#G5/z89-5

1 messages · Page 4 of 1

knotty eagle
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This hazard hits after 5 seconds and not 10

dusk barn
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are you using 2x speed?

knotty eagle
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im rarted

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disregard my message lol

prisma sage
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B29
40 fuel usage, all cruisers survive
||for some weird fucking reason after killing the first 2 corvettes enemies move closer (despite being already in range) giving a chance for middle cruiser to shoot the second time ||

civic parcel
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spamming fighters is cheaper

wispy moon
proud swallow
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why do so many people think b29 is impossible/bugged when they first do it o.O

sick wolf
proud swallow
sick wolf
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You need that FR for later.

sick wolf
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FML moment?

prisma sage
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B29

spamming fighters is cheaper
cheaper how?
Did it in 40 FR, so yes, it's cheaper to spam Fighters.
use 70 consume only 40. whats the diff

Additionally: 2 fighters mean either +10 fuel or taking a fighter in the shop node (somebody does that?)
And would fighters work with low fleet stats like 2.4 or less?

civic parcel
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taking at least one from the L nodes is meta

prisma sage
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Because this is only cheapers with 3.2+ damage/health
Just finished testing

prisma sage
civic parcel
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cruiser is not needed

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this works

civic parcel
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there's really no need to do it with fewer

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the main reason you clear b29 is so you can clear b31, to get rid of the hazards so you have a chance in b33

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with such low stats, you don't have to bother

prisma sage
prisma sage
civic parcel
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because you are stupid, noted

prisma sage
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Plus, getting 40 scrap for 40 fuel is a good deal

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Well, not THAT good, but...

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When you have nothing else to do

civic parcel
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(no)

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D node costing 300+

civic parcel
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I sure hope you aren't taking frigates

civic parcel
prisma sage
civic parcel
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er

sick wolf
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The ambient damage is 5000; no ship is surviving that, so you need the highest damage in the shortest time-span.

sick wolf
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27,398/44,640...half to go... 😡

zinc hound
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#sector-117-123 message

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B11A H setup I used that might help save some resources compared to the Google doc setup

sullen flicker
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I have some issues with B31.

sick wolf
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Is there no way to do B30 without 4 Cruisers?

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I use 3 and they just...lose it.

civic parcel
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not like the 4th cruiser is going to make you explode or something...

sick wolf
proud swallow
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iirc 5 cruiser was best damage per FR

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but regardless, yes just spam cruisers. no real tactics here

sick wolf
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But...since all my S-nodes are done, I guess not.

sullen flicker
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I'm having issues with B31 and B32.

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And I can't use Unstable Transit until I fully complete the Galaxy 5.

azure raft
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Search has:image B31 and has:image B32 in discord if spreadsheet layouts didn't work out. That's how most people share layouts they found, you'll likely find some layout that works for you if you keep searching those images

lament flint
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Just finished the final galaxy with 555 fleet resources, and even with almost 100 more fleet resources then recommended I found it very tight getting that last artifact node. I mean this isn't necessarily a bad thing, as did find the previous galaxies a little too easy.

civic parcel
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that one in particular is a challenge for the optimisers really rather than something most would expect to get I say

vestal moth
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Beat BB2 is my main goal to rush/reduce D3 then level S5/R6 and whatever else with the leftovers for now? I have 1262 FR going in right now, can't seem to break into 119 just yet.

lunar mesa
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had similar issue myself, I was way past the recommended amount, and even when I quadruple checked everything in every galaxy and had grinded past sane amounts, apparently others was having noteably more ease finishing it

barren saffron
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does anyone have a B31 setup that 1 or 2 shots it?

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i dont know if thats possible

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and if not, maybe a 3000 damage setup Despairge

barren saffron
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B25 clear with 30 FR used. I did it last run with 2.875 damage not sure what the breakpoint is

vague jackal
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it will be 69 days to finish g5, what a beautiful number

vale citrus
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b27 command ship look like can returns fire when attacked, is it normal?

misty pecan
vale citrus
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oic. Thx

misty pecan
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wait hmm

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i dont remember the rate

vale citrus
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it work like a bb battle

hollow wharf
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can you post your dmg/fuel you are going for b27 full clear?
I've recently cleared b27 and it was fuel costly for me.

vale citrus
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very poor🥲

civic parcel
vale citrus
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so, bugged?

hollow wharf
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the faster your ships shoots, the faster they get hit back (i think), but there seem to be target limit cap, so more fighters - less dmg to your cruisers;
but in the end, with the same ship loadout, two ships swapped places changes dmg done from 2k to 4k sometimes

vale citrus
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okay, I will try different setups

hollow wharf
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I had some success with:
||170 fuel
4591 dmg
amount of ships from left to right 3F 2C 1Fr 4Cr
Cr F Fr Cr F Cr C Cr C F positioning in order:
1 2
3 4
5 6
7 8

others:
210 5940 s2215 CR CR CR C F C F CR F CR
240 5024 4105 F CR F CR C CR F CR F CR ||

hollow wharf
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b31 Fd/h: 2,825 ||5201,5 ||dmg|| 150|| fuel

hollow wharf
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I checked history for other people's layouts, but it seems late nodes were changed, as I couldn't reproduce those numbers, so here are mine nodes on the road to B35H for comparison (b20, b21, b24, b25, b32, b33, b34, 3xB35H ||1675||dmg ||160|| fuel):

hollow wharf
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G5 z89 done at sector119+
17 runs in G5 pre-sector119
30 runs in G5 at sector 119+

//run35: b35h fully cleared with 288 fuel left 16047/44640 artifacts collected
//run:38: first time access to A6, each transit costs 4h5min

jaunty path
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I tried using this one, and I actually have better stats than he did, but it still only did half health

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I'm just not sure how to actually do Fleet very well, I guess

hollow wharf
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enemies hp dmg was changed, so those clears are outdated now

civic parcel
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specifically, medium shielded/armored enemies had half the health they were supposed to, so that was fixed and difficulty was adjusted

jaunty path
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Aaaah

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I could use some general advice for how to get through the early stages of G5 wtih maximum fleet resource efficiency

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Just since the later stages take a LOT of resources to get the artifacts and stuff

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So any savings would be greatly appreciated

hollow wharf
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Other than manually testing all possible combinations:
Trigger 'advisor' button to appear and search for best position of recommended ships with those mods.

civic parcel
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don't want that because then it just gives you the solution, in which case there's no point to it being a puzzle at all because the optimum play every time will just be to fail and get the advisor

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until literally everyone does that so nobody can even make a clear for the advisor

fallen leaf
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$0.50 purchase each tim efor it to place them correctly for you thinking

jaunty path
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Hmmm...

jaunty path
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How many Fleet Resources did you guys end up with by the time you finished G5?

jaunty path
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I've managed to reach all the way to B31

jaunty path
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Does anybody have a gallery of good layouts? I'm really struggling to save Fleet Resources still

civic parcel
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pinned spreadsheet should work

jaunty path
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Oh, I didn't even realize that was there

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I dunno how I'm ever gonna afford A6 at this rate though

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Is the upper or lower path more FR efficient? I've never gotten a clear answer on that

civic parcel
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it depends which D node you've invested in more

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but B path is better

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because once you have starting cruiser you can clown on half the fights

jaunty path
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They're both almost at 0

civic parcel
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wasted

jaunty path
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?

civic parcel
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I think generally go along one path to progress and then farm the other path for scrap with any leftover FR when you can't progress further

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which means one D node will be cheaper than the other

jaunty path
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I mean, I've progressed all the way up to B35

civic parcel
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but if they're both pretty low, whatever

jaunty path
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I don't really know what I'm doing here, keep in mind

civic parcel
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well, the more expensive D node which was uhhh

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D2

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you can basically ignore every node not on the main branch

jaunty path
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I'm really trying here, I really am

civic parcel
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it's tough

jaunty path
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It's just so complicated and fiddly and I don't understand any of this at all

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And I don't see how it's even possible to reach A6

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Well, at least I beat B35

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But even before that I barely had 300 FR, and that was with me gunning straight for it and skipping all the side branches and stuff, so I don't know what I'm missing

civic parcel
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keep farming more scrap and try rerunning every battle manually to optimise FR

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that's really all I can say

jaunty path
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The layouts in that spreadsheet up top don't even seem that efficient, a lot of my earlier runs have way lower FR usage...

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How much FR did you need to get to it? I have 2031 currently

wet kelp
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ahhhhh, 5 scrap short of maxing the last bit of R7. The sting of knowing that if I had made one better choice somewhere along the whole way...

haughty nymph
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Found some discussion from a few weeks back for fixing Shield/Armor mediums values in Galaxies.
Looks like the 1 shot clears for B27 are now 5 run clears. Anything better come along? This seems to be the best I can manage.

fallen leaf
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actually it shouldnt have changed anythignr eally balacne wise in the end

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are you srue its all the same and 1 shot is now 5?

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maybe I missed just that B27?

haughty nymph
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Hmm, one sec, let me pull references.

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#1336079579734872217 message

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Reference

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Reference has 2.375, I'm using 2.5

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2600 using same layout. I was able to shuffle things to get to 3500 at best.

