#Silent Hill 2 - Scattered Paths

1 messages · Page 5 of 1

vagrant hazel
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Let's try just disabling ALL the enhancements

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And see if it runs at all

primal siren
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that's very sad cause i figured silent hill 2 would be one of the bigger games to get remix support

vagrant hazel
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Also make sure to update your drivers to latest in case you haven't!

vagrant hazel
primal siren
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ok i disabled some settings and it just crashed faster 😄 "progress"?

vagrant hazel
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Hahaha

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I mean that's certainly SOMETHING

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Maybe they've been testing with the default EE settings internally?

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Instead of the ones in my guide

primal siren
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ill give it a go

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nooooooooope fast crash

vagrant hazel
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Hmmmmmmm

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And the non EE wrapper DOES work?

proper grail
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Yeah, it does for me

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Just renamed the one that comes with Remix from d3d8to9 to d3d8.dll

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That's how I got those nasty screenshots I took for Github

vagrant hazel
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Wondering if maybe they're not testing with EE at all then

primal siren
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that would suck i hope they are

vagrant hazel
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Could be that maybe they don't want to touch it since it can disable the CDcheck

flint vapor
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@vagrant hazel how much are you against the idea of using the original non EE release

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Fully fixed function bc DX7, so it should be by far the most ideal setup for Remix

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Elisha has been making progress on his DX7 wrapper and more specifically, he's been doing work on Silent Hill 2

vagrant hazel
flint vapor
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Remix adds widescreen does it not

vagrant hazel
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For example the game can't actually be played without it due to Securom protection being blocked on modern windows

vagrant hazel
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Securom is a security risk so windows just blocks it completely

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Rendering the original game unplayable

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So without EE the game doesn't actually work, like at all

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Unless you're on Windows XP 😛

flint vapor
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I think I'm wrong about it being DX7, looks like the original PC release was DX8.1

vagrant hazel
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Yes it's DX8

flint vapor
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Which would mean Elisha's work is something separate to DXwrapper but still silent Hill 2 related

primal siren
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didn't Elisha work on the EE project directly?

vagrant hazel
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Huh

flint vapor
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My mistake weirdge

vagrant hazel
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Yeah

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Elisha worked on EE

flint vapor
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Then he might still be working on it

vagrant hazel
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Nah we talked about it

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Not for a few years

flint vapor
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I'm subbed to his Patreon

primal siren
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OH sweet

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well thats something to look forward to at least

flint vapor
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It's possible it's not stuff that would help with Remix but Elisha has found Remix interesting in the past. So knows, maybe the big surprise will be EE changes specifically for remix compatibility (very wishful thinking)

primal siren
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any update is nice though better stability or more features is never a bad thing

flint vapor
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Well if you're feeling bold you could always tag him, he's in the server

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It's probably under wraps but at the very least he could deliver the heartbreaking news that it's not related to remix in any capacity

flat idol
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known issue on alt tabbing for several games. We're tracking it internally already

It came up in General a month or so ago:
#general-remix message

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Dunno if there's a github for it

vagrant hazel
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Awesome, great to hear, thanks man

flint vapor
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@vagrant hazel I've been ignored NOOOO

flint vapor
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Counterevidence!

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Btw that post was just yesterday

vagrant hazel
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Well then they got back into it XD

vagrant hazel
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Hmm yeah been at it all morning, can't get into game with EE no matter what I seem to change

desert patrol
vagrant hazel
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If using a widescreen mod for non-EE, you'll notice the camera often clips through walls etc

flint vapor
vagrant hazel
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You can't just move walls around

flint vapor
vagrant hazel
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If this is the playable space example, a hallway and a room

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You can't just cut parts of that geometry out, as when you step out into the hallway to look at it, it'll be all fucked up

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The only solution is moving the camera

flint vapor
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Yep, that's the kind of context I was referring to. Makes sense

desert patrol
vagrant hazel
primal siren
flint vapor
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Elisha is probably capable of it but it's not a given he'd work on it for Remix's sake. He seems interested in Remix but he's definitely doing his own thing on the wrapper side at least

vagrant hazel
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But with the last few versions of remix it has been harder and harder to get into game until finally this last version came around and just completely broke compat

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So it's clearly a remix side issue and not the game itself nor the mod

primal siren
vagrant hazel
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@proper grail@primal sirenhttps://github.com/NVIDIAGameWorks/rtx-remix/issues/405#issuecomment-2117800108

GitHub

Describe the bug When opening the games options menu, either from in-game or from the main menu, as well as the in-game inventory causes the game to sometimes hard crash immediately, and other time...

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Could you two attach any logs generated when you try to run the game with EE active?

flint vapor
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^

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I'd love to see this project come to fruition, so I hope the issues get figured out

primal siren
gaunt wedge
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i wonder, are there any changes that could be made in EE itself to improve compatibility?

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a custom fork to do this maybe?

vagrant hazel
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No clue, I don't touch any coding or scripting stuff what so ever so that's way beyond me

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And regardless, the game did work before, now it doesn't, sounds like a remix issue more than an EE issue

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But I might talk to the EE team at some point about it, but I want to have something presentable first

gaunt wedge
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yeah i'm not claiming EE broke anything or that it's on their end. just that Remix does like specific things and it may just be easier to modify EE to achieve it

vagrant hazel
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Yeeh that's just a lot of extra work to slap onto them

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I want to make sure they can actually see a reason for it first

gaunt wedge
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i meant more of a community project here rather than on them

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if we have people that are interested and can do it, that is

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i'd offer my help, but i wouldn't be of much assistance with it 😦

vagrant hazel
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SPooky thing about that is that modders come and go

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Having to rely on a single individual for the whole project to proceed is a scary route to go down

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Especially when it's things I can't do anything with myself as an artist-only

gaunt wedge
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yeah it's not ideal. just an idea. if Nvidia can't get it working, it may come to that unfortunately

vagrant hazel
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According to what they posted they've tested a bunch of fixes internally and have it working there

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So I still have some hope at least

gaunt wedge
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that's good 🙂

primal siren
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I have submitted my log files!

vagrant hazel
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Thanks mate ❤️

primal siren
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upon new info i have found out i was doing a poor job of submitting log files so ima go test like 4 versions of remix with the game and resubmit my log files

primal siren
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Good news it does still work on stable builds!

vagrant hazel
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So the issue seems to be that the auto downloader downloads different versions that just aren't the stable ones?

gaunt wedge
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the auto downloader uses the latest github actions builds. these are almost always okay to use, but sometimes there are regressions

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i think Omen is using 0.5.1

proper grail
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Does the game still crash with the latest stable build?

primal siren
gaunt wedge
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but what version?

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0.5.1?

primal siren
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i have an unstable build of 0.5.0 and 0.5.1

primal siren
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i can post the build_names.txt of both builds if you want

vagrant hazel
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That'd be great!

primal siren
vagrant hazel
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Thanks for uploading your tests to that thread!

