#šāgame-feedback
1 messages Ā· Page 255 of 1
Add cashout box and respawnable enemy turrets to the Practice Range
V9S is ass, it needs its fire rate back, it used to be a top contender for a Light's primary but it is severely out performed by easier to use weapons like the XP54, M11 and ARN. just because 2 players were using a macro to make it fire at its peak consistently doesn't mean that the weapon itself needed a nerf
Heavy Hitters is unironically a good game mode
You guys should definitely make it a permanent mode, it would be cool to have an arcade section like Overwatch for silly game modes like Heavy Hitters
Im really excited to see what else you guys can cook up
Make each spear spin manual so there is skill expression and u r not stuck at spinning and u won't get any suggestions from others and they don't touch the damn spear
93r less time gap between bursts and slightly less fire rate of burst as each burst is so quick it might as well be on bullet being fired and buff damage to compensate for lower and manageable fire rate.So u can fire slowly to make it more accurate or keep firing it like an auto so u can switch between the two and u have flexibility.
Make dagger alt have one tap/click like before plus u can hold.
Ks23 need one wall penetration with lower damage after hitting the wall for balance,it needs slightly faster projectile speed as u still have to lead your shots too much at close mid range and 1.2 head shot multiplier(mainly to deal with other heavies with minigun)
Flamethrower needs to put walls on fire when continuously firing as a defensive measure with low damage.
Make practice server have specs with no cool down.
Heavy Hitters is now my new favorite game mode. You guys really cooked with this one. Thank you!!
Embark Smash Bros is the best limited time mode ever 
+1
+2 but more to the arcade section idea
Please add peace center to private games! Also terminal attack would work so well on peace center. And the new map for heavy hitters should be in tdm. Also a weekly rotating game mode for stuff like bank it, heavy hitters, any ltms, and stuff like close quarters which is just to promote a new map or a new map in an old mode.
+3
vr is pretty much useless after you unlock every thing
forget that, BEHOLD THE "EVENT PROGRESSION"
WITH THE "DEATH PROGRESION" AND "RAT PROGRESSION"
AND THE "PROGRESS PROGRESSION"
We progressed the progress of progressing progression
Quick melee is an unfair clutch that everyone relies on!!!!
Dagger Refinements Proposal Update
1. Left-click: Swift Attack
Damage: 60 DMG
Effects on enemies:
Light (150 HP): Requires 3 hits to kill
Medium (250 HP): Requires 5 hits.
Heavy (350 HP): Requires 6 hits.
Balance: This is a fast simple attack with
low damage, good for ending low-health enemies or following up with other attacks.
**2. Tapping Right-click: Instant BackstabĀ (NEW) **
Damage: 90 DMG (on the back) / 60 DMG (if missed)
Effective angle: 160 degrees
-No movement penalty
Effects on enemies:
Light (150 HP): Requires 2 hits
Medium (250 HP): Requires 3 hits.
Heavy (350 HP): Requires 4 hits.
Balance:
- no movement penalty,
- can perform instantly on every first hit.
- highly maneuverable,
- but the damage is not overly high and there is a slight delay between attacksĀ when pulling the knife back
- suitable for hit-and-run tactics.
**PS. ** However, if you feel 90 DMG is not worth it, you still have the Charge Backstab as a primary option with more risks but high rewards. OrĀ Swift attack that'sĀ faster butĀ lower DMG.
3. Charging Right-click: Charged Backstab
Damage: 320 DMG (on the back) / 75 DMG (if missed)
Effective angle: 160 degrees
-No movement penalty until it fully charged
-800ms to charge
Effects on enemies:
Light (150 HP): Kills in 1 hit.
Medium (250 HP): Kills in 1 hit.
Heavy (350 HP): Requires 2 hits (first hit deals 320 DMG and follows with quick melee).
Balance:
- This already had in this game.
- While it deals massive damage, it requires 800ms to charge.
- The player can maintain sprint speed until the knife is fully charged
- and a movement penalty is imposed if the player still holds their right mouse button.
- There is a delay between attacks when pulling the knife back,
- Ensuring that players mustĀ plan their usage carefully.
- Make it become high risks-high rewards execution
Whoever at embark had the idea to do the hammer scope: You are amazing
Dematerializer
Everything that was opened by one click should be closed by one click.
it feels especially bad when you get killed because demat decided that it would only put back 3 quarters of what it removed
old sword, there are other ways to remove the one hit combo without reducing the overall viability of the weapon on all classes
nah screw you nerf sword more
20 damage left click 30 damage right
and reduce light to 10 hp
if everyone relies on it then it isnt unfair
How is a 90 dmg tap stab EVER gonna be usefull lmfao
Just make dagger like season 3 with the hold option
Tap option
Sprint stab
Old windup
Old angle
Rank system is fucked, and losting 20% of playerbase each season. This should be stopped. Hiding rank score in match is just hiding Fuckkass dead rank matchmaking problem from your eye. Rank should be matched with same skill level(At least same tier) not ruby and plat in same lobby. Especially when we have triple penalty for 10 min bad game for good 1 single 40min tournament win, There should be no different tier exists in same lobby this is just dumbass stuff embark want to keep because all the rank bullshit belongs from catering ruby player to get their match fast which is crazy.
With the (temporary) addition of Heavy Hitters, I realized that this game would benefit from a "Wacky Playlist" gamemode in quickplay. Kind of like "Action Sack" in Halo where it's a random assortment of silly casual modes.
I think that it would help the casual playerbase a lot to have a gamemode where it's just dumb fun. It also will help players like me because after a couple of matches I think it'll be fun to unwind with a stress-free mode I could hop on and not sweat lol.
And if you are concerned with splitting the playerbase too much, just remove Terminal Attack lmao.
PS:
Add titles to Playercards! Specifically, add Titles that show off what weapon you main and what level they are. I wanna show off my level 6 KS-23 lol.
Could you make the sticker on the lockbolt bigger there's just so much empty space, the dome shield has a massive sticker so I know its possible.
Add option to select maps please!!!!!
I've already said that I'm hoping for a light spec, but I'm greedy so I would also like to ask:
Please don't make the progression rewards suck!
I was hopeful for good post luanch spec progression with the release of demat, but seeing what happened with winch claw has me worried all over again. Demat has the only legendary spec progression reward in the game, and the most epic rewards out of any spec in the game as well. Please don't give light it's 4th spec in a row without a single epic reward! I'm not asking for a reward track like demat's, (I know medium is the golden child, don't worry), I just want something that isn't 3 uncommon rewards and one rare one.
Honestly tired of the nade launcher being too op this is the second time Iāve complained about it. Makes no sense to get rid of the second nade for lights and keep this monster of a weapon at its current stats.
Why arbitrarily choose numbers and meters in the same stat spread?
Here is a list of weapons that need to be buffed but not make them meta in the next balance patch
Spear: increase the basic attack damage combo to 75, 85, 95 or 70, 80, 95 and increase the spin attack damage to either 120 or 130
KS-23: increase the projectile speed to 500m/s, add a 1.2x headshot multiplier, increase the environmental damage so we can two shot most walls, I know it's a shotgun but it shoots slug rounds and this will reward players for hitting headshots with the KS-23
Riot shield: increase the swing speed by a little
R.357:Increase the bodyshot damage to 75 and decrease the headshot multiplier to 1.9 therefore making it 75 Ć 1.9=142.5 and also decrease the fire rate by a little bit maybe from 140 to 130
Dual blades: add a parry mechanic so it can parry secondary attacks of other melee weapons like the sledgehammers overhead charge but it can't parry the primary attacks of other melee weapons and increase the first swing damage from 50 to 55 and increase the second swing damage from 60 to 65 and lastly increase the final attack damage from 65 to 75 and make it so the final attack can be done faster and increase movement speed when deflecting by just a little bit
AKM: increase magazine capacity to 34, 35 or 36, the choice is yours on what number you choose
ARN-220: increase the fire rate to 750 rpm, decrease the duration of the tactical reload animation from 2.45s to 2.30s, decrease the duration of the full reload animation from 2.80s to 2.60s
Smoke Grenade: decrease the ammo from 3 to 2, and decrease the cooldown from 50s to 20s
Please, please, please Embark these weapons and gadget need some love
Hopefully you guys see this, these emojis will highlight the message so you can see them š„:š¤ š¤Æšµ:ā½ļø:grinning:šššš«
Just select the map "Kyoto" and press delete. That is all, thank you.
First y'all remove the profanity filter, then you hide the ENTIRE MESSAGE from the chat feed? That's fucking stupid and I'm not sorry. Why are we taking that control away from the players?
There is a MARKED difference between SWEAR WORDS and BIGOTRY, and the absolute lack of transparency and communication behind these decisions means you guys already know what you're doing is unfair and can't come up with a justification that won't piss people off further.
The better route is to give players more control over the messages they see, not take control away from the messages they can send. Your filter already works great, let us decide what messages should be let through a filter and from who we can see those messages.
Seriously, add the option to be able to play only between consoles, xbox/play. My team and I we just had a match and we where playing against pc player and it looked like they were cheating, they were camping spawns and they always knew where we spawned, shooting from long distances and getting the kill with UZI from more than 40 meters or more, that's not possible. It's not skill issue, we've had very difficult matches and be able to win at the end of the match by almost nothing of time but then we get into matches like I just said and it's not the first time.
Honestly the new outfits are cool, especially the tiger, but can we get tails for the other animal costumes too? the cosmetics in this game rock, but some of us lean a little more towards the canine and not the feline. Thanks for making an awesome game!
bring back season 1 LH1
Will it be a wildwest map and arabic language in this game?
remember how season 2 had a purple bar at the bottom and had been purple themed but its just sort of been red most seasons since? can next season not be red?
I hate this someone fix this
Hello Devs! I havenāt had the chance to fully dive into the new update yet, but I got my feet wet a bit tonight, and Iām really excited about the balance changes, hammer animations, and the KS also felt much smoother. Since the feedback section often leans toward "constructive" criticism, I wanted to share my positive thoughts on all of the balance tweaks, bug fixes, and the overall direction. Embark really does a good job imo.
Make cosmetics colourable so we can pick our own colours for certain cosmetics (Generic shirts, hoodies, hair styles and pants for example) This would greatly increase the personalization we can have with our contestants
they wont do that cause they are already selling recolered items in some sets
DO NOT LITSEN TO ANYONE WHO SAID BUFF THIS NERF THAT, JUST DO ALL THE BALANCE BASED WITH YOUR DATA COLLECT IN GAME. BUFF THINGS SHOWS LOW WIN RATE. NERF THINGS SHOWS HIGH WIN RATE. JUST LIKE EVERY OTHER GAME DOES. PLAYER NEVER CARE ABOUT BALANCING. THEY JUST WANT TO MAKE THERE OWN PLAY STYLE BENEFITS THROUGH THE CHANGE. TRUST THE NUMBER NOT THE PEOPLE.
the new mode is amazing Embark thanks for this banger surpise outta nowhere š„³
It makes me imagine a party mode with all games like this and in future could have custom games and maps maker š„µ
the melee changes mentioned in the patch notes do NOT feel any better. Still having inconsistencies in hit regs left and right with the sledge
I recently dusted off Halo 3 after a long time and messed around in Forge. That got me thinking.
Forge was always super popular, and Iām wondering why it never became a standard in shooters to provide the community with a map editor?
Maybe some of you here lived through the Halo 3 days and noticed the crazy, awesome stuff the community created with it.
They even made completely wild game modes that I still remember to this day.
Now, with The Finals, we have a setting that would allow us to go absolutely nuts with an editor like that.
Embark, would it be within the realm of possibility to provide us with a map editor?
With it, you could basically introduce a community playlist, letting us keep things fresh with our own creations.
Nerf fun in the finals
remove dash
Embark the worst and shittiest event... thanks for the wasted time....𤬠š©
doesnt deserve the funš
The menu interface is very inconsistent. When I go to ' Change Game Mode' and then I click on ' World Tour' I see a nice overview of my rank and stats and leaderboards etc. When I click on 'Ranked Tournament' it immediately searches for a game without the nice interface showing anything about my rank progression etc. Doesn't make any sense.
This new arena mode is so fun. Most fun I have had in this game. Cray stupid. The music should have been more stupid, like super stupid, and different hit and death sounds
GIVE US A ROTATIONAL PLAYLIST WITH MODES LIKE HEAVY HITTERS SO WE CAN ENJOY THEM ALL THE TIME. THIS MODE IS THE MOST FUN I'VE HAD SINCE CB2
New mode is goofy as hellā¦but I appreciate the levity. Please make more temporary arena modes. Also, the KS-23 buff feels pretty goodā¦it would be awesome if environmental damage was turned up a tiny bitā¦. I love using the gun as a tool to break through floors and walls, but it feels just a bit sluggish when adjusting to confrontations in the middle of it. Perhaps as an alternative, the reload rate could be sped up a bit? Also, please consider tuning the cl40 a bit, it still seems too oppressive in close quarters
does anybody else currently have a issue where the game wont load you in just keeps you at the waiting for contestants to load?
fix the doubling, playing bad on purpose in round 1 until there is a double should not be beneficial, and this is the reality in EU ranked at the moment, this is what people do...
The profanity filter is on a completely ridiculous level. Seeing the in lore message is funny once, but not being allowed to say words like lmao or damn is absurd. At least give us back the option to turn the filter off.
Yeah
Censoring words is one thing but deleting your entire message is absurd. I can't even say "your grape flavoured hair" without it getting censored.
Love the LTM currently. We see voices in the community saying to make it permanent. I disagree, as in I wouldnt want it in rotation for matchmaking forever. Novelty wears off at some point, and I doubt the playlists would remain full after several weeks.
However, it would be amazing to be able to select all previous LTM's for custom games to play with your friends/club/community whenever you are in a goofy mood. Some LTM's are very distinct and fun and would be cool to relive every now and then.
Not sold on this game mode personally but agree with you 100% besides that
as a revolver main i think the change you said would just be a nerf to anyone good enough with the weapon to hit headshots, which is just reducing the skill expression. I'd prefer to see an accuracy or range buff imo. other than that I think these are really good suggestions
buff mgl
_<
Add option to select maps please, thats all I need!!!
maybe a fire rate reduction from 140 to 130, I'm just saying
Heavy hitters is a lot of fun! Hope to see more quick play āarenaā games like this in the future! Perhaps quick play should be a rotation of small events like heavy hitters. Extended play for quick cash, power shift etc and āmain eventā for world tour or whatever you have running that year. Also really love the idea of runnings ads in the game, perfect way to tease new gadgets or promote sponsors. If that works out in game you might even be able to take on real sponsors! Very cool
imagine if we could pick what emerald or diamond skin we get from reaching that rank, like if u could get a previous season skin, skipping the current one
Embark. I can totally get and respect the exclusivity of open beta items but stuff like a simple, clean ospuze logo as a sticker being exclusive is kinda dumb. Nobody's going to see it outside of yourself on a POV.
Buff heavy
lmao
Remove low gravity
Remove the game
More dialogues and texts for the announcers in game ?
i just went up against lycommit and his two teammates who were ruby and abusing controller aim assist
nothing against lycimmit but going against his two teammates felt like going against rage hackers going all out with aimbot
nerf aim assist for pc players. let it be for console
Is it just me or the heavy hitters - kill 6 in a single match mission is impossible?
Same hackers different day
So is there some kind of handicap being given to the losers of the first round in a tdm and othet game modes? Like every time my team wipes the opposition we get starched the next 2 rpunds like the opponents have been juicing in the locker room? It happens way too often and to way too many people for it to be coincidence
Lol
Almost every time I we steamroll the first round
itās just you, i was getting this in at least half of my matches and got 16 kills in at least one of my matches
full context: iām not great at the game, iām like silver, i peaked gold 4 in S5
this sounds like largely confirmation bias. However, there is one factor that leads to a small kernel of truth to this; if players leave and get replaced, if they were previously underperforming it is likely that their replacements will do better.
let us turn the ingame chat profanity filter off again
without Engimo reality shield ya'll would lose your sponsorships so fast.
Dagger Refinements Proposal Update
1. Left-click: Swift Attack
Damage: 60 DMG
Effects on enemies:
Light (150 HP): Requires 3 hits to kill
Medium (250 HP): Requires 5 hits.
Heavy (350 HP): Requires 6 hits.
Balance: This is a fast simple attack with
low damage, good for ending low-health enemies or following up with other attacks.
**2. Tapping Right-click: Instant BackstabĀ (NEW) **
Damage: 90 DMG (on the back) / 60 DMG (if missed)
Effective angle: 160 degrees
-No movement penalty
Effects on enemies:
Light (150 HP): Requires 2 hits
Medium (250 HP): Requires 3 hits.
Heavy (350 HP): Requires 4 hits.
Balance:
- no movement penalty,
- can perform instantly on every first hit.
- highly maneuverable,
- but the damage is not overly high and there is a slight delay between attacksĀ when pulling the knife back
- suitable for hit-and-run tactics.
**PS. ** However, if you feel 90 DMG is not worth it, you still have the Charge Backstab as a primary option as it was with more risks but high rewards. OrĀ Swift attack that'sĀ faster butĀ lower DMG.
3. Charging Right-click: Charged Backstab
Damage: 320 DMG (on the back) / 75 DMG (if missed)
Effective angle: 160 degrees
-No movement penalty until it fully charged
-800ms to charge
Effects on enemies:
Light (150 HP): Kills in 1 hit.
Medium (250 HP): Kills in 1 hit.
Heavy (350 HP): Requires 2 hits (first hit deals 320 DMG and follows with quick melee).
Balance:
- This already had in this game.
- While it deals massive damage, it requires 800ms to charge.
- The player can maintain sprint speed until the knife is fully charged
- and a movement penalty is imposed if the player still holds their right mouse button.
- There is a delay between attacks when pulling the knife back,
- Ensuring that players mustĀ plan their usage carefully.
- Make it become high risks-high rewards execution
Hello devs!
Even if there might still be some balancing or other things to adjust based on feedback, your game is absolutely fire. Sending love your way, and I hope youāre enjoying what you do!
Thank you for respecting the players ā the game is a true masterpiece
Another one: Desync....Please for the love of god, for the love of god before release cosmetic, new game mode...please fix server, cheater, desync,
QOL change: show badge progress. right now im on happy medium badge platinum. but i would like to see my progress instead of it being hidden somewhere in the background.
keep up the good work Embark
there is a quest that is bugged again
its about the damage with fire or gas or explosive canisters
Diamond pike s7 please embark
Remove the goddamn grenade launcher.
ruby hammer s7
Good event. rever sword.
No, but buff dagger
Map selection would be awesome.
Dagger is totally fine and here are you asking for changes for no fucking reason. Brother go play another weapon or something if you are tired of dagger ffs
Something is wrong with dome shield 3 different occasions now itās just instantly gone a second after I place it, no grenade, no environmental dmg, just 1 person shooting and gone instantly
Thoughts on this build
Make each spear spin manual so there is skill expression and u r not stuck at spinning and u won't get any suggestions from others and they don't touch the damn spear
93r less time gap between bursts and slightly less fire rate of burst as each burst is so quick it might as well be on bullet being fired and buff damage to compensate for lower and manageable fire rate.So u can fire slowly to make it more accurate or keep firing it like an auto so u can switch between the two and u have flexibility.
Make dagger alt have one tap/click like before plus u can hold.
Ks23 need one wall penetration with lower damage after hitting the wall for balance,it needs slightly faster projectile speed as u still have to lead your shots too much at close mid range and 1.2 head shot multiplier(mainly to deal with other heavies with minigun)
Flamethrower needs to put walls on fire when continuously firing as a defensive measure with low damage.
Make practice server have specs with no cool down.
hello i was suppossed to be unbanned 40 minutes ago why am i still banned
Id really like to be able to quickly swap sights in the practice range on various guns to try them out.
Embark Team how many times should we write that you should buff sword how many times please buff sword next week please
model is in such a bad state compared to other M weapons. gotta buff it PLEASEEEEEEEEEE
MGL32 needs:
-
Slightly faster projectile speed.
-
Less bounce when used from height and when fired close to the user's feet.
-
84 damage (up from 83) so that three full damage nades kill Medium instead of leaving them with literally one HP.
-
Nades should break and pass through objects like map throwables, balloons, and props like chairs and pots (same with KS-23 slugs).
-
"Aiming" it should show the initial arc of the shot like nades do.
-
No more linear scaling, just two damage zones. One should be 84, the second 50. Reduce overall AoE size if needed. Makes breakpoints more clean and allows the user to know that they did a meaningful amount if damage when they get a hitmarker on an enemy that isn't within line of sight.
It does not need to be impact. Mastering the bounce is the core identity of the weapon.
Hoping for a new light spec in s7!
Sword 140 lunge please š
S3 ruby players get backgrounds and badges, but diamond players since S1 still donāt have S1-3 badges and background rewards?
Also give us Shak reload animations
Remove movement penalty from dagger so I am not slower than a heavy when trying to backstab
Remove ranked, bring bank it back
Please leave the new Mode as Main Game Mode forerver!
I second this.
goo mines for s7
also keep heavy hitters, replace TA perhaps
If they could make some more chaotic changes to Bank It like they have so much action in this new game mode I think a "chaos playlist" with a weekly rotating casual mode would be awesome. Also in-game events for Heavy Hitters would be awesome too. The map itself would be great grounds for a "king-of-the-hill" map where the walls and sponsors change colors based on who's in control of an area.
I hope you guys are using the heavy hitters event as an opportunity to fine tune the hammer and slam and charge. I donāt think the upswipe should replace the regular attack but rather an additional attack, maybe as hold attack button? Charge should be interruptible with weapon attacks
What, will people ever wait for a fix for Thermal Vision bugs? The same ones that have existed since the first seasons. Or are the "democratic" developers, as always, waiting for another scandal from a media partner to start doing at least something?
Please add option to select maps
i seriously dont get the famas buff
heavy hitters is best thing you guys add
Wishlist
- Anti gravity cube skin
- Amethyst challenge for equipment after level 6
- How equipment gains experience to be known in game (more info tab when looking at overview page)
- Experience buff to certain gadgets, smoke nades give 200 per deployment while also letting you have 3 at a time, anti gravity cube only gets 75 per deployment while only have 1 at a time
- Anime face can use all eyes
- Tails work on dresses
- Greatsword skin or weapon for heavy
- Medieval themed battle pass (knight skins)
- Heavy hitter in custom mode or a random chance to get when playing TDM
- Ranked should also reward world tour points, so winning a full tournament would give you RS and 25 world tour points
- World tour should give 1 point per 10k cash earned
(Thank you for adding 3 of them so far, they have been removed)
Please add an option here so i can chose which chat mode is selected by default. rn its squad chat, but i usually play soloQ, so my team doesnt get the messages unless i change the mode
New mode is awesome, maybe the next
flavour we get different loadouts, new map on this mode
Fix the DIY wire legendery skin for the defibrillator, it's annoying that I am just having a harder time for using a skin.
@fading cobalt MGL32 needs 0 changes. your ideas would turn it into a lifeless mobile game weapon
no disrespect, but I hate when people ask for weapons to get changed and embark do listen and buff it, but it ruins the fun of the weapon completely. MGL32 is incredibly fun rn. Not everything needs to be ranked meta. An example of this is noobs complaining about recoil on things like FCAR being too hard and Embark removes all visual recoil turning the game into the downgraded version it has become. Not every gun needs to be a skillless lazer beam. It's seriously lame as f. Guns felt more rewarding to get kills with before. Now they are all mcdonalds toy lazerbeams and the only fun weapons left are stuff like MGL32
My 2 arguements against yours are the nades breaking walls and it having 2 zones instead of linear scaling. #1 would remove any skill the weapon took such as bouncing nades off walls and tiny window ledges at certain angles to get kills. #2 would remove variety of damage instances and skill needed to get kills as it's already quite a fire and forget weapon š Have a nice day
"asking change for no fucking reason."??? Dudes, you didn't read and use your mind to analyze and find a reason why i want this change???? I never want to change something that no reason to change
To Kowdz, @drifting topaz
It's precisely because it's "totally fine" that why I want this change.
I completely understand that the current Dagger is well-balanced, and it's fair that the 320-damage Backstab requires a charge and involves risk. I fully accept and support the developers' intentions here.
However, the true reason I desire this change isn't because I want the Dagger to be overpowered, or because I dislike the current game rules.
The reason is: The Dagger, in its current state, has lost a core aspect of its identity: its instant speed and fluidity in quick attacks, as it had since the Close Alpha and Season 3 (when it was the 320-damage tap stab). This makes the "Hit and Run" playstyleāfocused on quick engagement and swift disengagementādifficult and feels unnatural.
I'm not asking for the 320-damage quick tap stab to return, as I understand that was clearly overpowered.
What I am proposing is an "Instant Backstab" that deals only 90 damage:
- It would bring back the "speed" and "fluidity" of quick, instant attacks.
- The damage (90) is "meaningful" (not trivial), but "not too high" to break balance or overshadow the 320-damage charged attack. * It would serve as a "complementary tool," giving the Dagger more options: You still have the Charged 320-damage attack for planned eliminations, and an Instant 90-damage attack for quick reactions, finishing off low-health targets, or enabling a more agile skirmishing style.
Therefore, this isn't a "change for no reason." It's about adding depth to the Dagger, making it more versatile, and filling a gap in the playstyle that the Dagger archetype inherently embodies. I'm willing to prove how a Dagger with both these mechanics (Charged 320 + Instant 90) can create a better gameplay experience for everyone.
Since when can we read in game pc chat on console, or is it a bug? It would be cool if we can get a chat in the future
Can you guys add a way to counter demat? Iām so tired of mediums turning the entire place blue and leaving no cover. Like, just something to place down that stops demat in that location? Would help a lot because thereās just no way to counter it and itās really annoying. Imo gives medium way too much value for itās already really good kit.
Small thing, but could we get a way to know if our kills were headshots, such as more xp or a different hitmarker on headshot kill. Its small, but makes some killls feel so much more rewarding.
