#G4/z95-4

482 messages ยท Page 1 of 1 (latest)

somber crane
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Discuss 4th galaxy here

teal knoll
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I noticed a bug where there's no galaxy after 4, could you fix that sometime today please?

limpid canyon
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preferably add a channel to discuss said galaxy

somber dome
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๐Ÿ™„

lunar pagoda
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This galaxy:

sonic mirage
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Did yโ€™all finish g4 in a single reinforce?

tacit summit
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This is what I ended up using for BB2:

mighty elk
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any fleet idea to beat the B23 boss ? its the only thing i have left.

outer vigil
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I'm the same as you lmao

half pasture
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hi, how long it takes to finish this galaxy, its better to do in parts or in one run

wraith galleon
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based on the shape and layout you will go down branches as needed to complete things like bosses or reach nodes once they are complete you don't really need to go back down them unless you are trying to complete a scrap node

livid night
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Any idea about the final battle? Or screenshot?

ocean hearth
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Galaxy History For UNND-GLX-z95-0
||Run 1: B1 Cleared, B2 Cleared, S1 Level 1, B3 Cleared, R1 Level 1, GF Level 1
Run 2: R1 Level 2, R1 Level 3, GF Level 2
Run 3: S1 Level 2, B4 Cleared
Run 4: S1 Level 3
Run 5: R1 Level 4, FF Level 1, B5 Cleared, S2 Level 1, S2 Level 2
Run 6: GF Level 3, R1 Level 5
Run 7: S2 Level 3, B6 Cleared, B7 Cleared, R2 Level 1
Run 8: S2 Level 4, S1 Level 4, B8 Cleared, GF Level 4
Run 9: R1 Level 6, R2 Level 2, BB1 Cleared
Run 10: S1 Level 5, S2 Level 5, BB1 Cleared
Run 11: S2 Level 6, R2 Level 3, B9 Cleared, R3 Level 1, B10 Cleared
Run 12: R2 Level 4, S1 Level 6, B11 Cleared
Run 13: R2 Level 5, R3 Level 2, R1 Level 7
Run 14: R2 Level 6, FP Level 1, R3 Level 3, B12 Cleared, S3 Level 1, B14 Cleared, S3 Level 2
Run 15: R1 Level 8, S3 Level 3, S3 Level 4, S3 Level 5, B13 Cleared
Run 16: R1 Level 9, S3 Level 6, MR Level 1, R1 Level 10
Run 17: S3 Level 7, B15 Cleared, S3 Level 8, BB2 Cleared, GF Level 5
Run 18: S3 Level 9, BB2 Cleared, BB2 Cleared, R1 Level 11
Run 19: R1 Level 12, R3 Level 4, B16 Cleared, B17 Cleared, R4 Level 1, R4 Level 2, B18 Cleared
Run 20: S3 Level 10, S3 Level 11, B19 Cleared, B20 Cleared, B21 Cleared, R4 Level 3
Run 21: GF Level 6, S3 Level 12, R3 Level 5
Run 22: R4 Level 4, R3 Level 6, B22 Cleared, R4 Level 5
Run 23: GF Level 7, GF Level 8
Run 24: GF Level 9
Run 25: GF Level 10, R3 Level 7, R3 Level 8, B23 Cleared, R3 Level 9
Run 26: R4 Level 6, B23 Cleared, B23 Cleared, R4 Level 7
||

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Cleared the last boss today so here's my runs. Started it at s108, but did most of it s110 to 112

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Now just need to finish off artifacts

somber crane
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G4/z95-4

narrow kettle
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is there a screen shot for B23 on how to do it as i am unable to beat it even after like 20 different tries?

narrow kettle
oak void
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B12 has a nice setup with 2.275 damage, not mine but it took a good bit of figuring out where the ships should be so I figured I'd mention it.

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This is the correct config for the B12

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Now I'm trying to figure out how in the world someone got this through on B17.

dusk geode
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any advices on B23 ?

chrome quartz
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Am I missing something or are fighters just kind of bad at being anything other than a distraction? They're not actually able to counter snipers since they always aggro onto front line stuff, which also means they're not even able to soak sniper fire because front line stuff erases them.

Only thing they've been good for is giving those front line enemies something else to shoot at, and then usually only when I'd have to over deploy something else otherwise

lunar pagoda
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fighters are really, really good at distraction

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insanely good

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that means the snipers don't delete your actual damage dealing ships

chrome quartz
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except on almost every battle with snipers my fighters just run forward and get deleted by the front line and never soak a single sniper shot. They've only ever been useful at that when there's very few/no other enemies.

lunar pagoda
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then put your fighters elsewhere

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fleet is about being smart with your layouts so that doesn't happen

oak void
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fighters are great, like if they're behind there will be enough time for your first ships to maybe catch one round of attack and then fighters cause them to re-target

pine atlas
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had an annoying time figuring this one out but cam up with this setup for about this much damage to the big ship so just over two runs to clear it.

hallow star
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B7 has an interesting interaction where going up in stats actually makes the fight not just harder but I'm having trouble finding the placement that lets you clear it (it could definitely exist, I just cant find it). Just thought it was interseting that 2.15 was an easy figure out and I've spent 10 minutes on 2.25 lol

lunar pagoda
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sounds about right

worn cape
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not much goes on in here, but this setup is pretty okay (bb2)

harsh sphinx
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Does anyone know the optimal setup for B6?

harsh sphinx
oak void
undone breach
pearl dome
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For B6 I use 2 corvette A1 and A2 nad get 20 / 12,5

empty roost
empty roost
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BB2 without the base

mental bronze
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Focus this node right away as fast as possible? Or only leftovers and still prioritize S1/R1 over it by using FR for fights?

mental bronze
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Seems like I have the answer myself. Both B5 and B6 are not doable currently even with overdeployment

empty roost
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S and R need fleet scrap, unlocking new ships/weapons/armor require fleet resources ๐Ÿ™‚

mental bronze
loud fossil
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Has anyone found a good solution to B23. Its the only thing I have left in G4.

loud fossil
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Nvm i didn't realize i could put more ships than i had

mental bronze
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@pliant osprey you could share your setups here ๐Ÿ˜„

granite moon
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im working through G4, just finished BB1.
I grabbed the fighters at L1, but what are people grabbing for L2?

dusty python
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hey guys, is it possible to complete bb2 without base 6 unlocked? i have R1,2,3. S1,2,3, FP, FF, MR and level 8 GF

