#Call of Duty 2

1 messages · Page 3 of 1

dull oar
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yep it's thin-walled

sweet cloak
slate plank
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Can you uncheck "Use diffuse layer" as diffuse layer isn't properly handled in this attenuation and stained glass shouldn't be having diffuse layer

sweet cloak
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The hell did I doooo

dull oar
dull oar
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also no shadow 😦

sweet cloak
dull oar
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have you changed the hashrule?

sweet cloak
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I didn't update anything :/

dull oar
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you have holes in your terrain mate

slate plank
sweet cloak
dull oar
slate plank
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One last suggestion:
Check the box in Path Tracing -> Resolver -> Direct Translucent Shadows

dull oar
sweet cloak
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Now we're cooking

dull oar
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your a genius peter, I've said it before

slate plank
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This was suggestion from someone else on the team but I am glad we got to unblock you

dull oar
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tell them thank you ❤️ gonna look amazing!

sweet cloak
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The Prims aren't even stable PepeHands

dull oar
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that has to be hash rule

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rtx.geometryGenerationHashRuleString = positions,texcoords,geometrydescriptor,vertexshader

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in rtx.conf

sweet cloak
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Oh thank god their stable now

dull oar
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phew

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it'll fuck up your light placement but you just need reattached them to the new mesh hash

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how'd that get changed?

sweet cloak
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I have no idea

dull oar
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indices in that rule ruins it

sweet cloak
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I didn't modify the hash rule at all before

dull oar
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must have reverted to default

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indices in there is default

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maybe you pressed reset in rtx menu by mistake

sweet cloak
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Ohhhh

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I did

dull oar
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ah

sweet cloak
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Lemme go grab your rtx conf

dull oar
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got that sexy direct light from the screenshots above

sweet cloak
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Aw man now no textures load 😦

dull oar
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replacement ones?

sweet cloak
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Yea

dull oar
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yea it's that hash rule

sweet cloak
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It seems like it's only on mp_carentan

dull oar
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the no textures only happens there?

sweet cloak
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No wait it happens on most of them

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I think some reference in my mod usda got messed up

dull oar
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they will do as you changed the hash rule

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but i can share my mod and rtx config and fix that, one sec

sweet cloak
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I'm really confused now MathHard

dull oar
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the hashes get remade when the rule changes

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so remix doesnt know whats replacing what anymore

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as i remember it

radiant belfry
sweet cloak
radiant belfry
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sorry if that's obvious, lol

sweet cloak
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Yep

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Potentially an unlimited number of meshes tbh

sweet cloak
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So I think it might be the fact that the walls act as an occuluder which likely get handled different than the frustum culling.

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Which means that's gotta go too NODDERS

sweet cloak
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Aw man there's nothing really pointing to where those are used

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Gotta venture into the depths

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Not sure why the pop in is so bad for railyard

sweet cloak
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I'll mess with the pop-in at a later date

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Game do look pretty tho with all the updated materials NODDERS

dull oar
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Yes Adam! you're a machine! A game making machine. That's incredible

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If you swap level without closing the game popin is awful. It'll be what's happening on your railyard video I bet. I think it's because of one of these
seta r_portalFineCull "0"
seta r_lodScale "1"
seta r_forcelod "0"
seta r_lodBias "-1000"

dull oar
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that looks perfect to me mate well bloody done dude!

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oh looks like we have props disappearing. like we had in single player last time #1099591203768504421 message you mentioned blending the modifications kungfooman made in response #1099591203768504421 message that mp_brecourt by the tumbled down house

sweet cloak
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I hope blending his modifications works cause I don’t know why the props are popping in now.

dull oar
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Isn't it going to be the same fix you did with single player?

sweet cloak
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Single player just had a visibility bypass, didn’t touch anything else. I still had to figure out the rest of the culling for it.

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Multiplayer already has that modification, so I probably cant pull from it.

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I think bypassing the occlusion broke something with the props that I’ll have to look at. Hopefully it’s another easy patch but ya never know.

dull oar
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Fingers crossed that's all it is

sweet cloak
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Hm. I wonder if it’s just drawing all props in a sphere around the player rather than the camera frustum?

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Could look around in any of the sub functions in the render function for usage of pi.

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Could you check if the props are still being rendered behind the player or are they only in front?

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If they are rendered behind the player then I just gotta look for a function that involves both a square root and/or pi. A square root is indicative of a normalization which how you do a distance comparison quickly. Pi is typically reserved for math dealing with trigonometry and circles among other things.

dull oar
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checking now 🙂

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infront or behind they get culled around that tree area

sweet cloak
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Hmm

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So it’s not just a sphere now

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I wonder if it’s treating things that shouldn’t be occluders as occluders now.

dull oar
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it's only affecting props, not bsp's anymore

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and so far only in that one spot

sweet cloak
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I’ll test out applying the KingFooMan modifications to see if that helps this afternoon.

sweet cloak
dull oar
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why that big tree?

sweet cloak
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I think it has an occlusion flag for the trunk.

sweet cloak
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Man I can not for the life of me get a distant light to add to the scene via OV

sweet cloak
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There we go NODDERS

sweet cloak
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Okay got stable hashes and frustum culling gone in SP

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Gun keeps flashing in and out of existence though like it did in MP for a bit

dull oar
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Oh nice one!

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Baby steps mate

sweet cloak
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Also props don't want to draw behind the player just quite yet

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Speaking of props

dull oar
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Lol oh yea cool ain't it. It's got a mode for surface materials too

sweet cloak
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Hm I can't seem to figure out how to draw behind the player

dull oar
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How's bsp brushes looking in single player? Are those as stable as the multiplayer ones?

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The multiplier ones don't change at all as far as I can tell. Even terrain is on lock

radiant belfry
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you're singlehandedly destroying culling, lol

dull oar
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In every game he touches!

radiant belfry
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holding out hope for Barnyard still 😛

radiant belfry
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curious to see what you'll do with it

sweet cloak
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Note: I don't have any debug commands besides the portalfinecull, so the props changing hash from lod isn't too much of a surpise

sweet cloak
dull oar
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Props are changing draw hash, you have r_smc_enable set to 0 right?

sweet cloak
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Nope

dull oar
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Stops props batching

sweet cloak
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No wait

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I do

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But not the lods

dull oar
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Oh it's lods, I see

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Looks super stable in that case

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Do you plan to make the 4 commands default with the dll then?

sweet cloak
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I should probably yea, can I just copy one of the cfg's you sent?

