#šŸ‘‚ā”‡game-feedback

1 messages Ā· Page 254 of 1

quick coyote
#
  • Matchmaking is dogshit
  • Matchmaking is dogshit
  • Matchmaking is dogshit

ty

thick cliff
latent stream
#

bump

odd prism
#

ngl ranked should be a collection of all game modes (even TA). this would make the meta basically non existent and would show whoever is at the top of the leaderboard actually has a lot of game knowledge.

For safety reasons party limit would still be three.

jagged vector
#

I havnt been to much into the game as I once was but recently I’ve came back and is it just me or is there a surplus of cheaters in this game? Or atleast it feels like there is?

craggy basin
lofty zinc
hot patrol
#

ya

mortal notch
#

Day 15 of asking for guns/gadgets until they get put in the game

Heavy:
Weapon:double barrel nitro express eg: W.J. Jeffery .450
Gadget:A deyploable mesh shield but much smaller

Meduim:
weapon:A smg such as a p90,scorpion evo,ppsh-41,Thompson etc
Gadget:A healing drone similar to lifelines but its just a shield that can be moved whilst on the gadget slot (the little ipad) this could also be on heavy

Light:
weapon:a lebel model 1886
Gadget:a m79 thumper

other things:
buff sword
fix SBMM it is not fun solo queuing into stacks and it is not fun playing as a stack agaisnt solo ques
IBMM and mnk support
re introduce nukes with lower scaling damage for each item connected and allow breach charges c4 and mines to be used
pike nerf
cb nerf

haughty osprey
#

please bring back profanity toggle switch

clear glacier
#

Ok so I've been using the sword still since the nerf to varying results. On one hand It feels good when I do good with it because of it being weaker than it used to. But on the other hand the majority of the time I just get steamrolled even in team deathmatch where my teammates get way higher scores than me 90% of the time. My last match my team won 2-0 but I got 4 kills. I get why embark nerfed it.the small vocal minority of players said it was broken. Was it good? Yes. Broken? No. They said they were doing it temporarily and they'd find way to bump up the numbers after the stun gun got reworked (which it has, it's now called the nullifier.) they probably will bump up the numbers I just hope they do it enough to where it feels fun again. What we need AT LEAST is the ability to lunge-quick melee combo and be able to 1 shot lights with that. Sword has about the same range as the double barrel shotgun. If that can 1 shot from the same distance why can't the sword do that. Heck the heavy can winch alt melee to 1 shot with the sledge. Heck they don't even need the winch or a quick melee to do so. And they dont have to commit to one direction after they use it. With sledge you can overhead swing and move in any direction while doing it. You don't have to commit as much as you do with the sword lunge.
With the sword lunge you are locked in one direction once you lunge. (Which does make sense I'm not saying to change that.) And if your gonna say something about the knife 1 shot backstab. Yes it's shorter range, but you also can 1 shot any class (even heavies if you backstab quick melee) also the backstab hurtbox is the same logic as in team fortress 2. You just have to be facing the enemy and be in the back half of their hurtbox.

My point is let us at least lunge quick melee lights to 1 shot them.
That's all ask.
Im sure many other people want sword buffed.
I mean just look at the 2nd last post before me.

Sorry for the esaay

frozen fog
#

bring back bank it fr

marble chasm
#

is bank it gone?

stable basalt
#

New event: now you can cash out your enemies’ statues, get a kill grab the body and start the cash out before they coin

ruby dew
#

couldn't agree more with this fella.

Stop nerfing shit just because lil kids and streamers are too damn bad and cry as soon as something kills them. the game was close to perfect back in season 4 and yet people where complaining tons... not everyone is gonna be happy at a %100 but u devs have to find the right balance, and if u ask me season 4 was that sweet spot.

#BringBackTheOGSword.

young turtle
#

Just come out and say that sprint bug is a feature bro. Jesus christ this has been in the game for so long.

tribal spoke
#

Remove the dual blades combos and make it deal a flat 63 damage per sword

tough arrow
#

The RS gain needs to be more or lose a little less. It makes no sense that I have to win three rounds just to lose it all in the first round if I get last. Winning 3 rounds and losing one shouldn't be equivalent.

