#NFSU2 (Need For Speed Underground 2)
1 messages Β· Page 38 of 1
I see I thought maybe its for performance reasons
Every single time you paint or add a vinyl to the car it generates a new texture for the car
but technology improving this much is great nonetheless!
Which means the material gets a new hash
oh...
Whiiiich means we can't edit it outside the game π
that explains why I couldnt modify the model in game but kinda can in main menu
but then all shadows break and lights turn into giant squares 
Yeah trust me, making the cars look good was the first thing people tried to do
We just kinda can't atm ^^

Playability is the degree of readiness to enter the market. Yes, the vast majority of mods will be free, but this does not cancel the fact that the final quality should be no worse than that offered by the same portal rtx. But at least for me the bar is so - to be no worse than lightspeed studios and all the other aaa studios. Otherwise what's the point? Regarding the playability of silent hill- if you have no bugs at all, and especially no problems with culling- it's really extremely cool.
Nah, that ain't how that works son. Playability has nothing to do with how completed the mod is. It's merely a term that relays if a game can be played from a to b without interruption.
@vague sparrow Are you a modderator for moddb yet?
not yet
they did ask me for a username though
haven't got a reply yet
hmm
It's so confusing
youtube tutorial my beloved
you wanna post a mod on that?
eys
ah
youtube it is
godspeed Burrito 
kinda funny there's just one mod for RTX remix for now
Half-Life guys posted things few hrs in .-.
What
how do you know this
Have they not?
i have not heard anything about a post being released
I've probably mistook a thing
You guys are awesome this is what gaming is about
Some screenshots that I took for the moddb page
We're just uploading a new test version
I don't even know
Not "Releasing" per se, just more of what we've done already
Moddb confuses the shit out of me
True
I don't even know how to edit the page
Been looking for an edit button for like 15 minutes
Might need to get everything approved by moderation before you can edit?
Idk
@tulip grove Halp
Nice
you
π
Check out this RTX Remix Need for Speed: Underground 2 gameplay running at 4K 60FPS with ray tracing, Nvidia DLSS, and more. This RTX Remix mod is a fantastic reason to revisit the iconic streets of Bayview.
Want to try this in-progress NFSU2 demo out for yourself? Check it outΒ here: https://www.moddb.com/mods/need-for-speed-underground-2-remi...
THERE! THERE! My replacement!
Here
I wonder how many 4090s they ran it on to get 4k 60fps
I know they didn't use burrito's 4090 footage cuz his driving sucks
Just one, baby
Miracle
My trusty old ASUS RTX 4090 ROG Strix 24GB
Also sadge you haven't shown up lobbies π₯²
YEAH! YEAH! YEAH! My decal and glass replacement!
Why the car's body no reflection? @jade briar
idk you tell me
Oh yeah
That's because you can't make the car bodies reflective
Have you forgotten? The game bakes a unique texture for every single car and it keeps changing when you edit the car
soooooo
Would this work?
Alternatively, we could apply a global material with a reflective material. Since we have replaced many textures, only a few of them might look odd.
We only have replaced a few
There's just too many combinations, we also have vinyls which are also baked in as a new texture
I mean the highly "visible" textures in the scene.
afaik every time you change something on the car it creates a new hash resulting in material properties to reset
and thus look matte
yes
Honestly we should just do the shell solution
but if it resets to matte can't we change it to reset to reflective?
Demands mesh replacement but we can do that
If the texture hash is changed, the mesh hash will also change.
Not if it's a global material
Every new reset will have the same material properties
But it would make overriding everything else quite a process
Since all non replaced/non overriden assets will be as reflective as the car
Hmm. But then changing everything back to proper material would eliminate the issue no? It's a one time thing as well if we set global material as reflective and then change the new assets as per their material type
Idk I'm just yappin' 
Here is my previous approach, but to avoid weird reflective surfaces, we need to capture/download the whole scene texture.
#1103377328530276403 message
Oh fuck...
Does this mean we can't do new car meshes?
I was hoping to put my ae86 in
Would this allow us to change color without worrying about the car turning matte finish?
Only Rachel's car, the boss's car, and the traffic cars.
Aaaah that suuuucks
Yes, but you still need to capture the scene. I haven't tested whether it is necessary to capture the scene for it to work with remix 0.4.0.
We have an issue from long long while ago on remix github that would fix all that elegantly without having to rely on tricks or mass replacements, or sharing original game textures just as glossy replacements and such, but it is so custom to our project that it doesn't gets prioritized atm
https://github.com/NVIDIAGameWorks/rtx-remix/issues/215
User story I, as a NFSU2 texture modder Would like to replace at least the roughness of car body materials, which by runtime's default are all rough, while keeping the game's original diffu...
So it's like a bypass?
The new generated texture is being forwarded directly without the requirement of having a hash govern over what material it should be (i.e matte)
Yup. Instead, we create and assign new materials, like mat_SupraHood, and just don't assign any albedo texture to it, so the runtime understands that we want it to forward whatever the original draw call had as texture to that slot
Then we could use base game mods to upscale the textures rather than doing through remix
Alright everyone. Version 0.3 has been released.
https://www.moddb.com/mods/need-for-speed-underground-2-remix/downloads/underground-2-remix-03
@ember cobalt Embed this please
And maybe remove other old embeds
pins you mean?
just to preserve it, here's the old pins:
#1103377328530276403 message
#1103377328530276403 message
#1103377328530276403 message
#1103377328530276403 message
Thank you
ITS MY FACKING LOGO IN THERE
Yes
the comments π
Watching Jesse's IGN video, and I realized the arrow floating above the car was being reflected in the back windshield π
I'd totally respect it if yall actually want that to happen, but you can probably mark it as worldspace UI if you want that arrow to not show up as part of the raytraced world.
World space UI is rasterized on top of the RT output?
The arrow reflecting like that is quite charming, right? 
yeah, world space UI gets rasterized, without forcing the draw calls that come after it to also be rasterized.
