#Base Carry Challenge
1 messages Β· Page 2 of 1
can confirm this worked for me when the wiki guide did not. My levels were lower than listed, especially in base 2 and 3
@restive spire are you in challenge now?
@restive spire ill be heading to bed soon so if you want help... should ask/answer here ;p
base setup didnt follow guide for base 2.
every booster is a stacking penalty... your shooting yourself n foot
weaposn, i recommend 2 beam/ rest gattlings, shields are fine.
someone changed wiki...
base one should be all green
with 1 or 2 boosters at max
this did it thanks
your stats are right border line with boss right now
boosters was the issue
thats a heavy penalty
ah
can you do me a favor... post building levels you have in both base 1 and base 2 for BC2
so we have more accurate / updated info
m=mats, b=boost, p=parts, c=components
@restive spire
B1 = M=90 P=84 B=14
B2= M=46 P=42 B=9 C=42
appreciated.
Follow the wiki or pins https://usi.fandom.com/wiki/Base_Carry
these are building levels that have been confirmed successful
**Base Carry 1 **
B1 -m/32, b/6, c/30
Base Carry 2
B1 = M=90 B=14 C=84
B2= M=46 B=9 P=42 C=42
Do module boosts and warp base upgrades work for the base challenge?
depends on said modules and boosts...for damage and shields, no.... for scrap no... for VM yes, synth yes
the challenge page has rules... if the rule changes normal game play it affects everything in said catagory
so red are disable completely... green are changes... anything that affects red or green follows these rules... anything not listed, should (in theory) fuction as normal.
i say in theory because weapons are not listed , but due to fact that theres no scrap... you cant get the other milestone abilities that dont affect damage and shields like fire rate or range
so theres some thinking outside the box you have to look at
i may be wrong, but i think base shard was doing nothing as well, so its probably only building levels
base shard affects green.... green rules overides shard,,,
so red are disable completely... green are changes... anything that affects red or green follows these rules...
i was very specific with my wording ;p
Base carry 2
Base 1 BM89/B. Comp 85/B 16
Base 2 BM43/P40/C. Comp43/B8
theres no lable for others to know what building lvls these are
base carry 2:
4 beams/two continuous shields
base 1 BM96/C91/B17
base 2 BM28/P23/B5/C24
Convert each battle multi to damage in base 2 after getting hit until only 2 BM left, then convert shield into damage in base 1 after each hit up to two at the last few hits
?
this is bad advice and setup in general. you skated through challenge because you building lvls are much higher than is required and advisable..
tldr - you made the challenge harder, then over powered it with stats... its not new player friendly
base 1 is easier to get materials than base 2
what are you even talking about...? you dont "get/build" materials... in challenge..
the buildings "behave" entirley differently
you are saying that i overleveled my building levels... but its only high in base 1... in base 2 im severly underleveled.. im missing two nodes
and ur saying its not newbie friendly.. but im only 8.5 days played
in base 2 you didnt even use the building thats "underlvled"
well to each their own.. im severely behind in warp drive upgrades to afford base 2 production improvements... i just posted what i did it to clear challenge
BCS5
that means need unlock all or not last 1-2? or only 2?
if you only have 1-2 slots left to unlock in Base 4, then it's fine
what do I do wrong?
first. screenshot challenge page. next ss ship layout. then we can go over bases .;p
ship cores wrong.
Beam x2
rest Gatling
3x Continuous
next bases are wrong
be sure to check building lvls as well
I used the one in the pin, I though it was stronger :S
if you did your bases still dont match
and its still highly dependent on building lvls
from pin
yours
oh yeah my bad I missclicked a green insted of a booster
anyway. swicth cores to my sugestion and you might be fine...
if it doesnt work drop out lvl buildings a bit and try agin with either wiki or ;pin.... but use my weapon / shields... they are better... than using missiles...
well i think i'll level building for 20 more level then come back to it
I think the 7 level diff is a big problem
a). retrofit b). if my setup doesn't work, try removing the 2 boosters in the top left of base 1 (not suggested)
Completed it , just needed the 2 last slots
This worked best for me for base carry 5. Less battle multiplier from base 3 and boost multpilier from base 4, but no boost multiplier penalty.
(removing image to put updated one below)
improper documentation... missing one of the bases, and dont have building lvls for bases / used buildings...
incomplete info is just as harmful as no info
didn't include base 2 because best use case I found for it was increasing battle multi by 2%.
reason is irrelevant, part of problem with wiki was improper documentation. if you want to help write guide or pin then we need full info.
and with new base coming tomorrow, there surley will be new BC challenge in future as well.. we would greatly appreciate help :p
Levels - Mats / Parts / Comps / Booster / Drain
Base 1: 334 / na / 334 / 59 / na
Base 2: 257 / 257 / 279 / 50 / na
Base 3: 233 / 226 / 250 / 46 / 10
Base 4: 73 / 70 / 60 / 5 / 4
this setup gets me to 2.44e25 attack / 1.34e25 shields
pinned setup gets me to 6.47e24 attack / 8.05e20 shields
wiki setup gets me to 1.13e24 attack / 4.51e24 shields (missing the left center slot on base 4)
much appreciated for the info and work π
It was ages since I have done the challenge. Didn't know that the drains could be boosted in the challenge.
dont think they are... each building behaves differently
drains reduce the penalty boosters provide.
the drains don't get boosted outside the challenge, but they do inside
as far as I could tell
hmmm interesting. ill have to test more and pay better attention myself on next challenge...
i used wiki and really didnt do much thinking myself
lol nice.. you load an old save? just for that?
No
I made a backup
and reloaded after that
my setup hadn't really used that tech, so I am not surprised it is weaker
Tried checking a meme.
Which means it could handle around S44
@limpid pecan How does your setup work if you remove the drains in base 4?
I tried looking at it when you posted the tooltip, and the drains in base 4 made no difference
but I wasn't able to afford adding another base 4 booster without getting the booster penalty
hmm
idk then
But your setup is certainly better and at way lower levels than I suggested
now that I have it up again and remember tooltips exist, base 3 drain is giving ~2e7 booster penalty reduction, while the base 4 drains give less than 1e3 each
right
btw, about this challenge, is vdevice works in this challenge? or is it disabled?
range should work or fire rate... other than that research and synth work..
rest are useless
What ship loadout should you have for Base Challenge 1?