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Helps me a ton ❤️

primal siren
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no problem and when im feeling better i will try to get more data on the crashing problem from the inventory menu

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can we submit video links or files to the reports?

vagrant hazel
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I sent them youtube links in one of mine

paper zinc
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👀 Lots of reference material just dropped.

primal siren
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i think Traggey wanted to keep it closer to the original style so he is just barely touching up the assets that's there for the most part

dapper oyster
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The remake just doesn't feel right in many perspective

proper grail
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The Bloober must be kept separate from the original game at all costs

desert patrol
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perhaps there would be a way to mod the remake and create characters closer to original (assuming they're using UE5 and it would be possible to rig up meta human)

vagrant hazel
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Yeah I'm not takinga ny inspiration from the remake what so ever

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I'm remaking everything form scratch yes, but my goal is to keep it looking like the original game

hard vigil
primal siren
grizzled coral
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I feel the remake feels in your face

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Like the original feels subtle

desert patrol
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original is odd in many ways, which is kinda the goal. also some hallways feel way narrower than they should be, while in remake locations seem 'spacious' as they would be irl.

vagrant hazel
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The remake has lost all the subtlety, as expected from Bloober team

desert patrol
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pretty sure there's plenty of their own subtlely. most of the subtle stuff in original is really left to imagination often

vagrant hazel
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Judging by all of bloobers previous work, I highly doubt that

desert patrol
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well, I liked Observer though, and Medium was ok, although the 'maw' thing... would be better if it didn't talk at all

vagrant hazel
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I seeeriously disliked both Observer and The Medium

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It's such a god damned shame that Rutger Hauer's last performance went to that game

primal siren
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My biggest gripe with Bloober Team is how unoriginal they are like you know they just saw the PT and wanted to make that again but also ripped off other things in the process (including using a still frame from an Indiana Jones movie and making very little attempt to disguise this fact) so anything i did think was neat i immediately thought "so is this actually their idea or did they just rip it off"

vagrant hazel
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Hahahah wait I haven't heard this still frame story

primal siren
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it's well documented hol up ill find the video

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vagrant hazel
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Ahahahaha

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That's fucking amazing

grizzled coral
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yknow what sucks people are blindly eating this remake up

vagrant hazel
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I mean I'm happy people will get enjoyment out of it, it's cool!

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But it's also a real shame that future generations will think of this remake instead of the masterpiece that is the original :/

vagrant hazel
desert patrol
desert patrol
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either way, considering Dead Space remake was deemed 'not successful enough' despite being near flawless, I think even with good reviews SH2 remake isn't gonna make a lot of money

primal siren
vagrant hazel
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Yeaah idk, you can't get the original games anymore

primal siren
vagrant hazel
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And they go for like 200 dollars in retro stores now

primal siren
desert patrol
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well there are always torrents and such for archive purposes. but yeah, just using torrents even for legal stuff can get you a fine in some europe countries.

vagrant hazel
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No piracy talk on the server btw 🙂

primal siren
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sad that its all abandonware now when they could easily get 3 of the original 4 silent hill games on steam if they wanted to

vagrant hazel
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4 is on gog

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For some weird reason

primal siren
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oh yeah it is lol if that game hadn't pissed me off i would buy it

vagrant hazel
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Yeaaah there are parts I really enjoy about 4

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Like the apartment stuff, super cool

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But then there's the rest of the game XD

primal siren
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i never actually beat it because finding out the throw away line about her feeling worse when you aren't with her actually affects the games ending is the biggest kick in the teeth

vagrant hazel
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Yeah you have to stick with her and also make sure she's not taking damage either

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Cause you can just fuck yourself over completely

primal siren
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i did then i quit because i did not feel like playing the WHOLE game again (maybe this or next year ill give it a go)

vagrant hazel
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I think it's worth it just cause if you're a fan of SH

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But eeeh

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1-3 are the ones people really SHOULD play

primal siren
grizzled coral
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so i ask why didnt they get sato to do the charcaters

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since you know he knows them like the back of his hand

vagrant hazel
grizzled coral
vagrant hazel
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Yeeeh

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I also feel odd about how everyone is throwing Masahiro Itos name around for the remake

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Because like, Ito only did the monster designs for SH2 right?

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I know he modeled some of the environments for 1

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But he wasn't the bloody art director

primal siren
grizzled coral
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heres a fun fact they used guy cihi face for silent hill 2

fossil hinge
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eventually anyway

desert patrol
desert patrol
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of course to recreate original performances you'd want same person to direct all of it

spice haven
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I wonder to know is it possible to port models from the game and put it in substance painter and give it new texture and then replace it in the game ?

vagrant hazel
spice haven
spice haven
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I mean high poly models

spice haven
vagrant hazel
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So that's not an issue

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Remix can handle buttloads of polies np

dapper oyster
dapper oyster
vagrant hazel
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Well, I already have the console versions, but still

dapper oyster
vagrant hazel
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Got a few other jp only collectors stuff I want to pick up

dapper oyster
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maybe i should pay a visit too 😆

vagrant hazel
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Heccyeah!

dapper oyster
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but i'm gonna visit HongKong first

dapper oyster
vagrant hazel
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Ooooh! That's close! I'm going to hit up Japan soon but also Taiwan, have some friends there

dapper oyster
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nice!

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Still I'm thinking about ordering SH2R. But I would definitly hate myself if I paid for things that won't please me.

vagrant hazel
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Wait until it's out on steam, play test it for an hour and a half

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If it ain't your thing, refund it, if you like it, enjoy!

dapper oyster
vagrant hazel
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Trudat!

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Unless it's digital only XD

dapper oyster
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like Alan Wake 2 lol

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AW2 has its charm but I can't say it's really my thing

vagrant hazel
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I haven't played it yet! Looking forward to

dapper oyster
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and it's freakkinnnnnnnnng buggy on release

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so i did regretted buying. But it's digital only!

dapper oyster
dapper oyster
vagrant hazel
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Naaw I have money, I loved the original game and I want to support my fellow nordic devs!

dapper oyster
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I remembered how i preordered Control and it's free from every store after a year

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I mean digitaly

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PSN XBOX EPIC GOG either gives away free copies of Control or make it avaliable from their membership

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And I do think making a 60 dollar game go free so fast would push players away from buying their games anymore

vagrant hazel
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Shrug I always pay if I want to play something regardless

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As a dev I want to make sure to support my fellahs y'kno

dapper oyster
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It's truely nice of u. But not everybody thinks this way

vagrant hazel
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For sure!

dapper oyster
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Anyway, gonna wait and see if SH2R has more reliable footage to show for us which somehow can convince its audience.

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But the game seems so inconsistent in the trailers that's only 4 months away from the release date

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Let's hope they can make miracles come true 😆

desert patrol
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when getting second-hand game on disc, it's really no different than pirating it in terms of how it affects developers or even publisher. unless it's some official reselling service, which I don't know if those exist

grizzled coral
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Yknow what would be nice if someone found the sgi files for fmv cutscenese and see if they would play nicely with remix

vagrant hazel
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But piracy talk is against server rules, so please stay of that topic

vagrant hazel
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So project update, a few weeks ago Nvidia marked a bunch of my tickets as fixed, awesome! Haven't had time to test until now.

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Sadly none of the tickets marked as fixed have been fixed at all, and all the issues persist as previously

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However, now there are new ones, yay.

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Seems like the game still manages to pick up the metalness maps for my replacement assets, but not a single one of my other textures work anymore

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So normal maps, roughness, Albedo and height are now completely non-functional on replacement assets

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Hmm actually no the normal maps still work too

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Was just hard to see through the AI noise

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So yeah, I don't know wtf is happening anymore, another huge regression for SH2

proper grail
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Are all the file paths set the same way between the individual materials? I had weird issues with textures suddenly not working anymore before and the only way to fix it was by relinking them through the /deps/ folder or whatever it's called

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Although in those instances the textures showed up black instead of white

vagrant hazel
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These are the exact same mod files from the previous versions that worked fine

desert patrol
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I had a case with The Thing, were I would delete certain textures from game files, but they still appear in rtx-remix. seems like rtx runtime stores cache somewhere in appdata?

flint vapor
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(meant to remove the @ traggey sorry!)

