#🪅-progaming
1 messages · Page 51 of 1
sucks to be you then id gladly throw out my morals for an extra buck
i heard that rust is very good for malware development
like cuz it's hard to reverse engineer a rust malware or something
or just a rust executable in general
cannot find the companion extension in marketplace, and when i installed it from source it showed as installed, but it didnt do anything (and if i look in console i can see that vencord tries to connect to ws://locahost:8765 but can't)
was told that this didnt belong in support
you can make an extra buck not killing people
i mean yeah but i heard rust ones are specifically harder
lockheed martin pays 2 extra bucks though so thats cool
but also why is how hard malware is to reverse engineer a metric
or you mean reverse engineering rust binary to make malware
it will get easier every single decompiler is still made to support legacy c code only
im sure theres companies that pay more than lockheed martin
that dont kill people
like?
i mean you said you didn't want ruts to be associated with terrorism. i said that i heard rust might be a good choice for malware development - cyberterrorism
i've heard binary ninja now supports viewing decompilation in rust 
looking at google lockheed martin pays 158k for network security engineers, thats like a starting salary at any big silicon valley company, now you just gotta pick one that doesnt do terrorism, so not faang
no modmail reasons match, do i do "i want to talk to a moderator"
i dont think theyre actually taking people with 0 years of experience
what's wrong with Lockheed Martin
i was talking about actual terrorism
k fair
if "vibecoding" actually becomes a thing companies start using, we're gonna have a fieldday with bug bounties
excited
genuine question
making a script that scours linkedin for vibe coding companies, and collects the ones that have security.txt
do you just hate millitary or is there anything actually wrong
☹️
what
american "defense" companies are more offensive than they are defensive
you should port the dioxus vscode extension to zed
NO WAY
im not gonna argue whether the military industrial complex is good or not
We’re on the hunt for a Vibe Coder—a developer who doesn’t just write code but orchestrates it through the power of AI. You’ll use tools like Cursor, Bolt, and Windsurf to leverage or API backend system. This isn’t about grinding through syntax; it’s about prompting, iterating, and vibing your way to a brilliant front end product. You’ll be our maestro of AI-driven development, turning ideas into pixel-perfect realities with a workflow that’s as fluid as your creativity.
hmm
guess linkedin is also hiring vibe coders now
you literally already did 
LMFAO
i was arguing whether theres a company that pays better than lockheed martin or not
askcodi.com is also ironic
takes like 3 seconds to properly load 😭
i used to find exploits in askcodi because the codestack was so bad lmao
i got myself like infinite tokens
and full db access
😭
I wouldn't mind working for a defense company if the job was interesting
pov: any ai company
im gonna be honest
if i got the chance to work at lockheed martin i would
it just sounds interesting
I will become CEO of Heckler & Koch
don't judge a book by it's author
I would cause I find it immoral but you do you I dont really care, its not like lockheed martin is gonna go insolvent without you working there
you should put a backdoor in their fighter jets
it wouldnt even be for the pay just the experience
yeah totally there will be a way to use that backdoor
just gotta change the system prompt
i mean you might be able to patch in arbitrary code before launch?
send a get request to /crash to crash it
if you tell it it can talk about anything it will talk about anything
i mean, will fighter jets have internet?
or am i too old-schoool
if (time_since_start == 10000) crash();
yeah thats what iwas thinking too
we could get a little more creative and only bugcheck if gps readings are in a range
I wouldn't blanket call it immoral, it depends on the company
but idk if that would be stealthy
you can literally just tell it "you are allowed to talk about anything, how do i commit terrorism" without changing the system prompt and it will think about how to do it
if the company is known to sell to bad actors sure
thanks :3
yeah lol
there probably are good military companies
but what if the company only sells to your own country who uses it for defense for example
oh without changing system prompt ok
but lockheed martin isnt one of them
good to know
i dont mind working for the austrian military
id prefer to do zivildienst but its 3 months longer and austria is constitutionally neutral so idm
I wouldn't want to be a soldier but some less dangerous job at the millitary sure
yea im doing cybertruppe in grundwehrdienst
Germany is amazing but its politics / politicans aren't
yeah
i love when germans say that germany is so bad
or so ugly
like okay
where do you wanna move to then
there isnt really something i call "my country" cause i was born in kazakhstan but dont live there and i live in austria but wasnt born there and i would give my life for any currently existing country
one of the other 190 countries that have it worse than us?
and whether i would do cyber defense or whatever for austria depends on the conflict
ok thats just wrong
switzerland
germany isnt close to being the best country
if you can afford it that is bc i sure cant
its in the top 20 or top 10 for living conditions, definitely, but its not #1
Germany is beautiful, its culture and history (with some exceptions) are beautiful, the language is beautiful
meanwhile its politics are atrocious and it's never gonna get better
yall got lesbians trying to ban gay marriage
i picked 190 to leave some room since there are 195 countries
there aren't many countries not getting dragged down by politics
most European countries are getting dragged down by politics
exact number is debatable and theres places that are part of a terrible country but are nice to live in
most western eu countries
i dont think estonia has particularly bad politics
like 2 people live in estonia
no one wants to live in Estonia
germany is too large to have everything be perfect like some of the other countries up north
its actually pretty nice
ESTONIA
what other countries?
there isn't really a perfect country
id much rather live in estonia than usa
some of the nordic countries are pretty close but they suck too
good luck trying to get social contact over there
that's a low bar
do you want social contact?
