#šāgame-feedback
1 messages Ā· Page 258 of 1
Game good update needed
Heavies should always feel like they have āampleā ammo to take down all types. Goo should push you out of the way, not lock you for a sec and pop.
I think the gem skins such as emerald/diamond/ruby should have silver sights or partially gem instead of full black such as the fcar and XP-54 respectively. Itās really not an important change, but a lot of the players would appreciate a small aesthetic tweak like this from what Iāve seen.
good job embark, didnt think anyone could put so much energy into making a great game as unenjoyable as possible, every single update u have new ideas to make it less fun. Really crazy how you shredded a great idea of a game to absolute bullshit in just 1 year. you can really be proud of you, not even ea could do that.
gen z is trying to cancel the least used spec in the game š
This game is actually just terrible even when you play every fight right you can just lose rs because that another team decided they wanted you out of the game like at this point I don't think the devs actually care about competitive integrity what so ever and the "pros" in this scene don't care because they benefit from this terrible system. I'm so tired of the devs acting like the competitive scene matters to them. The Finals community as a whole is just a bunch of casuals this game will never have a real esports just let it die already
"Feet back"
I'll keep it brief:
Remove Low Gravity.
- NERF CL40
- NERF SLEDGE
- NERF CERB
Yes no yes
An event that would be cool is the whole arena freezes and the ground and surfaces are slippery / also a cool idea for custom games and stuff would be if theres a volunteer or randomly chose a "spectator" that can control the arena events and or environment (kinda like how the game Darwin Project does it)
revert sword u said u gonna do it when u fixed the phantom strikes now their gone so revert the sword FAST
There is self damage on that thing tf you on about
chat hear me out, queue oce world tour at 7pm aest everyday
why nerf cl? i donāt care if people jump and shoot its still ass and aps insta counters but sledge and cerb are valid and add xp to the list
here me out, turret is pretty mid how to make it better. Have the turret on the players back when its not in use for better combat, then when placed its no longer on there back. when the turret is destroyed or picked up it is not on the players back until the cooldown is over. to balance combat turret shooting speed/range is reduced and damage stays the same until it is placed down then it goes back to normal DPS. turret can not be destroyed when on players back to combat having a free back sheild. turret can not be controled so if enemy is in front of you but its pointing backwards, tought. thoughts?
Day 12 requesting a Coin toss emote (only with "The Finals" icon, not a head or tails emote)
It will be a hand emote for the left hand (As every other hand emote) which tosses a coin (With a very satisfaction sound effect, like the ULTRAKILL's one) and then grab it in the air and the emote finishes
It would be so cool since, the enemies get coined, it would be a very gentle but cool flex
Hope Embark takes note of this, we need it in the game, I would pay for it
(Also, please add more hand emotes, I love them)
Bring this back https://www.youtube.com/watch?v=qvWb7GOLzZs&ab_channel=THEFINALS
Ban gateway from TA? And possibly no more than 2 of specific weapon
BRING BACK STUN GUN!!! and not the one where you can still ads and use gadgets either
how about you stop making me join powershift games that are over while also not giving me a fifth teammate for the entire game when someone leaves at the start
Sword is an actual weapon. Just because it takes relatively less aim doesn't mean it's skillless. It requires precise timing and movement, and you need better positioning skills to get use out of it than a gun.
Sword has been almost completely absent from all play since its damage got randomly gutted by 25%. It deserves a buff. If you only want hitscan bullets all day, head over to CoD.
sonar nade mad annoying in Deathmatch, played against 4 mediums with all turrents and sonar nades, i wanted to die
I'm just gonna start leaving every time I get Kyoto worst map in all of gaming,roof campers need to die
remove low grav from possible modifiers in wt, its absolutely horrible and should have been removed in S1
No reload to learn recoil and no cool down for class spec and gadgets for fun ONLY in practice server
The grapple hook keeps pulling u in a wall unless u cancel it but it would be better if u could stick to walls for a few seconds and u can aim and shoot but it's for a limited time to avoid camping,maybe even a wall jump from the wall u grappling to.
flamethrower should set non object areas on fire (setting grass on fire isn't helpful) but u have to keep firing at that area for a long time,it's more of a defensive option as u r busy firing areas rather then enemies,also the flame range should increase the more u continuously keep firing.
The 93r time between burst is weird and not fun to use,make it so there isn't a gap or less time gap between burst and u can slightly nerf damage since u r increasing fire rate but the damage fall out is longer so there is a balance since due to recoil u can spam it long/medium range.
V9s isn't fun to use and zero reason to pic over xp and M11 so to make it better it could have almost close medium range hipfire accuracy and it would be a unique niche at least it's accurate while moving which most weapon r not.
Ks23 needs a headshot buff 1.2x,wall penetration after the first bullet damages a wall and the second slug will penetrate
Breach charge should break smaller holes in walls so lights can minimise exposure that large destructon has right now, because u have 3 charges u can still make bigger holes.It should still stack damage.
New weapon:Add fanning revolver for light with incendiary bullets but they r projectile but hit hard,u can use fanning action to quickly fire slug close up hipfire but low accuracy while aiming u shoot one slug more accurate mid range but slow projecting speed
yeee
The Real issue is whinng from noobs who struggle against Lights or something. Stop nerf. Just buff underperforming and unfairly nerfed weapons.
If the Swordās lunge doesnāt go back to 140 damage,itās just useless.If itās under 140,you canāt use it against Medium or Heavy at all.That value was carefully calculated and made sense in terms of balance.
Everyone knows Dagger,Sword and all melee get countered by Light.But you nerfed Sword while pretending it was for the sake of Lights, even though it was obviously done to benefit Mediums.
People are tired of these blatant patches made only for Medium.Thereās a reason people started saying āThe Mediumsā.
Heavy is still powerful at close range,so melee isnāt even a threat to them.
Medium has tons of tools to counter melee: turrets, mines, goo grenade, glitch trap, dematerializer, jump pad, zip line, proximity sensor, and a bunch of weapons. And still, these skill-issue players cry for nerfs to melee and weak wepon even though they already have all those tools. They just canāt handle melee because of a skill issue.
I play all class,melee was never a problem when I played Medium or Heavy(not to mention Light).If anything, having melee was a guaranteed win. But because of these dumb whining, stuff that wasnāt even meta got nerfed.Thatās how you ruin patches.
If you keep listening to people who ask for nerfs not because something is overpowered,but just because it annoys them(cause skill issue), of course the game will fall apart. And in doing so, you're killing the fun and variety of the game.
About Double Barrel,you nerfed it, then reverted it. Because Light has low HP, so it needs to have high DPS. DB is only viable up close, and it needs to 2-tap Heavy.That balance was correct, so reverted.
The same goes for Sword.Nerfing melee damage is saying ādonāt use it.ā Itās the same mistake as with DB. Sword was built around close-range and low health.it required specific damage combinations for each classes. so lunge was 140.
where is the lockbolt nerf man. this is ridiculous. its hp or duration need nerfed
Sniper is not fine. Power shift is the only gamemode I can play with 4 friends. (Terminal attack is empty and if I was going to play tdm I might as well go play cod.)
It feels awful to play powershift against even 1 sniper and often times there are at least 2. If there are 3 or more we might as well leave the match.
You have to run barricade and shields or take 3/4ths your health from an opponent you cannot do anything about during the whole match.
You can go light and chase the sniper down but if the sniper has even 1 braincell they will be able to escape every encounter effectively. The gun is on the most mobile class in the entire game. Not to mention the hipfire is way too accurate so you can kill lights up close very easily.
Even utilizing perfect counterplay with shields and barricades on the platform now you're just crouching while the lights shoot at you from across the map. Mind numbingly unfun gameplay.
This is all disregarding how powerless it is in cashout.
I would bet everything I have that it has one of the lowest win rates of all weapons in cashout.
@round isle Winning and losing is just text on your screen. Sniper makes the actual gameplay unfun for the reasons above.
Sniper doesn't work in this game especially on light and it encourages horrible gameplay.
Why do i lose competitive points for losing a ranked game while missing a teammate?
I would really appreciate it if main menu backgrounds were a player selected customization thing much like the soundtracks are. sponsorships could even have them as unlockable items
Season 7 is coming.. CNS is gonna be there⦠CNS is brings peak season⦠old sword lunge is peak⦠guys I think itās finally time we get the buff we need!
S7 looks exciting, definitely picked the right theme
Hoping for a light gadget on par with defib š
light should get a railgun
NERF THE GRENADE LAUNCHER JESUS CHRIST IT TAKES ZERO, LITERALLY ZERO SKILL TO USE RIGHT NOW
Go get ruby with it then
my finals game stuck on loading screen which we get when startig it from steam like easy anti cheat it is stuck someone help me pls
So you don't want a sniper to be a sniper?
hey embark, i rlly like the game and i want it to be popular. I played valorant in the past and i fking loved it for a total of 2 hours before it became infuriating 90% of the time. This game could excel in both its casual and competitive aspects so it is already better than most shooters as those only focus on competitive. I personally believe that this game would do really well but currently it needs more marketing. I wouldn't mind taking a few grand out of the 100k event (which I think is very cool btw but very unnecessary as of now) and puting it over advertising whether it is sponsors from big youtubers or just ads all over youtube. Getting people to try new things is impossible unless a person with 5m subscribers tells them to
need help, contract traverse item... what do i need to do?
It would be cool if Sponsor showdowns were fun.
Right now it is completely boring and inconsequential.
Maybe make current winning sponsor influence the map theme or variant? (probably need to add more variants, which I am also dumbfounded that Embark is not doing)
Also, why is the sponsor showdown rigged?
ladders should require pressing interaction button to use
More unique explosive weapon vfx for skins pls, firework rpg was a great idea
You are trolling right. Its for the taser or winch claw.
Here is a list of weapons that need to be buffed but not make them meta in the next balance patch
Spear: increase the basic attack damage combo to 70, 80, 95 and increase the spin attack damage to either 120 or 130
KS-23: increase the projectile speed to 500m/s, add a 1.2x headshot multiplier, increase the environmental damage so it can two shot most walls, I know it's a shotgun but it shoots slug rounds and this will reward players for hitting headshots with the KS-23
Riot shield: increase the swing speed by a little and make it so we can bash people while blocking if they get too close and the bash will do no damage but will knock them back a bit but not too far maybe like 5 meters and increase the movement speed when blocking
R.357:Increase the bodyshot damage to 75 and decrease the headshot multiplier to 1.9 therefore making it 75 Ć 1.9=142.5 and also decrease the fire rate by a little bit maybe from 140 to 130
Dual blades: add a parry mechanic so it can parry secondary attacks of other melee weapons like the sledgehammers overhead charge but it can't parry the primary attacks of other melee weapons and increase the first swing damage from 50 to 55 and increase the second swing damage from 60 to 65 and lastly increase the final attack damage from 65 to 75 and make it so the final attack can be done faster and increase the movement speed when deflecting by just a little bit
AKM: increase magazine capacity to 34, 35 or 36, the choice is yours on what number you choose
ARN-220: increase the fire rate to 750 rpm, decrease the duration of the tactical reload animation from 2.45s to 2.30s, decrease the duration of the full reload animation from 2.80s to 2.60s
Smoke Grenade: decrease the ammo from 3 to 2, and decrease the cooldown from 50s to 20s
Please, please, please Embark these weapons and gadget need some love
Hopefully you guys see this, these emojis will highlight the message so you can see them š„:š¤ š¤Æšµ:ā½ļø:grinning:šššš«
Nerf quick melee
Winch Claw + X (SA12, KS, Sledge) need to be fixed. As Light you can't do shit when hooked - while Medium and Heavy have enough Healthpool for reacting/escaping...
@errant crater Lockbolt, Winch, Goo Gun?
But OG Stun was guttedš
nerf the lockbolt. it has way too much hp and heavy has 3 stuns. thatās a joke yet light couldnāt be afforded one
nerf magik and dr strange yeah nerf bucky 2
Nerf bucky
Molotov cocktail skin
Tac vests as a crossbody cosmetics
Very simple.
i just logged on my pc to try and play w my friend and hes not on my friends list but he shows up on my ps? anyone else or just me
I need the 5 second timer to abandon match removed so that I can leave quicker when itās Kyoto
add the diamond skin to the optics for the diamond skins you have released so far - similar to how the diamond xp and fcar have their scopes diamond-ified | just do that for all of the scopes
Just a thought, I noticed you guys kind of taking gaming back to the good old days. Imagine attack/defend game mode for the finals.
If you ever do locked classes again in a LTM..... Personally, I think you should still be able to edit the order of the guns upon death/respawn.
15th time this season getting my weapon and gadget cosmetics cleared
(not even mentioning the expression wheal)
Rework the RPG for rocket jumping
should work basically the same as a jump pad, but single use and does a reasonable amount of damage with a minimal amount of of self damage.
it would fit in kind of like how light has grappling hook as a solo counterpart to mediums zipline.
right now rpg is meh cause it doesnt do that much damage, and its destruction is outclassed by lights thermal bore.
the projectile size, inacuracy and self damage is also annoying as it is, but it still feels like a must pick for the quick opener damage.
The Real issue is whinng from noobs who struggle against Lights or something. Stop nerf. Just buff underperforming and unfairly nerfed weapons.
If the Swordās lunge doesnāt go back to 140 damage,itās just useless.If itās under 140,you canāt use it against Medium or Heavy at all.That value was carefully calculated and made sense in terms of balance.
Everyone knows Dagger,Sword and all melee get countered by Light.But you nerfed Sword while pretending it was for the sake of Lights, even though it was obviously done to benefit Mediums.
People are tired of these blatant patches made only for Medium.Thereās a reason people started saying āThe Mediumsā.
Heavy is still powerful at close range,so melee isnāt even a threat to them.
Medium has tons of tools to counter melee: turrets, mines, goo grenade, glitch trap, dematerializer, jump pad, zip line, proximity sensor, and a bunch of weapons. And still, these skill-issue players cry for nerfs to melee and weak wepon even though they already have all those tools. They just canāt handle melee because of a skill issue.
I play all class,melee was never a problem when I played Medium or Heavy(not to mention Light).If anything, having melee was a guaranteed win. But because of these dumb whining, stuff that wasnāt even meta got nerfed.Thatās how you ruin patches.
If you keep listening to people who ask for nerfs not because something is overpowered,but just because it annoys them(cause skill issue), of course the game will fall apart. And in doing so, you're killing the fun and variety of the game.
About Double Barrel,you nerfed it, then reverted it. Because Light has low HP, so it needs to have high DPS. DB is only viable up close, and it needs to 2-tap Heavy.That balance was correct, so reverted.
The same goes for Sword.Nerfing melee damage is saying ādonāt use it.ā Itās the same mistake as with DB. Sword was built around close-range and low health.it required specific damage combinations for each classes. so lunge was 140.
ā ļøā ļøā ļø urgent ā ļøā ļøā ļø
Also we need š„CROSS HAIRš„ center dot to be 2.5 in options and 1.7 when aiming for ks-23,deagles and bow for precision.
Spear spin should be manual or a new rework with alt being pole vaulting,hammer has high damage and destruction untility but spear just spins with boring combos
Flamethrower should set terrain on fire after using half mag on one spot continuously and it's defensive utility and just setting grass on fire isn't helpful.
Make practice server have specs with no cool down.
This is great and honestly i agree
This is such an insane take given that CL40 is firmly in C tier at best, literally one of the worst weapons on the medium class and people still whine about it.
How is it zero skill when itās significantly harder to land a grenade at someoneās feet (need to be at relatively close range, must be on flat ground or have the high ground, cannot damage players above you unless you direct hit them in the chest) than it is to shoot them with hit scan bullets? You also have to predict opponents movements to hit full-damage grenades, and even when hitting full-damage grenades it is still lower overall DPS that every gun on medium.
This is coming from a riot shield main - CL40 directly counters me and Iām still saying youāre smoking copium / massive skill issue
itās a time issue not a skill issue, iām talking about adding more and more grinds like wt and casual so youāll have to play hundreds of hours and if you want to stop everything was for nothing cause the only rewards is at the end. thereās just no way of playing this game and having a job at the same time. They need to start giving me money to play this cause it takes more time than actual work
Might have been talked about before, but is there any plans to rotate Close Quarters in a future update or add it as a permanent game mode like Power Shift was?
Heavy Hitters was the most fun ltm yet
Flamethrower should set terrain on fire after using 10 ammo and people rarely hide in trees or grass so setting that on fire isnāt useful,itās a great defensive utility.
Make 93r have more fire rate like reducing the time between bursts,make it shoot 4 bullets at a slower pace
The ks23 needs slightly higher projectile speed as even in mid range u have to lead your shots and it looks like it should hit but doesnāt and bullet deviation makes it worse.
It needs wall penetration after itās weakened by one slug first and headshot 1.2x to make it truly unique and stand out.
Light breach charge needs to stack damage atleast close to what it was in season1
U should be able to charge a riot shield bash by using the weapon inspection button where u hit ur shield with Barton as a taunt and a telegraph,then u will shield bash to get closer or knock(5 damage) them off structures
New dual blades in battle pass where the animations is that u sharpen one blade by dragging in to the other blade creating sparks.š„
gotta hit harder back on the cheaters in this game right now. its getting out of hand man. my goodness.
what about a swat mode?
embark pls listen to this it's very important coming from AstrIIX ,I suggested this to him in his livestream and he completely agreed on how it will change the whole game for all players and how it would let players play significantly more hours and it would give a way for players who can't grind emerald and ranked to grind for something that is worth it š„ š„ š š©āš š š§Æ š š„ š šØāš š these are for helping in getting this spotted more easily
summarise this please im not watching allat
these default weapon skins suck ass for progression and people want some better ones (summary)
Hey friends! I'm looking for someone to play The Finals with who speaks good English, because I want to practice my conversation skills and improve my language š
something needs to be done about respawn after defib, youre at half health, you cant use any abilities or gadgets, you have only the amount of bullets in the mag that you had when you died. you basically respawn into a death without any ability to fight back
I don't give a shit about free skins/camo at all. Ironically, I spent 200⬠for cosmetics, but still using the same outfit with little changes here and there. It's because I support embark even though it has huge issues. Balancing must be prioritized alongside the ranked mode (pointsystem based on individual performance, fair matchmaking, 3rd party, double $ at the end, etc.)
@gleaming gust ask your mate to revive in a safe place. The Problem is that Mediums need to use their brain before defib.
@sterile canopy CL self dmg should be 1.5x at least. They spam point blank brainlessly right now... it's no CQC weapon ffs
kinda wish we had more outfit cosmetics for the Career Progression past Level 70
ADD STATS FOR NERDS
Because there's no self damage from the blast, that's what makes it a dumb weapon man, it doesn't exactly feel good dying to someone that just jumps constantly while spraying and praying with a grenade launcher all because they can't aim
Add grsphs
CL40 blast does huge self-damage... and does best if you do in fact aim for body shots. IDK how to make that more obvious to the people being hit so that they know to hug the launcher user, though. š¦
it has 1.25x self damage.
got stuck in character selection??? (or whatever its called)
IMO the main problem with the sword was that the animation dosenāt line up with the attack whatsoever, the hitbox is gargantuan and led to all kind of weird interaction. I think the damage nerf was more of an improvised patch on the problem rather than an actual fix- just nerfing it into the ground instead of making it more mechanically sensible.
.
new event idea grapple hook only light but only sword š
Or maybe give option for double sword from medium to light class only for event,alt is the sword double slash but u need back stab angle for crit.
Epic attack on titan event mod!
Get bigger sprays too
why does it need to be able to 2 tap medium to not be useless
This is the only game that no skill weapon kill you fast or make hella damage
hear me out... text chat for console and i understand it could get in the way of actually playing so maybe only at the start of the game, when you die, and at the end of the game. a lot of people dont join voice chat and it hard to communicate
Nerf v9s
my opinion:
damage wise, the sniper is in the perfect spot right now, its objectively the worst shooting weapon existing, but it can be valuable in high ranked if you are an literal AIM GOD who hits at least one headshot on every enemy no matter the distance. This sounds bad right? But itās perfect. sniper is THE most annoying weapon to lose against and should NEVER be meta. same goes with overpowered shotguns.
the only way to allow a fundamentally annoying weapon without making it insanely unfun for people to play against,
is making it so skill dependent that you literally cant complain if you lose against it bc the sniper player will ALWAYS be more skilled than you.
btw this concept should be applied to all fundamentally annoying weapons.
Im saying this as someone with nearly 1500h in the finals with about 1000 of them on sniper.
BUT
there are still major issues with the sniper in this game that NEED to be fixed.
FOR THE LOVE OF THE FINALS
how can you still have these issues with the sniper in this game.
-
INSANE scope wobble after EVERY possible explosion
-
STUUUPID fire ALL OVER the scope when getting shot by the cerberus
-
DISGUSTING waiting times if you shoot, melee, and than have to FUCKING CHAMBER AGAIN bc you havent fully waited after the first shot.
-
NO in air accuracy at all
-
NONSENSE scope wobble if getting shot
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MENTAL ability to NOT being able to aim instantly anywhere else than the bottom if adsing out of a climb.
-
BORING scope wobble if scoping while dashing
guys, you already made it 1000x better by fixing the scope wobble while slidingā¦
ā¦time so make this weapon as it should be.
For the love of God fix the part where even after reconnecting you still get penalized.
I get that after a certain period of time you get penalized but sometimes even after a certain part of the loading screen (Like loading into a new round) it still punishes you even if you reconnected before the penalty timer.
Hell even when I get to the final round I get the full penalty, it shouldn't give me the full penalty at least, I got second place I should be getting the second place rewards.
Coming from an avid riot shield user i can say that Mediums have to put in more work for cqc pushes than heavies or lights
Being able to double tap plus having fast movement options is what made sword problematic
Going in, wiggling a sword a bit or double lunging required way less effort than other melees
Here is a list of weapons that need to be buffed but not make them meta in the next balance patch
Spear: increase the basic attack damage combo to 70, 80, 95 and increase the spin attack damage to either 120 or 130
KS-23: increase the projectile speed to 500m/s, add a 1.2x headshot multiplier, increase the environmental damage so it can two shot most walls, I know it's a shotgun but it shoots slug rounds and this will reward players for hitting headshots with the KS-23
Riot shield: increase the swing speed by a little and make it so we can bash people while blocking if they get too close and the bash will do no damage but will knock them back a bit but not too far maybe like 5 meters and increase the movement speed when blocking
R.357:Increase the bodyshot damage to 75 and decrease the headshot multiplier to 1.9 therefore making it 75 Ć 1.9=142.5 and also decrease the fire rate by a little bit maybe from 140 to 130
Dual blades: add a parry mechanic so it can parry secondary attacks of other melee weapons like the sledgehammers overhead charge but it can't parry the primary attacks of other melee weapons and increase the first swing damage from 50 to 55 and increase the second swing damage from 60 to 65 and lastly increase the final attack damage from 65 to 75 and make it so the final attack can be done faster and increase the movement speed when deflecting by just a little bit
AKM: increase magazine capacity to 34, 35 or 36, the choice is yours on what number you choose
ARN-220: increase the fire rate to 750 rpm, decrease the duration of the tactical reload animation from 2.45s to 2.30s, decrease the duration of the full reload animation from 2.80s to 2.60s
Smoke Grenade: decrease the ammo from 3 to 2, and decrease the cooldown from 50s to 20s
Please, please, please Embark these weapons and gadget need some love
Hopefully you guys see this, these emojis will highlight the message so you can see them š„:š¤ š¤Æšµ:ā½ļø:grinning:šššš«
- NERF CL40
- NERF SLEDGE
- NERF CERB
I don't know if this is practical for this game's launch process (I am not a developer so sorry for this dumb request), but if we can play game's OST when compiling shader cache it would be better
This might be a dumb request, can there be a little high five animation when you revive someone (this is complety unneeded)
Ive never crashed but FFS the constant teammate crashing is killing my games. My entire team was running the lobby and as soon as we started a cashout our teammate crashes and we lose the match by a hair.
This has been a problem since the beginning of the season and my friends have quit the game over it. I thought itd be fixed in a couple patches or so and saw a mention of "crash fixes" but I still see the same amount of players crashing and then quitting. Its keeping me far away from ranked as you cant leave if a teammate leaves without getting a penalty and youll still lose RS. The integrity of any ranked system in this game is shoddy and makes it feel like an early access game.
get rid of this stupid rifle range meta. its so boring. i wanna jump on people and i wana be jumped
I know a lot of people are saying to nerf sledge, but it doesnt need a nerf. literally having any type of range is a counter (even a close range weapon like cerberus counters it) and sure winch exists, but lights can dash away, mediums can place a jump pad down and mess everything up, and heavies can most likely kill you before you kill them because of the somewhat high ttk
not to mention having 2 people also pretty effectively counters it since heavies slow movement + they can only winch one person
Just won my first ever world tour. Tbh I Rarely play it as I solo queue so Iām mostly in quick play modesā¦.Whilst the W was very satisfying, the ātournament winnersā in all caps italics is ugly. I think we need a better graphic banner or something to crown our champions! Even if itās some simple color animation or like sparks around ātournament winnersā will be a satisfying upgrade I believe .
š„Flamethrower should set terrain on fire after using 10 ammo and people rarely hide on trees or in grass so setting that on fire isnāt useful,itās a great defensive utility.
Make 93r have more fire rate like reducing the time between bursts,make it shoot 4 bullets at a slower pace
The ks23 needs slightly higher projectile speed as even in mid range u have to lead your shots and it looks like it should hit but doesnāt and bullet deviation makes it worse.
It needs wall penetration after itās weakened by one slug first and headshot 1.2x to make it truly unique and stand out.
Light breach charge needs to stack damage atleast close to what it was in season1
U should be able to charge a riot shield bash by using the weapon inspection button where u hit ur shield with Barton as a taunt and a telegraph,then u will shield bash to get closer or knock(5 damage) them off structures
New dual blades in battle pass where the animations is that u sharpen one blade by dragging in to the other blade creating sparks.š„
apparently you can't read the part where it says GADGETS OR SPECIALISATIONS. Goo grenades are a gadget
yay
i think goo is more intended as defense like lets say lockbolt it disrupts movement
goo mines?
embark give us this amethyst for the next mastery weopon lv , pls don't give us another ugly skins that needs hundreds of hours to reach, players deserve something good embark, there are many players who don't have time to grind emerald and ranked so having a another crystal skin like the emerald for casual player that will always be in the game would be cool, but ofc it would take alot of time to unlock and it would definitely increase the playtime of players
The current approach to nerfs is going too far. Everything is getting weaker. Stop nerf.Just buff underperforming and unfairly nerfed weapons.
If you keep listening to people who ask for nerfs not because something is overpowered,but just because it annoys them(cause skill issue), of course the game will fall apart. And in doing so, you're killing the fun and variety of the game.
If the Swordās lunge doesnāt go back to 140 damage,itās just useless.If itās under 140,you canāt use it against Medium or Heavy at all.That value was carefully calculated and made sense in terms of balance.
Everyone knows Dagger,Sword and all melee get countered by Light.But you nerfed Sword while pretending it was for the sake of Lights, even though it was obviously done to benefit Mediums.
People are tired of these blatant patches made only for Medium.Thereās a reason people started saying āThe Mediumsā.
Heavy is still powerful at close range,so melee isnāt even a threat to them.
Medium has tons of tools to counter melee: turrets, mines, goo grenade, glitch trap, dematerializer, jump pad, zip line, proximity sensor, and a bunch of weapons. And still, these skill-issue players cry for nerfs to melee and weak wepon even though they already have all those tools. They just canāt handle melee because of a skill issue.
I play all class,melee was never a problem when I played Medium or Heavy(not to mention Light).If anything, having melee was a guaranteed win. But because of these dumb whining, stuff that wasnāt even meta got nerfed.Thatās how you ruin patches.
About Double Barrel,you nerfed it, then reverted it. Because Light has low HP, so it needs to have high DPS. DB is only viable up close, and it needs to 2-tap Heavy.That balance was correct, so reverted.
The same goes for Sword.Nerfing melee damage is saying ādonāt use it.ā Itās the same mistake as with DB. Sword was built around close-range and low health.it required specific damage combinations for each classes. so lunge was 140.
Lunge + qm can still 2 tap mediums and 3 tap heavies
(105+40)
Plus 105 while also being able to hit all 3 people in a team fights is kinda crazy if you also play with your team
Nerf throwing knifes
Have you guys turned the footstep audio off or something ? š heavyās moving like they have dead silence
Might be just my heavily biased experience but i havent seen a heavy using the spear in over a season and a half, the hammer just outperforms it imo. If it were changed to like a throwable spear for its right click, i think it could make it more distinct from the hammer.
Yeah but if you try and go for all three youāre gonna get shredded. The nerf made the medium and heavy matchups only slightly worse, with more room to screw up, but the nerf made sword unviable against dash and grapple lights. In this state itās totally outclassed by double barrel, despite having some advantages, because it just doesnāt have the damage to make use of said advantages.
Please stop the splash screen from taking over the whole display.
NERF CERBERUS PLEASE ITS BEEN OP SINCE ITS IN THE GAME
remove defib from tdm
what kind of stoopid take is this
New maps associated to new gamemodes such as capture the flag would be great addition!
theres a bug where the end of round music plays twice
MEDIUM SMG PLS LETS GOOOOOO
Console players need a way to toggle the UI off
I want to play in cinematic mode too š¾
Cannot express how much i'd prefer this over a random casual rank jacket.
Also day 8 million of asking to be able to reroll my random in-game player cosmetic number for 5k vr's
@misty rock NO WAY! I DID MISS THAT. THEY LISTENED, FUCK YEAH. TY
Yes! Thank you for allowing us to choose the player number displayed on cosmetics š„
Itd be cool if we had variants of specializations. Like I could toggle between a single-beam more powerful heal beam or a multi-target/beam less heal beam that drains away much powerful.
Or maybe you could use barrels mid-match to "upgrade" ur turret, giving it a temporary boost (like red barrel would make it self-destruct after being at 5% health, or glitch barrel makes it invincible to glitch mines and nades or fire barrel would spray fire around it for a few secs after every 15 seconds, etc.)
In the menu before a game you can choose to have two evas dash charges but they make you basically invincible between a dash, or the regular one that we have rn.
Mesh Shield users can choose between deploying a move-able mesh like the default ones that we have or a mesh with more health but its fixed onto one place.
Stuff like this would really make it fun and varied, and I'm especially hyped for the turret thing since this means that using barrels you can upgrade them with a bit of health nerf mid match.
bring back bank it
robot mommy š¤¤
Sort out the insanely boring third-party meta, your game is losing players because of boring shit like this
Hello embark, I am currently diamond 2 in wt solo queue only, and the last 5 consecutive matches I have played of wt, both my teammates have been so horribly bad and they have both disconnected within the first 3 minutes, meanwhile, I am playing against players in the top 10 on the leaderboard. Please fix this rubbish game
Will the skin randomizer let us pick the pool of skins the randomizer uses?