Nerf v9s. Iām sick of this horrid to fight gun plaguing this game.
DIAMOND PIKE S7 PLEASE EMBARK!!!!!
I kid you not. solo ranked is undoable.
I am team MVPing EVERY game not joking, current 10 game streak of team MVPing in silver, but all I get as teammates are people who go afk or leave the game and people who get 0 kills.
the ranked match making is really bad in my opinion I've never gotten 2 decent teammates. I've only won because of luck
Please revert the melee changes it actually made some weapons worse (DB come to mind)
Female characters should have a shirtless option
the hell is wrong with quick cash , did they turn on SBMM ? the hell man , people are sweating thier balls like it's rank lol
Arn220 is realy good to play now
Here is a list of weapons that need to be buffed but not make them meta in the next balance patch
Spear: increase the basic attack damage combo to 75, 85, 95 or 70, 80, 95 and increase the spin attack damage to either 120 or 130
KS-23: increase the projectile speed to 500m/s, add a 1.2x headshot multiplier, increase the environmental damage so we can two shot most walls, I know it's a shotgun but it shoots slug rounds and this will reward players for hitting headshots with the KS-23
Riot shield: increase the swing speed by a little
R.357:Increase the bodyshot damage to 75 and decrease the headshot multiplier to 1.9 therefore making it 75 Ć 1.9=142.5 and also decrease the fire rate by a little bit maybe from 140 to 130
Dual blades: add a parry mechanic so it can parry secondary attacks of other melee weapons like the sledgehammers overhead charge but it can't parry the primary attacks of other melee weapons and increase the first swing damage from 50 to 55 and increase the second swing damage from 60 to 65 and lastly increase the final attack damage from 65 to 75 and make it so the final attack can be done faster and increase the movement speed when deflecting by just a little bit
AKM: increase magazine capacity to 34, 35 or 36, the choice is yours on what number you choose
ARN-220: increase the fire rate to 750 rpm, decrease the duration of the tactical reload animation from 2.45s to 2.30s, decrease the duration of the full reload animation from 2.80s to 2.60s
Smoke Grenade: decrease the ammo from 3 to 2, and decrease the cooldown from 50s to 20s
Please, please, please Embark these weapons and gadget need some love
Hopefully you guys see this, these emojis will highlight the message so you can see them š„:š¤ š¤Æšµ:ā½ļø:grinning:šššš«
nerf heavy dash (espacially the cooldown cuz it feels like he can do it 3 times in 5 seconds and its just free 100 damage 3 times ) and buff sword and dagger AND FIX THESE DAMN SPAWNS (220 m away in the last 60 seconds .. just dont let us spawn if its inpossible to win)
Do you seriously know how to handle balancing? Tons of weapons were unfairly nerfed or are just trash, yet you ignore them. Did dagger and sword even have stats to justify a nerf?
All you do is listen to whiny complaints and throw out nerfs. Thatās why the gameās getting less fun. Everyone knows dagger and sword get countered by Light, and Medium has plenty of tools ā turrets, mines, goo grenade, glitch trap, Dematerializer, jump pad, and a bunch of weapons. Heavy still powerful at close range, so melee isnāt a threat.
Melee was never a major part of the meta. So why nerf it just because unskilled players complain? Medium consistently has the highest pick rate and top performance in WT and ranked, but barely gets nerfed. Light and Heavy keep taking hits.
This isn't about nerfing Medium. It's about buffing underperforming or unfairly nerfed weapons. Light players know theyāre fragile. they have 150 HP. Of course they die quickly when attacked. If your damage isnāt enough to kill 150 HP, how do you expect to kill 250 or 350? Nerfing damage is nonsense.
Nerfs should be the last option in balancing. They kill fun.
About Double Barrel, you nerfed it, then reverted it. Because Light has low HP, so high DPS is justified. Double Barrel is only viable up close, and it needs to 2-tap Heavy. That balance was correct. But now Reddit cries again and gaslights others by acting like any weapon they donāt use takes no skill.
The same goes for Sword. Nerfing melee damage is basically saying ādonāt use it.ā Itās the same mistake as with Double Barrel. Sword was built around close-range and Lightās low health.it required specific damage combinations for each classes.
Light should die to lunge + quick melee,
Medium to 2 lunges or lunge + quick melee + left click,
Heavy to double (lunge + quick melee) or 2 lunges + left click.
That was balance. Sword's lunge must be 140 damage.
The real issue is matchmaking that throws newbies and pros into the same matches.
sonar is broken sometime (most times u hear the ping but no visual)
Finals patchnotes be like : fixed a bug that made the game playable
is there anyway to make someone else club owner?
can you guys actually nerf the xp? like not do whatever you just did that was just ridiculous and straight up not a nerf at all, an actual nerf, no upside of it, no upping some stat while lowering another but an actual nerf like what you guys did with the sword
Less skin more bug fix....
The game mode is hilarious, šš
The hammer has been nerfed instead of buffed, the hitbox is horrible now
Game mode is peak gameplay
lmao i didn't read your essay before and im not reading that other one too buddy š¤£š¤£ so cringe
Make each spear spin manual so there is skill expression and u r not stuck at spinning and u won't get any suggestions from others and they don't touch the damn spear
93r less time gap between bursts and slightly less fire rate of burst as each burst is so quick it might as well be on bullet being fired and buff damage to compensate for lower and manageable fire rate.So u can fire slowly to make it more accurate or keep firing it like an auto so u can switch between the two and u have flexibility.
Make dagger alt have one tap/click like before plus u can hold.
Ks23 need one wall penetration with lower damage after hitting the wall for balance,it needs slightly faster projectile speed as u still have to lead your shots too much at close mid range and 1.2 head shot multiplier(mainly to deal with other heavies with minigun)
Flamethrower needs to put walls on fire when continuously firing as a defensive measure with low damage.
Make practice server have specs with no cool down.
Yooo devs, pls do something about the lag
Ive enjoyed all the changes thus far and always encourage Ks 23 buffs haha. I think it's neat how the hammer is a viable alternative for the heavy class.
Could you give us an option to rotate or change the direction of the shooting range test dummies?
GIve us the OG Sword already!!!!
buff blue tigers
I feel like you have misunderstood some of my proposals. I am fervently against making the MGL32 as easy-mode as the ARs/SMGs.
As I said in the post, the bounce is the most important aspect of mastering the weapon, but that doesn't change the fact that in its current state it is very easy for players with halfway decent movement to avoid the bulk of the damage due to how slow the projectile is. It doesn't need to be lightning fast, just a bit quicker.
Breaking small objects like chairs, railings, etc. is just a way to increase reliability. The same applies to the damage zones. They've already done this with the CL-40. There is no skill involved with the linear scaling, it's a janky system that will rob the player of eliminations that they should have gotten. Two zones also avoids those stupid situations where you get a hitmarker off of a bounce, only to find out you were doing 1 damage a hit.
I should mention that I'm a tier 10 MGL32 user.
It would be cool if there were different commentators when cns takes over
Can we please have a cow tail for Moolah since we're doing tails now?
And maybe a fox tail for kitsune mask users? If it's not too much to ask?
pov the finals 2025
Just won a tourney yesterday with 3 solo que players. All on comms and having fun.
Add another mgl for game balancing purposes
Embark needs to expand on Heavy Hitters it's such a good game mode. Add the meteor event and if you get hit you fly off the map. Adding more to this could make this even more fun
just came back to the game after like a month, this new event is so awesome and i hope we get more like this in the future!! <33
Embark if u dont got players in ranked dont put me on rubby lobbies we are not some sort of price and nothing that a fucking big huge disrespect for plat players and gold man is like a kid playing the game in ps4 30fps 30hz against some players that are 220+ fps 165hz bro fix ranked , ranked a huge huge huge mistake on this game i rather be waiting 1h to find a game same level as me people same rank as me and having fun or go against some rubby players that never touch grass and lowering my ranked every game that is challenging -250 for every match i still dont know why world tour games are more people equal to our playstyle and when you win u have fun people play same as you not like ranked playing with rubbies, yes with time when i will have same level as them put me against them bro now i know why noobs using scripts and running cronus this is the number 1 reason
https://imgur.com/a/fkIJeDs
Devs, i'm new to the game, liking it very much so far!
But for the love of god Please, allow player leave the match withouth penalty when he's the only one who's left on the team.
Penalty is actually leaving this lonely poor gamer in the match alone...........
embark is ts true?
W EVENT EMBARK AND PLS BUFF SWORD BACK NEXT UPDATE
Hey, just hoping that soon there could be a feature where you allow players to select from a variety of menu backgrounds (maybe based off past sponsors or even just new unlockable backgrounds). I just feel like a lot the menu colors are very high contrast/saturation and ends up being unpleasant to look at for an extended period of time and more fashion mods are always welcome imo
guys can we please remove the always on top status of that anti cheat screen at the start of the game ? I wanna be able to watch my youtube video while the game is loading...
downtown vancouver map???
Please don't add old battle passes. I've been playing this game since it's come out of beta and it's one of the few, if not the only, games that I've started playing since the beginning. I feel like it's not really fair to let new players get all the rewards that we had to get by sweating our ass off each season to reach the end⦠I understand that other people also want these skins, but it's one of the few aspects that allows us OG players to show off that we've been here since the start. Could you maybe just add a few of the skins instead of all of them (not including sponsors)? I've never really been able to start a game at S1 and it's one of the reasons as to why I still play this game each day. Making the old battle passes available to everyone just makes me feel like I wasted my time for the past year. Please at least consider also us early players' opinions before adding anything that new players want. I don't want this game to turn into like the others, that appeal to new players as much as possible so they can make more money.
Ignore this, bring back old BP, let new players get the drip.
Drip shouldn't be restricted to us OGs
Honestly people who think they're entitled to exclusive content because they got here first ae so cringe. It's not that deep, it's an outfit made of pixels that we bought with money. Why cant other people buy it? You need a sense of accomplishment? You need to feel unique? You need something others cant have? I dont get it and it's honestly just sad. Nobody is gonna look at us and say "Oh wow the rare 2022 Cowbot hat, this guys an OG!" and kneeel for us, it's a bunch of pixels. Just let them have their drip
maky heavy hitters ranked next season
Do SOMETHING against lights
Why does the game default me to group text chat every match? Even more, why does it even enable group text chat if I'm not in a group? Please, Embark.
Wait, you have teammates that use comms? Lucky ā¹ļø
I donāt get the idea of entitlement here. You didnāt do anything that newer players didnāt. You just played the game because you liked it. You didnāt sacrifice anything, and you were never promised exclusivity. I just donāt get why removing things from other people based on chronology of all things would make you happy.
devs nerf the weapon into uselessness "can you actually nerf this weapon!?"
i did the math:
pre nerf: 17 damage per shot at 850 RPM = 14,450 DPM or ~ 240 DPS
post nerf : 16 damage per shot at 860 RPM = 13,760 DPM or ~ 229 DPS
if they didnt increase the RPM by 10 it would be:
16 damage per shot at 850 RPM = 13,600 DPM or ~ 226 DPS
the RPM increase is pretty much negligable where as the actual change was about a 1.1% overall nerf. that may not sound like much but the XP's damage itself wasnt really that high to begin with, people were complaining about it because of the range (well more because it was used alot, but it was used alot because of its ranged effectiveness), so now its even further behind things like the m11 which according to the wiki sits at a whopping 272 DPS (16 damage per shot at 1021 RPM).
ya
nerf quick melee!!!
That sword nerf still donāt make sense, thereās other things to be reoworked other than that man
I need this new ospuze sledge mode as a permanent game mode
Itās insanely fun
Ospuze spec for light?
I'm hoping for a spec with movement potential and creative uses, but I wouldn't mind one that's just movement and nothing else.
Embark NEEDS to fix matchmaking because WHAT?
Reason the player base is dropping drastically is because with every update the continue to suck the fun out of it but it's what I come to expect from ex battlefield devs they had a history of doing that with past battlefield games so it's expected for them to suck the fun out of this game and break it with unnecessary "balance" changes which tip the balance of the game in favour of 1 class while nerfing the other 2 through the floor. Can't get over how they've self sabotaged a good game just to appease the try hards
Please allow the events that are happeneing on World Tour to happen on quick play as well. I think it would be a great thing to help spice up the quick play. Give it it's own playlist or something.
@ EMBARK REMOVE YOUR FUCKING DOGSHIT PROFANITY FILTER IT SUCKS ASS, CANT EVEN SAY HELL OR LMAO
Thatās okay. It just means you have no rights to say that my proposal is no need to change ācause you think I wanna change this dagger with no f**king reasons.
You say Iām asking for change for no fwking reasons,** even though I already wrote my reasons in the proposal. That is a BiG part of your CRINGE too.
Didnāt you pass your reading skills from your school before?
š¤£š¤£ so cringe
The Heavy Hitters mode feels like a tech demo for how awful the hit registration for this game is.
implement spawn rotation!!!!!
spawning on the same place over and over again and instantly deiing is realy fun
STOP DEFAULTING TEXT CHAT TO PARTY CHANNEL NOBODY USES THAT
I“m just here to complain about the grenade launcher being imposible to counter atack/beat in any match
If you equip and use gateway in a loadout and change to another light contestant with a different loadout, the gateway batons still show up around your character model. This has been an issue for about a couple of weeks
I would love to see the **progression **on each player card **badge **to be able to track it, how far I am with each. 
Please I want more partygames like heavy hitter, maybe prophunt, there are so many props in the game that would be awesome
Oh yes, be real nice if we get that!
Please make it so console players can use mnk š
new gamemode very poggers needed sum ost to go with it imo
Please revert the melee changes, they negatively impacted the dual blades in a big way
Sometimes when I open chat and close it without sending anything it the chat box will stay on screen until I send something
Also can we add an option to rebind the switch text channels button I'm always holding tab
Getting lag spikes when I damage people
Theres no reason the weapon is fine as it its
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PLEASE nerf the CL40. It's not the best weapon, but it's way too easy to use. It will always get kills no matter your skill level, which is infuriating when you play against a bad player who dies over and over again, gets angry, switches to the CL40, and starts fragging out. All the sudden, even though you're the better player, you're getting owned bc no-skill gun.
Requests:
-Add hipfire spread (encourages aiming, making players easier to hit bc of reduced movement speed. Right now you can just jump around)
-Reduce damage radius/increase damage falloff (rewards accuracy)
Suggestions:
-Higher self-damage multiplier (able to counter by getting close bc it's not high enough right now)
-Increase gravity of shells (add more arc) [adds skill for learning the trajectory]
add a gameshow event where a raging grizzly bear is unleashed that hunts down contestants and smashes through walls and stuff š¤£
This is a meme but now that I think of it a death-bot event would be cool af and a real threat. A big ass robot with duel miniguns patrols the streets and his eyes go red when he sees you and you know what comes next
WHAT IS THIS CHAT FILTER AND WHY IS THE DEFAULT PARTY CHAT
buff famas even more. the weapon is still underperforming, add 4 more damage to every bullet and increase the mag size by 6 (for 2 more bursts.)
nerf sword even more. it's clearly still unbalanced, in a way that makes it completely oppressive in any lobby it's in.
nerf dual blades. extremely broken weapon that can parry just about anything. nerf.
give gateway to medium. light as a class is already the best class in the game, and medium needs more support options so give the gateway to medium instead of lights.
bring back the wheel. also make sure to make only 19 tickets obtainable so it's literally impossible to unlock every reward, I'm sure the players would like that.
reduce the backstab angle even more. it's still one shotting everything easily.
increase pyro mine count to 3. it's clearly built to be different to every other mine (since it has 2 charges already which can one shot mediums and lights), having 3 would allow it to one shot heavies as well potentially.
nerf model. medium is clearly the worst class in the game but the model is way too op and it should be nerfed.
change how defib works. like I said, medium is the worst class in the game and needs to be buffed (I'm sure you guys agree with me since you buffed famas) so change the defib in the following ways: reduce cool down by 15 seconds, make defib instant and make them spawn at full health. this way the worst class in the game can function as a support.
The pike needs more sights of variety embark
Bring back solo bank it to private matches
bring back no censored text chat
next season can we implement this new mechanic called "fun"?
The new LTM is amazing please try to implement it permanently somehow
Why is "Woops" blocked by Reality Shield?
you sound like a medium main famas
thermal vision should either be universal or removed from the peace center map, its such an obvious choice to run for lights and anyone else really
i think heavy needs a nerf. I was playing the new mode and i only ever died to heavies...
data clearly shows that heavy makes up a whole 100% of the kills in the new mode. nerf heavy
FIX THE GOD DAMN SERVERS! THEY'RE SUPER LAGGY. Every match I get yellow/green lag indicators since this patch. The worst is when you get disconnected and/or crash, the game logic is so dumb it thinks you left the match and hits you with a penalty.
Rank system is fucked, and losting 20% of playerbase each season. This should be stopped. Hiding rank score in match is just hiding Fuckkass dead rank matchmaking problem from your eye. Rank should be matched with same skill level(At least same tier) not ruby and plat in same lobby. Especially when we have triple penalty for 10 min bad game for good 1 single 40min tournament win, There should be no different tier exists in same lobby this is just dumbass stuff embark want to keep because all the rank bullshit belongs from catering ruby player to get their match fast which is crazy.
Ignore this, bring back old BP, let new players get the drip.
Drip shouldn't be restricted to us OGs
Honestly people who think they're entitled to exclusive content because they got here first ae so cringe. It's not that deep, it's an outfit made of pixels that we bought with money. Why cant other people buy it? You need a sense of accomplishment? You need to feel unique? You need something others cant have? I dont get it and it's honestly just sad. Nobody is gonna look at us and say "Oh wow the rare 2022 Cowbot hat, this guys an OG!" and kneeel for us, it's a bunch of pixels. Just let them have their drip
BRING BACK BANK IT
the game logic isnt dumb - any rage quitter could turn off their internet to quit a game with no penalty if it followed your logic
maybe check if your specs and internet are up to standards cuz idk about anyone else but ive had 0 server lag. I only get a bit of lag when multitasking due to ram and a bit on my first game of the day as things load to my hard drive but neither ruin the game and if im desperate to fix that lag its absolutely resolvable
Nerf v9s. Iām sick of this horrid to fight gun plaguing this game.
v9s isn't bad. its the edged weapons, especially the light. holy moley. on console, once a light gets on you, you're dead, regardless of class. it's infuriating.
Can we have map editing tools and asset creation resources? I want to exercise my creative freedom 
Nerf CL :D
bring back bank it
Make each spear spin manual so there is skill expression and u r not stuck at spinning and u won't get any suggestions from others and they don't touch the damn spear
93r less time gap between bursts and slightly less fire rate of burst as each burst is so quick it might as well be on bullet being fired and buff damage to compensate for lower and manageable fire rate.So u can fire slowly to make it more accurate or keep firing it like an auto so u can switch between the two and u have flexibility.
Make dagger alt have one tap/click like before plus u can hold.
Ks23 need one wall penetration with lower damage after hitting the wall for balance,it needs slightly faster projectile speed as u still have to lead your shots too much at close mid range and 1.2 head shot multiplier(mainly to deal with other heavies with minigun)
Flamethrower needs to put walls on fire when continuously firing as a defensive measure with low damage.
Make practice server have specs with no cool down.
LTMs should count for quick play XPā¦
this LTM Blows probably the worst to date, also if you're going to lock loadouts at least let people change order once they're in game if you're not going to save the order they put the fucking gadgets in
Yall can you fix the splitgate 2 servers?
Just wanted to hop in here and say you guys are doing incredible work with this game, keep it up!
Servers are falling aprart rright now
nerf CL and remove double barrel
nerf mos, its simply unfair to everyone in the lobby, im way too OP, decrease my skill by 1390 points in order to begin to start balancing things out
remove everything add titanfall 3
I love the heavy hitters mode. Wish it sticks around longer
embark, in what language should we speak to you so that you understand that you are making a crappy event... like the wheel of fortune in the 3rd edition and your game will end up in the trash with your help?š¤¬ š© š¤
LOL CALLING THE BEST EVENT YET CRAPPY! HOLY SKILL ISSUE
can we please get dagger to not slow while charging heavy? I'd also like to ask for a small reduction in charge time š if possible I'd also like better indication on a fully charged heavy too
Add Playgirl bunny skin to the game. Literally unplayable.
Feedback about heavy hitters has finally convinced me that people will complain about everything, embark makes a funny event based around a childhood game (feels like 3D smash Bros) and has free rewards just for playing no rng like wheel
just fix the default chat option being party chat please or don't have it enabled unless I have people in my party I'm tired of this sigh (įāį )
Its pretty embarrasing that this game has sexy tigers in this game now. Major plothole, tigers are not supposed to be sexy
I just played a match of quick play and never have I ever felt so vindicated. we just all shit on the state of the game, I finally felt like I wasn't alone with these ideas. Terrible matchmaking, wholly whimsical balancing based on feeling rather than genuine feedback, and the most unfun time to be playing this game in its history. I know someone reads these, please for the future of this game. Quit trying to push for e-sports so hard lest you become Overwatch 2.0. Your focus should be making this game fun, not pampering those who live in ranked. This push to make essential loadouts to even have remote fun is just unbearable, this is not csgo, we do not need to all run the same weapons, gadgets, and single optimal specialization. When this game was announced and when it came out, It was like nothing I and I bet I speak for many had ever even dreamed possible. Now? A shell rot by greed and poor decisions. Start by buffing everything. make the game chaotic, was that not the selling point of your original marketing campaign? I might be wrong and even over zealous, but I so badly want to enjoy this game again. (also for the one response. if your definition of balanced is everyone running the same loadout on the same classes then have at it. nothing is more unfun than going into a situation knowing how choreographed a team will play simply because the meta asserts it)
The weekends are terrible. Its literally every other match some level 15 headshotting entire teams without missing. Or pre firing around corners or lazering you across the map with an M11. All of them under lvl 30. Its obvious they are using cheats on a throw away account. Yet Embark literally does nothing about the plague of cheaters kn this game.
I get kind of lost when I see people make this kind of complaint. Honestly this season is the most balanced so far in the game, and the matches are still pretty caotic.
There are many viable loadouts in every class. There is some meta picks of course, but there is almost no weapon or gadget that makes us feel like the player is trolling if they pick it.
Yeah I'm aware you can disable crossplay buy once you do it you only play against people of your same console, x/x and play/play. What I mean it's the option to disable cross and be able to play between xbox/play, not only players of your same console.
This damn cerberus is literally the most annoying gun in this game nerfed the model and mad this gotdamn shotgun so strong games literally so frustrating to play
I have bought and completed every BP since S1, including extra levels, and I agree. I really don't see the point of gatekeeping old content. At this point, there are so many options to make your contestants look unique that you never see the same characters twice. Embark devs spent time making that content, they might as well make the most of it. Selling older BPs equals more revenue for the game and more incentive for newer players to spend time in-game. I don't see any negatives here.
On the subject of customizing contestants. I respect Embark for not playing the cheap sexualization card to boost sales. However, I'd like to see more options to make female characters look... well, more female. I certainly don't mean outrageously big breasts, butt and half naked sexy outfits. Let's not go down that route. All other considerations aside, it wouldn't even fit the setting. But body types with slightly more curves for L/M, more 'female' cosmetics would be nice. I think having the option to make all faces look a bit older would also be nice for the sake of variety.
great new limited time mode (heavy hitters). noice job
Please make it so console players can use mnk š
guys I can't emphasize this enough
multiplayer practice range is such a good QOL improvement
It's the place where my squad goes to warm up and continue talking until we're done with our pre-game social talk, and once everyone is done socializing we do a queuing ready check and honest to god, I think we actually play better.
I think this is a clear indication that the practice range is an area that is worth diving further into the details and improvements, as well as the different types like a dueling range or a movement range
Also, we just noticed the new door on the left side. Looks like I didn't even have to say anythingš¹
could yall stop making me download an 8 gb update every week of a cosmetic im never gonna buy
The little blue bear progress bar did not pop up the game window after reading it
bring back having different dailies every day and re-rolling them with vr's
also on LTM's that pre-assign you a class, like heavy hitters, let people have a fucking female avatar. i hate EVERY LTM event as a girl because it doesnt let me use the model i want
REMOVE THE GRENADE LAUNCHER OR NERF IT TO THE GROUND
Miku skin when?!?
You might be the only one finding the tigers..... attractive.
The new chat filter is absolutely ridiculous. Completely disallowing an entire message because the filter THINKS it caught a bad word is worse than censoring only the "offending" word. Earlier I was trying to communicate about an enemy player named "Grape", and my message kept getting flagged. This is likely because the filter is not smart enough and is only looking for certain strings of letters, regardless of whether they are part of a larger structure.
I don't understand why the option to turn the filter on and off was removed in the first place. I can appreciate wanting to keep the space free of abusive language, but a compromise can be made to globally disallow slurs but still give the player agency on whether they want to be able to view and type swears.
Exactly. It's because it's "fine" that's why I want something new, something that won't even significantly disrupt the balance.What's the big deal? It's just about getting a new, faster stabbing mechanic that barely affects the core balance, while actually adding to the weapon's versatility. Didn't remove 320 backstab away. If you don't need any particular changes, then go away. But I want this changes
Dagger Refinements Proposal
1. Left-click: Swift Attack
Damage: 60 DMG
Balance: Fast simple attack with
low damage, good for ending low-health enemies or following up with other attacks.
**2. Tapping Right-click: Instant BackstabĀ (NEW) **
Damage: 90 DMG (on the back) / 60 DMG (if missed)
Effective angle: 160 degrees
-No movement penalty
Effects on enemies:
**Light (150 HP): 2 hits
**Medium (250 HP): 3 hits.
**Heavy (350 HP):4 hits.
Balance:
- *no movement penalty,
- highly maneuverable,
- but the damage is not overly high and there is a slight delay
- suitable for hit-and-run tactics.
**PS. ** However, if you 90 DMG is not worth it, you still have the Charge Backstab as a primary option as it was. OrĀ Swift attack that'sĀ faster butĀ lower DMG.
