#Need for Speed: Most Wanted (2005)

1 messages · Page 3 of 1

willow herald
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this is the stock career mode cobalt, any ideas what can I do to fix this?

vernal ermine
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You can use USD Composer to set the car color NODDERS

willow herald
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Also, amazing work, thank You so much, You're a legend

vernal ermine
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Sorry MW is kinda on the backburner, so it's not cooked very well.

willow herald
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I'd say it's near perfect if cars get figured out and the random sun from the ground

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which mod.usda and into layers where? 😄

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NFSMW.usd into where?

vernal ermine
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Oh I have the usd in there?

willow herald
vernal ermine
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Just open that up in OV and add a capture to it

willow herald
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when game is running?

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and I'd have to create a local nucleus first, right?

vernal ermine
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Nope no need to have the game running. No need for nucleus ether

willow herald
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amazing, thank You

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been waiting a few minutes on this lol

vernal ermine
willow herald
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just wait till its done

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finished now

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but I think the main issue could be the paths issue

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and something wrong with car.dds perhaps? I'm using rtx-remix 0.3.0

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so maybe its too new and causing issues

vernal ermine
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You can remove any reference to that, it's unused

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mat_DE14B914E3B3477E is the car mat

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Line 6749 in mod.usda

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Can set the RGB values directly there

#
        {
            over "Shader"
            {
                color3f inputs:diffuse_color_constant = (0.99607843, 0.57254905, 0.13725491) (
                    customData = {
                        float3 default = (0.2, 0.2, 0.2)
                        dictionary range = {
                            float3 max = (1, 1, 1)
                            float3 min = (0, 0, 0)
                        }
                    }
                    displayGroup = "Diffuse"
                    displayName = "Albedo Base Color"
                    doc = """The base albedo color to use if no texture is specified"""
                    hidden = false
                    renderType = "color"
                )
                asset inputs:diffuse_texture = @@ (
                    doc = """The texture specifying the albedo value and the optional opacity value to use in the alpha channel"""
                    hidden = false
                    renderType = "texture_2d"
                )
                float inputs:metallic_constant = 0.19 (
                    doc = """Metallic Material"""
                    hidden = false
                )
                float inputs:reflection_roughness_constant = 0.049999997 (
                    doc = """Higher roughness values lead to more blurry reflections"""
                    hidden = false
                )
            }
        }```
willow herald
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got it, is there some way to set it as the default cobalt color?

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as I imagine having the right colors set automatically is not currently possible?

vernal ermine
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You can try removing the color section and see if it sticks to what the car has

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So it'd be:

#
        {
            over "Shader"
            {
                asset inputs:diffuse_texture = @@ (
                    doc = """The texture specifying the albedo value and the optional opacity value to use in the alpha channel"""
                    hidden = false
                    renderType = "texture_2d"
                )
                float inputs:metallic_constant = 0.19 (
                    doc = """Metallic Material"""
                    hidden = false
                )
                float inputs:reflection_roughness_constant = 0.049999997 (
                    doc = """Higher roughness values lead to more blurry reflections"""
                    hidden = false
                )
            }
        }
willow herald
vernal ermine
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Ah yea it doesn't keep the color :/

willow herald
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when I go freeroam and back inside then I get this

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but i think its because of the error, so it goes into rasterization of car instead

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hence the fullbright kind of effect

vernal ermine
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Oh that's from the hash changing on the car paint

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Try going in and out of the garage, sometimes it fixes it

willow herald
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in garage

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still black

vernal ermine
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You can always do a capture and just add the color. The car textures get baked at times which causes them to become different

willow herald
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maybe we could then disable texture baking for cars?

vernal ermine
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Or hover over the car's texture, and change the mat hash for the car paint to it

willow herald
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I saw some option like this in the guis

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but it was disable baking of all things of some kind, not per texture

willow herald
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I can't quite select the material nor find the same hash

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rear windshield mesh is also kind of all over the place

vernal ermine
willow herald
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and I think the sun from the ground is coming from the light sources such as top of the comms tower at police station, being at the wrong location

vernal ermine
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The sun source isn’t tied to the actual games sun source

willow herald
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But I know what You meant by replacing the RGB values

vernal ermine
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Welp as long as you write the material props ya want to the car you’re using, I’d say you’ve got it correct. There’s not a nice way to make car paint work tbh.

willow herald
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I'd love to fix it properly but I've got no idea how

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I just wrote 1 for r, 1 for g and 9 for blue

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But I guess to get it working properly, we'd have to import all of the game car paint materials into rtx remix somehow?

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or even convert them?

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as I see that yes, now the material aligns with the mod, which is expected i guess

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That's what I get when editing the material of DE14B9..77E

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So I guess the hash-generated paint color is just not implemented yet, hence WIP

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Thank You so much Sir for Your help and Your work, along with helping me understand it all a bit more

lunar schooner
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This is a problem that's been there as long as remix

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No support for textures that bake on runtime

woeful wagon
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Anyone else getting freezing and crashing on recent build?

cedar plover
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Hello friends. Sorry if it seems like a noob question but... how to install this mod?

paper rover
paper rover
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on this site you have anticulling

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but firts you need to download rtx-remix and remix-bridge and unpack it to nfs mw folder

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first**

cedar plover
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👍

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I tried it and got a black screen with the rtx info on top left

paper rover
#

before install try to get lowest possible graphical settings

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in the game

vernal ermine
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You need git lfs

paper rover
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cause rtx remix dont like high settings

vernal ermine
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Don’t just download the repo and throw it into the game folder. There won’t be any textures

paper rover
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maybe im wrong but for me this way it worked

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i mean after bit of tinkering

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but im not that much experienced in git so pardon me

willow herald
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Now the MostWantedRTX repository of AdamPlayer is gone from github, which is very sad 😢

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I was hoping that one day nvidia brings the rtx remix textures runtime baking and MostWantedRTX would be like cyberpunk

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If it helps, I'd gladly write some simple .bat script which will pull the repo and lfs files also, so there wont be people asking the same thing over and over again

vernal ermine
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I couldn’t keep the repo up without paying $5 a month Sadge

willow herald
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oh damn

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I think windows should have wget or curl by default built-in

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I have both, not sure if its default

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I could try to do something like this on my own, so I'd upload most of the heavy files to mediafire, then make a bat script that would pull from git and then download files to mediafire, to current dir

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so the script would be copied into game dir and from there it would set it up

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does it sound like a good idea, that could potentially might make You revisit this project? 🙂

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I'd gladly use Your own repository, instead of having to make a fork of mine

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I would just reupload large files elsewhere and pull them with a script, after having downloaded the core repo files

hallow silo
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I'm already paying for hosting on github for U2 and Hitman 2, which is oversized for the projects atm. If you guys would like, I can host MW on my acct too

vernal ermine
nova heron
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Can someone send a link to the mod zip file pls i want to try it if possible! Thx for every body hard work!

graceful crane
nova heron
vernal ermine
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It’s on the todo list to get it uploaded 🫠

nova heron
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ok thank i will wait 👍

vale python
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just bought a physical copy of MW2005 on pc

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i look forward to try this as well !

vale python
vocal dome
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does remix support the black edition version of MW?

vocal dome
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@vernal ermine is this how your assets should look?