Beam/2x gating.
continnous sields max..... quanity
1.0 or 2.0?
if you have 2.0 use that for range... as theres no scrap
For what I have available, I'm sitting close to the end of sector 30A at the moment and not really getting any further so I thought to try this.
should have done challenges along time ago
you slowed your progress down considerably
I've done... I think the first few of the computes. And one synth purity.
But that explains why this is getting so slow.
2.0 for the shields, too?
do challenges asap... if you slow down even a little. give challenges a look and see if you can do
Currently 2x Beam, 2x Gatling, 2x Continuous, all 2.0.
Okay, I'll try to keep those in mind.
I insta cleared C5 with this, thank you
Not sure this is correct place to post this, but Base Carry 2 was flashing green but the 6th wave boss is just destroying me.
did you follow wiki?
what is you ships, core layout?
Where is the wiki?
I was mostly looking for where to provide feedback as the latest update wanted feedback if you were having issues with challenges and they were flashing green.
my challenges were done pre update...
boosters are killing you bud
boosters are penalty
run beam. 2x gatling
continous shields
or 2 beam / rest gattlings
use v2+ if you got em
ok retro fit the beams 2x and gattling 2x, continuous shield I think was the biggest difference as the regen was almost on par with the boss damage. Thanks for the pointers.
hmmm I did the wiki build for base 5 but I'm stuck at the middle of 30
should I switch to deflectors?
let me see ship cores
ok
this part of wiki is "bad" imo
gats don't have the reach for the chargers at 30
correct?
you wont kill boss before he gets to you... gats kill boss before he kills you when combined with beams
about that fire rate
as damage is coming from base
charge has range but is limited to damage of base... it lose its real power... and doesnt have fire rate
sorry, my internet went down fo a while, but I really meant that the enemies with charge attacks overwhelm me before the gats even start firing
even moving them forward wasn't enough
does battl shard in blue give range whil challenge active
your stats look wrong.. can i see all bases... and which BC challenge are you on?
put battle in blue or red... link blue and red
base 1 is a;; wrong
to many boosters = to great a penalty
base 1 all green with most 4 boosters
damage went down by 11 exponents
because you dont have damage in other base one moment
I followed the wiki, again, is there some better reference here?
I mean, some message with screenshots
nope my bad i see where problem is... leave weapon cores allone and try this base layout
the wiki is heavy reliant on building lvls but the author didnt provide enough data about all the lvls
it only mentioned mats above 80, and mine were 87
your building lvls to low didnt match wiki
I figured it was fine
mats only maters for green building lmao
what about booster drain comp etc ;p
thats issue im sorry
entering sector 30
we will be getting new info hopefully soonish
after confirming, I'll put it all together in a single message
and will stop using wiki
beams definitely have to be in front for sector 30, the minimal added reach is necessary
the boss crushed me, the beams weren't quite fast enough, got to about 40% of its hp
level red building in any base its used. lvl booster if can,,,
lvl parts in base its used
etc
yeah, I think I am a bit lagged behind in base 4 2x boosters levels
I'll try that
thanks for the tips!
np hope you win
wild, just used Jadian's setup #1087076577134792834 message and managed to finish sh challenge 5 even after failing to fix my weapons/shields setup (2x bulk shields, deflector, disruptor, 2 beams, 3 lasers)
try this setup
still not..
ok, i ll try to level them up thanks guys
you have any link for best build 64sector and up?
no best theres several options now
I have the same levels just a tid bit higher but am not able to get past sector 29, what am I missing lol? All gattling guns and Continous generator
2 beam/ rest gatling
continous correct
highest version you have avaible
so v3 or v4 if you can,,,
okay, swapped to beam v4
I think in challenges you lose range bonuses from research, which makes a lot more enemies stop outside of the range of gatlings
Okay,
weird I`m not getting close to those numbers π
" this setup gets me to 2.44e25 attack / 1.34e25 shields"
I have e23 shield and e24 attack
do you have a booster penalty displayed?
Yes
Ahh
changed one booster to b penalty reduction, now it looks better. Lets see how far i get now
hmm still not making it, guess I have to get even higher upgrades then
how do i beat the challenge to clear sector 6 xD
1 beam, rest gatling... continous shields
thank you!
wanted to mention stats I beat the base carry 2 with since it's lower than I heard mentioned overall:
weapons: 3x gatling v2(slot 1/2/3) + beam v2(slot 4)
shields: continuous v2
base 1 - full red(89), right before I planned the challenge run I heavily focused the red so I can just set and forget it
base 2 - wiki setup/amount of slots(3 multi + 2 weapons + 8 shields)
the usual swap of shield into weapon per 1 enemy hit or however much feels required
levels were 36 shields/31 weapons/33 multi
I had a little leeway(could probably take down ~10-15% more from boss), can probably lose a few levels somewhere
v of the weapons is irrelevant in base chal
range
abilitys are ilreavant... v1 has different range than v2 v3 or v4
use highest version DUE TO RANGE... is that better for you?
Cleared base Carry 3 with
base 1 144 G
base 2 97 G 94 Y 102 R 19 B
Base 3 33 G 20 Y 1 P
i couldnt find on the wiki the lvls
what I used for base carry 3
#1087076577134792834 message
honestly could not find it with the search button
yeah, discord search function is suboptimal
Wow i was way stronger then you when i did it no wonder it was so easy
I just attempted it as soon as I had 7 slots unlocked in base 3 without needing to care about upgrading buildings in base 3, since I only used B Penalty Reduction at level 1. I tried it before when I had 5 slots unlocked and it didn't seem like I was too far off
i guess i waited quite a bit then and could of done it alot sooner
i dont see a ship setup for base carry 3
was able to do it
edited the wiki setups for 2/3 with the less stat setups
Whatβs the build of Base carry5
stupid question, but does the base prod crystal or crew affect stats during the challenge
?
