#Base Carry Challenge
2824 messages Β· Page 3 of 3 (latest)
whats the best setup for the second challenge?
try this
use weapon load out wiki says
i was a little above listed levels but it still didnt work
im pretty sure base 3 is required
ive done it already, wasnt possible with this setup
it is or are you saying the people above you didnt complete it....? they provided screen shot... stats show they can beat it... and they said they did
@brave knoll try this set up
I completely removed the shield, but did not advance any further π¦
make sure youre lvling up buildings..
and are you using the weapons loadout from wiki?
I had to pump up the base a little, but in the end it worked. thank you, your build is working
@woven goblet
?
pretty sure aki just used build i told you... without base 3 π
I improved boosters 3 more times and weapons 1 time, unlike the recommendation on the wiki, and was able to pass
@signal marlin datta for your use
on which base or all?
@signal marlin is there a possiblility people are only using the wiki lvls out side of challenge and they are not Leveling up while inside challenge? could you put a bold reminder they have to lvl base building in challenge...
This is second base. Leveled up during the challenge. I don't remember first base
Wht
You can't level up the base during the challenge
hahaha .... theres the outlier... people are overlooking ability to lvl in challenge
youre my walking proof
You ain't generating any mats
How would you upgrade anything
you dont see it generating mats... look at the build button in the picture above... his lvl button is highlighted so he can lvl
So it does generate stuff?
yes... the stuff it generates is only temporary though... the building is for modifying stats
Also why would that matter if you got above the levels said in the wiki?
Im kinda confused
because when you go into challenge rules change...
outside challenge is a guidline to say youre ready
when you go into challenge you still have to do the activity...
just like synth
you had tier 4 or 5 inifite... but when you do sythn purity challege you have to craft t1 matierials all the way up to current materials
the challenge is a little ambiguous, it never actually tells you all your base building levels matter. it just says "bases provide stats" and "buildings behave differently"
hey sorry stillin in challenge?
y
ok give me a minute to see whats going on jsut waking up
and youll vleveled up the buildings in challenge? all youre buttons are geyed out... so it looks like it... can you go to base 2 and hover mouse over each building lvl and screen?
π€
π₯²
ok lets try droping 1 boostser off. for you... of the 3 thats in a cross.. drop the bottom off... turn it into gree.
oh.... can i see shards...
?
put the battle shard in red for firerate
and hover mouse over shard so i can make sure that its active in challenge
ok
well without the booster stats dropped to low... so booster back on...
its just base lvls are still a tad to low or shards... one of them is the answer..
maybe try different shield-damage balance? you had 50k damage and 380k shield in this pic https://media.discordapp.net/attachments/1087076577134792834/1272842823523111005/image.png?ex=66bc72c1&is=66bb2141&hm=933ab7efe85fb04d6db18e68ac3124aa333ccb6ad3e7205a12b454e9d7c0a938&=&format=webp&quality=lossless&width=824&height=676
can you hover mouse over that combat shard so i can see shard value while it in red slot??
I keep trying, but the results are not good
ok fire rate is working... let me chk other shards to see what i cna poosible get working for you as well
yeah battle is only one that has a modifyer of use..
its just base lvls...
you might try another yellow or another booster?
you need some more lvls in red on either base 1 or base 2... and only like 1-5lvls at most
booster is no go penalty would stack to high
replacing a green for yellow might work
yeah... sorry... your best option drop challenge... get justs a few more lvls on buildings and or 1 additional slot on base 2... current stats are just a tad to low and we have to fine tune wiki
please check which of these has the most shields
Okay, my English isn't very good, so I can only rely on GPT and images to communicate. Thank you
ok
I thin A is the best for multipliers
so take A and replace some greens with reds
until it has slightly more damage than D
5%
I'll go ahead and upgrade
Thank you
i made a mistake, D was actually better all along π
π
π
guess we should bump up the requirements slightly
if you go in with almost exactly the table and your battle shard is just barely orange
you don't quite make it
also add in battle shard to red... for firerate bonus
Good idea yeah
i mean to config part of recomendations
(I know :p)
firerate works in this challenge
at least it's fast
you fly to the boss and win or dont
In the Base Carry Challenge, all damage and shield upgrades are disabled and Salvage does not drop. Instead, Bases now provide battle stats depending on the buildings used. Each building grants different stats or affects the other buildings, and boosters incur a penalty.
