#Call of Duty 4 Modern Warfare

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woeful pewter
#

(He's making Quake levels)

woeful pewter
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CoD -5 Radiant

shrewd jetty
#

its a joke

woeful pewter
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Easy question, next

wise monolith
#

QuakeEd

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bro is gatekeeping map editors

shrewd jetty
#

Literally a minute

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Even less probably

wise monolith
#

when someone asks him what tool he uses he tells them "nah you dont need it"

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"dw abt what im doing"

shrewd jetty
#

"Let him cook"

wise monolith
#

"you not really envious for this level design shit"

shrewd jetty
#

Joke after a joke

wise monolith
#

i put it on my resume so its true

woeful pewter
#

Bro is not old enough to have been mapping in 1998

wise monolith
#

cod2 is for kids

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if ur not mapping on q3

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what are you doing

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go back to gtkradiant and embrace tradition instead of using childish toolsets

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:D

shrewd jetty
wise monolith
#

๐Ÿค“

wise monolith
#

lw have you ever experienced the thrill of campgrounds in q3

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i think not

shrewd jetty
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That means no

wise monolith
#

my dad old as hell so you were probably on the vectrex or something

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actually much older than the vectrex

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atari is old but not as old as my dad

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so idk man

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im honestly trying to think

shrewd jetty
#

guys, new MW logos leaks

woeful pewter
wise monolith
#

the oldest game i can think of was the brown box system

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so no i havent played that and i dont think you have either

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i went through the trouble of searching "oldest video game system" after trying to think and got that

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fair enough

woeful pewter
#

Xbox Live Arcade Frogger moment

shrewd jetty
#

TETRIS

#

Black Ops

wise monolith
#

i like how this went from a debate to a casual shitpost fest

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to cod discussion

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salutes gentlemen

shrewd jetty
#

2024 - Black Ops by Treyarch
2025 - Black Ops by Infinity Ward

woeful pewter
#

BO Gulf War this year, supposedly BO2-story continuation 2025

wise monolith
#

i regret nothing

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3am things

woeful pewter
shrewd jetty
woeful pewter
#

Mitchell can't salute, he's got no arm!

shrewd jetty
#

It was his alternative way to salute

timid salmon
#

This is not the general channel so please stay somewhat on topic ๐Ÿ˜‚

shrewd jetty
#

we did at the end

foggy bison
#

I have internet again HandsUp

woeful pewter
#

Based

storm isle
#

sm2 didnt even release, they didnt share any files. they got shutdown when they said they would move to the h1 engine and that you shouldnt need the game but they never shared gamefiles since the mod wasnt even out

woeful pewter
storm isle
#

they didnt say they would give the game it self

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they said you didnt require to own it

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but to be fair it was a collection of stuff owned by activision anyways...

woeful pewter
#

Yes, which given the fact it was a mod implies they were going to provide game files for people that didn't own MWR, since they didn't want people "buying another game" for the mod

storm isle
#

they were probably only going to provide the mod files not the game

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since they suggested to still get the game on steam

woeful pewter
#

In that case they worded it incredibly poorly

storm isle
#

that thing was a big mess tbf

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I think their plan was to make a launcher like plutonium for sm2 that would use any install of the game to play it, but they didnt specify much. would make sense bc they were also going to add an anticheat

timid salmon
#

Again, not the right channel nor server to talk about such things

shrewd jetty
#

well, i hope they finished this topic so there won't be need to return ever again

jagged oriole
#

have you remade the assets?

timid salmon
#

Iโ€™ve slightly modified the gun mesh and created pbr materials

jagged oriole
#

oh ok

timid salmon
upper rampart
foggy bison
#

Oh boy time to learn optics again

woeful pewter
#

How the fuck does bro have 32 C4

upper rampart
#

He has a good gaming chair

neon bronze
wide moth
timid salmon
#

Do you have the lense setup from cod2 as an fbx or something?

timid salmon
#

Are there multiple? ๐Ÿ˜‚
I guess a somewhat working one

wide moth
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Uh in BF1942, #1102927658762895390 message

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Has 3 convex lenses, 4:1:1 ratio iirc

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or 8:2:2

timid salmon
#

๐Ÿ™

woeful pewter
#

xoxor you're making your own GUI for RTX? Or is that what this is?

neon bronze
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that's for handling in-game stuff I think

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Might have an affect on rtx

foggy bison
woeful pewter
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Ohhhhh

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Fair

neon bronze
#

we need this mod system for battlefield 2 ๐Ÿฅบ

woeful pewter
# neon bronze Might have an affect on rtx

I'd assume that gui handles stuff for lighting (I mean, I know it's obvious with what's on there but like, real time changing the lighting with the sun position and stuff is what I'm getting at)

foggy bison
woeful pewter
timid salmon
woeful pewter
foggy bison
#

Acog relies on prisms, which I donโ€™t believe work in remixโ€ฆ

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Holographic relies on holograms, which defiantly arenโ€™t simulated in remix.

neon bronze
woeful pewter
#

Ah damn, that sucks

foggy bison
neon bronze
#

Oh yeah

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We can simulate an ideal lens in remix

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aka no blur when out of focus

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that's probably the only unrealistic thing

foggy bison
#

Anyone know how to unlock all weapons and modifications for mp? I donโ€™t think I can grind out to level 50(?) anymore KEK

woeful pewter
#

5x XP servers ๐Ÿ’€

timid salmon
#

just do /devmap mapname and use /give all

woeful pewter
#

Oh wait yeah give all gives attachment variants because they're separate weapons in IW3 ๐Ÿ’€

upper rampart
#

I have everything unlocked from my cod 4 phase from a couple years ago

timid salmon
upper rampart
#

That's when I first started watching xoxor's channel

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6 years

woeful pewter
#

I just play Zombies in MP on CoD4 ๐Ÿ’€

neon bronze
timid salmon
woeful pewter
#

Don't put the demos folder in the main folder lol

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I'm so fucking confused

red nest
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you need to type the whole name

woeful pewter
#

I am

red nest
#

let me try real quick and see what's up

woeful pewter
#

Aight

timid salmon
#

Ah I think you need to load a mod to play a demo but that kinda defeats the purpose of the unlock because its only for that mod then

woeful pewter
#

Average IW engine moment

red nest
#

I can send modded mpdata file if needed

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has clean stats and everything unlocked

woeful pewter
#

Would be cool, how do I use it, just chuck in players?

