#SCP: Containment Breach
15441 messages · Page 16 of 16 (latest)
I could probably mix a use of both or just use World Space UI assuming it's not preformance demanding or takes away anything
same with Enable Instance Debugging, as long as it's not taxxing, I'd just have that enabled indefinitely
to be clear, emissive maps are only intended to be used as secondary light sources. i don't really know why you would want to use it for something like this
world space ui just kinda passes the rasterized image through to remix
what i would sooner do is mark it as world space ui, then just add a light source in the room in front of any active monitors
realistically the emissive map wouldn't update fast enough to change the room much depending on what's being shown on the screen, and emissives ghost quite a bit
I suppose.... yeah, the thingy has a hash, so I could probably do that, assuming the game's code doesn't use that same hash for when the monitor is off
what I'm trying to figure out now, is why Remix detects textures but not images
a lot of the UI elements and menu elements never showup in gamesetup, which I suppose makes sense, they're not materials, but I'm trying to figure out a way around that
that doesn't make sense actually
they should show up there
oh?
i'm wondering if this is a conflict with dxwrapper and remix
I mean.. possibly?
i did open some issues on the remix repo to improve compatibility with dxwrapper. i really hope they happen
i've only ever seen this happen a few times, and it was almost always when a wrapper of some kind was being used
I could look through dxwrapper and see if there's any setting or thing that could possibly cause this
I would edit the source code to use larger images the problem is that this engine is old AF and probably wouldn't be able to support larger than 512x512 elements for UI, plus, I'd have to edit A LOT of code to do that, just for it to not work at all
Remix seems like the ideal solution to both of those.... if remix works
you could try asking Mark or someone else why this is happening
in #game-compatibility
another image from an older version, it's from the cover of a song called prower in the yard by Pig Destroyer. I got this image from a youtube thumbnail, it's file name is called maxresdefault so this might be the largest image, also because I haven't seen any larger. It's just art but the full image is still pretty gruesome so I'll add a spoiler anyways.
also btw, these teeth. I haven't really found anything about it. But I believe it's original image is of someone with braces on. or whatever theses rubber bands are used for. Because you can clearly see rubber bands between the teeth, and why else would these teeth be crooked and have braces. It's absolutely a picture of someone's mouth after they got braces for their crooked teeth.
I've been unable to figure out what font this is, found one called "150 regular" which is really similar but it's like it's double the pixel resolution.
I traced all of the capital words so you can use this to help find it. I also got the qr code in 1k resolution, changing that should be easy though since it's pixelated. I also got a high resolution of the logo too. But the hammer and wrench I am unsure of.
you can find the hammer and wrench here under Engineering and Technical Service Department but its not very high resolution https://scp-wiki.wikidot.com/list-of-foundation-s-internal-departments
I think the hammer and wrench might be seperate images based on this white line here. But that could also be apart of the design so idk.
didn't realize all of docNPD uses that pixel font, so I'll recreate the rest of the letters
my guy is dedicated 😂
i forgot to send a follow up but I did bunch of font searching with some different tools and I couldn't seem to find it either
here, hope this helps. Some of the letters might not be the exact same just because it was a little hard to tell, but I'd say 90 percent are.
this font is very similar, I think it might be a variation of courier but just pixled up.
https://fontstruct.com/fontstructions/show/1687768/courier-pixel-monospaced
this doesn't contain the font but I think confirms my theory. It's courier regular but pixelized somehow
https://stackoverflow.com/questions/19765791/css-pixel-computer-like-font-courier-new-for-example
I would like to use a font like on the following picture.
http://i.minus.com/ibinuNBMiT8CSk.jpg
This font is Courier regular. But as soon as I try to use it on a webpage it is smooth.
font-family: '
these letters are basically exactly the same as the ones I made.
I know who has the assets for the teeth, but I could never get a response from him
Michael Lutz, he's the one that originally created the original smile dog, which is where the smile for SCP-087-B comes from, he's gone on record on several of his tweets to say he still has project files and the original source assets for the teeth, but he's waiting to see if people are able to figure out the rest of what makes up smiledog.jpg
I've tried contacting him with his listed email, but still have recieved no response, and likely never will
this was why it was one of the first AI-mostly remastered textures I did, although I also used similar photos of teeth
This was really early on in the project, maybe late February
amazing work as always
I wish I could say the same about my progress lol
I've been baking textures for the last hour 😭
you get this figured out?
Not much more than before,
I’m just kinda in the mindset of “let’s just have instance debugging turned on all the time then” because it works;
Can barely find information on it on this discord server or online, at least when I looked last time
I just tried reverse image searching pic4.jpg, worst decision of my life
If anyone else could do that feel free to do so because I'd rather not spend half an hour looking at mutilated hands.
I found some of the images and the font used on the Hazmat Suit.
