#Need for Speed: Most Wanted (2005)

1 messages ยท Page 4 of 1

grand crag
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Are you currently using Remix 0.4?

tough schooner
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yea

grand crag
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Are you still experiencing issues with flashing red materials even when the "Highlight Legacy Materials" option is not enabled?

tough schooner
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Yea

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I dont konw like the road is not shining but the buildings is shining

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I captured the scene what should i do next ?

grand crag
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Press "Save & Refresh" button.

tough schooner
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Tbh i dont know i think i didnt do anything right ๐Ÿ˜‚๐Ÿ˜‚ this is not easy as i thought

grand crag
# tough schooner I dont konw like the road is not shining but the buildings is shining

Could you please provide a video demonstrating the issue? I would like to determine if the material is flashing red or if it simply displays a red color. If it only shows a red material, it indicates that the albedo texture is missing. However, I have not made any changes to the albedo texture in the script. The occurrence of red materials typically happened prior to Remix 0.4. In Remix 0.4, the ability to load textures from memory instead of relying on local drive loading has been implemented.

tough schooner
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Wait ok i will capture this and show you what i did from the start

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I think like that will be easier for u to know

grand crag
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Have you added "rough_only,usda" at the end of the line in your mod.usda file? I have implemented an automatic addition of this line in the script. If it doesn't appear in your mod.usda file, there might be a bug in the script that I need to fix.

tough schooner
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i will see

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this should be in the very end ?

grand crag
tough schooner
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i didnt add that

grand crag
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mod.usda file

tough schooner
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nothing in the end

grand crag
# tough schooner

Please make sure that you select the mod folder, rather than the rtx-remix folder.

tough schooner
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this is the end of it for me

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maybe bec ur using underground rtx files

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i think this is diffrent than this one

grand crag
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It seems that you selected the wrong folder, specifically "game folder\rtx-remix\mods\gamereadyAssets". As a result, the sub-layer was not assigned to the mod.usda file. I will address this issue in the next version and provide a fix. In the meantime, a simple solution would be to change the folder in the UI, which will easily resolve the problem.

tough schooner
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um i got it

grand crag
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In the next update, I will implement an automatic search for the mod.usda file, eliminating the need for manual assignment.

tough schooner
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yea way better

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then i think i will just bring every thing to normal until this moment

grand crag
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Is the script functioning correctly now?

tough schooner
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the rtx remix is working propaply but when i change the roughness in the rtx menu

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the game become so shine

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are u still testing ur mod ?

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its not like a final version right ?

vernal ermine
tough schooner
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i did

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now it is normal again as before

grand crag
# tough schooner its not like a final version right ?

This is not the final version of the script. I have plans to add more functions in the next major update, including the ability to create PBR textures on the fly. However, before releasing that update, I need to delve into the remix render API. Once it's released, you will have the capability to create PBR textures for car paint or car wheel materials directly. However, please note that you will still need to install additional software, such as ChaiNNer, to accomplish this.

tough schooner
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Yea np i am just looking forward to make the game look better

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But yea i do believe this game is gonna be so realistic in the end

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I just thinking can u make it a day cycle in game ?

grand crag
vernal ermine
tough schooner
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um yea tbh i tried that on another version just for fun i didnt work

vernal ermine
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The sky is wonky from what I remember tho. Itโ€™s made of two meshes per tradition with nfs games

tough schooner
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what is expected more from mod like that ?

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anymore to add?

vernal ermine
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What mod

tough schooner
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rtx remix mod

vernal ermine
tough schooner
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tbh its good enough u did a great job

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but i was just woundering

leaden lava
tough schooner
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Guys i saw that in youtube

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Its rtx remix with night

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I wonder how ๐Ÿค”

woeful wagon
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What are you wondering about?

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My video/project btw

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couple higher quality screenshots here from my #1191547320915988610 post

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It's just very little light coming from sky. + some lights added to streetlights and headlight on some cars

dark umbra
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Looks really nice, with bright headlights and bright enough sky - you can see everything, without making it unrealistic.
But my suggestion would be adding emissive lights to traffic cars, as nfsu2 without traffic headlights it's impossible to see traffic cars in some situations. About proper traffic headlights I don't really think it's possible to fix problems wich nfsu2 has (headlights popping, + stucking in air), but maybe with MW LODs system it will be less obvious.

Does nfs mw finally works with day night system, or it's still impossible, so it's gonna need some work arounds?

Thanks for your hard work, hope you will release it!

woeful wagon
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Oh yeah I really didn't put a whole lot of effort into it. It was meant to see how interested people were in a night mod for the game. My efforts are mostly for the regular day mod.

I did have an issue with things getting stuck in air(brake lights were the big one) when I attached lights to them. Making them emissive "fixed" the issue, but they don't really give off light the way they should I think. Could be my fault, I'm not sure. Like I said it was just quickly done to see what it would look like and if anyone would be interested in it.

Day/night system I have no clue how you would even do that lol. It's not natively in a game feature so I don't know how possible it is through modding or wizard remix work.

I plan on releasing my early work between end of March and middle of April. Few disclaimers 1)It was all done by me and I have no experience with game dev, modding, or anything even remotely close to this 2)A lot of this is AI. For a solo learner, this was the easiest way for me to work on the project. My plan is start with AI and replace with new materials that I get myself. I do think my workflow has resulted in better than average AI results or that people would expect(I mean I really think the road looks fantastic)

wide warren
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better than plak

leaden lava
tough schooner
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And btw this was the video of your i saw in yt

uneven ledge
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Damn this looks nice

winter totem
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Hi guys. Has anyone had success, will modifications be published so that others can try it?

winter totem
leaden lava
tough schooner
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I wanted to do a project by my self but i couldnt get how to do it tbh i have been trying for long especially that night mod cycle idea that i have

proven nacelle
leaden lava
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You're stating the obvious

proven nacelle
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i thought you meant dragging and dropping the rtx remix files from GitHub in there

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With no modifications

dull goblet
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Most games need some sort of setup process.

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to loop ok

proven nacelle
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Yes

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But nfsmw needs a lot of work

leaden lava
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For the NFS games I only distinctly know about having to manually set the res in widescreenfix that's about it

agile urchin
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Hey, where can I download the preset?

dark umbra
agile urchin
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Ah ty ๐Ÿ™‚

median gale
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can you guys help me i did everything said but my game isnt opening

leaden lava
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... gonna need more details than just "isn't opening"

median gale
dark umbra
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With Ray Reconstruction we get super stable shadows! (ALL screenshots are in motion) To use Ray Reconsturuction in NFS:MW You need .trex folder from portal rtx, and bridge from github, only this way it works

tough schooner
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nice

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i should get the latest update ?

dark umbra
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Hey your scrip works, but unfortunately not the "Add ignore Hash" button I selected it click on Save & Refresh button, restarted game. But textures selected to be ignored where still glossy. What do you think I'm doing wrong?

I used both ways for ignore folder just captures/textures, and cptures/textures/car texture, neither helped.

Mod folder im using rtx-remix/mods/gameReadyAssets/subusd

grand crag
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The "Add Ignore Hash" function is utilized to prevent apply any roughness value to the material. Only affect by the material using the Legacy Material setting or texture replacement. The "Add Car Paint" and "Add Car Wheel" in a similar manner. The only distinction is that the "Add Rough Hash" function creates a rough material with a roughness value of 0.7.

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The reason for having three types of "Ignore texture" is because I have another script that applies different types of car paint to the car body. Additionally, for the "Add Car Wheel" function, I use a global PBR texture set consisting of roughness, metallic, normal, and height maps for the wheel texture.