3. Charging Right-click: Charged Backstab
Damage: 320 DMG (on the back) / 75 DMG (if missed)
Effective angle: 160 degrees
-No movement penalty until it fully charged
-800ms to charge
Effects on enemies:
Light (150 HP): 1 hit.
Medium (250 HP): 1 hit.
Heavy (350 HP): Requires 2 hits (first hit deals 320 DMG and follows with quick melee).
Balance:
- it's your love as ut was
- While it deals massive damage, it requires 800ms to charge.
- The player can maintain sprint speed until the knife is fully charged
- and a movement penalty is imposed if the player still holds their right mouse button.
- There is a delay between attacks
- Ensuring that players mustĀ plan their usage carefully.
- t's high risks-high rewards execution
the new hammer mode sucks, and im a hammer main
fun at the start but playing 40 games for the skins is boring as hell
EMBARK I got a really good idea if you ever bring back battlepasses. You can make super simple recolours OG players get for free by adding sponsors to the skins. Example alien as it is now, all green. A new s1 battlepass purchaser gets that skin as it exists now. An OG s1 player who has it gets an additional loyalty/OG variant that has sponsor stickers on it the way alot of skins do now and the new astronaut skin is a nice example of the style I mean. Alien with cool black and maybe black and red ozpuse alpha acta etc print on it would be sick. New players would get cool skins and OG's would get a free skin too. WIN WIN
fr fr
can we PLEASE, disable or give us a way to disable this stress test popup?
FIX THE MUFFLED AUDIO HAPPENING ON XBOX,
If you haven't noticed, literally every medium player picks defib in comp. If embark actually has the tools to monitor pick rates and performance, that means they are actively letting this gadget stay broken and mandatory. Even if it doesn't have a good win rate, that's literally just because everybody picks it. Medium is seen as the golden child of the finals, and this is why. Every pro comp team has at least one medium player solely for defibs. It doesn't matter if the win rate is low, because 100% of the victories have a defib on their team. In a game where half of the teams in a comp move on to the next round, a gadget with nearly 100% pick rate isn't going to have a crazy win rate. If every wt round featured 4 teams, three mediums each, win rate with defib for that match is 50%, which seems fair, except that every single player whow moved on was running defib, and they would have lost if they weren't. This is basic logic and reasoning, which I know embark is capable of, so it's highly likely they're letting this go for the sake of medium, preserving it's spot at the top. Medium has plenty of good tools that allow it to perform well, but defib is a mandatory gadget on a mandatory class. I have legitimately never won a game of wt or ranked without a medium on my team running defib, across 6 seasons of the finals. My experience doesn't match every single player in the player base, but I've seen enough comp to know that this is how things work. Defib gives the value of a whole player, which easily outclasses any other gadget or spec in the game. This isn't something you can nerf away, as long as you are able to turn a 3v3 into a 3v6, that is never not going to be the most important part of the game. It needs a hard counter, or a major rework. It could even just be a buff for a teammate, but the way it is is genuinely disgusting and the instant revive needs to be removed from the game, one way or another. Medium has plenty of tools to get by without it.
Do you seriously know how to handle balancing? Tons of weapons were unfairly nerfed or are just trash, yet you ignore them. Did dagger and sword even have stats to justify a nerf?
All you do is listen to whiny complaints and throw out nerfs. Thatās why the gameās getting less fun. Everyone knows dagger and sword get countered by Light, and Medium has plenty of tools ā turrets, mines, goo grenade, glitch trap, Dematerializer, jump pad, and a bunch of weapons. Heavy still powerful at close range, so melee isnāt a threat.
Melee was never a major part of the meta. So why nerf it just because unskilled players complain? Medium consistently has the highest pick rate and top performance in WT and ranked, but barely gets nerfed. Light and Heavy keep taking hits.
This isn't about nerfing Medium. It's about buffing underperforming or unfairly nerfed weapons. Light players know theyāre fragile. they have 150 HP. Of course they die quickly when attacked. If your damage isnāt enough to kill 150 HP, how do you expect to kill 250 or 350? Nerfing damage is nonsense.
Nerfs should be the last option in balancing. They kill fun.
About Double Barrel, you nerfed it, then reverted it. Because Light has low HP, so high DPS is justified. Double Barrel is only viable up close, and it needs to 2-tap Heavy. That balance was correct. But now Reddit cries again and gaslights others by acting like any weapon they donāt use takes no skill.
The same goes for Sword. Nerfing melee damage is basically saying ādonāt use it.ā Itās the same mistake as with Double Barrel. Sword was built around close-range and Lightās low health.it required specific damage combinations for each classes.
Light should die to lunge + quick melee,
Medium to 2 lunges or lunge + quick melee + left click,
Heavy to double (lunge + quick melee) or 2 lunges + left click.
That was balance. Sword's lunge must be 140 damage.
The real issue is matchmaking that throws newbies and pros into the same matches.
Sword was balanced before. Revert it back to 140 lunge damage.
nerf sword only because it pisses off sword users more. Yes it doesn't make sense, therefore it's more reason to do it.
[Light]
Sword needed a dmg nerf to 110 and making it so it either cant be combines with dash
reduce dsh to 2 charges and make it interupt shooting or have a longer cooldown and make it not as fast so it doesnt mess with tick rate as much
Smoke nades need some downside currently they have no counter besides thermal or any motion sensors but you can only cover so much ground with them, maybe fire or gas should counter act them.
[Heavy]
Ks23 needs better hip fire/fire rate
Sa should have its rpm reverted, heavy currently has the weakest weapons by a long shot
[Medium]
Cerberus is very unique it should have its fire damage be the brunt of its damage, every pellet should start fire damage but its overall pellet damage (that isn't from be fire) should be nerfed probably round to less than the model so 10 per pellet whilst making the fire damage do 20 the first shot then 35 then 50 to offset the lose of immediate damage give it a few extra meters of range
Demat should have 2 charges so its not an instant get out of jail free card
All melees should not be able to preform a quick melee instead if you press the quick melee key you should preform a light attack instead
Revert 6.9 melee changes please, it made things worse not better.
Bring bank it backkkkk
Something Iād love to see this game implement is a theater mode, a way for us to get, compile, or even (somewhat) edit past gameplay without any of the UI in the way. I know someone can be meant to record a private game with any friends as a spectator, but that I think somewhat limits the reach of the media that we could be making as we play with randoms to a degree. I know many of the devices we use to play have their own means of capturing gameplay but again, not at the level a proper theater mode would allow most players to use to create perhaps even MORE cinematic content for The Finals and its growth.
Pickaxe skin for sledge
After the recent update, the flash screen would just stuck whenever the game is boot up. And it remains for a while and only disappear when the game is running.
Honestly Embark, I think youve been doing good at balancing the game. Youve come a long way since season 1. In light of this, could you please find out what is causing hit reg to crap out on me and my friends? It doesnt happen too often, but when it does - man, does it suck.
Also, while I'm at it, I think the ARN could use a tiny bit more work. I think an increase in rate of fire and/or a minor decrease to recoil could really help truly establish the weapon in the light's arsenal. Idk, it sucks being out dueled by most ARs in the game tho
Day 21 of asking for guns/gadgets until they get put in the game
Heavy:
Weapon:double barrel nitro express eg: W.J. Jeffery .450
Gadget:A deyploable mesh shield but much smaller
Meduim:
weapon:A smg such as a p90,scorpion evo,ppsh-41,Thompson etc
Gadget:A healing drone similar to lifelines but its just a shield that can be moved whilst on the gadget slot (the little ipad) this could also be on heavy
Light:
weapon:a lebel model 1886
Gadget:a m79 thumper
other things:
buff sword
fix SBMM it is not fun solo queuing into stacks and it is not fun playing as a stack agaisnt solo ques
IBMM and mnk support
re introduce nukes with lower scaling damage for each item connected and allow breach charges c4 and mines to be used
pike nerf
cerb nerf
REMOVE/REWORK DEFIB its the most boring shit to play against ever
Agree. Was fun at start. Then not. I suspect it is a giant test bed for the new melee hit reg patch to get i didn't sample size.
this game feels like shii now. nerfed all the weapons that felt good. You should be able to 1v3 with your gun. Each class should have a standard for a good gun. How and why would you nerf based off of high usage. The Finals: Where you use gimmick weapons and shotguns in a first person SHOOTER
Add option to select maps please!!!
let us turn off the ENGIMO reality shield
the hit reg almost feels like its been worse lately than normal. Its so blatant when it happens, and it just hurts.
I would like to suggest more tactical looking variants of weapons and gear, particularly the AKM! and healbeam! š
when i type a message in chat can it default to typing in team chat and not party please
Here is a list of weapons that need to be buffed but not make them meta in the next balance patch
Spear: increase the basic attack damage combo to 70, 80, 95 and increase the spin attack damage to either 120 or 130
KS-23: increase the projectile speed to 500m/s, add a 1.2x headshot multiplier, increase the environmental damage so it can two shot most walls, I know it's a shotgun but it shoots slug rounds and this will reward players for hitting headshots with the KS-23
Riot shield: increase the swing speed by a little and make it so it can bash people while blocking if they get too close and the bash will do 75 damage
R.357:Increase the bodyshot damage to 75 and decrease the headshot multiplier to 1.9 therefore making it 75 Ć 1.9=142.5 and also decrease the fire rate by a little bit maybe from 140 to 130
Dual blades: add a parry mechanic so it can parry secondary attacks of other melee weapons like the sledgehammers overhead charge but it can't parry the primary attacks of other melee weapons and increase the first swing damage from 50 to 55 and increase the second swing damage from 60 to 65 and lastly increase the final attack damage from 65 to 75 and make it so the final attack can be done faster and increase the movement speed when deflecting by just a little bit
AKM: increase magazine capacity to 34, 35 or 36, the choice is yours on what number you choose
ARN-220: increase the fire rate to 750 rpm, decrease the duration of the tactical reload animation from 2.45s to 2.30s, decrease the duration of the full reload animation from 2.80s to 2.60s
Smoke Grenade: decrease the ammo from 3 to 2, and decrease the cooldown from 50s to 20s
Please, please, please Embark these weapons and gadget need some love
Hopefully you guys see this, these emojis will highlight the message so you can see them š„:š¤ š¤Æšµ:ā½ļø:grinning:šššš«
New game mode is boring bruh
why is heavy hitters everyone is a bolder but the wind will blow my way and i flying off the map
Happens to me too

i agree, high chance for me to send something time sensitive and oop its in party chat for some reason gotta retype. at least an up arrow to refill last message in chat box so i can resend it in team chat.
additionally, disable party chat when im.. not in a party :)
Hello, I love the Heavy Hitters event so much. It's just so casual and stress-free, it's a great way to unwind after a couple matches with my bro. With that said, could I suggest a "Party" game mode that includes the other casual modes outside of the current Quickplay games? It could be a daily or weekly rotation thing, like Heavy Hitters one day, Bank It the next, etc. (And hey, maybe one day, you could add Prop Hunt to the rotation, eh? EH? hinthint winkwink nudgenudge)
This way you can add all your silly game modes and not worry about the player base splitting too much! (hopefully!) 
Also, not sure if anyone else had mentioned this problem, but sometimes I can't use Quick Melee in Practice Range! Like it randomly gets disabled after I kill a few dummies. And no I haven't changed the keybinding or anything.
W EVENT EMBARK AND PLS BUFF SWORD BACK NEXT UPTDATE PLS
Defib is at a good spot, you can penalize it heavily with alot of different gadgets and specs, you can equip them all, since youāre so sure they will be running defib. Touching the defibs sole purpose of instant revive, would mean just taking the whole thing out with no rework. Your game feedback is literally only nerf M to the ground & make L the greatest ever. Try a new class for a change & youāll appreciate each of them just a tad bit more
Keep Streamers and Ruby ranks out of casual. It's hard enough for new players to get the hang of the learning curve, this ruins the experience.
Heavy hitters is great
Every few times I tab out my game will freeze (usually it'll crash me and not let me tab back in)
nerf medium to oblivion
if you get to high rank, it about far shooting game. Weapon of choice really make a big change. U will seldom see other gun but only xp, ak, famas, fcar, m60. If you are heavy then shield could help u get close to enemy
I like the platform idea with the new game mode. It emphasizes on the jump pads, kind of reminds me of the old school quake map in space. It would be kind of cool to see the finals with a jump pad map, really brings out the fast pace old school game feel.
there needs to be a fix to the game currelty anyone who stands on a bounce pad cant be killed by swords players. how is that allright sword player cant do anything agasint bounce pad or zip spam. we literlally cant do anything at all. FIX THE GOD DAM GAME. i love the fianls but there are way to many HARD counter agaiinst sword.
Is there seriously SBMM in the limited time haha funny mode
Why am I matching emerald players with triple amethyst badges bruh
destroying or blocking the bounce pad. Or just using your superior in-air control to hit them anyway. It isnāt that difficult really.
Typically this is not going to be an actual problem in games, someone bouncing on a jump pad like that will be fodder for your teammates and there are very few situations where this would be practically effective for attacking / defending the objective
Do you seriously know how to handle balancing? Tons of weapons were unfairly nerfed or are just trash, yet you ignore them. Did dagger and sword even have stats to justify a nerf?
All you do is listen to whiny complaints and throw out nerfs. Thatās why the gameās getting less fun. Everyone knows dagger and sword get countered by Light, and Medium has plenty of tools ā turrets, mines, goo grenade, glitch trap, Dematerializer, jump pad, and a bunch of weapons. Heavy still powerful at close range, so melee isnāt a threat.
Melee was never a major part of the meta. So why nerf it just because unskilled players complain? Medium consistently has the highest pick rate and top performance in WT and ranked, but barely gets nerfed. Light and Heavy keep taking hits.
This isn't about nerfing Medium. It's about buffing underperforming or unfairly nerfed weapons. Light players know theyāre fragile. they have 150 HP. Of course they die quickly when attacked. If your damage isnāt enough to kill 150 HP, how do you expect to kill 250 or 350? Nerfing damage is nonsense.
Nerfs should be the last option in balancing. They kill fun.
About Double Barrel, you nerfed it, then reverted it. Because Light has low HP, so high DPS is justified. Double Barrel is only viable up close, and it needs to 2-tap Heavy. That balance was correct. But now Reddit cries again and gaslights others by acting like any weapon they donāt use takes no skill.
The same goes for Sword. Nerfing melee damage is basically saying ādonāt use it.ā Itās the same mistake as with Double Barrel. Sword was built around close-range and Lightās low health.it required specific damage combinations for each classes.
Light should die to lunge + quick melee,
Medium to 2 lunges or lunge + quick melee + left click,
Heavy to double (lunge + quick melee) or 2 lunges + left click.
That was balance. Sword's lunge must be 140 damage.
The real issue is matchmaking that throws newbies and pros into the same matches.
New event game mode is great, keep making fun events like that instead of Powershift reskins.
The MGL32 is by far the most hard core weapon in this game, it's probably the most skill based weapon or else you won't even hit anything, yet still people saying remove grenade launcher or nerf it lol, like what is your rank? silver, bronze? lmao ( I was not trying to make a reply, misclicked
This^^^^^
heavy hitters is so much fun, could not stop laughing at people going somehwere else
sword needs buff, fix lunge damage
New game mode is goddamn manure.
When you have the option to provide positive or negative feedback after a game, please add a negative feedback option for ālaunched into the middle of a game ā
Do Devs listen to feedback here? If so. Like many, I wanna tell you I love the game, I would love some skin collabs!! If I get to pick, I would love to see a First Descendant Collab, or any K-IP that may help growth the Asian market share, every other game does Nier Automata and TMNT (they must sell like bananas)
Nama Tama shoulder pet when? :3
Nice update, please work on fixing all the clipping issues related to the new heavy body type before releasing new cosmetics, it's understandable to have bugs like that with existing skins but it doesn't feel good seeing a clipping texture on a brand new skin. Please keep heavy hitters, the game needs a fun gamemode like this. I would play the game a lot more with a fun happy go lucky gamemode like that for when the other gamemodes have me tilted. Love the ospuze jump pad, please give minigun and flamethrower cool ospuze skins next
nerf the deagles, they are just an instant win for heavies with no chance to even fight back
Please make the minigun stronger
Here is a list of weapons that need to be buffed but not make them meta in the next balance patch
Spear: increase the basic attack damage combo to 70, 80, 95 and increase the spin attack damage to either 120 or 130
KS-23: increase the projectile speed to 500m/s, add a 1.2x headshot multiplier, increase the environmental damage so it can two shot most walls, I know it's a shotgun but it shoots slug rounds and this will reward players for hitting headshots with the KS-23
Riot shield: increase the swing speed by a little and make it so we can bash people while blocking if they get too close and the bash will do 75 damage and increase the movement speed when blocking
R.357:Increase the bodyshot damage to 75 and decrease the headshot multiplier to 1.9 therefore making it 75 Ć 1.9=142.5 and also decrease the fire rate by a little bit maybe from 140 to 130
Dual blades: add a parry mechanic so it can parry secondary attacks of other melee weapons like the sledgehammers overhead charge but it can't parry the primary attacks of other melee weapons and increase the first swing damage from 50 to 55 and increase the second swing damage from 60 to 65 and lastly increase the final attack damage from 65 to 75 and make it so the final attack can be done faster and increase the movement speed when deflecting by just a little bit
AKM: increase magazine capacity to 34, 35 or 36, the choice is yours on what number you choose
ARN-220: increase the fire rate to 750 rpm, decrease the duration of the tactical reload animation from 2.45s to 2.30s, decrease the duration of the full reload animation from 2.80s to 2.60s
Smoke Grenade: decrease the ammo from 3 to 2, and decrease the cooldown from 50s to 20s
Please, please, please Embark these weapons and gadget need some love
Hopefully you guys see this, these emojis will highlight the message so you can see them š„:š¤ š¤Æšµ:ā½ļø:grinning:šššš«
-fix chat box staying open until you press chat button then escape
-fix chat opening on party rather than team
-add ozpuze can proximity
-add traffic cone proximity(not my idea)
-add ability to apply multiple stickers on one weapon(day idk which of asking)
-add the ability to choose which emerald/ruby weapon u receive (the grind is too much not to be able to choose the weapon you mostly use)
-add prop hunt mode(inspired by the invis glitch,not my idea!)
-add option to swap sights at the start of the match
-add randomise skin for a chosen weapon
-rework spawn logic when 3rd party is next to the cashout you were playing at so you dont spawn away from it after dying
-shorten the sbmm brackets in WT if there are any at all(im emerald and i get golds to diamonds which makes it unfair for both of us)(yes i know search time will be longer)
-this one is controversial but i shouldnt be playing stacked teams when im soloQing(yes i know search time will be longer)
a couple of feedback points:
- new maps (Vegas rework and P.E.A.C.E) have very "aggressive" color palette (primarily red), which imo is poor accessibility and UX at the same time since you outline enemies as red.
- when shoot and aim buttons swapped (in Windows and in the game too since the game doesn't respect windows setting), it has bugs when buttons randomly in the middle of a match switch back to default and/or get stuck (mostly the swapped aiming button gets stuck). For now the only fix for getting stuck is pressing ESC, and for fixing buttons swap is switching between weapons. Suck quite a lot for left handed players since this stuff happen almost in every single match and in the most inconvenient timings
Thanks I agree
@unkempt cloak @serene creek new event idea grapple hook only light but only sword š
Or maybe give option for duel sword from medium to light class only for event,alt is the sword double slash but u need back stab angle for crit.
Epic attack on titan event mode!
add 5 bullets to big shak the one and only mans not hot and reduce the destruction of the buildings.. sometimes i destroy just the pillar and a second later the whole building is on my head
Buff mgl and add kfc as sponsor
Add the heavy hitters event map to the TDM map rotation
I'm tired of asking this, don't put stacks against randoms, every other game in existance does not do this, why yours does?
Five stacks vs 5 randoms (with one level 9), great matchmaking Embark, why is this not fixed yet?
The moment you lose the platform, it's GG, it shouldn't take over year and half to have such a basic thing in your game.
I get it is hard to do skill based matchmaking due to the variations, but not having this, is mind boggling. Just make stacks wait to play against other stacks, like any, other, game, in, existance. Thank you.
You cannot leave a ranked game, without penalty even if both of your teammates leave
For the love of god, Embark, we've been asking for this so much.
Fix. Your. Matchmaking.
Just yesterday everyone in my games had over 1k wins when I'm barely over 350.
I just left a team deathmatch since this gamemode is FLOODED with sweats and poeple with over 3k wins and 50k eliminations. Why does this have to be ????
When opening text chat it automatically opens party chat instead of team chat. Even if you didn't queue in with a party.
BRING BACK BANK IT
The new censorship bs is horrible! Stop this stupid shit
yes omg this is so annoying
nerf defibs
It says a lot that taking away defib is the only thing you need to "nerf medium into the ground". That's literally the only reason pro teams run medium. Medium is always going to be both supported by defib as a crutch and held back by the balance side of it. They could buff everything else about medium and remove defib, and it would still be in a worse spot competitively.
Remove #šāgame-feedback channel š„š„
It would be much much much smoother to use gadgets in combat if you automatically swapped back to your primary when using one(for gadgets that have two charges) or if there was an option to do so. Can't count the amount of times I've been surprise attacked after using one, only to drop a useless extra barricade or motion sensor instead of hipfiring. It's just bad for muscle memory and even detrimental to console players regardless of how much they try to adapt to it. Some of the control schemes have the interact key paired with the weapon button so you will pick up your deployables when trying to switch in combat unless you rotate your camera a good amount away first.
furry faces and more furry cosmetics š±
Heavy Hitters
Very fun temporary addition, one caveat though :
Most of the map ends up mostly unused as most of the fighting always happens on the same platform (the non suspended ones) making it a lot more boring than it ought to be
something to look into if it ever comes back :)
Are club ranks supposed to reset? Both my friend and I got reset from pro to rookie.
nerf hammer
Full Famas lobby. Thats what i call BALANCE LE EMBARK
How about a "Concentrated OSPUZE" specialization for Light, which on use gives bonus to walk speed, sprint speed and jump height for a short amount of time?
Pretty much like the "Stim" Tactical Ability from Apex Legend's Octane, but also giving bonus to vertical mobility (I personally think this is important)
FIX MUFFLED AUDIO ON XBOX
claymore sledgehammer skin
Amount of cheaters are insane. It always happens right when the season ends for ruby boosts. Every 3 to 4 games you get at least 1 cheater team. It is better than s2 and s1 but it is getting worst and worst. + Ban boosters accounts. This is a free to play game where you can crate a lot of accounts for free. Getting to plat for boosting is really easy for a good player. MAKE THAT EVERY GAME
Why are my fps so low since the last update ?
Can we get indian servers before asteriod hit the earth 260 ping make me feel like i am in past and when cheaters enters it feel like š šš¼every 2nd game a cheater is here to amuse uh
Recent game history, pls implement this
Change chat defaulting to Party instead of Team. Truly boggles the mind why this was even changed.
Also pls let us disable chat naughty word filter
Ranked is supposed to give players something to actually work towards and feel rewarding and enticing to keep playing. Instead the system is so horrible it has anti engagement based matchmaking which just makes you uninstall the game. The same could be said about every other game mode aswell
Do you seriously know how to handle balancing? Tons of weapons were unfairly nerfed or are just trash, yet you ignore them. Did dagger and sword even have stats to justify a nerf?
All you do is listen to whiny complaints and throw out nerfs. Thatās why the gameās getting less fun. Everyone knows dagger and sword get countered by Light, and Medium has plenty of tools ā turrets, mines, goo grenade, glitch trap, Dematerializer, jump pad, and a bunch of weapons. Heavy still powerful at close range, so melee isnāt a threat.
Melee was never a major part of the meta. So why nerf it just because unskilled players complain? Medium consistently has the highest pick rate and top performance in WT and ranked, but barely gets nerfed. Light and Heavy keep taking hits.
This isn't about nerfing Medium. It's about buffing underperforming or unfairly nerfed weapons. Light players know theyāre fragile. they have 150 HP. Of course they die quickly when attacked. If your damage isnāt enough to kill 150 HP, how do you expect to kill 250 or 350? Nerfing damage is nonsense.
Nerfs should be the last option in balancing. They kill fun.
About Double Barrel, you nerfed it, then reverted it. Because Light has low HP, so high DPS is justified. Double Barrel is only viable up close, and it needs to 2-tap Heavy. That balance was correct. But now Reddit cries again and gaslights others by acting like any weapon they donāt use takes no skill.
The same goes for Sword. Nerfing melee damage is basically saying ādonāt use it.ā Itās the same mistake as with Double Barrel. Sword was built around close-range and Lightās low health.it required specific damage combinations for each classes.
Light should die to lunge + quick melee,
Medium to 2 lunges or lunge + quick melee + left click,
Heavy to double (lunge + quick melee) or 2 lunges + left click.
That was balance. Sword's lunge must be 140 damage.
The real issue is matchmaking that throws newbies and pros into the same matches.
flash left click should be reworked cus that bitch flies too far.. you can't throw the flashes with tactical intent when it flies 2 miles too high or past the enemy. Also remove the hitmarker it serves no purpose
I'm fairly sure the matchmaking tries not doing this but gives up after a bit, this is especially a problem in terminal attack due to the lower player count.
I stopped playing terminal attack entirely after season 4, theres a club called JCRS comprising of the best people (at least at the time) playing terminal attacks and they often queued with 3-5 man teams. Theres pretty much nothing you can put against a team like that and I was always put against them with random other people in solo queue, it was always a swift and guranteed loss
Revert the 6.9 melee changes it made dual blades worse
can cloak and grapple get a buff? they are both being outshined by dash rn
Remove grenade launcher or buff APS, like wtf.
Three Stack Asia Players when they are losing, ALL insta-switch to 3 CL-40. Different stacks, same loser mindset (btw quick cash). It's like they want to drive new players away and make solo veterans insta-lock in just to grief there asses lmao
W EVENT EMBAR AND PLS BUFF SWORD BACK NEXT UPTDATE
you should get compensated for getting third partied, there is literally no downsides of third partying
Where the heck is Bank It ?
