#Call of Duty 4 Modern Warfare
1 messages ยท Page 3 of 1
CoD -5 Radiant
its a joke
Easy question, next
when someone asks him what tool he uses he tells them "nah you dont need it"
"dw abt what im doing"
"Let him cook"
"you not really envious for this level design shit"
Joke after a joke
i put it on my resume so its true
Bro is not old enough to have been mapping in 1998
cod2 is for kids
if ur not mapping on q3
what are you doing
go back to gtkradiant and embrace tradition instead of using childish toolsets
:D
"Working on Radiant since 1998"
"I googled its old name on Google"
well technically im half right
๐ค
That means no
my dad old as hell so you were probably on the vectrex or something
actually much older than the vectrex
atari is old but not as old as my dad
so idk man
im honestly trying to think
guys, new MW logos leaks
This is CoD 2024/25
the oldest game i can think of was the brown box system
so no i havent played that and i dont think you have either
i went through the trouble of searching "oldest video game system" after trying to think and got that
fair enough
Xbox Live Arcade Frogger moment
i like how this went from a debate to a casual shitpost fest
to cod discussion
salutes gentlemen
2024 - Black Ops by Treyarch
2025 - Black Ops by Infinity Ward
BO Gulf War this year, supposedly BO2-story continuation 2025
/ME SALUTES
these logos are by me
Mitchell can't salute, he's got no arm!
It was his alternative way to salute
This is not the general channel so please stay somewhat on topic ๐
we did at the end
I have internet again 
Based
sm2 didnt even release, they didnt share any files. they got shutdown when they said they would move to the h1 engine and that you shouldnt need the game but they never shared gamefiles since the mod wasnt even out
Yeah but they straight up said they were going to, that was the problem
they didnt say they would give the game it self
they said you didnt require to own it
but to be fair it was a collection of stuff owned by activision anyways...
Yes, which given the fact it was a mod implies they were going to provide game files for people that didn't own MWR, since they didn't want people "buying another game" for the mod
they were probably only going to provide the mod files not the game
since they suggested to still get the game on steam
In that case they worded it incredibly poorly
that thing was a big mess tbf
I think their plan was to make a launcher like plutonium for sm2 that would use any install of the game to play it, but they didnt specify much. would make sense bc they were also going to add an anticheat
Again, not the right channel nor server to talk about such things
well, i hope they finished this topic so there won't be need to return ever again
have you remade the assets?
Iโve slightly modified the gun mesh and created pbr materials
oh ok
I had to ๐
Wonder ho much better it's going to be with ray reconstruction
Oh boy time to learn optics again
How the fuck does bro have 32 C4
He has a good gaming chair
This must be the workings of @wide moth
xoxor4d done a better job than me at the first try
Do you have the lense setup from cod2 as an fbx or something?
which one
Are there multiple? ๐
I guess a somewhat working one
I lost those files, but I have uploaded them to https://discord.com/channels/1028444667789967381/1099591203768504421 as usda hold on
Uh in BF1942, #1102927658762895390 message
Has 3 convex lenses, 4:1:1 ratio iirc
or 8:2:2
Here's a video #1099591203768504421 message
๐
xoxor you're making your own GUI for RTX? Or is that what this is?
Just a variant of his whole radiant/mod system heโs written.
we need this mod system for battlefield 2 ๐ฅบ
I'd assume that gui handles stuff for lighting (I mean, I know it's obvious with what's on there but like, real time changing the lighting with the sun position and stuff is what I'm getting at)
Man, yall giving me inspiration to try getting holo and acog scopes working 
Makes me think you're about to get Holographic sights working with an actual projection onto the lense ๐
Its just the ingame gui I use to tweak various client settings but it also has an rtx tab to spawn skyspheres and add fixed function lights
Oh right, that's pretty fucking neat
There was an issue of light physics not being completely simulated that causes problems with both that would need a work around.
Acog relies on prisms, which I donโt believe work in remixโฆ
Holographic relies on holograms, which defiantly arenโt simulated in remix.
We tried that.... unfortunately the prism layout is a bit too complicated for remix
Ah damn, that sucks
You can abuse the fact that we can have any IOR though which can let you do some wack things
Oh yeah
We can simulate an ideal lens in remix
aka no blur when out of focus
that's probably the only unrealistic thing
Anyone know how to unlock all weapons and modifications for mp? I donโt think I can grind out to level 50(?) anymore 
5x XP servers ๐
just do /devmap mapname and use /give all
Oh wait yeah give all gives attachment variants because they're separate weapons in IW3 ๐
I have everything unlocked from my cod 4 phase from a couple years ago
or drop this into root/main/demos and use /demo demo_name (you might want to rename the file to unlock or something
I just play Zombies in MP on CoD4 ๐
I WILL be stealing this
uhhhh, just gotta copy a player save file from the internet
that requires you to change your cd key tho, join a match, change cd key to yours and play a match again without closing the game
you need to type the whole name
let me try real quick and see what's up
Aight
Ah I think you need to load a mod to play a demo but that kinda defeats the purpose of the unlock because its only for that mod then
Average IW engine moment
Would be cool, how do I use it, just chuck in players?
Odd as to why it has a .corrupt file, just get rid of it?