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In order to use the new version while retaining the previous settings, please delete the old version file named "lazy_rough_only_material_v0.x.py". Then, rename the file lazy_roughess.conf to lazy_material.conf.

dark umbra
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Unfortunately when apply suggested in tutorial rtx remix settings everything becomes glossy, neither of parameters have effect on game for some reason (ignore/rough), after save and restart of game

dark umbra
grand crag
grand crag
dark umbra
# grand crag yes

no effect, i think I'm doing something wrong. Im coping texture hash in remix, i see that hash in script I click Add rough Hash > save refresh - nothing changes. Look picture 3 inside rough only after click ignore texture therese only empty thing. (I tried one more time with paint and rough - only empty rough_only.usda)

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The scrip creates rough_only.usda but it's always "empty" - doesnt save any parameters

grand crag
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The "Ignore Folder" option should not be set to the capture folder. I have a separate folder specifically designated for storing all the car body textures that need to be ignored. If you don't have a dedicated folder for tracking the ignored textures, you can simply browse to any empty folder without any textures inside.

dark umbra
grand crag
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I plan to create a new version that allows for easy assignment of different material, expanding beyond just applying roughness. It will be similar to a "semi-interactive" material library, offering more versatility in material apply.

maiden osprey
grand crag
maiden osprey
grand crag
maiden osprey
grand crag
# maiden osprey because the texture you have is broken and not reusable

Alright, I understand that you may not be fully aware of the situation. In Remix, we are unable to recreate the albedo texture due to the random texture hash associated with the car. As a workaround, I have utilized a combined decal body texture to create the roughness, metallic, and normal map textures. However, I require an actual complete texture instead of a unique texture for different parts. Do you have any suggestions on how I can improve the efficiency of my approach?

frail ermine
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someone wants skydome?

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preconfigured for 1 of 3 or 4 skies, so you still have to capture the others and apply it to them

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also usable as real HDRI

lime fiber
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your screenshots are all very washed out. are they HDR?

frail ermine
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the remix hdri function is aweful

opaque junco
frail ermine
opaque junco
frail ermine
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with raw filter? or with standart tools?

opaque junco
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Image>adjustments>exposure

frail ermine
dark umbra
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@grand crag Hey, if I remember correctly you did "fix" day night system in GTASA, so do you have any idea how can be done similar things in NFSMW? Here is pic 1 just normal use of distant lights which are fully static. Pic 2 Sun does effects shadows placement (It "works accurate"), but fist sun colour temperature isn't customisable, and second look pic 3 - sun lighting "jumps" with movement of the car.

grand crag
# dark umbra <@944081029331820574> Hey, if I remember correctly you did "fix" day night syste...

I am using a script to add an object in the game and attach it to the camera position. The object's position is calculated based on the game time. If NFS doesn't provide game time, you can simply rotate the object slightly on each frame. After replacing this object in Remix, you can add a sphere sky and place a real sun sphere object, Additionally, you can include a moon and a sphere light to cast light. Ensure that you position them far away from the origin.

frail ermine
dark umbra
wide warren
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Yes

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best

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it slightly reminds me of E3

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but for when its nearly finished and we ( i mean y'all ) get to the polishing phase, the filter wasnt only yellow but a slight dark green tint too

dark umbra
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I mean main problem with build in sun is that when car moves it flickers whole world, so the only way is to do what Hemry said.

dark umbra
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But man Ray Reconstruction is doing some magic stuff - it looks real life some times

wide warren
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looks so good

leaden lava
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WOAG

wide warren
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wang

grand crag
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For the upcoming script update, you can utilize a custom material similar to the one shown in my screenshot. Since all my scripts are hardcoded to assign only three materials, I will modify them to be compatible with a "material.usda" or any other custom name that allows for the application of different material types.

leaden lava
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pretty

dark umbra
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The ULTIMATE guide of AdamPlayer NFS MW RTX - โ Need for Speed: Most Wanted (2005)

  1. Get clean game with 0 mods (use your own CD drive version or search for .iso version). [Note- If you have download it from somewhere which has no mods, otherwise you will have weird issues]
  2. Install AdamPlayer RTX extract into game folder.
  3. Use graphics settings shown on screenshot - highest World Level Of Detail and Car Geometry, rest doesn't matter. To apply settings get in out of garage.
  4. (Optional) HUD Fix
    If you have HUD Fix issues where everything is looking like blocks then you can use this fix.
  5. (Optional) AntiCull Mod Optional
    If you use Anti-Culling Lights in RTX-Remix and are satisfied with that, do not apply this. This will decrease performance at the cost of removing any culling in front of the player's camera.
    Make sure to make a backup of speed2.exe!
    Use LunarIPS or IPStool to apply the IPS patch to your speed.exe. In ROM section put your speed.exe, in IPS section put speedMW-AntiCull.ips, then download Result, rename downloaded file to speed.exe and put it inside game folder (with replace)

RTX REMIX SETTINGS
press Alt+X to open RTX REMIX menu
โ€ข remove yellow filter - Rendering > Post-Processing > Tonemapping - set all Color Balance values to 1 .
โ€ข time of day - Game Setup > Step 2: Parameter Tuning > Fallback Light - change values of Fallback Light Direction to change position of the sun, u can also fully disable sun by setting Fallback Light Mode to Never. To change sky brightness go too - Game Setup > Step 2: Parameter Tuning > Fallback Light > Sky Tunnig - change Sky brightness value.

grand crag
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Wait, did you manage to capture the entire scene within just one day?๐Ÿ˜ฑ

dark umbra
# grand crag Wait, did you manage to capture the entire scene within just one day?๐Ÿ˜ฑ

~12 hours, im not sure XD
Actually it was easy - before i was marking shadow maps, it was before rtx remix update that you could select texture with mouse, so i drive 10 meters and then scroll through whole list of textures to find shadow map there, it was pain.
This selecting process was way easier with RED colour flashing what should be selected and comfortable mouse click selection.

uncut citrus
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sounds like we need up to date conf

dark umbra
storm cobalt
uncut citrus
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Guessing it's Adam's mod that makes every car orange?

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Tried loading a capture w/ the existing mod files and I get the wackiest thing

opal trail
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This time i went little further and added the listed below:

-Created new particle system in niagara for backfire and NOS FX
-Fake interior shader
-Made my own custom traffic system (WIP)
-Using upscaled xbox 360 road textures
-Added 3D trees with wind effect instead of the tree cards and grass that NFSMW had
-Falling leaves FX
-Improved the sou...

โ–ถ Play video
heady schooner
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@opal trail if i would Remake it. I would put the clouds away from the sky. ( there are enough clouds in the sky in reallive, we didnt need them ingame too.) And reduce the Sun intensity a bit. The sun is blinding a bit too much in the video. And i saw a Screenshot from mw how it would look without coulds and active HD textures. It was nice.

wheat maple
lime fiber
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use the downloader in #remix-beginners-guide

wheat maple
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Thank's, im downloading it

storm cobalt
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anyone have issues of a sun showing through geometry?

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also looking for Textures

uncut citrus
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Yeah the sun goes throug the floor and walls

dark umbra
frail ermine
dark umbra
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Underground 2 has sky replacements, but they are switching very rapidly, not smooth as original game did, do you think you can do it properly in mw?

frail ermine
dark umbra
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So what is that then? Anyway, I already seen MW doesn't switch skybox at all right now, does your game does that? (especially with ur own skybox'es).

leaden lava
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woag

frail ermine
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and it wont happen anymore

neat moth
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Hey guys ๐Ÿ™‚
Can someone help me to setup nfs most wanted with rtx remix?

frail ermine
stuck radish
dark umbra
dark umbra
inland frost
dark umbra
drowsy bay
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for some reason it dont want to download remix with downloader

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when i press enter it just close

magic saddle
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does anyone lknow if u can install the hd vinyls mod with remix?