Starting to notice some things, and fire tick damage is inconsistent once again, not properly applying the "on fire" effect to players when theres no smoke in the area to extinguish it. Fire needs to be more consistent in applying the on fire effect otherwise flamethrowers and other fire related gadgets are useless.
I've noticed mediums and lights walking into fire effects and then coming out like they got immediately extinguished because the proc isn't applying its timer correctly. And yes, I've noticed your connection to the match itself severely effects how procs, specifically the on fire effect applies.
Also, suggestion:
Ospuze Tiger blood/ tiger stripe Body paint when to make all the tiger stuff match together? And dual nightsticks for mediums dual blades to match the Virtual Arena Security cosmetics and loadouts?
id rather be stunned with season 1 stun then winched. WHAT THE FUCK IS THIS CRAP
Add throwing knives reload animation or something
Iām speaking on quick cash, the primary gamemode I play.
Log load outs and make previously created load outs selectable from a list in the respawn menu with a āpin to top optionā per contestant. As it stands right now the gameplay moves faster than the menu. I understand you can make more contestants but itās just a clunky way to go about this problem.
Dont force respawn on team respawn.
fix MM, the worse ive ever seen on a game, bad respawn, other teams griefing, streamers helping each others, points system unbalanced, horrible rank barrier
Hello Embark
// Training mode
- add dmg range, %accuracy, spread informations,
- why shooting range is the most used space but its the farest from the spawn
- targetCPU presets, short capacity CD option
- possibility to choose different types of building and reset destructions
- we need a computer to change loadout on each places, or make a keyboard key to change it anywhere
- give us a cashout station and figurine mate
// QoL
Match history : add it
Items shop : add possibility to test shooting, reload animations...
group : make possibility to give lead, to join mate and be spectator when he is ingame
random skin : let's have a random selection of favorite skins for our weapon/gadget like apex
Skin preset : add gestures, spray, audio, card pose, weapon skin, etc... on preset plz
Loadout preset : let us cook loadout preset for real
Sledge lobby Pose : buff it, it was better before
Sight : Let us choose weapon sight in training mode and before match
UX Loadout : put 2 items lines when choosing weap/gadget before match, scrolling is annoying
Team color : change pink or purple into green, it's hard to make difference during high fight
Coin revive : button/icon "I will coin" "dont revive" when wiped
// BALANCE
Pyrogrenade : 30 > 20sec CD
Reshaper : nerf is a bit hard, make a faster CD bonus when swapping props/grenades/rocket
M26 matter : make the 5centered pellet deal 13dmg and 6 external's 10dmg /or/ reduce spread
Dagger : remove charge cancel when climbing and make M2 charge work like throwing knife M2
Turret : give a Turret health bar on UI to monitor Turret HP
Explosive Mine : 15 > 12sec CD / or / 2stack 20sec CD
GooGun: M2 need a alternative shoot, charging goo line ? idk
Spear: change M2 full combo animation into 1 swing per M2
idk but buff: LH1, dual blade, MGL32, KS23
Please bring back the imperator impala mask from the open beta. Imo, the horns back then were cooler and so was the main mask part. The one we have now looks really soft and round in comparison.
Embark YOU MUST add LTM's like Heavy Hitters to the quickplay progression system. You spent time making this mode, but the QP is a grind to get gold. This makes people not want to play LTM even though THEY WANT TO PLAY LTM. EMBARK PLEASE! also MnK on console please please please please please I will give you my liver
Hello Embark
// Training mode
- add dmg range, %accuracy, spread informations,
- why shooting range is the most used space but its the farest from the spawn
- targetCPU presets, short capacity CD option
- possibility to choose different types of building and reset destructions
- we need a computer to change loadout on each places, or make a keyboard key to change it anywhere
- give us a cashout station and figurine mate
// QoL
Match history : add it
Items shop : add possibility to test shooting, reload animations...
group : make possibility to give lead, to join mate and be spectator when he is ingame
random skin : let's have a random selection of favorite skins for our weapon/gadget like apex
Skin preset : add gestures, spray, audio, card pose, weapon skin, etc... on preset plz
Loadout preset : let us cook loadout preset for real
Sledge lobby Pose : buff it, it was better before
Sight : Let us choose weapon sight in training mode and before match
UX Loadout : put 2 items lines when choosing weap/gadget before match, scrolling is annoying
Team color : change pink or purple into green, it's hard to make difference during high fight
Coin revive : button/icon "I will coin" "dont revive" when wiped
// BALANCE
Pyrogrenade : 30 > 20sec CD
Reshaper : nerf is a bit hard, make a faster CD bonus when swapping props/grenades/rocket
M26 matter : make the 5centered pellet deal 13dmg and 6 external's 10dmg /or/ reduce spread
Dagger : remove charge cancel when climbing and make M2 charge work like throwing knife M2
Turret : give a Turret health bar on UI to monitor Turret HP
Explosive Mine : 15 > 12sec CD / or / 2stack 20sec CD
GooGun: M2 need a alternative shoot, charging goo line ? idk
Spear: change M2 full combo animation into 1 swing per M2
idk but buff: LH1, dual blade, MGL32, KS23
Target Dummy has joined.
Target Dummy has joined.
Target Dummy has joined.
How about a new event that allows nukes to work for 2 mins š
Nerf lights , buff fun ffs
get rid of knockout round 2. and make the final round 25000 to win.
this would ease frustration regarding rs loss
Buff the iq of this playerbase 15 is too low
Can't even play quick cash without coming up against ruby players with 80,000 kills what is the point
Nerf defibs. You could make it so that the revive process can be interrupted by shooting the avatar a couple of times.
Volume slider for the crowd so I can turn it off.
Day 5 of asking Embark to revert the changes made to the elevator (via making the doors of the elevator destructible)
PLEASE re buff sword before the major qualifiers !!!!!
just silent drop the dagger buff like increase the backstab angle back i wont tell anyone i promise it can be our secret
make the team chat the default chat! who uses group chat?
Dagger Refinements Proposal
1. Left-click: Swift Attack
Damage: 60 DMG
Effects on enemies:
Light (150 HP): Requires 3 hits to kill
Medium (250 HP): Requires 5 hits.
Heavy (350 HP): Requires 6 hits.
Balance: This is a fast simple attack with
low damage, good for ending low-health enemies or following up with other attacks.
**2. Tapping Right-click: Instant BackstabĀ (NEW) **
Damage: 90 DMG (on the back) / 60 DMG (if missed)
Effective angle: 160 degrees
-No movement penalty
Effects on enemies:
Light (150 HP): Requires 2 hits
Medium (250 HP): Requires 3 hits.
Heavy (350 HP): Requires 4 hits.
Balance:
- no movement penalty,
- can perform instantly on every first hit.
- highly maneuverable,
- but the damage is not overly high and there is a slight delay between attacksĀ when pulling the knife back
- suitable for hit-and-run tactics.
**PS. ** However, if you feel 90 DMG is not worth it, you still have the Charge Backstab as a primary option as it was with more risks but high rewards. OrĀ Swift attack that'sĀ faster butĀ lower DMG.
3. Charging Right-click: Charged Backstab
Damage: 320 DMG (on the back) / 75 DMG (if missed)
Effective angle: 160 degrees
-No movement penalty until it fully charged
-800ms to charge
Effects on enemies:
Light (150 HP): Kills in 1 hit.
Medium (250 HP): Kills in 1 hit.
Heavy (350 HP): Requires 2 hits (first hit deals 320 DMG and follows with quick melee).
Balance:
- This already had in this game.
- While it deals massive damage, it requires 800ms to charge.
- The player can maintain sprint speed until the knife is fully charged
- and a movement penalty is imposed if the player still holds their right mouse button.
- There is a delay between attacks when pulling the knife back,
- Ensuring that players mustĀ plan their usage carefully.
- Make it become high risks-high rewards execution
I'm sure this has come up before but can we have the audio from the announcer who says 10 seconds left, actually be 10 seonds instead of 2. I see no point in why this isn't correct.
FIX THE MUFFLED SOUND ON XBOX
Fix the bugged game, chances that we cant shoot since game release is unreal
can we please get a ks23 animation pack ššæ
Please add back sliding
Goo shouldn't have a stun lock.
The new tiger juice ospuze should made into be a grenade, shake it and throw it.
for sponsor rewards, should definitely have watches in there as a higher tier item, love seeing new watches to grind for. grinding for 9000 xp doesn't feel worth it
Hey everyone, anyone running DLLS got these or similiar glitches after one of recent updates? they are only in menus, both menu menu and ingame scorebar. ? https://imgur.com/a/OZ968Xt. Edit - ok tried turning the DLSS to anything else, and its still there.. wonder if someone also have it or is it my gpu?
Add more specific music options please. I would really love to loop Here We Go the whole time and not hear any other song. Plz and thx!
buff invs pls
Add an option do not match me with premades for WT so the matchmaking 1st tries to match us with solo players only, then extends the search if no match is found to include premades
Private matches wishlist:
- more spectator slots
- set team names and icon (maybe even custom ones?)
- add solo bank it back
- add a ban menu to ban certain gear and maybe even a way to ban triple medium or heavy etc etc
- add a ready up system
- add a "randomize" button that randomizes teams
- let people on the same team in the lobby menu comm with eachother before the game even starts.
- let us set the region of the custom game regardless of who is the owner
- let us change every value, from cashout length to vault opening time to cash per kill.
- when the player your spectating dies, and they have no teammates, instantly go to free cam in that location
- instant tp button to cashout a or b
- listen in feature for in game comms. spectators can listen to a team they choose but cannot talk
- map vote.
- preserve team color across matches (idk if this was added)
- custom team colors (color wheel)
this is so f***ing real, I love when im close somebody with granade launcher a he can just spam the granades under his feet and still kill me with almost full health LIKE BRO WTF
You shouldnt lose vrs if your teammate leaves
Add an option to remove the hood from clothing items that come with one, so that other headwear can be equipped instead.
100% agree. Needs a lot more self damage
give ppl with over 60k kills their own lobbies so they can stop ruining games for those who actually got a life
Add the full cowboy set only the hat is available
The cheating problem has gotten terrible recently something needs to be done
The cheaters in this game is ridiculous Iām so ready to stop playing if nothing is done
The cheating in this game is now impacting three consecutive feedback messages! Do something, Embark!
nerf the turret
Game is pretty good but there arenāt nearly enough fish themed cosmetics
I wish I wouldn't get a matchmaking penatly when my game crashes.
cool game
cool game
Wish i could launch the game at all get the same error every single time
@quick coyote @dense niche new event idea grapple hook only light but only sword š
Or maybe give option for double sword from medium to light class only for event,alt is the sword double slash but u need back stab angle for crit.
Epic attack on titan event mod!
Balance changes
Make each spear spin manual so there is skill expression and u r not stuck at spinning and u won't get any suggestions from others and they don't touch the damn spear
Flamethrower needs to put walls on fire when continuously firing as a defensive measure with low damage.
Make practice server have specs with no cool down.
My feedback is to fix this. This has no reason to be 'not compatible', ty in advance.
when sword damage or did that happenb already
Embark, kindly fuck off with the excessive (and lack of) profanity filter toggles ty
lockbolt is far too OP, needs to be reworked like the stun gun. if the lights cant have the stun gun the way it was then the lockbolt needs a rework the same way. otherwise its just and instant win handed to the heavy
bring back the season 1 fireworks winning theme
Even if the CL-40 would make 1 Damage and 100 self damage it still would be the most annoying weapon in this game for me. I hate this thing and itās the most reason to pause the game and playing something else.
I donāt see any medium squads without bunnyhopping CL-40 players
My dead gran could design better spawns on Powershift maps. Could you maybe consider not putting the losing team at a massive height disadvantage? Getting kicked while down never feels fun.
If the Finals doesnāt get an aquatic themed season the game will die for sure
Edit: let me be fish man
bring back bank it
The melee changes made the hit registration and chase potential of dual blades way worse, please revert
GUNS STILL JAM
Yeah 20 matches of heavy hitters is ROUGH.
please make LTMs count towards quick play progression
Fix your dogshit spawns, ta
They added text chat to console, i cant reply or type anything but can read the messages players type out
Turrets are so pmoš
#BringBackBankIt ... imagine deleting a game mode that has been in the game since Beta
bench terminal attack for bank it
also make some cool animations for ARN, you could cook something really interesting for the double mag
PLEASE add socks to customization options
The new gamemode is awesome ! would you guys like a capture the flag gamemode?
light= no skill easy wins
skill issue
Xp needs a firerate nerf, not a damage nerf. Besides, you can't remove one and add to the other. That's such a silly method to nerfing it.
Im controller when my deadzone is 0 the aim go to the target and following him but the moment u adjust than 0 to 1 or any high values there is no aim assist that follow target at hipfire embark controller players be saying that long time ago have some balls and fix it in next update this is so funny man
Its kind of weird how one match you can put half a clip of an AK into a medium and kill them. Then the very next match you dump 2 full mags and melee them and it only takes away half their health and then they turn around and one shot you. This happens constantly. Like the damage is just super inconsistent
skill issue honestly, just shoot them the grenade launchers kill comically slowly "oh no my strategy of kissing them and hoping they blow themselves up doesnt work anymore" you have your own weapon, use it
NERF THE DOUBLE BARREL
Waiting for shuffle for the skins. Ty
Or they just run medium because its fast & doesnt die in 1 shot? Why are you are so confident every top player (which u dont know every top player, stop acting as if you personally know the reason they use a class lol) I can confidently say many use it because why would they go Light & die in two seconds, or go Hš. You act as if the only reason ppl use it is because of defib which it isnt. Incase you didnt know you can change classes before the game starts. Most people look at their comp and realise if its a lobby full of a class, then theyd switch up their arsenal. And when i said ānerfing m to the groundā im referring to you coming in game feedback literally EVERYDAY & bringing up a new talking point to buff L & nerf M. You literally have a routine of waking up, going on discord and writing a great wall of text in game feedback. Go outside. This channel needs to be removed or have a 336 hour cooldown. Medium doesnt have a ton of things, other classes dont. Use your critical thinking skills. If my H & L have recon, & an RPG i wont spend my two equipment slots on recon & a frag grenade. I play with my team. So id run jump pad & defib for movement. Thats the point of the games multiple options. IVE SEEN YOUR CLIPS. I promise you shouldnāt be making any type of strict judgement on classes you know nothing about & havent played. Go touch grass get off discord for your own sake
I don't even come here and ask for light or heavy buffs, and this is the second time I've come here to say anything about nerfing medium 𤣠You're really out here talking about assumptions when half of your argument is just blatantly wrong assumptions of my life. Me wanting to "nerf medium into the ground" with my walls of text was literally an idea for more healing based loadouts, and my idea for defib reworks. Stop getting so butt hurt over things, making stuff up and try to use more than one brain cell at a time. The only "buffs" I've really brought up for light are ideas for specs, which I go out of my way to make sure are weak, with the exception of a demat clone. Get over yourself mister private detective lol it's legitimately sad that you think following everything a single guy says online and not understanding it, then looking for videos by them to judge them online gives you any sort of credibility. I've never claimed to be good at this game, but it takes half a brain (which you clearly don't have) to see how popular defib is and why.
Trying to act like you know any better when all you post is elden ring and dbz games lol
Season 6 looks awesome, can't wait to see what you guys added*
always the same people in game feedback everytime
Is anybody experiencing audio issues? Like no announcer voices and volume sounds muffled?
I came here to tell if there's a possibility in adding new faces and body types in the game, i feel it's not enough, specially when the game re-cycles the same hair styles or clothes but with other colour.
Make a dagger animation where you stab a can of OSPUZE and drink from the opening
Of course it's ok when you meet ruby in a team, but at least in other teams should be one ruby or someone close to ruby player as well, so they compensate each other, but idk how it's possible when matchmaking creates a team where 2 new players, like 32 and 170 wins, while third guy is ruby player of season 3 and maybe more... Our team had easy difficulty for that tournament, but could it be easy to play against ruby, especially when this team with ruby plays against teams of gold 4/platina 1 ranked players? These "new guys" actually played well so at least they helped him a lot. As for me and many other players it's kind of unfair playing against teams with top 1000 players, when in your team are same level guys. Maybe this problem caused by small amount of players in the game, but I hope Embark's gonna fix this balance issue and we're gonna have balanced teams in ranked mode. Thanks
Xbox has input delay since the latest update
Please fix.
Do not put revolver body damage to 75, revolver should not be a two shot body shot on lights that would be broken af
in my opinion explosive and melee weapons should never be anything more than niche. they should be fun and gimmicky but NOT part of the meta. please nerf the medium grenade launcher
remove glitch mines until you find some middle ground between how they were originally and how they are now, it ruins the flow of gameplay and is never fun to fight against, thereās a reason pro hubs ban them
pleas white list hell in the name system. my name now changes every game and i think its silly to black list words in names that have been in the game for some time now ive been playing since the open beta and my name has been fine until now pleas im begging you
add different levels of censorship to ENGIMO reality shield
REMOVE THE FUCKING SLOW ON DAGGER ? IT DOENST MAKE SENSE, HOW YOU ARE SUPPOSED TO KILL ANYONE FROM BEHIND THEM IF EVERYONE SPRINTS AND U ARE SLOWER ?????
events are starting to feel kinda the same could there be a change to either make them more lethal or meaningful to the match only real changers i noticed are either low gravity or orbital lasers never really much
This is smurfing. Basically they do it to gain more elo and lose less elo.
we need more pretty skin for cl40 š„ŗ š„ŗ
Give us the OG SWORD already, pls and thank you.
The fact people can still see you when you're invisible sucks. make it make sense.
prohubs bans them because they're bugged
Why have we nerfed sword when the db can two shot a heavy??
weapon skin request: Spear = Mic Stand
why when i first type in chat i go to party chat when I'm running solos, it actually messes with my coms,. I feel like every little minor adjustments to this game just makes it worse. when teams get wiped it no longer gives you an accurate countdown just a loading circle, events no longer are put up and titled and now just are symbols, like these minor adjustments they think would be better for the game just make it worse.
we have text chat in game on console, but we can't access it without an external keyboard. give us an option to use the system keyboard.
Also give us an option to map the gyro ratchet to touch from the touchpad not just the keyDown.
Furthermore, unlike Arc Raiders, enemies footsteps are hard to hear, almost impossible in this game.
Please add scopes to grenade launchers and have the choice for none as a scope option it would be a good mgl rework
Please implement the LTM to the game permanently in some way maybe by adding it or a similar game mode to the game or more knockback options
Please add more sight colors it would be very nice and improve sights
Please tell us more about the bps returning and add a bonus page for s1 bp for s1 owners
Keep melee good do not nerf it into the ground please melee is amazing in this game and it should be kept that way
Please try to make weapons balanced and make sure no gadgets, specializations or classes are to overpowered make the game balanced
Thank you embark
Do you seriously know how to handle balancing? Tons of weapons were unfairly nerfed or are just trash, yet you ignore them. Did dagger and sword even have stats to justify a nerf?
All you do is listen to whiny complaints and throw out nerfs. Thatās why the gameās getting less fun. Everyone knows dagger and sword get countered by Light, and Medium has plenty of tools ā turrets, mines, goo grenade, glitch trap, Dematerializer, jump pad, and a bunch of weapons. Heavy still powerful at close range, so melee isnāt a threat.
Melee was never a major part of the meta. So why nerf it just because unskilled players complain? Medium consistently has the highest pick rate and top performance in WT and ranked, but barely gets nerfed. Light and Heavy keep taking hits.
This isn't about nerfing Medium. It's about buffing underperforming or unfairly nerfed weapons. Light players know theyāre fragile. they have 150 HP. Of course they die quickly when attacked. If your damage isnāt enough to kill 150 HP, how do you expect to kill 250 or 350? Nerfing damage is nonsense.
Nerfs should be the last option in balancing. They kill fun.
About Double Barrel, you nerfed it, then reverted it. Because Light has low HP, so high DPS is justified. Double Barrel is only viable up close, and it needs to 2-tap Heavy. That balance was correct. But now Reddit cries again and gaslights others by acting like any weapon they donāt use takes no skill.
The same goes for Sword. Nerfing melee damage is basically saying ādonāt use it.ā Itās the same mistake as with Double Barrel. Sword was built around close-range and Lightās low health.it required specific damage combinations for each classes.
Light should die to lunge + quick melee,
Medium to 2 lunges or lunge + quick melee + left click,
Heavy to double (lunge + quick melee) or 2 lunges + left click.
That was balance. Sword's lunge must be 140 damage.
The real issue is matchmaking that throws newbies and pros into the same matches.
Add the new Pop Drop Arena to Team Deathmatch please.
Chainsaw goes brrrrrr
heavy shields need taser treatment, yo. man everything in this game needs the taser treatment
please for the love of scotty & june reduce the range or change glitch mines they are very oppesive annoying and hard to shoot. thanks scotty and june for listening
XP needed a nerf, not a "re-balance" of stats
let a team vote to forfeit we were matched against people way higher than us in skill level and just got floored all game in WT it was miserable
I occasionaly get small freezes. Around 1 second. These are very frustrating. Today it has been happening much more often. For instance I had a few games where i freeze more than ten times. One match I froze for around 1 second over 20 times. This makes me want to stop playing. Or worse for you stop spending money š
revert sword nerfs
I actually second this heavy, the nerfs to sword specifically were way too much for basically no reason. Sword players while they can be annoying really arent the biggest problem in the game, esp if your actually good and experienced in the game
Im not super familiar with the current meta or state of the game, there have been a whole lot of problems consistent throughout the games entire lifetime
i figured out how to rebuff sword.
give it fire aspect II
low sword damage even more, down to 90 damage per lunge, but give it 8 seconds of bleed. BUFFED !
This is an ongoing issue between seasons. By the time you reach the last XP boost of the sponsorship, you've long finished both the battle pass and the bonus pages
pls change the (red) riff wrecker's inspect animation back to how it was before it looped, it doesnt loop well at all and all turning it into a loop does is ruin it when you use it only once, cutting off the last bit of the riff. It wasnt made with the intetion of being looped. also theres a weird bug on the final round where regular round over music plays over the final round over music, eventually replacing the final round end music.
Add more short skirt could you?
Im very dissapointed that Oscar is not yet a skin in the game. I will be boycotting this game in protest!
I speak for all The Finals⢠Players when I say we LOVE the heavy hitters event
honestly 30 second respawn time is ridiculous. there is a lot that can happen in 30 seconds and then add the fact that we get spawned across the map from the cashout box ?? not fair. they need to change that
It was a nerf tho, overall dps is lower from pre patch by a noticeable margin
On #Ps5. Could you please make #sensitivity increments with 1 instead of 5? I feel like my sensitivity is somewhere between 141 and 144 and not 140 or 145.
Also I had a #bug yesterday with #whitescreen from afar when joining a game. I could see my team as distant points. It played the spawn intro music on #eu servers. I had to disconnect and joined a new game w/o problems. TY š
Not everyone invest this big amount of time into the game,so for a majority BP is still not completed
Here is a list of weapons that need to be buffed but not make them meta in the next balance patch
Spear: increase the basic attack damage combo to 70, 80, 95 and increase the spin attack damage to either 120 or 130
KS-23: increase the projectile speed to 500m/s, add a 1.2x headshot multiplier, increase the environmental damage so it can two shot most walls, I know it's a shotgun but it shoots slug rounds and this will reward players for hitting headshots with the KS-23
Riot shield: increase the swing speed by a little and make it so we can bash people while blocking if they get too close and the bash will do 75 damage and increase the movement speed when blocking
R.357:Increase the bodyshot damage to 75 and decrease the headshot multiplier to 1.9 therefore making it 75 Ć 1.9=142.5 and also decrease the fire rate by a little bit maybe from 140 to 130
Dual blades: add a parry mechanic so it can parry secondary attacks of other melee weapons like the sledgehammers overhead charge but it can't parry the primary attacks of other melee weapons and increase the first swing damage from 50 to 55 and increase the second swing damage from 60 to 65 and lastly increase the final attack damage from 65 to 75 and make it so the final attack can be done faster and increase the movement speed when deflecting by just a little bit
AKM: increase magazine capacity to 34, 35 or 36, the choice is yours on what number you choose
ARN-220: increase the fire rate to 750 rpm, decrease the duration of the tactical reload animation from 2.45s to 2.30s, decrease the duration of the full reload animation from 2.80s to 2.60s
Smoke Grenade: decrease the ammo from 3 to 2, and decrease the cooldown from 50s to 20s
Please, please, please Embark these weapons and gadget need some love
Hopefully you guys see this, these emojis will highlight the message so you can see them š„:š¤ š¤Æšµ:ā½ļø:grinning:šššš«
Day 6 of asking to Make elevator doors indestructible again
let me decline revives š
why is woops and ?? blocked why cant you say those it getting crazy
FIX MATCHMAKING it's horrendous in every single mode. literally how hasn't this been fixed or improved 5 seasons later
get rid of light.
@onyx crystal u wish u could š
ban this guy chat
Thank you for ingame chat š
Why bother saying it's back in rotation if old las vegas only comes up once every few days smfh
light is in the worst state itās ever been in
you got mediums sitting in rooftops beaming people across the map with their abundant weapons that could do so and the one weapon that could match that beaming on light, the one weapon that is ātoo strongā and got nerfed, the mp5, thatās really the problem? really embark? yall deserve this gameās death
There is a bug where some weapon inspects stop when letting go of the button on controller.
Custom games Settings
I would greatly enjoy more settings for Custom games. I would like to:
- disable individual weapons/gadgets/specializations
- alter cooldowns
- change: damage, damage received; healing, healing received
- change movement speed
- change hp settings for individual players or teams (i.e. More/less hp)
- control frequency and kind of events
- create a map rotation for the lobby
- create scripts to alter settings mid game
I am well aware that this is a lot to ask for, but just getting some of it would be amazing.
