#G5/z89-5
1 messages · Page 4 of 1
are you using 2x speed?
B29
40 fuel usage, all cruisers survive
||for some weird fucking reason after killing the first 2 corvettes enemies move closer (despite being already in range) giving a chance for middle cruiser to shoot the second time ||
spamming fighters is cheaper
i did this, took me like 30 seconds to go over everything about why it was doing it before i realized not bug lol
why do so many people think b29 is impossible/bugged when they first do it o.O
Because the hazard is nonsensical. It shouldn't be this difficult.
you just assign 5 fighters and you're done, the fact taht it's 5,000 damage basically tells you that. Which is why I'm so confused
5 Fighters = significant FR cost.
You need that FR for later.
B29
spamming fighters is cheaper
cheaper how?
Did it in 40 FR, so yes, it's cheaper to spam Fighters.
use 70 consume only 40. whats the diff
Additionally: 2 fighters mean either +10 fuel or taking a fighter in the shop node (somebody does that?)
And would fighters work with low fleet stats like 2.4 or less?
use 40 consume 20-30
fighters are really good...?
taking at least one from the L nodes is meta
What stats do you need to finish it before 5k wipes you out?
Because this is only cheapers with 3.2+ damage/health
Just finished testing
Im probably stupid then
probably 2.5 to be safe
there's really no need to do it with fewer
the main reason you clear b29 is so you can clear b31, to get rid of the hazards so you have a chance in b33
with such low stats, you don't have to bother
Well 3 cruisers work even with 2.2 or even lower)
Im definitely not going to take 2 fighters in the shop, but well, as i d said, i might be stupid
Or... you clear it because you can 🙂
because you are stupid, noted
Plus, getting 40 scrap for 40 fuel is a good deal
Well, not THAT good, but...
When you have nothing else to do
2 corvettes is fine
I sure hope you aren't taking frigates
well, if you want to, you can...
I might have overspent "a little" scrap on FR instead of stats
er
I currently have 3.1 fleet statistics; when I did it, it was 2.8.
The ambient damage is 5000; no ship is surviving that, so you need the highest damage in the shortest time-span.
27,398/44,640...half to go... 😡
#sector-117-123 message
B11A H setup I used that might help save some resources compared to the Google doc setup
not like the 4th cruiser is going to make you explode or something...
I'm trying for less FR, especially due to over-deployment costs... 😒
iirc 5 cruiser was best damage per FR
but regardless, yes just spam cruisers. no real tactics here
I know that, I'm wondering if I can do with less Cruisers.
But...since all my S-nodes are done, I guess not.
I'm having issues with B31 and B32.
And I can't use Unstable Transit until I fully complete the Galaxy 5.
Search has:image B31 and has:image B32 in discord if spreadsheet layouts didn't work out. That's how most people share layouts they found, you'll likely find some layout that works for you if you keep searching those images
Just finished the final galaxy with 555 fleet resources, and even with almost 100 more fleet resources then recommended I found it very tight getting that last artifact node. I mean this isn't necessarily a bad thing, as did find the previous galaxies a little too easy.
that one in particular is a challenge for the optimisers really rather than something most would expect to get I say
Beat BB2 is my main goal to rush/reduce D3 then level S5/R6 and whatever else with the leftovers for now? I have 1262 FR going in right now, can't seem to break into 119 just yet.
had similar issue myself, I was way past the recommended amount, and even when I quadruple checked everything in every galaxy and had grinded past sane amounts, apparently others was having noteably more ease finishing it
does anyone have a B31 setup that 1 or 2 shots it?
i dont know if thats possible
and if not, maybe a 3000 damage setup 
B25 clear with 30 FR used. I did it last run with 2.875 damage not sure what the breakpoint is
it will be 69 days to finish g5, what a beautiful number
b27 command ship look like can returns fire when attacked, is it normal?
all command ships return fire constantly
oic. Thx
it work like a bb battle
can you post your dmg/fuel you are going for b27 full clear?
I've recently cleared b27 and it was fuel costly for me.
very poor🥲
they should shoot at a constant rate (as indicated by the firing bar) but not return fire like that
so, bugged?
the faster your ships shoots, the faster they get hit back (i think), but there seem to be target limit cap, so more fighters - less dmg to your cruisers;
but in the end, with the same ship loadout, two ships swapped places changes dmg done from 2k to 4k sometimes
okay, I will try different setups
I had some success with:
||170 fuel
4591 dmg
amount of ships from left to right 3F 2C 1Fr 4Cr
Cr F Fr Cr F Cr C Cr C F positioning in order:
1 2
3 4
5 6
7 8
others:
210 5940 s2215 CR CR CR C F C F CR F CR
240 5024 4105 F CR F CR C CR F CR F CR ||
b31 Fd/h: 2,825 ||5201,5 ||dmg|| 150|| fuel
I checked history for other people's layouts, but it seems late nodes were changed, as I couldn't reproduce those numbers, so here are mine nodes on the road to B35H for comparison (b20, b21, b24, b25, b32, b33, b34, 3xB35H ||1675||dmg ||160|| fuel):
G5 z89 done at sector119+
17 runs in G5 pre-sector119
30 runs in G5 at sector 119+
//run35: b35h fully cleared with 288 fuel left 16047/44640 artifacts collected
//run:38: first time access to A6, each transit costs 4h5min
I tried using this one, and I actually have better stats than he did, but it still only did half health
I'm just not sure how to actually do Fleet very well, I guess
enemies hp dmg was changed, so those clears are outdated now
specifically, medium shielded/armored enemies had half the health they were supposed to, so that was fixed and difficulty was adjusted
Aaaah
I could use some general advice for how to get through the early stages of G5 wtih maximum fleet resource efficiency
Just since the later stages take a LOT of resources to get the artifacts and stuff
So any savings would be greatly appreciated
Other than manually testing all possible combinations:
Trigger 'advisor' button to appear and search for best position of recommended ships with those mods.
don't want that because then it just gives you the solution, in which case there's no point to it being a puzzle at all because the optimum play every time will just be to fail and get the advisor
until literally everyone does that so nobody can even make a clear for the advisor
$0.50 purchase each tim efor it to place them correctly for you 
Hmmm...
How many Fleet Resources did you guys end up with by the time you finished G5?
I've managed to reach all the way to B31
Does anybody have a gallery of good layouts? I'm really struggling to save Fleet Resources still
pinned spreadsheet should work
Oh, I didn't even realize that was there
I dunno how I'm ever gonna afford A6 at this rate though
Is the upper or lower path more FR efficient? I've never gotten a clear answer on that
it depends which D node you've invested in more
but B path is better
because once you have starting cruiser you can clown on half the fights
They're both almost at 0
wasted
?
I think generally go along one path to progress and then farm the other path for scrap with any leftover FR when you can't progress further
which means one D node will be cheaper than the other
I mean, I've progressed all the way up to B35
but if they're both pretty low, whatever
I don't really know what I'm doing here, keep in mind
well, the more expensive D node which was uhhh
D2
you can basically ignore every node not on the main branch
I'm really trying here, I really am
it's tough
It's just so complicated and fiddly and I don't understand any of this at all
And I don't see how it's even possible to reach A6
Well, at least I beat B35
But even before that I barely had 300 FR, and that was with me gunning straight for it and skipping all the side branches and stuff, so I don't know what I'm missing
keep farming more scrap and try rerunning every battle manually to optimise FR
that's really all I can say
The layouts in that spreadsheet up top don't even seem that efficient, a lot of my earlier runs have way lower FR usage...
How much FR did you need to get to it? I have 2031 currently
ahhhhh, 5 scrap short of maxing the last bit of R7. The sting of knowing that if I had made one better choice somewhere along the whole way...
Found some discussion from a few weeks back for fixing Shield/Armor mediums values in Galaxies.
Looks like the 1 shot clears for B27 are now 5 run clears. Anything better come along? This seems to be the best I can manage.
actually it shouldnt have changed anythignr eally balacne wise in the end
are you srue its all the same and 1 shot is now 5?
maybe I missed just that B27?
Hmm, one sec, let me pull references.
#1336079579734872217 message
Reference
Reference has 2.375, I'm using 2.5
2600 using same layout. I was able to shuffle things to get to 3500 at best.