dark umbra
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Assets missing there, as far as i know you can't download his asset's now.

vocal dome
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ok babe, thx ❤️

dark umbra
vernal ermine
vocal dome
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i mean babe

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almost all txtures are resolved but the cars are still owange

vocal dome
vernal ermine
dark umbra
lunar schooner
dark umbra
lunar schooner
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probably

willow herald
gritty vector
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download

vocal dome
gritty vector
#

nah bro deleted his message
coward

ornate meteor
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Hi! So I manage to install Remix but the game keeps crashing fer me each time I start the race. E.g. in the video. What am I doing wrong?

dark umbra
ornate meteor
dark umbra
ornate meteor
drowsy bay
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how i can try this i have downloaded it but when i run game rtx remix doesnt launch with it like in ug 2

dark umbra
drowsy bay
warped turtle
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hello guys i just wanted to know how to install this mod for mw if i can receive help that be amazing

dark umbra
warped turtle
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thank you i have to install some dvk file right cause that is what i was told

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what version of mw because i have black edition idk if that matters but i install the game 0 mods put the rtx remix folder inside the game folder and nothing

dark umbra
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Game version doesn't matter.
Install widescreenfix - for full screen resolution
Install remix: 1. Download bridge put inside game folder 2. Download dxvk pu inside .trex folder
Than put mod that was in previous massage

warped turtle
warped turtle
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cause i gave the rtx remix but i dont have the .trex, bridge or dxvk

dark umbra
warped turtle
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it does not show up the menu like u2 tho look

dark umbra
#

show game folder

warped turtle
dark umbra
#

you shoud have this files man like this

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you didnt install remix righ way

warped turtle
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nope dont have that

dark umbra
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dowload latest stuff

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release version

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put bridge inside game folder, than put dxvk inside game folder/.trex

warped turtle
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thank you so much for your time and help!

warped turtle
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@dark umbra youre the man it works flawlessly thank you so much for your help and time. it means alot to me ❤️

dark umbra
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good, does game looksl like this right?

warped turtle
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yes it does very beautiful 🙂

dark umbra
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now we need to wait for BigBoy guy to finish his stuff, he did a lot of textures already but will release it only when its ready, so soon this game will really shine just like nfsu2rtx

warped turtle
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i am sure it will be amazing i am sure of it i cant wait till its done im a fan of nfs mw as well as high stakes

inland frost
dark umbra
inland frost
#

I just added it, but the textures seem to be bugged

dark umbra
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Do you use: world level of detail and car geometry set to ultra in in game settings?

inland frost
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I will check this

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continues in the same way

dark umbra
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Man put game on ultra settings, get in out of garage, should work

drowsy bay
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tunnels arent working good thing there is a map to guide

warped turtle
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i wanted to talk about something so with rtx 0.4.1 out now does that mean we replace the .trex in u2 just to update the files or keep it as is?

warped turtle
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i need help most wanted rtx keeps crashing dont know which dxvk to download if anyone has the time to walk me through step by step on how to download this i would be happy cause i need to know the exact files.

vale python
warped turtle
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@vale python wait im not suppose to put that rtx in the folder?

vale python
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rtx.conf should go in the same folder where .trex is

warped turtle
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because you said the link is dead but i manage to download that file

vale python
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and rtx-remix as well

warped turtle
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is there a way i can share my screen instead?

vale python
#

you can

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but could you send the rtx.conf file you downloaded, please ?

warped turtle
vale python
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mate

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🙏

warped turtle
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this one

vale python
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God bless you

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WHAT

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f- you discord 😭

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trash CDN bullcrap

warped turtle
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but the issue i am having is the game does not open in full screen and when open the rtx menu it just crashes

vale python
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also

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put this in the same folder as rtx.conf

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it's pre-configured, it works for me.

warped turtle
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okay here is my next question so is there a version of mw that i am suppose to have because the thing is installed widescreen fix and my game is not even in full screen then when i have access to the menu it force closes

vale python
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was it in fullscreen with the patch and without rtx-remix ?

warped turtle
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i can still access the menu i wish we can just be in vc id show you better cause i cant screen shot it

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unless you have the wide screen patch yourself because i have need for speed most wanted black edition

vale python
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i have the regular edition

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😭

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patch 1.3 tho

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my CD freshly acquired came with that patch OOB that's funny

warped turtle
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nvm i got it to work i had to reowrk things but is there any reason why i cant see my nitros when i use it idk if thats just me

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or what setting in rtx to put on

warped turtle
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but if someone can help me with my widescreen issue than id be happy because the game is half a screen and when i try clicking on the menu it tabs me out of the game if anyone has a widescreen fix or can help me thats all i need,

warped turtle
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if anyone would like to help me with my issues in mw please i would really appreciate it

dark umbra
warped turtle
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can you screenshot your script if possible @dark umbra and will this fix my problem with double mouse?

dark umbra
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just use windowed mode 5, mouse thing can be fixed - you need to use default setting 0, but every time when you go into a game you gonna need to go in game settings to change resolution so game will be fullscreen

warped turtle
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thank you do you know how to solve the double clicking cause i cant acces my remix and the orange car is there a fix? @dark umbra

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cause for some reason the game is dark idk why thats the case

dark umbra
warped turtle
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@dark umbra what program i use to edit it?

dark umbra
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Notepad

vale python
storm cobalt
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Where is the download link?

graceful crane
#

Wait a minute isnt there any pins?

storm cobalt
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youre right bro forgot about pins xD

dark umbra
storm cobalt
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Thanks bro youre the best

unborn sentinel
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why does my game look like this

unborn sentinel
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:(

lunar schooner
dark umbra
dark umbra
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U mess up with confing, redownload it again #1106549860393553961 message

unborn sentinel
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but my car is orange in colour is there any way to fix it

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I fixed it ok thank you again

vale python
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My pc is begging for help

vernal ermine
dark umbra
vale python
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😭

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the only way to get like 20-30 fps

pure quarry
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what is the stasus of this project? is anyone keep working on it?

vernal ermine
woeful wagon
drowsy bay
dark umbra
dark umbra
# unborn sentinel

you can change time of day here, by moving this 3 parameters. Also you can change game appearance by changing global exposure to whatever parameters you like.

heady schooner
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in witch folder do i find
d3d9.shaderModel ?

heady schooner
#

I found these are these all folders i need to put in most wanted folder to get it run in RTX Remix ?

dark umbra
heady schooner
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@dark umbrai tryd with only the things came with remix first then went here to look. so ill put the data from the pricture and then then check the other things tomorow. do you know whats that with d3d9.shaderModel ?

dark umbra
tough schooner
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hi i am new here what is the exact steps to make my game on rtx please ?

dark umbra
tough schooner
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i did everything and the game is exactly the same

dark umbra
#

Send picture of game folder

tough schooner
dark umbra
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Delete all that crap, you didn't install rtx remix at all.
So first get clean game with only widescreenfix installed
Than pu rtx remix inside
Than thoose files tha where send in previous massage

tough schooner
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oh so this have to be a clean game ?

dark umbra
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It better to be clean, you cna try with your copy, but something can go wrong

tough schooner
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ok i will see if i can get the setup of these game and i will try and tell you

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where should rtx.remix folder should go ?

