#Base Carry Challenge

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hollow hinge
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yep

halcyon hawk
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can confirm this worked for me when the wiki guide did not. My levels were lower than listed, especially in base 2 and 3

tame mortar
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USI Wiki

In 'Base Carry', you must use your modules to provide the ship with its damage and max shield. Building materials represent maximum shields, and components represent attack damage. There are five...

tame mortar
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@restive spire are you in challenge now?

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@restive spire ill be heading to bed soon so if you want help... should ask/answer here ;p

tame mortar
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base setup didnt follow guide for base 2.
every booster is a stacking penalty... your shooting yourself n foot

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weaposn, i recommend 2 beam/ rest gattlings, shields are fine.

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someone changed wiki...

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base one should be all green

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with 1 or 2 boosters at max

restive spire
tame mortar
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your stats are right border line with boss right now

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boosters was the issue

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thats a heavy penalty

restive spire
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ah

tame mortar
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can you do me a favor... post building levels you have in both base 1 and base 2 for BC2

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so we have more accurate / updated info

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m=mats, b=boost, p=parts, c=components
@restive spire

restive spire
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B1 = M=90 P=84 B=14
B2= M=46 P=42 B=9 C=42

tame mortar
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appreciated.

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Follow the wiki or pins https://usi.fandom.com/wiki/Base_Carry

these are building levels that have been confirmed successful

**Base Carry 1 **
B1 -m/32, b/6, c/30

Base Carry 2
B1 = M=90 B=14 C=84
B2= M=46 B=9 P=42 C=42

restive spire
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Do module boosts and warp base upgrades work for the base challenge?

tame mortar
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depends on said modules and boosts...for damage and shields, no.... for scrap no... for VM yes, synth yes

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the challenge page has rules... if the rule changes normal game play it affects everything in said catagory

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so red are disable completely... green are changes... anything that affects red or green follows these rules... anything not listed, should (in theory) fuction as normal.
i say in theory because weapons are not listed , but due to fact that theres no scrap... you cant get the other milestone abilities that dont affect damage and shields like fire rate or range

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so theres some thinking outside the box you have to look at

fading nest
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i may be wrong, but i think base shard was doing nothing as well, so its probably only building levels

tame mortar
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i was very specific with my wording ;p

still tulip
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Base carry 2

Base 1 BM89/B. Comp 85/B 16
Base 2 BM43/P40/C. Comp43/B8

tame mortar
still tulip
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from left to right

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i'll edit it..

peak verge
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base carry 2:

4 beams/two continuous shields
base 1 BM96/C91/B17
base 2 BM28/P23/B5/C24

Convert each battle multi to damage in base 2 after getting hit until only 2 BM left, then convert shield into damage in base 1 after each hit up to two at the last few hits

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?

tame mortar
peak verge
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base 1 is easier to get materials than base 2

tame mortar
peak verge
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you are saying that i overleveled my building levels... but its only high in base 1... in base 2 im severly underleveled.. im missing two nodes

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and ur saying its not newbie friendly.. but im only 8.5 days played

tame mortar
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in base 2 you didnt even use the building thats "underlvled"

peak verge
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well to each their own.. im severely behind in warp drive upgrades to afford base 2 production improvements... i just posted what i did it to clear challenge

compact raft
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BCS5

merry crescent
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that means need unlock all or not last 1-2? or only 2?

hidden merlin
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if you only have 1-2 slots left to unlock in Base 4, then it's fine

past bough
tame mortar
past bough
tame mortar
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ship cores wrong.
Beam x2
rest Gatling
3x Continuous

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next bases are wrong

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be sure to check building lvls as well

past bough
tame mortar
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if you did your bases still dont match

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and its still highly dependent on building lvls

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from pin

past bough
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oh yeah my bad I missclicked a green insted of a booster

tame mortar
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anyway. swicth cores to my sugestion and you might be fine...

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if it doesnt work drop out lvl buildings a bit and try agin with either wiki or ;pin.... but use my weapon / shields... they are better... than using missiles...

past bough
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well i think i'll level building for 20 more level then come back to it

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I think the 7 level diff is a big problem

ripe folio
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a). retrofit b). if my setup doesn't work, try removing the 2 boosters in the top left of base 1 (not suggested)

past bough
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Completed it , just needed the 2 last slots

limpid pecan
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This worked best for me for base carry 5. Less battle multiplier from base 3 and boost multpilier from base 4, but no boost multiplier penalty.
(removing image to put updated one below)

tame mortar
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incomplete info is just as harmful as no info

limpid pecan
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didn't include base 2 because best use case I found for it was increasing battle multi by 2%.

ripe folio
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Which one are you comparing to?

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The wiki or the pins?

tame mortar
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and with new base coming tomorrow, there surley will be new BC challenge in future as well.. we would greatly appreciate help :p

limpid pecan
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Levels - Mats / Parts / Comps / Booster / Drain
Base 1: 334 / na / 334 / 59 / na
Base 2: 257 / 257 / 279 / 50 / na
Base 3: 233 / 226 / 250 / 46 / 10
Base 4: 73 / 70 / 60 / 5 / 4

limpid pecan
# ripe folio Which one are you comparing to?

this setup gets me to 2.44e25 attack / 1.34e25 shields
pinned setup gets me to 6.47e24 attack / 8.05e20 shields
wiki setup gets me to 1.13e24 attack / 4.51e24 shields (missing the left center slot on base 4)

tame mortar
ripe folio
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It was ages since I have done the challenge. Didn't know that the drains could be boosted in the challenge.

tame mortar
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drains reduce the penalty boosters provide.

limpid pecan
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the drains don't get boosted outside the challenge, but they do inside

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as far as I could tell

tame mortar
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hmmm interesting. ill have to test more and pay better attention myself on next challenge...

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i used wiki and really didnt do much thinking myself

ripe folio
tame mortar
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lol nice.. you load an old save? just for that?

ripe folio
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No

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I made a backup

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and reloaded after that

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my setup hadn't really used that tech, so I am not surprised it is weaker

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Which means it could handle around S44

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@limpid pecan How does your setup work if you remove the drains in base 4?

limpid pecan
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I tried looking at it when you posted the tooltip, and the drains in base 4 made no difference

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but I wasn't able to afford adding another base 4 booster without getting the booster penalty

ripe folio
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hmm

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idk then

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But your setup is certainly better and at way lower levels than I suggested

limpid pecan
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now that I have it up again and remember tooltips exist, base 3 drain is giving ~2e7 booster penalty reduction, while the base 4 drains give less than 1e3 each

ripe folio
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right

old cliff
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btw, about this challenge, is vdevice works in this challenge? or is it disabled?

tame mortar
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range should work or fire rate... other than that research and synth work..

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rest are useless

fading grotto
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What ship loadout should you have for Base Challenge 1?

tame mortar
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Beam/2x gating.
continnous sields max..... quanity

fading grotto
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1.0 or 2.0?

tame mortar
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if you have 2.0 use that for range... as theres no scrap

fading grotto
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For what I have available, I'm sitting close to the end of sector 30A at the moment and not really getting any further so I thought to try this.

tame mortar
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should have done challenges along time ago

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you slowed your progress down considerably

fading grotto
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I've done... I think the first few of the computes. And one synth purity.

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But that explains why this is getting so slow.

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2.0 for the shields, too?

tame mortar
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do challenges asap... if you slow down even a little. give challenges a look and see if you can do

fading grotto
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Currently 2x Beam, 2x Gatling, 2x Continuous, all 2.0.

