structured-suggestions
UI QOL (AI upgrade maybe?) - Reactor "lock charge" button for auto-next
AI Upgrade
UI
Reactor
Functionality
Base 5 takes too long to finalize (or) are we meant to use time skips to finish Base 5?
Bases
Functionality
Info on expected enemies per minute
AI Upgrade
Functionality
Accessibility
UI
Synth module border according to tier
AI Upgrade
UI
Random Ship Design on Prestige
AI Upgrade
UI
G5-B29 is not fun
Fleet
UI QOL request - make sure the game explains very clearly and simply what "log'd" means
Functionality
Research
UI
R2-R3 progress-blocker: warp VM conversion max
Suggestion: Allow use of Crew Respec to reset point assignment for spliced crew
Crew Skills
Meta
Functionality
UI
Crew
Higher tier cores should have more upgrades than just "increased damage or shields"
Core
Rework synth module queue
AI Upgrade
Functionality
UI
Synth
Don't completely hide crew once you unlock splicing but before reaching s117
UI QOL - Auto Reprint Settings, Round Sleeves Down?
AI Upgrade
UI
Crew
Functionality
Add UI elements to Core view
Functionality
Accessibility
UI
Ship mods
Meta
Functionality
Core
Suggestion New Challenges at sector 75+
Challenges
Progress Helper/Hint/Assistant?
Functionality
UI
Make capital tooltips go away eventually
Auto Backup feature
Crew Deselection Button
Crew
Fighters 5 minute calculation is sometimes not long enough to give an average
Highlight option for gems that can grow in the sector
UI QOL, crew - Add a checkmark to selected focus with auto switch off
UT - Show the enemies ship classes when clicking on them when you get choices for the next fight.
UI
Fleet
Shortcut for Fighters
Functionality
Core
UI
Disable tutorial option
Accessibility
UI
General suggestions
Progress Report
Meta
UI
Add a "Hide Completed Rows" checkbox to the AI Accumulation screen
Edit module queue on main synth menu
I hate the UT menu. New layout plz
UI QOL - Deflector shield final upgrade
Warp Drive Buy Max deselect some options
AI Upgrade
Warps
Crew
Allow auto-warps to progress the lowest warp to close to the current sector
AI Upgrade
Warps
Overcharge should have a chance to fail
Refund consumables.
Include "missing possible upgrades" right into system tabs
Crew time till next milestone
Crew
Accessibility
UI
Unbound research equaliser
Infinite synth prod should implicitly reduce cost to 0
UI
Synth
Bases automation
Bases
AI Upgrade
Tips on game start
Saved queues
AI Upgrade
Instead of discarding shards you salvage them.
Update tooltips once per second
Shards
Sort order for Warp Drive
Ability to see materials needed to reach a synth level of a specific material in the menu
Functionality
Synth
Some UI QOL ideas + I don't know what some of these options do
Functionality
UI