#Portal 2

6446 messages Ā· Page 7 of 7 (latest)

mystic sail
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thats all

boreal hazel
mystic sail
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not the portal but same structure

boreal hazel
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this one yeah

mystic sail
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ye and mods folder there

boreal hazel
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okay and i put it in the mods folder

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the mods folder already has stuff in tho

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should i put it alongside it? or in this folder

mystic sail
boreal hazel
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im assuming same folder like you said but

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its broken already i dont wanna make any mistakes 😭

mystic sail
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just mods folder not that one

boreal hazel
mystic sail
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small update: i downloaded that zip, i forgot that theres not only rtx remix folder, just drop all files from there to portal 2 root folder

boreal hazel
mystic sail
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and what? its not problem

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this folders are by default on portal 2

boreal hazel
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okay ill drop them into the root folder and let you know what breaks 😭

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do i put the .conf in aswell as the folders

mystic sail
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yes and overwrite files

boreal hazel
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okay

boreal hazel
mystic sail
boreal hazel
mystic sail
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good, one sec will send a command for console to test if maps after act 2 working

mystic sail
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map sp_a3_jump_intro

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just a random map

boreal hazel
mystic sail
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i guess its working!

boreal hazel
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yippeee!!

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tysm for all ur help

mystic sail
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np mate

boreal hazel
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will let you guys know if i find any bugs

boreal hazel
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UI is gone, some textures are broken, not sure why as when i launched it a few days ago none of this was a problem and i didnt touch any of the settings before that

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how do i fix this 😭

boreal hazel
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nvm i fixed it by loading the game with the .bat file

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but also another bug: the floor disappears in the early chambers when enhanced meshes are enabled

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colours are messed up on the screens in the elevator rooms (black and white now)

mystic sail
wheat geode
wispy fiber
opaque hawk
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i put the pbr pack in the rtx remix mods folder and nothing has changed, does anyone know why?

boreal hazel
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skybox in the old aperture levels is bright white

wheat geode
naive edge
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looking hot šŸ”„

wispy fiber
wheat geode
buoyant venture
wheat geode
# buoyant venture Did you import them? because that’s a DX11 game

https://github.com/xoxor4d/p2-rtx/discussions/201 imported the stuff from that into base portal 2
I made this for digital additions (all testchambers and voicelines work)

GitHub

this is a long one! again..... (Since this game was on a enhanced version of portal 2 many levels may not Look Or work right due to missing entities and values) It is recommended to install digital...

west bolt
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When I run P2-RTX for the first time using the .bat file it loads and tries to compiler shaders but gets stuck in a infinite loading loop. is there a fix?

boreal hazel
west bolt
boreal hazel
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like this?

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Or this?

west bolt
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I toggled the mod and opened the .bat and it worked!

west bolt
naive edge
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a simple restart will work - if you are missing sounds then there is a cmd you can enter into the console. It should be mentioned in the troubleshooting guide on the main github page

naive edge
west bolt
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btw does putthing the .bat launch options work in steams launch options settings?

naive edge
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yea it should!

west bolt
west bolt
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and when My dad plays P2 He doesn't have to run the .bat file

thick condor
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heyo i found a community project of a "remake" of P2 in work! It looks interesting, i also don't think they use Remix but i still looks incredible :)
https://www.youtube.com/watch?v=5ovDgRtosGA

šŸ‘‰ Explore Clustered Shading in more detail at: https://p2ce.org/clustered

─ Credits ─
Voiceover - Smaed
Production - https://www.youtube.com/@Rip-Rip-Rip
Music - Baguettery
Community Maps - @bpnbeckeroo, cyndyk

─ Links ─
Visit our website: https://p2ce.org
Join the Discord for development updates: https://p2ce.org/discord
Apply for...

ā–¶ Play video
buoyant venture
wispy fiber
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@buoyant venture currently at what status is the portal 2 rtx mod been in?