It said it had an issue reading it and reset my stats lamo
DO NOT ATTEMPT TO RUN RETAIL COD4 WITH RTX REMIX
THAT SHIT ALMOST KILLED MY PC
hmm, I guess cod4x stats aren't compatible with stock cod4 somehow
weird
Sounds like a skill issue to me
I mean it isn't glowing any more red inside my PC than usual so
But unironically it almost crashed windows lmao
demo works fine on cod4x
again, not sure about stock cod4
Would anyone like a free gun? I have a spare one, though I'm not entirely sure how tangible said gun is
then that demo is probably a cod4x demo
I suggest not using the thirdperson flag for now ๐
most likely
Big ass USP
I'll make you a stock cod4 compatible file in a sec
The actual reason prisms in ACOGs wont work is that they have a silver coated side that acts as a mirror, the refraction rays going into the scope cannot reflect in Remix pathtracer.
according to Mark
wait who deleted the optics thread
Sweet, thanks homie
๐ญ
I had an interesting idea for holo sights, I was going to put a giant reticle veeery far away from its body, and mark it as player model texture. What I had in mind that it would be visible through the glass panel (to the refraction ray), but not to the "naked eye". And since all this stuff lives in the view model space, it wouldn't clip through anything. Unfortunately found out that player model textures aren't visible to the refraction rays either.
This is basically what looking through a holo looks like, you see the reticle as if it was on the target.
@woeful pewter
move demo to \players\demos and try again lmao
stock cod4 reads demos from there
also just letting you know that it actually works for stock cod4 using this method ^
What is the actual point in this? Lmao
I definitely didn't look up old cod4 tutorials on how to record and play demos :Kappa:
haha thanks for letting me know ๐
Have not touched a demo in years
Vacant be looking pretty
Ooooooooooooooo
I am curious, do flashbang create an intense light?
Tho xoxor could probably mod it
They still have the annoying ass BWEEEEEEEEEEEEEEEEEEEEEEEEEE though
||How do I mod a class||
||@timid salmon ||
Oh maybe i do it in the base game
I've never bothered to add that to my custom main menu haha.
You can either remove or rename xcommon_iw3xo_menu.ff in zone/english and it will show you the stock main menu
I wanna upload the audio of the flashbang but I also don't wanna get muted lmao
I think it would be a neat idea to use the MWR assets as inspiration for this rtx mod rather than straight porting. I think with the right people we could see something even better
I'd assume that's what Tadpole and anyone else making assets for this are already doing
I'm looking to see how the remaster did some things ๐
I've just started to wrap my head around using detail textures to avoid texel problems so I'm pretty slow
might as well update the UI like mwr did too
thats not remix specfic but
I have a much louder and higher pitch audio on my soundboard
This is nothing
It would be cool (i like MWR design), but i doubt it will be possible to do
Nah I doubt it, xoxor already made his own menu, a UI would be easy
Though it may need a mod? Unless UI textures are also replacable with RTX remix?
honestly, i would like such mod, just for COD4
Well, in theory it's possible..... I guess.
When you mark a UI element as UI your essentially marking it as ignore. It's being passed though, you can't change UI with remix
Ahhh right
So a mod would be required for UI elements in this case? Unless there's some way of changing the stock UI
Well you can just change the images inside the iwd but then you cant connect to any servers because your files are no longer pure. But its fairly straight forward to create a custom menu, place all of the files in new fastfiles / iwd's and then load them at startup (exactly what I'm doing on iw3xo right now)
water refraction

Bro's really going OFF right now
Oh damn that's sick.
happens when you turn off the viewmodel in game setup
Maybe move the logo to the top right lol
Just so it's not over the minimap
Then again promo stuff'll likely have the UI disabled anyway so I guess it doesn't matter
Regardless, cool stuff
That's what I said lol
My decals broke after I took those screenshots for some reason 
Someone's tragedy is someone's comedy
I read The Divine Comedy and it was not funny at all so that tracks.
ion geddit
There is one really weird decal on bog (on the arch) that colors the whole thing in red even tho its supposed to be a brick texture
the one on github should have most decals marked
It does but it still didn't help :/
So its not a conf issue then? ๐ฌ
rename your config_mp in the players folder and try with a clean one
That broke it more. Now the renderer crashes when loading into a map
uh exec rtx to set default vars from the .cfg in main
I wanna see the female cobra pilot slowly die from radiation overdose in path tracing
Shepherd lost 30,000 men in the blink of an eye... and Burrito just fuckin' watched...
maybe a remix cache file or some other weird file thats causing that
Does overgrown work?
It does but you might need to reduce the render distance of static models r_lodScaleRigid or the renderer reaches single digits
replacing alpha tested grass with actual meshes should improve that a lot

oops posted into the wrong thread at first ๐
galactic warfare (starwars) mod
Certified Tatooine momentโข๏ธ
Also the fucking mod author name ๐
haha - german group 
cries in gtx card
Rob a hardware store at gunpoint
i'd rather reverse/port the DXR api to make it work with rtx-remix since gtx 1060,1070,1080 etc do support (altough slow) raytracing
Why? You'd literally get a free GPU!
And it's not like they can argue, you'd have a gun!