sweet cloak
dull oar
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I see

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Sure just copy the multiplayer one I gave you and rename it for single player

sweet cloak
dull oar
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The last one I sent you from my Google link has my commands I execute in game bound to f2. Tis handy

sweet cloak
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I'll make an IPS of these modifications and add it to my repo. Need to go into the Chamber of Understanding to figure out the drawing behind the player.

dull oar
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Now you have to post "GOOD NEWS, EVERYONE" once you crack this

sweet cloak
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Might not be for awhile KEK The one direction check that I know of doesn't seem to do the trick in the SP.

dull oar
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Sneaky single player

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It's the last piece of the puzzle ain't it

sweet cloak
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Yea. I'll mess with lighting the hold the line mission while I ponder what they might've done.

dull oar
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Nice, have some fun dude

sweet cloak
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Might be able to just get by with the anticulling lights feature

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Nope, muzzle flashes persist with that

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It do look pretty tho

dull oar
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Oh hells yea that's sick

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You can add custom sky's but it's noisy. You might remember my issues a few weeks back

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Direct light was shining through it last time. No idea why so I had sun and sky

sweet cloak
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I figured out how to add a distant light/sun light source finally

dull oar
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Oh nice one! Per level lighting

sweet cloak
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By default, remix puts it under the map. You have to rotate it to be under the map in OV. If that makes sense

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I think it's Y=-180

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The other rotations work as expected

dull oar
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Oh I get it

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Well found mate, I'll have to give that a go later.

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What we really want is some kind of post process volume we can set exposure, fog, bloom and colour tonemapping to. Could even put your sun light in there as we do with the fallback lighting

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Gonna be hard to make your post processing work for desert levels and snow levels otherwise

mystic juniper
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Hello there, I accidentally saw the rtx.conf in the github repo and there are some inconsistencies in it, that result in first-person weapons casting shadows onto the world / clipping through walls.
E.g. removing all rtx.playerModel* lines from rtx.conf and trying to tweak the View model settings

sweet cloak
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So don't mark the player model textures?

mystic juniper
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Might worth removing, if there is no visible effect; as they may change the draw call type detection

dull oar
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Thank you so much, if you spot anything else please speak up it's super appreciated

sweet cloak
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@dull oar 's textures are just peepoChefsKiss

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Props still pop in and out of existence in SP so I guess it’s just props being all wonky.

dull oar
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You fixed that in single player over the weekend didn't ya?

sweet cloak
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I fixed it in multiplayer, but not in SP afaik.

dull oar
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Ah yes I see. Your fixing too much too fast I can't keep up 😭

timid trout
sweet cloak
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I’ll be out being social this weekend so not going to be making any progress till later next week. pepeexit

dull oar
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Take it easy mate

dull oar
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aight i found out what this is, its r_lodbias -1000 perfectly fine after that

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@sweet cloak ^ just dont do that and you're all set

sweet cloak
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For the pop in?

dull oar
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the random props popping in and out on brecourt

sweet cloak
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Noted peepoG2

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What was it set to before?

dull oar
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0 is default

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it means stuff disappears away fairly close to the camera

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-1000 pushes it back quite a distance

dull oar
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havent posted in a while. now we got stable hashes i'm making models to replace them with. making progress, gonna be sweet 🙂

sweet cloak
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Absolutely amazing 👏

dull oar
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I'm currently adding all the dials and internal bits to the lamps for you to light as you like. We can make it look like the cars running still. the left sides going to be blow up slightly like the original

sweet cloak
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Gonna be a showcase piece once we’re done Pog

timid trout
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this should change

radiant belfry
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it was updated not too long ago

timid trout
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There isn't CoD is there

radiant belfry
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don't think so. that was from about a month ago

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we could have like a monthly competition thing to make a new banner based on images from #showcase

timid trout
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Then CoD2 and UG2 would dominate it

radiant belfry
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there'd be rules of course

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like a minimum of 4 images, and one game per image

timid trout
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Is it possible to put a gif there

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@radiant belfry

sweet cloak
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With enough boosts I think

timid trout
radiant belfry
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no

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solid image only afaik

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ah yeah, okay

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Animated Server Banner

If your server has reached Boosting Level 3, then you server gets access to an Animated Server Banner at the top of your channel list!
they must have added this since i last looked

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personally i'm not a fan of that though, because it'd just constantly be playing as long as it's visible

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ah no, they changed that too

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The banner animates when the guild first loads for 5 seconds, then it pauses.
If a user scrolls through the channel list, making the banner disappear, the banner will animate again for 5 seconds once the banner reappears.
The banner will animate on hover (like an animated server icon).

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seems okay

timid trout
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I think you can set delays for each frame

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Something like 20s would do well

dull oar
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A monthly competition could be cool. Good way to encourage making images

timid trout
sweet cloak
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Gotta figure out more games that work well KEK

dull oar
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Yea for sure. I saw a 007 games in projects that uses idtech 3 btw Adam

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Hmm can't find it now

sweet cloak
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Just like 007 monkaW

dull oar
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Literally watching casino royal now. #game-compatibility message

sweet cloak
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Scripted KEK

dull oar
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Oh that's the wrong bond game. Source engine. Nevermind

timid trout
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goldsrc

sweet cloak
timid trout
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Yeah looks like old games had such close relationships

dull oar
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some cool ones here

timid trout
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Was Quake's game engine open sourced back then?

sweet cloak
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No not then I don't think

dull oar
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guess they were licensing it out like unreal and unity do now

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renderware were doing that around this period as well werent they

timid trout
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@dull oar https://trello.com/c/9lgqM6dt/334-call-of-duty-2
This is before you solved the decal issue, it is clearly playable now 🙂

RTX Remix Version: 0.2.0


Wrappers used:


Issues:

  • Glitchy layer blending causes almost everything to be transparent.

Notes:
Set the renderer to DX7
See the Discord thread for up to date information.

Discord Thread

**Submitted on: **...

Labels

Partially Playable, Retail, Remix 0.2.0

dull oar
timid trout
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#offtopic message

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This was after I pinged you sorry :/

dull oar
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All cool mate, was just catching up on the conversations anyway

dull oar
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slapped some basic material on it, no glass or anything yet. progress!

sweet cloak
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Looks amazing Clap Clap Clap Clap Clap

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The paint material looks so good

dull oar
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and now for something completely different I photoscanned a tree for the oak in carentan

sweet cloak
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That do look like a tree. White oak?

dull oar
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yea seems about right. tiny oak tree in an english park 🙂

sweet cloak
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How many tris did your scan end up with? Wonder if you could just clean it up in meshroom and plop it straight into remix without much fps loss KEKW

dull oar
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couple million polys mate 😛

sweet cloak
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It’ll handle it ez

dull oar
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but with five minutes inside 3ds max we got this

sweet cloak
dull oar
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transfer texture and mesh in mudbox, sculpt a bit, bring into substance painter, paint a bit and we're all set 🙂

sweet cloak
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Are there any italianate architectural elements or facades ya want scanned? Got hundreds here.

