#Barnyard

1 messages Β· Page 3 of 1

ashen merlin
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how about gamecube?

edgy shard
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if I recall correctly there are 3 layers in the Gamecube and Wii build

ashen merlin
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i'll boot up my PS2 copy really quick, i'm curious. i did recall it being different

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it's what i grew up playing

edgy shard
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also there's a similar layer effect on the bushes on some of the platforms

ashen merlin
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yeah, that looks quite a bit nicer than on PC

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i'll definitely try to replicate this, but it won't have the nice animations that the PS2 version does

rugged forum
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the high quality grass setting might change something

edgy shard
rugged forum
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1 fps on AMD
πŸ’€ but it finally works again

ashen merlin
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glad you got it working

rugged forum
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latest dxvk build fixed it

ashen merlin
rugged forum
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yeah getting 15 fps it looks like this

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though i was probably getting 20 fps rendering at 200p when doing a playthough of portal rtx

ashen merlin
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i can make you a custom file rtx.conf that should reduce a lot of the load

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ideally you should send yours so i can adjust it

rugged forum
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i think this is an old one before the geometry hash fix

ashen merlin
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this is severely reduced in settings, but it doesn't look drastically worse

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i gained ~25 FPS with this

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also this really shows the issues with TAAU

rugged forum
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i think nis looked better anyway

ashen merlin
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i'm gonna open an issue for TAAU. the behavior definitely isn't normal

ashen merlin
rugged forum
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Well NIS looks way better with this but the fps gain seems minmal with how i am running it i can't actually have an fps counter

ashen merlin
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if you enable dxvk's hud, it'll show FPS

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and that's a shame. i guess it makes sense, with the performance bottleneck being AMD's poor ray tracing performance

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some of the settings i reduced should have helped, but i guess not enough

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i'll tweak it some more

rugged forum
ashen merlin
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yeah 😦

ashen merlin
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now i can adjust the conf a bit more

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best i can get

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running NIS instead

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i get 80 FPS with that at 1080p, vs 40 when i started

rugged forum
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yeah pretty much the same

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i wish the game would work with streaming through steam the input works but the display doesn't come over

ashen merlin
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seems like an issue with Remix unfortunately. i think it's for the same reason that most overlays don't work

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if you launch a normal desktop program with Steam, then launch a game that uses Remix through the desktop, it should work

rugged forum
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also is there a tutorial anywhere on how to replace meshes

ashen merlin
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sadly no, not that i know of. Mark went over it, but it's pretty complex

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#1096847508002590760 message

chrome mulch
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Sry, was sleepin. I will see in 30 minutes what i can do with the texture you uploaded

rugged forum
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i've done something to my floor

chrome mulch
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damn, what is this, wax-house?

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what i would do is getting rid of the Roughness map because its causing this wax floor

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4k and standart

rugged forum
chrome mulch
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can you send me the texture?

rugged forum
chrome mulch
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thx

rugged forum
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ok that is better

chrome mulch
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still doesnt look like wood should like

rugged forum
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This would be good to have pbr for

chrome mulch
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what you mean fix

chrome mulch
rugged forum
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Oh that looks great

chrome mulch
rugged forum
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Yeah that is how it should look

chrome mulch
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i`ll extract the maps and send them. i also upscaled the diffuse

rugged forum
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does substance sampler do any upscaling?

chrome mulch
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nope, materialize also not. Did it manually with RealSR-NNNC-Ergan

rugged forum
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Thank you very much

chrome mulch
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no problem, if there are any problems with these let me know

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can you show how it looks?

rugged forum
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yeah i'll check now

chrome mulch
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they are looking better than yours, but still not good. Seems to be a mesh problem i think

rugged forum
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also how it looks upstairs

chrome mulch
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upstairs it looks right lol

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could be the light downstairs which let it look weird

rugged forum
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turning the intensity down on the lights makes the scene look better

chrome mulch
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yeah defenetly, so my textures work fine right?

rugged forum
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yeah they seem to be the best so far

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@ashen merlin would it be possible to do anything here?

chrome mulch
rugged forum
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this looks like one of those 4k minecraft texture packs at this point

chrome mulch
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its not even 4K xD

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so looks good yeah?

rugged forum
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yeah

chrome mulch
rugged forum
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this is rather low res to

cold wedge
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I wish we had parallax mapping support😭

chrome mulch
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yeah, would look like this then

rugged forum
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i need to buy myself substance sampler only running off the trial rn

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i hate how this bridge looks without the depth in the bricks

chrome mulch
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and that tool is completly free

rugged forum
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i have used it but it's results haven't been as good as substance sampler though i actually need to know what i expect my maps to look like

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hence the wax floor

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so what are you using to upscale?

chrome mulch
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Topaz Gigapixel or waifu2x Extension GUI

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it depends on the textures itself

rugged forum
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my experience with gigapixel didn't work with game textures it always smudged it too much

chrome mulch
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only if u use the ai feature. I change my settings myself to get rid of smearing and blur

cold wedge
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Ugh
Fuck adobe man

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Literally sucking the money off

chrome mulch
chrome mulch
cold wedge
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I dont

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Intrusive thoughts are getting louder

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Like real loud

chrome mulch
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xD

rugged forum
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omg these new trees

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but they don't look right

chrome mulch
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what is with them?

rugged forum
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gimme a sec

chrome mulch
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the meshes... they get streched thats why the look a bit weird

rugged forum
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the roughness doesn't seem right

chrome mulch
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try only albedo and normal

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sometimes r maps fuck them up in remix

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for those i would not use gigapixel

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real ersgan upscale

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your bridge

rugged forum
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Looking rather good

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but why

chrome mulch
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you need to download the broadcast sdk. its also metioned there

rugged forum
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ok i thought it would've checked for the gpu before downloading

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the sdk

chrome mulch
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yeah it does, your gpu is fine but without sdk you cant use rtx super resolution. everything else will still work

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but i have to say that RTX Super Res is absolute bullshit...

cold wedge
chrome mulch
rugged forum
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why are my results looking like this

chrome mulch
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wait, ill show you my settings

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and these are the settings under home

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dont touch these

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here the correct engine settings (RealSR-NCNN-Vulkan)

rugged forum
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still looking like this

chrome mulch
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first is 4096x4096 with realsr-ncnn-vulkan and second one is 2000x2000

chrome mulch
rugged forum
chrome mulch
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you use srmd, but you have to use realsr

rugged forum
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oh

rugged forum
chrome mulch
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its the stadart value

rugged forum
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it is 256 for me

chrome mulch
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then you are at the wrong setting again

rugged forum
chrome mulch
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its at 512

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but looks right now

rugged forum
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still can't get it to work i will just stick with chainner

chrome mulch
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yeah, waifu 2x is a bit complicated, but one you get it working properly its doing really great

rugged forum
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the bridge is looking pretty good now

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though i think the normal map could be better

chrome mulch
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i can make it more crisp, shouldnt be a problem

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made it a bit more agressive

rugged forum
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that looks like it would work

chrome mulch
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if chainner would work too...