Also make the cashout steal sound louder. The audio queue is way too quiet.

leaden idol
#

guys can we please get dreads and a headshake emote

hollow badger
#

buff 50. akimbo

sharp knoll
#

hey, this really isnt feeback for ingame, but in the menu you should allow people to make friend nicknames for others, bc all of the auto generated names kinda get comfusing. Also can you make there be some way where i could spectator my friends matches? It would be cool if while i was waiting i could go watch their gameplay. You could even make it seem like a thing of the players who are spectating are sitting in the stands or smth, a play on the fact that this is a show. Anywho, friend nicknames and spectating please šŸ™

edit: also it would be cool if you could scoll on the little roller thigs in the menu at the top left and right. Like instead of having you clikc on the little dots under it, you could scroll. ( this only applies to pc tho)

dusty igloo
#

Fix spawns, they are so easy to predict.
A team always spawns in the exact same place so its easy to predict.
When coining, you spawn like 150 meters from your own cashout.

prisma garnet
#

Feedback Note #1: This feels more like my opinion, but i firmly believe this game is not gameshow enough. i want bigger stadiums!! (i mean the ppl watching us) more lights and events!!, (in-universe) Character Guests!!, scotty and june to feel more excited!! Bigger podiums with more flashy stuff!! aand that's about it. just the same, but bigger scale.

dawn valve
#

93R is too powerful

shell plover
pallid current
#

Feedback for Team/class balancing. I think light class is missing some gadgets to Support the team. A heal grenade for example would be a nice gadget.

alpine glacier
proud skiff
#

more tactical upper back cosmetics.

pseudo leaf
#

I am sure you guys are planning to give some stuff for levels other than nothing

wooden holly
#

this is more on the side of xbox, the have this incentive system where u recive benefits for buying xbox game pass, there are some other games that have this, and is this way cuz microsoft set the rules

torpid pine
#

You guys gotta fix the match making.

I’m getting paired with brand spanking new players when solo queuing and that’s ridiculous

jagged cedar
#

this game has more problems a year after launch than it did on its incredibly buggy launch

summer elbow
#

Thanks what the hell is wrong with servers ?

cerulean birch
#

Seethe and mald

grand crow
#

I wish there was some way to renew your sponsorship for the mid-season patch. I finished my sponsorship track in 3 weeks, and now I know I'll never be able to get new ospuze or alfa acta stuff until it's already been out for at least 3 months.

untold venture
#

nerf the XP and remove kyoto

lapis pelican
olive kelp
#

Really love the game! I think an epic addition would be to take advantage of the AI Procedural Character Rigging built into Unreal Engine 5, and really immerse the player with a tincy bit of hyper-realism, while still maintaining the true arcade-like nature of the gameshow. Just something I was thinkin about, wanted to share the thought

steady sierra
#

For the love of God please add mouse and keyboard for consoles. I work as a Firefighter and can't take my PC to work. I am dogwater with a controller. I can not figure out any good controller settings no matter what I try and tweak.

tidal wyvern
#

cl- 40 needs heavy self dmg rework.... should punish the player for not being able to position themself safely and properly. As a light theres honestly no way to counter it besides maybe being in the air??

gilded dagger
#

Speed up health regen and respawn times in Power Shift. It's a casual mode so dying and getting shot shouldn't be so punishing. Even the healing ball is slow as hell.

toxic sedge
#

Imagine if dagger, instead of being so weak, had a 5 meter effective killing range, allowing it to obliterate heavies in just 2 hits, without slowing you whatsoever. That sounds pretty op right? Oh fuck… I forgot that’s already a weapon. Meet, the Double Barrel shotgun:

• twice or thrice as far effective killing range compared to daggers 2 ish meters for backstab.
• Also, doesn’t need to hit at a 150 degree angle behind the enemy, instead can hit from 360 degrees.
• Also doesn’t slow you, unlike dagger, which makes you slower than a damn heavy
And DBS mains complain "but I have to click twice", so does dagger(click and hold for backstab)
"but DBS has spread" it also happens to have a much longer effective killing range compared to dagger.
Not gonna say buff sword here, other people have listed reasons to revert the nerf, though still BUFF SWORD
Also, bring back BANK IT, the community wants it.
Aggressively balance your game, stop waiting and watching so much, you can revert stuff later.
Buff Dagger, I advise increasing the backstab angle and making your charged-backstab runspeed same as your normal runspeed instead of a heavy to fix this.
Nerf XP-54, I advise reducing fire-rate and increasing recoil slightly to balance.
Make Riot Shield playable, add consistent hitboxes, slightly more range, and general bug-fixing.
Make Dual Blades attack faster, and/or buff 3rd attack by 15-55

  • Please do your best to improve server and client latency and performance,
  • Change the XP system so you don’t have to spam specializations/gadgets.
  • Please give us more info on the possible MGL rework.
    ***Thanks, Embark! hug_friend ***
  • btw, we now have 9 people, who agree! Ping or forward to join!
icy marsh
#

I think the devs have great decision making skills and I would never doubt their ability to critically analyze data. They are perfect at their jobs and deserve promotions.

