#modders-guild-hall

1 messages ยท Page 28 of 1

lofty hull
odd linden
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You get one gold star

supple kindle
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damn new assets already

lofty hull
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Oh damn that was quick

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W

hidden hawk
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Would that count as a helmetsteamhappy

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Very cool lookingstare

sly ivy
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wrong chat mb

inner wind
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oh

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thx bro

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i was doing something else

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@lofty hull so.... if ur not busy rn mind showing me how to change the mesh of an ingame weapon with mine? if thats possible

worldly abyss
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when halfsword enhancer for ea frfr

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huh what was there

fathom birch
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What in gods green earth

final nimbus
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how do you guys change weapon stats?

unborn ledge
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do you reckon its possible to replace a head model with a metahuman head?

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I want to kill virtually in game context myself

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good question, hopefully

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let me check

unborn ledge
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no way

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bro

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thats awesome

drifting copper
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can i ask what do you use to get the model ingame and on the character?

lusty bramble
drifting copper
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i mean how do get custom models for characters in the game?

unborn ledge
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does the engine automatically deal with mesh deformation or is that adjusted only for willies head?

drifting copper
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thanks

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eyy nice thanks

tulip mural
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a tiny hit to my hip just insta killed me

limber leaf
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when yall releasing mods

drifting copper
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cool i might need that actually if im changing the overall shape

drifting copper
worldly abyss
drifting copper
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if i can change the armor ill make it some warhammer armor

tulip mural
# drifting copper ouuuf

my throat gets sliced open - I live
My hand falls off - I live
But if my hip gets scrached a little - I get deleted

limber leaf
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woah

drifting copper
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deep is so good tho so props to you for modding

tulip mural
drifting copper
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when it releases you bet on me im making a fallout themed mod

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making willy do victory animation would sick

tulip mural
#

why do I get enemies with helmets as a peasant
Like huh

drifting copper
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im so close to killing the baron everytime but i keep fucking dying holy moly

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one mod i would love is a replay mod

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like the fight videos would be crazy

inner wind
drifting copper
inner wind
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shouldnt have thought about it

drifting copper
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๐Ÿ˜‚

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im having as much fun taking pictures as actually playing the game

tardy jetty
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twin is ts tuff

lusty valley
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will he live

flat loom
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any enhancer like mods for EA yet

pulsar cape
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Where the HSE man we waiting

rain heart
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its out

flat loom
rain heart
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i cant post invite links rip

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yesterday iirc

flat loom
rain heart
zenith gale
lofty hull
limber leaf
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yoyoyoyoyo

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ur the guy that made a giant right

tulip mural
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I'm just abusing slowmo with the pitchfork now

lofty hull
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Ya theres a few mods already out you can find in this chat to do it

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Im still writing mine so it isnt released

limber leaf
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yea but u also said like u got them to not keep falling

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i already did smth

lofty hull
limber leaf
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can u lmk when its done

lofty hull
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If i remember

limber leaf
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alr thanks

tulip mural
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atp I'm just dying by just breathing

fathom birch
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Apparently they released half sword enchanced to the new versiok

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Where is it?

inner wind
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yeh

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i cant be cant it

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im not looking hard enough tho

inner wind
patent ivy
calm valve
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is there any way to preserve weight after 1 round?

tulip mural
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omg guys I left Peasant hell

tardy jetty
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i lwk made this in november

zenith gale
zenith gale
lofty hull
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Once you reach that size, if anyone slices ur foot at all, an entire foot comes off

lofty hull
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Heres him standing proud

obtuse tendon
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when will someone make it were split screen can be played in progression

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or in abyss

lofty hull
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You have the power within you

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To make the mod

obtuse tendon
lusty bramble
obtuse tendon
drifting copper
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horsey horsey

obtuse tendon
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hello

lofty hull
obtuse tendon
meager notch
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Is there any way to stop the weight from changing value in the progression mode?

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I suppose when you modify weight values it drops back to 1 because willie's supposed to become beefier but the limit is set to "1"?

lofty hull
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you need a mod to update the weight value whenever u spawn in

meager notch
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I'm not a modder at all but I kind of want to plug cheat engine in and somehow freeze the weight value lol

lofty hull
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If you figure out how to install this, you can find a script someone sent in this chat to update ur weight

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Or ask me for one if u cant find it

meager notch
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Oh thanks! I'll try to figure it out

lofty hull
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np

trim night
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anyone making a ue4ss hulk mdo

lofty hull
sterile hound
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so uh, is the hs enhancer a trojan or is my pc being weird

lofty hull
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Now the reason your anti-virus thinks its a Trojan, is because viruses also use DLL injection

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We call these "false positives"

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Basically your anti-virus is yelling "he has a gun!" At a gun range

meager notch
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Here it is

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Works perfectly, thanks again.

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What grip strength depends on though? It's a bit annoying how your character's fingers always slip off enemies ๐Ÿ™

lofty hull
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But the demo there wasnt a way to completely prevent grip slipping

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As it was a random chance

meager notch
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Yep

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As far as I can see, it also depends on the areas of props/characters you grab onto

lofty hull
# meager notch Yep

Ill take a peek here in a bit and see if I cant find some stat we can adjust for gripstrength

lofty hull
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Notice how its easier to lift ppl by the hip

meager notch
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e.g. knees give much better grip

meager notch
lofty hull
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Pov you use the buff mod irl

tardy jetty
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twin im too broke for the game ๐Ÿ˜ญ

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ts looks so fun

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@lusty bramble help me twin

meager notch
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I suppose, height can't be dynamically changed lol?

lofty hull
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Game needs more ass scenes fr fr

lofty hull
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I'm working on testing my theory rn

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in my own script

meager notch
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I just suddenly remembered that you can update such things real-time

nimble rover
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does it matter if i take the file and the folder from zDEV or from UE4SS?

lofty hull
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so it can be automated

lofty hull
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I advise using that, but it messes with steams recording overlay so

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idk how to fix that

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you can use either or, its just the zDev has a gui for modding and debugging

nimble rover
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ok thanks

warped grove
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the default is opengl but the game is directx so maybe thats why

lofty hull
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and when I do shift tab, the steam overlay opens over the gui

warped grove
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oh

lofty hull
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theres probably some way to fix it

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I'm just lazy and have sharex

stark shore
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Set your face type to 6 and become the red skull from the marvel universe.

subtle condor
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did the mod menu come out yet

stark shore
fathom jungle
lofty hull
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@lusty bramble have you determined if its possible to add custom maps yet?

