#Base Carry Challenge

2824 messages Β· Page 3 of 3 (latest)

lean radish
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as like, a math problem

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probably a "make a simulation that tries everything" situation

woven goblet
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whats the best setup for the second challenge?

tame mortar
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try this

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use weapon load out wiki says

woven goblet
# tame mortar

i was a little above listed levels but it still didnt work

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im pretty sure base 3 is required

tame mortar
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its not

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are you in challenge

woven goblet
tame mortar
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it is or are you saying the people above you didnt complete it....? they provided screen shot... stats show they can beat it... and they said they did

woven goblet
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had to use the base 3 thing that makes booster penalty lower

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and change setup too

tame mortar
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@brave knoll try this set up

brave knoll
tame mortar
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and are you using the weapons loadout from wiki?

brave knoll
woven goblet
tame mortar
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pretty sure aki just used build i told you... without base 3 πŸ˜›

brave knoll
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I improved boosters 3 more times and weapons 1 time, unlike the recommendation on the wiki, and was able to pass

tame mortar
tame mortar
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@signal marlin is there a possiblility people are only using the wiki lvls out side of challenge and they are not Leveling up while inside challenge? could you put a bold reminder they have to lvl base building in challenge...

brave knoll
woven goblet
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You can't level up the base during the challenge

tame mortar
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youre my walking proof

woven goblet
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How would you upgrade anything

tame mortar
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you dont see it generating mats... look at the build button in the picture above... his lvl button is highlighted so he can lvl

woven goblet
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So it does generate stuff?

tame mortar
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yes... the stuff it generates is only temporary though... the building is for modifying stats

woven goblet
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Also why would that matter if you got above the levels said in the wiki?

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Im kinda confused

tame mortar
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because when you go into challenge rules change...

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outside challenge is a guidline to say youre ready

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when you go into challenge you still have to do the activity...

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just like synth

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you had tier 4 or 5 inifite... but when you do sythn purity challege you have to craft t1 matierials all the way up to current materials

lean radish
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the challenge is a little ambiguous, it never actually tells you all your base building levels matter. it just says "bases provide stats" and "buildings behave differently"

tame mortar
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@signal marlin did you see earlier convo?

signal marlin
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Yeah I saw it

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Will probably adapt the page tomorrow

verbal plaza
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@tame mortar I need help

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I can't beat the sixth level

tame mortar
verbal plaza
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y

tame mortar
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ok give me a minute to see whats going on jsut waking up

tame mortar
# verbal plaza y

and youll vleveled up the buildings in challenge? all youre buttons are geyed out... so it looks like it... can you go to base 2 and hover mouse over each building lvl and screen?

verbal plaza
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ok

feral kraken
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πŸ€”

verbal plaza
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πŸ₯²

tame mortar
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ok lets try droping 1 boostser off. for you... of the 3 thats in a cross.. drop the bottom off... turn it into gree.

verbal plaza
tame mortar
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oh.... can i see shards...

verbal plaza
tame mortar
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put the battle shard in red for firerate

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and hover mouse over shard so i can make sure that its active in challenge

verbal plaza
verbal plaza
tame mortar
# verbal plaza

well without the booster stats dropped to low... so booster back on...

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its just base lvls are still a tad to low or shards... one of them is the answer..

verbal plaza
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πŸ₯²

tame mortar
# verbal plaza

can you hover mouse over that combat shard so i can see shard value while it in red slot??

verbal plaza
tame mortar
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ok fire rate is working... let me chk other shards to see what i cna poosible get working for you as well

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yeah battle is only one that has a modifyer of use..

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its just base lvls...

lean radish
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you might try another yellow or another booster?

tame mortar
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you need some more lvls in red on either base 1 or base 2... and only like 1-5lvls at most

tame mortar
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replacing a green for yellow might work

verbal plaza
tame mortar
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yeah... sorry... your best option drop challenge... get justs a few more lvls on buildings and or 1 additional slot on base 2... current stats are just a tad to low and we have to fine tune wiki

lean radish
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please check which of these has the most shields

verbal plaza
lean radish
verbal plaza
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BOSS HP
D:5%
A:10%

lean radish
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I thin A is the best for multipliers

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so take A and replace some greens with reds

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until it has slightly more damage than D

verbal plaza
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OK

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Wait

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πŸ₯²

verbal plaza
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I'll go ahead and upgrade

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Thank you

lean radish
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i made a mistake, D was actually better all along πŸ˜›

verbal plaza
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πŸ™€

feral kraken
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😐

lean radish
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guess we should bump up the requirements slightly

signal marlin
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Probably yeah

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Third person in a week having issues with the wiki guide

lean radish
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if you go in with almost exactly the table and your battle shard is just barely orange

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you don't quite make it

tame mortar
signal marlin
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Good idea yeah

tame mortar
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i mean to config part of recomendations

signal marlin
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(I know :p)

tame mortar
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firerate works in this challenge

lean radish
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at least it's fast

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you fly to the boss and win or dont

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Official Unnamed Space Idle Wiki

In the Base Carry Challenge, all damage and shield upgrades are disabled and Salvage does not drop. Instead, Bases now provide battle stats depending on the buildings used. Each building grants different stats or affects the other buildings, and boosters incur a penalty.

Materials grant shields
Parts grant a multiplier to damage and shields
Com...