I could be missing something obvious though
Ran at 1x
Result at 2x, a little less
can provide a clip or save if you want to see it for testing
if you click one of the enemy mediums whats their hp and damgage
vs a medium on say some previous battle?
honestly, the layouts are so fine-tuned I honestly wouldn't be surprised if the difference is just that big due to tweaking enemy stats
they should be identical though
they aren't exactly identical right?
since the health had to be double but you tweaked the difficulty multiplier to compensate
it's not exactly the same
they are. I doubled hp and then modified their daamge to half for G5 G4
errr
vice versa
🤔
double hp in raw stats -> halve difficulty setting -> double damage
oh but maybe it does math out slightly different
still not 5x though O.o
double both stats and then halve it 🤨
that somehow works out to the correct numbers when compared to hull mediums?
i can see that being a difference. double hp means less time on boss, which could potentially reduce boss damage time to 0, given respawns
its double hp then half difficutly though, so hp values should be the same as before basically
ah, hmm
difficulty multiplier is just another multi to stats
err wasn't this fix for the fact that shielded/armored mediums had half the hp they were supposed to?
if the stats are the same in the end what was the point...?
It's the principle!
Wonder if this is too big
Exact copy of the setup I referenced
going forward its fixed. G4 and G5 just artificailly lower
The mediums honestly don't last long at all. Just much lower damage on boss than the post I referenced.
waaaaaaaaaaaaaaaait
uh oh
is it me? am i an idiot?
I think I saw this but thought it was just a fast firing base
wait a minute, the command ship isn't supposed to return fire
yup lol
it's supposed to have a flat fire rate (like a normal ship, just static)
.
yeah, i saw that post too when i was looking for b27 clears
I remember that
o no
ok ya rip
at a fixed fire rate, but not on-hit
ya thst the issue
ah, so it was discussed but never made it to a bug report?
yeah
gg
ya I even remember reading it seeing ryan respond and being like "yup" thats right haha
Want an actual bug report post, or you've got it from here?
rip
I wrote it down to fix so I got it
👍 I'll just accumulate fuel for now then
I really don't understand some of these Advisor fleets
They just seem to get slaughtered no matter how I place them
I still don't understand good placement strategy and nobody seems to want to tell me
Well, I can actually get up to A6 now, at least
I think the advisor doesn't take into account the power investments, so it might not actually be possible if your investment is too low
But you get infinite free retries in galaxy, so there's not really a punishment for experimenting until you figure things out.
For first attempts, I just setup some standard counters, let it play and watch where the weaknesses are. If something isn't working well, I adjust that part, retry until satisfied with result.
Frigates for armor, missiles for groups. Corvettes for shields, Charge Lasers for shotguns. Fighters for snipers, mini railguns for armor. Cruisers for mediums. Use the extra armor/shield if you need to tank extra hits, but leave them off if something else is tanking.
I thought it was suposed to be this difficult, Im used to having to clear a node with capital ship in 3 clears. Didnt expect to one shot those nodes while on low amount of total runs.
I am a bit confused. I can get past every node other then BB3 and B30. Everything dies before it can do anything. I have tried 10 cruisers,, frigates, corvettes, even fighters.
Is there a buff outside the galaxy I should be looking for?
did you use armor tank cruisers?
I thought so, but maybe not.
it should work
I have unlocked the cruiser armor tank at AT. But I can't find any way to change my cruisers.
Oh, wait, worked it out. ><;
Gotten this far and never worked out they were buttons
lol, nope. ><
oof
man that happens way too much
should make them more visible/noticeable somehow
(even though it's already in the tutorial...)
maybe I should force you to click one in teh tutorial
lol, not quite 1 shot, but a long ways better than 5 runs
There we go, took the shield off and sent everyone in vanilla.
What am I missing, I'm trying to do the battles listed here, and I can't clear B3 on either A or B:
https://docs.google.com/spreadsheets/d/1sGm5THsTJ1DLVjmFwm28Pbp_VCOjKw9yZ4VJXjaa-uk/edit?gid=247050365#gid=247050365
I don't even seem to scratch the surface with these configs
Im not overly familiar with that doc, are those with baseline stats?
That's a good question. I have no idea. I don't see how those values are possible with baseline stats. That doc is pinned, which is how I found it
I dont think its baseline stats I think they just recorded their setups as they went
I'm not sure it should be pinned without further context provided. It also doesn't list configuration for ships used, unless they NEVER use Missiles/Shields or other upgrades.
yeah it got added very early after g5 was released
might be obsolete now, but also its the only pin here...
I can repost my mid-range numbers that I put in the 117 channel here for reference
#sector-117-123 message
B3B with 1.25 damage buff and hazard should be doable with 2 fighters, 1 corvette, 1 frigate in top left. At about 1.5x, you can drop the second fighter.
If you forward it here we can pin it too maybe
about the pin - I think we only really started tracking what stats we were completing things with towards the end
but the end bit of it should be pretty precise.
The beginning bit of it is just "here's the best anyone's compiled" lol
not really sure how useful it is without the layout, gonna get the same reaction as the fleet advisor where people think things are impossible lol
also, curse whatever that one fight is where placing one ship that gets destroyed immediately saves you like 20 FR
people have really clogged up the results for "fight name has:image" search with junk 😦 was gonna suggest pinning something about search for that lol
I was hoping to see some run counts to see how the D node changes compare
I heard from someone that ~70 runs from start to B35 clear was their result
meanwhile, I finished B35 on run 39. and I started within a day or two of the D nodes changing from 20% cost reduction to 50% cost reduction
assuming they weren't sandbagging hard or something, that's a remarkably huge difference
frankly speaking, 'skill issue' is a big thing for progress in galaxies
starting sector is also a huge difference
completing g5 on say s112 FR is probably barely possible after a huge number of runs, compared to on the max FR at s119
yeah. there's a lot of variables
but even starting G5 with recommended FR, it felt too long >.>
now g6 should feel more rewarding...
I'd have to say that the lack of reinforcement incentives is part of what made G5 feel like a slog
it's sitting at basically eoc, so it takes too long to get back there after a reinforce
worse for us spending a couple months at eoc after finishing g4
someone was doing like 130 runs and still havent finished because low sector
oof
like you reinforced after G4 finish then got back up nice n high new sector and had to just wait while finishing g5 is what ya mean?
I wouldn't make it out to be that simple
what determines if I reinforce would be these factors:
- I haven't reinforced recently
- it would be worth my time to reinforce and push sectors before my next reinforcement
- the rewards for reinforcing are exciting
it seemed like G5 was going to be big enough that it would be to my benefit to reinforce at some point midway through. at the very least, +1 OD charge would have been a priority bonus, and 4x bio sleeves would have been nice
and I did get those, thanks to pushing sectors ever since reinforcing post G4
all that banked fuel led to this set of upgrades #sector-108-116 message
I seriously thought about reinforcing again before G5 closed out
but I never exactly felt that I'd be able to push into new sectors before reinforcing again
and the ultimate deadline for reinforcing is after maxing artifacts in G5
did you also feel like you ran out of juice though before that reinforce? like you aint getting no higher sectors so why bother except open to run galaxies?
even if I did reinforce to check out crew splicing, it likely would not have been worth my time since it'd take at least 2-3 days to get back to where I am, even with choice bonus picks (mainly capital + OD). I would have likely cleaned out G5 before I made new progress
it did feel slow at times, yeah. but it didn't exactly feel like I'd be able to make meaningful progress if I did reinforce
ya the big issue is either the galaxy is ong and has ample rewards for reinforce so you can do ahalfway point, or its too short and thats just dumb, or the rewards arent enough to get you to a nigh thigh sector really before youd finish theg alaxy an dits dumb
fleet is cool. but it's going to be a tough situation making it work I suppose
base bonuses themselves are fairly good incentives for doing galaxy runs. but I kinda worry that what I'm saying won't be true anymore once eoc scaling goes away in the future
or the alternative is that galaxy progress is strongly tied to your sector progress
I've also thought about how fast you're able to loot artifacts in a galaxy. it's heavily loaded towards the back end, after you've trashed the final enemy base
galaxy progress is strongly tied to sectors, 10% fr for every sector adds up a lot. you will simply be done with the galaxy something like 11-12% faster for every sector you gain
yes im weighting front end more in future, might need to reweight earlier stuff too
I know you've said that G5 was probably too big in your devlog. but the way G5 was structured, it gave me the impression that it was 3-4 mini galaxies rolled into one
I started G5 when I reached recommended FR at s116, and a day or two after the 50% adaptive node change. it's only recently that I've destroyed the final base while I was in s120, one sector over max FR. based on that alone, would that still make G5 too big?