red nest
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/players/profiles/profile_name/

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if using cod4x, it'll be in a different folder

woeful pewter
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Odd as to why it has a .corrupt file, just get rid of it?

red nest
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ยฏ_(ใƒ„)_/ยฏ

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this should do the trick

woeful pewter
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It said it had an issue reading it and reset my stats lamo

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DO NOT ATTEMPT TO RUN RETAIL COD4 WITH RTX REMIX

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THAT SHIT ALMOST KILLED MY PC

red nest
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weird

upper rampart
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Sounds like a skill issue to me

neon bronze
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It should be on fire rn

woeful pewter
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I mean it isn't glowing any more red inside my PC than usual so

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But unironically it almost crashed windows lmao

red nest
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again, not sure about stock cod4

woeful pewter
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Would anyone like a free gun? I have a spare one, though I'm not entirely sure how tangible said gun is

timid salmon
timid salmon
red nest
red nest
wide moth
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according to Mark

neon bronze
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wait who deleted the optics thread

woeful pewter
neon bronze
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๐Ÿ˜ญ

woeful pewter
wide moth
# foggy bison Man, yall giving me inspiration to try getting holo and acog scopes working <:Bi...

I had an interesting idea for holo sights, I was going to put a giant reticle veeery far away from its body, and mark it as player model texture. What I had in mind that it would be visible through the glass panel (to the refraction ray), but not to the "naked eye". And since all this stuff lives in the view model space, it wouldn't clip through anything. Unfortunately found out that player model textures aren't visible to the refraction rays either.

#

This is basically what looking through a holo looks like, you see the reticle as if it was on the target.

red nest
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@woeful pewter

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move demo to \players\demos and try again lmao

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stock cod4 reads demos from there

red nest
woeful pewter
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What is the actual point in this? Lmao

red nest
#

I definitely didn't look up old cod4 tutorials on how to record and play demos :Kappa:

timid salmon
foggy bison
#

Vacant be looking pretty

woeful pewter
#

Ooooooooooooooo

wide moth
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I am curious, do flashbang create an intense light?

foggy bison
#

Nope

wide moth
#

Tho xoxor could probably mod it

woeful pewter
#

They still have the annoying ass BWEEEEEEEEEEEEEEEEEEEEEEEEEE though

foggy bison
#

||How do I mod a class||

wide moth
#

||@timid salmon ||

foggy bison
#

Oh maybe i do it in the base game

timid salmon
# foggy bison ||How do I mod a class||

I've never bothered to add that to my custom main menu haha.
You can either remove or rename xcommon_iw3xo_menu.ff in zone/english and it will show you the stock main menu

red nest
#

real modders do statset to mod their classes

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B)

woeful pewter
#

I wanna upload the audio of the flashbang but I also don't wanna get muted lmao

burnt grove
#

I think it would be a neat idea to use the MWR assets as inspiration for this rtx mod rather than straight porting. I think with the right people we could see something even better

woeful pewter
#

I'd assume that's what Tadpole and anyone else making assets for this are already doing

foggy bison
#

I've just started to wrap my head around using detail textures to avoid texel problems so I'm pretty slow

burnt grove
#

thats not remix specfic but

upper rampart
#

This is nothing

woeful pewter
#

Oh god lmao

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Send me it

shrewd jetty
woeful pewter
#

Nah I doubt it, xoxor already made his own menu, a UI would be easy

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Though it may need a mod? Unless UI textures are also replacable with RTX remix?

shrewd jetty
shrewd jetty
fluid coral
#

When you mark a UI element as UI your essentially marking it as ignore. It's being passed though, you can't change UI with remix

woeful pewter
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Ahhh right

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So a mod would be required for UI elements in this case? Unless there's some way of changing the stock UI

timid salmon
# woeful pewter Ahhh right

Well you can just change the images inside the iwd but then you cant connect to any servers because your files are no longer pure. But its fairly straight forward to create a custom menu, place all of the files in new fastfiles / iwd's and then load them at startup (exactly what I'm doing on iw3xo right now)

timid salmon
timid salmon
woeful pewter
#

Bro's really going OFF right now

fluid coral
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Oh damn that's sick.

timid salmon
#

happens when you turn off the viewmodel in game setup

shrewd jetty
#

doing things for fun

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in theory might be useful

woeful pewter
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Maybe move the logo to the top right lol

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Just so it's not over the minimap

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Then again promo stuff'll likely have the UI disabled anyway so I guess it doesn't matter

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Regardless, cool stuff

neon bronze
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ez

woeful pewter
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That's what I said lol

foggy bison
shrewd jetty
#

Someone's tragedy is someone's comedy

foggy bison
#

I read The Divine Comedy and it was not funny at all so that tracks.

woeful pewter
#

ion geddit

foggy bison
#

Itโ€™s an old book.

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I think I broke the decals from textures with bad encoding

timid salmon
#

There is one really weird decal on bog (on the arch) that colors the whole thing in red even tho its supposed to be a brick texture

foggy bison
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Every map looks like this Sadge

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Might just have to reset my rtx conf or something

timid salmon
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the one on github should have most decals marked

foggy bison
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It does but it still didn't help :/

timid salmon
#

So its not a conf issue then? ๐Ÿ˜ฌ
rename your config_mp in the players folder and try with a clean one

foggy bison
#

That broke it more. Now the renderer crashes when loading into a map

timid salmon
foggy bison
#

Think my install might just be broke

upper rampart
#

I wanna see the female cobra pilot slowly die from radiation overdose in path tracing

woeful pewter
#

Shepherd lost 30,000 men in the blink of an eye... and Burrito just fuckin' watched...

timid salmon
upper rampart
timid salmon
upper rampart
timid salmon
# upper rampart

replacing alpha tested grass with actual meshes should improve that a lot

upper rampart
#

right

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Yeah alpha is a big nono for rt

upper rampart
timid salmon
#

oops posted into the wrong thread at first ๐Ÿ˜„
galactic warfare (starwars) mod

woeful pewter
#

Also the fucking mod author name ๐Ÿ’€

timid salmon
#

haha - german group kekw

proper ether
#

cries in gtx card

woeful pewter
proper ether
woeful pewter
#

Why? You'd literally get a free GPU!