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trying now anyways

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wow u actually can sick

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okay nevermind, it works but as soon as you click on career mode the car models bug the fuck out

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kinda jarring having path tracing with the low poly vinyls

magic saddle
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umm try it man i genuinly cant even explain the model is so fucked

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beyond explanation

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@lunar schooner

lunar schooner
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Interesting

vale python
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๐Ÿ—ฟ

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Wait that sounds off

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You got what i meant

leaden lava
vale python
tough schooner
tough schooner
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this is amazing thanks for the update @dark umbra

heady schooner
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Is there s.th. New about when rtx remix mod for most wanted will be Release?

dark umbra
heady schooner
silver dagger
dark umbra
silver dagger
silver dagger
dark umbra
silver dagger
dark umbra
silver dagger
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this link came from the link you provided

dark umbra
dark umbra
silver dagger
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unistalled the game and gonna restart now from step 1

dark umbra
# silver dagger cool got the files now. Your is not specific enough bro. I was clicking on the ...

Considering how hard is that for you: step 4. You need to register in github in order to download rtx remix, if you are to lazy for that you can download it from here without registration https://github.com/NVIDIAGameWorks/rtx-remix/releases

GitHub

Combined repo for the RTX-Remix runtime. Contribute to NVIDIAGameWorks/rtx-remix development by creating an account on GitHub.

silver dagger
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Like I said its not hard I've got the RTX remix files already this was easier than step 2

silver dagger
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how do I do this?

gritty vector
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Yes

silver dagger
dark umbra
versed wigeon
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@dark umbra i saw that you managed to make ray reconstruction work. Can you tell me which files do i need because when i copy the .trex folder from portal rtx the game doesnt start?

versed wigeon
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i managed to get ray reconstrucion working. I copied these files from portal rtx .trex folder to .trex folder in nfs mw : d3d9.dll , nvngx_dlss.dll , nvngx_dlssd.dll , nvngx_dlssg.dll. The differences are really big especially because i have to play on ultra performance dlss and the shadows are know super crisp instead of being like i blob on the road!

wild tiger
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can someone give a link to download AdamPlayerRTX mod for most wanted? this file have been deleted from github...

dark umbra
wild tiger
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thanks

ionic saffron
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is this normal? only the Mirror, Sky & UI render...

dark umbra
ionic saffron
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reinstalled it, still same problem

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unless this doesn't work with MWO, i don't see the problem

dark umbra
real meteor
# dark umbra The ULTIMATE guide of AdamPlayer NFS MW RTX - โ Need for Speed: Most Wanted (2005...

You know, usually I'm not the one to complain but step 4 imo is unintuitive when reading the steps' description. "Put this inside game folder <then there goes the link to supposedly the mysterious "THIS">, and while I see the link ends with 'build.yml' and I deduce how "THIS" might be the file 'build.yml' that I would have to put inside game folder... but after clicking on said link it takes me to a huge list with different threads (e.g. 'Merge branch X into main' etc. etc.), and now I'm not so sure I follow it correctly because there's no 'build'yml' file seen anywhere near. Ofc when I click the word 'build.yml' there (which is btw written in blue) it takes me to the code page with a teeny-tiny download button to the right of it, but again I'm not sure whether this 'build.yml' file is actually "THIS" (to put inside game folder) from the guide, or not. Tip for the future guides guys: please write down what exact things to put, if you may. Like, "Put the file put_me_there.please inside X, download it from Y." Thank you in advance. tl;dr: step4's instructions unclear, pls advise.

real meteor
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Ok I tried putting bridge-remix's build.yml into game folder, and dxvk-remix's build.yml into .trex folder, put AdamPlayer RTX mod there, and the game told me the GPU lacks the support, and will then exit. What can I say, as I expected what a load of carp it is. Don't get me wrong I respect the work of modders, it's just I absolutely hate how RTX Remix doesn't support at least Pascals (and I own a GTX1070) because it's a GPU capable of ray tracing which is proven by the fact the games like CONTROL (or Quake 2 RTX. Or even OFFICIAL (!!!) Nvidia RTX demos (like RTX Attick demo) run RTX just fine on it. Yes, the perf is bad, but Pascals. can. run. RTX. Period. It's just devs & Nvidia engineers decided to stop optimizing RTX for older GPUs (Pascals included), so they artificially made those obsolete. And that's what I call a load of carp. (I honestly don't remember if Discord blocks obscene words by default, or server filter might kick in.)

tranquil storm
# real meteor Ok I tried putting bridge-remix's build.yml into game folder, and dxvk-remix's b...

GTX cards don't support DLSS. And for RTX Remix mods, ESPECIALLY on a Low End RTX-GPU (like 3050), You NEED to be able to use DLSS, otherwise you would have a Powerpoint Slideshow with less than a frame per second because of how RTX-Remix running in Native Resolution is Resource hungry (in terms of VRam, you would need at least 16GB and Maybe then you wouldn't have to use it, but the performance on That GPU would still be Bad af). Yes, This GTX can do some RT, but it doesn't matter if it doesn't support Other Features that Nvidia wants you to have on your GPU, Just so you would be able to play on at least 30fps. If Nvidia would (somehow with fooken magic) unlock running RTXRemix on this GPU, then people would bombard them with bad Feedback because of Extremly low framerates in 2010 games, Only because they're too dumb to understand that this is Resource hungry, And requires GPU Supporting DLSS. But - No one's blocking you to modify RTX Remix to get it running on a Non-RTX GPU in it's code because it's OpenSource and Compile your own version of it, but like i said - Without DLSS you won't get far (it might even be another blockade, because it is on by Default).

tl;dr: Without DLSS, you need better pc lolk.

real meteor
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thx for detailed explanation! No, really - thank you! I actually tried DLSS unlocker in some games, and it did wonders in, say, WRC Generations or Lords of the Fallen (2023). So, uh, yeah it sounds interesting - if only I could code, haha. But I assume it's no rocket science to modify it to run on a non-rtx gpu, so I might have a look some day. Just out of curiosity :))))) But again thanks for pointing that out!

tranquil storm
# real meteor thx for detailed explanation! No, really - thank you! I actually tried DLSS unlo...

Oh, i forgot about that one. Well, RTX Remix Doesn't support at all AMD's FSR, but maybe by file replacement you might be able to at least use DLAA? Maybe it's worth a shot, but like i said - Perf. will still be bad, and Nowadays when we (almost) have access to Ray Reconstruction in RTX Remix we can even solve some issues (like Ghosting in some cases) and make Game's look even better so you would still have a Bad Experience, lacking required Hardware as Nvidia stated (And i'll repeat again - they have Reasons not to support older GPUs here). Anyway - No one's blocking you to modify the code just so you can try it (and chatGPT is always here to help, or maybe even some people on #general-remix , i guess).

lime fiber
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@long epoch this is the proper thread for it

long epoch
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thanks PepeHeart

lime fiber
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hopefully whoever is running the mod can walk you through it ๐Ÿ™‚

long epoch
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btw wait we know us @lime fiber you were on my server years ago I remember ๐Ÿ˜„ glad to see you again

lime fiber
lunar schooner
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kim lore

severe terrace
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ayo Digital Dreams

long epoch
severe terrace
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seen your videos nice to see u here๐Ÿ˜Ž

long epoch
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Thanks, hope you enjoyed them

severe terrace
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definitely

steel ingot
long epoch
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Thx breathtaking2

vague mesa
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Please show a video lesson on how to assemble the RTX REMIX within the game. Thanks!

vague mesa
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Is there a way to put maximum performance in bonus cars in NFSMW2005?

lunar schooner
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No idea

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Honestly, I thought I was in the underground 2 channel

proven nacelle
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Is this mod dead? I personally havent worked on it for a long time but i have been busy lol

fluid star
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i will have a paint 3d animation

stable fern
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Hey there, just saw a video of the mod and it looks incredible, what the fuck, really good job!

