#Garry's Mod

123087 messages · Page 124 of 124 (latest)

half viper
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i want something sharp

compact blaze
winter radish
sonic apex
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gimme NRD SH then

winter radish
glad spade
half viper
glad spade
compact blaze
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look at how much i reduced my gmod file size

subtle bison
compact blaze
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windows genuinely needs to work on a new lossless compression solution for windows 12 we got ai and 11 years of tech advancement

subtle bison
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windows

🥱 🥱 🥱 🥱

compact blaze
subtle bison
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btrfs

compact blaze
subtle bison
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idk

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im just shitting on windows for the sake of the game

compact blaze
subtle bison
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brother bear i hate to tell you AI is just going to use whatever existing compression formats that exist

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🥀

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if someone wants to go make a new one be my guest, ai assisted or not

subtle bison
compact blaze
# subtle bison looks cool

seeing a source texture bug realistically emit light in real time feels like something we shouldn't have yet

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its magical

subtle bison
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mythical creature

compact blaze
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like its real

subtle bison
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hello offtopic #84

modern quest
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😭 that actually fucking tricked me at first

winter radish
umbral cape
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no. this is patrick

frosty vale
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gary

willow fog
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I feel you creeping I can see it from my shadow

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Wanna jump up in my lamborghini galardo

compact blaze
barren stump
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this mod is epic, too bad i can't get other source games to work

compact blaze
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@subtle bison yo wtf why is there a POM texture

subtle bison
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we dont do pom with topbr

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at least i dont think we do, @keen rivet would know

compact blaze
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also what an amazing example of how alpha textures get properly lit in path tracing

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like this is the full texture

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the main issue is how slow alpha textures update to lighting

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like really slowly if you dont instantly look back and forth

winter radish
stark mirage
keen rivet
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On the few hl2 textures that include _height for the unused hl2 parallax shader.

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It looks absolutely horrific there for some reason though lol

compact blaze
keen rivet
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Works better on the materials I tested it on

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That might just be a really bad height map

faint sapphire
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afaik those height textures aren't necessarily meant for parallax but were used to create the normal map textures instead

keen rivet
faint sapphire
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It does have an unused shader but those height textures were intended for making normal maps. They made their textures using "height2normal.exe" in the "bin" folder (it requires a _height.tga texture to convert which ended up in the game files compiled as .vtf by accident)

keen rivet
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It should only be using them if they were at some point hooked up to parallax in the vmt

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so if it's being used, that probably means valve at some point hooked it up for parallax

faint sapphire
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I don't mean to annoyingly correct you or anything just that those textures were intended for making normal maps. Unused textures get included all the time. The parallax shader wasn't even developed at the time of HL2 release

keen rivet
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You can see hl2 has parallax shader params commented out all over the vmt files

keen rivet
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is that the same floor as d1_trainstation_02?

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thats what it looks like but i dont see parallax on it

keen rivet
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meaning some addon you have added it back

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and i think it doesnt do the right processing for them anyways so you have to set the displacement mode to raymarched

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whichs helps a bit but not massively

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works well on this texture tho

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another one that has a height texture

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theres a whole option for parsing commented properties because of how much juicy info was left in some of these materials and removed for whatever reason

hollow marten
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How can I add the RTX LAUNCHER from HL2 RTX to the Garrys Mod RTX?

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