A way to combine weapon/gadget skins with stickers and charms would be nice
For the "Deep Shuffle" next season, can we make it be from a selected pool, not just all of the skins in my collection? For example, when I play dagger I might just want the tier 9 skin, recoilless, and the cheese slicer. However, from how I understand it(thanks to CM | Screep) it will be everything from my collection. This means I'll get stuck with the tier skins the majority of the time even though I may only want a random selection of more custom skins. Thanks!
Am I the only one with this bug? It's kinda annoying now. Everytime when I start the game it says it crashed, but in reality it runs fine. When I press "OK" the pop-up disappears and the smaller loading image too. But the game, it just works perfectly fine. I even checked the game files and none was corrupted or anything. Is it worthy for a bug report, should I open one? https://imgur.com/a/dbrJ2lo
More outfit slots plzzz
I am taking credit for weapon skin changes.
STATS FOR NERDS PLS ADD
im going to continue my campaign for a propeller hat
region lock china. no need to infest asia servers with cheaters
Someone should add an artillery barrage as an utility item. You throw down a road flare and missiles come flying to flatten everyone in the immediate radius
add kfc as sponsor and buff mgl
PLEASE DO NOT MAKE NUMBERS OPTIONAL. Getting your number is what makes you uniq,
What's your number?
Sniper is fine
No man. It's insanely unfun especially on powershift. Doesn't fit in the game.
Oh this game is so dead if thatās the update they told us about in the second day of updates coming out for the upcoming seasonšš¤”(See whoeverās on Rivals or Fort in the battlefield)
Heal barrels should heal twice as fast
A scythe for Heavies would be cool
Ks-23 still needs more buffs to be decent.
The spread needs to be reduced to 0. The spread on the ks-23 makes it unrelieable even within its effective range and having your gun be unrelieable when it heavily punishes you for missing (in the ks-23s case oftentimes a lost 1v1) is not a good idea. Not to mention that the ks-23 already isnt the easiest to use gun due to its awkward projectile, the existence of the projectile makes accurate ks-23 shots a point of skill expression and not rng.,
The ks-23 heavily struggles at killing heavies and mediums. Needing 3 shots for mediums and 4 for heavies at its current rate of fire makes it a pain to kill them, but the thing that breaks it is the fact theres no tech to reduce the ammount of shots needed. No headshots, no qm combos. The damage output of a really good ks-23 player and a bad one (as long as theyre hitting their shots) is the exact same. My suggestion is to buff its damage to 105. This enables 2 shot qm for medium and 3 shot qm for heavy. By enabeling these qm combos the ks-23 play is rewarded for playing in melee range bringing back the effectiveness and the old brawler playstyle it had when animation canceling was in the game.,
Of course winch damage would have to be reduced to 0 to avoid light oneshot combos
Increase spear damage by 5 so spear isnt on the losing end of winch nerf
Update Idea:
ALTERNATE QUICK MELEE ANIMATIONS
Tired of casually elbowing people when in combat? Swap it up with an Overhand Right to the jugular, exploding them into a pile of coins!!
embark change plat ranked calculation, now you got ~800 points when you seed 2-3 and got 1000-1200 points when u seed 5-7 and both not equal in terms of required skill. dont allow ruby play with plat, only with diamonds. we also need some other ranked gameplay changes like spawns
3 classes 8 loadout slots, please add a 9th š
9/3 = 3
8/3 =/= 3
decent game, but they cant be bothered to build for linux and seem to accomplish braking proton support every second patch
Heavy hitters has by far been my FAVORITE limited time mode.
Here is a list of weapons that need to be buffed but not make them meta in the next balance patch
Spear: increase the basic attack damage combo to 70, 80, 95 and increase the spin attack damage to either 120 or 130
KS-23: increase the projectile speed to 500m/s, add a 1.2x headshot multiplier, increase the environmental damage so it can two shot most walls, I know it's a shotgun but it shoots slug rounds and this will reward players for hitting headshots with the KS-23
Riot shield: increase the swing speed by a little and make it so we can bash people while blocking if they get too close and the bash will do no damage but will knock them back a bit but not too far maybe like 5 meters and increase the movement speed when blocking
R.357:Increase the bodyshot damage to 75 and decrease the headshot multiplier to 1.9 therefore making it 75 Ć 1.9=142.5 and also decrease the fire rate by a little bit maybe from 140 to 130
Dual blades: add a parry mechanic so it can parry secondary attacks of other melee weapons like the sledgehammers overhead charge but it can't parry the primary attacks of other melee weapons and increase the first swing damage from 50 to 55 and increase the second swing damage from 60 to 65 and lastly increase the final attack damage from 65 to 75 and make it so the final attack can be done faster and increase the movement speed when deflecting by just a little bit
AKM: increase magazine capacity to 34, 35 or 36, the choice is yours on what number you choose
ARN-220: increase the fire rate to 750 rpm, decrease the duration of the tactical reload animation from 2.45s to 2.30s, decrease the duration of the full reload animation from 2.80s to 2.60s
Smoke Grenade: decrease the ammo from 3 to 2, and decrease the cooldown from 50s to 20s
Please, please, please Embark these weapons and gadget need some love
Hopefully you guys see this, these emojis will highlight the message so you can see them š„:š¤ š¤Æšµ:ā½ļø:grinning:šššš«
The ability for players to pick the number they want on their cosmetics is appreciated, but an option to not have a number would also be great. I think cosmetics look a lot cleaner without the number, and I know Iām not alone in this.
Love the Skin Randomizer option, but if it doesnāt already, could you add the option to pick which skins it randomly picks from, in case you donāt want it to include every owned skin?
Revert Sword lunge to 140 damage.
All breakpoints required to be viable were removed:
- Vs Light:
Lunge+QM(Requires ā„110) - Vs Medium:
Lunge x2(Requires ā„125) - Vs Medium:
Lunge+QM+Primary(Requires ā„136) - Vs Heavy:
Lunge x3(Requires ā„117) - Vs Heavy:
(Lunge+QM) x2(Requires ā„135) - Vs Heavy:
(Lunge x2)+Primary(Requires ā„138)
Phantom strikes were fixed and Nullifier is back.
Revert Dagger backstab angle to 180°.
The angle was blamed for "facestabs" caused by:
- Server latency and desync
- Favor-the-shooter (going off attackerās screen, same as every weapon) being the lesser evil
- People mislabeling it a āfacestabā when a Light dashes past them, flicks, and stabs their back
It made an already bad, niche, and inconsistent weapon even more bad, niche, and inconsistent.
As a ks-23 main I agree with all of this apart from the accuracy change. I think theyāve done a lot in recent patches to help this gun out and I think after the most recent it feels like I can shoot straight finally. I like the added skill curve of knowing what you have to do to be full acc. Only other change I would make is straight up buff the damage to 110, and put the model at 110 as well. The ks23 winch animation cancel is gone so no 1 shotting mediums, and yes you could technically 1 shot combo a light but why are they in melee range, skill issue. Bring the ttk up to the breaking point and this gun will still not feel super good to most players (due to accuracy) but it will finally be viable against some of the better options
Forgot to mention the slug projectile is what makes this gun unique and fun, do not change the speed ir size of it itās great easy to learn how far you have to lead itās great. 
The current approach to nerfs is going too far. Everything is getting weaker. Stop nerf.Just buff underperforming and unfairly nerfed weapons.
If you keep listening to people who ask for nerfs not because something is overpowered,but just because it annoys them(cause skill issue), of course the game will fall apart. And in doing so, you're killing the fun and variety of the game.
If the Swordās lunge doesnāt go back to 140 damage,itās just useless.If itās under 140,you canāt use it against Medium or Heavy at all.That value was carefully calculated and made sense in terms of balance.
Everyone knows Dagger,Sword and all melee get countered by Light.But you nerfed Sword while pretending it was for the sake of Lights, even though it was obviously done to benefit Mediums.
People are tired of these blatant patches made only for Medium.Thereās a reason people started saying āThe Mediumsā.
Heavy is still powerful at close range,so melee isnāt even a threat to them.
Medium has tons of tools to counter melee: turrets, mines, goo grenade, glitch trap, dematerializer, jump pad, zip line, proximity sensor, and a bunch of weapons. And still, these skill-issue players cry for nerfs to melee and weak wepon even though they already have all those tools. They just canāt handle melee because of a skill issue.
I play all class,melee was never a problem when I played Medium or Heavy(not to mention Light).If anything, having melee was a guaranteed win. But because of these dumb whining, stuff that wasnāt even meta got nerfed.Thatās how you ruin patches.
About Double Barrel,you nerfed it, then reverted it. Because Light has low HP, so it needs to have high DPS. DB is only viable up close, and it needs to 2-tap Heavy.That balance was correct, so reverted.
The same goes for Sword.Nerfing melee damage is saying ādonāt use it.ā Itās the same mistake as with DB. Sword was built around close-range and low health.it required specific damage combinations for each classes. so lunge was 140.
Do whatever you want with the changes next season 
Nicest person to ever enter #šāgame-feedback
Nerf sniper damage and increase headshot multiplier
remove color from this game go back to black and white colr scheme like that one event
I think that the devs should add more variety color sponsers in the next season because so far alot of the sponsors have just been blues reds and yellow, I think it would be awesome if they added like a green sponsor or purple one or just use existing ones like trentila
actually pretty fair, all ive seen mostly is primary color sponsors, secondary colors for a season or two would be fire
default the chat to TEAM and NOT party, so annoying!
The delay of being able to shoot after being winched is way too punishing, I get why it exists but it's insanely infuriating, maybe reduce it or something idk
My hopes for a light spec won't be crushed by leaks! Maybe we're getting a spec and a gadget, like in season 5 when heavy got a weapon and a gadget...
Definitely not a wholly self-centered hope!
Ranked is broken, I should not have to face diamonds and rubys esp in plat. its free elo farm for them while I struggle to have competent teammates. Rework of the ranked system needs to happen. 3 stacks should play against 3 stacks. If thats not possible solos should at least have a some sort of a better chance against them. Its a struggle to fight against players of vastly greater mechanical skill, game sense, and a highly functional/communicating team. Versus going solo
goo shouldnt be an escape tool it should be cover
Are there any plans to make the newer sponsor rewards more accessible for people who didn't sign with them in a previous season? As is if you like the look of new sponsor items you need to lock in your interest in the season they release, then pray that the sponsor is back sooner than later.
It plays a big part in what I'd choose to sign with as I'm more likely to pick something where I can access the new content immediately rather than having to wait multiple seasons to get it
No reload to learn recoil and no cool down for class spec and gadgets for fun ONLY in practice server
The grapple hook keeps pulling u in a wall unless u cancel it but it would be better if u could stick to walls for a few seconds and u can aim and shoot but it's for a limited time to avoid camping,maybe even a wall jump from the wall u grappling to.
flamethrower should set non object areas on fire (setting grass on fire isn't helpful) but u have to keep firing at that area for a long time,it's more of a defensive option as u r busy firing areas rather then enemies,also the flame range should increase the more u continuously keep firing.
The 93r time between burst is weird and not fun to use,make it so there isn't a gap or less time gap between burst and u can slightly nerf damage since u r increasing fire rate but the damage fall out is longer so there is a balance since due to recoil u can spam it long/medium range.
V9s isn't fun to use and zero reason to pic over xp and M11 so to make it better it could have almost close medium range hipfire accuracy and it would be a unique niche at least it's accurate while moving which most weapon r not.
Ks23 needs a headshot buff 1.2x,wall penetration after the first bullet damages a wall and the second slug will penetrate
Breach charge should break smaller holes in walls so lights can minimise exposure that large destructon has right now, because u have 3 charges u can still make bigger holes.It should still stack damage.
New weapon:Add fanning slug revolver for light with incendiary bullets but they r projectile but hit hard,u can use fanning action to quickly fire slug close up hipfire but low accuracy while aiming u shoot one slug more accurate mid range but slow projecting.
Why am I getting motion blur when its turned off
And the game is MORE laggy now
PLEASE ADD A PARTY VC - I want to vc with my duo but dont want other teammate hearring
- NERF CL40
- NERF SLEDGE
- NERF CERB
Why is "Party chat" the default rather than "Team chat", this just forces you to change to Team everysingle game. Makes no sense at all and is just tiresome. (It even changes from Team to Party between the rounds in Wolrd tour...) Also why is there still no way to turn off the profanity filter.. You went from a Good "run of the mill" chat function to this tiresome halfworking thing. Big step back
balls
Are you talking low plat or mid plat? Diamond is the rank directly above Plat, so if youāre even 1/3 of the way through plat you should 100% be playing against diamonds - you canāt be in diamond if you canāt beat diamonds
robot mommy š¤¤
š„Flamethrower should set terrain on fire after using 10 ammo and people rarely hide on trees or in grass so setting that on fire isnāt useful,itās a great defensive utility.
This time the only terrain burns the spot u fire it for a long time and canāt spread to the entire building cause itās concrete and not grass
Make 93r have more fire rate like reducing the time between bursts,make it shoot 4 bullets at a slower pace
The ks23 needs slightly higher projectile speed as even in mid range u have to lead your shots and it looks like it should hit but doesnāt and bullet deviation makes it worse.
It needs wall penetration after itās weakened by one slug first and headshot 1.2x to make it truly unique and stand out.
Light breach charge needs to stack damage atleast close to what it was in season1
U should be able to charge a riot shield bash by using the weapon inspection button where u hit ur shield with Barton as a taunt and a telegraph,then u will shield bash to get closer or knock(5 damage) them off structures
New dual blades in battle pass where the animations is that u sharpen one blade by dragging in to the other blade creating sparksš„ to do some fire or electric(stun/glitch) damage when the sparks hit and maybe make it into a mechanic to do a special move cause the duel sword is kinda boring from a gameplay perspective š
Thank you the finals you were probably the most refreshing game I played but I cant deal with the constant crashes that ruins my game experience and destroy my comp rank (-4500SR total) I really hope you will work on stability so I can return to the game. At least for now I will be playing more stable games.
PS: I dont have a bad pc (rtx4060 i7 13gen) and other game run fine
what are the chances devs actually read this chat. Give us chains and necklaces
Would be cool to see more animated flame stickers like the purple and orange ones there are. Make a blue, white, and red one all with different facial expressions. Could call them ember, cinder, etc, other cool fire names. Also still need a railgun for heavy, something like resident evil 3 remake.
Make it so you get easier games for 2 matches after you spend 20$ on a bundle, so people can feel good about their purchase
the ranked system is garbage
This game matchmaking in a nutshell : Quick cash new player that litteraly are lost and don't know how to play and what is an objective, WT : Sweaty teams and no smm so you can face a lot of ruby diamond etc, Ranked : You though you were gonna face people with the same skill set as you, don't worry thirding and griefing all other the place with trash spawns. Losing RS you fought hardly to get for 4 games in one single game. Facing as a plat team face ruby team and a high diamond team. So we have new player who are not playing ranked and are lost and old player who are complaining ( I am part of the old player) So for the love of the game fix the spawns in ranked, fix matchmaking and help new players to understand the game.
Anyone elses game having huge fps drops ? The Nvidia DLSS option is not even available anymore
Buff SWORD
Buff Sword...
latency issue almost every single game, please pay the bills for servers...
one of the worst in all the comp games i've played, the fact that top 500 players can and will qu into shitter plat matches is just horrendous, if they want to grow the ranked/comp scene then the matchmaking has to get better (also the "Seed" system is fucking garbo, i love losing 2k points if i get unlucky and got seeded 1st)
Buff sword
never bring back heavy hitters
discord
I love this game so much - But there's something that really ruins it for me.
The Lights Sniper Rifle is WAYYYY to over powered.
For a start, I can be on the Platform in Powershift, and I get hit by a Sniper. And that's fine, he's got good aim. But less then a second later I get taken out by the same person.
The Sniper REALLY needs its fire rate increasing the reflect the power of the weapon.
Also, the ADS speed is way to good for a Sniper. In any other game, it takes time to aim down sight. I get that the Light is a fast moving class, but the should the Light really be able to aim down sight that quickly?
Then I come to the damage this thing does. Like I get it, its a Sniper. But at the same time, should a headshot to a Heavy really be able to take away 3/4 of its health from the other side of the Map?
Also you get the people that run around using it like its a Shotgun. Again, you shouldn't be able to do that given that a headshot can take 3/4 off of a Heavy's health.
Its meant to be a long range Weapon for players blessed with great aim.
Like Embark, PLEASE I BEG FIX THIS WEAPON.
Embark, got a great idea here for you.
Since there are people all over upper levels of ranked that have zero recoil and other just super questionable things. How about remove recoil altogether. How about create a list of every cheat out there right now, and literally program it in for everyone.
That way cheaters have to actually play the game on even ground and have to learn positioning and actual skill.
please crack down on aimbot usage, it is getting dreadful to play against </3
Here is a list of weapons that need to be buffed but not make them meta in the next balance patch
Spear: increase the basic attack damage combo to 70, 80, 95 and increase the spin attack damage to either 120 or 130
KS-23: increase the projectile speed to 500m/s and either add a 1.2x headshot multiplier or decrease the fire rate to 73 RPM and increase the player damage to 120 and increase the environmental damage so it can one shot most walls, I know it's a shotgun but it shoots slug rounds
Riot shield: increase the swing speed by a little and make it so we can bash people while blocking if they get too close and the bash will do no damage but will knock them back a bit but not too far maybe like 5 meters and increase the movement speed when blocking
R.357:Increase the bodyshot damage to 75 and decrease the headshot multiplier to 1.9 therefore making it 75 Ć 1.9=142.5 and also decrease the fire rate by a little bit maybe from 140 to 130
Dual blades: add a parry mechanic so it can parry secondary attacks of other melee weapons like the sledgehammers overhead charge but it can't parry the primary attacks of other melee weapons and increase the first swing damage from 50 to 55 and increase the second swing damage from 60 to 65 and lastly increase the final attack damage from 65 to 75 and make it so the final attack can be done faster and increase the movement speed when deflecting by just a little bit
AKM: increase magazine capacity to 34, 35 or 36, the choice is yours on what number you choose
ARN-220: increase the fire rate to 750 rpm, decrease the duration of the tactical reload animation from 2.45s to 2.30s, decrease the duration of the full reload animation from 2.80s to 2.60s
Smoke Grenade: decrease the ammo from 3 to 2, and decrease the cooldown from 50s to 20s
please, please Embark these weapons and gadget need some love
Hopefully you guys see this, these emojis will highlight the message so you can see them š„:š¤ š¤Æšµ:ā½ļø:grinning:šššš«
get cloaking out the game. just have vanish bomb. otherwise give it to all the other classes cause why do they get a free get out of jail card
Can you tell 1047 games that they arent cooking at all
personal player number is a BIG W
I agree but cloaking has its place. Everyone should have access to the vanish bomb
Hello everyone,
I wanted to share with the community my thoughts on the mid-class grenade launcher.
In my opinion it deserves a little nerf, it has become too spammy a weapon and with an exaggerated grenade range.
I personally hope Embark fixes this sooner or later.
CL40 is killing the game like it's season 2 with absolute NO concequence or splashback damage for it's user, please nerf the explosion radius or give it more splashback damage to the user when used in CQC
or just rework the whole thing, like y'know, make it like the heavy's
bringbackbankit
Skill issue
The sh1900 is the most no skill weapon in the game (if u don't include the flamethrower) it needs a nerf people just crutch on it like every single game people are using it and it makes me not wanna play the game cause I can't win any fights unless I also play sh1900 it needs a fix
New arn animations seem backwards? Tactical reload involves throwing the mag away, while empty reload doesnt.
bring back bank it
bank it was pretty fun
Ur drivers might be cooked
Better, remove it! Or maybe remake it like nullifer! 
every gun past 2 meters wins... skill issue
Cl40 is lowkey overdue an increase to self damage
also, buff dual blade reflect's hitreg
Embark, if you are reading this:
I hope Arc Raiders gets delayed. Not because of anything you've done, only because I've seen nothing but disgusting filth out of the Arc Raiders community since you dropped the release date. I hope we don't get our hands on that game until 2026, maybe even 2027. All round, you've done a great job and I don't hold anything against you.
Keep up the great work š
i need the old store menu back please embark the new slop store sucks
at least give me an option, the new one is just too cluttered personally. i prefer the old one so much more
I hoped the finals had taught you guys a lesson in marketing/advertising, guess I shouldn't have gotten my hopes up. With arc raiders being so amazing, I should've known yall would completely mismanage the hype and let the fanbase foam at the mouth expecting a close release, just to drop a date in October. I wouldn't care that much if the finals' matchmaking wasn't a complete shitshow, the gameplay balance feels amazing, it's just a shame I can't play a match of wt without going against at least one of the top 20 wt players. I try to run some quick cash and... how long are you going to let your main quick play mode be ruined with these horrible spawn distances and timers? Power shift used to be pretty fun, now i get to watch the enemy sniper ragebait 3 of my teammates into running sniper to counter them, except THEY ALL SUCK WITH IT. The only time I get to have fun is when I give in and run light with the sole goal of griefing the other team. Once I do that the entire lobby just seems to line up to feed me. Aside from that, heavy hitters is the only place I can have fun consistently so far at the end of season 6, can't wait to keep playing that until you take it away in a fucking week. I was pretty hyped for season 7 but with nothing to play to wind down in a casual setting I don't know how long it'll keep me. The game needs a permanent mode like heavy hitters, prop hunt, capture the flag, just SOMETHING that's not a fucjing sweatfest. Most of my friends who do play the finals are talking about dropping the game the moment arc raiders comes out, since having a fun casual match in that game is as simple as clicking the free loadout button. I love the competitive nature of the finals, but you need something to keep casual players. The game isn't just hemorrhaging casuals because Venus is in retrograde or some shit. Also, listen to all the people asking for store layout options. You changed it at the beginning of the season then altered it again all because of reddit?
I LOVE THE FINALS... Ok that's all
Buff sword before the Major qualifiers!!!
add peenar explosion chamber 
Nerf cl40 bro
fix the chat, i dont want to send a message the group, make the general first
This game is peak, praise Embark for their creativity and amazing job for giving us top tier games like this. But i agree with this guy, game is way too sweaty. I've been avoiding Ranked altogether because ive been consistently matched with ruby players (never been diamond in this game) and mind u, i love grinding ranked in most of my games. Also stopped touching world tour AS SOON AS i was finished with it, in its current state, its the plague, sweatier than ranked.
So whenever im playing, im just spamming Powershift, its the only mode where ive been having a little fun to relax. The Finals def needs a sit back and relax gamemode because its so fun but this constant sweatiness always keeps me away a little and its a shame.
Heavy Hitters was a banger, ive interacted with so many ennemy players and done silly things WITH them (something that never happened before), its a cool gamemode. Big fresh breather.
So, idk what u can do to fix the matchmaking because honestly its prob bad because of the low player count. But what u need to release embark is regular casual gamemodes (limited or not), for example Heavy Hitters, or a mode where u score into goals with cashboxes because the physics is there! Would be so nice to just hangout with randoms instead of constantly being in a toxic competition of whos has the highest kills and better skills.
do something about the cheaters/boosting cheaters. its getting out of hand. people do need to get punished for this its just filled with blatant cheaters all over.
yooo nerf CL already
@foggy nymph What's your rank?
Can't win? Just pick a CL, let your team go in and take aggro, press button 5 times and wipe enemy team. What are you on about it's in a bad state? It should have never gotten buffed in the first place. It's the most ridiculous 0-skill weapon there is who does a lot. Literally outdamages a light
I beg of you Embark, keep Heavy Hitters in the game after this event. This is genuinely one of the silliest and most fun modes I've played in any game. This mode gave me the most joy in The Finals in the past year. It would be such a shame to lose this mode.
I can tell Season 7 is gonna have some CNS influence. But I'm telling you right now. If you do a medieval themed season I will drop a $100 on credits.
Heavy hitters is fun but its not fleshed out enough to be a permanent mode.
CL-40 is barely usable in it's current state. People who suck at fighting against it have a severe skill issue.
A sword damage revert would be fine. It's way outclassed by the double barrel or the mac10 for light weapons even pre-nerf.
Everything else feels pretty good in the game in it's current state.
@onyx crystal Dagger is an ambush weapon. If you are fighting ANYONE in "fair" combat where your target is already aware of you, you are at a disadvantage. If not, you can ONE SHOT MEDIUMS with a backstab. Skill issue.
@rough storm No reason to personally attack me for sharing my opinion. But you rarely see anyone using CL-40 in high ranks and if they do they usually get crushed or hard carried by their team. CL-40 is outclassed by pretty much every other medium weapon. Only amazing against clusters of enemies. I enjoy it because its a fun projectile weapon that gives me TF2 vibes.
i play dagger
i lose to cl40
Ditto
This message is all good! I think a cool gamemode would be an American football one where you pass the cashbox to an end zone. To tackle opponents you have get their health to zero (which you can only tackle when they have the cash box), so you could run heavies for short distances whereas lights could go far out and use their speed to break away, and maybe mediums could use heal beam and zip line
full stack teams should only match against full stacks. this game has the pop.
Duel Swords deflecting a mini-gun an entire mag???? No way. No - that needs adjusted lol
I hate this mfkin gun, but wow! lol
Nah others games run perfectly fine and the DLSS option is available, for some reason its just The finals that doesnt run well...
HOW FUN AND SKILLFULL GUYS!!!!! š¤š¤š¤š¤
Nice team coordination.
But really, it likely needs a nerf to AoE dmg and it would be a fine, skilled weapon.
In this clip you still had precision though, and you ambushed the enemy.
The finals runs great for me, I play with a 90fps cap, no dips, low settings, with DLSS quality! Normally hover around 120-100 but I like the cap. I'm on a RTX 2060 6gb and a R5 5600x
Bigger clubs, it is fun to build empire.š«Øš
"CL-40 literally outdamages a Light?" my man, you have absolutely no idea what you're talking about.
CL-40 is not meta. All of Medium's HITSCAN BULLETS have higher DPS. Just learn to play around it instead of bitching about it all day. Just because it has a low skill floor doesn't mean it's OP or needs a nerf.
@drifting topaz Great job clipping a friggin' Quick Cash game.
As light invis is too strong if you can start the healing process while invis it should pause the healing process
womp womp
LIGHT AND MEDIUM SHOULD SHARE GUNS
I WANT THEIR PIKE, CERB, AND FCAR
anyone that disagrees deep down acknowledges that light is no longer the dps class. that title shifted to medium
I am NOT in favor for a Light to run around with a fucking CERB or an FCAR. Youād be giving the Lights more ways to be more OP with their damage
Please make it so console players can use mnk š
Day 13 requesting a Coin toss emote (only with "The Finals" icon, not a head or tails emote)
It will be a hand emote for the left hand (As every other hand emote) which tosses a coin (With a very satisfaction sound effect, like the ULTRAKILL's one) and then grab it in the air and the emote finishes
It would be so cool since, the enemies get coined, it would be a very gentle but cool flex
Hope Embark takes note of this, we need it in the game, I would pay for it
(Also, please add more hand emotes, I love them)
Isn't that Terminal Attack?
literally terminal attack
Make the mesh shield give support score that is all i ask
Splitgate 2 has keyboard and mouse support on console day 1ā¦ššššThe keyboard works on console for moving and using gadgets we just need the mouse to work now. Keyboard and mouse support for console. Matter fact all you need to do is make the mouse work š£ļø please keyboard and mouse support on the finals Especially if I gotta wait till Oct 30th šš„ please embark
MATCHMAKING BEEDS TO BE FIXED FOR WORLD TOUR. IVE PLAYED RUBY PLAYERS EVERY DAY THIS WHOLE SEASON AND HAVE NEVER BROKE DIAMOND
its because all the ranked players are grinding out wt, all the best players dont play wt day one
Hello
So alot of people got disappointed with yesterday's gamer fest
I know it's sad to know that the game will come out in October but this is actually a reasonable date
From my experience from games a rushed game is a bad game
Like cyberpunk with it's bugs
No man's sky
And other games
They had very bad bugs or bad releases and only got better after patches and updates
I loved the closed beta of arc raiders
And I hoped for the game to get released
But that didn't happen sadly
Also a lot of people lost their hype for this game so what i would recommend is an open beta for people who pre-purchase the game
As a way to satisfy the audience and also get data on the game content
Just like that
Maybe in July or August
is the game so dead that plats have to play with rubies
YOUVE GONE COMPLACENT AND FAT, ITS TIME TO CHANGE
New season.New map. No excuse. Delete Kyoto forever and ever and bury it
The current approach to nerfs is going too far. Everything is getting weaker. Stop nerf.Just buff underperforming and unfairly nerfed weapons.
If you keep listening to people who ask for nerfs not because something is overpowered,but just because it annoys them(cause skill issue), of course the game will fall apart. And in doing so, you're killing the fun and variety of the game.
If the Swordās lunge doesnāt go back to 140 damage,itās just useless.If itās under 140,you canāt use it against Medium or Heavy at all.That value was carefully calculated and made sense in terms of balance.
Everyone knows Dagger,Sword and all melee get countered by Light.But you nerfed Sword while pretending it was for the sake of Lights, even though it was obviously done to benefit Mediums.
People are tired of these blatant patches made only for Medium.Thereās a reason people started saying āThe Mediumsā.
Heavy is still powerful at close range,so melee isnāt even a threat to them.
Medium has tons of tools to counter melee: turrets, mines, goo grenade, glitch trap, dematerializer, jump pad, zip line, proximity sensor, and a bunch of weapons. And still, these skill-issue players cry for nerfs to melee and weak wepon even though they already have all those tools. They just canāt handle melee because of a skill issue.
I play all class,melee was never a problem when I played Medium or Heavy(not to mention Light).If anything, having melee was a guaranteed win. But because of these dumb whining, stuff that wasnāt even meta got nerfed.Thatās how you ruin patches.
About Double Barrel,you nerfed it, then reverted it. Because Light has low HP, so it needs to have high DPS. DB is only viable up close, and it needs to 2-tap Heavy.That balance was correct, so reverted.
The same goes for Sword.Nerfing melee damage is saying ādonāt use it.ā Itās the same mistake as with DB. Sword was built around close-range and low health.it required specific damage combinations for each classes. so lunge was 140.
yeah, I've just played my first match at Gold 3. It was against players who are around 20k elo higher than my current elo.
Mouse and Keyboard for Xbox ? Plsssss embark šæšæšæ
fire:Flamethrower should set terrain on fire after using 10 ammo and people rarely hide on trees or in grass so setting that on fire isnāt useful,itās a great defensive utility.
This time the only flamethrower burns the terrain spot u fire for a long time and canāt spread to the entire building cause itās concrete and not grass
Make 93r have more fire rate like reducing the time between bursts,make it shoot 4 bullets at a slower pace
The ks23 needs slightly higher projectile speed as even in mid range u have to lead your shots and it looks like it should hit but doesnāt and bullet deviation makes it worse.
It needs wall penetration after itās weakened by one slug first and headshot 1.2x to make it truly unique and stand out.
Light breach charge needs to stack damage atleast close to what it was in season1
U should be able to charge a riot shield bash by using the weapon inspection button where u hit ur shield with Barton as a taunt and a telegraph,then u will shield bash to get closer or knock(5 damage) them off structures
New dual blades in battle pass where the animations is that u sharpen one blade by dragging in to the other blade creating sparksš„ to do some fire or electric(stun/glitch) damage when the sparks hit and maybe make it into a mechanic to do a special move cause the duel sword is kinda boring from a gameplay perspective š
Revert Sword lunge to 140 damage.