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again and again and again...

rugged forum
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i think you can use nvidia texture tools for it

chrome mulch
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defenetly more detailed than the first one

rugged forum
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yeah this seems to work better

chrome mulch
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great

rugged forum
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my main issue with the trees was the diffuse map was too dark

chrome mulch
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ah ok, r and n map works fine?

rugged forum
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now i just need to redo these awful puddles

rugged forum
ashen merlin
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striking a balance between the original game and the new look is gonna be hard

rugged forum
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that is the problem i was having with the trees i needed the colour and shape to be the same so i mixed my maps with Hellraven's to get where we are

ashen merlin
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a lot less distortion, adds more detail

chrome mulch
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Ill try

ashen merlin
ashen merlin
ashen merlin
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the conf should have made it look normal, just like before

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i didn't include it in the low performance conf i made yesterday though, forgot

rugged forum
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idek when i downloaded it

chrome mulch
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why is chainner such a diva...

ashen merlin
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seems like your image is corrupted

chrome mulch
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sometimes it works, sometimes not

ashen merlin
rugged forum
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I'm trying to work on putting some of these images into the smaller ones

ashen merlin
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i have to start unifying this stuff somewhere. it's a mess right now

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the second one there needs some work first

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can you send the original?

rugged forum
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wrong one

ashen merlin
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also we really need to make sure we don't bloat the texture sizes beyond what they need to be. 4k textures for this game are a bit nuts

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you guys did good work, that's just a concern i have

chrome mulch
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Trees are 2048x2048

ashen merlin
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lmao. lost my touch a bit

ashen merlin
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i just saw the discussion in #offtopic-game-discussion before

rugged forum
ashen merlin
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lol don't worry. i wouldn't give that to you as a final result

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gonna try again

rugged forum
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tbf i think the upscale did a rather good job considering what it had to work with

ashen merlin
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not sure what you're asking

rugged forum
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lol yeah

chrome mulch
rugged forum
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parrallax

chrome mulch
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haha no, its just PBR without any parallax value

ashen merlin
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yeah. to me it also looked paralax for some reason

chrome mulch
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haha ok xD

ashen merlin
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it's uh... still concerning

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just not as much

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@chrome mulch what's the program you're using right now? the results look pretty nice

rugged forum
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materilalize

chrome mulch
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Materialize, the program from which uncharted 1 and 2 got its PBRs from.
Its totally free

ashen merlin
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nice

rugged forum
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the only achievment i've done with materialize is turn a picture of bricks i took with my phone and turn it into a material

chrome mulch
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i dont mention that this texture has no maps rn

ashen merlin
rugged forum
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yeah shadows looking prebaked

ashen merlin
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i have a ton of high res environmental photos. might be usable for this then

chrome mulch
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yeah

rugged forum
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@ashen merlin in your captures do you have a mesh of the red wall of the barn?

chrome mulch
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are there any palm trees in Barnyard?

rugged forum
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no

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meanwhile i'm going to bed, gn

chrome mulch
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hm ok, first i need to convert them to png. Gn

rugged forum
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yeah it doesn't seem to be there for me

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could you send it through

ashen merlin
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if Remix isn't assinging it in the right place, i don't think sending it will really fix anything

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i'll see if i can find it though

chrome mulch
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dont know for what this is but should be fine that way

ashen merlin
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i think the texture on that one is a little too strong

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afaik that's dirt with a patch of grass, might be wrong though

chrome mulch
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its more a wooden texture

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like that

rugged forum
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that quickly, wow thanks

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except i can't test

chrome mulch
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haha xD

rugged forum
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well this tree looks great now

rugged forum
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Now it just needs a somewhat smoother mesh

rugged forum
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@ashen merlin have you tried working with the lights yet?

chrome mulch
rugged forum
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thank you

chrome mulch
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Did you tested rhe grass i posted domewhere earlier?

rugged forum
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no i will try it now

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yeah it isn't right

chrome mulch
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Yeah...

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The alpha is missing

rugged forum
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so how can that be fixed

chrome mulch
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the problem here was that i exported in .bmp instead of .png... png is the only standart that supports alphas as far as i know. I will redo them

chrome mulch
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give me some time, i am figuring it out currently

chrome mulch
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this wont work. the alpha gets ignored

rugged forum
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also there is another bridge with a real low res texture

chrome mulch
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can you send that texture?

rugged forum
chrome mulch
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thx

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picture to big vor discord to open lol

rugged forum
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how big is it?

chrome mulch
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94mb and 2048x4096

rugged forum
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are you sure it isn't 16k

chrome mulch
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oh it is xD

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dont know how that could happen lol

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i downscale it a bit

rugged forum
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i was wondering why it was taking so long to load

chrome mulch
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but neat that i got that much detail from a what 8x16? or what was that

rugged forum
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32x64

chrome mulch
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ah ok

rugged forum
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though yeah there isn't really a lot of detail in it

chrome mulch
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downscaled without much quality loss

rugged forum
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I really can't believe how you got so much detail from that texture

chrome mulch
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its magic

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even as parallax it would look good

rugged forum
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thanks

chrome mulch
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show me the result then pls

rugged forum
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if omniverse wants to work

chrome mulch
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xD

rugged forum
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ok one sec

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Before vs after

chrome mulch
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the after is pretty good

rugged forum
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yeah i mean it is a 64x upscale

chrome mulch
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MY GUMROAD
htt...