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fandom is a dumpster fire and no sense sending people there just to get redirected

tame mortar
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yep yep... remove tex from your link

verbal plaza
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@tame mortar pass the level

tame mortar
signal marlin
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Getting good data

rough elbow
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yeah this is better for base 2

wicked fractal
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Can't seem to do challenge 2 with the setup given

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Keep dying to the boss

signal marlin
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Yeah something changed since that guide was originally written

tame mortar
wicked fractal
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No. About 2 levels before that

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Should wait for 39

round mountain
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crud I dont pay atention to these channels

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there was a bug fix that possibly effected things, it should hav ebeen a relatively small effect though in theory

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what degree would you say these are off by? It looks like its pretty close but those building levels can compound a good bit

signal marlin
signal marlin
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Another guy had these

round mountain
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ok if those were well established 100% values bbefore tha tno longer work ill go back to that bug fix and make it "correct"

signal marlin
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Those numbers were from the old wiki, I used them without issue back then. But idk maybe it's just general balancing, in that case i wouldn't call it a bug

round mountain
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no there was a bug that gave an extra base bump to the boosts or something, but it was just a +1 so should have only narrowly effected naything but vvery low boost bonuses

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but I guess if you guys are updating the wiki then it dont matter much either way'

signal marlin
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Yeah, we'd have just adapted those numbers and the layout lol

round mountain
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ok, ill leave it for now then πŸ€·β€β™‚οΈ

verbal plaza
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@tame mortar I can't pass level 12

rugged violet
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is base carry 4 guide on the wiki accurate?

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im pretty sure i have all reqs and am set up right but am stuck on sector 19

signal marlin
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it should be accurate, but something changed that made the base carry 2 guide a bit too weak, so maybe that happened here too

rugged violet
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swapped around base 3 some and am much stronger now, just added more penalty reduction

signal marlin
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Can you send a screenshot for the record maybe?

rugged violet
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current setup

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wiki setup

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still cant beat the boss so im gonna modify a bit more

signal marlin
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What are your base 3 levels?

rugged violet
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99, 97, 106, 19, 5

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so matches the wiki reqs

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but a lot lower than what the other pin says

signal marlin
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Hmm I see...

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Thanks

rugged violet
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something must have been changed in B penalty reduction, because wiki says 1 drain reducer should remove boost penalty entirely, but that is wrong

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did just manage to beat it by swapping to deflector shield though

tame mortar
verbal plaza
tame mortar
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its always... be a bit wonky to say least... are you in challenge now?

tame mortar
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kk

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ping me when you start it again

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ill try to help more actively

verbal plaza
tame mortar
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for base etup yeah but i wanna chk your cores and shards as well

verbal plaza
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I just unlocked a slot, will this help me?

tame mortar
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yes

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put yell or red there

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or more drain reduction

verbal plaza
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I'll try again

tame mortar
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kk follow wikki for cores... make sure combat shard is in red for firerate boost...

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and log "all building lvls" and slots used if and when you complete...

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please and ty

verbal plaza
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My HP is still at 80%.πŸ˜‚

blissful torrent
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so are all the things they say about @signal harbor true

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guy be wildin'

verbal plaza
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Far exceeds the wiki base.

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Thank youπŸ‘

void oyster
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the wiki setup for challenge 3 is also not perfect I found that replacing 2 parts with components is simply better

lean radish
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drain reducers in the challenge are boosted by cross-boosters

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so both drain levels and booster levels fight booster drain

brittle vapor
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help can't finish base 2 challenge with this set

signal marlin
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@brittle vapor

opal berry
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So I have booster drain level 5 on base 3 but 1 booster doesn't remove the drain penalty?

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Does anyone know what's up with that?

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Yeah I don't have enough stats with what's on the wiki.

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Yeah BC4 isn't possible like this.

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No arrangement Im trying works, either.

signal marlin
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That came up too recently...

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Idk what changed

opal berry
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Should I leave it for a bit later?

signal marlin
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Maybe yeah... I'm trying to figure out why it doesn't work all of a sudden anymore

opal berry
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Does the base production module affect anything?

tame mortar
round mountain
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It sdoes not

thorn current
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Struggling with base carry 2. I'm way ahead of the guide on the wiki as far as slots and levels go, and I'm replacing shields with damage as i lose shields. I can't get the boss even to half health though. Any ideas?

signal marlin
thorn current
signal marlin
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Hmmm...

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What are your cores?

thorn current
thorn current
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Idk what I did different, but I got it to work eventually. Thanks

silk sand
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game says i should be able to do base carry 2, but ive tried dozens of times. it's just not possible. the game shouldn't recommend it to me if i cant do it.

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finally got it after using this one

hot jungle
kindred stag
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Ditto for me passing carry 2 with the above glad I checked in here πŸ™‚

deep light
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@round mountain right is old stats, left is new stats for bc1. this is on one of my old saves where I cleared bc1 with 29/27/6 (as you can see by the discounted prices)

pretty much impossible to clear bc1 now without base 2 being unlocked, at least in any reasonable amount of time

round mountain
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ok I will look into this further then thats pretty huge

deep light
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πŸ‘

deep light
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prestige save for the bc2 clear didn't have the setup I cleared with so I had to improvise with a different save, but here's another comparison

just fiddling around with it, it's looking like every bc is now about half the stats we used to have

outer lagoon
outer lagoon
round mountain
deep light
half elbow
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hi all, have youre maybe tipps for finish base challenge 3 πŸ™‚ ?

trim ginkgo
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tried doing base2 last night and was dying before it's shield was down. all my upgrades were around 105, and 50 (b1, b2). saw this conversation and thought what did I miss... started again and still not seeing upgrade options.

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however, i just steamrolled base carry 2 while typing this, didnt swap out a single material to damage component or anything

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and i had base1 100% material, trying to see if i could upgrade anything

signal marlin
woven goblet
cerulean depot
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When is base 4 realistic to start?

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All of b3 is open (not all the perks though)

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Looks like i need base 4 eh?

feral kraken
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yes

graceful hollow
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Following wiki exactly, overleveled even, and cant get past 29 for base carry 5

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would appreciate any help, might be a bug i dont know.

weak nest
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can you give a screenshot of actual base carry stats?

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they'll be up at the top of the base page while you're in the challenge

graceful hollow
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like this?

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ive stopped it cause if its undoable im not gunna keep slamming my head into a wall

weak nest
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no.

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The thing is, saying you're following wiki doesn't give enough information to actually troubleshoot.

graceful hollow
weak nest
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Yes, that

graceful hollow
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the weapons and build pattern, are from the wiki

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which says i should be able to

weak nest
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yes, but look at your boost penalty.