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Is there any tutorial on how to install this?

dark umbra
stable fern
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Oh lol, thanks โค๏ธ

stable fern
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wow, just tried it, gpu very bad, hahahaha

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i'm using a 3060ti and yup it's not nearly enough, getting around 35 fps

graceful crane
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try dlss ultra perfomance

round sage
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nvm, changed windowed mode in widescreenfix ini to borderless, works like a charm now

full bloom
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Can anyone help me out a bit? I followed the instructions step by step and do have the game running but it just looks kinda shit

dark umbra
dark umbra
# full bloom

Seems fine, just make sure that world level of detail and car geometry are on the highest setting (game likes to reset them).

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Also press alt+x and use dlss quality or native for better image quality

mighty wind
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@dark umbra Thank you very much for this guide. RTX works pretty good. (RTX 4090 & 5800X3D)

full bloom
full bloom
dark umbra
woeful wagon
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Update on that. School has been super insanely a lot of work recently (randomly assigned group projects are the worst thing on this planet btw) so I'm behind on where I wanted to be by now. I've got 2 more weeks of classes including finals and that's much more important at the moment. Also, admittedly I haven't felt very motivated to work on the project and I really don't want this to come out really half assed or turn out garbage. The toolkit turned out very underwhelming for my workflow and just isn't the speed boost for me I thought it would be, unfortunately.

I think I said this month I'd have something out, but it's more likely going to be next month and probably not as finished as I had hoped it would be.

leaden tinsel
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installed mw rtx remix, trying to launch it and I'm getting this error. How to fix?

storm cobalt
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Hmm should I help yall with models or textures if I have time?

storm cobalt
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it would be great overall for the progress of the mod

dusty crater
mighty wind
#

@dusty crater hey mate, i just followed this tutorial which already have all the dl links. #1106549860393553961 message
Try to repeat these steps and it should work.

dusty crater
#

thanks, just send you the message and found it haha, but we have to install in a clean nfsmw right? Redux Mod doesnt work?

wheat ingot
#

does anyone have .conf file ? It's so painful to navigate in the rtx menu, mouse is not synced with cursor

fervent stirrup
weary ether
#

hello how can i get full screeen? pls

frail ermine
#

by using the correct widescreenmode

nimble viper
#

hi can someone help, i tried the widescreenfix but idk if i did it right and my game looks kinda shit

wheat ingot
wheat ingot
# frail ermine

for some reason my game doesn't start with your version, although the one from websites works fine, only mouse cursor is duplicated into two when im in rtx menu ๐Ÿ˜…

wheat ingot
nimble viper
#

but do you know how i can fix these graphics

wheat ingot
#

actualy im not really sure, I couldn't even edit my own capture in the remix toolkit

#

it doesn't let me to edit any material, only select, but seeing no info

nimble viper
#

u mean this?

wheat ingot
#

thats for capturing scene, which works if you disable enhanced assets, but after opening the capture in rtx remix toolkit, can't make any changes

#

i think we have to recreate rough_only.usdathat ppl made for NFSU2, so theres no shiny / reflective stuff everywhere and only car stays so etc

#

looks different on my side though

dark umbra
dark umbra
dark umbra
nimble viper
#

all the other settings turned down or low, right?

dark umbra
nimble viper
#

ok, I did it but

#

it looks the same

dark umbra
#

Did you get in out of garage, if yes then you might not installed latest version of mod,.use this #1106549860393553961 message

nimble viper
#

actually i did install from your guide, i will try again

dark umbra
nimble viper
#

now it looks like this

#

but i have about 30-40 fps and the game feels kinda slowmo

#

is a 4070 super not enough?

nova heron
#

i can't use native ... it,s like 10 fps

obtuse saddle
#

who is doing hq buildings and assets for this mod

storm cobalt
#

I can do the cars n shit (e.g hq bumpers and stuff). Never tried making building assets cause I suck at it haha

#

Mainly really a character artist (2d and 3d) but I can do cars, various weapon stuff, etc... but buildings scare me

#

I do guess I should learn to branch out and challenge myelf tho

nimble viper
dark umbra
nimble viper
#

Yes, I will try

#

Thx for the help

high escarp
#

hello how can i make it look like in the youtube video ?

dark umbra
leaden tinsel
high escarp
graceful crane
#

wdym by 2k

#

like perfomance?

high escarp
#

resolution

dark umbra
leaden tinsel
#

i'll send the d3d9 log rq

wheat ingot
leaden tinsel
#

it's just like ug2 remix all over again

wheat ingot
#

what gpu u got ?

leaden tinsel
#

3050 laptop

wheat ingot
#

do you have switchatble graphics ?

leaden tinsel
#

yes

wheat ingot
#

maybe u gotta set process for the rtx one ?

leaden tinsel
#

how to do that

wheat ingot
#

whats the integrated gpu ? intel ?

#

hd graphics or amd

leaden tinsel
#

intel

wheat ingot
#

should have the control panel if u right click desktop

leaden tinsel
#

no wait, amd

wheat ingot
#

there u can like find the switchable settings and find the exe of game

wheat ingot
#

should be something like this, haven't see the UI for years maybe looks different

leaden tinsel
#

sadly i don't have that

wheat ingot
#

maybe its in nvidia control panel or something

leaden tinsel
#

they removed it since the adrenalin 2020 build

wheat ingot
#

im not sure how rtx laptops behave in this

#

try to go graphics settings in win

leaden tinsel
#

for some reason the game shows up as nfs underground

#

it did in radeon software too

wheat ingot
#

then when u add process to that u can choose gpu i think

#

its probably cause its both speed.exe

leaden tinsel
#

not true

#

i have another copy of mw and it shows up normally

wheat ingot
#

ah you keep og and then have copy with rtx mods ?

#

think that should still work though

leaden tinsel
#

heavily

wheat ingot
#

well thats most likely the reason i think

#

people suggest to go vannila install then install rtx mod only with widescreenfix

leaden tinsel
#

i downloaded a repack to have a second, clean copy, to install the remix into

#

so that I wouldn't potentially ruin my main modded copy

wheat ingot
#

try clean no mods version make third copy, and try only remix and widescreen on that

leaden tinsel
#

now I see that, for some unfathomable reason, it shows up as nfs underground

wheat ingot
#

probably some of mods could cause or idk

leaden tinsel
#

no, I downloaded it from a link in r/abandonware

#

and all it had was widescreen fix

wheat ingot
#

its most likely the gpu issue then, doesn't load with rtx or something messed up in files

leaden tinsel
#

i'll try reinstalling my main copy, 100% clean, with only widescreen fix

wheat ingot
#

what if u try add bridge.exe process to that instead

#

and set gpu to rtx one

uncut hatch
#

would my 6950xt run it decently?

graceful crane
#

try and see

leaden tinsel
lunar schooner
#

Interesting analysis

leaden tinsel
#

but ug2 remix is known by me to not work, no matter what I throw at it

#

which is strange, especially because my laptop does have an rtx gpu

lunar schooner
leaden tinsel
#

but it's very laggy

#

and the m3 is orange

lunar schooner
#

idk about the orange cars

leaden tinsel
#

i can't comprehend the menu

lunar schooner
#

Click that

leaden tinsel
#

got it

#

no matter how low I set the settings to, it's still laggy

#

and the vram usage is at 67% minimum

wheat ingot
storm cobalt
#

how do i download this game?

graceful crane
leaden bramble
#

why are roads and buildings reflective for me

#

is there something wrong with my settings?