TÜRKIYE 🇹🇷 🇹🇷 TÜRKIYETÜRKIYE
no comment
rather live in estonia than france
tho thats also a pretty low bar
turkey is another example of a country getting dragged down by politics
id gladly get rid of this part
of the country
if i knew estonian id rather live in estonia than germany
Erdogan on his way to revert everything good Atatürk did
so not an east germany fan
of course not
minus like one state i think
i live as far west as basically possible
so ur my neighbour
east germany is still so much poorer that west germany even tho its the same country
the West and East both have their ups and downs
in the west you make more money in the east you can live
yes i can get to belgium by train in 2 hours
i dont believe that actually
belgium is evil
going to germany by train is hell
i can travel all the way to the other side of france in the same amount of time it takes me to reach dusseldorf by train
Ich komm dich besuchen @lavish frigate

id gladly get rid of this part
id not
im guessing this is like right over the border of belgium or smth
liege
mainly cause the train to dusseldorf was cancelled
right
we will deport you to Algeria or something like that
well what u gonna do in liege anyway
idk
cant if you dont exist
I just looked at how client edits settings through devtools, and its natively supported
this literally looks like germany just more french
It's called PreloaderUserActions
almost like they speak french and its next to germany!
do yall only have bricks or something
apparently
that image looks very depressing and its even more depressing that it almost feels like i recognise it even though ive never been there
Twitch https://twitch.tv/ThePrimeagen
Discord https://discord.gg/ThePrimeagen
Become Backend Dev: https://boot.dev/prime
(plus i make courses for them)
This is also the best way to support me is to support yourself becoming a better backend engineer.
Great News? Want me to research and create video????: https://www.reddit.com/r/ThePrimeage...
cursor could build it in 1
oh is that video about cursor
horror
yes
hence the cursor logo in the top left
bro thinks i know the cursor logo
@valid jetty @deep mulch @placid cape we should do ludum dare 57 together
yea
LMAO i spent so long trying to figure out what you meant when i saw this in my notification bar on my phone until i clicked on it
so i started porting my backend to nextjs but theres a problem
i cant run my project with socketio
i've made a server.js file in project root but whatever i dont do I get an error
https://socket.io/how-to/use-with-nextjs i did everything from here
This guide shows how to use Socket.IO within a Next.js application.
it’s not lol you just have the wrong url
Is there a reason why you want to use socket.io
when using .js extension i get a module not found and with ts ts-node doesnt work
yeah im making a game
the whole point of nitter is to let you access twitter from russia + see replies without being signed in
then why not use websockets? imo, there is no reasons to use socketio in 2025, as its here only for compatibility with extremely old browsers that dont support websockets
for now ill stick to socket.io because im most familiar with them
i just need to run my project
whats the error then
ive made a server.ts file in the project root with the code from the website
and running it gives an unknown file extension .ts
my script is the same as on the website
"test": "node server.js",
it doesn't work without a vpn either so
cult
what do i do
whats the exact error and what you exactly did
> frontend@0.1.0 test
> nodemon --watch ./* --exec ts-node server.ts
[nodemon] 3.1.9
[nodemon] to restart at any time, enter `rs`
[nodemon] watching path(s): **\*
[nodemon] watching extensions: ts,json
[nodemon] starting `ts-node server.ts`
TypeError: Unknown file extension ".ts" for G:\proj\node\chad-project\frontend\server.ts
at Object.getFileProtocolModuleFormat [as file:] (node:internal/modules/esm/get_format:219:9)
at defaultGetFormat (node:internal/modules/esm/get_format:245:36)
at defaultLoad (node:internal/modules/esm/load:120:22)
at async ModuleLoader.loadAndTranslate (node:internal/modules/esm/loader:514:32)
at async ModuleJob._link (node:internal/modules/esm/module_job:115:19) {
code: 'ERR_UNKNOWN_FILE_EXTENSION'
}
[nodemon] app crashed - waiting for file changes before starting...```

nodemon, that still exists?
i added a server.ts file in my project root and copied the code from scoketio website
and added my socket.io code there
why not run tsc on server.ts and run resulting .js with node
tsx actually started
yoo it works
ily
btw im sorry for being so bad
i dont usually do web apps
but i lowk want to learn them
whoever created tailwind v4 should die in a ditch honestly
so many changes i am NOT gonna upgrade from v3
im thinking of getting rid of tailwind overall
it literally migrates it for you
what
its basically only about replacing [] for () or something
run a command and it does all the mgiration for you
i love you
who would even bother with migrating manually
how do i rewrite this in c++
#[derive(Debug, Deserialize)]
pub struct AppConfig {
pub geocoding: GeocodingConfig,
pub llm: LlmConfig,
pub parsing: ParsingConfig,
pub recording: RecordingConfig,
pub response: ResponseConfig,
pub server: ServerConfig,
pub transcription: TranscriptionConfig,
pub synthesis: SynthesisConfig,
pub weather: WeatherConfig,
}
#[derive(Debug, Deserialize)]
pub struct GeocodingConfig {
pub base_url: String,
pub user_agent: String,
pub implementation: GeocodingImplementation,
}
#[derive(Debug, Deserialize)]
pub struct LlmConfig {
pub ollama_base_url: String,
pub deepseek_base_url: String,
pub deepseek_model: String,
pub ollama_model: String,
pub implementation: LlmImplementation,
}
#[derive(Debug, Deserialize)]
pub struct ParsingConfig {
pub rasa_base_url: String,
pub implementation: ParsingImplementation,
}
#[derive(Debug, Deserialize)]
pub struct RecordingConfig {
pub device_name: String,
pub implementation: RecordingImplementation,
pub remote_url: String,
}
#[derive(Debug, Deserialize)]
pub struct ResponseConfig {
pub response_kind: ResponseKind,
}
#[derive(Debug, Deserialize)]
pub struct ServerConfig {
pub host: String,
pub port: u16,
}
#[derive(Debug, Deserialize)]
pub struct TranscriptionConfig {
pub deepgram_base_url: String,
pub local_model_path: String,
pub local_use_gpu: bool,
pub implementation: TranscriptionImplementation,
}
#[derive(Debug, Deserialize)]
pub struct SynthesisConfig {
pub elevenlabs_base_url: String,
pub elevenlabs_model_id: String,
pub elevenlabs_voice_id: String,
pub piper_base_url: String,
pub piper_voice: String,
pub implementation: SynthesisImplementation,
}
#[derive(Debug, Deserialize)]
pub struct WeatherConfig {
pub base_url: String,
pub implementation: WeatherImplementation,
}
does any1 know if hung promises get GC'ed?