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Has it kinda been a stand still for asset development in the past few months

buoyant venture
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we've made more progress in optimization then actual redesigns 😭

wispy fiber
wispy fiber
buoyant venture
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And cull markers are also specific iirc

rough ginkgo
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yeah its manual per level

worthy pendant
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if I wanted to use a newer version of remix in portal 2 what files would I need to swap?

wheat geode
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Colored videos

worthy pendant
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so I just download the GTA IV mod and put its d3d9 and trex files into portal 2 RTX?

buoyant venture
worthy pendant
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hope the base mod gets updated at some point, ik xorxor is quite busy with GTA IV tho

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well it worked, but I thought the GTA IV mod was updated enough to have the legacy emissives option, but I dont see it

wheat geode
worthy pendant
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its got RTX particles though, I thought particles and legacy emissives were in the same update

worthy pendant
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Thats unfortunate, I planned to use it a bunch

rough ginkgo
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its been about half a year lol

worthy pendant
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damn

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its really handy in GMRTX

sudden lotus
wheat geode
sudden lotus
naive edge
boreal hazel
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even when the mod is disabled (using the toggle.bat file) some stuff is still messed up when playing, e.g. portals arent see through anymore, they always look inactive even if you can walk through them, and some areas just fully break like when you look at the skybox out of bounds

boreal hazel
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at the very leastin the perpetual testing initiative chambers

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does this regardless of whether i run it from the .bat or from steam

naive edge
boreal hazel
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how do i run these again?

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just in the source console?

wheat geode
naive edge
wispy fiber
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what stuff do u have planned for portal 2 rtx?

boreal hazel
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one thing that i will say that might be nice in the future is support for custom testing tracks like the ones in the communitoy chambers

they work ofc but it has HEAVY fps drops

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normally can run portal 2 rtx on like 60fps or more, went straight down to 20

naive edge
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Would be nice if someone else could confirm that .. and maybe test some older builds to figure out which commit causes that

naive edge
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I fixed the emissive surface flickering but that requires emissive surfaces to be tagged as worldui (just like before). Doing that, they produce quite noisy light.
NEE does not seem to like surface batching at all .. @rough ginkgo did you ever come across something like that on gmod? #1289195427119501424 message

rough ginkgo
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I don't believe so but I will check as soon as i can

naive edge
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I've pushed version 2.2 which:

  • updates the remix runtime to the latest version and includes the portal 2 specific tweaks
  • Refactored some of the codebase and got rid of dxwrapper - replaced with ultimative asiloader which should result in less issues for people
  • Added bik support as seen in the video above
  • Added an installer to help with installation of the comp mod (it can also download and extract the remix mod)

https://github.com/xoxor4d/p2-rtx/releases/tag/v2.2.0

GitHub

Changelog

installer: fix download speed and progress - extract d3d9 runtime
remove old versioning - fix release build
Merge remote-tracking branch 'origin/develop' into develop
runtime zip...

buoyant venture
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Wait does this have the XeSS changes?

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Actually what runtime is this based off? Newer might break our RDNA 2 compatibility

naive edge
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ToT

rough ginkgo
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its the lastest changes as of now

naive edge
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I had to remove the add / remove texture hash feature tho

buoyant venture
naive edge
# rough ginkgo why?

I didnt want to waste time on that with the new layer system that was introduced. Seemed like too much of a headache and I dont think its thaaaaat useful

rough ginkgo
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ngl it was really useful for auto-tagging stuff in gmod for workshop maps, but yeah i can see why it wouldnt do much for P2

rough ginkgo
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RDNA 4 also sees some performance regressions on the latest master but now that there are 100 commits between my fork and that, bisecting will take forever

buoyant venture
buoyant venture
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Means our Intel users will also suffer if there’s performance regression

buoyant venture
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@rough ginkgo you think if we implement Variable Rate Shading
It could help some lower end cards?

rough ginkgo
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i mean would it really help performance that much?