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I could be missing something obvious though

fallen leaf
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oh that wone mightve been before other smaller weaks. but still not 1 to 5

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2x?

haughty nymph
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Ran at 1x

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Result at 2x, a little less

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can provide a clip or save if you want to see it for testing

fallen leaf
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if you click one of the enemy mediums whats their hp and damgage

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vs a medium on say some previous battle?

haughty nymph
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B27, 375 armor, 337.5/37.5 shield/hull

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B17 armor (285) and B22 shield (445/49.5)

civic parcel
fallen leaf
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they should be identical though

civic parcel
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they aren't exactly identical right?

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since the health had to be double but you tweaked the difficulty multiplier to compensate

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it's not exactly the same

fallen leaf
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they are. I doubled hp and then modified their daamge to half for G5 G4

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errr

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vice versa

civic parcel
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🤔

fallen leaf
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double hp in raw stats -> halve difficulty setting -> double damage

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oh but maybe it does math out slightly different

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still not 5x though O.o

civic parcel
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double both stats and then halve it 🤨

civic parcel
haughty nymph
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i can see that being a difference. double hp means less time on boss, which could potentially reduce boss damage time to 0, given respawns

fallen leaf
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its double hp then half difficutly though, so hp values should be the same as before basically

haughty nymph
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ah, hmm

civic parcel
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difficulty multiplier is just another multi to stats

civic parcel
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if the stats are the same in the end what was the point...?

haughty nymph
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It's the principle!

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Exact copy of the setup I referenced

fallen leaf
haughty nymph
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The mediums honestly don't last long at all. Just much lower damage on boss than the post I referenced.

civic parcel
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fixed it to avoid rebalancing

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b27 is it

fallen leaf
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waaaaaaaaaaaaaaaait

civic parcel
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uh oh

haughty nymph
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is it me? am i an idiot?

fallen leaf
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I think I saw this but thought it was just a fast firing base

civic parcel
fallen leaf
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yup lol

civic parcel
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it's supposed to have a flat fire rate (like a normal ship, just static)

haughty nymph
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yeah, i saw that post too when i was looking for b27 clears

civic parcel
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I remember that

haughty nymph
fallen leaf
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ok ya rip

civic parcel
fallen leaf
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ya thst the issue

haughty nymph
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ah, so it was discussed but never made it to a bug report?

civic parcel
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yeah

haughty nymph
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gg

fallen leaf
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ya I even remember reading it seeing ryan respond and being like "yup" thats right haha

haughty nymph
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Want an actual bug report post, or you've got it from here?

civic parcel
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rip

fallen leaf
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I wrote it down to fix so I got it

haughty nymph
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👍 I'll just accumulate fuel for now then

jaunty path
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I really don't understand some of these Advisor fleets

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They just seem to get slaughtered no matter how I place them

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I still don't understand good placement strategy and nobody seems to want to tell me

jaunty path
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Well, I can actually get up to A6 now, at least

haughty nymph
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I think the advisor doesn't take into account the power investments, so it might not actually be possible if your investment is too low

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But you get infinite free retries in galaxy, so there's not really a punishment for experimenting until you figure things out.

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For first attempts, I just setup some standard counters, let it play and watch where the weaknesses are. If something isn't working well, I adjust that part, retry until satisfied with result.

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Frigates for armor, missiles for groups. Corvettes for shields, Charge Lasers for shotguns. Fighters for snipers, mini railguns for armor. Cruisers for mediums. Use the extra armor/shield if you need to tank extra hits, but leave them off if something else is tanking.

hollow wharf
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I thought it was suposed to be this difficult, Im used to having to clear a node with capital ship in 3 clears. Didnt expect to one shot those nodes while on low amount of total runs.

edgy oak
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I am a bit confused. I can get past every node other then BB3 and B30. Everything dies before it can do anything. I have tried 10 cruisers,, frigates, corvettes, even fighters.
Is there a buff outside the galaxy I should be looking for?

civic parcel
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did you use armor tank cruisers?

edgy oak
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I thought so, but maybe not.

civic parcel
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it should work

edgy oak
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I have unlocked the cruiser armor tank at AT. But I can't find any way to change my cruisers.

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Oh, wait, worked it out. ><;
Gotten this far and never worked out they were buttons

civic parcel
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god you never changed the mods on your ships before

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🗿

edgy oak
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lol, nope. ><

civic parcel
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oof

fallen leaf
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man that happens way too much

civic parcel
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should make them more visible/noticeable somehow

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(even though it's already in the tutorial...)

fallen leaf
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maybe I should force you to click one in teh tutorial

haughty nymph
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lol, not quite 1 shot, but a long ways better than 5 runs

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There we go, took the shield off and sent everyone in vanilla.

deft spire
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I don't even seem to scratch the surface with these configs

fallen leaf
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Im not overly familiar with that doc, are those with baseline stats?

deft spire
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That's a good question. I have no idea. I don't see how those values are possible with baseline stats. That doc is pinned, which is how I found it

fading falcon
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I dont think its baseline stats I think they just recorded their setups as they went

deft spire
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I'm not sure it should be pinned without further context provided. It also doesn't list configuration for ships used, unless they NEVER use Missiles/Shields or other upgrades.

fading falcon
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yeah it got added very early after g5 was released

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might be obsolete now, but also its the only pin here...

haughty nymph
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I can repost my mid-range numbers that I put in the 117 channel here for reference

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#sector-117-123 message

haughty nymph
fading falcon
haughty nymph
fading falcon
proud swallow
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about the pin - I think we only really started tracking what stats we were completing things with towards the end

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but the end bit of it should be pretty precise.
The beginning bit of it is just "here's the best anyone's compiled" lol

proud swallow
# haughty nymph

not really sure how useful it is without the layout, gonna get the same reaction as the fleet advisor where people think things are impossible lol

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also, curse whatever that one fight is where placing one ship that gets destroyed immediately saves you like 20 FR

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people have really clogged up the results for "fight name has:image" search with junk 😦 was gonna suggest pinning something about search for that lol

sand shadow
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I was hoping to see some run counts to see how the D node changes compare

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I heard from someone that ~70 runs from start to B35 clear was their result

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meanwhile, I finished B35 on run 39. and I started within a day or two of the D nodes changing from 20% cost reduction to 50% cost reduction

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assuming they weren't sandbagging hard or something, that's a remarkably huge difference

civic parcel
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frankly speaking, 'skill issue' is a big thing for progress in galaxies

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starting sector is also a huge difference

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completing g5 on say s112 FR is probably barely possible after a huge number of runs, compared to on the max FR at s119

sand shadow
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yeah. there's a lot of variables

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but even starting G5 with recommended FR, it felt too long >.>

civic parcel
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now g6 should feel more rewarding...

sand shadow
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I'd have to say that the lack of reinforcement incentives is part of what made G5 feel like a slog

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it's sitting at basically eoc, so it takes too long to get back there after a reinforce

civic parcel
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worse for us spending a couple months at eoc after finishing g4

misty pecan
sand shadow
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oof

fallen leaf
sand shadow
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I wouldn't make it out to be that simple

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what determines if I reinforce would be these factors:

  • I haven't reinforced recently
  • it would be worth my time to reinforce and push sectors before my next reinforcement
  • the rewards for reinforcing are exciting
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it seemed like G5 was going to be big enough that it would be to my benefit to reinforce at some point midway through. at the very least, +1 OD charge would have been a priority bonus, and 4x bio sleeves would have been nice

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and I did get those, thanks to pushing sectors ever since reinforcing post G4

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all that banked fuel led to this set of upgrades #sector-108-116 message

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I seriously thought about reinforcing again before G5 closed out

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but I never exactly felt that I'd be able to push into new sectors before reinforcing again

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and the ultimate deadline for reinforcing is after maxing artifacts in G5

fallen leaf
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did you also feel like you ran out of juice though before that reinforce? like you aint getting no higher sectors so why bother except open to run galaxies?

sand shadow
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even if I did reinforce to check out crew splicing, it likely would not have been worth my time since it'd take at least 2-3 days to get back to where I am, even with choice bonus picks (mainly capital + OD). I would have likely cleaned out G5 before I made new progress

sand shadow
fallen leaf
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ya the big issue is either the galaxy is ong and has ample rewards for reinforce so you can do ahalfway point, or its too short and thats just dumb, or the rewards arent enough to get you to a nigh thigh sector really before youd finish theg alaxy an dits dumb

sand shadow
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fleet is cool. but it's going to be a tough situation making it work I suppose

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base bonuses themselves are fairly good incentives for doing galaxy runs. but I kinda worry that what I'm saying won't be true anymore once eoc scaling goes away in the future

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or the alternative is that galaxy progress is strongly tied to your sector progress

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I've also thought about how fast you're able to loot artifacts in a galaxy. it's heavily loaded towards the back end, after you've trashed the final enemy base

fallen leaf
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galaxy progress is strongly tied to sectors, 10% fr for every sector adds up a lot. you will simply be done with the galaxy something like 11-12% faster for every sector you gain

fallen leaf
sand shadow
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I know you've said that G5 was probably too big in your devlog. but the way G5 was structured, it gave me the impression that it was 3-4 mini galaxies rolled into one

I started G5 when I reached recommended FR at s116, and a day or two after the 50% adaptive node change. it's only recently that I've destroyed the final base while I was in s120, one sector over max FR. based on that alone, would that still make G5 too big?

