#Portal 2

1 messages · Page 6 of 1

naive edge
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both

wispy fiber
naive edge
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I "made" it in instamat

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tweaked a pre-made material

wispy fiber
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Ah ok

naive edge
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lovely

rough ginkgo
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u should make the pattern your pfp

wispy fiber
buoyant venture
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That’s actually really smart to recreate carpet material

sleek bay
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That's a wicked carpet dude. Looks photo real

drifting temple
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The photo is real

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Wow

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Super good

half topaz
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huh Portal 2 has carpet?

buoyant venture
half topaz
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I honestly never noticed

safe elk
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Gah damn

naive edge
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Fun fact but the “concrete” around the elevators is supposed to be carpet as well

safe elk
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Fr?

naive edge
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The filename suggests that

naive edge
buoyant venture
naive edge
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related to the very first container on intro1

buoyant venture
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My life has been a lie

wispy fiber
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@buoyant venture when ur working on the p2 rtx remaster can you put a suggestion to the texture artists to make a very obviously moldy carpet looking texture for this

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And not use concrete

polar badger
buoyant venture
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Wdym

wispy fiber
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@naive edge do you have a prediction for a timeframe of when the p2 compatibility mod update might release?

naive edge
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pre-release build for remix 1.0 (do not download p2-rtx_2.0_pre_release_symbols.zip if you don't know what that is used for)

  • Added a hotfix zip
  • noticed some startup issues on release builds
  • fixed glass shards on intro1
wispy fiber
#

Wow ty

wispy fiber
# naive edge

where did these messages come from since said its forwarded

wispy fiber
open rampart
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Probably will release 1.5 along with the release of the next compatibility update, maximum cookage 🧑‍🍳

buoyant venture
half topaz
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how many different projects do we have running in here now? I thought it was all moving over to Steam but now we have a standalone mod update and the separate texture pack still being updated?

open rampart
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Anybody can remix portal 2, there could be people working in the shadows

buoyant venture
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@open rampart did a PBR pack for HL2 iirc

half topaz
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oh? I didn't know there was an HL2 project before the official one

buoyant venture
half topaz
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nice

rough ginkgo
buoyant venture
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TTT maps use a lot of HL2 assets

rough ginkgo
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didnt he also do CSS assets

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might as well throw all of them into the mix

rough ginkgo
buoyant venture
rough ginkgo
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its booted into linux and i dont have ssh enabled to remote into it

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so its technically off

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😦

buoyant venture
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Windows app remote

silk whale
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Not sure if this is the best place to ask, but I have 2 questions,

I'm running the RTX Remix under arch linux using GE-Proton9-26 and:

  1. I've made sure I've installed everything properly, and everything else works except for some emission textures and glass refractions, anything I can do to fix this?
  2. I've downloaded the Skurtyy's Portal 2 RTX PBR Pack, to install it do I just extract it into the mods folder, or do I put it somewhere else? SImply extracting into the mods folder didn't do anything for me.
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Pretty odd as some glass does work fine, and others don't, like the broken glass shards

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If it's just a symptom of being a linux user, I can just deal with it lol, but it'd be nice if I could fix it :D

buoyant venture
silk whale
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sadge

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what about installing the pbr pack?

buoyant venture
silk whale
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I mostly mean whether or not simply extracting the pack into the rtx-remix/mods folder would install it, as that does nothing for me

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if u don't know that's fine

buoyant venture
naive edge
wispy fiber
buoyant venture
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Doesn’t seem to be ours

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And it doesn’t look AI upscaled

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So I’m ruling out the PBR pack on moddb

naive edge
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handcrafted in instamat 😜

sleek bay
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Hellz yea, nice one

buoyant venture
drifting temple
buoyant venture
naive edge
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took forever - not perfect but better than stock 😂

analog copper
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ooh das nice

wispy fiber
analog copper
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can you sniff the wall rq

analog copper
wispy fiber
wispy fiber
analog copper
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yes dumbass

wispy fiber
analog copper
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💋

naive edge
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Reduced the tile height strength a bit. Looks better now, right?

analog copper
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i think it looked good before and still does

sleek bay
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Looks awesome, done a cracking job on that

wispy fiber
naive edge
wispy fiber
frosty cargo
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Just my personal opinion

half topaz
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I think it looks good where it is, looks like grouted tile

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or close to that at least

thin geode
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it is in a weird in-between area. it looks kiiiinda correct, but i also agree with Joey that many parts of it look wrong

half topaz
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well it being deep like the first screenshot doesn't look right, I don't think any type of flooring would have such large gaps, and I really wouldn't go deeper than it is right now

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if anything I'd just change the texture in the indents so it looks more like grout or something

thin geode
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really the tiles need to be a bit closer together, and the edges need to be better defined

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i don't think it needs to be deeper though

buoyant venture
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I wish I could do PBR, but I don't think I can extract the USD models without the toolkit

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I have access to substance painter as well, lol

naive edge
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Great feedback y'all!

wispy fiber
naive edge
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Vines turned out pretty good as well I think (first timer 😜 )

frosty cargo
naive edge
buoyant venture
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Xoxor went from "This is not a remaster" to "I guess I could give it a try"

wispy fiber
# naive edge

If you somehow find a way to make the displacement look better with the texture, then I think it looks near perfect

wispy fiber
naive edge
wispy fiber
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Ah ok

half topaz
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what's involved in enabling that feature anyway? I would think leaves need to be modeled with thickness and flagged for SSS, but what else?

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it does look fantastic in Indiana Jones

old abyss
# half topaz what's involved in enabling that feature anyway? I would think leaves need to b...

Remix had a thin surface SSS feature for a while before RTX Skin dropped in 1.0. The older one doesn't required geometry with volume as it simulates the triangles having a "virtual" thickness, and is ideal for stuff like foliage, sheets and curtains as you only need to model a double sided mesh and enable sss with the measurement_distance parameter.
RTX Skin builds on top of that, but now it requires geometry with volume so it can bounce rays inside, and it doesn't use the measurement_distance param anymore. Instead you enable it by setting the "use diffuse profile something" option and play around with these #1353115790861402183 message

half topaz
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I see, but is it just as simple as flagging a mesh to use the feature and setting a thickness value?

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and I suppose some sort of information about the transparency level of the object

old abyss
# half topaz I see, but is it just as simple as flagging a mesh to use the feature and settin...

