#Sonic Adventure DX ( 2003 Version )

2454 messages Β· Page 3 of 3 (latest)

royal ridge
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I've used the molex to the 8pin adapter

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But it burned out

subtle edge
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Why tf would you use a molex to 8pin adapter

royal ridge
subtle edge
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What RTX GPU did you have

royal ridge
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I live in a bad country bro

royal ridge
subtle edge
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Damn

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I got an RTX 3060 ti or smth

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Zoltron, do you know how to get this running?

livid geyser
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Even a bootleg 3080 would be useful

royal ridge
subtle edge
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I'm gonna buy a 4090 after I get my car

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Or wait till next gen

livid geyser
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As long as it's a genuine dye that isn't lying the worst you'd get is a bad batch of silicone that isn't as perfectly efficient

livid geyser
royal ridge
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But I was forced to pair it with an i5 3570

subtle edge
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?

livid geyser
subtle edge
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Are they making more?

livid geyser
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Awesome

subtle edge
royal ridge
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Yeah exactly

livid geyser
royal ridge
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Can't afford more

subtle edge
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You reckon a 4090 would bottleneck with a i7 13700kf?

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prob

royal ridge
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Ok I gotta go, bye sanic 🫢🏻

subtle edge
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See ya

livid geyser
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I'm still on a Z370 board using the best CPU I can even put on it (9900K)

subtle edge
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Still a decent CPU

livid geyser
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It's super good I don't think I've ever had it majorly chug

subtle edge
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What GPOU?

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GPU*

livid geyser
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2060S currently

subtle edge
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Nice

livid geyser
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Bootleg that was on sale and I was in a pinch

subtle edge
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Can 2060S use RTX remix?

livid geyser
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Wish I at least got a 3060S or something

subtle edge
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3060 ti

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I have that

livid geyser
subtle edge
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Have you been able to get this SA1 ver running?

livid geyser
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Even the e-waste 3050 can do it

livid geyser
subtle edge
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Ah

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So, does anyone in here actually know how to get this running???

fickle bane
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sadx 2003 works with rtx remix, even when modded, but you need to disable lantern engine.

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i haven't looked into it too much, but i'm fairly sure lantern engine uses shaders, which interferes with remix. even if it didn't, it's purely a lighting mod... which would be irrelevant when using remix

subtle edge
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I can't even get RTX remix to work with HL2

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So

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I think stuff might be wrong with my RTX remix stuff

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Captures don't work at all

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Would I be able to get some help with all this RTX remix stuff

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If I'm not being a pain, that is

fickle bane
subtle edge
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I just mean RTX remix in general

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You have it set up, right?

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No game I go into lets me capture anything

fickle bane
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so remix itself is working in these games, you just can't take captures?

subtle edge
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Ye

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I'll try get SA1 running

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And with RTX remix

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And see if I can capture

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But nothing I go into lets me capture

subtle edge
subtle edge
fickle bane
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guide mode

subtle edge
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yep

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And then?

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Don't install lantern engine?

fickle bane
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βœ…

subtle edge
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Aight

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And yes to all the rest?

fickle bane
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it is up to preference

subtle edge
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Aight

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It's downloading

fickle bane
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good, but i can't stay and help. it's 4am here

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good luck

subtle edge
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OH okay

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Uh

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Shit

subtle edge
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You know what

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I'm just gonna wait

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If anyone who was able to get it to work sees this, can I ask the incredibly annoying question of going step by step through this with me?

copper copper
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you can just get the conversion mod that converts the steam version to the original. thats the best way imo

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oh someone already linked it, sorry

subtle edge
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Yeh, but how do I use dx wrapper

subtle edge
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Do I still need to use it?

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Cause at the moment, all that happens on start up is a white screen

copper copper
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i think you just drag the d3d8.dll into the game's root folder

subtle edge
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That's all?

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Rlly?