โYour scientists were so preoccupied with whether they could, they didnโt stop to think if they should.โ
If the question is "Should I rob x at gunpoint" the answer is always "yes"
I can guarantee @upper rampart would agree, he's a smart guy

See?

man this is getting some attention boi
Yo take him up on the offer, free money!
Then just split it between everyone working on this lmao
congrats. you made it
hey my game keeps crashing when trying to boot up a map, i saw something about needed to adjust the "bridge config" can anyone help with tht, would greatly appreciate it
No need to tweak the bridge config afaik. Did you follow all the steps listed on the git repository?
if u mean the remix git yeah i followed everything
not enough views tho
Youtube being youtube 
I remember when youtube tried to be youtube and it exploded my videos
where is it located. theres no bridge config generated in the trex folder or in the base folder
Well it should be in there but you dont need to edit it. Make sure to download the latest bridge and dxvk-remix builds from the actions tab on github and make sure you properly installed the iw3xo rtx build
ive done everything and the config is still not appearing
all latest releases
i added it and its still crashing, i have no clue (i have most likely done something wrong)
just going to run the steps i did just to not waste time
clean cod4 1.7 build ver installed
dl iw3xo and add the files into root dir
install remix 3.0 and add to root dir
updated the builds from the gits
We can get into #1050546159434862702 and you could screenshare if you are up for that
- did you grab the rtx-branch actions build of iw3xo?
- did you exec the provided config via the console and restarted the game afterwards?
/exec rtx - just to make sure, renaming
d3d9.dllto something else and launching iw3xo wont crash?
If so then please post your d3d9.log from your root dir and NvRemixBridge.log from .trex
@timid salmon mp_crash_2 and mp_strike_2 when? ๐
TOO LATE
sorry for the late reply i got busy. if you have some free time tomorrow id greatly appreciate it
hey, my iw3xo wont launch and tells me my gpu doesnt work, is the 2060 not compatible?
you on a laptop?
Shouldn't matter
igpu honest reaction:
Honest reaction
2060 has 6gb VRAM that is only adequate for hybrid ray traced games, don't expect 30+ fps with a path traced game lol
force it to use the dgpu through the control panel
indeed it looks like it tries to use Intel(R) UHD Graphics 630 ๐
Having laptop with 6GB is pain
i really wonder why Nvidia reduced vram on rtx 3060 mobile
I'd assume power consumption
Why
Does anyone know how fog is handled when using fixed function? I still need to implement that ๐
Bro is ready
If you want dlss performance mode at 1080p aka 540p AI upscaled and that sub 30fps won't bother you then yes
The thing with 6gb VRAM is that it's a literal bottleneck, path traced games require more than 10gb VRAM
6gb is borderline playable
Reminds me of Beach Bog from MWR's Days of Summer event because it's in the daytime lmao
Now that I look at it this is probably the most sketchy fucking bridge in existence
when setting both iw3xo and mp (even the nvremixlauncher although im not sure thats necessary) to use my 2060 it still continues to launch on my internal. any idea why?
Damn, that bridge rocks
Funny thing
The entire thing has collision
The entire length of it
All the way to the paper wall city at the back
Bridge of Dreams
Would explain why it abruptly falls off ๐
Yeah it's the only thing one thing they're good at
where did you set that? nvidia control panel?
Top of dxvk.conf has an override of which gpu to use.
Defaults to 0, which should be the 2060 but 
Welcome to the club
Why was this ping so fucking loud
your ears are not producing enough wax
Scared the shit out of me, no other ping today has had that kinda volume lmao
Because whenever we ping somebody, we calculate the time it takes it to echo back, which we use to determine your relative distance to us, which then we can gather your approximate location which is accurate enough for an ICBM
Based, send it
I lost the launch codes
FUCK
its okay, just gotta rewire this thing to bypass it
A pcb
๐
Titan II ICBM guidance computer
Huh, fair enough
What am I looking at
Shiny
I don't feel like the streets and such are shiny enough
aaah that was to simple 
hot stuff! Definitely needs some puddles
Needs those RTX reflections tm
Iโll start cooking after lunch
Surely you'd cook before lunch or the food'll be cold? ๐
figured out my monitor was plugged into the igpu dport, could be why it defaulted to it.
Not sure if anyone can help but I'm having trouble compiling the IW3xo Common and Menu assets, which are required for this https://github.com/xoxor4d/iw3xo-dev/tree/rtx
I get the compile shaders bat file step and two dlls are missing
I have VC studio and code installed
why dont you download the full release that includes the fastfiles?
https://github.com/xoxor4d/iw3xo-dev/releases
for Iw3xo?
yea b3430
I did
but the github page for the rtx branch says these are required
does the full release already have everything and I'm just missing a step?
its a full iw3xo release (main branch), then a nightly build of the rtx branch (actions)
and make sure to start your game with the -fixed_function commandline argument
So I did all those steps and this is what the game looks like
I'm assuming user error here lol
wait did you install remix?
