#Grand Theft Auto IV (GTA 4)

1 messages Β· Page 4 of 1

narrow cloak
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Got it

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So remix CAN do texture manipulaton in realtime

smoky flame
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its not texture manipulation tho

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its a shader

narrow cloak
mighty gull
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Original game, before mixing in color, looked like this.

mighty gull
smoky flame
mighty gull
smoky flame
peak shoal
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Respect++

upper shale
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so, do materials like glass and leafes have transparancy ?

versed patrol
upper shale
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honestly I am just being annoying because I want to see more screenshots

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this looks beautiful

versed patrol
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Remix doesn't change this

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someone has to

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And idk if anyone has started doing any proper vegetation replacement

twin mason
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We getting Pokemon zaza grass or some cut grass?

smoky flame
bold dome
compact cargo
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maybe turn down the smoothness a bit on the asphault

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looks really nice tho

frosty wren
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yeah was about to say, love the roads just still keep them a bit dirty and not too clean

bold dome
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I'm going to put a little dirt on it.

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πŸ™

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Thank you

crimson ruin
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is it fully ai tho?

bold dome
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I didn't use AI in this.

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I'm learning little by little

frosty wren
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a RN

bold dome
narrow cloak
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Crinkly

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Just like my

frosty wren
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wow

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thats so trash

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πŸ˜„

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πŸ‘

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good

barren thorn
bold dome
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lol

limpid path
smoky flame
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added raindrops and some variation to the global wetness to not make it look like a mirror even when not using any pbr on the roads

reef gate
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I wonder if someone will be able to reach the fidelity of driveclub's rain in remix someday.

zenith hill
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jesus christ lol they were so proud of that rain effect on the camera that they didn't even care that it obstructs the whole screen

lone garden
limpid path
lone garden
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pure Niko

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liberty city killed him

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πŸ₯€

limpid path
limpid path
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@smoky flame are there any plans for a proper color grading solution rather than relying on the tonemapper?

limpid path
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right now unless i'm mistaken, you're dynamically adjusting the tonemapper's settings to achieve the overall look and match the vanilla game's appearance?

doing that is a good solution, but it's not really the ideal way to achieve this because it can lead to crushed dynamic range and various other issues afaik

smoky flame
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mhh yea but what would be the better solution here?

the game provides a color temperature, a color correction var (rgb), saturation and gamma offset

limpid path
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@stone sage maybe you can share magical knowledge that extends beyond my own

zenith hill
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wait are you using the temperature member in the timecycle struct as color temperature? because that's actually weather temperature

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it's not in any units in particular it just enables some effects if it's below some threshold

stone sage
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for games that clip, I tend to think that a high shoulder per channel tonemap looks good. Maybe something like hermite spline. Of course, this will desaturate highlights a bit more than the game normally does.

smoky flame
stone sage
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or you could just do by luminance with a low-ish white clip

dull thunder
# smoky flame

How are you handling raindrops? Normal Flipbook texture? Because the framerate for that looks like it's very low

stone sage
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ACES is an extremely bad fit for games that aren't built for it

smoky flame
smoky flame
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using the global tonemapper because that exposes a colorbalance

dull thunder
smoky flame
narrow cloak
smoky flame
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The GTAIV RTX Remix Compatibility Mod is now publicly available at: https://github.com/xoxor4d/gta4-rtx
The latest release with an installer can be found here: https://github.com/xoxor4d/gta4-rtx/releases

Thanks to everyone for the support, the feedback, the contributions and the nice dialogs along the way! I hope the release works like it's supposed to 🫣
The mod still isn't finished but in pretty good state I'd say. With that said, have fun everyone and I hope to see great remix mods for GTAIV in the future! πŸ›

rough mesa
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congratulations and great work! amazing stuff

tidal lantern
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hey guys, is it normal I get 20-40 fps on High settings in GTA 4 RTX remix mod?
4K DLSS performance, RTX 4090
am I doing something wrong?

tidal lantern
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7700X

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should I choose that different threading .bat file?

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you know those little files

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that play with how much cores/threads are used πŸ€”

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because this does seem like a CPU limitation

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it's all over the place

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50-95 % GPU util.

earnest kernel
tidal lantern
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I just tried running the mod for few minutes... normal city gameplay, nothing special going on... 40 would be somewhat acceptable but below that I consider this mod unplayable... can the performance improve over time?

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what I mean is can it be made better by patches, optimizations?

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or this is just how it will run?

eternal bronze
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I got the same fps with a 14600k and a 5070ti so it seems to be a processor limitation since our cpus have similar performance but I'm no expert... it's just a guess

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Try enabling frame generation and it will run at close to 60 fps

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Even 3x works well on 4K

twin mason
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Stuttering
If you notice heavy stuttering, launch the game with the included _LaunchWithProcessorAffinity_2Cores_GTA4.bat
Doing this will assign 2 cores to GTA4 and the rest to Remix.
If you want a 50/50 split, use _LaunchWithProcessorAffinity_Half_GTA4__Half_Remix.bat

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what if i choose to run it normal from the gtaiv.exe does the cores assign default again

meager brook
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getting 44 fps via bench mark at 800 x 600 res, not bad for a first public release

versed patrol
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i'm getting 18fps 😒

dull thunder
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Congratulations on the mod release. I never thought this game would be compatible but here we are πŸŽ‰

twin mason
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framegen helps because its quite cinematic at 1440p

blissful rune
onyx pivot
hot marlin
blissful rune
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is there anyway to change the time of day ?

twin mason
lone garden
worn fox
blissful rune
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Thanks guys 🫑

soft lava
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Easily amusing at the reflections just for a few seconds later the game drops to 4 FPS for abit and explodes into a crash lol.

outer abyss
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Its going to be interesting to see what my FPS looks like with a 3090 and 5800x3d

prisma solar
hot marlin
fathom moth
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my 3060 mobile will go in melting point

civic eagle
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Just to be sure, what game version was recommended? Pretty sure I read the latest is recommended which is likely the complete edition through R* launcher and not the old CD Retail until 1.0.8.0?

lone garden
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steam complete edition

civic eagle
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Oh... so there is a difference between the two.
I am not sure if it will conflict with my existing retail installation on older patches but thank you.

lone garden
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i just renamed original folder and reinstall game

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for fancy rays

civic eagle
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Ah well just bought it on Steam, never had it there.
But for this I make an exception.
Great work from what I've seen so far, good job xoxor.

civic eagle
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Guess that'll be fun to figure out.
Had it scan for existing installs but that accidentally started automatically updating my retail version, which I aborted, then that didn't launch until I patched that version back to 1.0.8.0 because R* changes the GTAIV.exe and that was no longer compatible.

Then I renamed the retail folder and R* launcher was stuck on uninstalling it for unknown reasons, renamed it back and made a backup copy and put it back on the original folder, it needed 10 minutes to magically uninstall nothing (by re-enabling automatic updates).

So now that is all fine again however the Steam version just refuses to launch no matter what, verified the files etc, it is a clean Steam installation which has it's own folder but just with RTX Remix files added to it.