dark umbra
#

The ULTIMATE guide of nfsmwrtx install

  1. Get clean game with 0 mods
  2. Install widescreenfix (open NFSMostWanted.WidescreenFix.ini - use WindowedMode = 5 ) https://nfsmods.xyz/mod/3327
  3. Install RTX REMIX:
    -step one put this inside game folder https://github.com/NVIDIAGameWorks/bridge-remix/actions/workflows/build.yml
    -step two put this inside .trex folder https://github.com/NVIDIAGameWorks/dxvk-remix/actions/workflows/build.yml
  4. Install AdamPlayer RTX mod:
    -step one put this inside game folder https://drive.google.com/file/u/1/d/1Cgkh-k9BqAiMAFmdiPqP0aJ73nznzljT/view?usp=drive_link
    -step two put files attached (rtx.conf, dxvk.conf) inside game folder
  5. Use this graphics settings: #1106549860393553961 message (to make settings apply you need get in / out of garage)
tough schooner
#

where speed.exe?

dark umbra
#

idk you should have it

tough schooner
#

i think i got it but there is something missing

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first the game is not on full screen always the nvidia layout is there but its like just like that

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this is a clean version btw

tough schooner
dark umbra
#

#1106549860393553961 message
4. -step two put files rtx.conf dxv.conf

tough schooner
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rtx.cfg this is not the same as rtx,conf?

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where is that file i cant even find it

dark umbra
tough schooner
#

if so

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i already did

dark umbra
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Show game folder again...

tough schooner
#

ok

dark umbra
#

It's mess, you have github folders there for some reason, parts of dxvk.
If you want to olay with mods first get rtx remix working.
Just create separate folder and do CLEAN game install with rtx remix
#1106549860393553961 message

But pls use CLEAN game no mods (you can find it like game pc .iso, or just copy iso from your original game licence disc)

Do everything carefully step by step, every one get it to work so you can too

tough schooner
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i did this was a clean one when i add the folders u told me its like that so i dont know really

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its the first time i am doing this so i dont know really

dark umbra
tough schooner
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oh my bad

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this game should not have all of these files i have right?

dark umbra
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Just delete everything start from scratch, it's easiest way to fix all problems

tough schooner
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ok i will try

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i am sorry for that bro i just didnt know how to install

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now these is a clean one i should just add what u told me about right ?@dark umbra

dark umbra
tough schooner
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look now i add those put in game nothing

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i dont know i fell like something is missing but i dont know what is it

dark umbra
#

Widescreenfix installed?

tough schooner
#

yea

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and with window mode on 5

dark umbra
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Good than try run it

tough schooner
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why is it still like that ?

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i didnt miss a step

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even the graphics

dark umbra
#

Usually this happens when dxvk isn't installed, but you have it, can you show your .trex folder

tough schooner
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maybe its here

dark umbra
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Open game folder and delete firewall.dll and gameux.dll, i think they causing problems

tough schooner
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and i try ?

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no way

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i didnt work

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so i am not playing it on rtx

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nice

dark umbra
#

Ok now I don't understand at all

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Do you have newest drivers, and RTX gpu?

tough schooner
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i have 4060

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and latest driver

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every game is working good

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i dont know

dark umbra
#

Any other RTX REMIX games working fine?

tough schooner
#

never tried

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i like this game whan i have my gpu i just wanted to try that

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i did see something in here wait

tough schooner
#

and mine is larger by a bit

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dose this change anything

dark umbra
#

Nah it's just newer versions, it shouldn't do anything, wait i will try download newest, maybe that one is broken or something

tough schooner
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i mean maybe yea

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i will try couple of diffrent things maybe this is gonna work

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looking for older version maybe

dark umbra
#

Nope it works

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My guess is game version problem

tough schooner
#

um

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maybe

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do u have a link for another game version ?

dark umbra
#

we cant send links to pirate games, but you can google nfs mw iso pc (click on archive...)

tough schooner
#

i just dont know maybe i download another version with proplems

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i will see

dark umbra
tough schooner
#

do even know any website name i can search for ?

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so i get the game from

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ok i will see

dark umbra
tough schooner
#

ok ok so it is the game version it has to be

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this is one of those i think its so easy to be solved but i dont know the issue

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what about the settings of rtx remix ingame ?

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is there is something should be done ?

dark umbra
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Thats the only setting, but its only disables materials, not RT

tough schooner
#

yea

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this is not working but i am downloading a version now

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i will try it

heady schooner
#

@dark umbra

dark umbra
#

Yes

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Or you can put thoose files inside game folder, and change parameter there, it's doesn't really matter.
Main point is to put widescreenfix inside nfsmw game folder

heady schooner
#

it says dinput8.dll is still there should i use the one that is there or the one from mod?

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the modded one has 2,10 mb the other 2,02 MB

dark umbra
#

Ohh gosh... Look at 1. Get the clean game, no mods.
Anyway yes, replace it, maybe you gonna get lucky and everything will work as intended

heady schooner
dark umbra
#

Car geometry and world level of detail are only important settings, rest is does nothing

heady schooner
#

ok then ill try to start in remix after safing ingame

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that are all datas which are no inside the forlder. of the game. it runs if i start it direct via its exe but if i try via remix tool start it does nothing

dark umbra
#

you just start game as you did before - through speed.exe

heady schooner
#

and then when I am in ?

dark umbra
#

What you in, game has rtx

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That's it

heady schooner
#

to mod the game

dark umbra
#

Bro delete that whole crap, get clean copy of game from licence disc, not some modded crap.
Than follow everything slowly step by step.
You have mess in your game folder, you can try mod nfsmwrtx, but first you need to make game run with rtx, and only then experiment with mods.

heady schooner
#

the version on my disc

dark umbra
heady schooner
#

Ill try reinstall the game

heady schooner
#

now it doesnt want to install from disc. ... and yes it is an original mw 2005 dics

heady schooner
#

if someone knows where i could get a clean running version ? -> dm me
my dvd doesnt like to run atm

fluid star
fluid star
#

nvm had to log in

dark umbra
#

Click on latest stuff, than on the button you will have smth.release - that thing you click on - download

fluid star
#

where do i put those

fluid star
#

main folder or the conf folde

tough schooner
#

@dark umbra dvxk remix and bridge remix i feel like i have proplem with those two files

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bec i did alot of version now it doesnt work still

tough schooner
#

this is actually working now finally

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but all of the cars are orange

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what is the solution for that ?

vernal ermine
#

Just tweak the mod usda

tough schooner
#

its fine now thanks

hoary pilot
dark umbra
hoary pilot
#

i tried several times nothing happens but in the garage the textures were loaded

dark umbra
#

Did you use proper settings from screenshot (high lods, and car geometry)?

hoary pilot
#

Yeah sure

dark umbra
#

Try load game again, make sure while you're in menu that you are using needed settings, then go open world to see if it works

hoary pilot
#

Doesnt work

dark umbra
#

You didn't install mod itself, delete if you have rtx-remix folder, and use link from guide 4. Smth #1106549860393553961 message

hoary pilot
#

nvmd i dropped the files from the rtx-remix folder in the main directory, my bad

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but thx

tough schooner
#

this rtx remix is looking amazing guys thanks for the help to install it worksonmymachine

wide warren
#

dam

heady schooner
#

I got the game runing with rtx remix bit there where no cars. 😆 But i think i forget widescreen fix. There where only shadows

kind hill
heady schooner
#

can s.o. tell me in which folder i can find the User data ( where MW saves the data for career save) ?

