#Garry's Mod
1 messages · Page 123 of 1
Viewmodel is rasterized and water is rasterized, flat, white, and can be seen through walls. Time to dig through 600+ addons
(i dont have any of the problematic addons)
sort and check thru the addons that was most recently updated/installed
if this just happened
It's been happening actually. Only way to get around it is to disable all of my workshop addons via the launcher.
when do u remember this happening
Ever since I first installed it around dec 2025 and enabled "Load workshop addons" via the launcher 
So definitely an addon issue
wait u have 600+ addons all enabled?
I actually had around 700 but disabled ones that I thought were messing with stuff. It did work because before this, it was much worse. I should probably try disabling more even though now it's just mostly maps, vehicles, and npcs
as xenthio has recommended before, enable/disable addon pages one at a time
once you find the problematic page, disable/enable by rows until you land on the one
once you find it, let me know, i can add it to the problematic addons list
how do you have that many addons enabled and not have ur game be unstable as hell
Guess I'm lucky 
like you get no stuttering while playing normally at all?
dude i hate to tell you, gmod is just like that
the lua garbage collector usually causes those stutters and its normal for it to dump stuff every few seconds when its full
Not much stuttering
:(
One thing I did notice is that either VJ Base itself or one of the addons that I have that uses it makes the game look like this:
i dont remember VJ base ever causing issues, so it's most likely a different addon
vj base shouldn't cause issues
It is another addon, I have VJ base installed for a long time with remix. Hell I even had Zbase and DrGBase npcs and they didnt cause any render issues (though possesion was completely broken lol)
whats the addon ur using for the cpu path tracer?
lmao R$0.01 per hour
I need someone to help me remake this in gmod rtx
WHATS CRACKIN GAMERS
Crack
weed
So nothing really then
Nothing but the vivid hallucinations brought upon us by our drug addictions.
New update coming, hope it won't break Gmod RTX
Insert joke about shipping Garry's Mod and Black Mesa together here
most of these changes are already out for x64
everything still works last i checked (earlier this morning)
FINALLY
Though I will say that trying to do any XEN maps in RTX will put us into a very dark void with white blocky textures everywhere lol
I thought I had a shot for this, but apparently I dont lol
YES finally bro. Guess im gonna need to update my gmod exe for remix
network_test changes are incoming
i think that WILL break things
cool i will care about that someday 😌
After updating I cant get into any maps with my workshop enabled. I imagine it has to be something from the workshop since I got into a map when workshop was disabled. But my god I have no idea what addon(s) are causing me to be stuck in starting lua. The last of the log (as in it stops posting from here) is saying: "GetShaderModule: Out of range of supported shader model". Anyways, here is a couple screenshots in a couple Black Mesa maps
u should add fog
Xen doesnt have fog in that area from what I remember
ah askin cause idk it feels like smth is missing
Some glowy bits and the pbr for the rock
That is what needs to be fixed lol
Trying to get this working on linux but I've been unsuccessful. gmod closes almost instantly when trying to boot (using the seperate install)
then again gmod vanilla on linux just freezes on the menu
That or I cant interact with it
Sponza really is the best
Some screens are physical atmosphere, others are skybox rasterization (some with map lights, some without)
thats why i built it in 2008 roblox
sponza more like esposa (wife)
cant even tell this is gmod lol
do you wear glasses
no, but i hate to tell you Hana could've sent that from an entirely different path traced game and you would have no idea which is which
@subtle bison https://steamcommunity.com/sharedfiles/filedetails/?id=3624083705 This mod seems to break rtx renderer. Stuff like the playermodel becomes see through. The viewmodels and c hands are no longer ray traced. And multiple world elements would glow.
I wonder why just this one does, and not any of the other fnaf DRGBase SNPCS do lol
And it's out
did anything break
i wonder if that works for FF
nothing seems broken so far
testing with a clean install with no addons
prob will have to someday, but hopefully not anytime soon
not sure if it's because I updated niknaks to the latest submodule commit in nightly or the game update, but the api lights are a lot brigher
in a good way so far
i know nak did update some bsp stuff
ok one sig broke for rendering decals in perf mode
im currently working on a different project but ill fix this at some point, unless u want to do it @keen rivet
How did you find the sig
its been too long i dont remember