The R* launcher account is already linked to the correct Steam account so that can't be it.
πŸ€·β€β™‚οΈ

young patrol
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Is it normal for it to spend over 60 seconds on "compiling shaders" on first launch? Maybe I'm just spoiled but I feel like this isn't normal

lone garden
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normal gta 4 sometimes doing same shit

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oooor its skill issue

young patrol
lone garden
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β™₯️

young patrol
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Wow, this looks amazing. Major props to you, xorxor

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My singular complaint: I'm too spoiled by that one guy's RDR2 vegetation mod. The trees are so fucking ugly compared to what I'm used to. But I'm sure someone will make an RTX variant of that mod soon

civic eagle
# lone garden just click retry

it can also be that this is one of those games not playing well if you don't have it on your C:\ drive. πŸ™„ but I'll try to troubleshoot it. Retry won't work. Neither does verify, neither does admin etc.

young patrol
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If it helps, I'm running it off my H:\ drive

lone garden
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idk gta 4 works fine on c:\

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skill issue

civic eagle
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Well I got it to work in the end but with a "workaround" so I have to figure out why this is, kind of frustrating.
That R* launcher is sometimes so troublesome, even if the game was installed without RTX files it would error out and it does not tell you why.
Ignore the VRAM usage I have AI video upscale model running in the background simultaneously.
But so far this looks great. xorxor

civic eagle
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Shadows not reaching that very far is probably by design?

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Well the sunshaft/shadow grating there up the road from the subway rails.

limpid path
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could be LODs on the grating

civic eagle
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https://youtu.be/6MhV8nPfTMw?t=169
https://youtu.be/6MhV8nPfTMw?t=321

Hmm yeah not sure, I don't know if that is configurable, I know they changed shadow behaviors through patches and I believe they always said 1.0.4.0 did the best in that regard, it is just strange there's no light coming through at all, in the video timestamps with 1.0.4.0 and ENB you see it goes very far.

Not a biggie, was just wondering.

GTA IV iCEnhancer 4.0 ENB Series modification + ReShade RTGI ran on the Asus ROG Astral RTX 5090 OC 32GB Edition graphics card at 5120x2880 5K resolution.

The Astral RTX 5090 OC is overclocked extra high to ~3232Mhz at 1.060mv +287 offset with +3000 (17000Mhz) on VRAM.

You can download the new iCEnhancer 4.0 ENB Series modification here:
https...

β–Ά Play video

GTA IV iCEnhancer 4.0 ENB Series modification + ReShade RTGI ran on the Asus ROG Astral RTX 5090 OC 32GB Edition graphics card at 5120x2880 5K resolution.

The Astral RTX 5090 OC is overclocked extra high to ~3232Mhz at 1.060mv +287 offset with +3000 (17000Mhz) on VRAM.

You can download the new iCEnhancer 4.0 ENB Series modification here:
https...

β–Ά Play video
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Not sure if the player is blocked. But example.

bold dome
young patrol
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I have no idea if this is an issue with patch differences (I used to play on 1.0.4.0 due to mod compatibility reasons) or a minor bug in this mod, but there's an ATM not far from the starting safe house where I would regularly go to rob people right after they withdrew money (You'd get like $500 minimum by killing them), that no one seems to be using. I've gone a bunch of times now.

outer abyss
lone garden
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unloved cockstar child

dull thunder
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Can anyone tell me what's preventing the animation from being applied around "Times Square" area properly into remix. Most videos I'm seeing online showcasing this area are static

barren thorn
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and xor made as much as possible of the game fixed function

dull thunder
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Can those shaders be made functional again in future releases?

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any native restoration attempt would be much better than bringing it back using remix tricks like flipbook emissives

barren thorn
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i think that you would need to re do those animations through remix flipbook stuff

dull thunder
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Oh okay

smoky flame
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I think some of them are bink files and even rendering them via shaders is not enough to get them to look properly (because we are missing the pixelshader). That might be fixable with a runtime tweak tho .. will see

zenith hill
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its just OUT.Uv = float2(dot(IN.Uv, globalAnimUv0), dot(IN.Uv, globalAnimUv1))

narrow cloak
earnest kernel
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God damn it Bink

earnest kernel
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Pressed F on the wrong side of the car and killed Lance apparently

lone garden
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NOOOO WAY

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IS IT GTA 6

earnest kernel
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Ye

zenith hill
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this will be gta 6 in 2005

lone garden
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holly fuck lois

earnest kernel
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More leaked GTA 6 pics

lone garden
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thanks god they're keep using euphoria

agile horizon
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wew, video soon?

twin mason
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but as you see here, they work before abruptly disappearing

twin mason
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glass will keep the reflections but the car bodies do not

dull thunder
hasty crow
twin mason
twin mason
young patrol
frosty wren
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with these trees

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your save files i mean

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do not autosave or manual save with them on if you care about it

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dates dont fully work and crash the game

lone garden
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imagine

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ahh

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mod that destroy your game

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just for visuals

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β™₯️

frosty wren
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a vicious circle game =))

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cant say its not satisfying when it works tho

bold hedge
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I took a look at it and it seems that most of them are made through shaders and some details use the hidden corona texture.

crimson ruin
# bold hedge

maybe animation can be added using sprite sheet in toolkit

livid valley
sharp inlet
limpid path
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well

sharp inlet
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Another detail: when my GPU is using 100% of its capacity, it consumes 180-200W of power.

limpid path
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it's open source, and if AMD cared they could contribute to the repository πŸ˜†

sharp inlet
livid valley
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gta 4 is notoriously unoptimized and adding the remix bridge on top adds a lot of overhead

livid valley
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you can see im completely gpu bottlenecked on my hardware
https://youtu.be/XbdBgwhOpq8

CR

The mod is a work in progress and can be found here: https://www.patreon.com/xoxor4d
I made a fork of xoxor4d's dxvk-remix runtime and added my XeSS 2.1 pull request, game runs really good now. Driver crashed at the end of the video, which is common for RDNA 4 on Windows unfortunately.
Specs:
GPU: AMD Radeon RX 9070
CPU: AMD Ryzen 9 7950X3D
RAM:...

β–Ά Play video
sharp inlet
sharp inlet
livid valley
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what is your CPU?

sharp inlet
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I think with a better processor I could get around 30 fps most of the time with some drops to 25 fps.

sharp inlet
limpid path
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i have a 5080 and 9950x3d, and i was still cpu bottlenecked a lot of the time

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GTA 4 is cursed

sharp inlet
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I'm thinking of upgrading to AM5 with a Ryzen 7800x3d next year.
With this setup, I think the CPU bottleneck will disappear for a few years.

limpid path
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yes

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keep your visual settings in gta pretty low. the distance sliders mainly

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it helps a lot

sharp inlet
limpid path
twin mason
smoky flame
smoky flame
barren thorn
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so great

narrow cloak
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Please man

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You need a proper post processing system

dull thunder
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Did you try this mod?

narrow cloak
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Yes

dull thunder
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what feels lacking to you in terms of post processing, like where can it be improved? because the one we have rn matches with the original game a lot, dull and desaturated

narrow cloak
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So most highlights and reflections are horribly ugly

dull thunder
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i do feel the final image looks a bit washed

narrow cloak
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It's genuinely impressive how bad it looks

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Look at this shit

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I haven't seen clipping this severe before

civic eagle
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I like how after all these years it still says GTX 295.
Tried to use DSR but that seems to crash.