heady schooner
#

in main menue everything looks ok but when i go to career an start playing and drive threw first tunnel it gets black on black only minimap to coordinate where i go. Still no cars when I drive,

willow herald
#

Anybody tried yet with the rtx remix 0.4.1? I have this mod setup, wondering if its fine if I just copy the new release of the binary runtime to game dir

#

Yea works fine

tough schooner
#

@willow herald do u see any diffrence by doing that ?

willow herald
#

not much but I guess they did fix the doubled cursor issue as per changelogs

#

as I didnt get that really annoying bug with rtx menus now

tough schooner
#

and the orange cars it fixed ?

willow herald
#

no

#

as u see the gtr is one color blue

#

which is my orange so the cobalt looks good

tough schooner
#

um i mean blue is better tbh

#

but i am tring to six this orange cars proplem and i cant really

willow herald
#

definitely better than orange yea

tough schooner
#

fix

willow herald
#

nobody can, runtime texture baking is broken

#

nvidia has to fix this in rtx remix

tough schooner
#

yea maybe

willow herald
#

Which is why I think adamplays has stopped the project for now

tough schooner
#

there is one way but i dont think its like an good way to fix this

#

if i uncheck enchanced material it works

#

nut i dont have the ground reflections

willow herald
#

yea but then no rtx, no better textures or lights from car

tough schooner
#

yea exactly

willow herald
#

its just disabling most of the rtx remix

#

so game pretty much runs as it is with some things removed

tough schooner
#

yea

willow herald
#

been there done that 😛

tough schooner
#

uh this is so annoying

willow herald
#

yea car body is mostly one texture being colored by the game based on car and car paint and decals

#

coloring of it by the game is what rtx remix cant do

tough schooner
#

but when i am in game the other cars are colored

#

thats why i have been woundering

visual sparrow
#

hey all I installed all the files after doing a clean install of the game but I cant get my game to start

#

i just get a black screen and then the game crashes

dark umbra
#

Probably widescreenfix fault, usu the one linked with tutorial

visual sparrow
#

i did. still crashed 😦 do i need to manually input the resolution in the x and y fields?

dark umbra
#

Nah you don't need to touch it, maybe for experiment try delete widescreenfix, and run game without it.
(I had same problem, only latest version of widescreen, or version before 2017 was working with remix together, otherwise game starts and crashes)

willow herald
#

reinstall original game or remove the modded files and install the mods one by one, testing at each install

#

nobody's got one of these in here as far as I'm aware

#

if so please DM me, could use some knowledge rofl

wide warren
tough schooner
#

some how i dont know i was playing the game normaly then my car is colored by it self i didnt even do anything

wary slate
#

or when you exit the garage it goes back to orange?

tough schooner
#

I dont know i will try maybe

tough schooner
#

But i didnt try to exit the game

#

Bec maybe its not gonna stay like that

crimson depot
#

Hey, I need a bit of help running this. The textures are off and I tried going in and out of the garage to see if it made any chances but it didn't. I also included pictures of all the files in my direxctory so that it'll be easier for you guys to guide me. Thank you again for helping everyone!

vernal ermine
#

D3d9.dll should be d3d9.asi

crimson depot
vernal ermine
#

Right click, rename the file

crimson depot
#

gotcha

#

done

#

anything else?

#

Still a bit off but better

vernal ermine
#

Nope that’s all

crimson depot
#

What should I do to make it like the one's you have/

vernal ermine
#

Prob fix your resolution. It’s set in the scripts folder. Should be a txt file with widescreen fix

crimson depot
#

On it, but will be keeping the hud this way because I need to stream it at 16:9'

#

Definately better, and is this normal/

dark umbra
dark umbra
#

Use 0 on resx and y, windowed mode 4

crimson depot
#

Currently, will fix the hud later

#

Looks right, but is this what it should look like?

dark umbra
polar zenith
#

where is the .trex folder?

dark umbra
leaden lava
#

The lighting also looks nice so far

leaden lava
# crimson depot Aspect ratio

Looked fixed already to me, they're perfect circles... As far as position, that's more of a subjective preference than objective fix

polar zenith
#

i ran the build all.bat but cant find where it put anything

#

i can not find any trex file anywhere

#

i may be dumb

#

im gonna try a fresh install

#

would there be any issue in using black edition?

#

i edited the d3d9.shaderModel removed the # and nothing

#

do i need anything else?

near sapphire
leaden lava
near sapphire
versed wigeon
#

can someone tell me if this is a cpu or gpu bottleneck?(stats top left) ~20fps (12700h rtx3060 laptop) could it be because the game is on HDD?

wary slate
versed wigeon
#

actually the first one i tried :/

wary slate
#

you arent bottlenecking

versed wigeon
#

yeah probably that. Thanks!

heady schooner
versed wigeon
#

Full wattage 140w

heady schooner
#

Vram capacity?

versed wigeon
#

6gb :/

heady schooner
#

Thats bad. I wonder that remix even works

versed wigeon
#

Well i played through whole portal rtx pretty smoothly on dlss ultra performance. But this is much harder on my system

heady schooner
#

How much normal ram ?

versed wigeon
#

16gb

heady schooner
#

Ok for me mw looks even better with only active hd Mod on my 4070 oc. Without activate Remix. Ok i have 32 gb RAM and 12 GB vram. That could be a Point that helps

versed wigeon
#

Yeah my gpu is like the minimum that can run rtx remix. Yours is pretty good

heady schooner
#

I tryed mw with Remix but it crashed but could be that i mixed some of the data. 😆

Ill try again when i have better Network and a nother (cleaner) version of mw.

#

When i drove in the first tunnel all went black exc the minimap. And the cars where shaddows on the streets only.

versed wigeon
#

Nice i used black edition

versed wigeon
#

okay i fixed the problem and the problem was in fact that the game was on an HDD -.- just copied it to the nvme and it works as expected

proven nacelle
#

Great way to see what PT is actually doing

proven nacelle
#

Do I need 1.2 for this? Cant get it to work with 1.3

#

I dont get it lol. Im not trying to install this version but I want to try to make my own mod. I installed rtx remix from Omniverse, copied the contents from the runtime folder into the nfs mw root folder, started the game. It says the rtx remix thingie and I can click alt x to bring up the menu and stuff but it looks like this and capturing a scene doesnt do anything

#

ah I think the pinned message also applied to me

dark umbra
proven nacelle
#

@dark umbra I did, the garage looks like this

#

when I capture this, it loads into remix, but it seems like a lot of stuff is missing (walls etc)

vale python
#

what i did is...

#

Set my settings to this: #1106549860393553961 message

Then the windowed mode to 5 for the widescreen patch: #1106549860393553961 message

#

TL;DR: Follow This #1106549860393553961 message

#

With a clean install

proven nacelle
#

is the resolution important?