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Okay, I'll try to keep those in mind.

craggy flare
frozen warren
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Not sure this is correct place to post this, but Base Carry 2 was flashing green but the 6th wave boss is just destroying me.

tame mortar
frozen warren
tame mortar
frozen warren
tame mortar
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boosters are killing you bud

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boosters are penalty

tame mortar
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or 2 beam / rest gattlings

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use v2+ if you got em

frozen warren
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ok retro fit the beams 2x and gattling 2x, continuous shield I think was the biggest difference as the regen was almost on par with the boss damage. Thanks for the pointers.

autumn crag
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hmmm I did the wiki build for base 5 but I'm stuck at the middle of 30

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should I switch to deflectors?

tame mortar
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let me see ship cores

autumn crag
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beam 4, beam 4, missile 4, missile 4, laser 4 laser 4

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3 cont shields

tame mortar
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2 beam v2+
rest gatling v2+ 3 contin v2+

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cores wrong

autumn crag
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ok

tame mortar
autumn crag
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gats don't have the reach for the chargers at 30

tame mortar
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correct?

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you wont kill boss before he gets to you... gats kill boss before he kills you when combined with beams

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about that fire rate

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as damage is coming from base

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charge has range but is limited to damage of base... it lose its real power... and doesnt have fire rate

autumn crag
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sorry, my internet went down fo a while, but I really meant that the enemies with charge attacks overwhelm me before the gats even start firing

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even moving them forward wasn't enough

tame mortar
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does battl shard in blue give range whil challenge active

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your stats look wrong.. can i see all bases... and which BC challenge are you on?

autumn crag
tame mortar
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put battle in blue or red... link blue and red

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base 1 is a;; wrong

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to many boosters = to great a penalty

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base 1 all green with most 4 boosters

autumn crag
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damage went down by 11 exponents

tame mortar
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because you dont have damage in other base one moment

autumn crag
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I followed the wiki, again, is there some better reference here?

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I mean, some message with screenshots

tame mortar
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nope my bad i see where problem is... leave weapon cores allone and try this base layout

autumn crag
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damage went up a lot

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the beams should take care of everything now

tame mortar
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the wiki is heavy reliant on building lvls but the author didnt provide enough data about all the lvls

autumn crag
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it only mentioned mats above 80, and mine were 87

tame mortar
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your building lvls to low didnt match wiki

autumn crag
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I figured it was fine

tame mortar
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mats only maters for green building lmao

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what about booster drain comp etc ;p

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thats issue im sorry

autumn crag
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entering sector 30

tame mortar
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we will be getting new info hopefully soonish

autumn crag
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after confirming, I'll put it all together in a single message

tame mortar
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and will stop using wiki

autumn crag
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beams definitely have to be in front for sector 30, the minimal added reach is necessary

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the boss crushed me, the beams weren't quite fast enough, got to about 40% of its hp

tame mortar
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level red building in any base its used. lvl booster if can,,,

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lvl parts in base its used

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etc

autumn crag
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yeah, I think I am a bit lagged behind in base 4 2x boosters levels

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I'll try that

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thanks for the tips!

tame mortar
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np hope you win

hardy lotus
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for challenge 4, what equipment should i be running?

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er

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what weps/turrets

fluid sage
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wild, just used Jadian's setup #1087076577134792834 message and managed to finish sh challenge 5 even after failing to fix my weapons/shields setup (2x bulk shields, deflector, disruptor, 2 beams, 3 lasers)

thick trench
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still cant do

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base carry 5

limpid pecan
thick trench
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still not..

tame mortar
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check you building lvls vrs what the set up calls for...

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building lvls mater

thick trench
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ok, i ll try to level them up thanks guys

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you have any link for best build 64sector and up?

thick trench
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kk

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thx

manic summit
# limpid pecan

I have the same levels just a tid bit higher but am not able to get past sector 29, what am I missing lol? All gattling guns and Continous generator

tame mortar
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2 beam/ rest gatling

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continous correct

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highest version you have avaible

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so v3 or v4 if you can,,,

manic summit
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okay, swapped to beam v4

limpid pecan
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I think in challenges you lose range bonuses from research, which makes a lot more enemies stop outside of the range of gatlings

manic summit
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Okay,
weird I`m not getting close to those numbers πŸ˜‚
" this setup gets me to 2.44e25 attack / 1.34e25 shields"
I have e23 shield and e24 attack

limpid pecan
manic summit
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Yes

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Ahh

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changed one booster to b penalty reduction, now it looks better. Lets see how far i get now

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hmm still not making it, guess I have to get even higher upgrades then

willow skiff
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how do i beat the challenge to clear sector 6 xD

tame mortar
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1 beam, rest gatling... continous shields

willow skiff
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thank you!

desert oasis
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wanted to mention stats I beat the base carry 2 with since it's lower than I heard mentioned overall:
weapons: 3x gatling v2(slot 1/2/3) + beam v2(slot 4)
shields: continuous v2
base 1 - full red(89), right before I planned the challenge run I heavily focused the red so I can just set and forget it
base 2 - wiki setup/amount of slots(3 multi + 2 weapons + 8 shields)
the usual swap of shield into weapon per 1 enemy hit or however much feels required
levels were 36 shields/31 weapons/33 multi
I had a little leeway(could probably take down ~10-15% more from boss), can probably lose a few levels somewhere

leaden cave
fading nest
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range

tame mortar
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use highest version DUE TO RANGE... is that better for you?

indigo heart
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Cleared base Carry 3 with
base 1 144 G
base 2 97 G 94 Y 102 R 19 B
Base 3 33 G 20 Y 1 P

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i couldnt find on the wiki the lvls

narrow gazelle
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what I used for base carry 3
#1087076577134792834 message

indigo heart
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honestly could not find it with the search button

narrow gazelle
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yeah, discord search function is suboptimal

indigo heart
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Wow i was way stronger then you when i did it no wonder it was so easy

narrow gazelle
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I just attempted it as soon as I had 7 slots unlocked in base 3 without needing to care about upgrading buildings in base 3, since I only used B Penalty Reduction at level 1. I tried it before when I had 5 slots unlocked and it didn't seem like I was too far off

indigo heart
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i guess i waited quite a bit then and could of done it alot sooner

frozen bloom
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i dont see a ship setup for base carry 3

frozen bloom
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was able to do it

desert oasis
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edited the wiki setups for 2/3 with the less stat setups

nocturne oyster
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What’s the build of Base carry5

obtuse moss
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stupid question, but does the base prod crystal or crew affect stats during the challenge

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?

hidden merlin
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that's actually a good question! I never thought of testing this. The challenge description doesn't explicitly state that base production bonuses are disabled, so I'm guessing they work during this challenge

obtuse moss
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crystal visibly doesn't from my attempt here, but I don't want to waste a sleeve for the crew :/

hidden merlin
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well, if base shard doesn't work, then crew bonuses won't work either, I think

obtuse moss
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likely since it's a multiplier to the same stat, apparently fixed to 1

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was worth a shot ^^

hidden merlin
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Target sectors for each completion of the Base Carry challenge, for future reference:

  • 1: sector 3
  • 2: sector 6
  • 3: sector 12
  • 4: sector 20
  • 5: sector 30
desert oasis
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edited base 4 in wiki, doable the moment you unlock base 4

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essentially using the idea from the optimal base carry 5 strat with pure boosting and quad boost penalty remove

fading nest
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thing is, base 1-3 levels

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when they're too low, even with best setup you'll fail

desert oasis
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yeah, the previous strategy on wiki was ultra unoptimal and wanted you to unlock extra slot in base 4