All breakpoints required to be viable were removed:
- Vs Light:
Lunge+QM(Requires ā„110) - Vs Medium:
Lunge x2(Requires ā„125) - Vs Medium:
Lunge+QM+Primary(Requires ā„136) - Vs Heavy:
Lunge x3(Requires ā„117) - Vs Heavy:
(Lunge+QM) x2(Requires ā„135) - Vs Heavy:
(Lunge x2)+Primary(Requires ā„138)
Phantom strikes were fixed and Nullifier is back.
Revert Dagger backstab angle to 180°.
The angle was blamed for "facestabs" caused by:
- Server latency and desync
- Favor-the-shooter (going off attackerās screen, same as every weapon) being the lesser evil
- People mislabeling it a āfacestabā when a Light dashes past them, flicks, and stabs their back
It made an already bad, niche, and inconsistent weapon even more bad, niche, and inconsistent.
Since were reverting sword lunge can we revert being able to dashslide on melee weapons on s7 release
instead of waiting 3 months to get nail polish, can we get a real anti cheat like valorant ? can we get a real matchmaking ?embark is wasting time on useless feature...
Make it so that when I leave my ranked game after my other teammate(s) left, I don't get a suspension
can we get a light bulb skin for the flash bang grenade?
tighten SA1216 spread
reduce mesh juggle penalty
buff healbeam
buff Lewis
get rid of body block effect on nullifier
buff ak to 36 bullets
nerf sledge
nerf cerb
i think its too late for this to be s7, so goo mines s8
also 50rd rpg with a switch
you forgot nerf winch
the revive 4 times in 3 different matches doesnt work, i revived 5 times in multiple matches already and its still at 0
hey embark team , please make us can do emote on main lobby that would be nice while waiting for game we can dancing on lobby please make it happen
@wide void So balancing the game only applies to Ranked, WT and fuck Quick Cash? Im only playing QC cuz my region has no players in WT or Ranked and im not playing on NA with +150/200 ping
buff dagger
My feedback is, if a cashout is getting hacked/stolen it should pause the countdown until it is resolved.
And I don't feel like melee does enough damage. How many times do I have to hit a heavy before I'm not just a gnat annoying them... feels like I'm a mosquito. AND if I manage to get one they take it personally and spend the rest of the match all up in ma grill. dude.
Buff blue team
Stop spamming, sword damage at 140 is a delusional take - 2 shotting a medium on a JANKY AF interaction is terrible gameplay and should never return
just hit your shots and stay like 5 metres away
kill farming in competetive gamemodes should be a bannable offence. 3 games in a row now. have i gotten teammates that hop in WT or ranked to just farm kills. had a medium with over 40 kills in one round of WT. we still lost. cuz he never played objective and just roamed the map and got kills.
Šbout KS-23 at the moment.
The recent ks-23 buff aimed at improving accuracy in my opinion has not fundamentally changed the situation. Yes, perhaps the average number of hits on enemies has increased, but this weapon still loses to any other weapon of this class.
I don't understand why we can't cancel animations and use winch combo effectively if cerb and DB exist and they do the same thing, only better, faster, more stable and don't require the use of specialization. Like Ks-23 is weak simply because they've only nerfed it significantly and the rest of this season's meta weapons remain unchanged. As usual meta take no brain weapons that for their realization in combat require 0 skill investment, and niche weapons that really require skill in use is downgraded in its capabilities for the benefit of incomprehensible to anyone but the game developer.
I hope that in the new season ks-23, as well as other pump-action weapons will return to its beginning and all the cancel animations and winch combos will again appear in the arsenal of ks-23 user.
Oh almost forgot: there is no better skill player when kunais player
There is literally no other game i have EVER played that crashed more than this game does., Idk what the issue is but there are like 4 different types of issues that i experience daily with this game that remove me from matches, give me cooldowns and ruin queues
Tracking Dart is so underused. Give it like 40 Dmg.
who else hates quick cash/WT with a passion
- 30 second respawns
- constantly 3rd partied
- have to cross all of mordor to get to the objective after a respawn
- more sweat than a DOTA lobby
Ks-23 still needs more buffs to be decent.
The spread needs to be reduced to 0. The spread on the ks-23 makes it unrelieable even within its effective range and having your gun be unrelieable when it heavily punishes you for missing (in the ks-23s case oftentimes a lost 1v1) is not a good idea. Not to mention that the ks-23 already isnt the easiest to use gun due to its awkward projectile, the existence of the projectile makes accurate ks-23 shots a point of skill expression and not rng.,
The ks-23 heavily struggles at killing heavies and mediums. Needing 3 shots for mediums and 4 for heavies at its current rate of fire makes it a pain to kill them, but the thing that breaks it is the fact theres no tech to reduce the ammount of shots needed. No headshots, no qm combos. The damage output of a really good ks-23 player and a bad one (as long as theyre hitting their shots) is the exact same. My suggestion is to buff its damage to 105. This enables 2 shot qm for medium and 3 shot qm for heavy. By enabeling these qm combos the ks-23 play is rewarded for playing in melee range bringing back the effectiveness and the old brawler playstyle it had when animation canceling was in the game.,
Of course winch damage would have to be reduced to 0 to avoid light oneshot combos
Increase spear damage by 5 so spear isnt on the losing end of winch nerf
A map under ocean for this summer
-Rework of marchmaking
-allow us to disactivate group tchat when we play solo q
-prestiges skins like apex
-skins with finished when we wipe a team ( for exemple 1 wo maybe pretty cool : spectrum valorant skin with music)
Competitive mode needs something to make it less punishing when a teammate leaves the game. You end up being one less and it's frustrating because it happens more than I'd like. I don't know if something has already been implemented, if so, it would be good to include feedback for the player so they can play more calmly. I'm trying to promote to platinum but I don't have a stable team and I've been stuck in gold because I had one game with good teammates and another absolutely horrible one with others. I've played against platinums when I was bronze and the most points I got was 2k for finishing first when my match performance, KDA and objectives were on par or better than my platinum friend who accompanies me sometimes (obviously I have bad rounds because I'm a melee main and I can't always move freely). I know it's done to prevent your friends from carrying you to elevated positions, but I think that how a player performs in the match should affect their score.
@long arrow
But we have prestige skins for competitive ranks and skins for master the weapon. later in costumes we have the events, sponsorship leves and extra pages in battle pass that adds a especial variant of battle pass outfit and... finally the costumes for leveling your account
Cloak is really bad, activating it means everyone can hear you from miles away and actually see you easily : it's worse when you activate it :'''''')
Please fix respawn. Its not normal when enemy know where you go after this. They just wait for you and then throw granades, c4, barrels and more.. Its not competitive
Here's my list of things that need to come to ranked in order to make it not terrible:
-
Modified Swiss format. This means you can't immediately go out first round, rather you get a redemption round. This removes the lunacy that a ruby stack in a plat lobby can create, or griefing can create. Any good team that gets griefed out could come back for at least 3rd. And a 3rd place (in skill) team that unfortunately gets wrecked by a much better team the whole match can still get that third place. You can read about the whole breakdown of the system here: #šāgame-feedback message
-
Queue restrictions. Ensure that players outside of one rank of each other cannot match/party together. This means no more silver + a gold duo in your plat lobbies. The other queue restriction is removing the ability to queue as a party starting like 35k RS (so plat 2). This levels the playing field and prevents any boosting all the way through to diamond.
-
Allow us to queue specific areas, rather than just "NA" or "EU" or whatever. Even if it's just generally NAW. I shouldn't be stuck with 2 NAE players on my NAW servers and lose because their sledge doesn't do damage half the time.
-
The seed/match difficulty system is kinda dumb and needs to be rethought. Just give me good fair matches. Make that the priority. I shouldn't be put in a match where I'm expected to lose OR expected to win in a landslide.
-
1600 E1 for WT. Remove diamond from WT, make Emerald take it's spot. WT grind sucks away so many ranked players it ruins the mode. Like if you've been hard stuck plat since S4, why try for diamond in s7? Just play until you hit plat again then go grind for your emerald weapons.
-
completely cancel RS loss if there's leavers for over half of a round. Also offer RS bumps for an outstanding performance.
Buff SWORD
Flashbang doesnt get indicators for flashing people anymore
Here is a list of weapons that need to be buffed but not make them meta in the next balance patch
Spear: increase the basic attack damage combo to 70, 80, 95 and increase the spin attack damage to either 120 or 130
KS-23: increase the projectile speed to 500m/s and either add a 1.2x headshot multiplier or decrease the fire rate to 73 RPM and increase the player damage to 120 and increase the environmental damage so it can one shot most walls, I know it's a shotgun but it shoots slug rounds
Riot shield: increase the swing speed by a little and make it so we can bash people while blocking if they get too close and the bash will do no damage but will knock them back a bit but not too far maybe like 5 meters and increase the movement speed when blocking
R.357:Increase the bodyshot damage to 75 and decrease the headshot multiplier to 1.9 therefore making it 75 Ć 1.9=142.5 and also decrease the fire rate by a little bit maybe from 140 to 130
Dual blades: add a parry mechanic so it can parry secondary attacks of other melee weapons like the sledgehammers overhead charge but it can't parry the primary attacks of other melee weapons and increase the first swing damage from 50 to 55 and increase the second swing damage from 60 to 65 and lastly increase the final attack damage from 65 to 75 and make it so the final attack can be done faster and increase the movement speed when deflecting by just a little bit
AKM: increase magazine capacity to 34, 35 or 36, the choice is yours on what number you choose
ARN-220: increase the fire rate to 750 rpm, decrease the duration of the tactical reload animation from 2.45s to 2.30s, decrease the duration of the full reload animation from 2.80s to 2.60s
Smoke Grenade: decrease the ammo from 3 to 2, and decrease the cooldown from 50s to 20s
please, please Embark these weapons and gadget need some love
Hopefully you guys see this, these emojis will highlight the message so you can see them š„:š¤ š¤Æšµ:ā½ļø:grinning:šššš«
The current approach to nerfs is going too far. Everything is getting weaker. Stop nerf.Just buff underperforming and unfairly nerfed weapons.
If you keep listening to people who ask for nerfs not because something is overpowered,but just because it annoys them(cause skill issue), of course the game will fall apart. And in doing so, you're killing the fun and variety of the game.
If the Swordās lunge doesnāt go back to 140 damage,itās just useless.If itās under 140,you canāt use it against Medium or Heavy at all.That value was carefully calculated and made sense in terms of balance.
Everyone knows Dagger,Sword and all melee get countered by Light.But you nerfed Sword while pretending it was for the sake of Lights, even though it was obviously done to benefit Mediums.
People are tired of these blatant patches made only for Medium.Thereās a reason people started saying āThe Mediumsā.
Heavy is still powerful at close range,so melee isnāt even a threat to them.
Medium has tons of tools to counter melee: turrets, mines, goo grenade, glitch trap, dematerializer, jump pad, zip line, proximity sensor, and a bunch of weapons. And still, these skill-issue players cry for nerfs to melee and weak wepon even though they already have all those tools. They just canāt handle melee because of a skill issue.
I play all class,melee was never a problem when I played Medium or Heavy(not to mention Light).If anything, having melee was a guaranteed win. But because of these dumb whining, stuff that wasnāt even meta got nerfed.Thatās how you ruin patches.
About Double Barrel,you nerfed it, then reverted it. Because Light has low HP, so it needs to have high DPS. DB is only viable up close, and it needs to 2-tap Heavy.That balance was correct, so reverted.
The same goes for Sword.Nerfing melee damage is saying ādonāt use it.ā Itās the same mistake as with DB. Sword was built around close-range and low health.it required specific damage combinations for each classes. so lunge was 140.
bro can yall put back team chat as original chat, party one too annoying
this might be a little niche but I'd like to have separate button configs for different weapons or at least different types of weapons i.e i have a specific button layout for melee, one for ARs and etc
These are small Quality of Life additions that could improve the game:
Dynamic resolution
Motion blur amount setting
Custom Quick melee animations
Custom Firing/Shooting/Attacking animations (or) Custom pump animations : For shotguns for example
Shooting preview when checking/previewing gun animations on the store : For example, we could finally know just from the store that the recoilless blade skin for dagger actually has a unique effect when attacking
Support medal/stats on menu : Don't forget about healing gun mains
Make intro emotes be selected/saved by outfit and not by contestant
End of round music selector
Advanced Video Quality Settings : For example I have many Diamond and Emerald weapons, and I use the "Effects" settings on High just for the beautiful parallax effect on those weapons, which isn't present in medium or low settings, I would like to select my individual settings depending on what is worth the performance and what's not, instead of just selecting a bunch of settings just for one effect
Ability to check other players stats : At least for Club creation purposes
Main Menu/Tournament screen Pose Selector : There are multiple poses the characters can do with every weapon in the game while in the menu/tournament screen, but it changes depending who's seeing it. It would probably be better if everyone saw their actual poses instead of each person seeing a different one
Character card custom pose selector : It would be nice if we could select our poses on our contestants cards, like a menu pose, or a specific frame of it, or a specific frame of an emote instead of a pre-selected one, etc
Let everyone see the characters getting rotated/spin on the menu : Reason: it would be very fun and funny, but alright that is more of a funny suggestion than a serious one
And please, remove the "Mythic" skin tier from the game, it shouldn't exist. Just make the banana akimbos a legendary skin worth 1150 mb.
Add a different color for party friends in 5v5 game modes. For example green for your friends and blue for random team mates so we can differentiate between them if we want to stick together.
Hi! Iād like to ask if you could consider adding full keyboard and mouse support on PS5.
Currently, the keyboard works, but the mouse doesnāt ā which is frustrating, because many players would love to play on console using classic K+M controls.
Since it works perfectly on PC, it would be amazing to have the same experience on PlayStation.
Thanks a lot, and keep up the great work ā the game is awesome!
New move dual blades where u inspect animations and hold alt then u sharpen one blade by dragging in to the other blade creating sparksš„ to do some fire or electric(stun/glitch) damage when the sparks hit and maybe make it into a mechanic to do a special move cause the duel sword is kinda boring from a gameplay perspective š
the devs can sell different variations of blade sparks but one should have it by default to set enemies on fireš„
U should be able to charge a riot shield bash by using the weapon inspection button where u hit ur shield with Baton as a taunt and a telegraph to charge shield bash and use it to get closer or knock(5 damage) them off structures
The ks23 needs slightly higher projectile speed as even in mid range u have to lead your shots and it looks like it should hit but doesnāt,after pumping if u quick melee at the end the entire pump animation starts again
It needs wall penetration after itās weakened by one slug first and headshot 1.2x to make it truly unique and stand out.
š„Flamethrower should set terrain on fire after using 10 ammo and people rarely hide on trees or in grass so setting that on fire isnāt useful,itās a great defensive utility.
This time the only flamethrower burns the terrain spot u fire for a long time and canāt spread to the entire building cause itās concrete and not grass
No reload to learn recoil and no cool down for class spec and gadgets for fun ONLY in practice server
The grapple hook keeps pulling u in a wall unless u cancel it but it would be better if u could stick to walls for a few seconds and u can aim and shoot but it's for a limited time to avoid camping,maybe even a wall jump from the wall u grappling to.
flamethrower should set non object areas on fire (setting grass on fire isn't helpful) but u have to keep firing at that area for a long time,it's more of a defensive option as u r busy firing areas rather then enemies,also the flame range should increase the more u continuously keep firing.
The 93r time between burst is weird and not fun to use,make it so there is a lesser time gap between burst and u can slightly nerf damage since u r increasing fire rate but the damage fall out is longer so there is a balance since due to recoil u can't spam it long/medium range.
V9s isn't fun to use and zero reason to pic over xp and M11 so to make it better it could have almost perfect close medium range hipfire accuracy even while moving then slightly reduced fire rate to make it count and it would be a unique niche cause at least it's accurate while moving where most weapon r not.The spam tapping v9s is unnatural and may have good stats on paper but almost no one in the lobby uses.
Ks23 needs a headshot buff 1.2x,wall penetration after the first bullet damages a wall and the second slug will penetrate
Breach charge should break smaller holes in walls so lights can minimise exposure that large destructon has right now, because u have 3 charges u can still make bigger holes.It should still stack damage.
New weapon:Add fanning slug revolver for light with incendiary bullets but they r projectile but hit hard,u can use fanning action to quickly fire slug close up hipfire but low accuracy while aiming u shoot one slug more accurate mid range but slow projecting.
Youāre incorrect about the V9S having no use with the others. Its TTK point blank is marginally worse than the M11 (but marginally better with correct quick melee usage!) but has significantly better range performance, a bigger mag and faster reloads, with similar hipfire performance. Statistically itās really a superior option to it - just in practice tap firing can make it harder to aim, which likely contributes to the M11ās relative popularity.
Reducing fire rate in exchange for versatile hipfire accuracy though, is an idea I like.
Should implement a way to adjust attachments on guns before games!
remove moving platforms from ranked.
somebody said itā¤ļø
Me and my friends love playing private servers 1v1v1 but hate how we cant customize parts of the server, such as time to respawn and total points needed. Having finer control would be amazing
Hey. Thanks for making the game nicer than before. Adding No AA is really game changer. But would like to ask something, only if you ok with it...
Emote while waiting the game to connect?
Be sure to keep an eye on scotty's health. He had many OspUze's
that would be dope, grooving in the lobby, reminds me of old fortnite days
I would like to be the number 0 please. Donāt forget about the zero!
bank it gone pls add back fr
No game but Fortnite has better native gyro controls than the Finals, but giving us gyro enable/disable on touchpad touch would almost close the gap. It makes a big difference in how natural ratcheting feels vs needing a dedicated button press. Pls.
Word. I miss Bank it.
I'd love to see more pants options with techwear that have red details and such to match some of the upper body clothes you can get, just some more pants with red and other colors etc if possible!
Buff model 1887, add maybe 1 more damage per pellet
Nerf v9s buff robot mommy
buff sword...
robot mommy š¤¤
Allow us to Customize the color of the Red dot sights for all Sights.....Red is hard to see and it blends to certain background compare to Green dot sight like Looking Glass sight
Thanks :3
COLOURS IN THE FINALS
and why the system is bad.
Why are there 15 different colours in The Finals?
And why are they combined with the most similar colours in game?
Some games we have yellow, bright orange, blue-ish purple and blue as the colours for our teams. Even if you're not colorblind, that is hella confusing.
Speaking of colourblind: Why are the colours changed in the colourblind modes, not just adjusted? Why is my mate's pink orange for me? Callouts become more than useless this way, making it even more confusing for everyone on the team. And still, in colourblind mode you'll have different colours that are equally similar to each other.
As someone who is red-green colourblind, I mostly use the blue colourblind mode, because at least I won't confuse my team with an enemy team there, as the turquoise is quite distinguishable. But still, light orange & yellow for the enemies, meh.
Please change the colour types.
Do a rework and always use blue, red, turquoise and yellow, or consider pink or even white. That way we can get used to the colours and learn to distinguish them easier.
Or at least, since in colourblind mode yellow can become pink for example, let us set our own colour preferences for the 4 teams.
The game is nearly perfect, but the colour problem gets me to quit sooner or later every time I play.
Thank you.
delete this dogshit sweat filled unbalanced piece of shit game from every app store
Get good š
Can we get in game music back in beta it hit so hard, and un nerf the sword but add a way to parry, like elbow at last second to reduce damage
The current approach to nerfs is going too far. Everything is getting weaker. Stop nerf.Just buff underperforming and unfairly nerfed weapons.
If you keep listening to people who ask for nerfs not because something is overpowered,but just because it annoys them(cause skill issue), of course the game will fall apart. And in doing so, you're killing the fun and variety of the game.
If the Swordās lunge doesnāt go back to 140 damage,itās just useless.If itās under 140,you canāt use it against Medium or Heavy at all.That value was carefully calculated and made sense in terms of balance.
Everyone knows Dagger,Sword and all melee get countered by Light.But you nerfed Sword while pretending it was for the sake of Lights, even though it was obviously done to benefit Mediums.
People are tired of these blatant patches made only for Medium.Thereās a reason people started saying āThe Mediumsā.
Heavy is still powerful at close range,so melee isnāt even a threat to them.
Medium has tons of tools to counter melee: turrets, mines, goo grenade, glitch trap, dematerializer, jump pad, zip line, proximity sensor, and a bunch of weapons. And still, these skill-issue players cry for nerfs to melee and weak wepon even though they already have all those tools. They just canāt handle melee because of a skill issue.
I play all class,melee was never a problem when I played Medium or Heavy(not to mention Light).If anything, having melee was a guaranteed win. But because of these dumb whining, stuff that wasnāt even meta got nerfed.Thatās how you ruin patches.
About Double Barrel,you nerfed it, then reverted it. Because Light has low HP, so it needs to have high DPS. DB is only viable up close, and it needs to 2-tap Heavy.That balance was correct, so reverted.
The same goes for Sword.Nerfing melee damage is saying ādonāt use it.ā Itās the same mistake as with DB. Sword was built around close-range and low health.it required specific damage combinations for each classes. so lunge was 140.
Here is a list of weapons that need to be buffed but not make them meta in the next balance patch
Spear: increase the basic attack damage combo to 70, 80, 95 and increase the spin attack damage to either 120 or 130
KS-23: increase the projectile speed to 500m/s and either add a 1.2x headshot multiplier or decrease the fire rate to 73 RPM and increase the player damage to 120 and increase the environmental damage so it can one shot most walls, I know it's a shotgun but it shoots slug rounds
Riot shield: increase the swing speed by a little and make it so we can bash people while blocking if they get too close and the bash will do no damage but will knock them back a bit but not too far maybe like 5 meters and increase the movement speed when blocking
R.357:Increase the bodyshot damage to 75 and decrease the headshot multiplier to 1.9 therefore making it 75 Ć 1.9=142.5 and also decrease the fire rate by a little bit maybe from 140 to 130
Dual blades: add a parry mechanic so it can parry secondary attacks of other melee weapons like the sledgehammers overhead charge but it can't parry the primary attacks of other melee weapons and increase the first swing damage from 50 to 55 and increase the second swing damage from 60 to 65 and lastly increase the final attack damage from 65 to 75 and make it so the final attack can be done faster and increase the movement speed when deflecting by just a little bit
AKM: increase magazine capacity to 34, 35 or 36, the choice is yours on what number you choose
ARN-220: increase the fire rate to 750 rpm, decrease the duration of the tactical reload animation from 2.45s to 2.30s, decrease the duration of the full reload animation from 2.80s to 2.60s
Smoke Grenade: decrease the ammo from 3 to 2, and decrease the cooldown from 50s to 20s
please, please Embark these weapons and gadget need some love
Hopefully you guys see this, these emojis will highlight the message so you can see them š„:š¤ š¤Æšµ:ā½ļø:grinning:šššš«
i got asimple idea. maybe the devs would listen to this because it would make the game so much more easier for new players.
lets say you were a casual gold player. on WT or Comp. maybe you should NOT get queued with RUBY's or EMERALDS last season who are also on in the new season gold league.
it would defo help players go up the ranks if they weren't getting dumpters by high rankers sitting in low ELO lobbies.
i sit at a nice solid plat each season and i keep getting thrown into ruby lobbies and constantly lose points because i simply cannot compete.
it would be a nice and simple idea to lock them towards the ranks they were at. even if they hit gold the next season they get put into lobbies with people who were emerald or ruby last season even if they are gold. and it would also highly punish people who boost since they would get dumpstered as well.
i do like the idea of the event mode but (atleast for me) it gets boring pretty quickly. the map is a bit big, and you only get the hammer. i wouldve loved if all melee weapons were enabled (shield, dagger, swords etc.)
Everything's getting nerfed. Guns are getting shot down one by one and it's not fun.
Oh so Cerberus seems op?? just buff the model. Buff the matter. buff ks23 and sa1216 to cerb's level. no idc if sa1216 seems balanced, theres no way were making guns weaker just cuz they seem too powerful. wth is stopping us from making other guns more powerful?
Literally. just buff underpowered guns to the level of overpowerd guns and theyll be at the same place. nerfing guns makes it worse for their users. buffing other up guns makes it better for their users as well as doesnt interfere with the op guns users.
How to power creep a game and ruin it:
ok so i get that you guys gotta sell cosmetics, but please do not overwrite the skins i have unlocked with ones you want me to buy, i haven't bought them for a reason and this isn't making me want to buy them any more than i already did, and move the featured selection to the bottom of the list
I think guns should be brought back into line if theyāre too significantly overtuned, but I agree with this overallāmore buffs than nerfs should happen. This is a game, for crying out loud. Let us have fun.
Also add grenade indicators, revert sword, and remove defib sicknessālet it cost HP to use defibs instead
Buff sworddd plsss embarkkkkk hear meeee
The sword needs buffed just a tiny bit more! I agree
Please add more self inflicted damage to the CL40 š« š« š«
U should be able to charge a riot shield bash by using the weapon inspection button where u hit ur shield with Baton as a taunt and a telegraph to charge shield bash and use it to get closer or knock(5 damage) them off structures
New move for dual blades inspect animations then hold alt where u sharpen one blade by dragging in to the other blade creating sparksš„ to do some fire or electric(stun/glitch) damage when the sparks hit and maybe make it into a mechanic to do a special move cause the duel sword is kinda boring from a gameplay perspective š
the devs can sell different variations of blade sparks(different colours) but one should have it by default to set enemies on fireš„
š„Flamethrower should set terrain on fire after using 10 ammo and people rarely hide on trees or in grass so setting that on fire isnāt useful,itās a great defensive utility.
This time the only flamethrower burns the terrain spot u fire for a long time and canāt spread to the entire building cause itās concrete and not grass
Make 93r have more fire rate like reducing the time between bursts,make it shoot 4 bullets at a SLOWER pace,itās like semi auto
The ks23 needs slightly higher projectile speed as even in mid range u have to lead your shots and it looks like it should hit but doesnāt,after pumping if u quick melee at the end the entire pump animation starts again
It needs wall penetration after itās weakened by one slug first and headshot 1.2x to make it truly unique and stand out.
Light breach charge needs to stack damage atleast close to what it was in season1
I'M SORRY FOR BEING SO MAD. IT'S OK WE WERE JUST EXCITED. IT'S OK EMBARK WE STILL LOVE YOU. ā¤ļø
Yo Can u invite me to the raiders server
The Finals Battle Royal would be fireeeeeeeeeeeee
I stick with The Finals. Still wish you the best with Arc Raiders!
o.o
Distruction damage challenge is a dumb fuck decision, out of the 4 matches I've played all 4 have people afk hitting walls rather than playing the game mode making the wins challenge even harder, one or the other there will always be people who would throw to finish a challenge
Asian parent's slippers as throwing knifes
BR are you high?
this would be dope
bruh this would go so hard
- NERF CL40
- NERF SLEDGE
- NERF CERB
Yes no yes
No reload to learn recoil and no cool down for class spec and gadgets for fun ONLY in practice server
The grapple hook keeps pulling u in a wall unless u cancel it but it would be better if u could stick to walls for a few seconds and u can aim and shoot but it's for a limited time to avoid camping,maybe even a wall jump from the wall u grappling to.
New weapon:Add fanning slug revolver for light with incendiary bullets but they r projectile but hit hard,u can use fanning action to quickly fire slug close up hipfire but low accuracy while aiming u shoot one slug more accurate mid range but slow projecting.
Also a new event where cameras perspective is like those bodycam games.
Breach charge should break smaller holes in walls so lights can minimise exposure that large destructon has right now, because u have 3 charges u can still make bigger holes.It should still stack damage.
new event idea grapple hook only light but only sword š
Or maybe give option for double sword from medium to light class only for event,alt is the sword double slash but u need back stab angle for crit.
Epic attack on titan event mod!
3rd parties happen almost every match
and since a single cashout is often the deciding factor between winning and loosing, having it happen even once can feel like it completely messed up the whole match
this often leaves many of them unsatisfying (beyond the immediate fun of eliminating people, but even that can feel frustrating, since going for eliminations actively weakens you, making you more susceptible to 3rd parties)
there are a lot of situations where it can make a match feel worse
being forced to fight the other loosing team only to then get an attempt at contesting the objective from the owners while weakened
the cashbox being stalled for several minutes because all teams want it but will get you jumped by both other teams for trying to grab it
being sandwiched by the other team when you try to attack
an enemy team spawning in the path to your objective while carrying the box because they died early and we have variable spawns instead of split sides
having to defend against the a loosing team, thus giving the 3rd team an easy time wiping whatever weak players are left, and an easy objective
5v5 quick cash/cashout would likely solve all of this
please let us try it, maybe for the next LTM?
Let me preface with I have been playing Finals since S1 & I'm very passionate about this game. Most FPS games haven't given me joy since CSGO or Combat Arms. Even when those games could be full of cheaters; because of the community. I'll be giving up on this game completely, if by season 8 doesn't impress me though.
This game has strayed so far away from its core identity; it's not even funny. As great as new modes, etc can be. It clearly got out of hand. However I get now that you have put yourself in this cycle you can't stop or people get bored. This is why I have been suggesting for many seasons to make a custom games lobby where people can list public or private rooms to create their own game modes or play the ones that get taken out of rotation. Making the game a lot more replayable, emphasizes community growth & retention. I have started playing less & less each season simply because the game feels so split everywhere. I don't even see the point of WT anymore if real test changes aren't going to be experimented. I have been waiting for so long to want to go back to any cashout mode, but don't because the game sucks as a solo player. A change that could easily solve the 3rd partying would be that you only earn the amount you hold the cashout for. Thus making it pointless to wait last second to steal it all. Could even give a bonus amount to those who hold it 100%. Yet we got strike a pose two times...
Should've just stuck with LTMs so the main focus was on polishing cashout modes, balancing, matchmaking, etc until you had those as close to perfect as possible. Private matches replaced with a custom games lobby to allow people to make their own rules. THEN all these other modes(minus Terminal Attack) should've been made. It might be drastic, but honestly perhaps the game could use a "reset" so to speak. Although I imagine that wouldn't be done til like season 10. Probably the only thing that would restore my faith if I do end up leaving with next one.
New move dual blades where u inspect animations and hold alt then u sharpen one blade by dragging in to the other blade creating sparks to do some fire or electric(stun/glitch) damage when the sparks hit and maybe make it into a mechanic to do a special move cause the duel sword is kinda boring from a gameplay perspective
the devs can sell different variations of blade sparks but one should have it by default to set enemies on fire
U should be able to charge a riot shield bash by using the weapon inspection button where u hit ur shield with Baton as a taunt and a telegraph to charge shield bash and use it to get closer or knock(5 damage) them off structures
Flamethrower should set terrain on fire after using 10 ammo and people rarely hide on trees or in grass so setting that on fire isnāt useful,itās a great defensive utility.
This time the only flamethrower burns the terrain spot u fire for a long time and canāt spread to the entire building cause itās concrete and not grass
Once again ks-23 animation cancels need some love and should be in the game. Without them ks-23 literally loses to competitors in its class at close range. Maybe if projec. speed will be faster ks-23 becomes more valiable or maybe Headshot multip. for people who can aim good.