that's actually a good question! I never thought of testing this. The challenge description doesn't explicitly state that base production bonuses are disabled, so I'm guessing they work during this challenge
crystal visibly doesn't from my attempt here, but I don't want to waste a sleeve for the crew :/
well, if base shard doesn't work, then crew bonuses won't work either, I think
likely since it's a multiplier to the same stat, apparently fixed to 1
was worth a shot ^^
Target sectors for each completion of the Base Carry challenge, for future reference:
- 1: sector 3
- 2: sector 6
- 3: sector 12
- 4: sector 20
- 5: sector 30
edited base 4 in wiki, doable the moment you unlock base 4
essentially using the idea from the optimal base carry 5 strat with pure boosting and quad boost penalty remove
yeah, the previous strategy on wiki was ultra unoptimal and wanted you to unlock extra slot in base 4
which is pointless since the optimal setup overkills the challenge 4 the moment you unlock base 4 almost regardless of levels
unless you intentionally avoid leveling base 1-3 I guess
with that I edited the base 2-4 strategies to be far more optimal so far
for base 5 my feeling is that jadian's strategy in pins is by far optimal but I will try to see if I will be able to pull it off with less slots/levels
gonna try base carry 1 soon, do i go with 2x gatling v2 + 2x beam v2?
sounds good to me
does it matter which weaps are in the front in this case?
I'm not sure. It might not matter much here, so I guess 2 beams in front and 2 gatlings behind is fine
o nvm it was overkill, the boss just went poof
base cary will 2beam rest gatling when you do future ones..
is the diff between what i mentioned and yours the order of the turrets?
yes
generally, when we suggest weapon setups, the first weapon mentioned goes in first slot, second one goes in second slot, etc.
wokay, was just following the order of what was mentioned in the wiki
yep
it works... but not optimaly
theres alot of factors to each players experience. at one point wiki or assorted usi advice says to use missile on BC... its sub optimal and requires more stats from base because of range... so i was trying to prep you for the harder BC coming up
2beam rest gat and continous will require the least amout on stats and covers the range issue letting you sail through

Although ive seen more people adding to wiki agin... it might improve greatly.. so no harm trying things out as long as youre having fun
beam is weaker in base carry, the only reason for it is disabling the shield regen entirely
one is enough on last slot
due to range being much higher it will be shooting first anyway
the faster the gatlings start shooting the better
the difference is kinda small as long as you use at least 1 beam and any combination of beams/gatlings so will only matter if your base stats are pointblank
false but you do you...
I tested it, it's not false, please don't spread misinformation
ive been helping people complete these challenges longer than you been in server
I literally tested the times with exact same stats
beam is primary dps... gatling is support..
it doesn't matter if you have been here for infinity or not
it's simple brute force testing
with equal stats I had ~0.3s faster kill with 3 gatlings/1 beam compared to 2 beam 2 gatling on an ~9s fight in base carry
the difference is very minor but it's there, might have something to do with beam reducing FPS more but that's hard to say
I would rather have video with 2 equal stat setups doing same boss with 2 setups rather than numbers
im not recording video im well past all challenges and dont manipulate saves... ill show you number facts from a lvl 1 base weapon config with math if you want
no need, thanks, math is pointless if practice shows opposite
ok. so you do you ill do me... dont say its missinformation...
what ever people chose and works for them is fine
most people are using overkill stats the old wiki setups gave, so simply correcting their crappy setup into normal one with much lower stats requirement is easy, yeah
base setup matters much more
can literally be a difference between 20-30 base stats
with simply minor base changes
got the most optimal(hopefully) setups for base 2-4 so far, the 1 felt perfect
the 5 feels like jadian's setup, about to reach it to see if it's possible to do it earlier
albeit it's already in kinda min max place where you need to get x10 mastery multiplier either way at which point it's essentially instant
for example in base 4 challenge you could literally use disruptors or some other crap as long as it has something to pierce shield with
and you would still win the moment you unlock base 4 due to overkill with correct base setup
weapons are more of a final layer of min maxing which mostly matter in base challenges 1-3 where you have less setup variety/massive multiplier gates and even there it's not too big a deal
could anyone share base 4 layout? tried wiki but it's not working, can't even beat sector 19
base 4 as in challenge 4?
oh, use wiki
this is not working at all
yeah, this is trash
I just made a enw setup in wiki
wiki has no layout for base challenge 4
I did write it down
if you don't want to read - check base 5 challenge which I just edited
and use base 1-3 setups there
and have all slots being boosters in base 4
ok, thanks for the info π
was a bit odd that every base carry challenge has a picture or layout but 4 π
eh now I have the dmg but not hp :/
screenshot your stats
hmmm, can you show base setups so I can check it's correct?
weapons are x5 gatlings and 1 beam, right? Shields are cont? All v3?
2x beam 4x gatling shields yes
you swap base 3 into damage when you lose HP, right?
no, I don't lose hp, I get one shot
swap into full red then
and use deflectors
maybe you are underleveled or something
in the greens of base 3
it's 96
ah, yeah, that's on the low side, you should be able to level much more in no time at all
via base shard
I guess under 100 is a bit too low
I can try but the fact that I can't even beat sector 19 means I need at least like 110 or so π
it's a bit strange your bases are this low, not too sure how you reached base 4 honestly lol
not to mention having extra slots there
π€·ββοΈ can give you save file you want
sent you a dm
aight, gimme a sec, checking it out
I see the problem
let me check one thing
well, I easily beat 19 but I think 20 might be a bit too much
basically problem is you are still having booster penalty
to solve this you need the booster penalty down level 5 on base 3
once you get this you will complete the thing
will add it to the wiki too
simply adding more booster removals in base 4 already stomps 19
ok, ty for info π
ah, I see now, you have managed to reach base 4 while mostly ignoring the crew
crew is core mechanic
so try to figure it out
your goal is to get some initial levels and then reach the mastery 1 on tech engineer
you can still easily get to level ~100-105 base 3 via base shard in less than half a day even without crew
after you reach 1st mastery the progression skyrockets
by dedicating ~1-2 days to crew you will be able to reach sector ~60 within the next 2 days
I did not ignore it, I unlocked it only recently π
well I kinda did but you need to push higher sectors for more exp/sec so you can lvl them faster
you are already overkilling it on base 4, I honestly was not even sure base 4 was possible in reasonable time before the crew blows up
maybe the game has changed by the time I was entering end game
like QoL and such and that's why
I just did it a day ago
or so
maybe 2
OHHHH
OHHH
I think I know
what might the problem be
did you save up for the rank delay on synth purchase?