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Wait, this floating phone is a feature now? πŸ˜‚ that is awesome.

dull thunder
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jeez a 5090 using 600 watts that's insane given what's it doing

civic eagle
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Yeah in interiors it gets more of a chance to do something.

smoky flame
civic eagle
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Waha. yeah PT is ungodly heavy

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Oh I see what u replied to now, that was a great one at the time πŸ™‚

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Never was able to have one.

smoky flame
narrow cloak
lone garden
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its called big pile of shit

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add salt on wound

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make it run more worse

smoky flame
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not if you use it for sane effects

earnest kernel
smoky flame
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I was 15 I think

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bought it from my Jugendweihe πŸ’΅ πŸ˜‚

earnest kernel
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Mine was a Radeon 9200SE green_fire

earnest kernel
narrow cloak
earnest kernel
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I got the 9200SE when I was 12 because I had to have something to play HL2, Far Cry and Doom 3 (although it ran Doom kinda terribly with weird 10 min long load times despite the game running ok)

narrow cloak
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I really think it's the way forward with color grading because you can connect to it using the addon system and change anything dynamically.

smoky flame
twin mason
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new timecycle for rtx remix by DayL

nocturne quarry
smoky flame
limpid path
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i didn't have to do anything special

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3440x1440

nocturne quarry
soft lava
nocturne quarry
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nvm, it took a restart

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how do i open the trainer?

soft lava
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It happens to everyone and idk I don’t use one.

reef gate
young patrol
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To update for the few things that have been added since I first downloaded it, am I good to just copy-paste the new RTX remix folder and fusionfix stuff?

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and then overwrite when prompted?

exotic fog
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Did anyone tried to launch this on Macs? I’ve read that someone attempted to launch rtx remix for another game on Mac, but i don’t know was it successful or not.

young patrol
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Also, awhile back I posted about NPCs not using ATMs so I can rob them for extra money. I found the source: The version of fusionfix this comes with. If you go into the settings for Game, and turn off seasonal events, NPCs will now use the ATMs

smoky flame
young patrol
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When it came public. I saw that the file size in the current release was different to what was in my PC's downloads folder

smoky flame
smoky flame
barren thorn
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he just cant stop delivering

plush dome
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I think he's really aiming for authentic looks which is what many many appreciate and what I think made and will make this project stands out, because besides how technically inferior IV looks are, they are aesthetically and stylishly better, they convey the vibe in a fitting manner

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IMO which is just an opinion, it still looks bad, the base is there it's just not it now. Waxy looks, diffuse gloss road reflections, ghosting, some timecyc feel missing or messed up, etc... And all of that just to Gameplay the Game in a worst performance, all this negativity aside this project is quite impressive technically and visually in comparison with other non nvidia backed ones, I think Xorxor already acknowledges these issues and I hope my criticism doesn't come out as arrogant but rather constructive for other people who blindly agree this the better replacement for vanilla.

outer abyss
# plush dome IMO which is just an opinion, it still looks bad, the base is there it's just no...

It's definitely not 'there' yet
As it currently stands this acts more like a platform for the community to create a full fledged remix mod from
Xoxor's work is insane already, their work is singlehandedly making any of this possible

With GTA4 specifically however, artistic intent is very hard to follow through on when you try to lift the game into the modern era
Aside from the models and textures being quite hard to properly upscale, Gta4 also has extremely heavy-handed color grading(e.g different filters for base,LATD and BOGT)as well as multiple post processing effects that do not look right when you use pathtracing, but lend GTA4 it's specific style(e.g Bloom)

It's going to be a community undertaking to make a feature complete RTX overhaul, it's currently all still in early stages, but xoxor has made it possible for it to happen

twin mason
lone garden
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holly fuck

twin mason
bold dome
twin mason
# bold dome what is this πŸ‘€

DayL's Natural Timecycle mod and set of tweaks for the RTX Remix compatibility options. Made for the fusion fix fork (allows modloading via "update" folder)

bold dome
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Dayl is god

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πŸ™

twin mason
dusk jolt
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Does Project 2DFX work with the remix mod?

twin mason
dusk jolt
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ah ok

dapper geode
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rip new driver crashing IV

dapper geode
twin mason
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vice citys mall

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textures transparency on the grass is bugged

hollow cape
twin mason
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That's with DNT for RTX

hollow cape
twin mason
civic eagle
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Though a friend complained it has chrome paint for police cars instead of white paint but I didn't try it.

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Or taxi yellow into chrome gold

dull thunder
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Metallic values are applied globally instead of a select few car surfaces

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Those cars should be glossy not metallic

fervent acorn
bold dome
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This is the rtx version

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Already fix the cars

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Put some dirt in the road

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update soon

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πŸ™

frail widget
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comment section seems a lil wild good luck.

bold dome
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Trying to make more like the original

dull thunder
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Try to make the surface where the tires usually go over slightly (very slightly) reflective due to the wear on the road

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Matching the color pallete is essential if you want a 1:1 recreation

rugged zinc
indigo quarry
narrow cloak
indigo quarry
stiff reef
indigo quarry
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i guess i'm simply not verified enough

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besides, its not like you can legally use any of the images it generates anyway.

narrow cloak
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That is in fact how it works

narrow cloak
versed patrol
narrow cloak
versed patrol
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yh but how would they know it's using their ai

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i could say i used another one and they can't know for sure

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that's what i meant

narrow cloak
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Do whatever you want

civic eagle
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https://www.youtube.com/watch?v=LMxeQHL0ioE

@twin mason @bold dome he's used the graphical mods you posted with RTX Remix compatibility mod by xoxor4d for this video.
Though I am not sure if DayL's Natural Timecycle is the same as the DNT version posted or what exactly this is.

#gta #gta4 #gtaiv
Mods used: RTX Remix by xoxor4d
Grand Theft Auto 4 RTX Remix Path Tracing - 4K Textures Warcaco Graphics mod
DayL's Natural Timecycle

Music: https://ocremix.org/remix/OCR01480 Super Street Fighter II Turbo "Flying Heaven"

Leave a like + comment!
Also check out my other Social Media:

TikTok: https://www.tiktok.com/@benbuj...

β–Ά Play video
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But all I can say he appreciated the coloring rework.

lone garden
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are u sure u in right thread

stiff reef
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no

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i forgot lol

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sorry

lone garden
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it's okay

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we just

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ban u

stiff reef
lone garden
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β™₯️

civic eagle
#

Side note the clips in the editor are smoother than recording it natively so you can just hide the hud and record it with shadowplay.

indigo charm
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@bold dome any upcoming updates on your texture mod? was thinking to start the game but maybe wait for more

indigo charm
#

also ... anyone getting this?