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or at least

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in a somewhat not hairpulling process

lusty bramble
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just gotta cook the map then use console to open it in-game

lofty hull
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daaayum

lofty hull
trim night
scenic wedge
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when i attempt toooo like... alter my willies weight stat to 3 . it works. but when i die why does go to 1?

meager notch
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You can fight people with horse lmaooo

scenic wedge
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can yall tell me? im really curious on how to fix it

mortal slate
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what does reflex do in settings

meager notch
meager notch
candid lodge
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Has anyone figured out a mod that lets both split screen players use keyboard inputs? Im using a controller but all of the community presets that actually work for the game act as keyboard inputs

scenic wedge
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alright. thank you

meager notch
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You can use the script to update weight all the time

candid lodge
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Would be nice to have it be actually functional

scenic wedge
meager notch
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It requires to install the tool but it's not difficult

scenic wedge
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could you explain? im dumb as rocks

meager notch
lofty hull
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To fix it, you need to use a ue4ss script

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People have pasted them in chat here

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Or you can wait until something is officially released on nexus or smth

hallow thistle
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By the god, its Astartes

compact stump
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cooked my map and added it as a pak and now im getting this error cant find any useful information. any ideas anybody

fossil dock
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how do i keep my weight? after one fight it reverts the weight and im just super tall?

narrow cove
lofty hull
lofty hull
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one that updates your weight when you load into a match

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because the game resets it back to its capped value after a round

surreal folio
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height 5.7

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weight 2.5

lofty hull
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Still trying to get him to stay upright but we're getting there

lusty bramble
trim night
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he looks obese

lofty hull
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He still falls over or starts walking in an odd direction

copper jungle
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when I try to set the weight passed 1, it doesnt work and resets back to one. I tried doing the modding thing by installing the ue4ss and putting in all the files into the binaries. When I ran the game the windows didnt poip up like teh guide said so i created the mod manually, put in the code, made sure to eanble it in the mod.txt, and it still does not work. Does anyone know why?

lusty bramble
lofty hull
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would give us some funny moments with the small willies

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The alternative is start scaling the other willies down

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so the difference seems even greater

lusty bramble
lofty hull
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oh ic

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the physics handles

tiny flower
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is hse out for ea yet?

queen kindle
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update to my script, fellers

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added money changer

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as usual, update your script, click on Restart if you're updating it directly from the debugging tools or maybe just restart your game and edit freely the desired amounts to height, weight, skill and funds/currency

bright cedar
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Is there a tutorial on how to use this?

queen kindle
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yes, you need ue4ss for it

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i wrote a tutorial for it here:
use the script from the pastebin I just posted

bright cedar
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Does it matte what ue version I use?

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Matter*

lusty bramble
# lofty hull oh ic

mb, but yeah should be able to set it on the willie actor's components, not sure which exactly

queen kindle
copper jungle
queen kindle
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go all the way down until you see the assets

lofty hull
copper jungle
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I did, this is all i see

scenic wedge
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how do you reset your file?

lofty hull
copper jungle
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alright I was just wondering because the numbers were not the same

queen kindle
tiny flower
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how do i get the weight mod?

copper jungle
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Okay so now I started the game, but those windows don't open. I just move the ue4ss subfolder into the binaries right? I dont take the stuff outta it?

copper jungle
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yea I ddint the dll

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did

queen kindle
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you place the ue4ss folder and dwmapi.dll into the Win64 folder "the same one with HalfSwordUE5-Win64-Shipping.exe"

copper jungle
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yes

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i did that

rugged storm
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is there a trainer mod for this already?

copper jungle
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this is what I did

queen kindle
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and when you open the game you, two other windows don't open up along with it?

bright cedar
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I don't have a ue4ss folder?

copper jungle
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nope

copper jungle
bright cedar
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It is the zdev

copper jungle
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that one doesnt have all the numbers and stuff at the end

queen kindle
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try changing the name of the folder itself from zDEV-UE4SS_v3.0.1 to ue4ss and place it on the same folder as HalfSwordUE5-Win64-Shipping.exe

queen kindle
bright cedar
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I do have two windows, CMD and the Debugging tools but the debugging tools window is just pure white

copper jungle
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i found this in the ini

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should I chage the consoled enabled to 1?

queen kindle
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yeah that should be it

copper jungle
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alr let me try now

queen kindle
copper jungle
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alr the cmd opens

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maybe

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ill do that next

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yea only the cmd opens

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should I install the visual c++ ?

queen kindle
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try this here

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set it to true on DebugBuild =

copper jungle
#

alr

queen kindle
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like this DebugBuild = true

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with a space

copper jungle
#

alr

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lets see

lusty bramble
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my poor cpu trying to handle the wrath of Unreal Engine ๐Ÿ’”

copper jungle
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the debugging menu has not opened

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but should I also enable these?