Take the state of overwatch custom games as an example of how it could be.
This would open up so many fun custom game options. Imagine being able to play a 1vs 5 "juggernaut vs minions" 
We need bank it back
that was the reverse for me ive finished sponsorship but havent finished battlepass, im still on the minigun skin
Consider this. The game is over. No more moves can be made. Winning team is about to do their little emotes. Let me leave the game and start a new queue without an abandon penalty. I just want a new match bro bro I hate sitting in 10 mins queues as it is just let me start it sooner
i'm sure there is a reason but why can we not do like DM's/chat with console??
RPG only LTM
Can you fix spawns in TDM or at least remove invincibility
Buff to flamethrower : exponantional damage when on fire and receiving damage from flamethrower.
This will force heavy to close distance and use environnement to their advantages (even tho most maps are now only made for long distance fight).
This will also force a change in strategy with other weapons for medium and maybe also will stop light from just going on the heavy with xp or m11 and just spray and pray (cerberus, shotgun or just going in close to kill against flamethrower which is kinda dumb)
And btw for next season even tho its too late if embark gives us another longrange map man its going to be a boring game
@rustic tinsel completly agrees, nerfing also forget to think about gadget and abilities, Mesh shield was like that people complained about it even tho they could easu counter it with glitch, fire or distance.
Do you seriously know how to handle balancing? Tons of weapons were unfairly nerfed or are just trash, yet you ignore them. Did dagger and sword even have stats to justify a nerf?
All you do is listen to whiny complaints and throw out nerfs. Thatās why the gameās getting less fun. Everyone knows dagger and sword get countered by Light, and Medium has plenty of tools ā turrets, mines, goo grenade, glitch trap, Dematerializer, jump pad, and a bunch of weapons. Heavy still powerful at close range, so melee isnāt a threat.
Melee was never a major part of the meta. So why nerf it just because unskilled players complain? Medium consistently has the highest pick rate and top performance in WT and ranked, but barely gets nerfed. Light and Heavy keep taking hits.
This isn't about nerfing Medium. It's about buffing underperforming or unfairly nerfed weapons. Light players know theyāre fragile. they have 150 HP. Of course they die quickly when attacked. If your damage isnāt enough to kill 150 HP, how do you expect to kill 250 or 350? Nerfing damage is nonsense.
Nerfs should be the last option in balancing. They kill fun.
About Double Barrel, you nerfed it, then reverted it. Because Light has low HP, so high DPS is justified. Double Barrel is only viable up close, and it needs to 2-tap Heavy. That balance was correct. But now Reddit cries again and gaslights others by acting like any weapon they donāt use takes no skill.
The same goes for Sword. Nerfing melee damage is basically saying ādonāt use it.ā Itās the same mistake as with Double Barrel. Sword was built around close-range and Lightās low health.it required specific damage combinations for each classes.
Light should die to lunge + quick melee,
Medium to 2 lunges or lunge + quick melee + left click,
Heavy to double (lunge + quick melee) or 2 lunges + left click.
That was balance. Sword's lunge must be 140 damage.
The real issue is matchmaking that throws newbies and pros into the same matches.
Seriously are you never going to fix the jump pad bug?? And the demat. Come on. Is just silly to die since you character runs over the jump pad like it's not even there. Been an issue for long, just as other bugs.
Just wanna say, for all the toxicity I get, when I do pop off and people freak out it feels good
Hey embark PLS ADD winch claw as an option to heavy hitters it would be so much fun thank you! š
W EVENT EMBARK AND PLS BUFF SWORD BACK
genuinely remove smokes theres absolutely no reason for them to be in the game except smoke thermal abuse which everyone with a brain can agree is corny af and shouldnt exist anyways
Add option to select maps
Please buff sword back
Pls does anyone know if the weapon emote āVI hammer movesā works with guitar hammer skin? (The death of rhodent one)
Pls make new heavy mode permanent .
Here is a list of weapons that need to be buffed but not make them meta in the next balance patch
Spear: increase the basic attack damage combo to 70, 80, 95 and increase the spin attack damage to either 120 or 130
KS-23: increase the projectile speed to 500m/s, add a 1.2x headshot multiplier, increase the environmental damage so it can two shot most walls, I know it's a shotgun but it shoots slug rounds and this will reward players for hitting headshots with the KS-23
Riot shield: increase the swing speed by a little and make it so we can bash people while blocking if they get too close and the bash will do 75 damage and increase the movement speed when blocking
R.357:Increase the bodyshot damage to 75 and decrease the headshot multiplier to 1.9 therefore making it 75 Ć 1.9=142.5 and also decrease the fire rate by a little bit maybe from 140 to 130
Dual blades: add a parry mechanic so it can parry secondary attacks of other melee weapons like the sledgehammers overhead charge but it can't parry the primary attacks of other melee weapons and increase the first swing damage from 50 to 55 and increase the second swing damage from 60 to 65 and lastly increase the final attack damage from 65 to 75 and make it so the final attack can be done faster and increase the movement speed when deflecting by just a little bit
AKM: increase magazine capacity to 34, 35 or 36, the choice is yours on what number you choose
ARN-220: increase the fire rate to 750 rpm, decrease the duration of the tactical reload animation from 2.45s to 2.30s, decrease the duration of the full reload animation from 2.80s to 2.60s
Smoke Grenade: decrease the ammo from 3 to 2, and decrease the cooldown from 50s to 20s
Please, please, please Embark these weapons and gadget need some love
Hopefully you guys see this, these emojis will highlight the message so you can see them š„:š¤ š¤Æšµ:ā½ļø:grinning:šššš«
Maybe donāt ban me because my game crashes? Idk maybe thatās too hard for the devs
I'm like 1 more anit-fun patch away from uninstalling the game. ALL of the gadgets suck ass now and the gadgets were what got me playing the game in the first place
Please force the press of an inteact key to use ladders.
just lost a match due to being vacuum sucked by a ladder from jupiter's orbit
I crash and rejoin in under a minute i get penalized I REJOIN THE MATCH GET FIRST and I still lose rank??? is there someone i can reach out about htis??
THIS
- just fix the default chat option being party chat please revert it back sigh (įāį )
- revert sword nerfs
- BUFF M26 MATTER TO DO MORE ARENA DAMAGE GIVE IT EXPLOSIVE ROUNDS OR SOMETHING AND COMMUNICATE ITS TREE NUKING ABILITIES BETTER
https://www.reddit.com/r/thefinals/s/fwIsl2T90i please embark devs see this issue
@hoary steeple Not my experience, so fair. At the same time, hitting a sponsorship level that is literally 100% worthless to you when it's the second to last level is not a good feeling
Volume slider for the crowd so I can turn it off.
remove woke mode pls
Need to make gadgets more uniform. Instead of 1 of a certain mine and 2 of another, or 1 frag, 2 goo, 3 smoke. Make all deployable gadgets 1 and adjust the Regen timer accordingly based on which gadget it is. Some having a faster cool down than others based on what it is or it's viability. Also dash is ridiculous and could use some stun gun treatment.
Buff sword
Can you dedicate someone to testing the goo gun every single patch, so that for once it wont be broken
Petition to add the option to opt out of playing Ranked mode with people below a certain level or with fewer than x amount of games..
Nothing like getting a <10k RS teammate with 30 wins in a Gold 3+ match.
Thermal should be the one to be removed, not smoke, smokes provide opportunities to steal highly contested cashouts and allow you to revive or catch a breather in riskier spots. It also counters fire so it pairs really well with goo defenses. Thermal Vision is designed to invalidate an entire spec and and gadget, and is buggy, and also allows the smoke + thermal cheese
Make it possible so I can remove the shoes of my contestant!! Iāve been waiting for ages atp. If I donāt wanna wear shoes I should be able to NOT WEAR SHOES. Plus with the nail polish in game now I wanna have painted pretty toes
You should try them with demat. So many steals i can't count.
Do you seriously know how to handle balancing? Tons of weapons were unfairly nerfed or are just trash, yet you ignore them. Did dagger and sword even have stats to justify a nerf?
All you do is listen to whiny complaints and throw out nerfs. Thatās why the gameās getting less fun. Everyone knows dagger and sword get countered by Light, and Medium has plenty of tools ā turrets, mines, goo grenade, glitch trap, Dematerializer, jump pad, and a bunch of weapons. Heavy still powerful at close range, so melee isnāt a threat.
Melee was never a major part of the meta. So why nerf it just because unskilled players complain? Medium consistently has the highest pick rate and top performance in WT and ranked, but barely gets nerfed. Light and Heavy keep taking hits.
This isn't about nerfing Medium. It's about buffing underperforming or unfairly nerfed weapons. Light players know theyāre fragile. they have 150 HP. Of course they die quickly when attacked. If your damage isnāt enough to kill 150 HP, how do you expect to kill 250 or 350? Nerfing damage is nonsense.
Nerfs should be the last option in balancing. They kill fun.
About Double Barrel, you nerfed it, then reverted it. Because Light has low HP, so high DPS is justified. Double Barrel is only viable up close, and it needs to 2-tap Heavy. That balance was correct. But now Reddit cries again and gaslights others by acting like any weapon they donāt use takes no skill.
The same goes for Sword. Nerfing melee damage is basically saying ādonāt use it.ā Itās the same mistake as with Double Barrel. Sword was built around close-range and Lightās low health.it required specific damage combinations for each classes.
Light should die to lunge + quick melee,
Medium to 2 lunges or lunge + quick melee + left click,
Heavy to double (lunge + quick melee) or 2 lunges + left click.
That was balance. Sword's lunge must be 140 damage.
The real issue is matchmaking that throws newbies and pros into the same matches.
That's ridiculous
I agree, I donāt think many players are aware of the advantage it offers
I have never used thermal, but it sounds awesome! Every gadget has advantages and if that is the one a light prefers; LET THEM HAVE IT! While I do agree it is pretty good, you have to think, if they are running thermal vision, they will be a 98% chance they run smoke. That is two slots out of three. Second, lights NEED to do massive damage to compensate for the little amount of HP they have. I guarantee you that if somebody complains about light being two over powered, they are new to the game, or 9/10 times kill the light so fast. Also, thermal vision should put on little goggles so there are skins we can put on them! š
W EVENT EMBARK AND PLS BUFF SWORD BACK NEXT UPDATE and bring mouse and keyboard to xbox
stop defaulting to party chat when solo
Buff the ARN it is fucking dog water. Serves 0 purpose. Way too much recoil, shit damage, low rate of fire, meh hipfire. Let's not forget it's a gun that requires extended periods of tracking (which is significantly harder to do whilst dashing, or grappling) so you're not necessary a hard target to hit (unlike every burst weapon light has to offer)
chat switching button should be switchable, i always text to group when i playing alone and its so annoying
can we get multiple skin selection? like you can select x skins and every skin has 1/x chance to selected every another game. So its random skin thing
Iron sights for sniper when?
Resource Monitor (Windows)
Press Windows Key + R.
Type resmon and press Enter.
Switch to the "Network" tab.
Look for "The Finals", "Discovery.exe" under "TCP Connections." You should see two entries for The Finals that show your ping.
Implement Kernel-Level Anti-Cheat, just ran into two full Cheater Teams in Ranked, one with full Headshot Aimbot enabled and the other with Wallhacks
Lol its already in the game its just actually useless
Bro why Kyoto and PEACE arena are like 60-70% of the maps in TDM
It was nerfed, itās garbage now. Its dps was only barely good enough before and itās down by about 10 dps now. The m11 has like 50 dps on the xp now
Was fine last week, this patch just deleted the AC or something because cheaters have gone up by 100%
please bring back my lovely sword back, you literally made it useless, it's unplayable now!!!
The XP is a not a overpowered weapon, the only reason people cry about it is because of people like me who have been maining it since launch and are level 10 with it. I can mop people up with the XP still because of my skill, not because the weapon is actually good. someone who isn't crazy good with the XP like me (aka normal players who don't just main the XP) will struggle with the weapon because it is simply average and lacking compared to the m11, or legit any non-melee medium weapon.
Add one more blade to Dual Blades so it's Triple Blades
remove kyoto from the map rotation or rework it, no sane human being enjoys playing that map
is it just me or are the servers fckn trash today
Here is a list of weapons that need to be buffed but not make them meta in the next balance patch
Spear: increase the basic attack damage combo to 70, 80, 95 and increase the spin attack damage to either 120 or 130
KS-23: increase the projectile speed to 500m/s, add a 1.2x headshot multiplier, increase the environmental damage so it can two shot most walls, I know it's a shotgun but it shoots slug rounds and this will reward players for hitting headshots with the KS-23
Riot shield: increase the swing speed by a little and make it so we can bash people while blocking if they get too close and the bash will do 75 damage and increase the movement speed when blocking
R.357:Increase the bodyshot damage to 75 and decrease the headshot multiplier to 1.9 therefore making it 75 Ć 1.9=142.5 and also decrease the fire rate by a little bit maybe from 140 to 130
Dual blades: add a parry mechanic so it can parry secondary attacks of other melee weapons like the sledgehammers overhead charge but it can't parry the primary attacks of other melee weapons and increase the first swing damage from 50 to 55 and increase the second swing damage from 60 to 65 and lastly increase the final attack damage from 65 to 75 and make it so the final attack can be done faster and increase the movement speed when deflecting by just a little bit
AKM: increase magazine capacity to 34, 35 or 36, the choice is yours on what number you choose
ARN-220: increase the fire rate to 750 rpm, decrease the duration of the tactical reload animation from 2.45s to 2.30s, decrease the duration of the full reload animation from 2.80s to 2.60s
Smoke Grenade: decrease the ammo from 3 to 2, and decrease the cooldown from 50s to 20s
Please, please, please Embark these weapons and gadget need some love
Hopefully you guys see this, these emojis will highlight the message so you can see them š„:š¤ š¤Æšµ:ā½ļø:grinning:šššš«
Imagine deleting a game mode that has been in the game since Beta. #BringBackBankIt
#bringbackbankit
Love the game. I've been playing since beta. Personally i find this season to be the most balanced. So keep it up embark.
Egg
Please please please for the love of everything that is holy, remove the hidden deadzone on controller. It makes trying to make micro adjustments so much harder.
Here's a bad spec idea for light:
What if light got a flare gun spec?
It would function a lot like thermal bore, but it would stick to a wall for 7 seconds, and would apply a flashbang effect to EVERYONE who looks at it for the duration. It would have slightly less range than a flashbang, but this would give light some slight stalling potential. 30s cooldown.
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Bank It return would be valued
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Console needs a way to disable all the UI features in game (could be through a setting toggle)
That's about all the requests from me, keep it up Embark š”
Add the option to boot terrible powershift players to tdm
These dudes barely focus on the platform and then it ends up being a single sledgehammer heavy defending the thing on his own while the rest of his team dies trying to deal with o n e sniper
I finished the sponsorship ages ago, yet I finished the BP this week, so total opposite.
I donāt seem to understand what the āAs a teamā contracts mean.
For this week, thereās a contract that says āAs a team, open 10 cash boxesā. I just finished my third match of quick cash and have opened 5 cash boxes so far and I havenāt even gotten a single one on the contracts. Is there something Iām missing?
thanks for the free tiger head Embark šÆ 
I love it
text chat on consolo is a must have
people asking for cl40 nerf are just skill issued
the ks-23 accuracy buff is great, but it still struggles at killing heavies and mediums. my solution is giving it 105 damage so you can 2shot qm medium and 3 shot qm heavy. in exchange reduce winch claws damage to 0 in order to avoid light oneshots, but give it something like +0.1 second of stun no matter where hit
cheaters flood high elo ranked in the last 20 days of each season
Hey I have been playing around with the pike-556 for a little while and I have come across an issue. When I use it with the scope 70% of the time the scope is hella blurry you can't see anything through it. Dont't knwo if it's a game issue or something with my hardware. But here is my hardware nonetheless: AMD 5 5600x CPU, 1650 Super GPU, and Linux Mint 22.1 Cinnamon Cinnamon Version 6.4.8 Operating System
im surpised there isnt a battle history yet
Add kusarigama for light OR MEDIUM class,primary attacks hit like sword but alt attack is u spin the chain and blade 160 degrees in front of u and most damage ONLY where blade hits NOT the WHOLE CHAIN,itās skill based cause u hold down alt and the more u hold the longer u throw and only the blade part damages when spinning plus u can move your aim while spinning to make blade go in that direction,a mix of projectile and melee.
To simply put it,the melee alt is more like aim and shoot but use aim to move the blade and hit box.
There r two ways of implementing this,either the melee projectile starts from an arc from the left side and goes to the centre line and move as u change your aim or the projectile starts from the crosshairs and moves where u move your aim
U may change between the two using a different stance using the weapon inspection button or add more combos using that button.
Either u canāt use light spec when using alt or give this weapon to medium with a wall run gadget or else itās the most dull experience chasing player as a medium
EMBARK THANK YOU FOR RE-BALANCING HEAVY THIS UPDATE
buff the balancing team.
new event idea grapple hook only light but only sword š
Or maybe give option for double sword from medium to light class only for event,alt is the sword double slash but u need back stab angle for crit.
Epic attack on titan event mod!
Make each spear spin manual so there is skill expression and u r not stuck at spinning and u won't get any suggestions from others and they don't touch the damn spear
93r less time gap between bursts and slightly less fire rate of burst as each burst is so quick it might as well be on bullet being fired and buff damage to compensate for lower and manageable fire rate.So u can fire slowly to make it more accurate or keep firing it like an auto so u can switch between the two and u have flexibility.
Make dagger alt have one tap/click like before plus u can hold.
Ks23 need one wall penetration with lower damage after hitting the wall for balance,it needs slightly faster projectile speed as u still have to lead your shots too much at close mid range and 1.2 head shot multiplier(mainly to deal with other heavies with minigun)
Flamethrower needs to put walls on fire when continuously firing as a defensive measure with low damage.
Make practice server have specs with no cool down.
Revert the melee patch it made the dual blades worse
how are they bugged
please do something against that constant doubling / 3. partying in cashout. i understand that this is a part of the game, but i didnt had a single fair 3v3 in 3 games in a row today. its just to frustrating to be fun
make quick cash quick again!
play WT or ranked if you want long respawns; QC should be QUICK; 10 sec max
nice cheater commmunity... well done developers
Embark nerf smoke pleeeeaaaaase the game already has this no skill thrid parties with smoke 3 charges is absolutely crazy unfair no game will do that on god yall are a joke to other games so u telling me 3 charges smoke u cant see absolutely fucking shit for what?
Playing a challenging game and play so good just to steal with smoke and in kyoto that shit is crazy devs on this game know about that and lot of players be saying that nerf smoke to 1 charge or 2 charge but 3 is crazy crazy and shit there is no more skill at this game bro
Make anonymous mode a thing for only streamers that are confirmed. Every booster/smurf/teamer/cheater has access to it. Why people are shy about it it is just stupid.
wen penalty for leavers in power shift
I donāt understand how I didnāt get the kills here, even though I was the one who knocked down the structure and at least killed three people with it fourth if you conclude my teammate, who sadly died with it good cause though
Each time I come here and cry about ks23, I'm always saying that the removal of animation cancelling will force embark to make a billion small holistic buffs that do nothing for the weapon and will eventually make it way too op. I also thought that the rpm having a wind up was a glitch, its a sick joke embark.
The buffs done to ks23 has not improved its accuracy in any way as its spread feels inconsistent, not to mention how awful the projectile can be especially when dealing with lights. The situations heavy finds themselves in will never allow them to make full use of ks23 as it's a class that forces them to play close range at the frontline. Maintained and consistent damage is most important, and ks23 completely falls apart when you miss even one shot.
The rpm having a windup is an absolute sick joke, what kind of weapon do you think you're making? It feels absolutely awful and inconsistent. So many situations I find myself unable to tell when I could fire, which leads me to not be able to tell what fights I could take. This awful inconsistency has made the weapon completely unreliable unless you sit completely still at a big open spot that allows you to see the enemies. Ks23 had a really unique and fun playstyle of allowing players to run around and have burst damage to go in and out of battle. With this you're actively telling them to stay in battle to make use of the rpm and be punished when they don't. It's a disgusting decision.
Please, just understand that this weapon will never be that effective at long range or even medium range as it is a projectile weapon in a game that relies a ton on the server and it is on the heavy class, and add back in animation cancelling..
Please revert sword nerf
guys i really hope you will make loadout to be saved when you play LTM because i prefer certain gadgets to be in certain slots because of hotkeys and it can be quite annoying when i forgot to arrange before the match start
Female characters should have a shirtless option
PLEASE put peace center in private games! Also TA and powershift could work really well on peace center. And please put power shift on fortune stadium and las vegas 2032! Also I know not many modes would work with the pop pour stadium map from heavy hitters but at least put it in TDM rotation. Also I hope TDM gets put on every map soon. TDM is still missing Monaco, Bernal, and Las Vegas 2032(which could be added super easily since you can just copy the way vegas stadium works). Also could we get just like one new TA map, like seoul, or the previously mentioned peace center.
i think you guys should add a wishlist for cosmetic items/bundles cause its kinda hard to keep track of everything i wanna buy lmao
Give us our 3 data Reshaper uses backš£ļø.
š
Allow everyone in team to have ability to invite more members to team, ability to transfer leadership in to another team member, death cam, proximity chat, text chat on consoles and maybe global chat. Also, the new game mode is too short, please add more rounds to it
Do you seriously know how to handle balancing? Tons of weapons were unfairly nerfed or are just trash, yet you ignore them. Did dagger and sword even have stats to justify a nerf?
All you do is listen to whiny complaints and throw out nerfs. Thatās why the gameās getting less fun. Everyone knows dagger and sword get countered by Light, and Medium has plenty of tools ā turrets, mines, goo grenade, glitch trap, Dematerializer, jump pad, and a bunch of weapons. Heavy still powerful at close range, so melee isnāt a threat.
Melee was never a major part of the meta. So why nerf it just because unskilled players complain? Medium consistently has the highest pick rate and top performance in WT and ranked, but barely gets nerfed. Light and Heavy keep taking hits.
This isn't about nerfing Medium. It's about buffing underperforming or unfairly nerfed weapons. Light players know theyāre fragile. they have 150 HP. Of course they die quickly when attacked. If your damage isnāt enough to kill 150 HP, how do you expect to kill 250 or 350? Nerfing damage is nonsense.
Nerfs should be the last option in balancing. They kill fun.
About Double Barrel, you nerfed it, then reverted it. Because Light has low HP, so high DPS is justified. Double Barrel is only viable up close, and it needs to 2-tap Heavy. That balance was correct. But now Reddit cries again and gaslights others by acting like any weapon they donāt use takes no skill.
The same goes for Sword. Nerfing melee damage is basically saying ādonāt use it.ā Itās the same mistake as with Double Barrel. Sword was built around close-range and Lightās low health.it required specific damage combinations for each classes.
Light should die to lunge + quick melee,
Medium to 2 lunges or lunge + quick melee + left click,
Heavy to double (lunge + quick melee) or 2 lunges + left click.
That was balance. Sword's lunge must be 140 damage.
The real issue is matchmaking that throws newbies and pros into the same matches.
Thereās something wrong with the clubs. Says everyone in my club is a contender, and that I have 42/50 contracts. I have well over 200 club contracts completed
everything two shots lights at this point they took away the stun gun because it was a free kill but heavys have the winch claw which can't do anything against and it's a free kill too. almost every weapon that's not a rifle 2 shots you sometimes you can't even react. there are so many situations where you can't do shit. game is at a terrible state for lights
We need a sniper/ sniper like thing for heavy please
why cant we interrupt the reload on the model 1887 shotgun? like you may do but it takes a while to do so
they have double range apparently
Its because Light takes skill to play. You dont have to be good to run Medium or Heavy. Just sit back and let all your gadgets do the work for you. They dont want new/unskilled players to leave the game so they give them a bunch of crutches to rely on. Its all about that "new player engagement". Make sure all those new players stay in the game long enough to buy skins.
I agree kind of
Please re-work these specific controller mappings
It baffles me that the combined inputs are:
-Reload + pick up
-Interact + swap to weapon
I am constantly:
-picking up teammates and objects when trying to reload (if I swap the priority here in settings I just do the opposite)
-grabbing ziplines and opening doors while trying to swap from my gadget to my weapon
Just make it:
-Interact + pick up
-Reload + HOLD for swap to weapon (since you're never reloading without your weapon already out, you'd never have a case where you're 'accidentally' swapping to your weapon).
This plus adding a "reload" indicator when magazine is low are my 2 biggest requests, 6 seasons running.
Ggs cheaters in high elo ranked, no point in playing anymore
Not even just cronus and shit, its full wallers and cheating smurfs to boost bots to ruby
A lot of them using cronus, macros and stuff to help their aim, so dissgunting, they are nothing whitout their cheats
Sounds lame but I hate joining quick cash games late with a under water team and taking loses. I don't think this should count against your loses. About a third of the games you spawn in with a dud team with zero kills and one team dominating. Its a problem.
ban ur fucking cheaters smfh IWASI#2710
dont keep heavy hitters as a limited time game mode (its very fun btw)
Quality of life changed we'd all appreciate is if you use a gadget and the cooldown is over that it shows you if you reloaded the gadget or not. There are many times where I need to use the stun gun, goo gun, lockbolt, RPG but I didn't know if I had it reloaded or not so I end up doing it mid fight lol.
I have this glitch where my teammates have room temperature IQ and my opponents have 56k kills
Always great when we get more options for customization. Hoping we get voice options (and additional voices) next season as well as more variations of some of the rarer existing cosmetics like more crossbody bags (med bag?), more backwards caps, and more body suits (like maybe a rubbery yellow hazmat variant of the frog suit? Maybe a crinkly silver fire resistant one?)
Additionally I really liked the addition of nails and separation of the tattoo and body paints. Would be neat if belts could also be separated, there are a few pants (like the ones with the new lumberjack set) that look great when your top (like the hoodies) forces the additional tool belt not to load. While on the other hand itād be nice to use that utility belt on other pants or over a body suit like the frog or bunny suit.
