#👂┇game-feedback

1 messages · Page 318 of 1

craggy otter
#

boosting.

quick magnet
#

When queuing, it randomly stops

hearty vector
#

add sex to the finals

main vale
#

add sex to the finals

zinc wolf
#

add sex to the finals

crude sequoia
#

???

cyan sable
#

I concur with the statements of above individuals. ^

somber estuary
#

A DISALLOWED FILE MODIFICATION ERROR AND DISGUSTING RANKED SYSTEM IS KILLING THIS GAME

spare topaz
#

They aint reading allat

shut elk
#

Daily reminder to please actually fix ranked instead of giving it band aid "Fixes"

spark shard
#

Game in the deepest decadence:

  • No matchmaking, the most unfair system the video game industry has created is the most appalling thing I have ever seen (gold and platinum solo queue vs diamonds reaching ruby, ruby or esports players in stack/team... such a system aberration is impressive)
  • Soft cheats.
  • Smurfs.
  • No bans (a real bans).
  • No room for solo queue.
  • Server performance on the same level as watching a Commodore 64 run Microsoft Flight Simulator.
  • Kyoto map still here.

Keep focusing on preparing a great and successful TGM26 (and of course, the store!), this is the most important thing for keeping the game alive 🤡

dense herald
#

I got at less one thanks for ban cheaters dayli sin like a month

hollow sage
topaz jungle
#

It’s a big ask…but could ya’ll freshen up the spawn points and platform paths in powershift?

blissful dome
#

when are we getting rs adjusted for playing against cheaters again, considering its such a common thing, iv gotten 7 notifs of my reports resulting in bans and got a flat 0 back lol

unborn jetty
sour cedar
#

The golden ticket spots in the reward wheel are STILL broken and does not increment your gold ticket counter when you land on them.

Like c'mon, we're days into the event and it's still broken with no acknowledgment of it at all :|

twilit sand
#

Please add an optional dedicated climb ladder button. I'm sick of dying and losing games because my character starts climbing a ladder when im within 2m of it.

fierce mirage
#

crazy idea, what if vrs could be turned into weapon/item xp for those of us who max it out and want to put it towards a weapon or item to get a skin for it? especially for the more casual players

pseudo leaf
#

Soloq update kinda doesn't work in high ranks. Like i am now 50k rs there is no one that soloqs around that rs (kinda normal). I am getting plat randoms that are around 34k rs. 15k rs diff is still a lot. At least it is not like s9.
ss from s9. (we won that game if i remember correctly)

tranquil karma
#

Starlight hollow kill barrier is way too aggressive. The moment a zone is taken anyone still alive in that zone on the defending team is pretty much guaranteed to die to the kill barrier. It didn’t used to be like this and I don’t know why it was changed to now do so. Pls play test your changes cause this one clearly wasn’t.

lament sable
#

DO SOMETHING ABOUT GRIEFING

mild gull
#

How to correctly balance the 93R

The recent 93R changes made it an overpowered light deleter while having basically no effect on the classes it struggles against, which are medium and heavy. Hence, Embark needs to look at other ways to balance it rather than altering the damage.
This can be done by making the burst delay shorter, which will make it more viable against ALL classes while not making it overpowered versus lights.

Proposed 93R changes:
RPM - 1000 (current cycle rate)
Damage: 24** (revert from 25 back to 24)**
Burst delay: 0,284s > 0,235s (RPM 210 -> 260)

This change will result in the following TTKs (Time-to-kill):

Body:
light: 0,52s -> ~ ** 0,71s** (7 shots) (does NOT 2 burst lights with body shots only)
medium: 1.21s -> ~ 1,12s (11 shots)
heavy: 1.68s -> ~ 1,54s (15 shots)

Head:
light: 0.40s -> ~ 0,415s (5 shots)
medium: 0.81s -> ~ 0,71s (7 shots)
heavy: 1.21s -> ~ 1,065s (10 shots)

Damage drop-off minimum range: 30m ->** 27m**
Damage drop-off maximum range: 37.5m ->** 34.5m**
Damage Dropoff Modifier @ Max Range: 50%** (it stays the same)**

Keep the mag size at** 21** to preserve the 93R's punishing nature.

These changes will make the weapon solid while not making it overpowered; for comparison, the ARN, a weapon with effectively a 60 round magazine, more range, and fully automatic has TTKs that are on average 10% faster than the 93R (except light). This makes it effectively a completely superior option while being easier to use and way more forgiving. Missing a burst on the 93R means you are extremely penalised in your killing potential. This isn't the case for the ARN.

I feel the need to mention that the 93R had these TTKs in this proposal until patch 2.9.0, yet it wasn't used because of its high recoil and lower range than the XP-54 at the time. So it wouldn't be an unprecedented change. We now have better range and lower recoil, so now is the time to truly balance this weapon once and for all.

tired fable
#

Hello Embark

// Training mode

  • add dmg range, %accuracy, spread infos,
  • dummies presets, short gadget CD option
  • choose different types of building & reset destructions

// QoL

contestant number 69 when ?
Club Page Management it's just bad rn buff it !!!
Matchs history: add it
Items shop: add shooting and reload preview
group: give lead to a mate and be spectator when he is ingame
Skin preset: add gestures, spray, audio, card pose, weapon skin, etc... on skin preset plz and my wallet is your
Custom Emote Wheel: add a shortcut to remove an emote/spray from wheel, please i want to clean my wheel
Loadout preset: let us cook loadout preset for real
Sight: choose weapon sight in training mode and before match, everyone ask this since a decade
UX Loadout: put 2 items lines when choosing weap/gadget before match, scrolling is annoying
Team color: change pink or purple into green, it's hard to make difference during high fight

// MAKE MELEE GREAT AGAIN (or at least better QoL)

Sword: Free cam during locked lunge
Dagger: remove M2 charge cancel when climbing and possibility to tap M2 as Throwing Knife
Spear: split M2 full combo animation into 1 swing per M2
Sledge: M1 : 100 > 105dmg to make M1 M1 QM combo back + buff sledge lobby pose or put back S1 one

// BALANCE

Turret: Turret is the weakest spec of the game and countered by everything buff it more idk less CD? make a remotely controllable turret mode? add Turret health bar on UI to monitor Turret HP?
Explosive Mine: 15 > 12sec CD or 2stack 20sec CD
Breach Drill: why it is uneffective against goowall ? goo isn't enough powerful ? can at least BD make an hole ?
Model: put back old reload animation, its not realistic now and annoy me as a gun enjoyer. Speed it up a bit to approach to the currently speed
Cerberus: buff fire effect

gritty jetty
#

fix griefing, if you lose the first cashout its more consistent to throw than actually try because being second is worse than being in last

undone dagger
mellow narwhal
#

so surely we do something about 93r and winch stun soon right

gloomy cape
#

I'd love to see custom crosshair presents for each category of weapon. That automatically applies when you select that weapon. So there'd be one for shotguns, ARs, LMGs, handguns, marksman, melee and then everything else gets its own preset

hexed grove
#

Riot shield is stupid

granite moss
#

ranked is absolute hell
It is not fun to go against smurfs every other match
It is not fun to go against ex ruby/diamond players and getting punished for getting mauled to death by them
It is not fun to go against current ruby/diamond players and getting punished for getting mauled to death by them
It is not fun to lose days worth of climbing progress by losing the first round over slight mistakes
getting better feels rewarding in every other mode, but ranked is just miserable

uncut hedge
#

do some about third party, team helping each other is 0 competitive game, griefing makes this game hideous, less than 12k players for a reason

normal egret
#

Your solo matchmaking in ranked play is atrocious, holy hell man.
why am i playing against full clans as a solo queue, why are my ranked teammates 5k less points then me. Multiplayer games have been around for over 26 years and matchmaking systems in game are still terrible

dark niche
#

make ranked one knockout round going into the final round. makes lobbies smaller & easier to balance while also cutting down the time it takes to gain or lose rs

regal tiger
#

I been facing this bug few days ago. It's like, when you running, or in middle of a combat, the character automatically switchs weapons to gadgets or specializations. It's literally becoming unplayable.
second thing is, an issue that i'm started facing today,... every time when i try to match make in tdm or other mode, a notification pops up saying, server not responding,.. why?

waxen thicket
#

As a business major, I think Embark needs to know the marketing tactics of other famous gaming-adjacent brands and learn how they dethroned the kings of their respective genre, so that Finals doesn't lose more market:

  1. Path of Exile (Diablo): Path of Exile never ran away from radically novel ideas, so long as they were fun. They added tower defense with Blight League, farming sim with Harvest League and even a city sim with Settlers League. No one expected these contents, especially NOT the players, but they were so exciting everyone enjoyed them. Sure many of them came in underbaked, but they all got updated and reworked over the years to finally become proper content mechanics. Before them Diablo was the only ARPG known by everyone. But Diablo didn't adapt to market shifts, and now they're basically obscure. Players don't just want new weapons and abilities, they want new contents and mechanics to engage with more. Don't focus on frivolous amenities, add more novel and fun concepts to the game, no matter how wild they sound.

  2. Monster (Red Bull): Before Monster, Red Bull had nearly had 90% of the energy drink in the 90s. Now they spend billions of dollars every years competing against Monster drinks. Monster basically released so many flavour of drinks that tasted delectable unlike Red Bull's medicinal flavour, attracting an entirely new crowd. Not only that, they had so many flavours that it crowded out all the other brands in the shelves, now knows as "Shelf-Domination Strategy". This was so successful even Red Bull was forced to release new flavours just to avoid losing market. Now both are energy drink titans, both with their defining identities and strategies. Finals could've been like Monster here, a newcomer challenging other FPS titans. But they failed on the branding strategies, so badly that most people don't know much about the game especially after OB. Add more flavors, spread your brand around not just as a logo, but as the next big thing.

wide vortex
#

CAN YOU F FIX YOUR F GAME??? WE GOT GRIEFED OUT THE FIRST ROUND OF RANKED... JUST WHEN WE FINISHED STEALING THE THIRD TEAM CAME AND RPGD US DEAD AND THE WINCH TOO? ARE YOU GUYS EVEN PLAYING YOUR OWN GAME FFS ps hertel3k like to be griefed out the first round and that the winch is ok

wild galleon
sleek crater
#

fix your damn servers legit lost 1k rs because one of my teammate couldn't reconnect

coral axle
#

Superhero season next

empty needle
#

FIX YOUR SERVERS

brave badger
#

Fix your Anti-Cheat. Holy fahhhh

charred rover
junior scarab
hearty dagger
#

Hi Embark!

I have a revolutionary proposal for the frag grenade.

-Add an extra frag grenade

thank you, love from Antarctica

sand crown
#

i wonder if its a bug but i just got emerald and in the progresion bar i can clearly see it but in the rewards screen it shows me that im diamond . what is happening shoud it be a bug report?

covert willow
#

Maybe it's time to start doing something with smurf accounts. How can you honestly play rating mode when you have a team with new accounts against you and they just destroy the entire server

sonic spoke
zealous robin
#

Cheating in ASIA ranked still a shitload, matchmaking is like ruby vs low-plat, even you banned the cheater they still do make new account and even turn worst in-game

low skiff
#

FIX FUCKING RANKED MATCHMAKING IM SO FUCKING TIRED OF GETTING THROWN. Bro literally said he’s throwing at the start of the game, picked throwing knives went 0-8 said “enjoy your loss” then I matched with him two more fucking times. IF A TEAM IS FUCKING LOSING STOP FUCKING PAIRING THEM. Solo queue is literally hell because of this. Shitty ass fucking system. As if it’s not enough seeing rubys in gold lobbies. Dumbass fucking devs

north frost
#

Embark Fuck you. your matchmaking is ass your game is full of bugs and it is horribly balanced... (Also were is thermal vision, what are you doing at embark HQ all day when you cant even rebalance a single gadget)

lilac solstice
#

MAKE IT SO CASHOUTS DEPOSIT MONEY OVER TIME TO REWARD KEEPING HOLD OF IT FOR A LONG TIME

languid wagon
#

I have a cool new idea for a game mode

It’s called bank it

weary pine
#

F the ARN220 bullshit no recoil laser rifle! 0.72x Falloff Multi is broken!

cosmic gorge
#

LOVE GETING SPAWN KILLED BY THE WALL IN POINT BREAK!!!! :)))))))

daring ingot
#

DAY 52 of asking for Head2Head to be added back

plucky estuary
#

Bring back goo sledge and goo flamethrower

quick rampart
#

people js now complaining in mass about their team throwing their elo are way late to the party tbh

sonic arrow
hollow sage
#

A microphone dagger skin where the inspect is you beatboxing

spark shard
#

Game in the deepest decadence:

  • No matchmaking, the most unfair system the video game industry has created is the most appalling thing I have ever seen (gold and platinum solo queue vs diamonds reaching ruby, ruby or esports players in stack/team... such a system aberration is impressive)
  • Soft cheats.
  • Smurfs.
  • No bans (a real bans).
  • No room for solo queue.
  • Server performance on the same level as watching a Commodore 64 run Microsoft Flight Simulator.
  • Kyoto map still here.

Keep focusing on preparing a great and successful TGM26 (and of course, the store!), this is the most important thing for keeping the game alive 🤡

fossil path
#

giant zeppelin please

karmic crypt
#

adding a second grappling hook charge would probably make it viable

slender pine
#

Ngl yall are boring as fuck for making only automatic weapons the meta. M11, ARN, FCAR, SHAK all top of the list. What happened to the embark from s1-5. Catering to top “streamers” probably. Fuck appoh nobody likes him anyways.

Also fix ranked matchmaking

stray thunder
#

Who ever animated the flying dragon on the start page dropped the ball hard.

The dragon is flying backwards!

The wing animation is accurate to a heavy bird of pray landning, thus trying to slow down as much as it can.

This problem is for me to suffer through as like watching a fantasy movie where all the extras ride horses better than the lead caracter hug_friend

summer drum
#

nerf minigun. it's supposed to be strong on open field only, but you can make ANYTHING an open field with the damage this thing deals to walls.

raw flicker
#

Gadget/specialization idea. Give medium a portal gun. One time use until cooldown. And data wall. Similar to heavies shield specialization but for medium. No gun damage is blocked but anything thrown through it gets data shaped into something harmless. Have it timed so it can’t be held up forever or spammed

cursive urchin
#

Melee should be its own game mode. As Matt Lowe said, the majority of players would agree that melee does not belong in a shooter. Move melee into a dedicated melee vs melee mode instead of keeping it in cashout/ranked.

copper mulch
#

Rather than argue the semantics on aim clamp in a circle, I want to illustrate a problem that's been inherent to the whole melee argument and been poisoning the overall discussion on both sides, and why I think it was likely bound to happen from the start.

It's overwhelming in it's advantage state, very weak when in a disadvantage state, and has some very clear cut counter gadgets that make dealing with it palatable.

Taking apart the SR-84 and Sword from a neutral perspective can lead to this same conclusion. The issue is, that requires a neutral perspective, and Sword players—to a level worthy of scientific study—is the target of a severe lack of empathy due to a clash of personalities. This is highlighted in how much more hate melee receives as compared to the SR-84.

Any who plays Melee well quite literally needs to have a very different perspective on gameplay. You no longer see the landscape itself the same, your new advantages and disadvantages changing every single interaction with it. This demands a willingness to depart from what most games offer to an unseen way of play. And when it's threatened, it results in dogmatic support by it's fans due to it's one-of-a-kind nature.

Meanwhile, anyone who struggles against melee players as a rule reinforce the belief that it's overtuned because, in hating it to begin with, are likely inempathetic and unwilling to see into that almost alien perspective, wrecking their ability to predict melee opponents. They rely so heavily on tethering, AOE, and winch that it leaves them more open to every other form of counterplay, reinforcing the belief that melee is fundamentally broken because they can't defeat these players despite using every tool they can against it. They don't even take the time to contemplate the mechanics or how any melee player actually wins fights, inviting misunderstandings and uninformed bias.

Understanding, after all, would mean they make take the time to understand the melee player.

hybrid silo
covert halo
pallid pewter
#

Embark: let's just add a fucking dragon guys, theyre gonna love this one!!!!

tawny thorn
#

force solo q above 40k+ to level the playing field in ranked

sterile canopy
crystal storm
#

Weapons

  • CL-40 - reduce outer blast radius 3m > 2.7m, reduce projectile speed 42m/s > 38m/s
  • FCAR - Improve damage Dropoff Modifier @ Max Range ~55% > ~65%
  • 93R- slight reduce re-fire rate 0.284 > 0.300 ish
  • SH1900 - Damage rescaled from 13x15 > 13x13, slightly tighter spread
  • Riot shield - Change animation (again) so attacking blocks less from the front
  • Dagger - Using dash drops held alt fire
  • Sword - Using dash drops held alt fire

Specializations

  • Charge & Slam - Initial damage 100 > 50 but dmg and speed scales up with duration to 100 after 1.5s
  • Winch hook - Remove stun
  • Demat - Revert to 3 charges

Gadgets

  • H+ Infuser - RPM 800 > 700, Heal 14 > 13
  • Defib - Remove/reduce i-frames on respawn
  • APS - increase radius 3m > 5m, decrease hp loss per projectile 31.25% > 16.6%
  • Jump pad - cooldown 40s > 35s

Gameplay

  • Make buildings have more structural integrity so they are less likely to just fall apart.
  • Reduce/remove smoke created by debris on building collapse
  • Remove open vault bonus, often just spawn bias on who gets it
  • Make cash-out give its money at multiple instances over time. 10% > 20% > 70%
  • Reduce controller aim assist effect, currently problematic on higher elo
  • Spawn select on team wipe
  • Change pink or purple team color to red for better clarity
  • Ban for smurfing in ranked

Audio

  • Make a different sound for when your team gets a team wipe other than the default one
  • Make sure team wipe sound actually plays consistently
  • Move "out of breath" sound to voice sound layer
honest wing
void scarab
#

dagger is alright imo, but the slowdown could use a bit of a reduction and maybe a slight quicker strong attack drawtime.
would also be nice that if you're 0.1 sec of backstabbing , but the animation isn't finished, that it wouldn't fail completely

i would also love to see sword multi hitting removed as that also happened with sledge on heavy and i dare to say that sword is more dangerous due to the speed

I would also appreciate it if the sniper got some of it's power back..
every weapon in this game is a better sniper than the actual sniper, it's an actual joke

surreal grove
minor star
#

Serious feedback on Sword

I played Sword for about 1000h (hit rank 90 with it before) and a few things get lost in the heated "Sword is overpowered/unplayable" discussion.

First of all both sides need to be understood where they are coming from.

Yes in a casual lobby where people don't hit the important shots a Sword that is just running around and left clicking people to death seems absurd, overpowered and has little to do with skill expression.

The Problem is as soon as you cross the line of people investing enough time to hit even just a moderate amount of their shots left clicks become less and less viable and you have to learn combos and movement tricks to minimize the damage you take while maximizing the damage output. That's where the sword lunge comes in. Lunging is the part where skill expression shows with movement, spacial awareness and positioning. With reducing the damage AND introducing a rotation clamp the lunge becomes really clunky to use and less effective than the simpler M1 spamm.

So what can Embark do to fix the issue for both sides ? Put the focus of the weapon back on the lunge to reduce frustrating scenarios.

Second Problem, lunging through an entire team and dealing massive damage with very little counterplay should not be a thing. It is very frustrating to play against and extremely situational. It should be like other melee weapons. Left clicking less damage but can multihit and the "special attack" single target but is special in some way. Hammer has a single target high damage and destruction. Sword should have single target damage on the lunge but high mobility.

The rotational clamp itself got introduced to get rid of people 360° rotating through an entire team for a huge hurtbox and is without multihits therefore redundant. The server sided calculation of it has been bugged ever since it got introduced but has never been adressed. In the current season flicking the lunge will still yank back your entire camera and make accurate aiming impossible.

I intentionally didn't talk about hit registration because it haunts the game as a whole and has only gotten worse in the beginning of season 10 but of course it increases the frustration for alot of people. Hit detection, desyncs and server performance in general should be a heavy focus for you because it is very frustrating and from experience playing with alot of different people a big reason people ragequit or in general leave the game. Like all other bugs it should not be a reason to increase/decrease the weapons power and should rather be fixed.

Changes

M1 Damage 88 -> 74 (one more left click for each class)

Lunge Multihits -> removed
Lunge Damage 120 -> 140 (without multihits and less left click damage you need the combo breakpoint of 136 to have a fighting chance)
Lunge rotational clamp -> removed

Other Feedback

Ranked needs one less round. The current playerbase can't sustain proper matchmaking with 24 player lobbies. Cutting it in half with 12 player lobbies and 2 rounds for everyone so even the "losing teams" play for 3rd place would not only help with players being on similar skill levels but also relieve frustration for the casual playerbase from losing rs in 15 mins but gaining the same amount in 45 mins.

Small QOL Updates You have so many good features that would be little work for you but would impact the community positively and fill the content breaks. One example would be releasing the collected data about weapons etc. as an api just like for example "op.gg" or "lolalytics" from League of Legends. Collab with the talented people in your community that already built sites like the leaderboard/bans/rename tracker. Other ones would be changing the weapon stats to numbers instead of a vague bar so it's more readable, adding assists to the profile or having a simple match history that locally saves the stats of the last 10 games or so.

spiral rivet
#

Dont know why but every time i spin for the past two days ive gotten golden tickets and it bugs out and gives me nothing, ive wasted probably 9 spins stp

chilly niche
#

The wheel is a stupid way to drop limited time content and needs replacing with something better like a limited time free battlepass or just regular contracts. I have played everyday and used every ticket and i will still have to buy minimum 3 skins, Which of course are COINCIDENTALLY are the 3 most expensive items on there. Its literally just RNG to how much money you will have to spend, in fact is this one even completable without spending money? 20 Rewards and you get 21 tickets? You would need perfect luck to not have to spend money.

frosty kite
#

Don't know if it's already underworks but South African or African servers would benefit a ton of people who want to enjoy this game. Playing while constantly lagging gets's old

still axle
#

THE WHEEL EVENT REWORK IS THE WORST THING YOU HAVE MADE !

STOP BRINGING THAT THING. YOU DID A GREAT JOB WITH THE PREVIOUS ONE LIKE IN HALLOWEEN.

BUT STOP THAT WHEEL OF LUCK THAT'S TERRIBLE !!!

devout dawn
#

we need a stick of butter skin for c4 with bite inspect

vagrant scarab
#

EMBARK PLEASE READ this as I believe this may be a perfect fix for the hover pad and I don’t want this to be overlooked.

the hover pad needs adjustments. I can see the vision but it’s not implemented well as you can only get use out of the hover pad by using other gadgets like a jump pad or a turret to place on it and make a gimmick gunship out of it. Which is not worth using a gadget slot for.

Suggestion: the hover pad needs a significant horizontal speed increase especially when blasted by a shockwave. That way it allows us to launch hover pad in a given direction. Example scenario, if a teammate has a box and there’s only 15 seconds to put it into a cashout, I can place a hover pad, get my teammate to stand on it then use shockwave to launch the pad horizontally in the desired direction like a hockey puck at insane speeds to reach the cashout in time.

The shockwave currently doesn’t move the hover pad at all which is ridiculous.

Another example, I could place the hover pad in a room, place mines on the hover pad then when an enemy comes in I can launch the hover pad horizontally in their direction using quick melee or enhancing it using shockwave which blows them up.

Either way the hover pad is not worth using in its current state. Please turn it into a hockey puck that sails horizontally at high speeds, that’s the only change you need to introduce new tech I can use. Let me launch my bro horizontally across the map sailing on the hover pad.

The hoverpad being a slow fixed position pad in the air is pointless when you’re at a better advantage just standing on solid ground instead of a tiny disc with 150hp. BUT if it could sail horizontally it would be insane.

halcyon patio
#

Does anyone in the dev team actually play power shift. Or like the game in general. Heavy is so overpowered

vital basin
empty tusk
#

I think that the window that shows the currently playing music in the bottom left of the main menu could be made bigger so that it doesn't have to scroll through the title and saying that it's by Embark Studios. Embark Studios could be like an artist under the title which is already under the season ost name.

silver fox
#

Why dos Cerberus even exist bro i barrel stuff a heavy he losses 250 health i barrel stuff a light he has half his health left

dense ocean
#

day 73 asking for a free moolah peluche

autumn mist
#

bring back old store with all animation packs pls

waxen thicket
# hybrid silo I think they should get the game to a state worthy of marketing first. With the ...

The funny thing is, Marketing IS everything that concerns them. People assume marketing is just advertising and public relations, but there's anothing thing called Market Positioning which encompasses all.

Market Positioning covers everything from what type of products and services one peddles, what their competitors do, and what the customers want and need from it. Finals is a SaaS as all live service games are, but more niche than others as it has something quite unique: class-based gunfights with melee combat available. Unfortunately that's not their biggest problem, melee vs guns arguments are just a distraction. The biggest weakness right now is giving the players an actual reason to return to The Finals and not the games they already play, like Apex Legends, Valorant, OW2 or even TF2.

Path of Exile's current director, Jonathan Rogers said that his biggest fear is not that players will quit the game, but that they will stop coming back after quitting. Warframe avoided that with novel ideas, Destiny 2 didn't, and now one is thriving while the other is shrivelling. Embark should get their Marketing team to focus on their positioning itself as a whole, hire people with actual market knowledge. Ads won't fix the atrocious player retention rate.

And taking idea from Discord/Reddit is even worse because this customer segment is already dedicated to the game. Never delienate them, but the opinions of those newcomers who already left the game needs more priority.

@copper mulch Agreed, melee players are hated quite a lot but that's irrelevant. Melee players are still a minority segment of the game, and their dissatisfaction isn't really a reason for why this game is losing players. The main complaints from melee players all boil down to "please let melee stay broken and spammy cos it has no range" and that's no good. Embark should instead focus on the game itself as a whole and add new mechanics that make the game more engaging.

obsidian swallow
#

Yo embark what kind of bugs are going on in your game. I hop on the finals and go into practice range like normal, then I got off for 10 mins to watch a yt video. Next thing I know when I log back on" Account suspended for violating"...( I forgot what it said what I was suspended for but it wasn't for leaving a match). Now all of a sudden I restart the Xbox and my account isn't suspended. What is this?

shrewd ferry
#

GARBAGE MATCHMAKING

haughty lintel
#

Light Sword Skin: Iaito Sword, charge sheaths the sword and releasing it charges you forward and does a quick slash like zenistu from demon slayer or any iaido like anime character. Iaido usually has the sword sheathed, just thought it would be cool to have a skin for the light sword that was similar, like you draw so quick you don't see the blade drawn XD

proud skiff
#

does the game take super long to boot up for anyone else on xbox?

this POS game reset all my perfected settings from season 1

wheat torrent
keen lily
#

solo queued in EU to almost 43k and now the only way to get points is to have 5 pro players streams opened and dodge queue... it shouldn't be like this guys, just add a separate soloq already I've been asking for since s2 so people in EU also keep playing ranked after dia4. Now they mostly don't do it because there's much less players compared to NA and you're pretty much guaranteed to play against 3 high rank stacks with 2 plat teammates...

grand crow
#

When are we getting a new Light spec?

I've got a few ideas
-Decoy (preferably placed from the multidevice)
-Orbital laser beacons (like c4 but you trigger it three times after placement before it breaks)
-AOE slowdown (like stun gun but aoe, and on a LARGE cooldown)
-Team speed boost (like vanish bomb)
-Exalted melee weapon (pulling out an extra strong melee weapon and maybe slowing down a bit)
-Pocket sand (instant flashbang cone, not actually this would be horrible)

Tbf Light doesn't really need a new spec, it hasn't been that long since we got the last one

warped meteor
#

Bring back Head 2 Head

trim beacon
#

KS needs 105 dmg OR HS multiplier. ty

sand holly
#

i only got one take

please start thinking about player's fun again, instead of pro-streamers "fun"

spare topaz
#

Fuck this game and fuck Embark. Why can I not hear my opponent take the jump pad behind me? Why can I not hear the medium and light sprinting behind me? Why can I not I hear the medium sprinting on the floor above me? Why can I hear everything my TEAMMATES do, but not my OPPONENTS? It's not an issue with my system or my headset. I am using the Arctis Nova Pro with Sonar with the spatial audio surround sound turned on. Active noise cancellation is on and night mode is off. So why can't I hear the things I am supposed to hear? WHY

sage sonnet
#

Dim icons when looking directly at them. ESPECIALLY ON THE CASHOUT. PLEASE.
Enemies stealing a cashout shouldn't be obscured by the cashout icon, or by the icons of your dead teammates, or by ping markers

lean sundial
#

ESPORTS READY, NEW OLD BUG, UI COMPLETELY GONE ON REVIVE, THEN FROZE AND EVEN AFTER RESPAWNING IT WOULDN'T RESET (S8 IT USED TO FIX ITSELF)

solemn sedge
#

plz rebalance goo gun so that goo sledge still works + perma stun doesnt.

feral fossil
#

Embark, if you want this game to be interesting and for people to stop leaving, you need to make MAJOR CHANGES. We have been effectively playing the same meta for the last three seasons. The last addition that changed the meta was the addition of the healing gadgets on Light and Heavy. If you guys keep making microtweaks and worrying about having a perfectly balanced game, the game will get stale and boring. Beyond the addition of Fangwai City, nothing new has basically been added at all. We are literally playing the same guns on the same classes for the last three seasons. It's okay to have something be stronger than other guns for a short period of time--that's what keeps the game interesting. People only get frustrated with overpowered weapons when the weapons on their classes can't compete. Either add some meta-breaking new content next season, or make some meta-breaking balance changes if you want any players to come back at all. And give some love to Medium, since Medium is awfully underpowered.

hexed grove
#

Delete the p90

sonic nymph
sonic spoke
#

Make the game paid for the Smurf and hackers is the absolute worst ever.

hybrid silo
# waxen thicket The funny thing is, Marketing IS everything that concerns them. People assume ma...

This is cool and all but Embark themselves have no clue what kind of game they are making.

From what I can tell they really want this game to be competitive but with a ranked mode that has 4 teams, it’s literally impossible to make it competitively fair/balanced.

Right now the game has no competitors because the game is so unique but in the worst way possible. It’s commendable that they want this game to be so unique but there is a reason why other developers didn’t design their classes this way, have guns and melee weapons designed this way and their core game mode designed this way.

Classes are getting more and more similar as the seasons go by, they fail to address issues plaguing their core game mode and once again the new player experience is as bad as can be, so what reason is there to return to this game if you leave it?