it's an absolute must to rush crew
that's pretty much worth ignoring absolutely everything else and getting it
In that case not too sure, I am also on recent patch
the core idea is to reach total ranks... IIRC it was 20?
for the extra biosleeve
oh, in that case go rush your 1st mastery
that's overkill
you only need rank 20 for 1st mastery
which might even be overkill too
you sure? rank 13 is 82/500
you need to use reprint
each reprint saves the mastery
you have what... 4 or 5 initial slots right now?
biosleeves I mean
5
that's 5 + at least 3 for 18 hours
honestly right now you can even do it with 7, so 3+6 hours(or even less if you already reduced time)
500/7 = 71
.something
so you only need to reach level 71-72 7 times
with the 1st guy
after that you choose biosleeve +3 as your mastery
and it goes into crazy progression speed from there
after the biosleeve mastery you start taking the exp ones for the next crew member so the progression keeps being ultra fast until you are almost done with the crew
I think what you missed is the fact that each biosleeve keeps the mastery
yep I now realized that π it's fine tho I never hit any walls so far just slowly progressing
the thing is
as you can see - there is 0 progression
your next unlock is sector 70+
so your goal is to realize how crew works ASAP
as it skyrockets you through sectors and is the only thing that matters
yea re-printing helped a lot, didn't realize that exists, I might hit 2 mastery points in under an hour
yep, once you are done with mastery 1 on everyone aside of last 2 guys(almost instant for you by now)
you will reach rank 300 in all 4 for massive progression boost
you go for starting biosleeve then max crew mastery?
starting biosleeve > exp x30(choose the next easiest crew member exp requirement) > base/warp hard to say which is more important in the order, I think warp is a bit better but it hardly matters since it will happen at almost same time anyway > crew member slot
once you get crew going - the key to your progression will be combining crew member effects for specific actions.
There are usually 2 crew members for one thing, one is in the 'alternate' path of the skill tree usually.
you usually start by getting some massive compute then swap into salvage setup and spend a few minutes there then swap into synth if you can progress it... and occasionally updating the research once you get enough bonuses for it to matter
ye my compute phase sometimes lasted for 3-5 days cuz I forgot about it
lol, I see, yeah, I did have loads of achieves pop when loading your save file like the kill ones which I am massively behind on
I am still on day 12 myself
12 days 2 hours
my total time is like 80 days?
yeah, I was a bit too active XD
enjoying how game always has the smart option to get through any walls you face.. at least so far until sector 63 where I am currently at, not sure how it goes further
@azure urchin
https://usi.fandom.com/wiki/Base_Carry
thats the guy i'm using. may just have to try it again after some more levels
which BC?
i figured it out, i'm a dummy
base 4 told me to use 6 2x boosters but i had already got 2 more slots so i put 8
nerfed me hard
you rock
Base Carry 4 Challenge Base and Loadout
the guide on the wiki did NOT work at ALL, just reposting basically what I found scouring this channel
Please post the lvl of each component to be more clear
might be abit to late
as soon as they completed challenge bases would have started lvling up π¦
I thought so
@desert oasis more troubles in paradise
the wiki setup doesn't work, I have all the slots and some are already occupied and I can't remove them
remove the bottom yellow with x5 more green and you should be fully immortal to begin with
It didn't work, I already tried, I'll try with base 3 released...
can you give me save file? really want to see
are you sure you are in base challenge 2?
not 3?
because you can literally do that with 5 slots less than you have
something definitely feels wrong as you ought to be immortal by now
regardless of setup
also what are the levels of red in base 1?
maybe you were ignoring those
I sent you the file ^^
aight, lemme check it out
yeah, you are already done with base carry 2
2/5
the next challenge is bare carry 3
which needs 3rd base
@ionic gull
its auto completed?
you might have failed to notice how you completed base 2, yeah XD
with how much you overkilled it
you are welcome π you are pretty close to base 3 requirement already
but you need base 3
after that it's almost instant
you should probably try at least the core compounding challenge too, noticed you have 1/9, you can certainly do more π
It's probably the least important challenge but it should be easy to rush a few more by now
https://docs.google.com/document/d/1zfV0R-Kiqqp8YUhaGH95IhW0cgH360bQu1OdZ0nv-g0/edit#heading=h.fpkcstrdtohz
use this guide for approximations of when to do other challenges
I was around the minimum requirement stated on the wiki , so 105-110 on base 3 with lvl 5 on the reduction thing
what do these number mean?
they refer to the levels of the buildings, from left to right, and top to bottom
so for base 1, that's mats, components, and booster in this order. And for base 2, that's mats, parts, components, and booster in this order
oh ok thanks
im doing base 3 challenge, i am like 5 levels under from each on base 1 but on base 2 i am like 20 levels ahead
should be good right?
I think that's alright
#1087076577134792834 message
seing as BC3 is ment to be done with base 3... im not sure you being in ship/bases much higher than 39 is very indicative of proper stats or set up π
yeah i was probably a little over
how far into base 2 are you recommended to be before attempting challenge #2?
wiki
the wiki says BC4 as soon as you unlock base 4, but also says they had 300 points in every crew rank and higher levels in base 3, kinda confusing on that one I'll need to lvl some more
base 4 is unlocked ||54||
crew is unlocked ||51|| they over lvled before getting to base...
not for me
whats not for you?
thats what i mean... they (the example on wiki)
they was overleveld before getting to base 4
oh k
you dont need crew that high for BC 4 but it does help..
the base building lvls are what mater most
what setup of crew for base carry 5? dont get explanation from wiki? do i need specific attributes and auto switch off
"The approximation of when you can reach this is getting mastery for base x10 and using the crew setup of energy technician(for engineer levels) and logistics + industrial for the base non component output."