im pretty sure i have a commit that has the sig so its not rocket science to figure it out
John gmod
Cr maybe it's tike you retire from gmod buddy......... /sj
yea i dont plan on working on it for a long while, im completely burned out from it
sorry to anyone reading this
its got a lot of bugs i want to fix but they take so much work
but i've also realized i have no obligation to maintain this and that has freed a lot of stress on me because that was my reason for working on it for a long time
sorry but not sorry 
No need to be as such lol
Yeah don't feel obligated to work on anything lol
I live a very stress free life but that's shows when you look at how much you've done on gmod rtx vs me
black. black, everything black, addons disabled, so i dont really understand what's going on (fresh quick install on the stable - performance branch)
switched to the normal branch and now it works. so... yay?
perf fork has been archived for a while
really shouldn't be an option on the launcher at all
its already been removed, update your launcher
Goes pretty hard
Why do the cards and adonns work wrong if I'm playing with 2 players? As soon as I played alone, it started working!!
this place looks like a blender render holy god
wonder if we could port the s&box map to gmod
or be compatible with remix and have pbr materials
It's probable
You’re probable

How can you use toPBR in another game?
What
What?
Wdym "and autopbr"
What even is that
I'm gonna say no on that with the same reason as topbr, but if told otherwise shrug
The animation became jerky, I transferred it from GMOD x86-64, but the keys are missing. Is there a way to fix this?
The animation works, but it's like 15 fps in the animation, and I can't even make it smoother.
I'll fix the problem now! Stop Motion Helper] lua/smh/client/derma/properties.lua:295: attempt to index a nil value
- BuildTimelineinfo - lua/smh/client/derma/properties.lua:295
- UpdateTimelineInfo - lua/smh/client/derma/properties.lua:242
3. SetTimeline - lua/smh/client/ui.lua:742
4. func - lua/smh/client/controller.lua:392
5. unknown - lua/includes/extensions/net.lua:34
you cant
its heavily tuned into source shading model aswell
Damn, I forgot to turn on the smoothness function in SMH, I'm sorry, it's all lost here(((
🥰
i wonder if there's any way to restore the original texture maps from the compression artifacts, its a lot more noticeable in path tracing compared to regular source
#asset-creation message
This my 1 Account)
is that autopbr on those rebel models?
ya theres normal mapping here
I tried to contact Volkolak for the origin of the materials so I could get it from the source, but he never got back to me
I did manage to get Nemez combine pbr mats though
Is there any way to fix this?
ask the mod author?
kinda crazy question but what if i like
remove the garbage collector
let the garbage drop into the void
i dont need no garbage
then ram usage goes through the roof
how much ram
it climbs infinitely
do u remember how fast it climbs up
pretty fast
oof damn
i sent a pic a while ago, was using like 20gb of ram in like 4 mins
what causes the garbage to build up?
pretty sure that's just normal, stale data and stuff. For some reason in particular with perf mode, all of the static meshes create a lot of garbage, even though we're not doing much of anything other than PVS checks per frame, which is very efficient. If I had to guess, mesh data will always become stale.
Ideally I'd move it all over to native code but that's basically an entire rewrite and im not allocating time to that
getting this weird bug on a lot of workshop maps where the main word seems infinitely far away unless i go out of bounds.. any ideas?
can u show a video of what it looks like?
have you tried disabling all addons other than the map you're testing?
something is confusing the remix camera
not quite sure what addon caused it but disabling all my addons then enabling the ones i care about fixed it
for some reason, some maps now seem to have a massive plane visible through walls which shows the final render target
even without addons? you could try open the remix menu and hide it
"ignore texture" seems to make it white
try "hide texture instance" instead
once again, an addon usually causes this
i made a list of known problematic ones here
https://github.com/Xenthio/garrys-mod-rtx-remixed/wiki/Problematic-Addons
there are probably more
wait are you telling me these addons are...
problematic?
wow thanks
guess some breaking changes got introduced on the lua side with game updates
you shouldnt have to downgrade for current releases though
it did at one point, but generally its stable on the latest x64 builds
it feels so jarring opening a map in gmod rtx and getting 120 fps at 1440p
?? how lol
i'm on a 4090 and i'm only pushing 80-100
los pollos?
yeah
6 away from 100k messages
now 5 n 4
hi
Garry
mod
e
ytou did it