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Or cobble/brick streets

dull oar
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oh snap, yea we do have this that i'm strugling to find IRL

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its dark today...not sure why

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another one i'm struggling to find is this, wooden roof tiles

sweet cloak
dull oar
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had metalness on it for some reason, all fixed now, its the trim on the side of the building

sweet cloak
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Oh that trim we got lots.

dull oar
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oh snap tasty

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do you know how to capture for photo scanning? specifically a flat surface

sweet cloak
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I can do LiDAR Scanning and photo scanner with my iPhone

dull oar
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never played with that, be curious to see what it makes

sweet cloak
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I don’t live far from all this so it’s no biggie if I end up with a bad scan KEK

dull oar
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typically i shoot raw with a DLSR on an overcast day. for flat surfaces you shoot planar to the object and pan side to side slowly working your way up with at most 50% overlap in each photo. process them in agisoft and you're all set 🙂

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being from england getting an overcast day's typically fairly easy 😛

sweet cloak
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We don’t get those till fall so might be a bit till I get to that level KEKW

dull oar
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anything like this would be awesome, patches in a smooth stucco wall revealing the bricks

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now we got stable walls we can go crazy adding decal patches like this

sweet cloak
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There’s also a copy of the Norte dame nearby. 👀

dull oar
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oh no way, calls for a drone that mate

sweet cloak
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I think my work has a lidar scan of it, but that’s not really a photo scan KEK

sweet cloak
dull oar
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long way to go. old COD just stole from band of brothers 😛

dull oar
sweet cloak
scarlet monolith
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ily guys

timid trout
dull oar
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Honestly that's over 1 million

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I'm sculpting it first, then I'll retop it to something more appropriate. Before that I'll stuff some branches into the arms then it's a case of sticking on loads twigs and leaves.

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The car is 200k. Each screw and bolt is modelled

radiant belfry
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i sure hope we can use rtxio, we'll need it 😛

sweet cloak
dull oar
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I was away for only a couple days and some sod set fire to my car!

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work in progress 😛 aint touched the chrome or tyres yet

slate plank
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@dull oar FYI We have reenabled Opacity Micromaps (OMMs) by default. I know you had a crash repro in CoD2 multiplayer a while back but we have made numerous stability improvements to the feature since then that hopefully address that crash as well. Anyway, keep an eye on any new crashes and let me know if you find it to be due OMMs.

dull oar
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Oh spot on, will do peter

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And thank you

mystic juniper
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On the latest build, there are some minor tweaks to the terrain engine (now textures marked as "ignore" should not be blended on top of the terrain; game's lightmaps are an example), might be worth trying to use a terrain instead of decals to see what other problematic cases may be there

dull oar
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I'll give that a go as well, thank you sultim 🙂 it's all going on today ain't it!

dull oar
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updated to latest just now remix bridge and dxvk

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see my meshes appear to be moving very fast all of a sudden then stop

slate plank
# dull oar it's not looking very good compared to using decals, it changes colour and I loo...

Did you update to this commit https://github.com/NVIDIAGameWorks/dxvk-remix/commit/f5a8d7f0a8e76709e6402108cb6eea2bbbee7a51?
Do you have the rtx.sceneScale properly set? Terrain system should produce higher resolution by default than what you have. First thing is to check the rtx.sceneScale is correct since the terrain baker keys of its resolution parametrization from it. I think the default value of 1 is correct for CoD2. You can also bump up terrain baker's resolution by lowering Terrain System\Cascade Map\First Cascade Level's Half Width https://github.com/NVIDIAGameWorks/dxvk-remix/blob/main/documentation/TerrainSystem.md

@mystic juniper can you look into "lightmaps dont appear in the texture capture list in call of duty so i cant mark them as ignore either so I get shadows in my terrain"?

dull oar
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yep thats the one i got, i'll set the scene scale and give it another go 🙂

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and cheers for the help guys ❤️

slate plank
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Using decals in CoD2 in the end is fine if it works well, but the Decal System only approximates the game intended blending while the Terrain System fully replicates it. We'd like to know if you can get by with decal system or there are cases where the terrain system works better.

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What maximum resolution are your replacement textures using? Currently we limit it to 8Kx8K by default for perf reasons. It can be adjusted via Terrain System\Material\Max Resolution

mystic juniper
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lightmaps dont appear in the texture capture list in call of duty so i cant mark them as ignore either so I get shadows in my terrain
Hmm, let's see.. @dull oar , so the lightmap texture doesn't appear in the Game Setup -> Categorize Textures? 🤔

dull oar
dull oar
mystic juniper
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I guess, replacements are used? We don't save non-primary textures (like those lightmaps) to a USD capture, so maybe because of that they're not uploaded and not shown in the menu (for a detailed debug, might need enabling Game Setup -> Preserve discarded texture ).
Anyways how it looks with / without replacements?

dull oar
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I'll switch that on, save and give it a reload and see if my lightmaps appear in the list

mystic juniper
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72e5c84be95131f6 is a suspicious number 🙃

dull oar
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I've never felt good about the number 13 personaly

mystic juniper
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Yeah, the last one seems to be a lightmap that covers each surface, should be marked as ignore

sweet cloak
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Something that I’ve found out with Need For Speed is it’s easier sometimes to mark the nuisance textures as don’t preserve draw call in OV

dull oar
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just uploading a video of my switching from decal to terrain and marking that texture a ignore so you can see what i'm seeing

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oh and I forgot to say yep all these textures are using texture replacements

mystic juniper
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This is sad 🍞

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What's the name of the devmap?

dull oar
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mp_carentan

dull oar
glass marlin
dull oar
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Oh cheers, it's all hand made from photo photographs. Taking ages but coming together nicely ain't it

glass marlin
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Do you think it’d be okay if you posted gameplay being ingame and walking around the decals?

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If u can ofc

dull oar
slate plank
summer brook
dull oar
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Oh it was Kim, sorry mate. Cheers for adding to Kim's bug ❤️

dull oar
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You can see it here in the brick trim, the triangle error shape here is that's straight edge that cuts through my decal. I highlighted it in the second image.

slate plank
dull oar
slate plank
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Yes, disabling Enhanced Assets or Materials should do the trick.

dull oar
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Awesome, gonna give it a test now then

dull oar
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Right so first thing i did was unmark all textures as opacity micromap ignore, saved and reloaded. So the good news is on latest I cant get it to happen on my replacement textures anymore, only on these bushes I had marked as legacy cutout. The first image is with micro opacity maps on and the second is with it off.

