#Fallout 4

2183 messages · Page 3 of 3 (latest)

hidden pond
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just checked the list.. I thought you had access to this list as well.

iron drum
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that's from ray reconstruction

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nothing to do with the clouds

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it took like 5 hours just to get the clouds workin at night 😭 they were such a pain in the ass

heavy pine
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Yall did good

hidden pond
# hidden pond just checked the list.. I thought you had access to this list as well.

I posted it above briefly actually here's a slightly expanded version since I left out the details though of the main areas just to stay brief.

Core Atmosphere/Weather:

1:Multi-layer Clouds

2:Crepuscular Rays

3:Dynamic Turbidity/Aerial Perspective

4:Daytime haze gradient (for pollution/magic fog.)

5:Time-Of-Day Color Gradient & Ground Albedo Influence. Sky color does not live in a vacuum: feed ground reflectance (e.g., grass, stone, water) into sky scattering as a boundary condition. Expose “ground albedo” palette per biome which enables realistic day-to-night ground transition without re-rendering geometry.

Celestial/Events:
1:Periodic Meteor Showers Thin trails + radial explosion

2:Aurora Borealis

3:Solar/Lunar Eclipses

4:Zodiac/Lore Constellations Procedural + atlas texture. Fade by hemisphere/season.

5:Star/Galaxy Parallax & Field Depth: layer star field to simulate slight depth without full 3D

Lighting/Effects

1:Moonlight Volumetrics

2:Twilight Color Curves

Polish/Perf/Integration
1:Weather Presets**: UI dropdowns

2:Sky LOD/Mipmaps Distance-based detail (e.g., low-res stars at horizon). Param: skyLOD: int 0-3. Critical for VR/distant land. (Med)

3:Magic/VFX Integration: Occlude sky during storms: eg rad storms

4:Atmospheric Pre-Integration with Remix Light System all sky-emitted directions (moonlight, faint starlight) are represented as remapped Remix lights where supported.

iron drum
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🥺 if i keep adding the performance will soon be 0 FPS

hidden pond
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Perfect for screenshots.

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we'll just call it photo mode

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opt in only

heavy pine
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Lmaoo

rustic compass
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Hmm the clouds do look usable if the performance wasn't so bad. Anyone tried this out in simpler games?

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Like from early 2000s

iron drum
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it's playable in most games

hidden pond
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working fine on morrowind so far imo. I'm on a 4090 though so idk

rustic compass
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You guys make it seem like it's in a single digits so I'm becoming confused 😕

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Like 5 FPS lmao

heavy pine
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Gosh I hate the troll face

rustic compass
hidden pond
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On my end I didn't see any perfromnce differnce. I haven't tried fallout 4 at all with any of this yet though. which I mean I'm almost expecting that to shit the bed since it's running the game in two windows I think atm.

iron drum
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right now it's ~12% performance hit. it's a lot, but it's far from unplayable

heavy pine
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I'll try it on bendy next

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It'll be worth it

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10000%

iron drum
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i'll send my bridge + dxvk setup rq

heavy pine
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(Bendy is entirely indoors(

iron drum
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these are my recommended settings

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for FNV at least

iron drum
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😭

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you got me excited

modern hedge
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how do the clouds look when you are at the top of a cliff?

iron drum
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i'm scared of heights

rustic compass
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Or maybe just freecam it to see them up close?

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I fear the illusion might break

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Because of it being sort of 2d???

iron drum
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oh my god i hate auto exposure

modern hedge
iron drum
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i'm up REALLY high here

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but you can adjust the cloud height anyway and the curvature to accomodate per game

modern hedge
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oh nice

rustic compass
iron drum
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lower sample count rn

modern hedge
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so the clouds are tied to the player height at all?

iron drum
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nope

modern hedge
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meant to say "aren't" lol

iron drum
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hmmm

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so the curvature and height are just adjusting the clouds within their fixed areas. doesn't help with that horizon. i can try to fix that but i'm afraid it might break things

rustic compass
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What if you try to fly really close to the clouds, what happens?

iron drum
rustic compass
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Cloud shadows?

iron drum
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the skybox is essentially infinite