Materials grant shields
Parts grant a multiplier to damage and shields
Com...
fandom is a dumpster fire and no sense sending people there just to get redirected
yep yep... remove tex from your link
@tame mortar pass the level
did you change your base lvls? ah i see you did thanks for the insights... youre very helpful
@signal marlin or @lean radish
Getting good data
yeah this is better for base 2
Yeah something changed since that guide was originally written
did you try this with the levels... shown in red?
crud I dont pay atention to these channels
there was a bug fix that possibly effected things, it should hav ebeen a relatively small effect though in theory
what degree would you say these are off by? It looks like its pretty close but those building levels can compound a good bit
There's been 3 or 4 people over the last few weeks saying those numbers were a few levels too low, and base 2 layout needed to be changed too
Here's 1 difference
Another guy had these
ok if those were well established 100% values bbefore tha tno longer work ill go back to that bug fix and make it "correct"
Those numbers were from the old wiki, I used them without issue back then. But idk maybe it's just general balancing, in that case i wouldn't call it a bug
no there was a bug that gave an extra base bump to the boosts or something, but it was just a +1 so should have only narrowly effected naything but vvery low boost bonuses
but I guess if you guys are updating the wiki then it dont matter much either way'
Yeah, we'd have just adapted those numbers and the layout lol
ok, ill leave it for now then π€·ββοΈ
is base carry 4 guide on the wiki accurate?
im pretty sure i have all reqs and am set up right but am stuck on sector 19
it should be accurate, but something changed that made the base carry 2 guide a bit too weak, so maybe that happened here too
swapped around base 3 some and am much stronger now, just added more penalty reduction
Can you send a screenshot for the record maybe?
What are your base 3 levels?
99, 97, 106, 19, 5
so matches the wiki reqs
but a lot lower than what the other pin says
something must have been changed in B penalty reduction, because wiki says 1 drain reducer should remove boost penalty entirely, but that is wrong
did just manage to beat it by swapping to deflector shield though
to many boosters giving penalties
So the wiki's base carry challenge guide is no longer accurate?
its always... be a bit wonky to say least... are you in challenge now?
see above..
No, I'm leveling up
After I level up, will the lineup still follow the content from the wiki?
for base etup yeah but i wanna chk your cores and shards as well
I just unlocked a slot, will this help me?
I'll try again
kk follow wikki for cores... make sure combat shard is in red for firerate boost...
and log "all building lvls" and slots used if and when you complete...
please and ty
My HP is still at 80%.π
Arrange it like the wiki. Use purple for base carry 3
Far exceeds the wiki base.
Thank youπ
the wiki setup for challenge 3 is also not perfect I found that replacing 2 parts with components is simply better
drain reducers in the challenge are boosted by cross-boosters
so both drain levels and booster levels fight booster drain
So I have booster drain level 5 on base 3 but 1 booster doesn't remove the drain penalty?
Does anyone know what's up with that?
Yeah I don't have enough stats with what's on the wiki.
Yeah BC4 isn't possible like this.
No arrangement Im trying works, either.
Should I leave it for a bit later?
Maybe yeah... I'm trying to figure out why it doesn't work all of a sudden anymore
Does the base production module affect anything?
unsure.. have to ask ..
@round mountain - does synth base production module affect challenge in anyway?
I am assuming the answer is no...
It sdoes not
Struggling with base carry 2. I'm way ahead of the guide on the wiki as far as slots and levels go, and I'm replacing shields with damage as i lose shields. I can't get the boss even to half health though. Any ideas?
can you try this?
I still take its shield down, then die
3 gattling lasers and a beam laser. 2 continuous shields. Sorry for the late reply
Idk what I did different, but I got it to work eventually. Thanks
game says i should be able to do base carry 2, but ive tried dozens of times. it's just not possible. the game shouldn't recommend it to me if i cant do it.
finally got it after using this one
Hell yeah man, glad to pass it on
Ditto for me passing carry 2 with the above glad I checked in here π
@round mountain right is old stats, left is new stats for bc1. this is on one of my old saves where I cleared bc1 with 29/27/6 (as you can see by the discounted prices)
pretty much impossible to clear bc1 now without base 2 being unlocked, at least in any reasonable amount of time
ok I will look into this further then thats pretty huge
π
prestige save for the bc2 clear didn't have the setup I cleared with so I had to improvise with a different save, but here's another comparison
just fiddling around with it, it's looking like every bc is now about half the stats we used to have
That was enough to finish challenge 2?
Thanks you so much
this should be fixed and work how it used to now
I didn't actually check, but it shouldn't be far off
hi all, have youre maybe tipps for finish base challenge 3 π ?
i'm super confused. i can't level up teh buildings in the challenge, and when i click on lets say materials for it's info, it shows the same level as when im not in the challenge?
tried doing base2 last night and was dying before it's shield was down. all my upgrades were around 105, and 50 (b1, b2). saw this conversation and thought what did I miss... started again and still not seeing upgrade options.
however, i just steamrolled base carry 2 while typing this, didnt swap out a single material to damage component or anything
and i had base1 100% material, trying to see if i could upgrade anything
There's this if you want a guide, idk any tips that dont give it away
https://usi.game-vault.net/wiki/Base_Carry_Challenge_Guide#Base_Carry_3
Use the build from here and that's it
When is base 4 realistic to start?
All of b3 is open (not all the perks though)
Looks like i need base 4 eh?
yes
Following wiki exactly, overleveled even, and cant get past 29 for base carry 5
would appreciate any help, might be a bug i dont know.
can you give a screenshot of actual base carry stats?
they'll be up at the top of the base page while you're in the challenge
like this?
ive stopped it cause if its undoable im not gunna keep slamming my head into a wall
no.