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ik it has its uses in rasterized games but im not sure how that fits with pathtraced stuff

buoyant venture
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I could try it there

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It shouldn’t be hard to implement
It seems to be extensions like Anti-Lag is

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Which reminds me I need to finish Anti-Lag and open the pull request

rough ginkgo
buoyant venture
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I don’t think latency stats is Reflex dependent
It seems connected to the OS

half topaz
buoyant venture
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@rough ginkgo tested VRS with Pathtracing
It boost FPS by a little bit but not a lot

misty monolith
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why does this happen only when i walk up to this wall

naive edge
misty monolith
naive edge
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latest runtime is causing these issues .. still investigating that

misty monolith
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ok

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lmfao game crashed now i just hear good jump on a loop

gilded hull
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fails to extraction stage, even after putting master.zip in folder

naive edge
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where is your game installed? (the path)

gilded hull
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I located the correct portal2.exe

gilded hull
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C:\Users\myUser\scoop\apps\steam\current\steamapps\common\Portal 2

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oh yeah i am using scoop

wispy fiber
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does anyone notice random crashing in the mod?

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it'd stutter once in a while before it just like

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crashes

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hmmmmmmm

wispy fiber
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@naive edge is shader execution reordering not in the mod?

naive edge
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uh?

wispy fiber
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one less option in portal 2

naive edge
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never seen that option before

wispy fiber
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for me it improves performance by 10 fps

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what card do u use?

naive edge
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I guess rtx.isShaderExecutionReorderingSupported is set to false in the rtx.conf that ships with the comp mod ..
and the initial rtx.conf I've used was made when I had a 3080 so makes sense that its off - I do have a 5090 now

wispy fiber
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Thx for telling me that exists I’ll change it next time I play

naive edge
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Thanks for letting me know that this is a thing - will surely help in gta iv šŸ˜‚

rough ginkgo
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or rather it was exposed as a setting for me

wispy fiber
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I think it was like 60 fps to 72 fps

buoyant venture
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20/30 series just support accepting the code

rough ginkgo
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ah

half topaz
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yeah my understanding is that SER just tells the GPU to execute that function, and if the hardware doesn't support it, I expect the shader compiler will just discard the command

buoyant venture
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Apparently the game doesn’t need to be published to mess with the workshop :p

wispy fiber
buoyant venture
wispy fiber
winged wind
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maybe is not the better place to ask.. but wich cpu you have with that monster?

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i recently got an 5070ti from 3080 and runs flaweslly path tracing

nocturne elbow
winged wind
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wild setup

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one of my dreams...is run battlefield v with a 9850X3D at 1080p low settings and have almost 500-400 fps in a multiplayer match

wispy fiber
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@nocturne elbow mcpg is markov chain path guiding, a method for indirect lighting like restir or nrc

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gives better performance than importance sampled (the lowest quality method)

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and is overall a massive step towards remix working better on other gpu vendors and older cards, which has been the main drawback of remix

buoyant venture
wispy fiber
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@buoyant venture u still up for using updated portal assets from other people?

buoyant venture
wispy fiber
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@buoyant venture he allows full permission of the models to be used in other projects with credit

sinful talon
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Defo not working, installed via "Installer.exe"

rough timber
sinful talon
buoyant venture
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It needs to be the .bat

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@naive edge is there any reason the RTX mod needs the .bat specifically, I checked it but it’s just commands but the mod won’t work without it even if the commands are in Steam or in my case as well, Steamworks

naive edge
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Probably asiloader and winmm blocking

winged isle
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I have an issue where most fizzlers in old aperture just dont render at all

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Fizzlers in general have a lot of wierd behavior, but this one is really bugging me and im not sure how to fix it

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Im not sure why its so inconsistent though, its only in old Aperture and its only most fizzlers

wheat geode
winged isle
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How did you make the moon sequence look not terrible?