wheres the celebration?
^
My ass does NOT see confetti right now
🎊
Can't anyone help me with this? It doesn't cause any problems just by clicking on the ragdoll, they disappear, but it can be fixed ALT +X, but I don't want to do it every time
ADOF depth buffer is not available in RTX REMIX RESHADE. Is there a working mod with ADOF?
If anyone can help, I would appreciate it! 
tf 100k messages
no idea, im pretty sure i already replied to this message, but you're going to have to ask the stop motion helper author
not to my knowledge
You wrote but didn't respond, I thought you weren't talking about me, thank you!
ctv seems to cause some interesting artifacts.. anyone have any ideas on how to fix?
Might be best to disable whichever mod is causing this
ctv, but i’m trying to get a body cam effect and this is really the only good addon for it
probably wont be able to if it relies heavily on shaders
i don’t think it does? the main issue is the immersive first person mode which does some hackers to allow you to use the first person viewmodels with them actually present in the physical world instead of on another “layer” (or something like that… i don’t know how to explain it)
yeah remix has an option to allow this. All I know if its possible but youll likely have to create your own remix fork to fix this
There must be some way to do DOF, I need it for my movie right now, I'll try to do it. However, in Reshade, the purple buffer
what causes RT to disable automatically? this happens whenever i use my flashlight with an arc9 weapon equipped
it means the game is rendering something remix cannot path trace, so it falls back
is there a good way to pinpoint down what exactly that might be
make sure the issue only happens with the arc9 base and that weapon enabled, nothing else first
yeah i've just done that, it does
actually i don't know about the flashlight issue, right now i'm trying to diagnose another issue with the arc9 ready or not addon which always disables RT
but yeah that's what i've just done w these weapons
my first thought was the crosshair but that didnt fix it
you'd have to check what that addon does rendering-wise, first time i've seen an arc9 swep that breaks RT
also, this was working maybe 3 hours ago when i had a bunch of diff addons LMAO
oh it actually seems like it's specifically the glock
can you send the addon link?
ofc hold on
the glock forces it out of RT but the other weapons seem to work fine. i only have ARC9 base and that addon installed (alongside the default ones installed by the rtx launcher)
ima about to test on my end real quck
okok 🙂↕️ really weird bc this issue wasn't happening earlier
the other weapons which do work seem to have that flashlight bug, where activating it also pushes it out of RT
the flashlight works w the stock hl2 weapons though .. so bizarre

that's so strange
one of the addons you had enabled might have changed your arc9 settings
quick way to find out is reinstalling the fixes package which will reset a few things, so keep that in mind
you can do it here.
yeah that seems to have fixed it, thanks
on another note, do you know how to make the muzzle flash not last half a second?
i'm pretty sure it won't look much better since nvidia's RTX implementation heavily relies on temporal accumulation
or sorry, the light left behind by the muzzle flash*
its not remix, its because we replace all game lights with remix api ones, and there is a wrapper that tries to convert any addon-spawned lights in realtime and it has a delay with destruction
i need to get around to fixing that
right okay
oh wait actually
i've figured out what was causing it to switch to rasterisation
the pseudoweapon option
this seems to cause both the glock to always fail, and the flashlight to bug out
at least it's a simple fix :P
i wonder if this addon is trying to use IK in some weird way because other than the rasterization, this happens
what are these construct textures
i have no idea it just happens sometimes LMAO
repetition in the background goes crazy
another thing to uninstall ig ..
too much displacement?
what did u use to create the height maps?
crunchy
cute
uhhh there's a global displacement value thing in the ingame remix menu
use that to turn it down
how is this garry's mod lol
jeez turn down the recoil
"Did you get him" type recoil
It looks like you're gonna miss everything
No super soldier of the future is handling a gun that bad sob

