New Update of Yesterdays New Update!!
Fixed:
- Lighting
- Stupid glitchy Post Process Effect
- Collision issues (some of them)
Added:
- Graphics Settings
- Controls
As always! It`s here! https://knives-frank.itch.io/halfsword
1 messages · Page 1 of 1 (latest)
New Update of Yesterdays New Update!!
Fixed:
Added:
As always! It`s here! https://knives-frank.itch.io/halfsword
New Mini Update!
Update 2 (Preview 1)
Main changes:
Minor changes:
Build is extremely fresh and needs some more love and care. You can expect... "minor disasters"
But "the game runs surprisingly well" as wise man once said.
I will be fixing problems and adding new features throughout the week!
(((Enjoy!)))
Update 2 (Preview 2)
Update 2 (Preview 3)
Update 2 (Preview 4)
Update 2 1.0 is out!
In case you can't extract the split archive, here is a link to a single file https://drive.google.com/file/d/1rR3_rE2HgCw9LtFzKjlGtxfzZ8022JV2/view?usp=share_link
A Hotfix released!
You need to unpack 2 archives again. Will upload a single archive link soon
Here's the single archive link, enjoy :)
https://drive.google.com/file/d/1rR3_rE2HgCw9LtFzKjlGtxfzZ8022JV2/view?usp=share_link
Here is reuploaded one :))
https://drive.google.com/file/d/1rR3_rE2HgCw9LtFzKjlGtxfzZ8022JV2/view?usp=share_link
Our roadmap!
https://trello.com/b/TN5AbCGk/half-sword-roadmap
How to read cards:
Yellow - in review
Orange - approved
Green - finished
Cards with pictures— Major features
Organize anything, together. Trello is a collaboration tool that organizes your projects into boards. In one glance, know what's being worked on, who's working on what, and where something is in a process.
Added gamepad support to our medieval fencing simulator Half Sword: Gauntlet (will be available in the next update)
Get it here! https://knives-frank.itch.io/halfsword
Join Discord https://discord.gg/S3YyNyG6
Follow Twitter https://twitter.com/Halfsword_game
this will come in next update
Smoother Penetration for more Satisfying Experience ;)
Try it here! https://knives-frank.itch.io/halfsword
Join Discord https://discord.gg/S3YyNyG6
Follow Twitter https://twitter.com/Halfsword_game
<@&1062249374979203112> Fixed weapon collision in the moment of Penetration. Now it's much more sMoOoOoTh.
You will see it in the next update (this week (((i hope))) )
<@&1062249374979203112> A snippet. Update soon... Week still not ended yet!
Dear Friends!
An Update!
Half Sword: Gauntlet ver 0.2.1.0 ---- Now we are labeling versions like this
What`s new:
UNLIMITED BLADE WORKS! We have over a Million of potential bladed weapons variations now! They fall under those categories -- Daggers, Arming Swords, Bastard Sword + Longswords and Gratswords! These are all straight double edged blades, the rest will come later.
Gameplay settings! Now you can adjust NPC damage, Player damage, Dismemberment lighsaberness and BLOOD!
New Game Modes! Team Buhurt, All vs All, All vs One and, of course Cutting Test, where you can cut brainless enemies that wont fight back!
Loadout Customization!
Better Cutting!
and other features, oh damn, gotta run, janitors are closing the school
<@&1062249374979203112>
<@&1062249374979203112>
Hotfix 0.2.1.1 is out!
I think, that`s all for now.
Sorry, you have to download the whole file again. Still figuring out how patching works on itch
Super sorry, just found out that I messed up one of the blade types sharpness property . It became dull although it was not supposed to. Uploaded fixed version 0.2.1.1.1 <@&1062249374979203112>
<@&1062249374979203112> Update 0.2.1.2
Just in case https://knives-frank.itch.io/halfsword
<@&1062249374979203112> 0.2.1.2.1
fixed a minor bug..sorry....
<@&1062249374979203112> 0.2.1.3 is out
<@&1062249374979203112> 0.2.2.0 is out!
No more running around in underwear! Added doublets and shoes! And most importantly Gambeson! This is lightly padded armor that is supposed to be worn under something more substantial. So do not expect it to save you from a well placed cut. But it’s better than nothing!
Improved armor layering. Now every layer matters (we have 2 so far)
New map! A small map taken from unreal marketplace. Just to add some diversity.