I personally think galaxies would be in the sweet spot if you reinforced once or twice while progressing through them
no I meant too big as in boxed myself into a corner on the size too early
not anything like... balance wise persay
ah lol
G6 is bigger so 
well, I've always wondered if you had any plans for all of that empty real estate out there lol
if you tried to fill in every "spot", then yeah that's obnoxiously huge
but if you made galactic constellations, that'd be a different story
ya its just kinda like.. if its seperate entry points/sections, why not just have it be seperate galaxies kinda deal ><. They could cross polinate more in this form I spose but also kinda confusing
oh, I meant more like getting creative with galaxy shapes
I've noticed that G5 is kinda separated into two halves. first half is basically BB1 and the two D gates. the latter half is where all the juicy stuff is
you could make it so that there's clear branches at B21 and use all that space to show the separate paths, instead of cramming it all into a box
ah ya, could have things more sperepated same galaxy size
B35 on 31, finishing artifacts on run 46 is what I have from when G5 dropped. Should be on the quick end of things.
I want to say 70 runs to finish wasn't too unusual? maybe a bit high? but going off memory, so probably wrong
I get the impression that you were already at eoc by the time G5 dropped
what was your sector at when you started it?
yup, that would do it lol
this isn't theh right place
Oh my bad
What does everyone choose from the first ship fab?
cuz it's beautiful 🥹
...?
oh
I thought he asked why
and i thought he was talking about the skins
🫠
sorry >-<. I choose corvette but in all honesty it's because of the pathing I took early with up top on and I've kept it up since then.
Lol I read it as that too until I reread it just now
G5/z89-5
Just grabbed Heavy Cruiser Printer, and realized I got no clue how it works. Says have a heavy cruiser starting. That mean even auto-run non-instant runs have that extra ship placed for free?
wrong galaxy 😛
But auto-run just reruns what you do the same as if you started the battle and manually without changing anything. It wont change anything
and if you have "attempt to improve" it just removes ships not adds them.
right-o
since there aren't any post-update b27 clears that I can find, here's a one-shot at 2.525 (should work well below this, down to about 2.4)
image shows 247/270 but every M node you have active will reduce this by a lot (will be 187/210FR with 2 M nodes, and 147/170 with 3)
aleph's clear still works better I think if you went for 3x fighters but if you went corvettes/frigates this one should be lower FR
native 2x speed now, 6s now is 12s previously (as the 12s would be on 1x speed) so no it was not buffed, although the stats are still different for the same reason
I'm sure this has been answered and I think this is the right spot for it, is it possible to complete BB3 in galaxy z89-5
Also B30 and B31 are impossible
i figured maybe those were for a future update but have to ask anyway
uh they are easily possible
have you tried armor tank cruisers
you have to click on the mod to change it, deploying 5 cruisers should suffice for BB3
i feel like i tried everything lol but im sure i missed something
oooh im stupid
i didn't know you could click the mod

thanks for pointing out the obvious
bruh/did you even read the tutorial in g2
xd
well it should be doable now
for b30 and b31, I think one was just 'use more cruisers' and the other was 'use more fighters'
probably didn't read it
i "viewed" it
lol
hey would ya look at that i finally beat it
that... makes sense. still, I tried some of the old solves and they didn't work anywhere near as well
yeah things are just different 
anyway it's definitely possible to clear b35 in 20 runs now. artifacts are ofc another matter but we'll see how that goes
b35 170FR (M1B + M2) 3-shot on v0.63.3.1, 2.825 absolute minimum stats
Galaxy History For UNND-GLX-z89-5
Run 1: B1 Cleared, B2 Cleared, B3A Cleared, B3B Cleared, S1B Level 1, B4A Cleared, B5A Cleared, B6A Cleared, R1A Level 1, R1A Level 2, B7A Cleared, B4B Cleared, R1A Level 3
Run 2: S2A Level 1, S1B Level 2, B5B Cleared, B6B Cleared, R1A Level 4
Run 3: S2A Level 2, BB1 Cleared, BB1 Cleared, R1A Level 5
Run 4: S1B Level 3, B8A Cleared, B9A Cleared, B10A Cleared, S3A Level 1, B11A Cleared, R2B Level 1, R2B Level 2, B7B Cleared, R1A Level 6
Run 5: S1B Level 4, B8B Cleared, B9B Cleared, B10B Cleared, B11B Cleared, B12B Cleared, R3B Level 1, R3B Level 2, R2B Level 3
Run 6: GF Level 1, S1B Level 5, S2A Level 3, B13 Cleared, R1A Level 7
Run 7: B14 Cleared, B15 Cleared, B16 Cleared, B17 Cleared, S4 Level 1, S4 Level 2, R4 Level 1, R4 Level 2
Run 8: B18 Cleared, B19 Cleared, R5 Level 1, R5 Level 2, R2B Level 4, R4 Level 3, R1A Level 8
Run 9: S3A Level 2, B12A Cleared, S2A Level 4, R1A Level 9
Run 10: S4 Level 3, S3A Level 3, R3B Level 3
Run 11: AT Level 1, S2A Level 5, R4 Level 4
Run 12: S4 Level 4, B20 Cleared, R1A Level 10, R5 Level 3
Run 13: S5 Level 1, CP Level 1, R6 Level 1, R2B Level 5, R3B Level 4
Run 14: BB2 Cleared, BB2 Cleared, R2B Level 6, R2B Level 7, R4 Level 5, R5 Level 4
Run 15: S5 Level 2, B21 Cleared, B22 Cleared, B23 Cleared, R4 Level 6
Run 16: B24 Cleared, B25 Cleared, B26 Cleared, B27 Cleared, R6 Level 2, R5 Level 5, R2B Level 8
Run 17: S3A Level 4, S3A Level 5, B28 Cleared, R4 Level 7, R3B Level 5
Run 18: S4 Level 5, B29 Cleared, B30 Cleared, B31 Cleared, R2B Level 9, R5 Level 6
Run 19: S5 Level 3, B32 Cleared, B33 Cleared, R7 Level 1
Run 20: B34 Cleared, B35 Cleared, B35 Cleared, R4 Level 8, R2B Level 10, R3B Level 6
Run 21: B35 Cleared, R6 Level 3, R4 Level 9, R5 Level 7
b35 done in 21 runs, bb3 run 30, all artifacts run 31. 2.825 is a good target statline for bb3 and b35
definitely could be done in 20, I think I trolled a bit getting AT before CP. also it's worth using both d2a and d2b, which I didn't do
Whelp, one more run and this galaxy's artifacts are finished. I probably made a mistake not reinforcing in the middle of the galaxy (diamond pattern up to compute tier (1440 artifact slot). Probably opt to mid-reinforcing on galaxy 6 though.
Really liked this galaxy where you needed to clear the hazards, swap paths early on, building up to four cruisers.
yeah that fight's silly with how often you have to slightly change your layouts to keep improving your result
For the BB2 w/ base fight, just how much damage/health are you supposed to have there? I'm only getting 750 damage to the base instead of the mentioned 1000 in the spreadsheet.
Must be way north of 2.25 then
anyone know how this is possible in g5?
i tried like 45mins but i am just a bit short on beating it but reaching 32 fleet resourches seems impossible. i feel like i dont know how it works if the best possible result is such a big differenz to what i should be able to do.
press validate advisor to see if it is possible
i did and it said you can beat it with 32 fleet resources. i can't even beat it period 😄
its not about "can you help me beat it" its about how bad am i that i can't even beat it at all with this. i think i missed something important how the fights work at all. i tried like all combinations that made sense to me.