Your game is filled with cheaters and game breaking bugs yet y’all sit back with the laziest dev team iv ever seen. Adding broken wheels, out of touch contracts, no real sponsor progression. A sloppy UI and that throws massive POI markers in front of your cross hair for no reason. Stop changing stuff no one asked for. If you want to change stuff, doing weekly or bi weekly patches. You let your bad decisions rot and it pushes players away.

Improve the netcode so people don’t get stuck on curbs or cracks in the wall. It’s insane how many times I get stuck on something small mid gunfight.

Improve your servers so lag and hit reg are less frustrating. Add replay system so players can learn from their mistakes better. Host community tournaments for cash prizes. Advertise your game with an actual paid for marketing and get the game infront of the millions of fps players who have never heard of this game

last rivet
#

Please remove low grav from the game, that is all

supple mortar
#

Please revert sword this update. Phantoms are gone, as they should be. Now bring back the damage. The weapon didn't need to be gutted for a bug fix to happen, and the change wasn't justified whatsoever.

main crypt
#

If 2 teams are tied in cash at the end of a game, whoever is in second should move on. Just had a game were us and Pink were tied in cash for the final cashout and we were second. Game ends and we're moved down to third despite being in second with the same cash for most of the cashout time

dusty river
#

revert sword!
make lh1 viable again. its body shot ttk is about the same level as the lewis gun (both vs medium)
cl40 undo the direct hit size buff. At the moment it is really close to the state at the beginning of S4
buff the arn so it isn't as terrible in anything below 30m (maybe start the damage fall off at 20 meters and buff damage and keep max range damage the same)
give graple hook kill reset mostly because it would be really fun to play asassin spiderman
can we get a bit more duration on glitch nade? nerfing it from 10s to 5s was a really hard hit especially now that medium can just glitch people indefinitely.

muted portal
umbral swift
#

Please revert Sword lunge back to 140.
All breakpoints required to be viable were removed:

  • Vs Light: Lunge+QM (Requires ≄110)
  • Vs Medium: Lunge x2 (Requires ≄125)
  • Vs Medium: Lunge+QM+Primary (Requires ≄136)
  • Vs Heavy: Lunge x3 (Requires ≄117)
  • Vs Heavy: (Lunge+QM) x2 (Requires ≄135)
  • Vs Heavy: (Lunge x2)+Primary (Requires ≄138)
    Phantom strikes were fixed and Nullifier is back too.

Please revert Dagger backstab to 180°.
ā€œFacestabsā€ got blamed on angle when it's due to:

  1. Server issues
  2. It going off the attacker’s screen, same way any weapon does, because favor-the-shooter is the far lesser evil than favor-the-victim
  3. People mistaking it as a ā€œfacestabā€ when Light dashes behind them, flicks, and stabs the back
    It made an already bad, niche, and inconsistent weapon even more bad, niche, and inconsistent.

Other Requests:

  • Rebalance Grappling Hook around 2 charges
  • Let Grappling Hook pull self towards players
  • Make Goo Gun M2 cost 9 ammo but shoot a 3x3
  • Let ARN-220 tap-R to swap, hold-R to reload
  • Bring back Dagger optional tap-M2 to backstab
  • Buff Dagger backstab from 320 to 350
  • Give Sword optional tap-M2 to lunge
  • Make Dual Blades parry 100% accurate
  • Let Dual Blades cancel M1 with M2/vice-versa
  • Fix Dual Blades/Riot Shield parry/block reg
  • Make Spear M2 only do 1 spin per click
  • Glitch Barrel/Grenade should stop a mine from detonating when destroyed
  • Remove Nullified player collision/hitbox so they can’t abuse bodyblocking damage/players while invincible
  • Rework Glitch Trap, infinite duration AoE silence that doubles as detection due to loud sound/visible tether is as unhealthy as Stun Gun was
  • Make Gravity Vortex last exactly 5s always, the duration buff made it worse at countering steals
  • Remove i-frames when defibbed
  • Let people cancel/refuse being revived/defibbed
  • Revert Anti-Gravity Cube radius ā€œbuffsā€, it made it worse at preventing/countering steals
cerulean echo
#