#

this is the problem

leaden bramble
#

is it because i have black edition?

paper rover
#

seems like yours roughness map is not loaded properly

#

you can always go to materials options

#

and move roughness option

#

slider

leaden bramble
#

alr lemme try

leaden bramble
#

its fixed but the shadows are really blurry

lunar schooner
#

USe ray reconstruction

leaden bramble
#

how?

lunar schooner
#

Very carefully

leaden bramble
#

is it in the menu?

leaden bramble
graceful crane
#

press alt+x and click the ray reconstruction

leaden bramble
#

can you send a photo of it in the menu?

wispy marsh
#

How install this mod on nfs mw2005?

dark umbra
# leaden bramble look at the shadows

#1106549860393553961 message
Use second method of rtx remix install to get latest build of rtx remix with Ray Reconstruction (improves shadows and other stuff)

vale python
#

big time in the discord

leaden bramble
lunar schooner
leaden bramble
#

can someone give me their rtx config file?

#

in which it works perfectly

dark umbra
leaden bramble
wispy marsh
#

Is there a video guide on how to install this mod for NFS MW 2005?

graceful crane
#

you can check the pins

leaden bramble
#

guys is it possible to texture mods with this?

#

for roads and buildingss

dark umbra
#

No, only if you manually replace textures through rtx remix

leaden bramble
#

okk

grave carbon
#

how do i put the bridge and dxvk files in the game folder? idk how to download them

#

can someone jsut send me them oiver discord

grave carbon
#

wdym carefully

#

idk how to download it

desert basin
#

very carefully

grave carbon
#

pls explain

sage vortex
#

๐Ÿ’€ why does it looks like that

#

also there are two cursors

exotic fractal
sage vortex
dark umbra
sage vortex
#

thanks

#

somehow it looks worse

leaden bramble
#

i had this problem too

#

now its fixed

leaden bramble
#

what gpu?

sage vortex
leaden bramble
#

set dlss setting as you wish

leaden bramble
#

paste it your game folder

#

then try

sage vortex
#

thanks

#

it does look better

#

but

#

there are very less details on the car

leaden bramble
#

can you show how it looks like

sage vortex
#

i am uploading the image

#

why is it so slow here for a 3.5 mb image

leaden bramble
#

like this?

#

did you change dlss to quality?

sage vortex
leaden bramble
#

or try turning it off

sage vortex
leaden bramble
#

i have a 3050 laptop so yk

leaden bramble
sage vortex
#

nope

#

there are no details on the car

leaden bramble
#

hmm

sage vortex
#

I'll try a different car

leaden bramble
#

yea i was gonna say that

#

try m3

#

is it better?

sage vortex
#

yup it does look better

leaden bramble
#

also if you want to get rid of two cursors

sage vortex
#

thanks

leaden bramble
sage vortex
#

ahh

#

like the opening?

#

can I make the game look sharper? the details are more like.. curvy

leaden bramble
#

try turning off ray reconstruction

sage vortex
#

very grainy now

leaden bramble
#

ok soo

#

go to denoising

#

and turn on reference mode

#

and denoising aswell

leaden bramble
#

so i turned on ray reconstruction

#

but im satisfied

#

i mean its good

#

if you have any other problems dm me

flat hearth
#

hello
i have a problem using rtx remix on need for speed most wanted 2005
the problem is the brightness flickers
i have a rtx 4060ti pc
i get fps drops with the default settings too (is it normal ?)
also my cursor doesnt line up for some "widescreenfix" reason (i did change WindowedMode = 5 , SimRate = 0)
can some one help :) ?

flat hearth
#

also i get this weird effect although i use the video settings as said in the screenshot

dark umbra
flat hearth
# dark umbra disable tonemapping

thanks for the respone โค๏ธ
btw is it normal that im having fps drops on 4060 ti ?
is there a lower setting config file that i can download ?

leaden tinsel
wide gull
#

Hi, is it possible to mix this mod with redux 3.0?

dark umbra
rustic torrent
#

i think i fix the events sign using this options

#

and i discovered if you have the DLSS Frame Generation active may can cause a little rare dephasing effect in the HUD

#

sorry if my English is bad, i cant speak it well

blissful sleet
#

guy can i get help setting it up

blissful sleet
#

i wish they release remastered version of the game

manic steeple
#

installed rtx remix mod

#

why it is darker

#

textures are didn't load properly

leaden bramble
#

can you show your game folder?

leaden bramble
#

it should fix the problem

#

@manic steeple

manic steeple
#

now texture is blurry

leaden bramble
#

turn of dlss

leaden bramble
leaden bramble
#

its supposed to look like this @manic steeple

#

just set your dlss setting and its all good

#

or try the orignal rtx config that comes with the mod itself

#

guys should i turn off tonemapping or should i keep it on?

dark umbra
manic steeple
#

when turn off dlss

#

i get below 30fps

vernal ermine
manic steeple
formal badger
leaden bramble
leaden bramble
#

is it possible to have night time with this?

#

yk cause most of the lights work

dark umbra
leaden bramble
#

ohh okk

#

damnnn its good bro

blissful sleet
#

mind sharing it

dark umbra
frail ermine
#

PLAK creators trying to say that remix is a 1:1 copy
btw, this is PLAK

lime fiber
#

lmao

#

all they need to do is download the freely available files

frail ermine
#

btw, PLAK is a paid mod XD

#

Remix is all free

graceful crane
#

how much is plak?

obtuse saddle
#

idk but I would never pay for a mod

#

these guys are out of their mind

frail ermine
ionic barn
#

no path tracing = L

frail ermine
#

๐Ÿ˜‚

ionic barn
#

Having tiers is pretty wild

frail ermine
#

yeah and still, poeple keep paying for it...

graceful crane
#

making paid mods looks very controversial to me

lime fiber
#

if it's all your own work, honestly i don't see that much of an issue with it. people need money to live

#

but given that it's usually reliant on others work (aka people who made the mod loaders, file unpackers, etc.) it's not so okay

and accusing someone else of stealing it with absolutely no proof is ridiculous

rose totem
#

i think theyre upset because this mod is going to be free and theyre suckers for paying money for a product that will soon be inferior to this one

sacred axle
# frail ermine

i donโ€™t understand one thing, why are they trying to create a dispute?

#

for what?

lunar schooner
#

Typical NFS modding community

#

You all have 0 idea how bad this shit is

frail ermine
wide warren
wide warren
#

like Take Two did

#

some time ago

frail ermine
#

The best example is GTA V with the paid enb mods...

wide warren
#

NVE, QuantV yeah

#

Razed milked patreon so much

#

he bought a new house

#

likely may have supercar money left to spend too xD

#

u can get them for free with a lil bit of search but anyway

#

QuantV was busted because he put some viruses into it

#

now some controversy happened with quant again xD

#

they had beef with ENB creator recently now

#

Mods should be made as a passion towards a game, something anyone can use, not making a living from it

#

im completely against paid mods when theres been so many older projects that many consisted in total conversions and they are all free

frail ermine
#

NVE is fine cause it doesnt use enbs anymore

wide warren
#

They had a conflict with ENB because razed told the enb creator that his thing eats up too many fps

#

and "is fine" but like 4 years have gone by since then lol

#

4 yrs of a lot of money making

#

it is something

#

and hell nah, aint fine, when u advertise "eaRlY aCceSs" should be soon to be completed, the problem is that it is heavily advertised as that, when it isnt. Perhaps it was indeed in Early Access back then a few yrs ago, but not now.

#

and thats a weird trend that started to appear, like selling reshade presets โ˜ ๏ธ

frail ermine
#

GAMETEST โ˜ ๏ธ๐Ÿ’€

wide warren
#

Yeah, came to mind too.

