structured-suggestions
Put in a little indicator in warp drive upgrades for the multiplier, if applicable
UI
Early game feedback
Add a button/option to spend a refit to just redistribute data cores.
Research
Post Base1-4 Finalization - remove synth module and upgrades
Module queue -> materials queue
Synth
Automation to click on the orbs/salvage
AI Upgrade
Functionality
Accessibility
Skin preview suggestion
UI
QoL - AutoTravel to Galaxy
Notification when a shard is maxed
Always useful deflector shields
It would be nice to be able to see how long the current printing of a crew member has been active.
UI
Display time required for overdrive tier up
List Crew Stats
Crew
Automatically trash modules when the next tier of them is unlocked
AI Upgrade
V Device
Functionality
Module Queue fix.
Synth
Beam laser too strong and versatile
After fixture/synth queue continue with synth/fixture
AI Upgrade
Synth
MORE UI THEMES
Split VShard color displays into "gives upgrade" and "valid slot"
Upgrading Warp Overdrive feels bad
Warps
Reactor
Extand Capital Shard 8 sector to 93 or 94 (currently 90 to 92)
V Device
UT - show mods on Gain Ship reward
Unstable Transit Legendary Mods
Fleet
Option to always show Weapon Range Indicator
Loadout store Reactor Boost
AI Upgrade
Damage Target Shard III blue dot barely visible
V Device
UI
More shard inventory space
AI Upgrade
V Device
UI
Crafting Module Completion Timer
Clarifying if max corruption is rounded or truncated
Quick Galaxy changing
UI
Fleet
Overall Small Stat Changes and Color Changes Suggestion
UI
Unstable Transit wording change
Auto Base Materials/Parts Switcher
Draggable Fixture Queue
Functionality
UI
Synth
"Preferred" option in target overlap settings
Update/Upgrade Auto-Reprint For Crew.
Please Add a new button to connect to the wiki.
UI
Synth Upgrade Colors
UI
Synth
Sector Amplifiers For Galaxies
Fleet
Battleship lighting
AI Upgrade: Reactor Boost Level Throttling
Enemy Stats Redesign and Burst Count Addition
UI
Red Slot effect for T7 Damage Target Shard idea
V Device
Cycle All Fighter Targeting remembers its place
Functionality
Core
Lazy way to optimize distance for max exp over time
AI Upgrade
Crew
Disable animation in galaxy view @ fleet
V Device Loadouts
Display Fleet Resources on Reinforce
Research auto balancer: AI Upgrade
Making Disruption Charge Interesting
Core