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which is pointless since the optimal setup overkills the challenge 4 the moment you unlock base 4 almost regardless of levels

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unless you intentionally avoid leveling base 1-3 I guess

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with that I edited the base 2-4 strategies to be far more optimal so far

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for base 5 my feeling is that jadian's strategy in pins is by far optimal but I will try to see if I will be able to pull it off with less slots/levels

real pawn
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gonna try base carry 1 soon, do i go with 2x gatling v2 + 2x beam v2?

hidden merlin
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sounds good to me

real pawn
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does it matter which weaps are in the front in this case?

hidden merlin
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I'm not sure. It might not matter much here, so I guess 2 beams in front and 2 gatlings behind is fine

real pawn
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o nvm it was overkill, the boss just went poof

tame mortar
real pawn
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is the diff between what i mentioned and yours the order of the turrets?

hidden merlin
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yes

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generally, when we suggest weapon setups, the first weapon mentioned goes in first slot, second one goes in second slot, etc.

real pawn
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wokay, was just following the order of what was mentioned in the wiki

tame mortar
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yep

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it works... but not optimaly

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theres alot of factors to each players experience. at one point wiki or assorted usi advice says to use missile on BC... its sub optimal and requires more stats from base because of range... so i was trying to prep you for the harder BC coming up

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2beam rest gat and continous will require the least amout on stats and covers the range issue letting you sail through

real pawn
tame mortar
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Although ive seen more people adding to wiki agin... it might improve greatly.. so no harm trying things out as long as youre having fun

desert oasis
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beam is weaker in base carry, the only reason for it is disabling the shield regen entirely

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one is enough on last slot

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due to range being much higher it will be shooting first anyway

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the faster the gatlings start shooting the better

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the difference is kinda small as long as you use at least 1 beam and any combination of beams/gatlings so will only matter if your base stats are pointblank

tame mortar
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false but you do you...

desert oasis
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I tested it, it's not false, please don't spread misinformation

tame mortar
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ive been helping people complete these challenges longer than you been in server

desert oasis
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I literally tested the times with exact same stats

tame mortar
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beam is primary dps... gatling is support..

desert oasis
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it doesn't matter if you have been here for infinity or not

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it's simple brute force testing

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with equal stats I had ~0.3s faster kill with 3 gatlings/1 beam compared to 2 beam 2 gatling on an ~9s fight in base carry

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the difference is very minor but it's there, might have something to do with beam reducing FPS more but that's hard to say

tame mortar
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you want numbers proof your wrong?

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or does it even mater?

desert oasis
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I would rather have video with 2 equal stat setups doing same boss with 2 setups rather than numbers

tame mortar
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im not recording video im well past all challenges and dont manipulate saves... ill show you number facts from a lvl 1 base weapon config with math if you want

desert oasis
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no need, thanks, math is pointless if practice shows opposite

tame mortar
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ok. so you do you ill do me... dont say its missinformation...

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what ever people chose and works for them is fine

desert oasis
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most people are using overkill stats the old wiki setups gave, so simply correcting their crappy setup into normal one with much lower stats requirement is easy, yeah

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base setup matters much more

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can literally be a difference between 20-30 base stats

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with simply minor base changes

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got the most optimal(hopefully) setups for base 2-4 so far, the 1 felt perfect

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the 5 feels like jadian's setup, about to reach it to see if it's possible to do it earlier

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albeit it's already in kinda min max place where you need to get x10 mastery multiplier either way at which point it's essentially instant

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for example in base 4 challenge you could literally use disruptors or some other crap as long as it has something to pierce shield with

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and you would still win the moment you unlock base 4 due to overkill with correct base setup
weapons are more of a final layer of min maxing which mostly matter in base challenges 1-3 where you have less setup variety/massive multiplier gates and even there it's not too big a deal

shadow timber
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could anyone share base 4 layout? tried wiki but it's not working, can't even beat sector 19

desert oasis
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base 4 as in challenge 4?

shadow timber
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yes and I meant steam guide not wiki

desert oasis
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oh, use wiki

shadow timber
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this is not working at all

desert oasis
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yeah, this is trash

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I just made a enw setup in wiki

shadow timber
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wiki has no layout for base challenge 4

desert oasis
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I did write it down

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if you don't want to read - check base 5 challenge which I just edited

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and use base 1-3 setups there

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and have all slots being boosters in base 4

shadow timber
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ok, thanks for the info πŸ™‚

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was a bit odd that every base carry challenge has a picture or layout but 4 πŸ˜„

desert oasis
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eh, was too lazy to make one

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so wrote it down

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since it's super simple

shadow timber
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eh now I have the dmg but not hp :/

desert oasis
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screenshot your stats

shadow timber
desert oasis
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hmmm, can you show base setups so I can check it's correct?

shadow timber
desert oasis
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weapons are x5 gatlings and 1 beam, right? Shields are cont? All v3?

shadow timber
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2x beam 4x gatling shields yes

desert oasis
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you swap base 3 into damage when you lose HP, right?

shadow timber
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no, I don't lose hp, I get one shot

desert oasis
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swap into full red then

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and use deflectors

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maybe you are underleveled or something

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in the greens of base 3

shadow timber
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it's 96

desert oasis
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ah, yeah, that's on the low side, you should be able to level much more in no time at all

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via base shard

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I guess under 100 is a bit too low

shadow timber
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I can try but the fact that I can't even beat sector 19 means I need at least like 110 or so πŸ˜„

desert oasis
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it's a bit strange your bases are this low, not too sure how you reached base 4 honestly lol

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not to mention having extra slots there

shadow timber
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πŸ€·β€β™‚οΈ can give you save file you want

desert oasis
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yeah, gimme

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wanna see

shadow timber
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sent you a dm

desert oasis
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aight, gimme a sec, checking it out

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I see the problem

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let me check one thing

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well, I easily beat 19 but I think 20 might be a bit too much

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basically problem is you are still having booster penalty

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to solve this you need the booster penalty down level 5 on base 3

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once you get this you will complete the thing

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will add it to the wiki too

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simply adding more booster removals in base 4 already stomps 19

shadow timber
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ok, ty for info πŸ™‚

desert oasis
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ah, I see now, you have managed to reach base 4 while mostly ignoring the crew

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crew is core mechanic

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so try to figure it out

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your goal is to get some initial levels and then reach the mastery 1 on tech engineer

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you can still easily get to level ~100-105 base 3 via base shard in less than half a day even without crew

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after you reach 1st mastery the progression skyrockets

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by dedicating ~1-2 days to crew you will be able to reach sector ~60 within the next 2 days

shadow timber
desert oasis
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what I mean is

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you need to ignore all else

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and focus purely on crew

shadow timber
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well I kinda did but you need to push higher sectors for more exp/sec so you can lvl them faster

desert oasis
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you are already overkilling it on base 4, I honestly was not even sure base 4 was possible in reasonable time before the crew blows up

shadow timber
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maybe the game has changed by the time I was entering end game

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like QoL and such and that's why

desert oasis
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I just did it a day ago

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or so

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maybe 2

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OHHHH

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OHHH

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I think I know

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what might the problem be

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did you save up for the rank delay on synth purchase?

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it's an absolute must to rush crew

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that's pretty much worth ignoring absolutely everything else and getting it

shadow timber
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yep I did

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but recent patch added new things

desert oasis
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In that case not too sure, I am also on recent patch

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the core idea is to reach total ranks... IIRC it was 20?