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I feel like every time I roll around to see how things are going here it's just more and more broken

flat idol
flint vapor
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I wonder if the community fix is doing non standard methods for the visual fixes they use. Pulled that out of nowhere but in tech there's always a reason, just it can be hell to find it

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From what I've seen you guys here have been testing various builds right? If you could narrow down which builds bring the regressions I'm sure it would be very helpful for Nvidia

proper grail
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The biggest issues preventing proper remixing are the same between vanilla and Enhanced Edition. Only EE-exclusive issue is that it stopped working with a recent build.

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Which is a big issue

vagrant hazel
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It's odd that you can't reproduce them, as all of them seem to happen to those who have tested in here

flint vapor
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Question is if they explicitly tested SH2 with the community fix

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Surely they've looked at SH2 before but it's the fix that might be needed for replicating

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Then again gab mentioned most issues happen with or without it

vagrant hazel
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All of the issues happen without EE too, except for the crash on startup one

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Which has been fixed

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In my tickets I've submitted installation instructions and the exact settings needed for EE in order to make the game work too

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My settings disable all the new stuff they've implemented that relies on shaders etc

oak wren
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There could be differences in our setup versus yours. We aren't doubting the validity of the tickets, just having trouble reproing the exact problems.

vagrant hazel
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Yeah I'm just curious is all! Each of us here are experiencing the problems, so something must be differing in what we're doing

topaz gust
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I can tell you from experience, even in the most controlled environments, just handing over repros can be amazingly difficult --- I spent years at NV on our driver team, and learned first hand how hard it is to move repros even from our internal QA (who works on reproducing and documenting bugs day in and day out) back to an engineer's desk, and that's within the same company

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saw the same thing when working with game studios, at which point the distance made it 10x more difficult (and we'd sometimes have to fly out to figure out what was going on)

vagrant hazel
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Haha yeah I feel you! We launched a title on PS5 last night and that alone has been quite the rumble!

topaz gust
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heh, congrats! yeah, it's nerve-wracking sometimes

vagrant hazel
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Cheers ^^ Been my first console release, big hype

topaz gust
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all to say that we do take this stuff seriously, and we understand the frustration --- we're trying to figure out what process gaps we can plug here

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but this will be hard no matter how much better we get, it's just a very complex problem, and Remix is super complicated as well just due to the nature of how it works

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we very much appreciate you and everyone else pointing out when things aren't fixed, that's a necessary step for us to... well.. actually fix them 🙂

vagrant hazel
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Aye! Every game is unique is some way so there won't be a nice and easy solution for absolutely everything either!

topaz gust
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our process is also (and probably always will be) a bit of a work-in-progress, but we do try to put in the work 🙂

vagrant hazel
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Well if there's anything we can do on our end to help make the process easier do let us know!
Although I know I tried using the debug builds a while back and confirmed that none of them appear to be working with the game sadly

topaz gust
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I think you're doing the right thing by pointing out what isn't fixed, that's largely what we need

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we can't promise we'll turn things around in a specific timeline, unfortunately

vagrant hazel
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Naw that's perfectly understandable, I'm okay with putting the project on low heat for a while!

topaz gust
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we were able to deliver a lot in my perhaps-not-so-humble opinion, but we're still a very small team

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that said, we want to do our best to keep supporting all these mods, which is why we're looking into what specifically failed here that we can address

vagrant hazel
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That's good to hear! Let me know if I or any of the others can help!

oak wren
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Hey Traggey,

We had a process breakdown where we evidently closed some SH2 tickets that should have remained open. We apologize if that made you or your team feel like your project wasn't a priority. We really appreciate how active you all are with filing tickets--they are crucial for helping us determine the priority of problems we want to solve.

  1. From our current internal review, we believe this one is fixed:
    https://github.com/NVIDIAGameWorks/rtx-remix/issues/291#issuecomment-2156122713

And these issues are outstanding:
https://github.com/NVIDIAGameWorks/rtx-remix/issues/295#event-13102034612
https://github.com/NVIDIAGameWorks/rtx-remix/issues/296#event-13101988360
https://github.com/NVIDIAGameWorks/rtx-remix/issues/405#issuecomment-2156117414
https://github.com/NVIDIAGameWorks/rtx-remix/issues/293#issuecomment-2156121815
https://github.com/NVIDIAGameWorks/rtx-remix/issues/292#issuecomment-2156122037
https://github.com/NVIDIAGameWorks/rtx-remix/issues/402#issuecomment-2098937755
https://github.com/NVIDIAGameWorks/rtx-remix/issues/294#issuecomment-2156122957

Is there something we didn't get right from our review?

  1. We want to turn to your team when we have issues trying to repro the above problems, as we work our way through them. But I also want to set expectations--there are a lot of games that need compatibility work done with Remix, and we are trying to solve them all in parallel. That means we can't guarantee timelines on any fixes, yet alone all of these.

What would be most helpful is if your team could prioritize the outstanding issues in order of importance to help us decide which ones to tackle first, and then ping me. But even with that prioritiization, i'll add the cause of the issue (bridge, rendering, etc.) may require specific expertise on the team that are juggling other features and fixes. We may still deliver solutions to those tickets in a different priority than you lay out based on which parts of our team have availability to focus on the problems here.

We want to help here but want to be transparent about what that looks like. If you have any questions, please let me know.

GitHub

Describe the bug Tabbing in and out of the game can cause your mouse pointer to simply not function anymore, not in the application nor in windows itself. I originally thought this was an issue iso...

GitHub

Describe the bug The games original distance based fog isn’t being picked up at all by remix, this essentially breaks the entire game as it’s built to function around those exact cutoff distances, ...

GitHub

Describe the bug When interacting with certain objects or dialogue windows, the game appears to lose its ability to display textures and instead turns into a still path traced, but fully white mate...

GitHub

Describe the bug When opening the games options menu, either from in-game or from the main menu, as well as the in-game inventory causes the game to sometimes hard crash immediately, and other time...

GitHub

Describe the bug The slider for handling game world scale changes currently only goes down to a min value of 0.01, however Silent Hill 2 needs to go lower than that, with the default rendering the ...

vagrant hazel
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That was done quite a while ago and I haven't had any issues since that update came along

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In order of importance- @oak wren

1 - https://github.com/NVIDIAGameWorks/rtx-remix/issues/292#issuecomment-2156122037 ( Game can not be played without player flashlight )

2 - https://github.com/NVIDIAGameWorks/rtx-remix/issues/405#issuecomment-2156117414 ( Game can not be played without the inventory )

3 - https://github.com/NVIDIAGameWorks/rtx-remix/issues/293 ( Game is built around the distance fog and will just break down completely on a visual basis without it )

4 - https://github.com/NVIDIAGameWorks/rtx-remix/issues/296#event-13101988360 ( Ruins the visuals of some in-game cutscenes and any time you interact with an object.

5 - https://github.com/NVIDIAGameWorks/rtx-remix/issues/402 ( This can be fixed by disabling micro opacity maps so not an insane issue, but worth looking into )

6 - https://github.com/NVIDIAGameWorks/rtx-remix/issues/295#event-13102034612 ( Just a general pain in the butt when trying to work on the mod, but nothing game-breaking )

flint vapor
weary cairn
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Hey @vagrant hazel when you get a chance, can you share your latest rtx.conf and bridge.conf files here? I noticed that they're absent from your startup guide, and I'd like to skim through. I've inferred many settings from the logs posted in the bugs, but latest and greatest would be best 👍

vagrant hazel
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Not sure how up to date these actually are as I've had to redo them a buncha times

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I'll take a quick peek through

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@weary cairn So opacity Micromaps are still enabled with these settings, which I think might be fine now? I'm not seeing that crash anymore so that's cool.
Also worth noting that these settings have a spherical fallback light enabled in order to see the environments at all

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But the rest looks like it should

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Bunch of unmarked textures as well from when I had to restart

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So some texts won't be visible and particle fog will be messy

vagrant hazel
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So just did a test again with latest and it seems like my albedo textures are loading in again so that's awesome!