Steam complete edition, only installed RTX Remix, accepted Fusion Fix rtx version, and DirectX

smoky flame
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run in windowed mode

indigo charm
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I didn’t try without, but using the texture pack, during cutscenes camera cuts there is a lot of textures popping, anything can be done to improve this?

young patrol
# bold dome probably tomorrow

Will the update include any trees? I was gonna try and convert a preexisting texture mod to rtx remix to get trees more up to the standard the rest of the game looks now but I won't if you're already on it - you've demonstrated more skill with textures than me

smoky flame
silent topaz
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Mmhmm πŸ˜‰

gusty violet
#

Holy shit it's BisonSales 🫑

limpid path
#

Wrapping up 2025 strong with some current and upcoming developments ranging from the Dreamcast all the way up to the PS4! We discuss the latest developments with the upcoming hard drive based Xbox 360 softmod, as well as give a ton of love to the Dreamcast with some impossible port builders and even modern software such as GIMP supporting the Dr...

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made it into this video

civic eagle
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Heh I had a bit of a strange bug where the hud etc. was only taking like 1/4th of the screen (top left)
Worked after a restart though. But GTA IV I think had more weird bugs with resolutions.
I couldn't even open the RTX Remix menu and the F4 menu from the compatibility mod was also tiny and glitched out in the corner. πŸ˜†

hollow estuary
smoky flame
civic eagle
smoky flame
civic eagle
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I have it normally like this:

 -noprecache -nomemrestrict -availablevidmem 32768 -norestrictions -fullspecaudio -forcehighqualitymirrors -noBlockOnLostFocus -d3dmt -width 2560 -height 1440 -refreshrate 165
earnest kernel
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That way it's actually forced

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With the commandline I still get the game booting at 800x600 randomly and then the HUD is broken when I fix the res

civic eagle
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Hmm okay I didn't know about this

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The game has some issues with 800x600 often if you have set it fullscreen but minimize when you load the intro for the longest time I remember

frosty wren
rotund dawn
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has someone gone to the statue of happiness with the rtx remix mod yet?

narrow cloak
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Think I did

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lemme try again

twin mason
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What would cause the car paint to go matte? The vice city conversion sort of works, lots of vegetation issues but swapping the palm trees helped. The plants transparency shows up on a few

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the grass here also bugging

civic eagle
earnest kernel
#

Bro learned the word "cube map" once and thinks he's the Einstein of Graphics

smoky flame
civic eagle
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Looks great.
Side note, both on 1.1.2 and 1.1.3 I seem to not to be able to open the rtx remix menu though I do see frametime spikes when I hit the button. Looks like I need to minimize and re-open the game for it to show up.
But yes I have set my native resolution in the .toml file this time around.
Not a biggie but figured sharing.

smoky flame
civic eagle
#

This spot also seems extremely heavy with the trees. Already on 3x MFG.
Not sure if that is the leaves thing spoken about before.

smoky flame
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Yep these need proper replacement to not suck up so much perf.

civic eagle
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Gotcha πŸ‘

young patrol
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I have no idea why, but I updated to 1.1.3 and now, if I'm above a certain speed and try to change the radio station, instead Niko jumps out of the car

young patrol
#

I reset the controls and, despite not having made any custom mappings, it works fine now apparently

#

Nevermind the problem came back when I relaunched the game. I have no idea why.

#

Gonna do a fresh install; maybe there's something conflicting between it and warcaco's RTX mod

young patrol
#

I have no idea what happened, but simply reinstalling the RTX mods fixed the issue

outer oar
#

anyone freeze after launch?

smoky flame
#

There is a wiki on the GitHub page with troubleshooting that should help
Out

slow rune
smoky flame
#

crazy that the game does not crash

lone garden
#

why it should?

civic eagle
#

I don't fully recall which file

lone garden
#

handling.dat

civic eagle
#

Ah yea, I guess later patches moved the files or something they're no longer in common/data like in for example 1.0.4.0 and maybe still in 1.0.7.0. Been a while.

#

IV multiplayer used to be hella warfare with trainers and file modifications just all out there to crash ones game.
People ultimately ended up modifying vehicle.dat for cars to be registered as a boat type so they spawned without wheels and the entire lobby would CTD. Some objects caused the same problem when aimed at ADS.

Their protection system for separating modders also didn't work very well, they originally designed that once they detected scripts the modders would only see lobbies with modders but because the system was hash-protected with CRC32 people just modified and bruteforced the CRC32 hashes back into the files to look legitimate, or inject asi as .dll because it would detect .dll on gameload but not on inject. πŸ˜…

twin mason
civic eagle
#

Great work πŸ‘

hollow estuary
#

Iceleglace would be proud

frosty wren
#

ice hated working on gta4 modding and hated the community lol, ig he had his reasons tho

narrow cloak
#

I can get behind hating communities around rstar's games

civic eagle
#

I guess these windows still need some love in Remix. Can't look through them.

dull thunder
#

Someone has to go through and modify all the needed textures and meshes for that reflective goodness

hollow estuary
reef gate
smoky flame
smoky flame
reef gate
civic eagle
# smoky flame

Awesome. green_fire
Technically it wasn't my find but BenBuja's but I forwarded it. πŸ˜›

civic eagle
#

Was going to ask if anybody else was seeing slowed down download speeds but seems to have fixed itself.
Even in download manager the last few MB slowed down to 70KB/s but in browser it kept abruptly slowing down halfway.

earnest kernel
#

I had the same issue

civic eagle
#

Also, my filemanager warned that this path exceeded 259 characters, I don't know if that could be a potential issue for the game if certain files end up being in longer paths.

earnest kernel
#

Had to use a VPN to speed things up kekw

civic eagle
#

Maybe github load balance or something then

earnest kernel
#

What's cool is that I just connected to a German VPN and it worked fine there

#

Didnt even have to connect to another country

civic eagle
#

maybe some routes are messed up and VPN route is working better

#

Oh well thanks πŸ‘

mighty gull
earnest kernel
earnest kernel
#

Wanted to forward this to the Compatibility Mod Discord to get around the size limits but Discord was like "hell nah pointlaugh "

crimson ruin
#

Showcasing remaded assets for LibertyRemix Mod for gta 4, all work on props done by me, using substance painter and blender
Mostly Im using irl references then game ref, but trying to keep original look as much as I can
Sorry for the spam, theres no option to create branches in projects channels

lone garden
#

wanna eat that barrel

crimson ruin
livid valley
#

this is some hl2rtx quality stuff holy shit you cooked so hard

worn fox
#

Why not steal from hl2rtx

crimson ruin
narrow cloak
#

Got DAMN

versed patrol
#

bro's working on gta 4 when he should work on gta 6

frosty wren
#

nah

#

better on 4 than 6

rotund dawn
# crimson ruin

Do you plan on still having a remaster of the half rusted barrel, feel like it looks a lot more gruff and real compared to the current remaster

crimson ruin
young patrol
#

Is anyone else having severe artifacting with rain whenever the new RTX rain effect is enabled in the comp mod?

#

I tried alt-tabbing and launching OBS to record just a bit to show what I meant but the game crashed when I alt-tabbed back

#

I was able to get a quick recording done

civic eagle
#

Have not yet encountered this myself but I have not been much in the rain.

young patrol
#

Ty. I dunno why it didn't just automatically work like that (I don't normally upload videos to discord)

civic eagle
#

mkv can't embed

#

But over in the other Discord other people have reported this issue too

smoky flame
#

Is this on 1.1.5?

civic eagle
#

Side note, this game used to have a lot of crashing issues when alt tabbing and fullscreen.
This was notoriously bad in singleplayer mode, but less in multiplayer for some reason.
For singleplayer might be better off having -windowed along with -noBlockOnLostFocus flags in commandline.txt and set the resolution in rtx_comp/game_settings.toml file.