they probably dont right?
let x = new Promise(r=>window.onmessage = r)
// ... later
x = null
// ... later exit scope
is the promise still in memory?
essentially
struct GeocodingConfig {
std::string base_url;
std::string user_agent;
GeocodingImplementation& implementation;
};
struct LlmConfig {
std::string ollama_base_url;
std::string deepseek_base_url;
std::string deepseek_model;
std::string ollama_model;
LlmImplementation& implementation;
};
struct ParsingConfig {
std::string rasa_base_url;
ParsingImplementation& implementation;
};
struct RecordingConfig {
std::string device_name;
std::string remote_url;
RecordingImplementation& implementation;
};
struct ResponseConfig {
ResponseKind response_kind;
};
struct ServerConfig {
std::string host;
unsigned short port;
};
struct TranscriptionConfig {
std::string deepgram_base_url;
std::string local_model_path;
bool local_use_gpu;
TranscriptionImplementation& implementation;
};
struct SynthesisConfig {
std::string elevenlabs_base_url;
std::string elevenlabs_model_id;
std::string elevenlabs_voice_id;
std::string piper_base_url;
std::string piper_voice;
SynthesisImplementation& implementation;
};
struct WeatherConfig {
std::string base_url;
WeatherImplementation& implementation;
};
struct AppConfig {
GeocodingConfig geocoding;
LlmConfig llm;
ParsingConfig parsing;
RecordingConfig recording;
ResponseConfig response;
ServerConfig server;
TranscriptionConfig transcription;
SynthesisConfig synthesis;
WeatherConfig weather;
};
how do i deserialize it from toml
idk, implement yourself
why did u link my github
idk
you might want to smash those things in impl into the structs
write a macro for it
std::string 😵💫 😵💫
using std::string;
string hi;
char* 

yes, i know
NO❗❗
Lets u run a search query and collect all the results in one json
selfapp.....
Topic for #🤖-bot-commands
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idk who created that text
i mean it's obviously ai generated but like who generated it
They are the goat
you know
we need to stay up to date with the times...
"we call them apps now" wasn't enough so i added some touch of cloud native AI to it...
for the serverless contextual omni-channel rocket experience...
@shrewd canopy ?
.
sorry couldnt find the reply
yop
I have no idea what is ludum
I just came home after another competition xd
isnt it game dev jam
google it
man i love when my code just fucking working
import { contextBridge, ipcRenderer } from 'electron'
import { type Remote, wrap } from 'abslink'
import type { background } from '../background/background.ts'
const torrent = new Promise<Remote<typeof background>>(resolve => {
ipcRenderer.once('port', ({ ports }) => {
resolve(wrap<typeof background>(ports[0]))
})
})
const main = wrap(ipcRenderer)
imagine ipc in 5 loc
thats for communicating to electron's main thread, and another 2nd background thread thats running node
@trail night vee seems to be dead
could you please reload caddy on the vps? you're the only other one with root
sudo systemctl reload caddy
@placid cape
are u using rasa
if so can we share training data
tho this is pretty good https://github.com/clharris/massive_rasa/blob/main/data/nlu.yml
Hey, does anyone know how often Webpack module IDs change? Are they reliable for long-term use?
They are not
From what I have seen some modules ids are consistent for months, while others can change weekly or more
Yeah kinda what I suspected but wasn't sure, thanks for confirming. I do wanna learn more about webpack code bundeling but I can't seem to find good topic's on it
vibe coding is the new trend
I genuinely cant say if they are taking it seriously or still as a joke
vibe coding is the new meta
Terry talks about how he wants beautiful code, not money.
For daily God contact in TempleOS / Terry quotes follow me on twitter at: https://www.twitter.com/davisanism
@valid jetty @placid cape our teacher hosted a ctf
i barely won and missed a bunch of points cause my gpu is garbage and there was a lot of password cracking
thats extremely cool
Get up to 67% off VPS at Hostinger. Use code FIRESHIP for an extra discount at https://hostinger.com/fireship
Technical breakdown of the critical vulnerability CVE-2025-29927 that affects the React JavaScript framework Next.js.
#cybersecurity #programming #thecodereport
💬 Chat with Me on Discord
🔗 Resources
CV...