The font I believe is Stencil Antiqua EF Rough, here is a link. If it's not it's extremely similar so if you can't find it I think this would be a good replacement.
https://www.myfonts.com/collections/stencil-antiqua-font-elsner-flake
This is the same logo used, not sure if it's the exact same triangle and everything, but the fire logo in the middle is definitely the same. 1024x1024, so you could probably find a larger one
https://commons.wikimedia.org/wiki/Category:BS_5378_Safety_signs#/media/File:BS_5378-1-1980_A2.01_Caution,_risk_of_fire.svg
https://commons.wikimedia.org/wiki/Category:BS_5378_Safety_signs
I'm unsure about the biohazard logo on the chest, it's hard to find one cause it's a very specific biohazard logo and there is many of them. So you might have make your own using other biohazard icons
BS 5378-1 establishes shapes for safety signs, as well as some symbols.
BS 5378-2 establishes safety colors for signs provided in part 1.
BS 5378-3 provides additional signs for subjects not covered in part 1
for comparison
couldn't find the biohazard logo but I got AI to make a clean version of the one on the hazmat so it's the closest I got.
oh yea and here is the original hazmat suit image from the model pack 4 thing. Might get better results if you upscale with ai since it isn't compressed. Same resolution I'm pretty sure just not compressed
And yes the uncompressed version does help, it’s actually how i was able to make some of the class d remasters and find scientist1’s face
I’ve done a lot more, it’s probably not gonna lead to anything, I was even able to remove the vignette from the photo to reveal more of it, and identify a face and a mirror, but that’s about it
It’s likely just a still shot from a movie, or worse, a photo or still shot of gore, if it’s the former there’s a chance we might be able to find it, but both would be extremely hard and probably not worth it
Honestly, the other thing, the one with the weird eye thing might still be useful looking for
Haven’t sourced that one yet either
Great work as always btw 🔥🔥
I thought you found like a higher resolution version of the eye
pic6
also could you send the unvignetted image of pic4, I might get better results
It's not perfect, but this is the most I could get from the vignette, it obviously gets more destructive the closer it gets to black values
There's a mirror in the top right with a face in it, or a window, hard to tell
that's about all I could notice tho, no reverse image searches did anything :(
yknow, I wasn't able to find it, but this is the first time I've found something that looks like it, its the only one of it's kind except the thumb is different
it was a firecracker injury
@fading fractal please tell me this isn't true 😭
it's literally been the biggest reason I haven't wanted to even touch the toolkit, because scenes look like this with the auto light rigs
just because I played with volemetrics that one time
please tell me theres a way to fix or get rid of the volmetric fog 🫠
it is
this is so frustrating, don't even know what to do
makes me feel like such a fool for even attempting to try out the volemtric settings
yus unfortunately
Yea I got nothing on this, but I found the font used on the 860 journal papers. It is called freestyle script std
https://www.myfonts.com/products/freestyle-script-freestyle-script-356694
here is a download for it https://fontsgeek.com/fonts/Freestyle-Script-Std-Regular
Download Freestyle Script Std Regular For Free. View Sample Text, Character Map, User rating and review for Freestyle Script Std Regular
Ive had my captures corrupt before but I always had the same seed and what not so hashes wouldn't change
I also used ai to remake these tools, I think it came out good enough. I made an example with it, it's a little different but this is just an example so you can make your own if you want.
it's 1200x1200, and the tools are 1024x1024
I also wanted to mention, the map creator also uses this weird pixelated courier font. I'm still unsure on how to get this version of the font though but I feel confident it's just a really small courier font scaled back up.
I could probably make a font with a pixel font maker website, but it might not be 100% accurate.
Ok I spent some time on remaking the Pixelated Font, you can download it here. Of course it only uses letters from the documents and other places. So some letters are missing, but that shouldn't be a problem unless you are writing something different from what's on the papers.
there is a problem with the D letter actually but I can fix that later.
its not that my captures are currupt per se, it's just they included the option to add stuff like volumetric fog but then no option to disable it in the toolkit... its beyond dumb for design.. I've seen a couple of posts on other RTX mods of other people having the same issue and same reaction when they find out...
I guess you learn from mistakes, but still.
Damn
I'm determined though
whatever needs to get done, I'll get it done
That’s interesting that the captures have fog data that toolkit can read
Cause I thought toolkit used a different renderer but maybe that was just legacy composer
it does... but it still apparently reads off the rtx.conf from the capture, again if there was a way to change it it would be perfect, especially because the rtx.conf file changes overtime in development.. having it not change with the captures is just lame
so the rtx.conf is stored inside the capture?
I guess so.. I don't think this is for every capture in a mod tho
because I only set the fog in one capture, and all other captures for LCZ were done without it up until that point, and then just adopted it from the toolkit
thats where I plan to try to undo that
Haven't been able to find the original image, but I think that this gun is a Luger P08 Parabellum, which might help with finding it or modeling the gun when the time comes.
oh yea and have you guys discovered 1499-1's original model? I remember seeing it somewhere, it's from a horror model pack or something.
