#Metal Gear Rising Revengance
3250 messages Β· Page 4 of 4 (latest)
well, it is a complete shader -> ffp wrapper
install remix too, but rename it's d3d9.dll to d3d9_remix.dll first
can't run it without remix
I didnt
π€
i have remix already installed i just swapped the dlls
well that's why
I know that was already the case
which remix version are you on
that was the issue i had last time
can i also see your d3d9_remix dll?
we're all using this exact build
remix rtx for x86 games?
yup
yeah i still dont get the rtx remix overlay when using the dll you sent me
and then it crashes
nvm
its just an old car i guess
gotta turn it over a few times
Thats a new one
why does this happen
π
try this one. was compiled from different code but we can at least see if it works
was ble to launch it no problem
i figured it out im just mildly stupid
and by that i mean my skip intro mod no longer works for whatever reason
this too
i originally distributed this as a pack
that's why it's so messed up rn
Clearly a proper installation guide has to be developed
i literally just dowloaded the file off the link
you sent me
o hwait
im stupid
no okay
its like this right, where yours is d3d9 and the original is d3d9_remix?
yes but i am far too tired
Are you on gog or steam version?
steam
okay with this my game is black but its running
i can hear the audio
yay...
you have successfully reproduced the issue that others had only with the GOG copy of the game and never Steam
how and why
π
yeah
that black screen means it won't work
if you try it on GOG i wonder if it'll magically work for you
i'm packaging up all of the files in one zip for you to test
including a different steam_api.dll
its aight i dont see a black screen anymore
we back to this
me seeing an nvidia member following a channel im apart of
now it's not responding
give it a second
its using 0% gpu and its not even registered as a directx application
gotta relaunch it sometimes
like i mentioned before it's quite buggy and has issues rn
doing this to your gpu
if that doesn't work, i truly have no idea and this project is really cursed
nada
i even reinstalled the whole thing with the indvidual files
cleared out the directory, recopied over all the game files
hey so
did you ai generate mgr_proxy too
because without that it works
maybe somethings wrong in it
i mean it doesn't work
black screen
but thats because it needs to proxy config
yes
where the remix menu was there but it was black
oh
it must be the remix.dll
because that's what gets loaded when i have mgr_proxy
without it
there's no d3d9
the ini file tells the proxy what to load
@old flicker what is dxvk
do i need dxvk installed somewhere
that was a stupid question i know what dxvk is
but do i need to do something with it
steam
remix is based on dxvk. that's what dxvk-remix is
you don't need separate dxvk
i was installing it to the wrong directory
OH my pc
okay it went on a white screen used 100% gpu than instantly crashed
RTX 3070
ive gotten this to work before
im the one who was originally doing the fvf stuff
and the one who dropped the elite ball knowledge of the 16 bit uvs
You cannot make this up π€£ π
js let it load then a bit
hm
we might be back
good stuff?
i cant see the logos
The game only works if I remove the d39_steam006 and MGR_PCFix.dll
and i cant see the logos
if i add them it just instantly crashes
well
if there's an alternative fix for this game we could just hook that instead
or just skip it entirely
we def don't NEED it
IniTweaker is probably better
Itβs an ASI mod by frouk but seeing as you can already load any DLL it should be trivial to get working
itβs got all the features of 006 and more
can you link it
When I get back, gimmie a few
@topaz saddle how did you fix the game being black
rtx remix works but nothing shows
if your wondering how i got in game to see textures while im on a black screen its because i have 360 hours in this game
i should try it blindfolded sometime
remove all ui
from the ui section
hit split catagory list thenonly show assigned textures
then click on anything in the ui tab
?
...............................
ok then go into
the second tab of that section and disable vertex data from shaders
hot
@topaz saddle is this a common bug
where stages are just really dark
like it works its just super dark
that's because the distant light fall back is being cut off by the skybox or something. you have to mark the skybox in the Game Setup tab
I did
you marked it as sky?
strange. usually should light up the level some. go into to the parameter tuning tab, then fallback light
and change it to sphere
going to sleep now
sometimes one texture gets applied to everything. not sure if it's an issue with the wrapper or with remix
you can ignore it in the game setup tab
wdym ignore it
like get rid of the repeated texture?
click on it and press ignore
doesnt do anything
if you go into the texture tab you can ignore that specific texutre by holding the menu open, clikcing on it and looking for ignore texture in the list
i did that and it still happened
its like ignoring my choice
it also happens with sky textures
which version of the dll do you have
there we go
lol
do you ever get these insane white squares flickering
i can see the scene rendering properly behind them when i pause
yeah its cuz of ui issues
what do you do about it?
nothing
there is nothing i can do
besides ignoring the texture
cuz i also see the leaf
how do you know which ones to ignore
js anything on screen
Ik its janky but that shot at 0:08 kicks ass
this is my experimental port of the FFP conversion to xoxor's framework. press F4 to open the GUI
it's very broken right now
but it fixed much of the crashing issues
Ooooh
your name is confusing me so much π
Dave and the davelings
Moving back over here, what is broken atm?
Ok
things that work:
- UI
- most rendering
problems :
- FFP skinned meshes aren't implemented (though i'm going to re-implement this, i may have found what was causing the perf issues)
- registers are seemingly not perfect, as foliage is mapped to what appears to be a fullscreen quad (foliage and decals take over the screen at random basically)
- still unstable sometimes
i might restart on MGRR from scratch. the old code is buggy AF, and the tools i've made for FFP conversion since then are so much better
Might be best to
The plant thing has happened even since the fake cam so im not suprised
π
What have you found with perf?
saintmath said this: #1097963421619720392 message
it's for halo, but i'm 100% sure it's the same issue in MGRR
it was basically doing a shit ton of complex math on the CPU to figure out the matrices
there's a far more efficient solution, what he proposed. so i'll be trying that next
Ah
the toolkit defaults to this new behavior too
Makes sense
so hopefully it won't happen for other games anymore