I want a floating geometric robot drone as a pet that could change its appearance based on my in-game rank or equipped World Tour skins.

umbral dock
#

oskar floating head pet

hearty lodge
#

Buff dagger

fathom wing
#

Can we get some winter Olypics/winter sports style clothing? Or an emote with a snowboard pls! šŸ™

brisk garden
#

delete kyoto

somber gyro
#

Volume slider for the crowd so I can turn it off.

hearty bough
sharp sequoia
#

fix the goddamn matchmaking

rotund gust
#

add a full size hippo pet šŸ¦›
šŸ‰šŸ¦› CRONCH

tame vessel
#

Here is a list of weapons that need to be buffed but not make them meta in the next balance patch

Spear: enable the ability to cancel the spin attack animation, For controller players, they need to press L2 or left trigger to cancel it and for mouse and keyboard players they need to press right click, increase the basic attack damage combo to 75, 85, 95 or 70, 80, 95 and increase the spin attack damage to either 120 or 130

KS-23: increase the projectile speed to 500m/s, add a 1.2x headshot multiplier, increase the environmental damage so we can two shot most walls, I know it's a shotgun but it shoots slug rounds and this will reward players for hitting headshots with the KS-23

Riot shield: increase the swing speed by a little

R.357:Increase the bodyshot damage to 75 and decrease the headshot multiplier to 1.9 therefore making it 75 Ɨ 1.9=142.5 and also decrease the fire rate by a little bit

Dual blades: add a parry mechanic so when swinging the blades you can hold the deflect button to parry the bullets and increase the first swing damage from 50 to 55 and increase the second swing damage from 60 to 65 and lastly increase the final attack damage from 65 to 70

AKM: increase magazine capacity to 34, 35 or 36, the choice is yours on what number you choose

ARN-220: increase the fire rate to 750 rpm, decrease the duration of the tactical reload animation from 2.45s to 2.30s, decrease the duration of the full reload animation from 2.80s to 2.60s

Smoke Grenade: decrease the ammo from 3 to 2, and decrease the cooldown from 50s to 20s

Please, please, please Embark these weapons and gadget need some love
Hopefully you guys see this, these emojis will highlight the message so you can see them šŸ„‡:🤠🤯😵:āš½ļøšŸ˜€šŸ˜†šŸ™ƒšŸ˜‡šŸ« 

indigo timber
#

BRING BACK BANK IT

fleet quiver
#

add some custom melee animations for weapons, here's some suggestions

bow: stabs opponent with arrow
model: swings the model and hits an enemy (like a riot shield hit, this might only work for dough wrangler and the other one)
assault rifles: hits with stock
handguns: hits with grip

limber verge
remote loom
#

Treat whoever makes music for THE FINALS to the nicest steak dinner.

Also good game

narrow monolith
#

YOU SHOULD ONLY BE ABLE TO HAVE ONE MINE AND YOU SHOULD HAVE AN ARMING ANIMATION

simple ether
#

Get rid of low gravity. Everyone hates it.

west zealot
#

true

small crest
#

Have the arena heal ball initiate the healing process on a character more quickly when activated.

tired girder
#

Low gravity for 3 straight minutes is absolutely the worst thing

reef vine
#

Did you guys nerf the AKM? Bullet damages isn’t registering, I can get the drop on someone and still get killed by them

potent pawn
#

We need more hair options

rough storm
#

Zip lines should only go up and CL should just be removed

@fleet socket If i wanna go down anywhere i'd just jump bro?
@simple ether Ye whoever thought low gravity was a good idea is incompetent
@orchid flame when did i ever say i'm thinking anything? I'm just pointing out things that seem obvious

fleet socket
orchid flame
#

this scar shoot bug is super annoying. i hope is it patched soon. @rough storm why do you think they would remove something from the game because it annoys you

bleak nexus
#

"lmao" should not be censored.

tame abyss
#

I don't know if this is a bug
But when I block somebody on the finals
They are still allowed to send me invites and I can see them talk in text chat when they get into my games which in my opinion also should not be possible if I have him blocked

But my main grip is like I can see him talk and I can receive invites from that player
Why is this a thing?

haughty totem
#

Fix the spawns, just had a match orange cashed out 50k and fought a total of twice all match.

wise jolt
#

W placing jumppad with phone

smoky kiln
#

bring back dagger optional tap-M2 to backstab

grand crow
#

Really hoping for our first new light spec next season šŸ™

candid badge
#

5V5 Cashout when

grizzled maple
#

BRING BACK BANK IT

tulip obsidian
#

Bring back bank it!!

digital yoke
#

I'm still having dissonance due to the difference in the numbers of some weapons.