With this foundation and the fact that the devs have no clue how to balance this game, there is no point to advertising, because there is nothing to advertise. Admitting that you don’t have a clue how melee weapons should feel/work after 3 years doesn’t do wonders for marketing either.

orchid thunder
#

Bring back head to head.

jaunty flax
#

BRO UR RANKED IS A WASTE OF TIME DM ME I WOULD LOVE TO HELP U IVE GOT GOOD IDEAS

dark niche
gritty jetty
round goblet
#

If a dogsht melee weapon is killing you, you're the problem. Don't forget the fact that melee users trained for like ~ thousand of hr/s. just to be viable

viral prism
#

the new ranking system is worse

zealous olive
#

Is linear the best input curve

velvet rose
#

we need to base matchmaking off of previous season achieved ranks for ranked

desert forum
#

we need more basic color options for shirts / sweaters

paper falcon
waxen thicket
#

lol the copypasta spammer is back, here's why they'll NEVER revert sword clamp (again):

  • before the clamp, Sword M2 was absurdly spammy. You didn't need to aim your thrust, just hold M2, release, and shake your mouse/joystick vigorously so that the hitbox is all around you. That ain't intuitive, that's cheese meant to cover for your dogtier aim.

  • In fencing, thrust attacks are realistically seen as a high-risk, high-reward attack, since it gives you a lot of reach and power momentarity, at the cost of being utterly predictable and defenseless during recovery. The current aim clamp is not only reeling the spammy nature of Sword M2, it's also very realistic and whoever added this change did their research on sword fights. Kudos to the balance team for that.

  • Before the M1 buff, it was even more useless than quick melee. 75 damage per swing, you'd need 4 hits on Medium and 5 hits on Heavy to take them out, 1 less with quick melee. With that ttk, using M2 was the only viable method. You think your suggested M1 nerf balances out your M2 buff idea, whereas you never used M1 in the first place because M2 was so cheesy and easy to use. Just learn to aim.

  • 140 damage M2, funnily enough, only changes the ttk on Medium cos Light and Heavy class keeps the same ttk with 120 damage thrust . You want the damage buffed on the thrust because you're so bad against Mediums that you can't even afford to land a quick melee after the 2nd thrust attack and get shredded by them (lol). This small piece reveals everything about you, about how unskilled you are, and sadly, about your inability to learn.

  • You keep spamming the same AI-formatted copypasta and again and again. You think the devs haven't seen it 100 times over already? All the changes you proposed don't address the core issue for WHY they made the sword buffs in the first place: It had no counterplay point-blank. Just spam M2, dash, repeat. This ain't tricky, this is spammy. Is spamming all you can do? Cos I can too.

weary steppe
#

I am getting unplayable levels of packet loss after the latest update
(I have 300 download and 40 upload)

lime ginkgo
shrewd comet
#

FIX SKILL BASED MATCHMAKING

split quartz
supple cedar
#

im tired of all the copy pasting in here :(

sharp fractal
#

Please fix the "skill" based matchmaking, overwhelming number of smurfs, cheaters, and add back H2H

spring bluff
#

Bring back h2h or do we just not listen to our community. I am so sick of getting sandwiched between two teams while they both focus my team. fix the smurfing problem. Balance the game. There are so many weapons that needs to be nerfed. Crossbow is one of them. I absolutely love how it takes four crossbow bolts out of its 15 or so mag to kill a heavy. Crossbow NEEDS to be nerfed!

tawny thorn
#

force solo q above 40k+ to level the playing field in ranked

rain crow
#

What the hell is wrong with this game? Im level 20 and on casual Playlist i have to compete against 120 level players with emerald badges! It's unplayable

torpid quarry
#

Either delete starlight or rework it to be fair

hearty sentinel
#

Ur servers are chalked once again kekw

late prairie
#

Bring back Head2Head

cursive urchin
#

Adjusting RS based on individual performance is a bad idea unless you're playing solo queue - and even then, it's debatable. Plenty of ranked games have experimented with performance-based rating systems and eventually removed them.

The core issue is that there's no reliable way to measure individual performance in a team-based game. One player might be making game-saving stall plays or creating space, while another gets the last hits and ends up with better-looking stats. The system rewards what it can track, not necessarily what actually wins games.

worn pier
#

Embark PLEASE add alternative anti aliasing options like SMAA already. The game's TAA just looks so bad, it ruins the visuals of the game and gives me motion sickness. It's so easy to add SMAA for something that will improve the visuals of native res so much.

hushed blade
#

revert sledge nerf, nuff said

rustic tinsel
#

Even if it's not 40º, if any aim lock exists, sword will have the most idiotic handling. Since the rotation clamp is clearly the biggest thing that makes the weapon unusable, it shouldn't exist at all. You should just revert sword back to how it was in S1,S2 , when there was no multi-hit. Sword back then was a bit weak, but that’s okay. A weaker weapon is better than a dumb patch that destroys its identity.
​Because you thought sword was weak when there was no multi-hit,you patched multi-hit in.But because your obsession with keeping that led to the dumbest decision, even removing mechanics all other weapons have.
​Every weapon, when in close range, can naturally move behind the enemy or slide behind and look back to hit. And dagger is a weapon specifically designed for that. So are you going to add aim lock to all weapons? Why, sword can’t look back like all do?Every weapon can naturally look back. But sword alone is restricted from doing that? Why do you discriminate only against the sword by calling it an “exploit” when all melees and weapons can do it?
​Wildly spinning the aim actually wasn’t used, It was used only in very rare cases dumb enemies were stupidly stacked in one spot.
​If you want to solve the problem, then just remove multi-hit.
​Even if spins wildly, they’d only hit one target. That solves the problem. The problem was solved without unfairly messing with the controls. Of course, dmg must also be reverted.Just revert it to S1.
​It's no coincidence that almost every dedicated Sword YouTuber has quit. They left because of this unjust,clunky,and fundamentally flawed handling. Why you have to ruin sword’s identity that’s been there since its release just to appease the nerf whiners? Who’s the narrow-minded person who decided on a patch like this that ruins sword’s identity by thinking “melee should just be dumb M1 spam?
​Why do you ignore feedback from actual users of the weapon, Why are melees being treated unfairly? Just revert sword and melees nerf.

orchid holly
#

we need a nerf dash t shirt

playing medium lately fwiw. just think it’s funny

wind flame
#
  • implement a DM feature, so you can communicate with your friends in game, without them having to join your lobby to talk first.
sharp wagon
#

Fix ur matchmaking. No way im getting teammates with 35 total career wins in ranked. (I have a total of 4k wins)

frank junco
#

Fix SBMM, its fucked up. (longer queue times are NOT a problem).
And nerf aim assist before this masterpiece of a game becomes pad legends 2.

keen lily
#

if I just blocked a guy because he cost me -900 RS why do I get the same fucking moron again in my team on the next game to tank -900 RS again because he's clueless, are you fucking joking? 1,8k is not something easy to grind in dia3 solo. if I block someone it should work the same as 'avoid as teammate' option in other game clueless devs! then I get -400 on the next game being punished for soloq and getting 2 low plat teammates so total -2.2k in 3 games. I am so done with this game, worst soloq experience on high rank in any game ever made, pure trash

pale quest
#

argument that melee lights deserve kills because they sneaked up on you or you weren’t watching your surroundings well enough makes no sense in this game where you can move at light speed using pads, dashing and other movement tech to fly around the map

gloomy anchor
velvet oracle
spark shard
#

Game in the deepest decadence:

  • No matchmaking, the most unfair system the video game industry has created is the most appalling thing I have ever seen (gold and platinum solo queue vs diamonds reaching ruby, ruby or esports players in stack/team... such a system aberration is impressive)
  • Soft cheats.
  • Smurfs.
  • No bans (a real bans).
  • No room for solo queue.
  • Server performance on the same level as watching a Commodore 64 run Microsoft Flight Simulator.
  • Kyoto map still here.

Keep focusing on preparing a great and successful TGM26 (and of course, the store!), this is the most important thing for keeping the game alive 🤡

wintry thorn
#

if we all report smurfs whenever we see one im sure they will get what they deserved

#Normalise reporting smurfs (all regions)

i have and will continue report every single one of them lol~

the power is in us people

acoustic gust
#

This guy above me is delusional af

Anyway I'm done with this fkn game

lone estuary
#

I ❤️ Rixx Retro/Blade/Embark AI - after 12 "support" tickets

I am falsely banned since January 26th

for the time being i think i just quit after 1243 hours gameplay and around 400$ invested in cosmetics, ultimate battle passes...

Devs just ignore their fan base from season one.

Good luck everyone - maybe you get your bans lifted until season 13 if FINALS then still exists

minor star
#

Serious feedback on Sword

I played Sword for about 1000h (hit rank 90 with it before) and a few things get lost in the heated "Sword is overpowered/unplayable" discussion.

First of all both sides need to be understood where they are coming from.

Yes in a casual lobby where people don't hit the important shots a Sword that is just running around and left clicking people to death seems absurd, overpowered and has little to do with skill expression.

The Problem is as soon as you cross the line of people investing enough time to hit even just a moderate amount of their shots left clicks become less and less viable and you have to learn combos and movement tricks to minimize the damage you take while maximizing the damage output. That's where the sword lunge comes in. Lunging is the part where skill expression shows with movement, spacial awareness and positioning. With reducing the damage AND introducing a rotation clamp the lunge becomes really clunky to use and less effective than the simpler M1 spamm.

So what can Embark do to fix the issue for both sides ? Put the focus of the weapon back on the lunge to reduce frustrating scenarios.

Second Problem, lunging through an entire team and dealing massive damage with very little counterplay should not be a thing. It is very frustrating to play against and extremely situational. It should be like other melee weapons. Left clicking less damage but can multihit and the "special attack" single target but is special in some way. Hammer has a single target high damage and destruction. Sword should have single target damage on the lunge but high mobility.

The rotational clamp itself got introduced to get rid of people 360° rotating through an entire team for a huge hurtbox and is without multihits therefore redundant. The server sided calculation of it has been bugged ever since it got introduced but has never been adressed. In the current season flicking the lunge will still yank back your entire camera and make accurate aiming impossible.

I intentionally didn't talk about hit registration because it haunts the game as a whole and has only gotten worse in the beginning of season 10 but of course it increases the frustration for alot of people. Hit detection, desyncs and server performance in general should be a heavy focus for you because it is very frustrating and from experience playing with alot of different people a big reason people ragequit or in general leave the game. Like all other bugs it should not be a reason to increase/decrease the weapons power and should rather be fixed.

Changes

M1 Damage 88 -> 74 (one more left click for each class)

Lunge Multihits -> removed
Lunge Damage 120 -> 140 (without multihits and less left click damage you need the combo breakpoint of 136 to have a fighting chance)
Lunge rotational clamp -> removed

Other Feedback

Ranked needs one less round. The current playerbase can't sustain proper matchmaking with 24 player lobbies. Cutting it in half with 12 player lobbies and 2 rounds for everyone so even the "losing teams" play for 3rd place would not only help with players being on similar skill levels but also relieve frustration for the casual playerbase from losing rs in 15 mins but gaining the same amount in 45 mins.

Small QOL Updates You have so many good features that would be little work for you but would impact the community positively and fill the content breaks. One example would be releasing the collected data about weapons etc. as an api just like for example "op.gg" or "lolalytics" from League of Legends. Collab with the talented people in your community that already built sites like the leaderboard/bans/rename tracker. Other ones would be changing the weapon stats to numbers instead of a vague bar so it's more readable, adding assists to the profile or having a simple match history that locally saves the stats of the last 10 games or so.

craggy basin
#

Revert the goo nerf

worldly oak
dark niche
sterile canopy
brave dagger
#

Ranked placement seems to be a bit wonky. I queued with a friend who had to complete his ranked placement matches while me and another friend where 30k. Now the placement games where extremely hard as we where consistently seeded very low and for the most part we where kicked out of the tournaments early except for one game where we ended 2nd. But in total we had a net gain of 2k in those 4 games ending us at 32k.

When it was time for my friends qualification he ended up at 11k.

Now to be fair we dont want people getting boosted, I understand that. But its strange that my other friend and me receive a net of 2k rating positive by beating our set goals yet it seems like my friend got punished for doing his placements with us. He has previously mostly ended seasons as gold and even plat.

This exact scenario also occured with a friend who placed in bronze before in an earlier season, roughly under the same circumstances. And what makes it doubly hard is that you would like this rating difference to be compensated for over time since if a bronze player plays in plat lobbies and gets a win that means the bronze player is preforming above their weight. But for the most part the same distance stayed between us even over quite a few games. What was even more puzzling was that sometimes when we would lose rank he would lose more then us.

The Finals seems rather unique in this approuch to ranked. And that might have something to do with the fact 8 teams are queueing at once. But it certainly doesn't feel fair.

I dont know if there is a solution to this, it seems to be a problem that requires the statistics you guys have. But I do recognise the problem you stated in an earlier post that the playerbase seems very over represented in lower ranks. While high elo players are sky high above the other competition.

vale steeple
#

I wish we could put multiple stickers at the same time, and copy cs2 mechanic where we can put it anywhare on the gun

tawny raft
#

Add other new languages to The Finals

We, Indonesians, need Indonesian language 🇮🇩 froggy_smile

broken citrus
untold drum
#

all I have to say is no one in any elo that's good is playing medium anymore, it literally has no role in the current meta so please don't count the medium turrets as a metric to measure medium pick rate.

medium needs buffing/fixing. pleasee im begging. we need a proportionate heal buff, noticable damage buff, and clear meta with Repeater, FCAR, or a new meta like an M16.

my ideas aren't the greatest for sure but medium is useless in the current meta and everyone just laughs about it lmao but an entire class isn't getting picked so what are we even doing?
as cool as the medium attention we got this season is, it didn't fix the glaring issue which is medium is not prominent in any way or even consistent/reliable enough at its ground floor to be picked competitively. if we get to the next TGM and no one is playing medium it's a problem because it does reflect on the real game's state. M doesn't need flashy content just buff us in a fair way, light and heavy are being balanced with the competitive e sports mindset, but Medium consistently gets balanced like it's made for a casual LTM that's meant to not piss the other two classes off. how is the fair or even acceptable for a game that's meant to have real E sport aspirations? please do something with Medium for S11 or S12, you don't have to listen to us for any changes but please call the game fairly / equally through the same lens, because medium def deserves to be looked at through a completive one too. if this was a real sport and you guys were refs you would have caught a few stray fast balls from team medium for your in game decisions by now just saying.

M16's are mostly integrated in 3 round bursts for newer games which gives leeway to balance with mag size if they give us real damage @brave moss

brave moss
#

a new meta like an M16.

Surely the thing that will fix medium is to give them another automatic rifle. This time for sure! /s

brittle abyss
#

1000+ hour heavy player.

Winch tiny rework:

  • remove stun entirely
  • make winch 15 meters again.
  • Make pull speed faster for objects/cashout and a little slower for enemy players. Players won’t be stunned but they’ll be locked in the pull animation little longer as a compromise.

This should allow for both heavy and enemy to shoot at each other during the winch pull animation. The only locking mechanic the winch will have now is being brought from winch spot to the heavy.

stray wing
crystal storm
#

Weapons

  • CL-40 - reduce outer blast radius 3m > 2.7m, reduce projectile speed 42m/s > 38m/s
  • FCAR - Improve damage Dropoff Modifier @ Max Range ~55% > ~65%
  • 93R- slight reduce re-fire rate 0.284 > 0.300 ish
  • SH1900 - Damage rescaled from 13x15 > 13x13, slightly tighter spread
  • Riot shield - Change animation (again) so attacking blocks less from the front
  • Dagger - Using dash drops held alt fire
  • Sword - Using dash drops held alt fire

Specializations

  • Charge & Slam - Initial damage 100 > 50 but dmg and speed scales up with duration to 100 after 1.5s
  • Winch hook - Remove stun
  • Demat - Revert to 3 charges

Gadgets

  • H+ Infuser - RPM 800 > 700, Heal 14 > 13
  • Defib - Remove/reduce i-frames on respawn
  • APS - increase radius 3m > 5m, decrease hp loss per projectile 31.25% > 16.6%
  • Jump pad - cooldown 40s > 35s

Gameplay

  • Make buildings have more structural integrity so they are less likely to just fall apart.
  • Reduce/remove smoke created by debris on building collapse
  • Remove open vault bonus, often just spawn bias on who gets it
  • Make cash-out give its money at multiple instances over time. 10% > 20% > 70%
  • Reduce controller aim assist effect, currently problematic on higher elo
  • Spawn select on team wipe
  • Change pink or purple team color to red for better clarity
  • Ban for smurfing in ranked

Audio

  • Make a different sound for when your team gets a team wipe other than the default one
  • Make sure team wipe sound actually plays consistently
  • Move "out of breath" sound to voice sound layer
honest wing
odd prism
#

Guns feel relatively balanced currently, Im expecting some better spec and gadget balance in the next few seasons

proper edge
#

Add the last time someone was online in the Clubs screen. This helps with getting rid of dead weight that never log on.

royal mango
#

embark: hey guys, remember how everyone liked the wheel so much that we keep bringing it back in more and more frustrating ways even though people definitely were complaining the whole time every time.

empty needle
#

fix matchmaking. any game where there is ruby and dia players in casual mode the casual playerbase facing them will just leave. they wanna have a fair game. not get farmed. having to explain this is kinda.... absurd

gritty jetty
#

are you aware instant replay has never been available in point break?

waxen thicket
# minor star __**Serious feedback on Sword**__ I played Sword for about 1000h (hit rank 90 w...

lol the copypasta spammer is back, here's why they'll NEVER revert sword clamp (again):

  • before the clamp, Sword M2 was absurdly spammy. You didn't need to aim your thrust, just hold M2, release, and shake your mouse/joystick vigorously so that the hitbox is all around you. That ain't intuitive, that's cheese meant to cover for your dogtier aim.

  • In fencing, thrust attacks are realistically seen as a high-risk, high-reward attack, since it gives you a lot of reach and power momentarity, at the cost of being utterly predictable and defenseless during recovery. The current aim clamp is not only reeling the spammy nature of Sword M2, it's also very realistic and whoever added this change did their research on sword fights. Kudos to the balance team for that.

  • Before the M1 buff, it was even more useless than quick melee. 75 damage per swing, you'd need 4 hits on Medium and 5 hits on Heavy to take them out, 1 less with quick melee. With that ttk, using M2 was the only viable method. You think your suggested M1 nerf balances out your M2 buff idea, whereas you never used M1 in the first place because M2 was so cheesy and easy to use. Just learn to aim.

  • 140 damage M2, funnily enough, only changes the ttk on Medium cos Light and Heavy class keeps the same ttk with 120 damage thrust . You want the damage buffed on the thrust because you're so bad against Mediums that you can't even afford to land a quick melee after the 2nd thrust attack and get shredded by them (lol). This small piece reveals everything about you, about how unskilled you are, and sadly, about your inability to learn.

  • You keep spamming the same AI-formatted copypasta and again and again. You think the devs haven't seen it 100 times over already? All the changes you proposed don't address the core issue for WHY they made the sword buffs in the first place: It had no counterplay point-blank. Just spam M2, dash, repeat. This ain't tricky, this is spammy. Is spamming all you can do? Cos I can too.

worthy totem
# waxen thicket lol the copypasta spammer is back, here's why they'll NEVER revert sword clamp (...

Bro talking about realism in the finals where funkiness is its identity. Game is heading to hell. Enjoy your light arn meta. Btw before the sword nerd M1 was still useful because you could still hit your breakpoints with it. Overall sword was better in playstyle. All they had to do was nerf the multihit to delete is carry oppresiveness. And even then sword alone was pretty meh in ruby-high diamond where teams always cheese with meta and coms. Using highground and playin correctly. Melee weapons are supposed to be good up close cus then why add melees in the first place. Quite literally a skill issue

hearty coyote
#

Really hoping you guys can fix the social menus tomorrow. It would be great to know when/if my friends are actually online or just a phantom of their previous login.

charred pier
mild quartz
#

Remove camlock from Sword and allow for subsequent new targets to be hit for less (120 - 90 - 60, for instance).

shrewd ferry
#

GARBAGE MATCHMAKING. GARBAGE DEVS

versed cloud
#

Garbage Anti-cheat. Shockwave gives too much value to medium. Nerf it.

sand crown
#

first i see how mad ppl are so have a nice day embark but can u add a way to get the old twich drops i dont care if its super grindy but cevin the anti grav cube is the goat pliz consider my plee PS i luv ur game

inland marsh
# sand crown first i see how mad ppl are so have a nice day embark but can u add a way to get...

In general, embark is fumbling by making some of the best skins tied to limited twitch drops/LTM for FREE then never rereleasing them for $$ in the future. People generally aren’t interested in buying the generic recolor skins. But the mehrunes razor dagger, the fossil arn, the Valentine’s Day white robotic body, all the cute named gadgets (like chuck and calvin), the list goes on and on, all of these are amazing cosmetics that tons of players would gladly purchase, but they lock them behind a 1-2 week incentive to play the game or watch twitch

grand hare
#

buff pike, increase headshot multiplier

keen lily
#

separate soloq for ranked like other games do

dawn steppe
#

for gods sake pls Im sick sick of this fucking gay ass wheel I cant get shit from it it keeps landing on dupes and making them gold tickets don do this ever again ebmark the person who decided this should be a thing deserves to get publicly stoned

frosty sphinx
#

Day 1 of sending this till embark gives us back the ranked charms and stickers

Embark please I beg if you see this, taking away the ranked charms and stickers and giving it to the world tour emerald grind track is dumb. taking those rewards away from people that work hard to get to those ranks in ranked is ridiculous. Don’t get me wrong I’m all for making everyone feel included and like they have something to be proud of but at least take this into consideration. Give the hexagonal charms and stickers back to ranked and make the casual world tour charms the circular ones that used to be from quick play then everyone gets them and the people who work hard and grind in ranked get all the rewards they deserve and give them something that is universal and that they can put on every weapon/gadget. I don’t know about everyone else but I was proud to have hit plat in my 2nd season and was hella pissed when I didn’t get a sticker or charm to show off and I can imagine others are too. Again I’m all of making everyone feel included and happy but making it so I have to hit dia in ranked amd world tour and then stop playing so I don’t hit emerald if I want the dia badge and then on top of that not getting my emerald isnt fair. PLEASE MAKE THE WT CHARMS ROUND AND GIVE THE HEXAGONAL ONES BACK TO RANKED

dense ocean
#

day 74 asking for a free moolah Plushie

warped meteor
#

👌👀👌👀👌👀👌👀👌👀 bring back HEAD 2 HEAD👌 thats ✔️ some good👌👌mode right👌👌there

👌👀👌👀👌👀👌👀👌👀 head 2 head go౦ԁ mode👌 thats ✔️ some pure👌👌skill right👌👌there👌👌👌 right✔️there ✔️✔️if i do ƽaү so my self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0ОଠOOOOOОଠଠOoooᵒᵒᵒᵒᵒᵒᵒᵒᵒ👌 👌👌 👌 💯 👌 👀 👀 👀 👌👌Good mode

tranquil karma
# crystal storm **Weapons** * CL-40 - reduce outer blast radius 3m > 2.7m, reduce projectile spe...

No to many of these. Aggressively bad balancing for the most part, some of them make me question if you’ve played this season. Fcar is the best medium weapon and doesn’t need a buff, demat has 3 charges now as of this season. Defib is fine as is, it’s already been nerfed enough.

Db is fine where it is, I don’t think it should be a best in class weapon given how many ppl hate to fight it.

No point in balancing melee rn since the rework is supposedly coming next season

Winch yes
charge and slam is fine rn

halcyon patio
#

Im begging you please stop putting level 20s with level 100s in power shift. ITS NOT A GOOD EXPERIENCE FOR ANYONE

spark shard
#

Game in the deepest decadence:

  • No matchmaking (in any game mode): the most unfair matchmaking system the video game industry has created is the most appalling thing I have ever seen (gold and platinum solo queue vs diamonds reaching ruby, ruby or esports players in stack/team... such a system aberration is impressive)
  • Soft cheats.
  • Smurfs.
  • No bans (a real bans).
  • No room for solo queue.
  • Server performance on the same level as watching a Commodore 64 run Microsoft Flight Simulator.
  • Kyoto map still here.

Keep focusing on preparing a great and successful TGM26 (and of course, the store!), this is the most important thing for keeping the game alive 🤡

wide vortex
#

The Finals in nutshell: Dont come close to me or I pull you towards me stunned and kill you and dont do ranged damage because my LMG will out dps you. Also if my positioning was bad I just winch you and if i dont manage to kill you I shoot rpg and do 110 dmg splash damage

mild gull
# crystal storm **Weapons** * CL-40 - reduce outer blast radius 3m > 2.7m, reduce projectile spe...

How to correctly balance the 93R

The recent 93R changes made it an overpowered light deleter while having basically no effect on the classes it struggles against, which are medium and heavy. Hence, Embark needs to look at other ways to balance it rather than altering the damage.
This can be done by making the burst delay shorter, which will make it more viable against ALL classes while not making it overpowered versus lights.

Proposed 93R changes:
RPM - 1000 (current cycle rate)
Damage: 24** (revert from 25 back to 24)**
Burst delay: 0,284s > 0,235s (RPM 210 -> 260)

This change will result in the following TTKs (Time-to-kill):

Body:
light: 0,52s -> ~ ** 0,71s** (7 shots) (does NOT 2 burst lights with body shots only)
medium: 1.21s -> ~ 1,12s (11 shots)
heavy: 1.68s -> ~ 1,54s (15 shots)

Head:
light: 0.40s -> ~ 0,415s (5 shots)
medium: 0.81s -> ~ 0,71s (7 shots)
heavy: 1.21s -> ~ 1,065s (10 shots)

Damage drop-off minimum range: 30m ->** 26m**
Damage drop-off maximum range: 37.5m ->** 33.5m**
Damage Dropoff Modifier @ Max Range: 50%** (it stays the same)**

Keep the mag size at** 21** to preserve the 93R's punishing nature.

These changes will make the weapon solid while not making it overpowered; for comparison, the ARN, a weapon with effectively a 60 round magazine, more range, and fully automatic has TTKs that are on average 10% faster than the 93R (except light). This makes it effectively a completely superior option while being easier to use and way more forgiving. Missing a burst on the 93R means you are extremely penalised in your killing potential. This isn't the case for the ARN.

I feel the need to mention that the 93R had these TTKs in this proposal until patch 2.9.0, yet it wasn't used because of its high recoil and lower range than the XP-54 at the time. So it wouldn't be an unprecedented change. We now have better range and lower recoil, so now is the time to truly balance this weapon once and for all.

real summit
#

the censorship isn't working as intended

autumn mist
#

i want to be able to gift animation packs that i already purchased to my friends but they are not showing up in the store

please bring back old store with all animation packs tab

fleet moss
#

10 sec 2 charge demat felt a lot better to use
it felt like i had a lot more freedom when using it

grand crow
#

I wonder if we'll all have 4 specs next season
Nah, it'll be 5,4,3

tropic pine
steel otter
#

Removing Winch stun would nice, doesn’t remove the stall power of the spec at all because it moves either the objective and player away from the other.

Nukes should come back… nerfed heavily of course nowhere near S1 levels.

Give Heavy a halo reach style jump pack spec.

buff cloak.

lament sable
#

GOING OUT EVERY SINGLE TOURNAMENT TO GRIEFING, SOMETHING NEEDS TO BE DONE THIS ISNT FUN

jagged swift
hearty dagger
#

Let us react to messages here (thumbs up only maybe) to make popular suggestions more apparent at a glance

proven mist
#

Cosmetics idea: give the shockwave specialization a skin that turns the orb into a fat cat, call it the chonkwave

brittle abyss
#

matchmaking for Cashout is an aboslute joke. this has been my 5th day in a row, not winning any match because every freaking cashout i get matched against ultra sweaty lvl140+ players with diamond and ruby skins

icy prairie
#

Can we give the heavy a sniper or sumthing close to it ?

novel trench
gaunt cliff
#

please return head2head 💔

cobalt pendant
#

I’d like to meet the person who thought the white haze is a good idea for a map effect. It’s like I’m playing on a burnt out old lcd screen. If I don’t need glasses now I will soon.

dim hedge
#

what's it like being banned yoshino

proven crown
#

Servers feel much better.

Melee feedback: On high ping it is THE WORST coming up against a sledge. The animation makes no sense, he'll be 6m away with the sledge still rising BUT YOU"RE DEAD. It's SO dumb. Melee ruins this game on high ping

vital olive
#

Please implement something to stop long games of point break from just kicking everyone from the server its soooo frustrating

prime vale
#

Blow dart skin for the tracking dart. A reduction to the cloaking fade in effect down to 2.5 seconds and literally any amount less then 30% for the activation cost, 33% is way to much. The Cloaking Device should have similar stats to the mesh shield. If reducing the fade in effect in half is too much at least extend the grace period to something like .6 or .7 seconds rather then the current time which is way to low for the current activation cost. I can't even escape a bad situation like with grapple, dash or cloak prier to all the nerfs because i get shot once and lose my entire cloak meter, this is ridiculous and takes away enjoyment from the game. Please fix Cloaking Device.

remote solar
#

Put more buildings in that one twilight Forrest map, or more trees. It feels too spacious

hot wasp
#

Dear Embark Team,

firstly, thank you for reading this. Not sure how frequently feedback in this channel is seriously considered, since this is my first interaction. Secondly, The Finals is peak. I want to give some minor but very specific feedback, which i have yet to see anyone talk about. One thing i notice when coming back from other shooters is that gunplay doesn't feel quite as snappy. This might me because a lot of things are done server-side, like movement that will always feel a little floaty because of it. But i think it's the visual recoil animations, the reticle movement and the very! long hitmarker lingering / opacity transitions. Specifically for the animations, i think the FPV gun model animations for full auto fire appear too smooth/soft (or too slow for the actual RPM?) and feel slightly out of sync/delayed from the actual shots fired. This creates the false, subconscious impression that the gunplay is sluggish (especially to new players), even though real world input latency, for example, is flawless. Furthermore, the reticle transition between each shot is perfectly smooth, as if you are shooting a continuous stream and not distinct individual shots, which doesn't feel as punchy as you'd expect a gun to be. (I know this has been deliberately reworked, but still.) Anyways seriously appreciate the work Oskar Wetterbrandt and the team have done, and I understand that these things might just be artistic choices (like having no COD-like screen-shake/rotations for better readability) and it's not worth the potentially huge effort, if like, one guy talks about it. Anyways, thank you very much for your attention and keep up the great work!

wild galleon
sinful thicket
#

i lowkey didnt get a golden ticket when i litteraly rolled it

dark niche
topaz root
#

nerf m11

dusky smelt
#

yo can these devs buff BFR titan

gloomy anchor
#

Once again the RS system on this game is fucking bullshit

Iv won 3 games tonight and lost 3 but that has resulted in 1000 lost RS. It should equal no change as iv got a neutral score for the night

snow sand
#

My first bit of feedback is there needs to be something done about boosters and smurfers in ranked. My only idea for this could be adding some kind of verification to embark id accounts so they can only play ranked if they have done this, but I know people will find a way around it probably but will help cut the herd

lean sundial
shell current
#

i know this is a tall order, but can we get a jungle map like battlefield bad company 2 and 24 or 32 man rush. actually just make a new game like bad company vietnam ;d

cyan axle
#

is there any specific reason why dissun as a sponsor literally has 1/2 the amount of progression and cosmetics as pretty much every other sponsor in the game? I would really like to see them get some more love for sure

upbeat tiger
#

Fix your matchmaking, I'm tired of playing at my lvl 40 against lvl 100+

still oak
#

let's all laugh once again

blissful dome
#

new rs system straight up makes solo queueing not possible lmao

spark shard
#

Game in the deepest decadence:

  • No matchmaking (in any game mode): the most unfair matchmaking system the video game industry has created is the most appalling thing I have ever seen (gold and platinum solo queue vs diamonds reaching ruby, ruby or esports players in stack/team... such a system aberration is impressive)
  • Soft cheats.
  • Smurfs.
  • No bans (a real bans).
  • No room for solo queue.
  • Server performance on the same level as watching a Commodore 64 run Microsoft Flight Simulator.
  • Kyoto map still here.