I was scratching my head wondering if there was a neon building behind the car or something, until I realized it was the guide arrow and laughed. I don't think there's any problem with having it like that, but I could see people complaining about it
just wanted to point out the option of world space UI for that
I wonder how they got away with that, iirc, there was a pattent from Crazy Taxi prohibiting any other game from using navigation systems based on pointing arrows like that which was lifted just a few years ago π
hello guys , game crash the moment i press start after loading complete , any fix?
did you follow the pinned instructions?
yeah , im here from github and video
wait that's actually pretty rare lol
x)
well anyone working on NFS have any possible ideas? I'm just here to check progress from time to time
at first i was thinking about my 21:9 monitor and installed widescreen fix , everything else is installed already buit no lucvk
widescreen? is it a mod?
yeah
if it's DLL based you might need ASI loader
Hey guys, I've finally created a new version of the "rough_only" usda file that is compatible with remix 0.4.0.
β This version doesn't require any captured textures.β
Installation :
-
- Place the "rough_only.usda" file in the same folder as the "mod_old.usda" file, which is located at "NFSU2 folder\rtx-remix\Underground 2 Remix\Old merge".
-
- Add the line "@./rough_only.usda@" to the "mod_old.usda" file, as shown in the picture below.
-
- In the remix menu, adjust the Legacy Material Parameter: set "roughness" to 0.0 - 0.1 and "metallic" to 0.2 - 0.4, as depicted in the picture below.
This will make the car bodies reflective, while the rest of the scene without PBR texture replacement will remain matte.
Most Recent "rough_only.usda" :
#1103377328530276403 message
how in the hell did you do that
If I were to tell you that I manually edited around 18XX texture hashes one by one, would you trust me?π
With Remix 0.4.0, you can edit specific material parameters without needing to load the albedo texture from your hard drive. It can load the albedo texture from memory, which was not possible in previous versions.
I was aware of this but

well this is probably quite helpful lol
Just kidding! Of course, I used a Python script to generate the usda file.
The result is definitely worth the effort, and I'm happy that remix 0.4.0 made it possible. Thank you to the remix dev team for doing such a great job!


This is amazing
Perfect. Been wanting to get rid of it myself but didn't really know how to.
Get rid of it in the reflection I mean
Wait what video
Honestly, I love the arrow being reflected on the car
ngl i'd really like if the arrow was a part of the world, i think it reflecting in the car is a cool effect π
but ofc y'all do what y'all wanna do
shit's looking really good, keep up the great work β€οΈβπ₯
Is this normal?
lights change as i drive
randomly gets dark
its like theres really short draw distance for lights
Are you on the latest version?
did you download from modDB?
yeah
i just installed the latest
followed the guide and the settings
Yeah there can be some pop in
You can go to remix settings>rendering>anti culling lights
And turn that on
It should stop lights from disappearing behind you
that fixed it
it still seems like theres some kind of short draw distance
like the traffic cars light from headlights pop in
and the street lights as you reach them
any way to increase that distance?
Unless you figure out to increase the draw distance by modding the game, not really
240SX lights set done. Now, while Hemry is busy with last starter car, I will start to ingest these lights slowly.
does not represent in-game look
beautiful
Next Next Next gen ready headlight/taillightπ
(NFSU2) ARC_BUILD_134
133 W Pender St, Vancouver, BC V6B 1S5, Canada
https://www.google.com/maps/@49.281344,-123.1088704,3a,90y,25.75h,114.69t/data=!3m7!1e1!3m5!1ssRJRiyA44yzcoS2yw5N8Mw!2e0!5s20150501T000000!7i13312!8i6656?entry=ttu
if you want to recreate the buldings properly
(NFSU2) ARC_BUILDOLDTOWN13_A_SA
54 Alexander St, Vancouver, BC V6A 1B8, Canada
https://www.google.com/maps/@49.2836775,-123.1027919,3a,52.8y,186.53h,102.63t/data=!3m7!1e1!3m5!1sG6iBWJ6mziPTFFX6f8R3gQ!2e0!5s20090401T000000!7i13312!8i6656?entry=ttu
(NFSU2) ARC_BUILDOLDTOWN9_A_SA
157 Alexander St, Vancouver, BC V6A 1B8, Canada
https://www.google.com/maps/@49.2840866,-123.1002828,3a,55.4y,359.09h,99.69t/data=!3m7!1e1!3m5!1shIVnRdkDMfFxgfthyF9XEQ!2e0!5s20090401T000000!7i13312!8i6656?entry=ttu
If you have lots of them, you better make a document
^
i have a few more
not much
(NFSU2) ARC_BUILDOLDTOWN11_A_SA
81 W Pender St, Vancouver, BC V6B 1R3, Canada
https://www.google.com/maps/@49.2809403,-123.1070489,3a,59.5y,16.08h,110t/data=!3m7!1e1!3m5!1sjJ3tVvN9NDQTJttc0lgB7w!2e0!5s20110801T000000!7i13312!8i6656?entry=ttu
Does anyone know what the huge glass arch thing that goes around the highway is
Near the stadium?
Itβs a pedestrian bridge
(NFSU2) ARC_BUILDOLDTOWN14_A_SA
31 West Pender Street, Vancouver, British Columbia, V6B, Canada
https://www.google.com/maps/@49.2807779,-123.106115,3a,46.2y,3.32h,101.25t/data=!3m7!1e1!3m5!1sHsCADhf5tZPVq3Kuw--QUw!2e0!5s20090401T000000!7i13312!8i6656?entry=ttu
The design is too unique to come from early blackbox devs
can you send me a pic?
Prob something in LA or Vancouver.
