#Sonic Adventure DX ( 2003 Version )
2454 messages Β· Page 3 of 3 (latest)
Why tf would you use a molex to 8pin adapter
Because I have an old power supply
What RTX GPU did you have
I live in a bad country bro
Some Chinese 3080
Even a bootleg 3080 would be useful
Yeah it is
As long as it's a genuine dye that isn't lying the worst you'd get is a bad batch of silicone that isn't as perfectly efficient
I'd wait the 40 super series is already out
But I was forced to pair it with an i5 3570
4080 super is out isn't it
?
LOL WUT
Are they making more?
Awesome
200% Bottleneck haha
Yeah exactly
I think there's a 4080S idk
Can't afford more
Ok I gotta go, bye
π«Άπ»
See ya
I'm still on a Z370 board using the best CPU I can even put on it (9900K)
Still a decent CPU
It's super good I don't think I've ever had it majorly chug
2060S currently
Nice
Bootleg that was on sale and I was in a pinch
Can 2060S use RTX remix?
Wish I at least got a 3060S or something
Any card capable of ray tracing can run Remix
Have you been able to get this SA1 ver running?
Even the e-waste 3050 can do it
Haven't ever tried the Remix toolkit yet only the Portal games
https://sadxmodinstaller.unreliable.network/ you need to use the SADX mod installer to "downgrade" your steam version to the 2003 version. no one makes mods for the base steam version.
sadx 2003 works with rtx remix, even when modded, but you need to disable lantern engine.
i haven't looked into it too much, but i'm fairly sure lantern engine uses shaders, which interferes with remix. even if it didn't, it's purely a lighting mod... which would be irrelevant when using remix
I can't even get RTX remix to work with HL2
So
I think stuff might be wrong with my RTX remix stuff
Captures don't work at all
Would I be able to get some help with all this RTX remix stuff
If I'm not being a pain, that is
i'm probably not the guy to ask, though you can go to #1095455547748257862 for general help or https://discord.com/channels/1028444667789967381/1103495588374401115 for specific help with hl2
I just mean RTX remix in general
You have it set up, right?
No game I go into lets me capture anything
so remix itself is working in these games, you just can't take captures?
Ye
I'll try get SA1 running
And with RTX remix
And see if I can capture
But nothing I go into lets me capture
So, just so I am correct, where am I meant to download the stuff to put into the folders
From the file I run and it downloads them for me? Or from the RTX Remix git hub
Anything I need to do while downloading SADX mod installer?
?
guide mode
β
it is up to preference
Does anyone know if with this I still need DX Wrapper?
You know what
I'm just gonna wait
If anyone who was able to get it to work sees this, can I ask the incredibly annoying question of going step by step through this with me?
you can just get the conversion mod that converts the steam version to the original. thats the best way imo
oh someone already linked it, sorry
Yeh, but how do I use dx wrapper
Done that already. How do I use dx wrapper?
Do I still need to use it?
Cause at the moment, all that happens on start up is a white screen
i think you just drag the d3d8.dll into the game's root folder
So, overwrite the original file, or keep it?
i usually just rename the original dlls to .dll_dis
So both of these?
Are there supposed to be 2???
the d3d8.dll is the original one the game uses. what the dxwrapper version does is translate the dx8 calls to dx9 calls, which will then go through the d3d9.dll. So, if you have both the dxwraper d3d8 and the rtx remix d3d9, then everything goes through remix
Okay, so I rename it to d3d8.dil_dis
Then add d3d8 from dxwrapper
Then it should start?
yes
Okay, trying it now
Starting it
It just didn't run haha
Oh
Hold on
Lemme use Mod launcher
I've never done this π
i think dxwrapper has a readme or a guide or something that says what you need
This is all i got
copy them all i guess
Even stub file?
one sec imma look for instructions
Is notepad a good enough text editor? π
yes
yes
Should be all I need to do
All these other ones I don't understand
Well
Some of them I do
But I don't wanna mess with it
White screen lol
These are all the files
I'm so confused π
uhh its entirely possible that you're supposed to use the other wrapper for this
There's another wrapper?
yeah, https://github.com/crosire/d3d8to9 but i just took a look and dxwrapper uses that internally so it should work fine
So, what am I doing wrong
??
I added the files
I got the original portal RTX files to use
Added that DXWrapper thing
Added SADX Mod loader
Removed lantern engine
i have no idea tbh
gonna need someone more familiar with this game in particular to chime in
Spoon Scribble seemed to know what they're doing
Like
SA1 wise
Don't mean to say you don't know what your doing, sorry
here, try just using this
Normally i would suggest not using random dlls from strangers but i promise you this is what worked for me
Aight
Holy shit you genius
It's a strobey mess
And my mouse doesn't work
But it starts!!!