๐
the 0.3.0 release build right?
yes and then the latest builds for both the bridge and the runtime (from github actions)
You can use the auto downloader to grab everything you need if that's easier
#1132988164814934167 message
that would probably help
In my defense, I'm just a video editor for a youtuber trying to grab some footage lol
Fair
literally found out about this from a random video https://www.youtube.com/watch?v=rC9CohN2ql4
compatibility mod (wip): https://github.com/xoxor4d/iw3xo-dev/tree/rtx
buy me a coffee: https://ko-fi.com/xoxor4d
more screenshots: https://drive.google.com/drive/folders/1sKdOexb53suCIgsGTtD4jURCnUXa5eqD
Join the rtx remix discord for more in-depth details: https://discord.com/invite/rtxremix
nvidia rtx-remix: https://github.com/NVIDIAGameWor...
That's xoxr's video
and there's nowhere in the documentation that says "hey cavepeople, use the auto installer" lol
I appreciate the help though
already making progress
oh seeing this, I forgot to push my most recent changes which automatically spawn a somewhat fitting sky
use the /devgui (console command) and spawn a sky
a new build (actions) should be up in a minute that also includes newer and better skies

Looks AWESOME
Are you using emissives + lights for the neons?
any idea about the water?
Just emissives
Not supported
I am sure they're right in xoxor's videos
yeah they are
or did he replace that material
it's not a huge deal
"non supported" sounds like it doesn't work
I'm kind of okay with getting to this point tbh
It just needs a material replacement, very easy if you were to mess with this stuff a bit
So this is what graphics will be like in 2008
*7
Looks like call of duty (4) to me
the only other thing I had an issue with is the resolution
I nailed it
my monitor is 1440p, but in game the video config only goes up to 1,300x700ish something
Looks like a game to me
I've replaced the "water" with a translucent material which looks like water. This needs a remix mod file
ok
is there a way to change the game's resolution without it crashing?
or even setting it to my native resolution?
In the main menu you can set it under the Looks(?) tab
every time I go to change it in the in-game settings it CTDs with a driectX error
you could change it outside the game via the config_mp.cfg found in profiles
r_mode
r_customMode "1920x1080" works as well
awesome
you should update to the latest build (10 minutes ago) and use the new night sky

Are they HDRI now 
nah 
they still look better then the old ones
dropping this (the rtx-remix folder) into your cod4 root folder might make water reflective (did not test)
thanks
I'm still working on getting my resoultion fixed
tried r_mode and r_customMode both in console and with the cfgs but still loading at 640p
then its indeed not happy with that resolution for some reason. can you post your d3d9.log from your root folder?
I might do a fresh install of COD4 to make sure I don't have files in the wrong places and stuff like that
I've been at this for a few hours and mistakes have likely been made lol
mhh no I think there is actually an issue that I did not notice until now. I'm also not able to go beyond 1080p
I'm always rocking windowed mod which I suggest you also do for the time being ๐
r_fullscreen 0
Christmasy
christ mass
i guess i gotta stop trying
Some of these alleyways in chinatown get pretty dark. I think I need to add some drop lights or something.
Chemlights would be a cool contrast maybe?
That's what I was thinking ngl
You're in my way sir.
Kills you when you try to enter from a different door
It's neat but I don't quite think it's what I need
Chemlights need to glow more I think
Yeah they're usually like double that at least
That's 850 emisson
3000
Barely makes a difference lmao
10,000
Getting there
35,000
60,000
Nuclear material
Think I need to just wrap it with an actual light source along with the emissive
Actually, what's the max?
65k
Aww
Added the cyl light to it
Better
Still pretty damn dark tho
No one is giving love to killhouse
Killhouse probably ez though
Maybe sometime soon, I looked around at it and didn't see too much potential ngl
Still think it's too dark, Adam?
Yea I think I need to get like a flash light or some sort of drop light
Yeah I'd agree
Or toss a light on the side of the building and give it some super glare and sharp shadows
Maybe some industrial lights (I don't know what they're called) scattered around? Like if there's a construction work going on
Called Portable Lights or Temp Lights.
I don't know the map theme exactly but if it fits
Yea that makes more sense
Think there's a couple part of the map that are under construction near the "axis" spawn
(I say Axis because CoD WWII)
Matches well with the rest of the env
Mfw I can't make the comparison with MWR because I didn't BUY the map pack that was ORIGINALLY FREE ON PC
I need to get more of the signs being emissive
It was free on PC only
Yeah I said that
Console players had to buy it as i remember
You really expected that Activision would gave Remastered DLC maps to PC for free only because they were free back then?
Yes
Mate, i bet if that game would came out in 2009, you would had to pay for that even then, because at that time DLC became available on Steam, and thats why MW2 players had to buy them
Unsurprising
you are lucky that COD4 came out in Pre-DLC Steam era
Also though
Is it really a full remaster if you still have to pay for the remastered DLC when realistically (As in, like with every other remaster on the planet) it should be included with the damn game?
How usually Multiplayer DLC's are included in Remasters?
Because most of the time i remember Multiplayer being cut at all
Hi Mass Effect and RDR as example
Doesn't matter what section of a remaster any DLC is for, if the game includes said section in the remaster, all of it should be there, regardless of whether or not it was released as separate content or not
Wasn't RDR just a port, not an actual remaster?