Added screen resolution settings
And some other changes.
Working on another cool systems simultaneously. Another update should be out soon
<@&1062249374979203112> First of all --- Sorry, still could not wrap my mind around how patching works on itch. So you will need to download a whole game again.
Now, good news! Update 0.2.3.0 is out and it`s a big one!
Behold! Cool and Improved Combat System!
PARRYING! Now you and NPC can parry! (or at least try). Point your weapon approximately in the direction of the threat and your character will try to deflect it! If you have weapons in both hands, hand that is not active at the moment will try to deflect whatever comes from the front. System is too rough so far, but functionality is there, now I will just improve it! Highly reccomend to wear your gauntlets (which we don`t have yet)
Advanced AI (first steps). Now NPC will not just run into your swords! They will try to flank you, spread around, defend themselves, use both of they hands to parry and stab! They are also more aggressive now and will try to take the initiative!
Auto lock camera on closest enemy! Now if you hold down mouse button (any) or gamepad triggers, camera will be softly locked to the closest enemy! You can adjust the strength of sof lock in the menu (or turn it off completely)
New track from Good Malware!
Gurgling sounds by The God of Clowns! (you`ll hear them when the throat is slit)
Some other stuff!!!
As always, you can get it all here!
<@&1062249374979203112> You can use itch app https://itch.io/app to download updates now! No more need for manually downloading the whole game every time now. You will need to install it once again using the app though.
So first time: Install our game (even if you installed it using the app before)
On the next update: Go to the page of our game using the app, click on the cog in the right lower corner, click on Manage, then Check for Updates. And game will be patched. Fast and easy.
I also made 0.2.3.1 update just to check. It works!
<@&1062249374979203112> released patch 0.2.3.2
fixed some bugs (:
Now I can do it every 5 minutes and everyone will be fine with it)))))
<@&1062249374979203112> Update 0.2.4.0 is out!
There is actually more coming soon! We are working on several cool features and assets! But I wanted to upload what we made so far.
<@&1062249374979203112> 0.2.4.1
We will not have big updates for a while, maybe only small bug fixes like this.
We are preparing for a REALLY BIG ONE
<@&1062249374979203112> 0.2.4.2
Just a small little patch, but fighting should feel better
<@&1062249374979203112> 0.3.0.1
Hey guyz! Fatal Error is still somewhere around the corner, but now you have one little weapon in your arsenal ---- Autosave! While were fighting that beast, you can at least load after you crash without losing your progress!
We go back to fight now
YO GUYS! I think, fatal error is not fixed yet... I just came home so I didnt have much time today))) BUT we now know whats the source of it... BUT while I was fixing that I also fixed several other nasty bugs (that u prolly didnt see, but they were nasty) and we are uploading an update now. Also my firend here is gonna stream Half Sword NOW so im pushing all the bug fixes I did so far. While she streams Im gonna fix fatal error) I hope its gonna be cured today! Im gonna post the link to stram in the General channel so that it doesn tlook like a cheap advetisement)
Anyway! Changelog:
<@&1062249374979203112> 0.3.0.2
this is it so far.. actually I made i lil change to the source of fatal errors, but its probably not a cure yet, but you can try hehe))
If u wanna see the stream head to general) weeb alert though
Hello, <@&1062249374979203112> guys!
Welcome new ones! Thank you, the old ones (:
ALSO!
We reached 400 followers on Kickstarter!!!!
AND WE NEED 4k THERE TOO! so subscrib)
https://www.kickstarter.com/projects/halfsword/half-sword-gauntlet
Now the main course: new update!
This is semi-big one!
<@&1062249374979203112> ok, I fixed it a bit hehe 0.3.0.3.1 is live now!🎉
<@&1062249374979203112> , hi (:
I was semi-afk for couple of days now, but I'm back with a lil lukewarm fix for the last update
Update 0.3.0.3.2
ok, now I slep (:
Hey, <@&1062249374979203112> folks!
A little early Monday update!
Update 0.3.0.3.3
This is mostly just bug fixes
Next time - content update!
<@&1062249374979203112> ATTETNTION! hi (:
Dropped an update to Play Test!
Tried to address some of your feedback. So now ---
Also --- build is now 4gb... not sure why (: but I was in a hurry so I uploaded it as it was.. if you dont have 4gb on your drive, wait till tomorrow, maybe we can fix that unnecessary size.