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And it's not like they can argue, you'd have a gun!

proper ether
woeful pewter
#

If the question is "Should I rob x at gunpoint" the answer is always "yes"

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I can guarantee @upper rampart would agree, he's a smart guy

upper rampart
woeful pewter
#

See?

upper rampart
timid salmon
#

man this is getting some attention boi

woeful pewter
#

Then just split it between everyone working on this lmao

upper rampart
final garnet
#

hey my game keeps crashing when trying to boot up a map, i saw something about needed to adjust the "bridge config" can anyone help with tht, would greatly appreciate it

timid salmon
final garnet
#

if u mean the remix git yeah i followed everything

upper rampart
#

not enough views tho

timid salmon
#

Youtube being youtube ppCircle

upper rampart
#

I remember when youtube tried to be youtube and it exploded my videos

final garnet
timid salmon
#

Well it should be in there but you dont need to edit it. Make sure to download the latest bridge and dxvk-remix builds from the actions tab on github and make sure you properly installed the iw3xo rtx build

final garnet
#

all latest releases

timid salmon
final garnet
#

i added it and its still crashing, i have no clue (i have most likely done something wrong)

#

just going to run the steps i did just to not waste time

clean cod4 1.7 build ver installed
dl iw3xo and add the files into root dir
install remix 3.0 and add to root dir
updated the builds from the gits

timid salmon
#

We can get into #1050546159434862702 and you could screenshare if you are up for that

  • did you grab the rtx-branch actions build of iw3xo?
  • did you exec the provided config via the console and restarted the game afterwards? /exec rtx
  • just to make sure, renaming d3d9.dll to something else and launching iw3xo wont crash?

If so then please post your d3d9.log from your root dir and NvRemixBridge.log from .trex

tender spear
#

@timid salmon mp_crash_2 and mp_strike_2 when? ๐Ÿ‘€

upper rampart
#

oops

#

Wrong server

#

ignore

woeful pewter
#

TOO LATE

upper rampart
final garnet
jaunty elm
#

hey, my iw3xo wont launch and tells me my gpu doesnt work, is the 2060 not compatible?

upper rampart
#

Shouldn't matter

patent cradle
neon bronze
jaunty elm
neon bronze
#

2060 has 6gb VRAM that is only adequate for hybrid ray traced games, don't expect 30+ fps with a path traced game lol

jaunty elm
#

dont need more than 30fps

#

not looking to play

patent cradle
# jaunty elm

force it to use the dgpu through the control panel

timid salmon
# jaunty elm

indeed it looks like it tries to use Intel(R) UHD Graphics 630 ๐Ÿ˜œ

rigid lantern
#

Having laptop with 6GB is pain

#

i really wonder why Nvidia reduced vram on rtx 3060 mobile

woeful pewter
#

I'd assume power consumption

shrewd jetty
timid salmon
#

Does anyone know how fog is handled when using fixed function? I still need to implement that ๐Ÿ˜‚

woeful pewter
#

Damn

#

Bro's got the press kit ready

neon bronze
#

Bro is ready

rigid lantern
#

isnt 6gb vram good for rtx remix mods?

neon bronze
#

If you want dlss performance mode at 1080p aka 540p AI upscaled and that sub 30fps won't bother you then yes

The thing with 6gb VRAM is that it's a literal bottleneck, path traced games require more than 10gb VRAM

#

6gb is borderline playable

woeful pewter
#

Reminds me of Beach Bog from MWR's Days of Summer event because it's in the daytime lmao

woeful pewter
#

Now that I look at it this is probably the most sketchy fucking bridge in existence

jaunty elm
woeful pewter
#

Funny thing

#

The entire thing has collision

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The entire length of it

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All the way to the paper wall city at the back

shrewd jetty
#

Bridge of Dreams

woeful pewter
#

Would explain why it abruptly falls off ๐Ÿ’€

shrewd jetty
#

whoever worked on Ubisoft marketing, they nailed the meme

woeful pewter
#

Yeah it's the only thing one thing they're good at

timid salmon
foggy bison
#

Defaults to 0, which should be the 2060 but shrug

upper rampart
woeful pewter
#

Why was this ping so fucking loud

neon bronze
woeful pewter
#

Scared the shit out of me, no other ping today has had that kinda volume lmao

wide moth
# woeful pewter Why was this ping so fucking loud

Because whenever we ping somebody, we calculate the time it takes it to echo back, which we use to determine your relative distance to us, which then we can gather your approximate location which is accurate enough for an ICBM

woeful pewter
#

Based, send it

wide moth
#

I lost the launch codes

woeful pewter
#

FUCK

neon bronze
woeful pewter
#

WOOO

#

What is it though

upper rampart
#

A pcb

woeful pewter
#

๐Ÿ™„

neon bronze
#

Titan II ICBM guidance computer

woeful pewter
#

Huh, fair enough

foggy bison
#

oh

neon bronze
#

What am I looking at

foggy bison
#

I needed to add the -fixed function flag back

#

My bad

foggy bison
woeful pewter
#

Shiny

foggy bison
#

I don't feel like the streets and such are shiny enough

timid salmon
#

hot stuff! Definitely needs some puddles

neon bronze
#

I like the lanterns ๐Ÿฎ

#

Red glow diffusing in the environment

upper rampart
foggy bison
#

Iโ€™ll start cooking after lunch

woeful pewter
jaunty elm
swift ingot
#

I get the compile shaders bat file step and two dlls are missing

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I have VC studio and code installed

timid salmon
swift ingot
#

for Iw3xo?

timid salmon
swift ingot
#

but the github page for the rtx branch says these are required

#

does the full release already have everything and I'm just missing a step?

timid salmon
#

its a full iw3xo release (main branch), then a nightly build of the rtx branch (actions)

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and make sure to start your game with the -fixed_function commandline argument

swift ingot
#

So I did all those steps and this is what the game looks like

#

I'm assuming user error here lol

timid salmon
#

wait did you install remix?

swift ingot
#

...