It was port, but it still can be slightly counted as a Remaster
No wonder most of publisher either release Remasters to the games that doesn't have Multiplayer, or release Remaster with cutting Multiplayer so they would bother less ๐
To be fair to this though, who the fuck was playing Bioshock 2's MP way back when lmao
I think I cooked the signs too long
(Except like, me and 5 other people...)
Some of them appear to be off
Besides Remaster doesn't mean automatically having all BONUS content at once, its mostly things for Complete/Definitve Edtions, Remaster means just to Remaster the game, and not include all its DLC content for free, if its included - good, if its not - its not, simple
Its up to Publisher

Those're dope

๐ฅ
๐
same shits happening to me
yeah im still running into problems wiht running it
maybe im just stupid but i cant seem to get ts to work
?
looks like you didnt install everything (as you are missing the sky textures)
I followed this guide https://github.com/xoxor4d/iw3xo-dev/tree/rtx?tab=readme-ov-file
looking at your text font - your game is russian right?
if so, did you follow the steps to make it "english"
I just renamed the files in the "main" folder so that the game
could u help me with installing the rtx remix
whenever i try downloading the full thing and i launch iw3xo it goes into 600x400 and if i change custom res n fullscreen and i load into a map it crashes
WOO
That's some good fucking shit right there
Why's killhouse got all this extra map outside 
3 more buildings and trees? wtf
oh wait there's more
It's FNG lmao
They just copied the hangar that doesn't open for the map (Unsure if the layout itself is there in SP, don't remember) and didn't remove any of the rest of it because you can't see it
They copied the map, removed everything from in the hangar, and gave it a new layout for mp
The rest is all the same
Oh is the inside of the closed hangar different?
It's empty
Ah right, didn't remember if that was the case
It's an optimization thing
It's the gameplay that's fun. Not the visuals
Unless you're on 32v32
Makes it more fun
More Chaotic which is fun
yes
the new lighting and maybe updated material? makes it look like the bo2 mp5
once the visuals are long underway what do we say to modifying the underlying game a bit, add more presitges for example or something
or do we wanna keep the game as vanilla as possible
its a visual overhaul
idk anything extra should be kept away from a visual remaster mod
I want flashbangs to emit light, would be so cool to see them spill their light to openings
literal flashbang
theres this effect in MWR that sort of does that; depending on where the flashbang lands and bangs, the light comes from that part of the screen and covers your entire field of view
i wonder if its possible to do the same effect but with actual ray tracing this time
i.e the flash overwhelms field of view and your screen is replaced with a white texture to simulate the disorientation or something
If you can achieve this effect purely by tweaking the settings sure, but you can't really fake it since you would have to get that data back from the gpu.
the low spp can be used to our advantage, since you require a heck lot of rays to turn your whole screen white through rays, the effect will last for a while due to ghosting
So in the fragment shader of that white cover, you could take the last frame and discard or set alpha depending on how bright is each pixel is in the raytraced image. But since all of our calls are going through remix, you would need to create another d3d9 instance I assume
that's how im thinking
So players with RR will be imnue to that lol
The way it's meant to be played RR wins games
unrelated but is RR in portal remix yet
Nope
strange how come they haven't added it yet
HL2 RTX team has it
is it possible to add it ourselves? swapping dlls or something from cyberpunk
same goes for this, is it possible to add RR to this project
I mean if you wish to but all this effort with go in vain
They will probably add rr on 0.4 release
Maybe on 22nd
You would need the headers from the new SDK
Which is not public yet
gg
However some random dude has reverse engineered it for adding DLSS and RR to Quake 2 RTX
?
Quake 2 has RR?
But remix doesn't
that's pretty cool
Corporates have priorities based on income, Remix doesn't really stand out compared to Cyberpunk or Alan Woke 2
Alan Woke? lol
bro edited everything but Alan wake
excuse my fat fingers
I'll keep this on my watchlist
Thanks
Someone even made a horror game based on Q2 https://discord.com/channels/1028444667789967381/1195610220538380288
He helped me compile it from source
Probably won't work that well
It kinda does in SWAT 4
Could easily test by slapping a light on a muzzle flash and jacking up the brightness then go into debug camera and observe the flashing
It's gonna be wayy to noisy to be resolved properly in a frame or two.
Not thanks to the accumulation, it keeps lighting up the room about 20 seconds lol
"Alan Woke" bruh
Yeah but I'm not sure if 2 frames of light will have much of an effect on the cache
Well in SWAT 4 remix might be keeping the light instance longer than the game does, this could explain the extreme amount of time for it to go away
Yea but it's not in my control, remix just does this in some games. Gmod is another one
Flashbang light irl would just disappear in milliseconds. It's the after image burned into your retinas that makes it hard to see.
I think there's a setting to alleviate that.
I'll have to look for it again
wow ๐ฑ๐ฑ๐ฑ๐ฑ๐ฑ
Actually the real effectiveness of a flashbang comes from the fact that it messes up with your inner ear and disorients you
This right? I haven't been updated remix for a while. I will see how it looks in SWAT 4.
Idk what I'm looking at
We just need a smoke machine level of volumetric fog
what's the maximum fog value
Nah, you overestimate the accumulation artifacts
It looks janky, but good enough for the first frame.
In this case, a small area where the light created is still lit for around a second.
but not the everywhere light reaches suffer from this
might be due to temporal reuse
Btw this is with extremely dense volumetric fog. No matter what I do, I can't get it interact with the fog more than couple meters.