what if its just a poor soul trapped in the backrooms
i've found the backrooms to be one of the prettiest maps w rtx remix
The combine avatar:
c_hands only tells half the story ..
i'll see if i can turn it down a little
do u guys have any other map recs?
all of the void maps are my personal favorite
did you enable topbr
i did
you will need performance mode due to the sheer density but the pixelart goes well with PT
it makes other maps a lot prettier but still, this one just looks so good for some reason
oh like this one? i always have it enabled lol half the maps don't work without it
the backrooms don't
yeah thats the one
mat_forcedynamic 1 or whatever its called fixes that
but it kills performance
engine isnt meant to render all of those faces at once
well if it's between killing performance and not killing performance i know what i'd choose lol
yeah im glad perf mode came out as well as it did 
idk i just find most maps dont do it for me unless i mod in pbr textures
the only downside of performance mode from what i can tell is it breaks non-RT rendering
but like
who gaf
well you still need a good map in the first place
Holy fuck...
the lighting is pretty but it's empty and the geometry isn't trying to be realistic (ie all corners are hard edges and not rounded)
the textures ARE lovely tho
keeps the gmod vibe ngl lol
tbh if that's what you're going for then it works great
what are maps with good geometry
i dont think any really try
i'm not sure you can bevel corners with brushes in source?
the csgo ports are good but there's way too many fuckin textures to replace
does auto pbr not work well on them?
actually as a matter of fact how do you even load them in gmod
i have cs:go mounted but i can only load the pre-remake versions
it works but they're just naturally low res so i dont find them appealing
and no displacement maps i lve displacement,....
download them off workshop
tbh i find pixel shader displacements unappealing
like the type where the texture appears to be going inside of the geometry
well it depends on how strong you set it
and if you're super zoomed in its always gonna look questionable
too strong and it looks too "deep" with no protrusions
i know there's a version of it which actually allows it to affect the silhouette but idk what it's called
it looks like a ue4 port lol
and it runs at like 15fps
i'm trying this (gm_voidplaces?) and i'm only pushing 40fps
and here's the kicker, it stays at 40 even if i disable RT
i also can't figure out how to leave .. the door is locked and i dont wanna cheat
found the key :)
you're probably CPU bottlenecked, i get around 80-120fps in perf mode
this map is cool but i meant more sandbox-y ones
what addons r u using for the camera/flashlight?
also whats the map name
the flashlight is just stock i think? the camera is ctv with hybrid immersive first person mode
the map is the backrooms
and it comes with that flashlight animation?
which backrooms map or is it just called backrooms
it's the one based off kane's series https://steamcommunity.com/sharedfiles/filedetails/?id=2732733089&searchtext=backrooms
oh no that's an arc9 extension or something hold on
no it isn't, it's vmanip
thx
@royal vortex
my goat
they told me the main way to do it is to add reshade in ur gmod install
before doing the gmod rtx setup
you can't add reshade into gmod rtx directly
or remove it
im following the word of my goat space-shuttle-scam no matter what the facts tell me
for the culture
❤️
are there any addons which allow you to see your legs in first person which work with rtx
all of them i've found so far either force your viewmodel to be third person too or cause a bunch of map vertices to converge to a single point (see replied msg for example)
there are but it causes there to be 2 shadows
well surely you can just disable pseudo player?
only the legs render and the legs float slightly
did u try this?
i cant remember if this was the addon i tried
theres also this
my legs appear translucent
even with RT off
this is the one causing the issue in the screenshot
i tried this too, same issue as first person body
man
The next generation of Gmod rtxers has arrived, I see
Been a while since I've hopped on
Nothing much to do, really
I say as I have an unfinished mod which I've put in a whole year of work
legs seem ok
yeah i dont know why my legs were translucent, i ended up patching the addon to always set the blend to 1 but as you said the shadows were fucked
Pepis
i'm having far too much fun with this
it's ridiculous how dustbowl is one of the best looking maps with gmod rtx
the lighting is so striking
this is without reshade?
no that's with the first bodycam reshade preset i could find
this is raw
can u send a link?
What weapon pack is that?
Also limp baby arms
arc9 mw2019. very, very good weapons
Have I got something for you
i want the arms to ideally move first when i mouselook, followed by the camera
Try equipping the desert eagle
What does it look like
oh it's pitch black i didn't even clock
#1116089843479498782 message
Custom pbrs
my goat
Higher quality and resolution than the base game
Not everything is in the mod
Only the base weapons
So any attachments will be done using topbr
I asked one of the arc9 devs why the textures a black
Unfortunately they used a shader to achieve the colors
So topbr can't work with them
Anything metallic will be rendered pitch black
what a shame
did you have any ideas on how to fix this, by the way?
it bugs me a bit too
The bad recoil?
yeah
Are you using a different mod for that?
i'm pretty sure (??) it
oops
i'm pretty sure (??) it's just arc9 handling the recoil
but with how it looks, maybe not
I don't think that's arc9
@lone niche where did u get ur reshade preset from?
attached because nexus mods is a terrible site and i know you dont want to sign up
This is what it looks like
The textures included in the mod are too compressed and low res
ty
try run the game at 720p to get that authentic res
why dont you just use mwbase
This is "Sequence 61" by YeeYeeMan on Vimeo, the home for high quality videos and the people who love them.
Wha
??
Lmao
how bizarre
Someone reacted to my video with
and then removed it
same !!
I got a notification so I got curious
what
@lone niche what addon did u use for the bodycam stuff?
what does CTV stand for?
just search ctv
this one?
mhm
so u edited the sounds here to be crunchy?
no i think that's just how these weapons sound
idk what else u did to ur game cause all the audio sounds so crunchy and bassy, nothing like my gmod
lol the hl2 fall dmg sound
not my favorite style of gmod
okay?
reshade + rtx remix
yeah why not
Amazing job
make sure you select vulkan
I've already tried it.
Do you have a depth buffer?
.
the only way to make a depth buffer in Davinci
wonder if you could get the depth buffer manually with a reshade addon and just hand it back to reshade
Let me know if you find anything.
honestly probably not going to attempt it lol
not sure if I even own a 64 bit remixable game
-# also people would do cursed stuff with it
The transparent mag looks scuffed.
Open remix settings.
In the first window, find transparency.
Open it and disable "Stochastic alpha blending"
noticed this too .. i thought it was just denoising artifacts
reminds me of how optix looks in blender
It's the stupid fucking thing
just disable it
But it's hardoced so you'll have to disable it ever time
causes issues in halo ce too
maybe u have a spacial sound profile on that causes the audio to be a lot meatier and bassier?
i don't
this is what my game sounds like, would u say it sounds close to yours
i think you should care more if you like how it sounds or not
there is an addon i have which might change things but idk .. it’s one which adds supersonic cracks to billets
bullets
maybe u got this addon? https://steamcommunity.com/sharedfiles/filedetails/?id=2856382594
killing freddy crashed my game
freddy fazbear aint fucking around
@lone niche how does this look?
i’m not really partial to having a crosshair on it tbh
but again it’s if you like it, not me, i’m not the one playing it
other than the crosshair what about the audio and visuals
🤷♀️🤷♀️ do you like it?
way too much sharpening
ya i do im wondering if its like the same setup settings u showed or if im missing smth
its default in the reshade preset
wasn't expeting to get raped today
in my ears
I'm Sorry, quality low,
Thanks ❤🌹🙏
But I have enough problems without a blender.
this looks like ue5 🥀
Hmmm, yummy 215x215 arm textures
you shoulda seen what stanley's hand looked before the mod
If you don’t use any human npcs
This could be pretty convincing backrooms footage
I’m curious
Has the HL2 RTX weapons been imported?
I have done my own
@subtle bison Why no can I make issue on Gmod RTX GitHub?