#

that would probably help wouldn't it

woeful pewter
#

๐Ÿ’€

swift ingot
#

the 0.3.0 release build right?

timid salmon
#

yes and then the latest builds for both the bridge and the runtime (from github actions)

woeful pewter
#

You can use the auto downloader to grab everything you need if that's easier
#1132988164814934167 message

swift ingot
#

that would probably help

upper rampart
#

Bro did everything except installing remix

swift ingot
#

In my defense, I'm just a video editor for a youtuber trying to grab some footage lol

upper rampart
#

Fair

swift ingot
#

literally found out about this from a random video https://www.youtube.com/watch?v=rC9CohN2ql4

upper rampart
#

That's xoxr's video

swift ingot
#

and there's nowhere in the documentation that says "hey cavepeople, use the auto installer" lol

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I appreciate the help though

#

already making progress

timid salmon
#

oh seeing this, I forgot to push my most recent changes which automatically spawn a somewhat fitting sky

#

use the /devgui (console command) and spawn a sky

#

a new build (actions) should be up in a minute that also includes newer and better skies

foggy bison
wide moth
#

Looks AWESOME

foggy bison
#

There's the sky

swift ingot
wide moth
swift ingot
#

any idea about the water?

foggy bison
#

Just emissives

foggy bison
wide moth
swift ingot
#

yeah they are

wide moth
#

or did he replace that material

swift ingot
#

it's not a huge deal

wide moth
swift ingot
#

I'm kind of okay with getting to this point tbh

wide moth
upper rampart
#

So this is what graphics will be like in 2008

woeful pewter
#

*7

foggy bison
upper rampart
#

Looks like call of duty (4) to me

swift ingot
#

the only other thing I had an issue with is the resolution

foggy bison
upper rampart
#

Good job

swift ingot
#

my monitor is 1440p, but in game the video config only goes up to 1,300x700ish something

wide moth
#

Looks like a game to me

timid salmon
swift ingot
#

ok

#

is there a way to change the game's resolution without it crashing?

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or even setting it to my native resolution?

foggy bison
#

In the main menu you can set it under the Looks(?) tab

swift ingot
#

every time I go to change it in the in-game settings it CTDs with a driectX error

timid salmon
#

you could change it outside the game via the config_mp.cfg found in profiles

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r_mode

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r_customMode "1920x1080" works as well

swift ingot
#

awesome

timid salmon
# foggy bison

you should update to the latest build (10 minutes ago) and use the new night sky

timid salmon
#

they still look better then the old ones

timid salmon
swift ingot
#

thanks

#

I'm still working on getting my resoultion fixed

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tried r_mode and r_customMode both in console and with the cfgs but still loading at 640p

timid salmon
#

then its indeed not happy with that resolution for some reason. can you post your d3d9.log from your root folder?

swift ingot
#

I might do a fresh install of COD4 to make sure I don't have files in the wrong places and stuff like that

#

I've been at this for a few hours and mistakes have likely been made lol

timid salmon
#

mhh no I think there is actually an issue that I did not notice until now. I'm also not able to go beyond 1080p

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I'm always rocking windowed mod which I suggest you also do for the time being ๐Ÿ˜„
r_fullscreen 0

swift ingot
#

bruh you rock

#

thank you for the help

foggy bison
#

Christmasy

upper rampart
#

christ mass

foggy bison
foggy bison
#

Some of these alleyways in chinatown get pretty dark. I think I need to add some drop lights or something.

woeful pewter
#

Chemlights would be a cool contrast maybe?

foggy bison
#

That's what I was thinking ngl

upper rampart
#

Chemlight out!

#

Chemlight out!

#

Chemlight out!

#

Chemlight out!

#

Chemlight out!

woeful pewter
#

ARE YOU READY

#

OR NOOOOOOT

upper rampart
#

perhaps

#

I'm so glad y'all got the reference

wide moth
#

You're in my way sir.

upper rampart
foggy bison
#

It's neat but I don't quite think it's what I need

upper rampart
#

Chemlights need to glow more I think

woeful pewter
#

Yeah they're usually like double that at least

foggy bison
#

That's 850 emisson

woeful pewter
#

Needs more

#

Crank that shit boyyyy

#

(At this point I'm just curious)

foggy bison
woeful pewter
#

Barely makes a difference lmao

foggy bison
#

10,000

woeful pewter
#

Getting there

foggy bison
#

35,000

woeful pewter
#

We are turning it into Fallout 3

#

85,000?

foggy bison
#

60,000

woeful pewter
#

Nuclear material

foggy bison
#

Think I need to just wrap it with an actual light source along with the emissive

woeful pewter
#

Actually, what's the max?

foggy bison
#

65k

woeful pewter
#

Aww

upper rampart
#

oH YEAH i DO NOT RECOMMEND USING MESH EMISSION SINCE IT'

#

s quite noisy

foggy bison
#

Added the cyl light to it

upper rampart
#

Better

woeful pewter
#

Still pretty damn dark tho

upper rampart
#

No one is giving love to killhouse

woeful pewter
#

Killhouse probably ez though

foggy bison
woeful pewter
#

Still think it's too dark, Adam?

foggy bison
#

Yea I think I need to get like a flash light or some sort of drop light

woeful pewter
#

Yeah I'd agree

foggy bison
#

Or toss a light on the side of the building and give it some super glare and sharp shadows

wide moth
foggy bison
wide moth
#

I don't know the map theme exactly but if it fits

wide moth
woeful pewter
#

(I say Axis because CoD WWII)

foggy bison
woeful pewter
#

Oooooooooooooo

#

I like that a lot

foggy bison
#

Matches well with the rest of the env

woeful pewter
#

Mfw I can't make the comparison with MWR because I didn't BUY the map pack that was ORIGINALLY FREE ON PC

foggy bison
#

I need to get more of the signs being emissive

woeful pewter
#

Yeah I said that

shrewd jetty
#

Console players had to buy it as i remember

#

You really expected that Activision would gave Remastered DLC maps to PC for free only because they were free back then?