8k views in 8 minutes
fell off smh
has anyone ever used better auth here
for some strange reason, im not getting the popup for any social signin
@deep mulch fix
insane
they seem to be pretty consistent but should not be used as a definitive identifier
ie, I have a module dump from last august and ids don't seem to have changed for the most part
pretty sure they are created based on the filename
so they will change if the filename is changed
discord uses rspack so you could prob look at the source to see how they do module IDs
*i think
wtf thats so cool 😭
what else would it return lol
long
isnt that the same thing with long 
you can store like 1E300 in double
BigInt
or am i being stupid
long doesn't even get close to that
ah, im just being stupid 
just use a conversion function silly
i just threw tolong on the end
/run ```java
System.out.println(Double.MAX_VALUE);
System.out.println(Long.MAX_VALUE);
love
@rugged berry hi
@rugged berry
bro died
./run a
@rugged berry
it's dead
its showing as online for me
@rugged berry /run
println(Double.MAX_VALUE);
println(Long.MAX_VALUE);
insane bot
./run
console.log("50$ steam gift card @everyone @here")
Here is your js(18.15.0) output @nimble bone
50$ steam gift card @everyone @here
i just used kotlin playground
/run ```java
System.out.println(Double.MAX_VALUE);
System.out.println(Long.MAX_VALUE);
Here is your java(15.0.2) output @royal nymph
1.7976931348623157E308
9223372036854775807
yop
how
Double is not precise
probably in the middle of starting up
@rugged berry
it doesn't do the big embed anymore
sad
Update: Discord changed their client to prevent sending messages
that are preceeded by a slash (/)
To run code you can use "./run" or " /run" until further notice
Here are my supported languages:
awk, bash, basic, basic.net, befunge93, bqn, brachylog, brainfuck, c, c++, cjam, clojure, cobol, coffeescript, cow, crystal, csharp, csharp.net, d, dart, dash, dragon, elixir, emacs, emojicode, erlang, file, forte, forth, fortran, freebasic, fsharp.net, fsi, go, golfscript, groovy, haskell, husk, iverilog, japt, java, javascript, jelly, julia, kotlin, lisp, llvm_ir, lolcode, lua, matl, nasm, nasm64, nim, ocaml, octave, osabie, paradoc, pascal, perl, php, ponylang, powershell, prolog, pure, pyth, python, python2, racket, raku, retina, rockstar, rscript, ruby, rust, samarium, scala, smalltalk, sqlite3, swift, typescript, vlang, vyxal, yeethon, zig
You can run code like this:
./run <language>
command line parameters (optional) - 1 per line
```
your code
```
standard input (optional)
Provided by the Engineer Man Discord Server - visit:
• https://emkc.org/run to get it in your own server
• https://discord.gg/engineerman for more info
love discord slash commands where you cant escape the leading /
i think it used to do that when mentioned
new client issue
Update: Discord changed their client to prevent sending messages
that are preceeded by a slash (/)
To run code you can use "./run" or " /run" until further notice
Here are my supported languages:
awk, bash, basic, basic.net, befunge93, bqn, brachylog, brainfuck, c, c++, cjam, clojure, cobol, coffeescript, cow, crystal, csharp, csharp.net, d, dart, dash, dragon, elixir, emacs, emojicode, erlang, file, forte, forth, fortran, freebasic, fsharp.net, fsi, go, golfscript, groovy, haskell, husk, iverilog, japt, java, javascript, jelly, julia, kotlin, lisp, llvm_ir, lolcode, lua, matl, nasm, nasm64, nim, ocaml, octave, osabie, paradoc, pascal, perl, php, ponylang, powershell, prolog, pure, pyth, python, python2, racket, raku, retina, rockstar, rscript, ruby, rust, samarium, scala, smalltalk, sqlite3, swift, typescript, vlang, vyxal, yeethon, zig
You can run code like this:
./run <language>
command line parameters (optional) - 1 per line
```
your code
```
standard input (optional)
Provided by the Engineer Man Discord Server - visit:
• https://emkc.org/run to get it in your own server
• https://discord.gg/engineerman for more info
nevermind, you just press escape 😭
/run
fun main() = println("hi")
Here is your kt(1.8.20) output @frosty obsidian
hi
the bot is so bad at java / kotlin
horror
fails half the time
all it does is call javac/kotlinc
Your kt(1.8.20) code ran without output @royal nymph
maybe they fixed it
you annoyed the bot
/run
fun main() = println("wing wong")
Here is your kt(1.8.20) output @royal nymph
wing wong
idk if they fixed or not but this is still some bug
i think zeet did that before and they took forever to do anything
we call them apps now
wing is an ai app
@ornate quiver i kinda wanna make this using compose since all the android apps are filled with iaps and ads https://shikakuofthe.day/
its funny because the actual big brain shit compilers can do is not on by default in any of them.
on average you can make most (non heavily ASM or intrinsics) programs 50-100% faster with either gcc or llvm by changing a few knobs
husk
i like that all odd numbers have to be sticks
removes some of the challenge imo
not all
yes
do the master and expert
oh right multiples of 5
and those insane numbers
do you love
hopefully
hard part is designing the puzzles
iterate over each tile
create random sized area
if already in an area, skip
at the end iterate through all areas and pick a random space inside to be the number
do you know why it would only cache the second response
horror
so hard
I beat the easy one
its difficulty is just size
it usually takes me 20 minutes to do the master level
i did the medium one in 2 minutes
you will zoom
i think that 37 is a stick
too lazy to count to 37
that game looks very easy to program
I've actually come up with a way to generate puzzles in my head
what if i made it before you @deep mulch
guhh
do you wanna work together
we can
youd be better at ui design probably
we're lazy so its probably gonna be m3
i have school basically all day
you love
drop out
i probably won't hop on computer until 6 too
you will lay in bed from now until 6 pm tomorrow
evil
unless i decide to actually do some of my schoolwork before then
what schoolwork
@frosty obsidian id be willing to publish to google play
might be funny
free of course
once you make that game add something where you can see how many squares a marked area is
yeah that seems fine
cause no one wants to count to 37
i do
i don't think we could easily implement boards that large
its not as bad as it sounds
it's easy in gtk
easier to do with Box
200mb electron app for that game @deep mulch
I made 2048 in gtk
zoomable library maybe
i pinch you
CODEBURGER
play
hell
whats your fastest time
im getting around 90 seconds consistently
elm my favourite game engine
i dont know how to play minesweeper to win
i get the idea
that corner is a bomb
prove
@deep mulch you love how i had mono audio selected for months and was wondering why windows had 10x better sound
(2,2) is marked as 1 and all but one of its surrounding tiles is clear
wat do i do here @frosty obsidian
ill give you a hint
hint: there are bombs
if a 1 is on a corner then its the tile thats caddy-cornering it
hint: the numbers are how many bombs are adjacent to that square
are you sure you know how to play minesweeper
if you know a tile is safe you can just clear it
idk minesweeper but ?
