#Silent Hill 2 - Scattered Paths

5281 messages · Page 6 of 6 (latest)

grand pine
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my reaction

fading geyser
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When the remake plays like a CPU clock dependent PS1 game

dapper oyster
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the hair of the characters still jiggles without the mod

flint vapor
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There's a mod that uncaps cutscene fps

hexed gyro
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The overlay for when you get low on health?

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If so, there's a mod that changes it to the original

desert patrol
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cutscenes seem to be capped at 30fps to feel closer to original, as if they're prerendered videos

vagrant hazel
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Common to cap cutscenes at 30 so that you can increase all the visual settings and use heavy fimlic post processes

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Doesn't tend to have to do with any art direction

primal siren
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uncapped they seem to run as well as the rest of the game though

flint vapor
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Can confirm. The animation also looks awesome at high framerates

vagrant hazel
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Yup that's normal

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It's just very common to see when devs are not confideni in the performance of a game

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And we know this remake has had a ton of perf issues

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Mind you it's not a practise I endorse in any way

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It's just fairly common

flint vapor
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Proof that we truly do live in a society

proper grail
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Tried the newest runtime with SH2 and full EE feature set enabled and it doesn't seem to crash anymore. (all the other issues regarding textures turning white and lights/fog not picking up sadly still present)

vagrant hazel
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Aaagh 😭 I haven't been able to test anything recetnly due to having broken my arm

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But that fuckin' sucks to hear :/

dapper oyster
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  • PS5 Pro replaces FSR with PSSR to scale the resolution. This causes noise and artifacts in all reflections and ambient occlusion.
  • In performance mode, vi...
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"Simply Broken"

mossy dust
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Did the ps5 pro patch for sh2r come out yet?

dapper oyster
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nope

desert patrol
# dapper oyster https://youtu.be/sFgpJqW8X-E?si=IAFRZ5m87jw4lnM9

kinda looks like PS5 Pro attempts the raytracing instead of lumen, or maybe hardware lumen instead of software one. but utterly fails at denoising. on PC if you use DLSS with ray reconstruction, there's also some glitchy shimmering on objects that aren't in focus, but you only really see it during cutscenes

dapper oyster
dapper oyster
proper grail
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Pretty crazy that they just leave a PS5 console exclusive busted like that

dapper oyster
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And the current 1.0.5 version still has severe bugs that make the game unbeatable at some circumstances

flint vapor
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Pretty sure they hotfixed that

dapper oyster
dapper oyster
flint vapor
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I finished the remake today having never played the original. I gotta say I absolutely adored it, went way beyond my expectations. I'll spare the full yap review but I enjoyed it so much that I really want to play the OG someday just to experience the differences in acting/game design that were largely a product of the time, to see how that conveys the story vs the new one. I hope this project finds more steam in the future because I'd really like to play the original with cutting edge rendering

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I'm glad they remade the game because I don't think I would've ever cared to experience it otherwise. Now I'm a SH2 enjoyer, probably in my top 10 games of all time

grand pine
vagrant hazel
grand pine
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Edging for you

vagrant hazel
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This is why Nvidia won't help with compatability.

grand pine
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Hah

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The remake is pretty good

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I don't feel like the original needs to be touched now

vagrant hazel
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Did you play the original though?

Because whilst the remake is certainly more competent than I expected it to be, it does in no way replace the OG

grand pine
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It doesn't replace the og

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I agree

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But I think it's so good, that you don't really need to give the OG a graphics overhaul.

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Play the remake if you want a longer better looking game

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And play the OG if you want the original experience

vagrant hazel
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I don't quite agree there, I know many who actively avoid playing the OG because of the dated visuals.

Whilst I myself am not sensitive to older looking games, sadly many many folks out there are

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Having updated visuals would give many a reason to actually try the OG and experience the things the remake missed out on

flint vapor
# grand pine I don't feel like the original needs to be touched now

I'm definitely with traggey on this one. I love the remake but there's some value in preserving the original experience in higher fidelity. I can't see myself playing the original with the OG visuals mainly because I think it relied greatly on CRTs and I wouldn't get the intended experience. With a modern coat of paint that's no longer a concern

flint vapor
primal siren
vagrant hazel
proper grail
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The OG has the iconic fixed camera angles, still the best version of the soundtrack and I don't like some of the boss changes in the remake. A path traced version of that would be still #1 for me

mossy dust
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I always thought that rtx could make the game a little scarier with more realistic lighting

dapper oyster
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So the 'game wasn't patched yet' statement was misinformation

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Bloober Team's Silent Hill 2 remake is a game that surely only stands to benefit on PlayStation 5 Pro, owing to its superior upscaling capabilities and enhanced ray tracing. However, this one turns out to be a bit of a mixed bag: the enhancements aren't a clear cut improvement, and using the disc version of the game with no Pro patch, there's an...