#

Cursor may not show immediately but if you alt tab out and try to click somewhere outside the game it should popup

civic eagle
#

Reflections in the distance from the rain on the road (1.1.5) do look a bit much haha, it kinda turned into a mirror.

#

Overall very impressed with the new 1.1.5 build πŸ‘ xorxor

#

Lightning flashes do seem to cause some temporary figures over the screen.

civic eagle
#

Oh the shadows reach far further now too, awesome.

civic eagle
smoky flame
#

Trying (well AI is trying) to get mouse and keyboard input to work with reshade .. keyboard already works and mouse is semi broken

civic eagle
#

Think this game is kinda hell when it comes to how it handles cursors anyway, also never properly traps your mouse inside the game window when in windowed mode because I see cursor swipe to second monitor moving camera.
There is some .asi add-on that is supposed to fix that but I actually haven't properly checked.

smoky flame
#

the comp mod should lock the cursor to the game window

civic eagle
#

Oh yeah now you mention it I don't think I noticed issues with comp mod, just vanilla. so that's nice.

tidal lantern
#

guys, do these texture mods work with RTX remix?

#

like this one

versed patrol
#

You could port them but they're mostly using AI and the team remastering the game rn is insanely good and don't need ai

#

so yes

#

but do it

tidal lantern
#

i'm just asking if it will work and not crash/explode πŸ˜„

versed patrol
#

or just mod the game but it'll prob break cuz too much memory used

versed patrol
#

either port them to remix

#

or try and mod the game

#

i can't guarantee that it'll work tho

#

since the comp mod might break cuz u modified the game

tidal lantern
#

ok well in the worst case I will reinstall the game πŸ€·β€β™‚οΈ thanks

brave silo
#

might be misremembering?

versed patrol
#

the mod creator told me

#

somewhere in the xoxor discord

#

it's not ONLY ai

#

he worked on them

#

but it's ai upscaling

#

he upscaled with AI then reworked them

#

iirc

crimson ruin
#

Bunch of new stuffπŸ™Œ + new type of comparison

dull thunder
#

These feel faithful and properly remastered blob_green_heart

civic eagle
crimson ruin
#

Thanks guysπŸ’š

upbeat mason
#

They look very nice. What's the usage license for these new models? Is it under MIT License or are there some restrictions? Can we use them on another projects by giving you credit or not?

narrow cloak
#

better be cc or completely copyrighted

twin mason
#

Video gamer sees a barrel

serene wave
#

Some AI was used with corrections

#

But a lot of it is remade from sources from other Rockstar Games or outright remade

versed patrol
#

yeah i crrected myself after, ik u worked on them but used upscaling

#

or smth like that

#

there's ai somewhere

#

idr where exactly

serene wave
#

I mean you could say AI was used on all of them since I ran everything through a DXT decompression AI to get rid of compression artifacts so I could edit them without worrying but that's not what most people think when AI is mentioned

crimson ruin
#

For what purposes you personally need them tho?

upbeat mason
#

I just got curious because mostly modders don't put any license to their mods. I am paying attention to these kind of things because I don't want to accused of stealing if I happen to use them on another project etc. etc. these kind of reasons you know

crimson ruin
young patrol
# crimson ruin What, a lot of modders put license on their mods especially on their models and ...

I will say that as someone who's been in the skyrim modding scene for nearly a decade, your behavior with your mod assets is most certainly better than most and GordonGameman is right to worry. I've seen so much drama regarding accusations of stolen assets, mod authors who abandoned mods who only come back to throw a bitch fit becuase years later someone made a bug-fix patch or a patch to work on AE; etc

#

I've made like 2 skyrim mods, and both are cheat mods that add things like "Unrelenting force as a spell but I changed the script value to 69420 and it plays the Soul Tear Rii sound on cast, Sparks but the magicka cost is 0/second and the damage 999/second base, and an amulet with regen health magicka and stamina 999999%" and my philosophy is that all mods should be free with an optional support/donation system, but also I'm well aware that people with far more skill than me are making mods and are going to have a very "DONT TOUCH MUH SHIT" philosophy

smoky flame
#

not often that I play at native res due to development but man .. 🫣 πŸ˜‚

civic eagle
#

Done a hell of a job improving it, looks awesome.

lone garden
#

it just real life photos with ultrawide camera

wicked hedge
#

i would never buy a high end gpu due to the burning issue that is happening across 70 percent of devices

smoky flame
#

Geschichten aus dem Paulanergarten

narrow cloak
#

You must be living on the surface of the sun or something

lone garden
#

but ahh

#

who cares and who asked

twin mason
#

North Koreans playing rtx remix with supreme leader

dusk jolt
narrow cloak
#

He's probably lying to lie

dull thunder
#

Mr.X syndrome

narrow cloak
#

I've had my 4090 for two years and not a single issue

proper hull
#

I had my 4090 for 3 years work fine, then used the same cable for my 5090 that still works fine

dusk jolt
earnest kernel
#

https://youtube.com/shorts/a7IzHWmXPc4 Getting random YT shorts of GTA 4 that just casually are RTX now πŸ˜‚

If you're feeling generous and want to support me: https://buymeacoffee.com/benbuja Anything is appreciated!

Leave a like + comment!
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β–Ά Play video
rough rover
#

Ben Buja isn't random

frail widget
#

3 years of running the 666w bios daily through My 4090. not a single issue.

smoky flame
#

forgot to cross post the latest updates 🫣

civic eagle
#

Awesome, great work xorxor going to check out 1.1.7! lesGO

narrow cloak
#

I should update eventually.

hazy vortex
#

hi, im trying to run the game but i keep getting this error, i saw others had the same issue and one person said updating their nvidia driver fixed it, but mine is already fully updated so im not sure what to do

civic eagle
hazy vortex
civic eagle
#

Yes, branch was updated ~37 minutes ago under 1.1.7

#

you can redownload same version

hazy vortex
#

oh tysm ill check it out

civic eagle
#

The lights are peak in Remix. πŸ’œ

plush dome
#

car looks like it has some kind of an eyeliner

young patrol
#

God Rockstar works in mysterious ways. I updated to 1.1.7, and my mouse sensitivity went up way too high. I went into the settings and it showed as all the way at the lowest (????), but putting it up at the highest and then lowering it back down to where I like it fixed it. I've got no freakin' clue what, how, or why, but it bore reporting just in case someone else had this Magical Mystery Issue (edited because a joke didn't really translate well to text)

narrow cloak
#

okayyyy...

civic eagle
#

I just remembered you can spawn dynamic objects with SNT, explosive barrels in remix. steamhappy

twin mason
#

Barrel of love fist

smoky flame
narrow cloak
#

@smoky flame see what these guys are doing

#

#1116089843479498782 message

#

Converting game textures to be remix compatible

smoky flame
#

good stuff! Is this at runtime?

livid valley
#

nope, the binary module is generating them

smoky flame
# livid valley nope, the binary module is generating them

I think I'm able to differentiate when the game is trying to set a normal map so I might be able to do something similar. How is it matching the texture to the material hash (that is yet to be calculated on remix' side) to create a proper usda override tho?

livid valley
#

I implemented a system on the gmod-side to compute texture hashes that match remix

#

had to hook into d3d9 iirc

smoky flame
#

Oh you implemented that into the api g_remix->dxvk_GetTextureHash(p2DTexture);

#

mhh will see if I can make that work through the bridge .. or I may replicate all of the code on my end

crimson ruin
#

It would be so good if it will work on gta 4πŸ™

smoky flame
#

Make it make sense (on demand is off)

narrow cloak
rotund dawn
#

Cause u have a 5090

smoky flame
#

have not done any testing myself tbh .. mostly cpu bottlenecked anyway

rotund dawn
#

Oh damn?