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you may have overleveled enough that the levels are out of line with where the wiki was tuned to

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8953.68 divisor is killing your stats.

graceful hollow
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well if im stunlocked im just gunna drop the game ive played for months and this is capping me from doing anything more

lean radish
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more levels can only make it worse if you unlocked more slots and used them to put extra booster

graceful hollow
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seems dumb to not give anyway to set levels

lean radish
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stronger boosters don't give a higher penalty i dont think?

weak nest
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what it means is you need to adjust your boosters and drain reducers to pull down that penalty

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at least, that's my interpretation.

graceful hollow
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well i dont even know what half of this stuff means

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its not explained anywhere

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hovering over info says stuff about the base

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not these stats

weak nest
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Green gives flat shield bonuses

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Red gives flat damage bonuses

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Yellow gives a universal battle multiplier.

lean radish
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this is for Challenge 3 right? yeah the wiki arrangemeant is lousy with boosters

weak nest
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challenge 5 I think?

graceful hollow
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challenge 5

lean radish
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oh. hm

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i annihilated that one as i recall so im no help

graceful hollow
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the wiki says and i quote "Those stats are close to min max so make sure you get at least this much. There is a little leeway, but it should be under an hour to reach those after getting said slots. "

weak nest
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the boosters multiply the items they point at, but also apply a penalty overall. The reducers (purple/pink) reduce that penalty.

lean radish
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i did a big base run that went way past the requirements i think

weak nest
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so try adding in some reducers

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and watch how the stats change

lean radish
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maybe take like, all the boosters off base 1

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at least the ones in the corners that don't make a quad-boost

weak nest
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yeah, that too. You could shift base 1 to be just the flat bonuses.

lean radish
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those are useless

graceful hollow
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im just gunna try spamming different stuff i really just dont get this

lean radish
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well yeah if you just wait and have more levels it will solve itself

graceful hollow
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idk i wapped like half the blue ones with pink on base 5 and nows its doing more so idk

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i just wish this was explained clearer

weak nest
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The more blue boosters you have, the bigger the divisor is.

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so if that's a huge number, use fewer boosters.

lean radish
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this? you aren't going to do better until you unlock those center slots

graceful hollow
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i have it all unlocked

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and overleveld

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idk i think this is working what ive got now

lean radish
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and when you do you put two blues there, yes

graceful hollow
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yeah this is one shottign for some reason

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i dont know why

weak nest
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because the divisor went down

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those pink ones directly reduce the divisor. What are your numbers at the top now?

graceful hollow
lean radish
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make it like the wiki one i quoted but put the two middle ones as blues

weak nest
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now you have no penalty

graceful hollow
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literally i just dont get it

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this wasnt explaiend in game

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thanks for helping tho

weak nest
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it is, but you do have to pay attention to the numbers at the top and understand the math equation it is showing you.

graceful hollow
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idk i play this more idle than actual game i mustve msised it

weak nest
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the things each type of base building do are shown in the selector

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you'll note that the components (red) say "Damage" +4.90e5 damage for base 3.

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etc.

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(While the challenge is active)

graceful hollow
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idk man guess im just dumb

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alls is to do now is computing 9

round mountain
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hmmm, suggestions on how to explain how the buildings work better? Should I just have a big info panel to view there somewhere?

hidden merlin
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the damage and max shields are pretty straightforward. It's the other stuff that's less clear, plus issues with the shown math being wrong visually iirc.

But yeah, a big info panel would help imo

tame mortar
graceful hollow
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should be in red

tame mortar
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move it up to negatives of challenge where red text is

graceful hollow
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i think it would help anyways even tho idk i just didnt get it in first place

woven goblet
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why do i need mats and parts leveled up if i aint even gonna use them?

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and whow does the base 4 layout make sense?

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it aint boosting anything?

deep light
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the dark blue boosters multiply the strength of boosters in other bases

lean radish
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base challenge has totally different rules, but under those rules the tiles are still stronger based on their levels outside the challenge

still knot
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@tame mortar This (Jadian BC 5) works significantly better and has more realistic levels than the pinned message by Terriama. I would recommend unpinning their post.

tame mortar
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not in habit of unpining other authors post... my job isnt moderator. you should contact them or speak with a mod and see if they agree... having more info is better than having less a way give people options and different view points

still knot
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Sorry, thought you pinned all the posts. Updated the wiki though for Base 5, as it had some issues, like Silvers was mentioning above.

tame mortar
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since sylv added a guide dog role and gave us pins ive pind a few (alot) πŸ™‚ but yeah id be mad if people removed my work without talking to me so i dont use that power myself..

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the wiki is being actively working on by few people like @lean radish and @signal marlin ... if you notice errors or wanna help they are ones that talk to or guide you to helping on project

lean radish
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also, it's a wiki

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if you notice an error, sign up and change it πŸ˜›

karmic vine
true raven
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hi guys, just a short question: should not the Building Cost Divider of the challenges correlate to the stats&info or did I miss something?

feral kraken
true raven
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umpf thank you!

vagrant shore
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For BC2, do I use Continuous 1 or 2?

feral kraken
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shield versions dont matter

vagrant shore
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Oh.

feral kraken
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as long as not bulk

vagrant shore
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Fair enough. πŸ‘

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Also, I don't get it...for BC2, Wiki lists Base 1 to be fully filled with Components, but I get tons more damage using Boosters...is it out-dated or did something change?

feral kraken
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🀷

vagrant shore
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I get 6790 damage from B1 with full Component setup, vs. 2.05e5 with Boosters.

weak nest
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It may be that the wiki guides were written before the 0.54.1.2 patch

vagrant shore
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Yea, probably.

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Would require re-testing, I guess.

vagrant shore
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B2 layout was from the one in the Wiki.

signal marlin
silk sand
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doing base 4 according to the guide. im stuck at the end of 19, cant get past the boss

silk sand
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Official Unnamed Space Idle Wiki

In the Base Carry Challenge, all damage and shield upgrades are disabled and Salvage does not drop. Instead, Bases now provide battle stats depending on the buildings used. Each building grants different stats or affects the other buildings, and boosters incur a penalty.