Finally released version 0.3 of the mod
You can get it here: https://www.moddb.com/mods/need-for-speed-underground-2-remix/downloads/underground-2-remix-03
Join the RTX remix discord server to follow the development of this mod: https://discord.gg/rtxremix
This
thanks
Reverse geoguesser 
literally
@balmy whale how do you know all this
doxxing
Is it casino?
im seahrcing for black box era texture sources, but these were found by others
im interested in how you found them
this is great
now we need a voluteer in Canada to get new pictures for us
or wait
google maps already has them
@jade briar do you have a 3d modeler in your team that does building architectures? google map references are a great startup
Does Adam model anything?
I do building architecture quite well
We have many 3D modellers in our team
One of the few things I can model well 
So yeah... Me, Adam and Hemry can do buildings
I specialize in interior modeling and 3D rendering for freelance projects.
Revit makes quick work of modeling buildings 
using enterprise level software to make a free mod boggles my mind π΅βπ«
hehe
Gotta use the tools ya know
If you buy enough licenses from them you get a deal I think.
You need 3dsmax to get it to export nicely as well since the integrated obj exporter is trash.
what's the benefit of this software when we only need the exterior design, interior can be used to make fake rooms for illumination only
I can model it fast and parametrically. As long as itβs not some Frank Gehry thing
Those pavements makes sense to add in Blender/3dsMax/Maya
(NFSU2) ARC_BUILDOLDTOWN12_A_SA
560 Beatty St, Vancouver, BC V6B 2L3, Canada
https://www.google.com/maps/@49.2803018,-123.1098683,3a,71.9y,128.5h,107.33t/data=!3m7!1e1!3m5!1sakKg2GOxkDd_9ivzENj3PQ!2e0!5s20110901T000000!7i13312!8i6656?entry=ttu
(NFSU2) ARC_BUILDOLDTOWN16_A_SA
564 Beatty St #800, Vancouver, BC V6B 2L3, Canada
https://www.google.com/maps/@49.280245,-123.1099504,3a,75y,139.77h,105.2t/data=!3m7!1e1!3m5!1s8QzE0WkRw7LC6BlNSfLlHw!2e0!5s20110901T000000!7i13312!8i6656?entry=ttu
@balmy whale can you compile it into google docs if possible?
The little ornamental bits are kinda annoying to do but thatβs about it. Very quick to do.
I ainβt modeling that 
But where?
do we need to?
*nobody
*horse models in chess sets
its very famous, probably already made by someone
Shit, I haven't attempted to model this level of detail before.
https://sketchfab.com/3d-models/equestrian-statue-of-henry-iv-paris-c7285e3efb0941519a29a5070172810e
Photogrammetry scan of the Equestrian Statue of Henry IV in Paris. This majestic equestrian statue stands as a tribute to one of Franceβs most revered monarchs, Henry IV, who played a pivotal role in the countryβs history during the late 16th and early 17th centuries.
The statue, completed by Pietro Tacca, was originally created in the early 17...
its more of an sculpting job, really. Though they most likely made a "project from view" uv mapping, mirrored and joined the statue both sides like a chocolate Easter egg and called it the day
So, who want to model the horse?π
That's too much details
pretty nice scan. Don't think we can have that even after paying
Horse is protected against distribution in USD format, 3d printing and rule 34
idk tbh, I'd ask the ppl that join the server just to post only fans discord servers and links 
this horse will be featured in back door sluts 10 
I built the model and setup the simulation layers for Weta Digital's horse asset. This involved utilising many different data resources including mocap acquisition, X-ray, CT-Scan and photography to build a working skeletal and muscle model structure with Weta Digital's proprietary FEM solving platform known as Tissue.
This clip shows the prog...
weta is peak
Which software?
Yeah, like I said I can definitely see the case for both keeping the reflection and for removing it - I'm just wanting to make sure the people working on it know that they have the ability to do it either way.
It's ziva dynamics. A plugin for maya
too bad finite element method didn't take off
that horse animation looks so gorgeous
same problem
I think it depends on the language
for the need for speed underground 2 RTX installation I've downloaded the file but was wondering is there any other part i need to download to install the game
I can sculpt statues, no problem
you need to own the game
okay
will need to try and find a copy
Game crashes on profile selection after installing the mod with all instructions on clean NFSU2 EU 1.2
RTX 3070
Wondering where the crash logs would be located to examine what's wrong π€
Does it crash or freeze?
crashes
with both regular launch and launch with admin rights
right after selecting the profile

i wish there is a copy paste installation to base game
It is
I wish Uncle Burrito will buy me a fully set up PC with the most high-end RTX Remix ready hardware configuration.
I wish I had money
You have
no
amazing
I wish Uncle burrito could hire me full time to work on this with all the money he has.
You have 4090, which many people don't have. In comparison, there are people in some countries who struggle to afford even basic necessities like food to feed themselves. So you are very rich guy.
I got money. I bought a 4090 with all the money. Now I have no money.
Simple
I have quit my job and I'm waiting for Uncle Burrito to hire me, so please don't compete for the position with me.π
Iβll get hired as a consultant
It's true you can't get a 4090 if you're poor, but you don't have to be rich to get one either. If PC hardware is your main hobby, it's actually cheaper to buy a suped up PC than it is to get into many other hobbies
Its also true people in some other countries can't afford necessities, but the people who have 4090s don't live in those countries. We still have financial burdens that are real even if we can get by in the end well enough. We can only go off of relativity to our own expected living conditions, otherwise there's always someone who has it worse
Just throwing my 2Β’ out there, I know it's not that serious it's just an interesting topic I suppose
I'm just feeling bored, and I don't mean to offend anyone in any way.π
I said I wasn't offended 
Hands in the air
I'm envious that you guys have a lot of artists on the team lol. Must be a huge help
my main tilt reference was I letter
OH SO THATS THE DIFFERENCE
My untrained eye wasn't picking it up even though I knew something was different
i hope now there is no problem with this logo and i can finally stylize it like before
like that (its old logo with problematic tilt)
Oh my god the tilt looks way worse when it's all together
Your new version will look a lot better
The remix text no optical alignment?