Also this is SUPER experimental build, coz I just ported everthing to a new version of engine and idk if something broke (:
but its a playtest, isnt it (:
and again --
NO BLOOD - THIS IS SPECIAL TOKYO GAME SHOW BUILD THAT WE ARE TESTING NOW ---- IT HAS NO GORE AND BLOOD COZ KIDS GONNA SEE IT
have fun (:
<@&1062249374979203112>
Updet!
This time built correctly (: I hope............
Changes:
Does it still crash when entering menu?
Opening the gates (:
<@&1062249374979203112>
Playetest Update!
Todays update featuring:
GAMEPLAY STUFF
Made arms armor somewhat lighter and much less restrictive. It shold make swinging weapons in armor more fluid and also cut down stamina usage even more.
Reduced rigidity and "stickiness" of auto parry animations. Also reduced effect of "immunity" after parry. After weapons clash they deal reduced damage (because its very hard to actually stop small and fast objects in time on collision in physics engine - so we need some more layers tricks when parrying). Anyway, reduced the influence of that system. Now you should score hits more often.
Reworked polearms attack animation arcs.
AI wont continue fighting after player wins the match. Funny thing, in previous update if you KO'd enemy, they didn't recognize they lost (coz they were sleeping)), and once they woke up they tried to fight back (:
CRASHES
As I cannot replicate those crashes on my machine (looks like my new laptop is just too powerful hwheuhehehhe) all I can do is just blindly change some variables and see if it helps when update releases. Good thing we have playtesters ((:
Did it change anything?
Is it better?
Is it worse???
Have fun (:
<@&1062249374979203112> !!!
Play Test Update!
Tweaked auto parry. Now it's even less sticky and loses influence faster as you move the mouse.
Unsheathing secondary weapons should be easier + Fixed bug with shoulder shield not detaching.
Getting up reworked. It uses placeholder animations now, will make better working animations later.
Tweaked pollards attack curves more. Should be more snappy when hitting from left - right and up - down. Long halberds are still floaty though.
Strapped helmets are now strapped better (: they still fly off if you hit like a truck though. Hats will still fly off from a gust of wind (:
Some high grade armor didn't have mirror polish. Fixed that
Reduced "impact sensitivity". Now stroking someone's head doesn't send them to KO. But, hopefully, with fixed auto parry you will be able to land heavy hits more often.
Some other smol fixes
enjoy (:
<@&1062249374979203112> !!!!!!!!!!!!!
A new week - a new Playtest Update!
Today we are having:
Switching hands with polearms will now switch the sides, instead of putting it in one-handed grip. This is a WIP thing for now, as we were planning to add it later with the next big weapon handling update.. but, well, added a raw version of that functionality now))) don't complain if it sends you to outer space)))
Pausing game now hides the text on the screen. Photos without "Press G to Win" are now possible (:
Just noticed that I forgot adding actual straps to helmets (: So them flying off so easily is now logically explained (:: Added straps back.
Fixed some other sheathing/unsheathing issues. That system is hell...
Some other smol changes (:
Also a note: We switched from DX12 to DX11 several updates ago. Looks like the game runs much more stable on DX11, but looks much worse. Some environment assets are just not working properly, as well as lighting. We will be adding an option to switch between DX11/DX12 in game options soon
<@&1062249374979203112> hi (:
Playtest update!
Today on the menu:
You can switch between DirectX 11 and DirectX 12 in the settings. For some players Dx11 gives much more stable experience and better performance, for others Dx12 is smoother AND better looking. If you are not experiencing constant crashes and low fps on Dx12 I'd recommend to stick with it, if not play with Dx11. Default option is Dx11, restart the game when you change.
You can switch hands with all the two handed weapons now (X key)
Tweaked physics. It affected all the aspects of gameplay, so had to fine tune everything. Some things might end up more broken than before (: BUT Now handling weapons SHOULD feel better. Especially long and heavy ones.
Had to make some weapons shorter and/or lighter than irl before, because they didn't handle well with their original weight and size. Returned the historically accurate weight/size to them now.
Negan's bat is a menace
Flags on the Playtest map are now period accurate. Windows do have interiors (:
Choosing tier now also randomly assigns you 1 out of 4 factions. Enemies will belong to one of the other factions. Yo will see it on the coat of arms on the shields and color of the clothing (:
You can choose a "Play Card" before every fight now. Choosing left card will send you into single combat (same as before), choosing right card will start a group fight. Sorry for the optimization (: will work on this later after TGS.