I think it's meant to be a mannequin with a cloth over it's head or something like that
yea I found an image of the original 1499-1, the one on the far right. it is from model pack 39. I have the model pack if you ever need it.
I think we can just use this as an archival thing though because I'm not sure how useful this would actually be.
I think it also might have the old 049-2 model
this is just an image I found of the one used in CB, you can even see how the left arm is kind a messed up because they copied the right arm over.
and in case you still aren't convinced for some reason, here are their textures side by side.
I'm also curious what this tattoo could be of, it's not on the original texture, so it was added for CB. I think it is a death metal band logo, so there is a name in there somewhere possibly. It could also just be a free tattoo graphic or something. But I'm just giving out ideas.
Oh and we should probably credit the creators of these model packs in the credits
I think we should put bond1 in the credits of the game, I think he is the creator of some of the model packs that CB uses.
for proof here is a video he made for model pack 39 https://www.youtube.com/watch?v=DOtwC4wn8fo
there is also a forum where he refers to the zombie textures in model pack 4 as his https://forum.thegamecreators.com/thread/90489?utm_source=chatgpt.com
New model pack from bond1. 21 New zombie characters for your FPS Creator games.
Purchase here: http://www.fpscreator.com/pack39.html
on his old website there are some pretty cool things https://web.archive.org/web/20070516111735/http://www.hyrumark.com/downloads.html
there are "uncensored" versions of some of the models including the zombie surgeon, which is basically just more bloody versions of the textures that never made it into the final model packs because they were too gory.
bond1 is Mark Blosser, says so in the license for the fireman model on that website I sent.
also his youtube channel icon is MB and his @ is bond1_mjblosser so there is no doubt that bond1 is mark blosser.
it might be a bit of a stretch but we might be able to ask if he has any of the original textures he used for these model packs.
since he is still active today
like the original photos, not the texture maps
noticed how a part of the pipe texture has a similar scratch with 3 dots as the one on containment_door. Might have just overlayed the same scratch texture. But just something I thought I should mention
no. fricking. way.
this is actually awesome
and this is actually more helpful than you think, if not for finding the containment door texture, it helps with the pipes, both of which are currently untextured in the mod
Awesome work as always
🔥
I'm going to contact bond1 and ask him if he still has the textures used in model pack 4. He still has the Rick Astley model used in his first youtube video, he replied to a comment with a drive link which was only 6 months ago https://www.youtube.com/watch?v=OY1M-CJHQ8s
The most feared enemy in all of gaming, Rick Astley.
just something neat I thought I'd show, also made me think maybe there is a chance he still has some things because before I wasn't so sure.
scp 085 image origin https://madonnahouse.org/about/mh-madonna-house-sketch/
I think it's a drawing for a church, so they probably took the image themselves to showcase it. So I don't think there is a higher quality image out there, not that it matters anyways since this image is unused in CB.
This is mainly for @sly badge and texture Archeology, hence why I'm posting it here;
- I cleared up Pipes.jpg using Pipes2.jpg and reverse engineering the emboss effect that was on it, I tried to keep the colors close to the containment door since it's the same image there.
hopefully it helps in finding the image source.. hopefully
bond1 hasn't responded yet, not sure if contacting him was weird because I got his email from an old account he probably no longer uses, he doesn't really use his email, I contacted an old email he doesn't use anymore, or he just hasn't responded yet. I just hope I didn't not give off the wrong impression.
also unfortunetly I don't think we'll be able to find the pipe texture because it's from one of those CD's or texture pack things from a long time ago.
I'll find it if that's the case, have some ideas about that
however, found this, not the source image, but the layer from 914panel
not sure if it's used anywhere else though, like in other textures. I did a reverse image search and it came up with a few things, but I have yet to investigate them.
I was also looking for whatever texture layer map/dirtymetal.jpg uses, I'm not sure if it's one we found already or not
Was kinda able to extract it using blending settings, not perfect, but it should look something like this
it helps a little I guess, looks like it might be a texture thatwas thrown into one of those seamless texture generators tho
darn
I can't believe I haven't thought of doing this until now, but the control panel PSD that came from Vain Brain has some texture source leads that could help us, one of them could legitimately be the same for maps/dirtymetal I'm posting them here incase they help in a search
also make sure there is more to the image, like here, on the top right there is a watermark of some kind. Can't seem to read it though but still a clue.
nvm it says psdGraphics.com free psd graphics
and here it is believe https://psdgraphics.com/textures/metal-textures/
at the bottom
it's darker but I think this is it
or it's not? But this is the website to get it from that is for sure.