#

What dlss are u running on

smoky flame
#

uh whatever comes with remix πŸ˜„

rotund dawn
smoky flame
#

quality I think

rotund dawn
#

U should try native res then if ur cpu bottlenecked

#

It’s so much clearer and stable compared to quality

smoky flame
#

I'd rather save some wattage because I'm not even playing most of the time πŸ˜„

rotund dawn
#

Ah ok

#

What fps are u on?

earnest kernel
#

You're not running native in GTA 4 unless it's like 1080p

#

Having all the texture maps from the game would be sick

rotund dawn
earnest kernel
#

Fix what? It's really intensive

rotund dawn
smoky flame
#

I think .. yea I managed to pipe that through the bridge
[21:48:06.544] info: [RemixApi_GetTextureHash] Server-side texture pointer: 0x0000025C9B5F3740
[21:48:06.544] info: [RemixApi_GetTextureHash] Successfully got hash: 0x15DDAE9201DE0A3F

prisma solar
#

how do i fix the minimap

#

it fixed itself after a restart

civic eagle
smoky flame
lone garden
#

hell yeah

#

now bens shorts won't look that flat

smoky flame
#

lmfao these captures get me every time

dull thunder
# smoky flame

Now only if we could also convert specular/gloss to rough/metal maps somehow

earnest kernel
#

Are normal maps converted on the fly?

smoky flame
#

a rough estimation shouldnt be that hard

smoky flame
#

I'll then generate a usda with overrides

earnest kernel
#

Ah

dull thunder
#

This will take a while. Especially if the comp mod just plugs in base game's material sets

smoky flame
#

Looks like they pack 3 spec maps into one texture

dull thunder
#

I've seen this format somewhere in frostbite too. There it's referred to as _WO in it's texture

#

It looks very similar

#

Wait...does that mean one spec texture is having each of its 3 channels used for 3 different textures?

narrow cloak
#

Sizzle maps

#

Classic

smoky flame
#

well you'd normally pack other data of the same material into a single texture but not textures of other materials πŸ˜„
Keeping track of that sounds like a pain

#

float4 specMap = tex2D(SpecSampler, texCoord);
specIntensity *= dot(specMap.xyz, specMapIntMask.xyz);
specPower *= specMap.w;

Would have to also track the specMapIntMask to figure out what channel to use for the material .. I guess

dull thunder
smoky flame
#

πŸ˜‚

narrow cloak
#

There might be hints to what's what

smoky flame
#

no idea

#

I get the remix hash for the color texture and dump the normal texture used for the same drawcall

narrow cloak
#

Post three channels from the same texture

smoky flame
narrow cloak
#

What the fuck

#

That's 3 completely separate textures

#

Wall, sidewalk, tiles

dull thunder
#

This is some peak optimization

narrow cloak
#

insanity

livid valley
earnest kernel
#

Rockstar were wilding on this one

lone garden
#

or 256 ram 256 vram in case of shitstation3

#

every megabyte counts

dull thunder
#

GTA 5 must be an even greater challenge for R*

lone garden
#

they did that great

#

but ahh textures are usually something about 32x32

#

πŸ˜­πŸ™

smoky flame
#

very subtle but working

earnest kernel
#

Hell yes

narrow cloak
#

Peak dropped

indigo quarry
# smoky flame

I actually prefer this way more over ai generated PBR materials

#

It's the pathtracing itself that looks so nice

bold hedge
smoky flame
bold hedge
smoky flame
bold hedge
dull thunder
#

I don't think height maps were present back then

smoky flame
#

oh well I guess gta_parallax_specmap

bold hedge
#

Everything with "pharallax" in the name, the heightmap is in the alpha channel.

smoky flame
#

of the normal?

bold hedge
#

of the normal map

bold hedge
dull thunder
#

Damn. Interesting

#

I could not find any info about GTA 4 using height maps online

#

Weird

civic eagle
#

Kinda feels like POM but different I guess?

#

Looks really cool, could bring the game to a whole new life like level

bold hedge
#

They use POM, height maps is what the texture is called.

dull thunder
#

How did I not notice this 😭

#

I know GTA 5 uses parallax mapping

bold hedge
smoky flame
#

what shader is using these?

bold hedge
#

There's no specific shader, this one is being used by gta_normal_spec

smoky flame
bold hedge
#

R and B are just black

smoky flame
#

uh .. what kind of normalmap is that πŸ˜‚

livid valley
#

green map

lone garden
narrow cloak
smoky flame
#

why would you ever do this tho

narrow cloak
#

B would probably be calculated in-shader.
Most commonly, unity does it where the green channel is omitted and then recalculated during runtime in-shader. Helps save memory at the cost of minimal shader perf

#

As for why it's in alpha? Only lord and rstar devs can tell

dull thunder
#

Maybe a console based quirk left behind

smoky flame
dull thunder
#

Nice!

smoky flame
#

some "normalmaps" actually look like bumpmaps??

bold hedge
#

yeah πŸ’€

smoky flame
next estuary
#

Vanilla dmc4 also stores red in alpha

bold hedge
#

If a material has no roughness, do you assign it a default value?

smoky flame
#

good enough for a roughness map right

#

I do have a slider to adjust brightness

dull thunder
smoky flame
#

and slightly brighter

bold hedge
#

You could also automate materials that have SSS πŸ€”

dull thunder
#

This game has a shadow map too πŸ‘€

smoky flame
#

not bad

bold hedge
#

How long does it take to convert all the textures in that area?

smoky flame
#

below 3 seconds if I'd chain everything automatically

#

I've just gathered 3k+ textures and converted them to octa normal maps and made roughness from specular maps in around 2 minutes

#

yey

bold hedge
#

Are you going to release a version with that tool or will you upload the texture pack that was generated?

smoky flame
dull thunder
#

There should be an option to darken roughness, to give a more refined control/balance

bold hedge
#

Go to this part, to see what it looks like.

smoky flame
#

Tomorrow

peak shoal
#

What is the status with the performance? Are there any improvements? I saw some time ago that there were problems because of trees

sleek berry
#

Question, how much of the game is remixed?

narrow cloak
young patrol
#

I'm playing through the game actively, while updating the RTX remix whenever I see it's been updated, and the game is very playable - The only thing that might be a problem is the phone, which is basically impossible to read the overwhelming majority of the time. Nonetheless, most textures have not been remade. @bold dome made a mod that remade a bunch to mostly excellent results (it's on Nexusmods), and there's a group in another discord server that's attempting to do ALL, but as far as I know they haven't released anything yet

soft lava
#

Did you do clean install on the latest version? It fixed the phone.

soft lava
smoky flame
soft lava
#

Ah okay that would explain that if on a new save then.

sleek berry
tranquil pelican
#

Has anyone managed to finish the game with the remix yet?

earnest kernel
tranquil pelican
#

@earnest kernel for the answer I'm currently debating with myself if I should start playing with remix now or wait on till the GTA 6 pre-orders go online at some point

earnest kernel
#

That should increase graphical quality a good bit

tranquil pelican
#

also how well does the remix version work with mods?