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for the extra biosleeve

shadow timber
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My rank is 64

desert oasis
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oh, in that case go rush your 1st mastery

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that's overkill

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you only need rank 20 for 1st mastery

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which might even be overkill too

shadow timber
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you sure? rank 13 is 82/500

desert oasis
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you need to use reprint

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each reprint saves the mastery

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you have what... 4 or 5 initial slots right now?

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biosleeves I mean

shadow timber
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5

desert oasis
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that's 5 + at least 3 for 18 hours

shadow timber
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I just retired them

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when I reached "the exp wall" around 2e8 or so

desert oasis
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honestly right now you can even do it with 7, so 3+6 hours(or even less if you already reduced time)

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500/7 = 71

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.something

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so you only need to reach level 71-72 7 times

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with the 1st guy

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after that you choose biosleeve +3 as your mastery

#

and it goes into crazy progression speed from there

#

after the biosleeve mastery you start taking the exp ones for the next crew member so the progression keeps being ultra fast until you are almost done with the crew

#

I think what you missed is the fact that each biosleeve keeps the mastery

shadow timber
#

yep I now realized that πŸ˜„ it's fine tho I never hit any walls so far just slowly progressing

desert oasis
#

the thing is

#

as you can see - there is 0 progression

#

your next unlock is sector 70+

#

so your goal is to realize how crew works ASAP

#

as it skyrockets you through sectors and is the only thing that matters

shadow timber
#

yea re-printing helped a lot, didn't realize that exists, I might hit 2 mastery points in under an hour

desert oasis
#

yep, once you are done with mastery 1 on everyone aside of last 2 guys(almost instant for you by now)

#

you will reach rank 300 in all 4 for massive progression boost

shadow timber
#

you go for starting biosleeve then max crew mastery?

desert oasis
#

starting biosleeve > exp x30(choose the next easiest crew member exp requirement) > base/warp hard to say which is more important in the order, I think warp is a bit better but it hardly matters since it will happen at almost same time anyway > crew member slot

#

once you get crew going - the key to your progression will be combining crew member effects for specific actions.
There are usually 2 crew members for one thing, one is in the 'alternate' path of the skill tree usually.

#

you usually start by getting some massive compute then swap into salvage setup and spend a few minutes there then swap into synth if you can progress it... and occasionally updating the research once you get enough bonuses for it to matter

shadow timber
desert oasis
#

lol, I see, yeah, I did have loads of achieves pop when loading your save file like the kill ones which I am massively behind on

#

I am still on day 12 myself

#

12 days 2 hours

shadow timber
#

my total time is like 80 days?

desert oasis
#

yeah, I was a bit too active XD

#

enjoying how game always has the smart option to get through any walls you face.. at least so far until sector 63 where I am currently at, not sure how it goes further

tame mortar
#
USI Wiki

In 'Base Carry', you must use your modules to provide the ship with its damage and max shield. Building materials represent maximum shields, and components represent attack damage. There are five...

azure urchin
#

thats the guy i'm using. may just have to try it again after some more levels

tame mortar
#

which BC?

azure urchin
#

i figured it out, i'm a dummy

#

base 4 told me to use 6 2x boosters but i had already got 2 more slots so i put 8

#

nerfed me hard

#

you rock

broken canopy
#

Base Carry 4 Challenge Base and Loadout

#

the guide on the wiki did NOT work at ALL, just reposting basically what I found scouring this channel

indigo heart
tame mortar
#

as soon as they completed challenge bases would have started lvling up 😦

indigo heart
#

I thought so

ionic gull
#

i need help,pos reinforce....base 2 all open ,the guide for base dont work

#

dont work

tame mortar
#

@desert oasis more troubles in paradise

desert oasis
#

that's not wiki setup, yeah

#

use more green if you overkilled stats so much I guess

ionic gull
#

the wiki setup doesn't work, I have all the slots and some are already occupied and I can't remove them

desert oasis
#

remove the bottom yellow with x5 more green and you should be fully immortal to begin with

ionic gull
#

It didn't work, I already tried, I'll try with base 3 released...

desert oasis
#

can you give me save file? really want to see

#

are you sure you are in base challenge 2?

#

not 3?

#

because you can literally do that with 5 slots less than you have

#

something definitely feels wrong as you ought to be immortal by now

#

regardless of setup

#

also what are the levels of red in base 1?

#

maybe you were ignoring those

ionic gull
#

I sent you the file ^^

desert oasis
#

aight, lemme check it out

#

yeah, you are already done with base carry 2

#

2/5

#

the next challenge is bare carry 3

#

which needs 3rd base

#

@ionic gull

ionic gull
#

its auto completed?

desert oasis
#

you might have failed to notice how you completed base 2, yeah XD

#

with how much you overkilled it

ionic gull
#

ohhhh

#

tks and sorry

desert oasis
#

you are welcome πŸ™‚ you are pretty close to base 3 requirement already

#

but you need base 3

#

after that it's almost instant

#

you should probably try at least the core compounding challenge too, noticed you have 1/9, you can certainly do more πŸ™‚
It's probably the least important challenge but it should be easy to rush a few more by now

broken canopy
languid blaze
#

what do these number mean?

hidden merlin
#

they refer to the levels of the buildings, from left to right, and top to bottom

#

so for base 1, that's mats, components, and booster in this order. And for base 2, that's mats, parts, components, and booster in this order

languid blaze
#

oh ok thanks

#

im doing base 3 challenge, i am like 5 levels under from each on base 1 but on base 2 i am like 20 levels ahead

#

should be good right?

hidden merlin
#

I think that's alright

indigo heart
tame mortar
indigo heart
#

yeah i was probably a little over

strange echo
#

how far into base 2 are you recommended to be before attempting challenge #2?

tame mortar
#

wiki

#
USI Wiki

In 'Base Carry', Base Building materials represent maximum shields, and components represent attack damage. There are five levels of challenges, each dividing all upgrade costs by 50. In the...

bold plaza
#

the wiki says BC4 as soon as you unlock base 4, but also says they had 300 points in every crew rank and higher levels in base 3, kinda confusing on that one I'll need to lvl some more

tame mortar
bold plaza
#

not for me

tame mortar
#

whats not for you?

bold plaza
#

I've reached sector 55 and my crew ranks are all under 200

#

base 3 only lvl 98 mats

tame mortar
#

thats what i mean... they (the example on wiki)

#

they was overleveld before getting to base 4

bold plaza
#

oh k

tame mortar
#

you dont need crew that high for BC 4 but it does help..