woeful pewter
#

Yes

shrewd jetty
#

Mate, i bet if that game would came out in 2009, you would had to pay for that even then, because at that time DLC became available on Steam, and thats why MW2 players had to buy them

woeful pewter
#

Unsurprising

shrewd jetty
#

you are lucky that COD4 came out in Pre-DLC Steam era

woeful pewter
#

Also though

#

Is it really a full remaster if you still have to pay for the remastered DLC when realistically (As in, like with every other remaster on the planet) it should be included with the damn game?

shrewd jetty
#

How usually Multiplayer DLC's are included in Remasters?

#

Because most of the time i remember Multiplayer being cut at all

#

Hi Mass Effect and RDR as example

woeful pewter
#

Doesn't matter what section of a remaster any DLC is for, if the game includes said section in the remaster, all of it should be there, regardless of whether or not it was released as separate content or not

woeful pewter
shrewd jetty
#

It was port, but it still can be slightly counted as a Remaster

foggy bison
shrewd jetty
woeful pewter
#

The Neon Dragon one

woeful pewter
foggy bison
#

I think I cooked the signs too long

woeful pewter
#

(Except like, me and 5 other people...)

woeful pewter
shrewd jetty
#

Its up to Publisher

foggy bison
woeful pewter
#

Those're dope

foggy bison
timid salmon
#

๐Ÿ”ฅ

fluid coral
#

๐Ÿ˜

hasty path
#

yeah im still running into problems wiht running it

#

maybe im just stupid but i cant seem to get ts to work

ember charm
timid salmon
# ember charm ?

looks like you didnt install everything (as you are missing the sky textures)

ember charm
timid salmon
#

looking at your text font - your game is russian right?
if so, did you follow the steps to make it "english"

ember charm
#

I just renamed the files in the "main" folder so that the game

hasty path
#

whenever i try downloading the full thing and i launch iw3xo it goes into 600x400 and if i change custom res n fullscreen and i load into a map it crashes

foggy bison
woeful pewter
#

WOO

foggy bison
woeful pewter
#

That's some good fucking shit right there

foggy bison
#

Why's killhouse got all this extra map outside KEK

neon bronze
#

oh wait there's more

woeful pewter
#

It's FNG lmao

#

They just copied the hangar that doesn't open for the map (Unsure if the layout itself is there in SP, don't remember) and didn't remove any of the rest of it because you can't see it

upper rampart
#

The rest is all the same

woeful pewter
#

Oh is the inside of the closed hangar different?

upper rampart
woeful pewter
#

Ah right, didn't remember if that was the case

upper rampart
foggy bison
#

It just don't do much for me

upper rampart
#

It's the gameplay that's fun. Not the visuals

woeful pewter
upper rampart
#

Makes it more fun

shrewd jetty
#

More Chaotic which is fun

upper rampart
#

yes

proper ether
# foggy bison

the new lighting and maybe updated material? makes it look like the bo2 mp5

burnt grove
#

once the visuals are long underway what do we say to modifying the underlying game a bit, add more presitges for example or something

#

or do we wanna keep the game as vanilla as possible

neon bronze
#

its a visual overhaul

#

idk anything extra should be kept away from a visual remaster mod

wide moth
#

I want flashbangs to emit light, would be so cool to see them spill their light to openings

burnt grove
#

i wonder if its possible to do the same effect but with actual ray tracing this time

#

i.e the flash overwhelms field of view and your screen is replaced with a white texture to simulate the disorientation or something

wide moth
neon bronze
wide moth
#

So in the fragment shader of that white cover, you could take the last frame and discard or set alpha depending on how bright is each pixel is in the raytraced image. But since all of our calls are going through remix, you would need to create another d3d9 instance I assume

neon bronze
#

that's how im thinking

wide moth
#

The way it's meant to be played RR wins games

burnt grove
wide moth
burnt grove
wide moth
burnt grove
#

same goes for this, is it possible to add RR to this project

neon bronze
#

I mean if you wish to but all this effort with go in vain

#

They will probably add rr on 0.4 release

#

Maybe on 22nd

wide moth
#

Which is not public yet

burnt grove
#

gg

wide moth
#

However some random dude has reverse engineered it for adding DLSS and RR to Quake 2 RTX

neon bronze
#

Quake 2 has RR?

#

But remix doesn't

gaunt atlas
#

that's pretty cool

wide moth
gaunt atlas
#

Alan Woke? lol

neon bronze
#

bro edited everything but Alan wake

wide moth
#

excuse my fat fingers

neon bronze
#

Thanks

wide moth
#

He helped me compile it from source

upper rampart
wide moth
fluid coral
#

Could easily test by slapping a light on a muzzle flash and jacking up the brightness then go into debug camera and observe the flashing

upper rampart
wide moth
upper rampart
wide moth
upper rampart
#

Makes sense

#

But that's probably unrealistic

wide moth
upper rampart
#

Flashbang light irl would just disappear in milliseconds. It's the after image burned into your retinas that makes it hard to see.

upper rampart
#

I'll have to look for it again

neon bronze
upper rampart
wide moth
#

Actually the real effectiveness of a flashbang comes from the fact that it messes up with your inner ear and disorients you

#

This right? I haven't been updated remix for a while. I will see how it looks in SWAT 4.

upper rampart
#

Idk what I'm looking at

wide moth
wide moth
upper rampart
#

Hmm

#

Interesting

neon bronze
wide moth
#

Fog doesn't seem to be affected too much

#

I think due to low light intensity

wide moth
neon bronze
#

when the light flashed

wide moth
neon bronze
#

oh wait nvm there's still ghosting

#

light does bounce around

wide moth
#

It looks janky, but good enough for the first frame.

wide moth
#

but not the everywhere light reaches suffer from this

neon bronze
wide moth
#

Btw this is with extremely dense volumetric fog. No matter what I do, I can't get it interact with the fog more than couple meters.

wide moth
#

Ohh I just needed to crank up its intensity even more

neon bronze
wide moth
neon bronze
#

ngl i should write these tips on a sticky note

wide moth
#

It takes soooo long for lit up fog volumes to settle down

#

This is with more moderate values

#

First captured frame

neon bronze
#

this is not a flashbang

wide moth
#

It's a holy flashbang

neon bronze
wide moth
#

How is this

neon bronze
#

much better

wide moth
#

*less hollier

#

You don't get blind looking at this tho

#

And fog interaction is too low for my liking

opaque plaza
#

Guys

#

Whatโ€™s mean: Bump

#

maybe some slang

proper ether
#

in graphics?