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Damn, you actually got the fizzlers working in old aperture, i cant figure that out

wheat geode
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sure all i really did was take a built in normal map and scaled it down many times (0.10 for the roughness and 0.05 for the normal map)

for the moon seq idk I just did? used free textures from #1211706192510844999 message
also attached a light to wheatly's eye to make it bloom more

winged isle
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Im a little sad gel covered cubes still dont work

wheat geode
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ngl i might be able to fix that now that i look into it

winged isle
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That and portal gun lights are like the two big things i have no idea how to even begin trying to solve

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Id kill to get the portal gun properly lit up in full rtx, for now i just slapped a blue emissive texture on top and called it a day but its just not the same

wheat geode
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possible... anyway gonna go to sleep

winged isle
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Peak

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Thats an actual gameplay mechanic that just doesnt work right with the mod

true iron
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ok so im having an issue with the game crashing after i start it its the exacy same as what this guy has https://github.com/xoxor4d/p2-rtx/issues/234 i want bother to restate what he said but i have the exact same logs does anyone know how to fix this?

GitHub

Hello! As the title says, mod is not working: If I open it via .bat file, mod will crash inmediately. Trying to use .bat parameters on Steam's launch settings will startup the game, but won&#39...

wheat geode
sudden lotus
wheat geode
# wheat geode hi guys https://www.moddb.com/mods/digital-additions/downloads/digital-additions...

Download 'Digital Additions' created by @TheGamingbro13 for the Portal 2 with RTX Remix compatibilty mod here: https://www.moddb.com/mods/digital-additions

This video was recorded at 3840x2160 using the following settings:

  • 'Ultra' graphics preset.
  • DLSS: Performance (1920x1080 internal resolution).
  • Ray Reconstruction: Enabled - T...
ā–¶ Play video
wheat geode
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ah i read it wrong... what do they look like now?

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Currently it’s just a red line so I do plan to improve it

sudden lotus
rough timber
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Was able to work around the error (which freezes the game) by reusing the observ window png to be in place of the refract window png.

true iron
wheat geode
wheat geode
wheat geode
rough timber
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The only visual issues I saw with the lights doesn’t seem related to what your describing.
One being the Rattman room in the test chamber where trash hurdles towards you in a series of ariel faith plates has lamps with a light glare texture that seems out of place

And, in the test chamber where Wheatley helps you escape from, the test chamber lights are supposed to go out but never do lol.

But like I said I don’t think those are related to what you’re referring to but they may be worth mentioning for future mod development šŸ‘

wheat geode
# rough timber I believe so yeah. I’ll have to go back and test. It was freezing going down a s...

so it does look like these

"https://www.moddb.com/mods/digital-additions/images/colored-lights#imagebox" when using or not using the observ window.png to be in place of the refract window.png

also that freezing while going down the elevator seems to be the compat mod acting up

ModDB

View the ModDB Portal 2 Digital Additions PBR PACK mod for Portal 2 image Colorerd lights for all chambers!

rough timber
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I can just go back and test the chambers that those would appear on when I’m able to get on my PC

wheat geode
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the map used was triple laser but if you could see them after the workaround to not get that error i might be able to remove that thing then

rough timber
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Well, even with my 'workaround' in place, it seems the game is still not quite stable with the RTX mods. Seems to be quite susceptible to freezing just before loading screens in the elevator. The error loading that file may have been a false positive to the freezing.
I think I was just unlucky that it froze 2 times in a row down the same elevator

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I'm going to reverse the change I made and test from then on

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Yeah, now it looks as the mod is intended

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And the console window doesn't look any different from when the game isn't frozen. So that's completely my fault for believing that was the cause of the freezing.

