#Fallout New Vegas

8073 messages ยท Page 9 of 9 (latest)

dusk rock
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yus

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culling fully disabled

craggy crag
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๐Ÿ‘€

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is that outdoors?

dusk rock
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yus

craggy crag
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what did you do? lol

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batching drawcalls?

dusk rock
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optimized skinning in the wrapper, that net 4 FPS in scenes with lots of skinned meshes. temporarily disabled vertex shaders being passed through, because it seems like some stuff is being unintentionally caught in the LOD filter (LODs are rendered through shaders) and is causing lag. that gets us 6 FPS. then followed mark's advice for the rest

craggy crag
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siiick

brave cave
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What GPU and resolution are you using? I would be totally happy with a 30fps experience with no culling omg

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It's crazy clawed all the way up from unplayable to borderlands 2 vita territory

craggy crag
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Willing to bet it's still cpu bound rn

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so gpu and resolution don't matter as much

echo kernel
craggy crag
echo kernel
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Thank you ๐Ÿค

dusk rock
dusk rock
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@craggy crag

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with alpha blended materials disabled, culling fully disabled, 35 FPS

craggy crag
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siiiick

dusk rock
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and if i disable the shader passthrough for LODs, we get 40 FPS

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now that's weird

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why is the door missing in the reflection

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okay shader passthrough is consistently one of the most performance intensive things going on

dusk rock
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HOLY SHIT

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claude 4.8 did it

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we got baked shadows removed and the pip boy still works

craggy crag
dusk rock
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does anyone wanna update the first person pip boy mesh to have the black screen mesh integrated into it? right now it's a separate mesh and it's causing issues

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after that, i can pack it into this and we'll finally have the baked shadows fixed

tulip garden
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soon i will be the fallout new vegas

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and new vegas all over the place

keen niche
dusk rock
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we don't have to remove that one, we just need to add it to the other mesh

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the only side effect of the workaround is that the projection mesh is missing, but the UI still works

keen niche
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The game relies on hardcoded block names for things, especially the Pip-Boy. Merging multiple geometries means you can't have all the necessary names

dusk rock
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we're not doing this on the game side

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it'd be on the remix side

keen niche
keen niche
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I don't even know what format they're in

dusk rock
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they can ๐Ÿ™‚

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USD format

keen niche
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Do you have the meshes somewhere? Or would this be some Remix replacement thing?

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Do we have consistent hashes in NV?

dusk rock
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yes hashes are stable

keen niche
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Okay, that's good

dusk rock
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and i can't share the meshes rn. someone would need to load up the game and grab it themselves

keen niche
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I could just export the nif itself as a USD, but Remix probably uses a different scale or coordinate system than the game

dusk rock
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yeah that wouldn't work properly

keen niche
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I haven't been following Remix for a while, did NVidia ever release that editor thing where you could edit the scene and replace and move stuff?

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It was in one of their first preview videos

dusk rock
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yeah about 2 years ago

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it's the remix toolkit

keen niche
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Neato!

cosmic sigil
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One question: does autoPBR work well with replacements? I mean, are there no conflicts?

dusk rock
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as long as ypu replace all of the texture maps, it'll be fine

dusk rock
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the depressis attacc

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got the LOD system routed through FFP directly. no more vertex shaders for them

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should help performance

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with culling disabled, LODs on, alpha textures disabled, we have hit 30 FPS finally

dusk rock
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replacing foliage with actual meshes will improve performance immensely

blissful veldt
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THE SAND I HATE SAND

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but if you ask the force, it looks better

urban folio
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What's with the sheer face on the one section distant land? looks like it was cut off or something.