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those seem promising

lusty bramble
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thought those would be enabled by default with the dev version

copper jungle
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YO IT WORKED

queen kindle
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try it

copper jungle
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finally

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l,ets go it works finally

bright cedar
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This is what it does for me?

trim night
# bright cedar

i had that issue a while back and had to change how it was rendered with one of the config options or something

bright cedar
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Interesting

queen kindle
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its kind of a shame that the character gets squeezed into his armor

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like if you put the weight at 2.0 and make some insanenely buff guy, he'll look thin again if you put on some armor

weak kindle
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has anyone modded to make new tiers yet?

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or like a new map

lusty bramble
# bright cedar

gotta change the graphics api in ue4ss-settings.ini (probably to dx11/12)

weak kindle
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also if there is maps is there any coding invlolved?

bright cedar
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Ok, It's working now

lean carbon
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For the artorio script, what is skill?

trim night
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wonder why the bet and reward fields print as 666 for an event lol

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any1 know where they are saved

bright cedar
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That's popping up

trim night
bright cedar
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The one artorio said to download

trim night
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go for the top experimental one n delete the old one

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this ones a bit easier to install as well

bright cedar
#

The cmake one?

bright cedar
#

Ok, I see the lua debugger tab thank you!

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Does the weight control muscle?

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Can confirm it worked ๐Ÿ‘

trim night
#

what is this ๐Ÿ˜ญ

copper jungle
lusty bramble
#

finally ๐Ÿฅน

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ight now i can finally go crazy with the EA modding nice

lusty bramble
lofty hull
#

Oh my god, the bigger they get the more absolutely rotted their legs get

trim night
#

imported the rigs for grip?

lusty bramble
lofty hull
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@lusty bramble โจ```lua
local function ReduceSkeletalMass(actor)
local mesh = actor:GetComponentByClass(USkeletalMeshComponent)
if mesh:IsValid()==false then
return
end

mesh:SetAllMassScale(0.01)

end

#

Tried doing this, didnt work

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I'm not sure how to tell if it had much effect either

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ig I could try making them heavy af

obtuse tendon
#

playable zombie possible?

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is it possbile to add monsters on here or nah

lofty hull
obtuse tendon
#

kinda like exanima

lofty hull
#

And I made sure its even finding a skeletal mesh component

obtuse tendon
lofty hull
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It must not use those values

trim night
lusty bramble
obtuse tendon
lofty hull
#

Bro the back muscles cant take this

lusty bramble
lofty hull
#

oh my god

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Height 10, weight 11

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I'm walking

lusty bramble
lofty hull
#

whup, tis a fluke

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loaded into another map and couldnt stand

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bro was stuck on his ass

lofty hull
# lusty bramble craziness

Also what I'm guessing his happening to his feet, is the game doesnt know how to stretch his mesh so the balms of his feet at stretching up his legs

trim night
#

science has gone too far

lofty hull
#

aight

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I think thats enough buff willieness for me

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theres much more to work on

lusty bramble
#

not ideal.. i don't think that's where the gun goes, either

ivory burrow
lofty hull
#

I can barely reach down

lofty hull
lusty bramble
#

๐Ÿ™

lofty hull
# narrow cove why does this happen

I'm assuming the texture for the feet has a chalky texture underneath, so as the willie gets taller, it stretches from the feet and the chalky grassy nasty textures gets stretched up the leg

uncut prawn
#

this is John halfsword himself

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ignore his feet

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hes got gout

uncut prawn
#

medieval times it happens

kind pelican
#

how to get inf money

mortal slate
#

? can anyone help me with this?

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im trying to edit the height of willie

kind pelican
#

file is too big

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I think

odd frost
mortal slate
kind pelican
#

idk then

agile adder
worldly abyss
mortal slate
#

ok

worldly abyss
#

WHEN IS THIS RELEASING

lusty bramble
worldly abyss
#

make sure to spam me when its out frfr

odd frost
#

wait

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did u say guns?

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if theres more than 1 thats gonna be peak

odd frost
#

holy crap

mortal slate
#

how can i fix this?

lofty hull
#

use this instead

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that save editor isnt updated to work with modern UE versions

mortal slate
#

okay thank you

meager notch
#

Wonder if characters grip works like weld tool in garry's mod

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Probably there's a way to disable the slippery palms altogether

odd frost
#

i would love a gamemode where you fight off those zombie things in the alley

fleet garnet
# lusty bramble

Also add a Case Hardened Blue Gem Pattern 661 AK-47 ๐Ÿ—ฃ๏ธ ๐Ÿ—ฃ๏ธ ๐Ÿ—ฃ๏ธ ๐Ÿ—ฃ๏ธ ๐Ÿ—ฃ๏ธ ๐Ÿ”ฅ ๐Ÿ”ฅ ๐Ÿ”ฅ ๐Ÿ”ฅ ๐Ÿ”ฅ ๐Ÿ”ฅ

#

WITH StatTrak

agile adder
#

add that but that mod costs 500k

fleet garnet
#

500k Pfennings

golden mica
#

is there a script for height modification too

golden mica
#

but I need one for height too

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cause if u were to perish id need to change save file

fathom meadow
golden mica
fathom birch
steep zinc
#

if this is going to be open source or available to make your own guns with, plz let me know

#

would love to drop in some Halo stuff

meager notch
#

Good sires, is there any way you can modify game behavior as well with uess?

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I'm still interested if you can force grab with just a script

safe sinew
#

is the gun mod released.

agile adder
trim night
placid sierra
#

I need become zombie

meager notch
#

I've only had a very little experience with gmod lua scripting and there was wiki with all the functions and all that stuff

steep zinc
#

how are mesh or custom weapons done so far?