#

Bump usually means Bump mapping, a old term for a technique similar to normal mapping / tesselation

foggy bison
wide moth
#

Kinda forgot which thread we were

foggy bison
#

Iโ€™ll try the flashbangs later today for yall.

woeful pewter
#

Oh my fucking god lmao

foggy bison
#

This took way too long to capture KEK

#

Bad news, the effect doesn't instance nicely

woeful pewter
#

What the fuck lmao

neon bronze
#

flash

#

bang

foggy bison
#

It doesn't have a nice transform to the location, so the light source is stuck at 0,0,0

#

I didn't realize I was missing so many replacement textures on vacant

#

Do the tiles feel too dull? I have this feeling they need to be more smooth.

woeful pewter
#

Yeah they're a bit...

#

I don't know the opposite of shiny lmao

#

Kinda makes them seem a bit grainy

timid salmon
#

Rough

woeful pewter
#

Probably

neon bronze
#

The janitor didn't clean them in like 17 years

woeful pewter
#

Vacant

foggy bison
woeful pewter
#

Rusty ass container

#

Nice light tho

foggy bison
#

Last one for a bit

fluid coral
#

Very very cool mate

analog gull
#

the cod remake we needed

upper rampart
#

This'll be epic if xoxor is able to make it connect to normal servers

timid salmon
#

You can play on stock 1.7 servers with my client ๐Ÿ˜œ

upper rampart
#

Because dll injection

timid salmon
#

huh there is no active anti cheat on cod4

upper rampart
#

idk many servers require punkbuster

timid salmon
#

but pb isnt active afaik

upper rampart
#

hmm

proper ether
# timid salmon but pb isnt active afaik

true, pb doesn't support older cods anymore but iirc there are some pb commands that still work though e.g one to take a screenshot of the game and send it to the server pb_sv_ss or something

#

its /rcon pb_sv_getss clientslot (you will need PB enabled for this) but idk if this still works without the PB servers

timid salmon
#

I have no clue KEKPOG

proper ether
#

i do remember punkbuster commands being hardcoded in SV_ handling of client commands though

#

e.g if(!strcmp(cmd, "pb_something"))

#

and i vaguely remember ppl saying it still worked so ๐Ÿคทโ€โ™€๏ธ

grizzled stump
#

the progress you guys have made in such a short time is amazing !

timid salmon
#

Hey @stiff thicket , sorry for the tag but we have a tiny problem with window resolutions (both call of duty 4 and 5).
It seems like EnumAdapterModes returns more modes (duplicates?) when using the remix runtime. The following two videos show the dx.displayModes array [256].
The one with the index starting at 94 was recorded without the remix runtime being used. The second starts at index 227, close to the resolution from the first video showing lots of duplicates.
So the game wont let me go past 1920x1080 because the array of allowed modes "only" has 256 entries

south sorrel
stiff thicket
#

(Busy summoning the people who actually know what they're talking about) ๐Ÿ˜›

south sorrel
#

I think we can probably come up with a WAR like, removing display modes that we care less about nowadays, that can be enabled by some bridge.conf setting

#

... and get rid of any duplicates

timid salmon
#

but yea I was just wondering about the amount of duplicates in there

stiff thicket
#

Or just file a github issue about it, and we'll get to it when we can

timid salmon
#

I'll see what I can do ๐Ÿ‘๐Ÿป

stiff thicket
#

BTW - have you tested if this bug exists with the latest DXVK (non-remix)?

timid salmon
stiff thicket
#

yeah, thought so. we haven't really touched the code at play here

#

so if you make a fix for remix, you could also submit a matching for for dxvk ๐Ÿ˜›

still spindle
woeful pewter
still spindle
#

โ‰๏ธ

light jasper
#

Hi guys, has anyone tried this out on steam deck

gaunt atlas
#

also, look at #remix-beginners-guide

light jasper
#

We'll see

#

Im confident tbh

#

The deck handles rtx games fairly well

#

(quake, doom, metro)

gaunt atlas
#

yeah, those are the lighter weight ones. this is much more equivalent to Cyberpunk's Overdrive mode. it's extremely intensive and requires very good hardware

#

on top of that, AMD performance in Remix specifically is just abysmal

#

if you own Portal, just try it with Portal RTX to see before messing with community projects

light jasper
#

Ok ok i own portal

#

Will see

woeful pewter
light jasper
#

Where can i get Portal rtx?

#

@gaunt atlas

gaunt atlas
#

Steam

light jasper
#

Oh it's that easy lol

neon bronze
#

did it run

light jasper
#

Haven't tested yet was sleeping

patent cradle
#

portal rtx performs horribly on amd gpus+ buggy+ old runtime

light jasper
#

Ok

timid salmon
# stiff thicket so if you make a fix for remix, you could also submit a matching for for dxvk ๐Ÿ˜›

I've actually fixed that on the game side for now. There was already an issue filled on github regarding that issue. I've just added my findings: https://github.com/doitsujin/dxvk/issues/3214

GitHub

Hi, I've tested all D3D9 based Call of Duty games and they all share a common issue of my native resolution (2560x1440) not being listed. All other resolutions are listed correctly except 2560x...

proven gull
#

hey guys

#

can someone please explain to me how to install rtx remix on cod4 ?