A lot of people get upset about being defibbed, if they got Nullfied instead of their momentary invulnerability perhaps the recipient would have more agency before they re-engage (or are re-engaged :p) ?
As a 1500h player on controller please of the love of god can yall add new controller settings on saison 7 or just make them more detailed like marvel rivals more detailed response curves more detailed deadzone system will improve controlller so much since already there is crossplay on this game and already we have hidden deadzone for things to be more precise on aiming
If a team on wt is taking a cashoutbox can you please extend the timer until someone is actively NOT taking the box. That's less than 10 seconds added and can make games better
Revert sword nerf
please make it so that if your ranked teammates disconnect it doesnt count the match towards placement or rank, ive had enough of solo queue teammates who play this game like a FFA and getting us knocked out in round one and giving me a rank so low i might as well quit the game forever because i aint getting those weapon skins
I agree. This guy has a good idea.
I need counter for nullifier. I just lose final because my team dead and i alone, try to protect cash, and they just null me. What should i do? Just drop or what?
EXACTLY
I would also love gyro aiming for PS4...
The flaming totems ENRAGE me, PLEEEAASE??!!
So are we just going to keep ignoring the Cl40 meta being back? Holy shit its so cancer, you guys are so quick to nerf light weapons and yet you dont do shit for medium weapons god. It's literally what every medium uses right now, this current meta is boring as fuck
Day 8 of asking mythical rarity to be removed, at this point we are tipping over the bounds of EU law, your choice whether you want to engage in greedy practices or not
Also, why on earth do we want to nerf cl40? The weapon is good against lights and nothing else, nobody uses it and it is nowhere near close to meta...
BRING BACK BANK IT PERMANENTLY
bringbackbankit
Bring Back Bank IT
remove bank it again :)
Can you please release more vinyls! I couldnāt get one and I would pay SO MUCH MONEY to have the soundtracks on vinyl!!!
Bring back bank it please
Bring back bank it but NOT old battle pass skins!
Add dreads
nexon cant make money that way
I unfortunately do not have a powerful CPU, but please how is it that Bernal runs WORSE than Kyoto??? I can NOT play it at all without stuttering every single SECOND
MnK season 7 please babe xoxoxoxoxoxoxoxoxoxoxoxoxoox
Mouse and Keyboard for consoles plss embarkkkkk
Regarding the player display cards, I wish it was possible to have separate counterparts for each identity instead of sharing one player card for all body type characters, since each character has a different dress up style
boooš
Only game that crashes my PC bruh
Man i wanna be apart of the eu
Please revert sword's damage.
Just a shower thought: Add an indicator to eliminations if it was a headshot in the kill feed, a little crosshair or otherwise.
basically cannot get any game anymore without there beeng cheaters involved. my goodness. they really need to change something. getting out of hand
pls nerf defib and cl40, not fun to play against an MMM team every single game
Maps and Modes:
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Add fortune stadium, peace center and, vegas 2032 to powershift.
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Add all remaining maps to TDM including the map from heavy hitters.
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Add peace center to terminal attack and maybe one other map like seoul.
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Add map variants to maps like sys$horizon and fortune stadium.
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Add the white Vaiya takeover version of sys$horizon as a new map variant or something.
Private Games:
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Add peace center to private games!
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Let us set the time limit for matches.
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Let us disable certain weapons/gadgets/specializations.
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Let us select the season on Kyoto.
Events:
- Add the bombs event from world tour as a new event available in all modes that utilize events.
Heavy Hitters Changes:
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KEEP HEAVY HITTERS!!! At least in private games!
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Maybe add nerfed goo gun, gateway, and anti gravity vortex as reserve items.
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Add more map variants. One with a crane in the middle, one with moving platforms, and one where the alien ships from the alien invasion event randomly come down low enough for jump pads to reach.
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Make anti gravity cube less nerfed in heavy hitters.
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Fix charge and slam getting completely negated by hammer.
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Maybe add spear as an alternate weapon?
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Fix kills not getting rewarded correctly when 2 players both break a suspended structure and drop each other in the void.
bring back slow in the water, knowing not to stand in the water is skill expression and people who were upset about it need to learn map knowledge, not have every obstacle removed in their path
Embark if Ur going to change anything on ranked next season please ban dou Ques being of 10k or greater difference in rs. The amount of times I get a silver player on my team is dumb.
Imo the water just hinders flanks, and favors high groumd even more. Because of the flat surrounding areas, there quite literally isnt a way to approach the buildings without getting beamed in foot. The slowing water only creates a bigger imbalance imo
Yall need some more proof that CL-40 needs nerf?
Response to @wide void;
1- "CL-40 literally outdamages a Light?" - Yes it does outdamage lights, 2-3 shots and light is dead. I think that you're region doesnt have skilled lights as we have, altough we have less players, in Brazil we are better in fps normally (rainbow six, valorant, csgo etc)
2- "Learn to play around it insted of bitching about it all day" - The best way to counter as a light is getting closer or far. Getting closer you risk to get 3rd partied by his allies IF you're not killed and also lose your kill to suicide. And far is not developed to certain guns as throwing knifes, M11, double barrel etc. Basically you have to switch role and play Medium/Heavy - Which is unnaceptable a gun to counter a role.
3- Thats a Quick Cash because the game is dying, theres no ranking at South America anymore due to lack of players. And the same is happening in your region, proof is matchups that you guys plays plat against diamond and ruby (too much different modes spreads the users).
We have to come to a common point, which is, we all should want the best of the game. And the best is, to nerf/remake/remove cl-40 due to the impact in a match.
The current approach to nerfs is going too far. Everything is getting weaker. Stop nerf.Just buff underperforming and unfairly nerfed weapons.
If you keep listening to people who ask for nerfs not because something is overpowered,but just because it annoys them(cause skill issue), of course the game will fall apart. And in doing so, you're killing the fun and variety of the game.
If the Swordās lunge doesnāt go back to 140 damage,itās just useless.If itās under 140,you canāt use it against Medium or Heavy at all.That value was carefully calculated and made sense in terms of balance.
Everyone knows Dagger,Sword and all melee get countered by Light.But you nerfed Sword while pretending it was for the sake of Lights, even though it was obviously done to benefit Mediums.
People are tired of these blatant patches made only for Medium.Thereās a reason people started saying āThe Mediumsā.
Heavy is still powerful at close range,so melee isnāt even a threat to them.
Medium has tons of tools to counter melee: turrets, mines, goo grenade, glitch trap, dematerializer, jump pad, zip line, proximity sensor, and a bunch of weapons. And still, these skill-issue players cry for nerfs to melee and weak wepon even though they already have all those tools. They just canāt handle melee because of a skill issue.
I play all class,melee was never a problem when I played Medium or Heavy(not to mention Light).If anything, having melee was a guaranteed win. But because of these dumb whining, stuff that wasnāt even meta got nerfed.Thatās how you ruin patches.
About Double Barrel,you nerfed it, then reverted it. Because Light has low HP, so it needs to have high DPS. DB is only viable up close, and it needs to 2-tap Heavy.That balance was correct, so reverted.
The same goes for Sword.Nerfing melee damage is saying ādonāt use it.ā Itās the same mistake as with DB. Sword was built around close-range and low health.it required specific damage combinations for each classes. so lunge was 140.
Some New Ideas I had , some for the Actual Final.
I believe the actual Final Round can be anti climatic and too short.
I would like to throw the idea in to at least make it longer.
Maybe keep the Team Wipe = no lost cash.
But maybe other methods of gaining money?
Kill based or smaller mini objectives like bank it? the light collecting coins and having to bank it for smaller amounts.
What about having more than 1 Cashout/Vault Combo in the Final Round?
How would it work out to have 2 Vaults? Would the lights dual 1v1?
Would create interesting strategic movement.
How about a completly new gamemode. 5v5 Double Cashouts.
Discourages running as 5 stack because it would be a stalemate.
So things need to mix up.
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If you mean CL-40 "outdamages" Light as in it kills Light faster than Light kills you: no, it doesn't. If you mean it does more DPS than Light does: no, it doesn't. Literally just look up the stats. Not every single Light weapon will out-TTK a CL-40, but CL-40 is a projectile weapon with self-damage.
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First of all, a brief reminder that ANYTHING CL-40 can do to Light is doable with Medium's hitscan options. Getting close or far are not the only options to fight CL-40. Use highground. It's the most effective (and frankly, most obvious) counter to CL-40. Alternatively, use goo or nullifier. Work with your teammates for shields, APS, and jump pad.
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Quick Cash inherently has different balancing than WT or Ranked. Whatever other rambling you have about it being the mode you can most quickly queue into is completely irrelevant. It doesn't support your argument for a CL-40 nerf.
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"The best for the game" is ensuring all weapons have viability. For the umpteenth time, CL-40's skill floor is low, but its performance is obsoleted by hitscan options at higher skill levels. If you want to raise the skill floor by e.g. transferring some blast damage to direct hit damage, maybe we can do that -- NOT out-right nerfing it
add red dot sight to pike
Ranked matchmaking seems to be seriously broken. At around 28k you stop matching up with people around your skill level, and instead get put into diamond lobbies. I know this is not a one time bad luck thing, because for the past 20 days me and 2 friends (we 3 stack) we have been consistently moving between ~25k and ~29k, with the absolute pain lobbies happening at +28k. And also I am not saying "diamond lobbies" because the enemies play well, I am saying almost every enemy we meet has one or more diamond badges.
Idea. Trade/donating outfits. Like lets say you have a out fit you donāt really use anymore but your buddy has none or wants one you canāt get any more and your willing to give away you could donate or trade them for a outfit item or set you want.
Mouse and keyboard support for console.
Buff Dagger
I would love to see an actual game show, where each round is a different gamemode, so a tournament where each time you progress you will play something different (power shift, tdm, cashout, bank it, hell even some of the event gamemodes are very fun, like the snowball one and heavy hitters) I would love to play against people where each round requires different strategies
@rich brook Add kusarigama for light OR MEDIUM class,primary attacks hit like sword but alt attack is u spin the chain and blade 160 degrees in front of u and most damage ONLY where blade hits NOT the WHOLE CHAIN,itās skill based cause u hold down alt and the more u hold the longer u throw and only the blade part damages when spinning plus u can move your aim while spinning to make blade go in that direction,a mix of projectile and melee.
To simply put it,the melee alt is more like aim and shoot but use aim to move the blade and hit box.
There r two ways of implementing this,either the melee projectile starts from an arc from the left side and goes to the centre line and move as u change your aim or the projectile starts from the crosshairs and moves where u move your aim
U may change between the two using a different stance using the weapon inspection button or add more combos using that button.
Either u canāt use light spec when using alt or give this weapon to medium with a wall run gadget or else itās the most dull experience chasing player as a medium
Griefing is way too easy, literally had a team not get pushed ONCE the entire game, first cashout we get, 2nd one we cant get cause two teams on us the entire time, literally did not push eachother, only us. Last cashout we get one of them, we have like 30k, but then the team that does not get pushed ONCE, gets to choose who gets in, and they obviously choose the worst team, third place stealing in the complete open, purple doesnt shoot them, shoots us.
Its so awful, griefing isnt skill based, its just who gets to 1st place at the end
Nerf CL-40 awful skilless garbage
contraversal take...: Make it so that the bow can 1 shot 250 hp, players... Cuz it's really annoying when you have good aim.. But a enemy player just kills you when they have not skills..., Also make close range weapons like Swords or Dagger,.. Or even throwing Knives.. Make you walk faster.. or take less damage taken,.. As for Clocking... Probably also a speed buff of like 5 - 6 %, ... {This stuff is obviously just my opinion.. Because i only play Light build,... But since they habe the lowest health points in any shooter game.. [Excluding OW,.. ] it just makes things really painful , it feels like you get pushed for being involved with the team... and doing your job.. When you have a game with like 4 Heavy , and a Medium.. , I'm not asking for a health buff... but maybe.. When you want to add more Passive.., make one so that a kill, or maybe 2, you get.. healed fo 15% .. or maybe, some tipe of, Second life Passive.. That you can only use once, per game,... And i mean, Game start, passive used, the passive "deletes it's self / Can not be used, please choose a different Passive to gain a better edge on competitors.. , and after the game it reset when in menu,..} Thanks.. Even though i know none of this will be Added.. Exactly.. Or is promised to be... But i just wanted to get it out so someone the 'The Finals Dev team, ' can use this for inspections..
The models needs a buff to range and a bit more damage it should also be able to shoot while reloading
omg yes, I cannot believe how it hasn't been addressed yet... it was fine before they buffed it, stop buffing this thing, bc everytime they do it's an utter disaster
It's comical that sword was nerfed when DB exists and they can oner-shot Lights without even using melee. And now sword has one of the lowest TTKs in the game.
Histerical.
BUFF SWORD EMBARKK AND BRING MAP VOTING PLSS
nerf the cl. Self damage done is barely noticeable
Oh embark please give us even a rudimentary translation option for people living in regions that don't speak the same language. PLEASE PITTY PLEASE. I need to know what the Chinese guy said after I sucked ass in-game.
fix your terrible queue, marching only with 1 guy and getting a ban for leaving?
**Buff Sword **back to 140, thank you. @cerulean jungle cry about it, skill issue.
Hell no
@ruby dew you're the one crying about it lol, skill issue
Is there something wrong with matchmaking? I'm stuck in a black screen?
MOLOTOV COCKTAIL SKINNNNNN WOOOOOOOOOOOOOOOO
I got exploded through a solid wall, and it gave me a cool maybe not feasible idea, but a "Demat-grenade" tht push forces enemies through solid walls
I just played a match with somebody literally just hacked the entire match we were all on the powershift and we lost even though we were holding that point the entire time nobody died
In my opinion, the glitch trap outclasses the glitch nade and explosive mine 8-fold, so I'd like to propose some buffs and nerfs for each thing to give it a bit better chance and place in the meta.
Nerf Suggestion
The Glitch Trap: I think the range on the glitch trap could be reduced a bit, but something I'd like to see would be a little "hologram" or something similar that has about 30-40 health, and when broken it disables the glitch trap for a few seconds (i'd say about 3.25-3.5 seconds or so). Obviously you'd still be able to destroy it permanently by shooting the trap itself, but it gives players who need to close distance or are forced into making fast plays a better chance at a fair fight when dealing with it.
The Proximity Sensor: Same thing as Glitch Trap pls?
Buff Suggestions
Explosive Mine: Allow the user of the mine to see the way it detects (I assume it is a straight line, I think maybe increasing the length at which it detects might be good but I'm honestly not too sure what to change for it)
Glitch Grenade: I'd like to see the glitch nade "pulse" multiple waves of the glitch effect, similar to the way the sonar nade has pulses of detection. It'd probably keep the same range, but it would pulse every 1.5 seconds for 5 seconds of glitch on the first pulse, 4.5 on the second pulse, and 4 on the third pulse. (it would be a diminishing return for each pulse on PLAYERS specifically, gadgets receive the full 5 seconds each time. The idea would that just the strongest pulse would produce less glitch than every single pulse combined, I think the math equates to all three pulses giving 6 seconds of glitch? idk I could be entirely wrong)
if not that, make the explosion glitch through energy shields
Tl:dr for the glitch nade, give it 3 pulses, with a second in between each pulse, causing it to still specialize in the ability of "glitching whenever you need whenever you need" while being more functional
Feel free to suggest changes to any of these!
buff sword damage to 117 & make it so you can slide while bow/throwing knives are charged to make movement more intuitive
can we get a nama tama grenade like goo greande?


apply scope material on all scopes please
There are literally already 3 nama tama goo nade skins, but they're from past limited time events so if you missed it, it's gg
This channel needs to be ranked limited tired of all these shitters crying about the CL40
š¤
just got 4 game in row 7-8th place ranked is joke on high plat, every time ruby team. devs change it. number u got also kind of joke 200-300 points diffrence betwee 7 and 3rd seed
PLEASE make the final round of tournaments always be standard issue for the map. Suspended structures and moving platforms always end up screwing one team and handing the win to another team in the final round
keep doing EXACTLY what you are going
this is a perfect spot fot the game to be in
- NERF CL40
- NERF SLEDGE
- NERF CERB
BRING BACK OLD DAGGER FOR SEASON 7 š£ļø š£ļø
INSANE NEW TEASER EMBARK!! 100% the best video uve ever dropped š
also, pls dont let people choose their number, i thought i was the only one agaisnt that, but people are complaining... just everybody will use 1, 10 and 69.. its just dumb, defeats the whole personal ID thing if everybody uses the same shii
goo mines when?
I hope season 7 attempts to improve the absolute trash hit reg and reaction delay. I get maybe 1-3 games out of 10 where I'm not constantly getting boned by the netcode.
my game freezes every time I enter a gunfight
my polish friend's entire internet service provider is banned from playing the game or even contacting support
on screen crosshairs are banned again
clipping softwares brick your game but only for like 50% of people
ts is ridiculous lol
Iāve had that stuttering issue show up a couple of times. I think itās impacted by driver updates and such. It seems to be linked to taking damage or witnessing another take damage, and its severity depends on how long itās been since it last occurred. It really is quite serious (though Iām not sure that itās an issue that can actually be fixed)
@support
@help
Can anyone help me ?
I repaired threw steam Restartet my PC . but when i start this always pops up
When i start the "Start test" it will break of right before finish and say "not completet" and crash
omg dude this weapon is ass, yes, but its the most annoying fck ever, same as tk and hammer+winch+rpg combo. idgaf if its weak, ITS JUST FUCKING ANNOYING FOR EVERYONE AS YOU SEE. no point in defending it just bc youre one of the three players in the game that dont get annoyed by this shit.
no offense though
also remove flashes from the game or make them not being able to flash your teammates + being able to turn 180 degree to avoid the flash
Buff dagger
IF A TEAM DOUBLE STACK A CASHOUT STATION, INCREASE THE TIME IT TAKES TO CASH THE MONEY, PEOPLE ARE USING THIS TO FORCE A MATCH WITH A SPECIFIC TEAM THAT THEY KNOW THE SECOND PLACE IS NOT GONNA WIN THE TOURNAMENT
Can we get in game music back in beta it hit so hard, and un nerf the sword but add a way to parry, like elbow at last second to reduce damage
Here is a list of weapons that need to be buffed but not make them meta in the next balance patch
Spear: increase the basic attack damage combo to 70, 80, 95 and increase the spin attack damage to either 120 or 130
KS-23: increase the projectile speed to 500m/s and either add a 1.2x headshot multiplier or decrease the fire rate to 73 RPM and increase the player damage to 120 and increase the environmental damage so it can one shot most walls, I know it's a shotgun but it shoots slug rounds
Riot shield: increase the swing speed by a little and make it so we can bash people while blocking if they get too close and the bash will do no damage but will knock them back a bit but not too far maybe like 5 meters and increase the movement speed when blocking
R.357:Increase the bodyshot damage to 75 and decrease the headshot multiplier to 1.9 therefore making it 75 Ć 1.9=142.5 and also decrease the fire rate by a little bit maybe from 140 to 130
Dual blades: add a parry mechanic so it can parry secondary attacks of other melee weapons like the sledgehammers overhead charge but it can't parry the primary attacks of other melee weapons and increase the first swing damage from 50 to 55 and increase the second swing damage from 60 to 65 and lastly increase the final attack damage from 65 to 75 and make it so the final attack can be done faster and increase the movement speed when deflecting by just a little bit
AKM: increase magazine capacity to 34, 35 or 36, the choice is yours on what number you choose
ARN-220: increase the fire rate to 750 rpm, decrease the duration of the tactical reload animation from 2.45s to 2.30s, decrease the duration of the full reload animation from 2.80s to 2.60s
Smoke Grenade: decrease the ammo from 3 to 2, and decrease the cooldown from 50s to 20s
please, please Embark these weapons and gadget need some love
Hopefully you guys see this, these emojis will highlight the message so you can see them š„:š¤ š¤Æšµ:ā½ļø:grinning:šššš«
stop the cheater epidemic instead of all these buffs and nerfs all the time. cheaters will be alot wors for the game in the long run than buffing or nerfing a weapon with 1 or 2 damge. why do people refuse to talk about this in this channel. probably cz theres alot of cheaters here aswell xD im guessing.
Buff the revolver. Pike has double the mag size. It has more range and i think even faster rpm. Its easier to aim too. Let the revolver 2 shot lights
Time played and K/D per class (maybe even per weapon, eventually) would be cool to see. Not earth-shattering, just something to flesh out the Stats page
please keep mgl32's core intact
the bounce makes it unique and incredibly satisfying to get good with
what you could do is giving it a slight damage buff so that 3 near directs eliminate a medium
maybe giving it damage zones to guarantee decent chip damage on any hit-marker
or make it explode on direct hits/giving it a path indicator like frags on ads to make it more accessible
i think as the destruction class, heavy would be fine to have 2 grenade launchers (that can then be balanced independently)
which i would prefer over having mgl change into something its not
Please bring back BANK IT
It does 2 shot (If you can aim)
Take a look at world tour points it currently feels really disrespectful to my time spent, I could play for an hour and still have nothing to show for it. And maybe add an icon in the killlog for thermal vision so i know if im playing against thermal vision, a cheater or somebody with godlike eyes.
The hammer is broken the dagger is broken the sh shotgun is broken the headshot multiplier is ridiculous on revolver how many fucking guns are broken in this game holy shit
Trailer was hype but I don't think you where authorized to drop that much heat
Explain how the hammer is broken?
Make the toxic gas cough an emote, so we can remember the fallen during the pandemic 
is there something wrong with the servers? most matches arent full when i join and they backfill
"dagger is broken" š
cerb and sledge nerf waiting room @stuck junco what are you yapping about? you can spam left click with a sledge with no movement penalty. it makes you faster to just spam it actually. thats "skill"? ak is also the worst medium rifle in the game. why would that need a nerf out of all things
Why would sledge need a nerf lol bro, all melee weapons require more skill than any gun in this game. Nerf cerb, M11, AK and then things MIGHT balance out
dagger is not broken lmao
Is it me or is there a bug in the game that doesn't allow you to enter a match even when you're in the process of joining?
I've had this all day today which restricts me from playing at all
Some of us have j*bs and werenāt able to watch the twitch event for the grenade drop ā¹ļø
ādagger is brokenāš£ļøš£ļøš£ļøš£ļøš£ļø can i get a nerf dagger in the chat
Add the "Direct storage" API so we can get into game faster as well as reduce pop in
i say complete reinstall bro
i hate this game, every time im in competitive its kicks me because its says that i have a malicius file and i don have nothing. can you help me?
buff defib
Not sure what you yappin abt bro Iāve been playing since the start of s3 I havenāt seen a single cheater.
Please nerf the primary grenade launchers/ chinalake. I cant enjoy the game if i keep getting exploded every 5- 10 seconds of doing the objective
Please give bullseye barry the target dummy voice and please add more voices to choose from generally. 
Plenty of people have complained about cheaters. They're more common in some regions than others. I myself have encountered and successfully reported multiple of them. Do you not remember how Season 3 Ranked rewards were delayed like a week because Embark went and manually checked for cheaters on the leaderboard first? Just because you didn't see any yourself doesn't mean you get to dismiss him as "yapping." Do better.
@pallid trail CL-40 does not need a nerf. It has a low skill floor but is completely outperformed by Medium's hitscan options. I am so tired of all the Quick Cash and Power Shift solo queuers who don't understand highground complaining about having to dodge a projectile.
make quick cash quick again for season 7? 10 sec max respawns
Mid contestants need buffed. After playing with both light and heavy build, they both have weapons that over compensate for there weaknesses. Mids have nothing. Thereās also barely any OP weapons like lights and heavies have (arrow, sword, sledge, winch, spear). What weapons does mid have that creates the advantages these create? Canāt even get a shotgun that does enough damage to be equal to these. Even if you hit someone all 3 shots the burn still doesnāt KO. Please adjust mids not to just be great at banking assists and even the field.
I think for ranked, esp for solo q players, maybe a system where your rs gain/loss is slightly adjusted according to ur kills. Even if its as low as 10 per kill, if i solo q and my team doesn't do much and i manage to carry with 15 kills and still lose, lossing 150 less than i would have would sting a little less. I think a system like that rewards players a bit, esp those who get knocked from 3rd parties or a final doubled cashout. Just my thoughts :)
Please add the ping wheel to the death menu, I was playing duos with one random, and both me and the teammate I was talking to in vc died and there were 2 minutes left in the round. We were at cashbox 5 with the plan to guard it, so nobody could put it into a cashbox, yet our team mate unknowingly put it into a cashbox which promptly got stolen and we lost the game because of that.
fix the midgame joining for powershift
ive had multiple games where we are stuck at 4 players from the start till the end but then somehow keep joining games as they are ending
can you fix ur malware of a game so that i can alt tab past the loading screen like before? and wtf is this stupid shit about giving me a game security violation and then still launching the game? and stop asking me to run a stress test my pc is fine. its been like this for a week already. fix it
solo que is abysmal in every game mode. So many games I've qued lately that the matchmaking doesnt even fill the team and the team starts 1 or 2 down. how can you expect people to stay in games or even have fun when you're getting crushed 5 v 3 or 5 v 2 in PS or 3 v 3 v 2 even in QC
Lights need a major nerf. NOW
No.
Ranked powershift
- NERF CL40
- NERF SLEDGE
- NERF CERB
Tbh stop giving feedback til s7 they do not have enough time for all this in a few days I would recommend waiting
No. Ruby players need to get out of my lobbies. Average players its not bad.
tf is this CL NOW?
Normally I don't like to come here and complain, but I've had a couple of bugs happen to me over the course of a very short time (three matches)
1st:
I went into a room with three people in it, flamethrowered all three of them, solo team wipe in less than 6 seconds. That's all well and good, but it didn't count towards my "ten team wipes" mission, and I have no idea why. I know it didn't count because I still had 0/10 in terms of progress at that point.
2nd:
I just barely ended a round where I got in range for flamethrower, threw a goo grenade, then tried to swap flame thrower and ended up throwing a second goo grenade. That seemed like a misinput, but it didn't put away the goo grenades even though I was out, and I instead threw a THIRD goo grenade and was in the process of trying to swap while I threw a fourth goo grenade and died.
Also, a couple gameplay things that I noticed over those three rounds.
1st:
I lost a cashout once because a heavy that I nullified body blocked a headshot snipe, which kind of seemed like a cop out since my understanding of nullifier was that it got opponents out of your way for 4 seconds, although this guy still managed to win his team the game while nullified.
2nd:
Some of the windows and ledges are way to tall for light players to shoot over. I noticed this after watching my teammate beam opponents through the slit windows in the tiny boxes on the edge of Monaco, but when I tried to do the same thing later that round with a sniper I found myself too short to reach the window. I also noticed the same problem with some of the railings in Monaco.
We need more accommodations for the shorter participants of this game show.
JUSTICE FOR THE LITTLE PEOPLE!
The current approach to nerfs is going too far. Everything is getting weaker. Stop nerf.Just buff underperforming and unfairly nerfed weapons.
If you keep listening to people who ask for nerfs not because something is overpowered,but just because it annoys them(cause skill issue), of course the game will fall apart. And in doing so, you're killing the fun and variety of the game.
If the Swordās lunge doesnāt go back to 140 damage,itās just useless.If itās under 140,you canāt use it against Medium or Heavy at all.That value was carefully calculated and made sense in terms of balance.
Everyone knows Dagger,Sword and all melee get countered by Light.But you nerfed Sword while pretending it was for the sake of Lights, even though it was obviously done to benefit Mediums.
People are tired of these blatant patches made only for Medium.Thereās a reason people started saying āThe Mediumsā.
Heavy is still powerful at close range,so melee isnāt even a threat to them.
Medium has tons of tools to counter melee: turrets, mines, goo grenade, glitch trap, dematerializer, jump pad, zip line, proximity sensor, and a bunch of weapons. And still, these skill-issue players cry for nerfs to melee and weak wepon even though they already have all those tools. They just canāt handle melee because of a skill issue.
I play all class,melee was never a problem when I played Medium or Heavy(not to mention Light).If anything, having melee was a guaranteed win. But because of these dumb whining, stuff that wasnāt even meta got nerfed.Thatās how you ruin patches.
About Double Barrel,you nerfed it, then reverted it. Because Light has low HP, so it needs to have high DPS. DB is only viable up close, and it needs to 2-tap Heavy.That balance was correct, so reverted.
The same goes for Sword.Nerfing melee damage is saying ādonāt use it.ā Itās the same mistake as with DB. Sword was built around close-range and low health.it required specific damage combinations for each classes. so lunge was 140.
https://tenor.com/view/bar-spin-nigel-sylvester-bunny-hop-spin-tricks-bmx-tricks-gif-22851958
Since we got a kickflip emote. You guys think we should get a bmx emote? Cause I ride bmx 
I also agree. Having the number zero would be cool.
Pls buff model 1887 againš
Please add an option on the game feedback pop-up for "Instability issues"
Fix bow and sniper there being uses a meele weapons more then they are being used as sniper
Every patch gets lamer and less creative, I am uninstalling this game if you keep encouraging really lame plays across all skill levels.
Why is there no Russian language in the game? š·šŗ
No need to localize everything, just let the menu buttons and some of the text be in Russian. I can't invite my friends to play because having a translation is critically important to them. I've been playing this game since the first season, but I still haven't seen menu buttons in Russian. I understand the political implications and certain reputational risks, but at least do something ā even if selecting Russian language plays the Ukrainian anthem, it doesnāt matter, as long as the 'Play' button turns into 'ŠŠ³ŃаŃŃ'.
With the latest PS5 SDK update, developers can now disable auto calibration of the gyroscope/motion sensor. please give us the option to turn off auto calibration in the gyro settings or just ship it with this turned off. having auto calibration makes tracking super annoying, especially when using high RWS. Fortnite has already added the option to turn it off.
ranked experience is worse and worse every season. dev just did nothing and may be it better just delete as bank it. 5 games in a row 7-8 seed in high plat is joke. Lets do better skins in wt, bad ass spawns. 200 points difference between 3 and 7 seed. constant cheating.
server performance has been extra bad the last week or 2, waiting 3-5 minutes for a game, then loading for 2 minutes just to get kicked back to menu for disconnect, and then when I make it into a game 4/5 matches feel like I have 300 ping while everyone else lives on the server. Lots of people complaining about it on steam forums.
Some amount of hours on THE FINALS grants early access to Arc Raiders. PLEASE EMBARK, IT LOOKS SO GOOOOOOOOOD. 5 MONTHS?!?!??!!?!?!?! š Also, Embark is top developer of the year for sure. Holy you guys are cooking. I canāt lie.
No reload to learn recoil and no cool down for class spec and gadgets for fun ONLY in practice server
The grapple hook keeps pulling u in a wall unless u cancel it but it would be better if u could stick to walls for a few seconds and u can aim and shoot but it's for a limited time to avoid camping,maybe even a wall jump from the wall u grappling to.
flamethrower should set non object areas on fire (setting grass on fire isn't helpful) but u have to keep firing at that area for a long time,it's more of a defensive option as u r busy firing areas rather then enemies,also the flame range should increase the more u continuously keep firing.