its a little hard to tell
think it needs to me squished and brightened a little and it will match
it's 3000x2000 btw
There is more to the image I think too, so I could maybe extract it in full when I get home
It’ll be helpful when doing controlpanel.jpg though, it’s a pretty common texture in the game too
thats what I just did, thats how I found psdGraphics.com
Ah, then good work 👍
I didn’t get to finish it, but i was currently working on remastering the labels… I think, we have all the assets for those? Not sure about the photos themselves, we should have 173, and 106’s at least, and 966’s all the other ones no idea
we also have labelmedical icons, 513, and technically any label that uses images from in game or of models, so 914, 895, 205, and 079
I thought you found 372's image at some point too
I have a feeling that the author of 372 took the image themselves.
maybe
There's actually only one we don't have
no idea where this 012 photograph comes from
besides that, we have 008,
106 I have the AI one that looks dope AF,
049 we have,
035 we don't, but I'm remastering that with a 3D render that is nearly 1:1 with the mask anyhow,
079, 895, and 914 are all ingame renders,
966 we have the original source,
1123 I'm not too sure how big the image we have is, but it just comes from the wiki mostly,
and 513 we have found from wikipedia too.
205 shouldn't be hard to find,
and I've already remastered Untitled 2004.
besides that, you found the medical bay ones so we should be able to at least start making them
basically these are the only ones we'd have to find or create if any
@sly badge found 012's scroll
are you saying you found it or if I have found it
I was having trouble finding that one
I think the writing on it is the same as the writing on the texture for 012
and searching "scroll stock image" i was able to find it quickly
I concur
wow nice
good find
I've been having trouble on 1123 though, every time I try and find it I get nothing, not even similar images.
I wonder if it is a screenshot from a tv show or movie or something and thats why it's hard to find
maybe, it could also be an obscure photograph from a museum
I was able to find these for example
probably not matches for the skull itself, but just goes to show that it could be any skull from a forign musuem that someone happened to take a picture of from 2011 or before
also i'm pretty sure 205 is just the models ingame
so we should be good except for maybe 1123 or 372, although the ones we have isn't unusable per se
I gotta make sure we got a high resolution source of the grunge texture tho
took me a while, but I was able to find a higher resolution version of the scroll without having to pay for adobe stock or any of that garbage
I KNEW I found this one earlier lmao
so there we go, I can officially start working on the labels then
think maybe we should remaster the textures for the images of 3d models before we do their labels though.
for which ones?
if you're talking about 1123, I already have a model for it, just gotta retopologize it so it works better in game, and texture it, which I can do soon because of what I just created for the label,
035 is a similar story, the mask model is done just need to do the red felt display it lays on, (and the tragedy mask to complete the image)
If you're referring to 012, I mean.. yea? the model for 012 has always looked a little weird outside of gameplay though, and I can totally understand why they felt this stock image of a scroll was better,
106 .... ask me later lol
173 is done we have AI remastered untitled 2004, we have the model which is done to completion and PBR, I could take a photo of it in RTX for it, but 173 could not be any more complete.
as for 966, 914, 895, and so on. I suppose you're right for the RTX remaster, however this is also for archival reasons, and having these recreations that are 1:1 with the base game is still a goal we wanted to achieve, so making it isn't a bad thing really
hell, even starting it isn't bad either, saves me time later
anyhow, with that, I remastered 1123's original image using Topaz AI, I did so the same way I did 294 and Untitled 2004, grabbed several different iterations of AI upscaling, and mixed the best parts of them, I think it turned out well for that
Found the fist use in the labels too, in SVG Format which is awesome
it seems to be used in several several several protests and other political movements, so it was pretty widespread
no idea where it originates from, and we might not know because of that
Neither of those are 1:1, it looks like they might've combined them and then edited it a bit more, so I recreated one that matches the labels a bit better using those SVGs
I mean like 205, 914, 079, and 895
Ah
Yeah we’ll have to get in game screenshots, but that’s alright
I want to PBR those rooms before I get the RTX screenshots, and then I’ll just get raster and RTX ones at the same time
not sure if this was found before, but I found a texture used for mossywall.jpg
https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/18935b4d-d241-48cb-89ec-7b18887314ef/d27t8rh-c1db6854-5aaf-4f74-87a6-d8155ec7a1a1.jpg/v1/fill/w_600,h_875,q_75,strp/grunge_texture_01_by_camarogirl666.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwic3ViIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl0sIm9iaiI6W1t7InBhdGgiOiIvZi8xODkzNWI0ZC1kMjQxLTQ4Y2ItODllYy03YjE4ODg3MzE0ZWYvZDI3dDhyaC1jMWRiNjg1NC01YWFmLTRmNzQtODdhNi1kODE1NWVjN2ExYTEuanBnIiwid2lkdGgiOiI8PTYwMCIsImhlaWdodCI6Ijw9ODc1In1dXX0.OFqV2aggX22GVqdWb7hQEhnZLkeozhBWE5I0oH2n4Es
I'm curious if it's used elsewhere
Also found possibly the first/original image for the 012 scroll texture, I know you found this one before, but this has another page which may have been what was edited in, and it's higher resolution:
3590 x 2774 (for both pages full resolution)
1810 x 2774 (when cropped to match what you found)
https://www.shutterstock.com/image-photo/unfolded-old-ancient-book-cover-smudged-1533721
It's shutterstock, but it has an upload date of 2006, so it is likely the source.
isn't this used on the document paper background?