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and i have been reading up in the chat but im a bit confused

granite moon
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Galaxy History For UNND-GLX-z95-4
Run 1: B1 Cleared, R1 Level 1, B2 Cleared, B3 Cleared, B4 Cleared, B5 Cleared, R1 Level 2, R1 Level 3
Run 3: S1 Level 1, R1 Level 4, B6 Cleared, R1 Level 5
Run 4: R1 Level 6
Run 5: FF Level 1, R1 Level 7
Run 6: B7 Cleared, R1 Level 8, R2 Level 1, R2 Level 2, GF Level 1
Run 7: B8 Cleared, GF Level 2
Run 8: B9 Cleared, S1 Level 2, B10 Cleared, R2 Level 3, R3 Level 1, R3 Level 2
Run 9: BB1 Cleared, R1 Level 9
Run 10: BB1 Cleared, S2 Level 1, R1 Level 10
Run 11: R1 Level 11, B11 Cleared, R2 Level 4
Run 12: R2 Level 5, R2 Level 6
Run 13: FP Level 1, R1 Level 12, B12 Cleared, B13 Cleared
Run 14: S2 Level 2, MR Level 1, GF Level 3
Run 15: S2 Level 3, B16 Cleared, B14 Cleared, B15 Cleared, BB2 Cleared, S3 Level 1

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s1, r1, s2, r2, mr, fp are all completed

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pretty sure i finished that in S110

dusty python
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highest ive gone is sector 106 but that dosnt impact fleet does it?

granite moon
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o yeah it does. increases your Fleet resources.

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at the top of the fleet (View Galaxies)

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*1.1 for every sector over 100.

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if you look at the recommended Sector for G4 too.
it recommends S110, because you will have 258 fleet resources

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pushing Sectors directly increases the FR, which allows you to have more battles, and push more ships on the field.

dusty python
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ahh ok now that makes more sense to me, thank you for taking the time to help me

hollow beacon
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is there anywhere with a reasonable optimized position and ship choice chart for finishing this base?

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feel like I got no idea what makes sense and it's just a guessing game

granite moon
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it usually take a couple of runs to clear it.
but i like to use slower heavy hits. because the base will 1-shot anything that shots it. quick shots usually do less dmg, and die after the first hit. slower fireing does alot more dmg and dies after the first hit. so i just hit as hard as i can. bases dont heal between runs, so you can do some dmg, and then come back, and do it again next run.

tough locust
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this is what I was using on the last base for ~1k damage each try (can reduce the fleet with a 2nd corvette on L2, took the screenshot before taking it)

queen tinsel
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im wondering if i should go ahead and start grinding out galaxy 4 despite haven't having gotten past sector 107. Got base 6 unlocked recently/still gotta upgrade it to be actually usable. im sitting on almost 3 days of fuel becasue i have been trying to wait till i got to sector 110 like it recommends.

somber crane
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youve reinforced with G3 done? I doubt youll get to 110 in a day but no harm in sitting on fuel unless it caps

queen tinsel
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yea i dont know if fuel caps but yea i have reinforced with g3 done

queen tinsel
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anyone got a setup for B14? been running through setups and i can't seem to get a win let alone an optimal placement/setup. stats are 2.5 and i do have mini-rail guns unlocked but not sure how much that matters here

scarlet thistle
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Is it wise to try and gun the Fighter upgrade before beating B6?

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Also, which ship is good to get from the L1 node for the early game of this galaxy? I have only tried the Frigate since I'm below the min sector but don't want to waste fuel gen so I'm kinda forced to dabble haha

scarlet thistle
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Oh disregard the ship choice question, it seems very obvious now that the Fighters are the only choice haha, didn't realize they'd be a choice and thought they'd just be a forever ship like the Frigate upgrade in G2 (I think)

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B5, can't even beat it with a few different configs

scarlet thistle
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I need help with B8, like I feel the fighters need to go to one of the snipers and the Corvette and Frigate tackle the Mediums, but I can only make the Fighters swarm the Mediums and then the Corv/Frig get sniped on their way. Fleet stats are 1.0 and advisor says 34/40 FR with 2 Fighters, 1 Corvette Charged Laser, and 1 Frigate Armored

somber crane
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fighters A1 B2

scarlet thistle
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Oh thank you haha, that indeed worked and I even got to keep 7 FR which is dandy, I gotta figure out the logic of placements haha, just spent like 15 mins trying formations just out of chance

somber crane
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its just getting the fighters in right spot to tank the snipers for that one more or less

scarlet thistle
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This is my B9 so far, the advisor says I can beat it with 56/60 FR spent but I once again am struggling, stats 1.3. I am seeming to have a knowledge gap in how positioning works so I kind of just guess a bunch, I am pretty sure I want to bunch up the frontline so that something can go for the snipers but I'm unsure how to do that

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I got it, B9 advisor placement is just correct so it happens

pallid gale
scarlet thistle
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Let me check, cuz I have forgotten off the top but I can just launch the node

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Oh, it isn't there since I took a fighter instead of a frigate, it definitely was at least 2 frigates but I could see me using the Corvette for the A5 slot since I have a score of 26/30, I'd put a Frigate at A1 and A2 or B1 with missiles though so they get the swarmers and then use the rest of their hp to fight the basic guys down there

pallid gale
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yeah 2 frigates or 1 of each is easy, but trying to crack 2 corvettes/1 frigate like the advisor says. got it down to 1 ship with one layout, but didn't beat it

scarlet thistle
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Hmm, I would reckon the Frigate would be A1 and then a corvette on A2/3 and one on A5 but I could also see both Corvettes being together in either upper or lower config

pallid gale
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closest attempts were Frigate B1, Corvette A3 and the 2nd Corvette in places like B2 or B4 to divert damage

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ended up just deploying a 2nd frigate instead, was just curious if you had actually found the right layout for that specific one

scarlet thistle
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I see, yeah I haven't gotten far enough in G4 to need to consider using a second Corvette at an L node so I wouldn't know sadly

scarlet thistle
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I'm surprised BB1 doesn't have any info in here, does anyone have a layout or tips? So far I can get 46.8dmg but that's pretty bad for 2k health haha. No advisor so I think I shouldn't bring fighters or something

scarlet thistle
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This is the layout when picking Corvette at L2, 112.39 damage

burnt prairie
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Yeah fighters are the biggest thing in fleet

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They help soak up so much damage

scarlet thistle
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For B12, the Advisor was so far off, wanting 5 Fighters and a Corvette team, but I was able to beat with with 3 Fighters and a Corvette or 4 Fighters. Even validating it just said it's correct, I guess this might happen if no one's beaten this with my specific fleet stat and/or ship choices yet?