Iāve said it before also but additional customization options around stickers and charms would be great. Being able to have two or three stickers to place at will would be really nice and being able to move your charm around and choose hangers (i.e. split ring, strap, chain, etc) would be really really nice. Especially since itās what youāre looking at in game most of the time.
All in all great work with the cosmetics, looking forward to having even more freedom in how my gear is customized. Do a medieval season.
I feel like weapons are pretty nicely balanced now and please let console use text chat and MnK on console and please optimize every map to run like Bernal does on XSX 120hz mode thanky
@hollow breach that's a great idea it could show that it's not on cooldown, but have 0/1 for RPG for example
@paper meadow silver hazmat suit would go SO hard with flamethrower
omg, give the opportunity to kick afk guys, and get out of the match without restrictions. ranked game with the random selection of players is just tinny. one thing is a bad game but not afk guy, through which you lose the rating or get restricted in time entering in new game.
Thermal Vision entered the chat
Im not sure of how to put this but!? Embark, your sponsor adds are fire!! I think it would be cool to use them in the main menu somehow, like Iām a big engimo fan, and I like the engimo ads! Now imagine Iām sitting in main menu then all of a sudden the music cuts and and randomly in the background the engimo ad audio begins to play because thatās my sponsor for the season. It could be even the video somewhere in the background idk, you guys could come up with a better implementation then I . But I just wanted to share the idea! Again I love all the sponsor ads, I think whoever does them does a fantastic job! . I just think it would be cool to see or hear them in game at times. Maybe even on the maps on the screens on banners
thanks a lot for keeping stun gun in the shadow realm, where it belongs
fair son of 2p who buff cl40 again 47chromosomes
heavy was already comparatively pretty weak and lmh is meta anyways which includes light so i donāt think itās that big of a deal, i killed sword lights fine but it was just really unfun to fight against since they could just drool while i have to repeatedly turn 180 degrees
remove EVERY grenade launcher
The game says fatal error but still work . . . . fun thing is that Easy Anticheat says error too
The melee changes made the dual blades worse
lh1 hit reg is non existent sometimes
revert smoke buff
revert CL buff - literally no one ever asked for this no-skill weap to get a buff in the first place
never ever ever buff sword again
it would be quite nice if the revolver red-dot didnt sway as much, in its current state it is incredibly annoying to use (it is very nice at least with the horizon hammer tho)
why are cloak and dagger both garbo now ): unless you're dash cheesing there's not much dagger is good for
invis makes a loud noise and deactivates with one hit, and is completely sidelined by the invis grenade... it isn't even hard to see
Just played 2h of TDM... Guess if you wanna win you just need 2 or 3 people with rocket/grenade launchers on your team... No skills required
nullifier technically better for utility
Make heavy hitters permanent this is amazing
add events to heavy hitters. especially to the platforms that people like to camp on.
.
how about you guys bring back rerolling challenges. WT isnt fun for alot of people never mind getting 45k in one game
same thing ever since the last update.
can only play 1 - 2 games every other time i boot up my PC
Embark have some balls and show players elo who we playing against i see really no reason to hide it we want to see how miserable ranked is and silver players are victims for rubby to give them free rank
would love to see an SMG added into a future season for medium. Finals has always been really good about adding iconic weapons from videogames and history and there's plenty of SMG's to choose from. The Kris Vector, the P90, the Tommy Gun, the Grease Gun, the Sten Gun, the classic UZI. all of those would fit super well into the game. Each class has at least one type of weapon. (shak functionally feels like an smg more than a rifle). but medium doesn't have a weapon that serves the function of an smg. Would be super fun to see one of those guns added
Add 'profanity filtering' option back
And appoh
When is going to be the day that Embark stops being mediocre and fixes and improves everything that should improve the game? everything seems to be in face pre-alpha as soon as the menu is mediocre the interface the same the weapons are not well balanced and the servers in latam are heavy and there are a lot of errors, no history of games has this mediocre game,, it is unfortunate why they created a good game that thanks to their little interest they did not know how to move forward and they are letting it die
The melee hit reg fix has made the issue so much worse. Especially for light sword also please revert all the sword nurfs
Skill issue channel š„š„š„
Give heavy a Kratos leviathan axe skin for sledge.
Griefing is becoming more and more of an issue as the game goes on, inherently it isn't bad but how easy it is to grief second out is absurd, doubling a cashout at the end should be alot harder than it currently is; either make it so trying to plug another box into an already ongoing cashout requires you to do an animation that is around the same time as reviving so its not as easy to just portal plug into an already existing cashout or limit the value the second box has when it gets plugged in and make kills matter more on the last cashout reward more money for kills so there feels like its not a random rng fest of who third parties better.
I just want to say: Thank you for listening to the community, it isn't easy to have to sift through all of the wants and what really needs to change. Kind of like when Butters had to be Cartmans publicist, censoring all of Cartmans hate mail. You can want in one hand and type until developer needs to call a therapist in the other but realistically it isn't going to happen over night, it has to be fine tuned like a well maintained auto-cannon.
Also Shark teeth for Light throwing knives...
There should be some sort of system to prevent people just camping the money after opening the vault for 20 mins to win the game on the final round. Maybe the money should despawn
also defib isnt fun and will never be fun to use or fight against
I think the recent change to make destruction happen more easily is a bit too much. Its gotten me killed / lost matches a few times due to random debris, I think you could start somewhere between where it was before and is now
Can you guys fix gateways please? Itās spazzes out everytime you try to pull something through. And maybe fix spawns while youāre at it?
let heavy pick lights up and toss them fr
Can you get banned for drawing out a world tour match for 20 minutes? Other team is not ending the match, not killing us, just running away with the box.
do you have streamer mode on by chance?
Gentlemen. Tonight I finally got my 50 Million and UNLOCKED all 50 achievements on Xbox. I'm in the top .11 of players!!!
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Can you add "view player card" as an option when selecting party members in the party screen?
It'd be cool to be able to see out teammates player card when in lobby -
Please default to team chat if not in a party
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Can you make it so party host can "close practice range" such that they can leave and bring their party with them?
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It would be nice to have an offline capable practice range, one that could be loaded while matchmaking, similar to Rocket League.I would happily accept a larger disk footprint for this capability
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It would be nice to be able to friendly fire in the practice range so you can practice against your friends rather than all being friendlies
why the FUCK is party chat the default option even if im not in a party?? also delete kyoto
heavy hitters is the worst game mode by far
Cheaters every match or very unbalanced games...am I the only feeling this?
Just dropping in to say Heavy hitters is one of the best things theyāve done in the finals. We deeply need an arcade playlist realizing the full potential of Finals silliness
Please go back to team chat as the default. This is so frustrating.
yall need to disable snipers and dmrs in powershift or something, its such a bad experience on some maps
Hereās a thought for a light spec, dual wield.
So the idea is, it uses the spec slot, allowing use of two of the 93R, arn-220, lh1, m11, v9s, or xp-54 one in each hand. Accuracy is reduced across the board along side the distance at which damage starts falling off and ADS is removed instead each trigger or mouse button fires each gun independently. Reload time is 1.5x normal and is per gun. Increased firepower at close range in exchange for no utility and little to no mid-long range engagements.
One oddity here is that it would restrict use of the dagger, M26, bow, sh1900, sr-84, sword, and throwing knives. As it either wouldnāt make sense or would be way too strong. We do not need a dual spas-12 situation here. Another issue is that thisād be a pretty major double edged sword as without an evasive ability youād be pretty thoroughly screwed if you missed your shots or got caught out by someone with a rifle or sniper. But if anything I see this as an upside, the ultimate in risk/reward. Kill or be killed. Plus itād be super fun for stealth builds.
At the end of the day I just think itād be fun. And aināt that what itās all about.
Hi Devs. Please implement a way to disable squad chat when you arent in a squad. there have been multiple times ive typed something out to my teammates and its just sent to squad chat when im all alone. thanks :3
I would like to report a toxic player.
please remove lmao from the censor list š
I love what u devs did to lights... fucking nerf the shit out them till they are useful no more.
Like what you did to the Sword... yeah u can move fast with that thing, but what is the point when any other weapon in the game can just smoke you by holding a single click while the poor light with his stick for a sword ( I'm not talking about the skin ) have to take in consideration time, space and momentum in order to kill another light, and don't even mention a heavy, if the heavy has a little bit of brains its almost impossible to get him off, now add a flame thrower to the equation and its a %99 chance for the light to survive, all that poor thing can do is run.
So if the initial problem of having a functional sword in the game was, "It can one tab another light" why is the Doble barrel can do that too, and SOOO much better, with more range and speed and it is easy to use.
Anyways... just pointing out at that.
Ik u devs wont read all this but i had to try, cuz sword its all i use and now it feels like shit to even play one game like this.
Thanks for the cool spot you added in the Practice Range, I'm going to be making use of it from now on <3
So thoughtful, you guys!! Love your game
Can we please nerf evasive dash that shit is annoying to fight all the time
Can we nerf everything that kills me and is 100% my fault. Also everything that's annoying since I need to change the way I think about the game and forces me to adapt. Also buff stuff that's completely fine or even overtuned but I'm not good at using it because it takes a bit of skill.
Tldr : nerf light
HO HO HO, watch your language son
true
At this rate there will be no words all censored
please make team chat the default text chat channel instead of party chat when no one is in ur party. lol its common sense
The finals heavy asmr
the text chat defaults to party chat when I am not in a party. Its really annoying
Do you seriously know how to handle balancing? Tons of weapons were unfairly nerfed or are just trash, yet you ignore them. Did dagger and sword even have stats to justify a nerf?
All you do is listen to whiny complaints and throw out nerfs. Thatās why the gameās getting less fun. Everyone knows dagger and sword get countered by Light, and Medium has plenty of tools ā turrets, mines, goo grenade, glitch trap, Dematerializer, jump pad, and a bunch of weapons. Heavy still powerful at close range, so melee isnāt a threat.
Melee was never a major part of the meta. So why nerf it just because unskilled players complain? Medium consistently has the highest pick rate and top performance in WT and ranked, but barely gets nerfed. Light and Heavy keep taking hits.
This isn't about nerfing Medium. It's about buffing underperforming or unfairly nerfed weapons. Light players know theyāre fragile. they have 150 HP. Of course they die quickly when attacked. If your damage isnāt enough to kill 150 HP, how do you expect to kill 250 or 350? Nerfing damage is nonsense.
Nerfs should be the last option in balancing. They kill fun.
About Double Barrel, you nerfed it, then reverted it. Because Light has low HP, so high DPS is justified. Double Barrel is only viable up close, and it needs to 2-tap Heavy. That balance was correct. But now Reddit cries again and gaslights others by acting like any weapon they donāt use takes no skill.
The same goes for Sword. Nerfing melee damage is basically saying ādonāt use it.ā Itās the same mistake as with Double Barrel. Sword was built around close-range and Lightās low health.it required specific damage combinations for each classes.
Light should die to lunge + quick melee,
Medium to 2 lunges or lunge + quick melee + left click,
Heavy to double (lunge + quick melee) or 2 lunges + left click.
That was balance. Sword's lunge must be 140 damage.
The real issue is matchmaking that throws newbies and pros into the same matches.
Make heavy hitters permanent itās the best gamemode
Dual Blades buffs:
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Remove the movement slow while swinging. On a class with less close range survive-ability compared to heavy and light, this slow just makes it feel like i get stuck between enemies in a fight.
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Increase the width of the dual blades hitbox. The hitbox is decently long (although in some cases it feels i need to be point blank to hit swings) but it also feels like swings that should hit dont hit at all. idk if this is a hitreg issue or what but the blades feel very inconsistent especially when trying to hit that needed combo.
Other:
- Make nullified players have no collision box. Why when i nullify them to chase someone else they can just body block the door/vent and i cant get thru. Small thing but it happens a lot to me at least
Make smoke grenades cooldown shorter
can we keep heavy hitters as a fun party mode in custom games?
A fairly underpowered spec idea for light:
Advanced positioning
-No cooldown, no duration limit
-allows you to take up combat positions that normally aren't possible.
Examples:
-Using it while crouching will cause you to get onto your belly, basically trading movement for a smaller hitbox and limited stealth. You can move around a bit slower than you could if you were crouched, but you need to press the button again to stand up, and you can only strafe incredibly slowly and shuffle forward and backwards.
-Using it on a ladder will allow you to turn around and shoot/use gadgets and throw objects
-using it while mantling will allow you to hang there from both hands rather than pulling yourself up, but you can't use gear.
-using it while moving on a vertical zipline will cause you to stop moving and hang there, with the ability to continue using gear.
This spec would be incredibly useless most of the time, but it wouldn't be complained about and it would play to light's positioning and stealth skills.
So is sword ever going to get reverted? the only working logic for why sword got nerfed, was purely because the community hated it, and massed together due to a content creator to complain on here. That isn't a valid reason to gut the weapon completely. We had tech removed multiple times, phantoms are gone, slide lunge is gone, all for no damage revert. and now, its going to be terrible for over a season if I had to guess. You really just want sword to rot don't you?
If I have to sit through another season and a half of my weapon being ACTUALLY UNUSABLE IN WT because of people spamming feedback, im actually going to stop playing the game. Sword made me enjoy this fps more than any other game, it was exhilarating to learn movement tech with it and use gadget cancels, etc. Now it has no tech, because you hate all tech I guess. Any interesting tech thing gets removed, rather than rebalanced/kept in the game.
And on top of that, you have to spend an absurd amount of time and resources to kill a heavy, if you even CAN. Good luck soloing one. That just isn't possible.
Im tired of pointing out the logical flaws behind swords nerf. You really don't care at all, do you? Surely you would have done something by now if you did.
Please do something about this if you care at all. I can't honestly say I will quit for good if you don't, because I like this game a lot. But it really makes me not want to play when sword is this bad.
nerf cerb
BUFF SA12 SPREAD
medium is ludicrously babied
can we FIX THE AUDIO
This game is in such a terrible state. Mediums are babied. Lights are horrible. For the average player, this game is so unbalanced its not funny. Why are we still sitting here and pretending the cerb isnt an annoying, unskillful weapon. I might, come on embark really?
Light invisible is harder to spot on #Ps5 than on pc imho
Yo this game can't continue to be poisoned by Ruby players in every lobby. The playerbase is too small and only getting smaller because no one is having fun getting pubstomped
Fix the fucking ranked matchmaking. I don't give a shit if I had to wait 5 minutes for a match if I blocked people to play with me, add that option, playing solo in this game trying to have fun and rank up is complete utter trash.
can we get one of those engraving/flowy skins for KS-23 and Cerebrus? every other shotgun has one of them
M26 matter has graveyard shimmer
SH1900 has beyond the engrave
Model 1887 has dough wrangler
SA1216 has fable forged
also 10 character slots pls 
goo mines for s7?
I started playing recently and I had a lot of fun. Love this game. Thanks to the devs for making it possible
Controller vibrations have too much range imo. It feels like a grenade on the other side of the map could get the controller to vibrate (PS5)
Honestly Iām still a little new to the game, but Iām enjoying it quite a bit, the only issue I have is the dual blades, or at least fighting against them, itās so annoying when you get your own .50 caliber round gets fired back at you⦠even tho realistically a .50 would absolutely destroy those blades.. but I know this games primary focus isnāt to be based off of realism so I canāt be mad at that, overall I feel that the weapons and gadgets are kinda balanced, although after playing heavy hitters the heavy should totally get the jump pad now lol
W EVENT EMBARK AND BUFF SWORD BACK
Add Mouse and keyboard compatibility to xbox
More party game modes like heavy hitters (not bunny bash that sucked) would make the game even more fun than it already is. also keep heavy hitters as a permanent mode pls 
BUFF DAGGER
Heavy Hitters is crazy fun, thank you. Canāt wait to see what you come up with next, very excited for S7 too
Give me Dead go Boom backš
why tf i m queuing with ruby diamond players
Here is a list of weapons that need to be buffed but not make them meta in the next balance patch
Spear: increase the basic attack damage combo to 70, 80, 95 and increase the spin attack damage to either 120 or 130
KS-23: increase the projectile speed to 500m/s, add a 1.2x headshot multiplier, increase the environmental damage so it can two shot most walls, I know it's a shotgun but it shoots slug rounds and this will reward players for hitting headshots with the KS-23
Riot shield: increase the swing speed by a little bit and make it so we can bash people while blocking if they get too close and the bash will do 75 damage and increase the movement speed when blocking
R.357:Increase the bodyshot damage to 75 and decrease the headshot multiplier to 1.9 therefore making it 75 Ć 1.9=142.5 and also decrease the fire rate by a little bit maybe from 140 to 130
Dual blades: add a parry mechanic so it can parry secondary attacks of other melee weapons like the sledgehammers overhead charge but it can't parry the primary attacks of other melee weapons and increase the first swing damage from 50 to 55 and increase the second swing damage from 60 to 65 and lastly increase the final attack damage from 65 to 75 and make it so the final attack can be done faster and increase the movement speed when deflecting by just a little bit
AKM: increase magazine capacity to 34, 35 or 36, the choice is yours on what number you choose
ARN-220: increase the fire rate to 750 rpm, decrease the duration of the tactical reload animation from 2.45s to 2.30s, decrease the duration of the full reload animation from 2.80s to 2.60s
Smoke Grenade: decrease the ammo from 3 to 2, and decrease the cooldown from 50s to 20s
Please, please, please Embark these weapons and gadget need some love
Hopefully you guys see this, these emojis will highlight the message so you can see them š„:š¤ š¤Æšµ:ā½ļø:grinning:šššš«
No way its been 6 seasons of this game and thereās still a no shooting bug. Embark for the love of god i literally just had it for 2 minutes in the final round of ranked. TWICE. I hope this happens during your eSports event
Man the servers seem EXTRA laggy tonight. jeeez
Personally I really do not see many ruby players at all, but itās false that the playerbase is getting smaller and a bit circular given the reason for mediocre matchmaking is the modest population for each mode.
Buff dagger, and bring back Solo Bank it
fix sword
|| I have a problem! I can't "š«" or "š" react #šāgame-feedback posts! ||
avg game feedback post smh i bet ur a light main
smh smh
I feel like I read a lot of feedback from people complaining that local servers are too quiet to be fun, but I for one am glad to have the low ping option for casual queue even if I can only do tour at discord scheduled hours (which is working out great, actually) or ranked on the yellow-ping larger pop server.
embark please
when someone denies a party invite the person who sent the invite should get some sort of clear indication of a "no" so that the person who sent it doesnt just hit send 4 times
BUFF SWORD
revert sword
Give Driftor more reason to create more TF content: https://youtu.be/q1gLpzCycxs?si=fM4jMDv90ebU6L-v
Please reintroduce movementtech
hey guys i know you want to make the game really friendly (which is good) but dont you think censoring my messeage of "hell yeah [teammates name]" in a friendly manner is a little too extreme? :D
Sword is the worst weapon for light after the nerf. A melee weapon should have a larger reward for getting close, but the sword currently has such a low reward compared to the dagger. It now takes a stupid amount of skill and time invested to actually be viable in any ranked or comp setting, and even then running a shotgun would be better anyways. 105 on a lunge now makes it mandatory for someone to land a quick melee on a medium, which I can agree with as two lunges to kill a medium was a bit stupid. What I don't get is removing the OKO for lights. It was already hard to land in the first place with everyone running dash, so you either had to surprise someone or bait out their dashes to get the kill. It's also practically impossible to kill a grapple light unless they make a mistake as well. Now, the fastest combo for lights is lunge, quick melee, and a TRACKING DART. It's really stupid how running a subpar option is a necessity against triple light teams for the tickle damage it does.. The 105 damage lunge also makes heavy duels even worse now. The safest option is three lunges and a quick melee, while the fastest is a lunge, quick melee, and three swings. Even then, it takes around three seconds to kill a heavy, leaving the enemy team a lot of time to turn on and melt you. All of this would be solved if lunge damage was at 117-124, probably at 120 for the nice number. This way, lights and heavies can be dealt with in a reasonable amount of time, and it keeps mediums from being two shot from lunges, which was (in my opinion) the main problem with swords. The "removing one shots" argument is bad when the DB is still in the game, and it takes even less skill to use.
Banning someone for inappropriate chat messages without prior warning is uninstall ezz lol, learn from Valorant, they first alert the player to not continue that type of behavior before banning them. uninstall ezzz at least till season 9
The practice range could use significant improvement. You should create a practice range with an infinite ammo toggle, "persistent" gadgets, and a shooting range where targeting requires the crosshair to move across the entire screen to hit targets, providing a full range of motion in the x, y, and z planes for the brain to coordinate. Currently, gadgets disappear when switching characters, and the shooting range is lackluster, mostly focusing on the x and z planes. Persistent gadgets, even after character changes, would allow me to experiment with new practice methods, recreate reworld game scenarios, or zipline across the map as a heavy. Additionally, the current shooting range is not representative of real-world gameplay, rendering it an appendage without true utility. In CS:GO, there is a famous training map called Aim_Botz. In this map, players can move enemies, make them stand, increase their speed, make them dodge and duck, face or turn away from the player, toggle infinite ammo, manipulate enemies distance, as well as health, show where bullets hit on the client versus the server, and more. History is important, so I believe there is much to learn from this map. Iām posting footage of it here for reference.
Lol try to text "Verbal abuse" that 2 words same ban words )
please add tracer rounds in the future with diffrent colors and patterns
Hi ! Can we have a M+K support for console please ? I'm only playin' on console since my PC died and i cant afford a new one for a while i would love to keep playin with M+K instead of Controllers especially for a FPS
nerf cerberus
remove the profanity filter don't treat players like babies, option gone was one thing but now preventing the whole message to be sent all together is another level of stupid
Nerf cerb
Nerf famas, rpm
Lower pike rpm
Fix fcar recoil
Akm needs some love
Dunno why sa keeps getting redundant nerfs, just undo the rpm shit because it doesnt feel as good as it used to
Lewis could use some recoil smoothing
Xp needs some recoil smoothing as it seems to have unintentionally been increased after the rpm increase but idk ig its also fine as is
Arn is fun
Hopefully guns like m26, 93r and arn show up more often
something has to be done to smurfing, you need to either treat the team score even more by the highest player or start banning the abusers. ruby lobbies are full of smurfs. the most ive seen was 9 smurfs in 1 match (not tournament) which means everyone on the opposite teams were smurfing. also it doesnt make any sens to be seed 8 and LOSE -20 points by being the last team when ur expected positioning 8th. it should be always 0 in my opinion or a bit of +
honestly that's the best but of feedback I've seen all day. It's so frustrating fr
did the devs talk about the matchmaking? are they considering taking personal performance into account when adjusting rating after a ranked game? more and more people are leaving ranked every season cause of this.
an option to turn the settings/menu background to something a little nicer on the eyes potentially. oled monitor makes that shit so damn bright fr
Iāll be back for season 7 gotta take a break. 75% of players just using m11 or xp54 and spamming pray and spray non stop no skill required.. I donāt even get how theyāre having fun tbh
pls buff sword and dagger ... for example make the sword a 110 damage thrust so we can one shot lights (and tbh nobody would complain cuz there are dozens of light weapons who can oneshot other lights ... the shotgung, the sniper, the bow... but the sword is too much ? cmon ... the same for the dagger .. rework the backstabs cuz sometimes it feels like i get no backstap but im clearly behind someone ... in this case both of the melee weapons of the light are unusable cuz well get countered like crazy with all these shotguns and spraypaint xp's... and thats better? everyone using xp and shotgun whilst melee gets nerfed to death ? if thats so why even adding melee combat if its not usefull at all?)
and a little sidenode : rework the quick reload of the arn pls
It would be nice to have a new cosmetic option for the Spear in the shop. I joined the finals on this season and most of the remodel skins are part of past events that are no longer accesible while the sledgehammer gets 4 times more skins that are always aviable on the shop and even some really cool inspect animations.
It saddens me but i do understand the sledgehammer is a much more popular pick for heavy players.
2nds game vs rubies in WT. F U EMBARK AND YOUR LAZINESS. LBMM IS STANDART. NOT AN OPTIONAL THING. ULL REGRET THIS WHEN YOUR FRICKING GAME DIES
sword and CnS got the wrong nerfs :
CnS should've had its multi hit shenanigans adressed first, and then the dmg could've been tuned down if still necessary
similar story with sword : phantom strikes, dashlunge hitreg and multi-hit damage should've all been tweaked before going straight for a damage nerf.
I can understand that it was a quick band-aid fix but it's been long enough that we should be doing something to help sword out now
we had 2 viable melee weapons, now we have 1 
I always mistake the natural offshoot skin for sledge as a spear
Please make the skin thicker and/or make the carrying animations of the spear and sledge a bit more distinct
Why does the DB out perform the m26 in all situations?
The m26 should be the ranged version of the db. Weaker but more effective at range. The dmg drop off should be severe for the DB.
If the Swordās lunge doesnāt go back to 140 damage, then itās just a useless weapon.
If itās under 140, you canāt use it against Medium or Heavy at all. It has to be 140. That value was carefully calculated and made perfect sense in terms of balance.
Everyone knows Dagger and Sword get countered by Light.
But you nerfed Sword while pretending it was for the sake of Light users, even though it was obviously done to benefit Mediums. You nerfed Dagger too and have ignored both weapons ever since.
People are tired of these blatant patches made only for Medium. Thereās a reason people started saying āThe Mediums.ā It didnāt come from nowhere.
Medium has tons of tools to counter melee.
Turrets, mines, goo grenade, glitch trap, Dematerializer, jump pad, zip line, Proximity Sensor, and a bunch of weapons.
And still, these players cry for nerfs to Dagger, Dual Blades, Riot Shield, Sledgehammer, Spear, and Sword, even though they already have all those tools. They just canāt handle melee weapon because of a skill issue.
Heavy is still powerful at close range, so melee isnāt even a threat to them.