It is
Ohh I just needed to crank up its intensity even more
Traggey needs this kind of fog lmao
Reduce the transmittance measurement distance ez
ngl i should write these tips on a sticky note
It takes soooo long for lit up fog volumes to settle down
This is with more moderate values
First captured frame
It's a holy flashbang

How is this
much better
*less hollier
You don't get blind looking at this tho
And fog interaction is too low for my liking
?
in graphics?
Bump usually means Bump mapping, a old term for a technique similar to normal mapping / tesselation
Wrong thread?
Yeaaa, we get there all the way from the post I made asking for flashbang lights
Kinda forgot which thread we were
Iโll try the flashbangs later today for yall.
Oh my fucking god lmao
What the fuck lmao
It doesn't have a nice transform to the location, so the light source is stuck at 0,0,0
I didn't realize I was missing so many replacement textures on vacant
Do the tiles feel too dull? I have this feeling they need to be more smooth.
Yeah they're a bit...
I don't know the opposite of shiny lmao
Kinda makes them seem a bit grainy
Rough
Probably
or less smooth
The janitor didn't clean them in like 17 years
I mean the building is...
Vacant
Very very cool mate
the cod remake we needed
This'll be epic if xoxor is able to make it connect to normal servers
You can play on stock 1.7 servers with my client ๐
They say ur a hacker and kick u
Because dll injection
huh there is no active anti cheat on cod4
idk many servers require punkbuster
but pb isnt active afaik
hmm
true, pb doesn't support older cods anymore but iirc there are some pb commands that still work though e.g one to take a screenshot of the game and send it to the server pb_sv_ss or something
its /rcon pb_sv_getss clientslot (you will need PB enabled for this) but idk if this still works without the PB servers
I have no clue 
i do remember punkbuster commands being hardcoded in SV_ handling of client commands though
e.g if(!strcmp(cmd, "pb_something"))
and i vaguely remember ppl saying it still worked so ๐คทโโ๏ธ
the progress you guys have made in such a short time is amazing !
Hey @stiff thicket , sorry for the tag but we have a tiny problem with window resolutions (both call of duty 4 and 5).
It seems like EnumAdapterModes returns more modes (duplicates?) when using the remix runtime. The following two videos show the dx.displayModes array [256].
The one with the index starting at 94 was recorded without the remix runtime being used. The second starts at index 227, close to the resolution from the first video showing lots of duplicates.
So the game wont let me go past 1920x1080 because the array of allowed modes "only" has 256 entries
Mark is busy. But I just wanted to mention that since Remix is using Vulkan in x64, we support more display modes than D3D9, so it is possible we are just exposing a bug in the original application, as I dont think there is any limit on the number of display modes.
(Busy summoning the people who actually know what they're talking about) ๐
I think we can probably come up with a WAR like, removing display modes that we care less about nowadays, that can be enabled by some bridge.conf setting
... and get rid of any duplicates
That would be nice ๐
but yea I was just wondering about the amount of duplicates in there
Well, if you want to take a crack at fixing this yourself, you could filter that list on the DXVK side (gated behind a config flag ideally).
the construction of the list is here:
https://github.com/NVIDIAGameWorks/dxvk-remix/blob/main/src/d3d9/d3d9_adapter.cpp#L799
Or just file a github issue about it, and we'll get to it when we can
I'll see what I can do ๐๐ป
BTW - have you tested if this bug exists with the latest DXVK (non-remix)?
no .. but I just did and both 2.3 and the latest nightly show the same issue
yeah, thought so. we haven't really touched the code at play here
so if you make a fix for remix, you could also submit a matching for for dxvk ๐
appreciate you for taking the hit here, in the installation guide it indeed never mentions to install remix so I assumed it was included somehow
Bro you scared the shit outta me I thought you were someone else for a second ๐๐๐๐๐๐
โ๏ธ
Hi guys, has anyone tried this out on steam deck
stop trying. unless you run it at something like 50p (as opposed to 1080p), you won't get usable results. high end AMD desktop GPUs barely even work with it
also, look at #remix-beginners-guide
We'll see
Im confident tbh
The deck handles rtx games fairly well
(quake, doom, metro)
yeah, those are the lighter weight ones. this is much more equivalent to Cyberpunk's Overdrive mode. it's extremely intensive and requires very good hardware
on top of that, AMD performance in Remix specifically is just abysmal
if you own Portal, just try it with Portal RTX to see before messing with community projects
Don't worry, you chill, you're not him, I hope at least lmao
Steam
Portal with RTX is a free DLC for all Portal owners developed by NVIDIA Lightspeed Studios. Experience the critically acclaimed and award-winning Portalโข reimagined with ray tracing. Every frame of gameplay is upgraded with stunning full ray tracing, new, hand-crafted hi-res physically based textures, and new, enhanced high-poly models evocative...