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B13, better than advisor, fleet stat is 1.3 and this formation got me 73 FR used of 90

somber crane
scarlet thistle
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Exactly the same number as the Advisor was already claiming, it was green and all

somber crane
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ok ill check it

scarlet thistle
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This is the positioning for B14 advisor in case it helps anyone

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B15 advisor position, I used Railgun Fighters instead of normal fighters though, but got the goal FR

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BB2 advisor is off I reckon, Advisor claims 164 but I got 285.46

sonic herald
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i found the thing

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alskjal

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certainly a joy fishing for the right permutation

sonic herald
scarlet thistle
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Ah I see, good to know, I was def under the impression it's meant to be the best that anyone's done at your fleet stat and with FR consideration

sonic herald
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which genius made this one

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every config i've tried doesn't get to the snipers on time before half the fleet dies

sonic herald
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i swear i just watched my run get adopted by the advisor in real time

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this one specifically

sonic herald
sonic herald
scarlet thistle
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Heck yeah haha

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Does this mean that when I do better than advisor that it automatically adds that to the mission's advisor?

sonic herald
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yeppers

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i assume so anyways

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btw overdeploying just one more corvette more than doubles your damage for < 1.5x FR in that situation

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not entirely sure why that avenue wasn't explored

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but it is what it is

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woah hey

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someones already overwriting my G3 entries ๐Ÿ‘€

scarlet thistle
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Yeah I assume a lot of advisors are getting rewritten with how many I've validated to the result of being too low, since the semi-revamp that occurred recently

sonic herald
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fair enough

scarlet thistle
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Yeah, like this B19 in G4 calimed 10FR, revalidated to 12FR, and I got 22FR with their advisor fleet haha

sonic herald
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crazy

scarlet thistle
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Yeah, I reckon it's also due to not many folks being at these lower galaxies anymore, so it's just a few fellers giving it a recomb

sonic herald
sonic herald
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G6 going crazy while G1-4 out here starving

scarlet thistle
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Yeah haha, it's like how you can see the history of a rock by it's striations or smth

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Yessir, G6 even has a community spreadsheet for optimal fleets at every node, same with G8 I believe

sonic herald
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yeah

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community projects are always amazing to witness

scarlet thistle
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Yessir

sonic herald
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fighters do jack all in damage but can tank so many hits for frigates and corvettes

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kind of amazing how a one offset positional change can completely turn around a "we got atomized" battle to "we made it out like a bandit"

sonic herald
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bb1 bonus here feels a little useless... is there a reason to beat this one?

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also, 3-cycled this node with this arrangement

scarlet thistle
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Wait, I just remembered that types goes for type, so putting your medium in a corner nested by other units will make the enemy medium have to go through your fodder to reach your mediums (unless your mediums are sharing space with another unit, then they just get shot), so I see there's an element of aggro here

sonic herald
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there is

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its

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really weird

scarlet thistle
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I am requesting aid from those who have it, B21 2.05 stats and advisor says 83/90

sonic herald
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i've found that fighters only effectively tank/mesh with the rest when they're behind the other units, otherwise they rush too fast and get wiped before doing anything meaningful

scarlet thistle
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Yeah, there's some hierarchy, like rn my mediums love targetting the enemy "corvettes" just because they get closer

sonic herald
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do you have any tricks for doing scrap runs?

scarlet thistle
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Scrap runs? I just use the AI upgrades for fleet and then do the repeat last run but make sure to tick the boxes to auto try for better scores. When I do a run I try to push on a branch, and then once I can't I use the remainder FR to go back and do the easier battle nodes for scrap so it doesn't interfere with the repeat logic, since it only lets you go in order

sonic herald
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i see

scarlet thistle
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Also I am experimenting with the aggro logic, it seems the enemy mediums will wholly ignore your corvette/friggates if your medium is in range, but Fighters draw aggro from mediums if they are closer. This is different logic than your mediums which care most about proximity but I haven't tested how they care about enemy Fighters

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But if you are going for just salvage, then do the opposite of a push and just go down every path you come across if you intend on doing it many times or smth

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So far for B21 this formation leaves one enemy medium one shot after the Corvettes widdle them down at the end

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Huzzah! B21 formation with 2.05 stats, 77/90 FR

scarlet thistle
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B22 formation / position FR 77/90 stat 2.05 , worse than advisor's 73/90

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Wild, I only have 10 FR left but the R nodes do so much, so I feel close, but then I see the B23 fleet and now I am thinking that I might be in G4 long enough to actually use R5 (1200 scrap) haha

sonic herald
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B12 1.6 stats
Insane how nobody has found a better setup / the advisor hasn't been updated to something better yet

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yeah no just proud of this one in particular, lol
so many setups you just get obliterated and i found not just one that works, but one that turns the tables on them

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nobody has pioneered past B12 with 1.6 stats ๐Ÿ˜ญ

scarlet thistle
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Good thing you did then haha, now the next feller might have a much easier time

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B23, stats 2.65, 824.68 base damage 170 resources used. Better than advisor by like 300 so pretty worth

scarlet thistle
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Wow, I was gonna have to leave B23 with like 23 health, but thankfully I had optimized some earlier battles and had just 10 more FR to do it and afford an S3 level, then I was able to destroy B23. Which is wild to me since I didn't even need to get a single level in R5 or R6, hip hip. Though I probs will for better Artifact farming now since I am far from the max haha

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Oh wow, I didn't realize how much of a time saver it is to beat the last boss in a Galaxy, took like 1.5 hours off of the run cost

sonic herald
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wow

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congrats

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B7
1.3 stats = 21.25 FR used
1.6 stats = 25 FR used

identical everything else
??????????????????????

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i did a battle and watched as the advisor immediately updated to use my setup

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for B13

scarlet thistle
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B23 no base, FR 118/130 stat 2.8

tawny breach
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Anyone have B11 setup?

sonic herald
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stats?

tawny breach
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1.9

sonic herald
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this is your winner

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its 60.51 not 50.51 because my corvette deployment limit is 1

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not 2 if you would take one from a Light Ship Fabricator node

tawny breach
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Okay thank you

tawny breach
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Any ideas on B14 2.5 stats?