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Wow

subtle edge
copper copper
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i usually just rename the original dlls to .dll_dis

subtle edge
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Are there supposed to be 2???

copper copper
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the d3d8.dll is the original one the game uses. what the dxwrapper version does is translate the dx8 calls to dx9 calls, which will then go through the d3d9.dll. So, if you have both the dxwraper d3d8 and the rtx remix d3d9, then everything goes through remix

subtle edge
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Okay, so I rename it to d3d8.dil_dis

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Then add d3d8 from dxwrapper

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Then it should start?

copper copper
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yes

subtle edge
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Okay, trying it now

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Starting it

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It just didn't run haha

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Oh

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Hold on

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Lemme use Mod launcher

subtle edge
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Do I have to add all the base files?

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of DXWrapper?

copper copper
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oh probably

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sorry, its been a while since ive done this

subtle edge
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I've never done this πŸ˜ƒ

copper copper
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i think dxwrapper has a readme or a guide or something that says what you need

subtle edge
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This is all i got

copper copper
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copy them all i guess

subtle edge
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Even stub file?

copper copper
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one sec imma look for instructions

subtle edge
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Is notepad a good enough text editor? πŸ˜…

copper copper
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yes

subtle edge
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Okay, how do I tell which settings to change

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change that to a 1?

copper copper
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yes

subtle edge
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Should be all I need to do

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All these other ones I don't understand

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Well

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Some of them I do

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But I don't wanna mess with it

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White screen lol

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These are all the files

subtle edge
copper copper
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uhh its entirely possible that you're supposed to use the other wrapper for this

subtle edge
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There's another wrapper?

copper copper
subtle edge
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So, what am I doing wrong

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??

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I added the files

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I got the original portal RTX files to use

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Added that DXWrapper thing

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Added SADX Mod loader

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Removed lantern engine

copper copper
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i have no idea tbh

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gonna need someone more familiar with this game in particular to chime in

subtle edge
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Spoon Scribble seemed to know what they're doing

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Like

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SA1 wise

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Don't mean to say you don't know what your doing, sorry

copper copper
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Normally i would suggest not using random dlls from strangers but i promise you this is what worked for me

subtle edge
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Aight

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Holy shit you genius

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It's a strobey mess

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And my mouse doesn't work

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But it starts!!!

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So that's good

copper copper
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strobey mess makes it sound like it doesnt work right then lol

fickle bane
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why are you using portal rtx files?

subtle edge
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The original post said so

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Should I not be ?

fickle bane
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the original post was from several months ago

subtle edge
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What version can I use now?

fickle bane
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latest

subtle edge
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0.4.1?

fickle bane
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yes

subtle edge
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Aight

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Oh

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That works a bit better lol

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alt x won't work

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wait

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nvm

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What do I set model textures around me to?

subtle edge
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?

fickle bane
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i can't walk you through every single step

subtle edge
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Thanks bro

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Game still refuses to capture 😭

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What's wrong with my rtx remix

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Got it working!

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How'd you guys make all the enhanced glass and stuff?

subtle edge
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Dunno how, but I'm gonn try to learn how to change the textures and add those maps or whatever to make it look good

livid geyser
# subtle edge Dunno how, but I'm gonn try to learn how to change the textures and add those ma...

After you import new models, you can replace existing assets with them. This video shows you how to replace an asset or model in RTX Remix.

Eager for your next lesson? Checkout the RTX Remix Tutorial Playlist and if you want more tips on understanding any aspect of texture/asset replacement, check out the RTX Remix Documentation: https://docs.o...

β–Ά Play video
subtle edge
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Uh, is this supposed to happen?

royal ridge
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no lol but it's interesting at least

subtle edge
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How am I meant to open these texture files???

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I have GIMP

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I also have photoshop

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bruh

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@copper copper

Apologies for the ping, but would you know why photoshop or GIMP won't open the DDS files?

copper copper
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You have to convert them to png first

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they dont natively support dds

subtle edge
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I see

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Is there online stuff for that

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Oh

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es

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Yes

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Yes there is

subtle edge
copper copper
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all good

subtle edge
livid geyser
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lighting ain't even touched and it already looks nice

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definitely one of the best out-of-the-box bases to start with in terms of a Remix project

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I'm surprised there aren't more Sonic fans here trying to see if this or other games from the time work and to make good assets for it

subtle edge
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I'm literally just chucking shit at it, and hoping it works

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I set the water to translucent

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And it looks nice... but off.