😄

do you guys always clear all stages for the materials to get upgrades or do you just always go as far as you can?
also do you take the sec cruiser (or even 3th?) finished cp so i do have 1 at start
I tend to push 1-2 fights if I recently got a stat upgrade, and then fill out as many of the trivial battles as possible for the scrap
almost the same here. but i do all stages that are low cost (15 or below) always.
i am trying to take the sec cruiser see how it goes but most of the time i dont need it so i am not sure yet
maybe later stages i guess
https://docs.google.com/spreadsheets/d/1sGm5THsTJ1DLVjmFwm28Pbp_VCOjKw9yZ4VJXjaa-uk/edit?gid=88530681#gid=88530681
b25 table. i found this very helpfull when i was stuck
b25 H*
when i am done with b35 should i invest all my resources into A6 or clear all for more resources multiplier?:D i would guess it depens on how much ispend on these fights vs how much i get from a6. hard to calculet 🙁
uff 31 really? i guess i did something wrong 😄 took me 39 runs to finish all artifacts 🙁
B6A
1 run took it to 6xx
B6A - or if you have resources to overdeploy, this did the joob in 1 run
B18, took mi a shit load of time to find layout with advisor's ships
BB1 post clear
B8A
B5B
B15, Stats 2.35
Credits to @atomic pelican
BB3 post clear, stats 2.85
B24. Stats 3.0
B6A (with base) oneshot with 1.3 strength:
B6B (with base) oneshot with 1.3 strength:
B11A (with base) oneshot at 1.55 strength:
@oak kettle do you remember by any chance which layout for BB1 with base?
no, sorry ;/
BB1 (with base - probably very inefficient xD) oneshot at 1.8 strength:
B11B (with base) oneshot at 1.95 strength:
where is the base
you know you can set practice mode to have the command ship right?
B23 (with base) oneshot at 2.6 strength:
B25 (with base) oneshot at 2.6 strength:
B31 (with base) soneshot at 3.0 strength:
cannot beat B5A with these ships. advisor says its possible
Is there a way to see what Advisor entries you're contributing? It's telling me I've contributed 19 to G5 and I'm wondering if I big brained some plays or I just went really weird.
nope no way to see which ones
any ideas?
i'm struggling to find the placement for this advisor, any help?
finally found it
Does G5 advisor consider reinforcments in its' calculations?
Yes
Then I don't understand how this is even possible. Snipers just kill me because I don't kill ships in time
G5 in general is so hard. I feel defeated by the game 😭
try this?
fyi there's also a spreadsheet with some battle layouts pinned, those might make it easier if you dont feel like brute forcing them battles
It wroked!
I tried them. But they seem to use higher battle power. Or no reinforcements
hmm yeah I see it now, the g5 spreadsheet is kinda lacking lol
the g6 one will be way better
lots of layouts for each battle sorted by combat stats
Looking forward to it then
omg... anyone have the layout for B28?
it validates... but i dont know wtf...
Try this?
:D
is there somewhere that i can find layouts for G5, with 3.25 dmg? without asking for each individual one?
there is a spreadsheet but I heard the g5 one is lacking a bit
but might still be helpful
the pin'd spreadsheet shows a completion, but its showing alot higher resources than the advisor for 3.25 dmg
haha, love that feeling when you look at the battle field for a second. throw ships in a spot. and nail the advisor
lulz
:D
also, i stand by my previous statement about B29...
how do i know when i should be pushing S nodes for dmg/health vs battles/resources? i'm at 2.2 now
just finished BB2
when it is cheap enough?
cheaper than R or only slightly more expensive than the cheapest R
nope
the best solution is 2 armored or normal cruisers and 1 CL corvette
I'm not sure though at which stat it starts working
2.0, I would say?
honestly 0 idea(
in practice it works from 2.0 with 2 normal cruisers
Any advice? having trouble on this one, trying to reclear and minimize my FR use now that im at 3.25 power
though i cant even win this one with an extra fighter
how about a little B34 FR trim? im at 50.25 FR left this run and the advisor says this can be done in 50
awesome, thank you!
this also works on 2.75
B33 max stats, can't seem to find the set up for it, anybody have the set up (no hazard)?
did it validate?
not yet, but it's 4.64 FR left
already big , it's one more trade for me at the end.
7.14 FR left
was there a full guide available for G5? In this "channel"? https://docs.google.com/spreadsheets/d/1sGm5THsTJ1DLVjmFwm28Pbp_VCOjKw9yZ4VJXjaa-uk/edit?gid=0#gid=0 still valid perhaps?
Should still be valid
is there any way to see what skills each ship uses on that sheet?
I'm not even close to being able to win battles with the placements in the sheet
anyone can help here
this is 2.5
b3a, 1.25, h
is this a permanent hazad that cant be removed?
yes
B16 was NASTY, cost me 123 while B17 cost me... 31
ah that's pretty close. But pooling 400 resources into that is gonna be rough... Should I just grind earlier A and B areas for a few runs?
can't say what will be faster(
oh i screwed up too i think, i should probably get both M1A and M1B before taking on B16
overdeploying 4/2 cruisers is insanely expensive
but
you won't overdeploy that much cruisers anymore
only b35 and bb3 require a lot of cruisers
i'd have to do it like 8 runs to get the armor
please re-read
cost effectiveness of taking another cruiser may be lower than just overdeploying on one node
oh yeah i guess it costs 40 resources just to get the ship which is only useful if you overdeploy on a lot of nodes, i get it
if you need, like
40-60 more FR to overdeploy that cruiser
and you will never use more than 2 in any other node
and you spent 100 FR to get that cruiser
yeah
do people usually unlock the secondary path? I suspect not?
I have no idea, but I did get all D-nodes to 0
and that was when they were 20% instead of what they're now
though it's a bit costly to go the long way around, but i also get resources and artifacts from it
Hazards seem real spooky, I reckon I'm gonna be here a while haha
Man I am about to give up on this B4A haha, advisor says it's possible but I've been on it for an hour haha, I think I am managing to miss the one positioning that works and am just repeating myself
Dang I'm stuck on B4B too, I really don't want to just waste the run so I guess I'm gonna leave it going for a whiiiile
What's the best ship for L1? I am very early and haven't gotten through either of the starter debris fields
Is the pinned spreadsheet optimal? 👀
Oh wow, I missed that haha, I reckon since it's probs community made like the G6 and G8 ones
Though I already see that B2 isn't perfect optimal, I think it's more for having no fleet stats
Hmm, and yet the B3B config didn't work for me, so who's to say haha
fighters and corvettes are usually very good
frigates are not
zero idea, since I didn't use it... ever
Ah okay great to know, my first run was with a frigate haha, I'll do corvette rn since that seems helpful
B3B, 25/30 FR stat 1.15. L1 Corvette
B3A FR 28/30 stat 1.15
The advisor in G5 has been assuming I am overdeploying and it's interesting considering it says same ships and stats
I assume it means like access to ships, but this implies to me that no one cleared these nodes with L1 being Corvette or smth
it shouldn't be assuming that you're overdeploying...
Oh wait, no it seems the nodes are also assume that I'm using 10 more FR, like these completions don't count for auto complete properly so I can't like do a node I just undid haha
Yeah I wouldn't reckon it should, it's been doing that last run and this, I'm gonna check if it actually deducts that amount haha
Okay at least it's not deducing the extra 10 from my map FR haha
B4B FR 26/30 stat 1.15
B4A FR 28/40 stat 1.15
is there a reason the advisor isn't updating?
its a different set of mods but its a better result
unless i've been whisked away to a universe where counting goes 33, 34, 38, 37, 36, 35, 39, 40
holy
i thank sylv for the Fleet updates, massive improvement
also, should we get started with a better spreadsheet for g5?
awesome
Sheeesh, guess this would really help with getting Crew Supremacy again next Reinforce haha
broskis don't turn around and shoot the inconsequential backup 💔
I was real scared of B6A but thankfully squall had a great config for at least 1.1 stat
B3B, 30/40 stat 1.15. L1 Fighter
where can i find this?