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I did it before with 2 frigate, can't get this setup right

sonic herald
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i would hop on but mildly busy rn

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i would try shifting top corvettes back one and moving frigates down one

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then, from the same config in the screenshot here, id that didnโ€™t work, shift fighters to behind the frigates and row 3, and shift both corvettes back one

scarlet thistle
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My god, so many artifact purchases and it's only G4, I bet G6 has like a scroll wheel of em haha

sonic herald
sonic herald
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hey prophet, can you post your galaxy history?

scarlet thistle
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How do I do that? I had an inkling that it was something to check since I didn't think folks were counting their runs manually haha

sonic herald
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All galaxies screen -> target galaxy "view galaxy" button -> "view galaxy history" button

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copy to clipboard, paste here

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please and ty โค๏ธ

scarlet thistle
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Galaxy History For UNND-GLX-z95-4
Run 1: B1 Cleared, B2 Cleared, R1 Level 1, B3 Cleared, R1 Level 2, B4 Cleared, B5 Cleared, R1 Level 3
Run 2: R1 Level 4, R1 Level 5
Run 3: R1 Level 6
Run 4: FF Level 1, R1 Level 7, GF Level 1
Run 5: B6 Cleared, B7 Cleared, R2 Level 1, R2 Level 2
Run 6: R1 Level 8, B8 Cleared, S1 Level 1, GF Level 2
Run 7: B9 Cleared, B10 Cleared, R2 Level 3, R3 Level 1, R3 Level 2
Run 8: BB1 Cleared, BB1 Cleared, R2 Level 4
Run 9: BB1 Cleared, R3 Level 3, R1 Level 9
Run 10: BB1 Cleared, BB1 Cleared, R1 Level 10, R2 Level 5
Run 11: BB1 Cleared, R3 Level 4, R1 Level 11
Run 12: B11 Cleared, R1 Level 12
Run 13: FP Level 1, B12 Cleared, B13 Cleared, R3 Level 5
Run 14: R3 Level 6, S1 Level 2
Run 15: MR Level 1, S2 Level 1, S3 Level 1, B14 Cleared, GF Level 3
Run 16: B15 Cleared, BB2 Cleared, B16 Cleared, BB2 Cleared, R3 Level 7
Run 17: B17 Cleared, R4 Level 1, R4 Level 2, R4 Level 3, R3 Level 8, B18 Cleared, R2 Level 6, R4 Level 4
Run 18: BB2 Cleared, BB2 Cleared, R3 Level 9
Run 19: B19 Cleared, B20 Cleared, B21 Cleared, B22 Cleared, R3 Level 10, R4 Level 5, R4 Level 6
Run 20: S3 Level 2, R4 Level 7
Run 21: S2 Level 2, S3 Level 3
Run 22: B23 Cleared, R4 Level 8, GF Level 4
Run 23: B23 Cleared, S3 Level 4, B23 Cleared
Run 24: R6 Level 1
Run 26: R5 Level 1, R4 Level 9, R4 Level 10
Run 28: GF Level 5, GF Level 6, GF Level 7

sonic herald
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i beat another advisor and watched it adopt my run immediately again

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i love this

scarlet thistle
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Yeah I was surprised to see that my B23 positions were adopted immediately by the time I went in for round 2 haha, it's interesting how all of these systems were calculated and/or automated as I get more and more content haha

thin elbow
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For the life of me I cannot work this one out

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Validation says it's real but best I can manage is high 36 with default corvette lasers

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The targeting is just always scuffed and the snipers pick off everything but the slow corvettes by the time the rest are cleared out

pallid gale
thin elbow
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Thank you

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I think I see, doubling up on the fighter swarm lets them push in

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It really feels like most of the reason certain configurations don't work is because you just end up with like 6 ships all shooting at the same thing

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Makes me wish for any kind of targeting controls

pallid gale
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this was mine for G4, think getting a few early S nodes made a big difference:
Galaxy History For UNND-GLX-z95-4
Run 1: B1 Cleared, B2 Cleared, B3 Cleared, B4 Cleared, B5 Cleared, B6 Cleared, R1 Level 1, R1 Level 2, R1 Level 3, R1 Level 4
Run 2: B7 Cleared, R2 Level 1, R2 Level 2, R1 Level 5
Run 3: FF Level 1, S1 Level 1
Run 4: B8 Cleared, B9 Cleared, R3 Level 1, R3 Level 2, R3 Level 3, B10 Cleared
Run 5: S2 Level 1, R2 Level 3, B11 Cleared, B12 Cleared, R1 Level 6
Run 6: FP Level 1, R2 Level 4, R1 Level 7
Run 7: S1 Level 2, BB1 Cleared, B13 Cleared, B14 Cleared, R2 Level 5
Run 8: S3 Level 1, BB1 Cleared, BB1 Cleared, B16 Cleared, B17 Cleared, R4 Level 1, R4 Level 2, R4 Level 3
Run 9: B15 Cleared, S2 Level 2, B18 Cleared, R2 Level 6, R1 Level 8, B19 Cleared, R1 Level 9
Run 10: MR Level 1, S2 Level 3, R4 Level 4, GF Level 1
Run 11: BB2 Cleared, BB2 Cleared, S3 Level 2, B20 Cleared, B21 Cleared, B22 Cleared
Run 12: R5 Level 1, R1 Level 10, GF Level 2
Run 13: S3 Level 3, B23 Cleared, B23 Cleared, B23 Cleared
Run 14: R6 Level 1, R3 Level 4
Run 15: R4 Level 5, S3 Level 4
Run 16: R1 Level 11, R4 Level 6, R4 Level 7, R1 Level 12, R3 Level 5
Run 17: R4 Level 8, R4 Level 9, R3 Level 6

sonic herald
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this brings a tear to my eye

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do people not understand sniper counter tech?

thin elbow
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Can't you just move the frigate forward to do it for 25FR?

thin elbow
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Nevermind I'm blind

scarlet thistle
pallid gale
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yeah my fuel reserve is rarely above a day, I usually use it pretty quick

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I also prioritize R over S, but getting a few S nodes helps your FR go a lot further and get unique clears without having to overdeploy too much

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it let me clear B23 in my 13th run, and I'm pretty happy with that

scarlet thistle
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True, it's a balancing act for sure, also the wild gains in G4 are R5 and R6, I thought it was a terrible deal but then realized they increase FR by 1.1 instead of just 0.1 so it was actually cost effective

pallid gale
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not just those, R2/R4 give twice the benefit of R1/R3, and same for S1/S2 vs S3, so it was important to spend scrap carefully