Keep focusing on preparing a great and successful TGM26 (and of course, the store!), this is the most important thing for keeping the game alive 🤡 🎪

fluid raptor
#

fucking fix the grief meta, it's literally so insanely bad. I'm fucking solo queue, reached ruby but dropped below 40k because again and again I'm in second place and get target grief by the first place full ruby 3 Stack and I end up losing more RS in 10 minutes than I can gain in a full win. there's literally so little counterplay its ridiculous. even the despawning vaults in overtime was a better fix than the current shitty system.

sage sonnet
#

Can the SBMM for casual modes be explained?
I am in the central United States.
I recorded the exact amount of time it took to queue into a round of quick cash for 10 games in a row. This is what I got:
3:14, 3:19, 3:18, 3:17, 3:18, 3:18, 3:18, 3:18, 3:10, 3:13
Its only 9 players a match. By random chance i should get a game or two that only take 2 minutes to queue.
I have noticed that any day of the week, at any time of day, my queue times are 3:10 - 3:30. There is no way in hell player activity is that level and consistent.

My theory is that the game is attempting to SBMM me but cant fill a lobby with enough similar players, so it wastes 3 minutes of my time before it gives up and tosses me into the next available lobby. It's been going on for a few weeks now. One day I logged on and my queue times for quick cash were 3 minutes instead of 1 minute. I get that SBMM is supposed to keep me out of new player's lobbies, but if I'm going to be matched to lower skill players anyways after that 3 minute timer maxes out every single time, can we just skip the part where my time is wasted?

(As i was writing this I got another 3:15 queue time)

vapid crystal
#

The finals launched as the most incredible casual arcade shooter experience to date. The forced movement towards competitive gameplay is a joke and most certainly the grave of the game in the long term. Wish the best to it all but this is not what it should have been.

noble bramble
#

day 1 of petitioning to remove the stun mechanic from winch

versed cloud
#

Day 1 of asking Embark to sell the game to China so we can actually get updates to the game at a real tempo vs 1 update every 3 months.

past wraith
#

Been having an issue with the event. Keep landing on the golden ticket and it won't give me a golden ticket

robust seal
#

LL

  • Please let us change the keybinding for in-lobby Expressions from the default T keybinding to something else of our choosing
    LL
vestal prairie
#

Disembowel all smurfs

fluid flower
#

Anyone else not able to use their golden ticket spins on the scales of fortune event?

limpid bolt
#

Starlight Hollow shouldn't be a TDM map in its current state

Starlight Hollow is by far the least fun map in TDM rotation. There are not enough buildings or cover and this has a variety of consequences.

  • Long range, high mobility play styles are much more effective over close range, slower play styles
  • the lack of buildings and walls to destroy makes the maps feel stagnant
  • spawns are too exposed and players become spawn trapped frequently
  • The lack of verticality drastically reduces the amount of angles players can push from
  • Heavies in particular suffer, because they have limited movement and ranged options.

All of these things limit how players can engage each other. As a result, games on this map ultimately devolve into a few things:

  • Players bunkering in their spawn
  • long ranged battles between lights with Snipers, ARNs, or LH1s, with the occasional FCAR or Repeater medium.
  • one team spawn trapping another team

For comparison, Holtow Sector on Fortune stadium has plenty of long and short angles, as well as verticality. You can do well with either a minigun or a sniper rifle or any thing in between because the map design allows for multiple ways engage the enemy team.

I'm aware that there aren't many dedicated TDM players, but Starlight Hollow needs to be changed or be removed. It's just not fun in it's current state as it forces certain play styles instead of leaving room for variety. In a game designed around "Dynamism" it's by far the least dynamic map.

simple ether
#

Jesus christ, just tried playing again after uninstalling at the beginning of the season and was quickly reminded why I uninstalled in the first place. Nothing but cheating smurf accounts.

uncut hedge
#

embark please, fix your dead game this is not fair

dawn token
#

Dagger needs a buff pretty damn bad.
Even if it was just a slightly faster chargeup by 0.1 seconds and a more readable animation to see when it is actually charged. Maybe the fist that extends out as you charge the backstab remains closed until the backstab is ready, when it would open up to make the weapon more readable? Or make the sound be louder over other audio? I swear, 40% of the time I go for a backstab, it looks like it's fully charged and then my character just doesn't stab when I release.. I know it's supposed to be muscle memory, but it should be at least a tiny bit readable. Also, the downtime between stabs is so damn long that it limits the weapon significantly, basically forcing users to only get a single kill before they either run, or more likely, die. Having a faster chargeup as well as a shorter time for the player to pull the weapon back after performing a backstab, would enable the dagger to be used for way more fun plays. The dagger has so much potential to be a really fun weapon, but it is limited because of how it forces its user to sit in a corner and pre-charge the weapon. I've used the dagger in many games, and it is incredibly fun, but because of the limitations that I mentioned previously, it is impossible to use at any kind of competitive level.
(also if we could get a grapple buff w/ shorter cooldown or maybe multiple charges that would be awesome thanks)

royal quiver
#

give us favorite tags for stickers and charms

ruby talon
#

-remove the winch stun
-remove the forced camera position for the victim
-make the winch pull faster or something else to compensate so that people stop using winch just for the stun

gritty jetty
#

desync

wispy plank
#

report BowJobsOnly#0119 for inappropriate EmbarkID and possible cheating.

warped meteor
#

Bring back Head 2 Head

old matrix
#

I'm sure you've considered it, but little statues in spectator mode 'x-ray' view? Seems like high-value info for casters and viewers of matches to have.

dusky pasture
#

account verification pls

winter scroll
#

Embark, please please please make console crossplay (xbox and ps5) for console players, not just ps5 only. Marvel rivals does this for ranked and it's more fair for console players. It's unfair making playing against 200fps 360-turn players, especially with the cheats and dmg files ruby players were found using. Please embark, please please please....

small estuary
#

Can yall fix yall audio it’s trash

gilded remnant
#

They should make an LTM where any class can have any gadget or gun, it would be so fun

hearty sentinel
#

Make kills worth more in general.

Seems people lagging in place and falling through the map is happening in 30% of games since season 9. Is this the new standard for the quality of the game experience considering it's been a season and a half of it.

fresh token
#

@pearl kiln Hey, I don’t know who handles game feedback, but I’m tagging Oscar in hopes that he’ll convey this message for consideration.

I have a suggestion for a heal beam buff to make it better than H+ again. It’s a specialization, so it should be better than a gadget.

  1. Make the rate of healing slightly faster, I.e. 50 HP/sec vs 46 HP/sec. Not a huge change, but a start to gather initial data.

  2. Maybe adding an alt. fire to heal beam for a big burst of healing, at the cost of using a large chunk of the charge, I.e. Right Click/Left Trigger sends out a projectile that heals 125 HP instantly on an impact, and in a small radius, heals 25-50 HP, but this uses two thirds of the total charge, meaning you have one blast and change before it goes on cool down, allowing for a fast reset to clean up the tail end of a fight, meaning heal beam is good mid fight with sustained healing, and late fight with bursts at a longer range once teammates are low HP.

These are just a few suggestions, and I don’t know how this would change balancing, but please at least try buffing heal beam, and medium specs in general.

spring bluff
#

Bring back h2h and balance the weapons

supple jungle
#

I’d actually be interested in that med beam change up ngl

still vale
dark niche
plucky estuary
#

Bring back goo sledge

daring remnant
#

if at least 30% of the map was destroyed during mega damage scotty shouldn't say "there's time left in our mega damage event, and surprisingly, some structures are still standing" but instead something like "there's time left in our mega damage event, although it doesn't look like there's much left standing"

copper mulch
# waxen thicket lol the copypasta spammer is back, here's why they'll NEVER revert sword clamp (...

I took a moment to consider your arguments in depth, and at some point it dawned on me that you, just like much of the other people calling for the hammer down on Sword, are completely off the mark and biased towards it, hating it for reasons that are easily applicable to other weapons.

You've repeatedly called for the SH1900 to be nerfed before in this channel, clearly recognizing the problematic nature of the weapon at a fundamental level, but despite effectively being a weapon that deals Sword M2 damage each shot, you seem to have directed significantly more hate towards the sword. You praise the realism for the Sword and use it as a talking point, even while you are pleased with the unrealistic range limitation on the SH1900 and would likely argue for it to be even more acute.

You seem to be sympathetic to the idea that sword needs to be buffed in some way, but you haven't once presented any way for it to be rebalanced, and instead just insult anyone calling for any kind of change to the weapon, labelling Sword players skilless for relying so much on Lunge and melee players as a whole to only play it because they can't aim, and even going as far as to say they're a minority to be ignored. The closest thing to a sword change I've seen you put out in here, ever, is a suggestion for a second weapon slot, which is rather impossible to expect from Embark.

It's genuinely sad to see, because I can only chalk this up to bias and toxicity getting the best of you. There are some actually interesting, competent suggestions on the feedback channel by you, but you seem to be just as tunnel visioned as every other person who seems to despise Sword.

I give you a challenge: if you're going to constantly take the time to reply on this board to sword players, shutting down every argument, take the time to actually try and put forward an alternative that brings Sword back to it's previous potential without renewing the 'spammy m2' you seem to complain so much about.

digital herald
#

why do lockbolts never count as an assist and why isnt there a damage blocked stat in the game for heavy

white anchor
waxen thicket
# copper mulch I took a moment to consider your arguments in depth, and at some point it dawned...

Didn't check the patch notes? SH1900 got that change already. It has more range and accuracy but less damage now, so it's much less pigeonholed than it used to be. It is in a very good position right now, therefore I have no complaints.

As for the sword? Yeah it's not perfect, but significantly manageable if you actually have some aiming skill. Whenever I play light, I personally use sword more than SH1900 nowadays cos it has more teamwiping potential. While the M2 is defintely easier to whiff now, it's actually surprisingly manageable, and all the times I miss it I feel less like it's Embark's fault and more of my inadequacy. But the funnier thing is, as someone who already plays CL40 fervently, I gained some level of expertise at predicting enemy movement to land grenade launcher hits, and it's proven to be quite useful on Sword now. Aiming is just one part, but because of the aim clamp you must also predict the enemy direction a bit before committing to the M2. That way I miss less hits, and it feels more satisfying than before considering how everyone calls it hard to use. The M1 is always there as a fallback in case I miss anyways, even though it is far less useful than people give it credit for. 88 damage is cool, but you're still a 150 light at pointblank swinging at an enemy, so thrust is still the opener you need to win.

For my suggestion? I have none, I'm plenty satisfied with the current iteration. I'll just wait until they bring the Melee Rework next season, see what happens then.

cold elk
#

Buff med class

rustic tinsel
#

Even if it's not 40º, if any aim lock exists, sword will have the most idiotic handling. Since the rotation clamp is clearly the biggest thing that makes the weapon unusable, it shouldn't exist at all. You should just revert sword back to how it was in S1,S2 , when there was no multi-hit. Sword back then was a bit weak, but that’s okay. A weaker weapon is better than a dumb patch that destroys its identity.
​Because you thought sword was weak when there was no multi-hit,you patched multi-hit in.But because your obsession with keeping that led to the dumbest decision, even removing mechanics all other weapons have.
​Every weapon, when in close range, can naturally move behind the enemy or slide behind and look back to hit. And dagger is a weapon specifically designed for that. So are you going to add aim lock to all weapons? Why, sword can’t look back like all do?Every weapon can naturally look back. But sword alone is restricted from doing that? Why do you discriminate only against the sword by calling it an “exploit” when all melees and weapons can do it?
​Wildly spinning the aim actually wasn’t used, It was used only in very rare cases dumb enemies were stupidly stacked in one spot.
​If you want to solve the problem, then just remove multi-hit.
​Even if spins wildly, they’d only hit one target. That solves the problem. The problem was solved without unfairly messing with the controls. Of course, dmg must also be reverted.Just revert it to S1.
​It's no coincidence that almost every dedicated Sword YouTuber has quit. They left because of this unjust,clunky,and fundamentally flawed handling. Why you have to ruin sword’s identity that’s been there since its release just to appease the nerf whiners? Who’s the narrow-minded person who decided on a patch like this that ruins sword’s identity by thinking “melee should just be dumb M1 spam?
​Why do you ignore feedback from actual users of the weapon, Why are melees being treated unfairly? Just revert sword and melees nerf.

orchid holly
#

did you have this confirmed to you somewhere btw? just curious.

supple cedar
#

embark conspiracy theories? tell me more tell me more

plucky maple
#

BUFF THE AK FOR GODS SAKE

It's getting outclassed by every other M weapon at all ranges

pure nacelle
#

so in the contract to hit opponents with arena carriables, the red barrels i can CARRY in the ARENA dont count cuz makes sense

final kelp
#

After doing some testing, I found out that melee weapon hitboxes are dependent on their own animations, which imo is a dumb thing to do in a multiplayer first person game (on a technical level, it depends on animations syncing between server and client, which is overcomplicating things to get right; then there's likely inconsistencies if a first person viewmodel is used...). Because of this, in my testing in the practice range, I could hit an enemy who wasn't even on my screen (FOV 90) with the sword swing.

What if melee weapons (minus spear spin attack) all operated like this: deal damage in the direction the attacker is pointing?

wind flame
#
  • Some other games, CoD, Valorant, LOL are all games that top ranked players can't stack ranked. Maybe the finals should try to do this as well? The other games recognize that it's fairer on everyone else matched against them and also makes the top rank harder to achieve and more skillful.
leaden tangle
ebon wolf
#

I really hope The Finals gets more advanced mouse and input settings for PC players in the future
Right now it feels like we barely have any real options to fine tune how the game feels on mouse and keyboard
We basically have a few sliders and some basic on off settings while controller players have way more ways to adjust their aim and input feel
I do not mean that in a bad way towards controller players at all
It is good that they have those options
But as a PC player it honestly feels kind of sad that mouse and keyboard does not get the same level of attention
Things like mouse smoothing on off raw input options more precise sensitivity settings separate ADS settings and better zoom sensitivity options would help a lot
What makes it even more confusing is that ARC Raiders already has stuff like mouse smoothing on off
So I really wonder why The Finals does not have the same kind of advanced options when both games are from Embark
The Finals is such a fast game where movement tracking flicks and muscle memory matter so much
That is exactly why more advanced PC input settings would be a huge quality of life improvement
I just want the game to feel as good and as customizable as possible for mouse and keyboard players too
I really hope this gets more attention in the future

topaz token
#

HATE the change to heal ball so much. It never stays where you put it, and literally over half the time I try to place it, it uses the cooldown, but doesn’t actually place the ball and I’m stuck with a wasted loadout slot for like 10+ seconds until the game realizes it messed up.

minor star
#

Serious feedback on Sword

I played Sword for about 1000h (hit rank 90 with it before) and a few things get lost in the heated "Sword is overpowered/unplayable" discussion.

First of all both sides need to be understood where they are coming from.

Yes in a casual lobby where people don't hit the important shots a Sword that is just running around and left clicking people to death seems absurd, overpowered and has little to do with skill expression.

The Problem is as soon as you cross the line of people investing enough time to hit even just a moderate amount of their shots left clicks become less and less viable and you have to learn combos and movement tricks to minimize the damage you take while maximizing the damage output. That's where the sword lunge comes in. Lunging is the part where skill expression shows with movement, spacial awareness and positioning. With reducing the damage AND introducing a rotation clamp the lunge becomes really clunky to use and less effective than the simpler M1 spamm.

So what can Embark do to fix the issue for both sides ? Put the focus of the weapon back on the lunge to reduce frustrating scenarios.

Second Problem, lunging through an entire team and dealing massive damage with very little counterplay should not be a thing. It is very frustrating to play against and extremely situational. It should be like other melee weapons. Left clicking less damage but can multihit and the "special attack" single target but is special in some way. Hammer has a single target high damage and destruction. Sword should have single target damage on the lunge but high mobility.

The rotational clamp itself got introduced to get rid of people 360° rotating through an entire team for a huge hurtbox and is without multihits therefore redundant. The server sided calculation of it has been bugged ever since it got introduced but has never been adressed. In the current season flicking the lunge will still yank back your entire camera and make accurate aiming impossible.

I intentionally didn't talk about hit registration because it haunts the game as a whole and has only gotten worse in the beginning of season 10 but of course it increases the frustration for alot of people. Hit detection, desyncs and server performance in general should be a heavy focus for you because it is very frustrating and from experience playing with alot of different people a big reason people ragequit or in general leave the game. Like all other bugs it should not be a reason to increase/decrease the weapons power and should rather be fixed.

Changes

M1 Damage 88 -> 74 (one more left click for each class)

Lunge Multihits -> removed
Lunge Damage 120 -> 140 (without multihits and less left click damage you need the combo breakpoint of 136 to have a fighting chance)
Lunge rotational clamp -> removed

Other Feedback

Ranked needs one less round. The current playerbase can't sustain proper matchmaking with 24 player lobbies. Cutting it in half with 12 player lobbies and 2 rounds for everyone so even the "losing teams" play for 3rd place would not only help with players being on similar skill levels but also relieve frustration for the casual playerbase from losing rs in 15 mins but gaining the same amount in 45 mins.

Small QOL Updates You have so many good features that would be little work for you but would impact the community positively and fill the content breaks. One example would be releasing the collected data about weapons etc. as an api just like for example "op.gg" or "lolalytics" from League of Legends. Collab with the talented people in your community that already built sites like the leaderboard/bans/rename tracker. Other ones would be changing the weapon stats to numbers instead of a vague bar so it's more readable, adding assists to the profile or having a simple match history that locally saves the stats of the last 10 games or so.

light spire
#

Bring that pose back, why you remove it?

tidal radish
#

#bug #ps5
I just had #sinusoidal making the thumb stick on my #scuf go non responsive in the #practice area in the #shootingGallery.

I put the controller down to draw the blinds & then they did not respond.

They did in the ps5 ui though.
#euservers

twilit sand
#

make ranked solo queue only

honest wing
#

The battle for having hope of a balanced game goes on for another week

shut elk
#

Daily reminder to REVAMP THE DAMN RANKED SYSTEM
Still getting diamonds and rubys in my lobbies as a gold

spark shard
#

Game in the deepest decadence:

  • No matchmaking (in any game mode): the most unfair matchmaking system the video game industry has created is the most appalling thing I have ever seen (gold and platinum solo queue vs diamonds reaching ruby, ruby or esports players in stack/team... such a system aberration is impressive)
  • Soft cheats.
  • Smurfs.
  • No bans (a real bans).
  • No room for solo queue.
  • Server performance on the same level as watching a Commodore 64 run Microsoft Flight Simulator.
  • Kyoto map still here.

Keep focusing on preparing a great and successful TGM26 (and of course, the store!), this is the most important thing for keeping the game alive 🤡 🎪

peak cipher
#

With the release of the steam controller, I think it's important to add official Gyro Support. While the mouse emulation is somewhat working, it's also very janky, as it conflicts with the joysticks and actions.

distant ice
#

Please tune matchmaking, I’d rather wait longer for a match then constantly be put up against Ruby players and level 150+ players and get smoked and not enjoy the game at all :/

gaunt cliff
#

BRING BACK HEAD2HEADDDDDD

tawdry sandal
#

Report at agcm for eomm

lime sky
cloud parrot
#

I think a tropical island map would really round out the current selection, I've seen people mention it before and I agree. Also what happened to map variants? They were really cool

main ice
#

you can still spawn camp the shit out of attackers on starlight hollow in point break 🫪

distant radish
#

Point Break should be granting more points than it currently does. The rounds can go on for even up to an hour at times, it makes no sense for it to give less points at that point than say ranking 3-4th in world tour which can take much less time in comparison

wintry patrol
wooden sand
ember cloak
gloomy anchor
#

In follow up to my previous feedback, could we have a game mode with all the same rules as ranked but without the RS system so like cashout just with competative format?

I want to play the game in the more competative format but without dealing with the games terrible RS system

plucky estuary
#

Why does m11 get a compensation buff to go with its slap ot the wrist, yet certain goo gun playstyles are completely gutted and get nothing in return? I'm sure it has nothing to do with the 20+ legendary m11 skins vs goo gun's 1.

keen lily
#

you should check how the rank distribution looks like per region, because it really feels like there's barely any active players above diamond 4 in EU due to the blatant smurfing/boosting problem where they play on plat accounts to boost people to ruby

snow sand
#

I've already completed the collection event so could you add something that you can exchange tickets for rewards or something to help the event have longevity

dark niche
#

bring back the ability to tap for the dagger alt fire

jagged bay
#

starlight hollow for attackers is still rigged against you

dusky rose
#

embark can u explain why i get worst teammates when i get close to diamond and have to fight ruby players every time?

timid musk
#

Today I got thrown into another lobby with two teams that had Ruby/Ruby/Diamond players.
Meanwhile, I’m stuck in Gold… what a wonderful ranked mode.
If it’s really that hard to get rid of matchmaking gaps, then maybe you should remove the whole idea of RS adjustments based on the skill difference in the lobby, and simply decide rank gains and losses based on how much cash each team actually steals.

fresh citrus
#

Hey Embark, please fix the bug on Fortune Stadium where the cashout can be stolen in the void. That'd be great, thank you hug_friend

tiny lantern
#

my friend have a lot of stutters and lags but only in Ranked, any ways to fix it? alr tryed drivers reinstall. 5700x3d 32gb ddr4 3060ti

fresh portal
#

Breach Drill Rework Idea

Both Heavy and Light class have remote trigger-able destruction gadgets, C4 for the former and Brech Charge for the latter. Medium doesn’t have any.

Breach Drill would be the perfect candidate for it. Breach Drill could just become remotely triggering gadgets same as C4 and Breach Charge, and at the same time, be an instant use gadget too. Here how it could work—

Instant Mode- Place BD by pressing right-click or right trigger for instant detonation. Here it would be unchanged, same balance changes.

Remote Trigger- Place BD by pressing left-click or left trigger and the same button to denote it. They could balance its remote detonation, by reducing its explosion radius and/or removing or decreasing flash.

What do you think? Will these change make you use breach drill more?

keen olive
#

@ embark when do you fix phantom melee hits? 🙂

random drift
#

Yo! Drop the Dragon's Claim song on spotify already!

unreal zodiac
#

lets nerf glitch nades back to one nade with a shorter cooldown. PLEASE

wide vortex
#

Fix your anticheat, delete winch claw and revert gatenerf. The amount of cheaters is sickening. You should reward any non cheating participant of tournament with the winning amount of RS as compensation. STOP WASTING OUT TIME WITH YOUR INCOMPETENCE

rustic tinsel
#

Even if it's not 40º, if any aim lock exists, sword will have the most idiotic handling. Since the rotation clamp is clearly the biggest thing that makes the weapon unusable, it shouldn't exist at all. You should just revert sword back to how it was in S1,S2 , when there was no multi-hit. Sword back then was a bit weak, but that’s okay. A weaker weapon is better than a dumb patch that destroys its identity.
​Because you thought sword was weak when there was no multi-hit,you patched multi-hit in.But because your obsession with keeping that led to the dumbest decision, even removing mechanics all other weapons have.
​Every weapon, when in close range, can naturally move behind the enemy or slide behind and look back to hit. And dagger is a weapon specifically designed for that. So are you going to add aim lock to all weapons? Why, sword can’t look back like all do?Every weapon can naturally look back. But sword alone is restricted from doing that? Why do you discriminate only against the sword by calling it an “exploit” when all melees and weapons can do it?
​Wildly spinning the aim actually wasn’t used, It was used only in very rare cases dumb enemies were stupidly stacked in one spot.
​If you want to solve the problem, then just remove multi-hit.
​Even if spins wildly, they’d only hit one target. That solves the problem. The problem was solved without unfairly messing with the controls. Of course, dmg must also be reverted.Just revert it to S1.
​It's no coincidence that almost every dedicated Sword YouTuber has quit. They left because of this unjust,clunky,and fundamentally flawed handling. Why you have to ruin sword’s identity that’s been there since its release just to appease the nerf whiners? Who’s the narrow-minded person who decided on a patch like this that ruins sword’s identity by thinking “melee should just be dumb M1 spam?
​Why do you ignore feedback from actual users of the weapon, Why are melees being treated unfairly? Just revert sword and melees nerf.

whole rivet
#

Can they just nerf the damn crossbow

meager shuttle
#

Day 1 of asking embark to move TGM26 to america instead

boreal viper
#

BRING BACK THE " I HAVE NO CLUE WHAT IM DOING"

silent grove
#

remove starlight hollow

somber torrent
#

Guys if you are too bad in the game then below are some sentences for you if someone blamed you:

  1. It is just a game, bro
  2. It is just wt, bro
  3. It is not rank
  4. Get a life
  5. ?
  6. Get some friends
  7. Cry more
  8. Cry like a baby

Remmeber folks, all sentences can be applied in any context except 2 and 3. Thanks!

uncut hedge
surreal sedge
#

Why am i losing elo in a diamond ranked game solo-queuing first seed with a leaver on my team. Fix ur disgusting ranked system, I have to now play 2-3 games winning in the finals because one teammate just left in the first round after the first box. It's unacceptable that a game requiring a third player more than any other team-based shooter game to ever fucking exist doesn't give you some sort of leniency or stop RS loss partially when there is a leaver.

It's kills the game as someone who doesn't have many friends playing the game anymore.

eternal lotus
#

day 1 of asking impactful nerfs to balance the game and making more fair:
-RPG 50 damage max
-dome shield reduce by 50 % the damage the deployers and it’s allies deals thru and when they’re near it
-whinch claw don’t stun anymore and you have to charge it for it to go further than 3 meters
-you cant get heal when you subish damage (making a no heal marker that last 0.50 sec)
-mediums melee right clicks stop working after 100 damage are dealt to them

fleet moss
#

yeah uh game feedback
dont listen to suggestions from channel please they're so bad

short harbor
#

Ya know, I was glazing this event because of the golden tickets. BUT, it's absolutely stupid that a golden ticket slot reverts once it's landed on and has to be primed again... Events that waste my time don't compel me to play when I'm already short on time as it is.

sinful moon
#

please make it so defenders win and players get xp/credit at 30min in point break. Server timeouts are becoming more and more common and its becoming a waste of time to play the mode

pallid pewter
#

Yo embark have you thought of making heal beam a gadget for medium

vernal girder
#

The matchmaking, in both casual and ranked, feels absolutely horrendous. Do better.

last mirage
sudden vapor
#

why are the event skins so ass. why not make all the guns like the ARN skin. the other skins look like green toe nails, did we run out of effort and budget after the ARN skin?

dusty igloo
#

I need a 1.5 option for the inner crosshair size with a dot. 2 is too big, 1 is too small. 1.5 would be perfect

drifting ridge
#

remove lights

honest wing
mystic quarry
#

Less aim assist on melee weapons. Don't completely remove but turn it down slightly ~5-10%. It causes me to miss lethal hits consistently that cause me to lose the fight

zealous pulsar
#

i would like to see some transparency on the upcoming melee changes. i have stopped using the hammer almost completely since the melee combo nerf. right now it's not unusable but it's not at all competitive against even mildly competent players: you're always one winch away from being annihilated, and it's hard to deal enough damage in time to win a fight, even at point blank range

placid parrot
#

hoping yall go thru with the respec changes, slower lights and heavies with less health is good for the game

grand hare
waxen thicket
# rustic tinsel Even if it's not 40º, if any aim lock exists, sword will have the most idiotic h...

lol the copypasta spammer is back, here's why they'll NEVER revert sword clamp (again):

  • before the clamp, Sword M2 was absurdly spammy. You didn't need to aim your thrust, just hold M2, release, and shake your mouse/joystick vigorously so that the hitbox is all around you. That ain't intuitive, that's cheese meant to cover for your dogtier aim.

  • In fencing, thrust attacks are realistically seen as a high-risk, high-reward attack, since it gives you a lot of reach and power momentarity, at the cost of being utterly predictable and defenseless during recovery. The current aim clamp is not only reeling the spammy nature of Sword M2, it's also very realistic and whoever added this change did their research on sword fights. Kudos to the balance team for that.

  • Before the M1 buff, it was even more useless than quick melee. 75 damage per swing, you'd need 4 hits on Medium and 5 hits on Heavy to take them out, 1 less with quick melee. With that ttk, using M2 was the only viable method. You think your suggested M1 nerf balances out your M2 buff idea, whereas you never used M1 in the first place because M2 was so cheesy and easy to use. Just learn to aim.

  • 140 damage M2, funnily enough, only changes the ttk on Medium cos Light and Heavy class keeps the same ttk with 120 damage thrust . You want the damage buffed on the thrust because you're so bad against Mediums that you can't even afford to land a quick melee after the 2nd thrust attack and get shredded by them (lol). This small piece reveals everything about you, about how unskilled you are, and sadly, about your inability to learn.