The thing is, saying you're following wiki doesn't give enough information to actually troubleshoot.
Yes, that
yes, but look at your boost penalty.
you may have overleveled enough that the levels are out of line with where the wiki was tuned to
8953.68 divisor is killing your stats.
well if im stunlocked im just gunna drop the game ive played for months and this is capping me from doing anything more
more levels can only make it worse if you unlocked more slots and used them to put extra booster
seems dumb to not give anyway to set levels
stronger boosters don't give a higher penalty i dont think?
what it means is you need to adjust your boosters and drain reducers to pull down that penalty
at least, that's my interpretation.
well i dont even know what half of this stuff means
its not explained anywhere
hovering over info says stuff about the base
not these stats
Green gives flat shield bonuses
Red gives flat damage bonuses
Yellow gives a universal battle multiplier.
this is for Challenge 3 right? yeah the wiki arrangemeant is lousy with boosters
challenge 5 I think?
challenge 5
the wiki says and i quote "Those stats are close to min max so make sure you get at least this much. There is a little leeway, but it should be under an hour to reach those after getting said slots. "
the boosters multiply the items they point at, but also apply a penalty overall. The reducers (purple/pink) reduce that penalty.
i did a big base run that went way past the requirements i think
maybe take like, all the boosters off base 1
at least the ones in the corners that don't make a quad-boost
yeah, that too. You could shift base 1 to be just the flat bonuses.
those are useless
im just gunna try spamming different stuff i really just dont get this
well yeah if you just wait and have more levels it will solve itself
idk i wapped like half the blue ones with pink on base 5 and nows its doing more so idk
i just wish this was explained clearer
The more blue boosters you have, the bigger the divisor is.
so if that's a huge number, use fewer boosters.
this? you aren't going to do better until you unlock those center slots
i have it all unlocked
and overleveld
idk i think this is working what ive got now
and when you do you put two blues there, yes
because the divisor went down
those pink ones directly reduce the divisor. What are your numbers at the top now?
make it like the wiki one i quoted but put the two middle ones as blues
now you have no penalty
literally i just dont get it
this wasnt explaiend in game
thanks for helping tho
it is, but you do have to pay attention to the numbers at the top and understand the math equation it is showing you.
idk i play this more idle than actual game i mustve msised it
the things each type of base building do are shown in the selector
you'll note that the components (red) say "Damage" +4.90e5 damage for base 3.
etc.
(While the challenge is active)
hmmm, suggestions on how to explain how the buildings work better? Should I just have a big info panel to view there somewhere?
the damage and max shields are pretty straightforward. It's the other stuff that's less clear, plus issues with the shown math being wrong visually iirc.
But yeah, a big info panel would help imo
should be in red
@round mountain small change? might help..
move it up to negatives of challenge where red text is
i think it would help anyways even tho idk i just didnt get it in first place
why do i need mats and parts leveled up if i aint even gonna use them?
and whow does the base 4 layout make sense?
it aint boosting anything?
the dark blue boosters multiply the strength of boosters in other bases
base challenge has totally different rules, but under those rules the tiles are still stronger based on their levels outside the challenge
@tame mortar This (Jadian BC 5) works significantly better and has more realistic levels than the pinned message by Terriama. I would recommend unpinning their post.
not in habit of unpining other authors post... my job isnt moderator. you should contact them or speak with a mod and see if they agree... having more info is better than having less a way give people options and different view points
Sorry, thought you pinned all the posts. Updated the wiki though for Base 5, as it had some issues, like Silvers was mentioning above.
since sylv added a guide dog role and gave us pins ive pind a few (alot) π but yeah id be mad if people removed my work without talking to me so i dont use that power myself..
the wiki is being actively working on by few people like @lean radish and @signal marlin ... if you notice errors or wanna help they are ones that talk to or guide you to helping on project
table on the challenges overview page still needs to be updated
hi guys, just a short question: should not the Building Cost Divider of the challenges correlate to the stats&info or did I miss something?
because you are using show percents for multiplicative
6.25e8% = 6.25e6x
umpf thank you!
For BC2, do I use Continuous 1 or 2?
shield versions dont matter
Oh.
as long as not bulk
Fair enough. π
Also, I don't get it...for BC2, Wiki lists Base 1 to be fully filled with Components, but I get tons more damage using Boosters...is it out-dated or did something change?
π€·
I get 6790 damage from B1 with full Component setup, vs. 2.05e5 with Boosters.
It may be that the wiki guides were written before the 0.54.1.2 patch
Pretty sure I used the B1 layout from this.
B2 layout was from the one in the Wiki.
The base carry guides were written a long time ago
doing base 4 according to the guide. im stuck at the end of 19, cant get past the boss
which guide
In the Base Carry Challenge, all damage and shield upgrades are disabled and Salvage does not drop. Instead, Bases now provide battle stats depending on the buildings used. Each building grants different stats or affects the other buildings, and boosters incur a penalty.