Nope, no need to mess with the mesh flags, it is all in the material settings. All you need to enable thin SSS is set the measurement_distance param to something non-zero.
I recommend start with 0.75, then set your single scattering albedo color to the desired final color (say, green-yellowish for leaves) and the transmission albedo to the opposite of the single scat. albedo color. Only to start with as it produces really strong visuals, then tweak from there

half topaz
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gotcha

bronze wren
naive edge
frosty cargo
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That's without any SSS right?

old abyss
frosty cargo
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Oh yeah I see that now

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I was gonna say it looks really really good even without SSS but I guess it just looks really good with it lmao

open rampart
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Update, 1.5 still cookin - introducing CC0 textures via my quick n' easy API tool Sacknana

open rampart
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Went down a rabbit hole and now I’m probably gunna replace all of it with cc0 textures, and upgrade some to pbrfusion 3.0

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Edison api makes it very, very, veryyy easy to get stuff replaced and pick out textures. Cuts down my workflow by like 80%

wispy fiber
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Looks so ugly I’m sorry 💔

frosty cargo
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It also just doesn't look like a portal surface to me

wispy fiber
frosty cargo
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Oh I thought you were talking about the white walls with the moss

wispy fiber
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Ya it’s prob best to just leave that base portal 2 rtx compatibility texture as is

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And not replace it

wispy fiber
open rampart
open rampart
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The ceiling texture I’m axing, and possiblyyyyyy the white/portal textures. May shift shit around, but taking all artistic liberty’s eat_popcon

drifting temple
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Nah, that moss one looks reallt off

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The rest are pretty good

open rampart
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But it’s supposed to look old, like 500 years after the first game sad_cat

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Or however long it was lol

analog copper
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dosent look old if it looks like shit

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💔

naive edge
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is it actually moss or rust?

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but yea .. looks like it does not belong there

open rampart
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The ground?

buoyant venture
open rampart
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am I colorblind 💀

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The green moss on the ground?

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If the ceilings are open and shit's falling apart rain would make shit all moldy and messy

buoyant venture
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Ground looks fine to me

open rampart
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Ohhhhhh this? Yeah that one's a rough draft, and the ceiling - that's rust 😭

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I was like where tf was y'all seeing moss LMAOOOOO

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There's itty bits of moss creeping from the floor tiles, I was like what's wrong with dat 😭

buoyant venture
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In case anyone wants to apply for hardware testing: https://forms.gle/yawm7KZQaGN7pLsCA

west bolt
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@naive edge has performance improved on the first Chapter because of DLSS 4 and the new transformer RR model?

naive edge
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but yea performance is a little better but that is due to the "new" culling system

west bolt
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I was just wondering if improvements have been made to make the beginning of the game better. (I've tested Transformer on other games and It runs finer)

naive edge
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CNN gets me 63fps and transformer 58 on the level that I'm on rn

buoyant venture
wispy fiber
buoyant venture
wispy fiber
naive edge
naive edge
#

The 2.0 Release of the Portal 2 Compatibility Mod with many improvements to code and the base remix mod that ships with it.

  • Most noteworthy - RTX Remix 1.0 green_fire

https://www.youtube.com/watch?v=lAF_FkFcxiM
https://github.com/xoxor4d/p2-rtx/releases/tag/2.0

@brazen flicker any idea why I cant post the above into Showcase?

  • This is not trying to be a remaster *
    This compatibility mod makes the game compatible with RTX Remix. There are limits in what can be done so expect some issues :)

The compatibility mod ships with a baseline remix mod (that is not the compatibility mod), which touches up act 1 and parts of act 2 so the game isn't pitch black. It also ships s...

▶ Play video
GitHub

Installation:
0. Previous versions
Skip this and proceed with step 1 if you install the compatibility mod for the first time.

Go into ...\steamapps\common\Portal 2\bin\ and remove the .trex folder...

naive edge
#

cant post that into showcase for some reason

wispy fiber
#

COOKED FOR THE WHOLE DAY 🔥 🔥 🗣️ 🗣️

naive edge
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posted it like 2 hours ago only to notice that it failed lmao (shows it for me tho)

wispy fiber
naive edge
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other posts with just a YT link are fine tho

wispy fiber
naive edge
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nah something deletes it every time

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haha lmao so posting Most noteworthy - RTX Remix 1.0 :green_fire: gets it removed

buoyant venture
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Runtime wise I mean

naive edge
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not much in there besides the new tonemapper (that is off by default)

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and I disabled the emancipation grill proxy by default

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I'd suggest updating the runtime + bridge + p2rtx.dll

brazen flicker
naive edge
wispy fiber
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48 fps video on YouTube lol

buoyant venture
brazen flicker
brazen flicker
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just some are 48, the others are all 24 if they follow the proper cinema format. I'm sure there's also 30 fps movies aplenty.

fluid bison
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there was 60 or 120 FPS movie, Gemini Man

wispy fiber
fluid bison
#

yeah, right, i just couldn't remember exactly

brazen flicker
#

That must've either been the sharpest movie in existence or looked like pure soap opera

fluid bison
# brazen flicker That must've either been the sharpest movie in existence or looked like pure soa...

The FREE editing software I recommend for creating amazing videos like these, click here: https://moviemaker.minitool.com/?utm_source=4KClipsAndTrailers_mm_influencer&utm_medium=youtube_referral&utm_campaign=202203_anchor
It's easy to use! Stunning Transitions, Studio-Quality Titles, Perfect Aesthetic, Animate Zoom Tool... The best part is that ...

▶ Play video
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see for yourself

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though its half of original framerate, but it might give an impression

drifting temple
brazen flicker
#

eww

fluid bison
drifting temple
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That's not supposed to look like that

brazen flicker
#

this looks extremely soap opera

drifting temple
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It does, yeah

brazen flicker
#

there's a reason why movies aren't shot on high framerates

drifting temple
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It has got that icarly look lmao

fluid bison
fluid bison
brazen flicker
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because icarly was a show made for television

fluid bison
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no shit

brazen flicker
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which is ... you guessed it... NTSC 60 hz

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movies however when shot on film are all 24 fps and the shutter angle and exposure give it that really nice motion blur. a 60 fps movie with no motion blur gets really tiring really quickly to the eyes.

wispy fiber
brazen flicker
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you would either cut the frames in half or blend two frames together, either way the shutter angle makes this look REALLY unnatural

fluid bison
fluid bison
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i just read some reviews of the movie, high frame rate problem is really rarely mentioned, really rarely, i sawed probably 2 or 3 complaints, againts 5 or 6 times where it actually was....||praised||

the problem everyone has with this movie is Script

brazen flicker
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funny I just went to rotten tomatoes and saw a bunch of complaints

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but I'm not here to discuss if 120 fps movies are a good idea or not, there's a reason why movies are shot at 24 and we'll leave it at that.

fluid bison
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i personally kinda liked the way movie looked, really makes it look uniquely smooth which made my jaw almost drop at moment i mentioned (6:20)