yes, old logo didn't had any attempts at tilt, because i didn't had photoshop and had only PaintNet
noo theres no rgb lighting this sucks waa /s
Wow, now that's a really nice logo
You can if you want to and you're not threatening to leave
There's no connection. Just praise and nothing more
Quite strange praise
Π£ΠΆ Π»ΡΡΡΠ΅ ΠΏΡΠΎΡΡΠΎ Π²ΡΡΠ°ΠΆΠ°ΡΡΡΡ ΠΌΠΎΠ»ΠΎΠ΄Π΅Ρ, ΠΌΠ½Π΅ Π΄Π°ΠΆΠ΅ ΠΌΠ°Π»Π΅ΠΉΡΠΈΠΉ Π½Π°ΠΌΡΠΊ Π½Π° Π½Π΅Π³Π°ΡΠΈΠ² Π½Π΅ ΡΠ΅Π½Π΅Π½
What tender young people....
I can express this tenderness to you with an obscene language if you want.
Anything you see fit
what is it with this chat and arguments? lol. like every time i check in, there's some kind of debate or argument going on
ah wait, thought this was #1100576149895131246
same 2 people going at it π
We're within the bounds of propriety for now, but that's up to you
Stick to english on the server please, check the rules. π
looks damn geourgeus
beatiful
hi people, this is the same as Uncle Burrito? https://github.com/Ekozmaster/NFSU2-RTX-Remix
when driving the reflection from the car looks really low quality like this
but it looks good when parked
any way to improve it when driving?
yes
oh, thanks. can you give download link for the game please?
The game? We don't do piracy here
i have NFSU2 Definitive Edition by Gametest but i dunno if i can install above it
NFSU2 is a abandoware game right now
It's not compatible with other mods
Abandonware is NOT a legal term
Don't discuss piracy on this server
You WILL get banned
If you had read the rules you'd know you're not allowed to discuss this
But you clearly skipped that part
We don't support piracy, and we as the NSFU2 remix team are not distributing any copyrighted materials.
Go buy an original copy of the game if you want to play, don't get us into trouble, thanks π
Ray Reconstruction
Ray reconstruction isn't in remix yet
Check your denoiser setting in Remix
That might have something to do with it
reflections on their own will always look noisy because of the standard denoiser
once ray reconstruction arrives it might look better like it did it cyberpunk
What about when you can't buy a legal copy?)
You can argue it from a moral standpoint but in this server all piracy is a hard no
Yeah we still don't support piracy nor are we allowed to discuss the subject on this server, so let's stop right here.
yep its the denoiser causing it
i disabled it just to check
hmm
At the end of the day Nvidia's active here so we gotta play by the rules
Go to the remix graphics settings menu, should be at the top. You can change the quality of the denoiser
There's two modes
funny we say that but they let us upload game captures on ModDB
π¬
no mode fixes it
It's uploaded as a modding resource in a unique format, so I think it's more grey
i guess something here
No denoiser is sharper but I'm sure you can already see how noisy the image is. If you prefer it go for it, just not the intended look
No not those
At the top there's a separate literal remix graphics settings menu, it's a box that opens in the middle of your screen
It's a lot more straightforward, I think there's low and high settings. No fancy confusing numbers
yeah i checked that
but none of the options fix the reflection
if you want more detailed reflections your only option rn is wait for proper RR implementation
Hmm it's probably your internal resolution then. What DLSS mode are you on? Just be wary that the higher you go performance gets hit hard as internal resolution is tied to the number of rays used
none
i only run framegen
yes
I wonder if DLSS quality might actually look better, as far as I know native isn't using DLAA
i did try them all
And Remix's TAA is...
full res, quality, balanced
none of them made a difference
oh nvm
im running dlss full resolution
cause of dlaa
I thought remix didn't have DLAA
When you say it's running full res, does it say DLSS: full resolution?
yes
It probably is DLAA then. Strange, the quality should be a lot higher than the screenshot
with Denoiser off the reflection quality while driving is really good
but then its really really grainy
so how do i tweak it to remove the grain but keep the quality xd
That's what a denoiser does
Removes noise, and reflections tend to get picked up by it
You don't
We just have to hope that the denoiser gets better in the future
well i think i just did LOL
i just set the primary direct light denoiser from ReLax to ReBLUR
and it fixed the reflections on the car while driving
The download link is just for the mod. You will have to find the game yourself. Do not ask about it here.
kay
but i checked the pin message, and i can't see anything
just messages and images
What are you looking for? The link to the mod is in the pins. That's all there will be 
The first message in pins is the link to the mod. #1103377328530276403 message
It's literally the firs tthing that shows up in the pinned messages
mind explaining who pinned this and why

holy shit that looks good
any way to increase headlight range? Cant see anything in some dark places like the mountains or the drift course
In the next upcoming release, we will be reworking all the lighting settings. If you can't wait for the release or if you prefer to edit it yourself, you can capture the scene and use the Remix Toolkit or Omniverse USD Create to make the necessary edits.
Or you could just use high beams /j
funny that i did this, even though its pretty much useless now as nobody remixing U1 as far as i know
hi. i have a question. what is the project framerate limit and how much GPU usage i will get? i'm running 3060Ti + 5700X.
is framerate unlocked?
it is possible to enable/disable/ ray tracing?
i ask this to see how my PC responds with enable/disable and higher res textures
All I can say is that you'll get a sub 30-40fps experience with 1080p DLSS performance preset because of the 3060 ti
π¦
It's gonna be maxed out due to path tracing
No 90fps? sad:(
only with frame generation if you have a 4000 series card
time to sell my house and get a 9090 Ti Super Ti. lol
i tested other games like Portal RTX and get 120+Β΄fps
but i think this is because a lot of details in NFSU2:(
even the best of the best nvidia Gpu aka 4090 gets around sub 40fps on 1440p with no DLSS on ug2
and in 1080p?