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I personally think galaxies would be in the sweet spot if you reinforced once or twice while progressing through them

fallen leaf
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no I meant too big as in boxed myself into a corner on the size too early

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not anything like... balance wise persay

sand shadow
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ah lol

fallen leaf
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G6 is bigger so USIShrug

sand shadow
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well, I've always wondered if you had any plans for all of that empty real estate out there lol

fallen leaf
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I was gonna do that

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but now I kinda doubt it

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like... thatd be huuuuuuuuuuuuuuge

sand shadow
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if you tried to fill in every "spot", then yeah that's obnoxiously huge

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but if you made galactic constellations, that'd be a different story

fallen leaf
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ya its just kinda like.. if its seperate entry points/sections, why not just have it be seperate galaxies kinda deal ><. They could cross polinate more in this form I spose but also kinda confusing

sand shadow
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oh, I meant more like getting creative with galaxy shapes

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I've noticed that G5 is kinda separated into two halves. first half is basically BB1 and the two D gates. the latter half is where all the juicy stuff is

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you could make it so that there's clear branches at B21 and use all that space to show the separate paths, instead of cramming it all into a box

fallen leaf
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ah ya, could have things more sperepated same galaxy size

proud swallow
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I want to say 70 runs to finish wasn't too unusual? maybe a bit high? but going off memory, so probably wrong

sand shadow
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I get the impression that you were already at eoc by the time G5 dropped

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what was your sector at when you started it?

proud swallow
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ya

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max for G5, I think

sand shadow
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yup, that would do it lol

civic parcel
#

this isn't theh right place

royal abyss
whole loom
#

B25 1 shot hazard clear.
190FR committed
180.85FR used

tribal kindle
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What does everyone choose from the first ship fab?

whole loom
civic parcel
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...?

whole loom
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oh

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I thought he asked why

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and i thought he was talking about the skins

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🫠

whole loom
fading falcon
fallen leaf
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G5/z89-5

lunar mesa
#

Just grabbed Heavy Cruiser Printer, and realized I got no clue how it works. Says have a heavy cruiser starting. That mean even auto-run non-instant runs have that extra ship placed for free?

proud swallow
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and if you have "attempt to improve" it just removes ships not adds them.

lunar mesa
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right-o

proven bone
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since there aren't any post-update b27 clears that I can find, here's a one-shot at 2.525 (should work well below this, down to about 2.4)

image shows 247/270 but every M node you have active will reduce this by a lot (will be 187/210FR with 2 M nodes, and 147/170 with 3)

aleph's clear still works better I think if you went for 3x fighters but if you went corvettes/frigates this one should be lower FR

civic parcel
shut vigil
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I'm sure this has been answered and I think this is the right spot for it, is it possible to complete BB3 in galaxy z89-5

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Also B30 and B31 are impossible

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i figured maybe those were for a future update but have to ask anyway

civic parcel
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uh they are easily possible

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have you tried armor tank cruisers

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you have to click on the mod to change it, deploying 5 cruisers should suffice for BB3

shut vigil
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i feel like i tried everything lol but im sure i missed something

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oooh im stupid

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i didn't know you could click the mod

civic parcel
shut vigil
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thanks for pointing out the obvious

civic parcel
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bruh/did you even read the tutorial in g2

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xd

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well it should be doable now

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for b30 and b31, I think one was just 'use more cruisers' and the other was 'use more fighters'

shut vigil
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probably didn't read it

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i "viewed" it

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lol

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hey would ya look at that i finally beat it

proven bone
civic parcel
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yeah things are just different USIShrug

proven bone
#

anyway it's definitely possible to clear b35 in 20 runs now. artifacts are ofc another matter but we'll see how that goes

proven bone
#

b35 170FR (M1B + M2) 3-shot on v0.63.3.1, 2.825 absolute minimum stats

#
Galaxy History For UNND-GLX-z89-5
Run 1: B1 Cleared, B2 Cleared, B3A Cleared, B3B Cleared, S1B Level 1, B4A Cleared, B5A Cleared, B6A Cleared, R1A Level 1, R1A Level 2, B7A Cleared, B4B Cleared, R1A Level 3
Run 2: S2A Level 1, S1B Level 2, B5B Cleared, B6B Cleared, R1A Level 4
Run 3: S2A Level 2, BB1 Cleared, BB1 Cleared, R1A Level 5
Run 4: S1B Level 3, B8A Cleared, B9A Cleared, B10A Cleared, S3A Level 1, B11A Cleared, R2B Level 1, R2B Level 2, B7B Cleared, R1A Level 6
Run 5: S1B Level 4, B8B Cleared, B9B Cleared, B10B Cleared, B11B Cleared, B12B Cleared, R3B Level 1, R3B Level 2, R2B Level 3
Run 6: GF Level 1, S1B Level 5, S2A Level 3, B13 Cleared, R1A Level 7
Run 7: B14 Cleared, B15 Cleared, B16 Cleared, B17 Cleared, S4 Level 1, S4 Level 2, R4 Level 1, R4 Level 2
Run 8: B18 Cleared, B19 Cleared, R5 Level 1, R5 Level 2, R2B Level 4, R4 Level 3, R1A Level 8
Run 9: S3A Level 2, B12A Cleared, S2A Level 4, R1A Level 9
Run 10: S4 Level 3, S3A Level 3, R3B Level 3
Run 11: AT Level 1, S2A Level 5, R4 Level 4
Run 12: S4 Level 4, B20 Cleared, R1A Level 10, R5 Level 3
Run 13: S5 Level 1, CP Level 1, R6 Level 1, R2B Level 5, R3B Level 4
Run 14: BB2 Cleared, BB2 Cleared, R2B Level 6, R2B Level 7, R4 Level 5, R5 Level 4
Run 15: S5 Level 2, B21 Cleared, B22 Cleared, B23 Cleared, R4 Level 6
Run 16: B24 Cleared, B25 Cleared, B26 Cleared, B27 Cleared, R6 Level 2, R5 Level 5, R2B Level 8
Run 17: S3A Level 4, S3A Level 5, B28 Cleared, R4 Level 7, R3B Level 5
Run 18: S4 Level 5, B29 Cleared, B30 Cleared, B31 Cleared, R2B Level 9, R5 Level 6
Run 19: S5 Level 3, B32 Cleared, B33 Cleared, R7 Level 1
Run 20: B34 Cleared, B35 Cleared, B35 Cleared, R4 Level 8, R2B Level 10, R3B Level 6
Run 21: B35 Cleared, R6 Level 3, R4 Level 9, R5 Level 7

b35 done in 21 runs, bb3 run 30, all artifacts run 31. 2.825 is a good target statline for bb3 and b35

definitely could be done in 20, I think I trolled a bit getting AT before CP. also it's worth using both d2a and d2b, which I didn't do

supple jay
#

Whelp, one more run and this galaxy's artifacts are finished. I probably made a mistake not reinforcing in the middle of the galaxy (diamond pattern up to compute tier (1440 artifact slot). Probably opt to mid-reinforcing on galaxy 6 though.

Really liked this galaxy where you needed to clear the hazards, swap paths early on, building up to four cruisers.

mystic valve
#

Same setup. Higher FR cost when I upgraded Fleet Damage/Health

civic parcel
#

yep

#

that's just how fleet works

#

chaotic system and all

proven bone
#

yeah that fight's silly with how often you have to slightly change your layouts to keep improving your result

jaunty ruin
#

For the BB2 w/ base fight, just how much damage/health are you supposed to have there? I'm only getting 750 damage to the base instead of the mentioned 1000 in the spreadsheet.

#

Must be way north of 2.25 then

vestal jetty
#

anyone know how this is possible in g5?
i tried like 45mins but i am just a bit short on beating it but reaching 32 fleet resourches seems impossible. i feel like i dont know how it works if the best possible result is such a big differenz to what i should be able to do.

civic parcel
#

press validate advisor to see if it is possible

vestal jetty
# civic parcel press validate advisor to see if it is possible

i did and it said you can beat it with 32 fleet resources. i can't even beat it period 😄
its not about "can you help me beat it" its about how bad am i that i can't even beat it at all with this. i think i missed something important how the fights work at all. i tried like all combinations that made sense to me.

#

😄

civic parcel
vestal jetty
#

do you guys always clear all stages for the materials to get upgrades or do you just always go as far as you can?

#

also do you take the sec cruiser (or even 3th?) finished cp so i do have 1 at start

fading falcon
#

I tend to push 1-2 fights if I recently got a stat upgrade, and then fill out as many of the trivial battles as possible for the scrap

vestal jetty
#

almost the same here. but i do all stages that are low cost (15 or below) always.

#

i am trying to take the sec cruiser see how it goes but most of the time i dont need it so i am not sure yet

#

maybe later stages i guess

rapid barn
#

What did you do on this boss? I don't get to do much damage

vestal jetty
#

b25 H*

#

when i am done with b35 should i invest all my resources into A6 or clear all for more resources multiplier?:D i would guess it depens on how much ispend on these fights vs how much i get from a6. hard to calculet 🙁

vestal jetty
oak kettle
#

B6A
1 run took it to 6xx

#

B6A - or if you have resources to overdeploy, this did the joob in 1 run

oak kettle
#

B18, took mi a shit load of time to find layout with advisor's ships

oak kettle
#

BB1 post clear

oak kettle
oak kettle
oak kettle
oak kettle
#

B18 with 1.8 Fleet dmg/health

oak kettle
#

B20 Health/Damage 2.2

#

B24 w hazard Stats: 2.2

oak kettle
#

B15, Stats 2.35
Credits to @atomic pelican

oak kettle
#

BB3 post clear, stats 2.85

oak kettle
#

B24. Stats 3.0

gray inlet
#

B6A (with base) oneshot with 1.3 strength:

gray inlet
#

B6B (with base) oneshot with 1.3 strength:

gray inlet
#

B11A (with base) oneshot at 1.55 strength:

gray inlet
oak kettle
#

no, sorry ;/

gray inlet
#

BB1 (with base - probably very inefficient xD) oneshot at 1.8 strength:

gray inlet
#

B11B (with base) oneshot at 1.95 strength:

civic parcel
#

where is the base

civic parcel
gray inlet
#

Dang, didn't know that...