#

the base building lvls are what mater most

bold plaza
#

yea mine are a bit low and no booster 5

#

reducer*

brave mountain
#

what setup of crew for base carry 5? dont get explanation from wiki? do i need specific attributes and auto switch off

#

"The approximation of when you can reach this is getting mastery for base x10 and using the crew setup of energy technician(for engineer levels) and logistics + industrial for the base non component output."

tame mortar
#

again.. you dont need crew to do BC5

#

crew has no bearing "IN CHALLENGE" crew is used to prepare for the challenge by leveling up you buildings

brave mountain
#

ok ty

desert oasis
#

main problem is most people don't figure out how crew works and how you should ignore everything else until you got first 5 mastery points into getting all savants

tame mortar
#

that has nothing to do with the challenges and should "be" considered when writing a guide to the challenge

desert oasis
#

that has everything to do with the challenge

#

challenges give exact levels

#

so if you are doing something wrong - you will quickly figure this out thanks to challenge info I give

#

so not only you get challenge completion info but it also tells you if you are failing really badly and ignoring the key mechanic of 50-74

tame mortar
#

i did bc4 without crew 300 and didn need a guide on how to manage crew... crew has no effect in challenge and all youve done is confuse people as evidence above

desert oasis
#

it's required to save time optimally, you CAN do anything unoptimally by idling for ages over what you need to

#

I only consider optimal strategies

bold plaza
#

the first sentence on the wiki says "Doable the moment you unlock base 4", also the game was flashing green on the challenge so i had to either go with the first sentence and the game or follow the rest of the guide that itself even says it was overleveled, i know crew levels have no direct influence and is only a relative comparison to progress, but progress can't be accurately judged when the wiki guide says it was an insta-kill at those levels

indigo heart
#

for base carry 4 using wiki setup; base 3 levels were 112/112/121/22/5, base 4 I got the booster to level 2, used 1 beam and 5 gats, went very smoothly and quick (edited)

bold plaza
#

yea i probably can do it now without changing anything, 122 on base 3 just been focusing on crews, not a big deal

#

im almost have base mastery which isnt necessary at all

indigo heart
#

if your not currently on a mastery run i would do it

bold plaza
#

πŸ˜›

#

probably will go warp mastery first though since challenge will be easy now

indigo heart
#

very nice im working on researcher mastery atm

bold plaza
#

just beat it without touching base setups at all as suspected

fiery hare
#

how are people doing base chal 4

#

i have 10 spots open in base 4

#

and still cant pass it

#

cant even get passed secotr 18 with following this guide

indigo heart
#

what are your current lvls on base 3?

fiery hare
#

116/112/123/22/5

#

im trying another base setup i seen someone talking about further up in the chat

indigo heart
#

are you using the correct wep?

fiery hare
#

all gat 1 beam

indigo heart
#

try this

fiery hare
#

yeah thats the one im trying now

tame mortar
#

your gimping your stats

indigo heart
#

its not my design just the one that was in the discord

tame mortar
#

i hate the fact that ruler of heaven went and changed the wiki without leaving an archive of old

indigo heart
#

im about to do base carry 4 my self anyway

tame mortar
#

one moment let me see if i can find the old setup

indigo heart
#

ill be able to see what i need when i do the run

tame mortar
fiery hare
#

yeah i got it finished. thankyou

tame mortar
#

ok

indigo heart
#

easy claps base carry 4

tame mortar
#

layout is only a small portion of issue... you need building lvls of each base (only the buildings used...)

ie base 2 didnt have green or red so dont need green or red info there...

indigo heart
#

def didnt need the 2 green slots on base 4

tame mortar
#

building lvls is 90% of why people are struggling wiht the challenge

#

noone logs info correctly

indigo heart
#

yeah i just got lvl 2 on the base 4 boster which prob pushed me quite far

#

that why i also made sure to take a photo of the lvls of all the stats

tame mortar
#

theres no lvls in pictures

#

you have to hover over each building and write them out

#

base 1 green example

indigo heart
#

i did that for my base 3 but no one seemed to care

#

i was also alot over leved for that 1 tho

tame mortar
#

because people dont under stand the importance...

indigo heart
#

yeah game said i could do it so i did it

tame mortar
#

in pins when terriam did

#

problem here is information overlad and no signifigant guide to whay these numbers mean...

indigo heart
#

this was mine

tame mortar
#

cause he liste all buildings for every base even if it wasnt used... and still no reason why it matters

indigo heart
#

i was kinda over leveled for it tho so made it a brezze

tame mortar
#

fo bc 1 - bc 5 information hasnt been analisyed and cosolidated correctly

indigo heart
#

would u like me to work out what my build lvls were?

tame mortar
#

if you want..
ruler of heaven started making changes to wiki...
but did his own thing while erase previous stuff that worked... with little to no explenations added...
im sure you could add a section and a guide in your own style or understanding to help people would be a benifit

#

if you add to wiki great.. if you make changes... well (be sure to document what and why) something changed :p

indigo heart
#

i was kinda over leveled and breezed through it with reactor pushing me the whole way didnt even really see the boss i was alt tabed a the time and must of just smoked it

tame mortar
#

jadian's BC 5 stats

tame mortar
hollow pike
#

I tried that one with over leveled components for 5 and it didn't work for me. Had the weapons it said to change to as well

hollow pike
tame mortar
#

ok, and what do you mean "over leveled components for 5"

#

BC5 section on wiki mention components on 3 different bases...

tame mortar
hollow pike
#

"The moment you unlock the slots you see unlocked in base 4 - you should be really close but you need to ensure you get some extra levels, the important levels are:"
and I was above in all of them

tame mortar
#

are you in challenge now?

hollow pike
#

no, thi s was a couple days ago, might try again soon with new setup

tame mortar
#

sigh

#

why ask for help for somthing days old ... cant help you in the past

hollow pike
#

because I'm not asking for help

tame mortar
#

while this isnt a direct question this is asking for help as you didnt provide feed back for "what actually works"

tame mortar
desert oasis
#

overleveled is not always better in base challenge since you need to ensure you have no boost penalty, I guess this needs to be a text before all the base guides so people can figure what they are doing wrong
will edit the wiki out to give this a mention

astral otter
#

cant find any info on this so:
does base prestige affect the base carry damage?

tame mortar
astral otter
#

gotcha

fickle breach
#

this is not working i guess

#

nvm it worked perfectly

#

is the spacemes boost working with challenges?

mental cosmos
fickle breach
#

the wiki build

#

first i builded it wrong but later i changed something

mental cosmos
#

I see. my lvls in b1 are 215, b2 are 168, b3 are 114

#

using 1 beam and 5 gattling + continous gens

#

do not have enough dmg yet

fickle breach
#

show base build

mental cosmos
#

okay. i did one small change and it worked

fickle breach
#

nice

#

i did it without 2e7 mat stuff XD

mental cosmos
#

yep. I had it unlocked and was using 8 boosters when it failed. the extra 2x boosters was causing the boost penalty to kick in.

#

switched it to parts, and the penalty disappeared.

desert oasis
#

the boost penalty is huge, yeah, having either none or nearly none is a must

cerulean musk
#

Having tons of trouble with base carry 5

#

i follow the wiki, and i cant do it. I follow the pin comments and can't do it

indigo heart
cerulean musk
#

i made it!!! :D

craggy lotus
#

Somehow completed BC1 with zero understanding of the challenge
What does the booster do?
just giving nerf?

feral kraken
lapis silo
#

Does the Christmas boost affect this challenge?

feral kraken
#

base production does not affect stat of buildings

#

only the upgrade levels matter

lime wharf
#

whats optimal for base 5?

#

i copied base 1-3 setup have full base 4 unlocked.. what should base 4 look like?

#

just smashed it

wheat ermine
#

do I need full slots of base 4 for challenge 5??

hidden merlin
#

I think so, yes

wheat ermine
#

okk thank you πŸ˜„

lapis silo
#

No, the middle two can be left out

#

@wheat ermine

wheat ermine
main wadi
#

does the wiki setup just not work?

#

for challenge 5

#

i have the levels it says and followed the strat but i'm barely scratching the boss

#

disregard i'm very stupid... i had synth 5 stuck in my head so i went to 30B instead of A duh...