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so unusual, but kinda cool

wispy fiber
fluid bison
half topaz
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yeah it's largely a cost issue, and just that people are too used to 24 fps

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there's nothing inherently better about the lower framerate, we're just used to it

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though I think people are becoming more used to higher framerates due to the prevalence of motion smoothing on modern TVs

fluid bison
analog copper
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most theaters showed it at 30/24

wispy fiber
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@naive edge is it normal for the screen to go black when ui animations happen

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like for example the tiling animation when u click a main menu button

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turns everything black before finishing

naive edge
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I think you can even use your cursor (quickly) to grab it in the viewport

wispy fiber
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darkness and a rising chill of uncertainty

naive edge
#

did you forgot to install the base mod?

wispy fiber
naive edge
#

please re-read the instructions 😄

wispy fiber
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oh damn guess i didn't read

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apologies

wispy fiber
naive edge
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aw I guess I messed that up with the last few changes I did

wispy fiber
fluid bison
wispy fiber
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do yall notice the portal energy isn't in the gun hole but just in another part of the viewmodel

naive edge
#

trust me I tried so many things to get it into there ... I was really close sometimes but something was always really buggy about it. It works when you set the viewmodel scale to 1 in remix

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but that makes your gun go into stuff

analog copper
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its really fuckey

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even in other p1/2 mods

naive edge
#

I tried offsetting it manually but that resulted in more movement of the effect in relation to the gun (the wobble when moving)

winged wind
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can't try new update before going to sleep sad :(, tomorrow il give it another try re-installing the whole game and install the new update rightly after

sudden lotus
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hey! im having an issue with the water like one of the previous posts. However, some of the water looks fine, but some are missing textures and i don't know what to do. i installed the the p2-rtx_2.0_release mod, but its still having this issue. anyone know what i could do to fix this?

naive edge
#

You'll have to fix that yourself or wait for someone else / the base mod to get updated

#

If you want to do it yourself, simply copy and past the last entry in comp_water.usda`, eg:

over "mat_00000000CB192824" (
            references = @./materials/AperturePBR_Translucent.usda@</Looks/mat_AperturePBR_Translucent>
        )
        {
            over "Shader"
            {
                custom float inputs:ior_constant = 1.4
                custom asset inputs:normalmap_texture = @./assets/textures_world/water/water_turbolent_01_16x4_OTH_Normal.n.rtex.dds@
                custom int inputs:sprite_sheet_cols = 16
                custom int inputs:sprite_sheet_fps = 17
                custom int inputs:sprite_sheet_rows = 4
                custom float inputs:thin_wall_thickness = 1
                custom bool inputs:thin_walled = 0
                custom color3f inputs:transmittance_color = (0.8996139, 0.8022751, 0.69120914)
                custom float inputs:transmittance_measurement_distance = 3
                custom asset inputs:transmittance_texture = @@
                custom bool inputs:use_diffuse_layer = 0
            }
        }

and change

mat_00000000CB192824

to the hash of the water surface that is not replaced yet

sudden lotus
#

oh ok, thank you for the quick response. awesome mod btw, looks great!

winged wind
#

well, for some odd reason i recently had a crash in the second level of the campaign

winged wind
#

some visuals bugs that i found playing the new release

naive edge
naive edge
#

why are you asking me

winged wind
winged wind
wispy fiber
buoyant venture
#

So like a 20fps increase

wispy fiber
buoyant venture
naive edge
buoyant venture
naive edge
#

the default culling mode changed from drawing all of the area to drawing everything within a certain distance around the player

rough ginkgo
#

unless portal 2 uses really hi-poly displacements

naive edge
winged wind
buoyant venture
#

But it’s Ultra Performance

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Though maybe performance is finally playable

half topaz
#

I'm actually impressed it looks that clear with FSR ultra performance

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can still tell it's heavily upscaled of course, but I was expecting worse

buoyant venture
wispy fiber
buoyant venture
wispy fiber
buoyant venture
wispy fiber
#

Do u plan on getting a newer amd card?

buoyant venture
buoyant venture
wispy fiber
buoyant venture
#

Only thing they really don’t like is the RTX branding

wispy fiber
wispy fiber
buoyant venture
buoyant venture
#

Person who got closest was Nukem

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At least with fg

wispy fiber
rough ginkgo
#

even if remix runs well on the rx 9070 i get, im gonna miss RR

#

i hope we can get that working egpleading

buoyant venture
#

FSR 4 is a different story since it’s closed source right now

buoyant venture
rough ginkgo
#

implementing that into remix sounds like a major pain

wispy fiber
buoyant venture
buoyant venture
wispy fiber
#

im scared to have my hopes up then be crushed when its blocked 💔

buoyant venture
wispy fiber
#

The devs are obv normal good people, I’m just scared people all the way at the top would see it as a bad thing

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Like “ugh how can we allow our competitor’s tech exist in our products!!?!”

#

Have any amd products or tech been used in nvidia stuff before?

buoyant venture
wispy fiber
#

Hope someone codes fsr 3 to rtx remix then 🙏 🙏

wheat geode
half topaz
#

so how is this different from Skurty's texture pack?

wheat geode
half topaz
#

ah I see

blissful fulcrum
blissful fulcrum
analog copper
#

they're just supposed to be dead

blissful fulcrum
analog copper
buoyant venture
analog copper
#

its been doing that to me recently

sudden lotus
#

could someone please show me how to fix the water that has missing textures? i have no idea how to code lol

viral peak
#

nvm i fixed it

sudden lotus
#

How did you do that? Because that seems to be the only problem with the mod, other than the weird skybox in underground old aperture

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Idk how to fix the skybox either

wispy fiber
#

Did any of y’all get mw19 gold on the portal gun

vernal sinew
#

The skinability of remix is terrifying.

blissful fulcrum
blissful fulcrum
red panther
blissful fulcrum
blissful fulcrum
blissful fulcrum
wispy fiber
red panther
#

🫡

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If there’s a will there’s a way

wispy fiber
sudden lotus
viral peak
#

And you can do this for anything that isn't playing well with rtx remix

hearty shell
blissful fulcrum
#

Remember that the engine automatically caps itself at 300 fps

#

A lot of that drop is due to Source's inefficient single threaded nature and that culling was reduced to a minimum

blissful fulcrum
#

Literally 86 draw calls lol

#

I'm assuming this is after the update that redid part of the way culling is done now

buoyant venture
#

We still have to fix our build to fit the new changes

blissful fulcrum
buoyant venture
drifting temple
#

.

austere crescent
#

Hey why are the water and portals not displaying properly?

naive edge
bright nebula
#

hey anyone know to to fix my water its broken on ver 2.0 and only that version, it has the normal map on trop and also has the water just be a still plane

drifting temple
#

I think you need to go to the emergency room for that.

bright nebula
#

in portal 2 rtx XD

sudden lotus
naive edge
# bright nebula hey anyone know to to fix my water its broken on ver 2.0 and only that version, ...