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my R3 node was only at 6/10 by the time I got all the artifacts, wasn't worth the scrap compared to the alternatives

scarlet thistle
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Ah I didn't notice that haha, I reckon it's gonna be like that in G5 too, I haven't run once in it yet

thin elbow
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Also R1 gives the same amount as R3 but significantly cheaper

thin elbow
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Do people actually understand fleet battle strategy? I'm feeling completely lost here

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Most of the advisors I see at this point show me something that makes no sense and finding the actual placements feels like trial and error

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People are just finding magic positions that make all your ships actually function and enemy ships do useless things while every other position just has them all shredding you to bits and I do not know what to look for to tell the difference

sonic herald
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i have a mild inkling of roughly where to put things but that doesn't always give the advisor result

#

it sometimes gives better than advisor results but yeah, a lot of it feels like magic

sonic herald
#

"Does not do it in the correct position"

burnt prairie
#

lmao

sonic herald
#

Galaxy History For UNND-GLX-z95-4
Run 1: B1 Cleared, B2 Cleared, B3 Cleared, B4 Cleared, B5 Cleared, R1 Level 1, R1 Level 2, R1 Level 3
Run 2: S1 Level 1, B6 Cleared, B7 Cleared, B8 Cleared, R2 Level 1, R1 Level 4
Run 3: R2 Level 2, R2 Level 3
Run 4: FF Level 1, B9 Cleared, R3 Level 1, R3 Level 2, R2 Level 4
Run 5: B10 Cleared, GF Level 1, GF Level 2, R1 Level 5, R1 Level 6, R1 Level 7
Run 6: S2 Level 1, BB1 Cleared, BB1 Cleared, BB1 Cleared, R2 Level 5
Run 7: B11 Cleared, B12 Cleared, FP Level 1, R1 Level 8, R2 Level 6
Run 8: S3 Level 1, B13 Cleared, MR Level 1, R3 Level 3, R3 Level 4
Run 9: S1 Level 2, B14 Cleared, B15 Cleared, B16 Cleared, B17 Cleared, B18 Cleared, B19 Cleared, R1 Level 9, R4 Level 1, R4 Level 2, R4 Level 3
Run 10: B20 Cleared, B21 Cleared, R4 Level 4, R4 Level 5, R1 Level 10, R1 Level 11, R3 Level 5
Run 11: B22 Cleared, BB2 Cleared, R4 Level 6
Run 12: BB2 Cleared, R5 Level 1, GF Level 3
Run 13: S2 Level 2, S2 Level 3, B23 Cleared, B23 Cleared, B23 Cleared, R3 Level 6
Run 14: R4 Level 7
Run 15: R6 Level 1, R1 Level 12, R3 Level 7
Run 16: R4 Level 8, R4 Level 9
Run 17: R4 Level 10, R3 Level 8
Run 18: R3 Level 9, R3 Level 10, S3 Level 2, GF Level 4

Took me 18 runs to 100% artifacts, going to take a few more to 100% all the nodes (probably 2 more)

#

overall pretty okay with this

sonic herald
#

probably should have pushed farther rather than grab the Mini railgun mod for the fighters, or done a little more scrap farming early on

sonic herald
sonic herald
#

oops
working on this for G5 and realized I nuked the wrong sheet
currently restoring it, lol

has been restored and G5 has progress now :>

tawny breach
#

Anyone have B23 loadout?

sonic herald
#

les stats?

tawny breach
#

3.1

sonic herald
#

is this to clear the base or?

tawny breach
#

Yeah with base, I found a photo of an old one I think now

sonic herald
#

oh nice

#

i had a 3 clear here

#

each deployment costed 150 though

#

B23
found this clear doing 900 with 2.65 stats with 170, lol

#

B23
this setup does over half its hp for 170 FR

#

maaaaaan

#

could have saved some 110 FR my main clear run

#

sadge

empty roost
#

Here is G4 spreadsheet, empty for now, feel free to add screenshots
https://docs.google.com/spreadsheets/d/13yQTuvwcVDqKYyjG7fcPAUIeF-dvLbzYQ8iiC1TpLjA/edit?usp=sharing
To add an image into a cell: (PLEASE ALWAYS DO THIS!!)
copy and paste image into the sheet
select destination cell
click on image
click on โ‹ฎ three dots in upper right corner of image
click "put image in selected cell"
Video explanation: https://gyazo.com/4fc5e44d9fc206f245a64825773589b4

empty roost
#

@dull sentinel please pin g4 spreadsheet, same with new g5 in other channel

dull sentinel
dull sentinel
sonic herald
#

no new g6, g5 from my experience is really bad

#

not accurate to lower stats at all

dull sentinel
#

I still feel like we should rather improve those than dump em and create a new one entirely

sonic herald
#

you can check the pinned one in g5 for yourself
on top of being uneditable there is no indication of stats for most of the battles and seems to be on an old version

dull sentinel
#

Oh hmm

#

Ok can someone link me to the message with new one so I can pin it?

sonic herald
#

yea

unreal raptor
#

I noticed on bb1 it says the reward is that I can jump to any cleared sector. I fail to see how that is useful, am I missing something?

burnt prairie
#

You dont have to travel to previous sectors now

#

it just simply saves time

unreal raptor
#

Ok that's what I thought, still does not sound that useful, I will just focus on pushing other things until I can do it really easily, I will probably clear bb2 first

sonic herald
#

you can leave it til later if you dont think the scrap farming ability will be worth it

dull sentinel
#

It's rarely super useful, but it can come in handy at times

#

Most notably for Spacemas since it also adds a button to jump directly to the santalien

empty roost
#

so, old G5 spreadsheet biggest flaw is that there is no infou abot ships stats

unreal raptor
# dull sentinel It's rarely super useful, but it can come in handy at times

I just thought of the best use for it. If you are back a few sectors farming the resources with your fighters, you can instantly move to a sector to farm new shards and not lower your average drop rate traveling there then log off.

I will go for it just after I get the extra fighter. Maybe a bit later.

humble glen
#

Should I focus on getting fighters asap?