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i'd like to dive in and make some stuff on my own, even if they're not guns

trim night
#

no wiki basically its all man for themselves rn

trim night
steep zinc
#

alr, i'll ask when he's online if he doesn't respond to my og reply

restive rampart
#

Is there any level guides yet? Mostly folder structure is what concerns me rn, mostly because any game I've made scenes for in ue4 required a very much identical folder structure to the game it's self to use things like the games physics mats

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Or, is there anyone who's already done this before who'd be down for a short VC later while I create folders, either way ping me

compact stump
restive rampart
#

yeah but that doesnt include using there pmat's which is usually what controls sound response from materials

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and sometimes friction ect if there relying on that

agile adder
#

my strength only works once?

meager notch
#

What do you mean by strength

#

weight, height?

placid sierra
meager notch
#

When someone figures out how to write height to save file via script ping me please, my ignorant ass just spent 3 hours achieving nothing at all ๐Ÿšฌ

agile adder
agile adder
meager notch
#

Script for weight change from earlier achieve the persistence by constantly updating it every time willie is possesed and every time new round starts

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I'm not going to be a smartass though I'm not a scripter lol, just look into those I guess

#

/Game/Blueprints/SaveGame/SG_GameProgress.SG_GameProgress_C:Carried Bolt Count [o: 3E8] [n: 1F20CC] [c: 00007FF6D50A60E0] [owr: 00000187A1D71C80]

also it's possible to change bolt count i spose

agile adder
#

woohoo

meager notch
#

can anyone advise some sort of learning resource for this kind of lua modding specifically?

queen kindle
#

have we found out what skill does already?

lofty hull
#

Their Lua api is well documented and reflects UE api

#

If you dont already know Lua, you are going to want to learn that BEFORE you start modding

restive rampart
#

oh wut, so it doesnt support blueprints?

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I also have a friend who's been making his own mod unlocker for quite a long time , but I dont think his is limited to lua

subtle condor
#

guys anyone who hsa infinite arrows for crossbow or like infinite grip strength or infinite slowdown ability

potent kettle
#

anybody know to help me?

#

and anyway to make the strenght gain permanent?

unborn wedge
potent kettle
#

How do I fix the save editor though

lofty hull
#

That one is unreliable

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Not updated for modern unreal engine

small crater
#

anyone know if HSE for early access is out yet?

small crater
#

darn

#

thanks!

fervent eagle
#

the dev of enhancer is working on bringing it to early access

placid sierra
#

Dev version is on early access

fervent eagle
placid sierra
#

Ye that makes sense
Accordin to ghost we shud get the release by next week

potent kettle
#

Can I get a quick walktrhough then about which site to edit my strenght and also making it permanent

#

If anybody finds the time, or the will

hasty ermine
small crater
#

oh sick

copper jungle
drifting copper
#

why is miles morales in the files

meager notch
#

Any way to get object's properties in the UE4SS? I want to see if I can change height parameter in the savegameobject while the game saves so it spurts the height value right into the file


if SaveGame then
    print("Savegame is:", SaveGame:GetFullName())
else end```
shell oracle
#

i think ue4ss exposes the properties of objects

meager notch
#

lemmesee

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Yeah thanks, found it in line view

shell oracle
#

@lusty bramble btw are yyou releasing gun mod?

lofty hull
#

As for changing the height parameter through code and having it actually update, I am yet to succeed at that. Someone elses chatgpt lookin code does tho

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Which I've looked over and taken note how they approach it

meager notch
#

I wish chatgpt could do it lol

lofty hull
#

Why

#

I like writing my own code and fully understanding it

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plus the problem solving is so satisfying once you figure it out

meager notch
#

Tbh because even when I try to look up others' codes here (someone tries to make stats enhancer too) I can't understand anything, even though it's supposed to be easy

#

Skill issue

lofty hull
#

yeah thats gonna happen

#

look at each line, see what functions they invoke

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see what they do

#

look up functions in the UE api

meager notch
#

The weight code by dudes from before is understandable at least

lofty hull
#

and ue4ss

lofty hull
#

I made this lil tutorial for the weight code

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Weight is by far

#

the easiest thing to mod in this game

lusty bramble
meager notch
#

Yep found willie_bp_c before but tried to find similar approach to the weight code to avoid making every willie buff

lofty hull
#

easiest way tho

drifting copper
#

armorers room?

near field
drifting copper
near field
#

mexican filter mod

drifting copper
#

hahah

drifting copper
# near field mexican filter mod

please make a replay feature you know what cinematics we can make and i feel like you can understand because you are a vfx dev

lofty hull
zenith gale
#

ALL MODDERS WILL BE WORKING OVERTIME TODAY. YOU MAY ONLY LEAVE THE STATION IF YOU GETS MODS FINISHED

ANYONE CAUGHT NOT WANTING TO MAKE MODS OR NOT MAKING MODS EFFICENTLY WILL BE CAUGHT AND PUNISHED

ALSO GIVE ME STEAM CREDIT

fleet garnet
fleet garnet
violet oxide
silk needle
#

I think the reason we can't change the weight is because it's always modified by the height. If you set height to 1 your weight is limited to 83 kg, if you set it to 1.5 weight is 99 kg, and set to 2 then weight is limited to 106 kg.

#

It is probably hardcoded ๐Ÿคทโ€โ™‚๏ธ

fleet garnet
fleet garnet
lofty hull
unreal wyvern
shell oracle
arctic swallow
#

i made this vid formal apologies to anyone offended by my "first to discover" comment lmao I am new to modding and going to try and learn how to actually make mods instead of just modifying save files lol. thanks to all the people who have helped out in this chat, there's so many useful tips here! i was so lost

worthy moat
#

is there any way to track your strength easily?