  • You keep spamming the same AI-formatted copypasta and again and again. You think the devs haven't seen it 100 times over already? All the changes you proposed don't address the core issue for WHY they made the sword buffs in the first place: It had no counterplay point-blank. Just spam M2, dash, repeat. This ain't tricky, this is spammy. Is spamming all you can do? Cos I can too.

keen tartan
#

I thought we established that the wheel was a no-go

slender pine
#

(A) fix ranked matchmaking (B) don’t listen to ugly people like Appoh when balancing

lament sable
#

GRIEFING HAPPENING EVERY SINGLE TOURNAMENT BAN PLAYERS THAT TEAM WITH OTHERS

keen pumice
#

wheel is still broken ):

fossil path
#

Levolution event please

odd pasture
#

No matter how many breaks ill take from this game it will always disappoint me. I was a day 1 enjoyer, was always the one to annoy people even non gamers with this "masterpiece", genuinely I've always been loyal spreading propaganda for what I have been believing was THE video game, THE one the fps community always wanted even without knowing it. But, now, I think the finals failed. I mean, no. The finals is greats in theory. Embark, in the other hand, just seems to barely care. Rigged matchmaking, rigged spawns, eomm or whatever kind of algo that have been put in it, difficulties to get high refresh rate on mid end configs, cheating pandemia, smurfing pandemia, weirdo community who harass women, weirdo people FROM embark who harass people (why did i hear it only from a small streamer in france? like it was not important, and from what ive seen at the time it came out they tried to minimise the situation and move on?) all that resulting in an esport scene down fall, etc, etc , etc... the only feeling this game achieve to give me is frustration. I can take one two three breaks from it it will only need 2-3 matches to make me log off. I play plenty other comp games that have their own massive issues still the finals is the game that pushes me away the most, even thougt i still consider it my fav game because of the idea of it. I know there are alot of players in here who will say "then just go" and, it would be right. But it wouldn't change the fact that playing the finals is about getting shit on directly into the throat except for top 500 3 stacks and cheaters. I sincerely regret giving time and money to another meta slut wallet vacuuming soul rough fucking elitist competitive game. Even in stack you feel alone in the finals. You dont feel like you play. You feel like you are a rat in a lab and the game experiments on you. You feel like Embark don't reeeeally really care but do everything to look like they do. Keeping the game just alive enough to profit from it, without really doing anything when there are REAL problems that have ALWAYS at any seasons been complained about. Stop playing popular fps guys it's all money and nothing else nowadays. I thougt it would have been diffferent and better with finals but it ended giving me the worst experience oat, after cod. Bye.

worldly oak
dense ocean
#

day 75 asking for a free moolah Plushie

sonic arrow
#

Would love to see a version of the finals where easy weapons arent always better than hard weapons

looking at the full automatics rn

slate osprey
#

PLEASE FIX THE KEYBOARD INPUT DELAY!!! 🙏😭

sacred compass
#

How is MVP calculated? I just had a match where I had highest combat score, highest support score, highest objective score, and most eliminations out of everyone in the lobby and I wasn’t MVP… only thing I can think of maybe assists weighted more heavily than anything else? Or is it just random sometimes to make people feel good lol?

karmic crypt
#

Why not give thermal vision to medium?

snow sand
#

Judging by all the people talking about bugs and ranked etc,
I think next season should be purely about rebalancing, fixing bugs and maybe some quality of life changes.
I know I would like this, but I can't speak for everyone. But I'm sure anyone who actually does like the game and wants it to have longevity won't mind missing out on new cosmetics, map or game modes for a season, especially the cosmetic side of things as it's the finals not fornite.
And maybe doing this and promoting that you are doing this will help bring new players in and bring some players back. Which will be healthy for the game in so many ways and could even help fix the appalling matching making in ranked sometimes, as it is annoying seeing/having to accept the fact that it's down to player counts.

leaden tangle
#

Should be good if a white & black "I'm with a stupid" T-shirts are added for duos

keen lily
#

trash game trash ranked mode

proven mist
#

Since Medium is mainly designed for support and flexibility, it should be by far the best class in terms of support and flexibility.

Two suggestions:

  • delete defibrillator from the game and instead give the Medium a passive 25% increase in manual revive speed

  • give the Medium 4 gadget slots instead of only 3 slots

spark shard
#

Game in the deepest decadence:

  • No matchmaking (in any game mode): the most unfair matchmaking system the video game industry has created is the most appalling thing I have ever seen (gold and platinum solo queue vs diamonds reaching ruby, ruby or esports players in stack/team... such a system aberration is impressive)
  • Soft cheats: what say? check youtube and bunch of webs to buy it
  • Smurfs: if, given a matchmaking system like the one we have (nonexistent), which in any company would get the team instantly fired, you add the number of smurfs there are right now, it means this is now completely broken for good
  • No bans (a real bans).
  • No room for solo queue.
  • Server performance on the same level as watching a Commodore 64 run Microsoft Flight Simulator.
  • Kyoto map still here.

Keep focusing on preparing a great and successful TGM26 (and of course, the store!), this is the most important thing for keeping the game alive 🤡 🎪

marble saddle
whole rivet
#

CAN WE FIX THE MATCHMAKING SYSTEM I HATE GETTING PAIRED WITH A BARELY CONCIOUS HUSK IN A SOLO QUEUE RANKED MATCH

lime sky
noble bramble
#

day 2 of petitioning to remove the stun mechanic from winch

gritty jetty
fresh mantle
maiden lichen
#

Finals fix fcking ranked holy sht i went from 16k to 13k in a couple hours how is this machmaking so ass

crude kraken
#

uh embark

gusty beacon
steel shell
#

Happened to me twice. At the third one I finally got it.

worthy totem
#

I lowkey hope this game dies, devs have made it personal with how miserable the state of the game is. Not only do you love to make the same 3 weapons the strongest most oppressive shit to play against. You also wont create a solo queue option for the life of u. you wont delete Kyoto. You also wont fix your shitty Matchmaking. S10 and this game still has the same issues as when S6 dropped. I wonder if you even have a department to improve the game at all. There isnt a day where i wish i had not supported your shit game with my bread. Lowkey spat in my face after giving you my support.

hollow tree
#

alright EMBARK WHERE DO YOU SELL THE CHEATS YOU ALLOW?! BECAUSE IM SICK OF BEING AIMBOTTED. IF YOU WONT BAN PEOPLE FOR CHEATING THEN SHOW ME WHERE I GET THE CHEATS TO LEVEL THE PLAYING FIELD CAUSE ITS CLEAR YOU DONT PLAN TO EVER ACTUALLY DEAL WITH IT YOUR MORE CONCERNED WITH SKINS AND DUMB ASS EMOTES

night robin
# crude kraken uh embark

same thing happened to me. i updated the game for the weekly update and now my game won’t even load up properly, cant get into matches, my entire game is messed up and unplayable currently.

dark niche
scenic spade
#

Could you consider disabling Winch Claw until it's actually in a balanced state? Goodness. It's crazy just how oppressive Which Claw is. Not only are you displaced, but you're stunned too?

tacit heath
#

more than 30 minutes into matchmaking, still have not found a lobby for point break in asia server with crossplay on

jaunty fern
#

H+ infuser needs to be actually halved in it effectiveness or just reworked entirely

vestal prairie
#

4 seed lost -922 2nd seed win +840

prisma dagger
#

lol im sorry emabrk if im annoying you saying the same things over and over again, but for the 8th time, plz fix medium! I love that you guys are listening and you fixed the shockwave, but the demat and medium in general really bad.

placid parrot
ruby talon
#
  • remove winch stun for the victim
  • remove winch camlock
  • make the winch pull faster or something else to compensate so that people dont use winch just for the stun
short spear
#

fix matchmaking, fix wheel of sh*t scamming players of their golden tickets, revert player damage of rpg back to 100, rework winch

solemn badger
#

I use the cl-40 and only using that got to diamond with it

the weapon lacks any ttk on other M & H (this is fine btw)

( keep in mind the only weapon the cl-40 will have a better ttk is when fighting a pike when in a MVM match up)

But if u want to reward more direct shots increase the velocity of the shots and maybe make the cycle animation to be slightly faster i am fine with less splash damage but plz then make it more in line with what u have said for wanting direct hits with it

Dev Note: The CL-40’s effectiveness is not great compared to many other Medium weapons. We know facing the CL is frustrating for some players, so we want to be careful with how much we buff it, but these changes are needed to increase its viability. The aim is to incentivize more direct hits with the CL-40, rather than less accurate splash damage shots.

I would also love 2 see data reshaper cool down to be faster ( I do not use it but it takes 28s to come back feels it should be faster if u want more out of it )

aps buff to make the area it blocks lager or let it take more projectiles out as well

And plz watch this

https://youtu.be/5ktmUgHIxas?si=JK352oHhZXIQFs9x

brave fox
#

can we please stop letting 32k duos queue into a 39k third just to give us first seed into 6 3 stacks

idle sonnet
#

guys i just wanna say this is so dumb

embark please fix PB , people are spaming GL from their base (defenders) make it so (attackers + defenders) can't shoot trough spawn

People just spam GL when they start losing you can't kill them in their spawn

The only mode i play besides ranked / cashout is PB to chill its the best mode just please fix it it's unplayable

tired fable
#

@idle sonnet I were in his game
we loose our point break game because enemies defending a cashout on a openfield with snipers into a building in the red outzone that we can't access, this is crazy stupid how you can leave this gamemode in this state

stiff pasture
frosty sphinx
#

Day 2 of sending this till embark gives us back the ranked charms and stickers

Embark please I beg if you see this, taking away the ranked charms and stickers and giving it to the world tour emerald grind track is dumb. taking those rewards away from people that work hard to get to those ranks in ranked is ridiculous. Don’t get me wrong I’m all for making everyone feel included and like they have something to be proud of but at least take this into consideration. Give the hexagonal charms and stickers back to ranked and make the casual world tour charms the circular ones that used to be from quick play then everyone gets them and the people who work hard and grind in ranked get all the rewards they deserve and give them something that is universal and that they can put on every weapon/gadget. I don’t know about everyone else but I was proud to have hit plat in my 2nd season and was hella pissed when I didn’t get a sticker or charm to show off and I can imagine others are too. Again I’m all of making everyone feel included and happy but making it so I have to hit dia in ranked amd world tour and then stop playing so I don’t hit emerald if I want the dia badge and then on top of that not getting my emerald isnt fair. PLEASE MAKE THE WT CHARMS ROUND AND GIVE THE HEXAGONAL ONES BACK TO RANKED

hearty bough
astral bough
#

bro get rid of the winch stun

copper mulch
#

The changes made to either melee as a whole or Sword specifically need to either provide enough power in the advantage state to be worth these costs, or have these problems reduced:

  1. Getting killed often results in your statue being in a bad position to be defibbed
  2. The opportunity cost compared to the ranged options that form the backbone of the competitive meta is severe across a whole team
  3. You can die even while performing optimally due to being DPS-checked.

At least for Sword specifically, I have a good answer that is a compromise between non-sword player's irritation with pre-aim clamp sword gameplay and sword player's grief at the aim clamp deleting movement tech.

  1. Revert aim clamp
  2. Multihits should be kept...
  3. You no longer deal the full damage simply by touching an opponent's hitbox with your sword. You need to track them during your lunge to deal full damage. You deal minute damage as long as they're on target, and when they leave it, you deal damage based on how long you kept them in your crosshair. Overall damage would be higher.

This would definitely need to be heavily workshopped, as I can definitely see it feeling overtuned in situations where a sword player can deliberately keep themselves in place and put their crosshair on an opponent for significantly longer than a normal lunge; but this could be resolved with a Velocity multiplier being a core part of it, with the side effect of granting lunges a sweet spot that you'll want to always watch out for. Perhaps Headshots could contribute more, even.

Additionally, it may be better if it manifests in a similar but different form, coming fully as a DoT effect rather than inconsequential DoT followed by a big damage spike.

Whatever form it takes, I think the general concept is in the right direction that Sword needs to go: retaining movement tech that was possible in the past, improving the damage to properly threaten other lights, and maintaining fair counterplay.

drifting pawn
#

embark, PLEASE, will you PLEASE, just STOP with these stupid wheel events. they're NOT good. trying to "rework it" is NOT working

fallen tulip
ivory gull
#

regarding the re spec order. do not nerf lights speed ever

sonic salmon
#

golden tickets should be rewarded WHEN you land on something you got, not turn that spot into a golden ticket so you waste spins to turn your whole wheel into golden tickets before getting one... come on

plucky estuary
#

You could half the ammo in the H+ infuser and it would still be a good gadget. It currently heals more total health than the heal beam in less than half the time and heal beam is not only a specialization, but medium's best specialization, and it is outdone by a light gadget.

spring bluff
#

Bring back h2h

sharp fractal
#

bring back H2H, quick cash is only 2 teams vs. 1 team

obsidian zenith
#

This chat is such a depressing mess to read, just let the game die already, boys

desert forum
#

Give us a silenced 1911 /2011 V95 skin you already have the 3d model it’s used on several cosmetics just put a silencer on it and call it a day

mild beacon
#

something that'd be a really funny and fun feature is adding a "Randomize Character" button in style/appearance to make fully random outfits, similar to Rocket Leagues button. Could make some really goofy outfits and maybe inspire other drips.

spark crown
#

please start listening to your player base and start fixing basic shit like the servers, audio, and ranked.

too much backwards shit been going on recently. fix the anticheat and start ip/system banning repeat offenders.

please do something about low player counts. you guys have made plenty of money off arc to start making ads for the finals.

also would be nice if you guys started including the scopes into the design of weapon skins. such a shame that there are so many nice skins that get ruined by nothing incorporated on the scopes.

versed hazel
#

sbmm and taking care of smurfs would do wonders for new players

graceful hollow
#

my triple plat 3 team wiped a ruby stack multiple times in round 2 and got +120 to show for it (3rd place), because they griefed us out to get their friends into the last round!!!

thankyou embark!!! 25 minutes in that sweat lobby down the drain for effectively nothing

edit: exact same thing happened the game after, same two teams.

FIX SBMM

ALSO BAN SMURFS

shrewd dirge
#

anyone else first seed literally every tournament?

coarse shore
#

Bring back bank it pls

frank junco
#

FIX SBMM
BAN SMURFS/ GIVE US OPTION TO REPORT
NERF AA ITS AN AIMBOT

subtle swan
#

Give heavies a suicide bomb vest. When you add this to the game give me credit, No problem (in advance).

daring ingot
#

DAY 53 of asking for Head2Head to be added back

waxen abyss
wise ice
#

Make the finals more better and less worse

analog forum
#

fix your dogshit game, this shit literally does not works in 47 countries cus of your garbage cloudflare settings

dense island
#

So i seen this is where you put ideas at and i wanted to I think it would be really sick if heavy had these dual gauntlets that you can brawl with and there heavy attack was a charging punch and once you get the punch maxed out it does a knock back like 3 or 4 feet and if you are infront of a wall it does a 1 to 2 second stuff I think that would be really sick and fit with heavys kit Another Idea i had was a skin for heavy sledge and Riot shield First for sledge I think it would be sick if you guys were to make a double sided axe as a skin or giant Sword for the sledge hammer skin i think either one would fit the animations very well. For riot shield I have been wanting a sword and shield skin for a while and you gave them a mace and shield skin which is honestly amazing I still think the sword and shield skin would be sick but I'm fine if you guys at embark don't add it also I think it would be REALLY SICK if Medium had a double handed sword that has a wide horizontal almost samurai like slice.

solemn badger
#

I use the cl-40 and only using that got to diamond with it

the weapon lacks any ttk on other M & H (this is fine btw)

( keep in mind the only weapon the cl-40 will have a better ttk is when fighting a pike when in a MVM match up)

But if u want to reward more direct shots increase the velocity of the shots and maybe make the cycle animation to be slightly faster i am fine with less splash damage but plz then make it more in line with what u have said for wanting direct hits with it

Dev Note: The CL-40’s effectiveness is not great compared to many other Medium weapons. We know facing the CL is frustrating for some players, so we want to be careful with how much we buff it, but these changes are needed to increase its viability. The aim is to incentivize more direct hits with the CL-40, rather than less accurate splash damage shots.

I would also love 2 see data reshaper cool down to be faster ( I do not use it but it takes 28s to come back feels it should be faster if u want more out of it )

aps buff to make the area it blocks lager or let it take more projectiles out as well

And plz watch this

https://youtu.be/5VAL0NxRmz0?si=G4RfN0FlcRtyws74

twin helm
#

embark give me +5,000 RS why not

hearty vector
#

Add sex to the finals

lost python
lime sky
#

The Audio of this game is very weird sometimes I don't hear footsteps and I had a very difficult time to pinpoint where the sound is coming from ? Does it happen to other people?

Perhaps disabling Night mode?

proven crown
main vale
#

seems like theres a bug in practice range that makes it so you can't respawn after losing a big box battle or anything you can die in. it just tells you to wait for a challenge to end or revive and nothing happens during that time.

stuck sentinel
pliant lichen
#

The biggest tell by far that the devs don't play their own game is that the go down ziplines feature is still in the game. Yes, bro, I wanted to go down slowly in a linear line on the zip into a team of three. Season 10 btw.

unborn jetty
#

Going up and down a zipline can keep you in one spot. Works to out manevuer the enemy.

dull summit
#

Point break: why do the defenders get trapped immidiately by the zone, when the last of 3 cashouts are destroyed? previously the zone would be moving gradually. now it insta traps you and kills most defenders 😮
I assume it is a bug.

sudden trail
#

add info for how destructive the explosive mine is

keen lily
#

invis is fine guys
@hearty bough I wouldn't go there if it wasn't clear
@dark niche tell me you are a bronze player without telling me you are a bronze player type shit

jovial bane
#

I will never understand why a man will complain about comms typing the whole game when we been in VC the whole time…

Got reported because I said I had a mic and apparently I have to ask them to put VC on…

tawny oak
#

buff servers, make weapons consistent, STOP giving one team damage/registration advantage while the other team suffers. fix your dog water servers and connections

weapons that have a random skin selector STILL DONT FREAKIGN SWITCH SKINS AFTER EVERY MATCH! How hard is it to fix this fucking bug?

normal egret
#

Every Ranked play game i play has a Disconnected player on my team at the very start

hollow sage
#

Embark, please allow us to use Multibucks or, ideally, VRs to purchase new contestant loadouts and outfit slots. There are far too many specializations, gadgets and weapons for us to be limited to 8 loadouts, and on the cosmetics side, only a few more outfits slots are (sometimes) added each season despite there being at least a dozen outfits every season. Thanks for the consideration!

hearty bough
grand crow
#

Light spec pls 👉👈
It's been a few years now

long badge
#

another 3 million to medium

twilit socket
dim root
#

I believe H+ Infuser needs a rework aimed at the very things it does better than the healing beam.
Here's the rework idea:

H+ Infuser now shoots singular projectiles that immediately heal 20% of their teammate's maximum health and instantly start their natural hp regeneration. The gadget could also have either 2 or 3 charges.

This rework would help bring the weapon into a spot where it still has massive heal potential but it can't be spammed as much as it can be now while upkeeping its identity.

icy iron
#

Fix the cheater situation, for the 50th time 🙂

rustic tinsel
#

Even if it's not 40º, if any aim lock exists, sword will have the most idiotic handling. Since the rotation clamp is clearly the biggest thing that makes the weapon unusable, it shouldn't exist at all. You should just revert sword back to how it was in S1,S2 , when there was no multi-hit. Sword back then was a bit weak, but that’s okay. A weaker weapon is better than a dumb patch that destroys its identity.
​Because you thought sword was weak when there was no multi-hit,you patched multi-hit in.But because your obsession with keeping that led to the dumbest decision, even removing mechanics all other weapons have.
​Every weapon, when in close range, can naturally move behind the enemy or slide behind and look back to hit. And dagger is a weapon specifically designed for that. So are you going to add aim lock to all weapons? Why, sword can’t look back like all do?Every weapon can naturally look back. But sword alone is restricted from doing that? Why do you discriminate only against the sword by calling it an “exploit” when all melees and weapons can do it?
​Wildly spinning the aim actually wasn’t used, It was used only in very rare cases dumb enemies were stupidly stacked in one spot.
​If you want to solve the problem, then just remove multi-hit.
​Even if spins wildly, they’d only hit one target. That solves the problem. The problem was solved without unfairly messing with the controls. Of course, dmg must also be reverted.Just revert it to S1.
​It's no coincidence that almost every dedicated Sword YouTuber has quit. They left because of this unjust,clunky,and fundamentally flawed handling. Why you have to ruin sword’s identity that’s been there since its release just to appease the nerf whiners? Who’s the narrow-minded person who decided on a patch like this that ruins sword’s identity by thinking “melee should just be dumb M1 spam?
​Why do you ignore feedback from actual users of the weapon, Why are melees being treated unfairly? Just revert sword and melees nerf.

dark niche
wide vortex
pseudo tree
#

Signing the petition to increase club size plz

valid lynx
#

Re-add head 2 head, was the only casual gamemode that had the core of standard cashout in a more casual mode. Now the ones who played that mode have no where to turn to that feels right

knotty turtle
#

Cashout is too long, why not just one round of cashout and then the 2 winners fight each other. (Or just add back head 2 head)

fresh mantle
#

let us change weapon optics in matches and in the practice range, thanks, that is all

waxen thicket
#

Melee weapon idea:

Add alternate attack options for all melee weapons, executed by either pressing Reload or Light+Heavy as combo attacks. The attacks could be:

Sword: Whirl (Zhin from Paladins)-A forward spinning slash that can quickly close gaps while also hitting everyone in path. Less damage and range than the thrust attack, still.

Dagger: Dagger Throw- Low range, moderate damage, 1 dagger throw instead of 2 daggers like Throwing Knives. Fairly simple, useful fallback option for when enemy cannot be backstabbed cos they're running away, their team's coordinated or ability's on cooldown.

Riot Shield: Shield Bash - Slow but powerful hits without dropping guard, can hold to charge at enemies.

Dual Blades : Leaping Slash (Aramusha from For Honor): Leap forward then cut through, good for closing gaps while also adding a little verticality to dodge shots

Spear: Spear Throw - One of the most requested reworks for Spear, Charge to throw further with more damage.

Hammer: Upward Swing (Ospuze/Holtow LTM events) - Launches enemies upward on hit, allowing for aerial combos and crowd control on enemies.

These would cover up for the limitations of melee weapons so no one would have to rely on broken techs and exploits just to make melee viable.

frosty sphinx
#

Day 3 of sending this till embark gives us back the ranked charms and stickers

Embark please I beg if you see this, taking away the ranked charms and stickers and giving it to the world tour emerald grind track is dumb. taking those rewards away from people that work hard to get to those ranks in ranked is ridiculous. Don’t get me wrong I’m all for making everyone feel included and like they have something to be proud of but at least take this into consideration. Give the hexagonal charms and stickers back to ranked and make the casual world tour charms the circular ones that used to be from quick play then everyone gets them and the people who work hard and grind in ranked get all the rewards they deserve and give them something that is universal and that they can put on every weapon/gadget. I don’t know about everyone else but I was proud to have hit plat in my 2nd season and was hella pissed when I didn’t get a sticker or charm to show off and I can imagine others are too. Again I’m all of making everyone feel included and happy but making it so I have to hit dia in ranked amd world tour and then stop playing so I don’t hit emerald if I want the dia badge and then on top of that not getting my emerald isnt fair. PLEASE MAKE THE WT CHARMS ROUND AND GIVE THE HEXAGONAL ONES BACK TO RANKED

lean bluff
#

thx embark think i'm done with your game for today AGAIN PLAYING VS RUBY WHEN IT'S MY DAY OFF WORK SO I CAN ENJOY VIDEO GAMES BUT I QUESS I RLY HAVE TO PLAY VS TOP 500 EVERY CHANCE I GET

polar shell
#

For everyone who writes good suggestions Love

viral tinsel
#

How many more Cronus users (and similar tech) can The Finals handle before the game is just a sea of scripted bots proudly claiming 'skill issue' while their hardware does all the work?

heavy karma
#

hear me out, Smiley face sight 🙂 adding something fun and optional, I also feel like a regular ration of old LTM's would be fun I'm not sure how stressful it would be on the servers but I know it would be fun to play terminal attack again and I never got to play the sporting style one because I was taking a break from video games

bright crown
#

yo is normal that we defend 3 cash in row, and lose our position againt a team with the last box(they first box btw)???

in response for @sterile canopy : Yes, but losing having 32k points against a team of 7k, because of a single box (it was not stolen from us) seems unfair to me, just like many weapons with a lot damage and 0 skill.

mods, I will continue editing this message as long as they don't reduce that absurd waiting time

fringe hatch
#

I don’t play the mode Dragons Claim how we supposed to listen in game the new hit track?? Put it on the menu music not only during specific game mode search please 🙏🏻

sterile canopy
# bright crown yo is normal that we defend 3 cash in row, and lose our position againt a team w...

If you got all three cashouts but another team got 2/3 then you'd obviously be ahead. So they gained more money than you by wiping less / killing more / they also actually got one of the second boxes / differences in how many plugs you each got.

In response to your update, this is ignoring the bigger picture. You had already lost a lot of the money you'd gotten here due to team wipes, and either you lost more after this or they gained more from other places without being wiped for this to happen.

solemn fulcrum
#

Change something in your matchmaking.

I now play TDM exclusively cuz everything else is absolute garbage I can't even stand. My overall winrate is about 10-15% (literally, not exaggerating) while having guaranteed at least >1 KD every game.

0 fun left in the game and it's becoming less and less engaging to play with every update you guys bring.

Brought 3 friends into the game since about season 5, all dropped out pretty much due to having extremely poor starting experience within the first hours.

manic prairie
#

that f´n reward wheel or what ever. it´s so bad. holy....it annoys me. nothing but hitting old ones. i rather not doing it, than wanna 💀 someone. nah jk. but seriously, delete that doodoo @smartest.game-feedback.user i already say i rather not using it. im here to giving feedback to them. not for you....this doesnt concern you lol

lime lark
#

Lots weird visual bugs after last content update and frame drops/freezes

versed hazel
lime sky
gritty jetty
#

i don't care what they say about ranked. im having a blast!

cyan axle
#

EMBARK PLEASEEEEEE add a golf themed bundle!!! or atleast a Collared Shirt so I can make my own😭

half beacon
#

The paid P90 reload animations should be reversed. A handful of bullets is a full reload but replacing the entire clip is partial?

prime rivet
#

are they increasing the prices of things at the shop? changing the price of things to be more expensive?

ember bronze
#

do they record/monitor game chat

copper blaze
#

Delete the nullifier from the game.
It's even worse than the stun gun ever was.

bold cedar
sonic spoke
#

do something real about how shitty it feels to play the game right now.

void blaze
#

Double the building damage minigun does. This would mean it'd take 25 bullets to destroy a wall instead of 50.

This would be similar to the buff KS-23 received towards building damage. Those changes alone help the Heavy feel more like a destructive force.

With the current stats, it just takes way too long and wastes too much ammo for the minigun to be useful for destructive.

This increases the versatility of the minigun whilst also not making it overpowered in combat.

radiant nexus
#

Hey Embark team! I have a cosmetic suggestion that I think would perfectly fit the chaotic, destruction-and-construction vibe of the arena.
​I would love to see a Nail Gun skin for the V95 pistol. Here is how it could work:
​Visuals: Designed like a heavy-duty, realistic pneumatic or battery-powered nail gun (maybe with some yellow/black industrial colors).
​Audio: Replacing the standard gunshot with that satisfying, punchy thwack sound of pressurized air.
​Animations: The reload animation could involve sliding in a fresh strip of metal nails or swapping out the battery/air canister.
​It feels like exactly the kind of creative, DIY tool a contestant would bring into The Finals. Would love to hear what you guys think!

dull tiger
#

Add back flying boat

torpid quarry
#

Add this hair to the game

languid wagon
#

M11 needs to die

plucky estuary
#

Why would I ever play medium when the H+ is better than medium's best spec? I could use heal beam for the support or go shockwave for the movement, or I could just play light and have both. Not to mention, the H+ heals 280 health in a few seconds, while heal beam heals 253, takes much longer, and has a much shorter range.

stray nymph
#

Yooo stop loading me into a quick cash match where both the other teams have a cash out lmaooo Im not about to waste my time 😂

round isle
hearty sentinel
#

the paid carrys in this game might be getting out of hand lol

hybrid silo
#

Give demat a fixed pattern so that if I want to take out a piece of the floor to shoot from above I don’t just randomly take out the whole floor and remove this phenomenal delay already

Nerf the healing or rof of the infuser so it doesn’t give i frames to the target against 90% of the weapons in the game

Since you said it yourself that the RPG was never meant to be a fight opener nerf it to 50 damage

Make it so no one can shoot through dome so it isn’t just an extra 250 health to the class that already has the most amount of health

Remove winch and forget about adding anything that takes all control away from a player just because their enemy pressed a button

eternal lotus
#

day 2 of asking impactful nerfs to balance the game and making it more fair:
-RPG 50 damage max
-dome shield reduce by 50 % the damage the deployers and it’s allies deals thru and when they’re near it
-whinch claw don’t stun anymore and you have to charge it for it to go further than 3 meters
-you cant get heal when you subish damage (making a no heal marker that last 0.50 sec)
-mediums melee right clicks stop working after 100 damage are dealt to them

fleet hill
#

day 431 of asking to remove overtime doubles in ranked

placid parrot
trail flame
#

The amount of low level accounts dominating half the games I'm in is not a coincidence. It's not a coincidence that all the level 100+ players on both teams have 6 or less kills while the level 16s and 19s all have 27 kills and 5 deaths. FIX YOUR ANTICHEAT AND BAN ALT ACCOUNTS AND SMURF ACCOUNTS!!! Every single day I play there are a handful of games that are completely lopsided with only the newest accounts dominating the match. Every single time it's lopsided and suspicious, it's always low level accounts. This problem needs to be fixed as soon as possible or this game will never grow. Actual new players have to compete against these cheaters and exploiters on low level accounts, and it's 100% keeping this game from growing to what it should be.
Right after I leave this feedback, I played another game where a level 13 has 20+ kills 9 deaths and dominated everyone on both teams no matter their level. Their own teammates couldn't even compete with a bran new level 13 account. Update the anticheat and ban alt/smurf accounts.

lilac solstice
#

yep. we love the finals (cracking an ospuse)

hollow sage
#

For all my TDM lovers out there, I was thinking of a new name for Starlight Hollow, since the current name doesn't really fit. What do you guys think of these suggestions?

