#Grand Theft Auto IV (GTA 4)
4110 messages ยท Page 5 of 5 (latest)
How do you activate it? I could not find it in the F4 menu.
Thank you! This is awesome. And it works as well as in games that have native DLSS or is it closer to Lossless Scaling?
Just like DLSS natively supported by games as far as I know.
Yes there may be some visual anomalies like tyres tripping out in GTA IV with FG but otherwise not too much trouble.
As long you keep base fps somewhat around 60s you should be okay if you start using FG.
But it will not have the weird motion issues that LSFG would show.
It's normally active by default, DLSS, but just on auto mode.
Yes, it is indeed heavy.
The game is transformed though, I loved it before but now it's glorious! Congrats to the team! ๐
Yeah, I just swapped from Quality to DLAA + 2x on the 5090 at 1440P, now the trees/fence meshes etc. are fixed performance has improved a lot accross the board, other times it's CPU limited especially with Quality for me so might as well raise the quality a little.
Would keep your distance sliders at 30 or lower, I just use 30/10 right now to not have too much pop-in but the least CPU problems.
Oh I also keep the vehicle density at 10, because all those extra npc / car models hammer the resources/cpu even more.
On base vanilla game I even kept it at 20, otherwise cars are just too dense packed blocking you on every road. ๐
I used to play with vehicule density at 100 to feel more like NY ahah. So you use 30 for the view distance and 10 for the detail?
When you say DLAA, you mean full resolution right? It has a huge impact on FPS for me compared to Quality like half the FPS!
You get 118fps with DLAA + 2x? I get 46fps with the same resolution and settings using a 5070ti and a 9850X3D! The sweet 5090 boost is impressive!
That's indeed 2x
im getting this error at launch
Look into the wiki, youโll find help there
poor donut guy
im not sure if your textures work for me with latest RTX remix + auto PBR textures from xoxor4d
I'm updating now for the new version
With Gigapixel and PBR Fusion for normals and height map
Car and npc models replacement would be cool to do
how is the game performing when adding more Polly models?
Not possible cuz they render via shaders
I guess so and they are cpu skinned, the only way to replace them is through openiv probably, but they need to be optimised before doing this
Got it thanks
CR implemented hw skinning to gm recently so all animated models have stable hashes now, would be nice to see this in gta 4
They are skinned on the gpu but via shader. Fixed function skinning wonโt be a thing in this game because the shader is just too advanced with all the deforming and damage stuff
Could it be done by object type? gpu skinned for prop, NPCs, weapons, but not for cars?
Maybe .. but only chars and vehicles are skinned. The rest should be replaceable .. well besides weapons probably
how much fps would i get from rtx 3060 with i7-10875h on dlss ultra performance
Only 1 way to find out, however, I, with DLSS at whatever-it-defaults-to, the auto-PBR mod, Warcaco's RTX textures mod, and the mini-remix mod Xoxor made, get an average of 45-60ish depending on what's going on in-game, on a 4080 super and i9-12900K, both overclocked
I don't need to fill out all 240hz of my monitor, which is 1080p (I'm gonna guess you are doing more than 1080p) - I just want it to look pretty. Your mileage will vary
https://youtube.com/shorts/GrOtqPNPhmE pPeakest physics
If you're feeling generous and want to support me: https://buymeacoffee.com/benbuja Anything is appreciated!
Leave a like + comment!
Also check out my other Social Media:
TikTok: https://www.tiktok.com/@benbujaofficial
Facebook: https://www.facebook.com/ben.buja.9/
Instagram: https://www.instagram.com/benbuja1/
Patreon https://www.patreon.c...
If you're feeling generous and want to support me: https://buymeacoffee.com/benbuja Anything is appreciated!
Leave a like + comment!
Also check out my other Social Media:
TikTok: https://www.tiktok.com/@benbujaofficial
Facebook: https://www.facebook.com/ben.buja.9/
Instagram: https://www.instagram.com/benbuja1/
Patreon https://www.patreon.c...
Lots of people in these comments asking about how the graphics look so good ๐
<placeholder>
There arenโt cougars in missions, but there is incredible merch on my store! https://go.darkviper.au/Merch Premium quality, low prices, unique designs, and f...
Using remix I guess
I feel like he's doing something wrong here but I can't put my finger on it
I have a feeling he's gonna abandon the playthrough at some point though.
He's using an old version with the broken phone, plus he is using FG so the wheels look weird. And it doesn't have autoPBR either.
Lol
Download free on: https://www.patreon.com/c/Warcaco
Ryzen 5700x
RTX 3060ti
32GB Ram
https://youtu.be/wRNQ6nrw2Vc New prop models is available now, created by Kapibosru!
Specs:
Ryzen 5700x
RTX 3060TI
32GB RAM
Download it now from the mod creator's video link, Kapibosru !
https://youtu.be/j2_yP1Hkn0A?si=WN5JRpv0hwFmpwr7
The cone in the video is from another amazing creator, Kaba, take a look at the new high-quality roads he created.
https://youtu.be/JDhvbpxNjXA?si=sohZwlEXi9jxKby2
Grand Theft Auto IV has j...
Looking good
I wonder, would NPC heads be able to be improved with Remix? They are very ... of their time and rounded ๐
Itโs possible but hard, you canโt change npc model directly with rtx remix because they render via shaders. The only way to change them is through engine (so in openiv) but itโs a very complicated process
And you need to optimize models very well before doing this
got this in my recommended
A custom build of the remix runtime (https://github.com/xoxor4d/dxvk-remix/tree/feat/AutoPBR) was used to dump textures at runtime whenever they were used for rendering. The compatibility mod provided additional information about each texture via the remixApi. Texture associations were build and a usda with overwrites was generated. Additional processing on the dumped textures was done to convert dx9 normalmaps to remix compatible normalmaps and specularmaps were converted to roughness maps via python scripts.
okay,fair, but where do you sourse your texture for remix ?
is it an ai that converts them to pbr or is it hand made assets ?
Please re-read what I posted
dumped game textures, original specular / normalmaps -> pbr approximations via python scripts
Mods Used in GTA IV:
โข GTAIV RTX Remix Compatibility Mod: https://github.com/xoxor4d/gta4-rtx
โข AutoPBR materials for GTAIV RTX Remix: https://github.com/xoxor4d/gta4-rtx-autopbr-mod
โข Kaba 4K PBR Roads Remake RTX Remix: https://www.nexusmods.com/gta4/mods/949
โข Kapibos 4K High-poly model set RTX Remix: https://www.moddb.com/mods/kap...
GTA 4 wins 
me when im telling truth
That looks really good
if you had an older RTX remix version, do you advise to clean redownload the game or can just run the new version install?
just run the new installer
hi is there a link to install ?
The files you seek are here:
Thank, Is there a tutorial for how to install it?
Scroll down to the bottom, the instructions are there.
thank u
thank him.
the sky is really overblown
looks like the "by default" global tonemapping
yeah
the default global tonemapping is pure by luminance so the highlights don't look quiet right
You have a bowl cut, harry! ๐
Very nice though. Good work.
What are your in-game and RTX menu settings?
The mod has the settings
It's more of a personal choice, haha.
New sky box when
i installed your texture pack but they aren't working in game please help
Keep this project alive too