If a weapon is in the same category, it should do the same job. So all shotguns should be a death sentence in cqс. But for some reason , circumstances have divided all shotguns into type: meta boom sticks and into type: weapons that just lose to the meta.
Even with all the changes cerberus still takes away your hp in almost a second, just like sawed-off. Model if you compare it to cerberus to be honest it loses to it.
SA1216 even after nerf can take down 280 hp in one tube.
And the funny thing is that cerberus, matter and other ā€œone shot potentialā€ weapons can still kill a light in one q melee combo, while model, ks-23 or even sword can't do it.
The issue of winch combo and q melee animation cancel:
after the nerf directly to heavy the rest of the weapons absolutely nothing changed(only ks-23 died. sa1216 is still valid with winch and can for one winch combo still destroy light or medium (as it should be for a shotgun)). All other weapons are ironically valid for winch. If you try to use winch along with ks-23, your gameplay goes from valid, to a path of misery of eternal delays and cooldowns that the rest of the weapons don't have. Even MINIGUN will play much better with winch than a shotgun named KS-23, which is literally nonsense if you understand the context.
I remind you for the 5 thousandth time that ks-23 has always been a niche weapon that is used by less than probably 1 percent of the total number of players of which only the most experienced players who have played with it for hundreds of hours and several seasons in a row can extract real power from it.
And he was still nerfed by removing the animation cancels that no one ever asked for. And yet all the other weapons that are not pump-action are still played with them good.

Give back what you took away.

indigo nova
#

recap of current WT event:

low gravity

valid cradle
#

Game is horrendous. Take me back to season 1 man. Embark fumbled this shit so hard…

quasi jasper
#

why isnt thermal vision just one button to turn off and on i dont like having to do a 12 step process just to turn it on and off

quartz glade
#

More WORLD TOUR/QUICK PLAY event types please
I thought more would be introduced over the seasons
But we haven't had a new one in forever. Please, please

toxic sedge
#

Imagine if dagger, instead of being so weak, had a 5 meter effective killing range, allowing it to obliterate heavies in just 2 hits, without slowing you whatsoever. That sounds pretty op right? Oh fuck… I forgot that’s already a weapon. Meet, the Double Barrel shotgun:

• twice or thrice as far effective killing range compared to daggers 2 ish meters for backstab.
• Also, doesn’t need to hit at a 150 degree angle behind the enemy, instead can hit from 360 degrees.
• Also doesn’t slow you, unlike dagger, which makes you slower than a damn heavy
And DBS mains complain "but I have to click twice", so does dagger(click and hold for backstab)
"but DBS has spread" it also happens to have a much longer effective killing range compared to dagger.
Not gonna say buff sword here, other people have listed reasons to revert the nerf, though still BUFF SWORD
Also, bring back BANK IT, the community wants it.
Aggressively balance your game, stop waiting and watching so much, you can revert stuff later.
Buff Dagger, I advise increasing the backstab angle and making your charged-backstab runspeed same as your normal runspeed instead of a heavy to fix this.
Nerf XP-54, I advise reducing fire-rate and increasing recoil slightly to balance.
Make Riot Shield playable, add consistent hitboxes, slightly more range, and general bug-fixing.
Make Dual Blades attack faster, and/or buff 3rd attack by 15-55

  • Please do your best to improve server and client latency and performance,
  • Change the XP system so you don’t have to spam specializations/gadgets.
  • Please give us more info on the possible MGL rework.
    ***Thanks, Embark! hug_friend ***
  • btw, we now have 10 people, who agree! Ping or forward to join!
proud skiff
#

please make low gravity and kyoto FUN. both suck so much

shrewd echo
#

The game is a work in progress, everything will work itself out, the only thing I see constantly are people fast switching enemy players. It would be nice to have an in-game anti cheat that bans people for walling/fast switching/aim-bot.

frozen tree
# toxic sedge Imagine if dagger, instead of being so weak, had a 5 meter effective killing ran...