The 93r time between burst is weird and not fun to use,make it so there isn't a gap or less time gap between burst and u can slightly nerf damage since u r increasing fire rate but the damage fall out is longer so there is a balance since due to recoil u can't spam it long/medium range.
V9s isn't fun to use and zero reason to pic over xp and M11 so to make it better it could have almost perfect close medium range hipfire accuracy even while moving then slightly reduced fire rate to make it count and it would be a unique niche cause at least it's accurate while moving where most weapon r not.The spam tapping v9s is unnatural and may have good stats on paper but almost no one in the lobby uses.
Ks23 needs a headshot buff 1.2x,wall penetration after the first bullet damages a wall and the second slug will penetrate
Breach charge should break smaller holes in walls so lights can minimise exposure that large destructon has right now, because u have 3 charges u can still make bigger holes.It should still stack damage.
New weapon:Add fanning slug revolver for light with incendiary bullets but they r projectile but hit hard,u can use fanning action to quickly fire slug close up hipfire but low accuracy while aiming u shoot one slug more accurate mid range but slow projecting.
Hi, I have been playing the game for one and half year. Now after updating the game I got Banned for no reason around 1 month ago. I tried to reach the support but no good. They were unable to help. My Steam account got hijacked but I got back thanks to great customer support. But after getting my Steam account i reached to finals support but they didn't even try to help or understand the issue and they closed the ticket. They confirmed I'll not get back my account.
I loved this game and the community. I suggest to put some people on support who can actually help and listen to the players.
I'll be leaving this server. Good bye.
My biggest problem with ranked is the elo calculations don't represent the skill level of the opponents. There are a couple reasons for this.
One of the biggest reasons is smurfs. It's beyond me why there are no rules: you can tune into streamers on twitch and find them playing on a 2nd account in ranked mode. These top players will cause you to have significant elo subtracted in a loss because the system thinks they are "platinum" yet their real skill level is 50k+ ruby. This causes you to lose tons of elo when at late platinum and early diamond because you are facing players way above your skill level.
Doubling the final cashout is another thing the elo doesn't reflect as it gives a much better chance for the worst performing team to advance to the next round. I don't have a problem with the strategy of doubling the final cash box but you shouldn't be penalized as if you were the worst team because the top team was able to bully everyone in the lobby and manipulate who wins the last box. I would be happy with less elo lost if it detected you were winning the lobby but got pushed out due to a doubling. Alternatively it could be nice if once a team is guaranteed to make it to the next round they are taken out of the game so they can't manipulate the other teams, leaving it as a 3v3v3 for the final cash box.
Goo gun idea:
double barrel goo gun shoots 2 blobs at a time vertical or horizontal, but deletes your ammo faster
Not feedback just wanted to say season 7 looks fucking incredible cant wait to play the whole way through! Keep up the amazing work!
My only feedback is to please do something about the CL40. Remove it, nerf it, move it. There is no team comp worse than a 3xCL40. None with a lower skill ceiling to success rate.
this game needs a huge rebalancing to ease frustrations, emphasize fun, and bring in new players
make light 200hp, medium as is at 250hp, and heavy at 300hp
rebalance all the guns to be inline with these new health values and lower TTK by about 20%
high ttk games are falling off. no one likes them anymore so adhere to the trend
buff heavy to medium's current speed, buff medium to light's current speed, and make light a tier above that
no one likes a running simulator so this should help address that
stick a aps on a goo barrel for a free win, yes it is annoying but it is a extremely easy to counter either with a APS or just you know play the high ground and then they can't do anything, it is a low skill ceiling weapon but with ez counters
The CL-40 is not nearly as easy to counter as you make it up to be. In many cases, a player will have already taken damage from 2 of 6 grenades and when you plant an APS down you've just revealed where the hell you are for his teammates.
The reality is that the CL-40 needs to do 2x self-damage when it's shot at close range, otherwise it's the go-to-cheese weapon for every sore loser out there.
Fun fact, at a Cincinnati OH LAN party two weeks ago, a CL-40 abusing rat got a lovely slap on the back of the head and nobody would fess up to who slapped the dude. Thankfully this didn't happen just a little further north in Philly, the dude might have had the keyboard broke over his head.
can we please buff the dome shield? it has 0 HP compared to the damage that's done by everyone. it needs more HP and it needs to last longer. give it at least 3 times the HP it has now. and back to 10sec duration.
nerf the SH1900. it should not be able to 2 shot heavy that fast. not 2 shot heavy at all. i know all guns needs to have one mag kills. but a 2 shot on a gun that fires really quick. and then pair it with cloak that is bugged RN with no audio ques. its impossible to deal with.
minigun needs a buff. the wind up to start shooting is WAAAAAAAAYY to long. by the time I've started shooting my bullets I'm already at 10hp and have no fighting chance.
M11 needs a massive nerf. 40 bullets that shoots insanely fast. lower the ammo by at least 15.
Cerberus needs a nerf. does way to much damage.
Guardian turret needs a HP nerf.
Defib needs a buff. ither remove the revive sickness that makes your stuff on cooldown. or revive at full HP. it's ither or. not both. getting revived by defib is soo bad. if anyone is camping your revive. you have no chance to live. so revive at full HP or remove the gadget/ability cooldown. i shouldn't be punished for being revived.
Cloak needs a rework. or removal. it's actually OP if you're playing against someone with bad PC specs. since my PC is not the greatest. i need to run literally everything at low. and that makes light impossible to see even when they are right Infront of you. ither fix low graphics settings so we can see invisible lights. or remove it. it's so cancer to play against anyways.
KS-23 needs a bigger accuracy buff. it's so bad hitting someone that's right Infront of you. even though your entire crosshair is inside the enemy, it still misses while aiming down sights.
can we put the nullifier on a longer cooldown? like make it go on cooldown once the person hit is not nullified anymore. and if it misses then it goes on normal cooldown.
Nerf the smoke from the houses destroyed in Bernal. it is soooo bad. it's impossible to see anything if a roof or wall breaks.
And remove low gravity. no one likes that event. literally no one. and if someone says they do. they are lying to themselves. just remove it.
long post just to say that you have a skill issue
Dawg this is the most fuckass spawn in this game. Like BRO, PLEEASSE EMBARK š
Please watch https://www.youtube.com/watch?v=xFx7S0xr888 to understand why I think @wispy ivy said it rudely, but that's it. I'm in the same boat as you ; The Finals is long to master, the reserve has a real purpose nearly every match. For your PC specs, I understand this is a problem. Any FPS nowadays should not be played under 120FPS, this is not specific to The Finals.
I can't even swap loadouts because your UI is that terrible holy shit. No idea how and no documentation for your convoluted ahhh shit
love this game
nerf dagger make the backstab angle 30 degrees force them to walk backwards while charged and make them solve a captcha to register the backstab
I have a really good idea, change lights HP to 50, and also give heavy 600 Hp
Suggestion to let us use gestures at any time, like it currently is with weapon inspect.
I just wanna check my clock or drink a soda right after I kill someone lol, there's an annoying forced delay when you do certain stuff before you're able to do a gesture.
It's a nice QOL to have
And a jetpack for The Heavy 
The current approach to nerfs is going too far. Everything is getting weaker. Stop nerf.Just buff underperforming and unfairly nerfed weapons.
If you keep listening to people who ask for nerfs not because something is overpowered,but just because it annoys them(cause skill issue), of course the game will fall apart. And in doing so, you're killing the fun and variety of the game.
If the Swordās lunge doesnāt go back to 140 damage,itās just useless.If itās under 140,you canāt use it against Medium or Heavy at all.That value was carefully calculated and made sense in terms of balance.
Everyone knows Dagger,Sword and all melee get countered by Light.But you nerfed Sword while pretending it was for the sake of Lights, even though it was obviously done to benefit Mediums.
People are tired of these blatant patches made only for Medium.Thereās a reason people started saying āThe Mediumsā.
Heavy is still powerful at close range,so melee isnāt even a threat to them.
Medium has tons of tools to counter melee: turrets, mines, goo grenade, glitch trap, dematerializer, jump pad, zip line, proximity sensor, and a bunch of weapons. And still, these skill-issue players cry for nerfs to melee and weak wepon even though they already have all those tools. They just canāt handle melee because of a skill issue.
I play all class,melee was never a problem when I played Medium or Heavy(not to mention Light).If anything, having melee was a guaranteed win. But because of these dumb whining, stuff that wasnāt even meta got nerfed.Thatās how you ruin patches.
About Double Barrel,you nerfed it, then reverted it. Because Light has low HP, so it needs to have high DPS. DB is only viable up close, and it needs to 2-tap Heavy.That balance was correct, so reverted.
The same goes for Sword.Nerfing melee damage is saying ādonāt use it.ā Itās the same mistake as with DB. Sword was built around close-range and low health.it required specific damage combinations for each classes. so lunge was 140.
i hope lewis gun gets a tiny buff to give people that are experienced with lewis gun recoil a reward. m60 has more bullets, faster rpm and while lewis does slightly more dmg, m60 can beat lewis gun easily in a 1 on 1 fight. super exited for season 7 though!
@unreal blaze Repeater, Pike, Revolver, and Model can ALL kill faster and in greater bursts than CL-40. Just because its skill floor is low doesn't mean it's magically OP or meta. Learn to use the highground already.
Asking for x2 self damage is just plain wrong. Practically 0 people were running it when it did x1.6 -- JUST the last rebalance it had.
You're so right papi.
Don't nerf it cuz i'm now running it and griefing full lobbies.
The HP never needs to be changed. Light is meant to be a glass cannon, while heavy is meant to tank hits. None of this stuff needs to be changed, and why should such a unique game ever try to stick with the trend. Itās just not good
When you click chat button make it open team chat not party chat by default, specially when you are in a solo party, doesn't make sense.
- NERF CL40
- NERF SLEDGE
- NERF CERB
this
There should be an achievement for killing someone with the defibs. It should be called "how I lost my medical license". I got 2 defib kills with @cosmic path
yeayuh
2nd session in a row where I get an infinite 'we are waiting for other contestants to connect' screen for wt. alt f4ing or waiting it out do not work. apparently this is a long time bug. many people are unable to connect. my internet is fine.
waited it out for a half hour then got another 1 hr ban. I would be fired instantly in my industry if I released something like this. The bugs are embarrassing. Not at all confident that embark can release a quality product.
The grapple hook keeps pulling u in a wall unless u cancel it but it would be better if u could stick to walls for a few seconds and u can aim and shoot but it's for a limited time to avoid camping,maybe even a wall jump from the wall u grappling to.
š„flamethrower should set non object areas on fire (setting grass on fire isn't helpful) but u have to keep firing at that area for a long tim using 8ammo ,it's more of a defensive option as u r busy firing areas rather then enemies,also the flame range should increase the more u continuously keep firing.š„
Like why minigun out DPS flamethrower?
The 93r time between burst is weird and not fun to use,make it so there isn't a gap or less time gap between burst and u can slightly nerf damage since u r increasing fire rate but the damage fall out is longer so there is a balance since due to recoil u can't spam it long/medium range.
V9s isn't fun to use and zero reason to pic over xp and M11 so to make it better it could have almost perfect close medium range hipfire accuracy even while moving then slightly reduced fire rate to make it count and it would be a unique niche cause at least it's accurate while moving where most weapon r not.The spam tapping v9s is unnatural and may have good stats on paper but almost no one in the lobby uses.
Ks23 needs a headshot buff 1.2x,wall penetration after the first bullet damages a wall and the second slug will penetrate
Breach charge should break smaller holes in walls so lights can minimise exposure that large destructon has right now, because u have 3 charges u can still make bigger holes.It should still stack damage.
No reload to learn recoil and no cool down for class spec and gadgets for fun ONLY in practice server
Buff repeater, make heavy ttk better, allow the possibility to switch sights in the practice range so we can try out what we like
Lmaaaaooo
please make it so that you can edit loadouts while spectating in terminal attack
Add a flare gun that leave trails like the colourful purple smoke/sparkle if stuck on players and does small burn damage and sparks damage player teammates nearby,leaves more smoke if flare is stationary so itās also a long range smoke bomb,itās duel purpose.
New move for dual blades inspect animations then hold alt where u sharpen one blade by dragging in to the other blade creating sparksš„ to do some fire or electric(stun/glitch) damage when the sparks hit and maybe make it into a mechanic to do a special move like a downward stab with both blades(good for ambush) cause the duel sword is kinda boring from a gameplay perspective š
the devs can sell different variations of blade sparks(different colours) but one should have it by default to set enemies on fireš„
U should be able to charge a riot shield bash by using the weapon inspection button where u hit ur shield with Baton as a taunt and a telegraph to charge shield bash and use it to get closer or knock(5 damage) them off structures
Buff sword back to how it was and nerf CL-40 it requires zero skill and does up to 100 damage, thatās ridiculous for a weapon that has a mag of six and basically itās only counter is aps which can only stop 4. Im begging nerf CL-40 down to like 74 max per hit so that light actually have a chance to survive when a demat CL-40 just starts pumping grenades into a room
i prefer delete game a hacker just roaming around the map with pike
30-2 in 1 round and i got 800 minus
pretty crazy anti cheat
Bring more Specializations
Bring more map variations
Map voting
Here is a list of weapons that need to be buffed but not make them meta in the next balance patch
Spear: increase the basic attack damage combo to 70, 80, 95 and increase the spin attack damage to either 120 or 130
KS-23: increase the projectile speed to 500m/s and either add a 1.2x headshot multiplier or decrease the fire rate to 73 RPM and increase the player damage to 120 and increase the environmental damage so it can one shot most walls, I know it's a shotgun but it shoots slug rounds
Riot shield: increase the swing speed by a little and make it so we can bash people while blocking if they get too close and the bash will do no damage but will knock them back a bit but not too far maybe like 5 meters and increase the movement speed when blocking
R.357:Increase the bodyshot damage to 75 and decrease the headshot multiplier to 1.9 therefore making it 75 Ć 1.9=142.5 and also decrease the fire rate by a little bit maybe from 140 to 130
Dual blades: add a parry mechanic so it can parry secondary attacks of other melee weapons like the sledgehammers overhead charge but it can't parry the primary attacks of other melee weapons and increase the first swing damage from 50 to 55 and increase the second swing damage from 60 to 65 and lastly increase the final attack damage from 65 to 75 and make it so the final attack can be done faster and increase the movement speed when deflecting by just a little bit
AKM: increase magazine capacity to 34, 35 or 36, the choice is yours on what number you choose
ARN-220: increase the fire rate to 750 rpm, decrease the duration of the tactical reload animation from 2.45s to 2.30s, decrease the duration of the full reload animation from 2.80s to 2.60s
Smoke Grenade: decrease the ammo from 3 to 2, and decrease the cooldown from 50s to 20s
please, please Embark these weapons and gadget need some love
Hopefully you guys see this, these emojis will highlight the message so you can see them š„:š¤ š¤Æšµ:ā½ļø:grinning:šššš«
You're funny. Light is glas but no cannon. The DPS isnt high enough to compensate the HP differences. Medium/Heavy kills Light 2-3x as fast.
Would need to remove Cloak and Dash for this. Would not be balanced if lights had 200xp + Cloak and Dash.
@errant crater Still wouldn't be balanced if light had those 2 specializations.
I hate sponsor lobby backgrounds
That's beautiful
or they could do 150, 200, and 250 hp for each class
As long as the difference in health between the classes is less than or equal to 50. The 100hp difference we have now is unbalancable
shotguns are either op or confetti
like the launch cerb vs post buff cerb
movement speed would have to be readjusted for each class
also ttk should be lowered slightly. apex legends knew their game was dying so they lowered their ttk to bring players back. their plan didnāt fail; it did bring some players back lol
Š¼ŃŠ»ŃŠµŃŠµ ŃŠµ Š¼ŠøŃŠŗŠø
my fav part about the shit rank system is winning the tournament ang getting 600 rs when im #1 seed gold team and then losing in the first round and losing 1200 rs when im the the #6 seed playing with diamonds and rubies
i dont think arn fire rate increase would be a good idea.If it shoots faster the recoil becomes more aggressive which decreases the effectiveness at mid-long range which is the idea of the arn.Maybe increasing the headshot multiplier or decreasing the rpm but increasing the overall dmg would be more suitable for this type of gun
ARN is the best light weapon rn this would make it op ngl
āMedical malpracticeā
|how the fkk do you not see a single cheater. when most of all top rank players in the game are cheaters. people boosting tons of accounts using cheats to get free ranks. ive talked to aaaaalot of them. so they are everywhere. even the people using cheats say its gotten out of hand. but they say embark dont really punnish players for it. so ofc they will keep using it. its everywhere. aimbotters, wall hackers. people beeming you from across the maps with m11's and shit. just stupid.
Glitch mines wouldn't be so bad and banned by every community comp league if the effect didn't linger once you're out of range
on old glitch mines you would step on it get glitched and be over it now it has infinite glitching until destroyed. It's so cheesy put one above door in room you're defending and it's chicken jockey! moment. even if you run outside immediately you will still be without spec and gadgets for few sec and the mine still needs to be dealt with
(+ the bugs where it can glitch thru seemingly still solid wall but this is problem with motion sensor as well)
mascot animals!!!
the face of any company is rarely a ceo, but a mascot animal. ospuze is basically red bull or gatorade, they should have a mascot animal as their face plastered everywhere.
nerf cl40
this , yes yes yess!!
Please, for the love of god can we finally nerf lights? No shot, the Embark balance team plays this game.
I want holographic sight for pike-556
Stop allowing class stacking atleast on 5 v 5 maps, 5 of anything sucks to verse and is extremely overpowered
remove the reduced movement speed while dagger is charging and make the charge a bit faster. maybe also make it so that hitting right click once will full charge and release a heavy attack but you can still hold it down (same as throwing knives)
support cheaters please give them achievements as well...
You can winch the cash out but you canāt charge slam it? So weak
Anyone ever had the bug that Fire won't remove Gas?
Yes
please buff sword back
The current approach to nerfs is going too far. Everything is getting weaker. Stop nerf.Just buff underperforming and unfairly nerfed weapons.
If you keep listening to people who ask for nerfs not because something is overpowered,but just because it annoys them(cause skill issue), of course the game will fall apart. And in doing so, you're killing the fun and variety of the game.
If the Swordās lunge doesnāt go back to 140 damage,itās just useless.If itās under 140,you canāt use it against Medium or Heavy at all.That value was carefully calculated and made sense in terms of balance.
Everyone knows Dagger,Sword and all melee get countered by Light.But you nerfed Sword while pretending it was for the sake of Lights, even though it was obviously done to benefit Mediums.
People are tired of these blatant patches made only for Medium.Thereās a reason people started saying āThe Mediumsā.
Heavy is still powerful at close range,so melee isnāt even a threat to them.
Medium has tons of tools to counter melee: turrets, mines, goo grenade, glitch trap, dematerializer, jump pad, zip line, proximity sensor, and a bunch of weapons. And still, these skill-issue players cry for nerfs to melee and weak wepon even though they already have all those tools. They just canāt handle melee because of a skill issue.
I play all class,melee was never a problem when I played Medium or Heavy(not to mention Light).If anything, having melee was a guaranteed win. But because of these dumb whining, stuff that wasnāt even meta got nerfed.Thatās how you ruin patches.
About Double Barrel,you nerfed it, then reverted it. Because Light has low HP, so it needs to have high DPS. DB is only viable up close, and it needs to 2-tap Heavy.That balance was correct, so reverted.
The same goes for Sword.Nerfing melee damage is saying ādonāt use it.ā Itās the same mistake as with DB. Sword was built around close-range and low health.it required specific damage combinations for each classes. so lunge was 140.
I would recommend not giving feedback until season 7 releases because your suggestions might be added and if not they do not have time to implement them because season 7 is so soon
nerfing the sword was big pussi move not gonna lie, it was fine, not even that strong and super situational but some youtuber cried and send his people to complain and now its gutted
Classes need to have a limit of 2 each
ššš urgentššš
Also we need š„CROSS HAIRš„ center dot to be 2.5 in options and 1.7 when aiming for ks-23,deagles and bow for precision.
Spear spin should be manual or a new rework with alt being pole vaulting,hammer has high damage and destruction untility but spear just spins with boring combos
Flamethrower should set terrain on fire after using half mag on one spot continuously and it's defensive utility and just setting grass on fire isn't helpful.
Make practice server have specs with no cool down.
The ks23 needs a slight quicker projectile speed as even in medium range u have to guess where they will be or it misses.
The main problems r heavies and a headshot buff 1.2x would fix everything and u need skill atleast.
They should re add in game music because it was awesome and un nerf sword but add a way to parry for fractional damage
Objectively speaking, it was a strong weapon. But the nerf killed it, it wasnt fair. I was never a sword player before the nerf so i cant tell if it was too OP. But playing it today is azz!
As a light main i played against it many times, but to me it always felt fair: dash out when sword tries to go for me and hit my shots! It's not that hard sure, it could one shot combo you, but so can many other light weapons (Bow, Tknives, DB...).
And its not like the other classes dont have escape tools! (Medium: Jumpad + Zip + glitch mine / Heavy: Lockbolt + Barricade + Goo Gun + Charge N Slam) - and thats not even mentioning the goo nades or mines which hard counters sword.
Clearly unfairly nerfed, the weapon is dead, but still fun to play in Powershift. Embark should really consider working on it again cuz it cant stay this way.
Only balance changes
š„Flamethrower should set terrain on fire after using 10 ammo and people rarely hide on trees or in grass so setting that on fire isnāt useful,itās a great defensive utility.
This time the only flamethrower burns the terrain spot u fire for a long time and canāt spread to the entire building cause itās concrete and not grass.
Why minigun out class flame so much with its small range?
Make 93r have more fire rate like reducing the time between bursts,make it shoot 4 bullets at a SLOWER pace,itās like semi auto
The ks23 needs slightly higher projectile speed as even in mid range u have to lead your shots and it looks like it should hit but doesnāt,after pumping if u quick melee at the end the entire pump animation starts again
It needs wall penetration after itās weakened by one slug first and headshot 1.2x to make it truly unique and stand out.
Light breach charge needs to stack damage atleast close to what it was in season1
Since sword got a 25% damage nerf, I think we should do the same for every other overperforming weapon š„
I am once again asking to please remove Low Gravity from the game pls k thx love u š
mac or switch 2 support plseasssseesssssssssssssssssssssss
can we fine a way for double blades to take less dmg from cl40, please i know every weapon has its counter but the blades are just doo doo against it
Day 14 requesting a Coin toss emote (only with "The Finals" icon, not a head or tails emote)
It will be a hand emote for the left hand (As every other hand emote) which tosses a coin (With a very satisfaction sound effect, like the ULTRAKILL's one) and then grab it in the air and the emote finishes
It would be so cool since, the enemies get coined, it would be a very gentle but cool flex
Hope Embark takes note of this, we need it in the game, I would pay for it
(Also, please add more hand emotes, I love them)
give us an option to leave the game instantly OR have the 5 second timer
Fans per game are abysmal
250 hours on the Finals gives EA for Arc Raiders. š
Getting a 10m ban after my teammate leaves and the exit screen says I won't be penalized. THX
I was looking at the maps that have been developed for this game and i saw how they are all in the open and in the sky in some sense. I was thinking what would it look like if there was a map that was more underground?
Ngl a map with an underground bit that'll allow you to collapse the street above sounds cool as hell
Please add A hyrax pet
Ranked priories que time over match quality
Seeding is in a terrible place and frequently abused by top 500 players
Greifing is a terrible part of the game and frequently abused by all players
Devs don't experiment enough after TA
Devs don't seem to care about competitive integrity of there game ex. Balise only 1 day ban, prevalent griefing issue, smurfs/boosting, and the rampant cheating at the higher levels (they are at least attempting to deal with cheaters)
at the end of the day this should just be a casual game unless the devs decide they want an actual esports
Embark give lights V9S dualies
New move dual blades where u inspect animations and hold alt then u sharpen one blade by dragging in to the other blade creating sparks to do some fire or electric(stun/glitch) damage when the sparks hit and maybe make it into a mechanic to do a special move cause the duel sword is kinda boring from a gameplay perspective
the devs can sell different variations of blade sparks but one should have it by default to set enemies on fire
U should be able to charge a riot shield bash by using the weapon inspection button where u hit ur shield with Baton as a taunt and a telegraph to charge shield bash and use it to get closer or knock(5 damage) them off structures
Flamethrower should set terrain on fire after using 10 ammo and people rarely hide on trees or in grass so setting that on fire isnāt useful,itās a great defensive utility.
This time the only flamethrower burns the terrain spot u fire for a long time and canāt spread to the entire building cause itās concrete and not grass
Once again ks-23 animation cancels need some love and should be in the game. Without them ks-23 literally loses to competitors in its class at close range. Maybe if projec. speed will be faster ks-23 becomes more valiable or maybe Headshot multip. for people who can aim good.
Run bug, shooting bug, game prioritising zips and doors over resses. Clear glass when the rest of the map has dirt, weird mantles. Are we still in open beta?
Mouse and Keyboard mode for Xbox, plsss embarkkk ššš
We need a proper feedback system.
This chat is worth nothing. I send something yesterday and get waterboarded by like 500+ messages.
- NERF CL40
- NERF SLEDGE
- NERF CERB
The cerberus against against lights is absolutely insane, me and another light are sitting in smoke stealing and some dude pops out and 1 taps us both instantly tell me how this makes sense
Yes, i agree to at least remove it from ranked and world tour game modes. It's a stupid thing to have when your trying to play the game competivly. I've lost so many games to this because I jump and I can't even get into a window cause it sends me to high
I am the only noticing all these 0 MATCH 0WIN new M players that already know exactly what to do, how to aim, how to track?
What's the point of resetting?
Or are these hordes of banned cheater returning with new accounts?
The dps is high enough, more then high enough in fact. You have weapons like doubke barrel and m11, and when mixed with dash and invis and grenades, you have mire then enough to be considered a glass cannon. Because of this there really is no reason to increase the health of the lights. Itās set to 150 for a reason, and it should stay that way.
buff mgl so people who can use it are even more deadly
Yeah the m11 dps is insane
Man, its been forever since we got any new specializations huh
goo mines in s8?
i disagree with devs about new gadgets so now heavyweight doesnt need healing he got one and medium has a demolition and light has a health beam OMG . nothing new just swapping gadget
Healing beam should be a gadget for medium in Season 7
Oh boy
Cant wait for mediums and lights to never heal because heavy has aoe heal
Mediums heal keeps getting nerfed
And lights heal doesnt fit the playstyle at all
(a passive ability in the slot for light would of been funner like faster move speed and less effort too then the reusing particles and making a gun model and making it do negative damage)
This next season is going to be horrid š.
I literally can't see 3 healing sources being fun to play against. Hopefully the introduce more ways to glitch people or something.
nah theres already healing on heavy and light medium doesnt need it
This is not a bug, its a feature. If in gas was smoke - you cant remove it
Ekazo deserves a charm for the long lost goo ship. Would be such a nice touch
Thereās about to be WAY TOO MUCH healing in the game when S7 drops. All 3 classes with healing gadgets. Gonna be a shit show.
Think they mean Healing Beam should be changed to a gadget instead of a special, since the heal items are gadgets for light and heavy. So it's the same and fair for all. Now medium has to take up their special slot to heal, while light and heavy can do it while also being able to use their specials for sth else than healing.
In addition I am sceptical towards them giving all classes heal abilities and think this might've been a mistake from Embark. But we'll see....
Mark my words, adding more healing to the game is gonna make it absolutely horrendous over time, longer ttks, more ways to diminish poke damage, slower fights overall, and most importantly, huge power creep for weapons and gadgets. Embark, this is not healthy for the long term, pun intended
This is such a risky move, Embark, what you had was great, do you know the saying "if it ain't broke, don't fix it" ?
As a massive fan of this game I am afraid this is the biggest step you've made in the wrong direction since beta, even worse than TA ranked. Well, we will see how it plays out ....
sbmm when?
Heavy's only real downside is the slow heals, the only thing truly holding the class back. Giving them the ability to heal is OBJECTIVELY a bad idea.
Lights having a cracked heal is actually absurd, especially considering that medium has been nerfed non-stop.
Post in the bug thread? I expect the cm or someone excited all the text and does a word cloud analysis to identify common tends.
Also, not sure if everyone healing is a good idea.
plus it heals multiple allys
heal items for all classes lowk dilutes the āsupportā aspect of med, demat is just too strong rn and a push into the support direction for medium would have been a good move, now med has destruction, heavy and light have heals and light has destruction which kinda blurs the lines between each class role, no idea if this is a good idea but i guess we would have to see
a triple heal team would be abyss al to fight against, but i mean im interested to see the meta and so on, i just dont think this is the right move
Allow the players to choose their own team name and the game randomly chooses one name for each team. So 33% chance to get the name you chose.
Also rework the lvl 10 skin so it looks better, the lvl 10 one looks so boring and bad
As long as cl40 gets nerfed next season Iām happy
Why does the medium class have a breach tool that FLASHES on top of breaching, especially when demat already exists for use as a breaching tool.
Iām still holding out on additional sight options next season. It would be great to have standardized swappable irons like the repeater has. Weapons like the revolver have some straight up better or worse sights depending on the skin you use, and others have irons so oppressively bad that you have no choice but to run a sight (looking at you pike and famas.) These problems could all be fixed if we could simply swap irons around like the repeater can.
Then next the Scout sight, the Reflector sight, and the Pike. The Scout sight is deeply uncomfortable on the pike, and literally anything other than it would be preferable. Iāve suggested the reflector specifically before since itās a little longer range and would fit the role but at this point just allow it the full suite of options it already doesnāt get used that much. The Scout sight on its own I think would also be great to move around to some other weapons too, for instance the SR-84 or repeater, and it would be a fun novelty on weapons like the revolver and lewis. Then the reflector I think just needs to be spread around more, itād be great on a whole host of weapons including the arn, the repeater, the fcar/akm, the pike (as previously mentioned,) the shak, and the m60/lewis would all be really nice with that sight.
And finally I think an additional pistol sight along side an additional pistol iron sight would be really nice as well. My thought is a standardized three dot glow sight as the iron, and a boxier longer ranged optic. Irons for optimized closer range fights and the optic for decreased visibility but better zoom for ranged engagements. Included is a photo for what kind of pistol sight I have in mind.
These are all quality of life improvements that should really allow folks to cater their weapons to how they play. Hoping some of this makes it in.
EQUAL THE SPECIALIZATIONS: WHY HEAVY HAS 4 AND MEDIUM AND LIGHT ONLY 3
I hope they make more "top value" items in the shop that give you coins on top of the skin. So far, those are the only things ive been able to justify getting when it comes to premium content in the game
Medium was THE support, light/heavy having healing should not really be a thing...
Give pets a function, like making noise on kills/steals/plugs
Buff dagger
Yall are already bitching about new healing items when you have no idea how fast they heal - chances are theyāll be half as effective as heal beam if not worse
make glitch grenade activation at Lockbolt as like at Dome & Mesh Shields (trigger on hit). LB has too much hp to destroy it at fight, let at least catched light destroy it with Glitch
- Now: You can throw a grenade and destroy the gadget only after the grenade activation time.