👀
nvm i can search, lol
#1336079579734872217 message
I am requesting help on B5B with 1.15 stat, advisor says this is possible and was verified, but I can't seem to figure it out, photo is closest I've gotten
this should be what you're looking for
Beat B35 in 21 runs:
Galaxy History For UNND-GLX-z89-5 Run 1: B1 Cleared, B2 Cleared, B3A Cleared, B4A Cleared, R1A Level 1, R1A Level 2 Run 2: B3B Cleared, S1B Level 1, B5A Cleared, B6A Cleared, B4B Cleared, R1A Level 3 Run 3: B5B Cleared, B6B Cleared, R2B Level 1, R2B Level 2, B7B Cleared, R1A Level 4 Run 4: B8B Cleared, B9B Cleared, B10B Cleared, B11B Cleared, B12B Cleared, R3B Level 1, R3B Level 2, R2B Level 3 Run 5: S1B Level 2, B7A Cleared, B8A Cleared, B9A Cleared, B10A Cleared, B11A Cleared, B12A Cleared, R1A Level 5, GF Level 1, R1A Level 6 Run 6: R1A Level 7, B13 Cleared, B14 Cleared, R2B Level 4, BB1 Cleared Run 7: BB1 Cleared, R1A Level 8, B15 Cleared, R4 Level 1, R4 Level 2, R4 Level 3 Run 8: CP Level 1, R1A Level 9, R1A Level 10, R2B Level 5 Run 9: S2A Level 1, B16 Cleared, B17 Cleared, R3B Level 3 Run 10: B18 Cleared, AT Level 1, R4 Level 4, R2B Level 6 Run 11: B19 Cleared, R5 Level 1, B20 Cleared, R5 Level 2, R5 Level 3, R6 Level 1 Run 12: R4 Level 5, S4 Level 1, R3B Level 4 Run 13: S3A Level 1, B21 Cleared, B22 Cleared, R5 Level 4 Run 14: B24 Cleared, R2B Level 7, R6 Level 2, R4 Level 6 Run 15: S2A Level 2, B23 Cleared, BB2 Cleared, R3B Level 5 Run 16: B25 Cleared, BB2 Cleared, BB2 Cleared, R5 Level 5, R2B Level 8, R4 Level 7 Run 17: B26 Cleared, S3A Level 2, B27 Cleared, B27 Cleared Run 18: S4 Level 2, B28 Cleared, BB3 Cleared, R5 Level 6 Run 19: B29 Cleared, B30 Cleared, B31 Cleared, B32 Cleared, B33 Cleared, R7 Level 1, R2B Level 9, R4 Level 8 Run 20: B34 Cleared, GF Level 2, R2B Level 10, R3B Level 6, R5 Level 7 Run 21: S5 Level 1, B35 Cleared, B35 Cleared, B35 Cleared
the section after D3 was tricky, might've been able to finish a run or two sooner if I had made some better choices in that area
Ah yes thank you, worked a charm haha. May I ask what the reasoning is so I can learn?
the key was to keep the fighters alive long enough to act as a screen against the mediums, and to focus fire on one of them at a time
putting the corvette up top stalls the upper side and splits the mediums
if everything groups up, the targeting priority forces small ships to shoot the other small ones, so the mediums just get a ton of free damage
man
i've been picking up corvettes at L1 but it seems like the advisors along this path are all like
really ass
this is what its suggesting to me
when this promptly exists
I think I went L1 fighter for most of my runs, with a corvette at L2
B6B 1.15 stats
so close to greatness
overdeploying one more fighter nets a win
could done it with 80 FR
but needs 100
It also does full clear with 1.3 stats haha, but I'm gonna still try and see if I can do better since there are a lot of ships left
Actually it seems yours is best for 1.3 stats too
there does seem to be a tipping point where damage output suddenly falls off a cliff into the abyss, and its really hard to find something that just teeters on the edge of that tipping point
as the saying goes, “Any idiot can build a bridge that stands, but it takes an engineer to build a bridge that barely stands.”
I haven't heard that one, checks out haha
https://docs.google.com/spreadsheets/d/14zw0VbbPWhpc_fk4cMirsMMF9o2wMz6JgVzDudICidI/edit?usp=sharing
G5 spreadsheet, the one in pins is so so, node names are still not 100% correct, just add missing nodes.
Please check G6 spreadsheet and fill it the same way for Support(S), Hazard(H), No support(NS), No Hazard(NH)
To add an image into a cell: (PLEASE ALWAYS DO THIS!!)
copy and paste image into the sheet
select destination cell
click on image
click on ⋮ three dots in upper right corner of image
click "put image in selected cell"
Video explanation: https://gyazo.com/4fc5e44d9fc206f245a64825773589b4
not editable
in the meantime
B9B 1.3
38.47 FR clear (i watched the advisor adopt my setup, lol :P)
check now
works
i'm not entirely sure how you want to set up stat sections, i put it in the 2nd row with all the relevant details
looks ok?
B11B
me staring at bro:
man you are <6 hp away from deaths door just give up
got his ass ✌️
You got a tip for B10B?
Any tip for bb1, after you cleared the boss? With fleet damage 1.3 the advisor proposes 3 fighter, but I got no idea how that should work
i think i ran this with 1.3 stats
i have no clue how the guy got 51.xx FR with a cruiser and 2 fighters
the laser volley obliterates everything
I assume it has something to do with keeping the fighters up top to soak up the volley while somehow focusing or spreading the rest of the enemies but honestly, I haven't found a single configuration that looked like it works or anything close that might
yeah thats the main upgrade
pretty much a x5 on mastery gain
B9A
any clue? best I got is with whats in the background, for 50 FR
48.31 FR
47.92 FR
45.09 FR
B10A
ok clearly theres some strategy im missing with cruiser battles
45 FR advisor (validated) but the only win i've foud is 57.04 FR
54.63 FR
53.77
this screams cheated to me
especially after validating
When I validate, it says OK 🤔
do you wanna run 10c3 permutations and see if it works?
im trying but even with type advantage they dont get through the first 2 armor groups
there is 0 chance in hell it works
I think so too btw
Do you have an actually working suggestion for bb1, after the boss?
That works 👍
I am deeply unhappy about this
They're the same configuration, they shouldn't give different results
not the same
ships tend to target higher ship
so mirroring get different results
not always, but sometimes it does
also in that specific case
more ships will attack shielded corvettes
and because of shield, they tend to get more hits than frigates
who are quite good at damage
I think it actually has more to do with the fighters lasting longer, and maybe a little about damage distribution among the corvettes
The frigates don't take much damage either way
maybe, but the whole thing is because of targeting, yes
because ships follow the same targetting patterns
and when they can move in on enemy ship, they move onto highest
and some other stuff maybe, I just know that ships tend to choose closest target of their size, and also highest target
and if they have anything to shoot at, they will
Interesting...
I did
I assume it didn't validate?
It did not
yeah, now it's flagged for removal, afaik
things like that happen
surely if theres cheating there are better things to cheat than… fleet battles
you could cheat your fuel or warp speed or literally anything else
ty stunthacks
Once that's filled up I'll unpin the old one at some point
👍 sounds good to me
im keeping a deep history here on a google spreadsheet, i'll see how much I can figure out and put onto the spreadsheet from this later, lol
when do debris fields go to 0 cost? 👀
currently at 2.34, i'll find out in ~12 hours i guess
Hey that worked, thanks haha
Where are you seeing that info in the sheet? For me it's empty besides the background in some cells besides the first sheet haha
Oh I see, the USI Galaxies one not the G5 one
yup, lol
that one is my my own record keeping doc
i love stats going up and having fighters inexplicably get me a worse score
B8A 1.7 for 33.76 FR
this setup is about as close as I could get it to the advisor, but no dice on finding the advisor
good enough in my books because they both use 33
For some reason the auto for B1 with 1.3 stats only gets me 15 FR retained
The advisor claims 13 but I couldn't figure it out
B3B stat 1.3 FR 16/20, 1 worse than advisor
I gotchu
Where's that data? I don't see it in the USI sheet
Oh wait I do, but for r4 which I reckon is G4 no?
Oh, nah it def works haha, I gues r4 is where I need to look not r5 haha, got me advisor B9B
I see this is in runs, so I was just skipping to the 5th run haha
at the very bottom, can you not see G4 and G5 on separate sheets?
Well warp is on its way out for its upgraded version
as seen with warp dificulties stopping at s119.5
i see
@rough nova This is giving 15.94 for me, the corvette has to be in the back row for 13.26
Also you can match the advisor's 31.11 for B8A @ 1.95 if you add missiles to the frigate on your spreadsheet solution, not sure how the cruiser version works
Actually it looks like I've replaced that advisor
my bad, i'll fix
interesting
this advisor is frying me, i have no clue how to achieve this
interesting 👀
thanks
might have tested every top-heavy possibility but that one
.-.