Materials grant shields
Parts grant a multiplier to damage and shields
Com...

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it doesnt say whether to use shields 2 or 3. i assumed 2 like the weapons

tame mortar
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use the layout but use the levels i posted from pin

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shields continous doesnt mater

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tier

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just need shield boost

silk sand
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the only thing im short on the booster level 2. everything else is the same as that

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how do i get shield boost?

tame mortar
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core

thorny ingot
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On carry 4 why 2.0 weapons?

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Wouldnt 3.0 give more range and dmg

feral kraken
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damage is overridden

tame mortar
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damage and shields are based on the bases, bulding lvls

feral kraken
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2.0 has same range as 3.0

thorny ingot
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Ah

tame mortar
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and rang only changes on v2

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its same on v3 and v4

thorny ingot
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Oh

tame mortar
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least on v1

silk sand
silk sand
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i canceled the challenge. im going to level up the 2x booster in base 4 and try again later. i really wish the game would stop telling me i should be able to complete challenges and then the challenge isnt able to be completed.

silk sand
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i had even unlocked the next 2 slots in base 4, and still couldnt get past 19 boss

tame mortar
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in challenge?

silk sand
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i dont understand. i levelled up my bases, ive done everything the guide says, and im STILL stuck at boss 19

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base 1 - 198|198|35
base 2 - 136|136|145|26
base 3 - 113|113|124|22|5
base 4 - 11|14|7|2|1
all set up according to the guide. some of the numbers arent as high as the guide, but the guide says the numbers dont really matter

lean radish
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do you have a booster penalty? maybe try cutting some

weak nest
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screenshot the numbers at the top of your base screen

lean radish
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like this

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or this

tame mortar
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@silk sand youre being pinged cause people are trying to help

silk sand
weak nest
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yep. boost penalty. See the red number?

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either reduce the number of boosters used or use more drain reducers.

silk sand
weak nest
silk sand
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trying, one min

weak nest
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if the red number is still higher, try more drain reducers like this:

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watch the yellow numbers to see your final damage / shields

silk sand
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im living a lot longer against boss 19 with all red and the two extra drain reducers

weak nest
# silk sand

In this, you had 7.45e11 damage and 3.67e12 shields. What do you have now?

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though if you've won, more power to you

silk sand
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i got to 20, but cant kill boss 20

weak nest
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need to see numbers again

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okay, now also go to sector data, sector 20, click on the boss, and provide boss stats

silk sand
weak nest
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1.4e13 damage from boss vs. 2.46e13 shields, you can take 3 shots max.

lean radish
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are you doing the boss wave despawn cheese? get up to boss, save, reload

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so you have no enemies just the boss

weak nest
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meanwhile 3.34e15 health vs. 1.75e12 damage from you, you've got to damage / tick 50 times.

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stats aren't quite there.

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base 1 and base 2 components building levels, and the base 2 parts building level being lower than recommended stats may be the problem here. Your damage is too low to reasonably challenge the boss.

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Your base 3 levels are higher than what I'm seeing in the wiki

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but since base 3 layout is only using green, yellow, and the pink reducers, none of the damage is coming directly from base 3.

silk sand
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trying wave despawn cheese

weak nest
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you can try reducing boost penalty even further, see if that helps, but you'll have to play with loadouts and watch your numbers to see if you can get to stats that will reasonably challenge the boss. If all else fails, try to level up base 1 and base 2 components buildings more.

silk sand
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yeah no hope

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more base building i guess

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thanks everyone

cerulean depot
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Something is off

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I had flashing greeen for bc5

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I cant even bewt wave 19?

weak nest
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need to see your numbers.

cerulean depot
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Which

weak nest
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Like those

cerulean depot
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Thats boss stats?

weak nest
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that's your numbers in the base screen while you're in the challenge

cerulean depot
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Where?

weak nest
cerulean depot
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O. Something went wierd

weak nest
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top of base screen

cerulean depot
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I was in challenge. But it didn't give stats

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I restarted it and now it does

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It was until i retrod

weak nest
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you might have exited challenge

cerulean depot
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But i can clear up to like 50 without leveling any guns

weak nest
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less important than numbers that you can hopefully see now

cerulean depot
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So why i couldn't pass 17 would make no sense if no challenge

weak nest
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what usually gets people is a booster penalty being too high

cerulean depot
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Seems to be working now thi

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Though

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I know I was in challenge. Cauae my stats etc were x1 on stuff

weak nest
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cool. to see if you can likely defeat a boss, look up boss stats for the sector and then compare to your final numbers in that page

cerulean depot
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O maybe i accidentally changed challenges and didn't notice

weak nest
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possible

cerulean depot
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Got it ez

vital canopy
#

Hey yall, for base carry 2, what should ship module loadouts be? Mainly beam laser 1.0?

signal marlin
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Happy to help

hidden merlin
ocean marlin
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For base carry 3 I followed the wiki for the first two bases but can’t figure out base 3 config

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That gets me the highest damage I’m pretty sure but I’m literally just trading shots with the boss

#

He out recovers my damage

#

Any ideas?

lean radish
#

look at your actual final damage/shield numbers (the last number at the top there after the = sign) to confirm changes

#

as for actual advice, drop some boosters

#

your booster penalty is pretty high

#

also you have the extra slot unlocked so you might try a double boosted drain reducer

#

like this

#

idk if two 1.73x boosters pay for themselves or not, but try it out and see

deep light
#

also the problem is that you need a beam laser

weak nest
#

This means your battle multiplier from base 3 is weaker than it could be.

vagrant shore
weak nest
#

swap the location of boosters and buildings in base 3.

#

like so. Across the whole base.