Materials grant shields
Parts grant a multiplier to damage and shields
Com...
it doesnt say whether to use shields 2 or 3. i assumed 2 like the weapons
use the layout but use the levels i posted from pin
shields continous doesnt mater
tier
just need shield boost
the only thing im short on the booster level 2. everything else is the same as that
how do i get shield boost?
damage is overridden
damage and shields are based on the bases, bulding lvls
2.0 has same range as 3.0
Ah
Oh
least on v1
im really confused. in BC4, i cannot use Core? i cant upgrade anything in Core; there is no salvage?
i canceled the challenge. im going to level up the 2x booster in base 4 and try again later. i really wish the game would stop telling me i should be able to complete challenges and then the challenge isnt able to be completed.
i had even unlocked the next 2 slots in base 4, and still couldnt get past 19 boss
in challenge?
i dont understand. i levelled up my bases, ive done everything the guide says, and im STILL stuck at boss 19
base 1 - 198|198|35
base 2 - 136|136|145|26
base 3 - 113|113|124|22|5
base 4 - 11|14|7|2|1
all set up according to the guide. some of the numbers arent as high as the guide, but the guide says the numbers dont really matter
do you have a booster penalty? maybe try cutting some
screenshot the numbers at the top of your base screen
@silk sand youre being pinged cause people are trying to help
yep. boost penalty. See the red number?
either reduce the number of boosters used or use more drain reducers.
try this layout for base 1: #1087076577134792834 message
trying, one min
if the red number is still higher, try more drain reducers like this:
watch the yellow numbers to see your final damage / shields
im living a lot longer against boss 19 with all red and the two extra drain reducers
In this, you had 7.45e11 damage and 3.67e12 shields. What do you have now?
though if you've won, more power to you
need to see numbers again
okay, now also go to sector data, sector 20, click on the boss, and provide boss stats
1.4e13 damage from boss vs. 2.46e13 shields, you can take 3 shots max.
are you doing the boss wave despawn cheese? get up to boss, save, reload
so you have no enemies just the boss
meanwhile 3.34e15 health vs. 1.75e12 damage from you, you've got to damage / tick 50 times.
stats aren't quite there.
base 1 and base 2 components building levels, and the base 2 parts building level being lower than recommended stats may be the problem here. Your damage is too low to reasonably challenge the boss.
Your base 3 levels are higher than what I'm seeing in the wiki
but since base 3 layout is only using green, yellow, and the pink reducers, none of the damage is coming directly from base 3.
trying wave despawn cheese
you can try reducing boost penalty even further, see if that helps, but you'll have to play with loadouts and watch your numbers to see if you can get to stats that will reasonably challenge the boss. If all else fails, try to level up base 1 and base 2 components buildings more.
need to see your numbers.
Which
Thats boss stats?
that's your numbers in the base screen while you're in the challenge
Where?
O. Something went wierd
top of base screen
I was in challenge. But it didn't give stats
I restarted it and now it does
It was until i retrod
you might have exited challenge
But i can clear up to like 50 without leveling any guns
less important than numbers that you can hopefully see now
So why i couldn't pass 17 would make no sense if no challenge
what usually gets people is a booster penalty being too high
Seems to be working now thi
Though
I know I was in challenge. Cauae my stats etc were x1 on stuff
cool. to see if you can likely defeat a boss, look up boss stats for the sector and then compare to your final numbers in that page
O maybe i accidentally changed challenges and didn't notice
possible
Got it ez
Hey yall, for base carry 2, what should ship module loadouts be? Mainly beam laser 1.0?
Thanks
Happy to help
For base carry 3 I followed the wiki for the first two bases but canβt figure out base 3 config
That gets me the highest damage Iβm pretty sure but Iβm literally just trading shots with the boss
He out recovers my damage
Any ideas?
look at your actual final damage/shield numbers (the last number at the top there after the = sign) to confirm changes
as for actual advice, drop some boosters
your booster penalty is pretty high
also you have the extra slot unlocked so you might try a double boosted drain reducer
like this
idk if two 1.73x boosters pay for themselves or not, but try it out and see
a booster penalty of 1.5 is nothing
also the problem is that you need a beam laser
Your base 3 setup has boosters in locations where you cannot achieve any quad-boosted spot.
This means your battle multiplier from base 3 is weaker than it could be.
So what layout do I use? Even using the Wiki layout, I can't get past 18 when the extra slots should easily push me past 20?
swap the location of boosters and buildings in base 3.
like so. Across the whole base.
for base 3, these are the possible quad-boosted spots:
meaning those are the most valuable spots
that's why the wiki layout uses those for the yellow and pink - yellow to increase your battle multiplier as much as possible, and pink to increase the booster penalty reduction as much as possible
For your base 2, you might actually get better results by reducing the number of parts (yellow) buildings. Each parts building provides a multiplier to overall stats, but you get a penalty to that multiplier for each parts building you have past the first one on that base.
Other questions:
- do you have base 4?
- What are your stats with the wiki layout?
- What are the stats of the sector 18 boss?
Started the challenge again, wait, let me check.
- No, I don't have Base 4.
- With the Wiki layout (which I can't get accurately, since Base 3 is fully unlocked), posting image for that.