#

theres gta versions of that too xD

wary slate
#

This is why i have issue with paid mods

#

They always turn out to be low effort scam while the large scale mods that have been worked on for years end up free

#

Its always the talented people putting out their stuff for free and the scammers out there doing it for a quick buck

sacred axle
#

paid modpacks.. fucking bullshit

wanton portal
#

PLAK graphics looks poorly textured and in general ruins the feel of the game.

Check out CoreX Most wanted, its a unity remake, its pretty decent

#

It is still in development

storm cobalt
wanton portal
#

OTTP?

#

over the top?

storm cobalt
#

yeah

#

Sometimes it feels a bit harsh

frail ermine
#

I only tried the free trial ones. Didnt liked it

#

I can do better for free with remix

dark umbra
frail ermine
#

Haha ๐Ÿคฃ๐Ÿ˜‚

graceful meadow
frail ermine
#

I think its a grayzone

#

As long as they dont provide the original gamefiles like textures etc, theyll be fine

#

But: if they would provide for example the xbox360 textures with it, then yes it would be illegal

wide warren
#

well

#

theres one way to find out

#

im sure someone has plak access

dark umbra
frail ermine
#

all i hear is shittalking

lime fiber
#

2kliksphilip is the only large(ish) youtuber i've seen try to be reasonable about Remix other than dedicated tech-y channels

unfortunately i'm not surprised

dark umbra
#

But that's opinion of average Joe, sooner or later it will be positive as for any other finished RTX mods (like q2, portal, hl2).

But one thing annoys me is that he used non Ray Reconstruction remix, wich made game look a lot worse.

vale python
#

the second part is prolly the best

lunar schooner
lime fiber
#

yeah... if people were even slightly understanding or open minded things would be a lot better

#

but of course that's not the case

lunar schooner
#

This is from a server that I have never ever interacted with

#

It was nfs related so I thought I'd look up rtx

#

They're talking about the IGN video

#

(IGN guy didn't do that good of a job with the video either)

#

People don't realize that it's literally as early as it gets

sacred axle
lunar schooner
#

I don't think it's their fault

#

They're looking at something that's like 2 years from being done

#

And calling it finished

dark umbra
#

I mean even if mod had properly reworked cars, they would still complain about "ruined" atmosphere.

Guys with no hardware to run path tracing will always complain about anything they can.

lunar schooner
#

They don't know any better

sacred axle
frail ermine
#

also, theyre "athmosphere" how they call it are just memorys of the good old days when they were kids and played it after a long schoolday

dark umbra
#

Thoose guys are just like DLSS3 haters, they hated LATENCY impact, non real frames until...

until amd released FSR3 wich is objectively worse, but it works on their shitboxes, so all problems just gone. (Saw people doing 30>60 and saying latence OK - oh gosh)

So yeah no point listening to people like that, only criticism with ideas of improvement makes sense to listen too.

sacred axle
#

but not only do they not want to join the development and help with the return of that ATMOSPHERE, which they praise so much as if it was created from gold, they will throw litter at your project as if this project doesn't deserve to exist

sacred axle
leaden bramble
#

i just tried night time and damnnn its amazing

frail ermine
#

The M3 should get a remodel

#

like Rachels 350Z

leaden bramble
#

350z got a remodel??

#

also does anti culling lights work in this?

#

i tried it but no difference

#

is there anyone with a worse gpu than me?๐Ÿ’€ (mine is rtx 3050 laptop)

dark umbra
# leaden bramble i tried it but no difference

In default config (wich is provided with mod) - is enabled by default.
It worked on my machine.

Can you send screenshot with aniti-culling lights enabled (i wonder maybe you missed option or smth)

frail ermine
vernal ermine
manic moth
#

eyo

#

is this the place for tracing paths?

vernal ermine
#

Correct

manic moth
#

i have 2 months of free time and a butt-ton of nfs knowledge

#

let's cook some paths

storm cobalt
storm cobalt
#

Y'all want me to remodel the M3?

#

My 350z model could have come out better (not finished) but i did not really go through as much planning at first trying to work within black boxs crazy uv coordinates

#

They really are something i will tell u yhat

formal badger
vernal ermine
dark umbra
storm cobalt
#

So what was the rationale between having a sunflare mirrored with the sky texture?

leaden bramble
storm cobalt
#

Working on the 350z atm though, but when I can I will work on that in tandem

leaden bramble
#

im one of those who is just enjoying these mods

storm cobalt
#

Razors mustang def has to be done too

#

Well the first ones i am focusing on are the hero cars

leaden bramble
#

can you show the difference between orignal and remodel 350z

dark umbra
wary slate
#

Is Adam dead? He said he would post his latest work with the improved roads and textures at end of March but we are already May

wary slate
leaden bramble
wary slate
#

People thinking its intentional art style is so funny, trying to protect their nostalgia

dark umbra
wary slate
#

Yes

frail ermine
# dark umbra Could we finally fix that ๐Ÿ˜ณ

Deleting the texture would result in game not booting. You would have to replace it with an alpha texture. But we arent allowed to provide gamefiles so that would not work. One thing we could do is mod the game files and upload the modded one to a modsite like nfsmods or nfsaddons as a RTX Remix sunflare fix

blissful sleet
#

guys i am unable to figure this out yet

#

i tried it but it doesnt work properly

dark umbra
blissful sleet
#

yea wait ill send the a screenshot

#

yea so sometimes the game doesnt launch

#

it pops up and then closes instantly

#

but restarting my laptop fixes it

#

this is what it looks like

blissful sleet
#

also tried the game

#

this is what it looks like ๐Ÿ’€

#

also do you know how can i coincide my cursor

#

because i get two cursors in game

#

and both work differently from same mouse

frail ermine
blissful sleet
#

yes please

#

its better than that horseshit

#

far better

#

idk did i do something wrong

#

this is what my directory looks like

#

i have made backups and i am willing to do some procedures all over again

blissful sleet
frail ermine
#

Im not the creator of the mod, so no, i cant. Maybe theres a version an ModDB

blissful sleet
#

sad

#

i bet the version you got installed looks far better than mine

frail ermine
#

Its not my picture

#

Its from the creator itself

blissful sleet
#

:/

manic steeple
dark umbra
blissful sleet
#

alr ill do this

manic moth
#

it's not a game file, it's just another mod innit

#

we can edit time of day lighting runtime or even just remove the sun texture entirely and draw our own in the game world

#

creating a sun flare is suppppppppper simple

tidal plaza
#

ive downloaded the mod and everything seems to work but the fps is low

#

heard some of the guys talking about dlss

#

how to enable it

#

any help would be apreciatedd

leaden bramble
tidal plaza
#

thanks

#

night time is DARK lmao (the map seems to glitched out too)

#

any fixes?

#

and the smoke effects have this weird thing going on

frail ermine
manic moth
frail ermine
#

Also it just needs to be replaced with an empty textures

manic moth
#

i am downloading 1.3 mw05 rn

#

i can just redirect the game's read request into an empty texture

#

2 birds 1 stone

dark umbra
tidal plaza
#

alright thanks

leaden bramble
tidal plaza
leaden bramble
#

can you send a pic of daytime?

tidal plaza
#

for sure ill send it in a min..im outside rn๐Ÿ˜…

leaden bramble
#

suree

#

do you have any other mods installed?