Like the burnt one?
Or the regular?
I’m not sure really I could compare them when I can
I don't know if you're still looking for this or already found it and I don't want to go through thousands of messages in this thread. I haven't found the woman one yet but I've seen these faces before couple years ago when I was trying to find l4d1 zombie face sources.
https://www.3d.sk/photos/show/id/middle-aged-0292 https://www.3d.sk/photos/show/id/peter-0140 ( be carful clicking, rest of image set has nudity ) https://www.3d.sk/photos/show/id/peter-0001 (alt angle, don't know which one is used.)
Scientist1 I found already, but the SS Officer I have not, and have been searching for for ages, so this is extremely helpful thank you!
Are there any more faces you have yet to find?
Also the clerk/woman we have found
we even found Benjamin walker's face too
D9341
I'm pretty sure the SS Officer is the only one we haven't found
so now we can completely remaster the classd.b3d
we just gotta find that one tattoo I think
got an image of it?
Here's some of the faces at what should be full resolution if you're curious
Also found 079's face which is pretty cool if you've never seen it, this one even the developers forgot where it came from
It's something called "unsalvation", the tattoo is flipped horizontally from the image. I found this image by editing the texture to have better contrast for image reverse search.
That is absolutely awesome, I know @sly badge has been looking for that one for a long time, he'll love to see it's been found
yesss thank you
oh yea and another face, that I think is from the same website, is the surgeons face. It's kinda hard for me to tell, I've tried looking for it but if any of you feel like look for more faces the surgeon is one that still hasn't been found yet.
oops, ok well it doesn't display here but thats the surgeon
here
jinx
lmao
also, I should be able to find it
just after I finish my assignments
is it the same face for the zombie?
or is this one just unused in CB?
I guess it technically is
its the same, the zombie version just has a bunch of blood details on it
just a bunch of crap on top
I also have the original medical model pack from the FPS Creator model packs
it was bordering on being lost media
but I downloaded it to my computer and I think posted it on Undertow's discord as well to ensure it sticks around
it has clean versions of a lot of the props, such as alcohol-hand-gel-v2-256-blood
so most of the faces has already been found, but does that also include D-9341's mouth and eyes source?
here is a higher resolution and the website for archiving.
Yep, mouth and eyes are from the same face
nose too
Not perfect, but I attempted to separate the blood from alcohol-hand-gel to make it hopefully easier to source the blood
Original:
my god
Guys I don't think 008's photo was found
I think it was generated
from the SCP logo
its really hard to make out, but there's red arrows
its possible it was some kind of fractal generation done with the logo
I'm not sure what specific effect it would be if it was, but I just noticed the red arrows, they point inward
could be something else other than the SCP logo too, who knows
I went extensively looking for it, same with 372 for about a week and found nothing, so I have my doubts it will be found if it can be
When I search scp 008 I see 2 images. I reversed searched one image and found this, and I think it says it was created in the software PyMOL. https://commons.wikimedia.org/wiki/File:Protein_BLMH_PDB_1cb5.png
interesting, might be something was used then
unless it's possible that image was just used and altered several times to make the one for 008
By the way, I was able to identify the font for LockdownScreen1-3.jpg; it's Code Bold, I compared and it's a perfect match,
https://www.ffonts.net/Code-Bold.font?text=LOcKDOWN
Hey you said you had the model pack 39 right?
yes
do you just have the .zip or a link to an archive?
I can't seem to find it myself lol
figured might be easier to message
I also don't actually have my hands on Model Pack 4 even though I know it exists somewhere out there
It feels silly that I don't keep it on my PC for archival reasons
I've got all the packs used in cb at least the ones I know so far. I can send the link in a moment
do you want me to include model pack 4 or just 39
this is model pack 39 I think this should work https://drive.google.com/drive/folders/1nKlZWOPBInukzx-RFW5cJRVqsxrgwENK?usp=sharing
the models and textures are in the entitybank folder, not sure what the others are for, probably fps creator stuff.
oh yea, since I'm remaking the human characters as we speak, if you guys who want to source images @sly badge or @unique spoke if you have the links for 3d.sk for these two faces I have some credits left and can get their scans/photos for remastering purposes. it would be helpful at least
I'll try looking myself but I also really just wanna work on the animations to actually get it into the game
I have this too if it helps, because I found the one face before, but didn't mark down the link because I didn't think it was a match in a different photo Head_textures_0001.jpg is the file name
I already sent the link for the bald man somewhere in chat. https://www.3d.sk/photos/show/id/peter-0140
3D.sk is the biggest online source of photorealistic human and animal 3d body scans & photo references for 3D artists and game developers. You will find here more than 10000 body, head, hand 3d scans and 1300000 photos - references for modeling and texturing your 3D characters.
nice, just the surgeon then.