It's so easy to just miss one
yeah
It was really bad for me in G4
sometimes i circle back, do a single thing a tiny bit differently and the magic solution shows itself
does anyone have a spreadsheet of all level node costs?
did g5 get a change in the last ~5.5 months?
this guy has S4 level 4 on run 12, but...
Found this for 1.95 B9B:
nice
this still the advisor, lmao
B22 hazard clear, 1.95 stats for 82.37 FR
ts has no logic to it, lmao
you can only try your best with a base sensical arrangement and small changes to ship placements to maaaaybe manipulate hazards and ship AI in a way that is better for you
I get the sense you're not really meant to push past D3 with 1.95
2.2 seems like the minimum reasonable stat line
the remaining FR I had couldn't really be put towards anything useful besides a tiny bit more scrap
Yeah there will always be niche cases for certain damage cause of fleet scrap
is the record here 21 runs?
got 5 more runs to knock out 27, 31 and 35
might take a little bit of luck, lmao
Post-D3 really doesn't hold back
B11A FR 6/10 in case it's not in the Sheet, stat 1.7
oh man my spreadsheet is picking up traction 👀
????
I SEE
enemy reinforcements may or may not consistent of a battalion of shock troops designed to move in quickly and take a kill, and there are 20 of them.
how much in stats is recommended for the final few battles?
i can't practice them or see advisors since i haven't unlocked them yet
@wise osprey hi, sorry to bother
do you think you could show what you used to clear b31 and your stats for it
this is what I had saved: stats at 2.6, 198.77 FR, one shot
don't think it was particularly optimal, I think I only planned on clearing it the one time so just threw cruisers at it
Any BB3 Layouts?
5 AT cruisers
Assuming you mean the actual base fight with the hazard
There's seriously no nuance here
Just run it 3 times?
Nothing else lives long enough to even die to the enemy ships
It's genuinely just whatever amount of AT cruisers gets you the best proportion of base damage vs FR cost
Yeah, the only thing you can really do to make it more efficient is to get all the medium ship fabricators
3 runs is optimal afaik
Run 1: B1 Cleared, B2 Cleared, B3B Cleared, B4B Cleared, B3A Cleared, B4A Cleared, S1B Level 1, B5A Cleared, R1A Level 1, R1A Level 2
Run 2: B6A Cleared, R1A Level 3, R1A Level 4
Run 3: B5B Cleared, S1B Level 2, B6B Cleared, B7B Cleared, B8B Cleared, R2B Level 1, R2B Level 2
Run 4: B9B Cleared, B10B Cleared, B11B Cleared, B12B Cleared, R1A Level 5, R1A Level 6, R2B Level 3, R3B Level 1, R3B Level 2
Run 5: BB1 Cleared, BB1 Cleared, BB1 Cleared, R2B Level 4, R1A Level 7
Run 6: B7A Cleared, B8A Cleared, B9A Cleared, B10A Cleared, B11A Cleared
Run 7: S2A Level 1, B12A Cleared, B13 Cleared, B14 Cleared, B15 Cleared, R1A Level 8, R4 Level 1, R4 Level 2, R4 Level 3, GF Level 1
Run 8: R2B Level 5, R1A Level 9, R1A Level 10
Run 9: S3A Level 1, R4 Level 4, R3B Level 3
Run 10: B16 Cleared, B17 Cleared, S4 Level 1, B18 Cleared
Run 11: B19 Cleared, R4 Level 5, R5 Level 1, R5 Level 2, R5 Level 3, R5 Level 4
Run 12: CP Level 1, R4 Level 6, R3B Level 4, R2B Level 6, R2B Level 7
Run 13: B20 Cleared, R2B Level 8, R3B Level 5, R6 Level 1, R6 Level 2
Run 14: R4 Level 7, R5 Level 5, R5 Level 6
Run 15: AT Level 1, B21 Cleared, B22 Cleared, S2A Level 2
Run 16: B23 Cleared, B24 Cleared, B25 Cleared, R2B Level 9
Run 17: S4 Level 2, B26 Cleared, B27 Cleared, B28 Cleared, R4 Level 8
Run 18: S3A Level 2, B29 Cleared, B30 Cleared, B31 Cleared, B32 Cleared, R2B Level 10
Run 19: S5 Level 1, BB2 Cleared, BB2 Cleared, BB3 Cleared, BB3 Cleared, BB3 Cleared, R3B Level 6
Run 20: B33 Cleared, B34 Cleared, B35 Cleared, B35 Cleared, B35 Cleared
G5, 20 run clear
actually took a miracle of god
B35 at 2.85 stats
3 shot clear for 160 FR (L1 fighter, L2 corvette, M1A + M1B)
Anyone know anything about this advisor? Everything I try just loses
And the best I can manage is 9 FR worse
Nothing with this set of ships has succeeded, I have to use a fighter as well. This results in 46.04
did you verify that advisor?
Yes
not exactly that
but it's something to work off
I assume I need to find how to save more
It's really amazing how a cruiser will sit there and take potshots at tiny ships while a gatling is just going to town
it's because they're closer
this is better
and I currently have no idea how to make that even better
yeah, I have no idea how to make it better
We did get it low enough to max out R5 and get as many artifacts as possible, so it was good enough for me
for anyone doing early B6A @ 1.15, 80 deploy kills for 67.92, one shot
Hi people, Does the Advisor keep Hazards in mind?
I found an extremely cursed 1.3 B11B exactly 100% everybody dies, probably the most optimal 100pt kill
genuinely spreadsheet worthy
my shit just documents what i did on my runs, not meant to be 100% optimal
i'll drop this in the spreadsheet with a note, lmao
i'll eventually post my spreadsheet, just thought that one was funny. watch it in the planner
the cruisers finish him off but he releases his final death volley 😭
a win is a win
music to my soul
all my ships may die but that's a price I'm willing to pay
the crew aren't real anyway, they came out of sleeves
true, lol
anyone finding the spreadsheets inaccurate anymore?
new g5 spreadsheet is accurate since it's after update
and previous spreadsheets
well
#announcements
"- FR usage in fleet battles changed to only lose half as much from taking damage, with the other half being on ship death
- FR usage in fleet battles is now rounded"
Frenchie, on your spreadsheet for G5, the final entry has one of the corvettes in A5. That should actually be B5.
And also thank you for the clear.
I'll throw my spreadsheet into the pile, it's fleet layouts of my run through G5. It's got most of the advisor layouts, or is within a few points of them. It doesn't contain path info, just fight layouts and costs. https://docs.google.com/spreadsheets/d/14n0Uv5cOLpASIeSqtzvDwMPFN-rjL0CJqg_dtOP9QWw/view
14 runs in and I haven't broken into D3 yet. This is a long galaxy
Yes it is.
my bad
I just assumed it was a typo. The layout worked perfectly, so no issue
Yep! It did exactly what I needed it to, because I did NOT have enough resources for a 4th attempt 
awesome
Came out of that clear with like 40 resources to spare, so that was great
yippee
yeah i was go damn desperate for a 3 clear within 160 or a 2 within 240, lmao
i had like 480 and some change in that final run
little bit of shuffling and little bit of experimentation, and boom
lol
Yeah, that saved me a lot of hassle, and realistically another run. I doubt I would have found a combination that worked, so that was awesome
you didn't mention you had the exact same thing happen in B23!! I just got here and dang your build does exactly 150
perfection
man, I really borked this runthrough by taking the half-step combat to 2.35. i should have just eaten the run by dumping scrap into fleet res and pumped the real battle one next run. all the numbers are off and I'm stuck at the end of the run with 58 scrap and nothing to do with it. awkward
oof
hard to know when to pump battle res. had just enough for the half step, seemed like a good idea at the time. of course it was last night so too old a save to go back
unfortunate
i'll get there eventually. I still have 2d12h of fuel so I'm not out of the game yet
I'm getting really lazy about just autobattling tho
like B13 @ 2.35 advisor says it can be done with 2 ships, 2.2 layout with 3 gives a worse outcome. can't find the advisor after trying 5-6 layouts so it's not worth my time. i'm probably getting a new strength upgrade this run anyway
I don't know how you do it but I just check to see if the advisor went down a ship, if so, i'll grudingly give it 2-3 gos
thats what I do
in the grand scheme of things it doesn't save all that much
if you optimize every battle you maybe save like... 20-50 FR?
enough to make a difference but nothing another run wouldn't do five times more conveniently
yeah
okay, am in the farming stage. going to be a few more runs to unlock splice and man that was kinda a slog
definitely slower than a lot of people, i'm on run 29. i took a wrong turn somewhere
are you supposed to get the combat upgrades before starting the farm or something?