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It needs those animated lines

livid geyser
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probably just needs asset replacement

subtle edge
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Yeah, I'm not skilled enough to make something for it

livid geyser
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the original game's water could also be rendered oddly so who knows if that's able to be preserved

livid geyser
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or even just the textures for a PBR material to see if that's all you need for it to look like the original

subtle edge
livid geyser
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those "reflection" models will def have to be removed

livid geyser
# subtle edge Textures for PBR material?

After you import new textures, you can replace existing textures with them. This video shows you how to apply textures, including your new PBR maps, to assets in the game scene in RTX Remix.

Eager for your next lesson? Checkout the RTX Remix Tutorial Playlist and if you want more tips on understanding any aspect of texture/asset replacement, c...

β–Ά Play video
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you probably don't even have to do textures try messing with the material numberz

subtle edge
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Just upscaling the og ones

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Waterfalls don't move for some reason

livid geyser
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that water almost looks like the shitty ass clouds in STW

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I love it

subtle edge
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I just changed it to thin walled

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oOP

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Uh

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Might not of =fixed it

copper copper
void egret
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Heroes seems like it works and would actually be a better candidate for a full scale RTX Remix project than SADX

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Idk if the Riders PC port works but I can't imagine that being much fun to sort out or running really well.

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Unless we somehow recover lost / cancelled PC ports of Shadow and 06 that's basically any Sonic game that's potentially compatible

near widget
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06 might not work cause it would be too new

copper copper
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Which in turn means it's not compatible with remix

subtle edge
subtle edge
delicate lance
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Disappointed SA2 apparently doesn't work (yet). Would love to have seen that.

copper copper
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Honesty it probably never will given the way it appears to be rendering

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The good news is, people have ported some of the SA2 levels to SADX

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#showcase message

near widget
void egret
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They're the same Chao Garden systems

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The only differences are different Chao Races, no Chao Karate, no Chao Kindergarten / Doctor and the Chao Gardens themselves.

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And it would actually probably be within someone's capabilities to port those if they were interested

rotund mantle
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I can’t wait to see more SADX with ray-traced lighting, shadows and pbr materials
I used to love this game

gaunt dust
fickle bane
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progress is going slow as i'm trying not to burn out, but i'm currently working on the hotel interior. modeling that damn spiral staircase...

fickle bane
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i greatly appreciate the offer, and i will want help in the future :]

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my own personal goal is to get this one area done by myself, as a blueprint for how i want everything else to look

cinder river
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hey I've been trying to load up SADX but I keep getting a white blank screen, any idea how I can fix this?

cinder river
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trying to add in the latest dvxk and bridge files to the game gives me "The Bridge server process has unexpectedly exited, closing the bridge client and host application."

fickle bane
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i've been working on the hotel interior for a bit longer than i'd like to admit

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things are still rough atm, but i'll be cleaning the models up soon and then unwrapping to prepare for textures

fickle bane
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more textures! pretty happy with these. you can also kinda see the new doors i imported, though it's missing a texture for now. almost done with the interior modeling... got a bit antsy and started texturing a bit of it. progress is going smoothly though!

livid geyser
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preddy

fickle bane
fickle bane
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almost ready to drop all this ingame. almost.

fickle bane
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it is, indeed, ingame now. (sorry for the double-post lol)

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this has been some good progress, think i'm gonna take a small break now. pretty satisfied atm

delicate lance
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Looks incredible!

fickle bane
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ray reconstruction really brings everything together. not only is performance better (on my 3080 ti, i went from around 35fps on DLSS performance to around 50), the lighting is much more stable, even in motion, and especially on the rings!

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i was really worried that the rings might not ever look good, because of their rough reflections and constant motion (two things that the denoiser despises)

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like. nearly perfect. no complaints.

void egret
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Nice!

fickle bane
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kinda tiny update, reimported the exterior to fix a few UV issues and modeling bugs, added lights to the pool, and imported a (placeholder) palm tree i made. the mesh and textures are temporary.. hopefully.
god, trees are hard to make

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this isn't new or anything. i just like this guy.