That is because it now spawns a second mesh above the water surface. That surface has to be made translucent with a normal map animation in the toolkit. I only did this up until act2.
There are two methods to fix this yourself.

Take a scene capture with remix and load that up in the toolkit. Then make that surface translucent and apply the normal animation OR just grab the material name of the surface in the toolkit and manually add it to comp_water.usda. Copy the last entry:

over "mat_00000000CB192824" (
            references = @./materials/AperturePBR_Translucent.usda@</Looks/mat_AperturePBR_Translucent>
        )
        {
            over "Shader"
            {
                custom float inputs:ior_constant = 1.4
                custom asset inputs:normalmap_texture = @./assets/textures_world/water/water_turbolent_01_16x4_OTH_Normal.n.rtex.dds@
                custom int inputs:sprite_sheet_cols = 16
                // ..... more stuff
                custom bool inputs:use_diffuse_layer = 0
            }
        }

and add that below the closing curly bracked of this ^. Then just change over "mat_00000000CB192824" to the hash you copied in the toolkit.

Other method would be to just hide the texture but then it doesnt really look like water anymore

bright nebula
#

THX

sudden lotus
naive edge
open rampart
#

Oopsies, if I accidentally touched the screens where the elevators are and reset them to the originals and now the tv's are off in game - would re-installing the mod fix or can I re-ingest your textures? ohmy

#

oh wait jk, that worked lol phewwwwww

open rampart
winged wind
#

should i use latest action builds?

#

also that blue X didnt should cast any light?

winged wind
open rampart
#

You may need to install xorxor’s latest release and base mod first pepe_type

open rampart
#

Try reinstalling the base mod

winged wind
winged wind
open rampart
#

Yeah that was a change I didn’t test to see what it looked like in game, it’ll get remodeled in 1.6 pepe_blanket

open rampart
#

Learned substance painter with the 1.5 update! Very fun and very intuitive - having previous knowledge of photoshop made getting the grasp of things much easier than I thought. Was pretty proud of the camera, the left is the previous version, the right's mine BLANKIES

open rampart
#

oopsies, there's a displacement issue 😅 Finding spots for hotfixes so if anyone see's anything wild plz lemme know 3_

naive edge
#

Why is your top water surface invisible

open rampart
#

The top layer shows the default water normal map, I think somehow I must've touched the water texture or tweaked something that broke it - I'll have to go back and see if my mods doing something to it Thinkgers4x

red panther
buoyant venture
open rampart
#

LOL AI as the base, and then as much replaced as possible with handmade textures pepespin The majority of portal 2 in 1.5 has been replaced, but 1.6 will make it a lot more revised

slim gulch
#

With the latest skurtyyskirts textures 👀

sleek yacht
#

sorry, but that looks bad

#

😕

analog copper
#

idk what it is but it's throwing me off

buoyant venture
#

That’s my personal opinion tho

slim gulch
#

Another from an earlier level.

buoyant venture
rough ginkgo
open rampart
#

Oh it looks like the water's broken on the main mod, this is with just the base mod loaded Looking

naive edge
#

I’ve only touched up maps up until the middle of act 2 so this is expected

open rampart
#

Ahhh gotcha, I really like how you made the rippling water, feels so real pepespin

naive edge
#

#1289195427119501424 message

naive edge
#

cursed

bright nebula
warped sierra
# naive edge cursed

That looks like an incorrectly applied skinned replacement. Are you messing around with replacing Chell's mesh?

naive edge
warped sierra
#

ah, gotcha. The error you're getting looks a lot like what happens when we use mismatched skeletons trying to replace the skinned meshes.

Source engine has a tendency to have strip bones out of the skeletons before sending them to the GPU. i.e. the original skeleton in the asset files may have separate bones for each finger (like a glove), but then the mesh they actually send to the GPU combines the middle, ring, and pinky finger to all use the same bones. That removes 6 bones from the list and throws off everything that comes after it.

Doing that means adjusting both the skeleton (removing the joints) and the mesh (remapping the per-vertex joint indices to reflect the new joint list).

I'm guessing that whatever you're doing to enable fixed function skinning is stripping the bones from one of those, but not the other.

naive edge
#

I've tried to implement some of King David's stuff he posted for m&m. Not really sure if I need all of it because the game already provides the correct data (I think).
Apart from the broken skinning, I had all sorts of dynamic meshes attached to the player (doors, buttons etc) so must have done something wrong somewhere.

Without really looking into it, I assume you were talking about this?

warped sierra
naive edge
#

Aaah understood I thought you were talking about some dynamic optimization 😛

warped sierra
#

nah, IIRC it's defined somewhere else in the asset files per mesh. But it's static per mesh, it doesn't change from frame to frame

storm raptor
#

Stuck on infinite loading, game isn't frozen, it's just loading until the sun burns out

#

nvm fixed it immediately lol

#

Alright but I'm encountering new issues

#

Might know how to fix it myself, I'm using additional PBR materials that might effect it

#

Nvm it's an issue with the compatibility mod.

wheat geode
sudden lotus
wheat geode
sudden lotus
#

PORTAL RTX GOT THE DLSS 4 UPDATE!!!! 🥳

naive edge
#

Hey @warped sierra, just curious if a JIRA exists for this one or if I should create an issue on GH? #general-remix message

warped sierra
naive edge
#

Gotcha. Thanks for the fast response 🙏

hardy glacier
#

Has anyone trying the portal 2 rtx remix mod been unable to launch either with a never ending load screen or the message "unable to find portal2.exe"?