B35 cleared on run 24, am just collecting artifacts
not bad
I can't get either b4a or b4b done with advisor. does that just only apply once the hazard is cleared?
assuming you're at 1.0 stats for both,
give these a try
oh heres the encoding legend lol
wow, 3 entries in G5 spreadsheet.... what a bunch of selfish, lazy fucking pricks, who for sure gonna happily use further galaxies spreadsheets
that's extremely harsh either way man, good god chill out
and also almost no one asks to find advisors for g5
so I don't even have my own database to work with
like it was with g3
Ill be working on a cheat sheet for advisors soonish
B23 one shot, 180/180 FR, 2.35 stats
into the spreadsheet it goes
@fading falcon can you pin #1336079579734872217 message when you have a sec
#1336079579734872217 message
man i dunno what happened to that link it got entirely mangled on copy
sure why not seems useful
discord being discord lol
just another spreadsheet, the more the merrier
at first I thought it was gonna be another collaborative one lol
but yeah that seems good
I can set it up for edit, if people think it's useful, we already have 2-3 others tho
it does have a lot of advisor-optimal
it was real useful you should ask/approve it pinned
my runs always seem to diverge though, probably became I'm going in at recommended sector instead of max and hit sector breakpoints at diff times
i feel like the battles in the google sheet didn't work for me at all
what does that even mean
if there are non working old battles why are they even there
mobile problems i think
it contains "new" spreadsheet
we know that it should be correct, since it was made after FR changes
and also old one was questionably good
and there's this, which is old one
FR won't match
Battles will probably work, but we're not sure if they're the best battles
yea this one did not work at all
from the spreadsheet on 03.01.2026
oops i guess i was using the wrong spreadsheet posted by bodhi 3 days ago
i don't know what that one does
it doesn't kill the enemies that's for sure
some of the suggestions in it are quite confusing, like in one of the battles (b30 or something) where it does 15 damage to all ships every 0.125 seconds it recommended using fighters which would die instantly before doing anything
could it have somehow been pre- battle changes?
no
@pine prawn pinging you in case you wanna weigh in
I've been adding to the one Squall posted, but its still the early stuff, just up to the D2 range. Though some things I couldnt get good runs on and after a while got frustrated and moved on. Also not being able to edit the formatting is bit annoying. Like it talks about battles that are not on there, there is no place to post the BB battles and stuff. Pretty sure this is because its a sort of copy of the G6 and parts are secured or something.
I tried to note hazard vs not hazard, that's why there's often an "Alt" config a few rows down. If it says hazard it's for the hazard, if not, it's for doing it after you clear it. the difficulty drastically changes, so if it's obviously wrong that's probably what is going on, do a search for the battle number there's probably another entry or you're doing things out of order
@magic basalt that one specifically, you need to kill b23 and b25 first, I just double-checked in practice and yeah there was an error, the positions are accurate but it's a naked frigate not frg+m, good catch, fixed
okay how do i tackle this galaxy? do i rush the nodes that disable hazards?
yes, that's the essential strategy moving forward, you do the same thing in G6. spend ships to break the hazards and it's easier the second go-around because they're permanently disabled
I also recommend never unlocking D2A, take the south path if you're pushing (most of the time you'll be clearing both paths becuase you want the scrap). maybe it works out to be worth at some point but seemed to me those 200 points were always better spent elsewhere
yeah doesnt look like its worth
eventually i will want to clear the fights on both side for scraps
but no need to break both
exactly
L1 should be fighter, seems to be better than the other options for most fights
👍
whats the strategy btw?
do 1 run for s1b, 1 for r1b, then go for b6b or b6a?
or do more runs for s1b/r1b before going for b6b/b6a?
i was very inefficient with the previous galaxy so i wanna do this a bit more right
Every run is individual so there's no real walkthrough because depending on what sector you're in you'll get different amounts of FR so there's no one set path, and I definitely was not efficient in my own run.
You can search a late sector in here like B31 or whatever and get people's run history, which when you overlay on the galaxy can give you an idea of the direction each person took for each run.
There's also french's run spreadsheet which is a more detailed look at one of the runs. Mine's also available and you can also tell my runs by the breakpoints of when I upgraded in my spreadsheet. You'll see it diverged heavily from french because I could/couldn't afford different amounts of upgrades, which put me ahead/behind, and I also didn't math out the paths as well, I just pushed until it felt too expensive or ran out of FR. I also did some suboptimal things in my first run or two becuase I was getting artifacts to push sectors because I came in before the recommended level
Oh, I never did post my run history. Here it is, for what it's worth. I wouldn't use this as a guide for efficiency, most people did better/less runs in G5 than I did.
Galaxy History For UNND-GLX-z89-5
Run 1: B1 Cleared, B2 Cleared, B3A Cleared, B4A Cleared, B3B Cleared, B4B Cleared, R1A Level 1, R1A Level 2, GF Level 1
Run 2: S1B Level 1, B5A Cleared, R1A Level 3
Run 3: B6A Cleared, R1A Level 4, R1A Level 5
Run 4: S1B Level 2, B5B Cleared, B6B Cleared, B7B Cleared, B8B Cleared, B7A Cleared, R2B Level 1, R1A Level 6
Run 5: B9B Cleared, B12B Cleared, B10B Cleared, B11B Cleared, R2B Level 2, R2B Level 3, R2B Level 4, R3B Level 1, R3B Level 2
Run 6: BB1 Cleared, BB1 Cleared, R2B Level 5, R1A Level 7
Run 7: B8A Cleared, B9A Cleared, B10A Cleared, B11A Cleared, B12A Cleared, BB1 Cleared, S2A Level 1
Run 8: S3A Level 1, B13 Cleared, B14 Cleared, B15 Cleared, R4 Level 1, R4 Level 2
Run 9: R4 Level 3, R1A Level 8, R2B Level 6, R2B Level 7
Run 10: CP Level 1, B16 Cleared, B17 Cleared, R1A Level 9, R1A Level 10, R4 Level 4, R4 Level 5
Run 11: S4 Level 1, B18 Cleared, B19 Cleared, R5 Level 1, R3B Level 3, GF Level 2
Run 12: AT Level 1, R4 Level 6, R4 Level 7
Run 13: R2B Level 8, R5 Level 2, R5 Level 3, R5 Level 4, B20 Cleared, R5 Level 5
Run 14: BB2 Cleared, BB2 Cleared, BB2 Cleared, R5 Level 6, R5 Level 7, R3B Level 4
Run 15: B21 Cleared, B22 Cleared, B24 Cleared, S2A Level 2, B23 Cleared
Run 16: S3A Level 2, B25 Cleared
Run 17: B26 Cleared, B27 Cleared, B28 Cleared
Run 18: S4 Level 2, R6 Level 1, R6 Level 2, R6 Level 3, R4 Level 8
Run 19: B29 Cleared, B30 Cleared, R4 Level 9, R4 Level 10, R6 Level 4, R2B Level 9, GF Level 3
Run 20: S3A Level 3, B31 Cleared, BB3 Cleared, R3B Level 5
Run 21: B32 Cleared, B33 Cleared, R7 Level 1, R7 Level 2, B34 Cleared, R3B Level 6
Run 22: R6 Level 5, R5 Level 8, R5 Level 9
Run 23: S5 Level 1, BB3 Cleared
Run 24: BB3 Cleared, R7 Level 3, R5 Level 10, B35 Cleared
Run 25-35: Artifact farm
yeah im behind too so im getting artifacts
im at 114, the game says recommended 115, i guess im not that behind
ty
yep, I think my first 2-3 runs were at 114 for the early tier of artifacts to buy cap upgrades
I wait until 117 and was able to clear the first two hazards on my first and second run. I went up first clearing B6A, dumped my points into resources, finished and went down, clearing B6B and leveled up stats. Gave me a good starting point.