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genuinely not sure what i'm gonna do for the npcs. i don't even think cpu skinned replacements would save them. they're so strange.

warm notch
# fickle bane kinda tiny update, reimported the exterior to fix a few UV issues and modeling b...

Hey there. Feel free to grab the ones I made for U2, if you'd like #showcase message
They're in gameReadyAssets/03_meshes/04_global/01_vegetation/, there are "Zahidi" Date Palms and Mexican Fan Palms
https://github.com/Ekozmaster/NFSU2-RTX-Remix/tree/main/rtx-remix/mods/gameReadyAssets/03_meshes/04_global/01_vegetation

GitHub

RTX Remix mod for Need for Speed Underground 2. Contribute to Ekozmaster/NFSU2-RTX-Remix development by creating an account on GitHub.

fickle bane
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you are a life saver.

warm notch
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Here are some pics for the mexican fan palm variation #showcase message

warm notch
fickle bane
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yeahh, i'll try base game modding when the time comes

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i'll try those palm trees when i next get the chance, thank you so much

livid geyser
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@fickle bane your lighting work is immaculate so far, don't be afraid to use others' free/with permission assets to save time and focus your skills on more unique aspects of the game <3

if you're ever thinking about having a modernised sound pack to go with the graphics (an aspect of many Remix projects that seem to be neglected as the more tame and/or lower quality sounds of older games feel out of place to me) that's something I can certainly help with

verbal meteor
heady token
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he has been replacing the meshes

verbal meteor
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Ah I missed it, i was more talking about common game elements like the powerup meshes

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the replaced meshes look amazing btw

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Like this part

fickle bane
verbal meteor
fickle bane
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that's fair! i'm relatively new to remastering assets. it's this balancing act of "if sonic team weren't restricted by hardware, how would this asset look?" and "what parts of this asset are intentional design choices and what parts are for optimization purposes?" with a small sprinkle of a subjective "does this look good?". i try to steer away from big shape changes, instead going with bevels and such. not super sure if it's the "correct" way to go about things. iunno, just kinda winging it haha

verbal meteor
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Yeah, it looks good, but I'd say it sorta looks like when Final Fantasy 7 Remake/Rebirth emulates the old PS1 Polygon style if that makes sense. Like the model is not low poly but the shape is.

warm notch
verbal meteor
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Yeah, I didn't want to suggest that because games have different art directions and intentions, even Sonic fans like to seperate Dreamcast sonic from Modern Modern Sonic

fickle bane
flint pewter
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How's the luck with the source textures?

verbal meteor
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how much of it is documented anyways

flint pewter
verbal meteor
flint pewter
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right here

verbal meteor
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thanks but i mean more documented like a wiki

fickle bane
verbal meteor
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Thanks

fickle bane
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i swear i'm still taking a break.. all i've done is created and replaced the evening skybox, along with adding lighting to the hotel rooms :]

high void
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Hi, I've been having this issue with SADX where my game runs fine one moment, then stutters to low FPS as i go through a level. I've looked through all levels and it sometimes appears to be when game loading chunks of the geometry. is there any way to help with this? ive tried Anti-Culling Objects on and off but doesn't seems to make a difference?

also some random geometry polygons are just missing?

high void
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I'm using shader model 3 if that means anything

copper copper
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You should be using shader model 0

heady token
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do you think that this mod for sadx could make character hashes stable enough to apply a new model and pbr textures

fickle bane
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i've tried, sadly the hashes are still unstable, since this doesn't implement GPU skinning

heady token
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ah ok

fickle bane
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it will certainly make model mods a lot easier though

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i can add character models through this mod, and then replace their materials through remix

heady token
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oh you dont need stable hashes to replace textures?

fickle bane
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no, only for mesh replacement afaik

void egret
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Textures would be their own I'd think

fiery lion
void egret
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D: That's not RTX Remix in Sonic Adventure DX ( 2003 Version )

fiery lion
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I forgot to press enter with what I sent with it