My issue is why nio FSR 4
why you payed by NVIDIA?

arent they on the workshop
I could do it in SFM, but I prefer to do it in GMOD. I don't think the RTX REMIX graphics are worse than SFM.
Maybe it even surpasses SFM?
saw
I wrote that please add Dualsence support))
Brother you're comparing a decades old raster render engine to a path tracer
What's wrong with that?
I just want to hear the answer brother)
I respect you all! 
There's no comparison, is what I'm saying
One is technically far superior to the other
nah SFM is an offline path tracer tho right?
no
no
AO It's actually better than in the Garry's Mod.
so it only uses baked lighting?
Yes
yes
Whatever's baked by hammer
SFM - This is a rather old program created for an animated film.
Personally, I didn't work in SFM for several reasons. 1. There are few maps, so I had to transfer them from the Garry's Mod. 2. The graphics.
If I create an animation in SMH-mode, it doesn't mean that I'm doing it poorly. I'm doing almost the same thing, but in a different format.
Death Stranding
i didn't know remix could do these types of shadows
This is the story of a man named Stanley. Stanley worked for a company in a big building where he was employee # 427. Employee # 427’s job was simple: he sat at his desk in room 427 and he pushed buttons on a keyboard. Orders came to him through a monitor on his desk, telling him what buttons to push, how long to push them, and in what order. This is what employee 427 did every day of every month of every year, and although others might have considered it soul rending, Stanley relished every moment that the orders came in, as though he had been made exactly for this job. And Stanley was happy. And then one day, something very peculiar happened, something that would forever change Stanley, something he would never quite forget. He had been at his desk for nearly an hour when he realized that not one, single order had arrived on the monitor for him to follow. No one had shown up to give him instructions, call a meeting, or even say hi. Never in all his years at the company had this happened, this complete isolation. Something was very clearly wrong. Shocked, frozen solid, Stanley found himself unable to move for the longest time, but as he came to his wits and regained his senses, he got up from his desk and stepped out of his office.
I used to shoot Gmod realism, but I don't see the point anymore. I'm a director, and I'm most interested in movies. 🏆
But the pictures are photorealistic 🔥
Mmmmmmm
Holy moly, it's mr stranding
How did you get this look? Start talking. From start to finish
i used this reshade preset https://www.nexusmods.com/readyornot/mods/6911, opened https://steamcommunity.com/sharedfiles/filedetails/?id=3692086398, then set fog to smoke and turned down the transmission a bunch
Are you using the bodycam camera thing?
oh uh i used these addons
hm
these were the arc9 viewmodel values nullptr showed me to use
u can use this addon to skip some of the addons but mwbase is broken
right
btw there is a way to save these settings, cause i remember u said before theres no way to save these settings
just hit save on both of these
@willow fog how do i make it so that ur mw19 textures mod gets loaded above the autopbr mod
It should do it by default
sadly it doesn't
false alarm it does i think
think i got confused cause the launcher looks weird
Yeah I didn't have pbrs for the rpg
unfortunately the majority of stuff needs those on, so until there is a way to fix the weird gun texture stuff engine side or make it per-texture on the runtime, im not turning these off globally
See? Fucked me
does lua allow you to detect vmt proxies? you could detect the MwEnvMapTint and Arc9EnvMapTint proxies and set that vmt's color to [1 1 1]
if not, i can probably do it via binary module
Did you release your mw19 arc 9 mod?
Also for some reason MWBase is flashing black every time I fire
I've linked to it here like 492 times
doubt
True. But the real number is still large enough (I linked it again just yesterday)
holy performance
i cant tell if this is because of my updated runtime or the new nvidia linux drivers