#

To bad I can't replace pics while editing messages

gray inlet
#

B23 (with base) oneshot at 2.6 strength:

gray inlet
#

B25 (with base) oneshot at 2.6 strength:

gray inlet
#

B31 (with base) soneshot at 3.0 strength:

tame pebble
#

cannot beat B5A with these ships. advisor says its possible

naive turret
#

Is there a way to see what Advisor entries you're contributing? It's telling me I've contributed 19 to G5 and I'm wondering if I big brained some plays or I just went really weird.

fading falcon
#

nope no way to see which ones

regal barn
#

any ideas?

hidden escarp
#

i'm struggling to find the placement for this advisor, any help?

hidden escarp
#

finally found it

summer thorn
#

Does G5 advisor consider reinforcments in its' calculations?

fading falcon
#

Yes

summer thorn
#

Then I don't understand how this is even possible. Snipers just kill me because I don't kill ships in time

#

G5 in general is so hard. I feel defeated by the game 😭

fading falcon
#

fyi there's also a spreadsheet with some battle layouts pinned, those might make it easier if you dont feel like brute forcing them battles

summer thorn
summer thorn
fading falcon
#

hmm yeah I see it now, the g5 spreadsheet is kinda lacking lol

#

the g6 one will be way better

#

lots of layouts for each battle sorted by combat stats

summer thorn
keen mica
#

omg... anyone have the layout for B28?
it validates... but i dont know wtf...

keen mica
#

omg there it is

#

someone hurt whoever designed B29...

fading falcon
#

:D

keen mica
#

is there somewhere that i can find layouts for G5, with 3.25 dmg? without asking for each individual one?

fading falcon
#

there is a spreadsheet but I heard the g5 one is lacking a bit

#

but might still be helpful

keen mica
#

the pin'd spreadsheet shows a completion, but its showing alot higher resources than the advisor for 3.25 dmg

#

haha, love that feeling when you look at the battle field for a second. throw ships in a spot. and nail the advisor

#

lulz

fading falcon
#

:D

keen mica
#

also, i stand by my previous statement about B29...

hollow tree
#

how do i know when i should be pushing S nodes for dmg/health vs battles/resources? i'm at 2.2 now

#

just finished BB2

prisma sage
#

when it is cheap enough?
cheaper than R or only slightly more expensive than the cheapest R

loud pine
#

nope
the best solution is 2 armored or normal cruisers and 1 CL corvette

#

I'm not sure though at which stat it starts working

#

2.0, I would say?

#

honestly 0 idea(

#

in practice it works from 2.0 with 2 normal cruisers

regal kettle
#

Any advice? having trouble on this one, trying to reclear and minimize my FR use now that im at 3.25 power

#

though i cant even win this one with an extra fighter

prisma sage
regal kettle
#

thanks!

#

had the fighters wrong

regal kettle
#

how about a little B34 FR trim? im at 50.25 FR left this run and the advisor says this can be done in 50

loud pine
regal kettle
#

awesome, thank you!

ashen notch
steep moat
#

B33 max stats, can't seem to find the set up for it, anybody have the set up (no hazard)?

loud pine
#

did it validate?

steep moat
#

yes

loud pine
#

not yet, but it's 4.64 FR left

steep moat
#

already big , it's one more trade for me at the end.

loud pine
#

7.14 FR left

sterile pulsar
fading falcon
#

Should still be valid

sterile pulsar
#

is there any way to see what skills each ship uses on that sheet?

#

I'm not even close to being able to win battles with the placements in the sheet

dire widget
#

anyone can help here

loud pine
#

this is 2.5
b3a, 1.25, h

sterile pulsar
#

is this a permanent hazad that cant be removed?

loud pine
#

yes

sterile pulsar
#

B16 was NASTY, cost me 123 while B17 cost me... 31

loud pine
#

when you get armor onto cruisers

#

b16 will be much easier

sterile pulsar
#

ah that's pretty close. But pooling 400 resources into that is gonna be rough... Should I just grind earlier A and B areas for a few runs?

loud pine
#

can't say what will be faster(

sterile pulsar
#

oh i screwed up too i think, i should probably get both M1A and M1B before taking on B16

#

overdeploying 4/2 cruisers is insanely expensive

loud pine
#

but

#

you won't overdeploy that much cruisers anymore

#

only b35 and bb3 require a lot of cruisers

sterile pulsar
#

i'd have to do it like 8 runs to get the armor

loud pine
#

and getting to m1b and m1a will take som fR

#

some FR*

sterile pulsar
#

B16 uses 4 cruisers in the sheet

#

nothing else survives the insane hazard

loud pine
#

please re-read

#

cost effectiveness of taking another cruiser may be lower than just overdeploying on one node

sterile pulsar
#

oh yeah i guess it costs 40 resources just to get the ship which is only useful if you overdeploy on a lot of nodes, i get it

loud pine
#

if you need, like
40-60 more FR to overdeploy that cruiser
and you will never use more than 2 in any other node
and you spent 100 FR to get that cruiser

#

yeah

sterile pulsar
#

do people usually unlock the secondary path? I suspect not?

loud pine
#

I have no idea, but I did get all D-nodes to 0
and that was when they were 20% instead of what they're now

sterile pulsar
#

though it's a bit costly to go the long way around, but i also get resources and artifacts from it

wispy shuttle
#

Hazards seem real spooky, I reckon I'm gonna be here a while haha

wispy shuttle
#

Man I am about to give up on this B4A haha, advisor says it's possible but I've been on it for an hour haha, I think I am managing to miss the one positioning that works and am just repeating myself

#

Dang I'm stuck on B4B too, I really don't want to just waste the run so I guess I'm gonna leave it going for a whiiiile

wispy shuttle
#

What's the best ship for L1? I am very early and haven't gotten through either of the starter debris fields

rough nova
#

Is the pinned spreadsheet optimal? 👀

wispy shuttle
#

Oh wow, I missed that haha, I reckon since it's probs community made like the G6 and G8 ones

#

Though I already see that B2 isn't perfect optimal, I think it's more for having no fleet stats

#

Hmm, and yet the B3B config didn't work for me, so who's to say haha

loud pine
loud pine
wispy shuttle
#

B3B, 25/30 FR stat 1.15. L1 Corvette

#

B3A FR 28/30 stat 1.15

#

The advisor in G5 has been assuming I am overdeploying and it's interesting considering it says same ships and stats

#

I assume it means like access to ships, but this implies to me that no one cleared these nodes with L1 being Corvette or smth

loud pine
#

it shouldn't be assuming that you're overdeploying...

wispy shuttle
#

Oh wait, no it seems the nodes are also assume that I'm using 10 more FR, like these completions don't count for auto complete properly so I can't like do a node I just undid haha

#

Yeah I wouldn't reckon it should, it's been doing that last run and this, I'm gonna check if it actually deducts that amount haha

#

Okay at least it's not deducing the extra 10 from my map FR haha

#

B4B FR 26/30 stat 1.15

#

B4A FR 28/40 stat 1.15

rough nova
#

B1 1.0 stats

#

B2 1.0

rough nova
#

which mad genius foud this solution

#

this loadout is the closest i'm getting

rough nova
#

is there a reason the advisor isn't updating?

#

its a different set of mods but its a better result

#

unless i've been whisked away to a universe where counting goes 33, 34, 38, 37, 36, 35, 39, 40

rough nova
#

holy
i thank sylv for the Fleet updates, massive improvement

#

also, should we get started with a better spreadsheet for g5?

brave grove
#

Im already on the works of it

#

just waiting on certain stuff

rough nova
#

awesome

wispy shuttle
#

Sheeesh, guess this would really help with getting Crew Supremacy again next Reinforce haha

rough nova
#

brings it from 2-3 days to ~12 hours

#

holy moly

#

1.5e4 hp

rough nova
#

broskis don't turn around and shoot the inconsequential backup 💔

wispy shuttle
#

I was real scared of B6A but thankfully squall had a great config for at least 1.1 stat