#

specifically these. the Actual Complete Edition by Claude_III The Complete Liberty City (IV + EFLC Map Mix) by ElYisusKing GTA IV and EFLC - Characters Fixes by TheYoshiPunch

#

video with the mods and what they do plus links https://www.youtube.com/watch?v=0zozySRiHQc&list=FLr-5sPs6QX9I5R_Ni_IcOjA

⍟ How to Downgrade GTA 4? Watch this video: https://youtu.be/2YnhC7gSUD8

Modding GTA IV with EFLC Content

Welcome to a GTA 4 Mods video! πŸ—½! In this video, I will showcase a few mods to make GTA 4 have the missing content from EFLC - such as the DLC weapons, cars, character fixes, etc.! πŸ’– If you enjoyed it, hit that thumbs-up button! Al...

β–Ά Play video
bold hedge
#

Mods that require downgrading the game are a no-no.

tranquil pelican
#

hmmm none of these mods require downgrade I think? anyway I'm already having problems with one of them I'm gonna ask the developer if it's something that can be fixed

tranquil pelican
#

https://gtaforums.com/topic/967792-grand-theft-auto-iv-the-actual-complete-edition/#comments this is the mod I'm having issues with just in case anyone want to help me. it makes the game ctd

twin mason
#

I think that adding mods to rtx remix with fusion fix that are for complete edition patch may not work out. Maybe play the game with your mod list and then try to make it launch on rtx remix. You would need to use the fusionfix fork

#

I'm excited there is an update looks very gooood

smoky flame
#

Quite a few rocks on the path to autoconverting textures without tons of duplicates ..
Damn game constantly reusing existing texture objects really is a pain

civic eagle
#

Sounds like they done a lot of tricks to keep memory utilization low for the era.
I really wonder how V would do in this instance.

bold hedge
#

It took me a while to see which one looked better, when I was making my mod.

dull thunder
#

What's the name of you mod?

bold hedge
smoky flame
#

mhhh yeaa ..

earnest kernel
#

Just Rage engine things

smoky flame
#

Man this endeavor is painful - and consumes a large amount of tokens πŸ˜„

narrow cloak
#

Enjoy your $15 /m tokens

smoky flame
#

well whats the alternative

narrow cloak
#

20/100 dollars of claude

#

I paid for the 100 subscription two weeks ago and have used millions and millions of tokens

#

It also has a native extension for vs code

#

Not to mention that 4.5 opus is violently good at coding

civic eagle
plush dome
#

you have a 5090... or at least that's what i recall

smoky flame
#

I don't think that I can fully fix the autoconversion tbh. Getting the hash via api isn't reliable if the game is constantly overwriting d3d textures with new data. (using UpdateTexture)

I intercept and get the hash after all textures were updated on the game side. But the actual hashing on remix' side happens at a later time. The hash that I'm grabbing from the api by the time the texture was updated on the game side can/will be outdated.

I'm hashing textures on my end which seems to be a good way to track textures but as soon as the dxvk hash comes in, it all gets messy. Cant check for "updated" dxvk hashes when generating the usda because most of the textures will no longer be in memory.

Tried replicating the dxvk hashing on my end but that's not possible ...

So current use cases (only thoughts)

  • a material gathering tool with NO ability to automatically write usda overrides

    • but could be used by someone to create overrides manually (manually getting the hash and find the right dumped material)
  • per snapshot usda generation

    • take snapshots with correct hashes without moving through the world to ensure hashes are valid
    • would generate a bunch of usda's
    • would need an external tool to merge the usda's
#

OR

somehow send additional data to remix so it knows associated normal and specular textures and dump and generate usda files from within remix pepeCurious

narrow cloak
smoky flame
# narrow cloak Can't you update the same USA each time?

no because that would invalidate the ones written before because the game might have updated the textures and thus the hash changes - but hash the changes after I get the "latest" hash via the api .. so that creates lots of conflicts

narrow cloak
#

Ah

#

Dumb

smoky flame
#

Trying to do it via the runtime now, so I send additional data about textures to remix via the api and use it when the hash is updated and everything is ready to be used

smoky flame
#

I think .. it works properly now πŸ‘€

narrow cloak
#

Jeez, not bad at all

#

Are those bricks using depth maps?

smoky flame
#

Should have done that via the runtime from the get-go joestare

It dumps textures where additional category data is available. That data can be provided via the remix api:

// typedef enum remixapi_dxvk_TextureCategory {
//    REMIXAPI_DXVK_TEXTURE_CATEGORY_UNKNOWN   = 0,
//    REMIXAPI_DXVK_TEXTURE_CATEGORY_COLORMAP  = 1,
//    REMIXAPI_DXVK_TEXTURE_CATEGORY_NORMAL    = 2,
//    REMIXAPI_DXVK_TEXTURE_CATEGORY_SPECULAR  = 3,
//    REMIXAPI_DXVK_TEXTURE_CATEGORY_HEIGHT    = 4
//  } remixapi_dxvk_TextureCategory;

bridge.dxvk_SetTextureCategory(
                texture,
                category,
                texture_slot,
                category == REMIXAPI_DXVK_TEXTURE_CATEGORY_SPECULAR ? spec_channel_index : -1,
                std::string(ctx.info.shader_name).c_str(),
                tex_name.c_str()
);

Remix can automatically create the usda with overrides, expecting all converted textures in a single folder.

Specular textures can hold multiple specular maps (one in each channel), it names specular textures accordingly. I have a few py scripts that automatically extract the correct channels and also create a rudimentary roughness map from the speculars.

smoky flame
earnest kernel
#

Always bet on xoxor lesGO

smoky flame
#

(c) for the idea @shell thistle and @livid valley πŸ₯³

rotund dawn
rotund dawn
smoky flame
civic eagle
bold hedge
# smoky flame

Check the bullet hole decals to see how good the pom looks HUH

smoky flame
smoky flame
#

lets see ...

narrow cloak
#

Did it work

smoky flame
#

dunno yet have to convert a bunch of dds files first. My texture association json is 16mb D:

smoky flame
#

okay almost 18k normal and spec maps

narrow cloak
#

Man. It's possible to get 4k textures from rogue trooper redux back into the regular rogue trooper but the game is juuust a little unstable. By a little I mean the fucking remix menu won't open. I even made a working script to convert shi