- Need to: throw a grenade and it will explode instantly due to the fact that the owner of the grenade is caught by the chain
The patch notes show the light healing item healing a medium from almost no health rather easily. Plus the amount of heal per shot means missing a few still isn't that bad. They've basically made the only thing medium was good for a feature in every class. Only way to validate it is to give the heal beam a self heal option instead of ads since now there's a healing item that can actually use ads
The light class now has defense gadgets, attack gadgets, and can now heal teammates. Imagine being the highest DPS class as well.
The upcoming healing ball for heavy should ONLY heal teamates but do damage to enemies like a gas grenade, maybe less potent but it gets disabled with emp grenade or smth
the only thing medium was good for
Yeah i absolutely love being reduced to "bring jump pad, defib and heal, also stop having fun" just because i like playing medium. Who needs freedom of choice?
Please revert sword damage this season.
Holy fucking rip sword again, how do you expect us kill anyone under healing with the nerf in the new season...
Sword in the cinematic trailer?? Is the OG damage coming back? š²
100% omggggggggg yesssssssss
Not to mention the heavy also is shown being able to heal teammates very quickly with the infuser, which itself has a frankly large asf healthpool to prevent it being destroyed.
Idk how I feel about all classes being able to heal Iāll wait till the preview event tho
Also buff sword
Fix your servers embark
Any Discord Rewards coming? š¤
Embark you work on game?? Damn it, get the hell out of sniper weapon from powershift... rigged that fu!k L ...
HOW I F HATE DEGENS WHO TEAM KILLING ON PURPOSE, and no f way to stop this. Embark PLEASE give ppl way to kick such idiots, or at least some way to stop this (via kick, return damage, etc)
another healing gun? light? stop buffing the light class
The current approach to nerfs is going too far. Everything is getting weaker. Stop nerf.Just buff underperforming and unfairly nerfed weapons.
If you keep listening to people who ask for nerfs not because something is overpowered,but just because it annoys them(cause skill issue), of course the game will fall apart. And in doing so, you're killing the fun and variety of the game.
If the Swordās lunge doesnāt go back to 140 damage,itās just useless.If itās under 140,you canāt use it against Medium or Heavy at all.That value was carefully calculated and made sense in terms of balance.
Everyone knows Dagger,Sword and all melee get countered by Light.But you nerfed Sword while pretending it was for the sake of Lights, even though it was obviously done to benefit Mediums.
People are tired of these blatant patches made only for Medium.Thereās a reason people started saying āThe Mediumsā.
Heavy is still powerful at close range,so melee isnāt even a threat to them.
Medium has tons of tools to counter melee: turrets, mines, goo grenade, glitch trap, dematerializer, jump pad, zip line, proximity sensor, and a bunch of weapons. And still, these skill-issue players cry for nerfs to melee and weak wepon even though they already have all those tools. They just canāt handle melee because of a skill issue.
I play all class,melee was never a problem when I played Medium or Heavy(not to mention Light).If anything, having melee was a guaranteed win. But because of these dumb whining, stuff that wasnāt even meta got nerfed.Thatās how you ruin patches.
About Double Barrel,you nerfed it, then reverted it. Because Light has low HP, so it needs to have high DPS. DB is only viable up close, and it needs to 2-tap Heavy.That balance was correct, so reverted.
The same goes for Sword.Nerfing melee damage is saying ādonāt use it.ā Itās the same mistake as with DB. Sword was built around close-range and low health.it required specific damage combinations for each classes. so lunge was 140.
i am once again begging on my hands and knees for a gateway skin, it could be anything but we have only mastery skins
EMBARK, PLEASE DON'T LET US CHANGE OUR CONTESTANT NUMBERS.
Everyone will end up as 69s, 10s, or 1s. It will simply just look stoopid. Please keep the unique numbersāwe love them! If anything, expand on them. Let them carry meaning within the lore, make them feel personal and connected to the world of The Finals.
Letting us pick our own numbers just to play ⨠matchy-matchy with our besties ⨠is a bad idea. It kills individuality. Everyone looking the same breaks immersion and identity. Please reconsider this.
As a Season 1 OG, I didn't like the idea of returning Battle Passesābut I understand why it was done, and I think itās ultimately good for the gameās growth.
But changing numbers? Thatās not it. This is a perfect opportunity to deepen the lore. We want more lore in The Finals, and contestant numbers are a great way to do it. Donāt throw that away!
If you're giving every class healing give every class glitch grenades
Guys, adding a healing gadget to Heavy or Light isn't a good idea at all. In the past, the team without the Healing Beam had a big disadvantage compared to the team that had it. Now that the Medium class is no longer usefulāespecially after the Cardamom gadget lost its uniquenessāI suggest either giving the Cardamom Beam a strong buff or reworking the gadget entirely.
Finally, I recommend adding a Glitch Grenade for all classes to help counter the high amount of healing in the game right now.
nerf the double barrel to where itās range is buffed a little bit but itās damage is nerfed a little, it almost one shots medium and 2 taps heavy
RANKED matchmaking is absolute garbage. just joined a game with my duo WITHOUT a 3rd teammate and penalty was still in tact. we couldnt leave and of course got destroyed. Had to sit through 10 minutes of the least fun you will have in this game and see my RS get nuked. Why the hell doesnt the game recognize that it didnt pair us with a third and let us leave???
Idk what yall did in the last patch but this has been happening since and also easy anticheat says that im cheating even tho im not
This happened to me as well. Eventually just stopped happening.
I'm glad light and heavy are getting traditional support gadgets now.
Medium has basically been taking stuff from other classes since season one and gatekeeping healing because it's support.
It's about time they got a taste of their own medicine, and they got actual destruction which was supposed to be what balanced medium anyways.
If medium players get to call zipline support, heavy gets to call the healing emitter survivability.
I don't know how people don't see the hypocrisy of medium players trying to say healing should be exclusive to medium as if half of their arsenal isn't stuff that should be on other classes.
It's perfect
These map designs actually suck. Appealing to the eye but gameplay its an actual pain. Cant get across any buildings without specific items or without a long way around, mobility is key in almost every map (except tdm) and it irritates me when i play world tour and i end up with barely mobility especially if i dont use grappling and/or evasion, it lowkey makes it really difficult to traverse the map without having horrible placements going on.
the rate you get VRs is so damn low it physically hurts
delete kyoto
I feel like I'm working a fast food wage when I comes to VRs
10 minutes wait time in wt is crazy
imagine having the lowest hp as well, youre cherry picking the good parts and ignoring the bad parts
im not defending other classes getting healing, im not a fan of that either, but quit with the light hate and just complain about the changes themselves
bring back long tournaments
Is there an issue with the 150% xp dash? Is my gamepass 25% boost overriding the event xp?
Idk why but I feel the last update was a step in the wrong direction. It feels like it did the same exact thing where it puts 1-3 weapons per class on a pedestal, while running anything else is a self inflicted nerf. The current state of the game is actually more on the trash side compared to the better moments of the game. Really hoping the new season brings big changes or something. The weapons have never felt more unbalanced like they have been lately imo
Sony updating their gyro API. Would be awesome to see if the team can further improve the implementation!
- NERF CL40
- NERF SLEDGE
- NERF CERB
Power outage = -2k rs š
We were in the final round why did I lose 2k rs
Bullets should penetrate the head so that solo queue players can have a bit more of a fighting chance with being able to hit multiple people at once
buff cerberus it obviously doesn't kill fast enough
Healing on every class is amazing. The game has needed this since beta.
I SINCERELY hope this comes with a healing beam buff and a Cerberus nerf. Or mediums identity as the āfuck you die nowā class will solidify even harder which nobody wants
Light dont need much more new shit... just buff the damn sword back to 140!.
Light has: highest mobility, smallest hitbox, best weapons, best gadgets, best specializations.... oh yeah im obviously cherry picking! they have the lowest hp. The point of health/mobility/hitbox ratios is balance... lets paint a picture:
Most new players and casuals play light class, they bring embark the most money. They complain about the rightful health/mobility/hitbox balancing, so embark keeps them happy by making their gear better, creating an imbalance.
Anyways, adding more items is pretty stupid, especially giving everyone healing gadgets. Balancing should be the first step here, not the last. This is how games die, embark is literally killing the game on purpose
this ranked experience is so shit
Please release more Churmalure//Allurisma bundle please š š
RS needs a buff with all the new ways of healing, 1-31 HP healed means an extra swing to kill depending on class.
Honestly don't buff the damage or movement, just fix the melee lingering hitboxes and make the shield persistent with other gadgets in hand (ie: shield persists in left hand for one-handed gadgets/canisters or teleports to back for two-handed actions; cashout should probably be an exception).
I really want to TANK things, if i can't be effective at killing.
Bank it
No smoke. Just Gas. It was on water in Kyoto tho. But even then I think that should not be how it works. A counter should always counter.
Make it where if you completely disconnect in ranked, you get the lowest placement for whatever round you were in (7/8th for round 1, 4th for round 2, and 2nd for final round). There are times where I have crashed in the final round seconds before we won, and thus lost 2k RS. That's also ridiculous.
agreed
double light is so balanced it was never used in the pro hub tournament
double heavy is so balanced it was banned in the pro hub tournament
closest thing to a fix for both light or heavy is changing the HP - DMG ratios to be closer to medium, on both ends
Rocket jump for heavy RPG? its fun, its useful, gives heavy SOME useful movement, and youll see rpg used a little less for combat a good trade off. This instead of giving heavy a healing gadget, i dont think thats a good idea respectfully. rework kyoto
It would have to deal damage to themselves or it would be op because it removes the damage when using at close range enemies
BEACH BALL SKIN FOR NEW HEAVY GADGET!!!š£ļø š£ļø
Light has an average set of weapons, bad gadgets, average specializations. Medium has better team mobility with jump pad and Zipline. The only team utility light has is gateway and possibly vanish.
I do agree though that classes should each bring their own unique tools. Ideally light would bring team mobility and attacking, medium would provide support and a bit of everything, and heavy has best defenses and destruction abilities.
Gateway is hands down the best traversal gadget in the game though. Instant teleportation through obstacles and past enemies without being seen. Can be set up preemptively to ambush other teams. Its astounding every light isn't running gateway in their kit.
adding heals to every class shows that yall dont know what youre doing
yall made light as a hit and run class but now with all of these heals, hit and run is impossible
but i knew the original vision of the classes was out the window when yall gave medium demat and high dps weapons. they were originally intended to be support not fraggers
XP54, LH1, SH1900 and throwing knives are all very good weapons, sonar nade and gateway are both very good and its specialisations have great use within its role. Light isnt a teamplay focussed class anyway.
gadgets so far seem that L and H get (possibly nerfed) M specialisation as a gadget and M gets a point blank manual thermal bore š“
Get rid of moving platforms in ranked 
if someone leaves your ranked game in the very first five seconds of the match, you should not be forced to keep playing at a loss. Cancel the match, refund everyone's RS.
And ban that person permanently from ranked. I am tired of playing 2v3v3v3 because someone leaves before the match even begins.
repeater shouldnt 2 shot light its disgustingā¦
since this weapon cant be balanced by adjusting damage per bullet numbers, you either need to delete the weapon ore give it a substantional change.
can we have a pear or apple for nades so I can complete a fruit set lmao
Talking about it in the #medium-build-main rn but itād be great if VRs did anything but buy weapons gadgets and attachments. I just have the number 5000/5000 glued to my homescreen for 3/4ths of every season.
I suggest being able to convert a full stack of 5000 VRs to 25 or 50 MB. Itād make a slow grind for long term players, and allow free to play folks to gain access to cheaper cosmetics like nails etc. Itād keep folks playing is what Iām saying, good for the long term.
That or introduce more leveling rewards, I hit level 70 within the length of a single season. Now I gots nothing to look forward to but season changes, whichāll usually cost me a few bucks.
Tink about et 
FOR SURE šÆ
There needs to be a report button for kids that attack their own teamates. Its becoming waaaaaaaaay to common
the double HH meta is already boring as fuck and yall want to give them healing on top of it? Gonna be a HHH meta. sooooooo fun
Add challenge based weapon skins and player cards.
Maybe even cosmetics too
RPGs should explode if you shoot them at a jump pad
At this point, it's been two and a half months since I pointed out that people were throwing down gas and defibbing. There is still no solution to the defibbing issue in TDM.
From now on if I get defibbed in TDM I'm reporting them for toxic behavior and instaswitching to medium so that I can throw down gas, defib, and set them on fire, since that's obviously intended. If it's toxicity you want, it's toxicity you'll get.
Here is a list of weapons that need to be buffed but not make them meta in the next balance patch
Spear: increase the basic attack damage combo to 70, 80, 95 and increase the spin attack damage to either 120 or 130
KS-23: increase the projectile speed to 500m/s and either add a 1.2x headshot multiplier or decrease the fire rate to 73 RPM and increase the player damage to 120 and increase the environmental damage so it can one shot most walls, I know it's a shotgun but it shoots slug rounds
Riot shield: increase the swing speed by a little and make it so we can bash people while blocking if they get too close and the bash will do no damage but will knock them back a bit but not too far maybe like 5 meters and increase the movement speed when blocking
R.357:Increase the bodyshot damage to 75 and decrease the headshot multiplier to 1.9 therefore making it 75 Ć 1.9=142.5 and also decrease the fire rate by a little bit maybe from 140 to 130
Dual blades: add a parry mechanic so it can parry secondary attacks of other melee weapons like the sledgehammers overhead charge but it can't parry the primary attacks of other melee weapons and increase the first swing damage from 50 to 55 and increase the second swing damage from 60 to 65 and lastly increase the final attack damage from 65 to 75 and make it so the final attack can be done faster and increase the movement speed when deflecting by just a little bit
AKM: increase magazine capacity to 34, 35 or 36, the choice is yours on what number you choose
ARN-220: increase the fire rate to 750 rpm, decrease the duration of the tactical reload animation from 2.45s to 2.30s, decrease the duration of the full reload animation from 2.80s to 2.60s
Smoke Grenade: decrease the ammo from 3 to 2, and decrease the cooldown from 50s to 20s
please, please Embark these weapons and gadget need some love
Hopefully you guys see this, these emojis will highlight the message so you can see them š„:š¤ š¤Æšµ:ā½ļø:grinning:šššš«
Solution : stop being a whiny baby and dont play tdm š š
I really think the teams should have at least some lore to be honest, rather than just being placeholder names for scotty and june to make puns about. adding voice lines that reference past tournaments, team rivalries, plays, and flagship contestants would make the world feel more 3 dimensional in-game, and would be a great opportunity to give each team more personality and character. it would make the player feel like the team they're playing on has a reputation and history rather than just being a name slapped over themselves as a game mechanic to differentiate them from the enemy players
Anyone else think that we should be allowed to free roam anywhere in spectator mode ? this blue wall is really annoying to enjoy landscape
I do
I just saw that light is getting a support healing gadget and I gotta say that is absolutely genius. GOOD JOB EMBARK š š„ š„ š„ That alone is making me really excited for next season!
NOW EVERYONE HAS HEALS, MOVE DEFIB TO SPECIALISATION, AND HEALBEAM ONTO GADGET
Itās a shame you donāt know how to make the finals fun.
let us keep any deployables / turrets when switching classes in training mode
So, I'll admit that I am not great at this game. Tonight was my 3rd time getting to the final round of WT and my overall W/L ratio is somewhere south of 33%. But I have played WT matches almost exclusively every day for the past month and a half and still can not finish the Engimo week 3 contracts, specifically the 45k contract. I'm at 2/3 after putting in some real effort. I must be around 60-80 WT matches and won maybe 10%. I'm not even the worst one out here. I've been having fun despite the frustration, which is a testament to how fantastic this game is, but after having some blowhard on mic tell me "this game isn't for you, bro" (ya. It's for free) I've hit my point. I'm taking a summer hiatus. Please, no more impossible to finish contracts because that alone is the worst experience I've had in an otherwise top-notch game. I'm here for cosmetics and good times, not impossible challenges.
P.S. thanks for the sweet fucking game. It's really well done.
Did the devs ever respond about the overpriced Mythic skin thing? Itās really annoying that you canāt even use other animations with the banana skin despite the higher cost
Mystic skins are just a way for them to charge more money for something no better than a legendary. Unless they try harder. At this current standpoint, mythic means nothing special, but the price says otherwise
wonder when this game wont have a over powered shotgun
with the amount of healing the game is gonna have never, there's a real possibility shotguns will be the only gun with enough burst damage to punch through the healing next season
Remove cooldown on gadgets inside practice range so we can... practice easier
Agreed
They should just remove the new healing gadgets all together. Doesn't make sense to buff glitches to balance out heals when you could just remove heals. But then again, they just added those to the game so I doubt they're gonna disappear. They rather bring in stupid gadgets that ruin the balance of the game than fix ranked which has been a sucky experience for everyone not always running a full 3-man for 1.5 years
They arenāt even out yet??
NERF CL40 NERF CERB
bro cmon like breach drill? then what is demat used for?
And who thought its a good idea to give light and heavy healing healing beam is already OP?
The current approach to nerfs is going too far. Everything is getting weaker. Stop nerf.Just buff underperforming and unfairly nerfed weapons.
If you keep listening to people who ask for nerfs not because something is overpowered,but just because it annoys them(cause skill issue), of course the game will fall apart. And in doing so, you're killing the fun and variety of the game.
If the Swordās lunge doesnāt go back to 140 damage,itās just useless.If itās under 140,you canāt use it against Medium or Heavy at all.That value was carefully calculated and made sense in terms of balance.
Everyone knows Dagger,Sword and all melee get countered by Light.But you nerfed Sword while pretending it was for the sake of Lights, even though it was obviously done to benefit Mediums.
People are tired of these blatant patches made only for Medium.Thereās a reason people started saying āThe Mediumsā.
Heavy is still powerful at close range,so melee isnāt even a threat to them.
Medium has tons of tools to counter melee: turrets, mines, goo grenade, glitch trap, dematerializer, jump pad, zip line, proximity sensor, and a bunch of weapons. And still, these skill-issue players cry for nerfs to melee and weak wepon even though they already have all those tools. They just canāt handle melee because of a skill issue.
I play all class,melee was never a problem when I played Medium or Heavy(not to mention Light).If anything, having melee was a guaranteed win. But because of these dumb whining, stuff that wasnāt even meta got nerfed.Thatās how you ruin patches.
About Double Barrel,you nerfed it, then reverted it. Because Light has low HP, so it needs to have high DPS. DB is only viable up close, and it needs to 2-tap Heavy.That balance was correct, so reverted.
The same goes for Sword.Nerfing melee damage is saying ādonāt use it.ā Itās the same mistake as with DB. Sword was built around close-range and low health.it required specific damage combinations for each classes. so lunge was 140.
remove trash players from ranked
remove trash tryhards from every game in existance, games are meant to be fun and having to sweat 24/7 is anything BUT fun
make so u can never end up in team with people u have reproted that u have been in team with and get better anticheat system and pls take reports more srsly thru game and better optiong in report and reduce aim assist on the game or controllers
yes, please. Just give us the option to turn off gyro auto calibration/recalibration/recentering whatever it's called lol. or just ship it with that switched off.
nerf cl
Better anti-cheat
embark i want multi buck
don't nerf CL-40. don't cater to the Quick Cash players who would rank Silver if they ever actually played Ranked. use your brains and actually consider the TTKs and DPS of Medium's other weapons before touching CL-40.
Add an action triggered in-game Cinematic replay to billboards!!
If the two new healing gadgets are anything but cheeks and heal beam doesnāt get a buff we are cooked
As a flex player shifting support to the others roles isnāt great idea and will just make LLL HHH more common.
If you truly want HML to be the best and highest skilcap comp just buff heal and make all the LH heal stuff for the casuals
-ADD ABILITY TO EMOTE IN LOBBY
-ADD ABILITY TO VIEW HOW EMOTES WILL LOOK LIKE IN PLAYER CARD
I second this
Nerf SHAK
Also, again, C&S is WAY too strong with 100 dmg instantly. Insane that you think doing 2/3 of an entire classes health (ahem, RPG) is ok.
ā
Day 9 of asking mythical rarity to be removed, it's existence is a violation of European law
@narrow pollen it prompts overspending (like it says in the citation) because it costs fifty more multibucks than a ten dollar package of multibucks, forcing the consumer to overspend because of the small difference
They don't violate that law. Exploiting and forcing a purchase is for example: locking better gameplay items and tools behind pay walls that are innaccessable to a normal player. Not cosmetics. Cosmetics are only a visual change and don't effect gameplay. Not only that, but it isnt innaccessable to the normal player, even if it's ridiculous. You can technically grind for that amount through the free battle passes over time. More so, if mythic skins were an issue, wouldn't battle passes themselves be an issue by that definition? Let alone the whole store.
I understand the worry of mythic skins being used to increase store prices. But compared to other monetized f2p games, The Finals is very fair in its practices. Also, I'm being so in depth on this reply cause I realised after that I can only send one message per 4 hours š.
Can we have the ISEULT Anonymask being compatible with headwear please devs, other masks that cover full face are compatible #fashion #style
I feel like thatās not a bad thing. Most of the time I dislike fighting MMM or MMH comps and having healing gadgets on other classes could lessen the attractiveness of medium, and having no medium comps be viable would be good for the game. I agree HML being the best is how it should be, but having more options than medium for support is still good
people really begging for nerfs for anything nowadays huh
Please remove low gravity from ranked and WT. It changes how the game is played way to much. It makes melee pretty much useless when your trying to catch someone and ducking for cover. I've lost to many games because of this and it's infuriating
SHAK? You are delusional bro... You play light, what are you expecting??
1.- before when i opened the finals the windows anti-cheat can be on second plane now it can“t do it, the question is why? 2.- When i select a sponsor my characters voice should says something about the sponsor like when i kill someone "you need drink more ospuze to defeat me"
Heavy dmr NOW and also no bring back battle pass skins 
PLEASE ADD MORE LOADOUTS. I like to make different characters that focus on different strategies. Ideally Iād like to have a loadout for every specialization maybe more. Also add more specializations 
claw + shak is to op it insta kills a light not with out giving any chance to dash or do something about it. It happens because stun of claw is too long. It is fine for shotguns and hammer because they are close range only and it is funny that most of the time you can dash after getting clawed against those weapons.
Add console only NO pc lobbies
yes old battle pass skins
More loadout for medium... It looks like you guys want to remove mediums of the game
With medium weapons being already weakest in the game
and now healings to all classes
10% damage buff to all medium weapons is a must
Medium buff pls
Did you accidentally type medium and actually meant to say light or did you forget your frontal lobe today?
You can't melee or use gadgets in the practice range with 3 people rn? I haven't tested alone but this is new and very strange! (Grapple specifically) (can be fixed by swapping off and on to the grapple at one of the loadout changers)
will the heal orb heal the closest people or only team mates? is it destroyable? ah and buff cl-40 dmg against heavys pls š
disable snipers on powershift. honestly just disable all dmrs for that mode, its so dumb and annoying to play against. if the counter to something is to play the exact same thing, that thing is broken.
Light is FINALLY getting a supportive gadget, and it being healing is perfect. They are the squishiest class and offer no defensive/supportive team util. But Iām afraid Heavy, being a class that has several defensive utility to provide for the team as well as being the tankiest getting healing is kinda overkill. Heavy is already oppressive. The gadgets look fun and Iām glad thereās more ways to support each other, now classes can flex their roles a little more instead of medium being the only way to heal up teammates, but giving an aoe team heal to the most defensive class in the game is probably going to create a wildly annoying meta
mediums are getting a gadget that is somewhat disappointing considering the strength of the new healing gadgets for the other classes. I like adding a breaching mechanic to the medium but red barrels and demat do just fine in my opinion. This is a very situational gadget and im excited to learn new things that can be done with it, but it just seems underwhelming. I guarantee you the light H+ will be able to full heal multiple teammates faster than the healing beam. As a support main this will be an interesting turn in meta since people are going to be having to learn supporting mechanics paired with light and heavy gameplay.
LOL
ARC RAIDERS 144 DAYS, PLS EMBARK
since we're on UE5, a performance mode similar to what fortnite has would be quite nice
good idea for cosmetics is too add a random option for outfits and gun skins
Idk if there is a setting to change it, but on some maps (ie; Bernal) when looking out of a window while indoors the glare in unBEARABLE. If become near impossible to see put pf the window more than a few feet when the sun is at the right angle. PLEASE š embark. Add a setting to reduce the lens flare.
Holy cornball
Game feedback:
Never
EVER
EVER
Make anyone play 20 games of the biggest piece of shit game mode to exist in any game ever. Screw you
can data reshaper get a right click so it can change canisters in reverse like how explosive cans turn to smoke cans but i would like the ability to do the inverse so it rewards people who remember the order
Please add a do-not-res request or just do something about defibsāIām sick and tired of teammates ruining my K/D with them
nerf deagle range
theres no reason heavies should be sitting up on rooftops sniping with a pocket pike
Game crashed PC again š
As of recent sometimes my game freezes for like 10 seconds about in the first 30 min when starting the Finals. I didnāt have this problem at the start of the season nor last season. I hope the performance gets better
Is there somewhere to report peoples name and a CLub name?
deagle dmg already nerfed hard it actually need a buff ngl, its just people wit good aim
Okay Devs if you gonna nerf every good weapon you have in this game just because few kids got mad to the ones that killed them, leave the nerfed weapons and gadgets in quick cash and WT... but pls leave ranked mode alone with the OG weapons. the whole point of playing ranked is that u actually have to try and be better, not getting better by crying till they nerf a weapon you hate playing against. If you wanna play a fucking game that is easy only to your own standard, go play roblox, autistic kid... Grow the fuck up.
#RevertSword
nah lets keep sword out of ranked for at least another season
The current approach to nerfs is going too far. Everything is getting weaker. Stop nerf.Just buff underperforming and unfairly nerfed weapons.
If you keep listening to people who ask for nerfs not because something is overpowered,but just because it annoys them(cause skill issue), of course the game will fall apart. And in doing so, you're killing the fun and variety of the game.
If the Swordās lunge doesnāt go back to 140 damage,itās just useless.If itās under 140,you canāt use it against Medium or Heavy at all.That value was carefully calculated and made sense in terms of balance.
Everyone knows Dagger,Sword and all melee get countered by Light.But you nerfed Sword while pretending it was for the sake of Lights, even though it was obviously done to benefit Mediums.
People are tired of these blatant patches made only for Medium.Thereās a reason people started saying āThe Mediumsā.
Heavy is still powerful at close range,so melee isnāt even a threat to them.
Medium has tons of tools to counter melee: turrets, mines, goo grenade, glitch trap, dematerializer, jump pad, zip line, proximity sensor, and a bunch of weapons. And still, these skill-issue players cry for nerfs to melee and weak wepon even though they already have all those tools. They just canāt handle melee because of a skill issue.
I play all class,melee was never a problem when I played Medium or Heavy(not to mention Light).If anything, having melee was a guaranteed win. But because of these dumb whining, stuff that wasnāt even meta got nerfed.Thatās how you ruin patches.
About Double Barrel,you nerfed it, then reverted it. Because Light has low HP, so it needs to have high DPS. DB is only viable up close, and it needs to 2-tap Heavy.That balance was correct, so reverted.
The same goes for Sword.Nerfing melee damage is saying ādonāt use it.ā Itās the same mistake as with DB. Sword was built around close-range and low health.it required specific damage combinations for each classes. so lunge was 140.
sometimes I cant tell or dont hear the headshot sound and miss it.
maybe add volume ?
or selectable headshot sounds?
Nerf & Buff what YOU feel like
Don't listen to others
I WILL TAKE THE BET
The absolute best part about this game is snipers in Power Shift. Truly ahead of its time.
No reload to learn recoil and no cool down for class spec and gadgets for fun ONLY in practice server
The grapple hook keeps pulling u in a wall unless u cancel it but it would be better if u could stick to walls for a few seconds and u can aim and shoot but it's for a limited time to avoid camping,maybe even a wall jump from the wall u grappling to.
š„flamethrower should set non object areas on fire (setting grass on fire isn't helpful) but u have to keep firing at that area for a long tim using 8ammo ,it's more of a defensive option as u r busy firing areas rather then enemies,also the flame range should increase the more u continuously keep firing.š„
The 93r time between burst is weird and not fun to use,make it so there isn't a gap or less time gap between burst and u can slightly nerf damage since u r increasing fire rate but the damage fall out is longer so there is a balance since due to recoil u can't spam it long/medium range.
V9s isn't fun to use and zero reason to pic over xp and M11 so to make it better it could have almost perfect close medium range hipfire accuracy even while moving then slightly reduced fire rate to make it count and it would be a unique niche cause at least it's accurate while moving where most weapon r not.The spam tapping v9s is unnatural and may have good stats on paper but almost no one in the lobby uses.
Ks23 needs a headshot buff 1.2x,wall penetration after the first bullet damages a wall and the second slug will penetrate
Breach charge should break smaller holes in walls so lights can minimise exposure that large destructon has right now, because u have 3 charges u can still make bigger holes.It should still stack damage.
Im not reading all of that
Breach charge should do more damage again
Here is a list of weapons that need to be buffed but not make them meta in the next balance patch
Spear: increase the basic attack damage combo to 70, 80, 95 and increase the spin attack damage to either 120 or 130
KS-23: increase the projectile speed to 500m/s and either add a 1.2x headshot multiplier or decrease the fire rate to 73 RPM and increase the player damage to 120 and increase the environmental damage so it can one shot most walls, I know it's a shotgun but it shoots slug rounds
Riot shield: increase the swing speed by a little and make it so we can bash people while blocking if they get too close and the bash will do no damage but will knock them back a bit but not too far maybe like 5 meters and increase the movement speed when blocking
R.357:Increase the bodyshot damage to 75 and decrease the headshot multiplier to 1.9 therefore making it 75 Ć 1.9=142.5 and also decrease the fire rate by a little bit maybe from 140 to 130
Dual blades: add a parry mechanic so it can parry secondary attacks of other melee weapons like the sledgehammers overhead charge but it can't parry the primary attacks of other melee weapons and increase the first swing damage from 50 to 55 and increase the second swing damage from 60 to 65 and lastly increase the final attack damage from 65 to 75 and make it so the final attack can be done faster and increase the movement speed when deflecting by just a little bit
AKM: increase magazine capacity to 34, 35 or 36, the choice is yours on what number you choose
ARN-220: increase the fire rate to 750 rpm, decrease the duration of the tactical reload animation from 2.45s to 2.30s, decrease the duration of the full reload animation from 2.80s to 2.60s
Smoke Grenade: decrease the ammo from 3 to 2, and decrease the cooldown from 50s to 20s
please, please Embark these weapons and gadget need some love
Hopefully you guys see this, these emojis will highlight the message so you can see them š„:š¤ š¤Æšµ:ā½ļø:grinning:šššš«
Pls optimise ts
goo mines s8?