#

for base 3, these are the possible quad-boosted spots:

#

meaning those are the most valuable spots

#

that's why the wiki layout uses those for the yellow and pink - yellow to increase your battle multiplier as much as possible, and pink to increase the booster penalty reduction as much as possible

weak nest
#

Other questions:

  • do you have base 4?
  • What are your stats with the wiki layout?
  • What are the stats of the sector 18 boss?
vagrant shore
#

Started the challenge again, wait, let me check.

weak nest
#

replace one of the quad-boosted red (damage) buildings with a yellow (parts) building. You'll get a multiplier and higher stats as a result.

vagrant shore
#

Wiki layout; I get much more power with replacing a few of the Components with Boosters in B2.

weak nest
#

you are using the Base Carry 3 loadout, but if you're talking about sector 18, you're doing base carry 4.

vagrant shore
#

Oh...that requires Base 4?

weak nest
#

yes.

#

the base 4 boosters work differently from the others, I forget the exact function but they help with the other bases simply by existing.

vagrant shore
weak nest
#

You'll note for BC 4, there's only one parts building on bases 2 and 3 each

#

I've experimented with it and, yeah, the penalty for having more than one on the base to the battle multiplier is significant, and you can wind up with fewer stats by adding one in. The triple-boosted spots can offset it enough to get a higher multiplier, but past base carry 3, the benefit isn't worth it. Just stick with one per base.

vagrant shore
#

Yea, I understand now; I just thought I was doing BC3, so I went with the 'as many as possible' layout.

weak nest
#

yep

vagrant shore
#

Appreciate the help. πŸ™

weak nest
#

You're welcome!

#

(Also, welcome back)

vagrant shore
#

So BC4 can just be done on unlock...I guess I'll do that on this Prestige before going back to Crew levelling.

vital canopy
#

Hey how many slots in base 3 should we have unlocked to do base carry 3 challenge?

signal marlin
#

!wiki guide:base

sweet pulsarBOT
#

https://usi.game-vault.net/wiki/Guide:Base_Carry_Challenge
Not the correct result? Use !wiki page guide:base for a direct link or !wiki search guide:base for a list of all hits.

Official Unnamed Space Idle Wiki

In the Base Carry Challenge, all damage and shield upgrades are disabled and Salvage does not drop. Instead, Bases now provide battle stats depending on the buildings used. Each building grants different stats or affects the other buildings, and boosters incur a penalty.
β€’ Materials grant shields
β€’ Parts grant a multiplier to damage and shields
β€’ Components grant damage
β€’ Boosters multiply other buildings but incur a penalty on your overall damage and shields
β€’ Drain Reducers reduce the penalty incurred by boosters (without having to point at them)
Each completion of Base Carry divides the cost to upgrade all base buildings by 50.

signal marlin
#

You only need to buy 2 extra ones for base 3

ocean marlin
#

Can anyone help me with Base Carry 4? I have the exact setup and meet the level targets for the will but I can’t get past 19 boss

weak nest
#

can you screenshot your base page, with the numbers that display at the top while you're in the challenge?

ocean marlin
#

@weak nest thanks!

weak nest
#

you have a 120.28 boost penalty killing your stats. What's the level of your drain reducer on Base 3?

ocean marlin
#

5

weak nest
#

what's the level of your boosters on Base 3?

ocean marlin
#

22 for the boosters

weak nest
#

Hm. Interesting. I really want to know if higher-level boosters cause a larger boost penalty.
Anyway, try reducing your boost penalty further; for example, put a drain reducer in the middle row slot in base 4, see what happens to the boost penalty.

#

also, what are the stats on the s20 boss?

ocean marlin
#

Kk let me give it a try

#

Drain reducer on both sides?

weak nest
#

experiment. Do you understand what the numbers are telling you above?

ocean marlin
#

Yeah ok that f***ing BREEZED through haha

#

Thanks mate!

weak nest
#

there you go, you killed the penalties entirely :D

ocean marlin
#

Hahaha so good

#

Thanks heaps

split blade
#

dont mind the current builds.. just put in some random stuff for now

weak nest
#

which challenge are you doing?

split blade
#

sitting stuck on sector 12 boss, which is the last boss i need

#

i tried using the boosters and multipliers

weak nest
#

Is this BC3?

split blade
#

and tried using less when deminishing got too high

#

yes

weak nest
#

Okay, so

  • Boosters: multiply what they point at. Will also multiply each other. they also create a Booster Penalty which acts as a divisor.
  • Drain Reducer, base 3 (the pink one): reduces the penalty from boosters.
#

thus, the wiki loadouts:

split blade
#

that much i know, except that boosters boost eachother

#

oh wait wtf

#

the purple one reduce it without pointing at anything

weak nest
#

yes.

split blade
#

i thought they had to point at them xD

weak nest
#

in base challenge specifically

split blade
#

yeah

#

in normal play they ahve to point

#

so assumed the same for base without reading too carefully

weak nest
#

Since you have extra slots on base 3...

split blade
#

yeah i completely one shot the boss now lol

#

thanks

#

i would have been stuck here for a while

weak nest
#

I should note, the boosters don't do anything if they point at each other. It's just that you get multiplicative results for each booster pointing at the same thing.

split blade
#

ah yeah

#

that i figured out

#

i thought you meant a booster could boost a booster

weak nest
#

so for a base 1 shield with 4 boosters pointing at it, you'd get 3200x8.21^4 (as opposed to 3200x(8.21x4))

split blade
#

thanks for clearifying

weak nest
#

also bear in mind, in base challenge, boosters can boost drain reducers.

split blade
#

thanks!

#

do you mind if i ask other base related questions?

#

but not regarding the challenge

weak nest
#

for those best to ask in the progression channel

split blade
#

heading there

vagrant shore
#

These are my current statistics for Base 4, can I still finish off BC5?

#

And will Crew and Base Shard work for BC?

weak nest
#

Shards are irrelevant for Base Carry. The Base shard improves production which is not actually used in Base Carry.

#

Crew don't matter either.

#

as for your statistics, I can't tell just from the levels.