#

Also, advisor says and validates I can do B5 with 2 corvettes and a frigate, and with 3 FR saved. I can't even clear it. Any ideas on the layout? Nothing is the spreadsheet so I've been adding my existing clears so far

humble glen
naive vortex
#

I didn't follow things exact but just the fleet damage/health value and layouts were awesome

sonic herald
#

thats the intention :)
glad it helped, lol

#

it's hard to make perfect guides when sector progress is pushed really differently and so you have different FR every run, and it can skew progress a whole lot

#

thats most of the reason why craftyduck doesn't have guides for G3+, and his G1 and G2 guides are set at 100 base FR

humble glen
#

Anyone have a starter B8 clear? Advisor says I can do it with only 1.3x and keep 6 FR - but I can't even clear

sonic herald
#

my only suggestion would be to try A2, A3 A4 positions and having the frigate be in any of the 3

#

im not sure how else you would knock the mediums fast enough to keep enough fire power to deal with the snipers

humble glen
#

That gets me closest but I still get picked off by the sniper guys

sonic herald
#

other than that maybe frigate A2 and fighters on both sides?

humble glen
#

This gets me near complete, but still wiped

sonic herald
#

oh fleet is also funny in that vertical mirrors can sometimes give different results, not sure this applies here but theres always a chance

humble glen
#

I've validated advisor and it says its correct but idk man - these snipers just wreck me

#

okay will try bottom side

#

I've tried all variations of stacking in A on the top

#

and a bit in B

#

will try bottom

#

B seems to put me too far back that I gain nothing and die even quicker

sonic herald
#

i'd try it myself but im running a g5 run right now, lol

naive vortex
humble glen
#

Screw it I think I'm just gonna toss in the corvette and take the L

sonic herald
#

squall has started better spreadsheets for those in both channels, which is nice

#

the pin in this channel leads right to the G4 spreadsheet

#

and g5 i think is pinned directly

humble glen
#

I've been dumping everything for G4 in the spreadsheet - there's nothing for starting out in it right now

naive vortex
#

I saw, frankly screenshots are too noisy I prefer the text

humble glen
#

I've filled out everything that matches advisor as most efficient up to here, but stuck here

sonic herald
naive vortex
#

doesn't really matter, as long as I can read it, it was fine

sonic herald
#

fair enough, good to hear

naive vortex
#

I'm only looking at it when I try 3 or 4 times without progress and can't find the advisor config, I don't know how others are using it

humble glen
#

I swear there has to be a bug on advisor sometimes like it's considering a mod I don't have. It keeps telling me stuff like this (B12) is possible and I get demolished any way I do it without an extra ship

sonic herald
#

ig not, move a frigate from B2 to A3, maybe

#

i've noticed that with these you kinda want to bum rush one side and sweep up or sweep down

sonic herald
#

at some point you accumulate enough experience to kinda tell how some simpler battles should be optimized, but even then its damn hard to tell how exactly some things should be placed

humble glen
dull sentinel
#

oops didnt realize they were 2 split messages for whatever reason lol

sonic herald
#

ty stunthacks

dull sentinel
#

@empty roost maybe merge them so theyre both visible please

dull sentinel
#

yeah thank you

river bluff
sonic herald
#

107, 109, 110, 111 for 3 runs, 112 for 2 runs, then 113 for the rest

river bluff
#

ah so you started rather early I see, thank you ๐Ÿ™‚

sonic herald
#

yep
np

river bluff
#

I somehow can't add this example to the sheet, even so shortly before it still worked in a different case o0
B13, with 2.2x - 29

sonic herald
#

fun fact

#

if you mirror that vertically its better for some reason

burnt prairie
#

Cause of targeting priority :D

nimble bane
#

B16, 2.5 str, fleet advisor says this is sufficient for a FR 4 victory but I'm not seeing it

#

I was able to get this to work instead

#

38 used

#

Actually 28 with the setup in the spreadsheet

past fern
#

how many runs should i expect to clear the galaxy?

#

im 12 runs in and im just about to do the first boss battle

#

and im like halfway to the final battle

#

maybe 40%

sonic herald
#

you can probably find a lot of galaxy histories by searching one of the last battles here

empty roost
burnt prairie
#

:D

#

avarage G4 experience

past fern
#

i hate this game

quiet ether
#

Question: What is recommended, rushing Fighters unlock with the starting resources?

past fern
#

i got it dont worry

#

yes, rush it

quiet badge
#

how needed is r5 and r6 to complete g4? i feel like im about to finish up s3 and dont see any point of r5 and r6 besides resource dump, in which case after maxing s3 i shoudl just rush straight to boss battle yeah?

sonic herald
#

should be doable

#

if there aren't any S nodes or R nodes picked up that can give enough stats and resrouces to do the battle

quiet badge
#

r nodes give anything else besides the scraps?

#

i also realise that i need less and less fuel for battles / i can bring more and more? what is the cause of that?

sonic herald
#

you might have unga bunga'd your way here, lmao

quiet badge
#

welp ive eaten the boss

#

now to farm artifiacts ;-;

sonic herald
#

less fuel per trip to a galaxy comes from completing nodes, since you get astrium fuel efficiency for the galaxy

quiet badge
#

right

sonic herald
#

r nodes, when leveled, give a fleet resoource multiplier to the base amout you bring
which is based on the highest sector ever reached across all reinforces

#

idk in what world R nodes gives scrap

#

D, B, and BB nodes give scrap as far as im aware

quiet badge
#

if you level the multipliers

sonic herald
#

no

#

the multipliers increase your fleet resources for the next run

quiet badge
#

ah

#

thats what it is

sonic herald
#

if you have a multiplier of 1.0 and you level it up to 1.5, and you brought 500 FR this run, you bring 750 next time

#

assuming your max sector doesn't change

silk umbra
lost hollow
#

What's a good deployment for B2 and 3? I can't seem to win.

rare valley
lost hollow
digital wyvern
#

are you meant to start galaxy 4 by investing in FF or GF first at the end of a run?

#

every history I've searched up for doesn't include either of them in run 1

midnight moss
#

I did my GF1 and FF1 in Run 3; saw someone who went much faster than I'm progressing, they did GF1 Run 1, FF1 Run 2, but where you do the GF FF upgrades I think is somewhat flexible, depending on how efficient you are and what you can afford otherwise

rare valley
#

finally matched the advisor's 45 on B21, added to spreadsheet

midnight moss
#

oh a 45, I see.