š„Auto cross for heavy class and u can climb on top of the bolts https://youtu.be/LN1j3w0zchU?si=7g8onmgiaC2Qs8Fs
New weapon ideaš„(fanning revolver)
Get a medium range projectile based (small wall hole destruction) slug single action revolver for light that is one shot when u aim however close range (hipfire only)u can do a 3 tap trick for it to do a 3 round burst it look really cool u can see it
The culmination of my forays with the Auto-Cross. I go on a brutal free-running streak across the Himalayas near Keo Mine #4.
This is a series, full playlist is here: https://www.youtube.com/playlist?list=PLlmEEm6A0j5BZLPm56kJez5Gx-sMKITe3
#volound
Best way to support me and what I do:
http://www.patreon.com/volound
ā¤ļø Thanks to all su...
my opinion:
damage wise, the sniper is in the perfect spot right now, its objectively the worst shooting weapon existing, but it can be valuable in high ranked if you are an literal AIM GOD who hits at least one headshot on every enemy no matter the distance. This sounds bad right? But itās perfect. sniper is THE most annoying weapon to lose against and should NEVER be meta. same goes with overpowered shotguns.
the only way to allow a fundamentally annoying weapon without making it insanely unfun for people to play against,
is making it so skill dependent that you literally cant complain if you lose against it bc the sniper player will ALWAYS be more skilled than you.
btw this concept should be applied to all fundamentally annoying weapons.
Im saying this as someone with nearly 1500h in the finals with about 1000 of them on sniper.
BUT
there are still major issues with the sniper in this game that NEED to be fixed.
FOR THE LOVE OF THE FINALS
how can you still have these issues with the sniper in this game.
-
INSANE scope wobble after EVERY possible explosion
-
STUUUPID fire ALL OVER the scope when getting shot by the cerberus
-
DISGUSTING waiting times if you shoot, melee, and than have to FUCKING CHAMBER AGAIN bc you havent fully waited after the first shot.
-
NO in air accuracy at all
-
NONSENSE scope wobble if getting shot
-
MENTAL ability to NOT being able to aim instantly anywhere else than the bottom if adsing out of a climb.
-
BORING scope wobble if scoping while dashing
guys, you already made it 1000x better by fixing the scope wobble while slidingā¦
ā¦time so make this weapon as it should be.
1, 2, 4, 5, 7 i dont really agree, there should be inaccuracies as sniper should be more of a perching & long ranged scouting weapon imo rather than movement demon hitting shots in the middle of all the shit going on around them, thats more of a bow playstyle.
Breach Drill looks cool, but Demat needs finally an 0,5-1 sec process animation (+better soundcue). Instant effect is just stupid and not able to react... thx embark
Just one small request. Add a fucking specialization to light. We've probably had the same 3 abilities since the first time it was wrote down. Stop sucking up to Medium mains and start paying attention towards the other classes, or just make terminal attack the main gamemode make everyone medium class with economy and set the entire pile of shit into some bright flames.
Oh yeah and maybe a new balancing team? I may not have the best ideas regarding balancing myself but ik for a fact you either nuke a weapon or don't touch it for 2 seasons.
Looking forward to checking out season 7, still dealing with skill issues, so everything is normal.
a feedback for you: If you're in EU, you can instead sue Embark on these grounds to earn a lot of money AND get them to remove the Mythic rarity like you want.
Assuming you're an actual lawyer and not just some google expert, wouldn't it be cooler to get monetary compensation from it instead of just making a lame Discord feedback?
lewis could use some recoil smoothing
ak could get a buff on longer ranges :(
remove recoil, make hitboxes bigger than player models, aiming is difficult enough xD
Healing beam has to be brought back to earlier levels since every class has now their own healing gadget, i feel like it will be very pointless to be using healing beam in the future unless it is noticeable better than the gadgets, but bases on the feedback it is going to be buried under ground
This would only work if this law can be applied to every game with in-app purchases at multiple price points. I am not aware that this has ever actually happened.
Can we remove Low grav? Replace it with something else, like super gravity ffs
I wish there was a page in the menu where you could see all your weapon and gadget level progressioin
The current approach to nerfs is going too far. Everything is getting weaker. Stop nerf.Just buff underperforming and unfairly nerfed weapons.
If you keep listening to people who ask for nerfs not because something is overpowered,but just because it annoys them(cause skill issue), of course the game will fall apart. And in doing so, you're killing the fun and variety of the game.
If the Swordās lunge doesnāt go back to 140 damage,itās just useless.If itās under 140,you canāt use it against Medium or Heavy at all.That value was carefully calculated and made sense in terms of balance.
Everyone knows Dagger,Sword and all melee get countered by Light.But you nerfed Sword while pretending it was for the sake of Lights, even though it was obviously done to benefit Mediums.
People are tired of these blatant patches made only for Medium.Thereās a reason people started saying āThe Mediumsā.
Heavy is still powerful at close range,so melee isnāt even a threat to them.
Medium has tons of tools to counter melee: turrets, mines, goo grenade, glitch trap, dematerializer, jump pad, zip line, proximity sensor, and a bunch of weapons. And still, these skill-issue players cry for nerfs to melee and weak wepon even though they already have all those tools. They just canāt handle melee because of a skill issue.
I play all class,melee was never a problem when I played Medium or Heavy(not to mention Light).If anything, having melee was a guaranteed win. But because of these dumb whining, stuff that wasnāt even meta got nerfed.Thatās how you ruin patches.
About Double Barrel,you nerfed it, then reverted it. Because Light has low HP, so it needs to have high DPS. DB is only viable up close, and it needs to 2-tap Heavy.That balance was correct, so reverted.
The same goes for Sword.Nerfing melee damage is saying ādonāt use it.ā Itās the same mistake as with DB. Sword was built around close-range and low health.it required specific damage combinations for each classes. so lunge was 140.
Please change how enabling and disabling voice chat works. It should be always enabled, and we should have the option to mute specific people, or be required to mute all at the start of every game (but it defaults to be on every time)
Most randoms don't even have voice chat enabled and it destroys the game. People trying to help by spotting enemies or making calls about how to gateway or jump pad in are super nerfed by the current approach.
Better gain control would be great too, because some people are soft and others are incredibly loud
Giving old battlepass is a mistake,
Unless they can activate one per season only and you double the price š
We putted a lot of effort in the game to get all the rewards in time, and without the people who insvested their time, the game would'nt be here.
Respect old players.
revert sword u said u gonna do it when u fixed the phantom strikes now their gone so revert the sword FAST
There are plenty of ways to earn that extra 50 multibucks, whether it be through world tour rewards or by just collecting all the multibucks earned in the battle pass (buy the battle pass for $10 and use the mb from that to buy the skin)
I get what you mean by saying it makes you overspend, but if u really buy an extra $5 worth of multibucks for that extra 50 instead of waiting to get some from the battlepass or world tour, then thatās just a dumb move on your part imo
Please fix the bug with weapon animations.
After using the Gateaway Teleport, the purchased animation stops working and is replaced by the default one until you switch weapons. Itās really frustrating.
Also, I noticed another bug with Gateaway ā sometimes it appears floating in the air. Iāve caught it on video too.
If sledge gets nerfed this game is absolutely dead. You leave it untouched since closed beta 1 and then just because I made it meta (and thus people play it a lot), it gets insta nerfed in season 7?
Thats so dumb. Absolutely horrendous. You guys balance worse than overwatch if you go trough with that nerf you have in mind for season 7.
Buff dagger
Unironically fortnite balancing is made by REAL sponsors and it has better balancing
About people yapping about CL-40; This gun has 5 ammo not 6 you crazy no-answer people, please use yourself first and cry about itš
could we get a sort of, advanced tutorial area for the training area?
a problem i keep seeing for new players is that the cashout tutorial is really good, but beyond that there's some core mechanics which are being missed by new players, who could REALLY benefit from a crash-course on some mechanics
maybe a bunch of rooms that each showcase a mechanic, maybe rooms explaining stuff like:
-the relationship between gas, smoke and fire
-the mechanics of cloak and what its audio-cue sounds like
-how APS turret works(and possibly other deployables)
-a quick explanation of each barrel
-each form of glitch and how they differ
and other mechanics that aren't as intuitive in game
whenever i introduce people to this game, there's probably a 2/3 chance that they'll say "what the hell is that, it's so unfair" and after a few times of encountering stuff like that, they just dont want to play the game anymore.
this could possibly be highlighted or push players towards it after they've done the initial tutorial, but it'd be optional. currently the only thing that works like this is the small introduction videos to gadgets and weapons within the equipment screen, but this still misses a lot non-gadget based mechanics
thanks!!
"Respect old players" ts is fortnite all over again lets say we do it the fortnite way keeping it locked under a certain goal?
Please change standard output to team chat instead of party chat. Its annoying to write everything twice the whole time.
we need better seeding and spawn rotation.
Fix problems with people not joining games, 1 game out of 3 is constantly playing without 1-2 guys AND no one joining back
Why party chat ? Why?
So light is still embark favourite class
Our party has had issues with people dropping out when connecting to a match. This has been happening pretty often recentlyā¦.
Ability Ideas:
- Super Jump (Heavy): Press āQā to activate a charge up that takes 2-3 seconds once fully charged your next jump will be as high as a jump pad!
- Adrenaline Shot (Heavy): Press āQā to activate your adrenaline making you move as fast as a light for 10 seconds but cost you 50 health and canāt receive healing for 5 seconds
- Glitch Blast (Medium): Medium player can press āQā to activate a glitch blast that disrupts any mines, C4, and Turrets for 12 seconds but only affects players for 5 seconds.
- Rewind (Light): Light players can quickly retrace their footsteps with a click of a button, this would help them get out of stick situations!
Here is a list of weapons that need to be buffed but not make them meta in the next balance patch
Spear: increase the basic attack damage combo to 70, 80, 95 and increase the spin attack damage to either 120 or 130
KS-23: increase the projectile speed to 500m/s and either add a 1.2x headshot multiplier or decrease the fire rate to 73 RPM and increase the player damage to 120 and increase the environmental damage so it can one shot most walls, I know it's a shotgun but it shoots slug rounds
Riot shield: increase the swing speed by a little and make it so we can bash people while blocking if they get too close and the bash will do no damage but will knock them back a bit but not too far maybe like 5 meters and increase the movement speed when blocking
R.357:Increase the bodyshot damage to 75 and decrease the headshot multiplier to 1.9 therefore making it 75 Ć 1.9=142.5 and also decrease the fire rate by a little bit maybe from 140 to 130
Dual blades: add a parry mechanic so it can parry secondary attacks of other melee weapons like the sledgehammers overhead charge but it can't parry the primary attacks of other melee weapons and increase the first swing damage from 50 to 55 and increase the second swing damage from 60 to 65 and lastly increase the final attack damage from 65 to 75 and make it so the final attack can be done faster and increase the movement speed when deflecting by just a little bit
AKM: increase magazine capacity to 34, 35 or 36, the choice is yours on what number you choose
ARN-220: increase the fire rate to 750 rpm, decrease the duration of the tactical reload animation from 2.45s to 2.30s, decrease the duration of the full reload animation from 2.80s to 2.60s
Smoke Grenade: decrease the ammo from 3 to 2, and decrease the cooldown from 50s to 20s
please, please Embark these weapons and gadget need some love
Hopefully you guys see this, these emojis will highlight the message so you can see them š„:š¤ š¤Æšµ:ā½ļø:grinning:šššš«
Id rather have them adjust the new stuff down to be balanced around current healbeam
It got nerfed for a reason
If we buff it up because the other stuff around it is too strong, then we just reintroduce all the old problems and create more forced use items that need to be in every loadout
would not care at all about weapon balance if they just started to actually punnish cheaters. there is so many of them. and they don't even hide it at all. its everywhere. im so sick of it.
dont care for sniper but 5 and 7 are the bare minimum it needs, if all of these points were resolved sniper would be playing his own game without being affected by environment or other players at all
Embark pls swap ARN and Repeater, M is starving for something that isnt a nerf or as stale as a point blank thermal bore
can we pls get a map ban system
Map bans for ranked sound like a interesting switch up, would be cool to see the whole lobby pick and choose to delete kyo-, I mean select their fav maps!
Great idea! I totally agree it seems like a lot of new folks donāt understand a lot of core mechanics and youāre right a more comprehensive mechanic tutorial would solve this. We donāt wanna be stuck like TF2 with the worlds most outdated tutorial as the game continues to evolve. Iād also add as another thing to put in that new section is to do a more comprehensive guide on reviving, especially around defibs and moving statues into cover.
Give new players a more advanced tutorial!
@glad pike also a great suggestion!
And please explain the coin system in tournaments
My randoms are always burning their coins
I have a great fucking idea, from now on just fucking delete lights cuz creators just dont give A SHIT about this class wtf
Hello Embark,
While I appreciate your acknowledgment of the mistake regarding the ARC Raider countdown timer on June 6th, your company is still perceived as toxic by the public.
It is concerning that a sitting U.S. Senator, Josh Hawley, along with two game industry experts, held a closed-door polling meeting a few weeks ago to discuss the targeting of minors for microtransactions. The Finals was featured in three out of twenty slides presented. The first slide referencing The Finals was merely a header, while the second highlighted the double standard of shielding children from "profanity" but not from the microtransaction store. The third slide specifically addressed the design and balancing of the game to capitalize on children's impulsive decision-making, lack of accountability, and empathy. Notably, the background of this third slide included imagery of the cloak specialization, cloak bomb, defibs, and the CL-40 cards.
While it is possible that this recent legislative polling meeting did not attract enough interest, similar meetings have previously led to legislation that significantly impacted companies like Activision and Electronic Arts, forcing them to scale back their original plans back in 2019.
https://www.congress.gov/bill/116th-congress/senate-bill/1629/text
Although I do not believe Arc Raiders is the primary targetāI think Marathon, Call of Duty, and EA Sports titles are more likely to be in the crosshairsāthere's a chance that if both Activision and Electronic Arts titles face criticism, they may attempt to involve Embark's upcoming game, Arc Raiders, in the controversy as well.
In summary, Embark, you need to disarm potential legislative challenges by making the profanity filter optional in The Finals and Arc Raiders and by designing and balancing these titles to be less toxic. If you suspect something may be toxic, it's likely much more toxic than you realize.
šnew event ideaš”
Grapple hook event where u only use sword and also maybe the duel sword for lights event only and the alt is the double slash and it crits at an backstab angle,it's like a spin on attack on titan.
Make a map practice sever where u can have no cool down spec cause using grapple hook on maps r too much fun
Within the match teams often play another game which is light class using grapple hook to carry cashbox and race to the corner of a map far from cashout,it would be a fun event where u just hold on to cash box race against other teams and it's all about maneuvering through the entire map and platform just to hide cash box or pass it your teammates
bring back bank it
General/random statistics or a place to find them?
I'd love to know my time spent playing light/medium/heavy etc and my average gadget usages which has more etc. I know these metrics exist overall for the entire play base for backend stuff, but is it possible to provide individual player data to each player?
Like I'd just love an entire stats page with just random things "Times killed by explosives" etc, just info dump somewhere in our account settings that we can scroll, read, and laugh or be amazed by.
I didn't enjoy ranked this season. Personally the scoreboard is a major crutch in know when third parties will happen and giving the game some predictability.
I feel like an operations style game mode from battlefield 1 would be a good way to make ranked just two teams.
Honestly it would be so good if we got a solo mode, something like 8 or 16 players are qued into one match and do 1v1s in small separated arenas, whoever scores most in like 2 minutes wins and faces other winners just like the tournament style modes.
an issue I keep running to is visual clutter from the HUD, player icons, revive icons, cashbox icons, health bars, cumulatively can take up a lot of the screen especially when a lot of things are close together. Also please let me lock my FPS to 144.
also want to throw my idea for an LTM game mode idea:
All lights, daggers, smokes and nullifiers. A bunch of cash boxes all in activation. You need to steal the cashboxes for points. (maybe like...only back stabs can kill)
"No reload to learn recoil and no cool down for class spec and gadgets for fun ONLY in practice server" .....What?
Also: FIX DESYNC, FIX RANKED MATCHMAKING.
embark for the love of everything pls make this happenŲ give us amethyst skins ,we need camo grinds for people who can't grind emerald and ruby, it would give an incentive to play the game more , and it will benefit everyone especially those who grind emerald and ruby since you also get weapon mastery xp every time u play, pls embark I can't grind emerald nor ruby cause of the busy life, pls give me something that stays there for me to unlock in the future, pls I'm sick of just playing to unlock the BP and sponsor skins, I want a bigger reason for me to keep playing the game š„ š šØāš š š§Æ š š„ š š©āš š š§Æ š š„ š š©āš š š§Æ š š„ š š©āš š š§Æ š these are for helping making this more noticeable and all you have to do embark is just recolor an emerald skin and that's it
š„Auto cross for heavy class and u can climb on top of the bolts https://youtu.be/LN1j3w0zchU?si=7g8onmgiaC2Qs8Fs
New weapon ideaš„(fanning revolver)
Get a medium range projectile based (small wall hole destruction) slug single action revolver for light that is one shot when u aim however close range (hipfire only)u can do a 3 tap trick for it to do a 3 round burst it look really cool u can see it
Iām speaking as a person who started playing at the tail end of season 3, and somebody who WISHES they had cosmetics from season 1-2, do NOT reintroduce old battle passes. Exclusivity is what players strive for, thereās are many reasons we buy battle passes and one of those reasons is they SEEM time limited since the battle pass eventually goes away. All of the cosmetics are a flex and a way to show āhey I put the time in, Iām an OG. ā
I think of other games that have done this that Iāve played have 100% annoyed a pretty large chunk of thier playerbase doing this.
Deep rock galactic (rock and stone) is my favorite game ever. They implemented a system that allows you to choose which season you are grinding for on the fly and I hate it. I used season 1 cosmetics BECAUSE most players werenāt around at the time. Now I just feel like every other dwarf (although admittedly itās a little different because their battlepass is 100% free)
Sea of thieves also had a REALLY COOL item as the last level of thier season 1 battlepass. The legend curse, easily the coolest cosmetic in the game at the time, everybody wants it. Eventually they added an event to get the item in game for free, and thatās about the same time I quit the game. It was a great way to discern who I was talking to/fighting, if they had that item on it was special. It ruined that feeling for me when they added it back.
I know Iām not the only person scared of you also doing this in the finals. I hope youāll hear me and all of your most loyal season 1 OGs, do not bring back old battlepass items. 
Moar gadgets
Wishlist
- Anti gravity cube skin
- Amethyst challenge for equipment after level 6
- How equipment gains experience to be known in game (more info tab when looking at overview page)
- Experience rebalance for gadgets (some earn less for the same action, please buff those)
- Anime face can use all eyes
- Greatsword skin for sledgehammer or weapon for heavy
- Medieval themed battle pass (knight skins)
- Ranked should also reward world tour points
- World tour should give 1 point per 10k cash earned
(Thank you for adding 3 of them so far, they have been removed)
I like that idea I have grinded to emerald once but I did not get a skin for a weapon I liked and it could give people cool skins for their favorite weapons
@brave rover Alternatively, if they don't add back the old battle passes they're just gonna reskin them and sell them back to you in a different color or morph them into sponsor gear anyway so I don't see much of a difference. Plus old battle passes open up the possibility of touching up old models or animations. And lastly, it's just another way for Embark to make money and keep the game alive. Would much prefer old battle passes and earnable rewards ltm events like heavy hitters over the stupid wheel cosmetics cuz atleast BP and ltm awards are earned.
Revolver two shot lights š
If you want to avoid toxic chat and new players leaving because of that, please don't matchmake me [a 650 hours player] with 2x [6,5 minutes players] in world tour only because I solo Q & started playing the season 1 week late from the start (=silver): Please and thank you. I don't want to be toxic to noobs but I don't want to play with totally clueless yellow players 30-40% of the matches. Thanks! š¤
ā ļø Please consider introducing a system to protect player stats and MMR in matches where a teammate leaves early (e.g. 2v3v3v3 situations).
When someone disconnects or rage quits at the start of a ranked match, the remaining two players are stuck playing underpowered ā yet the system treats it like a full 3v3v3v3 match. Every death still affects global K/D as if everything were normal.
If global K/D wasnāt tracked, Iād gladly keep playing ā but right now, it just punishes loyal players for things outside their control. That causes people to go passive or AFK to protect their stats, not fight.
š This directly hurts what makes The Finals special ā the speed, the chaos, the action. When one team stops playing, the whole match loses its energy and excitement.
š Also: please consider removing āDeathsā as a visible stat.
In a high-risk game like The Finals, dying is normal. But tracking and displaying deaths as a permanent, prominent stat discourages the exact kind of bold and chaotic gameplay the game was designed for.
āļø More importantly, K/D doesnāt reflect actual skill.
A player could have 0 kills, 15 assists, and 6 deaths ā playing a vital support role ā yet they look ābadā because the system tracks only kills and deaths. This is unfair and ignores the contributions of team-focused and defensive players who often help win matches without racking up kills.
The stat system currently rewards ego play and punishes team play ā which is backwards.
āø»
š§ Suggested improvements:
⢠Flag compromised matches (when a teammate leaves early),
⢠Reduce stat/MMR impact in those games,
⢠Give bonus rewards for winning short-handed,
⢠Make stats contextual (2v3 ā 3v3),
⢠Hide deaths from public profiles,
⢠Add tracking for assists and supportive impact ā not just K/D.
ARN does not need a numbers buff. What it needs, specifically, is for the fast reload to occur on any reload, if it is available. If I press r, and a fast reload is available, it should fast reload.
The current mechanic of needing to shoot all 30 bullets for a fast reload is not good mechanically. Dps wise, the ARN is almost the same as the xp-54, it's better in nearly every way.
Optimize fps
nerf dagger please
š„Flamethrower should set terrain on fire after using 10 ammo and people rarely hide on trees or in grass so setting that on fire isnāt useful,itās a great defensive utility.
This time the only flamethrower burns the terrain spot u fire for a long time and canāt spread to the entire building cause itās concrete and not grass
Make 93r have more fire rate like reducing the time between bursts,make it shoot 4 bullets at a SLOWER pace,itās like semi auto
The ks23 needs slightly higher projectile speed as even in mid range u have to lead your shots and it looks like it should hit but doesnāt,after pumping if u quick melee at the end the entire pump animation starts again
It needs wall penetration after itās weakened by one slug first and headshot 1.2x to make it truly unique and stand out.
Light breach charge needs to stack damage atleast close to what it was in season1
U should be able to charge a riot shield bash by using the weapon inspection button where u hit ur shield with Baton as a taunt and a telegraph to charge shield bash and use it to get closer or knock(5 damage) them off structures
New move for dual blades inspect animations then hold alt where u sharpen one blade by dragging in to the other blade creating sparksš„ to do some fire or electric(stun/glitch) damage when the sparks hit and maybe make it into a mechanic to do a special move cause the duel sword is kinda boring from a gameplay perspective š
the devs can sell different variations of blade sparks(different colours) but one should have it by default to set enemies on fireš„
Welding things together with goo, say u have two red canisters and want to attach them together, us goo in between them
**- an option to use the original soundtrack, e.g. the one in CB2, where I actually felt like an athlete in a competition **
-
a way to view the latency/ping to the game server
-
additional movement options in general for most but especially medium class, reworked movement (e.g. airstrafing)
-
Medium generally lacks destruction abilities, mostly relies on arena carriables. (Light has breaching charges, Heavy breaks literally anything)
No live-service game has kept me so consistently and utterly rapt with anticipation and enthusiasm for each season like The Finals.
Very stoked for S7, especially with the new healing options for Light and Heavy
Bring map voting
More Specializations
More mini map variations like Tsunami
š Never listen to gatekeepers. We don't need a fortnite situation in this game.
Remove Winch Claw's Stun effect! Why is this a no brainer?
Am tired of seeing splitgate and all these trash ass game ads on yt, EMBARK tell nexon to give yall extra money to promote this game. Nexon sleeping on this potential, finals is just being a game ad for nvidea technology
if cns doesn't hack bank it back in i'm joining vaiiya
a lot of crashes lately
This makes so much sense because if I was trying to ruin the finals I'd put bank it in too
Heal and Glitch have too few interactions with other elements.
Here is a diagram to prove it.
Adding more interactions is especially important for season 7, since healing will be way more common and glitch will be used to counter it
(Also btw, minor mistake: the smoke actually blocks gas from igniting. A hard interaction)
Guys, you have the best ever soundtracks! I listen to them even outside the game! 
The current approach to nerfs is going too far. Everything is getting weaker. Stop nerf.Just buff underperforming and unfairly nerfed things.
If you keep listening to people who ask for nerfs not because something is op,but just because it annoys them(cause skill issue), of course the game will fall apart. And in doing so, you're killing the fun and variety of the game.
If the Swordās lunge doesnāt go back to 140 dmg,itās just useless.If itās under 140,you canāt use it against Medium or Heavy at all.That value was carefully calculated and made sense in terms of balance.
Everyone knows Dagger,Sword and all melee get countered by Light.But you nerfed Sword while pretending it was for the sake of Lights, even though it was obviously done to benefit Mediums.
Medium has the highest pick rate and top performance in WT and ranked. People are tired of these blatant patches made only for Medium.Thereās a reason people started saying āThe Mediumsā.
Heavy is still powerful at close range,so melee isnāt even a threat to them.
Medium has tons of tools to counter melee: turrets, mines, goo grenade, glitch trap, dematerializer, jump pad, zip line, proximity sensor, and a bunch of weapons. And still,these skill-issue players cry for nerfs to melee and weak wepon even though they already have all those tools.They just canāt handle melee because of a skill issue.
I play all class,melee was never a problem when I played Medium or Heavy(not to mention Light).But because of these dumb whining, stuff that wasnāt even meta got nerfed.Thatās how you ruin patches.
About Double Barrel,you nerfed it, then reverted it.Because Light has low HP, so it needs to have high DPS. DB is only viable up close, and it needs to 2-tap Heavy.That balance was correct, so reverted.
The same goes for Sword.Nerfing melee dmg is saying ādonāt use it.āItās the same mistake as with DB. Sword was built around close-range and low health.it required specific damage combinations for each classes.so lunge was 140.
- NERF CL40
- NERF SLEDGE
- NERF CERB
Agree šÆ
Emotes please, pages for no limit, in the lobby and waiting times. (Me waiting 143 days for Arc Raiders)
How to fix the game:
Update cashout so that you earn cash from the deposited vault every second you hold posession of it, rather than only the full dollar amount for having possession of it at its last microsecond. This will make matches much more interesting since teams have a reason to fight back and forth for possession of any given cashout. The game will be a lot less about getting a last second cheesy steal in and more about methodical steals and holding control for a longer duration than the other teams.
This is exactly what World Tour is for. Just try it as an experiment and see how the playerbase feels about it. It could literally be a single week's World Tour stop event
BUFF CL-40, NOT ENOUGH DAMAGE! SOUTH AMERICA SERVERS FULL OF IT CUZ ITS WEAK.
Please do something with the hackers
NOZOMI/CITADEL looks awesome. Please launch the new season with Power Shift having a route with the new map.
The finals on switch 2 ?
Yes please
I sorta disagree. The overall level design is too reminiscent of SYS$HORIZON and it's overly cluttered with scenery objects like plants that it's very visually cluttered and much harder to focus on gunfights. The granularity of detail is also off-putting compared to the other maps. If you compare this
It's a good looking map aesthetically, but not something I would want to play in.
On another note:
Shrink the KYOTO map by around 25-40%. KYOTO is far too large of a map to be able to enjoy. If you are respawning, you're spending more time running back to the fight than fighting.
Remove some of the foliage from KYOTO as well.
I can't stress this enough,
STOP OVERDOING IT WITH THE FOLIAGE. NOBODY LIKES FOLIAGE IN FPS GAMES
Dude fr. First game on and I got matched against these two dudes blatantly aimboting with snipers. They weren't even trying to hide it. Practically brand new accounts. Embark please I beg, please update your anticheat.
ADD STATS FOR NERD
I think add heal in the game - its a really good idea. Its male Light more team playeable class, because every L in my team just run and gun guy for 30 sec, then just die solo. If L starts take it in his loadout - he can be closer to team. For Heavy Its add more defend role, when enemies shooting at you and you can stay alive because this, it will distract opponents more than 350hp + doom shield.
And one more suggestion:
add possibility to put your gadget in maximum proximity whet it red.. Its so annoying when you cant put your aps, turret or barricade because this. make it "put it as it turns out"
Nozomi/Citadel might be one of the best maps I've seen in FPS history
Kudos to everyone at Embark ā¤ļø
Embark my beloved, I have 3 words for you: Solo Gamemode again (please?) [permanent maybe?]
Just putting it out there 
Thanks for unranked teammate in plat ranked embark useless matchmaking
goated map design
CNS is added when 5v5 gamemodes come around, PLEASE add 5v5 cash in some way
Crazy idea but for Charge and slam,I think it should be more defensive than offensive, maybe damage reduction while charging and increase structure destruction, but same player damage
Deadhuzz why is low gravity still in an fps shooter????
add me to the game
Set 1 week slowmode here to filter out repeat bronze posters seething about being bad at dealing with the CL40 and being bad with the sword
"we can't wait to see you be creative in the arena"
MAP CREATOR CONFIRMED POG
My glorious Embark Devs are cooking once again. A beautiful futuristic map and plenty of new features.
We luv u guysš«¶š¾
Holy, new map is AMAZING. Probably going to be my new favorite map. Esthetics are crazy, really great job
I really hope you add the new map (as well as the 2 latest maps) to Terminal Attack š„²
I think they meant.. how we play on the new map...
- add full game replay feature,
- include intentional bugs/glitches,
this will help game popularity
-also try to get creative with ai, spell player names in commentary, add smart ai bots (nvdia ace)
You guys rock the new map, love it.
I would like a reduced autolock "forgiveness" when pinging. This might be different on PC but at least on ps5 will try to ping something and it will prioritize the cashout/box when the location of what I want to ping is much more vital info for my team. The best would be a slider to adjust the range of forgiveness because I can see the appeal to be able to ping an objective with less crosshair movement or for players who just "miss" the icon
im going to say it again.
a gold player should not be able to go up against a Ruby or Emeralds.
there needs to be some sort of a system in place that makes people actually stay to their MMR's even if season resets.
in plat league i go up against rubies and emeralds. while i already struggle against high tier diamonds
the overgrown cns area kinda makes me wish for a post-apocalypse/ruined map
im gonna love exploring nozomi
The new map looks awesome, embark really be cooking. Good job! I guess my feedback would be to add a feature that would allow you to queue for certain maps, just so I can play this awesome map more.
that is not at all what they meant but a map creator would be nice :)
BRING BACK BANK IT

yes!
TA is a dead game mode, BRING BACK BANK IT
Kill terminal attack, leave bank it dead
Hey guys, I know youāre probably deep in the medieval season production process but⦠hereās an idea that would really blow the lid off this thing
What if CNS hacks fantasy into an otherwise medieval season, halfway through?
Iām curious to hear what you think about this, I think it would be a striking maneuver for CNS with tons of potential
- Magic spell skins for grenades and mines (runes)
- Alternate races for faces (tiefling, elf, orc?) ((or even body types??))