#

i want it for single player

timid salmon
#

Setup CoD4-SP:

  1. Download https://github.com/xoxor4d/iw3sp-mod-rtx/releases/download/v1.1/iw3sp-mod-rtx-v1.1.0-240128-57a678e.zip and copy the contents of the .zip file into your cod4 root folder

(Optional - if you want the latest changes)
2. Install the latest github action builds of:
remix bridge - https://github.com/NVIDIAGameWorks/bridge-remix/actions
remix runtime - https://github.com/NVIDIAGameWorks/dxvk-remix/actions

  1. Download the latest iw3sp-mod-rtx github actions build:
    Release-binaries-rtx - https://github.com/xoxor4d/iw3sp-mod-rtx/actions
  • Drop game.dll and the contents of the assets-remix folder into your cod4 root directory and start the game using iw3sp_mod.exe

(alternative to step 2: https://github.com/Kowlin/RTX-Remix-Downloader/)
(more up-to-date information and details on https://github.com/xoxor4d/iw3sp-mod-rtx)

proven gull
#

:o.

#

Alright :D.

#

thank you <3.

#

do i need to continue this ?

timid salmon
#

thats fine - you can skip step 4 & 5 that way

proven gull
#

it's been stuck on 1 of 10 complete now for 4 minutes

woeful pewter
timid salmon
#

in a sec I'm also doing mp

neon bronze
timid salmon
#

CoD4-MP:

  1. Download the latest release of iw3xo (_rtx variant) (https://github.com/xoxor4d/iw3xo-dev/tags) and copy the contents of the .zip file into your cod4 root folder

(optional steps for nightly builds)
2. [optional] Open Github Actions and select the latest successful Build-Release build https://github.com/xoxor4d/iw3xo-dev/actions

  1. [optional] Download the Release-binaries artifact. Files within assets-remix go into your cod4 root folder. The same goes for iw3x.dll. Replace all files when prompted.

  2. [optional] Install the latest github action builds of:
    remix bridge - https://github.com/NVIDIAGameWorks/bridge-remix/actions
    remix runtime - https://github.com/NVIDIAGameWorks/dxvk-remix/actions

  3. Run run_remix.bat to start iw3xo with the -rtx launch arg

(alternative to step 4: https://github.com/Kowlin/RTX-Remix-Downloader/)
(more up-to-date information and details on https://github.com/xoxor4d/iw3xo-dev/tree/rtx)

timid salmon
#

ayy could you also pin #1135531755764453477 message ? ๐Ÿ™Œ

proven gull
#

do i must have rtx gpu in order to use it

upper rampart
proven gull
#

that's sad

upper rampart
woeful pewter
#

Mean

neon bronze
#

he's smoking Pringles

#

better not be sour cream and onion

woeful pewter
neon bronze
#

best flavor bro

#

wdym?

woeful pewter
#

Exactly

neon bronze
woeful pewter
#

Adds smokey flavour

rigid lantern
#

but they are no longer available on turkey as i know

woeful pewter
#

Why would they take that from you ๐Ÿ˜ญ

rigid lantern
#

economy reasons i think

#

since god awful inflation for years

rigid lantern
woeful pewter
#

Jesus

#

That sucks tho for real :(

shrewd jetty
upper rampart
#

Me when night vision

peak lava
#

NVGs usually have a fixed focal point, so the soldier should be blurred๐Ÿค”

shrewd jetty
#

your vision without NV

rigid lantern
#

uncanny cod 4

crude robin
#

I was thinking bout this , maybe in the beta. also noise texture/s moving trough the volumes

wide moth
woeful pewter
#

Ooh

wide moth
woeful pewter
#

Believe CoD4 uses projectiles, at least for bullet weapons? Grenades are just a damage radius

wide moth
woeful pewter
#

Yeah I'm like 90% sure it has the tracers though so you can see where they're coming from

shrewd jetty
#

sorry for off-topic, just wanted to drop

upper rampart
#

#offtopic

shrewd jetty
#

yea yea yea

#

its one time only, i promise

woeful pewter
#

Why was most of the dialogue in Russian then switch to Ghost in English at the end ๐Ÿค”

upper rampart
#

they speaking too much ruski

shrewd jetty
woeful pewter
#

Ahhhh fair lmao

shrewd jetty
#

russian footages were done for trailer by the way

upper rampart
#

Kurwa

neon bronze
#

Let's go brother

real ingot
#

does it work in cod mw 4?

upper rampart
real ingot
#

the po*n

rigid lantern
#

...

peak lava
#

๐Ÿซ 

upper rampart
#

porno

peak lava
#

Thatโ€™s a big nono

real ingot
#

for step 3, where can i find Release-binaries-rtx artifact?

for step 5, do we really need to download both of them? If so how would it deal with cod 4?

timid salmon
gaunt atlas
#

the downloader is broken right now unfortunately

timid salmon
#

woop woop PR was finally merged and had many many great additional improvements made by nv
Just noticed that texture are now completely within their own tab aPES_PizzaSpin

ruby citrus
#

This new menu looks so much cleaner, great work. ๐Ÿ’š

#

I love the new tab for textures, so many headaches gone forever.

real ingot
#

can someone share their assets with me?

#

textures and lighting seem to be missing

real ingot
#

my game looks like this btw

timid salmon
#

did you use the stated command line arguments to start the game and did you install the rtx.conf properly?

real ingot
#

command line?