I have a 43 result for 3.1 stats, should I add mine?

rare valley
#

definitely, there's not one on the sheet that low yet

midnight moss
#

ok, then i have a few I can add for 3.1 stats that are missing

midnight moss
#

is there a way in Practice Mode to have it let you own more ships as though you've made appropriate progress to battle a specific node? I'm trying to recreate my layout for a node to put on the spreadsheet, but it's all wrong bc it thinks I only have access to the starting ships

#

if not, on my hopefully final run through G4 I'll be sure to carefully monitor and screenshot any battles i intend to add to the spreadsheet

midnight moss
#

if someone recently updated the fleet spreadsheet a bunch of pictures are shifted to the wrong cells

#

i'm going through correcting them

#

prob forgot to do the "put image in selected cell step" which has broken quite a few cells

digital wyvern
#

B2 2.5x is showing a single frigate at position A1 with missiles/shield, but that's failing for me on 2.95x

#

and 2.95x has an empty cell below it

#

a single corvette with shields only at B5 A3 seems to give best results at 2.95x

formal portal
#

anyone got any tips on how to beat the last base? where it unlocks unstable transit

#

this literally cant even beat the snipers so i guess its a placement issue

#

replacing the little ships with a cruiser gets me a bit of damage, but that will be like 10 runs at this point

elder vale
#

The pinned message in this subchannel is a link to a Google spreadsheet that has screenshots of ideal runs for every battle sorted by your battle multiplier. The structure takes a little getting used to, but once you're there you can piece your way through this and every subsequent galaxy in a personalized way.

rotund slate
elder vale
#

If the guide gives you a path involving picking a corvette and a fighter along the way, then it's probably easier to back up and make that path work than trying to find a solution involving frigates -- even if that would allegedly save you a few FR

rotund slate
#

I did give up trying to make the one I was looking for work, but if I recall correctly it was B13 at 2.5 fleet buff, 1 normal fighter, 1 normal corvette, and 1 normal frigate.

#

I might be misremembering I've done a lot of fleet stuff in the last couple hours. But totally fair that people may not respond when I post for help, I was just double checking best practices

elder vale
#

It's tricky because at most very few people can find a save game where they were doing G4 at 2.5x buff to test out some possibilities. AFAIK, the combat system is too chaotic for anyone to be good at predicting what the advisor is secretly looking at

#

At least I was able to find the missing picture that fit in the 2.2x battle for b13 (which did not add any additional clues)

rotund slate
#

I assume since the Advisor takes a variable amount of time to authenticate it is just running every single possible starting position very quickly

elder vale
#

I suspect it remembers the specific design that spawned it and double-checks that it still works. I am given to believe that the fleet battles are using the full power of the Godot game engine and probably can't be sped up very much without giving the wrong answers.

#

It wasn't so long ago that the model of the ship that you used (like spacemas vs advanced) impacted the battle results in unpredictable ways.

rotund slate
#

Nifty

#

I mean I have personally experienced running the exact same setup a second time and getting a different result

river bluff
#

DrWreckage just never posted any details about his ordeal

#

So even if someone was intrigued to solve the puzzle for him, he would have no starting point

crisp swift
#

any way to beat this level with only fighter and corvette? advisor says it is possible but i dont see how

#

my fleet stat is just 1

midnight moss
#

oh it's B4 looks like - set your corvette on A2, fighter B2

crisp swift
#

ill try the next time

#

it seems to me that i have tried that formation but ill see

crisp swift
#

what the solution for this can be? i did it with 5 ship but advisor says this 4 can do the job

#

B14, this configuration is the closest i got

crisp swift
#

i swear to god, i cant understand this levels with armored sniper at the back

sacred sentinel
#

Maybe a dumb question but what are the 1.3x 1.6x etc. referring to in the spreadsheets? Is that just your shipyard levels x 0.3?

dull sentinel
scenic condor
#

any builds for b23 after base is gone?

crisp swift
#

this is how i see it in practice, im missing a medium ship in A3 tho. you can surely do better but i didnt want to ๐Ÿ™‚

oak sand
#

B16 with only 3 ships, somehow got it working
28/30 used

stark wadi
#

how did i do damage to this

#

the suggestion didnt work

exotic grove
#

the suggestion is for 3.1 fleet stats, you still only have 2.5

frozen ridge
#

S2

trail violet
#

B23 3.1x 74(.95) (advisor was 78 w/ same ships)
-# no base repeat clears

kind wren
#

What's the best way to modify my battles when I have higher fleet stats? I'm really only updating them all 1 or 2 times. I just went through and used the advisor at max fleet stats to manually lower the cost of each one combined with the spreadsheet if the setup needed tweaking

river bluff
#

My run through Galaxy 4, needed 20 Runs total to gather all Artifacts. Someone who has an even slightly higher Multi for earned Artifacts can do it in less, because I was only a little bit short after 19 runs. Max Sector was 112.

Galaxy History For UNND-GLX-z95-4
Run 1: B1 Cleared, B2 Cleared, B3 Cleared, B4 Cleared, B5 Cleared, R1 Level 1, R1 Level 2, R1 Level 3
Run 2: FF Level 1, B6 Cleared, R1 Level 4, R1 Level 5
Run 3: B7 Cleared, S1 Level 1, B8 Cleared, B9 Cleared, R2 Level 1, R2 Level 2
Run 4: S2 Level 1, BB1 Cleared, R3 Level 1
Run 5: BB1 Cleared, S1 Level 2, B10 Cleared, GF Level 1
Run 6: B11 Cleared, B12 Cleared, R2 Level 3, R2 Level 4, R1 Level 6, R3 Level 2, R3 Level 3
Run 7: R1 Level 7, R1 Level 8, R2 Level 5
Run 8: FP Level 1, S2 Level 2, B13 Cleared
Run 9: MR Level 1, S3 Level 1, B14 Cleared, B15 Cleared, B16 Cleared, R2 Level 6, R1 Level 9, R1 Level 10
Run 10: S3 Level 2, B17 Cleared, B18 Cleared, B19 Cleared, B20 Cleared, B21 Cleared, B22 Cleared, R4 Level 1, R4 Level 2, R4 Level 3, R4 Level 4
Run 11: S3 Level 3, BB2 Cleared, BB2 Cleared, R4 Level 5, R1 Level 11
Run 12: S2 Level 3, B23 Cleared
Run 13: S3 Level 4, B23 Cleared, R1 Level 12, R3 Level 4, GF Level 2
Run 14: R3 Level 5, R3 Level 6, R4 Level 6
Run 15: R5 Level 1
Run 16: R4 Level 7, R4 Level 8
Run 17: R6 Level 1
Run 18: R4 Level 9, R4 Level 10
Run 19: R3 Level 7, R3 Level 8, R3 Level 9, R3 Level 10
Run 20: GF Level 3, GF Level 4, GF Level 5, GF Level 6, GF Level 7