#

its set to 2160p

vale python
#

If it works on a Linux with Proton and a funky radeon driver, then it should work everywhere

vale python
#

put your native res and you're good to go

proven nacelle
#

did yours capture the walls in the menu garage?

vale python
#

hold on

proven nacelle
#

but in the capture in remix I mena

#

mean*

vale python
proven nacelle
#

did you just download the mod to play it or to mod it with remix?

vale python
proven nacelle
#

progress lol

#

I just cant get it to work in game. I dont see any new stuff ive done here

wanton portal
#

Is shading the cars in particular challenging or its just not had enough development?

proven nacelle
#

@wanton portal the bmw looks fine in my image I think. But maybe its different when driving in game, idk. I can see it causes issues when you select a matte paint in the game. Like how should the renderer know you selected a matte paint

wanton portal
#

Hmmm. True

formal badger
proven nacelle
#

I know, I just meant the shading of the car, as in roughness and metallic and stuff

#

Didnt pay attention to the smaller things yet

heady schooner
vernal ermine
proven nacelle
#

i just reinstalled nfs and im reinstalling rtx remix now, then im trying again

vernal ermine
proven nacelle
#

aight

#

ill just copy the stuff over into the directory, start the game, capture, edit, save and start the game

#

now the game crashes whenever i start it lol

#

i dont get it anymore

vernal ermine
#

Did you setup the dxvk conf and the widescreen fix mods?

proven nacelle
#

Widescreen yes, dxvk not sure

vernal ermine
#

You have to set the shadermodel to 0 in dxvk.conf

proven nacelle
#

yea i have that

#

@vernal ermine so I did all the reinstallations and stuff and still nothing

#

can you maybe do a teamviewer thing and try it for me? I dont know anymore

#

when I follow the install instructions to get this mod working, then the mod works, why does my own thing not work then??

vernal ermine
#

You can just follow the mod instructions and just not put the RTX-remix folder into the game folder and it should work

#

Then once you do an in game capture it’ll create a new RTX-remix folder

proven nacelle
#

but it doesnt work

#

xD

#

is this the way the project folder should look?

#

can you look at the streamable? Im really frustrated

vernal ermine
#

Can you embed it here? Way easier for me

proven nacelle
#

I thought I needed nitro for that my bad

vernal ermine
#

You want to use something that isn’t write protected an external drive or make a new folder on the root of the drive

#

You’ll just wanna delete the deps symlink from the mods folder and create a new project in the toolkit

proven nacelle
#

but the sample is also on the desktop and that works fine

vernal ermine
#

Doesn’t matter, toolkit won’t be able to write it if it’s in a protected folder

proven nacelle
#

so i should put it at C/nfsmw or something?

#

that doesnt work either

vernal ermine
#

What’s the contents of mod.usda after you make the changes?

proven nacelle
#

`#usda 1.0
(
customLayerData = {
lightspeed_game_name =
string lightspeed_layer_type = "replacement"
}
timeCodesPerSecond = 24
upAxis = "Y"
)

over "RootNode"
{
over "Looks"
{
over "mat_CBC26D3A7F5DE0F0"
{
over "Shader"
{
bool inputs:enable_emission = 1 (
customData = {
bool default = 0
}
displayGroup = "Emission"
displayName = "Enable Emission"
doc = """Enables the emission of light from the material

"""
hidden = false
)
}
}
}
}

`

vernal ermine
#

Just enabling the emission won’t do much. Try doing something like making the floor have a roughness of 0.

proven nacelle
#

still nothing

#

I added roughess 0 and metallic 1 to the floor and the car

#

cant send the mod.usda cuz its too long

vernal ermine
#

Did you enable enhancements in the remix dev menu?

proven nacelle
vernal ermine
proven nacelle
#

I know but why is it doing that

vernal ermine
#

Dunno. Is your modusda not in that subfolder of RTX-remix ?

proven nacelle
#

its in rtx-remix/mods/nfs4/mod.usda

#

together with the nfs4.usda

#

and .thumbs and deps folders

vernal ermine
#

Try renaming nfs4 to gamereadyassests

proven nacelle
#

just the folder?

vernal ermine
#

Ya

proven nacelle
#

okay

#

but the nfs4 folder is a symbolic folder

#

symbolic link

vernal ermine
#

Oh. Welp

#

Can just create a new folder in remix called mods and a subfloder in that called gamereadyassets. Then toss the mod usda in there

proven nacelle
#

like this

vernal ermine
#

Yea I think that’s the structure it follows

proven nacelle
#

nothing

#

it also doesnt remember the always developer mode option

vernal ermine
#

Where is the game installed

proven nacelle
#

i tried everywhere at this point lol

#

right now at the desktop but I also had it on the c drive as we discussed before, on my other ssd too

vernal ermine
#

Don’t know at this point. Do you have some strong user account setting, folder control access, or antivirus thing?

#

I know folder control access can cause problems

proven nacelle
#

not that i know of

#

but the thing is, when I download the rtx-remix mod listed above here somewhere, that one does have big visual changes

#

so that one works

vernal ermine
#

I got nothing left to try. Something with how your folders are setup is causing problems monkaS

proven nacelle
#

if I send you the game, can you try and see if it works for you?

vernal ermine
proven nacelle
#

didnt you have any of these issues when you worked on your mod?

vernal ermine
#

Nope. I installed it to an external drive and didn’t use the toolkit tho

proven nacelle
#

@vernal ermine I got it to work I think

#

I compared the mod.usda files of the working one vs mine and I noticed the beginning was different

#

the working one had

#usda 1.0 ( metersPerUnit = 1 subLayers = [ @./subusd/ignoredrawcalls.usda@, @./subusd/lights.usda@, @./subusd/materials.usda@ ] upAxis = "y" )

#

mine has

#usda 1.0 ( customLayerData = { lightspeed_game_name = string lightspeed_layer_type = "replacement" } timeCodesPerSecond = 24 upAxis = "Z" )

#

whenever I remove

customLayerData = { lightspeed_game_name = string lightspeed_layer_type = "replacement" }

it works

#

you know what this might be and why this is?

vernal ermine
#

Something with the toolkit

proven nacelle
#

shall I ask in general? maybe one of the nvidia devs know

tough schooner
#

@vernal ermine what is the solution for my cars being orange ?

vernal ermine
tough schooner
#

How in game or from the game file ?

#

Is it the file inside game ready assets ?

tough schooner
#

oh i dont know how but when i change in the bmw m3 vinyl file the mod is working without the orange color this is actually working

dark umbra
tough schooner
#

um i have a very good idea

tough schooner
#

i did it by tex ed

wary slate
proven nacelle
#

this is getting pretty cool! 😄

wide warren
proven nacelle
#

thanks man! Lots of trail and error haha

wary slate
proven nacelle
#

yea i have no idea how to do that

exotic fractal
#

how you do that?

proven nacelle
#

@uncut citrus are you asking me?

#

tried to mimic the original main menu colors better, this is awesome

leaden lava
#

I will not play an RTX Remix mod if it don't got piss filter 🗣️ 💕

proven nacelle
#

Is mine pissy enough? :p

leaden lava
#

Hmmmmm...

#

Almost but not quite ;P

#

Had to turn off my blue light filter just to make sure

proven nacelle
#

Yea does it need to be more yellow?