β–Ά Play video
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if you have more textures to be upscaled and edited just send them

rugged forum
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i assume you've been rather busy

ashen merlin
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yeah

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i've been meaning to do my own texture work too. i'll probably get around to this stuff tomorrow or the day after

rugged forum
rugged forum
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yeah but the issue is it only happens when enhanced assets are on

ashen merlin
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then it sounds like you mistakenly attached a light to the mesh

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if you send the latest mod.usda i'll see if that happened

rugged forum
tame flume
# rugged forum

If autopbr is a PBROven thing, I do want to make you aware that it automatically marks any "Add Light to Textures" materials to be emissive by default (tags are pulled from rtx.conf on profile load). Sorry if this is breaking anything, I'll have an option to disable this behavior in the future.

(this only applies to 0.0.20a7)

ashen merlin
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try that

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you had the opacity slider enabled for it, it may have been fully transparent

rugged forum
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didn't seem to work

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i'll check omniverse

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in omniverse there doesn't even seem to be a mesh for it

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if you want to check what is going on

ashen merlin
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i can't use that capture for some reason

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i don't know what's causing this

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if it's only happening with enhancements enabled, then it has to be something with the mod.usda

rugged forum
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but i just don't understand why it isn't being captured

rugged forum
tame flume
# rugged forum but i just don't understand why it isn't being captured

I've been having some very strange issues with this as well in Red Faction II-- certain light coronas are rendering as seemingly rasterized objects without a single texture linking up to them. I wonder if I changed something in the geometry rules to cause this to happen, but I don't think I touched that in RF2 yet.

chrome mulch
rugged forum
# rugged forum

@chrome mulch could you please do your magic with this texture, when i tried doing it i ended up with another wax floor

rugged forum
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πŸ₯Ί

chrome mulch
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oh sry, overread that, i see what i can do

chrome mulch
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i overdid it

chrome mulch
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thats the best i could do with that texture

rugged forum
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that is looking great i will try it now

rugged forum
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Yeah it is looking real nice now

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before

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the colour is a bit different but tbh i prefer it

rugged forum
sleek geode
# rugged forum i have used it but it's results haven't been as good as substance sampler though...

If you want a decent upscale tool Waifu2x gui I use to use a lot and works great with many things but Lately I use Cupscale GUI with different model choices can pick any model you want I use Lollypop Modeland honestly results are pretty good Been using it mostly For PCSX2 Texture Packs 1 of them is Barnyard however back when I was doing Barnyard was barely playable and buggy without using software renderer think it's fixed now though.

rugged forum
sleek geode
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yeah im sure you need to pick a select resolution like 1920 x 1080 etc... Cupscale GUI however is amazing can preview before upscale.

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This is cupscale

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however I don't .dds is supported properly I know i had issues with pcsx2 I just saved as .png and reformat to .dds

rugged forum
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i will give it a try

chrome mulch
sleek geode
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gigapixel isn't free though is it?

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I mean i have gigapixel but i'm sure watermark in free I believe

ashen merlin
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don't use Cupscale please

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it's severely out of date and is unsupported

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that waifu2x gui thing isn't on here though

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chaiNNer is the most frequently updated with the best support as of right now

chrome mulch
sleek geode
sleek geode
chrome mulch
sleek geode
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assuming this is original? if so I will check cupscale

chrome mulch
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Yes but its not og size

chrome mulch
sleek geode
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Before with og and after this is 100% upscale with cupscale and lollypop model

chrome mulch
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Yeah no. Gigapixel gets way better results

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The free version does not make a good job yes, but the paid is great (as long as you dont use the ai feature)
Depending on the texture/picture i set the preset (normal, HQ, Art, Lines, Compressed or low res) and set the values myself for the best result

sleek geode
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Has anyone thought of using stable diffusion etc... to generate or make textures?

ashen merlin
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yes, works fairly well depending on the texture

ashen merlin
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one of the best free models right now is SwinIR Large

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and it regularly outperforms gigapixel

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RealisticRescaler is also great

sleek geode
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Will have to look in to oddly I just tried stable diffusion with that texture to base the image on I lowered it's setting's and well after just a few prompt's results aren't bad would need some work though but I done this just as a experiment

ashen merlin
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SwinIR Large

ashen merlin
sleek geode
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I think realistic rescaler was best I use NMKD GUI for Stable Diffusion I know there's a web GUI also apparently a lot more features

ashen merlin
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it's updated quite a bit more and is far more stable

chrome mulch
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I stay with gigapixel

sleek geode
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Thank you Downloading it now

chrome mulch
rugged forum
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Wow that looks great

chrome mulch
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will be the first texture i include a metallic map

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you can test if you need it or not

rugged forum
chrome mulch
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Not only that way

chrome mulch
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Have you tested the textures yet?

rugged forum
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no not yet i will do it now

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also what is the max scale you can do at once in gigapixel?

rugged forum
sleek geode
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Looks nice the 1st pic

chrome mulch
rugged forum
chrome mulch
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OG vs Upscales, somehow some details got lost where others got added

rugged forum
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that kind of went away from what i was expecting

chrome mulch
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what ya mean

rugged forum
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well it is supposed to be on a water tank but i can't really see the upscaled texture working for it

chrome mulch
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i can try it agin

edgy shard
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In the Wii version of the game some textures are much more better quality and I'm pretty sure there's a HQ water tank texture. I will check if it's there and will let you know if it is

rugged forum
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yeah

rugged forum
chrome mulch
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now ended up with that

rugged forum
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was that with waifu?

chrome mulch
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this time with waifu yes

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it depends on the picture which one works best

rugged forum
edgy shard
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oh turned out that there's a hq version of the texture in the pc edition too

rugged forum
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where was that

chrome mulch
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uh thx, let me see what i can do with that

edgy shard
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it's used on the bike test level

rugged forum
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i wonder why it was never used in the main game

edgy shard
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shall I send some other textures in better quality?

rugged forum
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Yeah that would help, thanks

edgy shard
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these are from the Japanese Wii version (it is probably the latest version of the game)

chrome mulch
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oh thx, i can turn them into pbrs

edgy shard
chrome mulch
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left waifu, right gigapixel, which looks better?