shy talon
exotic grove
# shy talon you didn't do any G4 before getting to S112? What sectors did you reinforce at a...
Galaxy History For UNND-GLX-z95-4
Run 1: B1 Cleared, GF Level 1, B2 Cleared, B3 Cleared, B4 Cleared, B5 Cleared, B6 Cleared, S1 Level 1, B7 Cleared, R2 Level 1
Run 2: FF Level 1, R1 Level 1, R1 Level 2, R1 Level 3, R1 Level 4
Run 3: B8 Cleared, S2 Level 1, B9 Cleared, B10 Cleared, B11 Cleared, R3 Level 1, R2 Level 2
Run 4: FP Level 1, R1 Level 5
Run 5: S1 Level 2, B12 Cleared, S3 Level 1, B13 Cleared, B14 Cleared, B15 Cleared, R2 Level 3, R3 Level 2
Run 6: S2 Level 2, B16 Cleared, B17 Cleared, B18 Cleared, R4 Level 1, R4 Level 2, R1 Level 6
Run 7: MR Level 1
Run 8: S2 Level 3, S3 Level 2, BB2 Cleared, BB2 Cleared, BB1 Cleared, BB1 Cleared, R2 Level 4, R4 Level 3, GF Level 2
Run 9: B19 Cleared, B20 Cleared, B21 Cleared, B22 Cleared, R2 Level 5, R2 Level 6, R4 Level 4, R4 Level 5, R1 Level 7, R1 Level 8, R1 Level 9
Run 10: S3 Level 3, GF Level 3, R3 Level 3, R3 Level 4, R4 Level 6
Run 11: S3 Level 4, B23 Cleared, R1 Level 10
Run 12: B23 Cleared, R3 Level 5, R1 Level 11
Run 13: R6 Level 1
Run 14: R5 Level 1, R1 Level 12
Run 15: R4 Level 7, R4 Level 8
Run 16: R3 Level 6, R3 Level 7, R4 Level 9
Run 17: GF Level 4, GF Level 5, GF Level 6, R4 Level 10, R3 Level 8

this was mine, pretty sure no runs prior to S113

#

first post-S100 reinforce was at S109

river bluff
#

I'm not exactly sure if I didn't do a run or two before reaching 112, but definitely didn't reach higher before finishing

shy talon
#

wow, im about to finalize b5 and hopefully peak into s110 before R-ing.
G4 is really expensive to travel too though.

#

and BB1 is such a weak upgrade... lol just an alright QoL

#

i am considering using the fuel i have to get enough artifacts to get a point each in cap stats, to help me reach S110.

#

getting A1 and A2 would net 39, which is enough for 3 cap stats and 2 compute levels. nice perk to carry into next R

naive iris
#

I'm at the situation that I have 780 Fleet Craps, but I dont know which one to invest in

#

nwm, i have tried both ways. Investing in Dmg and Health is the better way

exotic grove
#

I tested nothing, I optimized based on vibes ๐Ÿ˜›

cobalt geode
#

G4 B-22 Used FR 30 2.95FD

#

g4 B-8 Used FR 14 3.1FD

subtle tinsel
#

anyone knows how to do this fight? I think the advisor is on crack and I am too stupid ๐Ÿ˜…

I think I am missing a mechanic or sth? I tried a lot of positions already

subtle tinsel
#

thank you, now that i am on PC i noticed the other sheets in that document ๐Ÿ˜„

shy talon
#

Looking for the B9 clear @ 2.2 with no L1/L2. Advisor has such a clear.

exotic grove
subtle tinsel
exotic grove
#

yeah, it is in the pins there

subtle tinsel
#

i cant seem to find it - which channel has it pinned?

#

or at least its not as thourough as the G4 one^^ was hoping to find a guide like that which mentions the start as well

exotic grove
subtle tinsel
#

well there it is! thanks a lot!

quaint tendon
#

So, I wanted to practice a few battles
But, I have no access to other ships?
Like, how do I test a Fighter on B2?

quaint tendon
#

Someone has beaten B9 using only 3 ships at 2.2 before unlocking Mini Rail Gun.

I already tried 172 different formations, no success ๐Ÿ™

quaint tendon
#

280/720 tries
I hope it's a perfectly mirroed stage, otherwise I still have a lot of work to find it ๐Ÿ™

exotic grove
#

mirroring gives different results in fleet

quaint tendon
#

Depends on how the enemies are setup (be it the slots AB-1~5, or the number of ships)

#

I noticed lots of these on G3, on the maps that used the Capital ships

quaint tendon
#

360/720 ๐Ÿ™
Unlucky

quaint tendon
#

Finally!

#

I'd have saved a lot of time if I had followed my instincts.
Corvette always the last to die, and the ones that needed to defeat the Snipers.

Should have tried everything with them in the middle first.

quaint tendon
#

I found two solutions on B10 2.2

  • One requires no extra ship from L1/L2, and it's 25,44
  • But, there is one that requires a Corvette, at 25,04

Should I add both? Or only one, if so, which?

exotic grove
#

fractional FR doesn't actually matter, so I'd probably just add the no extra ship one and call it good, unless the corvette one is also a new best at a higher or lower stat level

quaint tendon
#

I never thought about adding a ship to save on resources before

quaint tendon
#

Boss cleared in 14 runs
Started on S110, messed a bit on the first couple or three runs, could have done it in 13 if I was smarter

light topaz
#

I'm not sure if I'm missing something massive or G4 is just borked after an update, but it seems to me that there are a LOT of advisors that are just straight-up incorrect

#

Like for B19, it's suggesting 2 Frigates, and it's not even close. Even the pinned sheet (which I just discovered) has 1 frigate, 2 corvettes, and a cruiser

silver kernel
#

I agree there is something strange i am just at the start but there are some ships configs and numbers that i can not get to that or i miss something In some of the first 3 fights the advisor say 5 mats less used than i had i still not found it out how.

acoustic harbor
#

Is there a guide released for this galaxy yet? I just got to it and called a time out because I am tired. haha

burnt prairie
#

Dont believe so, there is a spreadsheet in the pins for battles though

acoustic harbor
#

Welp, I will tackle it another day. Too much on my life plate currently. Thanks for the info!

burnt prairie
#

Np