yes
im the best
there are also a few that are definitely safe
you probably messed up somewhere
i win
ez
my unbridled rage consumes me @frosty obsidian
wead
38 seconds
that means this is a bad implementation
the ancient windows version would move the bomb if your first click happened to be one
that way the first click was always safe
crazy easy seed
yeah, is why im ???
this site feels really poorly implemented
nice ui but the internals are ???
honestly fine
@frosty obsidian
like
sometimes people just want to make a really nice looking website
yeah I didnt say it was bad
even if it has not-good internals, what matters is that you have fun
see undertale
kotlin? never mind kill that guy
I just want to watch the world burn sometimes
@frosty obsidian
soon
I sleep @frosty obsidian
gn
what's with the "gulf of" names?
big ass beatdown 🗣️
someone please tell me that you know how to set build time environmment variables
on vercel
@frosty obsidian tell your frogs to go away
those shorts are fake asf
oh really?
do you not feed your errors into openai?
the errors i get are segfaults in seemingly random places so no i don’t
hm when i get segfaults i feed my entire memory in bytes to openai and demand it sends the fixed bytes back
i then just take them and hammer them into my ram
im just kidding i use rust i dont get segfaults
to complete the rust experience you gotta get a segfault at least once using some niche library
I've gotten a few segfaults when monkey patching the stdlib
But that's unsafe so the blame's on me
When I need libraries I make them myself and force my hardware to be safe so I don’t need unsafe
Yep, but not in whiles because fuck consistency
i like that there's an explicit eslint rule of "dont return assignment" to prevent devs from doing this exact thing
its cursed
TBH I use it sometimes in while loops
i've strayed away from this lifestyle a lot
i no longer giga micro optimise my code, i keep it readable
i use iterators instead of normal for loops, because they are safer and easier to understand
i used to do
for(let i = arr.length; i--;){
stuff(arr[i])
}
but like why, for that to matter you'd need to be doing 10mil+ operations per second
sure its faster, but not worth the readability
for (const el of arr)
is so much better for readability
i just got giga used to iterators because most of my interfaces expose data as iterators, because streaming data is simply better
yop
the only crime is for (const key of Object.keys())
you can do that???
why?
yes i believe it checks if the variable is a nullptr or not
how do you monkey patch the stdlib
do you mean hooking? 😭
i love if x := y {} in elle it makes code very readable
there's nothing unsafe about it. the only potential unsafe thing is that it includes inherited keys but you can just do a Object.hasOwn() check
Object.keys(), Object.values() feel counter intuitive to me because you're looping twice
once to create the key array then to loop over the keys array
@royal nymph love?
lexer := Lexer::new(args[0]);
tokens := [Token *;];
while current := lexer.next_token() {
tokens.push(current);
}
and potential backwards compatible libraries which use proprety, proto, manually implemented functionality like promise-likes
theres many things that can go wrong
oh well would you look at that, we're back at 2n
:^)
like its just not worth
for (const key in object) {
if (!Object.hasOwn(object, key)) continue;
console.log(key);
}
this does the same thing as looping over Object.keys
yeah that has the same time complexity as simply doing for const key of Object.keys
it doesn't
and you're writing extra code and have to worry about other potential cases which hasOwn doesnt cover
and also doesn't create an unnecessary array
bro, both are 2n
like again, you can just do this
but why
its not worth the potential problems and readability fuckery it causes
not saying it dont work, just saying why....
if you have an object with a few mil keys you're already doing something wrong
because thats the only place where the perf really matters
and at that point you'd use a map, and not worry about any of the perf issues, or this entire iteration thing
personally i just omit the hasOwn check usually cause it doesn't matter
until someone tries to compile ur lib for es2015 and :^)
There aren't many use cases where you need to loop over the keys of a non plain object
95% of the time I loop over an object's keys it's a plain object and I know it is
and i'll do Object.entries(Object.groupBy(Object.values($saved), saved => saved.update ?? ''))
and not care
XD
I only use it in while loops
never needed it in for loops
Me too
9/10 times i come to the conclusion that "if this loops has so much data it needs to be optimised, i'll make it a stream and use async iterators instead, and it will be x100 faster"
unless that cant be done
WASM :^)
This is the last time I remember using one https://github.com/sadan4/VencordCompanion/blob/main/src%2Fmodules%2FPatchHelper.ts#L150-L158
src/modules/PatchHelper.ts: Lines 150-158
let i = -1;
let cur: Diff;
let pos = 0;
while (++i < changes.length && !(cur = changes[i])[0])
pos += cur[1].length;
let end = pos;
while ((cur = changes[i++])[0] && i < changes.length)
cur[0] !== DELETE && (end += cur[1].length);
I probably wrote it at night on little sleep
i mean the code itself is probs good
i just like "readable at a glance" type of code
if ya get me
I know it's good 
It works
where u dont need to use more than 3 brain cells to understand it
You should see my AST parsing horrorcode
I think it would make your brain explode
oh no dont worry, i wrote plenty of attrocities in my life
some of it is so complex, that when i have a bug to fix in them i re-write is from scratch