  • High Ground Simulator
  • Snipers Only Land
  • Camper's Paradise
  • Silent Hill Fog Factory
  • Open Field of Dreams
  • "No, You Can't Go to the Castle" Village
dense ocean
#

day 76 asking for a free moolah Plushie

hexed grove
#

Riot shield should be deleted

grand crow
#

Light spec next season or nah
Another Medium one?

supple cedar
#

i hope light gets a 4th just so that every class has 4

mild gull
#

How to correctly balance the 93R

The recent 93R changes made it an overpowered light deleter while having basically no effect on the classes it struggles against, which are medium and heavy. Hence, Embark needs to look at other ways to balance it rather than altering the damage.
This can be done by making the burst delay shorter, which will make it more viable against ALL classes while not making it overpowered versus lights.

Proposed 93R changes:
RPM - 1000 (current cycle rate)
Damage: 24** (revert from 25 back to 24)**
Burst delay: 0,284s > 0,235s (RPM 210 -> 260)

This change will result in the following TTKs (Time-to-kill):

Body:
light: 0,52s -> ~ ** 0,71s** (7 shots) (does NOT 2 burst lights with body shots only)
medium: 1.21s -> ~ 1,12s (11 shots)
heavy: 1.68s -> ~ 1,54s (15 shots)

Head:
light: 0.40s -> ~ 0,415s (5 shots)
medium: 0.81s -> ~ 0,71s (7 shots)
heavy: 1.21s -> ~ 1,065s (10 shots)

Damage drop-off minimum range: 30m ->** 26m**
Damage drop-off maximum range: 37.5m ->** 33.5m**
Damage Dropoff Modifier @ Max Range: 50%** (it stays the same)**

Keep the mag size at** 21** to preserve the 93R's punishing nature.

These changes will make the weapon solid while not making it overpowered. The oversimplified damage buff will never be a solution for the purposes of balancing this weapon. One of the biggest gripes with the 93R is its high poking damage at ranges, cannabilizing the role of weapons like the LH1. This proposal also fixes that.

I feel the need to mention that the 93R had these TTKs in this proposal until patch 2.9.0, yet it wasn't used because of its high recoil and lower range than the XP-54 at the time. So it wouldn't be an unprecedented change. We now have better range and lower recoil, so now is the time to truly balance this weapon once and for all.

arctic olive
#

Some of yall in here are worried about the wrong things as far as balance and wonder why it takes so long for stuff to get fixed. Most of its just a skill issue. (I do think H and L are a bit over tuned tho coming from someone who mains both). Main issue is the matchmaking, medium being nearly useless, and the worst problem imo is the grief meta in ranked. I also feel like instead of trying to balance every weapon it would make more sense to ban or have some sort of vote or removal of weapons in certain game modes. If you know anything about the game you know that certain weapons are a lot better in certain game modes then others. For example running around with throwing knives in a casual game mode makes it a much more viable weapon then something like ranked. Such an easy pub stomp weapon. yea there's areas of the game where i don't know the compete answer when it comes to balancing but for the most part the blueprint is there from other FPS that have a ranked system. So it should not be rocket science to figure out what's wrong with the game. and for the most part the guns are pretty balanced right now.

shrewd nacelle
#

CAN YALL PLEASE LET US CHOOSE WICH PART OF THE EMOTE WE CAN USE IN OUR INTRO AND OUTRO

analog schooner
#

I just got 2nd place in a ranked cashout, after teammate DCed within the first minute of the first round. Why does the loss prevention only happen if we do badly? We both had double the best performing opponent's kills each, and we got to the finals while also getting third partied and winning engagements against multiple teams. Why is it that I only get the original RS?
If i stopped playing after round 1, I would have gotten the same RS payout. This doesn't make sense?

supple hull
#

Give medium an extra reserve slot

sterile plank
#

Data Reshaper idea:

Clicking a Canister with left click turns it into the next canister in a fixed pattern. Would be cool if you can Right Click a canister to reshape it but in reverse
Heal Ball -> Red Barrel with Left Click, and Red Barrel -> Heal Ball with Right Click

keen lily
#

heyyyy I wonder how did we get last place???? fucking trash game, you grief ruby team out of knockout round once and they never forget, everytime you meet them again you get last place, unplayable piece of garbage not to mention nobody is playing past diamond on soloq in eu

versed eagle
#

SEEDING = 8,
FINAL PLACEMENT = 8TH,
EMBARK = -400LP

??????????????????????????????????????????????

marble sierra
#

ShrewdCake#7732 SuddenGain#8063 both smurfing as a party 300 kills each dominating the whole lobbby

sand kayak
#

You seriously got to fix "Hype" and "Thanks" not matching in the player log

mossy fjord
#

can we have an option to reduce the volume of explosion sounds separately as with all the grenade launcher spam at the moment it is headache inducing

keen pumice
#

GOLD TICKETS STILLLLLL BROKENNN PLEASE FIX THIS I AM EMPLOYED

proven compass
#

Hello is anyone else having an issue where you hit enter to type in text box and the whole game stops working. Like you can type in text box but can’t hit enter or click out or do anything. Only way to escape is to restart game so far. Been doing it for about two weeks now. Happens every-time I open chat.

versed cloud
lime sky
rotund oxide
#

Can light optionally SHOOT THEMSELVES with the Nullifier? Think about it.

Maybe double the cooldown of the regular shot.

upper ocean
#

Why do you get 1000 points for winning a ranked game dude

old matrix
#

Make the following improvements to in-match info and post-match statistics:

  • Make the “Elimination Feed” a legit “Game Event Feed” in the upper-right of the screen
    • Feed should include any events that impact game mode objectives (e.g., in Cashout rounds, that would include vault taps, plugs, cashouts)
    • Corresponding money totals or equivalent next to each event (e.g., in Cashout rounds, next to elims, +500; vault tap, +1,000; team wipes, $ equal to -20% of team's cash total; plug bonus, 20% of cashbox value; winning the cashout, i.e., +8k, +12k, +18k)
    • The Feed then highlights and tracks progress toward the actual objective in the game mode (e.g., the total money in Cashout rounds)
  • Fix the post-match “Match Progression” screen from the crazy, indecipherable bar graphs and stats to simply reproduce the “Game Event Feed” from each round, with columns for each team showing running totals of their objective score during the match’s progression, with the ability to scroll through the feed and identify crucial plays and moments
  • Include a screen in the post-Tourney recap that actually shows the cumulative stats for the tournament. As far as I can tell, the only place you see this is right after your team’s final round in the tournament and then those totals basically disappear.

Add a few more “social”-oriented options in the comms wheel in addition to the "Sorry":

  • A “Nice Try” comm
  • A “Big Play” comm (basically something more specific than “Hype” to recognize a teammate’s key play; could say things like “Goated” or “POG” or “You’re better”... lol)

@novel trench I'm saving that "r/thefinals" image... lmao

white pine
#

RS needs to function in a way where the best player on the winning team gets the most points.

Awarding a carried bronze the most points and the carrying player the least is backwards and keeps players in leagues where they don't belong. Even though it on paper does sort itself out with enough playtime, y'all need to realize ranked as it is now is way, way too grindy so nobody is in their proper Elos they kinda just float around where they placed unless they're really talented or have a lot of free time.

I feel the way to do this is to have win rates over your last 10 games or so influence RS gain. If you streak and keep streaking, you get the most points on your team at the end of the game. If you're floating or going negative you gain less.

nocturne spoke
#

Dear god Embark has really just stopped caring about their games stability. Servers are garbage, new content is garbage. New skins are basically just old stuff recolored. New map looks like it was thrown together in an afternoon.

teal thistle
#

pretty please let me rub my hands together and huzzah my teammates back to life (defib)

torpid quarry
#

Move shitlight hollow back to its own queue

bright flicker
#

still cant play this shitty game without the enemy team having 15 revives per match

uncut hedge
#

this game is garbage, ranked is the worst on the list, every season is worst, grief system is hideous every month is less players for a reason, embark only cares the store

sharp marten
#
1. As a new player, software engineer and sensible human, I can't wrap my head around the idea of having 3 playable classes but a loadout count be anything but divisible by 3. It boggles my mind. I'd like for there to be 12 realistically, as there are builds that i'd ONLY ever use in something like point break and such.

2. Have a way to zoom in / out to inspect a weapon when looking at skins, both on the inspect screen and when picking a skin. I should be able to see the entire gun without rotating it, looking at the lewis is a nightmare.

3. Please add cooldowns to voicecomm spam, I've had to completely mute dialog voice comms due to players spamming "PLEASE REVIVE ME". I'm sorry I'm not playing Saving Private Brian just because you decided to die behind enemy lines.

4. Please add more cute animal skins to gadgets, you will have my money.

5. Please add more vaporwave, neon aesthetic skins, you will have my money.

6. Please add the slippers for the chud cat, my main outfit is the Orange Cat, and you guys added the slipper for the Brown Rat, now all we need is Pink Chud Cat. Please. Thank you!
quick rampart
charred rover
#

Can you buff the menu music? Specifically the shuffling of the songs.

For example, I have s1 and s2 soundtracks enabled, but the menu will randomly pick by sound track, rather than randomly pick by song

waxen thicket
# sharp marten ```md 1. As a new player, software engineer and sensible human, I can't wrap my ...

Agreed, we should get at least 10 loadout slots by now. That would encourage players to experiment with more of the classes, and improve the overall health of the game itself.

Also would like to add that since they released the Ultimate Pass, all the bonus pages cosmetics have become shittier. Not an overstatement, before this the bonus page skins were some of the best skins in the whole game, now these are all just boring sidegrades with no real incentive to grind for them. Nowadays it's just an afterthought while progressing sponsorships, or else I'd have stopped playing the game after finishing the basic bp.

spark crown
#

love it when i get ddosed in ranked and get teamed 6man style in ranked and lose so much rs

grand crow
#

Light spec please 🙏
Hopefully before GTA VI releases

orchid holly
#

For how loved this game is it's almost a crime to have it in this state 🙁 I know you're working on other games but please give this one some attention

bronze matrix
#

Can we have the option to turn off the glow effects on the battle pass skins? I would love to use the cannon minigun but it doesn’t fit any outfit I make because of the glowing green

lunar orbit
#

The Tactical Reload animation for the Lewis gun in the season 7 battle pass is really broken it only works half the time and makes your gun invisiblesome times please fix this?

sacred compass
#

The smurfing and blatant cheating has been insane this season and is making my friends quit playing. It’s disheartening to see what’s happening to my favorite fps of all time.

mild loom
#

frick this matchmaking frick ahh smurfs

wide summit
#

the spawns are broken in this game, i cannot count the number of times the game spawns us FOREVER away from a point we almost defended two teams from with zero change to get it back.

undone dagger
#

nerf aim assist this shit aint fair that console people get a legal aimbot better than people can aim on mouse and keyboard especially at longer ranges like this sucks.

eternal lotus
simple ether
paper stump
#

alll the healing items RUINED the game. it completely just gets rid of the medium class. whos entire premise was support and healing. but god forbid the light doesn't have a way to heal others. OR GOD FORBID THE HEAVY DOESN"T HAVE A WAY TO HEAL THEMSELVES

gritty jetty
#

add a rank requirement of plat 2 or above to send feedback in this channel, post console player numbers

regal widget
#

would be cool if we had the option to turn down the in game crowd chanting.

near summit
#

i still think we need a goo mine

paper sierra
#

i cant stand the fact that im two games away from diamond and i get match with a low plat and his low gold duo, makes no sense

novel folio
#

My game crashed q'ing into the second round of a ranked tournament, as it usually does, then i reopen then it says i have modified unwanted files, i did not modify anything. it proceeds to update, then i open and it takes forever to load, i get in and lose elo, i would of loss less but it made me lose as much as i would if i was in last place due to an inactivity reason which was completely the games fault and not my fault whatsoever.

rose isle
#

Why does the combat zone immediately shift in Point Break? You have 0 time to actually fall back as a defender. What is even the point of this change, it just completely disincentivizes a last second play because if you don’t manage to pull it off you’re just instantly dead and that prevents you from setting up any sort of defense at the next stage. This was a horrible change

dusky tinsel
#

Game keeps crashing and is slow to load since dragons claim update. Takes about five minutes just to boot up and randomly crashes between and after rounds

daring remnant
#

we still have cl40 in this state? dps should either be high or consistent, not both

twin helm
#

can medium be good again it has no place in this game you know what just give defib to light and delete medium its so worthless

coarse shore
#

Bring back bank it or increase the default cash values across game modes. Needing to grind for like 300 hrs just for the 50m cash achievement is absurd

compact cove
#

Do you think you idiots behind Embark should never play the mod if they don't want to get their heads kicked when they play the game??

What kind of bastards are these bastards who didn't get enough education at home, as if they were made to win solely to beat the time limit in the point break mode??

I'm fighting a damn plague, you idiots.

Heavy grenades will never be nerfed, right?? You assholes are going to give it a try, but don't attack me and fix it.

signal basin
#
  • Increase tikrate / servers / netcode. Can't follow a dash.
  • Nerf CL40, always.
  • Winch is still a free kill gadget. Meanwhile you destroy stun gun and thermal vision
  • Balance your game properly and fire the actually balance team
fluid geode
#

Great matchmaking again Embark! Getting silver teammates as Plat 5 fighting 3stack diamonds and losing 700rs sure is fun!
How about you fix this matchmaking before you lose any more players?

frank junco
#

FIX SBMM YOUR MATCHMAKING IS BAD

tawny oak
#

update your anticheat system, how does the game not flag players for consistently dealing headshots at any range at any movement and all perfect accuracy, how do you let players play level 44s with aim botting?

pale sage
#

BalletShape#0525 is cheating blatantly in ranked and he is pushing others rank

sudden trail
#

I just lost a cashout round at the last second, because the shockwave decided to not knockback a stealing opponent. Why these moments that make wanna not exist anymore happen? I don't think it's a bug, it's probably just how it works. The opponent was standing right on the left side of the cashout, and my shockwave probably landed on right in front of the cashout station at worst. At least make him or the station move a centimeter, is it that of a weak gadget?

hollow sage
#

Hello again, Embark! Chronic TDM enjoyer here.

I've been playing Dragon's Claim pretty much every day (once a day to get my revive challenge) and I find the mode to be very fun. I think Starlight Hollow and P.E.A.C.E. Center are actually both excellent maps for this kind of gameplay, where the objective can be planted anywhere, but there is also a lot of open space and some verticality to balance everything out.

That being said, Starlight Hollow is, at least in my opinion, a terrible map for the other modes. In Point Break, it's not fun to play on because of the lack of destructability and verticality going on, as well as the "high ground problem" and the immense advantage defense has, especially on that first phase. Furthermore, the map in Team Deathmatch feels off because the map design encourages strategies that The Finals' core gameplay doesn't fit in. Rampant camping and sniping are guaranteed every single match, and without the ability to really destroy structures - and, of course, the insane amount of open space - most players, I've found, stick to either only camping or only sniping, and the team that loses is the one that fails their attempt to stop the other team's strategy. It's just not very fun in my opinion because The Finals' TDM is all about unpredictability and making sense of the chaos. I'm sorry, I just have to admit that I frown every time I queue up to Starlight Hollow. It's just painful.

Please consider reworking it if you are planning on keeping it in the TDM rotation. Thanks for the consideration!

mild gull
#

How to correctly balance the 93R

The recent 93R changes made it an overpowered light deleter while having basically no effect on the classes it struggles against, which are medium and heavy. Hence, Embark needs to look at other ways to balance it rather than altering the damage.
This can be done by making the burst delay shorter, which will make it more viable against ALL classes while not making it overpowered versus lights.

Proposed 93R changes:
RPM - 1000 (current cycle rate)
Damage: 24** (revert from 25 back to 24)**
Burst delay: 0,284s > 0,235s (RPM 210 -> 260)

This change will result in the following TTKs (Time-to-kill):

Body:
light: 0,52s -> ~ ** 0,71s** (7 shots) (does NOT 2 burst lights with body shots only)
medium: 1.21s -> ~ 1,12s (11 shots)
heavy: 1.68s -> ~ 1,54s (15 shots)

Head:
light: 0.40s -> ~ 0,415s (5 shots)
medium: 0.81s -> ~ 0,71s (7 shots)
heavy: 1.21s -> ~ 1,065s (10 shots)

Damage drop-off minimum range: 30m ->** 26m**
Damage drop-off maximum range: 37.5m ->** 33.5m**
Damage Dropoff Modifier @ Max Range: 50%** (it stays the same)**

Keep the mag size at** 21** to preserve the 93R's punishing nature.

These changes will make the weapon solid while not making it overpowered. The oversimplified damage buff will never be a solution for the purposes of balancing this weapon. One of the biggest gripes with the 93R is its high poking damage at ranges, cannabilizing the role of weapons like the LH1. This proposal also fixes that.

I feel the need to mention that the 93R had these TTKs in this proposal until patch 2.9.0, yet it wasn't used because of its high recoil and lower range than the XP-54 at the time. So it wouldn't be an unprecedented change. We now have better range and lower recoil, so now is the time to truly balance this weapon once and for all.

shut elk
#

Daily reminder to fix your cesspool of a ranked system.
Still having actual rubys and diamond teams in my lobbies

keen lily
#

you said you have changed the soloq to match with other soloes but it's bullshit, there is always multiple 3 stacks in the same lobby in ranked liars

dusky rose
#

goo gun is not balance, how can they shoot me but i cant shoot them, 3 years in to the game and still not balanced

stuck trench
#

Day 1 of asking Embark to add some sort of matchmaking to Cashout. Tired of getting stomped by diamond 3stacks going 20-0 that refuse to go to ranked

unreal moat
#

They should change the icon on this channel to something like a black hole as the ear may mislead people to believe that embark actually read all the ideas in this channel and listen to the community. The ear emoji therefor does not accurately represent the purpose of this channel. For anyone who has been mislead by the ear emoji, the purpose of this channel is too make the community feel listened too and to conceal the fact that embark does not give a singular fuck about anything other than the next store update. It is for this reason I believe a black hole would more accurately represent this channel as it would reflect the fact that all suggestions made here will never be read or implemented in the game as the store upadates must take priority of everything. (If there is no black hole emoji a trash can would do fine too.) Also buff mesh for fun 🙂

patent trench
#

give me fcar style iron sights for the arn embark im begging you

versed bolt
#

Hi I don´t know where to post this idea so I thought why not here. I got this little idea for a gamemode. I don´t know if this could be a possibility, but we do have the shockwave ability and Wizard Outfits.
My Logical Connection was that we should have a Wizard Brawl Mode where the Shockwave transforms into a Fireball Spell. Maybe give it 5 Charges and the Gadgets would be Anti-Grav Cube or Grav Vortex with Glitch Nades and Dome Shield. All these abilities would make sense in a Wizard setting in my opinion, so ye. The Game Mode could be based off TDM where you just need kills to get cash to win but with Wizards.
Well this idea came into my head, and I really wanted to share this because why not have Fireball throwing Wizards in the Finals. Maybe have them scream Fireball when its cast as well🙃
Well thats thatmoolah_summer

round isle
#

How about if you glitch the cashbox the timer stops?

dusty igloo
#

Would it be possible, for players who were like rank 501, or 502 in past seasons, to be given ruby if one of the top 500 players for whatever season was banned?

tropic path
#

i got aa gret idea for the best game mode ever, hear me out: just like quick cash but only with 2 teams :OOOOO

ivory ruin
#

Hello Embark Studios,

I’d like to respectfully ask the team to consider bringing The Finals to the Nintendo Switch 2.

There’s been a growing number of discussions in the community asking for a Switch 2 version, and several people pointed out that games like Cyberpunk 2077, Fortnite and other demanding titles are already running on Switch 2 hardware, especially with technologies like DLSS helping performance.

Some players also mentioned that The Finals already runs on devices like Steam Deck and Xbox Series S, devices that have less flexibility than Switch 2 because the lack of DLSS.

Beyond the technical side, I the Switch 2 could become a great home for The Finals because the platform still lacks modern free-to-play competitive shooters with the same level of creativity that your game offers.

Thank you for continuing to support and evolve The Finals. The game has one of the most unique multiplayer experiences in the industry today, and many Nintendo players would love the chance to join the arena too 🙂

versed hazel
#

game doesn't work when my pc is powered off

daring ingot
#

DAY 54 of asking for Head2Head to be added back

fleet quiver
ebon hemlock
distant radish
#

Please give the spear any kind of buff, main modes aside, this thing is literally outplayed in perfomance and in amount of times its easily countered by literally EVERYTHING 😭 11 games of Dragons Claim and even in this mode this made-in-china plastic pipe is dogsh[[oo]]t

noble bramble
#

day 3 of requesting to remove the stun mechanic from winch

wide vortex
versed eagle
velvet badger
#

Remove heavy gl from point break fr. Being able to lob 18 grenades on repeat from an impenetrable spawn when 3 mfs run it is the least fun strat ive ever seen in a shooter. Can’t even hope to counter it with trophy systems or glitches cause mfs never wanna swap off their shit n work together

rustic tinsel
#

Even if it's not 40º, if any aim lock exists, sword will have the most idiotic handling. Since the rotation clamp is clearly the biggest thing that makes the weapon unusable, it shouldn't exist at all. You should just revert sword back to how it was in S1,S2 , when there was no multi-hit. Sword back then was a bit weak, but that’s okay. A weaker weapon is better than a dumb patch that destroys its identity.
​Because you thought sword was weak when there was no multi-hit,you patched multi-hit in.But because your obsession with keeping that led to the dumbest decision, even removing mechanics all other weapons have.
​Every weapon, when in close range, can naturally move behind the enemy or slide behind and look back to hit. And dagger is a weapon specifically designed for that. So are you going to add aim lock to all weapons? Why, sword can’t look back like all do?Every weapon can naturally look back. But sword alone is restricted from doing that? Why do you discriminate only against the sword by calling it an “exploit” when all melees and weapons can do it?
​Wildly spinning the aim actually wasn’t used, It was used only in very rare cases dumb enemies were stupidly stacked in one spot.
​If you want to solve the problem, then just remove multi-hit.
​Even if spins wildly, they’d only hit one target. That solves the problem. The problem was solved without unfairly messing with the controls. Of course, dmg must also be reverted.Just revert it to S1.
​It's no coincidence that almost every dedicated Sword YouTuber has quit. They left because of this unjust,clunky,and fundamentally flawed handling. Why you have to ruin sword’s identity that’s been there since its release just to appease the nerf whiners? Who’s the narrow-minded person who decided on a patch like this that ruins sword’s identity by thinking “melee should just be dumb M1 spam?
​Why do you ignore feedback from actual users of the weapon, Why are melees being treated unfairly? Just revert sword and melees nerf.

white pine
#

I suggest that the fix to spawn logic is to not be able to spawn on top of a team that's close together but still be able to spawn on top of individual players if they're far from their team.

Spawning on top of a cashout against a depleted team in the last 30% of its timer is awful.

Also I think you shouldn't be able to spawn next to vaults at the end of a game. Being third partied and sent over 200m away to a vault that hasn't been opened in overtime needs to go the way of the dodo

sterile canopy
boreal viper
dark niche
sacred siren
#

why is ????? censored

balmy birch
#

! check anti-cheat status on 16.05.2025.
you guys have real troubles. !

woven python
#

To the Embark and NEXON Devs,

We are absolutely done. The cheater situation in THE FINALS is completely pathetic now. We are gamers; we play to have fun after a long day. It is NOT our job to spend our free time chasing hackers, recording clips, and opening tickets on your website. That is YOUR job, and right now, you are failing miserably.

The report system is totally broken. I have reported the same blatant hacker over 15 times for a month and a half, and he is still playing in Ranked every single day.

Worse, look at your matchmaking logic: I am a Level 130 player who spent hundreds of hours grinding legitimately. Why am I being matched against fresh Level 2, 4, and 7 accounts running around dropping 28 kills and 15,000+ combat damage in casual matches? Players who are Level 100+ should at least be matched with people around their experience, or Level 50+. Throwing brand new accounts into high-level lobbies proves your matchmaking is a joke.

How are these low-level accounts allowed to clear entire lobbies with zero recoil and 0ms reaction time without EAC detecting them instantly? You are losing your core player base. If you can't provide a clean, fair environment without forcing players to do your job, people will simply leave your game to rot. Fix your security, fix your matchmaking, and start banning these low-level garbage accounts instantly.

prisma cedar
#

why the hitreg is so garbage?

long badge
#

for powershit put a bomb vest on every contestant and if they dindt touch the platform in 30 seconds they explode instantly killing themself

gritty jetty
keen olive
#

when will it be possible to play just maps that you want to play? it's like in every other game.. there are 10 maps but you want to play only 3 or 4 .. most times i think: oh no not this map again -.-

lean sundial
#

My friend just installed the latest AMD 9070XT drivers..now he has chicken legs 😂🤣🤣

fresh token
#

I would love a change to the Ranked Map Pool. I’m fine with Kyoto, and honestly any map if they would please, for the love of whatever God you believe in, remove moving platforms from all maps. Also, allow us to vote for a map to ban at the beginning of a match. Have a pool of three selected at the beginning of each round, and each team votes on a map to exclude, and if it’s a 50-50 split between two, one is randomly excluded.

keen lily
#

boycott ranked don't play that shit

craggy basin
uncut hedge
#

this game is pretty bad,, ranked don't work on this game embark abandoned this game and arc raiders is now full of cheaters and streamers helping each other, shit is terrible they dont know how to make a decent rank system

surreal sedge
#

Invisible lights should not be able to go fully invisible while mantling, I agree that it should apply while standing still though, also the vanishing bomb effects should not apply the same level of invisibility as the cloaking device. Make it so invis bomb doesn't allow you to go fully invis when standing still to make it less appealing as a gadget and make the cloaking device more appealing as a spec in comparison to dash.

dawn steppe
#

YOO CAB WE FIX THE FUCKING BUG WITH THE GRANADES I KEEP TRYING TO THROW MY GOO NAMED AND THEY AINT FLYING OUT MY DAMN HAND

topaz jungle
#

Turn up the goo please

proper tree
#

LoginId:89c70d4644187211f462929ce0c1cf4c
EpicAccountId:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

Discovery

This occurs when starting up the game, and sometimes it occurs when ending a match.

peak loom
#

i love how every game without fail during over time you spawn at the box across the map and not the active cashout (even if it’s your own cashout) 🫩🫩

flint goblet
#

Season 10 and you still don't know how to make a decent ranked system lol

grand crow
#

Whoever has the least specs should probably get one idk

dense ocean
#

day 77 asking for a free moolah Plushie

dapper flower
#

I genuinely think THE FINALS needs a social hub...similar to Warframe or old MMO spaces.

Let players hang out between matches, skillshare, show off drip, inspect builds, queue together, watch live unranked matches on screens, run mobility mini-games, trick-jump courses, shooting ranges, sponsor lounges, etc

While you're at it. Cashball too ✌️

old matrix
#

Consider adding a “Private ELO” metric for players to track, as a significant improvement to the overall experience of The Finals.

  • Add a non-progression-related “Private ELO” that a player can track for any game mode that they play (for instance, a player could have a Cashout ELO and Power Shift ELO). The ELO is updated after every match based on the strength of opposition and teammates, results of the match, and the player’s individual performance. Does not need to be transparent.
    • Many players have as their primary motivation simply a desire to improve at the game, not to accumulate skins or badges and the like.
    • Many players do not play ranked for any number of different reasons, so they do not have a Ranked Score to improve.
    • Even Ranked Scores are geared toward progression, and to some extent grinding, and not necessarily how a player is performing or improving, and Levels and World Tour points are basically uninformative.
    • Players can certainly elect to share their Private ELOs, and in fact, many will (I can imagine all the screenshots already). I would wager that competitiveness over these ELO scores would do more for player engagement than a lot of the other mechanics currently in the game.
    • Players just picking up the game can focus on their improvement rather than their absolute performance, which initially can be pretty dismal and frustrating for many, if not most.
    • SBMM is essential for the game, imho, but because of SBMM, a player finds it hard to know how they are improving. They could have steady performance, but if it’s against better and better players, that steadiness becomes misleading. Similarly, you can put up big stats but not know if it’s because you were playing weak players, or bad stats but not know if it’s against stronger players. Direction of ELO changes will hint at the truth.

Also, are "Wheel" complaints simply due to bad UI? I get grayed out buttons that still say I have "1 ticket". Just make it "0 tickets".

quasi kraken
#

please we need a way to view match history and watch replays

tranquil sequoia
#

And please, we need a way to view other players' profiles.

dull tiger
placid parrot
wind meteor
#

BUG REPORT: when I got a golden ticket while a game was found, I couldn't find any golden ticket when I came back to the wheel after the game. This has happened twice till now.

main flame
#

fix the bug where match-matching spawns you with a player that ever joins and never disconnects so you can't even leave without penalty.

their name is WHITE not GREY on the scoreboard, and it looks like they're connecting but they never do. but you nor your teammeate can leave the doomed ranked cashout match.

tacit lion
rotund gust
#

This LTM may be the best one yet 😁

Dear Embark please make a party playlist gamemode that gives a random LTM for EVERY LTM EVER and also has Bank It and Terminal Attack in the mix 😝

brave ledge
#

I have a general question
I come from many other comp shooters were i achieved a decent rank now going into the finals more for fun than anything else

my question is in the finals at likely a lower rank to start, should I just stick with my team even if they are in a suboptimal position or shall i try to position better but potentially by myself
still in the general area of whatever we are doing but not with them?

dense island
#

ALSO one thing i forgot to say I think it would be a sick if medium got a specialization that was a healing stim

void scarab
#

i kinda had this idea for dagger wherein the right click is instant and low cooldown (0,5 sec?) and if you fail, you're out of right click for about 5 sec? 3 sec?
not sure if it's good, not sure if it's bad.. just wanted to share my idea here.
feel free to tag me in a channel if you want to chat about it

limpid orchid
white pine
summer hollow
#

Guys why did they change the “meet the dummies” part of the practice range where as you would fight against light you would get them with DASH. So you could actually train on shooting a dashing target. Right since a few days i’ve been getting them with grapple hook only why did they change this?

pine quarry
#

Get this wheel bullshit out of the game ffs

proven mist
#

Give the Heavy class Akimbo Model 1887s, and make them compatible with certain existing Model 1887 skins (specifically the Dough Wrangler and Eclipse Shade skins)

dark niche
cursive urchin
#

Because movement, survivability, and damage can all happen at the same time with minimal commitment, dash removes the need to choose between escaping and fighting. Most other tools in the game force a tradeoff between repositioning and output, but dash lets you do both at once with high reliability.