Assuming frame gen is off, triple digits FPS in anything remix is very impressive
framegen doesnt work on linux 🙂
4K 
in engine/BVH-bottlenecked scenes, the FPS goes back down to what it normally is
but wow this is definitely faster
software skinning randomly breaks??? what

nvm i cant reproduce it lol
finding all sorts of new bugs today, which could definitely be the runtime still, its a big shift from the old build
strobe warning
AAAAÀÀAAAA

yayyy
also i'm glad the cloud color fix worked! no more gray icky clouds all the time
yeah
bet i did it 
i think its this new option called Reshuffle Resilience
i remember modifying it for something 
issue goes away with it off while leaving NEE cache on
oh interesting
oh btw, what kind of perf hit do you see with clouds on vs off?
gmod seems a lot better suited for measuring it
20fps
20 FPS off of what figure
80 > 60
matches mine
Were gonna add it to roblox 2008 once its out and test perf
that'd be great 
i had this as well, nee cache primary / direct persisting
i believe i fixed this in latest commit
also, i rewrote a good chunk of the cloud renderer. it looks far better now and is actually a bit faster
we have godrays now when volumetrics are on, the clouds themselves look like 10x better, and cloud shadows kiiiiinda work (they SHOULD work but i can't test it properly rn)
👀
think im going to kill legacy emissive for gmod rtx
it dawned on me source already uses an excluse render state for unlit materials so why dont we just send that directly to remix
it would make autocategorization so much simpler
inspiration came from xoxor4d because gta 4 rtx does exactly this 
ill probably leave the legacy emissive category in the runtine, but the binary module wont use it anymore
We use legacy emessives for bendy rtx
i meant just for gmod rtx, edited the first message, also
#1116089843479498782 message