#

The recent update which got rid of most of the shaking vertex issues is so good

smoky flame
#

Okay first safehouse is good

narrow cloak
#

Not bad

smoky flame
#

this reminds me of something else

earnest kernel
#

Wrinkly cars

narrow cloak
#

MY BALLS

lone garden
#

someone kill this mf

#

πŸ˜­πŸ™

smoky flame
#

aah

--------------------------------------------------------------------------------
  Material: mat_3F6C008F32FE3D33
--------------------------------------------------------------------------------
  Colormap Hash: 0x3F6C008F32FE3D33
  Shader: common:/shaders/win32_30_atidx10/gta_vehicle_paint2.fxc
  Textures:
    Colormap: vehicle_generic_smallspecmap
    Normal: feltzer_roof_normal (0x9EB134690B5641E5, 256x256)
    Specular: vehicle_generic_alloy_silver_spec (0x55252897F7BAF32D, 256x256, specChannelIndex=0 [R]) -> roughness
#

much better

narrow cloak
#

Light

#

Put a light on it

smoky flame
#

i've already killed it mate

narrow cloak
#

Guh

lone garden
#

insane

smoky flame
#

windows πŸ˜„

earnest kernel
#

The reflections of the lights on the floor on the car kit_kok

narrow cloak
#

Huh

earnest kernel
smoky flame
earnest kernel
#

Ah

smoky flame
#

normalmaps seem to be pretty low intensity since the shaders use a bumpiness shader constant to scale the intensity. Might have to read that value and avarage it out over all encounters or something

narrow cloak
#

Or set it for each material

#

I think replacements support nm intensity settings

smoky flame
#

I mean that per material

narrow cloak
#

Ah yeah

#

Sounds good

smoky flame
#

but the game could do that per mesh and not per material thats why I meant averaging them

narrow cloak
#

Weird

smoky flame
#

huge upgrade of interiors tho

livid valley
narrow cloak
#

Welp. That's another feature request from burrito handled

livid valley
#

definitely a killer feature for a compat mod

narrow cloak
#

Now if only he implements reshade for color grading so that remix can do tonemapping

#

The clipped brights make me want to pull my hair out

limpid path
#

✨ modified renodx

smoky flame
earnest kernel
narrow cloak
#

Guh

bold hedge
smoky flame
#

spawned every char, every car and flew close to every street. Still need to do cutscenes tho

narrow cloak
#

You should see what the bowling lane looks like

smoky flame
narrow cloak
#

Mmm yes

#

Good

#

With a side of clipped highlights

civic eagle
# smoky flame

All this is absolutely crazy, what a wonderful achievement.

livid valley
#

😭

narrow cloak
#

Yeah

#

It's so that xoxor can do his tonemappig stuff

finite talon
#

hermite spline + blowout looks nice

#

the frostbite displaymapper is also nice

quasi lagoon
quasi lagoon
#

yes i have waraco textures. right

smoky flame
barren thorn
lone garden
#

ai generated bullshit

earnest kernel
#

He just turned the metallic slider up too high

#

Been there done that clueless

barren thorn
#

Ai gen is closely resembling pbr making from albedo
It is really tough task to do it properly

#

Im using quixel to do some mixing albedo made pbrs + painting onto it by hand stuff on layers and then adding some materials on diffrent places of material

#

This work with everything but characters

dull thunder
#

Characters need specific retouches

barren thorn
#

Yea

dull thunder
#

Mostly with how their clothing material is, Micro-Details are important

#

The hand and faces is where i have no prior experience so can't say on that

#

🫣

barren thorn
#

Once i found skin normal map and forced it on hands and it was disgusting xD

#

On face too

#

The worst is that most of those old games has one texture for full body

#

I love making bricks

#

Tho

#

XD

#

And windows

smoky flame
shell thistle
#

Why is it wrinkly sack

civic eagle
#

Didn't know cars formed wrinkles, any creme to fix that?

shell thistle
#

He was in the bath too long

dull thunder
#

Elite ball knowledge

barren thorn
twin mason
finite talon
#

reshade actually injects but the mouse doesn't work

smoky flame
# finite talon

Yes I know but there is no "injected file" used for vulkan. It works by registering a handle - anyhow, I cant ship it as one complete package and would need to request users to install reshade manually. You can imagine the amount of why working not mod questions.

I've actually fiddled with the bridge to create a secondary "proxy" window to forward input to reshade and it was kinda working. But its not worth the hassle

finite talon
#

Oh I was just filling in the person who suggested specialk

#

a lot of reshade effects could probably just be straight ported to remix anyways (if the license allows that)

#

not a huge deal that reshade doesn't work

twin mason
#

Special K also does input tho

#

I'll try when I update to last version and lyk

finite talon
#

if specialk does work I might know a guy

twin mason
#

M8 not kitty

#

This server has no troll face emoji

finite talon
#

lol
I mean pmnox

#

this guy

twin mason
#

Nice thats juiced up

finite talon
#

I know better than to pester Kal about this sort of thing

livid valley
#

would be nice to have anti lag 2 on remix

finite talon
#

no idea lol

twin mason
bold dome
fervent acorn
bold dome
#

No, but it is compatible.

hollow estuary
earnest kernel
twin mason
#

Looked into the sk discord and rtx remix was mentioned a few times, here's GTA IV too

dull thunder
#

maybe something to do with normal maps?

smoky flame
#

iirc these are the og normalmaps

dull thunder
#

Very weird. The script should convert it to octahedral format

lone garden
dawn escarp
#

What is the possibility we can get a compatibility mod for LA Noire?

smoky flame
#

Anything between 0 to 100 πŸ˜›

barren thorn
#

Tried it

dusk jolt
#

How about Garfield Kart?

#

Actually scratch that it actually worked XD

snow aurora
#

Are these possible to be auto generated or would it require manual tweaking for every texture in the game?

rotund dawn
versed patrol
dawn escarp
civic eagle
#

Love how this looks.

#

By the way @smoky flame updated it to a new version with optionally AutoPBR xorxor

spark meadow
smoky flame
spark meadow
#

ok πŸ‘

spark meadow
#

it looks damn good

spark meadow
#

not sure what's causing this (the grates become less alpha as they get further away)

smoky flame
#

because these are alpha tested textures really expensive so it seems there is some kind of hard cutoff in remix

worn fox
#

not remix issue

hasty crow
#

Maybe increasing texture filtering quality in the Nvidia driver helps?

barren thorn
spark meadow
spark meadow
#

perhaps getting rid of lower mipmaps for that texture. but that's probably going to mess with performance a fair bit, or perhaps making the lower mipmaps tend to transparency rather than opacity

crimson ruin
#

You can try to increase alpha cut out in dev gui menu

#

It might help

smoky flame
civic eagle
#

Absolutely fire updates. xorxor green_fire

smoky flame
dull thunder
#

These new trees and bushes don't use alpha textures for their leaves right? Might actually improve performance if so

bold dome
young patrol
# bold dome Gtapunk πŸ˜†

Oh. My. GAWD. How did you get it looking like that? That's so fucken sick! Please tell me this is something you've publically released - my setup with your RTX mod from Nexus, the AutoPBR, and the mini Remix mod on top of the remix comp mod from Xoxor looks NOTHING like this (still looks amazing and props to everyone who worked on those mods)

bold dome
#

Will share soon

last wing
#

I do have a question with my RTX 3080 can i run it? πŸ™‚

narrow cloak
rustic coral
last wing
bold dome
regal talon