#

okay ty

fleet garnet
frozen sable
#

idk id that counts as modding

fleet garnet
frozen sable
fleet garnet
frozen sable
fleet garnet
#

make a 1:1 recreation of the entire country of macedonia in half sword and we might count you as a real modder.

lusty bramble
#

looks like the quiver can hold any amount bolts lol

fleet garnet
#

i was bored one day so i decided to recreate an abandoned village called "Vrbica" near where i live, in Hammer as a Gmod Map, placed the roads, 2 houses and just gave up lol.

#

i honestly lack all motivation to do anything ๐Ÿ’”๐Ÿ’”๐Ÿ’”

frozen sable
ionic aurora
fleet garnet
nimble rover
#

is this where im supposed to put in height and weight? and if yes what is the maximum amount i can do it with it still being stable?

nimble rover
fleet garnet
nimble rover
#

thanks

#

is it the weight the makes that makes you super musculer or is that something i need to do elsewhere?

fleet garnet
frozen sable
fleet garnet
frozen sable
#

ive always hated making roads

fleet garnet
#

map makers crying tears of joy rn

fleet garnet
restive rampart
fleet garnet
#

whats infusion engine?

frozen sable
fleet garnet
#

i aint a programmer lol

#

i know jack shit about coding

restive rampart
fleet garnet
#

still too complicated for my caveman brain-

restive rampart
#

Hounestly, you'd be surprised, if your just wanting to recreate locations, it's quite straightforward , even allowing you to use 1000s if there own assets include road and railway generation by spline

#

I usually make levels for extreme sports games, and unless your willing to buy add-ons and plugins it's a very manual process ๐Ÿ˜†

ripe mica
#

Is there any mod to remove permadeath in progression?

umbral hill
#

anybody know about this remote play multiplayer mod im hearing about? can only find videos of it from what i believe to be the demo, but im curious if it works on EA game, and if anybody wants to be my friend to test it

umbral hill
#

remote play

restive rampart
umbral hill
#

not split screen

restive rampart
#

Id recommend parsec tho as software

#

As it's pretty simple to set up

umbral hill
#

apparently theres a mod that makes it to where you can play online with your friends via splitscreen / steam remote play

umbral hill
fleet garnet
restive rampart
fleet garnet
restive rampart
#

๐Ÿ˜† Im not gonna show you mine, as it takes up infinitely more space and I dont like flexing ๐Ÿคฃ

restive rampart
#

Wait that's a really old pic I just noticed

#

Wrong pc entirely

#

๐Ÿ˜‚

fleet garnet
subtle condor
#

did mod menu get released

fleet garnet
#

@restive rampart btw i lied to you, i am gonna be mad because i hate rich people. (half joking)

restive rampart
#

๐Ÿ˜‚ the difference is I have a job ๐Ÿ˜‚

#

But yeah turns out I havent taken an updated pic lmao

fleet garnet
#

update it.

fleet garnet
restive rampart
#

I 3d model ๐Ÿ˜†

fleet garnet
#

imma be fr, if i were to get a job i still could afford a PC like yours.

restive rampart
#

Hounestly, the pc isn't that expensive

#

The GPU sure, and I guess now the ram is too ๐Ÿ˜‚

nimble rover
#

ive gotten to the point where i opened the debugger can somepne guide me

fleet garnet
restive rampart
#

Id say about 2000ยฃ but, that's over the time iv had it, as I essentially bought a pre build first, then upgraded it over time with things like a functional case

#

The CPU is only a 9700k so that's quite a long time iv had it tbh

fleet garnet
restive rampart
#

Nah consider Iv had it 7+ years atleast if I count the CPU as the original part

fleet garnet
#

bruh

restive rampart
#

Small upgrades over time cost much less

fleet garnet
#

SON ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ

lusty bramble
#

shit drain ๐Ÿ’”

restive rampart
#

Most expensive part of the entire pc tbh is either the 4070 or the ram

#

๐Ÿคฃ

restive rampart
fleet garnet
restive rampart
#

I wanna get folder structure right for maps

#

Your from Brazil iirc

fleet garnet
#

wrong continent vro

#

i'm actually from mars

restive rampart
#

Oh was it SA I can't remember

#

I do remember someone's from south Africa and someones from Brazil iv spoken to on here ๐Ÿ˜†

fleet garnet
restive rampart
pulsar cape
#

HSE

restive rampart
#

Wait north doesn't have as much greek speaking does it ๐Ÿ˜†

restive rampart
#

Ngl, still a beautiful part of Europe

#

That entire coast

fleet garnet
restive rampart
#

Yeah but I mean the peninsula

fleet garnet
#

fair.

restive rampart
#

The whole wrap around from Bosnia to turkey

fleet garnet
restive rampart
#

Used to live in Greece for 2 years ๐Ÿ˜‚ so I spent alot of time exploring the region

late swan
fleet garnet
late swan
#

๐Ÿ’€

restive rampart
#

Woah you still use denari that's actually dope

fleet garnet
lusty bramble
obtuse skiff
#

why the f are people talking about politics in the modders channel

restive rampart
fleet garnet
obtuse skiff
#

could be about your dirty pants it still aint modding

restive rampart
#

Plus, let's be honest, some Mediterranean stuff could be real fun

#

Plus knowing where people are from for me atleast, motivates me to look at different map settings

#

Id deffo love to make a sort of Athenian harbour style map

fleet garnet
restive rampart
#

Hounestly Iv got 3 ideas so far

#

One is a strange future arena where medieval combat has somehow become a popular trend

#

Lots of arena lights and hopefully a blueprint for a few spotlights that follow moving characters

#

Some floor traps ect ect

lofty hull
restive rampart
#

Another's a boat

lusty bramble
fleet garnet
#

very historically accurate.