▶ Play video
flint vapor
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Isn't TSR scaling quite good? At the given resolutions I would expect the non Pro version to look better. Haven't seen the video tho

dapper oyster
dapper oyster
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The tsr injection for sh2r was badly optimized

dapper oyster
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they got 6 cds containing 197 tracks for a 12 hour game.....

sleek robin
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just did to do

vagrant hazel
sleek robin
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I just let it to exist, unlike my other works, i have no wish for this to be used

vagrant hazel
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Aaalrighty then!

sleek robin
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I bet your looks much better than my shit

vagrant hazel
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It's not finished by any means yet.

vagrant hazel
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Been doing some testing with the latest stuff

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My replacement assets no longer load

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So that's cool

flint vapor
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Could it be that the hashes are somehow different from previous runtimes?

vagrant hazel
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Maybe, that'd be really weird tho

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Hard for me to do deep dive tests atm since I only have one working hand

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In positive news though, the games performance is much better than it used to be

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So that's something

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The tabbing out issue seems to have been fixed, so that's nice!

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Still no fog, no lights, no replacement assets

sleek robin
# vagrant hazel It's not finished by any means yet.

From current version of logo i don't like that "RTXREMIX" is wrote together, it just looks bad and i wonder why its even like that in a first place, as for "Scattered Paths" logo itself, that's really look good

vagrant hazel
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Ugh, the inventory slowdown issue has gotten worse, it now just causes a hard crash the second you open the inventory agian

vagrant hazel
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It seems very inconsistent though, some gameruns it is back to running terribly, others it causes instant crash

flint vapor
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This game seems to be quite the enigma Sadge

vagrant hazel
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M'yeh.. Really starting to think the project will prolly never go anywhere due to these issues

tacit vessel
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Kidnap EE devs

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12 lashes ought to do the trick

vagrant hazel
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Hehe don't tempt me!

flint vapor
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geometry hashes look stable to me

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taking a scene capture crashed the game

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@vagrant hazel can you remind me why you wanted to avoid using the vanilla game as the basis for the remix project? so far vanilla seems to work pretty well all things considered works fine with EE it seems so no point bothering with the original

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the overlook at the start is also stable

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but seems like the issue of crashing when taking captures is consistent. Then again I did literally the bare minimum to make this work

flint vapor
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installed the enhanced edition mod and followed traggey's install instructions. So far so good, some ways it's better than the original in terms of how cleanly remix works with it

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also using frame generation makes it possible to play at 120fps. Which to my knowledge wasn't viable previously due to the game logic being capped at 60. FG bypasses this

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captures are still crashing the game. There's probably something I'm missing

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really glad the remake introduced me to this game. I'm excited to play through the original with time and should the Remix project continue I'd be honored to contribute art where the quality of my work might allow it. Traggey's work so far has been nothing short of stellar so I know the bar is high

primal siren
flint vapor
viral glade
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lol, I found the “test 68” texture on a cute rabbit calendar

woven mist
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lmao

primal siren
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Does anyone know of a way to see the whole town of silent hill 2 in like a 3d model viewer of some kind?

gritty bough
sleek robin
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It is

woven mist
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@vagrant hazel Are you still working on remixing SH2, or you scrap it?

vagrant hazel
vagrant hazel
# grand pine Arm good?

Slowly getting there, doing physio therapy right now, thanks for asking man, I appreciate it

vagrant hazel
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Aw, that's terribly nice of ya

grand pine
vague citrus
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It confuses me

vagrant hazel
woven mist
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Is there problem with Floating Point in SH2?

vagrant hazel
woven mist
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Same in SH3

dapper oyster
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Akira Yamaoka is gonna hold a concert in Shanghai at 4th of May. But i don't really feel like traveling 😢

woven mist
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He was in Minsk 2015, I missed up this event

dapper oyster
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He made a China band tour last year in 3 cities. But only one city this year

grand pine
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If this is to be trusted, then it's going to be a game for the generations

vagrant hazel
grand pine
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Gotcha. Looks like it's going to be amazing. The trailer was really good.