- S18 boss is 1.13e4 Hull and Shields each and 9.23e11 damage.
This is my B3 right now.
replace one of the quad-boosted red (damage) buildings with a yellow (parts) building. You'll get a multiplier and higher stats as a result.
Wiki layout; I get much more power with replacing a few of the Components with Boosters in B2.
you are using the Base Carry 3 loadout, but if you're talking about sector 18, you're doing base carry 4.
Oh...that requires Base 4?
yes.
the base 4 boosters work differently from the others, I forget the exact function but they help with the other bases simply by existing.
Fair, I confused it with Base Carry 3, I guess. π€¦
You'll note for BC 4, there's only one parts building on bases 2 and 3 each
I've experimented with it and, yeah, the penalty for having more than one on the base to the battle multiplier is significant, and you can wind up with fewer stats by adding one in. The triple-boosted spots can offset it enough to get a higher multiplier, but past base carry 3, the benefit isn't worth it. Just stick with one per base.
Yea, I understand now; I just thought I was doing BC3, so I went with the 'as many as possible' layout.
yep
Appreciate the help. π
So BC4 can just be done on unlock...I guess I'll do that on this Prestige before going back to Crew levelling.
Hey how many slots in base 3 should we have unlocked to do base carry 3 challenge?
!wiki guide:base
https://usi.game-vault.net/wiki/Guide:Base_Carry_Challenge
Not the correct result? Use !wiki page guide:base for a direct link or !wiki search guide:base for a list of all hits.
In the Base Carry Challenge, all damage and shield upgrades are disabled and Salvage does not drop. Instead, Bases now provide battle stats depending on the buildings used. Each building grants different stats or affects the other buildings, and boosters incur a penalty.
β’ Materials grant shields
β’ Parts grant a multiplier to damage and shields
β’ Components grant damage
β’ Boosters multiply other buildings but incur a penalty on your overall damage and shields
β’ Drain Reducers reduce the penalty incurred by boosters (without having to point at them)
Each completion of Base Carry divides the cost to upgrade all base buildings by 50.
You only need to buy 2 extra ones for base 3
Can anyone help me with Base Carry 4? I have the exact setup and meet the level targets for the will but I canβt get past 19 boss
can you screenshot your base page, with the numbers that display at the top while you're in the challenge?
you have a 120.28 boost penalty killing your stats. What's the level of your drain reducer on Base 3?
5
what's the level of your boosters on Base 3?
22 for the boosters
Hm. Interesting. I really want to know if higher-level boosters cause a larger boost penalty.
Anyway, try reducing your boost penalty further; for example, put a drain reducer in the middle row slot in base 4, see what happens to the boost penalty.
also, what are the stats on the s20 boss?
experiment. Do you understand what the numbers are telling you above?
there you go, you killed the penalties entirely :D
which challenge are you doing?
sitting stuck on sector 12 boss, which is the last boss i need
i tried using the boosters and multipliers
Is this BC3?
Okay, so
- Boosters: multiply what they point at. Will also multiply each other. they also create a Booster Penalty which acts as a divisor.
- Drain Reducer, base 3 (the pink one): reduces the penalty from boosters.
thus, the wiki loadouts:
that much i know, except that boosters boost eachother
oh wait wtf
the purple one reduce it without pointing at anything
yes.
i thought they had to point at them xD
in base challenge specifically
yeah
in normal play they ahve to point
so assumed the same for base without reading too carefully
Since you have extra slots on base 3...
yeah i completely one shot the boss now lol
thanks
i would have been stuck here for a while
I should note, the boosters don't do anything if they point at each other. It's just that you get multiplicative results for each booster pointing at the same thing.
so for a base 1 shield with 4 boosters pointing at it, you'd get 3200x8.21^4 (as opposed to 3200x(8.21x4))
thanks for clearifying
also bear in mind, in base challenge, boosters can boost drain reducers.
thanks!
do you mind if i ask other base related questions?
but not regarding the challenge
for those best to ask in the progression channel
heading there
These are my current statistics for Base 4, can I still finish off BC5?
And will Crew and Base Shard work for BC?
Shards are irrelevant for Base Carry. The Base shard improves production which is not actually used in Base Carry.
Crew don't matter either.
as for your statistics, I can't tell just from the levels.
I suggest you Backup Save, start the challenge, and build your base layout. Then compare your stats as listed in the base page while challenge is active to the stats for the target sector boss.
For Base Carry 5, it looks like the main thing you're using Base 4 slots for are boosters and drain reducers, so the mats, parts, and components levels are irrelevant.
Hmm, fair enough; appreciate the help. Will try it out and see. π
Cleared S34 with what I had, so...guess BC5 is done. Thanks again.
Base 1 G lvl 149 R lvl 144 B lvl 27
Base 2 G lvl 96 R lvl 100 B lvl 19 Y lvl 94
Base 3 G lvl 43 R lvl 33 B lvl 7 Y lvl 39 M lvl 2
G - Green (base prod), R - Red (Battle Comps.), B - Blue (Booster), Y - Yellow (Parts), M - Magenta (Drain Reducer).