restive rampart
fleet garnet
restive rampart
#

๐Ÿคฃ that's the thing, creativity comes from desire

#

So what do you desire to play

fleet garnet
teal sail
#

when star wars mod?

limber leaf
lusty bramble
silk needle
fleet garnet
# lusty bramble lol

Me when I don't eat for 5 days so I go out hunting humans from the outskirts of Vrbica:

subtle condor
placid sierra
fleet garnet
#

God I'm so corny in retrospect ๐Ÿ’”๐Ÿ’”๐Ÿ’”๐Ÿ’”๐Ÿ’”

shell oracle
tardy jetty
#

hmmmm

#

does this increase fps

tribal bane
#

anyone found a way to make weight permenant in progression?

lofty hull
tribal bane
#

oh nice

lofty hull
#

I wish writing stuff like this was more worthy of sharing cuz its so fun to make

restive rampart
#

Hounestly I feel like this needs it's own modding discord

#

So much easier for ppl to share things theyv created without the use of mod Io or workshop which neither are supported yet

lofty hull
#

@lusty bramble considering you are practically the leading expert on modding half sword you should make the server

uneven basin
restive rampart
#

Hounestly I don't mind doing it too, just don't expect me to be a heavy handed rule kinda guy

#

Iv also been apart of alot of modding communities

meager notch
lofty hull
#

Plus @lusty bramble once ur gun mod is released it'll bring ppl into said server

#

2 birds one modder

lusty bramble
#

lol yeah true

restive rampart
#

Tbf it should also be a resource of learning

#

Not just obtaining

lofty hull
#

Right

uneven basin
restive rampart
#

Jumping into your DMS again Luke

meager notch
#

Just to be clear it's not my instructions and I just followed them I'm a complete noob in coding

uneven basin
nimble rover
#

for some reason my height dosent change does anyone know a fix?

lofty hull
#

for some reason

nimble rover
#

haha

#

idk what that means though

#

i had gpt do this

lofty hull
#

๐Ÿฅ€

#

I cant help u then

dire shadow
lofty hull
#

I find ppl that default to chatgpt are not truly interested in learning

nimble rover
#

i do want to learn code

#

and im going to next year

uneven basin
lofty hull
lofty hull
uneven basin
lofty hull
#

it'll probably be easier than trying to get it as close as possible visually

uneven basin
lofty hull
#

If you dont know Lua well enough, you will be struggling with 3 things:
Unreal Engines environment
Half swords environment
And the language itself

#

knock the language off that list

uneven basin
#

modding is what made me ace my programming college courses ;D

#

i struggle and struggle until i learn bit by bit

#

we'll get there

lofty hull
#

As silly as it sounds, try roblox

uneven basin
#

i'm guessing thats a good jump in point?

lofty hull
#

Its a jump in point, you get to visualize what the code is doing, and its more documented than half sword is

uneven basin
#

knowledge in the unlikeliest of places i guess XD

restive rampart
#

Hounestly if someone can work out the blueprints and stuff to interact with the stuff currently being modified by lua, there's so much you could do without a single bit if real coding knowledge

#

Just I dunno if what everyone's currently using supports that, iv only ever played with illusory umu

#

Or ... Every mod loader in unity ๐Ÿคฃ

#

Sadly.. I know plenty about blueprints myself but even python is to much for my 3d modeling brain

lusty bramble
#

(could definitely clean up my blueprints tho lmao)

tardy jetty
#

interesting, maybe it'll help my shitty pc work on half sword

restive rampart
#

For me I usually use blueprints for interactions on my scenes

#

Like additional button inputs for lights ect or objects that move ect

tardy jetty
#

problem is, i dont have the game

#

so

#

too poor

#

rn

#

im a beggar u know

#

i got a 1050ti

restive rampart
#

Yeah honestly ue5 is like the toaster of game engines atm.

#

Your 1050 will have an aneurysm

tardy jetty
#

i mean i dont plan on playing

#

high settings

restive rampart
#

Id hounestly recommend avoid most ue5 games tbh

#

It's just a poorly optimised engine

tardy jetty
#

the demo worked fine for me

lusty bramble
#

my brother is able to play on his rx580 ๐Ÿ‘€ low settings ofc

restive rampart
#

1050 is a good gpu for some things tbh

#

But ue5 isn't one of them

lusty bramble
#

ohh yeah gotta stare at the wall for it to be playable lol

restive rampart
#

Maybe some old school gaming at upscaled Res

#

Yeah

tardy jetty
restive rampart
#

But yeah I wouldn't recommend any 50 sku Nvidia from any gen really tbh , atleast go with 60

#

Yeah, tbf atm that advice doesn't work with ram prices does it xD

#

But personally iv always bought atleast a 60 or with the 4th gen I went 4070

tardy jetty
#

is the whole game laggy or is it just like

#

a couple areas

restive rampart
#

But I paid like 20ยฃ more for a 4070... Sooo

tardy jetty
#

slums is ass right

#

i've heard around

restive rampart
#

Forest is still my worst performing map tbh

tardy jetty
#

what settings

compact stump
#

the only performance issues i have are on the forest fr slums dont even hit me that hard

restive rampart
#

If you dont have the money for a GPU but have a good internet connection and want the full pc experience, I can recommend shadow, it's hosted by ovh but it's like 25ยฃ per month

compact stump
#

im on a 5070ti and that forest drops me to a jumpy low 40s high 30s

restive rampart
#

Hounestly I think lumen is pretty ugly in general

compact stump
#

hell yeah man, who doesnt want 16k grass

restive rampart
#

I always end up using hardware Rtx instead

#

If I have to

uneven basin
#

if anyone is wondering, the height i found for champions through pure buffonary and guesswork is 1.8. good luck

restive rampart
#

dude ngl, baked shadows... can look amazing... lemme show you one of my friends works ... and its in unity too.. which is tbh more impressive