#

switched and it was ez as exapected

twilit venture
#

wiki W

unkempt wyvern
#

any setup hint for base carry 2 ?

feral kraken
#

dont use boosters until you get base 3

unkempt wyvern
#

why

#

oh thats why

#

this is the highest i can get with full gatling, i die at ~20-30% boss hp

#

uff i got it

keen badger
#

you can switch your shield to damage when you lower on hp

unkempt wyvern
keen badger
#

That helps the last bit of boss hp

unkempt wyvern
#

ah nice trick

fiery hare
#

guide to last base challange?

keen badger
#

From what I heard the wiki is pretty ok

keen badger
#

Hmm looks like the wiki info is outdated

feral kraken
#

it works for me

#

the level requirements and setups

frosty willow
#

BC4 failed... didn't read this sentence so it should be doable with as low as 105-110 there.

#

having only ~95 on base 3 lol

#

can't even beat boss 19

alpine kayak
#

I'm roughly in the situation, just unlocked base 4 and I'm around ~95 (95/95/101/18/4), not to mention the wiki page emphasizes drain reduce 5 while mine is 4. I came here to seek guidance on lower requirements, that clears it up thanks

alpine kayak
#

just cleared base carry 4 with what seems to be lower stats (at least on base 3):
some screenshots are after I cleared so I took an extra save and wrote down my stats at the start of challenge, in case auto buy changed some numbers

base 1: 202/201/36
base 2: 146/145/159/29 (only X/145/X/29 were relevant since I didn't use others)
base 3: 99/97/104/19/5 (only X/X/104/19/5 were relevant since I didn't use others)
base 4: 6/4/1/1/1 (levels irrelevant, I only used level 1 booster and drain reduce blocks)
on base 4, using 6 boosters and 2 drain reduce didn't seem to be enough to completely get rid of penalty so I added another drain reduce, resulting in the pictured setup

build: 2x beam laser, 4x gatling, 3x continuous

#

@frosty willow this might help ^

ripe folio
#

Can you send the values for your setup and the wiki setup?

#

I do not think that your setup is better. 2 5s + 2 4s + 2 2s should outperform 4 3s + 1 2s

feral kraken
#

hover on placed drain reduce

candid crown
#

PSA: Dont be an idiot like me, when following the wiki it said put 2x boost in base for for all 6 slots for base carry 4. If you're dumb dumb like me and unlocked more than the starting 6 slots, and put two extra 2x boosts, it tanks your penalties and you can't finish the challenge

rocky dune
#

true, just remedy it with better boosters in B3

#

or even drain reducer

#

(drain reducer for some reason is affected by boosters in BC)

inland jetty
#

Can someone help me pinpoint what I'm doing wrong in base 5 carry?

base 1: 352/351/63
base 2: 287/285/313/55
base 3: 234/233/266/47/10
base 4: 92/89/88/6/5

inland jetty
#

the wiki base seems to be trash

#

or I did something wrong somewhere

#

tho I do have the full base unlocked

main wadi
# inland jetty the wiki base seems to be trash

wiki setup works fine, your screenshot doesn't have base 4 setup like the wiki does, you're missing a bunch of penalty reducers. if you have the middle two unlocked, which the wiki doesn't, they can't be boosters they have to be like damage or shields (doesn't really matter)

inland jetty
alpine kayak
#

I think the issue there was that you only have 1 penalty reduction block, you probably needed some more to completely clear the penalty or to make it small enough

rich goblet
#

Alright, what in the world are B penalty reductions?

#

Booster I assume?

feral kraken
#

yes

keen tide
#

so whats the ideal ship load out for Base 4? 2 beam, 4 gatling, 3 deflector?

feral kraken
#

how do you use 3 deflectors

twilit venture
#

with a lot of retreats

twilit venture
#

I cant beat S30 even though im using the retrofit + all red base 3 method

#

I get boss to like 10% hp then die

#

nvm

#

I just had to replace a drain reduce with a booster in B4

snow raft
#

base 3

#

oops

half canyon
#

Just cleared using this layout except base 3 2nd row middle square is not yet unlocked, otherwise used it exactly like this.

slate kestrel
#

just sharing this is my best setup if someone lazy to change multiple time for base 3 this is best for you~

#

if anyone have better setup mind sharing too :3

snow raft
#

how much of base 4 do i need unlocked for base carry 4

rocky dune
#

Either no need or only need 8 slots

peak marten
#

can i get setups for base carry 5 plz

hidden merlin
peak marten
#

ty

rancid fjord
#

huh, that Base Challenge 3 setup in the wiki is terrible, here's mine

feral kraken
#

why is booster penalty still active

rancid fjord
#

because I've only got 7 levels of negation

#

and 11 levels of boost

feral kraken
#

🫀

rancid fjord
#

I would have kept removing some more, but then I won

#

not really, no

#

checking now is pointless, because I just jumped like 8 levels on everything

#

but I think my base 1 was around 138

#

and I think the wiki setup is this one

#

so compare his:

#

to mine:

#

I was sitting there with his build and figuring my overall levels must have been lower, because the second I swapped out shield for damage, the boss was one-shotting me

#

I could take about 4 hits basically, not long enough to DPS it down

ocean creek
#

I'm following the wiki for Base 5 carry, I'm at 1.2e28 dam and my levels are well above what's listed on every base, using 6 kinetic cannons, and i'm not even damaging the level 30 boss.

ocean creek
#

oh, i was doiing the elite version of section 30

indigo heart
#

that will do it

light dragon
#

How many slots should i have unlocked in base2 to try the 2nd challenge and what minimum upgrade levels are needed?

worn kraken
#

Scroll up and read the wiki guide. ^

earnest oasis
#

Am I doing this right for Base Carry 4?

hidden merlin
#

...nooooooope.

  • Not enough Boosters in base 3. Put boosters where the mats are, and put 3 mats in the top row.
  • In base 2, maximize the battle multiplier via boosters and parts.
  • In base 1, maximize damage and shields via boosters, mats, and components.

At least, that's how I'd do it. I can't guarantee it'll work though. Might need a few drain reducers in base 4.

#

also, you can check the wiki guide: https://usi.fandom.com/wiki/Base_Carry

USI Wiki

In 'Base Carry', Base Building materials represent maximum shields, and components represent attack damage. There are five levels of challenges, each dividing all upgrade costs by 50. NOTHING...

short roost
#

why no images on base carry 4 and 5 ;P

rancid fjord
#

massive overshoot stats for Base Carry 5:

Stat - HP /MUL/ATK/BST/DRN
Base 1 - 390 / --- / 390 / 69 /---
Base 2 - 302 / 301 / 329 / 58 /---
Base 3 - 290 / 290 / 307 / 55 / 13
Base 4 - 104 / 106 / 110 / 7 / 6

rotund geode
#

For Base Carry 3/5, is this enough of the 3rd base unlocked to do it, or should I wait for more slots?

short roost
#

anyone can dump a layout for base carry 4 if its possible with b4 just unlocked

rancid fjord
#

the super boosters boost each other

red heart
#

hmm, I followed the wiki layout for base carry 4 but I'm getting wrecked, what is the correct weapon loadout?

#

welp, I guess my boosters are too low levels

runic basalt
#

Hi, it seems i lack a lot of dmg for base carry 5 even tho my stats should be fine. Is there anything i can do to beat boss 30? I read 6 kinetic is the way with full red on base 3 but i still lack a good chunk. Maybe someone can help me. Thanks

short roost
orchid smelt
#

Hi, I have building mats 53 b components 52 booster 10, should I be able to do the first stage of the challenge?

feral kraken
#

just backup save and try it

orchid smelt
#

I tried the setup from the wiki, and it didn't work, hence why I'm asking

#

I also had much bigger levels than suggestes in the fandom wiki page, still not enough :/

round mountain
#

Nothing should have been changed that would effect that

orchid smelt
#

I setted everything as shown in the guide

orchid smelt
halcyon pivot
orchid smelt
#

Oh right, my bad! I completely missed that part

round mountain
#

haha that would explain the troubles!

wicked fractal
#

Should I use v2 or v3 weapons for base carry 3/5?