Recommendations?
More information, Destroyer (1 Bulk 2 Cont 1 type of each weapon t3 (6)), Warp Drive up to Base Prod 3 lvl 3/10, full researched, Base shard 4 paired with blue
and that is all that matters ig?
too many yellows.
The parts building gives a battle multiplier, but having more than one in a base applies a divisor to the effect
you can wind up harming your stats by putting too many in.
Also, you're not using boosters.
The pink building, the drain reducer, on base 3 has the effect of reducing the penalty from using boosters.
For base 1, set up boosters in the same way you would for base production. You can skip greens in base 1 - focus on damage from that one. Base 2, do similar - set up boosters to maximize the triple-boosted spaces. Since you've got a smaller number of spaces on base 3, you might use base 2 for some shields, but you'l want weapons here too.
Play around with the yellow buildings, watch your stats carefully. They should only go in the triple-boosted spots and you don't want more than one if adding the 2nd one reduces stats.
In base carry, keep in mind that the drain reducer building can be affected by boosters. Pointing boosters at it increases the effect of the boost penalty reduction. So having it in a triple-boosted spot can fix problems.
!wiki guide:base
https://usi.game-vault.net/wiki/Guide:Base_Carry_Challenge
Not the correct result? Use !wiki page guide:base for a direct link or !wiki search guide:base for a list of all hits.
In the Base Carry Challenge, all damage and shield upgrades are disabled and Salvage does not drop. Instead, Bases now provide battle stats depending on the buildings used. Each building grants different stats or affects the other buildings, and boosters incur a penalty.
β’ Materials grant shields
β’ Parts grant a multiplier to damage and shields
β’ Components grant damage
β’ Boosters multiply other buildings but incur a penalty on your overall damage and shields
β’ Drain Reducers reduce the penalty incurred by boosters (without having to point at them)
Each completion of Base Carry divides the cost to upgrade all base buildings by 50.
im following the guide
You following this guide?
and im stuck on the boss
Whats the issue?
the small enemies before the boss takes my deflector shield so the boss just kills me
i one shot everything, but they are just outside of my range
they shoot before i get to kill them
I have 6x kinetic cannon, 2x deflector and enough base lvls according to the guide
so im a bit confused as to what im doing wrong
Are you in 30A?
I see
You can try the trick with saving and reloading the game as the boss spawns, that despawns all small enemies
I even put battle shard into blue slot, for more range.
How do i reload it?
close and reopen or
ill try
oh waow a whole new problem
so it did work, i got to shoot the boss a bit. only to make me realise, im far from doing enough dmg
got it to like 70% before it shot its 3rd and 4th shot
killing me
i did change base 3 to be dmg instead of shield, as the guide said
Hmm your levels are good you said?
just double checked, all my things are the lvls or higher than what the gudie says
All of these i have or higher
im at a complete loss, no clue what im doing wrong
I cant test it right now but you can drop your save file in here and maybe someone can check what you might be missing
π im on my knees guys
Can someone help with the Base Carry 5 setup? I copied exactly what the guide had except the final base that has fewer unlocks than what I have
So I just put that; I canβt get past 29
Even though all my levels exceed what the guide says I need
Replace boosters in base 4 with drain reducers until your boost penalty disappears
That went better now the 30 is killing me; what weapon loadout should I go for?
Are you trying this?
Yeah neither of them work
Aight messed around a bit with the setups and made it past
Thanks guys!
Does Crew and Base Shard work for BC?
the stats they boost have no effect on base carry.
base carry stats are purely "What are your base building levels at the time you start the challenge"
literally nothing else matters in terms of stats
Ah...well, fair, won't use Shard for that now; was confused if it'd work.
Any way to do base carry 5 ? I'm kinda stuck at sector 66 and not sure how to progress. I'm following the guide here https://usi.game-vault.net/wiki/Guide:Base_Carry_Challenge#Base_Carry_5 but I keep doing no damage to sector 30A boss.
no boost penalty?
you may be able to change the grids a bit
what can I change? I've tried to maximize the absolute most damage I can but I'm like 5% short to kill it
nevermind, figured it out tweaking it a bit
BC Challenge Guide:
https://usi.game-vault.net/wiki/Guide:Base_Carry_Challenge
Should be good yeah, if you still have a booster penalty, replace boosters with drain reducers until it is gone
it doesnt, except that boosters still incur a penalty
what does the base challenge reward do?
Divides the cost to upgrade the buildings by 50
im on 73 and have fully unlocked the 4 bases but cant pass the 5th challenge
stuck on 30 boss
30A *
you probably need to reduce your booster penalty. get rid of extra boosters
In the Base Carry Challenge, all damage and shield upgrades are disabled and Salvage does not drop. Instead, Bases now provide battle stats depending on the buildings used. Each building grants different stats or affects the other buildings, and boosters incur a penalty.
Materials grant shields
Parts grant a multiplier to damage and shields
Com...
attempting base carry 4, according to the guide this build should do it but I'm getting stuck on sector 18 boss. anything I can do now before I abandon challenge and go back to grinding?