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However the game does now just crash after about 2 seconds of gameplay without fail

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It seems like the Micro opacity map crash but I can't run the game long enough to try and turn it off haha

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Hmmm naw couldn't be! rtx.opacityMicromap.enable = False
It's already off in my conf

proper grail
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Silent Hill 2 has gotta be the most crash happy game to run with RTX Remix

vagrant hazel
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It's truly a miracle ain't it! But at least my textures work again so that's sweet!

desert patrol
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it happens that I haven't yet tried rtx remix on SH2, I'll try with latest rtx runtime and see how it goes for me

slow jacinth
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I guarantee you that it will receive very positive reviews

vagrant hazel
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Ain't nobody can tell until people get to play it

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Tends to be how games go

cinder socket
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outside of those two, people aren't even keen and instead have the consensus below in other subs

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because Konami is Konami and Konami is the worst.
also Bloober Team that made some of the most narratively blunt horror games in the past decade

dapper oyster
#

We are delighted to announce that our first title "Slitterhead" will be available on November 8th 2024. Here is a first look at our gameplay.

Bokeh Game Studioの第一作目となる『野狗子: Slitterhead』が11月8日に発売されることをお知らせいたします。今回初となるゲームプレイ映像を含めたトレーラーをお送りします。

Follow us on:

X: https://x.com/BokehGameStudio
Facebook: https://www.facebook.com/BokehGameStudio
Offi...

▶ Play video
#

The animation seems very inconsistent and stiff 🤨

cinder socket
#

Yeah, there's genuine jank in there

#

kinda bummed me out because I really liked the designs

vagrant hazel
#

Absolutely love the look of this XD

proper grail
#

Me too, I can't wait

spice haven
vagrant hazel
#

So I'd rather do it proper

spice haven
#

So we can make the model from 0 ?

vagrant hazel
#

Like the primary issue there, is that it'll be low poly, and you won't have proper normal maps or heightmaps to work with

spice haven
#

In blender or zbrush

vagrant hazel
spice haven
#

I might be help you if I learn it and if you like

vagrant hazel
#

I have high standards so if you're not a modeler already that might be hard! But you're welcome to give it a shot?

spice haven
#

Ye but as you say high standard I will watch lots of course and practice more

primal siren
#

@spice haven @vagrant hazel I have had an idea i figured i could just run by you guys, why doesn't Traggey make his version that's very faithful to the original and then when he is done he can lend us (if he is willing of course) his Remix settings and textures and we can create high polly models and make our own remix pack together Parsapk17 then both options are available of a more accurate and faithful pack and a higher polly more detailed pack

vagrant hazel
#

I'm not just making textures though

#

I'm making models from scratch

#

So my assets wouldn't really be of any use

#

BUT!

primal siren
#

ah well i guess we could just borrow the remix settings and recreate the assets ourselves then

vagrant hazel
#

When my mod is done, I actively encourage people to do their own tweaks and changes to it if they wish ^^ That's totally cool with me

#

I do have some fun ideas of that myself actually

primal siren
#

so you would be cool with us using your models as a base then just adding details then?

vagrant hazel
#

Like making a christmas USD layer that just adds jolly christmas decorations everywhere XD

vagrant hazel
primal siren
spice haven
#

I can sculpt the characters too but I need more time for it

primal siren
spice haven
#

I can show some of my sculpt in your direct if you like

primal siren
#

yeah sure

echo oasis
#

!!!!!!!!!!

vagrant hazel
#

That project is super cool ^^

#

Haven't seen any updates in like a year though

#

Which is such a shame :/

primal siren
#

aww man i got my hopes up for a second 😦

vagrant hazel
#

Yeeeh, I hope they come back!

primal siren
#

something i have wanted for years was the option for a first person mode for a project i had in mind

echo oasis
#

And if so

#

Have you tested importing a custom model into a level?

vagrant hazel
#

And regardless it doesn't help me with my remix mod so no I haven't touched it!

vagrant hazel
#

I ain't downloading no direct github link 😛

#

But thanks

#

I don't have any use of it for this mod but I might peek at it in the future, it's a very interesting project

echo oasis
#

not much has changed from the link I provided before

vagrant hazel
obtuse saddle
#

How is the project going?

vagrant hazel
#

Stuck for now as the game has some serious compatability issues with remix

#

I've submitted tickets for them but all I can do is wait and pray that they'll get looked at and fixed

mossy dust
vagrant hazel
grand pine
#

.

vagrant hazel
#

Ye

vagrant hazel
#

Ooooh~

primal siren
#

oh wait i think you can

#

ok that could be an amazing help

vagrant hazel
#

Yeah it's SUPER cool! 😄

primal siren
#

Sadly they don't have the crt from the clock apartment

dapper oyster
#

Akira Yamaoka is coming to China again for some anime con next month.
It seems that he doesn't have much work to do with new games 😆

vagrant hazel
#

I wanna see him toooooooooo~!

#

But yeah I'd imagine he's finished up with those since loooong

#

Like bloober has claimed that SH2 remake is done, and that Konami is the one holding it back

#

So there's probably some real intense internal shit happening there

dapper oyster
#

The con is very far from my place so i probably not gonna pay a visit this time tho.🙃

dapper oyster
#

I hope they done right

vagrant hazel
#

Yeeeeh I mean I was already incredibly skeptical because I really dislike bloober, but this is really worrying ^^'

dapper oyster
vagrant hazel
#

Yeah I saw this on twitter earlier! It's a cool mod for sure but it really goes to show how much character those oldschool cameras create

#

I think this third person thing feels really stale

dapper oyster
#

i tried a bit with SH4 and it was mind blowing

#

so much detailes unseened

#

like the ceiling of this room

vagrant hazel
#

Hahaha yeah Team Silent really went all out on that stuff, there's so much in SH2 and even SH1 that you can barely see

dapper oyster
vagrant hazel
#

I feel like it really kills the horror of it all, like it's not scary anymore what so ever

dapper oyster
#

well those who play the game nowadays could enjoy some new angles for their next run

#

most ppl had beat the game before

vagrant hazel
#

Yeah for sure, it's a super cool mod and a neat way to re-play the games I think ^^

dapper oyster
#

yeah, it gives ppl reason to try again

vagrant hazel
#

Fo'sho!