edgy shard
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do fences have low quality textures in the game?

rugged forum
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Right

edgy shard
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yeah, the second one

chrome mulch
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good

rugged forum
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oh good, they have the hashes included in the name otherwise i'd have no idea what i would've done with them

edgy shard
rugged forum
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so they won't be the same?

edgy shard
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should not be the same

rugged forum
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well i am familiar with most of the textures

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though have no clue with this one

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Good to see that the reg file still works with gigapixel

edgy shard
rugged forum
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is it the sides?

edgy shard
#

Β―_(ツ)_/Β―

chrome mulch
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seems so

rugged forum
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well i think it'd be impossible to make the ones we have got now look any good

edgy shard
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here are some more textures that are unused on PC (or just some of them)

rugged forum
edgy shard
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oh and also there's an art artist who's working on remaking all of the game textures

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though I'm not sure how many the textures are done at the moment

rugged forum
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are they in the Barnyard Speedrunning discord?

edgy shard
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maybe but I think she doesn't use Discord

rugged forum
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Ok, how do you know of their work?

edgy shard
rugged forum
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Oh, Wow that does look nice

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Definitely staying with the style of the game

edgy shard
rugged forum
edgy shard
rugged forum
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This looks rather good i could probably work off this though Otis' eyes with the mod doesn't look right

edgy shard
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yeah I think they're too much bright

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I'm trying to find the characters textures I've extracted from the demo version of the game

chrome mulch
rugged forum
edgy shard
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and some weird marks on few skins..

rugged forum
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@chrome mulch Gigapixel doesn't want to upscale live, basically staying on not updated any clue?

chrome mulch
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you have to zoom a bit in

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if you try to get the full picture with a pretty high res it cant load it

rugged forum
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also i seem to be able to enter a custom scale which i don't remember being a thing when i last used it

edgy shard
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they are used in the enhanced mod so maybe you already had them

chrome mulch
rugged forum
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well everything has already been assigned a metalli map since i used pbroven

chrome mulch
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yeah, mine is a bit better

rugged forum
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works rather well

chrome mulch
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a rusty watertank

rugged forum
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rustier than the original i'd say but it still works rather well

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Now what about a rusty sheet of metal?

chrome mulch
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alpha channel is hard to do though. Materialize cant handle opacity i think

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but ill try

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nope, cant create on materials with opacity

latent cloak
#

@chrome mulch question about Materialize if you don't mind. How are you importing the textures you captured from the game? It doesn't seem to recognize the .dds file type

chrome mulch
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i open the files with photoshop and export them as png

rugged forum
#

you just convert them to png i use nvidia texture tools but you can also use chainner and Photoshop as above

latent cloak
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ah ok. and then can you export it as .dds or do you need chainner for that

rugged forum
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i assume you should be able to use any of them for that

chrome mulch
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only as png. After that i convert them with photoshop to .dds

latent cloak
#

got it. thanks!

chrome mulch
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but you need the intel texture tool plugin

rugged forum
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well substance sampler seems to be doing alright but i'm not sure how the normals are going to go

chrome mulch
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well, no it doesnt, there is also no opacity...

chrome mulch
rugged forum
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i'm going off the trial rn

chrome mulch
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ah ok

sleek geode
#

For format converting I use Xnconvert works amazing use it for PS2 Textures it's fast and works great in bulk

ashen merlin
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xnconvert does some funky stuff when resizing, so i'd recommend against using that

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otherwise yeah, it's great

sleek geode
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I haven't seemed to of had any issue from .png to .dds but I will keep it in mind incase.

ashen merlin
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ya, i mean this here

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plain format conversion is good

sleek geode
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I just use for format conversion 1000's of textures done in seconds

rugged forum
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Hmm using the latest dxvk and bridge build I seem to be getting a graphical glitch when I look in a certain direction

ashen merlin
#

i'm on an indefinite break from Barnyard stuff. way too busy

rugged forum
#

πŸ˜”

rugged forum
ashen merlin
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sad news

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i replaced a model with Mark's new tutorial, and even models are messed up. it has similar behavior as lights do

that's a debug view, showing the replacement mesh stuck to the player camera. screen is solid black if i don't have debug on

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stuck to the player camera

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@trim pond so you're aware of this. i'm very sure i did it correctly, following your new tutorial

in this game, placing lights had the issue presented here: https://github.com/NVIDIAGameWorks/rtx-remix/issues/181

meshes appear to have similar issues

GitHub

First Issue Using Remix with games such as Barnyard or Skyrim, which are heavily shader based, seems to work fine now. However, when adding lights to meshes (following the proper steps), the lights...

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i triangulated the model, ran the script, saved it to the model, and i believe set up the structure correctly

trim pond
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well... it looks like there's a new model in the game?

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I don't see anything wrong with that, presuming untitled.usd exists next to the mod.usda. Could you save that as usda and share it?

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| it has similar behavior as lights do
does that mean lights attached to replacement meshes are also stuck to the camera?

ashen merlin
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Skyrim and Fallout NV also have that issue

trim pond
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huh... with skyrim and FNV I'd guess that means they're positioning the mesh through a shader somehow, which the replacement wouldn't duplicate

ashen merlin
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this game is also extremely heavy in shader usage, which is surprising for the age. if i disable shader capture, it's just a blank screen showing the sky

trim pond
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I don't know enough about barnyard to speculate. Could you try this on a game where light replacements work normally?

ashen merlin
trim pond
#

The material on untitled.usda is a UsdPreviewSurface, not an AperturePBR_*.mdl

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Hmm.. I wonder what would happen if we passed a replacement mesh through the original draw call's vertex shader...

