structured-suggestions
Crew sleeve Recycling system
Add something nice to rare veiled enemies
Core
An extra S. Battle Overdrive boost
Reactor
Tethered warp Quirinus - overdrive charge unnecessary
Vivians s49 smol changes for gameplay
Research
Warps
UI
Change tethered warp difficulty to increase in 0.1 increments
Functionality
Warps
UI
Discord channels - EoC split
Move the tethered warp reactor overdrive upgrade to the top row and make it cheaper
Functionality
Warps
Infusion Auto Purchase
AI Upgrade
Crew
Functionality
Add checkbox(es) to skip unwanted crew adaptations when auto-cheapest is enabled
AI Upgrade
Crew
Functionality
Fundamental/Applied research gain upgrades
Tether Switching
Warps
UI
Fleet
"Add All Modules" to Synth Queue
UI
Godot UI Windows Stretch setting I would like to see
UI
A "next rank" button for Spliced Crew "Specific" Automation input
Functionality
Core
UI
Change Module Queue to not require all four Smart Crafts
Option to unselect auto-add data core on reset (retrofit or prestige)
AI Upgrade
Research
Functionality
Fleet galaxies "update" ideas for G7+
Fleet
Delayed Automation should give the option for quicker automation.
AI Upgrade
Functionality
Warps
Warp Upgrade Estimation Time
fleet button highlight when auto run finishes
Synth->modules, show what materials we need to craft specific components for upgrade
Synth
Capital Ship Info - Sector Data
Drag to swap orders in synth tab
AI Upgrade
Functionality
UI
Synth
Rethinking void beacon/lure
Functionality
UI
Smarter fleet pilots :)
AI Upgrade
Fleet
Show Corruption Tolerance on tooltip, even on Humanity.
Functionality
Crew
UI
UI - Flash "crew" bar green after reaching sector 115/117 for spliced crew
UI
Suggestion: New challenge Manual Ship
Challenges
Speedster Skin Achievement
Challenges
UI
Synth Milestone ETA
UI
Synth
Laser beam duration should be duration length, not cooldown length when its lower
Functionality
Not Torpedo Type Priority
Allow Rank input for Spliced Crew "Specific" Automation
Functionality
Crew
UI
show fleet's current power multiplier and the power multiplier a fleet node was last completed at
UI
Fleet
On a new Reinforce, reset these automation settings to Corruption and Max
Functionality
Crew
Show current Warp Essence under Warp/Drive tab
QOL for Specimen in sector
Research
UI
Fleet Auto-Battle Upgrade
Cheat-proofing the advisor setups - have the game simulate & validate a battle before listing it
Meta
Functionality
Fleet
Synth qol rightclick to make
Spliced crew Automation Focus - Corruption
When saving, add an "open folder" button for PC (that pulls up filesystem)
Allow Backup Location To Select Google Drive
Allow Fleet Auto Run to pour Scrap into Stats/Resources nodes "ASAP"
OD charges - Scale the duration with tier to correlate with charge time, and/or consider rebalancing
Meta
Functionality
Reactor
Base 5 Progression issues
Bases
Crew
[Stat] reach acceleration
Changing the reinforce mouseover tooltip, making it similar to prestige
UI
Researcher change on R4
Crew