#

Now I have to build this mod with that camera in mind XD

covert sun
#

💚 Hello Project Leads! 💚
Are you leading a Remix Mod Project? I'm eager to hear all about it! Please feel free to send me a direct message so we can discuss your project in more detail.

desert patrol
vagrant hazel
#

For me, it doesn't work at all

#

I feel the same with other franchises like RE

desert patrol
#

like, you still don't see what's around the corner when it comes to fear of unknown, but yeah, you don't get those specific moments where game forces you to go in a blind spot of a camera

vagrant hazel
#

Personally I feel that there's a good reason we don't let the viewer pick their own camera angles in movies

#

I see this the same way, it's way more effective if it's done by someone who knows what's up

desert patrol
#

because game was tailored for it

vagrant hazel
#

I love RE7 X)

spice haven
vagrant hazel
#

It's just a model viewer

primal siren
vagrant hazel
crimson briar
#

May be possible to convert from .mdl to a more common model format, do your work in substance painter, then convert back to .mdl if there are proper tools for conversion.

vagrant hazel
#

It's a fundamentally flawed workflow though, simply smacking PBR stuff from substance onto these old textures and low poly models won't look amazing by any means

crimson briar
#

Totally agreed, I try to rebuild models and textures from scratch when possible.

vagrant hazel
#

Aye, that's how I'm approaching this entire project, I'm rebuilding everything from scratch

dapper oyster
#

Gosh this looks awful

primal siren
#

It's ok konami we get it

#

you don't want to make games anymore that's fine just stop doing this to us it hurts

vagrant hazel
#

To their credit

#

They fixed this

#

It doesn't look as horrendous anymore

#

But in the end I just who heartedly disagree with the direction they're taking the game

primal siren
#

the line with laura saying "hurt by what?" has the subtlety of a sledgehammer with a landmine strapped to the head

tacit vessel
#

"direction" is a rather generous way to refer to this slop of a clueless imitation

dapper oyster
#

They didn't even try with the jail scene

#

Worse performance than the HD collection vo

#

Maria delivered the lines with the lifeless tone of Google voice assistant

primal siren
dapper oyster
vagrant hazel
echo compass
ivory briar
# dapper oyster https://youtu.be/197HwuGGF74?si=c9No5zf95ekR48QB

I generally don't mind the new direction since the original exists (and will continue to, some way or another), so even if it ends up not going down as well, it's not much harm done really. that all being said I do think the Maria cell scene here is weaker than it was in the original. I could go either way on most of the other "cinematics" they've shown thus far, but putting a depth of field blur on Maria doesn't seem like the way to go

#

I can see maybe what they were going for - the juxtaposition of saying "I'm real" whilst she hazily fades off into the background due to the blur - but the uncomfortable hyper-reality of the original cutscene (which is the most uncannily real the original Silent Hill 2 cutscenes get imo) gets across a lot of the sinister ideas anyway

vagrant hazel
#

I just wish the original was for sale somewhere

#

If it was, I'd be fine

primal siren
woven mist
#

I liked trailer and gameplay that konami showed

#

With today's trends and time, it's imposible to make Silent Hill 2 Remake in that way, that we played in original. Game just will not sale, a lot of gamers just will drop game, because they don't understand where they need to go, and no action, etc.

#

Looks good, ye strange animations, but hey, they really trying to best that they can! I don't think KONAMI gave them much of money

dapper oyster
vagrant hazel
dapper oyster
vagrant hazel
#

Who on earth owns the rights to that then, I can't think of anyone else?

dapper oyster
#

and if they didnt resgin the contracts we wont hear the OG VO in SH2HD either

primal siren
dapper oyster
grizzled coral
#

im going to be honest this looks ugly its looses a lot of the subtlety of the original

#

It's like they remembered Eddie from SH2 and thought 'oh man Eddie was crazy'

vagrant hazel
grizzled coral
flint vapor
#

I'll be honest I never experienced the original game, but I think with remakes there are times where it's fair to make departures here and there. James was awful before and they did a great job making him more like the OG. But from what I know about Eddie's character, the new design and mannerisms seem to fit what he represents within the story

vagrant hazel
#

Not at all

#

Eddies behaviour is supposed to slowly sneak up on you, it's not obvious right away

#

This redesign slaps you in the face with it

grizzled coral
#

see eddie is supposed to gradually go insane

flint vapor
flint vapor
#

Insane is a step beyond that

vague citrus
#

Hyper realistic peter Griffen

vagrant hazel
#

Kind of a moot discussion given you don't know the source material, can't really say anything that means anything to you ^^'

#

I'm not a fan of his redesign, I feel it has indeed lost the subtle touches of the OG

#

Which is what SH is all about

flint vapor
vagrant hazel
#

Okay

flint vapor
#

And I do have other remakes I am more familiar with in terms of the source material, and I think there's been more than a few times there's been meaningful changes from the original in character that worked extremely well

royal basalt
#

silent hill 2

#

cannot be touched

#

remastered

#

special place there

flint vapor
#

Then you're never gonna be happy lol

royal basalt
#

silent hill 2 had this strange "uncanny" feeling on charactersd

flint vapor
#

The original will always exist. But afaik it's not easily purchased anymore which is a huge miss

royal basalt
#

the way they were designed and textured and lighted on

#

this remake

#

fucked it upo

#

this is creepy

#

generic

flint vapor
#

I don't think it's humanly possible to recreate the original feeling 100% faithfully in current day

royal basalt
#

that's the issue i think. they designed around limitations and expressed them well

#

now tech is advanced

#

np

#

everything is alike/generic

#

cuz easy

#

like music

#

soundtracks

#

nowaday they use "studio" music (like in movies)

#

used to be all bout invoking feelings from music, based on triggers etc

flint vapor
# royal basalt

He does not look generic lol. If I saw someone in this context who looked like this in real life, I would be more creeped out than the original design above. But the shots also don't match so it's hard to compare the feeling elicited in the expressions

royal basalt
#

not sure. reminds me of that unreal character

#

metahuman

flint vapor
#

I'd have to see the original scene 1:1 with the one in the trailer to give a better take though

flint vapor
#

You may be misremembering

royal basalt
#

maybe

vagrant hazel
#

So they're actually more correct with that statement than you think

royal basalt
#

everything runs on ue

#

lately

primal siren
royal basalt
#

the limitation on ps1 with silent hill fucked me up

#

good time

flint vapor
flint vapor
vagrant hazel
#

They're using the skin, hair and eye tech developed for it, could we please not have this discussion? I'm really not in the mood

primal siren
royal basalt
#

they showed pyramid head?

vagrant hazel
royal basalt
#

that i'm super interested

#

not good

primal siren
#

thats not from the remake

vagrant hazel
#

Pretty sure that's a figurine X)

flint vapor
# vagrant hazel They're using the skin, hair and eye tech developed for it, could we please not ...

This is still super vague. The way each of those are represented are a mix of different things out together for a final look. The albedo, the normals, the roughness, the intensity/distribution of subsurface scattering. Unless I'm missing something, it sounds like you might as well be saying "they both use the same texture format, they both use Unreal's PBR" which doesn't mean anything. I'm fine not having the convo but it feels like you aren't able to discuss with someone who doesn't already agree with you. Personally I like having that because it's a sanity check that I'm not being stubborn/stuck without considering other perspectives

royal basalt
#

wrong one XD

vagrant hazel
primal siren
#

apparently people have had a hands on experience with it

flint vapor
#

I never said that, I'd just like to actually hear a why instead of "you're wrong". That's what discussions are for. But yes we can move on

royal basalt
#

not bad actually

royal basalt
#

are same

#

most ue games

primal siren
#

i wonder why they made his right side indented instead of bulging

royal basalt
#

noticed in ff7 remake

#

see the lamps there

#

shining

#

bloomy and such

flint vapor
# royal basalt most ue games

I agree with that. With many UE games there's a "UE-look". Whether it's the tonemapping, post processing, TAA, motion blur, etc. it seems like devs stick with a lot of default features instead of changing them to be more unique

royal basalt
#

ya

#

defaults

#

they go with

#

to avoid dev time

#

or something

primal siren
#

i hope you can turn off chromatic aberration still one of the worst effects in video games

royal basalt
#

re8 village even used some assets from quixel megascan

#

(can see the mega scan logo in game at intro)

vagrant hazel
royal basalt
#

i couldn't XD

#

dont use quixel much

vagrant hazel
#

Not especially common if you're not an unreal developer, considering they're not free outside of Unreal Engine

#

Except for like, big AAA studios of course, who can splurge on it ^^

dapper oyster
#

Just got my LG C4 TV, wonder if i can get old sh games with HDR. Seems the easist way is to play the HD collection on xbox with auto hdr but that's an awful port lol.