#

Or what color is it

#

White ish?

leaden lava
#

Yellooooww

#

You could ask a modder what the exact colour of the visual treatment is for reference

#

I think it's a colour value in the post processing

proven nacelle
#

Yeah but i dont know if that color value would necessarily translate well to a path traced version

#

But it might, who knows

exotic fractal
proven nacelle
#

@exotic fractal what orange textures error?

#

You mean the car being orange?

exotic fractal
proven nacelle
#

I am making my own mod so I'm not using their files

#

So I'm afraid I can't help with that

exotic fractal
proven nacelle
#

That's alright

leaden lava
proven nacelle
#

True

proven nacelle
#

@tough schooner what did you do to fix the textures on the cars?

tough schooner
#

Well actually i dont know how but when u change the bmw m3 vinyl from the nfs mw files it is fixed

proven nacelle
#

@tough schooner sorry im not sure I get what you mean. Can you show me?

wide warren
#

the mw atmosphere really needs to not be eliminated

#

but look at xbox 360 mw

#

or that 360 stuff mod

#

its a combo of yellow and slight green tint

#

industrial shit

#

dirty poluted af xD ny experience

proven nacelle
#

Yeah hhaa, Ill tweak it more

willow herald
#

changing options in the menus and further manipultating its files and configs is part of creating the rtx remix for a specific game, everybody starts from a clean rtx remix that doesnt affect the game much

#

including converting game textures into a format that the rtx remix can consume and work with, most of which adamplayer has already done

#

Also in terms of get capture - it does work if You enter a filename it should save to. Then You can open this capture in USD Composer and browse the scene freely, outside of the game

#

The reason it doesnt work properly and adamplayer stopped his project, is that nvidia rtx remix does not support changing texture color on the fly by the game

proven nacelle
#

Whoah don't worry man

willow herald
#

Sometimes it does work, just because the rtx remix texture modification didnt really apply, this can be easily noticed by the fact that the car texture looks completely matte, no shadows or shininess. Tends to randomly change when entering garage screen

proven nacelle
#

I got it working already haha

#

As you can see in the messages above these :p

willow herald
#

fingers crossed, just putting out the knowledge there, so it could help

proven nacelle
#

Yeah true!

willow herald
#

oh damn, interesting!

#

so You did manage to get rtx remix to replace textures

#

and still keep the upgraded, shiny textures while keeping colors of the cars changeable? 😮

#

Feel free to drop the mod as is, I'll gladly test

#

as the last few screenshots You posted do indeed look very promising

#

I think the textures remain unchanged, but still would be quite nice to see

proven nacelle
#

no idea how to fix it

wary slate
#

XD

#

the true iconic car

woeful wagon
proven nacelle
#

they both arent changable now

woeful wagon
#

I'll try and have my mod released by the end of March and upload a tutorial on how to get everything working

proven nacelle
#

oh thats cool! Do you have decals and paint working?

woeful wagon
#

Paint yes but I honestly haven't even touched decals

#

I've gotten a good chunk of the world of the world at a stage where I think it's an improvement over base game and the goal for release is having a version 1 of the world where a lot of AI is used but with a lot of manual effort in on it too. I'd like to start integrating new original textures and I had no interest in going out and sourcing my own textures during the winter lol

proven nacelle
#

haha thats nice man

#

did you add your own distant light as a sun?

woeful wagon
#

I've got a light using remix but I haven't tried anything with the toolkit yet because it's just not working well for me at all. I think the issues I'm having they have fixed but I need to wait for an update at some point

proven nacelle
#

damn

#

impressive

woeful wagon
#

They said it was fixed a while ago so I'm assuming it will be released soon I hope

proven nacelle
#

im just trying stuff and if it works it works haha

woeful wagon
#

Yeah that's been remix in a nutshell lmao

proven nacelle
#

honestly, i think this looks pretty sick (and a little faithful to the original)

woeful wagon
#

Yeah that looks great

proven nacelle
#

thanks 🙂 can you like capture the entire map at once or do you have to make multiple captures?

woeful wagon
#

Multiple captures

#

It'd be dope if remix could auto stitch captures together with the toolkit

proven nacelle
#

yeah

#

but changes carry over right? so you dont have to add a distant light every time and make sure the settings are the same etc

woeful wagon
#

Maybe I'm not for sure

proven nacelle
#

alright

#

well see haha

wanton portal
#

Is there a screenshot with the low quiality piss filter but rtx?

wanton portal
#

just curious

polar zenith
#

did it work?

#

rtx, menu shows and stuff, but cant see much difference..

proven nacelle
#

i dont think it worked

#

@polar zenith did you install the dvxk thingie? or whatever its called

polar zenith
#

let me double check

#

ah, i didnt change the number from 3 to 0 oopsies

#

welp something happned

#

tried a race, it works, but very glitchy.

#

may need to fiddle with the settings abit

proven nacelle
#

@polar zenith yes this is good

#

that one works

#

thats what I had first too

#

@woeful wagon do you maybe know why the game switches constantly between a matte color and the decal for me? one time its like this

#

and the other like this

polar zenith
proven nacelle
#

you can tag the sky as sky texture

#

the sky is basically blocking the sun so there is no light

#

if that makes sense

polar zenith
#

thanks a lot mate! it workjs!

polar zenith
#

hMM, have you found a way to use controller with it?
i lost all my xbox buttons setup

proven nacelle
#

No sorry

polar zenith
#

ah! i got it xd

dark umbra
grand crag
grand crag
#

Currently, I've created a script for NFSU2 that applies a more realistic car paint texture to a series of texture hashes specifically assigned to car body textures. The reason for doing this is because some car bodies share the same texture hash. I'm trying to find the limit of texture hashes by collecting enough textures that can be exclusively applied to car paint. Additionally, I'm using a similar approach to create a global car wheel PBR texture that can be applied to all car wheels (NPC cars have "random" car wheel texture hashes).

proven nacelle
#

@grand crag do you think it works the same way? Just install it like there and it works?

dark umbra
grand crag
#

The script requires manually capturing all the scenes to obtain the texture hashes of all the world objects, and then manually selecting the car's body textures to exclude them from the list. I either copy the car's body textures to a specific folder or add their texture hashes to a text file. It is a time-consuming process, but if you're willing to put in the effort, I can still publish it.

proven nacelle
#

So with textures you mean the decals right?

grand crag
grand crag
dark umbra
grand crag
#

I am rewriting my code to make it more readable for people who are not familiar with coding.

grand crag
#

To get started, simply place the script inside the game folder.
For a detailed, step-by-step demonstration, I recommend watching the following video:
https://youtu.be/EywA7nKUMdw

In this demo video, we showcase how to utilize the Rough Only script to apply a roughness (shiny material) effect to your Remix scene. Watch and learn as we walk you through the step-by-step process of implementing this script, enabling you to achieve stunning visual results. Enhance the overall look and feel of your Remix projects by incorporat...

▶ Play video
wide warren
#

we have reached the future...

#

it looks so good wth

#

insane

grand crag
#

I need to clarify that the demo video was created in NFSU2, not NFSMW.

willow herald
#

I've gotta agree 100%, this looks like the proper NFSU2 remaster that everybody is waiting for to come from EA

grand crag
#

Added a demo showcasing the usage of the "include_list.txt" file. This file enables manual addition of a few texture hashes to the "rough_only.usda" file without the need to capture the entire scene.
https://youtu.be/1Tht0gLZ3iw

In this demo video, we showcase how to use the rough only script to apply roughness (shiny material) to a remix scene. We specifically focus on demonstrating the usage of the "include_list.txt" file, which allows us to manually add a few texture hashes to the "rough_only.usda" file without capturing the entire scene. Follow along as we guide you...