vagrant hazel
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Yeah for sure! I really enjoyed what I saw, the Silent Hill fan in me is confused as to what any of it has to do with Silent Hill, but I'm here for the ride

grand pine
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I don't care. Just make it scary and I'll eat it up

vagrant hazel
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Knowing the creator it'll be good shit

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Higurashi was peak early 2000's horror

dapper oyster
vagrant hazel
dapper oyster
primal siren
# grand pine Thoughts on SHf Go

watching the reveal i thought "finally a Silent hill game again" haven't felt this since just before they canceled what PT was supposed to become

woven mist
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Silent Hill 4 is just updated by GOG

primal siren
dapper oyster
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Bought it on day one 😉

vagrant hazel
flint vapor
flint vapor
# vagrant hazel I have not given up but the game has not gotten any more functional I'm afraid s...

Aye, can confirm. When I tried it myself it's actually in a pretty okay spot from my limited testing. Other than the frankly massive issue of taking scene captures crashing the game. On the other hand it's been a real joy slowly playing through the original here and there w/o Remix, and I'm certainly inspired to work on it in some capacity when compatibility/stability with Remix improves. I've lost a good amount of steam on RC tbh, but SH2 has quickly become quite special to me thanks to the remake introducing me and I want whatever work I might contribute to really do it justice. I won't be satisfied with "good enough"

flint vapor
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Wait I forgot he blocked me

woven mist
primal siren
grand pine
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no way

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lmaoooo

grand pine
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.

flint vapor
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.

woven mist
primal siren
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Gonna necro this chat for a sec to say i just tested on most recent unstable build and the menu crashing doesn't happen anymore and the performance is for sure an improvement!

flint vapor
primal siren
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i can capture scenes

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here is the scene in blender

vagrant hazel
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Yeah captures have always worked 🙂 That's how I started doing the bathroom and Overlook scene

flint vapor
proper grail
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No fog or light sources being picked up is the big one

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Unstable hashes on James means no flashlight

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which makes the game unplayable essentially

flint vapor
primal siren
soft gorge
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Maybe an asi loader?

flint vapor
vague citrus
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xoxor to the help

primal siren
vagrant hazel
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@onyx lance Xoxor my beloved, I wish to inquire as to your interest in helping me getting this running!

woven mist
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We need RE vanilla game for sure, to make work simpler, or maybe I'm wrong

vagrant hazel
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I thought EE fixed a ton of bugs?

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There are crash fixes and stuff

woven mist
# vagrant hazel I thought EE fixed a ton of bugs?

It fixes, but still didn't mean to integrating Remix. I mean that Fog shaders, shadows, and a lot of stuff were rewrote by SH2:EE devs, that can be a potential problem, but we can disable all that patches as far as I know

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all that replace original shaders need to be disabled

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also SH skinning need to be retranslated to FFP

vagrant hazel
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Yeah in my original guide to getting it working I mention disabling all the visual options in EE

woven mist
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In SH3 for now I can't push draw distance of engine far away, and this cause problem that not all lights are picking up, before you get closer to them

vagrant hazel
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And that used to work

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Aaah yeah that makes sense

woven mist
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original fog shaders must be disabled, how sadly this is sounds, but it has 2 layers

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2D drawed sprites and just cut off fade draw distance

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Volumetric Fog can be great replacement for this

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you literally need to fully understand how game works and understand it

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to make full comp. mod, that because I am amazed of xoxor

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this guy is crazy(in good point)

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buuuut, It's possible

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100%

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Even with my crooked hands I made something simple to see that is possible

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But if we can't replace model from Remix, we still can make that HL2 RTX devs made, just replace model from game, in SH3 it possible, and will required, because of blend shape facial animations, SH2 doesn't have it

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much simpler joint facial animation

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But SH engine is naughty, and can reject new models, sometimes it can be fixed with 4gb patch for .exe

flint vapor
past sequoia
woven mist
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One modder of SH3 from Nexus Mods wrote about crash problem with replacing models in game, and it can be fixed with 4gb patch, so...