#

maybe reshade can help.

potent jewel
# dapper oyster Just got my LG C4 TV, wonder if i can get old sh games with HDR. Seems the easis...

If you've got an Nvidia RTX card you could try a RTX HDR mod. Explained more in this video https://www.youtube.com/watch?v=BditFs3VR9c

Nvidia recently added driver-level RTX HDR support for video, adding impressive HDR to any SDR video - but modders have discovered that it works for games too - and the results are impressive. There's support for more games than Microsoft's AutoHDR, the HDR delivery is much improved, and it even works on emulators too. Alex Battaglia has the ful...

▶ Play video
vagrant hazel
dapper oyster
primal siren
#

offically yes

royal basalt
#

special k

#

the best

#

for hdr stuff

#

special k > rtx hdr / truehdr > reshade hdr

#

this version is old tho

#

lots of stuff for hdr got updated since then

#

this was ran on truehdr with doom 2016 modded

#

this ran on special k hdr

#

Halo Combat Revolved mod (Feb 13, 2024 update): https://steamcommunity.com/sharedfiles/filedetails/?id=2886943774
Special K HDR (Special K v24.6.20.2 / frontend v1.1.5.2 - June, 26, 2024): https://www.special-k.info/
Lossless Scaling (v2.9): https://store.steampowered.com/app/993090/Lossless_Scaling/

PC SPECS:
Ryzen 7 5800x (oc'd at 4.8ghz).
PN...

▶ Play video
#

this was before i enabled silent mode inside special k's ini (that's why fps so low here in video - was bugged)

dapper oyster
royal basalt
#

it works on vulkan games too

#

maybe that version is old

dapper oyster
#

『SILENT HILL 2』ストーリートレーラー 日本語ボイス版公開

死んだ妻から届いた手紙をきっかけに、思い出の街「サイレントヒル」を訪れたジェイムス。
街は深い霧に包まれ、異形のクリーチャーが徘徊するゴーストタウンとなっていた。
クリーチャーと戦い、謎を解きながら、妻の手がかりを求めて街を探索する。

ジェイムスが「サイレントヒル」の街で出会うキャラクター達を紹介するトレーラーの日本語ボイス版を公開しました。ぜひご覧ください。

・ジェイムス・サンダーランド役:小林親弘
・マリア/メアリー役:伊藤静
・アンジェラ・オラスコ役:清水理沙
・エディ・ドンブラウスキー役:奈良徹
・ローラ役:諸星すみれ

▶ Play video
#

I prefer the jp vo this time

proper grail
#

静かな丘

primal siren
#

this is very bitter sweet to hear:
https://www.youtube.com/watch?v=wX2GpqHxIJ0

In the tenth and final update video for Silent Hill 2: Enhanced Edition, we go over new features for the project, such as enhanced environmental assets, restored flashlight reflections, improved water visuals, true 60 fps FMVs, a ton of general game improvements, and more.

FOLLOW US ON TWITTER:
https://twitter.com/WhereAllBegins

-------------...

▶ Play video
vagrant hazel
primal siren
#

the new water rendering is incredible though they really pulled out all the stops for their final update

grizzled coral
#

Looks like they are

primal siren
grizzled coral
#

If the vanilla experience is going to better?

primal siren
primal siren
primal siren
#

i feel that might be a bit too hard to achieve but i wouldn't be against it lol

vagrant hazel
#

Btw Omen did you see the Nvidia reply on that ticket?

#

I've been busy at work but we should peek at this

#

Also we gotta check compatability with the new Enhanced Edition version

primal siren
#

all very true ill get a new install setup

grave warren
#

Same person

#

I'm sure there will be a first-person mode too. Their SH3 and 4 mods include one

primal siren
#

damn ok

#

some impressive as all hell stuff coming out atm

#

i feel like the remake lit a fire under modders asses to preserve the good one

vagrant hazel
#

Yeah no kidding! The community doing super cool stuff!

#

Really makes me not want to fall behind haha

#

Sadly all the compat issues are still here

primal siren
vagrant hazel
dapper oyster
#

Just noticed that the remake is trying to light the whole scene in the way the original cgi did

#

Instead of the real-time rendering

vagrant hazel
#

Ayuhp!

#

I enjoy that the lights are different

#

Always implied a passage of time or some kind of dreamlike state to me

#

Makes it weird

primal siren
#

am i insane or is there 0 light coming from the doorway in the remake? is it night time outside then?

vagrant hazel
#

Yeah we see they added a door in the other trailer right? They also moved the door to face the parking lot instead of the road

dapper oyster
#

Strange, this version of ORT has some different lines compares to the ost version

hexed gyro
#

I can't believe they've done this

vagrant hazel
hexed gyro
#

ik

#

im just wondering why they added a door and changed the location of it

dapper oyster
desert patrol
#

it's not like there's some special meaning to the door placement, lol

hexed gyro
#

"its called game design☝️🤓"

#

its a subtle way to tell the player which way to go, rather than being stuck in a room with no direction to go

#

I mean, my guess would be they wanted to add a door, but then with the doorway being out of sight in the original, players wouldnt know where it is, hence why they moved it?

#

but those outdoor bathrooms dont have doors on anyway? so keeping it in the same location without a door would have been fine

#

unnecessary change imo

#

this is coming from someone that hasnt even played most of the original, not a hardcore fan

#

im just into game design

mossy dust
#

Also the door light not being present eliminates the player’s view of the heavens night posters which I don’t know why they did that

hexed gyro
#

Yeah it overall just feels like a downgrade

#

its not showing off the lighting, which you think they would want to do with the newer engine

primal siren
primal siren
hexed gyro
primal siren
hexed gyro
#

Hot take but, The cgi lighting didn't look as good as the ingame lighting

#

So I don't agree with why they've changed it here tbh

#

They should try to match the overall look of the game imo, to be consistent

#

And do what re2r did ny changing up where items are placed perhaps, etc

#

Because the game shouldn't be exactly the same, otherwise people will be able to breeze through it knowing everything that happens

#

But layout and lighting should stay relatively the same imo

primal siren
#

i do think lightbleed from the doorway into the darkened unlit bathroom would have looked alot better but ill be honest i don't care a huge amount about the lighting in the opening bathroom (it is a shame you can't see the heavens night posters like aqua said) they have showed off ALOT bigger issues with the remake already that concerns me

hexed gyro
#

Does the game ever explain if Maria existed at one point?

primal siren
#

yes and no

hexed gyro
#

Because isn't she on the heavens night poster?

#

Ik she's supposed to be based on Mary

#

But at the same time, she's a different person and tells James that constantly

primal siren
#

but she's not she is just james's desperation to have her back and refusal to accept calpability for his own actions

hexed gyro
#

Yeah but then why is she not Mary?

#

Wouldn't she have the same clothes?

primal siren
#

his rampant sexual urges made her an over sexualised version of Mary

grand pine
dapper oyster
#

提供:SILENT HILL 2
公式サイト:https://www.konami.com/games/silenthill/2r/jp/ja/
©Konami Digital Entertainment

★最新投稿情報はX(旧Twitter)で!《@Otojya》https://twitter.com/otojya

▼2BRO.関連チャンネルリスト
【兄者弟者チャンネルTOP】
https://www.youtube.com/user/norunine

【兄者のゲーム事務所(兄ゲー)TOP】
https://www.youtube.com/channel/UCzSi25RJfQNtQzXNYQUAcNA

【おついち TubeチャンネルTOP】
https://www.you...