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If it doesn't look like that when it's finished, it wasn't worth the hassle

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But I'm also joking, obviously there will be certain limitations

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And it also doesn't look that great. more could prob be done with RTX

carmine hinge
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I've got BetterSA installed/remix/ and disabled shaders in the dxvk.conf, and turned off lantern - but I'm crashing on the sega intro screen. Any other settings to tweak to get it running? PepeHmm

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I'm using the new remix's d3d8to9 as the wrapper

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Wanna give this game a try

fickle bane
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been losing a lot of motivation.. trying to get back to working on this though.
just made a rug material from scratch, was at first basing it off the original texture, then kinda went with my own thing with the pattern. i think the rug design showing chao makes sense, since this hotel houses a chao garden.

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also noticing how the lack of artificial drop-shadow exposes that these guys were never touching the ground, lol

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once i finish this hotel, i'm not sure where to go next... either emerald coast or the rest of station square. both will have their own unique challenges. EC will be a lot of organic environment modeling and foliage, while station square will be a lot of hard-surface environment modeling. eugh. we'll cross that bridge when we get there.

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speaking of bridge... it would be really nice to integrate remix more directly into the game, as a native mod. certainly possible, just way out of my expertise, though it would win over a lot of modders and give them a bit more of a positive outlook on the project.

fickle bane
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oh, another thing, i didn't like how flat and overall dark the colors looked. i'm not the biggest fan of remix's color management options (they're seriously lacking. no LUTs, no ocio, hard-coded ACES!?!?), but i managed to make do with what's there.

before vs after

void egret
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Nice

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And yeah, very weird there's no luts since that feels like such a free picture quality boost when managed correctly

void egret
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Also don't let other people's works discourage you. People just haven't seen yours yet.

fiery lion
fickle bane
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ah, no, that's someone else's project. mine is still unreleased and unnamed

fiery lion
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Ok

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Well anyway

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As I said before

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I'm open to maybe helping here and there

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But I'd need you to show me kinda like step by step to set it up

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Make a video or show me in a call

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I'm good at modeling and used to mod SADX when I was 12

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Before all the easy importing tools were a thing

fickle bane
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awesome. i do want help in the future, as soon as i'm done with this vertical slice πŸ˜…

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i know i said that a while ago, i just work slowly haha

fiery lion
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I mean, I'm willing to help you even with the vertical slice

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I got the time now, I might not have it then

fiery lion
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Or maybe with the Nvidia filters, you can download a shader that will load LUTs of your choosing

fickle bane
fickle bane
# fiery lion Btw, if it's possible to integrate ReShade with RTX Remix, you can use LUTs with...

i haven't tried reshade + remix yet, but that's certainly possible.. though it doesn't give me the control that i want. ideally, i'd like different LUTs (and different post processing) for different areas, perhaps controlled by the game camera entering/exiting different post-process volumes, like in modern game engines. it'd require remix api integration and code modding, but if remix simply had LUT support in the first place, i think it could be doable.

fiery lion
near widget
fiery lion
near widget
subtle edge
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How would I fix this stupid skybox issue

subtle edge
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Seems like some of the og textures that are turned into DDS textures don't like it

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GIMP doesn't wanna open it

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And PFRify doesn't like it either

cinder river
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hey so the mario mod for SADX just came out, do you guys have any advice on how I could make mario potentially look normal?

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not sure what I could do to fix this

slim zephyr
cinder river
flint pewter
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sm64rt adds full path tracing support to the open-source Super Mario 64 port for PC. A GPU with ray tracing support is required to play this mod.

The mod has now entered a public technical preview phase. You can try it out for yourself, but keep in mind this is in a very early state and you'll likely encounter plenty of visual and performance p...