This is so true! I love that people are like ā€œheh heh sword/dagger deserved nerf ur mad cuz badā€ when db exists. Going into sword because I want to and am a broken record- It was nerfed because it could lunge + quick melee lights to death. Must I mention: db, sledge, sniper headshot, bow headshot, cerb + qm, bow/sniper bodyshot + qm, repeater/revolver headshot + qm, 93r triple headshot + qm, and so many two shots. If sword was too broken, then I don’t want to see ANY instance of 1 click + melee button killing a light. Your move, embark

jagged vector
#

Embark please fix the anti cheat and ip/hardware ban them I am once again leaving this game until yall figure it out

tiny olive
#

Dear Embark Studios Team,

I hope this message finds you well.

As a passionate supporter and admirer of your groundbreaking title, THE FINALS, I am writing to suggest a strategic opportunity that could significantly enhance the game’s visibility and broaden its appeal within the gaming community.

I would like to propose potential collaborations with renowned gaming franchises such as Resident Evil, Yakuza, and similar high-profile IPs. These collaborations could take the form of officially licensed in-game cosmetic content, such as character skins, themed weapons, and exclusive emotes that reflect the unique identity of these iconic titles.

Such partnerships would not only create excitement among existing players but also attract new audiences who are fans of those franchises. The integration of recognizable characters or aesthetics can boost player engagement, drive cosmetic sales, and generate substantial media buzz and cross-promotional opportunities. These types of collaborations have proven successful in other competitive titles and could further solidify THE FINALS as a cultural phenomenon in the FPS arena.

I believe this strategy aligns well with the dynamic and stylistic nature of THE FINALS, and would provide a mutually beneficial opportunity for both Embark Studios and your potential collaborators.

Thank you for your time and consideration. I look forward to seeing how THE FINALS continues to evolve and captivate players around the world.

Warm regards,

austere wing
#

Not doing weekly updates makes the game duller, as well as allowing cheaters more time to crack the anti cheat. Give us at least biweekly, and if your putting all your time in arc raiders to compensate for the lack of updates, then it better come out soon.

short saddle
#

can you add a HI-VIS vest cosmetic and a hard hat?

marble crest
#

Alert FEEDBACK THAT ISN'T BALANCE-RELATED ALERT, EMBARK PLEASE CONSIDER THE FOLLOWING Alert

Hi, I am a colourblind contestant. I have Deuteranopia, which for those unaware is the red-green deficiency. I really appreciate that the team has considered players like me and added accessibility options, but unfortunately applying them puts me at an active detriment to my teammates.

Naturally the majority of players refer to team colours when communicating in-game. This works nicely because it is quick, simple and easy. Just saying what you see. Unfortunately for colourblind players like me this isn't always easy, and to make matters worse applying the appropriate accessibility settings changes the enemy team colours to completely different ones, meaning I am often calling out colours that do not exist on my teammates' screen.

An effective fix to this issue, in my opinion, would be the option to change the SHADE of each colour assigned to the enemy teams, as well as my own. For example making my team's shade of blue less washed out so that it stands out from the enemy pink team more. If we could have sliders for each team in the same way that the custom crosshair feature is implemented, that would be pretty awesome!

Thankyou for reading this, please do consider this change for me and players with similar issues. namaheart

flint surge
#

why as a mid platinum player have i been in ruby ranked lobbies all weekend long we just had to play stewj lamp and normalize. its not fun for people that have a life and do other stuff other then play the game 10 hours a day. it cant be fun for the top players to wipe the floor with low rank lobbies. our RS is 98000 compared to 196000.

cyan cairn
#

PLEASEEE make a mode for squads or teams of 5 similar to quick cash or world tour

untold venture
#

neither does embark buddy

calm hare
#

Hi, in case anyone looks here. A small cosmetic suggestion. So, the way when you change your face it has a different voice. My suggestion is to give us more customization by giving us the option to have a different voice and face. So a new row of cosmetics that is called voice and that's where it would be. I just notice the voice a lot and like some more then others. Thank you

obsidian tangle
#

A lot of people share this same feeling I'm bound to say, so I'll be brief - Please include a way for us to make our own custom, user generated content in offer for Embark Studios to license/attribute to the base game.