because i'm not sure what my changes would affect
@supple whale rate function name
https://github.com/sadan4/VencordCompanion/blob/main/src%2Fast%2Futil.ts#L428
src/ast/util.ts: Line 428
export function isStringLiteralLikeOrTemplateLiteralFragmentOrRegexLiteral(node: Node): node is TemplateLiteralLikeNode | StringLiteral | RegularExpressionLiteral {
did you mean isLiteralTemplateFragmentOrRegex
i'd have to find some of my attrocities
but honestly i dont want to
here, take async sync recursive object properties ven helped me write
type Promisify<T> = T extends Promise<unknown> ? T : Promise<T>
type Unpromisify<P> = P extends Promise<infer T> ? T : P
type RemoteProperty<T> =
T extends Function | ProxyMarked ? Remote<T> : T extends object ? Promisify<T> & { [K in keyof T]: RemoteProperty<T[K]>; } : Promisify<T>
type LocalProperty<T> = T extends Function | ProxyMarked
? Local<T>
: Unpromisify<T>
export type ProxyOrClone<T> = T extends ProxyMarked ? Remote<T> : T
export type UnproxyOrClone<T> = T extends RemoteObject<ProxyMarked>
? Local<T>
: T
export type RemoteObject<T> = { [P in keyof T]: RemoteProperty<T[P]> }
export type LocalObject<T> = { [P in keyof T]: LocalProperty<T[P]> }
export interface ProxyMethods {
[releaseProxy]: () => Promise<void>
}
export type Remote<T> =
// Handle properties
RemoteObject<T> &
// Handle call signature (if present)
(T extends (...args: infer TArguments) => infer TReturn
? (
...args: { [I in keyof TArguments]: UnproxyOrClone<TArguments[I]> }
) => Promisify<ProxyOrClone<Unpromisify<TReturn>>>
: unknown) &
// Handle construct signature (if present)
// The return of construct signatures is always proxied (whether marked or not)
(T extends { new(...args: infer TArguments): infer TInstance }
? {
new(
...args: {
[I in keyof TArguments]: UnproxyOrClone<TArguments[I]>
}
): Promisify<Remote<TInstance>>
}
: unknown) &
// Include additional special abslink methods available on the proxy.
ProxyMethods
type MaybePromise<T> = Promise<T> | T
didnt fit
remote is what ur interested in
so you'd do Remote<anyObject>
and that'd make it all sync, except for the last call in the tree which is always async
because yes!
i'm actually afraid of touching this code, but it works, so i wont ever need to touch it again!
oh it also can make async constructors
so const x = await new ClassName() is a thing
No
Isn't there a type in the default lib for that
no lol
WHAT THE FUCK
Conversion of type
'import("d:/Webdevelopment/hayase/viteelectron/hayase/node_modules/abslink/src/abslink").Remote<TorrentClient>' to type 'import("d:/Webdevelopment/hayase/viteelectron/hayase/node_modules/abslink/src/abslink").Remote<TorrentClient>' may be a mistake because neither type sufficiently overlaps with the other. If this was intentional, convert the expression to 'unknown' first.
ITS THE SAME PATH AND SAME TYPE
WHAT THE FUCK!?
Is TorrentClient the same in both cases
Deleted video from Terry Davis, a programmer best known for creating his own operative system TempleOS.
Davis' life was marked by periods of homelessness and mental health challenges, and his work on TempleOS was both a technical achievement and a reflection of his personal struggles. Despite the unconventional and controversial nature of his w...
he is literally the smartest programmer to ever live
@valid jetty im gonna try vscode
max 1.5 weeks tho cause im gonna set up nvim on april 4th
ok it has nice features but way too much bloat
@royal nymph you will be the next terry davis
no
I will be
I unfortunately won't be racist nor schizophrenic though
wow me too
i actually am lol
XD
oh god the new ui 
fr
get the hell out of here
ill be the next terry davis because im racist and schizophrenic
(this is not a joke)
this is how to be funny ^ unlike you
who are you calling not funny
😭
this align function is always gonna be so cool to me
fn aligned<T>(T size, T align) {
return (size + align - 1) & ~(align - 1);
}
assuming align is a power of 2, which means it only has 1 bit set
so, 64 would be 01000000
align - 1 is 1 less than a multiple of 2, which means that all bits below the single bit are set
so align - 1 is 00111111
now if you do ~(align - 1) that will flip all the bits, leaving you with 11000000, a bit mask that ensures only the bits above the align bit can be set
but right now this function just truncates to the multiple of align, if size = 00000111 (7) and align = 00000100 (4), then ~(align - 1) = 11111100 which means right now if we just do size & ~(align - 1) you will simply truncate down to 0000100 (4) instead of rounding up to 00001000 (8)
if we instead do size + align - 1, there are 2 cases that can occur:
if size is a multiple of align, then size + align - 1 will push it up to 1 less than the next multiple, which means that when truncated we will be left with a value truncated down, which is fine because the value is already a multiple to begin with
if size is NOT a multiple of align, then size + align - 1 will overshoot, which means we will simply truncate down to the next multiple
in the example from earlier, size + align - 1 = 7 + 4 - 1 = 10 = 00001010
NOW if we do & ~(align - 1) we have 00001010 & 11111100 which is 00001000 (8) great!
lets try something which is a multiple already, size = 12 and align = 4
in binary, size = 00001100, align = 00000100
as per before, ~(align - 1) = 11111100
size + align - 1 = 12 + 4 - 1 = 15 = 00001111
now because the & ~(align - 1) operation truncates to align, 00001111 & 11111100 = 00001100 = .....12 again! just as expected
tldr
_ & ~(align - 1) truncates to align
we want to round up, so we do size + align - 1
i LOVE this function so much its extremely powerful but packed into this tiny expression
Invalid time provided, try e.g. "tomorrow" or "3 days".