Oh it's that easy lol
Haven't tested yet was sleeping
test portal prelude rtx
portal rtx performs horribly on amd gpus+ buggy+ old runtime
Ok
I've actually fixed that on the game side for now. There was already an issue filled on github regarding that issue. I've just added my findings: https://github.com/doitsujin/dxvk/issues/3214
hey guys
can someone please explain to me how to install rtx remix on cod4 ?
i want it for single player
Setup CoD4-SP:
- Download https://github.com/xoxor4d/iw3sp-mod-rtx/releases/download/v1.1/iw3sp-mod-rtx-v1.1.0-240128-57a678e.zip and copy the contents of the .zip file into your cod4 root folder
(Optional - if you want the latest changes)
2. Install the latestgithub actionbuilds of:
remix bridge - https://github.com/NVIDIAGameWorks/bridge-remix/actions
remix runtime - https://github.com/NVIDIAGameWorks/dxvk-remix/actions
- Download the latest iw3sp-mod-rtx
github actionsbuild:
Release-binaries-rtx - https://github.com/xoxor4d/iw3sp-mod-rtx/actions
- Drop
game.dlland the contents of theassets-remixfolder into your cod4 root directory and start the game usingiw3sp_mod.exe
(alternative to step 2: https://github.com/Kowlin/RTX-Remix-Downloader/)
(more up-to-date information and details on https://github.com/xoxor4d/iw3sp-mod-rtx)
thats fine - you can skip step 4 & 5 that way
we need someone to pin this
oh
it's been stuck on 1 of 10 complete now for 4 minutes
Do we @ kim to ask for ping?
in a sec I'm also doing mp
CoD4-MP:
- Download the latest release of iw3xo (
_rtxvariant) (https://github.com/xoxor4d/iw3xo-dev/tags) and copy the contents of the .zip file into your cod4 root folder(optional steps for nightly builds)
2. [optional] Open Github Actions and select the latest successfulBuild-Releasebuild https://github.com/xoxor4d/iw3xo-dev/actions
[optional] Download the Release-binaries artifact. Files within assets-remix go into your cod4 root folder. The same goes for iw3x.dll. Replace all files when prompted.
[optional] Install the latest github action builds of:
remix bridge - https://github.com/NVIDIAGameWorks/bridge-remix/actions
remix runtime - https://github.com/NVIDIAGameWorks/dxvk-remix/actionsRun
run_remix.batto start iw3xo with the-rtxlaunch arg
(alternative to step 4: https://github.com/Kowlin/RTX-Remix-Downloader/)
(more up-to-date information and details on https://github.com/xoxor4d/iw3xo-dev/tree/rtx)
ayy could you also pin #1135531755764453477 message ? ๐
do i must have rtx gpu in order to use it
yes
that's sad
Mean
Oi what's wrong with that?
Exactly

Adds smokey flavour
i like bbq ones
but they are no longer available on turkey as i know
They aren't? The fuck?
Why would they take that from you ๐ญ
its still sold on turkey but they are more expensive than we get
Me when night vision
NVGs usually have a fixed focal point, so the soldier should be blurred๐ค
your night vision in reality:
your vision without NV
uncanny cod 4
I was thinking bout this , maybe in the beta. also noise texture/s moving trough the volumes
Also an option for "negative" density to subtract fog from the environment and we'll get cs2 smoke
Ooh
Assuming that you have a mesh for bullet traces or whatever in game
Believe CoD4 uses projectiles, at least for bullet weapons? Grenades are just a damage radius
That doesn't matter, it can have a tracer effect even if it's just hitscan
Yeah I'm like 90% sure it has the tracers though so you can see where they're coming from
#offtopic
Why was most of the dialogue in Russian then switch to Ghost in English at the end ๐ค
they speaking too much ruski
i just played on Russian from the start (because im Russian myself, you know), but because i was planned to make stream Yesterday, i switched game on English (because i streamed OG MW2 on Russian), and i was just lazy to switch it back to Russian while recording seperate footage for Gosling ๐
Ahhhh fair lmao
russian footages were done for trailer by the way
Kurwa
Let's go brother
does it work in cod mw 4?
the what
the po*n
...
๐ซ
porno
Thatโs a big nono
can someone explain me step 3 and 5? also do we need to add all of the remix release files into cod 4?
for step 3, where can i find Release-binaries-rtx artifact?
for step 5, do we really need to download both of them? If so how would it deal with cod 4?
you open the link found in step 2 and click the latest actions build (called Build in this case)
and use https://github.com/Kowlin/RTX-Remix-Downloader/ (alternative to step 4&5) if you are unsure about step 4 and 5
edit: using the latest full remix release (0.4) is fine - dont worry about manually updating (for now)
the downloader is broken right now unfortunately
woop woop PR was finally merged and had many many great additional improvements made by nv
Just noticed that texture are now completely within their own tab 
This new menu looks so much cleaner, great work. ๐
I love the new tab for textures, so many headaches gone forever.
my game looks like this btw
did you use the stated command line arguments to start the game and did you install the rtx.conf properly?
so basically make a shortcut of the modded mw4 executable and type in the commandline, if i got that right
i believe this is what u mean
Yes
now my game looks like this
Correct
Also for my the sky is all black
this is how my game looks so far, there's a lot of glitches
yep thats my experience too
You need to use one of the console commands starting with rtx _ sky _
Aaaar I canโt write underline characters on mobile. Itโs rtx underline sky underline
How to enable console commands
Something like seta thereisacow
ah true itโs disabled by default. Yeah open your player config (under appdata/local/activision โฆ.) and edit seta monkeytoy from 1 to 0 iirc
yoU CAN JUST PUT THAT COMMAND IN THE CONSOLE TO ACTIVATE IT
seta thereisacow "1337"
Isn't that to activate SP cheats?