#

i installed with the compatability mod. Running "run-p2-rtx.bat" gives this error

hardy glacier
#

it launched but materials are all broken

#

running "run-p2-rtx" as standard rather than as admin fixed the issues

naive edge
#

very odd

naive edge
#

@mild wharf what issues are you running into?

mild wharf
#

well im unsure if I've even installed all the files properly to start with i think ive downloaded everything i need to get it working i just cant seem to get to work

naive edge
#

post a pic of your game folder where portal2.exe is in

mild wharf
#

tell me what idiotic mistake have i made 😭

#

my bad that is whats in the mod folder

naive edge
#

uhm where do I start

mild wharf
#

😂

naive edge
#

you did not download the actual release didnt you

mild wharf
#

so in short yes im silly lmao

naive edge
#

remove the rtx-remix folder and its contents and then start over

mild wharf
#

okay thanks ill give it a try and see where it gets me

mild wharf
#

@naive edge okay so i got it working it now loads with rtx remix but now like everything is not loaded properly like the menu ui and certain assets any idea how to fix that lmao

naive edge
#

screenshot

mild wharf
#

the game or ?

naive edge
#

yea

mild wharf
#

thats what the menu looks like

#

and thats what the game looks like

#

i loaded into a save where im in the last misson and there was nothing but an empty room

naive edge
#

how did you launch the game?

mild wharf
#

through steam with that command line

#

ah wait

naive edge
#

what command line

mild wharf
#

do i run it from this ?

naive edge
#

yup

mild wharf
#

alright sweet lmao

mild wharf
wispy fiber
wispy fiber
naive edge
#

oh so you're only loading the map in portal 2?

mild wharf
#

one last thing well 2 actually 1 how the heck did surething get a custon portal gun and 2 the games running decent and looks amazing but any idea what is going on with the water textures here ?

naive edge
#

the base remix mod only modifies maps up until the middle of act2 so these are simply not yet remixed

mild wharf
#

I see I see will there eventually be a fully remixed version of the game ?

naive edge
#

maybe, maybe not

mild wharf
#

Well either way the mod has made the game feel like a first time play through all over again and that is a wild feeling so I appreciate the work you’ve put into it

naive edge
#

a coffee is always appreciated aPES_HideyHole 😜

wispy fiber
mild wharf
rough ginkgo
#

game would run in the low 30s-50s no matter what hardware you had before, now im fully gpu bound

#

graphics look like ass but since this is for the portal 2 rtx project, it will be all replaced with enhanced geometry anyway

naive edge
rough ginkgo
#

i've been working on a nvidia toolkit alternative in blender and its able to export literally anything you want, including captured assets 😂

analog copper
#

bloat the file size

rough ginkgo
analog copper
#

or am i dumb

rough ginkgo
analog copper
#

thats just geometry?

naive edge
#

that is the most needed optimization

rough ginkgo
#

yeah source's main bottleneck when you take away culling is entity counts

#

it doubles perf in that map lmao

analog copper
#

wow

#

epic sauce

buoyant venture
wispy fiber
rough ginkgo
#

its all attached to an anchor mesh outside the map

rough ginkgo
#

yea its a huge perf saver in some maps

wispy fiber
#

what performance gains do you see?

rough ginkgo
#

in sp_a1_wakeup (in the vid above), its about double when you disable engine rendering

#

the 47fps in the beginning is what the engine was getting with traditional rendering

#

with enhanced assets and engine rendering off, it goes up to 150+

analog copper
#

ive always thought about that

#

especially with hl2 but its not as bottlenecked

#

what if you just anchor all static meshes to a single thing and render all moving shit seperate

#

performance go kaboom!

rough ginkgo
#

yea thats exactly what i did

#

thankfully all dynamic meshes can be disabled before capturing so it was easy to get everything else

#

r_drawothermodels 0

wispy fiber
#

this is all so cool

analog copper
#

thats been my crackhead theory for like 2 years

#

try and remove most shit that you can from the engine and move it over to remix

rough ginkgo
analog copper
#

wdym

#

the skydome?

rough ginkgo
#

yea

analog copper
#

dont like

#

alot of games do dat...

rough ginkgo
#

for like indirect lighting

#

but i think gmod is the first to use an HDRI for direct and indirect lighting

rough ginkgo
#

even here, i think tadpole did an HDRI sphere before me but had to use a sun/spot light to get shadows

naive edge
rough ginkgo
#

i dont have the message link so i could be a little off here, but I believe they created a large spot light inside a dome where the sun would be positioned in the HDRI

rough ginkgo
naive edge
#

it does draw each face as a separate draw call

half topaz
#

that's not Portal 2...

rough ginkgo
# naive edge

looks like its just an issue getting the texture? idk maybe they use some weird shader like some gmod maps do

sleek bay
rough ginkgo
sleek bay
#

oh turns out it was adamplayer. Man I miss Adam
#1102927658762895390 message

wheat geode
#

its a bit quiet here are some screenshots of Digital additions 1.2

naive edge
#

Good stuff 👍

sudden lotus
naive edge
#

Would be great if this would find its way into the base compatibility mod someday 😛

wheat geode
worthy pendant
#

ooh, cant wait to play it

wheat geode
worthy pendant
#

So true

brazen stirrup
#

why does water look like a blue water carpet coming from 1980s game ?

buoyant venture
brazen stirrup
#

so many things except some of them works well

#

@buoyant venture

buoyant venture
#

There’s a known issue on Linux but that turns the water red so I doubt it’s that

brazen stirrup
#

I use windows

naive edge
#

Maps after act 2 are untouched (remix mod wise) so weird water and dark places are to be expected. It is yours and everyone else’s job to remix the game

brazen stirrup
#

however, I don't have the knowledge to use the application

#

also I don't think I have enough system to meet the requirements

#

but I must say, the game looks way awesome

#

especially fixed aperture chapters

#

I be in love with remixed funnels

rough ginkgo
#

@naive edge I ported XeSS 2 to your custom dxvk-remix runtime, so far the changes are only live for our p2rtx project, but I can PR it to your repo as well if you're okay with it

#

though i also already made a PR for the main nvidia dxvk-remix repo so if you want to wait for that to get merged that also works

naive edge
pallid monolith
#

Hey guys, can anyone help me figure out why I can't launch Portal 2? I installed all the files exactly like instructed but I get this odd error

#

PLEASE

naive edge
pallid monolith
#

And the rest

naive edge
#

uh why is it trying to start portal2 from system32 😄
are you simply double clicking the batch file?

pallid monolith
#

No idea

#

I'm right clicking it and starting as admin

naive edge
#

do not start it as admin

pallid monolith
#

no fucking way

#

Christ

#

WHY DOES THAT WORK

#

Cheers, thanks for the help

wheat geode
wild geyser
#

Is the mod out on steam yet?

wheat geode
worthy pendant
#

how much did you cover in 1.2?

wheat geode
# worthy pendant how much did you cover in 1.2?

not that much in base portal 2..... I think i genuinely forgot
mainly focused on Portal: Revolution Support which a tutorial should be coming out soon
and Portal Stories Mel Support with improvements to the finale and overgrown areas

worthy pendant
#

portal storeis mel? did you do like a map swap or did you plop remix into portal stories mel?

wheat geode
worthy pendant
#

neat

buoyant venture
# naive edge "official" 🤭

Yeah, there’s no real “official” version
I feel like the only official Remix mod will only be Portal with RTX because that was done by NVIDIA themselves

#

And Valve had some part with it

mystic sail
#

yall know to fix it?