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looks really good though besides that bush. All my smoke blends over my alpha cutout meshes perfectly now

slate plank
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Thanks. So the stone wall doesn't have the sliced issue no more after a reload?

dull oar
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spot on see. kinda wanna make sure you know how awesome this is looking cause we come here with a lot of issues back to back and might paint the wrong impression

dull oar
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this is the only issue i can see with MOM on
#1099591203768504421 message

slate plank
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OK great. I'll file an internal ticket for the issue with cutout bushes.

dull oar
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if you turn on MOM...wait...no nevermind

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lets stick with micro opacity maps for now yea

slate plank
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Also when you get a chance can you try the terrain system for the dirt road and grass again, save and reload and see if the baked terrain is still unstable ?

dull oar
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will do 🙂

mystic juniper
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Is there a way to load into a Multiplayer map from a Singleplayer mode?

dull oar
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no sorry multipler only, having issue getting it to load?

mystic juniper
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Yeah, Multiplayer mode is problematic; need to wait 1-4 minutes for the main menu to appear

dull oar
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i got a fix for that one sec

glass marlin
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@dull oar have u been able to play the cod 2 campaign?

dull oar
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yep works great, got a video on my youtube

glass marlin
dull oar
# mystic juniper Yeah, Multiplayer mode is problematic; need to wait 1-4 minutes for the main men...

Full credit to PHP for figuring this out. Firstly, the CoD2MP_s.exe that Steam downloads is compressed and so this fix won't work with the .exe Steam downloads. You need to replace Steam's CoD2MP_s.exe with the retail version. You will not lose any features by doing this. You can download retail .exe's from here; https://1drv.ms/u/s!Am8jhe9O85YI...

mystic juniper
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I wonder what those bits are doing

timid trout
dull oar
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I think it's just checking for microphone input. a proper cod2 modding legend found it a little while back

sweet cloak
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Call of Duty public lobby chatter was mandatory for this game KEK

dull oar
dull oar
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@static tangle played around with your technique for puddles some more, it even blends with decals as part of the terrain system if you mark the terrain layers as dynamic decal. looks great 🙂

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for reference for anyone else who fancies a go it's the same texture as the base cobble stone with water applied over the top (i used substance sampler, took all of 1 minute to add the filter and paint where i wanted it with the mask option) First import the terrain into blender or whatever, copy the terrain, apply the cobble stone with the water on it, cut around your puddles, delete what you dont want to be wet, lower to the ground, tuck in the edges with some cuts.

timid trout
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@dull oar How is the acog?

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does it work

dull oar
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invisible so far, checking whats wrong. looks like i added it to an intance like a plonker

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oh snap its cool man

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let me get you a video

radiant belfry
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looking great

timid trout
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I mean it barely magnifies anything

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yet it should be 4x

radiant belfry
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i know it shouldn't be related, but could it be due to scene scale or something odd like that?

timid trout
dull oar
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call of duty has a seperate camera for the zoom so i cant slap it on my sniper rifle

timid trout
radiant belfry
timid trout
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Uhm you are looking the wrong direction

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the other way around

dull oar
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might be whats kims saying about scene scale. i'm using 1 and call of duty is 1 meter = 1 unit

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oh lol

timid trout
radiant belfry
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that looks a lot less disorienting, lol

dull oar
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cant tell one end of a gun from another 😛

radiant belfry
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honestly i have no idea though, sorry

timid trout
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#1102927658762895390 message
Video showing how it looks in BF1942

dull oar
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having a time getting a good position for it to line up

timid trout
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don't forget to adjust its speed

dull oar
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oh yea duh, one sec

radiant belfry
dull oar
timid trout
#

I don't get which part tho

dull oar
#

looks so damn cool though honestly 😛

slate plank
static tangle
#

does the ior of the glass material match real glass's ior?

timid trout
#

I double checked the positioning of lenses so the only thing left is the lenses themselves

#

I probably messed up something

dull oar
static tangle
#

it's clearly distoring the rays... does it work for magnification inside of USD Composer?

timid trout
#

The scale shouldn't matter tho, as long as each axis has the same multiplier

static tangle
#

maybe you're too far away from it? not really sure

timid trout
#

Also the image doesn't get blurry when it is out of focus like irl

#

Not in ov nor the game

timid trout
dull oar
static tangle
#

hmm, maybe due to the denoiser?

sweet cloak
#

Refence mode ? PAUSERS

static tangle
#

blurry images actually need a lot more samples than clear ones, and the denoisers are all set up for making things clear

#

I'm just theorizing tho

timid trout
dull oar
#

maybe, the zooms very subtle

sweet cloak
#

Telescope simulator when?

timid trout
timid trout
sweet cloak
timid trout
sweet cloak
#

Hmm

dull oar
#

reference mode with lower fov

timid trout
#

#1102927658762895390 message
The width of outgoing rays is 1/4 of incoming ones

static tangle
#

what happens when you get the camera much closer to the lens?

sweet cloak
#

Does a basic magnifying glass work by chance?

timid trout
#

the image

#

You get infinite magnification as you get closer to the focal point

dull oar
sweet cloak
#

Or am I behind in the lenes testing?

static tangle
#

looks magnified at this point:

#

every real life optic has an ideal eyebox that you're supposed to look at it from to get the correct effect. You should figure out what the correct eye box is for this scope

#

due to the "doesn't get blurry" aspect, the eye box may seem a lot larger than it's supposed to be.

dull oar
#

ah yea good point, you'd see it as out of focus and would move closer but cause its sharp we're thinking something else is going on

static tangle
#

we're apparently not getting the exact effect correct, might be interesting to dig into exactly why

#

It should look more like this,

dull oar
#

must be the bend in one of the lenses

static tangle
#

It could also be RT specific stuff like importance sampling and denoising.

sweet cloak
#

Try with an IOR above 1.75

dull oar
#

sure

sweet cloak
#

That'd be some very high quality glass that would let it be really thin

dull oar
sweet cloak
#

@timid trout can you walk through your lens setup?

sweet cloak
#

@dull oar if you're feeling like doing some modeling, if you orbit these shapes around their centerline, it should make a zoom lens.