#

hop in dm if you have any other problems

manic moth
#

no sun ๐Ÿ‘๐Ÿป

#

le code

struct AllAccess {
  LPVOID mAddr{nullptr};
  std::size_t mSize{0};
  DWORD mOldProtect{0};

  explicit AllAccess(DWORD rva, std::size_t size) {
    mAddr = reinterpret_cast<LPVOID>(rva);
    mSize = size;

    ::VirtualProtect(mAddr, mSize, PAGE_EXECUTE_READWRITE, &mOldProtect);
  }
};

static void Main() {
  // RenderSunAsFlare in ePreDisplay
  {
    AllAccess _a1(0x504C56, sizeof(std::uint32_t));
    AllAccess _a2(0x504C56 + 4, sizeof(std::uint8_t));
    *reinterpret_cast<std::uint32_t*>(_a1.mAddr) = 0x90909090;
    *reinterpret_cast<std::uint8_t*>(_a2.mAddr) = 0x90;
  }

  // SunTrackLoader in BeginWorldLoad
  {
    AllAccess _a1(0x6629A9, sizeof(std::uint32_t));
    AllAccess _a2(0x6629A9 + 4, sizeof(std::uint8_t));
    *reinterpret_cast<std::uint32_t*>(_a1.mAddr) = 0x90909090;
    *reinterpret_cast<std::uint8_t*>(_a2.mAddr) = 0x90;
  }
}
frail ermine
#

That will help a lot getting a better atmosphere

manic moth
#

nfs community can be an ass, ignore them ๐Ÿ™๐Ÿป๐Ÿ™๐Ÿป๐Ÿ™๐Ÿป๐Ÿ™๐Ÿป

manic moth
#

atmosphere

frail ermine
#

I already had 1 in mind with a really good sky

storm cobalt
manic moth
#

hl2 guys took years to make a good looking project

#

in the end this will be 'the' definitive edition

storm cobalt
#

"Plak looks better than this"....yeah and plak has been out for yonks u wonder what their point is...

manic moth
#

plak is a paid shader compiler

#

that's all it is

storm cobalt
#

Yeah

#

Also i saw plak and i dun like how it looks much tbh not for the price

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The gaming communities in general can be nuts sometimes

frail ermine
#

Yeah, but all we can do is accept it and keep working to prove them wrong

storm cobalt
#

Yeah

frail ermine
#

Also, since i work in the NFS UG2 remix project my skills have improved dramatically. I am better at light designing now, ive got better photoshop skills, i can create my own mats and also a tiny bit blender ๐Ÿ˜‚

manic moth
#

modders will need to assign proper mats, use hires textures and all that but it already looks really good for a brand new project

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i'm not much of a modeler/artist but I'll try to help y'all coding wise

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this is a game from 2005 running on a pipeline renderer

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it has better dynamic shadows and lightings now than most games out today lmao

mental meteor
#

Guys, I have a problem, because when I run the game with my Xbox controller on via Bluetooth, the game closes automatically.

maiden osprey
manic moth
dark umbra
#

Original adam files (step 4) #1106549860393553961 message

Current stuff step5 #1106549860393553961 message (just roughness for all the textures - car paint fix)

dark umbra
# manic moth no sun ๐Ÿ‘๐Ÿป

With your skills this should be possible #1106549860393553961 message

Correct SUN position is needed (currently we are using just separate huge static light over game world), nfsmw for each.race changes time of day, it makes some cat scenes very dramatic.

So ideally you need to make game display RTX Remix SUN wich will be attached to game time, and make it visible somehow (obviously correct way - not like right now).

Also interesting can you mod nfsmw itself for 24h time cycle (or at least move sunset/sunrise closer to each other, so when game will try to do sunset - it will be already night)

If we doing it we also need hell raven with his skybox textures.

AND in the future we should get weather to work:

  1. Sky box switch, currently doesn't work at all, so we see only normal weather skybox (no overcast for example)

  2. Rain, game triggers rain particles, so in theory we could make a script for all materials became wet when it's needed.

ALSO with your skills, it's possible to do properly working police lights (patrol, and chase - on/off)

manic moth
#

currently i have no idea what the others are doing here

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there's some screenshots going around from an 'unreleased' rtx config?

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like I wanna go and touch up some cars but I don't even know if anyone has already done/is doing that

dark umbra
misty moth
#

Need For Speed Most Wanted 2005 RTX I Download This Mod But How to Install ? Please Help Me!!!!

dark umbra
vernal ermine
frail ermine
hallow silo
# manic moth currently i have no idea what the others are doing here

Many tried but there isn't an official MW project, only some concurrent experiments. If a team would like to assemble around the project, I already pay for LFS storage over git on my account for U2, would be glad to share, in case you'd like to use git to manage the mod files.
Also, MW and U2 share a lot of assets, so if you see something U2 already has, let us know and we can share some pebbles
Here is U2 repo for reference https://github.com/Ekozmaster/NFSU2-RTX-Remix

manic moth
#

btw rear windshields are easily fixed by removing the Decal flag from the heating lines texture

#

yeah mw05 rtx seems a bit... unorganized

hallow silo
dark umbra
#

PISS FILTER guys (:
btw mod is updated with โ˜€๏ธfix, rear window fix, and optional aniti-culling added (don't know why I forgot about, but I'm glad that I saved Adam mwrtx files)
Also car paint parameters where adjusted, piss filter added

UPD: filter itself took me a while (20 seconds) to configure, so today I looked at xbox 360 footage (it had same piss filter as PC).
X360 version has way more brown, under saturated.
Also X360 cars have huge sun reflection, like bloom on car. I don't think it's possible to easily achieve it, (because we are talking about standard rtx remix menu material system) but I will try.

wide warren
#

the cop, nice

desert basin
dark umbra
lunar schooner
#

Mw can't be mw if no piss filter

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Or the reflections

desert basin
#

the game looks miles better without the piss filter

#

you could create some other kind of post processing that is more modern and less exaggerated

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either way it's something that's easily given as a toggle

wide warren
#

MW 05 is from the age of good songs, perhaps emo shit and linkin park stuff

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back when vehicular manslaughter was put in games

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if u want some shit realistic visuals ape thing

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download gametest mods or something

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or put on plak or any generic graphic mod

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or just play MW 2012

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ez fix

dark umbra
desert basin
wide warren
#

its just fact lol

#

ur literally better off downloading some graphic mods for the original game

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theres way too many doing just that what u asked about

leaden bramble
#

yea looks a lot better

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the shadows also got sharper i think๐Ÿค”

dark umbra
#

Nah just blacks crush - shadows darker - brain thinks it looks better.
Actually i did filter for meme, didn't think anyone would like at all xD

leaden bramble
#

ohh

lunar schooner
#

Contrast brings clarity

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And makes the image look more appealing

dark umbra
#

Literally 20 seconds of tweaking, it's my lowest effort ever. The definition of shitpost.
But yeah because of nostalgia even I like it, tho it will need further tweaking anyway, cuz x360 version looks slightly different (less colours, more brown).

leaden bramble
#

cant we change time now?

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nothing when i try to change it

dark umbra
#

Do it through remix

leaden bramble
#

how?

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is there no time cycle now?

dark umbra
#

Im not right now in front of my pc, but all i can say is second tab> second tab> scroll down until you find ligh transition

leaden bramble
#

hmm alr

dark umbra
#

Like this just don't disable anything

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You will understand if you play around with settings

leaden bramble
#

ok but does time does not change while playing i mean sun position

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automatically

dark umbra
#

Yes it doesn't

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It thing that we need to fix

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in the future future future

leaden bramble
#

ohh okk

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one more question

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whenever i try to disable vsync the game freezes and crashes

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any suggestions?

dark umbra
#

Try finding vsync in ..conf file itself, disable it there, then launch game

leaden bramble
#

okk

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thanks man

desert basin
autumn otter
#

Can anyone help me install RTX Remix on NFS MW 2005?

dark umbra
#

@vernal ermine Do you remember wich hash that was? or at least what texture it should replace? (was scrolling through textures 20 minutes, I cannot find it)

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It should look like this

dark umbra
#

BTW i did lazy texture swap, so now more textures have pbr (sidewalks, some parking areas, some crossroads)

#

Ok it was config problem, i will update mod now with fix

sinful seal
storm cobalt
#

Can someone send us a .blend file for the m3?