I don't think we've done much compatibility testing between vertex shader capture and replacement meshes. It's possible that could be handled a lot better. I'll chat with the devs that know more about the vertex shader stuff and see if there's some low hanging fruit there

ashen merlin
trim pond
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and the name of custom materials on meshes can be anything you want - it's rather confusing to name it mat_HASH. Those are meant for materials that replace a texture of that hash

rugged forum
#

The return i've been waiting for

ashen merlin
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πŸ™‚

rugged forum
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did you get it working?

ashen merlin
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it stays where it's supposed to

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instead, the character model centers itself with the... actual character model

ashen merlin
ashen merlin
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i updated the issue regarding it

ashen merlin
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uuuuuuuugh i wish so bad that light placements worked

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it'd look so good

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all of the games i'm working on are stalled because of this

rugged forum
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yeah but tbh i can't see where it is really needed in barnyard

ashen merlin
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it just provides significantly better lighting stability than emissives

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it looks so much better

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NSFUG2 with proper lights

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it interacts much better with the textures than emissives too, i believe

rugged forum
#

that does look way cleaner but are the taillights still emmisive or real lights?

ashen merlin
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i believe they're emissive. not everything can be replaced with the proper lights

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but having even a majority of it as the normal lights helps

rugged forum
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so what was done in portal with the energy ball thing?

ashen merlin
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i think they attached a sphere light to it? i'm not sure

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emissives definitely have a purpose still, usually for more dynamic objects. especially for ones with changing textures, like the dance floor

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but replacing stationary lights will be a big help

rugged forum
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yeah, i wonder if it is possible to get the outside lights to only work if we can attach a light to the fake light that was there and hide that

ashen merlin
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there's an issue with rasterization with outside stuff unfortunately. if the moon or sun is in view, it'll show the original appearance for those lights (and windows) no matter what

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i'm not even sure how to go about reporting that issue

rugged forum
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so why was it that the sun or moon caused issues when in view?

ashen merlin
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that's what i mean. i have no idea why it'd be causing this. i guess a weird issue with the way the draw calls are called

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i have no real way to debug it either

rugged forum
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well would somehow deleting the sun work

ashen merlin
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iirc infinitec0re said it'd take the whole skybox with it? which we definitely don't want

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i might be able to hack some things around. i have a few ideas, just haven't had time to pursue them

rugged forum
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well i've just lost the motivation in barnyard as there isn't really anything exciting you can do with it when it comes to remix. there isn't a lot of lights and most the textures is just basic looking terrain

ashen merlin
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yeah, i understand that

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for me it's mostly about getting rid of the weird original visuals (like the lighting on the characters). i love the game, but never particularly liked the visual style

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i never really intended to make it hyper realistic or anything, just wanted to keep the cartoony appearance while upgrading the lighting

rugged forum
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Well the only thing that i find interesting rn is the nighbarn as it probably had the biggest issue when it came to that

weary yoke
rugged forum
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How does that work

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Well I see how but what is the point of an emmisive

weary yoke
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The emissive is for the glow, and the light source is for the throw.

ashen merlin
weary yoke
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They are a glare sprite that appears when braking.

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The taillight texture doesn’t change

rugged forum
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Because this could be used in barnyard if lights worked

tame flume
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@ashen merlin If you're interested I could help you get a repo going for this project, I would just need to adapt the gitignore from the other projects for Barnyard-specific file formats and folders. This way you could also distribute your replacement emissive maps as you continue to update the project.

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But yeah, the lack of lights is a real struggle in a whole bunch of my projects. πŸ˜”

ashen merlin
tame flume
#

Sure thing, I'll be on in a few hours to get the gitignore set up.

ashen merlin
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while writing an update for my MagicUSDA script, it wiped my folder and my backup 😦

tame flume
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I did the same thing while working on my Stalker script. I just had the tab refresh from about 300 lines of Python code to a 500 KB USDA and I just knew I'd donegoofed.

rugged forum
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what was supposed to be the purpose of the script

tame flume
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It's basically a script that converts a directory of extracted DDS textures to a Remix-friendly PBR format. This one was configured for STALKER's format but when it's complete I'll probably adapt it to other games before bringing the functionality back into PBROven.

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Or just make it into its own tool really, PBROven is better for working with captures.

rugged forum
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so is it chainner and pbroven?

tame flume
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Just ChaiNNer, but via Python.

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It's a USDA writer and a ChaiNNer automation system, mostly because different texture types need different chains and ChaiNNer lacks conditional logic.

rugged forum
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something i've noticed is that chainner isn't real good at generating pbr textures from the diffuse

tame flume
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I think it may be possible to get better results with the right chain, it's really down to the same kind of techniques you see in Substance. Diffuse textures are chock full of baked effects in legacy games, so combined with a low resolution they're not much use for albedo in a lot of cases.

ashen merlin
tame flume
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Nope, I just created the file as a text stream. It's based on BlueAmulet's approach and works based off of which textures exist and which don't at the time of writing.

ashen merlin
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i'd really recommend switching to the library. any changes that occur in the future regarding line structure will simply be fixed by updating the python package

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It's based on BlueAmulet's approach and works based off of which textures exist and which don't at the time of writing.
if i read this correctly, that's how my script behaves as well

tame flume
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Add a . to the beginning of the name and drop it in your repository (main folder) and it'll be considered a valid gitignore.

rugged forum
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honestly don't even really know what this is

tame flume
# rugged forum honestly don't even really know what this is

When you make a git repo, a gitignore file will tell git which files you ignore. This way you can make a repo and not accidentally upload proprietary assets that could land you in legal trouble or force you to change the license on your codebase, or assets that are going to be different for every user like logs.

rugged forum
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@ashen merlin would anything new with the omniverse update help?

rugged forum
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And what did you use to make the emissives for the dance floor?

ashen merlin
tame flume
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I think Kim made the emissives by hand, it's just a full color texture that tells Remix which pixels glow.

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So it'll just be all black for unlit panels and look the same or slightly brighter for lit panels.

graceful pollen
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Barnyard rtx remix, SHiFT would be proud

ashen merlin
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hmmmmmm

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possible regression

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what the hell is going on?

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my rtx.conf doesn't seem to be loaded properly

rugged forum
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Is this a newer dxvk

ashen merlin
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yes

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major skybox issues

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same settings on an older build

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okay

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it's just the very latest build

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@weak wagon since you're already in this thread, the latest build has totally broken conf file parsing. it's not reading my dxvk or rtx.conf files properly, causing major graphical issues and the DXVK hud to not overlay

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build f891472

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i'll open a proper issue about this soon

ashen merlin
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@edgy shard do you happen to have a mod to skip the intros? it wastes so much time 😦

rugged forum
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I think there is a way

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Does renaming the files work?

rugged forum
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And do you still need swre?

ashen merlin
ashen merlin
rugged forum
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How did it look with rain?

rugged forum
ashen merlin
ashen merlin
rugged forum
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I think it is to do with my settings in regedit

edgy shard
rugged forum
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I don't think i got the enhanced mod working

weak wagon
ashen merlin
elder spoke
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wtf

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this will give me nightmares

cold wedge
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Barnyard exe

rugged forum
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@ashen merlin Have you tried getting the rain with cheat engine?