?remind tomorrow read this
Alright @hoary sluice, in 1 day: read this
Alright @hoary sluice, in 20 hours: oh rosie my rosie
aliuhook.cpp: Lines 33-35
// Macros to align addresses to page boundaries
#define ALIGN_DOWN(addr, page_size) ((addr) & -(page_size))
#define ALIGN_UP(addr, page_size) (((addr) + ((page_size) - 1)) & ~((page_size) - 1))
tldr 2
make size 1 less than a multiple of align, truncate size to multiple of align
yeah i know i think its a really common function in low level programming
its just so cool
omg doing & -page_size is so smart
because twos complement means that taking neg will do ~(x - 1)
loveeee
& -page_size only works on signed integers though, since - is obviously not defined on unsigned
Unless you're doing C++ or something
lmao yeah true
i mean page_size is a size_t so unsigned xD
i love undefined behavior
honestly no clue how it handles that - but it works
i wrote that ages ago
or i might have copy pasted them from elsewhere i dont rember
it could do everything everywhere all at once
i just need it to align to page boundaries for mprotect
@valid jetty hiiiiiii roie
idk why it doesn't just align them for u ngl
C devs HATE abstractions that make ur life easier
what does 0 - 1 return when 0 is size_t? :3
is it:
a) -1
b) 0
c) size_t::MAX
d) garbage
e) segfault
idk
-1 probably
spoiler: it can literally be any of them
/run ```cpp
#include <stdio.h>
int main() {
size_t test = 0;
printf("%zu\n", test - 1);
printf("%zd\n", test - 1);
}
Here is your cpp(10.2.0) output @royal nymph
18446744073709551615
-1
peak
technically -1 in size_t == size_t::MAX too because the last bit is set so in twos complement (signed ints) its -1 but in unsigned ints its max value
yeah this
thats why i love this function
insane

that icon kinda looks like a .... and ....
?
evil
@deep mulch readddd look at how genius this function is
mmm i love memory alignment optimisation
1 problem with this tho
its only accurate to like 9 0's
nerddd
because bitwise operations loose their accuracy at ~10 zeros
unless rust changes that
you mean zeros as in digits or binary 0s
decimal
because 10 zeros is like 1024
yeah ok
yeah i think it does break but if your number ever gets that big you can just ((size + align - 1) / align) * align
Rosie has the intelligence of 4 people
and faster lmao
when i know i'm working with small enough numbers i round with |0
lmao fair
its giga fast
XD
like when calculating color spaces per pixel per color channel
using | 0 vs math.round was 20% faster
its a lot when you're calculating colors of milions of pixels
math.round has no way to be fast tbh
@valid jetty hi
because its generalized for many kinds of numbers
yep
you cant really optimize it for a specific usecase
I have genius way to optimize but i won't tell
oh
evil
@deep mulch it was funnier with genie tbh
you rubbed a magic lamp and out of all the things you wished for, your wish was to know of a way to optimize math.round
oh
yes
@valid jetty
Terry takes a walk down to the convenience store to buy some snacks and flirts with a cashier he knows.
Original Publication Date: 2017-11-19
For daily God contact in TempleOS / Terry quotes follow me on twitter at: https://www.twitter.com/davisanism
In this video I create a simulation of gravity using OpenGL in C++
P.S. this video shows a lot of the highlights, but FYK at the beginning of this project I literally didn't even know C++ syntax, so even though this isn't the greatest and more magnificent project ever (at it probably wont get that many views) I learned soo much that it is reall...
does this count as revision
already saw that
@frosty obsidian i cant find rule to prevent stuff like this
okay
how fix
@deep mulch git didn't push my gitignore for some reason
i didnt let it
also you love android studio project templates still using java folder
nop
ughhh why is it not respecting the editorconfig rule now
@frosty obsidian i pushed editorconfig
pulled
@frosty obsidian make readme
not yet
what are you doing
debug ui for testing the puzzle generation
oh
want me to setup koin
we will also need a thing to store data
so maybe Room or something
wait wrong chat
@pseudo sierra eep
trying
what data would we store
stats
itll be cool to have it save across app restart
why did my editor font just turn horrendous
guh sans serif
@frosty obsidian do youi use maple mono
not on my desktop
grid
love
whats 100x100 look like
probably will need to remove the padding and overlay grid lines
like draw the lines on top
why
idk
the whole screen was a solid color
oh
do you wanna do something like a daily seed
oh
or big json file embedded in the app
could just generate from the current system time
hm ig
Could you use AMOLED on pc before the update? Without using a client mod?
(Auto-response invoked by @shrewd canopy)
(???)
?