You want to make sure the boost penalty is entirely gone
Replace boosters in b4 with drain reducers until its gone and it should be good
I don't know if you ever made it or not, but I was in a similar boat to you. I made a few small tweaks and was able to complete it:
My base 3 and 4 when I tweaked it and won:
Target sectors for each completion of the Base Carry challenge, for future reference:
- 1: sector 3
- 2: sector 6
- 3: sector 12
- 4: sector 19
- 5: sector 29
does upgrading the building blocks before starting one of those challenges help or is it just dependand on WHAT kind of building block you use?
building levels tdo matter so that helps ya
you generally need a bit more of base 2 unlocked for the second
thanks
Why i can't beat the end of sector 11 in Base Challenge #3 ? I make all good as write on the wiki
This challenge is green for me :/
i hate challenges
this is my setup....
i don't understand why i can't pass the level 11....the boss one shot me
you may need to reduce the penalty further
?
you mean the purple thing on the 3rd base?
B Penalty reduction?
i change this on, the 3rd base and it's all good lol....
my shield was very poor
Hello all, Joined the server to see about updates and half brag/half question about the base challenge 2 (and the first one... because the question still applies there). Why does the guide avoid using any boosters on the first two challenges? I know there is a penalty, but for the first one IIRC using 4 boosters (to boost the same square 4 times) was still better than nothing and for Challenge 2 it was so much better for me to use 8 boosters in base one with one x91 battle and one x91 building.
Anyway here was my build, I feel like I completed it a little bit earlier then intended, though it was a close one that came down to the last shots, just went with the strat of out regening the damage, possibly could have done some hot swaps to get more damage, but wanted to keep as much regen for as long as possible.
Thank you for thiΓ, i was able to do base 2 finally ::)
Γ
I dont how that happened
Happy to Help!
I was slightly confused that guide on Wiki suggests to do Base Carry 4 after getting Base 4 + getting drain reducer to level 5. But at the same time base arrangement has additional open slots on Base 4 which I didn't have. Had to do small adjustment to Base 4 arrangement. Still challenge was quite easy - shields were regenerating too fast. Just putting it here in case if someone will also get to this challenge without having 2 slots open.
Is this enough for base 1 and base 2 challenge ?
1 yes, 2 no
Swap thecrossesbuffswith thegreen materials so that you get 4 buffs on the green
Like this
I cannot finish base carry #4. Are the levels listed at the wiki relevant? The wiki suggests that they're not but I'm not even close to finishing #4.
WHat do you mean? The levels listed there are important yeah
There's a line at the wiki that says "levels don't matter too much at this point."
Like.. why is that line even listed at the wiki?
Uh idk,that's been there for a long time
I have no clue who originally wrote the base carry guide lol
But yeah should probably be removed then
Seems like something that should be changed and not pointed to.
Anyway, thanks for the help.
There's also this bit of misinformation at the wiki, too
That should be accurate, at least I did it pretty much immediately on my last run
None of that info on the wiki is trustworthy. I unlocked base 4 a week ago and am still struggling. This information is not valid and shouldn't be on the wiki.
I don't think I would go quite that far. BC1-3 are definitely valid and I never heard much of a complaint about BC4 before you either
What are your exact base levels?
Probably better if the wiki included actual levels even if they are easy to accomplish in some scenarios, instead of having a somewhat vague/subjective qualifier
I was referring to the BC4 information. It should be changed.
The wiki does have levels
I'll remove the disclaimer since its apparently wrong
but there's exact levels
Like I know I often forgot bases and other systems for a while, I don't know if that would constitute rushing a base while ignoring others π
Without testing to verify, that seems to be good info, and removing disclaimer doesn't sound like a bad idea as far as I can tell
And then if someone has those levels and there are still issues, that can just be reported/updated
I'm 99% sure I did bc4 in my last run with pretty much those exact levels without issues
Definitely yeah
Which is why i'd like to see @nimble dove's levels
Those issues?
Brain fart
Ah. Happens π
I've been upgrading as we're speaking. But I could dig up a save file. I was relatively close on the levels but I was at least a full sector away from completion.
A save file would be neat just for testing but no stress
I'm running the challenge with the levels listed at the wiki. After that's finished I'll see about a save file.
Any suggestions about base carry level 4? I am getting the green flashing but I could not get past level 18 boss.