#

The closer the middle lens is to the front lens, the more it zooms

dull oar
#

alright lets give this a shot

#

so a radial sweep

sweet cloak
#

Yea around the yellow line or the center point of the shapes if you can get them

dull oar
#

perfect, on it

#

any chance i get get this in DXF format? max cant import SVG

sweet cloak
#

Yea gimmie a second

glass marlin
# dull oar 1.8 ior

I mean there is a ton of ghosting on the scope so idk if it’ll be that useful in gameplay

#

I hope all goes well tho

dull oar
#

just a bit of fun honestly

glass marlin
dull oar
#

yea maybe, its all tweakable aint it

sweet cloak
dull oar
#

ah perfect, ta

glass marlin
slate plank
# dull oar 1.8 ior

There's quite a bit of ghosting which we are aware of for this type of scenario. But it would be helpful to see how this looks in an in-game scenario when the scope moves and rotates with the camera since that scenario is much more applicable to a regular gameplay.

dull oar
#

sure i'll slap it on a rifle and see whats what 🙂

sweet cloak
#

Need to find a DX9 laser table software KEK

#

Or turn a game into one PeepoPlotting

slate plank
# dull oar sure i'll slap it on a rifle and see whats what 🙂

If you manage to get that done, can you share a recording of a case when you're running Remix at some reasonable FPS (i.e. 40-80) for best evaluation how it looks in game play? You can adjust resolution or DLSS preset to adjust FPS. Make sure to use ultra graphics preset.

dull oar
#

will do, just about to test as a prop to see if it works first they i'll attach to my m1 🙂

#

you wont believe it

sweet cloak
dull oar
#

i pass through the first lens at the end cause its also kinda cool

static tangle
#

nice! what did you change?

sweet cloak
dull oar
#

followed adams instructions honestly 😛

static tangle
#

so it was an issue with the lens shape / layout?

sweet cloak
#

I don't think @timid trout had the optical shapes dialed in. No fault to them though, it's not a simple subject.

static tangle
#

(also, kinda hilarious that the lack of a head means you get to see behind you, instead of just blackness)

dull oar
#

keep getting reflections in car window, i'm just arms and a gun!

#

i'll add a mesh behind the lens for to simulate a head

sweet cloak
dull oar
#

and fbx for anyone who wants it. I've included the IOR into the mesh names so its easier to assign a material

sweet cloak
#

Now we get to figure out the fun part of putting a reticle in the scope

dull oar
#

where would it go in the real scope?

sweet cloak
#

To be honest, don't really know in an acog scope. In a regular rifle scope it's at on one of the focal plane lenes.

dull oar
#

middle seems about right 😛

sweet cloak
#

Nope

dull oar
#

middle lens i meant

sweet cloak
#

Oh for our zoom lens?

#

My bad

dull oar
#

i have no idea mate you're the puppet master here

sweet cloak
#

Our simple zoom lens has no focal point so it can't have it have it in the traditional spot

dull oar
#

also how did @timid trout pack all his models into one usda model? i've had to do it all seperatly on a single prop 😦

limber otter
#

Huh

limber otter
dull oar
#

you can just set everything to ignore and see through everything 😛

#

you can put ray tracing lights on the enemies heads

#

need to ask kamilkampfwagen tomorrow about how to attach all these scope bits into one usda file before i can put this on a gun @slate plank think this is the best we'll get until tomorrow

#

i added a big box behind the camera to block the light

radiant belfry
#

i like the idea of being able to see an enemy behind you in the scope's reflection 😛

#

i don't mean while scoped in, just while running about

dull oar
#

i'll put a wing mirror on the gun for ya lol

static tangle
#

that got a snort and a laugh out of me 😛

dull oar
#

lol nice, right off to bed, laters all

timid trout
timid trout
#

Mine look like this

timid trout
# sweet cloak <@1074634383996227627> can you walk through your lens setup?

So magnification is -Fo / Fe: I calculate the focal lenghts I need to get that magnification which also must fit into the body by length (I am using the same lens for both the inverter and the eyepiece so I the simple formula of magnification is still valid)
Test the setup using https://phydemo.app/ray-optics/simulator/: If the witdh of output beam is 1 / (magnification level) of incoming rays, it is correct
I get the radius of curvature of the lenses I need to make: https://www.123calculus.com/en/lens-maker-equation-page-8-40-400.html: All lenses have an ior of 1.5
I create a sphere with that radius, depending on the shape I either use intersect or difference for the boolean operator.
Place the lenses accordingly

I do the calculations for ideal lenses but in this case it shouldn't matter much.

timid trout
#

But your lens setup is little bit different

timid trout
#

using a text editor

timid trout
dull oar
#

I've attached the fbx model I used here if your like a go.
#1099591203768504421 message

#

I added everything as an xform with a reference and saved as USDA but it would load in game ☹️

#

Create xform, add reference til I added everything and saved the scene as USDA but no good

timid trout
dull oar
#

I'm not sure, does it say on the SVG
#1099591203768504421 message

#

(won't open on my phone)

timid trout
dull oar
#

I can't remember. I might take your acog and swap the references to these new lenses. That should work

#

You have to have different ior for each piece of glass

dull oar
#

One for Adam that mate

sweet cloak
sweet cloak
timid trout
sweet cloak
#

Typical glass is 1.5. When dealing with optics, you do a bunch of fun stuff to it to change the IOR.

timid trout
timid trout
sweet cloak
timid trout
timid trout
timid trout
sweet cloak
timid trout
timid trout
sweet cloak
timid trout
sweet cloak
#

Ideal lenses like the setup you have don’t do much besides focus light. So you’re not getting any magnification I think.

sweet cloak
timid trout
#

Magnification is just focusing the image to a smaller fov, so it must be possible with ideal lenses too. I think Mark's statement applies here:

every real life optic has an ideal eyebox that you're supposed to look at it from to get the correct effect.  You should figure out what the correct eye box is for this scope
due to the "doesn't get blurry" aspect, the eye box may seem a lot larger than it's supposed to be.
#

I made the 8x telescope (still not sure if it is actually 8x but definetely magnifies) with the exact same method

#

Tho when I put it in the gun it was behaving differently, I just realized that view model correction is squishing it with this new one

timid trout
timid trout
#

This video shows it #1102927658762895390 message

sweet cloak
timid trout
#

with the giant scope I get this effect too

#

so the path tracer & denoiser aren't lacking anything besides dof

sweet cloak
#

I’m not an optical engineer, so I can only help ya so much here. In my mind I’d suggest modeling the lenses, without using the ideal lens shape, in that simulator and then just radial sweeping them for the game.