#

I suggest you Backup Save, start the challenge, and build your base layout. Then compare your stats as listed in the base page while challenge is active to the stats for the target sector boss.

#

For Base Carry 5, it looks like the main thing you're using Base 4 slots for are boosters and drain reducers, so the mats, parts, and components levels are irrelevant.

vagrant shore
#

Hmm, fair enough; appreciate the help. Will try it out and see. πŸ™

vagrant shore
#

Cleared S34 with what I had, so...guess BC5 is done. Thanks again.

solemn oak
#

Base 1 G lvl 149 R lvl 144 B lvl 27
Base 2 G lvl 96 R lvl 100 B lvl 19 Y lvl 94
Base 3 G lvl 43 R lvl 33 B lvl 7 Y lvl 39 M lvl 2
G - Green (base prod), R - Red (Battle Comps.), B - Blue (Booster), Y - Yellow (Parts), M - Magenta (Drain Reducer).
Recommendations?

#

More information, Destroyer (1 Bulk 2 Cont 1 type of each weapon t3 (6)), Warp Drive up to Base Prod 3 lvl 3/10, full researched, Base shard 4 paired with blue

#

and that is all that matters ig?

weak nest
#

too many yellows.

#

The parts building gives a battle multiplier, but having more than one in a base applies a divisor to the effect

#

you can wind up harming your stats by putting too many in.

#

Also, you're not using boosters.

#

The pink building, the drain reducer, on base 3 has the effect of reducing the penalty from using boosters.

#

For base 1, set up boosters in the same way you would for base production. You can skip greens in base 1 - focus on damage from that one. Base 2, do similar - set up boosters to maximize the triple-boosted spaces. Since you've got a smaller number of spaces on base 3, you might use base 2 for some shields, but you'l want weapons here too.
Play around with the yellow buildings, watch your stats carefully. They should only go in the triple-boosted spots and you don't want more than one if adding the 2nd one reduces stats.

#

In base carry, keep in mind that the drain reducer building can be affected by boosters. Pointing boosters at it increases the effect of the boost penalty reduction. So having it in a triple-boosted spot can fix problems.

split blade
#

im suck on the last base challenge

#

can someone help :(

signal marlin
#

!wiki guide:base

sweet pulsarBOT
#

https://usi.game-vault.net/wiki/Guide:Base_Carry_Challenge
Not the correct result? Use !wiki page guide:base for a direct link or !wiki search guide:base for a list of all hits.

Official Unnamed Space Idle Wiki

In the Base Carry Challenge, all damage and shield upgrades are disabled and Salvage does not drop. Instead, Bases now provide battle stats depending on the buildings used. Each building grants different stats or affects the other buildings, and boosters incur a penalty.
β€’ Materials grant shields
β€’ Parts grant a multiplier to damage and shields
β€’ Components grant damage
β€’ Boosters multiply other buildings but incur a penalty on your overall damage and shields
β€’ Drain Reducers reduce the penalty incurred by boosters (without having to point at them)
Each completion of Base Carry divides the cost to upgrade all base buildings by 50.

split blade
#

im following the guide

signal marlin
split blade
#

and im stuck on the boss

signal marlin
#

Whats the issue?

split blade
#

the small enemies before the boss takes my deflector shield so the boss just kills me

#

i one shot everything, but they are just outside of my range

#

they shoot before i get to kill them

#

I have 6x kinetic cannon, 2x deflector and enough base lvls according to the guide

#

so im a bit confused as to what im doing wrong

signal marlin
#

Are you in 30A?

split blade
#

yes

#

should i go 30b?

signal marlin
#

No A is easier

#

Thats why I was asking

split blade
#

I see

signal marlin
#

You can try the trick with saving and reloading the game as the boss spawns, that despawns all small enemies

split blade
#

I even put battle shard into blue slot, for more range.

#

How do i reload it?

#

close and reopen or

signal marlin
#

Yeah

#

But make sure to save manually

split blade
#

ill try

#

oh waow a whole new problem

#

so it did work, i got to shoot the boss a bit. only to make me realise, im far from doing enough dmg

#

got it to like 70% before it shot its 3rd and 4th shot

#

killing me

#

i did change base 3 to be dmg instead of shield, as the guide said

signal marlin
#

Hmm your levels are good you said?

split blade
#

just double checked, all my things are the lvls or higher than what the gudie says

#

All of these i have or higher

#

im at a complete loss, no clue what im doing wrong

signal marlin
#

I cant test it right now but you can drop your save file in here and maybe someone can check what you might be missing

split blade
split blade
#

πŸ™ im on my knees guys

ocean marlin
#

Can someone help with the Base Carry 5 setup? I copied exactly what the guide had except the final base that has fewer unlocks than what I have

#

So I just put that; I can’t get past 29

#

Even though all my levels exceed what the guide says I need

signal marlin
ocean marlin
#

That went better now the 30 is killing me; what weapon loadout should I go for?

signal marlin
#

Are you trying this?

ocean marlin
#

Yeah neither of them work

#

Aight messed around a bit with the setups and made it past

#

Thanks guys!

vagrant shore
#

Does Crew and Base Shard work for BC?

weak nest
#

the stats they boost have no effect on base carry.

#

base carry stats are purely "What are your base building levels at the time you start the challenge"

#

literally nothing else matters in terms of stats

vagrant shore
#

Ah...well, fair, won't use Shard for that now; was confused if it'd work.

solemn oak
feral kraken
#

no boost penalty?

solemn oak
#

nope

feral kraken
#

you may be able to change the grids a bit

solemn oak
#

what can I change? I've tried to maximize the absolute most damage I can but I'm like 5% short to kill it

solemn oak
#

nevermind, figured it out tweaking it a bit

signal marlin
solemn oak
#

My last base for challenge looks like this, is this ok?

#

base carry 4*

signal marlin
daring kernel
#

Does base5 have effect on base carry?