Thats an interesting setup lol
Have you looked at [[Guide:Base]]?
ah wow I had no idea you could change your loadout. thanks
Huh, the game greened Base Carry 4 even though I only have 3 bases, and I indeed cleared it, how unexpected haha
wait what
Yeah, very strange haha, maybe just a sign that I've been doing my bases wrong or neglecting them so much to do the stat upgrades, like I had just gotten the rate of fire Warp upgrade and maybe it liked that
No, why?
just noting here, base carry 3 wasn't green for me and I still beat it in under 6 minutes. been as far as sector 45
Just checking to confirm, but do you need to wait until you can fulfill the guide's build for tier 5 of this challenge to do it? I recall doing 3 and more definitely 4 before having enough slots in my highest base to use the guide build but I could be misremembering
they're approximations for doing it in a reasonable time, it's not impossible you might be able to do it a bit earlier
Does crew work during challenges? I am using the LM and IE but their bonuses don't seem to be changing things
nope, doesn't work
Good to know, the guide says you need to use crew with their minimum prereq but perhaps that's outdated
It does? Where?
yeah it does say
There is a little leeway, but it should be under an hour to reach those after getting said slots when utilizing Crew.
probably means to unlock the base slots in preparation for the challenge
Ah yeah it's referring to slots and levels
Ah like to reach to min levels while utilizing crew be take less than an hour, good to know as I have just reached the level requirements
Hallelujah! No more challenges for me
Hi y'all, I am struggling to pass Sector 28 with the setup recommended by the guide. Not sure what I am doing wrong. Does the tier of the cores installed matter at all?
Ok so I have swapped 4 + boosters with 4 x boosters in Base 4. This eliminated the penalty and bumped my damage and shields from e20 to e22
I have issue passing the last sector, 29.
This is my setup for Base 4, the only one that matters ...
And I can't get passed 2.10e22 Shield, and I get one shoted since the boss is doing e23 dmg π
Crew doesn't work, Shards don't work ... I'm stumpped.
instead of quoting me, you could help π
the previous bases also matter
and you need to make sure you dont have boost penalty
I "understand" what you're saying, don't know how to check and fix ...
I've tinkered to 4.01E24 shield, so no longer one shot, but the DPS dropped to 1E23 ... which is useless π takes 1 a minute to kill him
and shield don't stand that
can you screenshot top of base tab(with shields and damage and stuff like battle mult)
I actually had to tinker a little with the base setups to improve my max shields and dmg, but I have no definitive answer.
Specifically I was swapping out red and green tiles in the first two bases? I think?
Like, the guide gives a solid base (no pun intended) for the builds, and there's also a little bit of luck involved because IMO it's imperative to catch a void boost on your approach to the boss. I also tried to cheese with saving and quitting right before the boss to clear out the adds, but it would reset my shields when I'd load back in and they will not regen to the fullest before the boss's in firing range even with Battle Shard in the green slot (while it does not give you max shield and dmg bonuses, it still provides the regen delay and regen speed).
I also was a fool who did not get all of the Tier IV Shards so I had to quickly farm those, and they also improved my chances.
THe green shard was already there π didn't have to change it, but mix and matching the other bases I tried too π
Unfortunately there is no combo that I oculd find to max more than I already have
the changes I could do to base one, "helps" upgrading the shields to 7e23 shields, but the dps drops so low that I can't do ANY damage to the boss and I finally die since the shields can't regen that much
in base 2, any change I do is making all things just wrose π
same in base 3
π€
base 1 is contributing to all the damage/shield
what if you replace base 2 and 3 mats/comps with parts
lowers at the same time both DPS and Shields π
wat
this is before adding parts
this is after
my math was wrong .. but .. 3% upgrade π
base 3 is more important i think
same? try to add parts?
yes
tf
:)))
adding part reducing battle mult
also, can't remove the Drain Reduce, I get penalties
and with no minions with the boss ship, I barely do 1.75e23 dmg .. one third π
beam laser does a tad more DMG than the gatling ... since it has more range ... but ... can't change them all since I have minions
should be a pretty straight forward combo that wins this ... but ... maybe there was some unintended change in the game in the past patches? π
most damage done ... to the boss
base shard don't work either
Battle Shard doesn't work either ... looked into the numbers ...
so I think it's safe to assume none of them work .. in either capacity (max range tc)
base carry is only based on building levels and setups
Changed to all Beams
A tad more damage, but insufficient to kill it π
I'm upgrading the bases a bit more, in the next few days ....
each building stat, for each base, and check back in a week or so π
still need to do that for the task list
I'm currently at Green production
Actually i just remembered! I have defeated the last boss of the challenge in a contest of attrition: my DPS was low but my shields were high enough and my ship would just slowly chip away at the boss's health. It was not the best or most optimal solution but it worked
Still going up, pretty good ... so in a few days I'll give it another try
as long as the shields held up, you're golden π
I lasted only 30s or less π so .. there is still work to be done π
plus, I still need to upgrade the bases to the Tasks List so ... win/ win? π
Still progressing π
Done. One shoted the bastard π
Ty guys !!
[[Guide:Base]]
Feeling a bit stuck on the base 4 challenge. My levels all exceed the stat requirements listed in the wiki, but even with tweaking I only manage to get up to sector 27 or 28. Currently bases 1-3 match the guide, and the only ones for base 4 that don't match are the ones in the guide that have not been unlocked yet.
My game said I should be able to beat the second Base Carry with my stats but I can't seem to kill the boss at sector 6 o_O
any ideas on what to do?
This is the setup I got closest with
oh hold on i'm really slow sometimes i forgot to even look at the yellow resource
Ignore me please and thanks
how do you beat the last one?
[[Guide:Base]]