#

or the level doesn't really matter?

pastel gate
#

You use v2 weapons because they have a 10% range increase over V1 weapons outside of this there's no difference between weapon and shield tier in any of the challenges outside of compute. Though you still use v2 in that because you can get powerful enough with them cheaper than you can with v3s.

feral kraken
fast peak
#

Is there a version of the chart in the OP that Isn't cropped?

rancid fjord
fast peak
#

The bottom and left where it tells you the values are cropped off, so that doesn't tell me anything.

rancid fjord
fast peak
#

player count?

rancid fjord
#

it's a graph of what sector players completed it at

fast peak
#

Oh so you mean sector count, not player count xD

rancid fjord
#

both are there

fast peak
#

Yeah it just would help if there was a link to the actual graph anywhere so I wouldn't have ot guess, one not cropped for no reason

rancid fjord
#

I think it's just an excel graph, and didn't include a key, check the synth one for comparison #1087075522816770118 message

fast peak
#

Graphs kinda need keys to be comprehensible.

oak palm
#

this is not working for me in BC4

#

trying the wiki layout now

#

nice got it

full flint
#

I am moving Base Carry guide to the new wiki, do we need any adjustments to the builds listed on the Fandom? Anything special to mention etc?

rancid fjord
#

for base carry 5, I usually need to break up those 6x blocks because they massively increase the boost multiplier past the ability of my drains to compensate

#

the wiki setup just doesn't have the 2 center blocks unlocked, but it's worth mentioning

unkempt leaf
#

I don't understand why the pins only talk about base carry 1-5 while I have currently finished 5/9. Also, the sectors don't match what the UI tells me. What am I missing?

feral kraken
#

5/9 is compute challenge not base

unkempt leaf
#

Β΄... thank you.... I was missing the part where I need to know how to actually use the UI

full flint
#

I will add build pics for all base carries and please let me know if there is something we can adjust, since I am on BC5 and I dont remember previous challenges, I just plowed through them without any tactics lol

feral kraken
#

game(base carry): challenge should be completable if done properly
actual meaning: challenge should be completable without much thought

full flint
faint halo
#

i must be doing something wrong because my bases are severely underleveled and its taking a really long time to get them up to the recommended for Base 5

#

I'm using the shard and crew

feral kraken
faint halo
#

oh, i had the wrong crew active, okay, things are a lot faster now

#

yeah preparing for it

formal path
#

is base 4 mandatory for BC4?

feral kraken
#

probably

lament briar
#

Hello, I have reached the minimum for BC4, but I seem to have problem at the sector 19 boss. Am I doing something wrong?

feral kraken
#

thats a lot of penalty

lament briar
#

Changed a 2x booster in B4 to B penalty reduction and it works fine!

severe nimbus
#

Following the wiki for base carry 4 and I can't seem to beat the secrot 20 boss

calm spade
#

how tf are you meant to have 146 in base2 before bc4

#

its so unbelievably slow πŸ’€

wind merlin
#

so for BC2 wiki says:
Close to minimum stats:

Weapons: 3x gatling v2(slot 1/2/3) + beam v2(slot 4)

Shields: continuous

Base 1: full red(89)

Base 2: 36 shields, 33 multi, 31 weapons

Once you have the slots shown with arrows - you should be ready.

#

my every companent level is higher and i have more slots unlocked in my base then pic in wiki

#

yet i cannot do zone 6

#

my challenge's been flashing green for a day

#

nvm i stopped using boosters and i didnt take any damage

#

why are boosters so trash lol

glad pumice
#

Hi just wanted to share my solution for sector 20

#

I am at a lower level than the recommended in the wiki

#

Using the wiki solution I couldn't pass S19, this one clears S20 at a very tight margin

#

On S19 boss I retrofitted to all beam laser

nocturne pewter
#

even lower base levels, and no unlocked base 4 slots:
All Beam weapons

hard talon
#

it would be nice to know which weapons were used here but i guess it's a bit to old to remember?:D

ripe folio
#

Jadian's version is much better

hard talon
#

there are no weapons there as well πŸ˜„

hard talon
ripe folio
#

yeah

#

these stats are around where you should be trying it

#

my one is... overleveled

hard talon
#

i am already way above. i guess i gotta test weapons

#

should be able to do it

hard talon
#

took 2 beams 2 gattlings and 1 kinetic cannon. just went past it withought noticing haha. was way to overleveled. thanks

worthy dock
#

FFS i should soooooo have bin reading the pinned comments :S :S ARGHHH shoot me

sharp pulsar
#

share my solution of BC2
Base1: Componet(93), Booster(17)
Base2: Mat(34), Parts(31), Components(29)
change the base 2 mat to component when get hurt by boss
4 beams V2, continuous shield V2

grand patrol
#

anyone got a good setup for BC4?

wind merlin
#

check the pin and go to base carry wiki page

wicked fractal
#

What's an ideal setup for challenge 4?

#

nvm

bright fox
serene panther
#

Hm I'm following the guide on bc5 and i'm stuck on boss 29

feral kraken
#

the penalty

serene panther
#

OHH i know what happened. the guide doesn't have the two middle slots unlocked

#

i had boosters in those instead of drain reducers

#

can't beat boss 30 after swapping to 6 kinetic and swapping greens to red in base 3

feral kraken
#

are you in 30B

serene panther
#

haha thanks i wasn't

#

didn't see that in the guide

#

wait are you saying to be in 30b or 30a?

feral kraken
#

A

serene panther
#

ok im already in A

#

new stats:

#

6 kinetic v4, 2 deflectors, 1 bulk v4

feral kraken
#

"penalty"

serene panther
#

ok changing out even more boosters in base 4 for no penalty did the trick

#

thanks for the help! appreciate it!

slow storm
#

been trying to do base 4 challenge and wiki one had me stuck at sector 17, using #1087076577134792834 message made me get past but now stuck at s18 😦 (i have all of base 3 unlocked)

#

wait, im a donut, i need base 4 do do this 😐

analog fern
feral kraken
#

hmm

#

k i changed the wiki

granite viper
#

Levels referenced for the setups on this are upgrades to the buildings which you gain outside the challenge before starting, right? And then you either can or can't complete based on your stats?

tranquil drift
#

How many base2 slots do i need to have open to do basw carry 2?

tranquil drift
#

Ty

fringe wadi
#

I followed the guide but I can't clear s19 on BC4, is there an optimized ship setup or smth?

feral kraken
#

guide for 4 and 5 seem outdated

#

maybe not 5 but def 4

fringe wadi
#

cool

fringe wadi
#

just did it
ig the only real difference is that I got the two extra slots in base 4 and put the penalty reduction things I'm pretty sure just putting some of these somewhere should do it even with less slots

proper frigate
#

BC 5 isn't really working for me...