▶ Play video
#

lol they're giving streamer access

dapper oyster
#

lol

#

they removed the toilet part, after the first scene and james went outside automatically

dapper oyster
primal siren
# dapper oyster

That is a truly pathetic title screen please tell me thats not all it is

#

also please don't post too many details as much as it sucks i still want to play it for myself

proper grail
#

I'm crying at that save screen

hexed gyro
#

pls tell me thats not real

primal siren
# proper grail I'm crying at that save screen

it looks like someone shitposting in fucking gmod they have multi millions in budget and now they don't have the excuse of "but its an earlier build it will be fixed" since this probably will go live like this

mossy dust
#

There are better ways of doing the save screen how did they think that was just gonna slide

grand pine
#

Those are your rose tinted glasses

dapper oyster
hexed gyro
#

Just play the original with the over shoulder camera mod lol

#

Ig

#

Even though the enemies will be in the wrong locations for that camera

dapper oyster
#

FSR+SSR+Motion Blur

grand pine
#

mmmm

#

vaseline

#

My fav

primal siren
# dapper oyster

I would say i hope the DLSS implementation is better but from what i have seen recently 3.0 has also been very smeary too

vague citrus
dapper oyster
primal siren
#

they aren't very high res

vagrant hazel
#

But the software version, not Hardware accelerated

proper grail
#

It could use some ray reconstruction.

dapper oyster
#

James Sunderland. Starring XQC

hexed gyro
dapper oyster
primal siren
#

she got those extendo grip arms

#

oh an treggey i just wanna mention i have downloaded remix and installed a fresh silent hill 2EE but i need to update my drivers so i will test tomorrow

dapper oyster
#

In the PS5Pro showcase Hogwarts & Alan Wake2 still runs at 30fps lol

primal siren
vagrant hazel
vagrant hazel
hexed gyro
#

is this more feasible yet? just for fun for people to enable (similar to how you could enable alternate cubes for Portal RTX with codes)

#

just the lightsaber aspect I mean, not necessarily the flashlight part

vagrant hazel
#

The game is less stable than when I posted that message

#

If that's what you're asking

hexed gyro
#

Ah

#

I mean, it was a pretty long time ago tbh

#

I was hoping hashes would be more stable at least

#

for certain assets

vagrant hazel
#

The hashes have always been perfectly stable

hexed gyro
#

ah

#

so the main issue is not being able to place in new lights?

vagrant hazel
#

No

hexed gyro
#

or has that been fixed?

vagrant hazel
#

That was never a problem?

#

Check the document for current issues

hexed gyro
#

I thought it was? and thats why I had to create the lightsaber?

#

and you would use fallback lighting to light the environment

vagrant hazel
#

No we can place lights, just not for the flashlight

hexed gyro
#

ah okay

#

Yeah I vaguely remember that now

#

is it possible to make an entirely new flashlight mesh with an emission texture?

vagrant hazel
#

Emissive textures are not good for replacing lightsources

hexed gyro
#

hmm

vagrant hazel
#

As they're handled through a much less accurate pass

hexed gyro
#

yeah, thats tough

#

how much of the main bathroom area has been completed?

#

I dont need you to dig up the ingame screenshots to prove lol

#

just a rough idea

vagrant hazel
#

Uh, like 50 % or so

#

Currently completely stuck due to the lack of custom decal support

#

Which is supposedly coming in the future, so just a waiting game now

#

I stopped working on new assets due to all the new incompatabilities

hexed gyro
#

Decals for... dirt on the ground?

#

and posters on the wall, etc?

vagrant hazel
#

The grime in general, but yes

hexed gyro
#

so its a fairly clean version of the original?

#

haha

vagrant hazel
#

Yes

vagrant hazel
#

I guess this means... Silent Hill Townfall might be dead..?

dapper oyster
#

maybe they can find another publisher?

primal siren
#

just confirms what i thought originally SIlent hill F is the only one with a chance

mossy dust
#

I’m reading from other people that No Code are the developers and Annapurna is the one publishing Townfall

vagrant hazel
primal siren
vagrant hazel
primal siren
#

@flat idol Hey sorry to bother you like this but i don't know how to get remix to generate NvRemixBridge.dmp files and apparently it is needed to help problem solve on this game

flat idol
#

They'll be easier to use if you're using the DebugOptimized build instead of release, but I think they still generate on release builds

#

they'll show up next toe NvRemixBridge.exe, in the .trex/ folder

primal siren
#

do they generate in the .trex folder?

#

ah

flat idol
#

should look something like this

primal siren
#

interesting i have had a crash but no file got generated

#

and i can't use debugoptimized because they wanted me to use a specific build they send a link to so it would generate the file they wanted

flat idol
#

what specifically was the crash? could be that the game crashed instead of dxvk-remix.

flat idol
#

Who sent you the build?

primal siren
#

it is when the inventory or save load screen is open the framerate will tank and eventually the game will crash

#

Alexander Jaus

flat idol
#

so you can repro the game slowing down then crashing, but no .dmp file is generated when you use the build Jaus sent you?

primal siren
#

yes

flat idol
#

was it generating a dmp file before you started using Jaus's test build?

primal siren
#

No

vagrant hazel
#

I've never managed to get dmp files out of sh2 at all, for any of the crashes

vagrant hazel
#

Good morning from Silent hill

dapper oyster
grand pine
#

So true

vagrant hazel
#

Hehe true! But this was some of the most dense fog I've ever seen!

#

Was really pretty

dapper oyster
#

One of the pics is 2077 btw

grave warren
#

Looks great imo

mossy dust
grizzled coral
grave warren
grizzled coral
#

Since the dim lighting of the orginal gave you a feeling alone

grizzled coral
#

It's finally here! Let me know if it all works:
https://github.com/zealottormunds/sh2cammod/releases/tag/v1.0

Instructions:
Drag and drop all the files from the .rar into your SH2 root folder. Replace if prompted. This is compatible with SH2 Enhanced Edition. To open the mod menu, pause the game with ESC and then press F1. This only works when ...

▶ Play video
primal siren
echo oasis
#

I don't remember any of this stuff in SH2

primal siren
#

im guessing they are cut content or concept art

#

they look cool though would love to see this stuff in a real game

woven mist
dapper oyster
#

Spoiler alert

#

This scene still looks completely off

echo oasis
primal siren
echo oasis
#

Play Siren

dapper oyster
mossy dust
#

Few…more…days…

proper grail
#

https://www.metacritic.com/game/silent-hill-2/ seems like Bloober didn't shit the bed

Having received a letter from his deceased wife, James heads to where they shared so many memories, in the hope of seeing her one more time: Silent Hill. There, by the lake, he finds a woman eerily similar to her...

"My name...is Maria," the woman smiles. Her face, her voice... She's just like her.

Experience a master-class in psychological su...

grizzled coral
fading geyser
#

Metacritic has always been inflated.

grizzled coral
#

Basically gman said it best it's just there

primal siren
#

the story is butchered, the character interactions suck, they keep doing this thing where if you see something they changed james will stop and stare with a static filter on the screen as a shitty wink wink kinda thing and the pacing kinda sucks

#

BUUUUUUUUUUUUUUUUUUT is is litteraly one of the prettiest games i have ever fucking seen the fog effect is truly next gen

#

they shoulda just made their own silent hill game and it could have been game of the year honestly

proper grail
#

I played it for like two hours and think it's great. Really didn't expect this of Bloober. The only really offensive thing so far is the disgusting bloody screen you get when you are injured and the "tap A to break free" when you get grabbed. Guess that was something Mr. Bloober himself insisted on or something. It would be nice to be able to mod it out.