i think i can fix it, im just missing something
i wonder when this remix bug is ever gonna be fixed, there has been an issue out for months
is legacy emissive in the main gameworks repo?
it has a PR but not merged
damn, would be useful for sure
someone here sent a fix for it right?
a workaround but it doesn't work for me anymore
also can you solve RR preset E failures for gmod rtx thx ❤️
?
i want you to train and create RR preset F for gmod rtx to make the experience a bit better
guh
surething more like nosir
Help, how can I transfer the animation to GMOD SMH from Blender?
Moved from the Pask Motion website
If I succeed, I'll try it in GMOD RTX. But first we need to do it in gmod
can you get banned for mentioning the city now?
poop city
poocity
That brought you back you life
i never left
Imagine this but smoother animations and rtx remix https://youtu.be/wGqAOYP24fA?si=-BwtIrlecXJuk1q1
Poop brings everything to life
Poop
why
I’m feeling quite discouraged by the unprofessional discourse regarding 💩 fecal matter 💩 in the RTX Remix Garry's Mod Discord thread. It’s essential that we maintain a high standard of professional etiquette 📈 to foster a productive community. Let’s pivot the conversation back to innovation and leave the 💩 poop 💩 talk behind! 🚀✨ #Professionalism #1210293257133883443Management #RTXRemix #GarrysMod #WorkplaceCulture 💩💩💩
My bad #sorry
Reflecting on professional conduct today! 📈 It seems an apology was issued for the recent "poop" posts 💩 in the RTX Remix Garry's Mod thread. 🧵 While accountability is key in any community 🤝, I’m honestly not entirely sure if the sentiment behind the apology is 100% genuine. 🧐 Professionalism matters, even in gaming spaces! 🎮✨ Let's keep the discourse high-quality! 🚀🙌 #1210293257133883443Management #Professionalism #GamingIndustry #RTXRemix 💩✨
Yeah I just tried this and it worked lmao
Poopensharten
I’m deeply concerned to see that the discourse surrounding fecal matter in the RTX Remix Garry's Mod Discord thread has persisted, despite previous efforts to realign our community standards. 💩📉
It is disheartening to witness this continued focus on poop-related content when we have such a massive opportunity to drive innovation and technical excellence. 🏗️💡 Let’s be clear: maintaining a professional environment is not optional—it is the bedrock of a thriving, high-impact community. 🤝✨
We need to do better. Let’s flush the immaturity and refocus our energy on the groundbreaking work being done with RTX Remix. 🚽🚫➡️🚀 Let’s elevate the conversation, people! 📈🔥
#1210293257133883443Leadership #ProfessionalStandards #RTXRemix #GarrysMod #GamingInnovation #CultureMatters #StopThePoopTalk #ProfessionalGrowth
i've simply given up
there was a revolt last time i cracked down on poop city
that's when my hopes and dreams for humanity perished
EVERY beginning and ending has POOP in it

We want gmod rtx in poop city
#general-remix message
#general-remix message
shadow terminator fixes are absolute peak
no more weird shading issues
Top G
is this with the shadow fix on?
ye
doesnt seem to affect everything, the displacements arent really high poly so its probably catching some incorrect shadows
Oooo
map is so slow to run tho 💔
im getting over 34 fps @ dlss quality guh
and thats without perf mode
wonder why raster is wireframe lol
how the same scene looks normally
lens flare
ya the only thing missing to make this better than normal would be the giant tower, lens flare and god rays
remix volumetrics 🤤
tower? i have 3d sky on and i dont see anything like that, at least not yet
You should megaoptimize this in gmod /jillius
Oh wait it is missing thentower
guhh
what the
ok so i guess it doesnt show in the perf mode 3d sky, works with the source engine one
ya emissives are missing sadly
prob bc i forgot to tag then
it'll be fine tho u got that new auto emissive thing ur making ya?
already been made, and works correctly with the latest stable release, just broken with this newer remix ver im testing
the auto part
like dis one
that idea didnt pan out 🥹
This looks insane
could anyone with a working gmod install try this addon out? might wanna set afkcam_bars 0 in the console
https://steamcommunity.com/sharedfiles/filedetails/?id=3630512432
sure
seems to work fine
This is one of the most beautiful Remix screenshots ive ever seen????
the real world™
is that the house that I think it is
Smh, trying to trick us with a UE5 screenshot

No leaking UE5 remix


we love topbr
we love poop city
Announcing that we’ll be firing everyone working on P2 RTX in favor of PBRFusion 🗣️
/jk
So it can finally release in my lifetime

Poop city 
Goog City

goon city😛 
I don't know.
Links (For Garry's Mod):
HL2 USP: https://steamcommunity.com/sharedfiles/filedetails/?id=2873556895
HL2 357: https://steamcommunity.com/sharedfiles/filedetails/?id=2873535620
HL2 SMG: https://steamcommunity.com/sharedfiles/filedetails/?id=2873535050
HL2 SPAS-12: https://steamcommunity.com/sharedfiles/filedetails/?id=2873560451
HL2 AR2: https://s...
I agree
this scene does near 120 fps with volumetrics set to reference mode and rtxdi set to 32 samples
1440p
oh my god bruh
disabling rr gets it to 150 fps
and rr ghosts a lot of the fog too
for some reason this scene is half the fps
i have a 4070 in my possession now and i'm just waiting on a 12vhpwr adapter
fun fact: this is a built in feature of gmod rtx

i am an rtx nvidia newbie how do i get frame gen working
messing about with portalw/rtx first and it's complaining about gpu scheduling
google is an incredible tool
i did not specify i'm on linux my bad
oh it doesnt work
remix defaults to FG when it detects a compatible GPU, and that would cause a black screen so the game was never visible
so i forced off that path