#

@naive edge

#

i remember that when mod just released i have this issue too

#

but i forgot how to fix it

naive edge
#

not sure why it's so hard to follow 2 steps

mystic sail
#

👍

mystic sail
#

is this normal that my game crashes very often when loading next level through elevator?

#

i tried to reinstall portal 2 few times but it didnt help

#

and lowering settings too

#

in my first playthrough there was no problems like this

mystic sail
#

i found a solution

proven vale
#

cool nick

sand otter
#

ахуенный ник

buoyant fjord
#

优秀的昵称

muted jetty
winged wind
#

any news on the new pbr pack ?

naive edge
#

new pbr pack?

winged wind
#

i mean the pbr pack 1.6 @open rampart

winged wind
open rampart
wispy fiber
#

@naive edge i have a question, if someone wanted to make a source mod for portal 2 with the option for RTX, how should they go about it

#

since source mods usually get placed in the sourcemods folder of steam and never replace any of the base game's files

#

would the RTX version of the mod have to be modified to be placed on top of the base game or still exist work as a source mod

naive edge
#

not familiar with these kind of mods .. do they still launch the base game that is inside the portal 2 folder? If so, no changes needed

wispy fiber
#

u still gotta place em in the sourcemods folder

#

still gotta launch em through steam

#

except now it uses portal 2 as the base game to run the mod on

#

just re-read what u said thx for letting me know

#

would remix API and portal 2 rtx specific settings still work tho?

naive edge
#

why not? its still the same portal 2 install

wispy fiber
naive edge
#

everything remix related goes into the p2 folder

wispy fiber
#

thx

buoyant venture
analog copper
wispy fiber
#

uh oh lmao

wheat geode
#

are you making a new source mod or want to get a current source mod to work?

wispy fiber
wheat geode
#

idk if you can keep it a source mod kinda..... what i do to just make source mods work with this is to
take the source mod folder and plop it into the main portal 2 folder go into the gameinfo and change the top line in gameinfo
"game (insert source mod game name here)" to "game portal 2"
and then go into the steam thing or bat and add -game (sourcemod folder name) and it should launch correctly
so like a hybrid hope this can atleast help a little!

wispy fiber
#

nah im not making a mod work with remix

#

im just making a regular tsp mod that requires p2 authoring tools

wheat geode
wispy fiber
wispy fiber
wheat geode
#

one Question what do yall prefer? warm or white or the mix

wild geyser
#

Warm White. It matches the surrounding Environment

wispy fiber
buoyant fjord
wispy fiber
#

@naive edge ever since deleting and removing the rtx mod from portal 2, portal 2 hammer always pops up this error when opening

#

any ideas on this?

#

this wouldn't be much of an issue if it didn't constantly pop this error when compiling a map

rough ginkgo
#

delete winmm.dll iirc

#

or whatever .dll xoxor named the dxwrapper

naive edge
#

Yup

empty quest
#

Warm suggests older incandescent lights, technology where you are is a bit older maybe? Is this the part before or after you discover the 'old aperture' and start doing the old tests?

wispy fiber
dusty ore
#

does anyone know if there's a way to get HDR into the game? the game just seems to crash when i use RenoDX with reshade or specialk

dusty ore
#

anyone know why the water looks like this? was working fine then in the later chambers started looking like this

naive edge
#

It's up to the community to do actual remixing of the game. I've only worked on act 1 and a few act 2 maps to have it presentable

half topaz
#

so basically you need Skurty's texture pack?

buoyant fjord
#

any of (if it contains this water's texture)

winged wind
#

@open rampart is this expected?

buoyant venture
winged wind
#

but its too green and bright

#

so im using the latest skurtyysskirts pbr pack 1.6 but the water in this map still the same ?

buoyant fjord
#

instead of skyrtiz

winged wind
buoyant fjord
quick grove
#

Got a new PC, trying to load Portal 2 with the mod installed and I get stuck here

#

It's been ten minutes, I don't think it's loading

naive edge
quick grove
wispy fiber
#

Basically when the loading bar gets to orange

#

U just close and open the game again

#

And it should load fine

quick grove
#

I tried that

wispy fiber
#

Damn really?

ornate kraken
wispy fiber
#

@naive edge I wanna ask how long will u be avaliable for commission for remix compatibility mods?

naive edge
#

I'll only tackle games that pick my interest or games with minor issues that work in general

wispy fiber
naive edge
wispy fiber
naive edge
#

sounds good 🙌

wispy fiber
naive edge
#

Ayy fixed function ropes 🙏 Gotta port that to l4d2 and black mesa 😛

lyric summit
#

As in skinned meshes?

#

Or what was the issue with these?

buoyant venture
naive edge
#

They weren't missing but still rendered via shaders. Ropes wobble a lot but you normally don't see it that much in portal as everything is rather close to 0 0 0

naive edge
#

first time that I run the game at full res 😂
Pretty good with lossless scaling's frame gen

lyric summit
naive edge
#
//========== Copyright (c) Valve Corporation, All rights reserved. ==========//

#include "common_vs_fxc.h"
#include "spline_fxc.h"

const hlsl_float4x3 cModelView            : register(SHADER_SPECIFIC_CONST_0);
const float4x4 cProj                : register(SHADER_SPECIFIC_CONST_3);
const float g_MinPixelSize        : register(SHADER_SPECIFIC_CONST_7);

struct VS_INPUT
{
    // This is all of the stuff that we ever use.
    float4 vTint            : COLOR;
    float4 vParms           : POSITION;                        // T V side_id
    float4 vSplinePt0        : TEXCOORD0;                    // x y z rad
    float4 vSplinePt1        : TEXCOORD1;                    // x y z rad
    float4 vSplinePt2        : TEXCOORD2;                    // x y z rad
    float4 vSplinePt3        : TEXCOORD3;                    // x y z rad
};

// VS_OUTPUT in a common file.
#include "common_splinerope_fxc.h"

#define P0 (v.vSplinePt0)
#define P1 (v.vSplinePt1)
#define P2 (v.vSplinePt2)
#define P3 (v.vSplinePt3)

VS_OUTPUT main( const VS_INPUT v )
{
    VS_OUTPUT o;

    // posrad.xyz is worldspace position and posrad.w is worldspace diameter.
    float4 posrad =    CatmullRomSpline( P0, P1, P2, P3, v.vParms.x );

    // calculate projected position here so that we can figure out how much to bloat the diameter to avoid aliasing of the sort where you skip pixels in a segment.
    {
        // PERF FIXME!!  This could be simplified quite a bit if this ever becomes a bottleneck.  I feel dirty.
        // Get the view-space position for two points that are posrad.w units away from each other horizontally.
        float3 viewPos1 = mul4x3( float4( posrad.xyz, 1.0f ), cModelView );
        float3 viewPos2 = viewPos1 + float3( posrad.w, 0.0f, 0.0f );