#

no i didn't, didn't know that i should change it

timid salmon
#

Make a shortcut to the executable and right click it - properties

real ingot
#

so basically make a shortcut of the modded mw4 executable and type in the commandline, if i got that right

real ingot
#

i believe this is what u mean

timid salmon
#

Yes

real ingot
#

now my game looks like this

timid salmon
#

Correct

fallen zephyr
#

Also for my the sky is all black

real ingot
fallen zephyr
#

yep thats my experience too

timid salmon
#

Aaaar I canโ€™t write underline characters on mobile. Itโ€™s rtx underline sky underline

real ingot
#

How to enable console commands

upper rampart
#

Something like seta thereisacow

timid salmon
#

ah true itโ€™s disabled by default. Yeah open your player config (under appdata/local/activision โ€ฆ.) and edit seta monkeytoy from 1 to 0 iirc

upper rampart
#

yoU CAN JUST PUT THAT COMMAND IN THE CONSOLE TO ACTIVATE IT

#

seta thereisacow "1337"

woeful pewter
#

Isn't that to activate SP cheats?

timid salmon
#

How do you put something into the console to activate the console if you can not open the console before activating the console? kekw

woeful pewter
#

Yeah exactly what I was thinking ๐Ÿ’€

#

Regardless isn't the console literally enabled in game settings?

timid salmon
#

Not in sp

#

Iโ€™ll just force it on in the next update

real ingot
#

i think i'll just wait til the next update

timid salmon
#

@young moss taking this convo here. The client itself is pretty stable but you'd still need a proper remix mod that actually places some lights and what not. Some scenes are probably waaaaaay to dark

young moss
#

I see, thank you!

solemn wigeon
#

why i cant see the objectives menu and the console in-game?

#

i had the -fixed_function in the executable...

solemn wigeon
#

well i finally fix the issue... but i have another one... the performance overall its awfull with an rtx 3080 10gb...

#

and i have to run the game on windowed mode otherwise the game crash instantly when i switch the resolution...

#

how can improve the performance?

wide moth
# solemn wigeon how can improve the performance?

I don't know the game specifics, but I would try disabling alpha tested and alpha blended. The performance you would get this way would be similar to a release build of the mod (with way less vram overhead ofc). Transparency on opaque materials are extremely expensive in RT, i.e. you would get better performance with full meshed grass rather than some textured planes in most cases.

#

You can't really play the game with both disabled, just as an overview

timid salmon
#

SP will always perform a little worse because the scale of the maps, amount of effects and what not.

  • effects are still rendered using shaders which also tanks performance
real ingot
solemn wigeon
#

In other news i cant run the multiplayer executable, when i load a map it just freezes out and i have to close the .exe with task manager, currently works with the spmod only

solemn wigeon
solemn wigeon
timid salmon
solemn wigeon
#

thats why i have to run the windowed mode at 1366x768

timid salmon
#

latest actions build fixed the resolution issue

solemn wigeon
#

so i have to download the latest build action ?

woeful pewter
#

Not worth the perf hit at 1920x1080 imo not gonna lie

timid salmon
#

1080p is fine with dlss

solemn wigeon
woeful pewter
#

I personally use 1600x900

woeful pewter
lilac ingot
#

use a lower dlss preset than you normally do

woeful pewter
#

Actually, tbf MW runs a lot better than WaW does

lilac ingot
#

these games dont have a ton of subpixel detail

woeful pewter
#

I use performance anyway ๐Ÿ’€

lilac ingot
#

that's tough

timid salmon
#

5120x1440 with dlls performance

woeful pewter
#

W a W m o m e n t

#

I think I just need to upgrade my 3060

timid salmon
#

and 1080p with dlss balanced

#

frame gen would be nice but I'm waiting for 5000 series ๐Ÿซฃ

woeful pewter
#

Yeah I'm lucky to get 30 with DLSS perf at 900p ๐Ÿ˜ญ

timid salmon
solemn wigeon
#

well now i can run the mp game mode but the performance still cuts in half...

#

how can i improve this?

solemn wigeon
#

i noticed that when i stay without moving the framerates goes to 60, then when i start moving the camera, the framerates goes to the very low's 30-20 sadly

#

same but im moving to the left...

#

im currently deactivated the render alpha blended

#

performance is insane while moving at least on this map...

#

sadly we cant get Frame generation on

solemn wigeon
timid salmon
#

Open the console and type โ€ฆ. exec rtx โ€ฆ. to see if that makes a difference

timid salmon
solemn wigeon
timid salmon
#

I've replaced the mesh/material

solemn wigeon
#

how?

#

can i do the same?

timid salmon
#

ofc ... thats what remix is all about ๐Ÿ˜œ
capture the scene and load up the toolkit and start replacing materials with your pbr materials

solemn wigeon
#

can you share with me your config file? because im think maybe the issue related to my poor performance is bc im running the game on windowed mode...

real ingot
#

ok so I have fixed the sky problem, but the major problem seems to be the models glitching out and being unstable. What might be the issue?

#

did all the other things that u told me to do btw

timid salmon
#

why do you upload as mkv forsenJoy

#

drop this file into your main folder and open the ingame console, type: exec rtx

#

I guess I have to force a few more dvars in the client mod

real ingot
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yea that didn't work either

solemn wigeon
real ingot
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it's using Frame Gen

solemn wigeon
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thats it

real ingot
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weird that it didn't work for me

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im not going to bother it with it too much

solemn wigeon
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i dont know why the performance its poorly low on my 3080, im actually opening the console and type exec rtx im geting around 30-15 frames ๐Ÿ˜ฆ

solemn wigeon
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in the config file i have this options

timid salmon
timid salmon
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that fixes it

solemn wigeon
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i noticed when i switch the r_lodscalerigid i get a fps boost

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but the textures get worse, the car is the best example of this

solemn wigeon
real ingot
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also I have this resolution problem where my game doesn't want to go above 1600 x 1024 so i cant set it up in my native monitor res

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How di u fix the resolution problem @solemn wigeon ?

timid salmon
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The fix is not yet implemented in the sp mod iirc

real ingot
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i see

timid salmon
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anything below 1 will increase draw distances, thus reducing performance

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anything above one will shrink draw distance

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if you increase lodscalerigid, I'd suggest to put force lod to high tho

solemn wigeon
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in the meantime i manage to make the frame generation to work lol

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but is extremely buggy

timid salmon
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why

woeful pewter
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Oh yeah, speaking of framegen, any chance the AMD FG override mod would work with Remix?

solemn wigeon
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without the optical flow acelerators the game is kinda laggy in terms of input-lag and latency

solemn wigeon
timid salmon
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odd it used to work #1135531755764453477 message

upper rampart