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Also beautiful, beautiful work on all this. I feel bad for not saying that first before dumping everything else on here šŸ˜‚

winged isle
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I was stumbling around trying to make a texture/mod pack for some of my friends to play

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But after seeing how good Digitals pack is after the recent update i think im just gonna have them download that and just make a small modpack for them to throw on top

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It just looks so good, i couldnt one up it if i tried lmao

wheat geode
# rough timber

oh that seemed to happen on a settings change...
ngl I cant read anything except one thing

why is it dividing by zero lol
my mod seem's to make it happen more due to ig the size?
Oh I think this is partially my doing...
dont know why remix would divide by zero if you set the max dust particles to zero

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The crashing upon the level changing still seems like its the compat mod fault tho
I think...

rough timber
wheat geode
wheat geode
sudden lotus
rough timber
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How, of all these years playing portal 2, did I never realize the circuits of the Frankenturrets get fried when GlaDOS say the paradox line lmao

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It took an RTX mod for me to find out

rough timber
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I'll have to test the early game chambers again but from The Fall to the end of the game, I experienced no freezing before loading screens on the 1.4.1 update like I did previously

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In theory the game should be fully completable with the Digital Additions mod now, albeit some visuals still need buffed out, but still impressed by all the work done on it!

winged isle
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I think the only thing left that really needs to be reimplemented at this point is the lights on the portal gun

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Idk the first thing about modding source games, but would it be hypothetically possible to create a mod that causes the portal gun to swap between two identical models when firing that can each be given a separate emissive texture in remix?

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Then again it might just be simpler to try getting the default lights to actually show up, idk

naive edge
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The light effect is there and working but it’s behind the gun because remix brings the actual viewmodel closer to the screen while simultaneously shrinking it. This is to prevent it from clipping into walls. If you set viewmodelscale to 1, they should be visible (if you set some graphic option to high)

Did not get the effect to be considered viewmodel so never got it to scale with the gun. Other means to offset the effect always resulted in it moving independently with the gun

winged isle
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The graphic option is shader detail afaik

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which last i checked is locked at low by the mod

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when i tried forcing it to high the game just crashed

wheat geode
wheat geode
wheat geode
wheat geode
winged isle
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So, i wanna try messing around with the portal colors, but i found that messing with the sprite sheet colors causes the inside of the portal to just become black

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Is there any way to make that not happen?

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specifically, i was trying to make the blue portal a bit darker

sudden lotus
wheat geode
sudden lotus
sudden lotus
wheat geode
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thanks!

winged isle
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For some reason, the portal gun has a vertex explosion issue in community chambers, and only in community chambers

rough timber
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Im surprised you can actually run community chambers lol. I wouldn’t think to try because some levels will have assets outside of the Portal 2 game and just make things look off

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I tried doing Co-Op but the game just doesn’t let me do it, can’t remember what the behavior is (whether it error’d or crashed). But I imagine the mod hasn’t reached any Co-Op related assets yet

winged isle
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Outside a few goo pits not being set as transparent and some lights not working its been fine for the most part

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Although any chambers using the beemod portal 1 style just look awful

rough timber
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Yeah, I imagine so lol

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It surprised me seeing Garry’s Mod have an RTX Remix in the works for the same reason

winged isle
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Im probably gonna go in and start making emissive textures for all the beemod stuff at some point

rough timber
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That’d be dopešŸ‘€

winged isle
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Im not really sure why the gun blows up there and not in story mode though

buoyant venture
rough timber
# winged isle Im not really sure why the gun blows up there and not in story mode though

Probably has something to do with how the gun in first person works. It’s actually not in the space with you but projected onto the screen from outside of test chambers
Since community chambers are not pre-planned on where to put the portal gun projection, they probably have a different way of choosing where to put the portal gun.. and the mod doesn’t expect it that way and freaks out a bit

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Not sure why it’s a visual glitch like that, but that’d be my guess on why the portal gun doesn’t work the way it does on story maps

wispy fiber
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@naive edge when making p2 rtx was special engine/api level optimizations did you make that dont appear in normal remix

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things like culling

wheat geode
winged isle
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damn

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Maybe my first suggestion might actually be an easier solution lmao

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Is it possible to make a mod that swaps the gun between two different textures when firing?