#

B3B, 30/40 stat 1.15. L1 Fighter

rough nova
#

👀

#

nvm i can search, lol

wispy shuttle
wispy shuttle
#

I am requesting help on B5B with 1.15 stat, advisor says this is possible and was verified, but I can't seem to figure it out, photo is closest I've gotten

wise osprey
#

Beat B35 in 21 runs:
Galaxy History For UNND-GLX-z89-5 Run 1: B1 Cleared, B2 Cleared, B3A Cleared, B4A Cleared, R1A Level 1, R1A Level 2 Run 2: B3B Cleared, S1B Level 1, B5A Cleared, B6A Cleared, B4B Cleared, R1A Level 3 Run 3: B5B Cleared, B6B Cleared, R2B Level 1, R2B Level 2, B7B Cleared, R1A Level 4 Run 4: B8B Cleared, B9B Cleared, B10B Cleared, B11B Cleared, B12B Cleared, R3B Level 1, R3B Level 2, R2B Level 3 Run 5: S1B Level 2, B7A Cleared, B8A Cleared, B9A Cleared, B10A Cleared, B11A Cleared, B12A Cleared, R1A Level 5, GF Level 1, R1A Level 6 Run 6: R1A Level 7, B13 Cleared, B14 Cleared, R2B Level 4, BB1 Cleared Run 7: BB1 Cleared, R1A Level 8, B15 Cleared, R4 Level 1, R4 Level 2, R4 Level 3 Run 8: CP Level 1, R1A Level 9, R1A Level 10, R2B Level 5 Run 9: S2A Level 1, B16 Cleared, B17 Cleared, R3B Level 3 Run 10: B18 Cleared, AT Level 1, R4 Level 4, R2B Level 6 Run 11: B19 Cleared, R5 Level 1, B20 Cleared, R5 Level 2, R5 Level 3, R6 Level 1 Run 12: R4 Level 5, S4 Level 1, R3B Level 4 Run 13: S3A Level 1, B21 Cleared, B22 Cleared, R5 Level 4 Run 14: B24 Cleared, R2B Level 7, R6 Level 2, R4 Level 6 Run 15: S2A Level 2, B23 Cleared, BB2 Cleared, R3B Level 5 Run 16: B25 Cleared, BB2 Cleared, BB2 Cleared, R5 Level 5, R2B Level 8, R4 Level 7 Run 17: B26 Cleared, S3A Level 2, B27 Cleared, B27 Cleared Run 18: S4 Level 2, B28 Cleared, BB3 Cleared, R5 Level 6 Run 19: B29 Cleared, B30 Cleared, B31 Cleared, B32 Cleared, B33 Cleared, R7 Level 1, R2B Level 9, R4 Level 8 Run 20: B34 Cleared, GF Level 2, R2B Level 10, R3B Level 6, R5 Level 7 Run 21: S5 Level 1, B35 Cleared, B35 Cleared, B35 Cleared

the section after D3 was tricky, might've been able to finish a run or two sooner if I had made some better choices in that area

wispy shuttle
#

Ah yes thank you, worked a charm haha. May I ask what the reasoning is so I can learn?

wise osprey
#

the key was to keep the fighters alive long enough to act as a screen against the mediums, and to focus fire on one of them at a time

#

putting the corvette up top stalls the upper side and splits the mediums

#

if everything groups up, the targeting priority forces small ships to shoot the other small ones, so the mediums just get a ton of free damage

rough nova
#

man
i've been picking up corvettes at L1 but it seems like the advisors along this path are all like
really ass

#

this is what its suggesting to me

rough nova
wise osprey
#

I think I went L1 fighter for most of my runs, with a corvette at L2

rough nova
#

B6B 1.15 stats
so close to greatness

#

overdeploying one more fighter nets a win

#

could done it with 80 FR

#

but needs 100

wispy shuttle
#

It also does full clear with 1.3 stats haha, but I'm gonna still try and see if I can do better since there are a lot of ships left

#

Actually it seems yours is best for 1.3 stats too

rough nova
#

as the saying goes, “Any idiot can build a bridge that stands, but it takes an engineer to build a bridge that barely stands.”

wispy shuttle
#

I haven't heard that one, checks out haha

rough nova
#

every time i think about bb1 i can only hear "bishop to b1"

#

im crine

oak kettle
#

https://docs.google.com/spreadsheets/d/14zw0VbbPWhpc_fk4cMirsMMF9o2wMz6JgVzDudICidI/edit?usp=sharing
G5 spreadsheet, the one in pins is so so, node names are still not 100% correct, just add missing nodes.
Please check G6 spreadsheet and fill it the same way for Support(S), Hazard(H), No support(NS), No Hazard(NH)
To add an image into a cell: (PLEASE ALWAYS DO THIS!!)
copy and paste image into the sheet
select destination cell
click on image
click on ⋮ three dots in upper right corner of image
click "put image in selected cell"
Video explanation: https://gyazo.com/4fc5e44d9fc206f245a64825773589b4

rough nova
#

in the meantime
B9B 1.3
38.47 FR clear (i watched the advisor adopt my setup, lol :P)

oak kettle
#

check now

rough nova
#

works

#

i'm not entirely sure how you want to set up stat sections, i put it in the 2nd row with all the relevant details

oak kettle
#

check g6 spreadsheet

#

similar way

rough nova
#

looks ok?

rough nova
#

B11B
me staring at bro:

#

man you are <6 hp away from deaths door just give up

#

got his ass ✌️

wispy shuttle
#

You got a tip for B10B?

azure oracle
#

Any tip for bb1, after you cleared the boss? With fleet damage 1.3 the advisor proposes 3 fighter, but I got no idea how that should work

rough nova
#

i have no clue how the guy got 51.xx FR with a cruiser and 2 fighters

#

the laser volley obliterates everything

#

I assume it has something to do with keeping the fighters up top to soak up the volley while somehow focusing or spreading the rest of the enemies but honestly, I haven't found a single configuration that looked like it works or anything close that might

brave grove
#

pretty much a x5 on mastery gain

rough nova
#

B9A
any clue? best I got is with whats in the background, for 50 FR

#

48.31 FR

#

47.92 FR

#

45.09 FR

#

B10A
ok clearly theres some strategy im missing with cruiser battles

#

45 FR advisor (validated) but the only win i've foud is 57.04 FR

#

54.63 FR

rough nova
#

especially after validating

azure oracle
#

When I validate, it says OK 🤔

rough nova
#

do you wanna run 10c3 permutations and see if it works?

azure oracle
#

Nope😅

#

You got a suggestion for it?

rough nova
#

im trying but even with type advantage they dont get through the first 2 armor groups

#

there is 0 chance in hell it works

azure oracle
#

I think so too btw

#

Do you have an actually working suggestion for bb1, after the boss?

rough nova
#

if this is fine for you, i suppose it could work

azure oracle
#

That works 👍

tiny frost
#

I am deeply unhappy about this

#

They're the same configuration, they shouldn't give different results

loud pine
#

not the same

#

ships tend to target higher ship

#

so mirroring get different results

#

not always, but sometimes it does

#

also in that specific case

#

more ships will attack shielded corvettes

#

and because of shield, they tend to get more hits than frigates

#

who are quite good at damage

tiny frost
#

I think it actually has more to do with the fighters lasting longer, and maybe a little about damage distribution among the corvettes

#

The frigates don't take much damage either way

loud pine
#

maybe, but the whole thing is because of targeting, yes

#

because ships follow the same targetting patterns

#

and when they can move in on enemy ship, they move onto highest

#

and some other stuff maybe, I just know that ships tend to choose closest target of their size, and also highest target
and if they have anything to shoot at, they will

tiny frost
#

Interesting...

loud pine
#

validate

#

I'm almost 100% sure it's cheated

tiny frost
#

I did

loud pine
#

I assume it didn't validate?

tiny frost
#

It did not

loud pine
#

yeah, now it's flagged for removal, afaik
things like that happen

rough nova
#

surely if theres cheating there are better things to cheat than… fleet battles

#

you could cheat your fuel or warp speed or literally anything else

loud pine
#

a lot of people absolutely hate fleet

#

so for them, cheating on fleet makes sense

rough nova
#

ty stunthacks

fading falcon
#

Once that's filled up I'll unpin the old one at some point

rough nova
#

👍 sounds good to me

#

im keeping a deep history here on a google spreadsheet, i'll see how much I can figure out and put onto the spreadsheet from this later, lol

#

when do debris fields go to 0 cost? 👀

fading falcon
#

Once they get below 1

#

Unless that got changed to 10 or something

rough nova
#

currently at 2.34, i'll find out in ~12 hours i guess

wispy shuttle
#

Where are you seeing that info in the sheet? For me it's empty besides the background in some cells besides the first sheet haha

#

Oh I see, the USI Galaxies one not the G5 one

rough nova
#

that one is my my own record keeping doc

rough nova
#

i love stats going up and having fighters inexplicably get me a worse score

rough nova
#

B8A 1.7 for 33.76 FR
this setup is about as close as I could get it to the advisor, but no dice on finding the advisor

#

good enough in my books because they both use 33

wispy shuttle
#

For some reason the auto for B1 with 1.3 stats only gets me 15 FR retained

#

The advisor claims 13 but I couldn't figure it out

#

B3B stat 1.3 FR 16/20, 1 worse than advisor

rough nova
#

I gotchu

wispy shuttle
#

Where's that data? I don't see it in the USI sheet

#

Oh wait I do, but for r4 which I reckon is G4 no?

