#Grand Theft Auto IV (GTA 4)

4110 messages ยท Page 5 of 5 (latest)

civic eagle
#

With RTX Remix yes

regal talon
civic eagle
#

Alt+x menu

regal talon
#

Thank you! This is awesome. And it works as well as in games that have native DLSS or is it closer to Lossless Scaling?

civic eagle
#

Just like DLSS natively supported by games as far as I know.
Yes there may be some visual anomalies like tyres tripping out in GTA IV with FG but otherwise not too much trouble.
As long you keep base fps somewhat around 60s you should be okay if you start using FG.
But it will not have the weird motion issues that LSFG would show.

#

It's normally active by default, DLSS, but just on auto mode.

regal talon
#

Amazing stuff, thank you!

#

It's tough to get 60fps with RTX on though ๐Ÿ˜ฎ

civic eagle
#

Yes, it is indeed heavy.

narrow cloak
#

It's mostly CPU bound

#

My gpu barely runs at 40% usage

regal talon
#

The game is transformed though, I loved it before but now it's glorious! Congrats to the team! ๐Ÿ™

civic eagle
#

Yeah, I just swapped from Quality to DLAA + 2x on the 5090 at 1440P, now the trees/fence meshes etc. are fixed performance has improved a lot accross the board, other times it's CPU limited especially with Quality for me so might as well raise the quality a little.

Would keep your distance sliders at 30 or lower, I just use 30/10 right now to not have too much pop-in but the least CPU problems.

#

Oh I also keep the vehicle density at 10, because all those extra npc / car models hammer the resources/cpu even more.
On base vanilla game I even kept it at 20, otherwise cars are just too dense packed blocking you on every road. ๐Ÿ˜†

regal talon
#

I used to play with vehicule density at 100 to feel more like NY ahah. So you use 30 for the view distance and 10 for the detail?

#

When you say DLAA, you mean full resolution right? It has a huge impact on FPS for me compared to Quality like half the FPS!

civic eagle
#

Yes DLAA is full resolution

#

Indeed the heaviest.

regal talon
#

You get 118fps with DLAA + 2x? I get 46fps with the same resolution and settings using a 5070ti and a 9850X3D! The sweet 5090 boost is impressive!

civic eagle
#

That's indeed 2x

nocturne quarry
#

im getting this error at launch

smoky flame
nocturne quarry
#

reinstalled the game

#

and fixed it

barren thorn
#

i just cant

#

why it looks so good

lone garden
bold dome
quasi lagoon
#

im not sure if your textures work for me with latest RTX remix + auto PBR textures from xoxor4d

bold dome
sleek berry
# bold dome

The textures look great! Did you make them manually or with PBR Fusion?

bold dome
bold dome
fervent acorn
#

Car and npc models replacement would be cool to do nod how is the game performing when adding more Polly models?

crimson ruin
fervent acorn
#

That suck

#

Are they Built entirely from shader math?

crimson ruin
#

I guess so and they are cpu skinned, the only way to replace them is through openiv probably, but they need to be optimised before doing this

fervent acorn
#

Got it thanks

crimson ruin
#

CR implemented hw skinning to gm recently so all animated models have stable hashes now, would be nice to see this in gta 4

smoky flame
#

They are skinned on the gpu but via shader. Fixed function skinning wonโ€™t be a thing in this game because the shader is just too advanced with all the deforming and damage stuff

bold hedge
smoky flame
#

Maybe .. but only chars and vehicles are skinned. The rest should be replaceable .. well besides weapons probably

fathom moth
#

how much fps would i get from rtx 3060 with i7-10875h on dlss ultra performance

young patrol
#

Only 1 way to find out, however, I, with DLSS at whatever-it-defaults-to, the auto-PBR mod, Warcaco's RTX textures mod, and the mini-remix mod Xoxor made, get an average of 45-60ish depending on what's going on in-game, on a 4080 super and i9-12900K, both overclocked