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I will work on it in conjunction with the 350z

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as we have not installed mw2005 yet

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But I wanna get a start o the model

rotund mica
#

Hello guys, my game keep crashing every time I try to open. I followed all the steps in pinned. Can anyone help me?

frail ermine
#

dont use controller

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thatll fix it

#

controller needs to be off

rotund mica
#

Thank you. Unplugging the controller fixed it๐Ÿ˜„

#

So I cant play with controller?

frail ermine
#

you can when you update to remix 0.5.1

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its actually a bug of windowedmode where the controller triggers the tabbing state and then insta crash the game

#

remix 0.5.1 fixed that
its also recommended to get latest bridge and dxvk remix files

rotund mica
#

Alright, I'll find a way to update it. But how do you fix the wet roads? It's flooding here in my game

proven nacelle
#

@dark umbra looks nice man

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I havent tried working on my mod for a long time because I got my own house now, has the tool upgraded a lot or is it still kinda the same? Or does it have new features etc?

dark umbra
#

Im not a dev, but yeah things kinda improved. (One click upscale still not there unfortunately)

calm hinge
lime fiber
#

any chance you can post a normal image?

calm hinge
desert basin
leaden bramble
calm hinge
leaden bramble
#

paste in game folder

calm hinge
leaden bramble
#

what version of rtx remix do you have?

manic moth
# calm hinge

You've downloaded the source code of rtx remix instead of the release

calm hinge
#

2024.3.0

calm hinge
leaden bramble
#

extract this in game folder maybe this will fix it

calm hinge
#

I think when I changed "d3d9.shaderModel set it to 0" that's when everything changed

leaden bramble
#

damn

calm hinge
leaden bramble
#

yea this is not rtx dude๐Ÿ’€

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well do a clean installation of the game

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and dm me

calm hinge
dark umbra
fickle moon
#

hi everyone can anyone tell me from where i can Download NFS Most Wanted RTX Remix ??

storm cobalt
dark umbra
#

When come home i will send heat fbx m3 as reference

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Obviously hood in heat version is wrong, but you should know that right

storm cobalt
#

I got given this one but ok thanks for the heads up. Also yeah that would help

dark umbra
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There's lore accurate m3 in mw2012, with proper hood shape, so if i find .fbx of that one i will also nend it (keep in mind that is better to use whole car from heat, and only hood from mw2012).

storm cobalt
#

This is not it?

dark umbra
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That's good one actually, everything seems to be as 2005 m3gtr should look like๐Ÿ‘

storm cobalt
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Ok i was just looking at the wromg ref imsge then maybe

dark umbra
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For images of real car look for m3gtr ALMS with this front bumper.

storm cobalt
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Yep when i am working on it again i will. (Aussie girl here ao i sleep time :))

obtuse saddle
#

you need to look at the 2001 alms car

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the 2004-05 gtr raced in vln and bodywork is different

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also 2001 ptg team m3 gtr is slightly different

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the one in game is from bmw works team that should be the only reference

old jackal
#

Hello, can anyone help me with a link for mod download pls? i cannot find it here ๐Ÿ˜ฆ

leaden bramble
#

check pinned messages

nova heron
#

don't know if it will help , but for those of you who don't want to edit / download every files i put together all the files (exept mod itself) in this zip file :

#

it contain : dlvk / rtx conf / remix downloader / scripts folder (widescreen fix included) ! all you need to do after that is copy past the mod ! and voila !

#

from #1106549860393553961 message

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@dark umbra incridible job man !!! this sun mod and yellow filter mean a lot to me ! Just thank you for the dedication !

dark umbra
#

It's not mine, it's AdamPlayer

nova heron
#

my english is bad XD

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i mean thank for updating the mods with no sun and filter (cop refletion was already here ??)

dark umbra
#

Nah, Hemry did amazing script for car paints (nfsu2), the thing also worked in mw, so I used it here

nova heron
#

@vernal ermine And thank to the incredible work Adam have done ! It's amazing

nova heron
dark umbra
nova heron
#

i didn't read every comment ... sorry for that ... it just amaze me ! people that can do this type of stuff ! and they put so mush time and effort on it it make me speechless

nova heron
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and it bring a lot NOSTALGIA XD

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in all seriousness i think that the 2 looks great in a way ! new look seam refreashing and clear ! and old brings memory and nostalgia with a graphical improvment !

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so for me first replay old look ! and after new look

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@dark umbrado you know by any chance if the "in the water effect" on the glass of the car is fixable ? i think it wasn't here before ? or i m mistaken ?

dark umbra
#

It is not there in nfsu2, so certainly there should be a way to fix that.

Before there was just no rear window texture at all... (Because it was tagged as decals)

nova heron
#

yeah it already way better

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but it's impossible to run rtx remix in native XD ! i have a 4090 and i can't reach 60 fps with dlss disabled

storm cobalt
#

Now you are playing with "m3 power"

dark umbra
storm cobalt
#

It's from mW2005 we think

wide warren
#

slight silver

hallow silo
dark umbra
hallow silo
#

Just sharing cause it can get serious real quick. I won't be able to host anything for you guys if it has copyrighted content, as an example

#

Ah right

dark umbra
#

Tho i tried replacing it just to see how it works, unfortunately didn't manage to get mash replaced (skill issue)

blissful sleet
#

is there a way i can combine this with plank mod

leaden bramble
#

bruh what are you typing??

dark umbra
#

Thanks God no

rotund hawk
# hallow silo I'd recommend not ripping someone else's/game assets and redistribute if you wan...

There are literally dozens of thousands of car model converts from Forza/NFS/GT/TD and other games to GTA series, ATS/ETS/BeamNG/Farming simulator and many other games and i've never heard someone got sued for it or got in any kind of trouble for it, and i can't see how it can happen unless you plan to somehow profit off of it.

There are even paid patreon sites that convert models for GTA 5 from other games and they have been running for years, so nobody cares about it. I don't know why you guys from NFSUG2 and MW remix project developers insist so much on remaking every car model from scratch when its going to take yoy countless hours and unnecessary effort to do all of that, when you can simply convert most of those car models from other games whose models are laser scanned, so even if you end up remaking every model, it still is going to be subpar and have geometry inaccuracies.

Same thing with game asset models and vegetation, you could take models from other games and save yourselves lots of time and effort.

lime fiber
#

oh how nice it would be for people to stop advocating for stealing assets

hallow silo
lime fiber
#

i personally don't give a crap how many projects have done it without getting in trouble. yes it means the company is more tolerant to it, but it doesn't make it okay or legal

stop advocating for it in this server

rotund hawk
rocky osprey
rotund hawk
#

Yeah, i know

hallow silo
# rotund hawk I get that, but this is just what me, and probably most other people would prefe...

Yeah I getchu. It is more of a philosophical and moral discussion, many will have pointy arguments on each side. We prefer to stay safe and "Do it right so it works right". Like I said, for many of us it is a career as well, so we like to play nice with the industry Peepo_ThumbsUp
Like Joey mentioned, ppl are free to come and make their own. Our repo is also open source so anyone can fork and make their own stuff, just gotta check the license terms which is quite permissive

misty anvil
#

Gector Invasion

storm cobalt
storm cobalt
dark umbra
# misty anvil Gector Invasion

Put letters a bit closer to each other, make them 30% bigger, experiment with stretching "remix" wider, at least 10-20%
This way it should look just perfect, because now "remix looks a bit too small"

storm cobalt
#

Hope y'all are looking forward to it

#

I erm should go back to sleep lol

#

It 255 am here

misty anvil
#

i hope it already perfect