again.. you dont need crew to do BC5
crew has no bearing "IN CHALLENGE" crew is used to prepare for the challenge by leveling up you buildings
ok ty
not overleveled, doing optimally to be exact
main problem is most people don't figure out how crew works and how you should ignore everything else until you got first 5 mastery points into getting all savants
that has nothing to do with the challenges and should "be" considered when writing a guide to the challenge
that has everything to do with the challenge
challenges give exact levels
so if you are doing something wrong - you will quickly figure this out thanks to challenge info I give
so not only you get challenge completion info but it also tells you if you are failing really badly and ignoring the key mechanic of 50-74
i did bc4 without crew 300 and didn need a guide on how to manage crew... crew has no effect in challenge and all youve done is confuse people as evidence above
it's required to save time optimally, you CAN do anything unoptimally by idling for ages over what you need to
I only consider optimal strategies
the first sentence on the wiki says "Doable the moment you unlock base 4", also the game was flashing green on the challenge so i had to either go with the first sentence and the game or follow the rest of the guide that itself even says it was overleveled, i know crew levels have no direct influence and is only a relative comparison to progress, but progress can't be accurately judged when the wiki guide says it was an insta-kill at those levels
for base carry 4 using wiki setup; base 3 levels were 112/112/121/22/5, base 4 I got the booster to level 2, used 1 beam and 5 gats, went very smoothly and quick (edited)
yea i probably can do it now without changing anything, 122 on base 3 just been focusing on crews, not a big deal
im almost have base mastery which isnt necessary at all
if your not currently on a mastery run i would do it
very nice im working on researcher mastery atm
just beat it without touching base setups at all as suspected
how are people doing base chal 4
i have 10 spots open in base 4
and still cant pass it
cant even get passed secotr 18 with following this guide
what are your current lvls on base 3?
116/112/123/22/5
im trying another base setup i seen someone talking about further up in the chat
are you using the correct wep?
all gat 1 beam
try this
yeah thats the one im trying now
its not my design just the one that was in the discord
i hate the fact that ruler of heaven went and changed the wiki without leaving an archive of old
im about to do base carry 4 my self anyway
one moment let me see if i can find the old setup
ill be able to see what i need when i do the run
are you in challenge now?
yeah i got it finished. thankyou
ok
easy claps base carry 4
layout is only a small portion of issue... you need building lvls of each base (only the buildings used...)
ie base 2 didnt have green or red so dont need green or red info there...
def didnt need the 2 green slots on base 4
building lvls is 90% of why people are struggling wiht the challenge
noone logs info correctly
yeah i just got lvl 2 on the base 4 boster which prob pushed me quite far
that why i also made sure to take a photo of the lvls of all the stats
theres no lvls in pictures
you have to hover over each building and write them out
base 1 green example
i did that for my base 3 but no one seemed to care
i was also alot over leved for that 1 tho
because people dont under stand the importance...
yeah game said i could do it so i did it
in pins when terriam did
problem here is information overlad and no signifigant guide to whay these numbers mean...
this was mine
cause he liste all buildings for every base even if it wasnt used... and still no reason why it matters
i was kinda over leveled for it tho so made it a brezze
thats the documentaion thats needed on wiki and the reasons to why
fo bc 1 - bc 5 information hasnt been analisyed and cosolidated correctly
would u like me to work out what my build lvls were?
if you want..
ruler of heaven started making changes to wiki...
but did his own thing while erase previous stuff that worked... with little to no explenations added...
im sure you could add a section and a guide in your own style or understanding to help people would be a benifit
if you add to wiki great.. if you make changes... well (be sure to document what and why) something changed :p
i was kinda over leveled and breezed through it with reactor pushing me the whole way didnt even really see the boss i was alt tabed a the time and must of just smoked it
jadian's BC 5 stats
I tried that one with over leveled components for 5 and it didn't work for me. Had the weapons it said to change to as well
tried which one...
that build, from the wiki
ok, and what do you mean "over leveled components for 5"
BC5 section on wiki mention components on 3 different bases...
components isnt the only building that maters... you need to match or exceed all building lvls...
i recomend you take a look at pins and try 1 of the other 2 setups...
"The moment you unlock the slots you see unlocked in base 4 - you should be really close but you need to ensure you get some extra levels, the important levels are:"
and I was above in all of them
are you in challenge now?
no, thi s was a couple days ago, might try again soon with new setup
because I'm not asking for help
while this isnt a direct question this is asking for help as you didnt provide feed back for "what actually works"
wish you luck in next attempt. if you need help aski while in it and we will be willing to go over things and get you to victory
overleveled is not always better in base challenge since you need to ensure you have no boost penalty, I guess this needs to be a text before all the base guides so people can figure what they are doing wrong
will edit the wiki out to give this a mention
cant find any info on this so:
does base prestige affect the base carry damage?
dont understand your thought process... the challenge changes behavior of bases... damage isnt based on "base" its self but the buildings placed and layout..(the building lvls)
if you used a base prestige consumable to get additional slots... those slots could either help you or become a hinderance if you place incorrect buildings... or if slot is left empty does nothing
gotcha
this is not working i guess
nvm it worked perfectly
is the spacemes boost working with challenges?
what worked for you? Im stuck at lvl 20 boss.
I see. my lvls in b1 are 215, b2 are 168, b3 are 114
using 1 beam and 5 gattling + continous gens
do not have enough dmg yet
show base build
okay. i did one small change and it worked
yep. I had it unlocked and was using 8 boosters when it failed. the extra 2x boosters was causing the boost penalty to kick in.
switched it to parts, and the penalty disappeared.
the boost penalty is huge, yeah, having either none or nearly none is a must
Having tons of trouble with base carry 5
i follow the wiki, and i cant do it. I follow the pin comments and can't do it
are you still in the mission?
i made it!!! :D
Somehow completed BC1 with zero understanding of the challenge
What does the booster do?
just giving nerf?
boosters boost nearby buildings, but also divide damage/shield based on a formula
Does the Christmas boost affect this challenge?
whats optimal for base 5?
i copied base 1-3 setup have full base 4 unlocked.. what should base 4 look like?
just smashed it
do I need full slots of base 4 for challenge 5??
I think so, yes
okk thank you π
yes, i saw the jadian's setup, i need some upgrades to be ready, thanks so much for the help always π
does the wiki setup just not work?
for challenge 5
i have the levels it says and followed the strat but i'm barely scratching the boss
disregard i'm very stupid... i had synth 5 stuck in my head so i went to 30B instead of A duh...
switched and it was ez as exapected
wiki W
any setup hint for base carry 2 ?
dont use boosters until you get base 3
why
oh thats why
this is the highest i can get with full gatling, i die at ~20-30% boss hp
uff i got it
you can switch your shield to damage when you lower on hp
That helps the last bit of boss hp
ah nice trick
guide to last base challange?