#

i'm using the wiki loadout except i have the last two slots unlocked and i don't have nearly enough damage to beast out the boss

#

wait, i did notice something was wrong just now

#

oh thank fuck

#

it went that time thankfully

tame mortar
#

who ever is working on base carry wiki page your top lvl requirements table is not correct

signal marlin
#

this one?

tame mortar
#

correct...

signal marlin
#

I think thats also by raisins

tame mortar
#

the challenge isnt solely reliant on components... you need specific lvls in each building type asside from placements to make it ease

signal marlin
#

Yeah I was wondering why they got left out

tame mortar
#

and now the wikis changed so all the old recomendations are gone

signal marlin
#

There's this note at the bottom but that doesnt apply to everything

signal marlin
tame mortar
#

missing

#

missing

signal marlin
#

? Whats missing?

tame mortar
#

missing

#

base 2 missing parts/mats from base 1

signal marlin
#

Oh yeah because they weren't in the old guide either

tame mortar
#

base 3 missing parts from base 1

#

base 4 missing parts from base 1 etc etc.

signal marlin
#

Base 1 doesn't have parts?

tame mortar
#

meh lol

signal marlin
#

What should we put there lol N/A?

tame mortar
#

shush im not thinking about that i was just looking at graph πŸ˜›

signal marlin
#

Fair lmao

tame mortar
#

yeah n/a might help at glance

signal marlin
#

I'll do that

#

And add some icons

tame mortar
#

pretty

unkempt leaf
#

why does the guide say to use v2 weapons? The challenge doesnt drop salvage so why not use highest tier, like 4 if available?

#

ah, ok. because dmg doesn even matter b/c it comes from the bases, right?

feral kraken
#

and v2 has higher range than v1

hot jungle
#

I have a little over the required stats, but for the life of me I cannot complete Base Carry 2

tame mortar
# hot jungle I have a little over the required stats, but for the life of me I cannot complet...
Official Unnamed Space Idle Wiki

In the Base Carry Challenge, all damage and shield upgrades are disabled and Salvage does not drop. Instead, Bases now provide battle stats depending on the buildings used. Each building grants different stats or affects the other buildings, and boosters incur a penalty.

Materials grant shields
Parts grant a multiplier to damage and shields
Com...

hot jungle
#

Still cant get the boss past the last like 20% hp

tame mortar
#

one moment please

#

can i see your base page full view of base 1 and base to and the bars that shows stats

hot jungle
#

Sure thing, one sec

tame mortar
#

and youusing weapon set up said in guide?

hot jungle
#

3 gat2.0 and 1 beamer

tame mortar
#

you building lvls are not high enough... also try swaping the 2 additional yellow to red for flat damage and can i see this bar afer change

hot jungle
#

my levels are higher than the wiki, 44,43,43 respectively

tame mortar
#

hats for base 2./.. what about base 1 lvls?

#

your using red in base 1 so red lvl there matters

hot jungle
#

90 for red

#

Im even using red battleshard for 1.16x firerate

#

;-;

tame mortar
#

fire rate isnt disabled

hot jungle
#

oh lol

signal marlin
#

Oh wait nvm

#

Yeah my bad

tame mortar
#

lmao

#

wiki lvls are inacturate im sorry ... without some wonky cheese you just below required stats for boss

tame mortar
#

you need 1e6 damage

signal marlin
tame mortar
#

not without running challeng myself... you best gues is to uses his bases lvles all of em and prolly add 5 lvls? and maybe 1 more slot to base 2 than he has

signal marlin
#

Yeah might be an idea

tame mortar
#

hes close but just under

signal marlin
#

Funnily I didn't have issues with these exact numbers back then

tame mortar
signal marlin
#

Could be yeah

tame mortar
#

theres so many little variables that are working that its hard to pin point

hot jungle
#

I am absolutely devastated

tame mortar
signal marlin
#

Since youre following that guide, are you doing this?

hot jungle
#

Yeah, its been flashing for days

hot jungle
tame mortar
#

@frozen talon got a case of button flashing early still

tame mortar
#

@signal marlin you can see his base 2 layout... and i had him change his 2 extra yellows at bottom to flat red...

#

and you can see his damage/ shield stats

hot jungle
#

Base 1: 92, 90, 17 Respectively. Base 2: 44, 43, 43, 8

tame mortar
#

appreceatied

hot jungle
#

glad to help πŸ₯²

signal marlin
#

Your sacrifice will push forward base science

hot jungle
#

Anything for the future generations

frozen talon
tame mortar
#

ty lucky

lean radish
#

did you quit yet? i had a build that was better than the one on the wiki for that challenge

#

use three boosters and make a tripple-boosted parts, it ends up being slightly better than no boosters

hot jungle
#

with that advice I changed it to this and it worked like a breeze

tame mortar
#

boosters have penalty associated with them... you want to use as few as posible...

#

if i recall correctly

#

if it maths to a net positive build and is better than old one on wiki though... should replace wiki version

signal marlin
tame mortar
#

so that when load outs change old ones are not lost in void?

hot jungle
#

but thats about it

signal marlin
#

But its not the most intuitive interface

tame mortar
#

😦

signal marlin
#

Its not lost though

tame mortar
#

if the avg "normal" user cant see it its lost πŸ˜›

signal marlin
#

Yeah lol

#

Maybe we can add a "Legacy layouts" section at the bottom

tame mortar
#

i was going to test both loads when i re-run game

tame mortar
signal marlin
#

Nah it would be easy

#

So if people think it would be nice I can do that

tame mortar
#

other games use legacy guides/loadouts so its definetly qol... but agin.. as its a community project and requires "work" i wont be one to ask for something like that from others...

signal marlin
#

I think I'll add it, just need to think about how to display it the best without cluttering

tame mortar
#

Good luck

#

if youre one that did new design / dark mode its nice and apealing

signal marlin
#

Haha I can't take all the credit for that, I only adapted the theme they originally installed

#

But all the new components on pages are mine ;)

lean radish
#

it was definitely better for ME, but i might have been overlevlled so i am not 100% sure it's objectively better for the building levels the rec says

#

if your boosters are ~1.7 it's 9.503 "effective payload slots" that take up 6 slots. so it's like +3.5 extra slots in the base? is that better than the penalty for 3 booster? idk

lean radish
#

i mean how much does the cross booster building multiply surrounding tiles, not boost in the challenge

hot jungle
lean radish
#

i dont remember either. it was less than 2... i think

hot jungle
#

I want to say 1.88 or something but im no sure

signal marlin
lean radish
#

they need the base levels too i suppose

#

because the entire point would be that the newer builds could do it sooner

fresh imp
#

Lol cheesin base carry 3 by our healing the bosses damage on sector 12 with tons of shield

#

If you can infinitely absorb the bosses hits, any amount of damage will kill it eventually lol

#

Tho 1 beam laser is needed ofc, to prevent shield regen

lean radish
#

i did think of that, but are you sure you wouldn't easily win with a balanced build at the same stats? you need enough raw sheilds to survive 10 seconds of damage right? which sounds like a lot

fossil goblet
#

i don't understand this challenge at all

#

what loadout should I use?

fossil goblet
#

thx

fresh imp
#

Ain't sure

#

but mosr likley

#

but not taking any damage to the boss is funny lol

void oyster
#

I am following the base carry 2 challenge setup in the wiki while also having a bit higher levels than the minimum but I failed the boss multiple times. Am I missing something?

signal marlin
void oyster
#

I will try it in a sec

#

that worked thanks had to do a minor adjustment first though

#

having one part is better than 2

#

this is much superior to the wiki version it should definitly be changed

#

here is the wiki version for comparation.

signal marlin
void oyster
#

I should be the one to thank you I was going insane looking through everything that could be changed I even prestiged to change continuous generators v2 to their tier 1 version because the wiki didn't have v2 in the setup lol.

lean radish
#

base carry is actually pretty tough i think