So that's good
strobey mess makes it sound like it doesnt work right then lol
why are you using portal rtx files?
the original post was from several months ago
What version can I use now?
latest
0.4.1?
yes
Aight
Oh
That works a bit better lol
alt x won't work
wait
nvm
What do I set model textures around me to?
i can't walk you through every single step
Alll g
Thanks bro
Game still refuses to capture π
What's wrong with my rtx remix
Got it working!
How'd you guys make all the enhanced glass and stuff?
Dunno how, but I'm gonn try to learn how to change the textures and add those maps or whatever to make it look good
After you import new models, you can replace existing assets with them. This video shows you how to replace an asset or model in RTX Remix.
Eager for your next lesson? Checkout the RTX Remix Tutorial Playlist and if you want more tips on understanding any aspect of texture/asset replacement, check out the RTX Remix Documentation: https://docs.o...
Uh, is this supposed to happen?
no lol but it's interesting at least
How am I meant to open these texture files???
I have GIMP
I also have photoshop
bruh
@copper copper
Apologies for the ping, but would you know why photoshop or GIMP won't open the DDS files?
Appreciate it, and sorry for the ping
all good
lighting ain't even touched and it already looks nice
definitely one of the best out-of-the-box bases to start with in terms of a Remix project
I'm surprised there aren't more Sonic fans here trying to see if this or other games from the time work and to make good assets for it
I'm literally just chucking shit at it, and hoping it works
I set the water to translucent
And it looks nice... but off.
It needs those animated lines
probably just needs asset replacement
Yeah, I'm not skilled enough to make something for it
the original game's water could also be rendered oddly so who knows if that's able to be preserved
you could try a placeholder model to see what happens
or even just the textures for a PBR material to see if that's all you need for it to look like the original
those "reflection" models will def have to be removed
Textures for PBR material?
After you import new textures, you can replace existing textures with them. This video shows you how to apply textures, including your new PBR maps, to assets in the game scene in RTX Remix.
Eager for your next lesson? Checkout the RTX Remix Tutorial Playlist and if you want more tips on understanding any aspect of texture/asset replacement, c...
you probably don't even have to do textures try messing with the material numberz
Oh, I've been replacing textures here and there
Just upscaling the og ones
Waterfalls don't move for some reason
Fixed it
I just changed it to thin walled
oOP
Uh
Might not of =fixed it
I don't think any other games work unfortunately
Heroes seems like it works and would actually be a better candidate for a full scale RTX Remix project than SADX
Idk if the Riders PC port works but I can't imagine that being much fun to sort out or running really well.
Unless we somehow recover lost / cancelled PC ports of Shadow and 06 that's basically any Sonic game that's potentially compatible
06 might not work cause it would be too new
It doesn't. It's not compatible with dxvk
Which in turn means it's not compatible with remix
Original 06 didn't even have any auto save. I wouldn't put it past them to use something outdated
SADX is a game a lot more people enjoy than heroes
Disappointed SA2 apparently doesn't work (yet). Would love to have seen that.
Honesty it probably never will given the way it appears to be rendering
The good news is, people have ported some of the SA2 levels to SADX
#showcase message
But sadly they can't port the better chao garden (the real game honestly)
They're the same Chao Garden systems
The only differences are different Chao Races, no Chao Karate, no Chao Kindergarten / Doctor and the Chao Gardens themselves.
And it would actually probably be within someone's capabilities to port those if they were interested
I canβt wait to see more SADX with ray-traced lighting, shadows and pbr materials
I used to love this game
Why don't you love it anymore?
Also same.
progress is going slow as i'm trying not to burn out, but i'm currently working on the hotel interior. modeling that damn spiral staircase...
Want some help?
i greatly appreciate the offer, and i will want help in the future :]
my own personal goal is to get this one area done by myself, as a blueprint for how i want everything else to look
hey I've been trying to load up SADX but I keep getting a white blank screen, any idea how I can fix this?
trying to add in the latest dvxk and bridge files to the game gives me "The Bridge server process has unexpectedly exited, closing the bridge client and host application."
i've been working on the hotel interior for a bit longer than i'd like to admit
things are still rough atm, but i'll be cleaning the models up soon and then unwrapping to prepare for textures
more textures! pretty happy with these. you can also kinda see the new doors i imported, though it's missing a texture for now. almost done with the interior modeling... got a bit antsy and started texturing a bit of it. progress is going smoothly though!
preddy
Looks amazing!