A low-impact fix would be to make dash always move in the direction of the crosshair, like it already does when no movement keys are pressed. In that state, dash goes straight relative to aim even if you spin during it: https://streamable.com/agly3t

If dash were tied to crosshair direction, that changes:

  • Escaping would require committing your aim away from the target
  • Continuing to deal damage would require committing your movement toward or around the fight

That separation brings back meaningful decisions under pressure. Instead of one input covering multiple problems at once, players would have to prioritise - either disengage cleanly or stay engaged and risk punishment.

Right now, dash collapses those decisions into a single low risk action. Even when caught in the open, it feels tankier than heavy while dealing damage. Examples from pro play: https://www.twitch.tv/videos/2746415466?t=3h30m21s and https://www.twitch.tv/videos/2752067545?t=1h54m19s

Adding directional commitment would restore that layer of gameplay without reducing the skill ceiling.

versed cloud
#

Nerf goo's damage resistance to explosives. Fix the dogshit anti-cheat

gritty wyvern
#

Could you guys add a Ninth class pre setup? I feel like with all those added guns gadgets and the new medium spec, it feels very constraining to only have 8 class and I always have to change some classes because I want to play almost all of them! I’m sure I ain’t the only one either!

gloomy vine
#

You guys should add a magic wand weapon for light! I was thinking it could have two different casts similar to how melee weapons have different attacks. primary could be a basic fireball that does little damage and little dot burn, but can be cast quickly; secondary could be a small aoe lightning bolt that shoots from the wand and does big damage and shocks opponents for a max of 1.5 seconds . To make the secondary attack more balanced, the only way you could use it is by building up magic power through hitting enemies with your primary attack. I don't really mind how the weapon works, but overall I really think you should add a magic wand weapon that has some sort of fire based attack mixed into it so all three classes can have a respective fire weapon! If you read this Embark, please take it into consideration since I think it would be a cool addition to the arsenal for light and it would add new interesting mechanics that you could expand on later!

lunar vault
#

Charge and slam hitting multiple times as it shoves you backwards is dumb fix ur shit game

sharp sequoia
#

fix the goddamn matchmaking! playing against ruby trios at gold 2 isnt supposed to be enjoyable in the slightest

full jetty
#

quitters. beginners. generally terrible players. whats the deal with shoving the worst players on my team?

paper falcon
#

The Event wheel is such a scam!

frosty sphinx
#

Day 4 of sending this till embark gives us back the ranked charms and stickers

Embark please I beg if you see this, taking away the ranked charms and stickers and giving it to the world tour emerald grind track is dumb. taking those rewards away from people that work hard to get to those ranks in ranked is ridiculous. Don’t get me wrong I’m all for making everyone feel included and like they have something to be proud of but at least take this into consideration. Give the hexagonal charms and stickers back to ranked and make the casual world tour charms the circular ones that used to be from quick play then everyone gets them and the people who work hard and grind in ranked get all the rewards they deserve and give them something that is universal and that they can put on every weapon/gadget. I don’t know about everyone else but I was proud to have hit plat in my 2nd season and was hella pissed when I didn’t get a sticker or charm to show off and I can imagine others are too. Again I’m all of making everyone feel included and happy but making it so I have to hit dia in ranked amd world tour and then stop playing so I don’t hit emerald if I want the dia badge and then on top of that not getting my emerald isnt fair. PLEASE MAKE THE WT CHARMS ROUND AND GIVE THE HEXAGONAL ONES BACK TO RANKED

cold bolt
#

remove a goo charge

make medium fun and varied to play again, it's not even out the meta ppl are just fatigued from repeater so it's HLL every high elo match now

waxen thicket
#

Games like CS2 and Apex Legends already proved that you don't need a well-balanced roster of weapons and gadgets to be successful. Finals isn't losing players because of balance, there's another bigger issue.

Finals' current biggest problem is that is fails to stand out against other multiplayer games. F2P games regularly pump out groundbreaking new contents to entice the players, no matter how absurd they sound. Like farming sim and tower defense in Path of Exile, or spaceship combats and open world maps in Warframe. Valorant and Apex Legends does it by adding new mechanics in addition to new heroes/weapons, to accomodate players who won't be using them.

And no, lack of balancing or advertisements are not the reason for that. CS2 is notorious for having maps that are clearly T-sided/CT-sided and some weapons are so objectively bad that even buying one can be grounds for getting immediately votekicked by your team. TF2 hasn't had a proper update for years now despite having so many underpowered weapons, yet they have significantly more players than Finals even when it releases a new seasonal update. Hell, even the Open Beta playtest still has more average player number than the current game, and it has been dead for 3 years now. That gave it all the advertising it needed, yet it couldn't even hold onto half of those players.

Why? It's simple, really. Finals doesn't give those players a valid reason to stick around. Cosmetics are cool, but gameplay is where it counts. New game mechanics, new systems, that's what attracts players. Finals needs to add more fun gameplay mechanics, no matter how disruptive it is for the base game. Only then can it stop bleeding playercount and gain more instead.

simple ether
#

I see the no shoot bug is back. God why do I even bother with this dogshit game.

verbal kayak
#

What was the point of "You cant queue beyond 10k rs of each other" if it only applies to duos? 3 stacks are just running rampant on smurfs abusing the matchmaker, plats and bronzes in the same lobby, the team with the bronze was 3 people with matching names and clan tags

viscid raft
#

remove the bars and just give us actual stats, or atleast add a stats menu that gives you the raw stats on every weapon

pliant lichen
#

this developement team genuinely must have cheese pizza on their office computers if low grav kyoto is still happening in S10, jesus christ when will this end?

dapper nebula
#

not really feedback, but why did i just land on a golden ticket and not receieve it in the wheel? ive got 16/20 rewards and 6 days left and still dont have the arn so you can understand why im a bit dissapointed i didnt recieve my golden ticket...

wide vortex
gritty jetty
spark crown
#

fix the damn servers for the love of god!

swift compass
#

Proverbs 10:14 contrasts the habits of the wise with those of the foolish. It teaches that wise individuals preserve and treasure wisdom, while foolish people speak carelessly, inviting disaster upon themselves.

orchid holly
sterile tendon
vapid river
#

heavy is the most bs class rn they can stop your movement stun you and 1-2 tap you if your light or medium (sledge), all their util is crazy good, weapons like the sledgehammer, there ars arent even horrible in damage and the lewis gun can out perform the ak and many of the medium and lights weapons THEY ALSO ARENT THAT FUCKING SLOW. anyways i fucking hate sledge
oh yeah and lockbolt takes a whole mag to destory

past viper
#

So - my account just got suspended for abandoning a match when I did NOT quit. I literally just played a round of Cashout solo because the game put me in my own game, and my two teammates in another game on their own. I actually made it out of the round on my own, this happened to others in the same match, but then it put me back with my teammate and said my account was suspended. The entire game had 6 out of the 12 players in it due to this issue, and now our accounts are suspendeD?

old matrix
#

People are complaining about Medium being weak now (used to be Light). The easy complaint is that the class doesn't have an identity now that all classes have healing utilities.
The "Engineer" is the name of one of the pre-made Medium "playstyles", if I recall correctly, but it could really be a broader identity to lean into for the Medium class.
This would mean working harder on making specializations and gadgets like Demat, Data Reshaper, Hover Pad, and Breach Drill more interesting, higher value, and with more potential for skill expression and creativity.
I've suggested some ideas for those utilities in the past, but the main thing is that "Engineer" could serve as a concept that could inspire all of the design choices for the class. Perhaps one way to think of the concept is that an Engineer should be able to create and utilize lots of controlled changes in the environment, which would lend itself to viable playstyles as part of a team or even competitively, but also playstyles that are fun and viable to play as a solo or casual.
Anyway, sometimes I think I'm just imagining things when it comes to this game, but I want to say there was an AMA recently where the people answering questions were joking about "what to do with the Medium class." If so, I suppose this is my best idea on the subject.

paper frost
dark niche
#

in no world should i be getting -rs when neither of my teammates connect

sharp basalt
#

Invisibility Class Light. Either make it quieter or the invisibility actually make you invisible- but vanish bomb is not the reason Invis isnt used. Its because Invis is kinda useless when used alone- you have to either have a team build around it or play far range- and if I activate invis while escaping- unless I stop moving or I am in a small space to escape too I am either seen or heard- Invis all in all is super situational unlike Dash or Grapple which have better situations- can still be used everywhere and have the same effect of being a useful escape- where as with Invis light you can run into a room, use invis, and if they know how to spot invis they can still shoot you and you have no way of escape

untold willow
#

Pls add option to equip the OG XP-54 scope/reticle that got changed into the fat arrow in s4

solemn badger
#

I use the cl-40 and only using that got to diamond with it

the weapon lacks any ttk on other M & H (this is fine btw)

( keep in mind the only weapon the cl-40 will have a better ttk is when fighting a pike when in a MVM match up)

But if u want to reward more direct shots increase the velocity of the shots and maybe make the cycle animation to be slightly faster i am fine with less splash damage but plz then make it more in line with what u have said for wanting direct hits with it

Dev Note: The CL-40’s effectiveness is not great compared to many other Medium weapons. We know facing the CL is frustrating for some players, so we want to be careful with how much we buff it, but these changes are needed to increase its viability. The aim is to incentivize more direct hits with the CL-40, rather than less accurate splash damage shots.

I would also love 2 see data reshaper cool down to be faster ( I do not use it but it takes 28s to come back feels it should be faster if u want more out of it )

aps buff to make the area it blocks lager or let it take more projectiles out as well

And plz watch this

https://youtu.be/5VAL0NxRmz0?si=G4RfN0FlcRtyws74

fickle bramble
#

can we get "no ruby" option in setting? so when u play solo silver/gold u wouldnt get ruby opponents if this option is enabled

gaunt isle
#

Please guys, add Spanish voices on game, from an Old Beta Player... ❤️‍🩹🫂

noble prawn
#

Medium Pulse boost bug
Has it always been that when a medium is holding the cash box and tries to boost with his pulse ability(season 10 new ability) that it gets kind of "denied"? Without the cash box I can easily maneauver using the pulse, but with a cash box in hand, i hardly move forward like im hitting a rooftop

eternal lotus
# waxen thicket Games like CS2 and Apex Legends already proved that you don't need a well-balanc...

the finals adds more content than apex and cs2 and has less players than each of them your point is invalid the finals struggles bcz it's too consuming (the only real next gen game available) also gamers are genuinly so brain rotted that they need a shit laod of content no matter the quality of it bcz they ated the mac donalds update of fortnite once, basicly playing games to spend time and always being stimulated bcz it moves a lot instead of playing games for thier gameplay concept, i've been playing the finals with that mentality and it never gets old change your way of playing games the finals offer a big diversity of gameplay possibilities with the modes gadgets specializations weapons maps and classes i'd go even further and saying that the game don't even need new guns (but i know that your fat ass needs more so ur brainrotted brain had enough not a good way to develop a game and playing them)

halcyon shell
#

these are some random gripes i have.

For any new player playing the sword, it feels really, really clunky.

  1. When you try to charge up your lunge ability. It doesn't give you feedback on when to let go. so When you let go too early, You go nowhere and die. instead of doing a short lunge, Like most people would expect. it just stops your momentum and that screws you over in multiple different situations.
  2. There's no charge up indicator That shows whether you're you're about to do a short lunge (if it gets added) or a normal one.
  3. You can run into a closed door and it will open automatically, but doing the same thing while it's open will get you stuck in a corner between the wall and the door.

Also, what happened to being able to see the reticle on the scope that you equip in that loadout before you get in game? That worked a while ago. why did it stop working?

cursive urchin
#

Because movement, survivability, and damage can all happen at the same time with minimal commitment, dash removes the need to choose between escaping and fighting. Most other tools in the game force a tradeoff between repositioning and output, but dash lets you do both at once with high reliability.

A low-impact fix would be to make dash always move in the direction of the crosshair, like it already does when no movement keys are pressed. In that state, dash goes straight relative to aim even if you spin during it: https://streamable.com/agly3t

If dash were tied to crosshair direction, that changes:

  • Escaping would require committing your aim away from the target
  • Continuing to deal damage would require committing your movement toward or around the fight

That separation brings back meaningful decisions under pressure. Instead of one input covering multiple problems at once, players would have to prioritise - either disengage cleanly or stay engaged and risk punishment.

Right now, dash collapses those decisions into a single low risk action. Even when caught in the open, it feels tankier than heavy while dealing damage. Examples from pro play: https://www.twitch.tv/videos/2746415466?t=3h30m21s and https://www.twitch.tv/videos/2752067545?t=1h54m19s

Adding directional commitment would restore that layer of gameplay without reducing the skill ceiling.

frank junco
#

FIX SBMM

urban hatch
#

its such a horrid MM, and ppl wonder why almost no one sticks to this game long term.
also, as soon as you start to beat the ruby guy they just grief you and you loose a absurd amount of RS
its so demotivating to solo q and a) get matches vs 3 stacks b) loose so much RS, that you cant feasibly play ranked if you have a job

twin helm
#

just had to stop myself from going into ranked because i KNOW its not gonna be a fair experience

placid acorn
#

please add bonus xp for joining a decidedly lost game + please add naming loadouts so i can distuingish my rat/sniper lights

unreal moat
#

remove the sens reduction when holding mesh

mild ocean
#

literally rolled a golden ticket and didn't get it

lime sky
#

I HOPE YOU GUYS DIDN'T SET YOUR DATA SERVER INTO "TRUST THE CLIENT" BECAUSE CHEATING IS EASY WITH THAT SHIT

stuck vessel
#

Hey Embark, I've been playing The Finals for about a year now. I have to admit it's a fun game but one thing it's missing is having secondary weapons. I feel that the game could increase in popularity if the concept of the game was different yet there are still somethings that are familiar. Thank you for developing such a great fps. I am shocked at how you guys still make major updates because, I thought you guys were going to shift all your focus on Arc Raiders.

hallow bone
#

I got my guardian turret to lvl 6 last season. didnt really play it alot recently but I saw that it put me back to lvl 5. so I'm redoing lvl 6 rn. please fix ty hug_friend

wide vortex
signal basin
#
  • Servers are trash. Can't register it's own game with a dash. You die behind cover after a dash 80% of time
  • SBMM in ranked is the disgusting. First ranked game in a full years. Lvl 122 match with lvl 30. FU
  • Balance is the worst I ever see in a game
  • Cheaters are chilling and never get ban

GG Embark.

keen lily
#

hmmm I wonder how I lost, soloq trash

plucky estuary
#

What is with Embark's obsession with removing tech? Is it supposed to make the game more fun? Would Quake have been more fun if they had removed strafe jumping and rocket jumping? would TF2 be more fun without trimping and damage surfing? Even Fortnite knew to keep rocket riding in the game because it was harmless and fun. I don't understand why these devs are so intent on killing their game by making it just as boring as all the other shooters in recent years.

viscid raft
# plucky estuary What is with Embark's obsession with removing tech? Is it supposed to make the g...

embark literally made a whole blog on why they don't want tech in the game. this isn't a source game or arena shooter from the 90s, it's a live service game where all tech has to be considered in balancing, that's why every time sword got tech it was removed because it was straight up unbalancable and broken.
goo sticking was addressed recently, they kept it in, even if it was unintended from the start, and balanced it (while also nerfing goo as a whole)
https://cdn.discordapp.com/attachments/877287666557788183/1505570255479640064/4jx418d.png?ex=6a0b1b11&is=6a09c991&hm=df62200607b59c8dffe03eac997edb87604a7050b68a1b84c129b4dfe68ca5c8&

waxen thicket
# plucky estuary What is with Embark's obsession with removing tech? Is it supposed to make the g...

That reminds me, we should have rocket jumping and damage surfing too. Here are the proposals, inspired by TF2 (Yes, both Titanfall and Team Fortress)

  • Grenade Jumps, Rocket Jumps by giving all explosive self-damages innate knockback

  • Double Jumps and Wall Running for all classes, would go very well with the Respec Order changes as everyone would have similar speed.

Also that comment about being as boring as other shooters in recent years? Yeah double-dipping speeds with melee and abilities is not "harmless fun", stop being so childish.

rustic tinsel
#

Even if it's not 40º, if any aim lock exists, sword will have the most idiotic handling. Since the rotation clamp is clearly the biggest thing that makes the weapon unusable, it shouldn't exist at all. You should just revert sword back to how it was in S1,S2 , when there was no multi-hit. Sword back then was a bit weak, but that’s okay. A weaker weapon is better than a dumb patch that destroys its identity.
​Because you thought sword was weak when there was no multi-hit,you patched multi-hit in.But because your obsession with keeping that led to the dumbest decision, even removing mechanics all other weapons have.
​Every weapon, when in close range, can naturally move behind the enemy or slide behind and look back to hit. And dagger is a weapon specifically designed for that. So are you going to add aim lock to all weapons? Why, sword can’t look back like all do?Every weapon can naturally look back. But sword alone is restricted from doing that? Why do you discriminate only against the sword by calling it an “exploit” when all melees and weapons can do it?
​Wildly spinning the aim actually wasn’t used, It was used only in very rare cases dumb enemies were stupidly stacked in one spot.
​If you want to solve the problem, then just remove multi-hit.
​Even if spins wildly, they’d only hit one target. That solves the problem. The problem was solved without unfairly messing with the controls. Of course, dmg must also be reverted.Just revert it to S1.
​It's no coincidence that almost every dedicated Sword YouTuber has quit. They left because of this unjust,clunky,and fundamentally flawed handling. Why you have to ruin sword’s identity that’s been there since its release just to appease the nerf whiners? Who’s the narrow-minded person who decided on a patch like this that ruins sword’s identity by thinking “melee should just be dumb M1 spam?
​Why do you ignore feedback from actual users of the weapon, Why are melees being treated unfairly? Just revert sword and melees nerf.

waxen zephyr
#

been said before by 100s of other but gotta say it myself. low plat player tryin some ranked with low gold mates, we get into 6th seed in a lobby where we had to get thru round 1 for +RS. we end up facing TWO full ruby stacks and go negative of course. either we shouldnt be in as unbalanced of a match as that EVER, or AT LEAST let us go positive in the first round for being in such a dumpster fire of a match

true karma
#

fix cronus detection

fierce badger
#

You guys are just messing with us when yall said no single player mode right?

verbal abyss
#

Fix yo shitty ass fucking Ranked system and these High RS people abusing to play againt's low RS players because they are fucking ass and need to play people lower than them to compete and having low elo players in high elo games all the way around shitty ass fucking system

shrewd ferry
#

Just came home from work can't wait to start my daycare job shift

sonic spoke
#

Make the game paid for. Free is toxic
@warped meteor so many

manic tinsel
#

pls fix your anti cheat...its so stupid it got triggered by itself when i downloaded arc raiders 🤦 you are killing your players with wrong perma bans 🙏

swift horizon
#

Can devs move unfriendly fire mask to face wear instead of headwear? (as it is a mask, same as blacksite mask) so it can be combined with hats like it already does with hoods

copper night
#

The Show token currency (the one you use to unlock old battle pass items.) for new players, It's a great system. But for the vets it's practically as useless as VRS.

Why not let the vets use Show Token to skip the battle pass level? Just make it expensive as hell like 15-20 tokens per level so it's expensive for new players to use it on new Battle Pass level over the old Battle Pass item, but give a new purpose to old players who doesn't have a way to engage with this mechanics since its introduction in Season 7.

hushed bluff
#

There are TOO many step to USE your rewards effectively. Its sometimes HARD to even find what I unlocked. I would prefer if the battlepass rewards had a button to take me straight to what I unlocked. I have to be cross referencing the battle pass with my inventory to even say "oh yeah, I unlocked that yesterday"

keen olive
#

weapons should have much more recoil

stray wing
# plucky estuary What is with Embark's obsession with removing tech? Is it supposed to make the g...

I dont get it either, they remove everything that is fun or destroy it. All kinds of „tech“ habe been removed, they even nerfed googun, which isnt strong nor often picked

I do understand that something that breaks the game entirely has to be removed (or tuned down), but what embark does is so unecessary. The reason i liked this game was the high skill expression and the possibility to constantly learn more through „tech“

main ice
#

Wtf is going on in point break with the time limit? Why does the game not just end? Instead it just disconnects you from the server? I love this game, but sometimes it's really something else 🫩

void terrace
#

I feel like you should add a gas mask for a class

cursive urchin
#

Please consider making IOMMU mandatory alongside Secure Boot and TPM 2.0 for Ranked play in THE FINALS. Advanced DMA-based hardware cheats are becoming increasingly common in competitive games, and requiring IOMMU would help prevent external devices from directly accessing game memory and bypassing anti-cheat protections.

If these protections are important enough for tournament environments in other major competitive titles, they should also be considered for Ranked playlists where competitive integrity matters most. Most modern systems already support TPM 2.0, Secure Boot, and IOMMU/Kernel DMA Protection, especially on Windows 11-compatible hardware, so the impact on legitimate players would likely be minimal while making hardware-assisted cheating significantly more difficult.

Epic Games recently expanded anti-cheat protections in Fortnite tournaments by requiring TPM 2.0, Secure Boot, and IOMMU support to combat increasingly sophisticated cheats. Their announcement highlights why layered hardware security is becoming necessary in modern competitive PC gaming.

Reference: https://www.fortnite.com/competitive/rules-guidelines/rules-library/new-fortnite-anti-cheat-pc-requirements-and-latest-legal-action

verbal cairn
#

winch is cancer

warped meteor
#

Insane amount of cheaters lately.

undone dagger
#

Please fix ranked, allowing wide skill ranges single handedly makes ranked the most miserable thing in gaming. I am hard stuck in gold because you keep putting me against ruby players like how is this fair or fun?? Don't even get me talking on the cheaters man.

karmic surge
#

aside from other things like the shit ranked system and other bugs. yall cant even make the practice range work. im constantly getting stuck in loading screen, or if im afk in front of a bot, and i die, i just never spawn back in. i also remember somehow entering spectator mode. why???

upper vortex
#

76% chance of encountering a cheater in arc raiders pvp lobbies
for Finals it must be 100% 💀

undone quarry
#

whats the logic in a team wiping first fight, and then spawning on the other cashout to 3p the teams that are still fighting? why are we rewarding teams for being so bad that they instantly wipe against another team?

lofty solar
dense ocean
#

day 78 asking for a free moolah Plushie

boreal viper
#

can we have random loadout mode

gleaming tendon
#

Hey so I think it would be really cool if the Golden Kitsune facewear could work with hoods. I recently saw that the Neigh Sayer headwear is compatible with em and as a chronic user of the former I think it would be nice to include it.

gritty jetty
#

it takes 30 minutes for me to gain 600 after losing 800 in 10

the current ranked format is not suitable for a ranked mode

echo saffron
#

Let me explain to you the ults required

  1. Brimstone ult
  2. Reaper ult
  3. Reinhardt ult
  4. Brigitte ult
waxen thicket
woven grove
#

can we maybe perchancelibance make the servers slightly better than lemons and potatoes with wires

opal ermine
#

volumetric smoke grenades pls

versed cloud
#

Nerf winch, Nerf Shockwave, Nerf Goo Resistance to Explosives.

rotund gust
#

I think the LTM is bugged. If a team plants the banner in the last minute they win even if they were behind

light hamlet
#

yo real quick is there anyway to report live serve issues, the game was lagging and my internet is prestige , and the server was lagging and i come back from rubberbanding and im dead … like bruh

frosty sphinx
#

Day 5 of sending this till embark gives us back the ranked charms and stickers

Embark please I beg if you see this, taking away the ranked charms and stickers and giving it to the world tour emerald grind track is dumb. taking those rewards away from people that work hard to get to those ranks in ranked is ridiculous. Don’t get me wrong I’m all for making everyone feel included and like they have something to be proud of but at least take this into consideration. Give the hexagonal charms and stickers back to ranked and make the casual world tour charms the circular ones that used to be from quick play then everyone gets them and the people who work hard and grind in ranked get all the rewards they deserve and give them something that is universal and that they can put on every weapon/gadget. I don’t know about everyone else but I was proud to have hit plat in my 2nd season and was hella pissed when I didn’t get a sticker or charm to show off and I can imagine others are too. Again I’m all of making everyone feel included and happy but making it so I have to hit dia in ranked amd world tour and then stop playing so I don’t hit emerald if I want the dia badge and then on top of that not getting my emerald isnt fair. PLEASE MAKE THE WT CHARMS ROUND AND GIVE THE HEXAGONAL ONES BACK TO RANKED

Also CHANGE BACK THE RS SYSTEM THE UPDATE IS RIDICULOUS AND DROPS YOU SO MUCH

rigid shale
#

the mace for the iron herald has a collapsable baton deploy animation 😂

sterile tendon
#

Statues should behave and look like HOLOGRAMS to their own team mates only. It would make sense game-wise and it would open a door for embark to sell cosmetic statues.

The "new" destruction system is cool and all but sometimes leads to awkward situations against the flow of the game (statues stuck weirdly in debris)

dapper flower
#

am i tripping? 3 days now i've landed on a golden and not gotten one?!

hearty bough
ocean eagle
#

So you are just going to choose to keep ignoring the smurfs?

glacial rapids
#

The cheating problem is a problem, your esports scene is filled with cheaters, please, pick the pros or pick the casuals and keep in mind your game is very hard, for anyone. Good luck with the finals, Hate From America!

clever plank
#

This is how you turn people away from the game. I want to play ranked and have fun. I dont want to queue with a bronze, a silver, and a gold teammate, and play against two full teams of platinum. This has happened maybe 5 games in a row. Im just losing so many points and its complete bs.

jaunty vapor
slim folio
#

Why can't I send images?

tawdry granite
#

Embark, consider fixing the club/friends lists so they are useful instead of showing everyone online.

cloud jewel
#

Meta stagnation is a poison of its own kind. Ranked is clearly not a meritocratic system and the source of many fustrations.

undone dagger
tranquil karma
#

so embark, when I play point break and 5 rounds in a row get matched against 5 different 5 stacks with literally all solo ques/2 stacks on my team it makes me question why these 5 stacks were not matched against each other?

dark niche
sacred siren
#

Why does missing teammate compensation not cover the full amount lost??? What the fuck is the expectation? To get partial points? The guy was gone for the ENTIRE GAME. Absolute horseshit system.

signal root
clever tinsel
#

The Middle East deserves dedicated servers in The Finals because the region has a massive and growing player base that currently suffers from high ping and unstable connections when forced onto European or Asian servers. In a fast-paced competitive game where reaction time, movement, and precise gunplay are everything, playing on 100–150+ ping creates an unfair disadvantage for Middle Eastern players. Adding regional servers would improve matchmaking quality, reduce latency, create a more competitive environment, and help grow the game’s community across countries like the UAE, Saudi Arabia, Qatar, and Kuwait. It would also show that the developers value their international audience and want all players to experience the game as it was meant to be played.

dry hill
#

How much did goo gun's winrate drop after the latest turbonerf? Public statistics that are filterable would be wonderful

tidal kite
#

I hate how sights aren't affected by skins, I know it'd be a hassle to deal with since some skins predate sights. But I feel discouraged from purchasing many expensive skins because the sights stand out like a sore thumb

lunar orbit
#

Day 369 of asking for melee weapons to all be nerfed

dull tiger
forest mason
#

Seeding 1 makes no sense in ranked cashout.

frozen tree
torpid pine
#

Being banned for leaving matches when I was disconnected from the server and actually reconnected and played the entire game. SMH. Why is this still allowed to happen.

simple trench
#

I reconnected and still got a matchmaking suspension. This really should be fixed by now considering how unreliable the servers are.

stark raft
#

the servers freaking out
i get kicked
join back and play the rest of the match
get penalized

broken oar
#

Please fix Xbox servers because I got disconnected and and reconnected to place in a spot that I wouldn’t have lost rs but I got penalized and lost over 600 rs. This isn’t fair for players who aren’t actually leaving on purpose. Might as well not queue rank if I’m going to be penalized for trying to play the game with these broken servers.

barren prawn
#

What's the best light buidl

hybrid silo
hollow crag
fervent shuttle
#

add a staccato 1911 , maybe dual wield for medium or light (light already got 2 pistols so it's unlikely...)

ruby talon
#

expressions in pregame PLEEEASE PLEASE PLEASE PLEASE 🙏🙏🙏🙏🙏🙏🙏

copper mulch
# plucky estuary What is with Embark's obsession with removing tech? Is it supposed to make the g...

Seconding this. Also, I would like to ask for some small but impactful changes to Lunge:

  • Significantly reduce the lunge speed reduction, but only after it's been fully charged. Either would pair well with the increase in player tracking demanded by the aim clamp changes, as being able to dodge better would enable more time to adjust and survive against Light opponents. It would still retain the ability to punish the Sword player for preparing a lunge in front of an opponent and/or missing one.
  • Give around one and a half seconds of time after leaving the ground where you're still able to lunge. This would enable interesting movement tech, especially in combination with vertical mobility aids; in my opinion, the increase in skill expression would make a reversion of the vertical 90 degree clamp buff worth it, if it was deemed necessary.

Also, while I'm here, I want to touch on Quick Melee and aim assist, which is something that affects Lunge significantly (to allow you to one-shot lights):

  • Melee aim assist mainly benefits non-melee players, ironically. This is due to the lack of control over movement it forces as it moves your camera, the jarring effect that has on gameplay as a whole, as well as the way it can target the wrong opponent in dense CQC situations. As a result, most who play melee will keep it off, at least from my experience. This results in the bonus burst damage at point blank against low-health Sword and Dagger players to be practically free due to how easy it is to connect, and is rather unfair to the melee players who choose to leave it off and get punished by a feature that, ostensibly, is meant to benefit them. If we could at least get the option of making this exclusive to Quick Melee, rather than universally applied, it would balance that out.
south ravine
#

Day 89 of asking Embark to add native HDR support to the finals.

rotund oxide
#

Ya'll gunna fix the boot-up time on xbox? It was almost instant a few updates ago.

cursive urchin
#

Please consider making IOMMU mandatory alongside Secure Boot and TPM 2.0 for Ranked play in THE FINALS. Advanced DMA-based hardware cheats are becoming increasingly common in competitive games, and requiring IOMMU would help prevent external devices from directly accessing game memory and bypassing anti-cheat protections.

If these protections are important enough for tournament environments in other major competitive titles, they should also be considered for Ranked playlists where competitive integrity matters most. Most modern systems already support TPM 2.0, Secure Boot, and IOMMU/Kernel DMA Protection, especially on Windows 11-compatible hardware, so the impact on legitimate players would likely be minimal while making hardware-assisted cheating significantly more difficult.

Epic Games recently expanded anti-cheat protections in Fortnite tournaments by requiring TPM 2.0, Secure Boot, and IOMMU support to combat increasingly sophisticated cheats. Their announcement highlights why layered hardware security is becoming necessary in modern competitive PC gaming.