#

I don't need to fill out all 240hz of my monitor, which is 1080p (I'm gonna guess you are doing more than 1080p) - I just want it to look pretty. Your mileage will vary

earnest kernel
#

Lots of people in these comments asking about how the graphics look so good ๐Ÿ‘

limpid path
#

<placeholder>

limpid path
thorn sky
#

Using remix I guess

#

I feel like he's doing something wrong here but I can't put my finger on it

#

I have a feeling he's gonna abandon the playthrough at some point though.

bold hedge
#

He's using an old version with the broken phone, plus he is using FG so the wheels look weird. And it doesn't have autoPBR either.

thorn sky
#

Lol

lone garden
#

hell nah i didn't saw that fella

#

black magic

bold dome
bold dome
#

https://youtu.be/wRNQ6nrw2Vc New prop models is available now, created by Kapibosru!

Specs:
Ryzen 5700x
RTX 3060TI
32GB RAM

Download it now from the mod creator's video link, Kapibosru !
https://youtu.be/j2_yP1Hkn0A?si=WN5JRpv0hwFmpwr7

The cone in the video is from another amazing creator, Kaba, take a look at the new high-quality roads he created.
https://youtu.be/JDhvbpxNjXA?si=sohZwlEXi9jxKby2

Grand Theft Auto IV has j...

โ–ถ Play video
indigo charm
crimson ruin
#

And you need to optimize models very well before doing this

upper shale
#

@smoky flame how did you do the autopbr thing ?

#

sorry for the tag btw

smoky flame
# upper shale <@204650202072743936> how did you do the autopbr thing ?

A custom build of the remix runtime (https://github.com/xoxor4d/dxvk-remix/tree/feat/AutoPBR) was used to dump textures at runtime whenever they were used for rendering. The compatibility mod provided additional information about each texture via the remixApi. Texture associations were build and a usda with overwrites was generated. Additional processing on the dumped textures was done to convert dx9 normalmaps to remix compatible normalmaps and specularmaps were converted to roughness maps via python scripts.

GitHub

Contribute to xoxor4d/dxvk-remix development by creating an account on GitHub.

upper shale
#

is it an ai that converts them to pbr or is it hand made assets ?

smoky flame
#

dumped game textures, original specular / normalmaps -> pbr approximations via python scripts

smoky flame
#

Mods Used in GTA IV:

โ€ข GTAIV RTX Remix Compatibility Mod: https://github.com/xoxor4d/gta4-rtx

โ€ข AutoPBR materials for GTAIV RTX Remix: https://github.com/xoxor4d/gta4-rtx-autopbr-mod

โ€ข Kaba 4K PBR Roads Remake RTX Remix: https://www.nexusmods.com/gta4/mods/949

โ€ข Kapibos 4K High-poly model set RTX Remix: https://www.moddb.com/mods/kap...

โ–ถ Play video
earnest kernel
#

GTA 4 wins lesGO

lone garden
#

me when im telling truth

serene gyro
#

That looks really good

indigo charm
#

if you had an older RTX remix version, do you advise to clean redownload the game or can just run the new version install?

smoky flame
#

just run the new installer

toxic wolf
#

hi is there a link to install ?

civic eagle
toxic wolf
#

Thank, Is there a tutorial for how to install it?

civic eagle
#

Scroll down to the bottom, the instructions are there.

toxic wolf
#

thank u

civic eagle
#

xorxor thank him.

civic eagle
rough badger
worn fox
#

the sky is really overblown

livid valley
#

looks like the "by default" global tonemapping

finite talon
#

yeah

#

the default global tonemapping is pure by luminance so the highlights don't look quiet right

civic eagle
# rough badger

You have a bowl cut, harry! ๐Ÿ˜‚
Very nice though. Good work.

nocturne quarry
rough badger
rough badger
sleek berry
rose geyser
#

without warcaco addon

rose geyser
blazing siren
# rough badger

i installed your texture pack but they aren't working in game please help

fresh garden
#

Keep this project alive too