When a specific weapon shows increased usage, it means everything else that was actually usable has been nerfed. It’s not like it suddenly became OP and people started using it.
If you make other weapons viable, their usage will naturally go up while the usage of the previously dominant ones goes down.
Nerfs are not the only way to balance a game. Buffs are a better valid option.
please, stop with the nonsense about nerfing dmg for the sake of Light. That doesn’t help only Light. It affects every class and ends up making weapons useless.
If you can’t kill a Light, you definitely won’t be killing Medium and Heavy. What’s meant to help Light usually ends up favoring Medium and Heavy more.
About Double Barrel, you nerfed it, then reverted. Because Light has low HP, so needs high DPS. DB is only viable up close, and it should 2-tap Heavy. That was correct, so reverted.
The same goes for Sword.As with the DB, you need to correct the mistake here this time too. Now,Sword has the worst TTK compared to any other weapon. Even though it's a melee weapon. Sword was built around close-range and Light’s low hp.it required specific dmg combinations for each classes.so lunge was 140 dmg.
Light should die to lunge + quick melee,
Medium to 2 lunges or lunge + left click + qm,
Heavy to 2(lunge + qm) or 2 lunges + left click.
Lunge must deal 140 dmg.
Melee weapons need to be strong at close range. Just like melee can never compete against guns at long range, it makes sense that melee should win up close range.
Melee dmg nerfs are just removing melee from the game. Melee has to hit a certain dmg threshold to even be usable. Since melee must has to get up close to the enemy, offense is always the best defense. The only way to improve the survivability of melees is to give them enough dmg.
Melee nerfs so far go completely against what you yourselves said in this comment:
https://www.reddit.com/r/thefinals/comments/1it1icj/comment/mdnd5tc/
Stop lying and start keeping your promises.


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