Some other smol changes
@everyone
Good people of the Half Sword Channel!
WELCOME back to our Playtest!
Soon has finally come! And with it we bring you the first major update for the Half Sword Playtest!
This update has more small and big changes than we can remember but here is a rough list:
COMBAT SYSTEM
GAME
SOUND
and a pinnacle of this update...
BLOOD AND GORE
We will be adding gore and blood settings soon -- now you are free to enjoy a default brutality (:
We are aware of numerous bugs and issues you may experience in this update and we will be releasing fixes for them constantly in nearest future...
For me the game crashes on the first launch after update, but its good after that (:
If you encounter any... abnormalities... please report them on our official Discord—you can find the link in-game.
Thanks for your continued support!
LOWER THE GATES!
<@&1062249374979203112>
BLOODLETTERS!
Update is here!
<@&1062249374979203112> mini update!!!!!!!!!!!!!!!!!!!!
Minor bug fixes
<@&1062249374979203112> another smol update (:
<@&1062249374979203112>
aannd another little update!
its a small one but you gonna like it!
hotfix
secret update!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
fixing some collisions and physics stuff
<@&1062249374979203112>
Update!!!
NPCs act a little bit smarter now!
Hotfix!
@everyone Losing progress in Free Mode on death is a bug. Will be fixed by tomorrow. We are sorry.
<@&1062249374979203112>
hi)
<@&1062249374979203112>
Hello (:
<@&1062249374979203112>
yoo
an update!
Have fun!
<@&1062249374979203112>
yo
update
Good luck!
<@&1062249374979203112>
a hotfix
ALSO! If you want your progress not to be lost after death in Ultimate Challenge, you need a save file BEFORE you reached Ultimate Challenge. If you use an old save file with Ultimate Challenge already unlocked it will not work properly.
🫀
<@&1062249374979203112> Patch Notes
Here's a small update addressing some of the frustrations you mentioned in the previous build:
About Fatal Crashes:
We’re aware of the fatal crashes, especially during the Baron fight. These issues stem from a third-party Unreal Engine plugin we’ve been using for some of the blood and gore effects.
While we initially tried to debug it, we’ve hit its limitations. That’s why we’re now developing our own in-house solution, which will be ready for the Early Access release — offering both improved stability and next-level wounds for you to inflict on poor Willie.
Thanks again for the tremendous support, we still can’t believe how big Half Sword has gotten, and it’s not even out yet!
Half Sword Games & Game Seer
<@&1062249374979203112>
Hello guys!
We are actively looking at your feedback and we see that there is a lot of preformance issues. Rest at ease, we are looking in to solving this as good as we can with our tiny team. We are now pushing our first update to resolve some AMD issues. We will then go trough the feedbacks and gather as much information that we can gather on how to get some better performance. Playing the game with poor performance sucks, lets fix that!
Give us some time to get it out to you all, we didnt expect that so many of you would jump on and play our game the first 2 hours!! Thank you so much for playing our game, it means the world to us and everyone involved!
<@&1062249374979203112> Hotfix 2: Character Creation & starting Slums optimization
<@&1062249374979203112>
Hi everyone,
In this hotfix we focused on the outdoor maps, as it seems to cause you a lot of troubles, and did some more blood optimization on performance. In this third hotfix you could find:
We're aware that some of you still have the blood splatering issue on AMD cards and are working on it as fast as we can.
And of course, we continue the work on other fixes, tunning, and feedback implementation.
Thank you again for your support and patience,
Half Sword team
<@&1062249374979203112>
Hi everyone,
In this hotfix we started looking at your feedback on physics + rolled some additional fixes on the AMD blood pooling, as it seems some AMD GPUs were still impacted:
**Physics **
**Blood **
**Optimization **
Localization
Let us know on how you feel about those changes, and in the meantime we will continue working on improving the game,
Thank you again for your support and patience,
Half Sword team
Hi everyone, <@&1062249374979203112>
In this quick hotfix, we focused on some bugs that appeared with the previous physics changes:
**Physics **
**Optimization **
Balancing, Weapons & Armors
Sorry for the inconvenience, and we shall see you very soon for more fixes and tweaks.
Thank you again for your support and patience,
Half Sword team