#

Oh, nah it def works haha, I gues r4 is where I need to look not r5 haha, got me advisor B9B

#

I see this is in runs, so I was just skipping to the 5th run haha

rough nova
#

at the very bottom, can you not see G4 and G5 on separate sheets?

rough nova
#

10x charge speed might be a teeny bit busted

brave grove
#

Well warp is on its way out for its upgraded version

#

as seen with warp dificulties stopping at s119.5

rough nova
#

i see

tiny frost
#

@rough nova This is giving 15.94 for me, the corvette has to be in the back row for 13.26

tiny frost
#

Also you can match the advisor's 31.11 for B8A @ 1.95 if you add missiles to the frigate on your spreadsheet solution, not sure how the cruiser version works

#

Actually it looks like I've replaced that advisor

rough nova
#

this advisor is frying me, i have no clue how to achieve this

rough nova
#

interesting 👀
thanks

#

might have tested every top-heavy possibility but that one

#

.-.

tiny frost
#

It's so easy to just miss one

rough nova
#

yeah

tiny frost
#

It was really bad for me in G4

rough nova
#

sometimes i circle back, do a single thing a tiny bit differently and the magic solution shows itself

tiny frost
#

All those sniper heavy battles with advisors that only used one fighter

#

Brutal

rough nova
#

does anyone have a spreadsheet of all level node costs?

rough nova
#

did g5 get a change in the last ~5.5 months?

rough nova
tiny frost
#

Found this for 1.95 B9B:

rough nova
#

nice

rough nova
rough nova
#

B22 hazard clear, 1.95 stats for 82.37 FR

#

ts has no logic to it, lmao

#

you can only try your best with a base sensical arrangement and small changes to ship placements to maaaaybe manipulate hazards and ship AI in a way that is better for you

tiny frost
#

I get the sense you're not really meant to push past D3 with 1.95

#

2.2 seems like the minimum reasonable stat line

rough nova
#

the remaining FR I had couldn't really be put towards anything useful besides a tiny bit more scrap

brave grove
#

Yeah there will always be niche cases for certain damage cause of fleet scrap

rough nova
#

is the record here 21 runs?
got 5 more runs to knock out 27, 31 and 35
might take a little bit of luck, lmao

tiny frost
#

Post-D3 really doesn't hold back

wispy shuttle
#

B11A FR 6/10 in case it's not in the Sheet, stat 1.7

rough nova
#

oh man my spreadsheet is picking up traction 👀

rough nova
#

I SEE

#

enemy reinforcements may or may not consistent of a battalion of shock troops designed to move in quickly and take a kill, and there are 20 of them.

rough nova
#

how much in stats is recommended for the final few battles?

#

i can't practice them or see advisors since i haven't unlocked them yet

rough nova
#

@wise osprey hi, sorry to bother
do you think you could show what you used to clear b31 and your stats for it

wise osprey
#

this is what I had saved: stats at 2.6, 198.77 FR, one shot

#

don't think it was particularly optimal, I think I only planned on clearing it the one time so just threw cruisers at it

rough nova
#

well i mean

#

it kinda worked, lol

#

fair enough, thanks

wintry stone
#

Any BB3 Layouts?

tiny frost
#

Assuming you mean the actual base fight with the hazard

#

There's seriously no nuance here

wintry stone
#

Just run it 3 times?

tiny frost
#

Nothing else lives long enough to even die to the enemy ships

#

It's genuinely just whatever amount of AT cruisers gets you the best proportion of base damage vs FR cost

#

Yeah, the only thing you can really do to make it more efficient is to get all the medium ship fabricators

#

3 runs is optimal afaik

rough nova
#
Run 1: B1 Cleared, B2 Cleared, B3B Cleared, B4B Cleared, B3A Cleared, B4A Cleared, S1B Level 1, B5A Cleared, R1A Level 1, R1A Level 2
Run 2: B6A Cleared, R1A Level 3, R1A Level 4
Run 3: B5B Cleared, S1B Level 2, B6B Cleared, B7B Cleared, B8B Cleared, R2B Level 1, R2B Level 2
Run 4: B9B Cleared, B10B Cleared, B11B Cleared, B12B Cleared, R1A Level 5, R1A Level 6, R2B Level 3, R3B Level 1, R3B Level 2
Run 5: BB1 Cleared, BB1 Cleared, BB1 Cleared, R2B Level 4, R1A Level 7
Run 6: B7A Cleared, B8A Cleared, B9A Cleared, B10A Cleared, B11A Cleared
Run 7: S2A Level 1, B12A Cleared, B13 Cleared, B14 Cleared, B15 Cleared, R1A Level 8, R4 Level 1, R4 Level 2, R4 Level 3, GF Level 1
Run 8: R2B Level 5, R1A Level 9, R1A Level 10
Run 9: S3A Level 1, R4 Level 4, R3B Level 3
Run 10: B16 Cleared, B17 Cleared, S4 Level 1, B18 Cleared
Run 11: B19 Cleared, R4 Level 5, R5 Level 1, R5 Level 2, R5 Level 3, R5 Level 4
Run 12: CP Level 1, R4 Level 6, R3B Level 4, R2B Level 6, R2B Level 7
Run 13: B20 Cleared, R2B Level 8, R3B Level 5, R6 Level 1, R6 Level 2
Run 14: R4 Level 7, R5 Level 5, R5 Level 6
Run 15: AT Level 1, B21 Cleared, B22 Cleared, S2A Level 2
Run 16: B23 Cleared, B24 Cleared, B25 Cleared, R2B Level 9
Run 17: S4 Level 2, B26 Cleared, B27 Cleared, B28 Cleared, R4 Level 8
Run 18: S3A Level 2, B29 Cleared, B30 Cleared, B31 Cleared, B32 Cleared, R2B Level 10
Run 19: S5 Level 1, BB2 Cleared, BB2 Cleared, BB3 Cleared, BB3 Cleared, BB3 Cleared, R3B Level 6
Run 20: B33 Cleared, B34 Cleared, B35 Cleared, B35 Cleared, B35 Cleared

G5, 20 run clear

#

actually took a miracle of god

#

B35 at 2.85 stats
3 shot clear for 160 FR (L1 fighter, L2 corvette, M1A + M1B)

tiny frost
#

Anyone know anything about this advisor? Everything I try just loses

#

And the best I can manage is 9 FR worse

loud pine
#

can you show your best attempt

#

it will help

tiny frost
#

Nothing with this set of ships has succeeded, I have to use a fighter as well. This results in 46.04

loud pine
#

did you verify that advisor?

tiny frost
#

Yes

loud pine
#

not exactly that

#

but it's something to work off

#

I assume I need to find how to save more

tiny frost
#

It's really amazing how a cruiser will sit there and take potshots at tiny ships while a gatling is just going to town

loud pine
#

it's because they're closer

#

this is better

#

and I currently have no idea how to make that even better

tiny frost
#

This gets it down to 39.34

#

And now I'm stuck again

#

Thanks for your help

loud pine
#

yeah, I have no idea how to make it better

tiny frost
#

We did get it low enough to max out R5 and get as many artifacts as possible, so it was good enough for me

pine prawn
#

for anyone doing early B6A @ 1.15, 80 deploy kills for 67.92, one shot

errant dagger
#

Hi people, Does the Advisor keep Hazards in mind?

brave grove
#

Yes

#

Current Hazards are accounted for

pine prawn
rough nova
#

my shit just documents what i did on my runs, not meant to be 100% optimal

#

i'll drop this in the spreadsheet with a note, lmao

pine prawn
#

i'll eventually post my spreadsheet, just thought that one was funny. watch it in the planner

rough nova
#

the cruisers finish him off but he releases his final death volley 😭

pine prawn
#

a win is a win

rough nova
#

music to my soul

pine prawn
#

all my ships may die but that's a price I'm willing to pay

#

the crew aren't real anyway, they came out of sleeves

rough nova
#

true, lol

wispy gale
#

anyone finding the spreadsheets inaccurate anymore?

loud pine
#

new g5 spreadsheet is accurate since it's after update

#

and previous spreadsheets

#

well

#

#announcements

#

"- FR usage in fleet battles changed to only lose half as much from taking damage, with the other half being on ship death

  • FR usage in fleet battles is now rounded"
fluid goblet
#

Frenchie, on your spreadsheet for G5, the final entry has one of the corvettes in A5. That should actually be B5.

#

And also thank you for the clear.

pine prawn
#

14 runs in and I haven't broken into D3 yet. This is a long galaxy

fluid goblet
#

Yes it is.

fluid goblet
#

I just assumed it was a typo. The layout worked perfectly, so no issue

rough nova
#

yep, lol

#

still 160 deploy cost and 3 shot yeah?

fluid goblet
#

Yep! It did exactly what I needed it to, because I did NOT have enough resources for a 4th attempt kek

rough nova
#

awesome

fluid goblet
#

Came out of that clear with like 40 resources to spare, so that was great

rough nova
#

yippee

#

yeah i was go damn desperate for a 3 clear within 160 or a 2 within 240, lmao

#

i had like 480 and some change in that final run

#

little bit of shuffling and little bit of experimentation, and boom

#

lol

fluid goblet
#

Yeah, that saved me a lot of hassle, and realistically another run. I doubt I would have found a combination that worked, so that was awesome

pine prawn
#

chefs_kiss perfection

pine prawn
#

man, I really borked this runthrough by taking the half-step combat to 2.35. i should have just eaten the run by dumping scrap into fleet res and pumped the real battle one next run. all the numbers are off and I'm stuck at the end of the run with 58 scrap and nothing to do with it. awkward

rough nova
#

oof

pine prawn
#

hard to know when to pump battle res. had just enough for the half step, seemed like a good idea at the time. of course it was last night so too old a save to go back

rough nova
#

unfortunate

pine prawn
#

i'll get there eventually. I still have 2d12h of fuel so I'm not out of the game yet

#

I'm getting really lazy about just autobattling tho

#

like B13 @ 2.35 advisor says it can be done with 2 ships, 2.2 layout with 3 gives a worse outcome. can't find the advisor after trying 5-6 layouts so it's not worth my time. i'm probably getting a new strength upgrade this run anyway

#

I don't know how you do it but I just check to see if the advisor went down a ship, if so, i'll grudingly give it 2-3 gos

rough nova
#

thats what I do

#

in the grand scheme of things it doesn't save all that much
if you optimize every battle you maybe save like... 20-50 FR?
enough to make a difference but nothing another run wouldn't do five times more conveniently

pine prawn
#

yeah

pine prawn
#

okay, am in the farming stage. going to be a few more runs to unlock splice and man that was kinda a slog

#

definitely slower than a lot of people, i'm on run 29. i took a wrong turn somewhere

#

are you supposed to get the combat upgrades before starting the farm or something?