Good work bro
almost ready to drop all this ingame. almost.
it is, indeed, ingame now. (sorry for the double-post lol)
this has been some good progress, think i'm gonna take a small break now. pretty satisfied atm
Looks incredible!
ray reconstruction really brings everything together. not only is performance better (on my 3080 ti, i went from around 35fps on DLSS performance to around 50), the lighting is much more stable, even in motion, and especially on the rings!
i was really worried that the rings might not ever look good, because of their rough reflections and constant motion (two things that the denoiser despises)
but with RR? wow.
like. nearly perfect. no complaints.
Nice!
kinda tiny update, reimported the exterior to fix a few UV issues and modeling bugs, added lights to the pool, and imported a (placeholder) palm tree i made. the mesh and textures are temporary.. hopefully.
god, trees are hard to make
this isn't new or anything. i just like this guy.
genuinely not sure what i'm gonna do for the npcs. i don't even think cpu skinned replacements would save them. they're so strange.
Hey there. Feel free to grab the ones I made for U2, if you'd like #showcase message
They're in gameReadyAssets/03_meshes/04_global/01_vegetation/, there are "Zahidi" Date Palms and Mexican Fan Palms
https://github.com/Ekozmaster/NFSU2-RTX-Remix/tree/main/rtx-remix/mods/gameReadyAssets/03_meshes/04_global/01_vegetation
Here are some pics for the mexican fan palm variation #showcase message
For this, you could try modding the base game with a new char and adding new materials through remix, if it is possible. Otherwise, best you can do is materials
yeahh, i'll try base game modding when the time comes
i'll try those palm trees when i next get the chance, thank you so much
@fickle bane your lighting work is immaculate so far, don't be afraid to use others' free/with permission assets to save time and focus your skills on more unique aspects of the game <3
if you're ever thinking about having a modernised sound pack to go with the graphics (an aspect of many Remix projects that seem to be neglected as the more tame and/or lower quality sounds of older games feel out of place to me) that's something I can certainly help with
seems like the game needs mesh replacement because it has all the nice materials but the geometry is still very much a dreamcast game
he has been replacing the meshes
this:
Ah I missed it, i was more talking about common game elements like the powerup meshes
the replaced meshes look amazing btw
Like this part
this is looking insane
the button is replaced, it's just.. not that great ingame :') it was the first asset i made for the project, maybe it's due for a remake
oh i was under the impression, that it's supposed to be round but it's a dreamcast game so you know how it is
that's fair! i'm relatively new to remastering assets. it's this balancing act of "if sonic team weren't restricted by hardware, how would this asset look?" and "what parts of this asset are intentional design choices and what parts are for optimization purposes?" with a small sprinkle of a subjective "does this look good?". i try to steer away from big shape changes, instead going with bevels and such. not super sure if it's the "correct" way to go about things. iunno, just kinda winging it haha
Yeah, it looks good, but I'd say it sorta looks like when Final Fantasy 7 Remake/Rebirth emulates the old PS1 Polygon style if that makes sense. Like the model is not low poly but the shape is.
One idea is looking at newer titles of the franchise and see what they went for. We are facing this with remastering the 350z in U2 and it is easier to look at newer nfs games for a lot of stuff
Yeah, I didn't want to suggest that because games have different art directions and intentions, even Sonic fans like to seperate Dreamcast sonic from Modern Modern Sonic
if this were sa2 i'd be living luxuriously. a majority of the objects in sa2 are the same as the ones we have to this day. it's just sa1 that has these object designs, they're like a mix between saturn-era and dreamcast-era
How's the luck with the source textures?
how much of it is documented anyways
A lot tbh
Any place it's centralized?
right here
thanks but i mean more documented like a wiki
Thanks
i swear i'm still taking a break.. all i've done is created and replaced the evening skybox, along with adding lighting to the hotel rooms :]
Hi, I've been having this issue with SADX where my game runs fine one moment, then stutters to low FPS as i go through a level. I've looked through all levels and it sometimes appears to be when game loading chunks of the geometry. is there any way to help with this? ive tried Anti-Culling Objects on and off but doesn't seems to make a difference?
also some random geometry polygons are just missing?