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the save doesn't seem to save the rain

weary yoke
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If you don’t move the camera, do the hashes stay stable? As in are the like skinned meshes which change every frame?

ashen merlin
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supposedly hashes are stable, but replacements are still broken

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the behavior is close to Skyrim and FNV's issues

ashen merlin
weary yoke
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Yea I don’t have much knowledge or even theories on fixing that verySadge

ashen merlin
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when i do a replacement, the new mesh is stuck to the player's position. lights will follow the player around similarly

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i think the line is uniform bool enable_opacity = 0?

weary yoke
ashen merlin
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okay. i'm trying it now for a single mesh

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mm that just broke it

weary yoke
ashen merlin
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oh right. mm that's annoying

weary yoke
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Yea that’s why I suggested adding it to your script KEKW

ashen merlin
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okay wat

weary yoke
ashen merlin
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it's invisible now

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oh never mind, i'm a dumbass

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that didn't fix it 😦

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does look different in-game though

ashen merlin
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replacing meshes in this game is going to be a nightmare

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everything is like this

ashen merlin
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it's changed, yet it's still showing up as transparent?

weary yoke
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It might have something in the alpha channel

ashen merlin
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i verified with Portal RTX's files, this is how they do it

ashen merlin
weary yoke
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I think you can strip the channel with nvtt or chainner in bulk

weary yoke
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Which is what made NFS U2 the easiest one to get working.

ashen merlin
ashen merlin
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a simple door has geometry connected to the building, lol

weary yoke
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I’ll have to take a look after cod2.

ashen merlin
weary yoke
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I should make a kaban board or something all these games KEKW

ashen merlin
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i have no idea what the issue is

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this game has some serious issues, lol

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it looks different, so something has to be changing

tame flume
weary yoke
weary yoke
weary yoke
ashen merlin
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afaik there are no light maps in this game? but it could be decals

vivid falcon
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Literally everything but UI is "Alpha Tested"

cold wedge
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That doesn't seem right

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@ashen merlin hows the performance in barnyard?

vivid falcon
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We talked about that, isOpaque debug view is full red.

ashen merlin
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performs worse than Portal RTX and Prelude

cold wedge
vivid falcon
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Marking a texture as terrain (when baking is enabled)

ashen merlin
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like i have alpha test controls and all that

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so something is very wrong

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this is the default for all captured materials

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setting Blend Type to Color doesn't fix anything

weary yoke
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That enable_opacity should be unchecked BinoculaRs

ashen merlin
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unchecking it and changing the material flags fixes nothing 😦

vivid falcon
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I tried de-referencing the original material and replacing it with AperturePBR_Opacity, but it still doesn't work.

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Did you tried enabling opacity micromap, which should -in theory- improve performance? It didn't affect mine though :/
Enables Opacity Micromaps for geometries with textures that have alpha cutouts. This is generally the case for geometries such as fences, foliage, particles, etc. . Opacity Micromaps greatly speed up raytracing of partially opaque triangles. Examples of scenes that benefit a lot: multiple trees with a lot of foliage, a ground densely covered with grass blades or steam consisting of many particles.

vivid falcon
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Got mesh replacements working (tadpole's window frame as player model lol)

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Still treated as non-opaque though :/

rugged forum
vivid falcon
rugged forum
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you didn't change the skybox did you?

vivid falcon
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That's the config in the first post

rugged forum
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My game looks rather different

vivid falcon
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Oh I added a distant light for sun

rugged forum
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Yeah that'd be it. When did light replacements work?

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Well it isn't really a replacement but you couldn't add them in before without issues iirc

vivid falcon
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If mesh replacements work, lights should work too. However it's a fallback light, not a replacement one

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# Fallback Light rtx.fallbackLightDirection = -20, 64, -12 rtx.fallbackLightAngle = 1 rtx.fallbackLightMode = 2 rtx.ignoreGameDirectionalLights = True
Add this to rtx.conf

rugged forum
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now i just need to fix whatever happened here somehow

rugged forum
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What files are they found in?

edgy shard
rugged forum
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Thanks

weary yoke
rugged forum
edgy shard
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Β―_(ツ)_/Β―

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it could also be in many other files

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they store many texture duplicates in different files

rugged forum
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Well finally fixed those buildings

vivid falcon
rugged forum
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It seemed to be an issue with PBROven assigning the materials so i just deleted them but i might add them in manually later

vivid falcon
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So you guys generate a template for replacements?

rugged forum
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pretty much

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Nevermind The real issue seems to be the replacement Texture is just all black must've been an issue with chainner

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Not even that the textture is completly empty

ashen merlin
ashen merlin
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i haven't tried it in about a month

vivid falcon
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I wanted to see if this could fix the issue but no chance at all.

vivid falcon
ashen merlin
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having model replacements working in general is really nice though

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i've been waiting for lights to work. a lot of things in this game need it

vivid falcon
ashen merlin
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the game stores information totally upside down, except for the skybox? so the level ends up inverted compared to the skybox. not really sure what to do about that issue either

vivid falcon
ashen merlin
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yeah, lol

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it's really weird

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meshes being split up like this is going to be a nightmare for replacements

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wow, it works now

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how terrible

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huh. discord did some thinking and blocked masking links with other links

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@noble saffron this is good!

trim pond
vivid falcon
ashen merlin
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that debug mode works in other games, and performance is abysmal here

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worse than Portal RTX

trim pond
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hmm, something in your conf then?

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Do you know when it started, and do you have version history for your cof files?

ashen merlin
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this happens with plain conf files as well, and afaik it has always been like this

trim pond
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does it still show up as alpha tested when you replace materials?