▶ Play video
wide warren
#

wow i like how u can modify individual stuff in the area

#

this tool is def powerful

proven nacelle
#

@grand crag doesnt work for me somehow

#

and tbh, im not sure I understand what file is responsible for what

#

also I dont get what you did in the first video, what is the difference between the beginning and the end?

proven nacelle
sinful seal
#

nice

wary slate
proven nacelle
#

terrible lol

#

outside has not been done yet

sinful seal
#

🤯 idkwattosay

proven nacelle
#

Thanks!

willow herald
#

managed to generate all textures with henrys script?

proven nacelle
#

No

#

Idk why, it suddenly worked

willow herald
#

Damn, would be nice if we could reproduce this

#

also for testing I recommend from main menu:

  • go into career garage
  • back out
  • go to quick races
  • keep randomizing the cars
#

then the car paint color/decals and parts are auto-generated which does help testing this a lot

#

meanwhile going in/out of career does switch the display somehow

#

in my case going in/out of career did sometimes completely disable the texture improvement and then reenable it again (making car paint and decals all matte and LQ)

#

this bug could've been the rtx remix itself bug though

proven nacelle
#

@willow herald i believe the default bmw texture was assigned or attached to the normal paint if you know what i mean. I had to edit the mod.usda to remove that manually. Maybe that helps

proven nacelle
grand crag
proven nacelle
#

Wouldnt that be automatically done if its in the root directory?

grand crag
#

The reason you need to manually input the path is that my original script file does not have the "modfolder" path filled in.
It's already 6 am and it's too late for me now. My brain isn't functioning properly for coding at the moment.
The reason I need to input the path is that my script file is not placed in the game's root folder. If it were placed in the game folder, I could have made the script work without the need for any manual path input. I will fix it tomorrow.

proven nacelle
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Aight cool, no rush

willow herald
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Kevin all You gotta do is replace the paths Henry shown with Your own and then run this

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the script is hardcoded to henrys paths of nfsu2 that he used in his own pc, You gotta replace them with Yours on Your own PC

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he mentioned more permanent solutions which is creating a GUI app, so You might have to wait a longer while

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or edit the script with Your own paths and have it run alread

drowsy bay
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Havent checked for long time is there any update regarding this mod ?

languid ridge
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Please where can I download the game?

vernal ermine
languid ridge
leaden lava
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"to where" lmfaooo

wary slate
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Need For SpeedMost Wanted Work in Progress RTX Remix Mod - RTX 4080 4K 60 FPS Gameplay

Need For Speed Most Wanted RTX Remix mod: https://discord.com/channels/1028444667789967381/1106549860393553961

Please note in some scenes the playback speed of footage eas altered to match both sides.
Please also note this Mod is still in development and wil...

▶ Play video
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it looks terrible

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guess that person just took the remix files from here and made a video on it without trying to make it compatible/ fix the orange car issues

dull goblet
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Do you miss the filter?

wary slate
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i like what Kevin is doing rn

dull goblet
wary slate
dull goblet
wary slate
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you dont need piss filter. Just make it moody with the natural coloring like that video in #offtopic

dull goblet
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Yea, I don't miss it either. Tho seems like a lot of the people in the comments do, or they don't know what they actually want.

wary slate
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this pre-render is sorta of the looks that would be insane to see

proven nacelle
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I haven't tried editing the world itself yet, that still looks terrible

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Still learning everything

proven nacelle
proven nacelle
lunar schooner
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1

wary slate
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1

proven nacelle
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yea I agree

fluid star
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1

solid snow
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1

terse silo
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1 looking so damn sexy

wide warren
proven nacelle
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🙂

proven nacelle
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final version I think

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maybe I should change the material of the curtains too but im not sure what to change it to

wide warren
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it lacks that garage baked lighting

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or whaever it had previously

proven nacelle
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@wide warren yeah I removed it. Do you think it needs to come back? This is more 'accurate'

wide warren
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yea

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the garages should look beautiful i mean

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idk how vanilla non remix MW is but u clearly see more effects in the garage

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or at least some additional stuff during ur current weather

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idk how to explain

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hope u understand

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both look good tho but there surely is room for improvement

wide warren
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i wonder how the lil MW filter would go on

proven nacelle
frail ermine
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So when you tag it, you cant Select it

proven nacelle
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yea

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in rtx remix

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you can?

sturdy rivet
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Hello, does anyone have a link to download the game?

lunar schooner
frail ermine
# proven nacelle you can?

Well, if you could send me your rtx.conf, and your rtx remix folder that would be nice, because then I could help ya

proven nacelle
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I can do that tomorrow, it's pretty late now, thanks for that

frail ermine
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yeah, its 0:18 here too

proven nacelle
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Yea whoops

frail ermine
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haha im always up that late

proven nacelle
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If you could answer your dm thatd be awesome 😄

frail ermine
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i try to figure out how to say that XD

proven nacelle
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Haha alright!

heady schooner
willow herald
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But that video proves it a 1000 times lol

willow herald
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It already looks wonderful, I'm hyped to try it out

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But I do agree with MadHunter, we need the garage special effects back, it looks so clean now that I didn't even think for a moment that's garage

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For sure there's smoke almost everywhere around, some sparks, bit of fog, cracked ground and also some kinda water or spillage on the ground

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Made the garage feel real, cozy and most wanted kinda thing where everybody is running from police

willow herald
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It looks more like some car dealer showroom that sells brand new unmodified cars, or like forza horizon screenshot xD

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I'd say, if possible then keep all of the original effects, potentially make a variant with/without the yellow hue filter, I agree with that being not always desired

proven nacelle
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@willow herald i see what you mean, the thing is, the particles effects look really bad with RT. And in the workshop there werent many effects actually. Only a glow from the skylight but that looks really bad in the toolkit so i removed it

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Wet floor can probably be done, but im not sure how yet, im not very experienced haha

willow herald
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Not sure if You'd bother to do 3 variants, but I guess once it's going to be released, it's gonna blow up

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Giving 3 options would let people choose and also understand the bugs and consequences of keeping all original effects

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Who knows? Maybe with some more rtx remix updates, the all original with RT but a bit broken, could eventually become perfect, without You doing any changes

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Just my ideas and suggestions, rtx remix is new to everybody, it's Your project now, so You decide how it will be.

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But thank You so so much for working on this, Your progress is mind-blowing

proven nacelle
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I get it. But some things may not be done as you think. For example, water is actually not water in the original. The entire scène is copied and placed upside down and the ground basically has transparency in parts of the texture, so you see through the ground. I just replaced the texture with a nice pbr texture I found on the internet, but that doesnt have gaps so you cant see through. To do it correctly I have to make a good pbr material with reflections and stuff and im not sure how to do that yet. I just want to figure everything out first and later pay attention to all the details if you get what I mean 🙂 3 options is indeed nice, but I will focus on just getting something that looks alright for now, while learning how it all works :p

willow herald
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oh fuck, You're 100% correct, I missed the important detail, that its 2005 game and a lot of things are actually kind of hacked around to make it look good, where the hardware was unable to do what the devs wanted to do visually

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Is there even an actual sun object or are lights from lamps on the road and the red/white barrels at least actual light sources?