If you keep listening to people who ask for nerfs not because something is overpowered, but just because it annoys them, of course the game will fall apart.
And thatās exactly what youāre doing. Please get it together.
Tons of weapons that were unfairly nerfed or are simply trash get completely ignored.
Instead, you only nerf or buff whatever is most used or most complained about on Reddit.
Is that what you call proper balancing?
About Double Barrel, you nerfed it, then reverted it. Because Light has low HP, so high DPS is justified. Double Barrel is only viable up close, and it needs to 2-tap Heavy. That balance was correct.
The same goes for Sword. Nerfing melee damage is basically saying ādonāt use it.ā Itās the same mistake as with Double Barrel. Sword was built around close-range and Lightās low health.it required specific damage combinations for each classes.
Could we please move the player card preview to the emote screen?
why the sniper for the light does 125 damage in the body but 225 in the head and not 250 ???? Normally you should be able to kill a medium in the head with this shit. It's a SNIPER
Itās logically incorrect to think that because your most likely position is eighth you should not be able to lose RS. This is not a symmetric distribution because there are no slots worse than 8th, so even if 8th is most likely, getting 8th place is notably worse than the average spot you could have been expected to get. It is always worse. If this was changed, weād have rapid elo inflation which would not be good.
@torpid latch there is no good way to do this. Right now, with a large enough sample size of games, the system theoretically allows for an accurate representation of player skill. If you try to arbitrarily assign it based on scoreboard stats, youāre going to end up with two problems. Firstly that this will be quite inaccurate as you are measuring something not directly related to a playerās ability to win a game, and secondly that you are now encouraging players to try and do something other than win if it gets them better stats. Rather frequently the best choices for your team are ābadā for your personal stats. What makes that even worse is it effectively pits you against your own teammates, with a āgoodā action on behalf of one teammate necessarily punishing the others. That is not healthy!
throwing with melee is completely fucked, revert it
Volume slider for the crowd so I can turn it off.
Make The revolver hit all shots - when not aiming from any distance -but increase reload time by 0.2 seconds. Otherwise carbine is better by a mile
YES
can we get a damage buff on sword having to lunge a heavy 4 times when he just has to hit 2 SA12 shots is actually a depressing match up
can you PLEASE give players the option to TURN OFF AUTO MELEE!!!!!
GIVE HEAVY a SHOCKWAVE LAUNCHER which LAUNCHES THEM FAR and can BREAK through STRUCTURES
its already a thing in general settings
You guys made the game so good and at the same time servers the worst of all time game experience is completely ruined indian users are getting 300 ping instead of putting updates back to back put a server for asia not every asian lives in tokio
Engine upgrade
can yall add surgical gloves im tryna get a payday fit
Once again, asking for a model buff, its soooo weak at range now !!!
READ EMBARK TEAM
PLS BUFF SWORD BACK
Praying for the 2 damage buff so it hits 110 ššæ
Please don't EVER Remove Heavy Hitters. I've had so much fun with my friends and the whole community seems to be loving it. This has been the best side game ever and I've never laughed so much in my life just going around screaming with 9 other heavies in a match. The best. Thank you for this mode, it will absolutely hurt if you guys remove it.
Dagger Refinements Proposal
1. Left-click: Swift Attack
Damage: 60 DMG
Effects on enemies:
Light (150 HP): Requires 3 hits to kill
Medium (250 HP): Requires 5 hits.
Heavy (350 HP): Requires 6 hits.
Balance: This is a fast simple attack with
low damage, good for ending low-health enemies or following up with other attacks.
**2. Tapping Right-click: Instant BackstabĀ (NEW) **
Damage: 90 DMG (on the back) / 60 DMG (if missed)
Effective angle: 160 degrees
-No movement penalty
Effects on enemies:
Light (150 HP): Requires 2 hits
Medium (250 HP): Requires 3 hits.
Heavy (350 HP): Requires 4 hits.
Balance:
- no movement penalty,
- can perform instantly on every first hit.
- highly maneuverable,
- but the damage is not overly high and there is a slight delay between attacksĀ when pulling the knife back
- suitable for hit-and-run tactics.
**PS. ** However, if you feel 90 DMG is not worth it, you still have the Charge Backstab as a primary option as it was with more risks but high rewards. OrĀ Swift attack that'sĀ faster butĀ lower DMG.
3. Charging Right-click: Charged Backstab
Damage: 320 DMG (on the back) / 75 DMG (if missed)
Effective angle: 160 degrees
-No movement penalty until it fully charged
-800ms to charge
Effects on enemies:
Light (150 HP): Kills in 1 hit.
Medium (250 HP): Kills in 1 hit.
Heavy (350 HP): Requires 2 hits (first hit deals 320 DMG and follows with quick melee).
Balance:
- This already had in this game.
- While it deals massive damage, it requires 800ms to charge.
- The player can maintain sprint speed until the knife is fully charged
- and a movement penalty is imposed if the player still holds their right mouse button.
- There is a delay between attacks when pulling the knife back,
- Ensuring that players mustĀ plan their usage carefully.
- Make it become high risks-high rewards execution
YES
Can we get a more transparent match making system or just better match making in general?
I'm not a super high level player. I want to learn and get better but I can't because I'm constantly getting destroyed in every match.
Every game I'm being placed with extremely high level players. I am placed against current Emerald 1's and players with Amethyst badges (which I am not even close to unlocking). I even get placed with Ruby players every other game. It doesn't matter which gamemode I play. Whether I'm playing World Tour, Death Match, or Quick Cash, I get placed against super high level players that destroy me. Even if the match making system gives me a chance to fight low level accounts, they're either playing with a super star player or are just flat out smurf accounts.
Half of the time, the teammates I'm matched with are in the same boat as me. They're not high level players so we all just get to sit back and watch as our team gets repeatedly wiped. The other half of the time, I have moderately high level players on my team. They're not as good as the other individuals in the lobby but they could do better if I wasn't weighing the team down.
I don't have the ability to get better over time or try new techniques in matches, because I'm getting destroyed by people who know the game so much better than me.
At this point, I know this isn't a pool of players issue, as with growing player account this issue hasn't changed.
I've watched my friends play. They get matched with players on their level and are able to have decently even games or they loose one game against high levels and the next game has players a bit below them.
On the other hand, when I am able to work with my team to steal a victory by a small margin, I then get thrown into several follow-up matches with even crazier players.
Please let us look at all three class channels if we want to learn about your game properly instead of tunnel visioning something. Having to go back and cycle between the three to see the content is silly and frustrating.
Also, commiserations on that frustration, RT5Phantom :< (though i've not had things that lopsided often)
What level are you and how long have you been playing?
**Heavy. Hitters.
Absolute ā°ļø **
Buff mgl and add kfc as sponsor
Pink (primary colour) sponsor when?
.
Goo gun is op. I wonder when people will realize it is the most broken thing in the game with sledge/flamethrower. @plush fjord i did in my first time i was soloing a ruby team. And thats why i said it is op.
it's up to the player to hit all shots mane š š
Embark Devs, it would be funny to see a wave event and the enemies would be the dummies from the practice range getting revenge
BANK IT NOW !

Used to be even more broken. Then they over nerfed it. It is in a good spot now.
Bro literally named the most "no-need-to-tinker-with-it" weapons and specializations in the entire class of heavy.
Try using goo gun yourself. It takes more IQ and skill than gateway, demat and lockbolt combined. The amount of plays and set-ups you have to do with it. Exactly, you won't be able to use it properly, and then would go back to being quiet.
I wonder when people will stop crying about the stuff they lose against.
If someone gets kicked for inactivity can we please be allowed to quit after them? I shouldn't have to wait almost the whole match for them to fully quit the match just to quit myself. I have had games stuck as a solo till overtime started before cause both my teams quit but didn't quit while at the main menu too
can i stop getting my wapeons and gadgets stripped from skins???
this time the game didnt even crash
both match personal performance and win/lose should be taken into account, not just personal performance. That way you won't care if you get shitty teammates during soloque, as long as you fight properly even if you lose the match you won't lose as much ELO as them, currently the whole team is punished equally, that's a bad design. In CS2, dota, lol, Halo, etc personal performance also maters!
this bug is still in the game after 3 weeks :/
other than that heavy hitters is very fun
no literally?? +1 to this
Day 2 of requesting for the return of 'profanity filtering' option
A hardcore LTM with health like:
Light: 100
Medium:130
Heavy: 165
why should i lose 500 rs when im on the worst team (8) of the match?
Perfect example of the chase potential taken away from dual blades in 6.9. You used to be able to catch people who run away, now you can't
Add option to select maps and remove world tour matchmaking suspension for leaving, I don't want to be suspended for playing with a team where 1 guy is a complete newbie and the other one is afk while my opponents are super skilled cybersport players
They also specifically said it was fixed in a note but itās still here lol
make heavy hitters gamemode longer than 5 minutes
can you just break every single gun? like buff them to the point all are broken to use. hate the meta cause its been the same forever it seems. and its just boring now.
Buff Sword
remove defib. TTK is too slow in this game to make that item work. Its always going to be annoying. Atleast make the defib hollograms destroyable or mark the defiber for death theres some risk.
ATLEAST remove spawn invicibility. So annoying when you shoot half your clip into a guy that just got defibed just for it to do 0 dmg bc you forgot about that mechanic. Not intuitive at all. Very annoying. No exaggeration worst item in any FPS game ive ever played
win/loss is a function of the matchmaking, it doesn't make sense to use that in the matchmaking itself. It would do nothing useful but add noise, really.
a lot of complaints about "shitty teammates" are about players who don't play with the team and just go for kills etc, the system you propose is going to actively incentivise that kind of behaviour! Fighting properly is only a part of the picture.
I don't know about dota, lol and halo, but in CS2 killing directly advances the objective so it makes sense there - there isn't any scenario where you would choose not to kill an enemy so it could be worth it. I imagine the same goes for the others for the most part on this front?
Worst team in lobby and get only 500 point in 3rd Place. Gg. Lot of fun in this game in PC lobbys as a console player.
embark do something asia servers are full of hackers .... ranked is unplayable if a hackers team is present ... now world tour is also infested with these as#holes pls do something about this. they toggle hacks which makes it harder to find these guys
nfgdfhd
š¬š§ ENG ā Suggested Message to Embark Studios:
Subject: Collab Idea: Cyberpunk 2077 or Borderlands Ć The Finals
Dear Embark Studios Team,
Iām a big fan of The Finals and really appreciate the creative direction, gameplay, and unique showtime-style identity the game has built. I wanted to share an idea that I believe could resonate deeply with both your current player base and new audiences:
A themed collaboration with either Cyberpunk 2077 or Borderlands.
Both IPs offer strong character identity, over-the-top tech and weapons, and a tone that blends perfectly with The Finalsā high-energy arena format.
Why it could work:
⢠Cyberpunk offers dystopian corporate flair and iconic figures like Johnny Silverhand, with potential for flashy skins and cyber-effects.
⢠Borderlands brings explosive visual style and crazy characters like Handsome Jack or Psycho Bandit ā perfect for a chaotic show format.
Skins, themed cosmetics, map changes, voice lines, or even a limited-time mode could draw big interest and give The Finals another marketing wave.
I believe this kind of collaboration could boost engagement and even gain attention from fans of both franchises. Iād be thrilled to see The Finals grow even more, and a crossover like this could be a bold and fun way forward.
Thank you for your time and for building such a fun and refreshing shooter.
Best regards,
Saaya
FIX MUFFLED AUDIO ON XBOX
Iām also having this issue,even with Dolby atmos audio settings
Remove the 5 second wait time before quitting a match so I can quit quickly instead of smashing my dog into my TV
Please add a hyrax pet next season
add the ability to have extended mags on some guns
Add to the Sniper the same bullet drop as the bow and 300 more sens points
MnK on console for season 7 pleeeeeeease
the spawns are really bad in ranked now
I can personally say terminal attack is more fun to play then heavy hitters imo
The servers are in absolute dismay rn
I feel like I play cheaters most games now. Also, why does the Pike feel so terrible to use if you accidentally fire it a little too fast? My cross hairs are aligned to target but no damage 2 out of 3 times
GOD PLEASE DISaBLE PARTY CHAT BY DEFAULT
A (maybe too strong) spec idea for light:
Ospuze 6 pack
-Instead of being a single ospuze that gives yourself a big movement boost, this would be 6 small movement boosts that can also be given to to teammates.
-Each can is thrown, and it can give yourself or a single teammate a 10% speed boost, no stacking.
-Would give light some much needed team util, while still playing into the speedster style.
-6 charges with 30 second cooldowns each, and the duration of each boost is 10 seconds.
-Would give mild visual distortion to teammates (barely noticable), but would effect the user pretty strongly, but wouldn't get in the way very much at all.
-Could also speed up mantle and vault animations, solely because I hate them.
This would technically be support, which is mediums thing, but if jump pad and zipline count as support and not movement, I think this could count as movement and not support.
It might be a bit strong (support always is), but I feel like it would be pretty balanced for a team speed boost. The visual distortion encourages the user to prioritize boosting teammates, and it takes 3 cans to boost your whole team, which adds up to a 90 second cooldown. I feel like a ten second, 10 percent speed boost would be a noticeable boost for a spec, and would only get out of hand if you were fighting a full team of boosted opponents. This would give light a good reason to be played in comp, while it still wouldn't be giving as much team value as a defib would. Currently the only team value light gives is in the form of gateway (which coincidentally happens to be light's most useful gadget), and this would give it another useful tool. It's nothing incredible on it's own, but paired with heal beam and defib it could be a very strong tool, which I think is more medium's problem than light's. Definitely strong, but not any more than demat or defib.
Youāve GOT to add a banana skin for the V9S/Revolver. Would be funny
day 70ish of demanding the return of an original game mode Bank It #BringBackBankIt
YES THIS WOULD BE SO FUNNY
Embark
please wake up and nerf the double barrel at LEAST to require a quick melee to finish off lights/mediums in their respective damage thresholds
sincerely
-every light who uses anything other than the DB & every medium main
please embark this would be hilarious
get rid of the profanity filter. its ridiculous lmao
I really wish the hit registry in this game wasn't 100% RNG. The sad part is that when my internet was out and I tethered to my phone which has a terrible connection compared to my fiber line and I actually had a better time, on shittier internet. So not only is the net code terrible, but it seems to be bias towards people with worse connections
Remove this, or better do not show it, its an absolute lie when you are on easy and face smurfs
Buff sword and knife and pls rework the arn quick reload
holy skill issue. A defibbed person is a free kill
Bro does not want to be revived by his own teammates
Currently Iāve got a maxed out riot shield, and have been using this weapon as my main since season 1 on console. Before the most recent patch to the melees I could slide while meleeing a person (meleeing random map object while sliding still works just fine); additionally, if you preformed a slide and melee attack just right you could preform a lunge, allowing you to catch up to a running away opponent. However, after this patch whenever I try to do this motion it jerks me up to the standing position and kills my momentum; additionally, in my opinion the hit registration for the riot shield has substantially taken a hit. Overall since this new patch Iāve felt extremely clunky and not being able to move around as much as I used to with the fact that the quick melee combo has felt way harder to pull off, because of the way worse hit registration.
people who play ranked modes play like little girls hiding behind smoked with thermals
the ks-23 accuracy buff is great, but it still struggles at killing heavies and mediums. my solution is giving it 105 damage so you can 2shot qm medium and 3 shot qm heavy. in exchange reduce winch claws damage to 0 in order to avoid light oneshots, but give it something like +0.1 second of stun no matter where hit.
also can we get some more knight type fits
fi would like to see blue and red tiger addded
What I love most about this game is a team mate of mine can get 99 percent of the damage on someone and i can get the finishing tap and all they get is an assist. Not like assists count as kill is anything these devs would be familliar with
Idk the hell you all did but the game has been crashing non stop lately and itās annoying when you are ranking
yo does discord crash the game
Matchmaking needs a massive rework in my experience. For the past week I've been getting nonstop plat lobbies and managed to drop from Silver 2 to Bronze 1.
Incredibly often I'll end up in a match where one team will cashout with $70k+ and like 20 kills each, and we'll go down nearly an entire rank as a result. It's incredibly frustrating.
I think a good change would be to further factor in the rank of other players in the lobby into rank gain/loss, and maybe take record of when a team dominates a lobby to an extreme.
vehicles would be dope
honestly game feels balanced again and it seems like less people are aimbotting you through a wall as you move so no complaints here Embark having a great time again
for pride month i think embark should reveal that head 10 is canonically bisexual and not elaborate further
Dude how many people you still let have accounts with aim lock or aim corrector.
i keep getting kicked from server from this. anyone know why? i have nothing else opened while playing
@sterile canopy brilliant inquisition. It happens multiple times a day and forces me to reverify every time. I can rejoin my game after reverifying (which takes a few minutes), but i receive a matchmaking suspension for leaving a comp game even though i rejoined.
Nerf winchclaw range
please keep heavy hitters in private matches
Hello, a question for the devs)
Do you have any plans to add "solo mode" that I missed back in the day (even though Iāve been playing since almost the release)?
And one more thing ā are you planning to add an option to choose maps/arenas?
can we remove the deal 6000 damage with marksman rifles or handguns contract. It forces me to use wepons i dont like using
Buff everything up. Make everything seem broken. Make it seem wacky. It feels shit to have stupid metas and defibs and charge n slams and vanish bombs. It feels shit to have every single weapon nerfed one by one.
And for the love of God buff the winch claw bro wth. I cant believe ppl still crying about its range after it got nerfed like 5 times to 10m.
well, it kind of tells you. verify your game files in steam
lol
Remove "lmao", "wtf" and "omfg" from the curse word filter.
Its soooo lameeeeeee
I was having similar hit reg issues with hammer on pc. I had to " turn on " melee aim assist then turn it back off. It was like it was turned on, even though the menu said it was off.
Wtf is this matchmaking??? Fix this garbage ffs.
lh1 hitscan is non existent sometimes
Dear Embark,
The amount of smurfs in Ranked has become overwhelming. We constantly face players with over 100 wins on fresh accounts who dominate lobbies with ease. Itās clear many of them are boosting or selling these accounts, then starting over again - ruining the competitive integrity of ranked mode.
Please take action against this. Introduce better smurf detection, stricter penalties and consider restoring lost rating points for games where smurfing is clearly detected. Itās disheartening to lose hard-earned progress because of unfair matchmaking. Thank you.
I don't understand how apex legends came out 6 years ago and sets the standard for what a ping system should look like and you cant even be bothered to make it so we stop fucking pinging random ziplines over enemies directly on top of your crosshair
please adjust the amount of fans gained from certain gamemodes
you can win a powershift match with insane stats and gain the same amount of fans as a very average loss in bank it
so to finish the sponsorship you just need to grind certain modes if you mostly play a mode that doesn't give as many
How long has this game been out and enemy team color still aren't fixed. How hard is it to code an equal division of the color wheel.
please revert sword
kill defiber, need to reload, defibbed medium gets away while im reloading and then jumps back and defibs another medium . If you dont kill all the mediums at the same time then your essentially fightiong another person making the fight into a 4v3. Worst crutch item ever. Very little risk in stealing a statue and defibbing. That and old recon were the two most insanely poorly designed items in any fps game ive ever seen. killing the defibber and the defibbed isnt satisfying, its a lame chore. Conistantly getting insane amount of defibbed kills with all of the mediums running around. You could write an essay on how annoying this weapon is its insane. Very tired of killing a medium running away to defib another teammate. Going to not play this game for a few weeks.
Not to mention defib is so good that youre essentially throwing if you dont have it as medium. Would be nice to gett better item variety. Medium something in return after nerfing/removing defib. Maybe a healing bomb or healing beacon idk
Just make it to where if you reach top 500 you receive ruby rewards. I know most people won't like it but when you add exclusive rewards like ruby. It creates an environment that sucks for everyone. Because yeah every match I play most of the time the team I vs in final round is Smurf/cheater. very annoying. Thanks to ruby rank and it's rewards. Or they could just have anti cheat like VALORANT.
Make riot shield visual hitbox better for ppl shooting at you. The bug helps me a lot but ppl have told me that theyāre shooting my player model and still having their bullets blocked. I would not wanna have it be like dagger users who refuse to admit thereās a issues with their weapon that benefits them. There definitely are issues with the riot that benefit the user more than the person shooting. I think the devs did say in the patch notes that theyāll be looking into exactly my issue but just to make sure they do Iād like to leave a suggestion
bring bank it back
BUFF the model, its trash now, literally does barely any damage to be competitive
FIX OCCASIONAL MUFFLED AUDIO ON XBOX
Are you fucking kidding me? Are you devs so bitchmade that censoring words wasn't enough, now it blocks the WHOLE MESSAGE? Do you even know gamers at all? Hard censoring isn't gonna lure kids to play this game, in fact it will do the opposite. People wanted a profanity toggle not removing our ability to show frustration AT ALL. So, so, so stupid.
If im somehow missing a toggle filter please tell me but theres NOTHING under social
The censoring is indeed quite bad, not sure why we are straying away from being able to type what we want to typing somewhat what we want to typing nothing we want, literally 1984
Obviously not when you're in a 1v1 or even 2v1 when played well.
They should revert what they did to defib and just put a team shared CD on it.
hear me out-4 gadget slots
think about it embork
could we get an inspect for sledge were it gets used as a golf club
š„
can we get rid of the invincibility frames after defibs???? so fucking stupid. how do they get an advantage for dying??????
I think it's mostly balanced to have invincibility frames after defib, after all you're stuck without abilities and at half health
an idea would be for the light to have a grenade launcher, like a thumper (single round GL launcher) since the medium has a china lake, and the heavy has a 6 rounder.
i ask because medium now has a sniper type of weapon with the semi automatic scoped rifle that was added a few seasons ago
not that the devs would ever look at this chat, but fucking hell fix the grief meta you scrubs. high elo is either 1st or griefed out, every single game without fail.
End of round music glitch as of update 6.9
add slanted walls we can wallrun on also add a mapmaker the community would love this
They literally nerfed dagger (the least used and most underperforming weapon in lights kit) because a person on reddit cried about getting dash stabbed.
Did you use chat gpt for this, rot and profit? Lmao thatās so wrong itās funny
@ripe rover Sure buddy, itās just funny when someone complains about the game but then proceeds to not actually fucking suggest at any meaningful changes. I understand your āhigherā vocabulary quite well, itās just really funny to watch you rant about nothing
I didnt, you are welcome to use an AI checker against it. Sorry that expressing myself using a higher level of vocabulary is something foreign to you š edit: thanks for the gold kind stranger moment
delete power shift bring back bank it
If the Swordās lunge doesnāt go back to 140 damage, then itās just a useless weapon.
If itās under 140, you canāt use it against Medium or Heavy at all. It has to be 140. That value was carefully calculated and made perfect sense in terms of balance.
Everyone knows Dagger and Sword get countered by Light.
But you nerfed Sword while pretending it was for the sake of Light users, even though it was obviously done to benefit Mediums. You nerfed Dagger too and have ignored both weapons ever since.
People are tired of these blatant patches made only for Medium. Thereās a reason people started saying āThe Mediums.ā It didnāt come from nowhere.
Medium has tons of tools to counter melee.
Turrets, mines, goo grenade, glitch trap, Dematerializer, jump pad, zip line, Proximity Sensor, and a bunch of weapons.
And still, these players cry for nerfs to Dagger, Dual Blades, Riot Shield, Sledgehammer, Spear, and Sword, even though they already have all those tools. They just canāt handle melee weapon because of a skill issue.
Heavy is still powerful at close range, so melee isnāt even a threat to them.
If you keep listening to people who ask for nerfs not because something is overpowered, but just because it annoys them, of course the game will fall apart.
And thatās exactly what youāre doing. Please get it together.
Tons of weapons that were unfairly nerfed or are simply trash get completely ignored.
Instead, you only nerf or buff whatever is most used or most complained about on Reddit.
Is that what you call proper balancing?
About Double Barrel, you nerfed it, then reverted it. Because Light has low HP, so high DPS is justified. Double Barrel is only viable up close, and it needs to 2-tap Heavy. That balance was correct.
The same goes for Sword. Nerfing melee damage is basically saying ādonāt use it.ā Itās the same mistake as with Double Barrel. Sword was built around close-range and Lightās low health.it required specific damage combinations for each classes.
just won 35 ruby tourniments with sword in a row please nerf it again
full teams light in quick match :/
We already have a wide array of weapon choices, can we get new gadgets and specializations for season 7?
I would like to be able to crouch with the riot shield while its actively blocking but while crouch you cover your feet but can't move you can look around just not move idk
i think all power shift tryhard sniper spammers should be hunted down and eliminated IRL. embark please do this for all of us
the enjoyability of this game drops immensely when the CL40 gets buffed.
controller bug where it randomly locks you into certain look paths and spins screen around. game is unplayable
a custom games editor like Halo's forge would be unbelievable in the finals
@remote loom thank you squire
delete japanese map it sucks
keep the japanese map it fucks, dont listen to the lowly orange roles
give grapple an extra charge
Delete the japanese map indeed
Buff model
FUCK KYOTO
add prop hunt?
Chat filter is too strict, i feel like I cant say anything anymore, put back the sensorship instead of just not sending the message please
remove chat filter all together, add an option to enable it
remove the lockbolt what are you mindless apes thinking reworking the stun gun and then keeping the lockbolt in
Making your own stadiums would be sick, i second this
ttk against medium didnt change btw.
FAMAS still feels weak, I switched to pike despite the famas being my fav weapon. Doubled my kills instantly.
The rate of fire on the FAMAS is too slow, its not the recoil or the dmg per bullet
Let us view teammates loadouts async. You have to wait for the third to join before it's visible. What if third never joins?
they should really add the option to stick as a team after a match
same issue here
Almost season 7 and still being held hostage in games cuz of shitty teammates leaving mid game is still a thing. Fix it
NERF CL40
- All eyes need to work with the anime face
- Anti gravity cube needs a skin
- Medieval season next season please
I don't like ranked restricting players to a specific weapon/gadget for the duration of the match.