I'm using shader model 3 if that means anything
You should be using shader model 0
do you think that this mod for sadx could make character hashes stable enough to apply a new model and pbr textures
i've tried, sadly the hashes are still unstable, since this doesn't implement GPU skinning
ah ok
it will certainly make model mods a lot easier though
i can add character models through this mod, and then replace their materials through remix
oh you dont need stable hashes to replace textures?
no, only for mesh replacement afaik
Textures would be their own I'd think
Hey all! I would like to thank you all so much for showing my FinalHazard remake so much love. I got a few requests to do Perfect Chaos as well so here it is!
This is just another for fun project done in slightly more time, I think this one took about a week if adding up the days worked on it since the release of that first video.
Am I done ...
D: That's not RTX Remix in Sonic Adventure DX ( 2003 Version )
I forgot to press enter with what I sent with it
If it doesn't look like that when it's finished, it wasn't worth the hassle
But I'm also joking, obviously there will be certain limitations
And it also doesn't look that great. more could prob be done with RTX
I've got BetterSA installed/remix/ and disabled shaders in the dxvk.conf, and turned off lantern - but I'm crashing on the sega intro screen. Any other settings to tweak to get it running? 
I'm using the new remix's d3d8to9 as the wrapper
Wanna give this game a try
been losing a lot of motivation.. trying to get back to working on this though.
just made a rug material from scratch, was at first basing it off the original texture, then kinda went with my own thing with the pattern. i think the rug design showing chao makes sense, since this hotel houses a chao garden.
also noticing how the lack of artificial drop-shadow exposes that these guys were never touching the ground, lol
once i finish this hotel, i'm not sure where to go next... either emerald coast or the rest of station square. both will have their own unique challenges. EC will be a lot of organic environment modeling and foliage, while station square will be a lot of hard-surface environment modeling. eugh. we'll cross that bridge when we get there.
speaking of bridge... it would be really nice to integrate remix more directly into the game, as a native mod. certainly possible, just way out of my expertise, though it would win over a lot of modders and give them a bit more of a positive outlook on the project.
oh, another thing, i didn't like how flat and overall dark the colors looked. i'm not the biggest fan of remix's color management options (they're seriously lacking. no LUTs, no ocio, hard-coded ACES!?!?), but i managed to make do with what's there.
before vs after
Nice
And yeah, very weird there's no luts since that feels like such a free picture quality boost when managed correctly
Also don't let other people's works discourage you. People just haven't seen yours yet.
Are you the one working on that current released RTX mod?
ah, no, that's someone else's project. mine is still unreleased and unnamed
Ok
Well anyway
As I said before
I'm open to maybe helping here and there
But I'd need you to show me kinda like step by step to set it up
Make a video or show me in a call
I'm good at modeling and used to mod SADX when I was 12
Before all the easy importing tools were a thing
awesome. i do want help in the future, as soon as i'm done with this vertical slice π
i know i said that a while ago, i just work slowly haha
I mean, I'm willing to help you even with the vertical slice
I got the time now, I might not have it then
Btw, if it's possible to integrate ReShade with RTX Remix, you can use LUTs with that
Or maybe with the Nvidia filters, you can download a shader that will load LUTs of your choosing
sorry, i'm just really particular with things.. i'm also using this project to practice and improve my modeling and texturing skills
i haven't tried reshade + remix yet, but that's certainly possible.. though it doesn't give me the control that i want. ideally, i'd like different LUTs (and different post processing) for different areas, perhaps controlled by the game camera entering/exiting different post-process volumes, like in modern game engines. it'd require remix api integration and code modding, but if remix simply had LUT support in the first place, i think it could be doable.
I can teach you those things easily. I literally teach elementary - high school students how to do 3D
Hey is that a more open offer or just for spoon?
Just for spoon since I'm also trying to be a part of the project potentially, but for the right price I can make it open.
How much?
actually you should pm me about this stuff
How would I fix this stupid skybox issue
Seems like some of the og textures that are turned into DDS textures don't like it
GIMP doesn't wanna open it
And PFRify doesn't like it either
hey so the mario mod for SADX just came out, do you guys have any advice on how I could make mario potentially look normal?
not sure what I could do to fix this
The shading from SM64 looks to be also ported over to the character model, meaning it's shaded differently to anything else in the entire game, so remix probably isn't very happy with that, might not be possible, but I'll try it myself later
mario looks like this when you enable terrain texture
you shame ninja mario!
i wonder if dario's model will work
sm64rt adds full path tracing support to the open-source Super Mario 64 port for PC. A GPU with ray tracing support is required to play this mod.
The mod has now entered a public technical preview phase. You can try it out for yourself, but keep in mind this is in a very early state and you'll likely encounter plenty of visual and performance p...