Wait what 
yup
imagine when i get the 5800X3D
Maybe better I guess 
yeah there are benchmarks of people running it with 3060 ti
o:
i re installed windows like 6 times in january
some windows file get corrupted and my fps and gpu usage in PUBG mainly started to drop
but i think i have pretty good PC
i was pointing to something like 1080Ti
https://www.youtube.com/watch?v=Oq_ECDk-y8U i'm looking at this, and look awesome
Finally released version 0.3 of the mod
You can get it here: https://www.moddb.com/mods/need-for-speed-underground-2-remix/downloads/underground-2-remix-03
Join the RTX remix discord server to follow the development of this mod: https://discord.gg/rtxremix
A Dream Come True.
i hope to see Prostreet too, very fun racing game
You can download the optimized debug build from GitHub Action to toggle ray tracing in the game. Press the "+" key on your numpad to toggle it on and off.
i have TKL keyboard:(
I have a 4090, and on average, I get around 60-70 fps. However, in certain areas, the frame rate may drop to 30-40 fps.
wow
thank you for the reference
You can also toggle it in the Remix menu. Look for the option in the first tab.
Can we expect this level of graphical fidelity when remix improves? One of the only screenshot that truly encapsulated the feeling of a remaster
i'm looking this and i feel looks different https://www.youtube.com/watch?v=LcKbXHQZQJA
βοΈ Subscribe to the channel
π Activate the bell
π Leave your like
Discord server: https://discord.gg/ehgC9xRbBZ
Big thanks to @UncleBurrito15
π΅Music
The Doors - Riders on the Storm (Igor Sensor mix) OST NFS UNDERGROUND 2 Remaster
https://youtu.be/4Ard8XwHex4
decided to do for fun because why not
If the RR feature is released in Remix, it will definitely result in a clearer and clean image.
i like it the car moar like this
This screenshot was rendered using the reference mode.
what i have to do there?
Prostreet won't work π¦
If you want to enable or disable ray tracing in the game, you need to download the debug optimized build. I have already attached a picture showing how to download it.
and no black borders variation because i can
Sharper reflections and shadows with RR
i can't find it, all is too confusing for me:(
sad:(
Due to the limitations of Remix, we are currently unable to replace the entire car body. However, we are working on replace the headlight and taillight with a higher poly count mesh.
i just can't find it, the search bar doesn't work
pls can send the link?
https://github.com/NVIDIAGameWorks/dxvk-remix/actions/runs/7719289008 this? @desert ridge
what i do next?
i can't understand anything
AH:(
Have you logged in to GitHub?
now i can download it
but the page is the same lol
just auto started download
i'm trying to get the game
Just go out to your local retro game store and pick up a copy
They're not rare
in my country that doesn't exist lol
Wait, you don't have the game?
because from latam
How many times do I have to tell you
You are NOT allowed to discuss piracy ON THIS SERVER
kay
@ember cobaltKim please, this person won't stop
just was telling
I warned you plenty of times already!
I shouldn't have to warn you once, you should have read the server rules when you joined
any further mentions and you'll be kicked. please don't mention it any more
i know it probably feels extreme, but it's actually dangerous for it to be talked about, so just please don't
Sorry, I didn't read the previous message carefully and ended up guiding the wrong person.
Huh this doesnt happen to me
srry but it is impossible to get a physical copy where i live srry again
thank you so much
I have a 4080 and my fps is 76 most of the time with frame gen and dlss set to max resolution (only cause of dlaa included in it so basically no dlss)
1440p tho
i understand its the rules, but that felt quite rude, especially knowing that person ain't able to get phys copy
if she was talking about it more than two times, alright then
unfortunately it's just one of the rules that has to be followed pretty strictly. i do agree it was a bit rude though
@twin sandal you're fine, don't worry about it. just have fun π
yeah, thanks for your understanding, obviously if can be possible, i just get a disk copy where i live.
but doesn't exists
srry again
Perhaps I have some higher polygon and translucent material elements that are not included in this release, which may be causing lower frame rates compared to yours. It's important to note that I'm referring to raw performance without frame generation.
My screen res is is 3440x1440, quality mode.
Ah i see. I cant run it without frame gen otherwise its 45fps
If i turn off framegen and set dlss to quality i get 80fps
Weird
It's just abandonware wtf are you guys talking about
abandonware is not a legal term or definition in the US
I pointed this out to them before and pointed them towards the fact that it's a rule on the server, they chose to ignore it and came back to do it again.
I've been unable to turn on framegen as it keeps crashing my game recently. This issue seems to be specific to Remix, as other games work fine without any problems.π₯²
alright, can we just totally stop this discussion? they apologized multiple times, it's not worth discussing further. plus it's in the wrong channel
which game was the best tech graphics progress at his time? NFSU2 or Halo?
what you think?
In Remix, I always have a strange square on the left side of the screen, which doesn't occur in any other game.π₯²
COD
but, between that two i mentioned
when i was a kid, COD looks pretty good honestly
i tried on PC
a friend of mine from school haved it
in that time i haven't a pc
he haved a NVIDIA old school GPU lol
was running pretty smooth honestly
Ain't about them, I've pointed it out to them several times now already and now ya'll are calling me out for getting frustrated over the fact that they completely ignored what I had told them before.
I agree, conversation done, but don't give me shit for trying to make sure we don't get in trouble, the team is putting a lot of work into this mod and I don't want that stuff getting us into any trouble.
If you ask someone from the NFSU2 Remix team, i would probably agree that NFSU2 Remix mod is the best.π€£
lol. i think every dev team i believe.
devs jokes
yes, that's why it's against the server rules, and i do take it seriously. i deleted any of their comments referencing it. if they do it again, they'll be kicked as i said. they did apologize though & people do make mistakes, so i just hope it won't happen again
knock it off. i don't really give a crap what your opinion on abandonware is to be clear, follow the server rules
okay now i have the game
i will just test it
a mimir si seΓ±ol
This already looks like a shot from a modern game
i think the same
π«
Ya welcome mate
@timid prairie thank you for be kind with me, like you was in my shoes. precciated.