I tried to do a rough recreation and fill in the areas for the mask and such to help with reverse image searches
Alternatively, this section will match almost 1:1 with the original and might be more useful
Might just have to do what I did with Benjamin Walker and manually search archives of 3d.sk
I don't have a ton of credits so I didn't want to buy multiple of this guy to check each one to see which matches up, but using the water marked ones it looks like this one matches somewhat the best, you can correct me if I'm wrong or I can get the correct one if that's the case, but here's the high resolution photo of it
Face view too
I find these can be a little easier and higher quality than the headscans so I had to get that one too
christ looking at all these faces gives me such a headache
alright... finished my first search, couldn't really see anything that matches on 3d.sk, I only checked head textures, and the currenty site, so it's possible its a face or features not found as a scan, like the scientist1, or that it wasn't indexed on the current site but is on an older site, or that I just missed it.. over time some of these faces kinda blend together and it gets harder to search with your eyes.. but that's why I said first search
for Benjamin Walker's features it took many searches
probably looked at that face multiple times before I connected the dots
didn't find the surgeon but found this guys who is used in a few textures. https://www.3d.sk/photos/show/id/white-man-04-diffuse
3D.sk is the biggest online source of photorealistic human and animal 3d body scans & photo references for 3D artists and game developers. You will find here more than 10000 body, head, hand 3d scans and 1300000 photos - references for modeling and texturing your 3D characters.
for comparison
Yea I already found it a bit ago, but here's the the full resolution of it
If you want to receive daily updates or directly support or fund the SCP-CB RTX Remaster:
Might as well post this actually, This one is technically a paid post on Patreon but I'm providing it here for free just to give whomever an idea of what these daily updates would look like on there, I don't often sponsor or anything so hopefully I don't get in trouble, but in addition to posting every so frequently showcase videos showcasing new assets and progress updates to the next version of the mod, I'll also be posting daily updates, these will be very cut and dry rough-draft and W.I.P. but I'll post them REGARDLESS Every day, I work on the mod even a little bit every single day, and I've decided to open that up to show people publicly, and also introduce a way for people to directly support or fund the project -especially considering large parts of it cost money to even do out of pocket.
Nonetheless, the mod as well as anything else SCP Related isn't being sold and is always CC-BY-SA, You can always reach out to me if you want a progress update directly without paying for it on Patreon but the method of supporting me, and my team now exists either way.
-Here is an example of these daily posts you can find on my Patreon:
And my progress on SCP-173 models: :)
Of course, Patreon aside if you go on YouTube often you can also subscribe/(ring the bell
) if you wanted to receive notifications of upcoming Assets and such additions to the RTX Remaster, I don't really post or do anything else besides school and working on this mod so you don't have to fear getting uploads that you don't want to see... Just SCP-CB RTX, it's also another good FREE way to support me and my work on the project. As well as keep up on it as it gets worked on.

https://www.youtube.com/@inward3d
Alright, sponsor or endorsement over, back to working on it lol
@fading fractal no idea if you can or not given guidelines or rules, but if you want to/can feel free to pin this, legitimately just trying to get more people aware of supporting the project so it has greater chances of living longer and ykow.. keep a roof over my head as I work on it lol
I understand if you cannot tho
i'm always completely fine pinning things like this. the only kind of thing i probably wouldn't pin is if the whole remix mod was behind a paywall
Nah the mod is, and will always be CC-BY-SA
actually all my work on Youtube is never behind a Paywall either, and I stated in my old patreon video
I tried to separate it as best as I could, but if you need a texture to source @sly badge this one I'm trying to find
it's used in whitewall, its overlaid over the texture we already found
Pre v0.2: Current whitewall:
And the wall texture we already found: for reference
I wasn't able to find the wall texture unfortunately, I got no similar results.
But I did find the high voltage sign used on ElecBox, 708x828. This image is kind of uncommon, I found it on tineye from a website that no longer exists so I don't have a link. Finding a higher res of this image was surprisingly difficult. It's used in a lot of places but every single place that used it no longer exists or the resolution was too small
I think the source for this image is probably lost forever because of how uncommon it is, I also believe this is the original resolution as you can find similar signs here in the exact same resolution
https://sciencenotes.org/free-laboratory-safety-signs/
Also the elec box uses this metal texture which we have already found, the wires look drawn on to me. So I think you could remaster this texture now if you wanted to.
yea same.. but also awesome find!
I wonder if this means I cant really remaster it rn
also,
I think you can
idk, to me it looks like 2 textures layered on top of each other.
Also.. just use like.. AI for this texture?