If you're really interested in using FG on linux, lossless scaling isn't as good as Nvidias frame gen, and you do have to pay for it, but it can be quite nice to have especially because its (basically) game agnostic
ill get around to testing linux again and see if the newer nvidia driver / proton 11 fixes it
right now i'm messing about with portal
i'm assuming gmod rtx doesn't have a native linux edition
i can play at native 1080p and i still get 40fps 🥹
my laptop gets 40fps at performance with framegen
the launcher is linux native 

but ngl there is literally 0 perf disparity between linux / windows
even through proton
cpu-bound stuff runs better on proton too
true but it does tend to introduce a lot more headaches (i.e wanting a windows setting)
idk why portal is broken, FG "works" as in its enabled first thing if im not blocking hw scheduling on proton
its probably due to portal rtx's older runtime
prossibly
FSR wins again

fsr 4.x and also fsr 3.1 is peak. safe to say that i ddidnt do it. i stand with amd users. since my game is peak imma just say peak recognises peak.
🔥 🔥 🔥 🔥 ✍️ ✍️
if you know you know

I see people hoping that FSR 4.1 saves older RTX
they want it to be better than CNN while having better performance than DLSS 4.5
because, RTX does really well with INT8
watch it get locked to new AMD cards for that reason

it would be artificially, lol
and wouldn't be hard to spoof
i have more than like FIVE gigabytes of vram available now
oh well at least i can get more than 20 fps without frame gen
have people been able to use the leaked fsr int8 on rtx?
yeah, even I did
the leaked DLL matched DLSS CNN, so I imagine the upcoming one will be better considering it's on FSR 4.1 and official
insane
wait what, i thought it was dependent on the amd driver
do you think amd will make fsr 4.1 int8 locked away from cards that aren’t amd and below rdna 2?
lmao, no
INT8 runs on all hardware that can support INT8 operations
I even ran it on Apple Silicon (though at 1 frame per year)
120 fps on flatgrass oh goodness
I think they'll check if the hardware supports it
only a few RDNA 1 cards had INT8 support though
i heard vega was really good as compute so
that's @subtle bison optimization at work
one day I'll have him at gun point to optimize Portal 2 /jk

Gmod RTX is probably the best running Remix game out there
I have CR at gunpoint all the time, you should too


hold him at gunpoint to fix performance mode displacements having incorrect uv sizing

i meannnn
okay if i run the game at dlss native it's 60 fps
it looks SO clean though
if i had working frame gen it'd look and (mostly) feel like 120 
i am not going back to windows i refuse
I would say use FSR FG, but Gmod uses a custom fork so it wouldn't work
though I did test FSR FG on Linux and it worked for me
whats ur gpu
4070
resolution?
1080p 
I'm CPU bottlenecked, so there's only so much I can reach
What cpu do u have where you get bottlenecked path tracing on a 5060ti?
Ryzen 5 5600X
I'm guessing it's a combination of things though, like being on PCIE 3.0 x16 when the GPU only supports PCIE 5.0 x8
so not all the lanes on my motherboard are being utilized
I want to go to AM5, but RAM prices fucked that up for me

jesus even the dark fusion reactor map runs perfectly reasonably
it was utterly unplayable on my laptop
amazing what having vram headroom can do
** ** and also using a x070 instead of an x050
🥹
(at native)
i filled your gun with rubber bullets
you cannot stop me
dude i like audibly lost my shit when i found out how this scene actually plays out
avg yakuza retcon 🫃
Secret Koreans
Is that ToPBR
yeas
what map
apparently nrc doesn't work on linux either
apparently nrc doesn't work on linux either
Does nrc work on linux?
Maybe
yes
Well
I don't know. But it souunds like something that should work
CR knows
no idea why this sent twice

if i try enabling it it just immediately falls back to whatever the first option is i forgot
u using open source or closed drivers?
the open modules but not nouveau
maybe it only works if u have nvidia’s official drivers
open is nvidia's official drivers
afaik the only options for turing+ are nvidia-open and nouveau
ah ok
do u think its a proton issue?
i wonder how many things are it being outright not supported (either from proton or drivers) or remix just thinking it doesn't because it's not windows
naw there is a nrc logfile at the root of the game dir that shows the error
so remix isn't actively blocking it, just something that doesn't work that i cant remember off the top of my head
Just like DLFG
Smh Linux users

Embrace your fate with Microslop
i cant wait for rr 4.5