#

I don’t trust myself with figuring out all the lens equations KEKW

timid trout
#

(which I've never done before)

sweet cloak
#

If you’re using blender, you can export the sim to SVG and just use the shapes directly

#

Ez

sweet cloak
#

I will say, since we don’t get the imperfections, and focus issues with lenses, it is hard to tell what’s wrong KEKW

warm lagoon
#

a

limber otter
#

Just simulate depth of field

#

We had ray traced depth of field and motion blur in Minecraft's better rtx mod

slate plank
dull oar
# slate plank Can you share your latest mp config and rtx.conf and any other things needed to ...

no problemo 🙂 extract main.zip here D:\SteamLibrary\steamapps\common\Call of Duty 2\main after you enter a map press F2 and it applies all this at once. none of this affect the bug but makes the game look good so why not 😉

seta r_smc_enable "0"
seta r_portalFineCull "0"
seta r_fog "0"
seta r_lodbias "-1000"
seta r_lodScale "1"
seta r_forcelod "0"
seta r_zfar "10000000"
seta r_znear "16"

sweet cloak
#

Okay, I think I need to setup a test scene in blender to work on these scopes.

#

Not exactly the scope we were looking for but more of a proof of concept

sweet cloak
#

Note: that one didn’t work out. Had to redo it to get the one I posted in optics.

slate plank
sweet cloak
slate plank
slate plank
sweet cloak
slate plank
#

@dull oar were you using the patched exe with disabled culling when you reproduced the OMM issue for bushes?

sweet cloak
#

The patched exe is the way it’s meant to be played(tm) KEKW

warm lagoon
#

was this added recently?

sweet cloak
#

Uh I haven’t touched the repo in months

#

I did make it overdraw tho

slate plank
#

How is the patch applied, just drop into the game's root?

sweet cloak
#

I can provide the plain text patch, as in the values that change, that can be applied with x86dbg if needed.

#

Or you can view the ips file with a hex editor I think

#

I know patching an exe is an IT departments nightmare so I’ll give ya whatever ya need KEK

slate plank
dull oar
#

Oh forgot that's not default. Yep I'm using lock pvs to stabilise the hashes

slate plank
#

Are the geometry hashes shown in debug view for those bushes stable when you do see the issue with incorrect OMM cutouts?

dull oar
#

I'll double check but I'm sure everything is 100% stable post patch.

#

there is a point where the geo is unstable until i enter the command r_portalFineCull "0" it's the first thing i do after i enter the map and the hashes change after that

#

here i load into a map, open remix, turn on debug, exit remix and use a hot key to enter the command r_portalFineCull "0" which stablizes the map. I guess that change in mesh hashes is the issue @slate plank

slate plank
#

Does the OMM cutout issue still repro after you stabilize the hashes with the above command and reset OMMs via toggling Pathtracing \ Opacity Micromap \ Enable Opacity Micromap off and on? Give it 10s to regen the OMMs after you reenable it

dull oar
#

lets see

slate plank
#

Also if you see the issue please double check whether the geometry hashes are shown to be stable in their debug view

dull oar
#

looks perfect so far but i'm going to play a couple rounds first before I say for certian.

#

you have the patience of a saint, cheers for sticking with me

dull oar
#

if we can find a way to turn on portalfinecull before entering a devmap we would be fine. the cheat protection doesnt let us do it 😦

slate plank
mystic juniper
dull oar
#

oh sweet thank you sultim 🙂

cerulean mica
#

@dull oar feel free to use improved HUD icons, cursor and fonts from my SP mod if you think they are suitable for your CoD2 RTX Remix project.
https://www.moddb.com/mods/letlev-edition
I'm planning to restructure the mod files in v1.2 to provide better compatibility with third-party mods and CoD2 retail version, but the textures will remain the same as in 1.1.

cerulean mica
cerulean mica
#

You may also want to replace rect -128 0 896 480 with rect -106.8 0 853.5 480 in ui_mp/background.menu and ui_mp/connect.menu to fix the aspect ratio for background images. This solution works in both SP and MP, but requires adjusting the position of loading bar in MP.

warm lagoon
dull oar
dull oar
#

And the portalfinecull command just fixed my opacity micro map bug. So thank you again

#

If you want to play along yourself you just need these files
#1099591203768504421 message

#

It won't have my fancy textures but I need to double check the licensing on a couple to be safe before I upload. Ideally I'd only upload when it's done though as to not have work in progress stuff floating around

dull oar
# cerulean mica

this worked a treat, would it be ok if i add to the .menu files here? this is the last of the commands I need to have the hashes be stable and for remix to work its best. I've set them myself and it's working, just wondering if it might have some issues later down the line

setdvar r_portalFineCull "0";
setdvar r_smc_enable "0";
setdvar r_forcelod "0";
setdvar r_lodbias "-1000";

#

now the real question, how do we set this to work online? We could all join a server with remix installed, modders vs Nvidia or something 😛

timid trout
timid trout
dull oar
#

nah just join a random one online with the map carentan

#

chuck in a map vote and it's carentan forever

timid trout
#

add lights to players

dull oar
#

lol oh yea, perfect

dull oar
#

problem with this is when you leave a map and go back the lod distance is all messed up, almost all things disapear right in front of you

#

well maprestart has the issue, going back to the main menu and back in appears fine

cerulean mica
cerulean mica
cerulean mica
dull oar
#

what if you force a very low lod? like 3

#

we need it static or when the lod changes our mesh replacements change back to the old models

cerulean mica
#

and here's what I meant by this message

cerulean mica
dull oar
#

ah i see

#

wonder what controls the limit on models we're seeing here then

#

oh i installed your mod, its great mate, loads better

cerulean mica
dull oar
#

actually using the compass now

#

oh i meant in single player

#

do you have an rtx graphics cards to play with us?

cerulean mica
cerulean mica
dull oar
glass marlin
glass marlin
#

They can afford to up the vram and keep a similar price right?

dull oar
#

lol rtx has a scaler for texture size in the settings, i'm on a 4070 and its fiiiiiine

dull oar
#

i uploaded my rtx config a few days ago btw @glass marlin if you wanna have a go

#

aint got my textures though

#

only done about half of Carentan, going out in 30 mins to get some lovely cobble road textures and dead grass

dull oar
glass marlin
# dull oar

Ah shit that exists? Thanks, might help with my vram not slowly maxing out before the game stutters and freezes

dull oar
#

guess 8 gig isnt ideal

#

but i'm using 8k textures sooooo who knows

glass marlin
glass marlin
glass marlin
dull oar
#

the photorealism lies in the 7th k

glass marlin
#

How much space do the textures take up?