I just have some common sense in my head, even though im not entirely moral perfect guy
πΈ πΈ
Installed a camera mod similar to the modern nfs
Good choice, along with RTX upgrades it does make a right effect
Hope You enjoy it
Please Like & Subscribe
Watch NFSU2 Redux Cinematics: https://www.youtube.com/watch?v=blLhRfhtjn4
Watch NFSU2 Redux RX-7 FD3s Gameplay : https://www.youtube.com/watch?v=ywzMESrCk2o
MODS :-
-
FOR CAMERA
New Sets of Camera : https://nfsmods.xyz/mod/2839
Tutorial: It is Pretty Basic, Just read the readme file -
FOR SOUND
TUT...
Set 2 is what i use
I'll test
He messed up the naming in the video and used the name set 3 on set 2 and set 3 camera angle
wow
it looks like my first best HD experience lol
just to mention. when i opened, says need the 1.2v .exe, but run it anyways. runs at 19fps at min and 40fps max with 3060Ti 5700Xcpu without doing nothing
some lights are popping out lol, but is pretty playable and looks very good. NFS2015 vibes.
how i open the menu?
alt+x
is a lot darker lol
this guy just stopped in front of me. lol
looks very realistic, honestly. good job guys.
i'm running in DLSS performance
all at max 1080p
i should try to play with RTX again one time, because last time i played with it (25th July of 2023) it looked like this
sometimes i hit 110fps
a mimir π₯
pipe bomb tutorial hidden in somewhere
LET'S GOOO
yt's moderation try to not be garbage challenge x)
atleast you didnt get a community guidelines strike for spreading terrorism xddd
i got one on a random nfs carbon video years after upload
lol
atleast the appeal worked
I hope mine does as well
Hello everyone, sorry, I couldn't read all the thread, so a quick question: Is it possible to run this mod with 2060 RTX Super GPU? Because I can't do that right now, the game crashes when I hit "Continue" on "Game loaded" dialog. I tried to remove widescreen fix, set affinity and rename dinput8.dll file to dsound.dll. I tried that with different game versions, with and without patch. What else can I do?
Maybe I have some old mod version, how to check that?
Where diy you download it from?
The mod has always worked on those cards I'm pretty sure
Doubt your card is the issue
Are your drivers up to date?
Yes, mod required new drivers, so I updated them
Here is some log file I found in game directory
Sounds like you might not have installed it correctly
The mod or the game?
The mod
As I recall I just unpacked it into the game directory
Sure, here it is
Have you had d3d9.dll file in your unmodded setup?
What's inside BP folder?
it's previous .exe file version
Can you check that with fresh reinstall
I tried just now without this folder and result is the same
You mean to deinstall the whole game?
And install again
I can, but I already did it
I'm sure it will crash again after mod installation
But I asked to check that file on fresh install
Yes, it worked without mod, but mod refused to work with that file
so I had to replace it with another
Or do you mean something else? Sorry I'm not a native speaker
Screenshot the unmodded folder
ok, a moment please
I removed all mod related files and game doesn't crash on both launcher files versions
Alright. I'd like to know if your unmodded instal contains any mods you haven't noticed. So please, confirm that unmodded install has no d3d9.dll file
Yes, here is the current working configuration
what are u guys using for the light glow...ignore directional light or something else...can you confirm
I also found this log file, if it helps
π€ have same logs
err: Texture c:\Users\Emanuel Kozerski\Jogos\Need for Speed Underground 2\rtx-remix\mods\gameReadyAssets\03_meshes\01_props\01_roadways\GuardRails\albedo.dds asset data cannot be found or corrupted.
I think this is a problem
wrong path
How can I fix it?
what
check logs
E:\Games\NFSU2 my path to SPEED2.exe
i instal like uncle burrito learns, but the game not works correctly... my GC RTX 3060 12gb and mox fps is 30... The colors of the lights dont works... What wrong i does???
Which lights?
I've seen and checkd his end is working fine, think he mentions the neon lights and world event icons being white due to vertex colors being disabled
Is that right? Neons and World race/shops all white?
Really gotta make an update
I just wonder now, why tf guardrails (and maybe other assets) have absolute paths to my machine now. They were fine before
With hemry's reflections, using xbei's blacklist thing, and fixing whatever this bug is
with the texture
Yeah that's a feature not a bug
yes
The red arros guard rails too, not like the first version
I know
not have a glow lights,
I know
and the fps, now i have max 30fps
what gpu?
RTX 3060 12gb
Same as mine, that is expected too
I know\
Can you update me if it will be fixed? Or I don't know
I guess I have just wait for the updates and try them
i cant select particle effects and decals not working in the latest runtime
Hi,
I installed remix 4.0.0 with dxvk to the folder of the game. Installed widescreen fix as well, but when i start the game, no RT, even though the Remix UI works. In the "speed2_d3d9.log" I get [RTX-Compatibility-Info] Trying to raytrace but not detecting a valid camera. warn: D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_MULTISAMPLEANTIALIAS info: [RTX-Compatibility-Info] Skipped drawcall, colour write disabled.
I saw people complaining about this on other channels, and the answer is "this game does not work with remix yet"
But NFSU2 does work, as seen from all the people in this channel
I don't get this
Any ideas?
For anyone stumbling upon this, I have found an answer. In the game folder open, or create "dxvk.conf", and add the following line
rtx.useFreeCamera = true
Use the new remix in pinned
its only drag and drop to game folder all set up
Good job guys, i didnt tried it yet but from the screenshoots it looks nice
Why tf the video got deleted smh
the game bugs a lot i'm stuck between 1 and 3 fps is this normal?
Going to need more info than that
What GPU are you on?
Have you tried restarting the game?
It's definitely not normal behaviour
RTX 3070 and CPU i7 13700KF
yes i try
restart the game
and when I launch the game it's not full screen I have to go to the game options to fix the problem.