I kinda already have to, because the original image creation that we already found from 2008 is still only like 1024px, so it wouldn't be the end of the world if I had to
you are pretty good at separating images, could you separate the bloody hand from this doc to help me find it? I tried but it wasn't very good.
You’re just looking for the paper texture then?
no the bloody handprint
I think it's just a zoomed in image of the one we have
Actually yea we do
I recognize it by the square faded thingy
Yeah I can separate it, I’ll have to get it it whenever I’m back at my computron just because I work 
Hate this job, I suppose 90% of people probably hate their 9-5 too
It is what it is i suppose
Maybe I’ll look for that wall image if I’m really bored or if it’s really dead in the store
More on this, I found the original unedited image here and in 4k too. https://sites.temple.edu/performingartsnews/2018/03/09/authentic-bach-adaptable-bach/
https://sites.temple.edu/performingartsnews/files/2018/03/BWV-995-Excerpt.jpg
The Guitar Studio of Allen Krantz presents Music of Bach and Vivaldi Rescheduled! Thursday, March 29th, 2018 | 12:00–12:50 PM | Paley Library Lecture Hall Light refreshments served. Boyer recital credit given. Program Johann Sebastian Bach, 1685–1750 | Cello Suite No. 2 in D minor, BWV 1008 (selected movements) • Invention No. 1 in C maj...
Sorry it took so long to get back to ya, just busy between work and school, but I was able to put some time in and separate that for ya
also got some insight that might help
first off, by playing with saturation after removing the paper texture, you can actually pinpoint the general region that the original hand print photo would've taken up, something like this
if you look at the pink one, you'll notice that parts of it at the top are not straight with the top, this is likely because they smudged it after the fact, but you should be able to pinpoint exactly where it's been smudged with this or blurred
This is the paper by itself with the same brightness adjustment
The hand print with just the background being white, color may or may not be off
Hand print with an alpha channel if it helps
And the writting separated from the hand print and paper texture, this one unlike the other should be 1:1
If you really need a hand print that is 1:1 without healing brush infill, this is the most I could separate without althering it, of course this means the area where the text or writting was was going to be broken up
hope any of this helps, I gotta go to work shortly unfortunately; but that's what I could accomplish with the time I had
@sly badge Ping just so ya don't miss it
If I have more time tonight, I could probably try to reverse engineer and reverse the smudging or bluring on the hand if you think that would help
Basically though, even without focusing on the smudges, this is really close to what the hand print asset should look like
Color may be off, that's about it
By the way, may not get to it until later this week, but I want to actually gather all the sources we've found this far and put them in a folder, even unorganized, and share that on google drive
just to make them more accessable and easier for us finding the rest
Maybe even easier for archiving]
thanks so much for the help, I was able to find it in 1200 x 1351, this image is also pretty rare, you can try and find an older and bigger image if you want but even with this image it's hard to find similar ones.
https://www.pinterest.com/pin/77898268524327853/
A ha!!
I knew it was probably a black and white hand print rather than a bloody one
That was my theory about it
I’m glad I was of some help
With the writing separated too, I could probably remaster that one pretty quickly too
Already have it all set up in a PSD during the separation
we have the writing font, I sent it earlier.
I think it's a different version of the Freestyle Script font
or it isnt, but it looks familiar, and it's definitely a font
haven't found the font before actually, but here it is I found it just now. It's called Mistral https://font.download/font/mistral
Oh awesome! Even better then
Then yeah I can totally remaster this
Also
I’m posting it in both discords
But if someone knows how to write like… a Windows executable, or maybe a batch file or something, that can automatically change the icons of folders based off their name corresponding to the name of .ico files along side it, it would be a big help
-essentially, I want to have a folder that is the main directory for the archive, this folder will have a folder labeled “GFX” and a windows batch file and another folder named “Icons”
The GFX folder will include other folders one per texture, and each will hold the source assets, remastered textures and PSDs for each texture, and the icons will be icons of each texture.
So.. the windows batch file will on paper automatically change all the icons of the folders in GFX to what their folder name corresponds to in the “Icons” folder.
That’s the idea
If it is possible, to take it a step further would be to put the folders in GFX into additional folders depending on where they come from; (Map, Items, NPCs, Menu Et Cetera.)