#

Sry if I’m being harsh, I’m just in a really bad and stressful mood

dull oar
#

2gb

#

oh i just gotta save at half res, no bother, would take an hour

#

10 minutes with something like chainner

#

we'll squeeze it onto your card mate dont you worry 🙂

glass marlin
dull oar
#

yea 2gb folder on the hard drive

#

was wondering where i put my head

#

no idea what that is 😛

glass marlin
dull oar
#

whole game though aint it, we got this, i can half that memory usage i'm sure

#

do you have the game?

glass marlin
#

Nah I don’t have cod 2

dull oar
#

just install remix and plop my rtx.config file into it

glass marlin
#

Tho I should get it since it’s on sale lol

timid trout
dull oar
#

lol oh yea that'll be it

glass marlin
#

On cod 2

#

Sry for askin so many questions

#

I hope I’m not being annoying

dull oar
#

nah

#

we got an autoupdater, no sure how it works though

glass marlin
#

Can I just download rtx remix and the artifacts separately?

dull oar
glass marlin
#

I don’t feel comfortable installing a random exe

dull oar
#

extract it in the root of your cod folder

#

its the official nvidia github your fine

glass marlin
dull oar
#

fair enough

#

manually is easy enough

#

its just rune didnt want to answer another "bruh 💀 cant update?" message i think 😛

#

after you install 2.0 release i posted above
#1099591203768504421 message

#

so easy even an artist could do it

glass marlin
#

Btw I wanna ask have ya been able to get this working in like cod 4?

dull oar
#

nah no camera found, its cod2 for now

#

thats the death message "no camera found"

#

see

glass marlin
#

Idk

#

@dull oar how does captain price look like in cod 2?

warm lagoon
#

camera is like your weapon, you shoot rays through it

now imagine having no camera

dull oar
#

daft, characters are aweful, i tried to make a solider but the model and UV's suck

glass marlin
dull oar
#

have to wait on mark to make cpu skinned character replacements a thing markpls

warm lagoon
glass marlin
glass marlin
#

@dull oar what settings should i use?

limber otter
glass marlin
glass marlin
limber otter
#

Dw it shouldn't hurt performance

#

Nor vram usage

dull oar
#

Use my config file mate. It's all saved in there

glass marlin
dull oar
#

Can't find it, one sec I'll upload it

#

it goes here
D:\SteamLibrary\steamapps\common\Call of Duty 2\main\players\USERNAME

#

copy and paste it and rename it to config_mp.cfg for multiplayer

glass marlin
#

can i just copy paste some bits into my config?

glass marlin
dull oar
#

lets get it running first

#

your gpu will switch once you load the game

glass marlin
#

Since mp has a massive problem of people being able to remote execute code due to how old the game is

warm lagoon
#

lets do a peer to peer MP match

glass marlin
#

(And activision won’t update or patch it)

dull oar
#

try multiplayer, spawn a map with the console command devmap mp_carentan

#

you can also go online but stuff happens

glass marlin
dull oar
#

all maps share the same lighting i'm afraid

#

like unstable hashes limiting your mesh replacements but as you dont have any should be fine thinking about it

glass marlin
#

A game that’s over like 10 years apart

#

Insane how old the cod engine is

dull oar
#

its why latest cod is hacked day 1

glass marlin
#

Like in cod mw19, cod vanguard and cod mw2

#

While games like cod Cold War

#

That use the treyarch branch of the cod engine which was basically built off of cod bo4 due to treyarch being rushed to make a new game during covid

#

Still uses that old branch of the cod engine

#

With all the security issues

#

Which is why people can get booted off the game

#

It’s why Cold War feels alot different and in some cases worse than mw19

#

It was rushed during covid due to sledgehammer basically fighting with raven while making the cod 2020 game so sledgehammer was removed and treyarch became the new lead development team

#

And again it uses an older less advanced version of the cod engine in comparison to the mw19 engine

#

Which vanguard uses

#

And is why is feels alot more like an mw19 reskin

#

While cod Cold War felt like it’s own thing even tho it tried to copy the style of mw19

#

Sry for saying so much

#

Apologies

dull oar
#

oh right yea makes sense. ww2 has been my favourite of the latest games

glass marlin
#

Which iirc is what all cod games is gonna use from now on

#

@dull oar should i place remix here?

dull oar
#

yep thats the spot

dull oar
#

have you got 2.0 release first?

glass marlin
dull oar
glass marlin
dull oar
#

yep and that goes into the trex folder

glass marlin
dull oar
#

drag it all mate

glass marlin
#

is that what u do?

dull oar
#

yep

glass marlin
#

@dull oar should i keep this next to the games exe or do i place it in trex

#

since the readme mentions to not place it next to the exe for x86

dull oar
#

yea in the main folder

#

you can just drag the whole lot and pop it next to the exe and everything from dxvk goes into trex

glass marlin
#

okay what should i do with the rtx config?

dull oar
#

next to exe

glass marlin
dull oar
#

#1099591203768504421 message

glass marlin
dull oar
#

nope

glass marlin
dull oar
#

boot it up dood

glass marlin
#

@dull oar oh shit it worked

#

also this is how much vram i have

dull oar
#

congrats man 🙂

glass marlin
#

@dull oar how do i disable and enable path tracing ingame?

#

or is that only in the debug build?

dull oar
#

yea

#

or just tag the white square in the textures as UI

dull oar
#

the quiet 15 mins where your playing 😛

#

having fun mate?

glass marlin
#

alot of disappearing stuff

#
  • culling
dull oar
#

oh i got a fix, one sec

#

put this
#1099591203768504421 message
here
D:\SteamLibrary\steamapps\common\Call of Duty 2\main
and rename the zip to iw_16.iwd

worldly river
glass marlin
#

(i dont like downloading random files lol)

dull oar
#

it's a menu to trigger r_portalfinecull "0" without bothering cheat protection

#

you can just open the console and type that in though

glass marlin
#

should i do /r_portalfinecull 0?

#

it seems like no commands work in the console

#

noclip doesn't work or nothin

warm lagoon
#

Is it bad?

worldly river
#

Yes

dull oar
#

enter the level with spdevmap levelname spdevmap eldaba for example

#

or download the zip

glass marlin
dull oar
#

yep

glass marlin
#

then whats the point of giving the option to enable console?

dull oar
#

some stuff isnt cheating

#

map_restart for example or quit is a useful one

glass marlin
#

and commands dont work still

dull oar
#

download the zip

#

should be able to just do this though even without the zip

glass marlin
timid trout
dull oar
#

yea wrong one

#

its me dancing to abba in the buff

dull oar
glass marlin
dull oar
#

#1099591203768504421 message

glass marlin
dull oar
#

yep and rename to iw_16.iwd

glass marlin
dull oar
#

adds portalnocull

#

its the same as base but with the line "portalnocull" in places

glass marlin
#

still culls

#

and commands still dont work so ya

dull oar
#

could you open debug and record a video

#

with mesh hashes please

dull oar
#

where did you put that zip?

glass marlin
dull oar
#

try multiplayer

#

devmap mp_carentan

sweet cloak
#

Sp is a tough one. Only MP works for sure.

dull oar
#

i have no idea how badly its culling

glass marlin
#

mp keeps running in fullscreen even when i edit the config to not run in fullscreen :(

dull oar
#

yea its a bug

sweet cloak
#

Yea it do that. I think I use the bridge config to make it windowed.

dull oar
#

i set it to my monitor res of 1920 by 1200 and its always windowed 😛

glass marlin
#

aaaaand my game froze great

dull oar
#

switching around can do that

sweet cloak
#

Oh yea it only works on one map per game instance(?).

glass marlin
# dull oar switching around can do that

ik this sounds dumb but how do i know if the file i downloaded doesn't exploit some security issue in this almost 20 year old game to try execute code through the game?