wheat geode
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that might not be too bad actually lol
if a source pro was here they would be yelling at me how to move a simple particle lol
Hmm wait then again if i recompile the portalgun it just says a checksum error so I dunno

winged isle
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I wish there was a more dedicated portal modding community

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Even if you do get that method working, im still gonna end up giving myself an aneurysm trying to get it to work with the portal gun mod im already using lol

winged isle
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Most of r/portal is people posting about how they saw a blue and orange coffee mug at work the other day

buoyant venture
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I use it to post applications/teasers

naive edge
# wispy fiber <@204650202072743936> when making p2 rtx was special engine/api level optimizati...
  • More than 1 portal pair (3 pairs are supported in p2)
  • various anti culling tweaks such as anti culling around the player and anti culling from the outgoing portal sides perspective
  • per drawcall tweaks to allow automatic tagging and hash overrides to be able to create overwrites for things like the gel texture
  • various vertex buffer adjustments to effects, gel etc

A lot of other things I can’t recall from
The top of my head (I’m currently on a cruise ship šŸ˜› )

wispy fiber
naive edge
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Well .. there is still culling so that might improve things in certain areas

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Otherwise .. not really

wispy fiber
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mainly asking cause i remember seeing how in hl2 rtx the entire map is rendered compared to ur project where i think it has the ability to cull certain locations

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ya that

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look here

wispy fiber
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@buoyant venture what application did u use?

buoyant venture
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Need a AMD GPU to capture scenes
Though you can view captures on a NVIDIA GPU

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I have used it for Portal 2 RTX before

stuck talon
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@buoyant venture Should I disable the RTX Neural Radiance Cache? Also what error log should i look for? I was playing a minuted millions and it happen to freeze when entering into room (the map has portals that teleport you to WILDLY different areas. I'm shocked it worked as well as it did tbh. I'd send screenshots but I hella dont know where they went lol

stuck talon
wheat geode
wheat geode
rough timber
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lmao that looks so bizarre

rough ginkgo
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@buoyant venture

buoyant venture
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That or NVIDIA is cooking something

rough ginkgo
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what is that one from

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same vid?

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lol yep

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thats what i get for skipping

buoyant venture
naive edge
wispy fiber
buoyant venture
# naive edge

Patched portal2.exe?
Does that mean we can just use the .exe now? šŸ‘€

wispy fiber
naive edge
boreal hazel
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everytime i run the game, it just says "Steam is not running, you must install steam to play the game" despite having steam open

i installed the latest patch, uninstalled and reinstalled the game, tried running with it enabled and disabled but nothing works

#

Launching Portal 2 RTX Remix Compatiblity Mod Version [2.3.0]

Compiled On : Mar 14 2026 20:38:52
https://github.com/xoxor4d/p2-rtx

[ GameSettings ] Module initialized.
CDynamicFunction: Loading library 'Kernel32.dll' (74F80000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77195B80
[ Main ] Using portal2.exe with p2-rtx imports
[ Main ] Path to exe: 'C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2.exe'
[ Main ] Waiting for window with classname containing 'Valve001'...
[ Main ] |> HWND: 0x15009C, PID: 16360, Class: ConsoleWindowClass, Visible: 1
Using shader api: shaderapidx9
Using breakpad crash handler
CSoundEmitterSystemBase::BaseInit: Manifest 'scripts/game_sounds_manifest.txt' with bogus file type 'new_sound_scripts_must_go_below_here', expecting 'declare_file' or 'precache_file'
Convar r_flashlightscissor has conflicting FCVAR_CHEAT flags (child: no FCVAR_CHEAT, parent: has FCVAR_CHEAT, parent wins)
[ Main ] |> HWND: 0x160946, PID: 16360, Class: Valve001, Visible: 1
CClientSteamContext logged on = 0
Convar building_cubemaps has conflicting FCVAR_CHEAT flags (child: has FCVAR_CHEAT, parent: no FCVAR_CHEAT, parent wins)
Game.dll loaded for "Half-Life 2"
[ RemixApi ] Initialized RemixApi
[ Interfaces ] Module initialized.
[ ImGui ] Module initialized.
[ GameSettings ] Module initialized.
[ ChoreoEvents ] Module initialized.
[ SoundEvents ] Module initialized.
[ RemixVars ] Module initialized.
[ RemixRayportal ] Module initialized.
[ RemixLights ] Module initialized.
[ MapSettings ] Module initialized.
[ ModelRenderer ] Loading CompMod Textures ...
[ ModelRender ] Module initialized.
[ MainModule ] Module initialized.