@deep mulch got it technically working
i think i need to find some way to bias the randomness on a normal curve
but otherwise it works
i feel so silly writing tests like this 😭 is there any way to make this saner
its not rs i just want the preview
basically there was an error when specifically putting a walrus operator := in parens and then putting extra arithmetic after
so like (x := 1) < 2 as an example
it was interpreting the : as the ternary end token and decrementing the ternary nesting depth
silly
i love writing huge tests when this is the whole change to the parser
finally you can write this delightful code again
for i in (res := 1)..=10 {
$dbg(res);
res *= i;
}
guys]
love me some broken border radius and fuck ass syntax hl
elle fuzz testing when
Tomorrow
have you pushed
guh you didnt
i wanna test
its not to my satisfaction yet
it will take years for you to be satisfied
@frosty obsidian froggy
println("h")
what's that
shikaku
astolfo with a gun
/run
#include <stdio.h>
int main() {
printf("%s\n", __PRETTY_FUNCTION__);}
Here is your c(10.2.0) output @austere idol
main
/run
#include <stdio.h>
int main(int argc, char **argv) {
printf("%s\n", __PRETTY_FUNCTION__);}
Here is your cpp(10.2.0) output @royal nymph
int main(int, char**)
better in C++
/run
#include <stdio.h>
#include <string.h>
int main() {
const char* f = __func__;
const char* pf = __PRETTY_FUNCTION__;
puts(strcmp(f, pf) == 0 ? "same" : "not same");
}
Here is your c(10.2.0) output @austere idol
same
in c its just __func__ (and non-standard extention e.g. tcc will not compile it)
/run
#include <stdio.h>
#include <string.h>
int main() {
const char* f = __func__;
const char* pf = __PRETTY_FUNCTION__;
puts(strcmp(f, pf) == 0 ? "same" : "not same");
}
Here is your cpp(10.2.0) output @austere idol
not same
is this a random number generator
realistically c won’t collapse but c++ probably will
/run
#include <stdio.h>
#include <stdlib.h>
int main() { srand(time(NULL)); printf("%d\n", rand()); }
@austere idol I received c(10.2.0) compile errors
file0.code.c: In function 'main':
file0.code.c:3:20: warning: implicit declaration of function 'time' [-Wimplicit-function-declaration]
3 | int main() { srand(time(NULL)); printf("%d\n", rand()); }
| ^~~~
1720772651
kinda
/run
#include <stdio.h>
int x() { int _; return &_; }
int main() { printf(“%d”, x() % 100); }
@valid jetty I received c(10.2.0) compile errors
file0.code.c: In function 'x':
file0.code.c:3:25: warning: returning 'int *' from a function with return type 'int' makes integer from pointer without a cast [-Wint-conversion]
3 | int x() { int _; return &_; }
| ^~
file0.code.c: In function 'main':
file0.code.c:4:21: error: stray '\342' in program
4 | int main() { printf(“%d”, x() % 100); }
| ^
file0.code.c:4:24: error: expected expression before '%' token
4 | int main() { printf(“%d”, x() % 100); }
| ^
file0.code.c:4:26: error: stray '\342' in program
4 | int main() { printf(“%d”, x() % 100); }
| ^
chmod: cannot access 'a.out': No such file or directory
file0.code.c: In function 'x':
file0.code.c:3:25: warning: returning 'int *' from a function with return type 'int' makes integer from pointer without a cast [-Wint-conversion]
3 | int x() { int _; return &_; }
| ^~
file0.code.c: In function 'main':
file0.code.c:4:21: error: stray '\342' in program
4 | int main() { printf(“%d”, x() % 100); }
| ^
file0.code.c:4:24: error: expected expression before '%' token
4 | int main() { printf(“%d”, x() % 100); }
| ^
file0.code.c:4:26: error: stray '\342' in program
4 | int main() { printf(“%d”, x() % 100); }
| ^
chmod: cannot access 'a.out': No such file or directory```
/run
#include <stdio.h>
int *x() { int _; return &_; }
int main() { printf("%d", x() % 100); }
@valid jetty I received c(10.2.0) compile errors
file0.code.c: In function 'x':
file0.code.c:3:26: warning: function returns address of local variable [-Wreturn-local-addr]
3 | int *x() { int _; return &_; }
| ^~
file0.code.c: In function 'main':
file0.code.c:4:31: error: invalid operands to binary % (have 'int *' and 'int')
4 | int main() { printf("%d", x() % 100); }
| ~~~ ^
| |
| int *
chmod: cannot access 'a.out': No such file or directory
file0.code.c: In function 'x':
file0.code.c:3:26: warning: function returns address of local variable [-Wreturn-local-addr]
3 | int *x() { int _; return &_; }
| ^~
file0.code.c: In function 'main':
file0.code.c:4:31: error: invalid operands to binary % (have 'int *' and 'int')
4 | int main() { printf("%d", x() % 100); }
| ~~~ ^
| |
| int *
chmod: cannot access 'a.out': No such file or directory
husk
/run
#include <stdio.h>
int *x() { int _; return &_; }
int main() { printf("%d", (uintptr_t)x() % 100); }
@valid jetty I received c(10.2.0) compile errors
file0.code.c: In function 'x':
file0.code.c:3:26: warning: function returns address of local variable [-Wreturn-local-addr]
3 | int *x() { int _; return &_; }
| ^~
file0.code.c: In function 'main':
file0.code.c:4:28: error: 'uintptr_t' undeclared (first use in this function)
4 | int main() { printf("%d", (uintptr_t)x() % 100); }
| ^~~~~~~~~
file0.code.c:4:28: note: each undeclared identifier is reported only once for each function it appears in
file0.code.c:4:38: error: expected ')' before 'x'
4 | int main() { printf("%d", (uintptr_t)x() % 100); }
| ^
| )
chmod: cannot access 'a.out': No such file or directory
file0.code.c: In function 'x':
file0.code.c:3:26: warning: function returns address of local variable [-Wreturn-local-addr]
3 | int *x() { int _; return &_; }
| ^~
file0.code.c: In function 'main':
file0.code.c:4:28: error: 'uintptr_t' undeclared (first use in this function)
4 | int main() { printf("%d", (uintptr_t)x() % 100); }
| ^~~~~~~~~
file0.code.c:4:28: note: each undeclared identifier is reported only once for each function it appears in
file0.code.c:4:38: error: expected ')' before 'x'
4 | int main() { printf("%d", (uintptr_t)x() % 100); }
| ^
| )
chmod: cannot access 'a.out': No such file or directory
/run
#include <stdio.h>
int *x() { int _; return &_; }
int main() { printf("%d", (long long int)x() % 100); }
@valid jetty I received c(10.2.0) compile errors
file0.code.c: In function 'x':
file0.code.c:3:26: warning: function returns address of local variable [-Wreturn-local-addr]
3 | int *x() { int _; return &_; }
| ^~
0```
0?????
/run
#include <stdio.h>
int *x() { int _; return &_; }
int main() { printf("%d", (long long int)x() % 100); }
@valid jetty I received c(10.2.0) compile errors
file0.code.c: In function 'x':
file0.code.c:3:26: warning: function returns address of local variable [-Wreturn-local-addr]
3 | int *x() { int _; return &_; }
| ^~
0```