#

only problem with unity tbh is the people running unity

#

yeah but making an early access ue4 game isnt cool anymore

#

thats baked unity, and a custom shader he made

#

๐Ÿ˜† so great the dev of the game hired him after

#

and now hes remaking all of the games maps basically ๐Ÿ˜‚

#

this is one of the official ones he remade

#

trying to find the old picture of that map xD

#

you can see its a huge change xD

#

the clips using unitys real time shadows... which ... there not awful but there not the best either in more busy areas

#

anyway back to halfsword ๐Ÿ˜‚

#

in theory custom maps dont have to use lumen if im not mistaken or they can do alot of make it look better or worse i guess too ๐Ÿ˜‚

lofty hull
#

I prefer godot

#

but yeah

#

We'll see though, I have faith the devs can pull off making this game function well

#

I mean the demo turned out great

compact stump
jaunty reef
#

what exactly is the skill_43 double?

sturdy matrix
#

Probably something leftover from some previous idea that went unused.
Haven't seen anyone say it does anything when they try to mess with it.

jaunty reef
#

i tried everything between 0.0 to 5.0, didnt see anything

#

interestingly, character data thats NOT the player has it still written

sturdy matrix
#

It could be exclusive to npcs since player skill is...well its determined by the player.

jaunty reef
#

well

#

ill try to push it into likeeee

#

maybe champion

#

and see what happens with him

lusty bramble
# jaunty reef what exactly is the skill_43 double?

from what i can tell looking at the code, it ranges from 0.5-1 and basically when increased, it makes autoparrying more effective, increases reaction time (for NPCs), makes foot placement more stable, and makes animations blend to feel more snappy or smthn

#

idk how easy it is to tell tho

jaunty reef
#

i've been tinkering with it, and anytime that i use a "heavy weapon" (polearm at >4000g), it scales with how "snappy" it is

#

almost as if it acted like a dagger

#

it might be both

sturdy matrix
#

The only way to know if it does anything is to make a mod that makes the min and max skill of all npcs 1 and let people decide if it made the game harder.

lusty bramble
jaunty reef
#

maybe it uses linear algebra as its interp

sturdy matrix
#

If half sword can start getting difficulty and damage rebalance mods ASAP that would be great.

jaunty reef
#

well the problem with damage rebalance mods is that the player can already locally change how much dmg they take + npcs take

#

base game

#

unless you mean weapon-specific damage

#

because in that case im pretty sure theres like

#

several pieces of math it checks like weight of weapon, blunt vs sharp vs stab, momentum/force, armor vs unarmored, etc

#

if someone wants to take a crack at it, ill be very eager to see how they handle it

#

for now, im going to sit here and struggle with uehelpers

hidden crescent
#

has anyone figured out multiplayer with some kind of lan link yet?

compact stump
jaunty reef
hidden crescent
jaunty reef
#

@lusty bramble alright here's what my testing says

#

skill seems to have an effect on the "autonomic" parts of the character

#

including stance + autoparry

#

at 0.01. my character didn't have any autoparry whatsoever

#

his stance was also seemingly different compared to other tests

#

at 0.5, there was an extremely small bit of autoparry and the stance was seemingly a little more "pronounced"

#

at 0.9, it looked like a completely normal character. normal autoparry (drift slightly in-line to weapon to allow easier deflects)

#

the stance looked normal and was also more even

#

at 1.5 autoparry was deflecting basically everything with very limited effort

#

not automatically like it deflects + counters for you, but it almost instantly puts the "grip" in-line with the other weapon

#

making parrying extremely easy

#

ill take a few clips later and highlight the differences

hollow sparrow
#

Halfsword has different weather and time of day for each map. So the lighting has to be dynamic

#

Pre-rendered scenes do look cool, but they arent fit for physics sandbox

lofty hull
lofty hull
#

Another feature not provided in freemode

lofty hull
lofty hull
#

perhaps it was useful in demo but I havent heard autoparry is a thing anymore

jaunty reef
#

all my scripting for naught

lofty hull
lofty hull
jaunty reef
#

the baseline might have been reduced, but it definitely still exists

lofty hull
#

ic

#

I havent noticed it in EA so

#

I assumed they were correct

jaunty reef
#

skill seems to have a heavy effect on autoparry in a couple ways

#

one most notable is either the range goes up, or the haste/urgency goes up

#

lemme demonstrate

placid sierra
jaunty reef
#

Watch 0.01 by Rasare and millions of other Half Sword videos on Medal. #halfsword

โ–ถ Play video

Watch 1.0 by Rasare and millions of other Half Sword videos on Medal. #halfsword

โ–ถ Play video

Watch 10000.0 (i think) by Rasare and millions of other Half Sword videos on Medal. #halfsword

โ–ถ Play video

Watch 10000000000000000000000000000.0 by Rasare and millions of other Half Sword videos on Medal. #halfsword

โ–ถ Play video
#

here's some footage of the skill double's data edited

#

keep in mind 3 things

#
  1. im making basically no moves on my mouse, or extremely small ones
#
  1. something like ~1.0 is as close to the autoparry in the demo as i could tell
#
  1. the footage might suck a little sorry
#

its particularly noticeable with the last one

sturdy matrix
#

Yeah theres a big difference.

Have you tried editing it for the mercenary you hired? Just to see how the extreme affects npcs.

silk needle
#

I just did. It works

#

However!

placid sierra
#

so skill is autoparry strength?

sturdy matrix
#

Among possibly other things

lofty hull
jaunty reef
#

mmmm not exactly

silk needle
#

Your mercenary may bugs out and disappears

#

Because skill is linked to the mercenary level

#

1 is knight anything lower is veteran etc.