β–Ά Play video
slim zephyr
flint pewter
slim zephyr
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Possibly

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Ive tried everything short of capturing, and no luck

fiery lion
errant viper
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tried the rtx mod on gamebanana,

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my switch pro controller odesnt work

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doesnt*

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and also it

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forces me into freecam

slim zephyr
errant viper
slim zephyr
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πŸ‘

slim zephyr
errant viper
errant viper
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but

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the water is

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spazzing out

lapis inlet
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I am using SADX mod installer for the dreamcast convertion. is that reccommended?

slim zephyr
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DC Conversion is not strictly necessary, but yes

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I don't believe it works with the base steam version *

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It appears it does, but probably not reccomended due to lack of mod support

lapis inlet
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Also when after I exited this mod windows restarted

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and using the arrow keys to move sonic moved the RTX-Remix camera]

slim zephyr
slim zephyr
lapis inlet
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How do I disable freecam in rtx-remix?

slim zephyr
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Alt+x > Developer menu > Developer settings > Debug (IIRC)

lapis inlet
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I disabled it in rtx.conf

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Also does this need d3d8to9 enabled in the SA mod manager?

slim zephyr
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Yes

lapis inlet
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Understood!

lapis inlet
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Is this compatible with the latest RTX runtime (not the bundled one?)

lapis inlet
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I can't wait till this mods 100% complete

slim zephyr
lapis inlet
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How do I use the latest artifacts from the remix-runtime downloader?

lapis inlet
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Never mind got it to work!

honest needle
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why's it suddenly a horror game lmao

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also I just got into sa1 after years of not touching it with a 10 foot pole and have been playing the dx pc version with a dreamcast conversion mod and loving it but I tried using rtx remix and I noticed it doesn't play nicely with the lantern lighting mod

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any idea on how to fix it? I'd like to have a blend of lantern lighting and raytracing

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also would like to see something that restores the look of the saturn games too

slim zephyr
honest needle
lapis inlet
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I love the people who worked on this game did. The games visuals look like if sega made a RT remaster (even though this mod doesn't use HD models nor textures) I'm sad the steam version which is the version that is the only version needed to get this mod to work (unless you have the 2003 cd/DVD) isn't available in some countries anymore

void egret
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I've straight up never bought the Steam version just because if I did I would be replacing it with similar files to the old one anyways, even back then I was using the European exe file because it was nocd lol

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now the mod loader takes care of that part mmcSIP

soft portal
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I have been working on the steam version not knowing there was work done on this version. As I am not knowledgeable on all of this X)... Is there a point in continuing this ? (despite the learning / fun factor) Since all of the screenshots I see here a beautiful (and what I do is not, like I can't get pretty looking water XD)

slim zephyr
void egret
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the Steam version in particular has no modding support since any "mods" for it start by replacing it with the original PC version.

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While you can do your own project in Steam, it's not ideal since you miss out on things that have been solved for ages like true Widescreen support and other general community improvements

soft portal
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Thanks for the details ! I wasn't aware that the "mods" actually replace the game

lapis inlet
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Does dxwrapper work with the game banana "Sonic Adventure RTX" mod? it uses an older version of RTX remix which I always update to 1.0.0 when installed

lapis inlet
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It doesn't work

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Also D3D8TO9 with RTX-REMIX doesn't work on my 2060 laptop but works on my dad's 4070 ti SUPER fine

lapis inlet
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I'm having issue where when opening the controller config menu it would boot it but it would treat the app as if it was the game itself (I may need to temp delete the dxvk-remix files to solve it maybe)

lapis inlet
copper hull
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Hello!

Reading the chat history I believe it is a little unrelated, but I was trying to run SA RTX Legacy mod, and I'm running into this problem where some textures are swapped, sonic model is glitchy and things are all around weird...

I don't know where else to ask, but I believe someone here might have an answer for the issue i'm facing, sorry for the ping but I see @slim zephyr is in here

slim zephyr
copper hull
slim zephyr
# copper hull

Just checked, ive been running on an older Dreamcast conversion version, after updating im able to reproduce this issue. If you can find an older version of the mod online i would recommended that while i come up with a more permanent solution. After much testing when this "bug" initially appeared, it does seem to be an intentional "bug" created by Dreamcast Conversion if the RTX mod is running

copper hull
copper hull
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It is working now with 6077

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Thank you for the help, and sorry for the nuisance

slim zephyr