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I mean like does the game have any actual sky/sun light source?

proven nacelle
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When I capture it, I dont get a light source I think

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So im not sure how that works

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In the main menu scène, when I first captured it, it was entirely black, as there is a big sphere around the world with a cloud texture, so the inside is pitch black because no distant light source can get through lol

willow herald
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ohh, maybe that's some kind of another hack to get a color filter or this "smoke" effect I was talking about

proven nacelle
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So I had to change the alpha of the sphere to let light shine through, which in turn changed the color of the texture. All that stuff is annoying lol

proven nacelle
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And smoke is a 2d texture with transparency, and RTX remix or RT doesnt like transparancy, as it will look very grainy or flickery, so I removed some smoke which looked bad

willow herald
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Maybe a good idea would be just to have a look in the OG game where the smoke is coming from, as I recall it was only coming out statically out of a few places, not random

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and then (if its even possible), adding a similar smoke effect from kind of the same area

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as I think it wont be possible to find the exact location and angle, as the smoke does indeed seem to be coming from this big sphere

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just a theory, I could be completely wrong

proven nacelle
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You cant add a smoke effect as far as I know, you can only add models and textures. So if id replace the smoke, it would be with another 2d texture

willow herald
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Thanks, unfortunately I wasnt of much help it seems, but reading Your valuable answers, I already feel to understand more about it

proven nacelle
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Haha Yeah Id love to add al that stuff like water and smoke and stuff, its a big part of the atmosphere, but i dont think its possible right now, or at least i dont know how yet

frail ermine
proven nacelle
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Well sometimes the smoke looks good. In the career garage it looks alright, so I kept it there. But I dont have a screenshot of that now

frail ermine
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On the left you see it

proven nacelle
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Yea that looks nice

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Replaced it or is it the original?

frail ermine
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Replaced

willow herald
# frail ermine

That looks really good! What about the Nitrous Purge nozzles smoke?

proven nacelle
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Yea i didnt even try to replace em yet haha

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Im focusing on the bigger picture first

frail ermine
proven nacelle
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Its a bit of a time waste if I spend a lot of time on the tiniest details but fail to make the actual game look nice haha

frail ermine
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Can you send me your remix folder and rtx conf in DM? So I can Start right away after work with the new sky?

proven nacelle
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Im at work still too, I will when I get home

frail ermine
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Ok good

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Have 3 hours left too 😂

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Germany is such a bad country

proven nacelle
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Rip

proven nacelle
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Hey im your neighbour then 😉

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@willow herald but calm down, its nowhere near release ready haha

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I used assets from quixel, so I probably have to replace all materials when I actually want to release it anyway lol

frail ermine
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Quixel doesnt use any CC0 licences.

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And they dont allow distributing

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Private use only

proven nacelle
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Exactly

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So that wasnt the smartest idea probably lol

frail ermine
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As I already mentioned. I can help with that. Im quite familiar with creating materials #1207430508011724810

proven nacelle
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I know, thanks for that 🙂

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But Im already asking enough here lol

lime fiber
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you guys need anything pinned?

lime fiber
proven nacelle
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Yea but thats not a lot, definetely not the ones I like most

lime fiber
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i found it to be a good variety. i added more from ambientcg to use with it, and it's been enough so far

i've switched to InstaMAT now though and am using the procedural materials included with it along with making my own

proven nacelle
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Maybe Ill give it a go

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I only recently found the asset link channel here xD

frail ermine
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AmbientCG is quite good.

lime fiber
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some of their older materials are hit or miss, but any past 2020 have been great

proven nacelle
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@willow herald here's a screenshot of the career garage, the smoke looks alright here but do you get what I mean when you look to the right?

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and for fun, this is the main menu scene I talked about earlier :p

grand crag
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I've updated the lazy roughness generator to version 0.2. The latest update includes a user-friendly GUI, making it easier to assign materials or add roughness materials. This enhancement will greatly improve the workflow and make the overall process much smoother. Give it a try and let me know what you think!
https://youtu.be/dVQgJkJEG14

In this demo video, we showcase how to utilize the Rough Only script to apply a roughness (shiny material) effect to your Remix scene. Watch and learn as we walk you through the step-by-step process of implementing this script, enabling you to achieve stunning visual results. Enhance the overall look and feel of your Remix projects by incorporat...

▶ Play video
grand crag
grand crag
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Update for Lazy Roughness Generator v0.3! This latest version introduces a new feature that allows you to quickly add a rough material to a single texture hash without the need to capture the entire scene.

In addition, the "Add car paint" and "Add car Wheel" options have been included to ensure compatibility with my upcoming script update. These options will facilitate the swift assignment of PBR textures specifically for car paint and car wheel textures. It's important to note that you still need to create your own PBR textures for these elements beforehand.

Please be aware that every time you press the "Save & Refresh" button, Remix will reload the mod. Therefore, it is crucial to assign all texture hashes to their respective textures before clicking the button, as Remix may take some time to reload the mod. Ensuring proper assignment beforehand will help avoid any delays or issues.

vernal ermine
grand crag
# tough schooner hold on what is this

This feature is designed to assist mod creators in swiftly assigning texture hashes to specific materials without the need to capture the entire scene or manually assign materials using Remix Toolkit/USD Composer. Its primary focus is to streamline the process of assigning materials for cars.

tough schooner
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um i see

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how it looks in game ?

grand crag
# vernal ermine Man ya got a UI and everything <:Pog:1013613859921199184>

Main objective was to create a simple user interface (UI) that enables easy material assignment without the need for manual code editing. While UI design is not my strong suit, I aimed to keep it straightforward and user-friendly. The primary focus was on functionality and ensuring a seamless experience for the user.😉

grand crag
tough schooner
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is this only for nfs underground or for most wanted too ?

vernal ermine
tough schooner
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ok all of that sound good the most important part is how to install it but i can see that ur using visual studio

grand crag
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When copying the texture hash in Remix, the assign material window should automatically pop up. However, there are instances where it may not function as expected, requiring you to manually switch to the app by pressing alt+Tab in order to assign the material.

grand crag
tough schooner
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i do have it

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so if i do exactly what ur doing in the video i am good ??

tough schooner
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ok i will try this

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i see the video is for nfs undercover

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is it the same steps for nfs mw

grand crag
tough schooner
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look like its just simple steps thanks

grand crag
# tough schooner look like its just simple steps thanks

You're welcome! If you have any ideas or suggestions regarding the script, UI, or additional functions you'd like to see incorporated, please feel free to discuss them with me. I'm always open to feedback and eager to make improvements that enhance the modding experience in Remix.

tough schooner
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is it should be like that ?

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i like the shining car but where is the rest of the world

grand crag
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If you find yourself having to assign a large number of texture hashes, capturing the scene is a more efficient solution. The script will load the captured texture folder and automatically assign the scene objects to a rough material. As a result, the scene will no longer have a shiny appearance. This method saves time and ensures consistent material assignment throughout the scene.