Reference: https://www.fortnite.com/competitive/rules-guidelines/rules-library/new-fortnite-anti-cheat-pc-requirements-and-latest-legal-action

noble bramble
#

day 4 - remove stun from winch and fix your servers and desync

desert forum
#

Why do we not have a skin like this??

lethal vortex
#

no team wipe mechanic in power shift due to it being something completly separad from the main game mode

lethal bear
#

hurry up and remove starlight from the map rotation until you actually add a castle so it isnt so open. map is terrible across all modes. removal is a positive than leaving it in.

bronze latch
#

Are you ever going to put together a decent selection of games?

pliant lichen
#

why i have 25k and play vs top1 of game? where balance? why he not play vs ruby/diamonds

lost python
#

Make spear right click a hold down ability,when you first press it lunges forward slightly and has normal run speed that gets slower the longer you spin

young hatch
#

FIX YOUR SBMM in your EOMM.

My main account, looks for a QC game first, then I search with a bad stats account and bad aim, bad/new account finds a game within 90 seconds.

Main account takes close to 7 minutes.

honest wing
#

still no replay for point break.... wtf is the issue

solemn fulcrum
#

Can you stop spamming starlight hollow in TDM map rotation? It's literally the worst map

mortal cobalt
shut elk
drifting cove
#

You think Embark could make the sniper rifle quieter for the user?

Not make the sniper as a whole quieter, but I notice that the sound for me firing the weapon is very loud. So making it quieter just so I'm not blowing my ears out with every shot would be much appreciated

dull summit
#

we need a "new" filter on any display of clothing, skins, charms. etc. The list is simply getting too long at higher levels and hard to find that littel yellow mark if you want to see whats new.

proven crown
#

Spawn timers definitely need to be looked at for cashout. Even if the first vault fight is only slightly extended, and you don't have a gateway - it's almost guaranteed that there will be a team waiting for you at the closest station. It's incredibly unfair that the team who got wiped first on the other side of the map gets this massive positional advantage over a team who earned the right to plug by winning a tough vault fight... I'm sorry but the team who literally wipes first in the whole round deserves to be punished with a longer timer (HOW CAN YOU NOT SEE THAT!??)

Additionally - the spawns have felt horrendous over the past month. Just too much chaos that the game feels less competitive/fair. I don't know if it's just the culture of the game that's shifted, but the spawn system definitely needs to disincentivize third-parting with increased distance/time from 3rd party opportunity

weary pine
#

Remove SR-84 aimassist. Its broken with how fast the ADS pullup is!

last kestrel
#

for the love of god fix your moderation system. so many people getting false bans but I run into spinbots and aimbotters every day

tired fable
#

Hello Embark

// Training mode

  • add dmg range, %accuracy, spread infos,
  • dummies presets, short gadget CD option
  • PC to choose different types of building & reset destructions

// QoL

-Buff MM ranked
-contestant number 69 when ?
-Club Page Management it's just bad rn buff it !!!
-Matchs history: add it
-Items shop: add shooting and reload preview
-group: give lead to a mate and be spectator when he is ingame
-Skin preset: add gestures, spray, audio, card pose, weapon skin, etc... on skin preset plz and my wallet is your
-Custom Emote Wheel: add a shortcut to remove an emote/spray from wheel, please i want to clean my wheel
-Loadout preset: let us cook loadout preset for real
-Sight: choose weapon sight in training mode and before match, everyone ask this since a decade
-UX Loadout: put 2 items lines when choosing weap/gadget before match, scrolling is annoying
-Random skin button: add a button before match to reroll random fav skin
-Team color: change pink or purple into green, it's hard to make difference during fight

// MAKE MELEE GREAT AGAIN

Sword: Free cam during locked lunge
Dagger: remove M2 charge cancel when climbing and possibility to tap M2 as Throwing Knife
Spear: split M2 full combo animation into 1 swing per M2
Sledge: M1 : 100 > 105dmg to make M1 M1 QM combo back + buff sledge lobby pose or put back S1 one

// BALANCE

Whinch: nerf stun duration
Turret: Turret is countered by everything buff it more idk less CD? make a remotely controllable turret mode? add Turret health bar on UI to monitor Turret HP?
Explosive Mine: 15 > 12sec CD or 2stack 20sec CD
Breach Drill: why it is uneffective against goowall ? goo isn't enough powerful ? can at least BD make an hole ?
Model: put back old reload animation, its not realistic now and annoy me as a gun enjoyer. Speed it up a bit to approach to the currently speed
Cerberus: buff fire effect

hollow sage
#

TDM and Point Break are my two favorite modes, but Starlight Hollow ruins them both every time. Is there a rework planned? Please communicate with us. It seems online sentiment about the map is universally negative from what I've seen.

tawny oak
#

improve anti cheat, i dunno what you did but since the last update there has been an increase in cheaters running scripts and having aim bots/head seeking on. i dunno what you guys are doing but you have to fix your game

Add Server feedback report in the after match screen, also add server location to the bottom right where the server code is, i wanna know if im searching NA and you give me asia so i can get the fuck outta that shit hole since all your servers are dog shit.

sterile tendon
daring ingot
#

DAY 55 of asking for Head2Head to be added back

drifting pawn
#

Embark PLEASE bring 4v4v4v4 cashout to the US/global version of The Finals

snow sand
warm hill
#

The Finals needs to be more The Finals

This feedback is my opinion as a semi-casual player and only about theming/feeling/excitement

Seasons:

  • 1st Place: Season 0, 1, 4, 8
  • 2nd Place: Season 2, 3, 7
  • 3rd Place: The rest

They're all winners and all have a place but when a season makes a different theme the primary focus and the The Finals itself feel secondary for an entire season leads to less excitement/burnout. ~90 days is too long to do that. Season 5 and 9 I played the least. 10 would be the same if I didn't LOVE the battlepass.

As an additional note, the world tour events were always a fun change as well as limited time modes. they do usually breathe excitement back in if they're enjoyable.

Arenas:

  • S-tier: Nozomi/Citadel, Fortune Stadium, Kyoto, Skyway Stadium, Las Vegas (Stadium), Monaco and Seoul
  • A-tier: SYS$HORIZON
  • B-tier or below: Bernal, Fangwai City, P.E.A.C.E. Center, and Starlight Hollow

The best arenas are the ones where you can heavily feel the gameshow/VR aspect. What amps up the destination maps is having more map variants and more in-game gameshow features than the base package (pads, button items, audience, screens/displays, balloons, etc.)

Bernal and Fangwai City:
Bernal at least has suspended structures and fog, otherwise is just the base package. Fangwai City is beautiful, but outside of the base package it is literally just standard issue with day/night

Starlight and P.E.A.C.E. Center:
same issues as above but aren't included in Cashout which is the gameshow's primary focus and identity

the above 4 are great maps, but feel too much like their own location than a dynamic and virtual arena when compared to the others.

Monaco, Kyoto, Las Vegas (Stadium), and Seoul:
all destination maps that have at least 3 different physical versions that make the arenas feel more dynamic and virtual. They also have more modifiers than just day/night/bit of fog

Fortune Stadium, Nozomi/Citadel, and SYS$HORIZON:
built on the gameshow idea/lore which is why they work fine without variants

Skyway Stadium:
built on the gameshow idea AND has variants making it the most dynamic and virtual arena in the game

raw bobcat
elfin arch
#

Is there anyway we can fix matching so I can stop getting the "humble 7th seed" and getting matched with rubies in plat lobbies? 4 game losing streak cuz Embark decided I'm good enough to play against rubies, how is it fair that someone who is gold/plat should play against the TOP 500 of people who don't log off the game or play anything else for that matter, 3 stack of rubies just doing whatever they want cuz no one wants to fight them. I made good progress yesterday into plat 2, I'm now lower than I started yesterday because of the ever so "humble 7th seed"

hasty trout
#

Bat wings are floating on naked backs on all classes

shadow idol
#

BAN FUCKING GRIEFING RUBIES
P.S I m gold

wide vortex
#

PLS get rid of rpg and winch claw. AND REWORK repeater. Just those changes would make ranked enjoyable. Can't you see how f stupid the winch is?? What does your statistics say about RPG pickrate...? And just imagine the mess if H had a gun that two shots M without making pretty much any effort in aiming just point&click... Btw for any whiners I can play repeater, I can play winc & RPG AND THOSE ARE STILL F R 3 TARDED....This is just one of your many balance notes... REFLECT...Dev Note: The Dome Shield has essentially been a ‘must have’ for Heavy players for quite some time and does lack a range of hard counters. -> WHAT IS YOUR HARD COUNTER FOR JUMPAD RPG & WINCH ????

quick sail
wild galleon
languid wagon
#

Can we fix this game taking ages to load after this last update. (I’m on Xbox series x)

odd prism
#

CAN WE FIX THE FUCKING MATCHMAKING

wet herald
#

There is no way this is considered balanced matchmaking at all. Why am I playing against signed pro players solo queueing and not even in plat yet?

crude jasper
tame vessel
#

something needs to be done about how much show tokens you get after every match because why do i get 1 show token after every cashout game, its so annoying, I'm currently grinding the season 3 legacy bp

paper frost
#

lower cool down for smoke grenade

tiny ermine
#

anyone notice a visual bug with the dominion leg plate lower body cosmetic?

bright knoll
sullen wolf
#

Remove Kyoto from ranked rotation

signal basin
#

Do something for your servers FFS !! Dude don't even touch me alive but kill from the dead !
I land at 58 HP, kill him at 58 HP and then I die by magic from the same player !

Servers are trash and flamethrower should not make 60 dmg in ONE CLIC.
I'm not even speaking about the bullets I take behind the wall during my fall. It's normal on The Finals now.

FIX YOUR SERVERS !!!!

sterile canopy
wooden sand
acoustic frost
#

Hello. I just purchased the ultimate pass and didn’t get the 20 free tiers. Has that happened to anyone else?

mellow pollen
#

Not sure if its a glitch or supposed to be that way, but the kill feed doesn’t roll, sometimes if my teammates get a kill it will come up, random tracer rounds flashing across my screen wont even be near a fight and bullets will fly across my screen. Players icons not matching the characters icon heavy players running around with a little dash symbol next to their health bar, some issues I’ve noticed as of late, kill feed and random tracers have been around for 2 seasons i think

inner vale
#

Feature Suggestions for Physics & Core Weapons

  1. Minor Environmental Debris Damage
    • The Idea: Add a small amount of physics chip damage (roughly 20 HP) to players who get directly hit by collapsing ceilings or major falling walls.
    • Why it works: It rewards tactical destruction (like using a minigun or sledgehammer to drop roofs onto camping squads) without instantly wiping out lower-HP Light classes.

  2. Throwing Knives Wall-Bounce Ricochet
    • The Idea: Allow Throwing Knives to bounce off hard surfaces (concrete/steel walls) at least once before breaking.
    • Why it works: It gives Light players a fun, high-skill utility weapon to flush enemies out of corners or tight rooms without needing heavy explosive builds.

  3. Throwing Knives Jump Pad Interaction
    • The Idea: Allow Throwing Knives to bounce/launch off Jump Pads if they hit them, matching the physics of other projectile weapons and gadgets in the game.
    • Why it works: Right now, grenades and canisters can use jump pads for cool trick shots, but knives ignore them. Adding this lets Light mains pull off awesome angle shots over high walls or down corridors!

bold moth
#

My thoughts on the Scales of Fortune event:

-This is the BEST incarnation of the wheel yet, and is how it should stay for the foreseeable future
-The wheel's contents themselves are very high quality, well themed & very minimal on filler

-Dragon's Claim is a great first draft for a King of the Hill mode in THE FINALS, but it will certainly need work if/when ported to standard gameplay
-With more interesting class-trades (dome shield on Medium, APS on Heavy), I think this mode could've done well with having the first PRIMARY WEAPON transferred between two classes, especially as the melee-focus of the mode kinda makes light a throw pick 99% of the time
-The planting bonus needs to be retooled, maybe lowered to 1500 flat or changed to increase based on total time possessing the flag overall
-Variation in the mode would've been nice too, being taken to the other two maps of Starlight Hollow
-We should get temporary outfit slots during preset loadout events to better customize our uniforms used in the LTM
-Not being able to place gadgets on the treasury zone's gold pile harms the defensive options given to some classes

cursive urchin
#

Because movement, survivability, and damage can all happen at the same time with minimal commitment, dash removes the need to choose between escaping and fighting. Most other tools in the game force a tradeoff between repositioning and output, but dash lets you do both at once with high reliability.

A low-impact fix would be to make dash always move in the direction of the crosshair, like it already does when no movement keys are pressed. In that state, dash goes straight relative to aim even if you spin during it: https://streamable.com/agly3t

If dash were tied to crosshair direction, that changes:

  • Escaping would require committing your aim away from the target
  • Continuing to deal damage would require committing your movement toward or around the fight

That separation brings back meaningful decisions under pressure. Instead of one input covering multiple problems at once, players would have to prioritise - either disengage cleanly or stay engaged and risk punishment.

Right now, dash collapses those decisions into a single low risk action. Even when caught in the open, it feels tankier than heavy while dealing damage. Examples from pro play: https://www.twitch.tv/videos/2746415466?t=3h30m21s and https://www.twitch.tv/videos/2752067545?t=1h54m19s

Adding directional commitment would restore that layer of gameplay without reducing the skill ceiling.

gritty jetty
#

when you guys eventually over nerf dash please buff grapple so we dont have a cloak meta

soft topaz
#

Can the RPG do the same damage to other players as it does to me when I shoot it at my feet please I don't understand why it kills me and not the light with half life

And can you if possible put a game mod in like quick cash just for those looking to have fun
It doesn't keep check of kills how many times you dead nothing who killed you and puts nothing on player card so players understand it's about fun doing stupid things and getting a good laugh

bright mason
#

BRING BACK HEAD 2 HEAD NOWWWWW

dark niche
ripe matrix
#

Maybe an Idea if people play private tournaments also get progression ingame

worn hamlet
#

revert goo change, goo gun already wan't seen much in ranked

dense ocean
#

day 79 asking for a free moolah Plushie

hollow sage
#

Some quality of life ideas/feedback of mine after 600 hours of playtime :)

  1. Allow us to play private matches alone to explore/cathartically destroy maps

  2. Show some sort of indicator that a kill was made with a headshot in the kill feed

  3. Show the weapon and sights of your killer under their player card (mostly to help new players)

  4. Allow the purchase of new loadout/contestant slots with VRs

  5. Allow for each contestant slot to have its own player card (I think this is coming already, if I remember right) as well as a custom name

  6. When playing in a party, have the names of your party members in the HUD, scoreboard, and gameplay be a different color, such as yellow or green

  7. Allow players to choose what part of their intro animation pose is shown on their player card (Soul Calibur VI is a great example of how this could work)

  8. Have an additional "Appearance" tab for a "voice filter," allowing us to equip filters from cosmetics we own without necessarily wearing that specific cosmetic

  9. In TDM, re-instate the skull icon that used to appear at the spot of a teammate's death (removed along with the revive statues in a recent season)

  10. Allow for weapon sights to be visually tested when selecting them, and for them to ideally be swapped in gameplay

  11. Add an option to use iron sights on the Light's sniper rifle

  12. Rework Starlight Hollow or, at the very least, remove it from the TDM rotation

Thanks for making my new favorite multiplayer game.

boreal viper
#

PLEASE I AM BEGGING U MAKE IT SO IF THERE IS 50 MINES ON SOMETHING THE OBJECT DOSENT BECOME HEAVIER

junior cloud
#

CAN YOU PLEASE FIX POINT BREAK PUTTING U IN THE SAME ROLE 50000 TIMES IN A ROW

versed cloud
#

Nerf winch, Nerf Shockwave, Nerf Goo Resistance to Explosives.

frosty sphinx
#

Day 6 of sending this till embark gives us back the ranked charms and stickers

Embark please I beg if you see this, taking away the ranked charms and stickers and giving it to the world tour emerald grind track is dumb. taking those rewards away from people that work hard to get to those ranks in ranked is ridiculous. Don’t get me wrong I’m all for making everyone feel included and like they have something to be proud of but at least take this into consideration. Give the hexagonal charms and stickers back to ranked and make the casual world tour charms the circular ones that used to be from quick play then everyone gets them and the people who work hard and grind in ranked get all the rewards they deserve and give them something that is universal and that they can put on every weapon/gadget. I don’t know about everyone else but I was proud to have hit plat in my 2nd season and was hella pissed when I didn’t get a sticker or charm to show off and I can imagine others are too. Again I’m all of making everyone feel included and happy but making it so I have to hit dia in ranked amd world tour and then stop playing so I don’t hit emerald if I want the dia badge and then on top of that not getting my emerald isnt fair. PLEASE MAKE THE WT CHARMS ROUND AND GIVE THE HEXAGONAL ONES BACK TO RANKED

Also CHANGE BACK THE RS SYSTEM THE UPDATE IS RIDICULOUS AND DROPS YOU SO MUCH

broken citrus
#

Genuinely can’t believe they have NOT touched the M11 till now

pulsar mountain
sterile canopy
obsidian zenith
#

Does anyone ever read this chat? I dont mean embark, we know they dont. I mean people posting here. How can people not see embark doesnt care? What they would care about is people not buying things and people not playing the game. Dont like how the game feels? Stop playing, it will give them a good reason to see why they lost all the players. The helldivers 2 community could stop sony from forcing a PSN profile to play, so can any other community do big changes

tranquil karma
shut rapids
#

I missed a day or 2 in the current event, I have 10 golden tickets on the wheel, collecting at least one daily and I am still missing 6 cosmetics :/

icy charm
#

it would be pretty cool to have a charm as well as in game stats for number of kills on each weapon

prime vale
#

A Toggle Walk button for PC, This would be very useful for others like me that use auto sprint. Would improve the usability for Cloaking Device if there was a toggle walk movement speed button.

jovial osprey
#

take starlight hallow out of point break rotation!!!!! the map is absolute trash!!!!!!!!!!!!!!!!

ripe ravine
#

Make sledge hammer great again 2026

still crater
#

The ability to turn leftover tickets into monetary gain to buy skins

mortal current
#

A "Show Variants" button would be most excellent when prebuilding outfits to save for later purchase. I've found myself buying a cosmetic only to later find a variant of it that I like more in further down in the item list.

Being able to see all the variants (cosmetics that have the same mesh but different textures) of an item without having to scroll up and down to compare the two would be alleviate the frustration that comes from this.

rotund gust
#

please bring back weekly gameshow events for world tour 🙂

please add a party playlist game mode that gives you a random LTM when you queue and also includes Bank It and Terminal Attack in the pool 😃

New LTM's would still be hype as they are new 😝 and they could join the game pool a few weeks after they end.
I would play the LTM playlist forever!

late prairie
#

Bring back Head2Head

vagrant prism
#

It would be nice if we could import images to make them stickers, as long as they are moderated

hearty bough
# hybrid silo Which is why it has no place in the game. Both medium melee weapons are just ann...

They add a ton of dynamism to the game and a weapon form that emphasizes movement, positioning, and most importantly good decision making over aim. They 100% belong in the game and if you really feel that strongly about it you just need to learn better movement.

Literally just don’t give them 1v1 and you beat them every time. Both M melees are ONLY good at 1v1s.

@r.r2111#0000 response indicates skill issue tbh - you don’t need your randoms to “react to your 20th” ping if you aren’t separated from your team in the first place. There are also like 10 hard counters to riot in the form of all other melees, charge n slam, all explosives, flamethrower, shotguns, etc

honest wing
#

i thought the walk bug got fixed???? had it yesterday and as usual it was trigged by throwing vanish... icant

ripe herald
feral kettle
#

For the love of GOD please evaluate the ranked system.

I was 37k yesterday facing two ruby teams(51k). I was 11-2 so we got targeted and griefed out. And i lost 900 points. Where in the sake of fak is the balancing in that? Im playing against top 200 players with a freaking smurf on their team so they can boost their goddamn rank. This is in asia server btw. “We have reworked the ranked system 🥴” this season has been worse than all previous ones. I am being placed in ruby lobbies the last two weeks. I have screenshots of lobbies so diverse it’s laughable.

  • silver until diamond(im plat)
  • gold until ruby(also in plat)

This should not be a thing, and people who grind shouldn’t be facing these kinds of harsh environments of losing 900points sometimes up to 1.2k dealing with top 500 players.

They should not be placed in low lobbies, and your strategy of 3 stacking with someone with 10k below points should be harsher. Make it a range of 5k max. Nobody in ranked wants to play with people a full division lower when you two stack, and no-one in plat lobbies want to loose that many points against top 500 players.

Also a lot of people just boost themselves with private discord groups, griefing other teams out and letting each other win finals on and off. This is so lame, its petty actually.

And last but not least fix the freaking anticheat, verify email because these cheaters are getting out of hand with their wallhacks, cronus and aimbots its killing the game!

soft topaz
#

I like Starlight wish they would put it in other game modes with a castle
A jungle warfare map would be fun with big hills

winter shale
#

Game fucking horrible cheaters campers arc repeat repeat fuck embark no clue wtf they r doing hell divers 3

verbal kayak
#

More silvers in a game with diamonds?? I thought this "wasn't possible"???

digital herald
#

fix the server issues my whole team got cut out and we almost lost we clutched tho

ruby talon
#

fix the server issues my whole team and every other team couldnt connect and i got -700 for getting 3rd

oblique sparrow
#

love when im high gold and against rubies. amazing matchmaking lemme tell you
after the FULL TEAM of rubies btw the next highest rank was super low plat

rancid fractal
#

I was with him can confirm we got our asses handed to us by RUBYS while in high gold

astral viper
#

Would love to see some loose SBMM in unranked modes. Nothing too sweaty or strict. Just something that doesn't turn casual modes like Point Break into one guy going 40-4 and everyone else being roughly the same skill band.

solemn badger
#

I use the cl-40 and only using that got to diamond with it

the weapon lacks any ttk on other M & H (this is fine btw)

( keep in mind the only weapon the cl-40 will have a better ttk is when fighting a pike when in a MVM match up)

But if u want to reward more direct shots increase the velocity of the shots and maybe make the cycle animation to be slightly faster i am fine with less splash damage but plz then make it more in line with what u have said for wanting direct hits with it

Dev Note: The CL-40’s effectiveness is not great compared to many other Medium weapons. We know facing the CL is frustrating for some players, so we want to be careful with how much we buff it, but these changes are needed to increase its viability. The aim is to incentivize more direct hits with the CL-40, rather than less accurate splash damage shots.

I would also love 2 see data reshaper cool down to be faster ( I do not use it but it takes 28s to come back feels it should be faster if u want more out of it )

aps buff to make the area it blocks lager or let it take more projectiles out as well

And plz watch this

https://youtu.be/5VAL0NxRmz0?si=G4RfN0FlcRtyws74

dull tiger
charred crest
#

I am again asking for loss protection. my teammate was gone for over half the match in ranked. please, even if its a percentage of the lost points, ie teammmate is gone 50% of of the match and we get 50% loss protection. please. as a duo q

gaunt granite
#

I think Ranked could benefit from a different qualification system.

What if the first team to reach $20,000 immediately qualified and left the match (maybe switching to spectator mode)? After that, the game would continue with only one cashout box active.

This could help reduce situations where the team in first place griefs the entire lobby.

Then, the second team to reach $20,000 — or the team that wins the final remaining cashout — would qualify as well. Reducing teams constantly running away with boxes instead of fighting.

I feel like this could create more fair and aggressive endgames instead of stalled matches.

sonic nymph
#

I couldn’t play the game today because of lag. Very terrible.

nocturne tendon
#

Bow needs a major nerf, no spread (mnk advantage) and does insanley high damage even without fully pulled back
Way too OP

open elm
#

We have to come to terms with the fact that this game isn’t going anywhere. How does it get worse every season, while the obvious problems are so fuxking obvious. Oh right, I forgot, its Esports ready. I thought Bungie devs were something, these guys take the cake 😭

hybrid silo
# hearty bough They add a ton of dynamism to the game and a weapon form that emphasizes movemen...

I love this logic that if someone complains about something it’s because they struggle against it. I never die to riot or dual blades.

Literally all you have to do is turn around and hold w, unless you are heavy because you can delete them just like anything else and there you go, you started a dbd chase and you have to run until they get bored or your randoms decide to react to your 20th ping for help. If that is considered a fun gameplay loop, a movement check and requires good decision making then that is astonishing.

I feel strongly against them because they are literally just time wasters unless you don’t have 2 working brain cells and decide to just stand there and shoot them while they walk up to you and kill you. You can’t even call it a 1v1 cuz you both are just running away from each other.

@hearty bough I never die to them ——> skill issue. Nice

You are right, there is no chance that you can get separated from your team during a fight and the randoms you get will always stick by you no matter what, you are 100% right.

Love how even in your examples for hard counters most of them are on heavy, which I specifically stated that they can delete riot without effort. I‘m talking about when you are using a normal gun and the “counter” is to just run away and that it’s shit gameplay wise.

ivory ruin
#

Hello Embark Studios,

I’d like to respectfully ask the team to consider bringing The Finals to the Nintendo Switch 2.

There’s been a growing number of discussions in the community asking for a Switch 2 version, and several people pointed out that games like Cyberpunk 2077, Fortnite and other demanding titles are already running on Switch 2 hardware, especially with technologies like DLSS helping performance.

Some players also mentioned that The Finals already runs on devices like Steam Deck and Xbox Series S, devices that have less flexibility than Switch 2 because the lack of DLSS.

Beyond the technical side, I the Switch 2 could become a great home for The Finals because the platform still lacks modern free-to-play competitive shooters with the same level of creativity that your game offers.

Thank you for continuing to support and evolve The Finals. The game has one of the most unique multiplayer experiences in the industry today, and many Nintendo players would love the chance to join the arena too 🙂

spiral spruce
#

||⚔️ || It would be good to have a skill for the light that is like Wraith's skill, but that has the nullifier effect so you can become intangible with the invisibility energy system. ⚔️

stuck sentinel
#

Nerf sword pls

gritty jetty
#

nerf winch
nerf rpg
nerf dome shield
nerf mesh shield
nerf goo grenade
nerf defib
buff demat
nerf every healing item in the game
nerf vanish bomb
buff every grenade (except for goo and glitch)
buff blue team
buff xp-54
buff pike
buff dagger

polar tide
#

Hello Embark Studios,

I would like to discuss my experiences and thoughts about the current ranked mode in The Finals.

As with any competitive fps game there will always be upset in the way matchmaking works. While I have come across unpleasant experiences of my own, my focus is not on matchmaking in itself, but the newly added rule that players must be within a certain RS threshold to play with one another.

As a casual gamer, I love to play games like The Finals as a social experience. From day one of the game's conception I have been stealing chashouts and tormenting lights with the RPG-7 alongside friends. Recently, I haven't had much time to play ranked as often as previous seasons. You can imagine my disappointment when I logged on with a buddy only to receive a message that read my RS was not high enough to play with my own party member, who has been playing ranked more often than me. I rarely play this game alone and find it far less appealing to my gaming style. Because of this new rule, I am forced to spend hours of my time just to play with a friend and member of my own party.

Despite my lack of interest playing solo, I care much more about spending the time with my friends so I toughed out ranked and hit the grind. After losing just two matches due griefing and teammates that dropped halfway though matches I am now hours farther than I was to start. I am aware that some compensation is available due to unfair play, but I feel it should not be my duty to put in time and effort only to play with a friend of similar skill level but different game time availability.

I understand the necessity of adding more strict matchmaking rules to ranked, but the current system has a major flaw. You have an impressive team, please take note of my experience

placid narwhal
#

Teammate quits, game gives you 168 points of compensation. You come in last, lose 918.

undone dagger
#

starlight hollow would have been a good map if the castle was an actual play area but we don't have that so it just sits to be worse than kyoto.

split field
#

There should be a ranked map ban phase similar to rainbow six siege's ranked gamemode, with options for maps and teams vote on which to cancel out, and then by random choice picks one of the others. I feel as though this would heavily increase the enjoyment of the game to be able to vote off maps like kyoto and fangway in ranked, allowingplayers to have a more pleasent experience in ranked specifically

young hatch
#

FIX RANKED.

So many things are not optimal compared to other games with ranked modes.

WHY DO I LOSE RS if I’m on a 2 person team the whole game, why is there zero additional RS for escaping elimination first round.

WHY IS IT STILL WAITING ON A PLAYER WHO HAS DC’D and NOT EVEN COMING BACK THE FIRST LET ALONE SECOND ROUND.

cinder berry
#

D,kdkd

orchid panther
#

ranked is impossible on mr sage dih

obsidian zenith
#

Instead of complaining here, down vote the game on steam, the only tangible way of reaching the devs is by having tencent strangle their balls because the game is doing bad on steam, for example

twin helm
#

i hope embark kills melee the same way they killed medium

keen lily
#

balanced

narrow spade
#

Imo in cashout, the concept of tempo is very cool, albeit probably contributes to the most frustration among the mid tier playerbase. I think to completely lose the tempo aspect of 12s would be very unfortunate. The feeling of racing against the other side of the lobby and influencing what is happening on the other side is all very cool.

However, I do agree that there's a point where tempo becomes so unbelievably horrid that the round is effectively ruined. Maybe instead of removing vaults entirely from 12s, they could make vaults expire. If the vault were to expire, it would automatically plug into the non-activated, or otherwise nearest, cashout. If it expires, the plug money is lost entirely and the cashout has to be "claimed" (like the final round idea. Altho the timer would be started). I think if it expired like a minute after it spawned it would be good.

This would prevent major staggers that ruin matches and serve as a more obvious punishment for taking too long in those vault fights. The latter of which would help reduce long term frustration for the mid tier players.

worldly oak
#

buff winch
buff stun gun
buff rpg
buff dome shield
buff mesh shield
buff goo grenade
buff spear by making it a stamina beyblade
buff cashout by making 4 rounds
buff zipline
buff FCAR
buff healing beam
buff invis
remove defib
nerf demat
nerf every other healing item in the game
nerf vanish bomb
nerf every grenade (except for goo)
nerf cl40
nerf flamethrower
nerf xp-54
nerf lh1
nerf pike
nerf sword m2
remove dagger
execute yazan for crimes against the state by twenty-three sniper mains

marble spindle
grim dagger
#

nerf RPG. Its beyond broken and way too strong with too much utility and too much damage for a single gadget slot.

frank junco
#

Fix sbmm.
Remove one round for faster and more balanced matches.

long mirage
gaunt burrow
#

Embark we need the polish dagger skin now

floral kayak
celest dune
#

Embark, I have an idea:

leaden relic
# floral kayak What’s the point of running medium if you remove defib and keep healing in the g...