#

UI gets bugged as well

placid sierra
#

also barons stats:
height is 2.0
weight is 1.5
and his name is frank

#

say hi to frank

sturdy matrix
#

I play as Frankys clone every playthrough

lofty hull
jaunty reef
#

the higher, the more it'll drift directly to the center of the blow to deflect

#

the player still has to bring the guard up some amount

#

but yes, it makes parrying EXTREMELY easy

#

it'll also change how you're holding the guard by a bit

#

it might cause your guard to twist a tiny bit compared to your current "held action"

#

it might not twist at all

#

until i can get my hands on the source code, i cant really give an absolute answer

sturdy matrix
#

I wonder if maybe in a future update the player skill can be increased through playing

jaunty reef
#

maybe

#

but the balancing and game design would have to weigh in

#

VERY heavily

#

because it was super busted while i was testing it

#

i like to think im already naturally pretty good at parrying

lofty hull
#

Mmmmmm wrote a little hook handler

jaunty reef
#

but i was parrying just about everything on higher values

lofty hull
#

I love it when I spent like

#

half an hour writing code

#

and it just works

#

first try

placid sierra
#

when looking at the save files it seems only the npcs have a skill value?

lofty hull
placid sierra
#

wont show up for me tho

lofty hull
hardy ice
#

so whats up with passive parrying

lofty hull
# lofty hull

also if ur wondering why I break their arms is so they'll at least walk towards me

#

but not kill me during testing

#

Need to make them invincible too ig

#

or modify their fear rate

silk needle
#

Can you try wearing a Bevor with Armet? I deleted the item slot restrictions but it doesn't work

scarlet vault
#

Can i get a refund

lofty hull
scarlet vault
#

Ok

#

Because i cant not even launch the game that it crash

lofty hull
#

then update ur drivers and bios

scarlet vault
#

Ok

lofty hull
jaunty reef
#

please bro let me in ๐Ÿ’”

lofty hull
#

I thought you were already messing around with lua

jaunty reef
#

i was but like

#

im gonna steal :)

#

hey if its less work for me

lofty hull
#

k
โจ```lua
USkeletalMeshComponent = StaticFindObject(
"/Script/Engine.SkeletalMeshComponent"
)

local height = 7.75;
local weight = 3
--Function /Game/Character/Blueprints/Willie_BP.Willie_BP_C:Disentergrate
--/Game/Character/Blueprints/Willie_BP.Willie_BP_C:
--Function /Game/Character/Blueprints/Willie_BP.Willie_BP_C:Disintegrate and drop armor

local function ReduceSkeletalMass(actor)
local mesh = actor:GetComponentByClass(USkeletalMeshComponent)
if mesh:IsValid()==false then
return
end

mesh:SetAllMassScale(0.01)

end

ExecuteInGameThread(function() RegisterBeginPlayPostHook(function(param)
-- The way parameters are passed along to lua from unreal engine is using UParams, which you can turn to a lua variable using :get()
local actor = param:get()

local passport = actor["Character Passport"]

-- But there are lots of actors, swords, armors, how do we make sure we are modifying the right one?
-- We can check its full name to see if it contains our willie blueprint name
if (not actor:GetFullName():find("Willie_BP_C")) then
return
end -- we get the full name, and if we dont find willie in the name, we dont do anything

-- So now that we know we are working with willie, how do we know which one is ours? There are multiple willies...
-- If you poke around willies properties in the live view using ue4ss, you can see willies have a Team Int property. I cant say for sure in abyss or free mode, but in Progression mode, your willie has Team 1
if (actor["Team Int"] ~= 1) then
--actor"Disentergrate";
actor"Snap Neck";
actor"Break Arm L";
actor"Break Arm R";
--actor"Break Head";
return
end -- We dont want to make other willies buff

local tonus = height * weight;
actor["All Body Tonus"] = weight;
actor["Upper Body Tonus"] = tonus;
actor["Lower Body Tonus"] = height;
actor["Muscle Power"] = tonus;
actor["Head Tonus"] = weight;
actor["Skill"] = tonus;
--actor["Step Rate"] = tonus;
actor["Root Height"] = height;
passport["Height_21_0EB204DF4978B92AD0ED188FD32EEC7B"] = height;
passport["Weight_23_65E4C6534D14653F96EB739F159E58CD"] = weight
ReduceSkeletalMass(actor)
--actor["Rescale Character"](actor, height)
--actor.CallFunction(actor["Rescale Character"], height)
--actor.CallFunction(actor["Set Character Height"])

-- Now we need to configure the stat

--actor["Reset Character"](actor)

end) end)


Just note: 
Height does nothing except adjust the math here. Just update it to reflect ur save files height. 
I'm working on a better script that actually updates ur height
jaunty reef
#

interesting

lofty hull
#

its very ugly code cuz

jaunty reef
#

is this yours?

lofty hull
#

yes

#

Sloppily written

#

does not reflect my release code

jaunty reef
#

looks pretty similar to what i wrote

lofty hull
jaunty reef
#

yeah...

lofty hull
#

but the reason its copy and pasted looking

#

is cuz I wrote it in the discord textbox

#

lol

jaunty reef
#

mine changes the data field containers

#

specifically passport

lofty hull
jaunty reef
#

it literally just runs a delay func to update it as the next playercontroller hook happens

#

its simple

#

but it works

#

its actually what i used for modifying my skill

lofty hull
#

Instead next time I'm going to be modifying GI_Settings_C

jaunty reef
#

way ahead of you

lofty hull
#

@lusty bramble any idea what ubergraph is?

#

I see it everywhere

lusty bramble
#

im not a UE master either lol ngl

narrow chasm
#

How does one edit a save, if any of you would know?