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Maybe there's just some transparent panel in front of the camrea that's fully alpha tested? I'm not sure how the alpha test debug rendering works - does it draw the full triangle?

vivid falcon
vivid falcon
ashen merlin
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the sky in this game is very buggy

trim pond
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could you post some shots of what this debug view looks like? I don't actually know, and I don't have time to go through the full history of the channel

vivid falcon
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In comparison this is how Portal RTX looks like.

ashen merlin
trim pond
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hmm. I'm going to guess that the game is just using some odd combination of alpha blend settings in their draw calls, which we interpret to mean it's alpha tested

ashen merlin
trim pond
#

hmm, just grabbed a random material from a portal capture and it has the same flags :/

ashen merlin
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really? i did some captures in Portal as well and didn't run into that when selecting opaque meshes, like the ground

vivid falcon
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Enables Opacity Micromaps for geometries with textures that have alpha cutouts. This is generally the case for geometries such as fences, foliage, particles, etc. . Opacity Micromaps greatly speed up raytracing of partially opaque triangles. Examples of scenes that benefit a lot: multiple trees with a lot of foliage, a ground densely covered with grass blades or steam consisting of many particles.

trim pond
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well yeah, if the draw call claims to be alpha tested but actually is fully opaque, OMM is not really going to save much.

vivid falcon
trim pond
#

I'm not familiar enough with that part of the codebase to know off the top of my head.

If I had time right now, I'd dig into what flag that debug view is triggering on, and then see what about a draw call can cause that particular flag to activate, and either adjust that behavior, or add a config toggle to customize it. If any of you are comfortable digging through the code you could do that yourself.

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if not, you'll probably need to file a github issue about it

ashen merlin
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@vivid falcon lights still aren't working for me. is this how it looks for you?

        {
            custom int preserveOriginalDrawCall = 1
            def RectLight "RectLight" (
                prepend apiSchemas = ["ShapingAPI"]
            )
            {
                float3[] extent = [(-50, -50, -0), (50, 50, 0)]
                float inputs:colorTemperature = 4000
                bool inputs:enableColorTemperature = 1
                float inputs:height = 100
                float inputs:intensity = 500
                float inputs:shaping:cone:angle = 180
                float inputs:shaping:cone:softness
                float inputs:shaping:focus
                color3f inputs:shaping:focusTint
                asset inputs:shaping:ies:file
                float inputs:width = 100
                double3 xformOp:rotateXYZ = (-81.60000121593475, 1.0000000149011612, -0.30000000447034836)
                double3 xformOp:scale = (0.05, 0.05, 0.05)
                double3 xformOp:translate = (-0.30000000447034836, -1.600000023841858, 10.500000156462193)
                uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
            }
        }
    }
ashen merlin
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those are emissives

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ignore those

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hang on, i'll give you the save file i'm using

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you go into the barn, then go downstairs. the pool table is what has the light attached

vivid falcon
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Alright

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Nothing :/

ashen merlin
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😦 that's so sad

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at least it's not stalking the player like before

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this is how it worked months ago

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oh wait

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it's doing the same thing, it's just behind the player

vivid falcon
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Also do you have an idea why indoors has extreme noise?

ashen merlin
ashen merlin
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the extreme red is from the emissives not having a texture assigned (since i didn't send you them)

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and emissives are quite noisy

vivid falcon
ashen merlin
#

could be the opacity issue

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it looks like this for me though

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so i don't know?

vivid falcon
ashen merlin
#

here's my conf just so you have it. i might have tweaked something to reduce noise

ashen merlin
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this game needs lights very badly

vivid falcon
vivid falcon
ashen merlin
#

try with my rtx.conf, i think i changed something to fix that

ashen merlin
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so lights are just broken now i guess

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it did this, lol

trim pond
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mm, you're trying to replace a skinned mesh, I'm guessing?

ashen merlin
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in that case, i replaced a table. afaik it's not skinned

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i tried many other objects as well with no luck at that point in time

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it appears to be working now though, which is great

trim pond
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ah, I thought you were talking about the shadow cow in the video

ashen merlin
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haha. shadow cow was the mesh i inserted, actually by mistake. i meant to use another table mesh i had. it had the same effect

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it would move all replaced meshes to the player's position

trim pond
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why are lights broken? you should just be able to add lights to existing meshes, as long as you include the preserverOriginalDrawCall flag

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ooohhhh.... is barnyard placing the meshes using a vertex shader or something?

ashen merlin
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they get "stuck" in a specific position. basically whatever position you place it relative to the player's location, it'll stay there

ashen merlin
ashen merlin
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ya, that's what i was just trying to get to demonstrate

trim pond
#

yep :/ and we're not running the replacement draw calls through those vertex shaders, so they don't get transformed... In theory, we could though... you could add a toggle to run replacement meshes through the vertex shader of the original draw calls

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or submit a feature request to get us to do that

ashen merlin
#

that's quite a bit over my head, so feature request it is

trim pond
#

looks like it'd take a bit of refactoring, but nothing fundamentally prevents it. just a matter of doing the work.

rugged forum
#

But honestly I'm happy to see progress is being made again

ashen merlin
rugged forum
#

Is it replaced with some aperture material?

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Also what did the original look like?

rugged forum
#

@ashen merlin Are you using the latest version
I seem to get stuck on this screen but i can still hear the game running in the background?

vivid falcon
rugged forum
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that hasn't seemed to work

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Although i've noticed that my framerate wih remix off seems really low for waht it should be

rugged forum
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Yeah that hasn't worked

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unless it is driver related

ashen merlin
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not sure what to suggest

rugged forum
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Well rn I'm just using an older version

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But if it just fixes itself

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I have no clue

rugged forum
rugged forum
#

I've got no clue how to replace a material instead of create one

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Also sorry for the mass amount of pings recently

ashen merlin
#

no worries

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i'll be able to help you tomorrow

rugged forum
#

πŸ‘

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Also want to start getting into mesh replacements

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ik it doesn't work well here

ashen merlin
#

someone was working on a video for it, maybe you should wait for that. it'll do a much better job than i can

rugged forum
ashen merlin
#

#1096847508002590760 message

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this is the best tutorial right now

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not a video though

rugged forum
#

Isn't that only for replacing the mesh

ashen merlin
#

oh yeah, i meant to link this too

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#1108266959763685458 message