From what I heard the wiki is pretty ok
Hmm looks like the wiki info is outdated
BC4 failed... didn't read this sentence so it should be doable with as low as 105-110 there.
having only ~95 on base 3 lol
can't even beat boss 19
I'm roughly in the situation, just unlocked base 4 and I'm around ~95 (95/95/101/18/4), not to mention the wiki page emphasizes drain reduce 5 while mine is 4. I came here to seek guidance on lower requirements, that clears it up thanks
just cleared base carry 4 with what seems to be lower stats (at least on base 3):
some screenshots are after I cleared so I took an extra save and wrote down my stats at the start of challenge, in case auto buy changed some numbers
base 1: 202/201/36
base 2: 146/145/159/29 (only X/145/X/29 were relevant since I didn't use others)
base 3: 99/97/104/19/5 (only X/X/104/19/5 were relevant since I didn't use others)
base 4: 6/4/1/1/1 (levels irrelevant, I only used level 1 booster and drain reduce blocks)
on base 4, using 6 boosters and 2 drain reduce didn't seem to be enough to completely get rid of penalty so I added another drain reduce, resulting in the pictured setup
build: 2x beam laser, 4x gatling, 3x continuous
@frosty willow this might help ^
Can you send the values for your setup and the wiki setup?
I do not think that your setup is better. 2 5s + 2 4s + 2 2s should outperform 4 3s + 1 2s
hover on placed drain reduce
PSA: Dont be an idiot like me, when following the wiki it said put 2x boost in base for for all 6 slots for base carry 4. If you're dumb dumb like me and unlocked more than the starting 6 slots, and put two extra 2x boosts, it tanks your penalties and you can't finish the challenge
true, just remedy it with better boosters in B3
or even drain reducer
(drain reducer for some reason is affected by boosters in BC)
Can someone help me pinpoint what I'm doing wrong in base 5 carry?
base 1: 352/351/63
base 2: 287/285/313/55
base 3: 234/233/266/47/10
base 4: 92/89/88/6/5
that did it, ty
the wiki base seems to be trash
or I did something wrong somewhere
tho I do have the full base unlocked
wiki setup works fine, your screenshot doesn't have base 4 setup like the wiki does, you're missing a bunch of penalty reducers. if you have the middle two unlocked, which the wiki doesn't, they can't be boosters they have to be like damage or shields (doesn't really matter)
I did use the wiki setup and the damage and shield were like 2 OoM lower, so I switched to that base while searching here on discord for alternatives
I think the issue there was that you only have 1 penalty reduction block, you probably needed some more to completely clear the penalty or to make it small enough
yes
so whats the ideal ship load out for Base 4? 2 beam, 4 gatling, 3 deflector?
how do you use 3 deflectors
with a lot of retreats
I cant beat S30 even though im using the retrofit + all red base 3 method
I get boss to like 10% hp then die
nvm
I just had to replace a drain reduce with a booster in B4
Just cleared using this layout except base 3 2nd row middle square is not yet unlocked, otherwise used it exactly like this.
just sharing this is my best setup if someone lazy to change multiple time for base 3 this is best for you~
if anyone have better setup mind sharing too :3
how much of base 4 do i need unlocked for base carry 4
Either no need or only need 8 slots
can i get setups for base carry 5 plz
ty
huh, that Base Challenge 3 setup in the wiki is terrible, here's mine
why is booster penalty still active
π«€
have you seen the wiki guide? https://usi.fandom.com/wiki/Base_Carry
I would have kept removing some more, but then I won
not really, no
checking now is pointless, because I just jumped like 8 levels on everything
but I think my base 1 was around 138
and I think the wiki setup is this one
so compare his:
to mine:
I was sitting there with his build and figuring my overall levels must have been lower, because the second I swapped out shield for damage, the boss was one-shotting me
I could take about 4 hits basically, not long enough to DPS it down
I'm following the wiki for Base 5 carry, I'm at 1.2e28 dam and my levels are well above what's listed on every base, using 6 kinetic cannons, and i'm not even damaging the level 30 boss.
oh, i was doiing the elite version of section 30
that will do it
How many slots should i have unlocked in base2 to try the 2nd challenge and what minimum upgrade levels are needed?
Scroll up and read the wiki guide. ^
Am I doing this right for Base Carry 4?
...nooooooope.
- Not enough Boosters in base 3. Put boosters where the mats are, and put 3 mats in the top row.
- In base 2, maximize the battle multiplier via boosters and parts.
- In base 1, maximize damage and shields via boosters, mats, and components.
At least, that's how I'd do it. I can't guarantee it'll work though. Might need a few drain reducers in base 4.
also, you can check the wiki guide: https://usi.fandom.com/wiki/Base_Carry
why no images on base carry 4 and 5 ;P
massive overshoot stats for Base Carry 5:
Stat - HP /MUL/ATK/BST/DRN
Base 1 - 390 / --- / 390 / 69 /---
Base 2 - 302 / 301 / 329 / 58 /---
Base 3 - 290 / 290 / 307 / 55 / 13
Base 4 - 104 / 106 / 110 / 7 / 6
For Base Carry 3/5, is this enough of the 3rd base unlocked to do it, or should I wait for more slots?
you have enough
anyone can dump a layout for base carry 4 if its possible with b4 just unlocked
just put the super boosters in every slot, and add enough drains to base 3 to cancel it out, if you can't fit enough boosted drains in base 3, then replace one of the corners with some Shield
the super boosters boost each other
hmm, I followed the wiki layout for base carry 4 but I'm getting wrecked, what is the correct weapon loadout?
welp, I guess my boosters are too low levels
Hi, it seems i lack a lot of dmg for base carry 5 even tho my stats should be fine. Is there anything i can do to beat boss 30? I read 6 kinetic is the way with full red on base 3 but i still lack a good chunk. Maybe someone can help me. Thanks
same lol and my levels seems to be in range as well
Hi, I have building mats 53 b components 52 booster 10, should I be able to do the first stage of the challenge?
just backup save and try it
I tried the setup from the wiki, and it didn't work, hence why I'm asking
I also had much bigger levels than suggestes in the fandom wiki page, still not enough :/
Nothing should have been changed that would effect that
I setted everything as shown in the guide
Sadly, boss on sector 4 still kills me
base carry 1 ends on beating sector 3 boss, looks like you continued into base carry 2
Oh right, my bad! I completely missed that part
haha that would explain the troubles!