#

Another big no-no are the raised black levels. Silent Hill 2 needs proper black as its image baseline. I just set the HDMI range on my TV to limited to counter act that and now it looks good.

#

It does look really nice, although I noticed a heavy reliance on screen-space shadowing and some texture work can look crummy. It's also not making massive use of Nanite, if it is using it all. But overall it's one of the best looking games for sure, if you're not brain broken like me and have to poke around to find faults.

vagrant hazel
#

I'm really not a fan of the window smashing stuff they've implemented

#

It feels like I'm running around looting the place PUBG style

#

Really messes with the vibes

vagrant hazel
#

THEY REMOVED THE PIZZA SCENE

#

That's fucking criminal

jolly falcon
#

feels like RE and not SH tbh

#

great game just not a good SH imo ¯_(ツ)_/¯

woven mist
#

and james saying "whoever eats pizza when there are monsters anywhere"

#

🤫

vagrant hazel
#

But that's not the legendary scene

woven mist
#

I'm rn at lake view hotel location

#

I like it

#

getting some kind expirience when I played Mafia Remake

#

funny fact that I skipped Rifle, and now I don't have ammo to beat anyone

#

good that bloober don't put loot in ur face, if you forgot some loot, u don't get it

#

boss fights are amazing that I played

#

perfect direction

#

but combat is not designed for 2+ enemies around, on hard combat difficulty especially

#

enemies just spam u to corner and u need to get 2 hits to be dead

vagrant hazel
#

I'm not a fan how how there are enemies everywhere and that you can't really avoid them anymore

woven mist
vagrant hazel
#

You're kind of forced into every single fight

#

It takes the "Survival" out of survival horror and just kind of Resident Evils it all

woven mist
#

yeah, it's easier just kill them at first time then just back to them alive

#

and btw, they getting alive by scripts

#

even if u stabed them a lot of time

vagrant hazel
#

I also can't FARTFOAM why they've added all this rain

#

There's more rain than there is in Downpour

grand pine
#

phatom

#

Traggey is breaking

woven mist
#

there's just 1 or 2 moments in hospital where devs show u like "hey u can skip them and go forward", but hey u need make a lot of backtracking stuff there, u easy kill them at fisrt time, then get hit by ur back l8r

vagrant hazel
#

Hm? Oh

grand pine
#

traggey no

#

thats

#

nvm

vagrant hazel
#

ffs stupid fucking

#

mobile

#

auto

#

FUCK YOU

woven mist
#

:3

#

there was rain in original

#

but when u get out from hospital

#

it's really like hell

#

in prison I was praying for just finish my punishment

#

let me go

#

8 circles of hell

vagrant hazel
#

Yeah but there was never enough rain around to even wet the streets

#

Now there's more than in Downpour and it's really throwing me off XD

woven mist
#

Yea, I understand what u mean

#

kinda cinimatication

#

gets into it

vagrant hazel
#

Yeeeeh

woven mist
#

or how that called

vagrant hazel
#

Sums it up well

woven mist
#

some action, cinematic expirience

#

with that cinematic SFX, like "BOOM"

#

whoosh, hit bam boom

#

I liked how they added "Original references" to puzzles, locations and etc

#

they showing like "look we moved that, we changed that"

#

I'm interested in 2 new endings

#

need to push them

#

and see what they are

#

now I'm playing how in original on "In water" ending

#

no heal, read letter, knife, notepads

#

hope algorithm is same

vagrant hazel
#

Yeah I'm curious if they kept the math for all that the same

mossy dust
primal siren
mossy dust
#

is this what they meant?

#

you can also change the visibility of quick time events and change them from mashing the button to holding it

primal siren
#

oh cool somehow i didn't notice that

#

i did turn off the quick time stuff and the overall hud

echo oasis
#

people complaining about the changes when they've said for months now there would be changes to the point it will be a new game entirely

#

people forgetting that even the RE-makes aren't 1 to 1 but will still find something to whine about

#

I'm not even mad at it. New Silent Hill. If you care that much about the original, then just play the original.

vagrant hazel
#

It'd be very different if you could actually buy the original anywhere

#

You can still buy the old RE games, they've been re-released on everything

#

You can't get SH2 anymore, and used copies are getting incredibly expensive

#

Konami doesn't want the original to exist, it's a very different situation

#

IN better horror news

echo oasis
vagrant hazel
mossy dust
#

The problem with that (besides piracy) is that most people aren’t gonna do all that

#

It’s simple to play the MGS series because you can buy it on PlayStation, steam, and Xbox just fine (edit: forgot mgs4 has still not been re-released yet if it ever will)

#

There needs to be a silent hill master collection and it should’ve came out before the remake

#

That would’ve changed the narratives surrounding it during its reveal

woven mist
#

Got "In water" ending

#

0 ammo, 0 heal, low hp

#

and I beat Maria for 15 try

#

don't lose Rifle, and you're gonna be ok

#

55 ammo for rifle, but no rifle

grand pine
#

oh boy

vagrant hazel
#

Doesn't seem like it holds any real grounds, as it's about preserving things that have been previously available online?

#

Although I ain't no smart person when it comes to this stuff

#

I just make polygons look pretty

#

From what I can tell it's really just the age old thing of "It's abandonware so technically illegal but companies don't care"

echo oasis
#

It's just morality vs ethicality vs the law at this point. But I feel you. I too just make polygons look pretty

#

Bought my own copy of the remake just now though. Will provide my thoughts after

hard vigil
# woven mist Got "In water" ending

Noice. I'm still at the hospital and kinda regret doing the melee run for my first playthrough 😅
The game looks great, my only issue with female characters is that it looks like their heads are disproportionally big compare to their shoulders

echo oasis
#

shhh

#

no spoiler

hard vigil
#

There were no spoilers in my comment

grand pine
echo oasis
primal siren
grand pine
#

Surely

echo oasis
brave stream
primal siren
#

Mods are super cool even being able to fix James' hair

mossy dust
#

I wonder how many people bought the game on ps5 instead of pc thinking they were gonna miss out on the Robbie head

primal siren
mossy dust
#

I prefer it over the pizza box head

#

But yea I completely forgot mods were gonna be a thing with the pc release

desert patrol
desert patrol
desert patrol
#

but then again, I think it's darker with raytracing on

fresh forge
#

TRAGGY, THEY’RE ALREADY DOING DUMB SHIT 8944catdespair

primal siren
dapper oyster
echo compass
brave stream
grave warren
#

The clasic outfit looks so strange on new Maria to me

#

Maybe I've moved on

proper grail
proper grail
#

Still the default bloody screen is a bad choice and aesthetically one of the biggest issues for me, it would be nice to have a default option that's less ugly

#

But having beaten it overall Bloober did a very good job. Probably the best they could have done with their team size and budget. It's a good way to play Silent Hill 2 today if you don't want to emulate or play the old PC version.

primal siren
primal siren
desert patrol
primal siren
#

Most of the mods are either "the new one sucks so here's the old one" or "the game runs like shit use this and it might work better" and i just love that for us

proper grail
grand pine
#

Since this channel has turned into sh2 remake discussion, why is my fps capped at 30?

#

holy shit the mouse acceleration

grand pine
#

WHY ARE CUTSCENES CAPPED AT 30

primal siren