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this is for materials

rugged forum
#

oh yeah in that one it won't let me remove the reference

ashen merlin
#

that happens sometimes

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#1097563444137427056 message

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this is an alternative method, but Mark said it's not ideal for a few reasons

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it does work on those stubborn materials, however

ashen merlin
#

#general-remix message

vivid falcon
ashen merlin
#

it doesn't work

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it's a strange issue. adam and i have experienced it as well

vivid falcon
#

@ashen merlin I have been able to put a light on player's head with a clear config

ashen merlin
rugged forum
#

Cod meshes in barnyard πŸ€”

rugged forum
#

Well i tried to make the puddles reflective

ashen merlin
#

can you please send your reflective map

rugged forum
#

I also changed the roof and walls of the barn but i don't think the roof looks great

rugged forum
rugged forum
#

Is there anything that a recent version of remix would offer better than the version from early June i am using now

rugged forum
#

Well I kind of figured out how to do the translucent thing

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Although it isn't a great way as it won't let me use an albedo with it

vivid falcon
ashen merlin
#

they are, actually. if you mean the window and the car

ashen merlin
#

also you can use normal maps for displacement effects. unfortunately i don't think albedo is possible right now 😦

vivid falcon
ashen merlin
#

what, duplicate the entire mesh?

vivid falcon
#

then you can assign albedo with transparent parts showing the underlying glass

vivid falcon
ashen merlin
#

but you still need to make a copy of the mesh? i don't even know how to do that properly, lol

vivid falcon
#

Kinda tricky but should work in theory

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Or you can split the glass mesh into parts and assign different material

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Anyhow this transluceny material needs a native solution πŸ™‚

ashen merlin
#

mm that's quite annoying

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i do hope it improves

rugged forum
#

So how can I get the glass coloured

vivid falcon
ashen merlin
#

did performance improve in recent Remix versions?

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i'm getting 100+ FPS in the night barn for some reason now at native 800x600. it was like 60ish before iirc

vivid falcon
#

Let me take a look

ashen merlin
#

lol. new issue

vivid falcon
#

Still not quite playable on my hardware

ashen merlin
#

what hardware?

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every time someone tells me, i'm making a note on their profile now

vivid falcon
#

2060, dlss performance, 1080p, ~24

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at best

ashen merlin
#

😦

#

the opacity issue is very frustrating

vivid falcon
#

It was horrible before this

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something like dlss ultra performance 30FPS

ashen merlin
#

native 800x600, 3090

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but it drops to 60 any time i move

vivid falcon
ashen merlin
#

it's a CPU bottleneck seemingly

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my GPU usage drops to 65%

vivid falcon
#

Why there is so much CPU util

ashen merlin
#

the way path tracing and ray tracing work require it in its current form basically

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i learned about BVH generation recently, but i'm not sure if that's the cause here

rugged forum
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But I still have the black screen issue

vivid falcon
rugged forum
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Where it gets stuck on this screen but I can still hear the game running

vivid falcon
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@rugged forum

rugged forum
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Unfortunately this does not fix it

vivid falcon
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Uhm there was some patches but I don't remember if they were neccessary

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Probably not

rugged forum
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I can get it to work on my desktop, although my game looks like this to be able to get a usable framerate

vivid falcon
rugged forum
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Well my desktop has a 6600xt that is why the performance is so bad, but i still have to use dlss performance on my laptop with a 3060 to get 30 fps

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Ok i got it to work on my laptop now

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I'm quite sure it was the wrapper but I also changed the rtx.conf

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seems to have been the config file

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But this newer version seems to have really improved fps

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But i have issues

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Ok that is fixed

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had to mark some textures as ui

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Now when i try save a setting my game crashes

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wait nvm

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I think that is another issue

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Ok I found the isssue. The game for some reason doesn't like my enhanced assets that is waht was causing the black screen

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But i can turn them on after the main menu and it works fine

rugged forum
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decided to give the water the tranlucent material

ashen merlin
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wow, i'm glad that works now. it didn't when i last tried

rugged forum
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But I think the water is way too blue,

ashen merlin
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yeah, and not translucent enough

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when the toolkit comes out, i plan on putting a whole river bed under there

rugged forum
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Would you have any clue to why enhanced assets cause the loading screen issue?

rugged forum
ashen merlin
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it'll make mesh replacements and all that easier

rugged forum
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And from what I know there is also supposed to be an AI for something

ashen merlin
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upscaling

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from the initial demo of it almost a year ago in the morrowind video, i wasn't too impressed, but i'm sure it's improved since then

ashen merlin
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i have to recommend using TAAU in Barnyard. it looks a lot cleaner than DLSS

ashen merlin
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hmmm

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so i replaced the spotlights with these flat meshes. this should allow me to set it as an emissive

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however, it's not showing up in-game

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it's just totally empty

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not sure what's going on

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ooohhh okay. i forgot that replacement meshes don't work, lmao

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good job me

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good news is that in theory, it does work

ashen merlin
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πŸ™‚

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i'm very sad thouugh. i can't really do anything in this game until the mesh and light replacements work properly

rugged forum
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I see why you want a riverbed now, I can't imagine how amazing it would look if we could have mesh replacements

ashen merlin
rugged forum
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It is animated

ashen merlin
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hm. like, i know it moves down the river, but do the water ripples... ripple? if so, how did you manage that?

rugged forum
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I just set the ripples as a ui texture which doesn't ruin the water, setting it as a decal doesn't look right but the waterfalls look better with it

ashen merlin
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ooh this may fix some of the sky issues

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😦 sadly not

tame flume
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I'll give it a go with some DX9.0c games some time on Thursday.

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What else am I gonna do, work in Unity? πŸ˜›

rugged forum
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might've fixed SHAR

ashen merlin
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SHAR?

rugged forum
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Simpsons Hit & Run

ashen merlin
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ah

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i didn't think it had sky issues

rugged forum
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I think it had an issue with the light from the sun

vivid falcon
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@ashen merlin Do you still came across the inability to remove references issue in ov?

ashen merlin
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although this is on an older capture. i saw a PR to fix captures, so i'll try that

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nope, same issue 😦