this is the log from when it happened

boreal hazel
boreal hazel
#

@naive edge any ideas on why its doing that?

naive edge
boreal hazel
naive edge
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-insecure -steam -novid -disable_d3d9_hacks -limitvsconst -softparticlesdefaultoff -disallowhwmorph -no_compressed_verts -nogamepadui +mat_phong 1

boreal hazel
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nope, same as before

#

Launching Portal 2 RTX Remix Compatiblity Mod Version [2.3.0]

Compiled On : Mar 14 2026 20:38:52
https://github.com/xoxor4d/p2-rtx

[ GameSettings ] Module initialized.
CDynamicFunction: Loading library 'Kernel32.dll' (74F80000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77195B80
[ Main ] Using portal2.exe with p2-rtx imports
[ Main ] Path to exe: 'C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2.exe'
[ Main ] Waiting for window with classname containing 'Valve001'...
[ Main ] |> HWND: 0x2300A2, PID: 31240, Class: ConsoleWindowClass, Visible: 1
Using shader api: shaderapidx9
Using breakpad crash handler
CSoundEmitterSystemBase::BaseInit: Manifest 'scripts/game_sounds_manifest.txt' with bogus file type 'new_sound_scripts_must_go_below_here', expecting 'declare_file' or 'precache_file'
Convar r_flashlightscissor has conflicting FCVAR_CHEAT flags (child: no FCVAR_CHEAT, parent: has FCVAR_CHEAT, parent wins)
[ Main ] |> HWND: 0x80A62, PID: 31240, Class: Valve001, Visible: 1
CClientSteamContext logged on = 0
Convar building_cubemaps has conflicting FCVAR_CHEAT flags (child: has FCVAR_CHEAT, parent: no FCVAR_CHEAT, parent wins)
Game.dll loaded for "Half-Life 2"
[ RemixApi ] Initialized RemixApi
[ Interfaces ] Module initialized.
[ ImGui ] Module initialized.
[ GameSettings ] Module initialized.
[ ChoreoEvents ] Module initialized.
[ SoundEvents ] Module initialized.
[ RemixVars ] Module initialized.
[ RemixRayportal ] Module initialized.
[ RemixLights ] Module initialized.
[ MapSettings ] Module initialized.
[ ModelRenderer ] Loading CompMod Textures ...
[ ModelRender ] Module initialized.
[ MainModule ] Module initialized.

vast fiber
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I noticed a small problem with the latest version of the mod, I wanted to know if it comes from the compatibility mod or the RTX mod

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Before, the light was good, but now, everything stays on

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And since the problem appeared after updating the compatibility mod, I guess it could be caused by that

boreal hazel
boreal hazel
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i havent been able to fix it so im just gonna have to delete my cloud save of the game

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rip

rough timber
boreal hazel
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I already tried

boreal hazel
#

still doesnt work 😭 i disconnected it from my cloud saves and did a fresh install

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my portal 2 is cooked

boreal hazel
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i was never able to fix it :( any help?

naive edge
boreal hazel
naive edge
boreal hazel
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i meant either fully remove it from the game files or get it to actually load on startup, whenever i play the gmae it just crashes and says you need to be running steam in order to play

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(even though it very much is running)

naive edge
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setting these cvars should be enough or what issue are you running into?