Should I use v2 or v3 weapons for base carry 3/5?
or the level doesn't really matter?
You use v2 weapons because they have a 10% range increase over V1 weapons outside of this there's no difference between weapon and shield tier in any of the challenges outside of compute. Though you still use v2 in that because you can get powerful enough with them cheaper than you can with v3s.
in base carry you cant gain salvage
Is there a version of the chart in the OP that Isn't cropped?
green/blue/yellow/red/lime
The bottom and left where it tells you the values are cropped off, so that doesn't tell me anything.
bottom X-axis is Sector completion, left Y-axis is player count
player count?
it's a graph of what sector players completed it at
Oh so you mean sector count, not player count xD
both are there
Yeah it just would help if there was a link to the actual graph anywhere so I wouldn't have ot guess, one not cropped for no reason
I think it's just an excel graph, and didn't include a key, check the synth one for comparison #1087075522816770118 message
Graphs kinda need keys to be comprehensible.
I am moving Base Carry guide to the new wiki, do we need any adjustments to the builds listed on the Fandom? Anything special to mention etc?
I think theyre good
@full flint the wiki setup didn't work for me on base carry 3, because you get penalized for having too many battle multiplier nodes
for base carry 5, I usually need to break up those 6x blocks because they massively increase the boost multiplier past the ability of my drains to compensate
the wiki setup just doesn't have the 2 center blocks unlocked, but it's worth mentioning
I don't understand why the pins only talk about base carry 1-5 while I have currently finished 5/9. Also, the sectors don't match what the UI tells me. What am I missing?
5/9 is compute challenge not base
Β΄... thank you.... I was missing the part where I need to know how to actually use the UI
https://usi.game-vault.net/wiki/Base_Carry_Challenge_Guide_and_Builds Base Carry on the Game Vault Wiki
Base Carry Challenge, will disable all damage and shield upgrades, Salvage will not drop and instead player will have to use the Bases, that will provide battle stats.
Base Building materials represent maximum shields, and components represent attack damage. There are five levels of challenges, each dividing all upgrade costs by 50.
I will add build pics for all base carries and please let me know if there is something we can adjust, since I am on BC5 and I dont remember previous challenges, I just plowed through them without any tactics lol
game(base carry): challenge should be completable if done properly
actual meaning: challenge should be completable without much thought
Yeah, thats how I did it. I think most bases were with normal farming setups lol
i must be doing something wrong because my bases are severely underleveled and its taking a really long time to get them up to the recommended for Base 5
I'm using the shard and crew
are you using the module(im assuming youre preparing for the challenge and you havent started it yet)
oh, i had the wrong crew active, okay, things are a lot faster now
yeah preparing for it
is base 4 mandatory for BC4?
probably
Hello, I have reached the minimum for BC4, but I seem to have problem at the sector 19 boss. Am I doing something wrong?
thats a lot of penalty
Changed a 2x booster in B4 to B penalty reduction and it works fine!
Following the wiki for base carry 4 and I can't seem to beat the secrot 20 boss
so for BC2 wiki says:
Close to minimum stats:
Weapons: 3x gatling v2(slot 1/2/3) + beam v2(slot 4)
Shields: continuous
Base 1: full red(89)
Base 2: 36 shields, 33 multi, 31 weapons
Once you have the slots shown with arrows - you should be ready.
my every companent level is higher and i have more slots unlocked in my base then pic in wiki
yet i cannot do zone 6
my challenge's been flashing green for a day
nvm i stopped using boosters and i didnt take any damage
why are boosters so trash lol
Hi just wanted to share my solution for sector 20
I am at a lower level than the recommended in the wiki
Using the wiki solution I couldn't pass S19, this one clears S20 at a very tight margin
On S19 boss I retrofitted to all beam laser
even lower base levels, and no unlocked base 4 slots:
All Beam weapons
it would be nice to know which weapons were used here but i guess it's a bit to old to remember?:D
Jadian's version is much better
there are no weapons there as well π
you mean this right?
took 2 beams 2 gattlings and 1 kinetic cannon. just went past it withought noticing haha. was way to overleveled. thanks
FFS i should soooooo have bin reading the pinned comments :S :S ARGHHH shoot me
share my solution of BC2
Base1: Componet(93), Booster(17)
Base2: Mat(34), Parts(31), Components(29)
change the base 2 mat to component when get hurt by boss
4 beams V2, continuous shield V2
anyone got a good setup for BC4?
check the pin and go to base carry wiki page
i was so confused then realised im doing this too π
the penalty
OHH i know what happened. the guide doesn't have the two middle slots unlocked
i had boosters in those instead of drain reducers
can't beat boss 30 after swapping to 6 kinetic and swapping greens to red in base 3
are you in 30B
haha thanks i wasn't
didn't see that in the guide
wait are you saying to be in 30b or 30a?
A
"penalty"
ok changing out even more boosters in base 4 for no penalty did the trick
thanks for the help! appreciate it!
been trying to do base 4 challenge and wiki one had me stuck at sector 17, using #1087076577134792834 message made me get past but now stuck at s18 π¦ (i have all of base 3 unlocked)
wait, im a donut, i need base 4 do do this π
random old post, but just wanted to say this build worked waaaaay better for me than the wiki build for base carry 3, even with lower level/stat requirements than it recommends on there too
Levels referenced for the setups on this are upgrades to the buildings which you gain outside the challenge before starting, right? And then you either can or can't complete based on your stats?
Correct
How many base2 slots do i need to have open to do basw carry 2?