Probably has nothing to do with the model itself, just the shading
I mean with the mats sorry por choice of words
What you did to the default Sonic's textures you'd need to do to with this mod's textures since they're not the same images and have totally different information
tried the rtx mod on gamebanana,
my switch pro controller odesnt work
doesnt*
and also it
forces me into freecam
i forgot to disable lantern engine
π
Did that also fix the input issue?
not sure but i did turn off steam input and it was working well
the mod works
but
the water is
spazzing out
I am using SADX mod installer for the dreamcast convertion. is that reccommended?
DC Conversion is not strictly necessary, but yes
I don't believe it works with the base steam version *
It appears it does, but probably not reccomended due to lack of mod support
Also when after I exited this mod windows restarted
and using the arrow keys to move sonic moved the RTX-Remix camera]
That's quite strange, if it keeps happening then make an issue on the github
Understood.
You probably enabled freecam in dev settings
How do I disable freecam in rtx-remix?
Alt+x > Developer menu > Developer settings > Debug (IIRC)
I disabled it in rtx.conf
Also does this need d3d8to9 enabled in the SA mod manager?
Yes
Understood!
Is this compatible with the latest RTX runtime (not the bundled one?)
I can't wait till this mods 100% complete
Should be
How do I use the latest artifacts from the remix-runtime downloader?
Never mind got it to work!
why's it suddenly a horror game lmao
also I just got into sa1 after years of not touching it with a 10 foot pole and have been playing the dx pc version with a dreamcast conversion mod and loving it but I tried using rtx remix and I noticed it doesn't play nicely with the lantern lighting mod
any idea on how to fix it? I'd like to have a blend of lantern lighting and raytracing
also would like to see something that restores the look of the saturn games too
No way of fixing it, even if you could, it wouldn't change anything anyway
I love the people who worked on this game did. The games visuals look like if sega made a RT remaster (even though this mod doesn't use HD models nor textures) I'm sad the steam version which is the version that is the only version needed to get this mod to work (unless you have the 2003 cd/DVD) isn't available in some countries anymore
I've straight up never bought the Steam version just because if I did I would be replacing it with similar files to the old one anyways, even back then I was using the European exe file because it was nocd lol
now the mod loader takes care of that part 
GHASP filthy pirate!
I have been working on the steam version not knowing there was work done on this version. As I am not knowledgeable on all of this X)... Is there a point in continuing this ? (despite the learning / fun factor) Since all of the screenshots I see here a beautiful (and what I do is not, like I can't get pretty looking water XD)
All of the projects I've seen, and the one we are working on use the Dreamcast conversion mod, which changes the games textures and some models completely to look more like the original Dreamcast release, so a steam version would not necessarily be useless as I don't think anybody has done it yet
the Steam version in particular has no modding support since any "mods" for it start by replacing it with the original PC version.
While you can do your own project in Steam, it's not ideal since you miss out on things that have been solved for ages like true Widescreen support and other general community improvements
Thanks for the details ! I wasn't aware that the "mods" actually replace the game
Does dxwrapper work with the game banana "Sonic Adventure RTX" mod? it uses an older version of RTX remix which I always update to 1.0.0 when installed
It doesn't work
Also D3D8TO9 with RTX-REMIX doesn't work on my 2060 laptop but works on my dad's 4070 ti SUPER fine
I'm having issue where when opening the controller config menu it would boot it but it would treat the app as if it was the game itself (I may need to temp delete the dxvk-remix files to solve it maybe)
Deleting d3d9.dll fixed the controller menu. Restoring it afterwards to launch the mod works!
Hello!
Reading the chat history I believe it is a little unrelated, but I was trying to run SA RTX Legacy mod, and I'm running into this problem where some textures are swapped, sonic model is glitchy and things are all around weird...
I don't know where else to ask, but I believe someone here might have an answer for the issue i'm facing, sorry for the ping but I see @slim zephyr is in here
Deleting the .trex folder in the main /Sonic Adventure DX/ fixes this
i did try removing .trex before on main folder based on some comment, but this issue still persists...
Tried also in 2003 ver and Steam version and it is the same for both
The first time I installed the mod I had .trex but after removing it was the same
Just checked, ive been running on an older Dreamcast conversion version, after updating im able to reproduce this issue. If you can find an older version of the mod online i would recommended that while i come up with a more permanent solution. After much testing when this "bug" initially appeared, it does seem to be an intentional "bug" created by Dreamcast Conversion if the RTX mod is running
Thank you so much for the input... I'll go after an older version
I have found a workaround which will be added in the next update so this should never happen again