This will ultimately help with organization on my end on my computer, and distribution of the work done on archiving and sources, as well as remastering in general, but also when I put them on the cloud via Google Drive, I can just have those folders and have them just reference the same files rather than have duplicates, so for example I’ll just have one copy of the Ending screen PSD that’s 3.5 GB, but also have multiple folders (one for PSDs, which has all of them, and one that follows this systematic system of folders for sources) and just have those different places reference the same file
It sounds really convoluted but trust me, itll work really well I think
The batch file is the only unknown for me
I think @fading fractal is the only one who might know how to do anything like that
if not that’s alright
I can possibly do some research in ways to accomplish it otherwise
give me a sec and i'll get back to ya
this should be doable pretty easily with a python script
claude will do it in like 5 mins
if you could send me a few files and a few icons in the folder structure you want to work with, i might be able to do it
Yeah I’ll do that later tonight as soon as I get to my computer
I should be able to set up the basic structure very quickly actually
found the little lever icon used on this doc, the secondary power control icon is the same as the one on elecbox, and I wasn't able to find the power generator icon because it's too small and simple.
https://thenounproject.com/icon/lever-81410/
https://static.thenounproject.com/png/81410-200.png
I think this is the creator too
oh and update on regalis's profile, it turns out it's a stock photo and I think Antagain is the creator of the image, he has a lot of other pictures of bugs and animals so I think he is the photographer, this is also the oldest source of the image.
https://www.istockphoto.com/photo/spider-poecilotheria-regalis-gm172808144-5975428
if you have the time to, could you help separate this burnt background texture too? all of the detail is there. I think it's all the same image just moved around.
docL4 and doc L5 are the same, AC and L6 are partially the same
I was able to remove the text if that helps, I'm just not sure how to make the edges match with the middle.
its all one image, just parts of it are more transparent than others
I remade the generator icon since I couldn't find it, tried to make it as 1:1 as I could and I think I got pretty close. image is 2000x940
Ill do it myself in less than 50 lol
I’ve legitimately never seen this doc until now lmao, crazy
I’ve played this game probably literally a million times, especially with development, and there’s still new crap I’ve never seen lol
Also yeah I can do that tomorrow morning when I get up, shouldn’t be too much harder
While I wasn't ablet to fully separate it yet, I did identify that these textures use the same image, but they overlay other image(s) as well, I made a short recording of them lined up if it helps, I'll work more on it tomorrow but right now I'm thinking it might be a color-altered version of rockmoss.jpg found in the Pocket dimension, I wasn't able to line that up yet tho, just speculation, it's possible the paper texture I found used in the Disciplinary Hearing DH-S-4137-17092 Document as well, but again, I wasn't able to line up or confirm this.
I think this is the full image, just parts of were made transparent.
with a white background
Does this look familar to any of you?
I'm not sure if it's a source or not
trying to go through what I have
idk, doesn't look like anything familiar to me.
I'm.. not even sure how I found this so quickly
I found the pumpkin image/texture that was overlayed for 173h.pt
https://www.filterforge.com/filters/7893-diffuse.jpg
It's justed tiled 2x2
This is what I was able to extract by using the same blending techniques used before, (Left)
And then the tiled source image if you weren't convinced (Right)
As for the face, I was able to track down some vector art that matches the same of the face, but there's some actual pumpkin texture on the outside and inside, so either the 173h texture used
- A. the original photo in which the vector art was based off of
- B. mixed another pumpkin image with the two images
I'm thinking the former
Yea I got no clue
could be one of these?
https://www.shutterstock.com/image-illustration/3d-halloween-pumpkin-isolated-on-white-113591170
https://www.shutterstock.com/image-illustration/3d-halloween-pumpkin-isolated-on-white-63099976
But even then, It would have to be either really warped or possibly, I'm thinking they might've baked the texture to the model? and that's where the distortion comes from? its impossible to tell
feel free to give a shot at looking for it if you'd like to
I saved them just in case
I might just use them to make something faithful until we find the source, if we do
at least I got the pumpkin texture tho
Here's my recreation of the face for masking, posting it here incase it helps anyone with sourcing it
Alright, here's my recreation of the face part, not 1:1 obviously, but I think it's pretty faithful
for the remaster texture, for RTX, I'm actually only using this part^ not bothering with the pumpkin background circle
I don't think these are the face used. I found this image which looks closer, notice the nose is a little off and isn't perfectly cut. Also the lines in the pumpkin line up perfectly
not the origin but largest resolution I could find 1600x1422
https://www.bednersgreenhouse.com/pumpkin-decorating-ideas/
https://www.bednersgreenhouse.com/wp-content/uploads/jack-o-lantern.jpg
10/03/2017 History Did you know that carving jack-o’-lanterns has been a popular for at least over 700 years? Back then the purpose was actually to use it as a light source by the Maori people in New Zealand. The popular use of the jack-o’-lanterns at Halloween in America is reported to have started around the...Read More
I lined it up and it even has the same leaking stuff from the eyes so I think this is definitely it.
I still have no idea how you're able to find these lol, but yeah it's a match
I'll update the PSD
also, 1600x1422 is large enough for 4K, no upscaling required
oh nice
There we go, recreated properly and non-destructively without AI, at least for just the face for now
okai im here
welcome!
2 months later
Yeahhhh we have a specificized discord for the progress on this mod now, it's still being actively developed its just we forget to post here
if you want here's a link to it
its more for development, but there's a lot more updates there than here
Meh. Not interested in yet another remix spinoff cord
Could I get the invite?