#

Nobody should care as reinforce

feral kraken
mental copper
#

what does the base challenge reward do?

signal marlin
slate mango
#

im on 73 and have fully unlocked the 4 bases but cant pass the 5th challenge

#

stuck on 30 boss

#

30A *

lean radish
#

you probably need to reduce your booster penalty. get rid of extra boosters

topaz heath
#

attempting base carry 4, according to the guide this build should do it but I'm getting stuck on sector 18 boss. anything I can do now before I abandon challenge and go back to grinding?

signal marlin
#

You want to make sure the boost penalty is entirely gone

#

Replace boosters in b4 with drain reducers until its gone and it should be good

tropic narwhal
#

My base 3 and 4 when I tweaked it and won:

hidden merlin
#

Target sectors for each completion of the Base Carry challenge, for future reference:

  • 1: sector 3
  • 2: sector 6
  • 3: sector 12
  • 4: sector 19
  • 5: sector 29
trail dragon
#

does upgrading the building blocks before starting one of those challenges help or is it just dependand on WHAT kind of building block you use?

round mountain
#

building levels tdo matter so that helps ya

trail dragon
#

is 1.85e7 on base one enough to try?

round mountain
#

the first base challenge?

#

yes

trail dragon
#

second

#

I think it was till sector 6

round mountain
#

you generally need a bit more of base 2 unlocked for the second

trail dragon
#

thanks

plain flame
#

Why i can't beat the end of sector 11 in Base Challenge #3 ? I make all good as write on the wiki

#

This challenge is green for me :/

#

i hate challenges

#

this is my setup....

#

i don't understand why i can't pass the level 11....the boss one shot me

feral kraken
#

you may need to reduce the penalty further

plain flame
#

?

#

you mean the purple thing on the 3rd base?

#

B Penalty reduction?

#

i change this on, the 3rd base and it's all good lol....

#

my shield was very poor

autumn minnow
#

Hello all, Joined the server to see about updates and half brag/half question about the base challenge 2 (and the first one... because the question still applies there). Why does the guide avoid using any boosters on the first two challenges? I know there is a penalty, but for the first one IIRC using 4 boosters (to boost the same square 4 times) was still better than nothing and for Challenge 2 it was so much better for me to use 8 boosters in base one with one x91 battle and one x91 building.

Anyway here was my build, I feel like I completed it a little bit earlier then intended, though it was a close one that came down to the last shots, just went with the strat of out regening the damage, possibly could have done some hot swaps to get more damage, but wanted to keep as much regen for as long as possible.

void hearth
feral kraken
#

ß

void hearth
#

I dont how that happened

autumn minnow
fresh pendant
#

I was slightly confused that guide on Wiki suggests to do Base Carry 4 after getting Base 4 + getting drain reducer to level 5. But at the same time base arrangement has additional open slots on Base 4 which I didn't have. Had to do small adjustment to Base 4 arrangement. Still challenge was quite easy - shields were regenerating too fast. Just putting it here in case if someone will also get to this challenge without having 2 slots open.

devout karma
#

Is this enough for base 1 and base 2 challenge ?

dire bane
void hearth
#

Like this

nimble dove
#

I cannot finish base carry #4. Are the levels listed at the wiki relevant? The wiki suggests that they're not but I'm not even close to finishing #4.

signal marlin
nimble dove
#

Like.. why is that line even listed at the wiki?

signal marlin
#

Uh idk,that's been there for a long time

#

I have no clue who originally wrote the base carry guide lol

#

But yeah should probably be removed then

nimble dove
#

Anyway, thanks for the help.

#

There's also this bit of misinformation at the wiki, too

signal marlin
#

That should be accurate, at least I did it pretty much immediately on my last run

nimble dove
signal marlin
#

I don't think I would go quite that far. BC1-3 are definitely valid and I never heard much of a complaint about BC4 before you either

#

What are your exact base levels?

frozen talon
#

Probably better if the wiki included actual levels even if they are easy to accomplish in some scenarios, instead of having a somewhat vague/subjective qualifier

nimble dove
signal marlin
#

The wiki does have levels

#

I'll remove the disclaimer since its apparently wrong

#

but there's exact levels

frozen talon
#

Like I know I often forgot bases and other systems for a while, I don't know if that would constitute rushing a base while ignoring others πŸ˜…

#

Without testing to verify, that seems to be good info, and removing disclaimer doesn't sound like a bad idea as far as I can tell

#

And then if someone has those levels and there are still issues, that can just be reported/updated

signal marlin
#

I'm 99% sure I did bc4 in my last run with pretty much those exact levels without issues

signal marlin
#

Which is why i'd like to see @nimble dove's levels

signal marlin
#

Brain fart

frozen talon
#

Ah. Happens πŸ˜‚

nimble dove
signal marlin
#

A save file would be neat just for testing but no stress

nimble dove
#

I'm running the challenge with the levels listed at the wiki. After that's finished I'll see about a save file.

velvet latch
#

Any suggestions about base carry level 4? I am getting the green flashing but I could not get past level 18 boss.

signal marlin
#

Have you looked at [[Guide:Base]]?

sweet pulsarBOT
velvet latch
runic locust
#

Huh, the game greened Base Carry 4 even though I only have 3 bases, and I indeed cleared it, how unexpected haha

feral kraken
#

wait what

runic locust
#

Yeah, very strange haha, maybe just a sign that I've been doing my bases wrong or neglecting them so much to do the stat upgrades, like I had just gotten the rate of fire Warp upgrade and maybe it liked that

signal marlin
#

No, why?

hushed pebble
#

just noting here, base carry 3 wasn't green for me and I still beat it in under 6 minutes. been as far as sector 45

runic locust
#

Just checking to confirm, but do you need to wait until you can fulfill the guide's build for tier 5 of this challenge to do it? I recall doing 3 and more definitely 4 before having enough slots in my highest base to use the guide build but I could be misremembering

hushed pebble
#

they're approximations for doing it in a reasonable time, it's not impossible you might be able to do it a bit earlier

runic locust
#

Does crew work during challenges? I am using the LM and IE but their bonuses don't seem to be changing things

runic locust
#

Good to know, the guide says you need to use crew with their minimum prereq but perhaps that's outdated

signal marlin
#

It does? Where?

hushed pebble
#

yeah it does say

There is a little leeway, but it should be under an hour to reach those after getting said slots when utilizing Crew.