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you can't go into it

modern hedge
iron drum
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ya, it's definitely a good point

iron drum
modern hedge
rustic compass
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Would be interesting to see this in a flight sim like game

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We...never really did try to remix any of those games though. Right?

iron drum
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fnv does use it 🥺

modern hedge
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weird

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works for me in Halo

iron drum
rustic compass
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Still pretty viable for a couple of games

iron drum
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😠

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a mountain is talking to me

hidden pond
# iron drum a mountain is talking to me

hmm remix isn't detecting close models maybe. have you done any anti culling modification perchance?(not the remix stuff) I ran into this problem in morrowind with it's anticulling mod that E-man did that disables the exe's frustum culling.

iron drum
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😆 i was just in freecam

final siren
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create black holes

raven flame
# iron drum

Is it normal that I love how even those thirteen polygons are lit?..

iron drum
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🤭

iron drum
iron drum
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proof of concept

modern hedge
iron drum
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yeah it looks like that artifact but it's actually a completely different problem

modern hedge
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oh lmao

final siren
iron drum
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this uses samples and each sample = an extra "layer"

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i just need to properly blend the layers

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was the same issue with the clouds

final siren
iron drum
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other than the alignment issues + noise i think it's pretty decent

iron drum
brittle oar
iron drum
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ya

hidden pond
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Ever see lightspeed studios mod for fallout 4?

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time for a remixing

brittle oar
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more clouds

heavy pine
iron drum
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it's been optimized

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performance hit is only ~3% now

iron drum
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pushed to github

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i don't think i'm going to add anything else for now. as is it's pretty nice i think?

iron drum
raw flame
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something less intense

tidal quiver
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sorry for replying to such an old post, but this looks very funny.

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And cool to see all the progress you made since the last time I checked!

iron drum
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FPS went up by ~4 from that i think. 44 to 48

rustic compass
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Nice 🙂

iron drum
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somehow the clouds got more performance intensive during this though 😖

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we're back to ~10% perf hit

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something absolutely destroyed performance

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this is unrelated to clouds

heavy pine
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Us we ated it all

iron drum
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i am kinda concerned

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i have no idea how the performance got so bad

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😮‍💨

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it's not from my fork

shell cedar
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hey @iron drum can you tell me how to make a a d3d9 proxy for dx11?

iron drum
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that's not something i've done, so i can't really give any advice

shell cedar
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isnt fo4 dx11

modern hedge
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sparkles is hooking data from the game engine directly

shell cedar
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humm

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how so

modern hedge
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through the remix api?

shell cedar
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fo4 isnt dx9

iron drum
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the remix sdk api lets you bypass the api entirely

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look at unityrtx for an example of how to do it

shell cedar
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thanks

iron drum
iron drum
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i reworked the entire cloud system. true 3d here for all the parts that matter. the last one used 2d approximations in some places to save on perf, but that's not necessary anymore

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thoughts?

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it's more performant too

brittle oar
iron drum
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working on noise + perf again

brittle oar
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i’d say golden standard would be the decima clouds but thats so complex and indepth idk how someone could fully port it to remix with full quality and performance

modern hedge
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reminds me of the vanilla clouds

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what kind of noise are you using?

iron drum
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talking about cloud system in #1475609256949452972 mainly btw

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latest example

modern hedge
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cool

iron drum
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they're in FNV too 😭

tame kestrel
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Secunda by Jeremy Soule feels like home

hidden pond
# iron drum

I'll almost bet they put this in Starfield too lmao

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Good thing I did decide not to rename them in the sky mod eh? lol

heavy pine
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@iron drum does your version of remix atmos only support 64 bit games?

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nvm

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i js dk how tofigure out clouds we gyes

iron drum
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remix plus works on 32 bit games too

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we're working on a new release. it should be out tonight (in ~5 hours)

heavy pine
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A

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And that'll have clouds?

iron drum
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yuuss

iron drum
heavy pine
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Found a moth emoji server

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Yayayay moths

iron drum
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that's a moth btw

heavy pine
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day has been made numerously better monksilly

iron drum
iron drum
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🥺

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tired

heavy pine
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Eepius