Ty
I followed the guide but I can't clear s19 on BC4, is there an optimized ship setup or smth?
cool
just did it
ig the only real difference is that I got the two extra slots in base 4 and put the penalty reduction things I'm pretty sure just putting some of these somewhere should do it even with less slots
BC 5 isn't really working for me...
i'm using the wiki loadout except i have the last two slots unlocked and i don't have nearly enough damage to beast out the boss
wait, i did notice something was wrong just now
oh thank fuck
it went that time thankfully
who ever is working on base carry wiki page your top lvl requirements table is not correct
this one?
correct...
I think thats also by raisins
the challenge isnt solely reliant on components... you need specific lvls in each building type asside from placements to make it ease
Yeah I was wondering why they got left out
and now the wikis changed so all the old recomendations are gone
There's this note at the bottom but that doesnt apply to everything
Nah they're still under the individual challenge sections
? Whats missing?
Oh yeah because they weren't in the old guide either
Base 1 doesn't have parts?
meh lol
What should we put there lol N/A?
shush im not thinking about that i was just looking at graph π
Fair lmao
yeah n/a might help at glance
pretty
why does the guide say to use v2 weapons? The challenge doesnt drop salvage so why not use highest tier, like 4 if available?
ah, ok. because dmg doesn even matter b/c it comes from the bases, right?
and v2 has higher range than v1
I have a little over the required stats, but for the life of me I cannot complete Base Carry 2
In the Base Carry Challenge, all damage and shield upgrades are disabled and Salvage does not drop. Instead, Bases now provide battle stats depending on the buildings used. Each building grants different stats or affects the other buildings, and boosters incur a penalty.
Materials grant shields
Parts grant a multiplier to damage and shields
Com...
yeah :/ running exactly what it has, plus the two bottom middle stats for base 2. with higher levels in all the base 2 materials.
Still cant get the boss past the last like 20% hp
one moment please
can i see your base page full view of base 1 and base to and the bars that shows stats
and youusing weapon set up said in guide?
3 gat2.0 and 1 beamer
you building lvls are not high enough... also try swaping the 2 additional yellow to red for flat damage and can i see this bar afer change
hats for base 2./.. what about base 1 lvls?
your using red in base 1 so red lvl there matters
fire rate isnt disabled
oh lol
lmao
wiki lvls are inacturate im sorry ... without some wonky cheese you just below required stats for boss
you need 1e6 damage
Think we should push those up a few? Any suggestions?
not without running challeng myself... you best gues is to uses his bases lvles all of em and prolly add 5 lvls? and maybe 1 more slot to base 2 than he has
Yeah might be an idea
hes close but just under
Funnily I didn't have issues with these exact numbers back then
you might have had more achievemts that affected fire rate or range
Could be yeah
theres so many little variables that are working that its hard to pin point
I am absolutely devastated
was base carry challenge button flashing you?
Since youre following that guide, are you doing this?
Yeah, its been flashing for days
Yes, ive done everything I can think of π
@frozen talon got a case of button flashing early still
can yopu provide all building lvles to @signal marlin from base 1 and 2 so he can adjust wiki ..
@signal marlin you can see his base 2 layout... and i had him change his 2 extra yellows at bottom to flat red...
and you can see his damage/ shield stats
Base 1: 92, 90, 17 Respectively. Base 2: 44, 43, 43, 8
appreceatied
glad to help π₯²
Your sacrifice will push forward base science
Anything for the future generations
@round mountain challenge notifier for base challenge might be too low?
ty lucky
did you quit yet? i had a build that was better than the one on the wiki for that challenge
use three boosters and make a tripple-boosted parts, it ends up being slightly better than no boosters
Legend
with that advice I changed it to this and it worked like a breeze
glad it worked for him tbut that was slightly bad advice
boosters have penalty associated with them... you want to use as few as posible...
if i recall correctly
if it maths to a net positive build and is better than old one on wiki though... should replace wiki version
Still got the same building levels?
is there a way to archive pages?
so that when load outs change old ones are not lost in void?
my base one red might have gone from 90 to 91 or 92
but thats about it
Well the history is permanent
But its not the most intuitive interface
π¦
Its not lost though
if the avg "normal" user cant see it its lost π
i was going to test both loads when i re-run game
if its to much work or time consuming no point
other games use legacy guides/loadouts so its definetly qol... but agin.. as its a community project and requires "work" i wont be one to ask for something like that from others...
I think I'll add it, just need to think about how to display it the best without cluttering
Haha I can't take all the credit for that, I only adapted the theme they originally installed
But all the new components on pages are mine ;)
i was worried about that as i havent done the math
it was definitely better for ME, but i might have been overlevlled so i am not 100% sure it's objectively better for the building levels the rec says
if your boosters are ~1.7 it's 9.503 "effective payload slots" that take up 6 slots. so it's like +3.5 extra slots in the base? is that better than the penalty for 3 booster? idk
do you know what your booster multiplier was? what is it now?
i mean how much does the cross booster building multiply surrounding tiles, not boost in the challenge
it was level 9 on completion, though I dont know the exact boost amount
i dont remember either. it was less than 2... i think
collapsible section? subpage?
I want to say 1.88 or something but im no sure
Yeah probably collapsible sections but it needs to have a good layout in them too lol
they need the base levels too i suppose
because the entire point would be that the newer builds could do it sooner
Lol cheesin base carry 3 by our healing the bosses damage on sector 12 with tons of shield
If you can infinitely absorb the bosses hits, any amount of damage will kill it eventually lol
Tho 1 beam laser is needed ofc, to prevent shield regen
i did think of that, but are you sure you wouldn't easily win with a balanced build at the same stats? you need enough raw sheilds to survive 10 seconds of damage right? which sounds like a lot
thx
pretty much
Ain't sure
but mosr likley
but not taking any damage to the boss is funny lol
I am following the base carry 2 challenge setup in the wiki while also having a bit higher levels than the minimum but I failed the boss multiple times. Am I missing something?
Can you try this and see if it does the trick?
I will try it in a sec
that worked thanks had to do a minor adjustment first though
having one part is better than 2
this is much superior to the wiki version it should definitly be changed
here is the wiki version for comparation.
Thats what I was trying to figure out, thanks
I should be the one to thank you I was going insane looking through everything that could be changed I even prestiged to change continuous generators v2 to their tier 1 version because the wiki didn't have v2 in the setup lol.
base carry is actually pretty tough i think