How do you put something into the console to activate the console if you can not open the console before activating the console? 
Yeah exactly what I was thinking ๐
Regardless isn't the console literally enabled in game settings?
i think i'll just wait til the next update
@young moss taking this convo here. The client itself is pretty stable but you'd still need a proper remix mod that actually places some lights and what not. Some scenes are probably waaaaaay to dark
I see, thank you!
why i cant see the objectives menu and the console in-game?
i had the -fixed_function in the executable...
well i finally fix the issue... but i have another one... the performance overall its awfull with an rtx 3080 10gb...
and i have to run the game on windowed mode otherwise the game crash instantly when i switch the resolution...
how can improve the performance?
I don't know the game specifics, but I would try disabling alpha tested and alpha blended. The performance you would get this way would be similar to a release build of the mod (with way less vram overhead ofc). Transparency on opaque materials are extremely expensive in RT, i.e. you would get better performance with full meshed grass rather than some textured planes in most cases.
You can't really play the game with both disabled, just as an overview
SP will always perform a little worse because the scale of the maps, amount of effects and what not.
- effects are still rendered using shaders which also tanks performance
how did u fix iyour issue if u dont mind me asking
In other news i cant run the multiplayer executable, when i load a map it just freezes out and i have to close the .exe with task manager, currently works with the spmod only
you have to drag this two files into the cod4 root folder
thats fixed this glitch
did you properly install the rtx branch of iw3xo?
i will try again now, i follow all the steps, btw how you can change the resolution ? in-game the max resolution available is 1600x900 iirc but i want to run the game at 1920x1080 with dlss
thats why i have to run the windowed mode at 1366x768
latest actions build fixed the resolution issue
so i have to download the latest build action ?
Not worth the perf hit at 1920x1080 imo not gonna lie
1080p is fine with dlss
wich resolution u recomend ?
I personally use 1600x900
Is my setup just shit then? ๐
use a lower dlss preset than you normally do
Actually, tbf MW runs a lot better than WaW does
these games dont have a ton of subpixel detail
I use performance anyway ๐
mhh I feel that waw runs better
5120x1440 with dlls performance
and 1080p with dlss balanced
frame gen would be nice but I'm waiting for 5000 series ๐ซฃ
Yeah I'm lucky to get 30 with DLSS perf at 900p ๐ญ

well now i can run the mp game mode but the performance still cuts in half...
how can i improve this?
i noticed that when i stay without moving the framerates goes to 60, then when i start moving the camera, the framerates goes to the very low's 30-20 sadly
same but im moving to the left...
im currently deactivated the render alpha blended
performance is insane while moving at least on this map...
sadly we cant get Frame generation on
you have an 4000 card, right?
No - 3080
Open the console and type โฆ. exec rtx โฆ. to see if that makes a difference
with dlss set to quality - something is definitely off on your side
why your weapon is so clean???
I've replaced the mesh/material
ofc ... thats what remix is all about ๐
capture the scene and load up the toolkit and start replacing materials with your pbr materials
can you share with me your config file? because im think maybe the issue related to my poor performance is bc im running the game on windowed mode...
Nice will do
ok so I have fixed the sky problem, but the major problem seems to be the models glitching out and being unstable. What might be the issue?
did all the other things that u told me to do btw
why do you upload as mkv 
drop this file into your main folder and open the ingame console, type: exec rtx
I guess I have to force a few more dvars in the client mod
yea that didn't work either
you actually have the game running pretty well btw
it's using Frame Gen
thats it
i dont know why the performance its poorly low on my 3080, im actually opening the console and type exec rtx im geting around 30-15 frames ๐ฆ
in this capture im moving forward
in the config file i have this options
itโs definitely related to the thats already forcedr_smp_ dvars like r_smp_backend
set r_skinCache to 0
that fixes it
i noticed when i switch the r_lodscalerigid i get a fps boost
but the textures get worse, the car is the best example of this
what u recomend ? @timid salmon
Holy! Thanks, that fixes my issue!
also I have this resolution problem where my game doesn't want to go above 1600 x 1024 so i cant set it up in my native monitor res
How di u fix the resolution problem @solemn wigeon ?
The fix is not yet implemented in the sp mod iirc
i see
I'd recommend lodscalerigid at around 2
anything below 1 will increase draw distances, thus reducing performance
anything above one will shrink draw distance
if you increase lodscalerigid, I'd suggest to put force lod to high tho
in the meantime i manage to make the frame generation to work lol
but is extremely buggy
why
Oh yeah, speaking of framegen, any chance the AMD FG override mod would work with Remix?
without the optical flow acelerators the game is kinda laggy in terms of input-lag and latency
for the moment idk if exist a way to make it work with nv remix
here's is why https://www.youtube.com/watch?v=pm32LG7ezR8
Just a test video....
odd it used to work #1135531755764453477 message
Because you're on a 30 series card