"here, take these 2 artifact piles"
"also pay 150 to level down a meteor field"
"see you later"
you love your FR
artifact piles and debris fields D1A, D1B, D2A, D2B, and D3 also love your FR
B5A, this entry
It was wrong
I had much more success with this one, victory using 21 FR
you can update it yourself
it may not be "wrong", but rather less efficient
also it's usually recommended to leave "old" ones at the sheet anyways
since eventually someone may go and try to do all of those on different power levels
and maybe "obsolete" one will be very good at different power level
It makes more sense to replace since it's the same power level
damn these galaxies are getting longer 🙏
g6: 👀
any thoughts on b26 with 2.45 stat?
advisor:
hazard status?
i guess its just b27 thats still giving hazards
try corvettes A1 A5, frig in a3, fighter in b3, cruisers a2 a4
are hazards removed forever?
Also I'm mostly sure that in Bhodi's pinned spreadsheet, this one is +L just like with 1.00 stats, not +S
Not a major difference, but just wanna add
if they're removed at all - yes
If you beat the ship that causes the hazard, yes
Some are permanent
Mhm. Almost there to grind another galaxy, that's fun. And should net me mastery 8
figuring out what all that does.
Waited till 117 (or 118 i don't rly remember) to one shot B6A, first few runs were at 117 and the rest were at 119
Galaxy History For UNND-GLX-z89-5 Run 1: B1 Cleared, B2 Cleared, B3A Cleared, B4A Cleared, B5A Cleared, B6A Cleared, R1A Level 1, R1A Level 2, R1A Level 3 Run 2: B3B Cleared, B4B Cleared, S1B Level 1, B5B Cleared, B6B Cleared, R2B Level 1 Run 3: B7B Cleared, S1B Level 2, R1A Level 4, R2B Level 2, B7A Cleared, B8B Cleared Run 4: BB1 Cleared, BB1 Cleared, BB1 Cleared, R2B Level 3, R2B Level 4, R1A Level 5 Run 5: B8A Cleared, B9A Cleared, B10A Cleared, B11A Cleared, B9B Cleared, B12B Cleared, R3B Level 1, R3B Level 2, R1A Level 6, R1A Level 7, R1A Level 8, GF Level 1 Run 6: B10B Cleared, B11B Cleared, S2A Level 1 Run 7: S3A Level 1, B12A Cleared, B13 Cleared, R1A Level 9 Run 8: B14 Cleared, B15 Cleared, R4 Level 1, R4 Level 2, R4 Level 3, R4 Level 4, R3B Level 3, R1A Level 10 Run 9: B16 Cleared, B17 Cleared, S4 Level 1, B18 Cleared Run 10: CP Level 1, B19 Cleared, R5 Level 1, R5 Level 2, R5 Level 3, R5 Level 4, R2B Level 5 Run 11: R4 Level 5, R2B Level 6 Run 12: S2A Level 2, AT Level 1, B20 Cleared, R5 Level 5 Run 13: B21 Cleared, B22 Cleared, B23 Cleared, R6 Level 1, R6 Level 2, R2B Level 7, R4 Level 6 Run 14: BB2 Cleared, BB2 Cleared, BB2 Cleared, R3B Level 4 Run 15: S3A Level 2, B24 Cleared, B25 Cleared, R4 Level 7 Run 16: S4 Level 2, B26 Cleared, B27 Cleared, B28 Cleared, GF Level 2 Run 17: S5 Level 1, BB3 Cleared, BB3 Cleared, BB3 Cleared, R3B Level 5 Run 18: B29 Cleared, B30 Cleared, B31 Cleared, B32 Cleared, B33 Cleared, R7 Level 1, R2B Level 8, R2B Level 9, R4 Level 8 Run 19: B34 Cleared, B35 Cleared, B35 Cleared, B35 Cleared, R2B Level 10, R4 Level 9
very nice, yeah I did the same, did my first runs at 117 which gave me the FR to clear the first hazards on my first runs, I think it saves a good amount of FR in the early parts of the Galaxy.
is BB1 supposed to give +5 free spec points every time I defeat it? Because from the description it seems like only the first time, but I keep having extra points
I think it just keeps doing it
should only be first time
Is BB3 just something I have to wait till the end of the galaxy for
Seems ludicrous to try at 2.45
It’d take 11 tries over like 5 transits
amazing, I'm 17 runs in and I've only beaten BB2
the spreadsheet tab for b40 + and bb1-3 has no records ? and how does one use the f node skip calculation
or am i using an outdated sheet
it's not outdated
it's too new, it was a g6 sheet
until it was copied and repurposed as g5 sheet
tag person who posted it
BB3 has fallen
I fninished BB3 and B31 but now I have zero fuel
Question: "recommended sector" and "maximum sector", are these all-time or current run or reinforce?
all-time
Does the advisor just not consider hazards at all?
it does
This validates to 56/70 but I can't find a way
That worked thanks, where's that from?
fleet tool thats currently being developed
Neat
is the fleet battle not symmetric?
if i mirror this to the top, i waste 1 extra fr 🥀
no
ships try to target higher enemy ship, if 2 ships are at exactly the same distance
otherwise they go by distance
setup on the left takes one more fr than on the right
why
also ive been adding 1.55x stat battles, though some battles i didnt find space to insert it at the top before the stronger stats so i may have put it at the bottom
because that's how algorithms work
not all of them are perfect , ive noted it in brackets and tried to get as close as possible
if you have 2 exactly same ships at exactly the same distance
you need to choose one of them
so how does this work in this case
#1336079579734872217 message
the gatling targets one of the corvettes in the first layout
because it's the same distance as the frigate and the corvette is higher
you can see this by clicking on the top gatling and see it's range
so in the end you end up with 1 more corvette alive in the second layout
interesting
for those who finished / doing g5 in around #sector-108-116 , what should i go for next? i though tof rushing synth speed - veil rate - resources - capital stat
then the rest just whatever cheapest
i've finished cap stats last before the compute spec points
got splicing after this but it depends on your sector
probably getting the 4th row upgrades before anything more expensive would be the play
you may rush splicing
at this point it may be... well, an idea
but that requires you to be at s117 or higher, and not planning on reinforce soon
hmm im planning to reinforce maybe at 120 ,
fuk it ill just spam time skips till g5 is done and whatever i bonus i get from main game 🥀
don't spam skips use them wisely if you wanna use them
i don't think there's anything that'd be worth focusing for 6 hours straight for you rn
just buy 1000 time skips and make Sylv a little bit happier

ah you haven't reinforced since like 114 right ?
well i wouldn't recommend getting splicing at all then
get it last
i hae all bonus up to 115, im not sure when i want to reinforce next but ill spend on cheapest first if crew splicing is locked to at least 117, since im not there yet
yes you get splicing xp only at 117 and above and until like 120 you don't really get any benefits from it
so if you're planning to reinforce at 120 i would highly recommend not getting splicing
since you won't be able to use it
https://docs.google.com/spreadsheets/d/1id0lnhoxxC69SseGf9nRG-jbjSGI7k-St-NZDBBJS0w/edit?usp=sharing
I have made some improved configs, especially for late G5
folks who add layouts to the big spreadsheet, im eternally grateful to you, but also, in the voice of Buffalo Bill
it puts the image in the selected cell, or it gets the hose
fixed some that i figured out where they belong to, but sheesh
which of the several spreadsheets are you using?
the only editable one, afaik
by Squall
I understood and my sheet has been corrected
My previous posts are also included in the updated version
i see a few spreadsheets, is there a more complete/optimal one or kinda varied results in each? i tried a bunch of layouts on B4B and can't get a victory, looked at a sheet layout, but it def fails even though the spreadsheet says 36 resource used
imo, use squalls one
wait, maybe figured it out
there any kind of "optimal"-ish path through G5? like maybe go down the B side to clear the hazard and deposit into the S depot, then up the A side to clear that hazard?
i've been trying go toward B side and get fleet damage upgrade, then toward A side for resource increase
but I'm early in it, and not sure what optimal is
hoping once I can clear one of the hazard causing nodes I'll be able to get more done, it's rough at first
yeah I'd only done one run, was banking some fuel and hoping to push to S116 as at least the early rewards from G5 aren't game changing
but I wanted that first 5/5 of specimen research
crew supremacy is incredible btw just in not having to constanly swap shit out as you cycle through synth/compute/reactor/research lol
i've almost got it, wasted some sleeves a little too early, but should have it soon