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Also UI VS must be rewrote either. Game use fade transitions between levels, and in interaction with items

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Capturing last drawed frame, and alpha blend black rectangle simply

vagrant hazel
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I just kinda find it so weird that the game used to work, especially so in the early beta test versions of remmix

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And then at some point it just stopped

woven mist
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I tested 1.3.6 with Remix, it looks like it works as before

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unstable hash on skinned models, wrong translation VS's when interact with objects(game pauses and textures gone white), no light detection, game engine culling object on distance

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and extremely low framerate in options(maybe because of patches of EE)

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they are rewriting options menu

proper grail
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Yeah, it seems to work the same as ever

vagrant hazel
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@onyx lance Apologies for pinging again! I too follow Kims sentiment of being willing to throw cash your way for assistance on this ^^

onyx lance
vagrant hazel
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The OG is a classic adventure based survival horror with fixed cameras and such, whilst the new one is a more action focused third person shooty shoot

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The crux here is that the game actually USED to work with remix, best compatability is the with the very first beta test some of us were invited to

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But as remix has gotten updated, the compatability degraded to a point of no longer running

proper grail
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I'd chip in if SH3 also gets some love 😏

vagrant hazel
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Speaking of the others

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Silent Hill 1's Decomp project is almost 100 % done!

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So we'll have a native PC version that might hook into remix too ^^

proper grail
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I'd legit pay 1k for SH1 RTX

vagrant hazel
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RIGHT?

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I do want to do SH2 first, but I'd SO remix 1 as well

onyx lance
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I may but I already have so much on my plate 😂
I'm easily over 30 hours on carbon already but the end is somewhat near

vagrant hazel
onyx lance
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50/50 split with my day to day job and this would be perfect

viral glade
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I have some texture sources from SH1

vagrant hazel
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Haha good'ol Robert! Of course you do!

viral glade
vagrant hazel
woven mist
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Something is going on... 🫣

slow jacinth
woven mist
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Yes, we need dump all info here somehow, references to textures etc. because it come with time unavailable, and hard to search.

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this web could help with references and arts from devs

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not much, but it something already

vagrant hazel
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Holy balls what's this?!

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A bug fix on MY Sh2 reports?!

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I can hardly believe it, let's goo!

proper grail
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I saw a bunch of old github issues getting replies, best check what commits they are actually referring to. Some of it is just old stuff

vagrant hazel
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Aaah, fair fair!

grizzled coral
proper grail
proper grail
flint vapor
proper grail
# flint vapor So straight up the game works now?

I've been fixing it here and there.
Currently have implemented:

  • FFP conversion of world and characters (no skinning though because apparently no actual skinned meshes are passed through to Remix?)
  • fog injection (just the simple fog for now)
  • fixed texture issues/weird white background during text overlays
  • implemented a basic gray skybox so you get proper sky lighting

Still to do:

  • implementation of complex fog somehow (hard to do because PT doesn't like moving particles like that)
  • issues with certain objects, entities misplaced
  • remove culling
  • fix blood/footstep decals (might be an EE problem)

and prob some other things I forgot, I've been just doing this here and there for a while now

potent jewel
proper grail
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There is light bounce, it just maybe not obvious with stock Remix tonemapper settings

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This is how it'd look with light bounce off

potent jewel
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Ah so there is, I thought it would be an aesthetic choice as lots of horror games do that for the lights.

jolly falcon
flint vapor
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I will not fall for the bait

jolly falcon
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not a bait OG fans recognize trash for genz tourists..

flint vapor
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Damn, a double bait. He’s good

flint vapor
vagrant hazel
vagrant hazel
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Absolutely amazing

vagrant hazel
proper grail
flint vapor
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TLDR its vibe coded

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Which seems to be enabling a great many things that fully experienced programmers simply aren’t around for

vagrant hazel
proper grail
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But I'll not claim victory unless I come up with a good way to do the complex fog effect hmm

vagrant hazel
woven mist
# proper grail I've been fixing it here and there. Currently have implemented: - FFP conversi...

decals/2D fog is hard to implement I guess, they and redners on top of every geometry, I have this issue in SH3 either, also skinning can be made in Remix. The main problem of SH3 that game draws already skinned meshes, and remix waits and unskinned(T-pose) meshes, and it cause double skinning, but I made thing that if we cache meshes of 1st frame it appears and invert them, Remix capture correct structures of skinned mesh

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also game dividing meshes on segments, it's horrible

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But that's really good progress

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@proper grail also try enable volumetric fog in remix, and walk with flashlight enabled in game

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see what happens, in my implementation of flashlight, volumetric fog is ghosting (I think because of unstable hash, light change hash when moving)

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Also in cuscenes same issue

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moving objects in cutscenes are just single bone skinned meshes

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hard to capture sometimes

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Unfortunately my Anthropic account was banned, because I used proxy to use it, and my coding skills not enough to do it with own hands xDDD

proper grail