- fantasy map variant for (Iām guessing) Stockholm 1243
- scroll skins for the various gadget tablets
Already Medieval would be suuuuper popular, if you did a shift to fantasy halfway people would go BANANA NUTS š š„
~
Also, loving the new map š
I returned back to see how this game has been and seems like its going on a right approach! We definitely needed classes to feel more even especially with new healing gadgets and the new breach tool for Medium. There is one main thing I would like to see and that is color customization for the sights' dots.
Really excited for the new season.
However, can sword please finally get it's damage reverted? It's going to be even more impossible to use next season with all classes getting healing. We already can't kill heavies, please revert sword's damage as the season drops.
Heres hoping the new season brings about anticheat fixes, cause the botters are out of control this week
Please revert the sword nerf! It was balanced before and only scared off players if the person using it was good with it! The matchmaking putting new players against sword players with hundreds of hours is the problem
Turret should be removed when its player is eliminated.
DON'T nerf sledge. Ppl have been whining about sledge winch users but they dont realise that its not sledge thats the problem, its winch. So DON'T nerf the sledge.
It's annoying that winch users can stop a mad heavy charging at you with the force enough to break walls with just a claw.
DON'T nerf goo. There's literally no reason to nerf such a utility gadget in the game that doesn't even have a direct negative effect on the opponent and can be one of the most beginner friendly gadgets of all. JUST because its "too useful". This kinda statement is just coming from ppl who are running out of ideas of which thing to nerf.
Fix dagger. Revert sword nerf and instead remove phantom strikes, ability to evasive dash with lunge, plus increase lunge attack distance.
Awesome new season. Keep cooking.
Hire chatgpt to the dev team š
On this note:
Would be neat if glitched targets only recieved half as much healing
Nerf cl40
CL 40 against lights makes no sense. WAY too strong
Player avoid system. Solo queue is pretty painful when you get the same guy who has low sens on controller and has no game sense as you want to rank up
Also CL isn't that bad stop ruining everything fun lmao
Sword without lunge dash would be even worse than it is now. Id rather a middle ground of 125 damage with everything else.
Also why are there people complaining about the new map and how poorly it'll play in game even when they've never played it. Can't complain about the clutter just by seeing a bunch of plants in the video.
This is going to come out as somewhat of a criticism but I strongly dislike how battlepasses work with the extra 10 levels. I feel like if you are allowed to buy all of the levels before you get to them you should be able to buy them even if they could be more expensive than regular levels. I found that out after I got to the last page and now Iām out of challenges and playing regular games give no xp when each level is 75k. I just find it to be an unrealistic expectation when I get like 1200 to 2000 xp per game to make each of those final levels 75k. I bought every pass except the maya and first one because I started on season two and I think this is the last one Iāll buy having no way to earn enough xp to finish the pass just feels awful and to be honest Iām kind of done with this. I got the pass looking foward to the alfa acta merch at the end as they are my sponsor this season and almost at 160k fans
I finished the battlepass without buying levels, i don't think its a problem
Now hear me outā¦ā¦ a theatre mode
Ban Ruby players from any mode that isn't ranked. Thanks.
says the class that can do the same thing to a heavy with the double barrel
also, no shot we adding more healing to the game. defibs and heal gun need to be removed. the fact you adding more ways to heal is absurd. fighting a heavy that cant die is the most annoying thing ever. you either kill the heavy and die, they get revived with defibs instantly, or you kill the medium with the heal gun and die, then the heavy throws down a dome shield and revives the medium. its frustrating as hell and the only reason you dont see more heal beams is its super boring to play. every time the heavy will have 20+ kills and the rest of the team has 6 combined. adding more healing is not the way to balance it. just give everyone 50 more health and be done with it if you want long drawn out gun fights. at least then its on even grounds.
can embark please get off there ass and do something about rank. I am constantly but in ruby lobbys only seed 8 and the seed dosent even matter unless its seed 8 challenge. It only places you bases on elo but elo dosent mean anything they should use other statistics then elo such as kd ratio, win rate, play time like i am tired of being in diamond and ruby lobbys in plat i will never make it do diamond. also the amont of elo you get for these seeds is bullshit cuz why do I gain the same amount for a win in 3-8 what is this
Ranked SoloQ is broken due to leavers.
-SoloQ players should not loose anything if a teammate disconnects or leaves.
-Leaving player should get 100% RS loss upon disconnecting/leaving.
consider friends
Looks great for capture the flag. Can have a mode where you steal enemy vault, bring it back to your bases cashout. Maybe have an expedited timer where you need to defend it. Could be chaotic fun
We need a permanent mode where every class gets access to every spec, weapon, and gadget.
Completely unbalanced, just a place to mess around and see what's possible.
And the best part is you can just play other modes if you don't want to deal with it.
Addition suggestions to add more flair in terms on expressing oneself in the arena:
- Walk-in emotes/animations
Whole idea of this suggestion is to have a walk emote you could equip and use in tandem with your display emote. The brief window of time where the winning team walks towards the victory screen could be packed with a ton of references or otherwise added flair for a player to express themselves with in that brief moment or even in the live arena.
- A quicker/alternative way to apply sprays on surfaces/in-game
I rarely see sprays get used in actual matches, mainly due to how hectic or how much ground one needs to cover in said matches, which is a shame due to how cool some of them are. A quicker universal keybind could help, a free spray gesture could also be a fun addition. If we want to add flair to deaths, we could also cause deaths to apply sprays below or near a surface a player had died at. Maybe a victory pose or portrait background featuring your favorite/collage of spray(s)?
- Conditional sound/image gesture triggers
May end up being a major irritant to the short-fused but implementing ways to automatically trigger sound/image gestures via conditions being met could be cool. Conditions could be something along the lines of gadgets/specs triggering, kill-based conditionals, etc. If it ends up annoying a touch too many players, maybe give it a cooldown? For sound gestures, at least. Or limit the trigger conditions to up to X amount of conditions a player could set.
Update after patch 6.9 :
**So Heavy in S7 gonna heal himself and other players with 350HP and will shoot at the same time.
At the opposite, Light with 150HP can't heal himself, only other and have to aim for that but can't fight during this time ?
When did you stop letting guys in charge of balance destroying Light and your game like this ? **
š² For the game š²
- FOR THE LOVE OF ANYONE. IMPROVE YOUR NETCODE ! 50% of my dash behind cover make me die anyway because your game can't register itself !
- Why in WT, lose in final round against a tri-stack squad when I'm playing solo ?
- We shouldn't win only 6 points in WT when you finished 4th.
- Add "step" in the reload animation so when you climb on something during a reload, it's not completly reset.
- Add a report option " Sabotage " in the report section in game please.
- Let us choose our sight weapons at the beginning of a game
- Delete low gravity event. It's not fun AT ALL
- Random skin and charm list for weapons/gadgets
- We shouldn't lost point in ranked when a team mate leave the squad and didn't play during the round
- Let us invite friends or join them in group even if we are not the group leader
- Add the possibility to look at the profil/card of friends and recent players.
- **Give us the possibility to customize rules in private match. Like "only M and Dual Blade", "only Light and SR84", "only marksman", "No heal, Light only and grenade only". You can imagine all you want and put it in private match for streamer and their community to make the game more fun **
- Add all the random or Unreal crash to all of this.
**āļø For balance āļø **
- Revert your XP-54 nerf fast !
- Nulifier is just useless right now. Offer invincibility to the ennemy ? Really ?
Rework : When you get it by the "Taser" your recoil is increased but you can still move as you want and your take 5 dmg/sec by the electrycity. Can hit multiple target like the lock bolt. - Cerberus nerf is useless. Nerf it more.
- REVERT CL40 BUFF. Medium spam this without dying and destroying the fun in your game
- You shouldn't be able to right clic sword + dash
- CB01-Repeater is just stupidly OP. Nerf the damage
- Rework Vanish Bomb and make it start regen instant. It will increase survability for the Light and it can be use for your teammates too !
- Nerf Turret range.
- Nerf proximity sensor range
- Reduce the radius of the reflect of the Dual Blade or let us shoot in the feet or something else to let us counter DB when you got an AR
- Nerf the range of the KS shotgun. You can put 100 dmg at 20m. Nevermind, you just buff it even more
- Nerf PIKE to 48 instead of 50 dmg. You know what you did in 5.8 with that.
- LH1 nerf was to strong in 6.0. Buff it to 45 dmg.
- Flamethrower and hook should NOT get you through walls or other.
- Flamethrower is bugged too, thanks to your servers, you can hit people without being in the range + you can take more damage from burning than the player itself. Nonsense
- Nerf the hammer like you did for the sword to 100, because > Winch + Hammer + Melee = Free Kill. Same with chains.
- Revive and Objectives score should add additional points in ranked
- Rework defib: Reduce the cooldown reset to 5s and give 100HP instead of 50% of your HP. It will force Medium to revive more safety !
- Rework Sonar : Scan 5 times instead of 3 but if you don't move it can't scan you
- Winch and lockbolt shouldn't do damage.
I will always post this now and add some changes time to time.
Oh and ping me as much as you want with all your salt. You can say anything you want. You will never say anything much accurate than the META.
And the META is full of Medium and Heavy. Not Light. That's fact.
ā ļø Please consider introducing a system to protect player stats and MMR in matches where a teammate leaves early (e.g. 2v3v3v3 situations).
When someone disconnects or rage quits at the start of a ranked match, the remaining two players are stuck playing underpowered ā yet the system treats it like a full 3v3v3v3 match. Every death still affects global K/D as if everything were normal.
If global K/D wasnāt tracked, Iād gladly keep playing ā but right now, it just punishes loyal players for things outside their control. That causes people to go passive or AFK to protect their stats, not fight.
š This directly hurts what makes The Finals special ā the speed, the chaos, the action. When one team stops playing, the whole match loses its energy and excitement.
š Also: please consider removing āDeathsā as a visible stat.
In a high-risk game like The Finals, dying is normal. But tracking and displaying deaths as a permanent, prominent stat discourages the exact kind of bold and chaotic gameplay the game was designed for.
āļø More importantly, K/D doesnāt reflect actual skill.
A player could have 0 kills, 15 assists, and 6 deaths ā playing a vital support role ā yet they look ābadā because the system tracks only kills and deaths. This is unfair and ignores the contributions of team-focused and defensive players who often help win matches without racking up kills.
The stat system currently rewards ego play and punishes team play ā which is backwards.
āø»
š§ Suggested improvements:
⢠Flag compromised matches (when a teammate leaves early),
⢠Reduce stat/MMR impact in those games,
⢠Give bonus rewards for winning short-handed,
⢠Make stats contextual (2v3 ā 3v3),
⢠Hide deaths from public profiles,
⢠Add tracking for assists and supportive impact ā not just K/D.
Ur take on actual skill is a lil weak considering support tactics are measured pretty well through support/objective score thatās also displayed on the leaderboard during a match
Plus unless ur anything like June, who loves numbers, I doubt stats are gonna have a large effect on influencing the way you play
please nerf the god forsaken CL40 already, I am so tired of this weapon, it's just as awful as it was last time you buffed it
half this shit sounds like a skill issue, CB isn't OP, low grav is your opinion, XP is literally meta, turret needs buffs not nerfs, prox is fine already, KS should get headshot multiplyer. You are obviously a light who wants more advantage
it sounds like you overly want to nerf every class and buff the light class these are some dogshit takes
Idk if Iām the only one that actually likes the fact that theyāre adding more healing gadgets.
Also LOVE the new map I seriously canāt wait till season 7!!!!
is season 7 gonna have new weapons?
ā
double cashout: 8 teams and 4 cashouts
(and goo mines)
Mouse and Keyboard mode for Xbox, plsss embarkkk ššš
Trentila sponsor with broccoli head
There are tons of lights in high level ranked, almost all of the top streamers are light players - youāre objectively wrong with 90% of this post
TLDR: Buff me, nerf everyone else
xp is fine rn still
guy below me got it right
worst post ive read so far
New Map looks awesome. I swear to good, let me play it!!! last 2 season I didnt played much Bernal or Fortune Stadium because I always had FU CKING KYOTO!
Kyoto is so annoying
will leaver get banned one day ? losing a lot of RS because of leaver in ranked is a problem, leavers every single games
After this survey 1 year ago, 2 out of the 6 sugested canisters were added by Embark.
Can we make it 3? š
no
Kinda surprised that top pick hasnāt made it in yet, freeze canisters would be sick. Especially for setting up big jumps with the jump pad, or setting up falling traps.
What is the finals season seven actually doing to improve this game? Iāve been here since season one and Iāve seen a pattern of just doing the same thing in new ways, which doesnāt fix or add anything actually changing! š¦ maybe Iām just sad to see the finals in the state it is when thereās clearly a way to bring it back to the world šš«¤š«©
we need a new in game event. for example "CNS CYBERATTACK" where players randomly glitch or get detected for no reason
statements uttered by hardstuck golds holy fk š
switch 2 or mac support pleaseeeeeeeeeeeeee
My feedback is to not listen to the feedback channel. Holy hell
please embark start discouraging 3rd parties in ranked. or better yet make it pure 3v3
For medium melee, your allegedly able to block hits, but in practice any hits from heavy users will hit you no matter what. New update didnāt change much
So, starting from Lv 97 on the bp you need an actual insane amount of exp to go up in levels, to the point where someone with an actual job will not be able to realistically get all the rewards.
But this insane jump in exp requirements per level is not shown until you get to the actual level, by which point you would have likely already bought the season pass.
Is there any reason for more than DOUBLE the required exp for the levels past 96? (17k > 50k)
Is it me or doesnt that seem pretty predatory?
revolver needs more range and cerberus needs a fire rate nerf
Never seen a more absurd take on balance, who let you cook?
this is the biggest pile of absolute burning bs of opinion I have read in the history of this game
a team with 2 booster accounts and another one with 2 wh lights in ranked. NICE
ppl with 21lvls and less than 1000 kills in high plat - diamond lobbies and also they use tactics of ruby players ,better yet the other team haas 2 light who always know whre everyone is?? killed some1 ran right to the EXACT location of the next person after that he does this again same fight, yeah no. fuck me with a chainsaw if we play like this
POV the game if it was ran by light players
- NERF CL40
- NERF SLEDGE
- NERF CERB
i think the mouse zoom sensitivity multiplier can make snipers unusable(cant turn left or right) when turned from 100% - > 70% would love to see that adjusted, game great.
Buff devs
gib Bank Its.
Good game š
Got a idea, but it involves making a whole new slew of mechanics for snipers. Introduce Suppression, aim sway, and hold breath focus mechanics to snipers. Make them more challenging and rewarding to use, but also more punishing for those that tend to sit there and either do nothing all game, or dominate too much all game from a distance with no way of having good retaliation.
-
Suppression mechanics would help in most scenarios to make the enemy lose focus and introduce aim sway, and maybe a more caved in blurry camera effect similar to how it was in older games like Battlefield 3. This would also punish players sitting long distances and force them to retreat or move to cover rather than being capable of sitting at a range far enough to be comfortable and snipe all game, so it forces the player to choose their points of attack and ambush more wisely.
-
Aim sway, as we all know well, no ones perfect, wouldn't hurt to have it in a game show simulator, forces the player to actually try to develop better shooting skills rather than just only mastering recoil patterns. Would really shape and shake up the game for those that rely on basic shooting mechanics like in COD or whatever. I'm not asking for something crazy like Arma or Squad or Tarkov or whatever, just some basic forced ADS sway, if you are ADSing and you haven't moved in say a second or two, then focus would come into play and you wouldn't have to hold your breath for non scoped weaponry until you start shooting.
-
Hold breath focus for scopes, Very obvious what this is, just helps a sniper steady themselves for a shot.
This is not a matter of opinion and to form criticism from community members (because some of the community really does just like to troll post in here and don't actually say anything productive or formulate criticism.), just an idea for Embark's giant folder of ideas, whether it gets scrapped/not used/partially used/fully used, is entirely up to them.
ok so you guys made some revolutionary incredible maps, now pls shift your focus to more in game events like suspended structures; constructon sideā¦
we want to see changes whithin the maps, at this point,this will reduce the repetitive feeling 100x more effective than another map. new maps are important too, but less maps with more variations are better than more maps with no variation.
inputideas:
- events like the one in monaco where the church got destroyed, maybe the missing buildings could also get replaced with something different.
-Instead of a central Cashout, crates rain down across the map.
Effects:
5ā10 low-value Cash Crates appear everywhere.
Teams must choose: hunt crates or defend the main Cashout?
- A massive sinkhole opens in the center or edge of the map.
Effects:
Entire structures fall into the hole and are permanently lost.
New underground combat zone opens up with close-quarters combat.
Zip lines or ropes allow quick traversal in and out.
-A new high-rise or platform structure is built mid-match.
Offers new verticality and positions.
Players can destroy it again if they want to reclaim open space
-A large section of the map (a platform or building) begins to rotate.
Effects:
Altered sightlines and access points as the structure turns.
Players inside may be disoriented.
High risk / high reward combat zone due to unpredictability.
-slippery ground (making slides longer and keeping momentum easier
-Sections of the map are rotated, lifted, or swapped.
Buildings may rise on hydraulic platforms or shift along rails.
-A large industrial crane starts moving beams, containers, or else across the map.
Effect:
Suspended structures shift positions or are dropped into new areas.
Opens up or closes off rooftops, windows, or streets.
Adds new platforms for traversal or cover.
-weather changes mid match, including sandstorm⦠would add great immersion.
-Large platforms or entire floors rise or lower via industrial liftsā¦.
Embark fix ur fucking servers, 0 reason for me to perfectly fine in one round and then have literally everything I do delayed by half a second the next
Yes please fix this, this feels awful
More map varients would be awesome
Duck and cover could probably be added to every single map we have
They could also add suspended structures made of floating cubes near the jump pads on sys (and maybe the new map)
More events would be lovely too
i love these ideas
Bring back Bank It gamemode please
I would love to be able to have 3 buttons on keyboard be hold to crouch, and i think turret should be reworked into two smaller more tactile throwable turrets. also make it so that flamethrower has a fire ball projectile secondary attack to help round it out.
Here is a list of weapons that need to be buffed but not make them meta in the next balance patch
Spear: increase the basic attack damage combo to 70, 80, 95 and increase the spin attack damage to either 120 or 130
KS-23: increase the projectile speed to 500m/s and either add a 1.2x headshot multiplier or decrease the fire rate to 73 RPM and increase the player damage to 120 and increase the environmental damage so it can one shot most walls, I know it's a shotgun but it shoots slug rounds
Riot shield: increase the swing speed by a little and make it so we can bash people while blocking if they get too close and the bash will do no damage but will knock them back a bit but not too far maybe like 5 meters and increase the movement speed when blocking
R.357:Increase the bodyshot damage to 75 and decrease the headshot multiplier to 1.9 therefore making it 75 Ć 1.9=142.5 and also decrease the fire rate by a little bit maybe from 140 to 130
Dual blades: add a parry mechanic so it can parry secondary attacks of other melee weapons like the sledgehammers overhead charge but it can't parry the primary attacks of other melee weapons and increase the first swing damage from 50 to 55 and increase the second swing damage from 60 to 65 and lastly increase the final attack damage from 65 to 75 and make it so the final attack can be done faster and increase the movement speed when deflecting by just a little bit
AKM: increase magazine capacity to 34, 35 or 36, the choice is yours on what number you choose
ARN-220: increase the fire rate to 750 rpm, decrease the duration of the tactical reload animation from 2.45s to 2.30s, decrease the duration of the full reload animation from 2.80s to 2.60s
Smoke Grenade: decrease the ammo from 3 to 2, and decrease the cooldown from 50s to 20s
please, please Embark these weapons and gadget need some love
Hopefully you guys see this, these emojis will highlight the message so you can see them š„:š¤ š¤Æšµ:ā½ļø:grinning:šššš«
we need pasive skills for light med and heavy
The goo gun is pretty passive
my issue lies more in the amount of challenges that arenāt dailies arenāt enough to complete it so if you donāt have time to do those everyday you wonāt get through the final 10 levels. Like I can pretty much only get on like 1 o 2 days a week and yeah Iāll have time for the 92 circuit challenge even did the events but Iām basically almost at the ar at the start of the final four levels and kinda nothing you can do for xp after you got through your dailies and circuits.
Buff Dagger
When will keyboard and mouse controls be added to PlayStation 5?
Buff dual blades, revert the melee hit reg changes please
I would LOVE a replay mode for after games, with camera angles from lots of places, and cashbox view to see attempts at trying to toss it in would be so cool
give CL and double barrel +420% damage and heat-seeking ammo
Can we please have a basketball bundle? We have bundles so many other sports currently & basketball is missing. Also perfect opportunity considering the NBA FINALS are going on right now.
:DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
If they will buff CL, there will be more whiny lights who can't handle grenade in face
The one problem im worried about S7 of the finals is the fact that light is now able to heal with the new gadget. The problem most people wonāt anticipate is that if you have a team of 3 lights and they all are running with that itās going to be more annoying to deal with light.
I would imagine a one tap aoe against a light wouldnāt be very fun
I donāt think so. I find the problem with triple lights. Is that theyāre always scattered apart. To use this healing weapon theyāre gonna need to be together. This may bite triple lights in the butt. But weāll see I guess
⢠revert recent ui changes ( ongoing game event) it just looks bad
⢠fix problem with ui after lowering screen resolution (this hasnāt been fixed since season 2)
⢠Make the UI good again. (It was fine before just had some minor inconvenience. Fix the inconvenience not the entire UI)
⢠FOR THE LOVE OF GOD STOP REMIXING SEASON 3 Soundtrack!
⢠Asian server is full of hacker and cheater after midnight.
⢠Bring back bank it! (Why do you hate bank it so much?)
⢠Add more customisation options for clubs (ex: club description, more logos perhaps custom logos? And more colours)
⢠Why is mythic item more expensive than the battle pass?
Can someone please fix weapons headshot dmg because i heard 6 headshot dings and i barely cut a mediumās health to half? And can get shredded by a light with an XP-54? Even though these stats say the ARN has more dmg than the XP? (Fun fact, i heard 7 instead of 6)
lights ruined this game. who would want to give this game another shot if their first match is against tripple light nonsense. nothing more unfun than db dash rats coming out of nowhere and insta killing you
hello, i recently hopped back on after a couple months of not playing, and my sound has been noticeably more choppy than it was before. it's cutting out every second now and i didnt have this issue in previous seasons. does anyone else have this issue and have any ideas on how to fix it?
I miss the old fcar, lewis gun, xp ;(this game feels like ahhhs. Bring back 18 dmg xp, make the range fall of to what the ttk is right now at a range, take away 4 bullets.
Instead of trying to balance everything how about you just get rid of the hackers, do 1 thing right
Please revert sword damage. It is completely unfair to have a melee weapon that is just worse than every other close range weapon, besides dual blades.
Its ridiculous to have a double standard about "one shotting" enemies. Double Barrel does it without quick melee, and can two shot heavies.
Cerberus can one pump QM lights. light sniper can one shot quick melee instakill lights. M11 just shreds, kills about as fast as a shotgun.
All these weapons that just murder players at close range, and sword is suddenly a problem? It was already terrible against heavies, but this nerf made it impossible to kill them unless they are clueless. Heavy just has to shoot you a few times, and you are cooked. And if they have a flamethrower, a single glance in your direction does your whole health bar.
But god forbid the SWORD does enough damage to one shot a light, wow, thats just too much to handle. Ignore that half the other weapons do the same thing.
I just want to clarify, I am not saying any of the weapons I listed need to be nerfed. They do what they are intended to do.
I just want my MELEE weapon to actually be USABLE against them.
The sword is a melee weapon. It requires some form of high damage output in order to compete with other weapons in close range.
If DB didn't have high damage, it would be useless. Thats what it is intended to do.
So why does the melee weapon have trash damage that doesn't add up to a kill before you get mowed down, even by the slowest killing weapons?
It is actual horse shit. You've made us wait a whole season with a nerf like this before, and now you are doing it again. It is illogical, there is no reasoning besides players whining about getting dumpstered by sword, which is a matchmaking problem. Of course a new/unexperienced player is going to lose against a sword light that has spent hundreds of hours learning.
Fix the damage. Im tired of this weapon getting nerfed simply because people dislike it.
Sword rework:
Well U don't like that sword one-tap light, that why U wanted to kill it, I see, but how about rework
Slight rework: bring back 140 damage, but with a twist of uncanceled animation, it eliminates qm after it, well, can be like 0.5 sec of animation, and if light didn't fast enough, it's a skill issue
Complete rework: make high skill - high reword weapon, now U can parry bullets and other melee (and they would go into a bit of stun) but only if U pressed right click right before bullet, one 0.1 sec less or more then U got into animation that does not allow U to parry more, leaving U without protection. Well parrying is supposed to change the right click, what about basic attacks, I suggest making it like an OSU game, where each attack is slightly pushing U up-front(plus can be decreased time between attacks) if U timed it perfectly, it can even be like little light appearing a sword, also can be with a cool refresh animations. Also this combo can be pretty random and U can hear your own heart beat or look at the light on the sword to time it up. What about lounge, well it can be if holding left click, also can be put into combo
What about punishment, well, if U didn't timed your attacks, U get slower next attack + decrease speed
Sword rework: ignore the situation entirely. the lion does not concern itself with the opinions of sword nerds.
Dev bros, pro move on the different sided corporate maps* I'm stoked to get my destruction freak on*
The current approach to nerfs is going too far. Everything is getting weaker. Stop nerf.Just buff underperforming and unfairly nerfed things.
If you keep listening to people who ask for nerfs not because something is op,but just because it annoys them(cause skill issue), of course the game will fall apart. And in doing so, you're killing the fun and variety of the game.
If the Swordās lunge doesnāt go back to 140 dmg,itās just useless.If itās under 140,you canāt use it against Medium or Heavy at all.That value was carefully calculated and made sense in terms of balance.
Everyone knows Dagger,Sword and all melee get countered by Light.But you nerfed Sword while pretending it was for the sake of Lights, even though it was obviously done to benefit Mediums.
Medium has the highest pick rate and top performance in WT and ranked. People are tired of these blatant patches made only for Medium.Thereās a reason people started saying āThe Mediumsā.
Heavy is still powerful at close range,so melee isnāt even a threat to them.
Medium has tons of tools to counter melee: turrets, mines, goo grenade, glitch trap, dematerializer, jump pad, zip line, proximity sensor, and a bunch of weapons. And still,these skill-issue players cry for nerfs to melee and weak wepon even though they already have all those tools.They just canāt handle melee because of a skill issue.
I play all class,melee was never a problem when I played Medium or Heavy(not to mention Light).But because of these dumb whining, stuff that wasnāt even meta got nerfed.Thatās how you ruin patches.
About Double Barrel,you nerfed it, then reverted it.Because Light has low HP, so it needs to have high DPS. DB is only viable up close, and it needs to 2-tap Heavy.That balance was correct, so reverted.
The same goes for Sword.Nerfing melee dmg is saying ādonāt use it.āItās the same mistake as with DB. Sword was built around close-range and low health.it required specific damage combinations for each classes.so lunge was 140.
Does the game auto ban lev1s that just dominate? clearly they were banned already for cheating
Nobody is going to read that wall of text. Do yourself a favor and summarize or bullet point it with ChatGPT, Co-pilot, or Gemini.
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I'm proposing two new specializationsāone for Medium and one for Lightāto help balance the number of options across all classes, so each has four unique specializations like Heavy currently does.
Kinetic Repulsor (Medium Class)
Emit a radial shockwave that pushes back enemies, projectiles and throwables.
EMP Beacon (Light Class)
A deployable device that disables enemy gadgets and abilities when remotely activated.
Both ideas aim to fill current gaps in tactical options and bring more variety to each classās playstyle.
Note: The EMP Beacon differs from the Glitch Grenade by offering remote activation, sustained effect duration, and strategic placement, making it more suited to area control than quick disruption.
revert sword nerf
Team Lead
Nobody listens to anybody when it's a team full of randoms. Everyone thinks they know best and usually end up wandering off to be picked off solo. Giving someone the "Team Leader" as the person to listen to would make it clear(er) who to be paying attention to on your team.
This isn't a 100% perfect solution, I get that, but having some sort of incentive of following the Team Lead would help reward playing as a team rather than wandering off.
Some ideas for challenges:
-
Shoot at the same enemy as team leader X times
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As team leader, direct your team towards a successful cashout
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Win X amount of games as Team Leader
agreed on turrets
Whenever I try using the demat to revert it back to its original form I have trouble seeing which parts of the demated are actually being reverted (I know it changes colors a little bit, but whenever Iām in the middle of a fight I canāt tell at all).
Iām proposing that they just make the parts of a wall or object that you want to change back from being demated to be completely red in color, so you can more easily tell that youāre doing the whole thing and not just one piece.
Embark if you add more loadouts this season Iāll drop $100 ong. At LEAST one for every specialization preferably a few more
xp was an unecessary nerf. anyways, add a display option in video. i want to choose which display im on so the game remembers it. im getting tired of moving the game to my other monitor each time i open it
this reminds me of the squad leader from the battlefield games and could def work but idk if they would go as far to impliment such a thing
put the bank it in the bag
I'm hoping we get emerald skins for the new gadgets instead of for weapons
Also looking forward to the season 7 trailer!
Reduce the horizontal recoil on Lewis Gun, it feels a bit too much on controller
I'm completely locked out of getting Alfa Acta Open and Engimo Open rewards because the Contracts for hit an opponent with arena carriable, cash box, or decryption key are all bugged. Fix your contracts or remove these stupid ones.
This is a must,I am onto to something here plz listenš
š„heavy/medium class chainsaw would be the melee equivalent to the minigun.
To put it in crude terms itās a melee minigun but more mobile with movement but lower damage,u have to reload the fuel.Atleast it will be good with destruction as the minigun takes forever to break walls.Just not sure if it will be a gadget or a weapon.
Just more variety to play the game and get cool skins.
At the very least make the sledgehammer have a mythic chainsaw skin with animations.
Someone who played hammer or flamethrower.....
please permanently bring back single round cashout
I have not playtested nor seen the H+ infuser in game but I'm surprised you guys didn't go with a stim. I didnt think a light needs to be healing the team, that doent really fit the roll of a light at all. I support cross class support such as medium having more destruction instead of just heavy and other classes healing instead of just medium but a stim would be way better for lights. A boost of speed and instant health regen would be more satisfying and better for self preservation which the light is best at. Take the stun gun, it's really not strong of a gadget but is one of the most picked gadgets because it is best for target isolation and playing for yourself while assisting the team for enemies stealing cashout. A stim that could be right clicked for sending out a stim like a dart for teammates or left clicked for yourself would be the perfect light gadget.
Genuinely make something so third party isn't as effective or just make doubling take some interaction time like when planting the key in Terminal Attack.
The spawns are terrible, coining getting you 200 meters away from your 2 teammates and YOUR cashout, enemies spawning in locations that favor third-parties
Getting punished for other teams being dumb too.
Cashout right now is just uncompetitive as hell, it doesn't matter if your team is better and does better than all of the lobby, you still lose to third parties no matter if you were expecting it or playing back, it doesn't reward you in your performance at all.
At this point I'm thinking TA wasn't so bad after all.