boreal hazel
#

Launching Portal 2 RTX Remix Compatiblity Mod Version [2.3.0]

Compiled On : Mar 14 2026 20:38:52
https://github.com/xoxor4d/p2-rtx

[ GameSettings ] Module initialized.
CDynamicFunction: Loading library 'Kernel32.dll' (74A90000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 76F85BB0
[ Main ] Using portal2.exe with p2-rtx imports
[ Main ] Path to exe: 'C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2.exe'
[ Main ] Waiting for window with classname containing 'Valve001'...
[ Main ] |> HWND: 0x2805E8, PID: 8572, Class: ConsoleWindowClass, Visible: 1
Using shader api: shaderapidx9
Using breakpad crash handler
CSoundEmitterSystemBase::BaseInit: Manifest 'scripts/game_sounds_manifest.txt' with bogus file type 'new_sound_scripts_must_go_below_here', expecting 'declare_file' or 'precache_file'
Convar r_flashlightscissor has conflicting FCVAR_CHEAT flags (child: no FCVAR_CHEAT, parent: has FCVAR_CHEAT, parent wins)
[ Main ] |> HWND: 0x1108C8, PID: 8572, Class: Valve001, Visible: 1
CClientSteamContext logged on = 0
Convar building_cubemaps has conflicting FCVAR_CHEAT flags (child: has FCVAR_CHEAT, parent: no FCVAR_CHEAT, parent wins)
Game.dll loaded for "Half-Life 2"
[ RemixApi ] Initialized RemixApi
[ Interfaces ] Module initialized.
[ ImGui ] Module initialized.
[ GameSettings ] Module initialized.
[ ChoreoEvents ] Module initialized.
[ SoundEvents ] Module initialized.
[ RemixVars ] Module initialized.
[ RemixRayportal ] Module initialized.
[ RemixLights ] Module initialized.
[ MapSettings ] Module initialized.
[ ModelRenderer ] Loading CompMod Textures ...
[ ModelRender ] Module initialized.
[ MainModule ] Module initialized.
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit

GitHub

Portal 2 - RTX Remix Compatibility Mod. Contribute to xoxor4d/p2-rtx development by creating an account on GitHub.

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theres the log

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from the command prompt

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this was an issue on the old version and the new version as i updated to the new one to try to fix it

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it might be the old files still being in the game files which is why i tried to a fresh install but i do not know 😭

naive edge
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Uh what are you trying to do? I thought you wanted to uninstall?

boreal hazel
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i wanted to uninstall it because its unplayable currently

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so its just get it working SOMEHOW

naive edge
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Follow the main page uninstall instructions then

boreal hazel
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i did this

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still didnt open

naive edge
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Probably because your game is installed under program files and the batch does not have permissions to rename files

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So you have to remove the asi file manually

boreal hazel
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which one is that?

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cos i do not have one of those listed here

naive edge
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p2-rtx.dll

boreal hazel
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ah alr

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so not .asi

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(i know nothing about this stuff lol)

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and i just straight up delete that file?

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what about the rest?

naive edge
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But you’ll need the original exe for that to work

boreal hazel
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portal 2 itself?

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which files do i manually remove

naive edge
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Why not just uninstall the game and then clear all files in that folder. Then reinstall

open rampart
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@boreal hazel idk if it’ll help, but I see there’s a little shield next to the exe - maybe it’s a permissions issue blocking rtx launch?

boreal hazel
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okay, update: now it doesnt crash immediately but the second it gets past the copyright screens it crashes (the second it starts loading)

boreal hazel
boreal hazel
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yeah i got nothing

wispy fiber
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@buoyant venture what changes/additions have you made to your version of xoxor's mod for your project?

buoyant venture
wispy fiber
buoyant venture
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It’s also better than ReSTIR-PT

wispy fiber
buoyant venture
buoyant venture
# wispy fiber

I wouldn’t know, lol
I haven’t tested it like that

wispy fiber
buoyant venture