Hey uhhh the video is removed from youtube..
We know, nothing we can do about it rn I'm afraid
I see
Just tried the demo release, any idea of full version this stuff is wild
like delicious lads and gals good work seriously
finally got rtx because this project
@jade briar hello is there any way i can speak to you about contributing to the project?
here
oh okay i added you , but i was interested in helping out with buildings
for extra polys.
the app was a bit too slow for me, so i kinda gave up on it, and i would rather try and add to someone else than try and do my own "mod"
sure
got an idea on how i would go about extracting for reference or straight editing and keeping the same uv's
Extracting what?
found a way π nvm π
hey @jade briar how can a install this? I tried copy the files, but the game always crashes, thx
Man this is fucking stupid
I hate
ughhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
fuuuuuuuuck
you
youtube
I'm mad
What there is in the video to be considered harmful or dangerous? wtf
Please, feel free to post your questions and progress here
They said I'm showing how to pirate the game
ohhhhhhh
My hate
It's growing

Do you have any mention about game install?
NO
The NFS Underground 2 Remaster we deserve, with modern ray tracing, DLSS and frame generation features included! NFSUG2 now looks as we remember it...
β± Subscribe for more gameplay! - http://sub.bpyt.me/
β± Official Store - http://panthaa.store
β± Support the channel! - http://member.bpyt.me
Download: https://www.moddb.com/mods/need-for-speed-u...
btw that statue in the background is a real statue from chicago
If only the car in the thumbnail wasnt photoshopped π
It fits so well with the enviroment
It actually doesn't
for the car reflections has anyone tried adding a bit of metalness?I know its not physically accurate and i'm sure i'll get arrested for suggesting this but you're essentially increasing the IOR when you increase
I use 0.2 metalness
oh you know what, what i wrote is bollocks IOR and metalness are independent
next time you got remix open could you jack it up to one? bet it looks sick
Many users of PBR believe that controlling the reflectivity of an object should all be done through metalness values between 0 and 1, and that the Index of Refraction (IOR) value is a constant for all materials; this is physically inaccurate. Different materials have different IOR values and materials are either dielectric or conductive.
https://www.chaos.com/blog/understanding-metalness
I think that's an optimization thing
Have you guys thought about re-uploading the vid to another video service or to discord itself?
I just put a text tutorial instead
Cuz youtube sucks. It really does. Hard
can we keep the conversation clean about NFS:U2 rtx remix and not trivial things? if you want installation guides, how to buy games, or which game is cuter go and google it.
Bro found a message from 2 days ago to complain about lol
Can the modders keep this subposts for only the project itself and delete anything else unrelated?
We have a private server for work
like this and mine
what is RR then?
Ray reconstruction
the game crashes after a while when enabling frame generation is it just me
Guys with the 2070 / 2070 SUPER, could you tell me your average FPS on the free roam map?
Frame gen can cause crashes
Try to disable any overlays that you may have opened
seems like that was the problem still no crash after i closed afterburner, thanks
Yep
Is it just me or is the camera navigation on the remix app just bad? i cant seem to turn left or right
What
to navigate inside the viewport on a capture
Are you using the wasd camera?
well im using w/e is default
And for performance, do any of the ingame settings matter? should i change any of em?
So i also figured out how to edit the meshes in blender, Is there a list of meshes that you ahve already replaced, i see some walls and palm trees for example. but would you happen to have a check list?
i could and would start on the buildings but i would like to know where you're at with those. (the main ones that is)
Read the instructions on the moddb page
If it looks like it's made out of 3 whole polygons, then it's probably not new
Take a look at our GitHub project page to have some grasp, it covers almost every mesh replacement made
https://github.com/users/Ekozmaster/projects/1
But afaik no one has reworked any buildings yet
That is wonderful. We don't have a stablished style guide yet, but the general consensus we've been talking about is
- Stay faithful to the original in shape and colors
- Try to rework the scale so a clothing shop door won't fit 3 stacked Hummers
ssweeet! ill give it a go here ive moddled for other games for like 3-4 years now π
i like to build off the actual mesh itself
so that way i dont have to redo uv's
Well, we've been remodelling stuff to high standards, that includes properly UV map to optimize texel density in where it matters, higher quality textures, and so on. Feel free to break your models in multiple tileable materials to extract most out of the textures bcz with remix we don't need AO maps or other stuff.
Well, you know your workflows, just aim for the best quality, just don't go lazy and drop fully sculpted non optimized bricks or stuff like that 
Also, please, transparent stuff is a no no. If you really need something to be transparent (like windows or vegetation), ask us and we can help finding the best routes bcz remix hates with all of its forces, transparency
hi guys im having an error pop up saying something about my gpu not being good enough to run this have i done something wrong?
What GPU do you have?
What an obnoxious streamer...
Do what panthaa said, we need heat rtx remix

I found frame gen to cause obviously visible ghosting
Its bad
that's with auto exposure off?
Also keep in mind we're refreshing things as close to original game. So keep your replacements at least similar to original mesh. The least you can do is color match, the most - finding the IRL reference(which it is based off) and implementing it
Can anyone share the source where I could get the copy of the game, which is most probably compatible with this mod?
Your CD on a shelf π€
No
What GPU?
Why not?
#rules
Rule 5
Is there no way to buy licensed copy?
The only way is to buy a second hand disk
and disk drive
Ok, no rtx nfs for me then
i bought cracked games
think about it
No discussion of piracy on this server.
@ember cobalt
could this run on my 2060 ?
would I get 30 fps ?
