structured-suggestions

966 threads · Page 6 of 20

UI QOL (AI upgrade maybe?) - Reactor "lock charge" button for auto-next 2 messages
AI Upgrade UI Reactor Functionality
Base 5 takes too long to finalize (or) are we meant to use time skips to finish Base 5? 33 messages
Bases Functionality
Info on expected enemies per minute 4 messages
AI Upgrade Functionality Accessibility UI
Synth module border according to tier 3 messages
AI Upgrade UI
Random Ship Design on Prestige 3 messages
AI Upgrade UI
G5-B29 is not fun 8 messages
Fleet
UI QOL request - make sure the game explains very clearly and simply what "log'd" means 3 messages
Functionality Research UI
R2-R3 progress-blocker: warp VM conversion max 63 messages
Suggestion: Allow use of Crew Respec to reset point assignment for spliced crew 4 messages
Crew Skills 48 messages
Meta Functionality UI Crew
Higher tier cores should have more upgrades than just "increased damage or shields" 4 messages
Core
Rework synth module queue 33 messages
AI Upgrade Functionality UI Synth
Don't completely hide crew once you unlock splicing but before reaching s117 4 messages
UI QOL - Auto Reprint Settings, Round Sleeves Down? 2 messages
AI Upgrade UI Crew Functionality
Add UI elements to Core view 9 messages
Functionality Accessibility UI
Ship mods 9 messages
Meta Functionality Core
Suggestion New Challenges at sector 75+ 19 messages
Challenges
Progress Helper/Hint/Assistant? 2 messages
Functionality UI
Make capital tooltips go away eventually 2 messages
Auto Backup feature 18 messages
Crew Deselection Button 3 messages
Crew
Fighters 5 minute calculation is sometimes not long enough to give an average 3 messages
Highlight option for gems that can grow in the sector 8 messages
UI QOL, crew - Add a checkmark to selected focus with auto switch off 8 messages
UT - Show the enemies ship classes when clicking on them when you get choices for the next fight. 21 messages
UI Fleet
Shortcut for Fighters 8 messages
Functionality Core UI
Disable tutorial option 4 messages
Accessibility UI
General suggestions 20 messages
Progress Report 9 messages
Meta UI
Add a "Hide Completed Rows" checkbox to the AI Accumulation screen 3 messages
Edit module queue on main synth menu 3 messages
I hate the UT menu. New layout plz 3 messages
UI QOL - Deflector shield final upgrade 6 messages
Warp Drive Buy Max deselect some options 26 messages
AI Upgrade Warps Crew
Allow auto-warps to progress the lowest warp to close to the current sector 5 messages
AI Upgrade Warps
Overcharge should have a chance to fail 18 messages
Refund consumables. 5 messages
Include "missing possible upgrades" right into system tabs 6 messages
Crew time till next milestone 9 messages
Crew Accessibility UI
Unbound research equaliser 3 messages
Infinite synth prod should implicitly reduce cost to 0 2 messages
UI Synth
Bases automation 15 messages
Bases AI Upgrade
Tips on game start 14 messages
Saved queues 3 messages
AI Upgrade
Instead of discarding shards you salvage them. 21 messages
Update tooltips once per second 3 messages
Shards 7 messages
Sort order for Warp Drive 10 messages
Ability to see materials needed to reach a synth level of a specific material in the menu 8 messages
Functionality Synth
Some UI QOL ideas + I don't know what some of these options do 88 messages
Functionality UI