Nerf every other healing weapon to the ground ig lol.
Idk why they were even added. All it did was remove even more of mediums identity. It made it not the support class it was, and it kinda made light the all rounder instead.
I really think giving each class back its distinct identity would really help the game out.

Like shifting the gadgets around to give light more methods of movement/flanking/recon gathering, giving medium more ways to support/prepare defenses (kinda like turret), and giving heavy more ways to destroy stuff/soak up damage

lost python
final heron
#

Buff weapon and gadget xp 🙏

spark crown
#

can the servers be fixed for once? why am i being shot through walls and my rpg desync on 22 ping

strange reef
#

depends

open forge
#

Add some collabs to the American version of the finals

mossy copper
#

Feature Suggestion: In-Game Match History / Past Scoreboard
TabType: UI / Quality of Life
Request Description: Please add a native "Match History" tab directly into our Career or Profile menus. Why it matters to me: I find it frustrating to rely on third-party tracking apps or manual screenshots just to look back at my previous games. I want a built-in archive of my last 10–20 matches so I can easily analyze my performance, track my personal improvement, and review combat metrics like K/D/A and objective scores. Having this archive would also make it much easier for me to track my progress or report bad actors after a game.Features I want to see: A breakdown of the end-game scoreboard, maps played, build/loadout used, and final team placements.

bright knoll
#

Genuinely re-balance experience point distribution for equiptment levels!

Its absurd that a max level gateway takes almost 70 THOUSAND usages

south ravine
#

Day 90 of asking Embark to add native HDR support to the finals.

quasi ferry
#

May we pleeeeaaaase get African Servers

hollow sage
#

I really wish this game had more players. Seeing sweaty 40+ kills from a single player in TDM is just unnecessary. It'd be one thing if it was once in a blue moon, but it's just about every other match. Add in Starlight Hollow and I have to say this is without a doubt my least favorite season since starting in S7. I have never had so many unfun experiences in a row. I just need to vent because I love this game, and I hope it gets better sooner rather than later. F*ck this modern "it's a live service, we have to spread it out" nonsense. Fix it now.

river plaza
#

return my fire spreading environment

soft topaz
dark niche
gloomy anchor
#

Asked before but can we please change the cashout values to be equal, its so stupid that each cashout is just as difficult to take but worth different amounts

This creates a situation where for most games the first 2 cashouts dont really matter, its just the last 1. Iv now lost 1500 RS today due to 3 games in a row where we won cashout 1 and 2 but that didnt matter because we lost 3 and thats the only 1 that matter to the result of the game

long arrow
#

the ranked mode suck , it was perfect in season 2.....

worthy totem
brave dagger
#

Would love to see a blog or anything about the results of Respec order. Did it achieve its intended goal? Or did it not? I think its a step into the right direction where Embark tries stuff. There has been community pushback on the proposed changes, but that is fine because a test is a test. Voices need to be heard. I myself also dont think that respec order would change anything in then class dynamic. Because movement is mostly determined by spec's and gadgets not pure movespeed. Yet im still super curious towards the findings!

Also even though there was some pushback the ends justify the means. If this allows Embark to have better balance in the end then this is worth it. Also if the community sees multiple tests being preformed they are less likely to think that Embark does something purely to push an already made choice. Some voices where afraid of this ofcourse but I think on the whole most people did apreciate the testing.

In general it would be cool to see some statistics in the game anyways. Like what are the k/d and winrates of certain weapons in which skill brackets etc. This is hugely interesting data that you guys already have and make decisions on.

waxen thicket
#

Ever since Finals added the Ultimate Battle Pass, all cosmetics in the Bonus Page started to suffer. Remember when we had some of the best skins in them? Like the LED M26 Matter skin and the golden chrome OSPUZE jacket, they were more than just simple recolors with sponsor logos.

The Ultimate Pass is no valid excuse for making the bonus pages worse than what it used to be. Your cosmetics designers pump out a crapload of great skins on a regular basis, just add some of them to the Bonus pages. Most of them are simple recolors or asset flips anyways, having 1-2 good cosmetics in bonus pages wouldn't hurt the bottom line.

hearty bough
marsh horizon
#

If all the players in the attacking team in point break leave, there is no way for the game to end

quick rampart
#

buff aim assist

shut badge
#

Please add HDR to the console versions of the game

weary yacht
#

Bro why they removed the feature where you hold the left mouse button to pump the shotgun or single-shot rifles. Please bring that back. That was something very special and unique to me about this game...

noble bramble
#

Day 5 - get rid of stun mechanic from winch

wide vortex
#

PLS get rid of rpg and winch claw. AND REWORK repeater. Just those changes would make ranked enjoyable. Can't you see how f stupid the winch is?? What does your statistics say about RPG pickrate...? And just imagine the mess if H had a gun that two shots M without making pretty much any effort in aiming just point&click... Btw for any whiners I can play repeater, I can play winc & RPG AND THOSE ARE STILL F R 3 TARDED....This is just one of your many balance notes... REFLECT...Dev Note: The Dome Shield has essentially been a ‘must have’ for Heavy players for quite some time and does lack a range of hard counters. -> WHAT IS YOUR HARD COUNTER FOR JUMPAD RPG & WINCH ????

daring ingot
#

DAY 56 of asking for Head2Head to be added back

cyan axle
#

Please add a golf themed bundle/skin Im begging😭

cyan crane
#

Where is the ranked score on a loss? Why are you unable to show us the numbers unless we spefically go and find them in the play menu? What happened to transparency?

stoic robin
#

Cosmetics and emotes keep reseting on equipment and characters every now and then, please fix this shit, its been an issue for too long and its always annoying. Its not even a quick process to re-equip everything, you have to do some customizations (namely emotes, gestures, etc in the character menus) individually, for individual loadouts one at a time. Gives me a headache every time with this game & makes me want to uninstall it for being a nuisance... If you're gonna shove skins and microtransactions down our throats, the least you could do is make sure that they stay equipped please.

wintry badger
#

Proposition : Ajouter un mode Encaissement rapide classé”

Pourquoi ?

Beaucoup de joueurs préfèrent Quick Cash car les parties sont plus courtes.
Le mode classé actuel demande trop de temps pour une seule session.
Quick Cash classé permettrait aux joueurs solo/duo de tryhard sans s’engager dans un long tournoi.

Impact positif :
Plus de joueurs en ranked.
Moins d’abandons.
Une expérience compétitive plus accessibles pour les joueurs

crude jasper
slender laurel
#

Today and yesterday I have experienced two times of ques over five minutes and I have not been able to find a game anyone else having this issue?

obsidian zenith
# soft topaz This game isn't ours and that we have no say on how this game goes even if you d...

mate you do know that you are in the denial phase, i could name a good few games, that are old af, and have at least triple if not 10x the player count of the finals.... why? because the devs actually put in the hours to fix the game.... we are facing issues that have existed since the game came out and they actually introduce new issues with every season, these issues did not prop up last patch, if there were actual consequences, they would have fixed it in the last 2 and a half years

spark shard
#

Game in the deepest decadence:

  • No matchmaking (in any game mode): the most unfair matchmaking system the video game industry has created is the most appalling thing I have ever seen (gold and platinum solo queue vs diamonds reaching ruby, ruby or esports players in stack/team... such a system aberration is impressive)
  • Soft cheats: what say? check youtube and bunch of webs to buy it
  • Smurfs: if, given a matchmaking system like the one we have (nonexistent), which in any company would get the team instantly fired, you add the number of smurfs there are right now, it means this is now completely broken for good
  • No bans (a real bans).
  • No room for solo queue.
  • Server performance on the same level as watching a Commodore 64 run Microsoft Flight Simulator.
  • Kyoto map still here.

Keep focusing on preparing a great and successful TGM26 (and of course, the store!), this is the most important thing for keeping the game alive 🤡 🎪

keen lily
#

down 10k RS in a week of solo queue from 42k to 32k (EU), don't say I played every game good, but the amount of matching against the top players 3 stacking, or generally 3 stacks makes the remark at the start of the season about improved matchmaking laughable. additionally the amount of smurf accounts of people beaming at level 20-30 or straight up cheating is really impressive. Oh, and did I mention that double jeopardy did not fix shit? Or about some people straight up queueing at the same time and teaming? I play this game since open beta and ranked never been easy, but it's unbelievable how Embark managed to make it progressively worse and worse, even for 3 stackers, and not giving a single fuck about soloq players. This game is definitely the worse addiction I could have ever developed in life, getting gray hair playing this shit.

restive yacht
#

remove heals from tdm

drifting ridge
#

PLEASEEEEE make more arcadia obliterator skins please i beg they are so cool

blazing river
#

Hello, I've been practicing with Pike and then I thought how changing sights midgame would be a quality of life update

solemn fulcrum
#

Healing meta is trash

slow crescent
#

guess what? my teammates is smurf. Its mean they ruby too, lol)))

pulsar jay
sonic arrow
#

Would love to see a day where full automatics dont overshadow everything in terms of usage and stats

versed cloud
#

Nerf winch (no stun), Nerf Shockwave(longer cd/one use), Nerf Goo Resistance to Explosives.

floral crater
surreal sedge
#

Remove H+ infuser it ruins the game

native halo
#

Make diamond+ ranked just 3v3. There's not enough players to ensure fair matchmaking, that change will fix diamond/rubies ruining gold/plat lobbies.

gritty jetty
#

add an optional head2head version of ranked. this way skilled players can compete in a competitive environment and those who rely on third partying and griefing can still have all of that

this would help low ranked players find balanced matches during off peak hours

remove infuser or rework it to help with sustain instead of burst healing

fringe kettle
#

Please add a Tommy gun either as it’s own weapon or skin for a weapon

celest dune
#

Embark, please fix a few things:

  1. The ranked system should not allow more that 5K difference for keeping ranked score.

    . This does multiple things, including but not limited to players facing people MUCH higher than their own rank. ( I saw a post of rubies playing with bronze )

  2. Each class should have a proficency test beofre being allowed to play in ranked. ( depending on their spec )

    . This will prevent everyone from playing light all the time.

  3. Teach players in the accedemy that KDA doesnt matter in Cash Out.

    . Do I need to explain this one? This isnt cod

  4. Give us a solo que.

    . That way I can suffer ranked loss knowing I wasnt Stacked against from the begining.

gaunt granite
#

I think Ranked could benefit from a different qualification system.

What if the first team to reach $20,000 immediately qualified and left the match (maybe switching to spectator mode)? After that, the game would continue with only one cashout box active.

This could help reduce situations where the team in first place griefs the entire lobby.

Then, the second team to reach $20,000 — or the team that wins the final remaining cashout — would qualify as well. Reducing teams constantly running away with boxes instead of fighting.

I feel like this could create more fair and aggressive endgames instead of stalled matches.

woeful arch
#

Matchmaking: it's not acceptable to let a player be over 2 minutes alone in their team. Like... are you serious? Against 2 full teams in Quick Cash? With a full glorious 20 seconds respawn timer cooldown. Yeah, right. Fix your matchmaking please.

hazy swan
#

I play everyday and only found out today how to play the dragon's event...thought i only earned tickets...the way to play is so hidden...it makes it hard even to understand how to play it...

prime estuary
#

Pls add soft sbmm to cashout

trail flame
#

Another day playing and there's another level 3 who has 1 win outperformed all the level 100s in the entire match on both teams. First day in the game with expert map knowledge, expert weapon and gadget knowledge. Hasn't even played enough games to see all the maps, but somehow has expert map knowledge in every single situation. It's not a coincidence. It's cheaters. Fix your anticheat. Ban cheaters faster and permanently. Ban alt/smurf accounts.

magic oriole
#

There should be all chat in the non-cashout gamemodes.

dark niche
marble creek
#

We need harsher leave penalties. Im sorry but people leaving in the middle of matches is WAY too common in this game and its a major problem when it affects the experience as much as it does. Yes, even in casual game modes there needs to be punishment because it actively ruins the game for others when your teammate leaves and youre stuck in a losing fight for the rest of the game.

I know its probably an unpopular take, but im sorry ive never seen people leaving matches THIS badly. At least in games like battlefield where the teams are massive on both sides its less noticeable, but in teams of 3? Its a big problem

mortal cobalt
#

Embark please, I give permission to run the server on my computer, I want to finally play with a normal ping

smoky gust
#

please rework winch and defib

long mirage
#

Embark, ever since this game came out I knew it was missing something. whenever I got a light teammate that was too good whenever my medium healed me, whenever my heavy threw a dome, it made me feel love. And now I want a feature to express my love towards them. Can we get sex update pls

cyan adder
#

Embark, ever since this game came out I knew it was missing something. whenever I got a light teammate that was too good whenever my medium healed me, whenever my heavy threw a dome, it made me feel love. And now I want a feature to express my love towards them. Can we get sex update pls

topaz root
#

bro... add a space ship map

rapid reef
#

Embark, ever since this game came out I knew it was missing something. whenever I got a light teammate that was too good whenever my medium healed me, whenever my heavy threw a dome, it made me feel love. And now I want a feature to express my love towards them. Can we get sex update pls

bleak temple
#

lowk add tomboys to the game

rose radish
#

Drop arc raiders and focus your whole team on the finals

Also add sex (casual and competitive)

wispy mirage
#

man they dont give a fuck about this channel, also can we get point sex/cashout sex/quicksex/dragon's sex modes???

gloomy anchor
#

Daily reminder that your RS system is a piece of shit

Won a tournament as 4th seed took 40 minutes

Lose a first round as 8th seed and lose all of the RS from winning the tournament

WTF is going on when an 8th seed single loss wiped our winning 3 games in a row as 4th seed

dense island
#

Hey are you guys planning on fixing the footstep issues?

rustic storm
#

can we have 4k armpit textures please

mortal kiln
#

sex update in the oven?

idle thorn
#

So when is the guy responsible for implementing the spawn system receiving his fair share of mail pipe bombs? Just lost final match because enemy team spawned 10 meters away before we had the chance to put the cash in. We got wiped cause they could just take better position before we could prepare any defense, but we got to spawn 150 meters away.

dense ocean
#

day 80 asking for a free moolah Plushie

lost mist
#

crashing has gotten so bad, my game is stopping basically every round and validating my files or restarting my computer is not helping at all

hearty bough
#

S11 do something big to shake up the RS system. I’ve seen good suggestions around total cash giving you a bonus of some sort, which would incentivize good teams to capture as many cash boxes as possible, rather than griefing the 2nd best team when the 1st has a comfortable lead going into boxes 5 and 6

inland marsh
#

EMBARK. Why can I not spin the wheel after I have All Rewards Claimed? I have tickets. I want the exhilarating dopamine rush of spinning the wheel. I know, there are no rewards left. I don't care. I just want to hit spin. please.

frosty sphinx
#

Day 7 of sending this till embark gives us back the ranked charms and stickers

Embark please I beg if you see this, taking away the ranked charms and stickers and giving it to the world tour emerald grind track is dumb. taking those rewards away from people that work hard to get to those ranks in ranked is ridiculous. Don’t get me wrong I’m all for making everyone feel included and like they have something to be proud of but at least take this into consideration. Give the hexagonal charms and stickers back to ranked and make the casual world tour charms the circular ones that used to be from quick play then everyone gets them and the people who work hard and grind in ranked get all the rewards they deserve and give them something that is universal and that they can put on every weapon/gadget. I don’t know about everyone else but I was proud to have hit plat in my 2nd season and was hella pissed when I didn’t get a sticker or charm to show off and I can imagine others are too. Again I’m all of making everyone feel included and happy but making it so I have to hit dia in ranked amd world tour and then stop playing so I don’t hit emerald if I want the dia badge and then on top of that not getting my emerald isnt fair. PLEASE MAKE THE WT CHARMS ROUND AND GIVE THE HEXAGONAL ONES BACK TO RANKED

Also CHANGE BACK THE RS SYSTEM THE UPDATE IS RIDICULOUS AND DROPS YOU SO MUCH 950 FOR ONE LOSS BECAUSE MY TEAMMATES SUCK ASS

void terrace
#

Make tdm ranked

cerulean flower
#

my god can you please not throw me out of a screen because there's a ui timer at the end of the round when I'm reporting someone and actually trying to write something for once - it's like you're trying to punish me for giving you more context.....

royal moon
#

I will pay full price for a Mythical P90 skin that converts it into a Thompson smg tommy gun lol

wooden sand
#

can we do anything against the year long winch meta, this spec is game breaking. It NEEDS a large change or a full ground up rework

hearty sentinel
#

hardware ban consistent leavers and people with consistent conection issues form ranked. your ranked experiance cant afford this

hard arrow
hoary gate
#

Hot take: people complain about the ranked matchmaking but ranked has better matchmaking than regular cashout. Ranked is the only place I can go to chill if I wanna play cashout. If I play regular cashout, I only get matched against diamond and ruby players I can’t compete with and it’s literally every game. That’s just not fun.

gritty jetty
#

hardware/ip based matchmaking would solve smurfing

fossil path
#

Add a giant zeppelin please

agile heath
#

You gotta fucking change the match making I mean I love this game but my fucking lord I cannot play this game after 5pm unless I want to exclussively eat shit. The casual match making has to be improved this unbelievable. I've been here since season one and I cant imagine how new players feel.

tropic briar
#

A good way to enjoy our weapons skins (at least the non melee I think) is that the other sights in the game match the color palette of a skin, for example the M60 of Vaiiya has an interesting design on the white and red lines but in the moment that you put a sight loses all the aesthetic of the skin, just to see the perfect design of the white and red and suddenly it set off by a sight with a plane color, I hope the team can check that but I think it’s possible because you’re already doing that with the FCAR, the FCAR skins takes note that the weapon has a sight and match it with the color palette of the skin is using.

Hope you could check that and apply it to the other sights you’re doing an amazingly good job with the game and it would be a nice touch to have that

Take care and have a nice month orf_crazy orf_crazy orf_crazy orf_crazy orf_crazy

trail flame
#

FIX THE FUCKING ANTICHEAT AND BAN SMURF ACCOUNTS AND ALT ACCOUNTS!!!! IT'S NOT ONLY THE BRAN NEW ACCOUNTS THAT ARE EXPERTS. The absolute hardest matches I play are ALWAYS full of 1st week players on low level accounts. FIX THE ANTICHEAT AND BAN THESE PEOPLE!! This what's keeping new people from staying in the game. This is what's keeping the game from being what it should be. It's not lack of advertising, or lack of "big streamers" playing. It's new players saying "let's check out the cool game" and having to play against a level 3 with 27 kills, and a level 13 with 40 kills, while each of the level 100+ players have no more than 6 kills. I see this every single day I play, "expert" gameplay from all level 1-20. Every. Single. Time. When the game is strangely lopsided and nobody can do anything, it's ALWAYS an account less than 20 who's the reason. I'm not the only person who sees this. I've seen people in here trying to report their own friends and teamates for blatantly rage hacking whenever they want. This is 100% the biggest problem in this game and it needs to be addressed, plus, we as players deserve regular updates on the anticheat and how many cheaters amd exploiters are being stopped from ruining our games.

quaint star
#

Embark please bring head2head back to the game, keep quick cash tho

open elm
#

This is criminal. Shut the game down already 😂

runic otter
#

I just started playing this game few days ago, I only have 10 hours on it and I played normal cash out and ranked, it’s utterly unbearable matchmaking skill gap. I cannot seem to enjoy the game without matching against absolutely ridiculous highly skilled players who know everything about the maps/ mechanics and movement while I am still at learning curve. even tho I love the core gameplay and I am very competitive but every match is full of absolute unfairness in skill gap. The whole matchmaking system is pushing all new gamers away. Please fix this!!

torpid fossil
#

Just gonna suggest a rough improvement for hoverpad:

Currently, you can bounce it off of a jumpad, even at an angle- nice!
A neat trick is bouncing it on a jumpad, then shooting a zipline onto it as it flies away, and you can get extremely high into the air- but some maps the skybox blocks off your entry while still letting the hoverpad fly out of bounds.

I think giving hoverpad a bounce back off of the sky box would be beneficial, allowing people to still zipline to it and actually use it way up in the air. The other option (arguably the lamer one) is to nerf the distance a hoverpad flies when bouncing on a jumpad.

It's fun and people should try (:

gaunt burrow
#

Spawn system is so broken. We just wiped a team and the other team immediately spawns on us while we're reviving. So dumb.

delicate mesa
#

u guys gonna ban any of the hackers in the game? like does the in game report just go straight to shadow realm or what

daring ingot
#

DAY 57 of asking for Head2Head to be added back

spark crown
#

fix the servers the desync issues and the hit reg/input reg is abysmal

verbal kayak
viscid raft
supple cedar
#

when will sex be addeD?

novel trench
#

Point Break is a wonderful gamemode with many issues, one among them being how difficult it is to attack any given Grand Vault after all cover has been destroyed, it leads to to stalemates where attackers can't effectively push the point due to the lack of any meaningful cover that isn't instantly broken. I'd like to see Medium get a specialization where they can reconstruct/rewind demolition done to the map, bringing some of the structure back for attackers to play off of or around would be huge.

wintry badger
#

Je sais biens mais ça permettrait au joueur de s'amuser et de s'améliorer en jouant à leurs mode préféré sans avoir de pression

tepid sequoia
#

Would be nice if I didn't have to play with duos in my team as a soloq and against duos and trios. Also the fact that both my teammates were on my block list is diabolical. If I have someone blocked I DON'T want them in my team. At least add an avoid function if blocking doesn't do anything.Playing with a duo is the worst, cuz if one of them is bad then both of them are bad(birds of a feather) if you get 2 randoms then you at least have a chance to get 1 human maybe. There should also be a function that disables roller teammates. I don't mind playing against them I just don't want them in my team. It takes some serious skill to be that fkin bad with a built in aimbot.

crystal crystal
#

Every game has several people just spamming melee, maybe its time to take a look at the damage the melee weapons do

nova obsidian
rustic vault
twin helm
#

went from plat 2 to plat 4 all bc of smurfs and matching with ruby stacks why does this game still have a following??

true void
#

Seoul moving platforms & Kyoto moving platforms is awful. Remove that!

merry kelp
#

Put center pellet back on SH1900

cursive urchin
#

Hey Devs / Feedback team,

I wanted to give constructive feedback on controller aim assist, specifically Target Tracking, which is currently set at 35%.

The S1 nerf from 50% down to 35% was a good step toward reducing the sticky feel. However, based on hard data from R5 Reloaded 1v1 servers in Apex Legends, 35% is still way too strong.

For context:

  • In R5 (post Season 22 nerf, using 0.3 or 30% rotational aim assist, which is almost identical to what The Finals currently uses at 35%), the numbers are striking:
    • Average controller accuracy: 36.54%
    • Average MNK accuracy: 28.41%
    • That creates an 8+ percentage point gap with a massive effect size (Cohen's d = 2.25).
    • The average controller player is more accurate than over 99% of all MNK players in the dataset.
    • 60% of controller players beat the top 1% of MNK players.
    • Even the best MNK player (around 41% accuracy) only sits around the 42nd percentile of controller players.

These stats come from dedicated players grinding 1v1s with publicly tracked data on r5r.dev. Different games and implementations do not change the core point here.

The Finals features even more aggressive movement than Apex. On top of that, The Finals includes zoom snapping, which Apex does not have. This combination makes the overall aim assist even stronger. If 30% rotational aim assist already creates that level of tracking dominance in R5, then 35% in The Finals is almost certainly still giving controllers an oversized advantage in close to mid range fights.

Suggestion: Please consider dropping Target Tracking further, ideally to 20 to 25% (or even test 15% like some R5 servers that reached much closer parity). It would still feel helpful without turning tracking into autopilot, and it would allow mechanical skill and movement, to shine more.

This is not "controllers are OP" whining. It is purely data driven. Lowering it would make the game healthier and more competitive for everyone in the long term.

eternal lotus
# nova obsidian Just don't let them get in range Melee has already been nerfed more than enough,...

auto lock, sprint to reach opps faster heavy damage some blocks/ deflects bullets infinitly, on light and heavy specializations and gadgets works perfectly making them op asf without mentioning the fact that the finals have a static objective where you're forced to get close to it which is a dream for a melee players just run and left click tf are you talking about that it's not op you can't play distance bcz that means that you lost lmfao

eager pine
#

The background we got from S9 the bronze silver gold plat dia

Can't we get them from all the old seasons an well looks so fun to have

harsh bane
#

i just joined the server to ask:

PLEASE ADD MORE COLORS TO LIKE A LOOT OF COSMETICSSSSSSSS

like i need more colors man most of these cosmetics have no color options

for example, the "mint condition" skirt and socks are super cute but i WILL NOT BUY TS CUZ ITS GREEEEEN AND IM LIKE PINK N STUFF

and also my fox hat is ORANGE and my sweater is PINK and it piss me offff

PLEAES EMBARK ME AND MANY OTHERS WILL SPEND MORE MONEY ON UR GAME IF THE COSMETIUCS HAD MORE COLOR OPTIONSSS IT CANT BE THAT HARD TO MAKE MORE COLORS MAN LIKE CMON

FREE MONEY

bronze latch
#

TOTAL CRAP—it kicks me out of the game, and I'm already dead; my gear is gone

coarse shore
#

Please bring back bank it, that is all

urban hatch
#

GIVE US DEEP SHUFFLE FOR EMOTES AND CHARMS

polar shell
#

EMBARK: OSPEUZE 4 LYFE!!! BUFF OSPEUZE!!! Also can u buff controllers as it takes way longer to flick.... it's way too hard to play light and do flicks on controller. imo, for ppl legit using a controller u shud have top controller players test it feels slugish and weak too often these days. Also emote playlist plz

autumn hawk
#

Please Please Please for events don't put "Ends tomorrow" put a count down instead; I just spend 400 creds to get the last item on the wheel thinking I would not be able to get 3 new tickets the next day... turns out tomorrow is not tomorrow and I could have gotten 3 more tickets (boosting my chance of not having to spend 400 creds). I love the game, I buy the premium battle pass and starter packs still will but I just feel scammed.

lethal bear
fresh elm
#

Soooooooo. i decide to play a ranked match after some warm up. and embark decided, you know what, lets give him a FULL RUBY, FULL PLAT AND FULL GOLD TEAM AGAINST HIM. AND TO TOP IT OFF LETS GIVE HIM A SILVER TEAMMATE (im gold 2)

spice carbon
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Viewmodel FoV slider like world FoV slider please, sir, may I have some more?

hybrid patio
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nama merch please….
in game… i just want my character in nama merch

we need our beloved mascot to be represented. a friend of mine that plays with me- didn’t know who nama was despite playing for almost a year

we need nama representation friend half_friend 🤍

trail flame
broken citrus
fleet socket
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Since yall have mentioned looking at how equipment gains experience, could we please get the values shown in game? (Like how much an action gives) (yes I know the #📂┇the-finals-wiki has them)

waxen thicket
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Just give Pike to Heavy class atp.

Medium class already got Repeater and Crossbow both of whom are just straight up better at everything Pike is supposed to do. You want poke damage with a lot of range? Pick Repeater. Willing to sacrifice some range for better sustain and reload? Pick Crossbow. Pike tries to be a middle ground between the two but instead is easily replaceable by both of them. And even in the off chance that you want a semi-auto that acts like neither, Revolver already exists! Between these 3, Medium already got enough semi-autos for everyone, and Pike gets shafted meanwhile.

On the other hand, Heavy still doesn't have an actual marksman weapon. Akimbos and BFR are pistols, and KS23 is a shotgun. Not that it's an issue, just that since Embark has clearly stated that they want Heavy to be bad at long-range poke scenarios, why not just give them a bad long-range poke weapon, which is Pike?

To make Pike viable on Medium it needs a lot of rebalance not just on itself, but on other weapons as well to make Pike actually worth picking over the others. Whereas on Heavy it would at best still be a sidegrade to BFR and KS23. Sure, Pike has very good range and magazine size in comparison, but is quite bad at close or even mid-range due to it's terrible damage and hipfire accuracy. Pike, on Heavy, could serve as a low damage, long range poke weapon that can only provide cover fire and not actually win any fights 1v1, serving the same niche ARN-220 does currently. Therefore, it would be cool if Heavy got Pike-556 instead of Medium. It wouldn't take much effort, just a little resizing and animation adjustments to fit Heavy's body model.

Also, add 1-2 more contestant slots. We have 11 specs now, new contestant slots would aid in experimentation with them. Also make crossbow a projectile weapon. Making it lose it's core identity as a projectile weapon just to appease the console players is not really a good idea. Especially since most of them play Light.

alpine summit
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Give me ability to cry-laugh at those fnking sugestions GOD what am i reading in here

mortal cobalt
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fix sword camera bug pls

rustic tinsel
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Even if it's not 40º, if any aim lock exists, sword will have the most idiotic handling. Since the rotation clamp is clearly the biggest thing that makes the weapon unusable, it shouldn't exist at all. You should just revert sword back to how it was in S1,S2 , when there was no multi-hit. Sword back then was a bit weak, but that’s okay. A weaker weapon is better than a dumb patch that destroys its identity.
​Because you thought sword was weak when there was no multi-hit,you patched multi-hit in.But because your obsession with keeping that led to the dumbest decision, even removing mechanics all other weapons have.
​Every weapon, when in close range, can naturally move behind the enemy or slide behind and look back to hit. And dagger is a weapon specifically designed for that. So are you going to add aim lock to all weapons? Why, sword can’t look back like all do?Every weapon can naturally look back. But sword alone is restricted from doing that? Why do you discriminate only against the sword by calling it an “exploit” when all melees and weapons can do it?
​Wildly spinning the aim actually wasn’t used, It was used only in very rare cases dumb enemies were stupidly stacked in one spot.
​If you want to solve the problem, then just remove multi-hit.
​Even if spins wildly, they’d only hit one target. That solves the problem. The problem was solved without unfairly messing with the controls. Of course, dmg must also be reverted.Just revert it to S1.
​It's no coincidence that almost every dedicated Sword YouTuber has quit. They left because of this unjust,clunky,and fundamentally flawed handling. Why you have to ruin sword’s identity that’s been there since its release just to appease the nerf whiners? Who’s the narrow-minded person who decided on a patch like this that ruins sword’s identity by thinking “melee should just be dumb M1 spam?
​Why do you ignore feedback from actual users of the weapon, Why are melees being treated unfairly? Just revert sword and melees nerf.

sonic spoke
quick rampart
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instead of aim assist what if we called it skill assist instead as a representation of its ability to reward skilled players’ aiming ability

remote kiln