        // Project both points.
        float4 projPos1 = mul( float4( viewPos1, 1.0f ), cProj );
        float4 projPos2 = mul( float4( viewPos2, 1.0f ), cProj );

        // Get the distance of the two points from each other in normalized screen space.
        float projectedDiameterInPixels = abs( ( projPos1.x / projPos1.w ) - ( projPos2.x / projPos2.w ) );

        // Compare the distance between the two points to the minimum allowed to keep from skipping pixels and causing aliasing.
        if ( projectedDiameterInPixels < g_MinPixelSize )
        {
            // Scale the radius in world space so that it is bigger than the required pixel size in screen space.
            posrad.w *= ( g_MinPixelSize / projectedDiameterInPixels );
        }
    }

    float3 v2p = float3( 0, 0, 1 );
    v2p = posrad.xyz - cEyePos;                            // screen aligned

    float3 tangent = DCatmullRomSpline3( P0, P1, P2, P3, v.vParms.x );
    float3 ofs = normalize( cross( v2p, normalize( tangent ) ) );
    posrad.xyz += ofs * ( posrad.w * ( v.vParms.z - .5 ) );
    o.projPos  = mul( float4(posrad.xyz, 1.0f), cViewProj );
    
#ifdef _PS3
    // Account for OpenGL's flipped y coordinate and expanded z range [-1,1] instead of [0,1]
    o.projPos.y = -o.projPos.y;
    o.projPos.z = 2.0f * o.projPos.z - o.projPos.w;
#endif // _PS3

    o.worldPos_projPosZ.xyz = posrad.xyz;
    o.worldPos_projPosZ.w = o.projPos.z;
    o.texCoord.xy = float2( 1.0f - v.vParms.z, v.vParms.y );
    o.argbcolor = float4( v.vTint.rgb, v.vTint.a );

    #if !defined( _X360 ) && !defined( SHADER_MODEL_VS_3_0 )
    {
        o.fog = CalcFixedFunctionFog( posrad.xyz, 0 );
    }
    #endif

    return o;
}

#

I feel dirty. 😂

buoyant venture
naive edge
#

I've hooked the meshbuilder after it finished building all the verts for the ropes (but before the buffer gets unlocked) and basically do what the shader did and override all of the verts so that FF can work with it

naive edge
#

they slightly wobbled in act4 maps tho

buoyant venture
#

Is it possible to bring back the vines swaying seen in some chambers?

lyric summit
#

Cheese grate for brain moment

naive edge
lyric summit
#

avx512 privileged cpus exclusive feature 🤪

buoyant venture
#

You know, maybe this could all be fixed if Remix integrated NVIDIA Flow ShibaLaugh

naive edge
buoyant venture
analog copper
sleek bay
#

is glados in the potato stable? nearly finished her all pbr and stuff

naive edge
#

would need to be replaced via a game mod

sleek bay
#

that'll work still, cheers mate 🙂

noble furnace
#

Modifying a game is such a funny thing

#

We a little tilted out here

wheat geode
noble furnace
#

It looks to, yea!

#

lemme test smn rq

wheat geode
noble furnace
#

Ah, turns out I forgot to change out gameinfo.txt to say Portal 2 instead of Portal Stories: Mel!

#

That is a fascinating bug to come out of that, I can't lie

#

Just had to set a ton of the player model parts as "Player Model" in the dev settings but otherwise, it's lookin good!

#

As soon as I said that...

wheat geode
#

... what you can do is open the dev menu and hide the broken sprites

noble furnace
#

I figured as much

wispy fiber
wispy fiber
sleek bay
#

No I was just making a baked potato joke

#

Need to model the glados but and texture it still

wheat geode
buoyant fjord
cunning shoal
#

i hope portal reloaded is soon to follow

buoyant fjord
naive edge
#

Are you trying to play the game without rtx now?

ionic silo
#

i'm not sure what to do about this?? i've installed the base mod and put it in the correct folder and put the compatibility mod into Portal 2 roots folder

#

it only happens when i run as administrator but running it normally just crashes after showing the start screen for portal 2

naive edge
# ionic silo i'm not sure what to do about this?? i've installed the base mod and put it in t...

Do you have the game installed under c/ program files or why are you trying to launch it with admin rights?
Can you try this action build: https://github.com/xoxor4d/p2-rtx/actions/runs/16991313323 and add the -debug commandline argument into the batch file?
That should spawn an external console. Please take a screenshot and post it here

GitHub

Portal 2 - RTX Remix Compatibility Mod. Contribute to xoxor4d/p2-rtx development by creating an account on GitHub.

ionic silo
#

i'll make sure to try that when i can tysm!!

#

i was trying to launch it with admin rights to see if it would help it launch but it didnt bc either way it just crashes

quick grove
#

Reinstalled the mod since I uninstalled it because I wanted to mess with the VR mod, got everything working and I have this now

#

I'm in the process of redownloading Digital Additions VERY slowly so once that's done I'll install it and see if that fixes it

#

Also extremely confused by the fact that the mod doesn't work anymore when I launch via Steam (yes I set the same launch arguments as the batch file)

#

EVERY single moddb mirror is abysmally slow holy fuck

buoyant venture
quick grove
#

Everything's installed properly

rough ginkgo
#

ouch those DLSS FG frametimes

#

also wonder why rivatuner reports dx12, its definitely not that lol

#

@warped sierra maybe you have an idea why?

buoyant venture
rough ginkgo
#

naw but like why would it even report a d3d12 container

#

this would have to be the bridge doing this but there has gotta be a reason for it

buoyant venture
half topaz
brazen stirrup
#

Guys, I have a problem. After deleting all the files in Portal 2 folder, I reinstalled from steam to get a clean game. However, right now the game is corrupted. After 5-10 mins of gameplay, everything gets frozen and game crashes

buoyant venture
#

No idea what RTX did to it

#

But I think Steam cloud is uploading it to my other devices because it persists on my other systems

#

Oh wait, I can test this

naive edge
#

Yeah I set certain saved/unprotected cvars that are not reset each time the game starts. Nothing I can do about that really. I think I’ve updated the troubleshooting section with cvars you need to manually enter into the console to fix this (I hope I included all the necessary ones)

buoyant venture
wheat geode
#

the 1.2.4 build kinda works.. lol wasn't expecting it

naive edge
wheat geode
#

thought it would just flat out crash lol

buoyant venture
wheat geode
buoyant venture
buoyant venture
#

For anyone who needs to fix this issue after installing and removing Portal 2 RTX from GitHub

#

you need to type r_portal_stencil_depth 2 into the console

#

@naive edge you might want to include this on your GitHub

safe elk
#

Wait

#

Sorry

#

I realized how long ago that was

#

Thats mb

buoyant venture
wild geyser
#

my game is to dark to play, and when i turn the brightness up, it dosent do much, can anyone help?