#

sry im just tryin to be safe

sweet cloak
glass marlin
dull oar
#

yep its got you now mate

#

we hack through rtx remix

sweet cloak
glass marlin
#

look man im sorry

#

i have horrible paranoia and anxiety issues and its why i dont usually mess with stuff like this

#

even when i really wanna

dull oar
#

just open the menu files in notepad

#

its plain text

glass marlin
dull oar
#

iwd files are zip folders

#

extract the files to your desktop and open the menu files in notepad

glass marlin
#

okay ty

#

i apologize if i've been annoying

dull oar
#

anxiety is a hell of a thing, no worries

glass marlin
#

thx for helping with this

#

as i was saying for some reason smth culls

#

even when everything else doesn't cull

dull oar
#

can you share a video of you entering a map please?

dull oar
#

remix does that

#

could you show me a video of how you get into that map please? from the main menu

glass marlin
sweet cloak
#

Did you press f2?

glass marlin
dull oar
#

i didnt give him the autoexec

sweet cloak
#

Ohhh

#

Oh right it’s in the iwd file now

dull oar
#

trying out the new iwd file

#

yea

glass marlin
# dull oar i didnt give him the autoexec

||is it okay if u dont refer to me by a dude, sry it makes me feel uncomfortable, could you use she/they if thats okay? sry i just dont like being referred to as a dude||

dull oar
#

before you ask its just some commands

sweet cloak
#

Sure 👍

dull oar
#

I added
setdvar r_portalFineCull "0";
setdvar r_smc_enable "0";
setdvar r_forcelod "0";
setdvar r_lodbias "-1000";

glass marlin
#

placed in main btw

dull oar
#

one sec let me see whats what

#

oh fuck

#

open console with shift and console button

#

its the expanded console

#

then do r_portalfinecull 0

#

and screenshot what it says

#

forgot about that

glass marlin
#

just this

dull oar
#

can i see the whole thing please?

#

wanna see other messages

glass marlin
#

ima open the game again wait

#

sry closed it

dull oar
#

omm, one thing at a time

#

opacity micro maps (omm)

glass marlin
#

even after enabling sv_cheats and enabling the anti culling

#

stuff still culls

#

its weird

dull oar
#

well now you gotta patch your exe

#

but the fact it says "is read only" means cheats isnt working

#

thats the root of your issue

#

you cant run the commands

glass marlin
#

can i stop for now?

dull oar
#

yea no worries

#

you need to turn on cheats though

#

whe you come back

glass marlin
#

@dull oar did u encounter any of the issues i went through?

dull oar
#

no i turned off cheat protection

dull oar
#

fina-fucking-ly finished this car model, time to unwrap and colour in with substance painter

#

250,000 polys.

sweet cloak
#

Chess titans has proved that we can just dump as many polys as we want KEKW

dull oar
#

well thats good cause i refuse to stop

cerulean mica
cerulean mica
# glass marlin potato

interesting fact: in CoD5 there is an unused potato model intended for mp_vodka (soviet factory map) from map pack 3

sweet cloak
dull oar
#

oh nice one cheers @sweet cloak

#

and thank you @cerulean mica its perfect 🙂 just what we needed

cerulean mica
dull oar
#

Need a way to make them work in a non dev map next if you got something

#

We can play online after that. I've emailed the website I get my photo textures from and if they're ok with it I'll upload my mod for you guys to much around with 🙂 (once I'm done with a map)

cerulean mica
cerulean mica
dull oar
#

Yep this is what I did here
#1099591203768504421 message

cerulean mica
#

here are more commands that worked for me in sp

dull oar
#

sv_cheats "1" that's the bit that was messing to that person earlier today

cerulean mica
dull oar
#

Huh, I guess the difference is multiplayer cause portal fine cull and others are cheat protected ☹️

cerulean mica
#

I suppose this can be bypassed only if you create your own server and allow these commands there, but I've never done that before.

dull oar
#

Breaking new grounds!

#

Never seen before ways to break your game!

#

Bet some cheat thing somewhere does this already

#

All I need it for is portalfinecull and forcing only one lod

cerulean mica
sweet cloak
#

Fug I hope my patch still works on that

cerulean mica
velvet onyx
glass marlin
glass marlin
dull oar
#

Ok so now you need to patch your dll fine with Adams patch and your done then

#

That fixes objects culling and mesh stability

#

Think we got stuck with you not knowing what portalfinecull is supposed to do

static tangle
#

Are the full setup instructions for Call of Duty 2 posted anywhere? And are yall sharing the assets anywhere yet?

dull oar
#

I'm asking the own of the website I got the source photo textures I used if it's ok to share it online first.

#

We don't have instructions yet but I could put them together though. I'll install it to another harddrive so it's a fresh install

dull oar
sweet cloak
static tangle
#

I'm just interested in getting a better stress test for the POM stuff I'm doing, and your height maps are nice

dull oar
#

Ah thanks 🙂 don't wanna get in trouble with textures.com though so may have to wait til I get the ok from them

static tangle
#

👍

dull oar
#

@sweet cloak would you be able to upload this
#1099591203768504421 message
to your cod 2 GitHub thingy please?

#

Going to put together a little install guide and that makes everything loads simpler don't it

sweet cloak
#

Done

#

👍

dull oar
#

your a star mate, ta

dull oar
#

@static tangle call of duty 2 remix install instructions 🙂

static tangle
#

You may want to host that as a google doc or something so you can keep it updated

dull oar
#

wont that just lock it to me though?

static tangle
#

? just share it so anyone can access or comment, but only you can modify

#

if someone else wants to modify, either you grant them permission, or they fork it

dull oar
#

ah i see

static tangle
#

Alternatively you could write this up as a README file for Adam's github page

sweet cloak
#

||Note a google doc reveals your google account||

dull oar
#

||yea thought so, I can do without "hey tadpole wheres ma god damn graphics" emails ||