I understand the intent behind these restrictions, they're supposed to escalate from quickplay (no restrictions) to wt (can't swap classes and kits, can only use backup selection of items) to ranked (can't swap at all), but this hurts the enjoyability of the ranked gamemode a lot.
I understand that there are select cases of people maining niche weapons, such as dual blades or riot shield or dagger, while still hitting top 500, but the over-restrictiveness of these rules prevents offmeta/niche weapons from being viable to use throughout a given ranked match for people who don't live by them in 3 man comp teams.
If you are using the cl40 and there are 2 pike meds in the lobby, you cry, eat shit, and die, in that order. The only logical solution is to reduce the amount of RNG you cannot control, especially given that this is ranked. How do people do this? Pick the most meta cookie cutter gun that fits as many scenarios as possible.
If you really want to limit player choice more than WT, then restrict people to only be able to swap weapons once per match, so that they can still run niche weapons like the bow and have an oportunity to make an emergency swap to something that counters the enemy loadout more.
Not only would this introduce more interesting counterplay to the game, but it would also help diversify the pool of weapons a bit since a DB light could actually realistically play the game and then swap if it turns out that the entire lobby is made out of glitch mines.
it absolutely did unless youre getting frame perfect quick melees
New LTM idea:
One Tapping
-Takes place on two platforms, 30m apart.
-3v3 mode, fixed loadouts, no respawns.
-Every contestant has 100 max health, with Evasive Dash, SR-84, and no gadgets.
-Falling means death
-Players spawn on opposite platforms, with a 5 second countdown before they are able to scope, shoot, or dash.
-Last team standing wins!
-3 minute time limit, best of 5 rounds.
You can either stay on your platform and shoot across, or take a risk and try to use all three evasive dash charges to enter the other team's side.
Cosmetic rewards might include a SR-84 skin, a platform sticker, a sniper bullet weapon charm, and maybe some kind of card background. There could also be some kind of related outfit, like maybe something cns related if they are the ones who introduce the mode (like how we got tiger juice outfits with heavy hitters)
Contracts could include "survive to the end of 5 rounds"
"eliminate 3 players from within 10m"
"Play 50 rounds"
"Get 20 eliminations"
Only being counted while playing the LTM.
The mode would be very fast paced and could definitely be pretty frustrating, but the only rewards at stake would be geared towards sniper players, who would already be right in their element anyways.
It literally did, plus made it a fuckton more inconsistent. The only part of the medium ttk not changing was a light phantom but that's also gone now.
Goo gun as a stun gun is actually the worst thing in the game.
We literally have a gadget geared towards controlling/manipulation of players. Absolutely no reason to let this thing continue to stun lock players once, let alone 20 consecutive times.
Fix this trash exploit please, or specify it in the thing's description so we understand getting stun locked by a utility weapon is intended.
Thanks.
You know what I want, I just want to be able to compete at a reasonable level
new mode is cool but its getting pretty stale seeing teams just stand there and expect you to run to them..and if your teammates do its gg basically lmao..Dont wanna tell people how to play either if its a casual ass mode..wish it had some sort of events/effects to the platforms to mix things up
Please revert the melee changes it hurt the dual blades bad
remove engimo reality protection in party chat
So about the double barrel, can the time to kill be slower somehow? Like fire rate maybe? Getting killed by a dagger backstab was terrible but at least the guy that did it got the jump from behind you and gets in melee. However the double barrel just has more damage at range and combine it with evasive dash a lot of players canāt even get a shot in. I get the it should kill in two shots but man those two shots are fast
Day 6 of asking to make elevator doors indestructible again
Up fams is rpm nerf it's damage per bullet to 20 damage making it a faster ttk but less effective at long range allowing the fcar pike and repeater to be your range weapons and the akm to be more of a support weapon. If embark does this than medium will have a decent close range ar that can compete against Cerberus shack and xp at their respective range. As long as you hit all your shots.
nerf v9s
nerf the damn lockbolt, it is way overpowered. as of right now it is exactly the same as the original stun gun that basically was just a free kill for the person using it. i would suggest making it so that if you get behind a wall and break the direct line to it, you wont get locked down by it.
bank it needs to come back
Turret needs to fire faster, I think you should change the skin to an auto-cannon and have it fire shotgun slugs, get rid of the sniper rifle light if the light is using it invisible, and I think the heavy needs a medieval weapon with spikes.
weapon balancing is really nice right now all you gotta do Embark is monitor light weapons performance rates because these have been problematic for like 4 seasons but like I said good right now
revert the default chat channel
Noticed that when you wear the Alfa-actA watch, it shows on the outside of your characters wrist in the menu or the loadout select, but in-game when you do the animation to check the time it is on the inside.
I really love the watch, but which one did you intend?
Some idiots who have never even played Sword are saying "the TTK against Medium didn't change", which is complete nonsense. How can it not change when the damage was reduced by 35 with no other adjustments? Listening to dumb takes like that is exactly why the game is getting less fun and falling apart. Right now, Sword is the weakest weapon in the Light class. even weaker than Dagger.
lf the BTK changed and now requires extra inputs, how can the TTK not be affected? Unlike guns, when you nerf melee like this, it becomes completely useless and broken. So what your balancing philosophy is to throw melee weapons in the trash with no follow-up adjustments?
If the Swordās lunge doesnāt go back to 140 damage, then itās just a useless weapon.
If itās under 140, you canāt use it against Medium or Heavy at all. It has to be 140. That value was carefully calculated and made perfect sense in terms of balance.
Everyone knows Dagger and Sword get countered by Light.
But you nerfed Sword while pretending it was for the sake of Light users, even though it was obviously done to benefit Mediums. You nerfed Dagger too and have ignored both weapons ever since.
People are tired of these blatant patches made only for Medium. Thereās a reason people started saying āThe Mediums.ā It didnāt come from nowhere.
Medium has tons of tools to counter melee.
Turrets, mines, goo grenade, glitch trap, Dematerializer, jump pad, zip line, Proximity Sensor, and a bunch of weapons.
And still, these players cry for nerfs to Dagger, Dual Blades, Riot Shield, Sledgehammer, Spear, and Sword, even though they already have all those tools. They just canāt handle melee weapon because of a skill issue.
Heavy is still powerful at close range, so melee isnāt even a threat to them.
If you keep listening to people who ask for nerfs not because something is overpowered, but just because it annoys them, of course the game will fall apart.
And thatās exactly what youāre doing. Please get it together.
BRING THIS WEEK SWORD BACK AND W EVENT EMBARK
AND ALSO WHEN WILL COME MOUSE AND KEYBOARD compatibility to XBOX
Here is a list of weapons that need to be buffed but not make them meta in the next balance patch
Spear: increase the basic attack damage combo to 70, 80, 95 and increase the spin attack damage to either 120 or 130
KS-23: increase the projectile speed to 500m/s, add a 1.2x headshot multiplier, increase the environmental damage so it can two shot most walls, I know it's a shotgun but it shoots slug rounds and this will reward players for hitting headshots with the KS-23
Riot shield: increase the swing speed by a little and make it so we can bash people while blocking if they get too close and the bash will do 75 damage and increase the movement speed when blocking
R.357:Increase the bodyshot damage to 75 and decrease the headshot multiplier to 1.9 therefore making it 75 Ć 1.9=142.5 and also decrease the fire rate by a little bit maybe from 140 to 130
Dual blades: add a parry mechanic so it can parry secondary attacks of other melee weapons like the sledgehammers overhead charge but it can't parry the primary attacks of other melee weapons and increase the first swing damage from 50 to 55 and increase the second swing damage from 60 to 65 and lastly increase the final attack damage from 65 to 75 and make it so the final attack can be done faster and increase the movement speed when deflecting by just a little bit
AKM: increase magazine capacity to 34, 35 or 36, the choice is yours on what number you choose
ARN-220: increase the fire rate to 750 rpm, decrease the duration of the tactical reload animation from 2.45s to 2.30s, decrease the duration of the full reload animation from 2.80s to 2.60s
Smoke Grenade: decrease the ammo from 3 to 2, and decrease the cooldown from 50s to 20s
Please, please, please Embark these weapons and gadget need some love
Hopefully you guys see this, these emojis will highlight the message so you can see them š„:š¤ š¤Æšµ:ā½ļø:grinning:šššš«
Please make it so console players can use mnk š
10 character slots pls 
I dont understand why It take so long.
revert sword u said u gonna do it when u fixed the phantom strikes now their gone so revert the sword FAST
Enough with the Kyoto.. Jesus.. every other game
Iām getting low fps I try many things
Pc sepcs
i5 11th gen
Rtx 4060 ti
16gb ram
What went wrong?
omg i miss those
Rank system is fucked, and losting 20% of playerbase each season. This should be stopped. Hiding rank score in match is just hiding Fuckkass dead rank matchmaking problem from your eye. Rank should be matched with same skill level(At least same tier) not ruby and plat in same lobby. Especially when we have triple penalty for 10 min bad game for good 1 single 40min tournament win, there should be no different tier exists in same lobby. This is just dumbass stuff embark want to keep because all the rank bullshit belongs from catering ruby player to get their match fast which is crazy.
can you please add a damn option to see your ping already? every other FPS on the planet has this. I just had a round where I visually shot a shell of my Cerberus on my screen but it didn't actually shoot at all -- 3 times in the same round.
so likee pet rock
Well how should ruby's ever play then, they're ain't enough people to always get rounds
500 players being able to get games quickly
OR
thousands of players being able to get games quickly & have fun
I'll just leave these here...
Embark, please DO SOMETHING about griefing in ranked. Diamond+ you can't do anythijng if you're not first. Best place to be is 1rst or LAST because 2nd will ALWAYS get griefed out by top team to let the noobs get to the next round. It shouldn't be a thing ! There are MAJOR PROBLEMS with doubling the last vault, change this shit fr it's not esport ready at all ! Change ranked rules or make new one like S3 TA, new one for next season please
Dagger Refinements Proposal
1. Left-click: Swift Attack
Damage: 60 DMG
Effects on enemies:
Light (150 HP): Requires 3 hits to kill
Medium (250 HP): Requires 5 hits.
Heavy (350 HP): Requires 6 hits.
Balance: This is a fast simple attack with
low damage, good for ending low-health enemies or following up with other attacks.
**2. Tapping Right-click: Instant BackstabĀ (NEW) **
Damage: 90 DMG (on the back) / 60 DMG (if missed)
Effective angle: 160 degrees
-No movement penalty
Effects on enemies:
Light (150 HP): Requires 2 hits
Medium (250 HP): Requires 3 hits.
Heavy (350 HP): Requires 4 hits.
Balance:
- no movement penalty,
- can perform instantly on every first hit.
- highly maneuverable,
- but the damage is not overly high and there is a slight delay between attacksĀ when pulling the knife back
- suitable for hit-and-run tactics.
**PS. ** However, if you feel 90 DMG is not worth it, you still have the Charge Backstab as a primary option as it was with more risks but high rewards. OrĀ Swift attack that'sĀ faster butĀ lower DMG.
3. Charging Right-click: Charged Backstab
Damage: 320 DMG (on the back) / 75 DMG (if missed)
Effective angle: 160 degrees
-No movement penalty until it fully charged
-800ms to charge
Effects on enemies:
Light (150 HP): Kills in 1 hit.
Medium (250 HP): Kills in 1 hit.
Heavy (350 HP): Requires 2 hits (first hit deals 320 DMG and follows with quick melee).
Balance:
- This already had in this game.
- While it deals massive damage, it requires 800ms to charge.
- The player can maintain sprint speed until the knife is fully charged
- and a movement penalty is imposed if the player still holds their right mouse button.
- There is a delay between attacks when pulling the knife back,
- Ensuring that players mustĀ plan their usage carefully.
- Make it become high risks-high rewards execution
do something about people teaming in WT or ranked by Qing together late at night and sniping each others games. its games after games of people inflating their elo and rank using this
Why did they remove the notification for landing a flashbang lol
This idea would kill ranked (aside from for gold and silver players, in which case it would just take a lot longer to matchmake) immediately.
This game is baffling me on how dagger angle got nerfed
Nobody start explaining me desync and all that bs I am aware, but without the dagger nerf this would have been a hit
Rubies would also just start smurfing for games, so people like you will gain less for fighting better players, leading to an overall worse experience for everyone
thats criminal, but im guessing the hood makes it hard to tell where he's actually looking at ig š«
What happened to club ranking, why was all my 50+ contracts reset to 2?
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Hello Embark,
Alfa Acta scam us.
they have not sell us the LETHAL beast what they talk about on ads : the M134 Minigun. After some play and test here my list of advantages and disadvantages :
- ~2750 damages Potential...
- Fast TTK...
- destruction power...
- generous magazine...
-...but 1/3 bullets touch the target away 20m
-...but limited by ~1seconds startup rotation
-...but need 1/2 magazines and take ~4 seconds to make a hole in a wall (without startup)
-...but take half a game to reload
-becoming a giant motionless hitbox potato bag when holding M1/M2
-lack of synergia with tool gadget due to startup rotation
Minigun have big promises however it have a tons of defects, making it hard to engage a fight, too dependent on its teammates, not good during fast close encounters furthemore not a good destruction tool.
Definitely Alfa Acta have to improve minigun LETHALITY
I am not pretendig to have THE solution to make mingun good without make it broken, maybe minigun will be never meta due to its sensitive position but i have worked some tracks of reflexion :
-
progressive accuracy increase while shooting
(ex : max accuracy improved 0% to 20% when shooting during 2sec) -
OR startup rotation reduced time (10% ?) + increasing rotation inertia when releasing M1/M2
-
OR increasing speed deplacement while holding M1/M2 (15% ?)
-
appreciated bonus : buff destruction power by 10~20%
PS: you have make good work this season with content and balance is pretty good compared to the past. But please stop to match me with worst/drunk players of the playerbase against full stack jobless players
thank you Embark 
i dont know why we give feedback because they dont listen to it all these hackers all the time
Melee weapons are completely broken and overpowered + performance drops to 0fps for no reason at all (same on linux and windows specs are: 500gig ssd, 24gig ram, gigabyte 3060 card, ryzen 7 5800k and good cooling) = im not able to react to shit anytime someone is close to me == unplayable but incredibly fun when it works game
Make the revolver hit every shit with no deviation but increase reload time by 0.2
This cant be fixed, a lot of bad decision make ppl stop playing ranked and game in general. So there Is no player base to make good marchmaking.
I will never know really why devs hates console players giving hidden deadzone for the love of god Please please please for the love of everything that is holy remove the hidden deadzone on controller It makes trying to make micro adjustments so much harder i cant play on high rubby lobbies
Im considering to delete it everything will become so bad at this game pleeeease remove hidden deadzone im done with this shit how im pulling stick down the aim go sideways there no precision
-whhhhy tf forcing console players to play on pc lobbies but not giving them mnk support and hidden deadzone whats wrong with yall man hollu shit never seen a game hating players like that ong this is nothing but hate there is no way we got hidden deadzone to not making us make micro adjustments hollllly shit man
BANK IT NOW !

BANK IT NOW !

BANK IT NOW !

Bros been posting this for months now š
Double dose gave me an idea⦠what if there were two games going on⦠like a power shift and a cash out and your team had to decide how to split your resources.
should just change it back to that really loved it now its just 1 free skin per 3 weeks
Yo can we get a map marker
This statement exactly
idk why im typing this, why not put ranked in the WT section? it kinda fits ranks theme more and certain WT events like sponsor showdown can also be effected in ranked (not all otherwise its too, since its competetive, just the one that has a change of theme or something like sponsor showdown), and basically renaming ranked to The Finals like in S3 or something else. while WT is still there as a more casual game mode for cashout tournament
Day 24 of asking for guns/gadgets until they get put in the game
Heavy:
Weapon:double barrel nitro express eg: W.J. Jeffery .450
Gadget:A deyploable mesh shield but much smaller
Meduim:
weapon:A smg such as a p90,scorpion evo,ppsh-41,Thompson etc
Gadget:A healing drone similar to lifelines but its just a shield that can be moved whilst on the gadget slot (the little ipad) this could also be on heavy
Light:
weapon:a lebel model 1886
Gadget:a m79 thumper
spec:a neon like movement spec but SUPER fast
other things:
buff sword
fix SBMM it is not fun solo queuing into stacks and it is not fun playing as a stack agaisnt solo ques
IBMM and mnk support
re introduce nukes with lower scaling damage for each item connected and allow breach charges c4 and mines to be used
pike nerf
cerb nerf
focus content events etc we have gotten less and less content with every season
Bro, we need more people like these in feedback channel. Embark⦠LISTEN TO THIS GENIUS!!!!
Volcano event, butt shape cosmetics, double jump, shoryuken spec for heavy, gun that shoots acid blobs, Double Kyoto, unreal tournament railgun, sex QTE when Embark?
Would love for the sword to be viable again in S7. Currently tripple M has come back with a vengeance, and I think its because of the sword nerf. I think as long as sword remains nerfed, tripple M will become more and more poplulair again since it hardly has counters right now.
Spot the difference:
Stun Gun
- Almost immobilizes player
- Difficulty in turning around
- Makes a player extremely vulnerable if stunned and shot at by any angle other than the front of the player.
- Can be shot at from far distances with no worries of glitch mines.
- No way to remove the stun effect once applied.
Lockbolt
- Locks player in a certain radius
- Player can still freely move in a certain place-- more freedom compared to stun gun
- Can look around normally.
- Lockbolt can be broken by being shot at.
- Will not work near a glitch mine
- Will not work near an APS turret.
Stop whining about stuff after losing a Quick Cash match. If you lost to it, it doesn't mean it should get nerfed just so that you can play better. Lockbolt was shit when it released, is finally useful and fun now, and you don't even need any specific gadget to counter. Probably one of the most balanced things in the game rn
Shoot at the damn thing
Blow dart gadget
Donāt forget that stun gun made your optics bounce about to mess up aim, prevented you from using doors and such, stopped steals, and lockbolt can be glitched or reshaped after deployment as alternate ways to remove it.
Skill issue channel
Heavy sticker emote please
Shark onesie when? (I need it)
emark please make it so you only get suspended for leaving a match after 2 or 3 minutes people sometimes crash and cant boot up fast enough. Fun i just lost 600 elo cuz i crashed
can't complain with a nice aiming skill tho
Remove the speed penalty and fov zoom in when blocking with a riot shield
You are lucky, i lost 1300 even when reconnected on final round and played till the end
we used to get an entire set for each circuit š¦
we also used to get cosmetics for leveling up
emborg pls y u do dis
NERF CL40, REVERT THE BUFF
You guys should look at adding an accurate weapon for the heavy. Take a look at the 600 nitro express handgun. Itās a break action pistol so it wonāt be tooo op š
Best feedback this dayšš»
its literally just contracts but renamed i dont get it
Alright I think light should get a new spec, so hereās my idea: Grav Flip. Itās similar to antigravity cube, however instead of just floating up the light just snaps to the reverse gravity immediately. This would work with a timer similar to cloak, and while active the light is constantly going up, if they are under a ceiling theyāll be able to walk around on it, and if they hit the sky ceiling the spec is turned off until they spend a few seconds on the ground again. May be broken, and youāll have to figure out numbers, but it would be fun
Nerf wich. Holy fuck you overtuned it. Its a death sentence now as a light
devs read pls
Dagger Refinements Proposal
1. Left-click: Swift Primary Attack (Tap/Hold)
Damage: 60 DMG
Balance: This is a fast simple attack with
low damage, good for ending low-health enemies or following up with other attacks.
**2. Right-click: Versatile Secondary Attack (Tap/Hold) (NEW) **
2.1 Instant Backstab (Tap)
Damage: 90 DMG (on the back) / 60 DMG (if missed)
Effective angle: 160 degrees
-No movement penalty
Balance:
- no movement penalty,
- can perform instantly on every first hit.
- highly maneuverable,
- but the damage is not overly high and there is a slight delay between attacksĀ when pulling the knife back
- suitable for hit-and-run tactics.
**PS. ** However, if you feel 90 DMG is not worth it, you still have the Charge Backstab as a primary option as it was with more risks but high rewards. OrĀ Swift attack that'sĀ faster butĀ lower DMG.
2.2 Charged Backstab (Hold)
Damage: 320 DMG (on the back) / 75 DMG (if missed)
Effective angle: 160 degrees
-No movement penalty until it fully charged
-800ms to charge
Balance:
- This already had in this game.
- While it deals massive damage, it requires 800ms to charge.
- The player can maintain sprint speed until the knife is fully charged
- and a movement penalty is imposed if the player still holds their right mouse button.
- There is a delay between attacks when pulling the knife back,
- Ensuring that players mustĀ plan their usage carefully.
- Make it become high risks-high rewards execution
Why 90 DMG Instant Backstab is Essential:
This fixes the Dagger's unresponsive Right-click (M2) directly, turning it into a reliable, instant burst option. It provides crucial tactical flexibility for quick encounters, enhancing player control and skill. This isn't about replacing the 320 DMG charge, but complementing it for all combat scenarios.
fix ranked in the new season pls
If the Swordās lunge doesnāt go back to 140 damage, then itās just a useless weapon.
If itās under 140, you canāt use it against Medium or Heavy at all. It has to be 140. That value was carefully calculated and made perfect sense in terms of balance.
Everyone knows Dagger and Sword get countered by Light.
But you nerfed Sword while pretending it was for the sake of Light users, even though it was obviously done to benefit Mediums. You nerfed Dagger too and have ignored both weapons ever since.
People are tired of these blatant patches made only for Medium. Thereās a reason people started saying āThe Mediums.ā It didnāt come from nowhere.
Medium has tons of tools to counter melee.
Turrets, mines, goo grenade, glitch trap, Dematerializer, jump pad, zip line, Proximity Sensor, and a bunch of weapons.
And still, these players cry for nerfs to Dagger, Dual Blades, Riot Shield, Sledgehammer, Spear, and Sword, even though they already have all those tools. They just canāt handle melee weapon because of a skill issue.
Heavy is still powerful at close range, so melee isnāt even a threat to them.
If you keep listening to people who ask for nerfs not because something is overpowered, but just because it annoys them, of course the game will fall apart.
And thatās exactly what youāre doing. Please get it together.
Tons of weapons that were unfairly nerfed or are simply trash get completely ignored.
Instead, you only nerf or buff whatever is most used or most complained about on Reddit.
Is that what you call proper balancing?
About Double Barrel, you nerfed it, then reverted it. Because Light has low HP, so high DPS is justified. Double Barrel is only viable up close, and it needs to 2-tap Heavy. That balance was correct.
The same goes for Sword. Nerfing melee damage is basically saying ādonāt use it.ā Itās the same mistake as with Double Barrel. Sword was built around close-range and Lightās low health.it required specific damage combinations for each classes.
IT'S HIDDEN BEHIND IT AND I CAN'T DO SHIT BECAUSE AFTER THE LAST UPDATE SOMEONE DECIDED THIS SHOULD FORCE ITSELF ALWAYS ON TOP YAAAAAAAY (ć¾Ā“ į ļ½)/š
PLEASE ADD HUD SAFE ZONE š„ŗš„ŗš„ŗš„ŗ
nerf pike nerf cerberus nerf claw nerf db ffs
Here is a list of weapons that need to be buffed but not make them meta in the next balance patch
Spear: increase the basic attack damage combo to 70, 80, 95 and increase the spin attack damage to either 120 or 130
KS-23: increase the projectile speed to 500m/s, add a 1.2x headshot multiplier, increase the environmental damage so it can two shot most walls, I know it's a shotgun but it shoots slug rounds and this will reward players for hitting headshots with the KS-23
Riot shield: increase the swing speed by a little and make it so we can bash people while blocking if they get too close and the bash will do 75 damage and increase the movement speed when blocking
R.357:Increase the bodyshot damage to 75 and decrease the headshot multiplier to 1.9 therefore making it 75 Ć 1.9=142.5 and also decrease the fire rate by a little bit maybe from 140 to 130
Dual blades: add a parry mechanic so it can parry secondary attacks of other melee weapons like the sledgehammers overhead charge but it can't parry the primary attacks of other melee weapons and increase the first swing damage from 50 to 55 and increase the second swing damage from 60 to 65 and lastly increase the final attack damage from 65 to 75 and make it so the final attack can be done faster and increase the movement speed when deflecting by just a little bit
AKM: increase magazine capacity to 34, 35 or 36, the choice is yours on what number you choose
ARN-220: increase the fire rate to 750 rpm, decrease the duration of the tactical reload animation from 2.45s to 2.30s, decrease the duration of the full reload animation from 2.80s to 2.60s
Smoke Grenade: decrease the ammo from 3 to 2, and decrease the cooldown from 50s to 20s
Please, please, please Embark these weapons and gadget need some love
Hopefully you guys see this, these emojis will highlight the message so you can see them š„:š¤ š¤Æšµ:ā½ļø:grinning:šššš«
Buff mgl and add kfc as sponsor
shader compiling doesnt work at all anymore. AMD 6600
the profanity filter in this game is pretty ridiculous. "wtf" "lmao" its like we're 3 years old. bring back the setting pls
Please, i beg you embark, reintroduce movementtech. All classes had some, so noone was at a disadvantage
Why are there so many AFK teamates?
add rarities for badges (currently every badge is "common")
try reset shader cache in drivers
i would love to see emotes in the lobby, like fortnite has
Games crashing on like my 2nd game everytime. Plays smoothly & well duringā¦
Fix ranked it sucks so hard
FIX YO GAME FIX THE MATCHMAKING FIX THE HITREG GODDAMN IT'S GETTING RIDICULOUS
Strange Glitch
I joined a game during the second round and it put me in limbo.
Why do I keep getting engimo reality shield on my calls in chat?????
A new specialization would be great for next season cause itās been a while since weāve gotten one
Completed contracts counter for clubs is broken. The number that I had went way down and is seemingly stuck
Still this.
embark when will quick melee get nerfed, im tired of losing fights because someone pressed a button on their keyboard even though i was winning the gunfight