#

B35 cleared on run 24, am just collecting artifacts

rough nova
#

not bad

thorny turret
#

I can't get either b4a or b4b done with advisor. does that just only apply once the hazard is cleared?

brave grove
#

shouldnt

#

what damage/health ratio are you at

rough nova
#

assuming you're at 1.0 stats for both,

#

give these a try

#

oh heres the encoding legend lol

brave grove
#

well if its 1.0x stats

#

if you pick fighters ofc

oak kettle
#

wow, 3 entries in G5 spreadsheet.... what a bunch of selfish, lazy fucking pricks, who for sure gonna happily use further galaxies spreadsheets

brave grove
#

to be fair

#

spreadsheets only started existing since G6

thorny turret
loud pine
#

and also almost no one asks to find advisors for g5

#

so I don't even have my own database to work with

#

like it was with g3

brave grove
#

Ill be working on a cheat sheet for advisors soonish

magic basalt
#

B23 one shot, 180/180 FR, 2.35 stats

rough nova
#

into the spreadsheet it goes

pine prawn
#

@fading falcon can you pin #1336079579734872217 message when you have a sec

fading falcon
#

#1336079579734872217 message

pine prawn
#

man i dunno what happened to that link it got entirely mangled on copy

fading falcon
#

sure why not seems useful

fading falcon
pine prawn
#

just another spreadsheet, the more the merrier

fading falcon
#

at first I thought it was gonna be another collaborative one lol

#

but yeah that seems good

pine prawn
#

I can set it up for edit, if people think it's useful, we already have 2-3 others tho

#

it does have a lot of advisor-optimal

rough nova
#

i realize my thing isn’t pinned anywhere but ig thats fine

#

¯_(ツ)_/¯

#

lol

pine prawn
#

it was real useful you should ask/approve it pinned

#

my runs always seem to diverge though, probably became I'm going in at recommended sector instead of max and hit sector breakpoints at diff times

rough nova
#

for sure

#

10% compounds quick

magic basalt
#

i feel like the battles in the google sheet didn't work for me at all

loud pine
#

old or new

#

new ones should work, but there's not a lot of them

magic basalt
#

what does that even mean

#

if there are non working old battles why are they even there

loud pine
#

that means, that if you look

#

you can see that post, from 03.01.2026

magic basalt
#

mobile problems i think

loud pine
#

it contains "new" spreadsheet

#

we know that it should be correct, since it was made after FR changes

#

and also old one was questionably good

#

and there's this, which is old one
FR won't match
Battles will probably work, but we're not sure if they're the best battles

magic basalt
#

yea this one did not work at all

#

from the spreadsheet on 03.01.2026

#

oops i guess i was using the wrong spreadsheet posted by bodhi 3 days ago

loud pine
#

i don't know what that one does

magic basalt
#

it doesn't kill the enemies that's for sure

#

some of the suggestions in it are quite confusing, like in one of the battles (b30 or something) where it does 15 damage to all ships every 0.125 seconds it recommended using fighters which would die instantly before doing anything

#

could it have somehow been pre- battle changes?

loud pine
#

no

fading falcon
#

@pine prawn pinging you in case you wanna weigh in

cloud portal
#

I've been adding to the one Squall posted, but its still the early stuff, just up to the D2 range. Though some things I couldnt get good runs on and after a while got frustrated and moved on. Also not being able to edit the formatting is bit annoying. Like it talks about battles that are not on there, there is no place to post the BB battles and stuff. Pretty sure this is because its a sort of copy of the G6 and parts are secured or something.

pine prawn
# magic basalt oops i guess i was using the wrong spreadsheet posted by bodhi 3 days ago

I tried to note hazard vs not hazard, that's why there's often an "Alt" config a few rows down. If it says hazard it's for the hazard, if not, it's for doing it after you clear it. the difficulty drastically changes, so if it's obviously wrong that's probably what is going on, do a search for the battle number there's probably another entry or you're doing things out of order

#

@magic basalt that one specifically, you need to kill b23 and b25 first, I just double-checked in practice and yeah there was an error, the positions are accurate but it's a naked frigate not frg+m, good catch, fixed

quasi barn
#

okay how do i tackle this galaxy? do i rush the nodes that disable hazards?

pine prawn
#

yes, that's the essential strategy moving forward, you do the same thing in G6. spend ships to break the hazards and it's easier the second go-around because they're permanently disabled

#

I also recommend never unlocking D2A, take the south path if you're pushing (most of the time you'll be clearing both paths becuase you want the scrap). maybe it works out to be worth at some point but seemed to me those 200 points were always better spent elsewhere

quasi barn
#

yeah doesnt look like its worth

#

eventually i will want to clear the fights on both side for scraps

#

but no need to break both

pine prawn
#

exactly

#

L1 should be fighter, seems to be better than the other options for most fights

quasi barn
#

👍

quasi barn
#

whats the strategy btw?

#

do 1 run for s1b, 1 for r1b, then go for b6b or b6a?

#

or do more runs for s1b/r1b before going for b6b/b6a?

#

i was very inefficient with the previous galaxy so i wanna do this a bit more right

pine prawn
# quasi barn i was very inefficient with the previous galaxy so i wanna do this a bit more ri...

Every run is individual so there's no real walkthrough because depending on what sector you're in you'll get different amounts of FR so there's no one set path, and I definitely was not efficient in my own run.

You can search a late sector in here like B31 or whatever and get people's run history, which when you overlay on the galaxy can give you an idea of the direction each person took for each run.

There's also french's run spreadsheet which is a more detailed look at one of the runs. Mine's also available and you can also tell my runs by the breakpoints of when I upgraded in my spreadsheet. You'll see it diverged heavily from french because I could/couldn't afford different amounts of upgrades, which put me ahead/behind, and I also didn't math out the paths as well, I just pushed until it felt too expensive or ran out of FR. I also did some suboptimal things in my first run or two becuase I was getting artifacts to push sectors because I came in before the recommended level

#

Oh, I never did post my run history. Here it is, for what it's worth. I wouldn't use this as a guide for efficiency, most people did better/less runs in G5 than I did.

Galaxy History For UNND-GLX-z89-5
Run 1: B1 Cleared, B2 Cleared, B3A Cleared, B4A Cleared, B3B Cleared, B4B Cleared, R1A Level 1, R1A Level 2, GF Level 1
Run 2: S1B Level 1, B5A Cleared, R1A Level 3
Run 3: B6A Cleared, R1A Level 4, R1A Level 5
Run 4: S1B Level 2, B5B Cleared, B6B Cleared, B7B Cleared, B8B Cleared, B7A Cleared, R2B Level 1, R1A Level 6
Run 5: B9B Cleared, B12B Cleared, B10B Cleared, B11B Cleared, R2B Level 2, R2B Level 3, R2B Level 4, R3B Level 1, R3B Level 2
Run 6: BB1 Cleared, BB1 Cleared, R2B Level 5, R1A Level 7
Run 7: B8A Cleared, B9A Cleared, B10A Cleared, B11A Cleared, B12A Cleared, BB1 Cleared, S2A Level 1
Run 8: S3A Level 1, B13 Cleared, B14 Cleared, B15 Cleared, R4 Level 1, R4 Level 2
Run 9: R4 Level 3, R1A Level 8, R2B Level 6, R2B Level 7
Run 10: CP Level 1, B16 Cleared, B17 Cleared, R1A Level 9, R1A Level 10, R4 Level 4, R4 Level 5
Run 11: S4 Level 1, B18 Cleared, B19 Cleared, R5 Level 1, R3B Level 3, GF Level 2
Run 12: AT Level 1, R4 Level 6, R4 Level 7
Run 13: R2B Level 8, R5 Level 2, R5 Level 3, R5 Level 4, B20 Cleared, R5 Level 5
Run 14: BB2 Cleared, BB2 Cleared, BB2 Cleared, R5 Level 6, R5 Level 7, R3B Level 4
Run 15: B21 Cleared, B22 Cleared, B24 Cleared, S2A Level 2, B23 Cleared
Run 16: S3A Level 2, B25 Cleared
Run 17: B26 Cleared, B27 Cleared, B28 Cleared
Run 18: S4 Level 2, R6 Level 1, R6 Level 2, R6 Level 3, R4 Level 8
Run 19: B29 Cleared, B30 Cleared, R4 Level 9, R4 Level 10, R6 Level 4, R2B Level 9, GF Level 3
Run 20: S3A Level 3, B31 Cleared, BB3 Cleared, R3B Level 5
Run 21: B32 Cleared, B33 Cleared, R7 Level 1, R7 Level 2, B34 Cleared, R3B Level 6
Run 22: R6 Level 5, R5 Level 8, R5 Level 9
Run 23: S5 Level 1, BB3 Cleared
Run 24: BB3 Cleared, R7 Level 3, R5 Level 10, B35 Cleared
Run 25-35: Artifact farm

quasi barn
#

yeah im behind too so im getting artifacts

#

im at 114, the game says recommended 115, i guess im not that behind

#

ty

pine prawn
#

yep, I think my first 2-3 runs were at 114 for the early tier of artifacts to buy cap upgrades

cloud portal
#

I wait until 117 and was able to clear the first two hazards on my first and second run. I went up first clearing B6A, dumped my points into resources, finished and went down, clearing B6B and leveled up stats. Gave me a good starting point.

rain wraith
#

"here, take these 2 artifact piles"
"also pay 150 to level down a meteor field"
"see you later"

rough nova
#

you love your FR
artifact piles and debris fields D1A, D1B, D2A, D2B, and D3 also love your FR

fossil girder
#

B5A, this entry

#

It was wrong

#

I had much more success with this one, victory using 21 FR

rough nova
#

you can update it yourself

loud pine
#

it may not be "wrong", but rather less efficient

#

also it's usually recommended to leave "old" ones at the sheet anyways

#

since eventually someone may go and try to do all of those on different power levels

#

and maybe "obsolete" one will be very good at different power level

thorny turret
#

It makes more sense to replace since it's the same power level

loud pine
#

I already said what I wanted to say

#

do with it what you want

sweet turtle
#

damn these galaxies are getting longer 🙏

rough nova
#

g6: 👀

quasi barn
#

I make this face at every new galaxy

#

Thinking it cant get crazier

thorny turret
#

any thoughts on b26 with 2.45 stat?
advisor:

rough nova
#

hazard status?