#

probably means to unlock the base slots in preparation for the challenge

signal marlin
#

Ah yeah it's referring to slots and levels

runic locust
#

Ah like to reach to min levels while utilizing crew be take less than an hour, good to know as I have just reached the level requirements

#

Hallelujah! No more challenges for me

tardy leaf
#

Hi y'all, I am struggling to pass Sector 28 with the setup recommended by the guide. Not sure what I am doing wrong. Does the tier of the cores installed matter at all?

#

Ok so I have swapped 4 + boosters with 4 x boosters in Base 4. This eliminated the penalty and bumped my damage and shields from e20 to e22

pulsar mural
#

I have issue passing the last sector, 29.
This is my setup for Base 4, the only one that matters ...
And I can't get passed 2.10e22 Shield, and I get one shoted since the boss is doing e23 dmg πŸ™
Crew doesn't work, Shards don't work ... I'm stumpped.

feral kraken
#

"the only one that matters"

#

😐

pulsar mural
#

instead of quoting me, you could help πŸ™‚

feral kraken
#

the previous bases also matter

#

and you need to make sure you dont have boost penalty

pulsar mural
#

I "understand" what you're saying, don't know how to check and fix ...

#

I've tinkered to 4.01E24 shield, so no longer one shot, but the DPS dropped to 1E23 ... which is useless πŸ™ takes 1 a minute to kill him

#

and shield don't stand that

feral kraken
#

can you screenshot top of base tab(with shields and damage and stuff like battle mult)

pulsar mural
tardy leaf
#

I actually had to tinker a little with the base setups to improve my max shields and dmg, but I have no definitive answer.

#

Specifically I was swapping out red and green tiles in the first two bases? I think?

#

Like, the guide gives a solid base (no pun intended) for the builds, and there's also a little bit of luck involved because IMO it's imperative to catch a void boost on your approach to the boss. I also tried to cheese with saving and quitting right before the boss to clear out the adds, but it would reset my shields when I'd load back in and they will not regen to the fullest before the boss's in firing range even with Battle Shard in the green slot (while it does not give you max shield and dmg bonuses, it still provides the regen delay and regen speed).

#

I also was a fool who did not get all of the Tier IV Shards so I had to quickly farm those, and they also improved my chances.

pulsar mural
#

THe green shard was already there πŸ˜› didn't have to change it, but mix and matching the other bases I tried too πŸ™

#

Unfortunately there is no combo that I oculd find to max more than I already have

#

the changes I could do to base one, "helps" upgrading the shields to 7e23 shields, but the dps drops so low that I can't do ANY damage to the boss and I finally die since the shields can't regen that much

#

in base 2, any change I do is making all things just wrose πŸ™

#

same in base 3

feral kraken
#

πŸ€”

#

base 1 is contributing to all the damage/shield

#

what if you replace base 2 and 3 mats/comps with parts

pulsar mural
#

lowers at the same time both DPS and Shields πŸ™

feral kraken
#

wat

pulsar mural
#

this is before adding parts

#

this is after

#

my math was wrong .. but .. 3% upgrade 😭

feral kraken
#

base 3 is more important i think

pulsar mural
#

same? try to add parts?

feral kraken
#

yes

pulsar mural
#

before

#

adding 1 part lowered signifficantly πŸ™

feral kraken
#

tf

pulsar mural
#

:)))

feral kraken
#

adding part reducing battle mult

pulsar mural
#

also, can't remove the Drain Reduce, I get penalties

#

and with no minions with the boss ship, I barely do 1.75e23 dmg .. one third πŸ™

#

beam laser does a tad more DMG than the gatling ... since it has more range ... but ... can't change them all since I have minions

#

should be a pretty straight forward combo that wins this ... but ... maybe there was some unintended change in the game in the past patches? πŸ™

#

most damage done ... to the boss

#

base shard don't work either

#

Battle Shard doesn't work either ... looked into the numbers ...

#

so I think it's safe to assume none of them work .. in either capacity (max range tc)

feral kraken
#

base carry is only based on building levels and setups

pulsar mural
pulsar mural
#

I'm upgrading the bases a bit more, in the next few days ....

#

each building stat, for each base, and check back in a week or so πŸ˜„

#

still need to do that for the task list

pulsar mural
#

I'm currently at Green production

tardy leaf
#

Actually i just remembered! I have defeated the last boss of the challenge in a contest of attrition: my DPS was low but my shields were high enough and my ship would just slowly chip away at the boss's health. It was not the best or most optimal solution but it worked

pulsar mural
#

Still going up, pretty good ... so in a few days I'll give it another try

pulsar mural
#

I lasted only 30s or less πŸ˜„ so .. there is still work to be done πŸ˜›

#

plus, I still need to upgrade the bases to the Tasks List so ... win/ win? πŸ˜›

pulsar mural
#

Still progressing πŸ˜›

pulsar mural
#

Done. One shoted the bastard πŸ˜›
Ty guys !!

agile wagon
#

any setup recommandation guys ?

#

for last one

signal marlin
sweet pulsarBOT
alpine stump
#

Feeling a bit stuck on the base 4 challenge. My levels all exceed the stat requirements listed in the wiki, but even with tweaking I only manage to get up to sector 27 or 28. Currently bases 1-3 match the guide, and the only ones for base 4 that don't match are the ones in the guide that have not been unlocked yet.

honest mirage
#

My game said I should be able to beat the second Base Carry with my stats but I can't seem to kill the boss at sector 6 o_O
any ideas on what to do?

This is the setup I got closest with

#

oh hold on i'm really slow sometimes i forgot to even look at the yellow resource

#

Ignore me please and thanks

shy pond
#

how do you beat the last one?

signal marlin
sweet pulsarBOT