I have really high doubts
π€£
hahaha, imagine a gpu only lasting for 5 years
still not gonna upgrade untill they drop the 5000 series
Well, your GPU hasn't changed actually. The industry around it did
@spiral fable
You can grab a used 3060ti for cheap now. And use it up until 5000 release
just going to wait untill november
it's not that long
that was ezio I think
Thats why Megaminds like me won't talk about Piracing and just will ask what version is required so it could be found π€£
Version 1.2 I guess? Not sure it's been tested on any else. Also not sure if it won't run on any version of game
hello i am new here i am a fellow youtuber of retros myself and the 3.0 version is super clean but frame rate problems and idk how to fix it. i understand it is in early access but man i am very happy to have seen such creation! much love and thanks 
Well obviously its 1.2, because its most mod compatible
Wait, how do I know which version I have?
you have 1.2
everyone has 1.2
"everyone"
"Has"
every copy on the internet is 1.2
unless you install the game from a legit disc and don't install any patches, it's 1.2
same goes for mw and how everyone has 1.3
the only reason you'd have an unpatched game is if you're a speedrunner and you are using a bug that was patched in a later version
I used to collect physical NFS games until they got too pricy and sold my entire collection, keeping the install files. I've had many data losses through the years but at least underground, underground 2 and mw are still safe π
If you say so, I'll trust you
will it be possible to reach 30 fps with an rx 6800? i have the 16gb version and it barely grazes the 10 hahaha.
Without an RTX gpu you won't see great frames
Best I've seen on non rtx gpu's have been in the 10-15 range
Most people are in the 2-5
Happy to be proven wrong though! Give it a try, it's not like people hop in here and give us this information when they test
So we don't really know most the time
what is the best settings to run for need for speed underground 2 rtx for steady 60 fps? happy to get someone settings i have a RTX 3060 12GB
you can disable alot of things to achieve better fps
are you willing to lose some eye candy?
I tried with preset low and upscaling in performance mode
Besides low fps, I found many bugs (black textures for example) and random crashes.
pics?
Sorry if my English is bad, I am from a Hispanic country.
I can try to record a short video
would be good
rx 6800 + ryzen 5 2600 + 16gb ram
with that setup i can normally play any game in ultra + 4k + ray tracing on max setting
that sure is smooth
you on a 4k monitor?, go ultra performence TAAU
dont expect to run a path traced title on high res
also that doesnt look normal
are you sure you have properly installed?
1080, and the game is in 1080 as well, the rest of the game is in 4k for other reasons gg
I followed the moddb instructions, is it because they are not updated?
there is a weird decal like thing below the car
well, path tracing is very intensive to begin with, and AMD cards are notoriously bad with RT or PT performance
you'll definitely have to use Performance TAAU and turn down settings in the Rendering tab
what GPU?
well, you'll definitely have to turn down the DLSS option to Balanced or maybe even Performance. in the Rendering tab, there's also some settings. try setting that to Low
to access this menu btw, press Alt+X
see i did the low settings ordeal right but i am not allowed to change anything in the in game settings right? because it seems it affects the game. i dont even have option for framrate 3.0 idk how to activate that.
DLSS 3.0 is locked to 40 series Nvidia GPUs, can't be used on your 3060
and you wouldn't want to modify in-game settings. just Remix's settings through Alt+X
oh okay so dont touch the settings in game gotcha thats why my performance was bad
thank you so much
i don't think that'd affect performance, but it might break things with the mod. really though a 3060 is just a bit underpowered for Remix, so you'll be lucky to get a consistent 60 FPS without dropping all the way down on DLSS
what is your DLSS set to right now?
ultimate perf i believe
and what FPS do you get?
someitmes 30 and sometimes 60.
i don't think you'll be able to get better than that π¦
play it without remix and you'll get millions of fps, all the fps!
ill keep trying to see if there is anything that can be done with what i have or wait till the project is done. i was able to record with it so thats fine
Honestly speaking, preformance will probably not be better once the project is done
The more and more textures and models we replace, the heavier it will get to run
either way it goes i rather keep trying and see what i can do if it means sacrificing something with my 3060 ill try because i do love the project tbh
Definitely do! I mean if you find something that lets us make stuff easier for others that's great
what do u mean rx 6800? How can I also run the game on an amd video card with rtx remix?
AMD GPUs 6000 series and newer support Remix, they just perform pretty poorly overall
Well, it's better than nothing. it's sad that I have 5800
they just released the driver (for amd) that adds fluid motions and doubles the fps, unfortunately it doesn't detect nfsu2 but it will probably work with other games and their remixes.
you can use Lossless Scaling's LSFG mode on Remix just fine. i'm not sure how it compares to AFMF, but it's fairly convincing when used on a base of 50 FPS
π
Just because you aren't using the right nocd means jack shit
i would REALLY appreciate it if you guys would:
- read the rules
- follow them
stop discussing piracy
So uh this right here, was something i wanted to bring up. i went from 50fps to 75fps on a scene where i would toggle enhanced meshes. so i might disable all the enchanced meshes for now π
how to open menu??
Alt+X
same with my RX6700 and r7 2700x, so no hope for amd users to play remix games ?
You definitely can, but framerates don't tend to be very playable
i just had my bro try with his RX 6800 and it's really unplayable, to the point where imo it's not worth bothering. it was getting about 3-5 FPS with TAA-U set to Ultra Performance from 1440p in Portal RTX
oh well...i'll try it on my work laptop then π it has a rtx 3060 , will i get playable fps on it?
24fps if you're lucky I guess
dang π i'll give it a shot i guess, thanks everybody
How's 1440p on a 10GB 3080?
we should when you guys release the next update. maybe a private playtest with different systems if possible
Not sure it's worth doing this early on
We're nowhere near done so any of that data will get outdated pretty quickly
true but please keep in mind, you do have some form of test data if you search the mod on youtube
many people are testing it and posting their results, just letting you guys know
I'm not going to spend lots of time going through youtube videos, time is already limited enough, none of us are doing this fulltime and at this specific moment the performance isn't really important to us, the tools and runtime are in beta, and we're nowhere near ready to start doing optimizations
When the project approaches a more finished state however, that's when we should dedicate proper time towards this stuff
We're just not there yet