#

i guess its just b27 thats still giving hazards

#

try corvettes A1 A5, frig in a3, fighter in b3, cruisers a2 a4

rain wraith
#

are hazards removed forever?

#

Also I'm mostly sure that in Bhodi's pinned spreadsheet, this one is +L just like with 1.00 stats, not +S
Not a major difference, but just wanna add

loud pine
quasi barn
#

Some are permanent

rain wraith
#

Mhm. Almost there to grind another galaxy, that's fun. And should net me mastery 8

#

figuring out what all that does.

brisk hull
#

Waited till 117 (or 118 i don't rly remember) to one shot B6A, first few runs were at 117 and the rest were at 119
Galaxy History For UNND-GLX-z89-5 Run 1: B1 Cleared, B2 Cleared, B3A Cleared, B4A Cleared, B5A Cleared, B6A Cleared, R1A Level 1, R1A Level 2, R1A Level 3 Run 2: B3B Cleared, B4B Cleared, S1B Level 1, B5B Cleared, B6B Cleared, R2B Level 1 Run 3: B7B Cleared, S1B Level 2, R1A Level 4, R2B Level 2, B7A Cleared, B8B Cleared Run 4: BB1 Cleared, BB1 Cleared, BB1 Cleared, R2B Level 3, R2B Level 4, R1A Level 5 Run 5: B8A Cleared, B9A Cleared, B10A Cleared, B11A Cleared, B9B Cleared, B12B Cleared, R3B Level 1, R3B Level 2, R1A Level 6, R1A Level 7, R1A Level 8, GF Level 1 Run 6: B10B Cleared, B11B Cleared, S2A Level 1 Run 7: S3A Level 1, B12A Cleared, B13 Cleared, R1A Level 9 Run 8: B14 Cleared, B15 Cleared, R4 Level 1, R4 Level 2, R4 Level 3, R4 Level 4, R3B Level 3, R1A Level 10 Run 9: B16 Cleared, B17 Cleared, S4 Level 1, B18 Cleared Run 10: CP Level 1, B19 Cleared, R5 Level 1, R5 Level 2, R5 Level 3, R5 Level 4, R2B Level 5 Run 11: R4 Level 5, R2B Level 6 Run 12: S2A Level 2, AT Level 1, B20 Cleared, R5 Level 5 Run 13: B21 Cleared, B22 Cleared, B23 Cleared, R6 Level 1, R6 Level 2, R2B Level 7, R4 Level 6 Run 14: BB2 Cleared, BB2 Cleared, BB2 Cleared, R3B Level 4 Run 15: S3A Level 2, B24 Cleared, B25 Cleared, R4 Level 7 Run 16: S4 Level 2, B26 Cleared, B27 Cleared, B28 Cleared, GF Level 2 Run 17: S5 Level 1, BB3 Cleared, BB3 Cleared, BB3 Cleared, R3B Level 5 Run 18: B29 Cleared, B30 Cleared, B31 Cleared, B32 Cleared, B33 Cleared, R7 Level 1, R2B Level 8, R2B Level 9, R4 Level 8 Run 19: B34 Cleared, B35 Cleared, B35 Cleared, B35 Cleared, R2B Level 10, R4 Level 9

cloud portal
#

very nice, yeah I did the same, did my first runs at 117 which gave me the FR to clear the first hazards on my first runs, I think it saves a good amount of FR in the early parts of the Galaxy.

rain wraith
#

is BB1 supposed to give +5 free spec points every time I defeat it? Because from the description it seems like only the first time, but I keep having extra points

#

I think it just keeps doing it

loud pine
#

should only be first time

regal tree
#

Is BB3 just something I have to wait till the end of the galaxy for

#

Seems ludicrous to try at 2.45

#

It’d take 11 tries over like 5 transits

rain wraith
sweet turtle
#

the spreadsheet tab for b40 + and bb1-3 has no records ? and how does one use the f node skip calculation

#

or am i using an outdated sheet

loud pine
#

it's not outdated

#

it's too new, it was a g6 sheet

#

until it was copied and repurposed as g5 sheet

#

tag person who posted it

regal tree
#

BB3 has fallenUSICrew_Gen

rain wraith
#

I fninished BB3 and B31 but now I have zero fuel

rain wraith
#

Question: "recommended sector" and "maximum sector", are these all-time or current run or reinforce?

loud pine
#

all-time

fossil girder
#

Does the advisor just not consider hazards at all?

rough nova
#

it does

fossil girder
#

This validates to 56/70 but I can't find a way

fossil girder
brave grove
#

fleet tool thats currently being developed

fossil girder
#

Neat

sweet turtle
#

is the fleet battle not symmetric?

#

if i mirror this to the top, i waste 1 extra fr 🥀

loud pine
#

ships try to target higher enemy ship, if 2 ships are at exactly the same distance

#

otherwise they go by distance

sweet turtle
#

setup on the left takes one more fr than on the right

#

why

#

also ive been adding 1.55x stat battles, though some battles i didnt find space to insert it at the top before the stronger stats so i may have put it at the bottom

loud pine
#

because that's how algorithms work

sweet turtle
#

not all of them are perfect , ive noted it in brackets and tried to get as close as possible

loud pine
#

if you have 2 exactly same ships at exactly the same distance

#

you need to choose one of them

brisk hull
loud pine
#

#1336079579734872217 message

brisk hull
#

still

#

lemme take a look at the battle wait

#

ah okay yes

brisk hull
#

because it's the same distance as the frigate and the corvette is higher

brisk hull
#

so in the end you end up with 1 more corvette alive in the second layout

sweet turtle
#

interesting

#

for those who finished / doing g5 in around #sector-108-116 , what should i go for next? i though tof rushing synth speed - veil rate - resources - capital stat

#

then the rest just whatever cheapest

brisk hull
brisk hull
#

probably getting the 4th row upgrades before anything more expensive would be the play

loud pine
#

you may rush splicing

#

at this point it may be... well, an idea

#

but that requires you to be at s117 or higher, and not planning on reinforce soon

sweet turtle
#

hmm im planning to reinforce maybe at 120 ,

#

fuk it ill just spam time skips till g5 is done and whatever i bonus i get from main game 🥀

brisk hull
#

i don't think there's anything that'd be worth focusing for 6 hours straight for you rn

loud pine
#

just buy 1000 time skips and make Sylv a little bit happier

brisk hull
brisk hull
#

well i wouldn't recommend getting splicing at all then

#

get it last

sweet turtle
brisk hull
#

so if you're planning to reinforce at 120 i would highly recommend not getting splicing

#

since you won't be able to use it

crude sequoia
low fjord
#

folks who add layouts to the big spreadsheet, im eternally grateful to you, but also, in the voice of Buffalo Bill
it puts the image in the selected cell, or it gets the hose

fixed some that i figured out where they belong to, but sheesh

grizzled thunder
low fjord
#

the only editable one, afaik
by Squall

crude sequoia
crude sequoia
#

My previous posts are also included in the updated version

ebon falcon
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i see a few spreadsheets, is there a more complete/optimal one or kinda varied results in each? i tried a bunch of layouts on B4B and can't get a victory, looked at a sheet layout, but it def fails even though the spreadsheet says 36 resource used

loud pine
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imo, use squalls one

ebon falcon
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wait, maybe figured it out

grizzled thunder
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there any kind of "optimal"-ish path through G5? like maybe go down the B side to clear the hazard and deposit into the S depot, then up the A side to clear that hazard?

ebon falcon
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i've been trying go toward B side and get fleet damage upgrade, then toward A side for resource increase

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but I'm early in it, and not sure what optimal is

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hoping once I can clear one of the hazard causing nodes I'll be able to get more done, it's rough at first

grizzled thunder
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yeah I'd only done one run, was banking some fuel and hoping to push to S116 as at least the early rewards from G5 aren't game changing

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but I wanted that first 5/5 of specimen research

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crew supremacy is incredible btw just in not having to constanly swap shit out as you cycle through synth/compute/reactor/research lol

ebon falcon
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i've almost got it, wasted some sleeves a little too early, but should have it soon