#

this is the first boss fight

naive edge
wild geyser
#

so it just has to be dark?

#

I dont really want to install a mod

#

I fixed it, I had to turn my preset to ultra

wispy fiber
#

@buoyant venture I wanna ask with ur portal 2 remix mod, are people allowed to take assets from that mod to use in other remix projects with proper credit?

wild geyser
#

Is there any way to get the water in part 2 to look better?

naive edge
wild geyser
#

Oh

#

There are other remix mods?

#

I saw on the GitHub the water looks better/normal, so I was wondering if their is like a mod or somthing

naive edge
#

It is a compatibility mod that gives you the ability to remix the game in the first place. It's not a finished "mod" with proper pbr assets and lights. There are actual remix mods by the community that utilize the remix modding toolset to touch up the game

buoyant venture
#

Even Strata source should be able to use them thanks to the upgraded engine

wispy fiber
#

@buoyant venture hypothetically is a stanley parable mod allowed to use en

#

*em

buoyant venture
wispy fiber
#

Ya a lot

#

tsp is built on a skinned portal 2

#

especially in the beta era

buoyant venture
quick grove
#

Well fuck

naive edge
#

Weird looks like the mesh replacement failed to load

quick grove
#

Not sure how to fix it or what could be causing it

#

I'll try redownloading all the assets

#

Hmm looks like it's a known issue

boreal hazel
#

guys ive been trying to run the portal 2 rtx version for like a solid 45 mins now but it keeps crashing just after startup

it gets past all the copyright screens, freezes on one of the regular loading screens but black and white for some reason and then just full on crashes

i do not know what to do about any of it 😭 the debug command wont work and running with admin just stops the game running entirely

boreal hazel
naive edge
#

Can you post your games install path and a picture of your game folder showing portal2.exe?

naive edge
#

Is the game installed under program files?

boreal hazel
#

yeah

naive edge
boreal hazel
naive edge
#

So you enabled run as admin for portal2.exe?

boreal hazel
#

straight up refused to open

boreal hazel
#

file*

naive edge
#

Nah don’t do that with the bat file

#

Do what the picture says

boreal hazel
#

install somewhere else? cos running portal2.exe as admin has the same result

naive edge
#

Did you right click the exe and ran as admin or did you check the run as admin checkbox?

boreal hazel
#

Right clicked and pressed run as admin

#

Is there a checkbox??

naive edge
#

Again, read what the picture says

boreal hazel
naive edge
#

Okay good

boreal hazel
#

I'll try it with that

naive edge
#

What happens if you just run the bat normally now

boreal hazel
#

checking nkw

#

now*

#

same results sadly

boreal hazel
#

can send a recording of what happens

#

not sure what else to do D: or if ive doen it wrong

naive edge
boreal hazel
#

yep

naive edge
#

and that does not spawn an external console window?

boreal hazel
#

no

#

ill send a video of what happens when I open the game

#

im messing around in the setting in this cos it crashes regardless

naive edge
#

well its not using the commandline args at all (the intro plays even tho there is -novid)

boreal hazel
#

After the intro it crashes regardless of how I open it

#

but it doesn't debug or anything thats for sure

naive edge
#

and please remove that dp0 stuff from your bat

#

just use START portal2.exe ...

boreal hazel
#

will do

what times are u active btw? cos its 6am and my loud keyboard WILL annoy my family

#

can sort it rn but asking anyways

naive edge
#

7am for me

boreal hazel
#

Is that cool?

naive edge
#

uh sure do whatever you want to to mate 😛

boreal hazel
#

but I also need sleep 😭

naive edge
#

well just ask, not sure if I can respond immediately tho

boreal hazel
naive edge
#

someone else might step in and help

boreal hazel
#

hopefully it'll work later!!

#

in any case imma nap now, talk in an hour or soo :D

boreal hazel
mystic sail
ornate kraken
#

Start the game with “-console” as a launch parameter to skip around the issue. I think you need to rebuild the sound cache to fix “snd_rebuildsoundcache” command

mystic sail
#

or delete in game folder manually

boreal hazel
boreal hazel
#

i didnt really get what he meant D:

mystic sail
#

can you open console while loading?

#

-console is to enable console

boreal hazel
mystic sail
boreal hazel
#

i dont think so because it crashes immediately when getting into the loading screen

boreal hazel
mystic sail
boreal hazel
#

i went into the toggle.bat file and disabled it

mystic sail
boreal hazel
mystic sail
boreal hazel
#

oh okay ofc it instantly loads NOW that i open it...

#

it works as normal now with rtx disabled

mystic sail
#

aight then now with rt

#

does it loads?

boreal hazel
#

checking now

what do you want me to open it with now, through steam, the .exe or the .bat

mystic sail
#

i dont remember

boreal hazel
#

the .exe and through steam doesnt skip the copyright screens

#

the .bat skips directly to the game (but crashes on the loading screen)

#

ill use the .bat

mystic sail
#

make sure you have -console in launch args

boreal hazel
#

WAIT WHAT WHY DOES IT WORK NOW???

#

lemme load into the game and see if rtx is on

mystic sail
#

magic

boreal hazel
#

fr cos this is some bs

i spent like 2 hours opening it for it to crash earlier for it NOW to work???

mystic sail
#

congrats then!

boreal hazel
#

im PRETTY sure that the rtx is working

#

im gonna be real i cant tell in the first screen

#

or first scene*

#

this has rtx on, right?

mystic sail
#

beatiful

boreal hazel
#

yay it works

#

okay that was so weird

#

guess its really true that everything fixes by turning it off and on again 😭

#

ill let you guys know if there are any more issues

mystic sail
#

aight

boreal hazel
#

oh and btw, how far into the game does the rtx work for? cos it says it works up until act 2 or something?

#

i have no idea what the "catapult intro" is

boreal hazel
mystic sail
#

but theres a mod for full game rtx one sec

boreal hazel
mystic sail
boreal hazel
#

oh should i install that as well..?

mystic sail
boreal hazel
#

or is it separate from this

boreal hazel
mystic sail
boreal hazel
#

now that i finally got it working, time to break it again 😭

mystic sail
#

just put it too rtx remix mods, i guess

boreal hazel
boreal hazel
mystic sail
#

in zip ure downloading there should be a folder that need to be putted to rtx remix - mods in portal 2 root folder