Several games have this crucial feature in order to grant game longevity and player base inclusion.

Thousands of skilled users in the trades of Level Design, Environment Design, Weapon Skin making, Cosmetic and Costume design and modelling, Sound and SFX, plus the many other things surrounding content creation would agree that granting the user base with knowledge and skills, plus the resources and tools to make these things, would reinforce and establish an even stronger connection between the Studio and the User base community it follows.

Please allow us, the community, to create and share our ideas and thoughts about how our creative endeavours could help to benefit the game in terms of resources, game environments, and cosmetics. It would be fantastic to hear Embark would allow for the tools to be shared, studied and used by conformity.

Let us create! šŸ› ļø šŸ—ļø

latent niche
#

We need a Barret M82 for heavy. Make light snipers think twice >:)
Also if you did something to the servers they seem better today.

iron forum
#

Add something that u can talk while u spectate ur teamates like quick chat, specially for console, i want to say thing like, "Rush them", "Back up for revive", "Don't revive me im using a coin", "nice play", and somemore.

surreal kestrel
#

When using TSR (which is the best AA method) and setting Resolution Scale to "manual" to have a 100% resolution Scale,

It resets to 87% resolution scale every time you open the game.

tribal spoke
#

Remove the dual blades combos and make it deal atleast a flat 63 damage per sword

drifting venture
#

The stun gun rework is complete trash

proven storm
#

The cheating situation needs to be givin more attention. I play almost every day since halfway through season 2 and recently in world tour and ranked i feel like the amount of players that cheat have increased dramatically. its a free game so banning the account isnt gonna do much. there needs to be a hardware ban and serious repercussion's put into place as well as a team dedicated to constantly monitering the cheating situation.

regal cairn
#

I would agree about the stungun re work, but it’s much better than the original version. 3 lights could literally troll the cash out and there’s no repercussion. Atleast with the rework when the opponent is hit they can’t be killed.

icy marsh
#

i crash on entry to the game 6 times today - only happens in season 6. i rejoin and get a 2hr cool down. please fix your game. have been happening same thing daily

honestly this dev team is a joke. you find new ways to break the game with each pacth. i would love to see you all fired - the gateway remains broken for week 4 now

olive fulcrum
#

please consider focusing on adding things that expand the game instead of more weapons every season. We do not need new conventional weaponry every 2 months. that is going to bloat the game for no good reason. We need new gadgets, specs, maps, events, mechanics, modes ect.

amber quest
#

Light should get a single shot grenade launcher

brisk garden
timber lake
dawn valve
#

Nerf prox mines. Now. They are overused, and have HUGE range, PLUS they can see invis lights which makes no sense. Either make them have a timer, make a smaller radius OR make them not detect ivis lights

idle crypt
hollow ore
#

Fix defib no shooting bug cmon it’s fps game what are we doin

rustic tinsel
#

Do you seriously know how to handle balancing? Tons of weapons were unfairly nerfed or are just trash, yet you ignore them. Did dagger and sword even have stats to justify a nerf?

All you do is listen to whiny complaints and throw out nerfs. That’s why the game’s getting less fun. Everyone knows dagger and sword get countered by Light, and Medium has plenty of tools — turrets, mines, goo grenade, glitch trap, Dematerializer, jump pad, and a bunch of weapons. Heavy still powerful at close range, so melee isn’t a threat.

Melee was never a major part of the meta. So why nerf it just because unskilled players complain? Medium consistently has the highest pick rate and top performance in WT and ranked, but barely gets nerfed. Light and Heavy keep taking hits.

This isn't about nerfing Medium. It's about buffing underperforming or unfairly nerfed weapons. Light players know they’re fragile. they have 150 HP. Of course they die quickly when attacked. If your damage isn’t enough to kill 150 HP, how do you expect to kill 250 or 350? Nerfing damage is nonsense.

Nerfs should be the last option in balancing. They kill fun.

About Double Barrel, you nerfed it, then reverted it. Because Light has low HP, so high DPS is justified. Double Barrel is only viable up close, and it needs to 2-tap Heavy. That balance was correct. But now Reddit cries again and gaslights others by acting like any weapon they don’t use takes no skill.

The same goes for Sword. Nerfing melee damage is basically saying ā€œdon’t use it.ā€ It’s the same mistake as with Double Barrel. Sword was built around close-range and Light’s low health.it required specific damage combinations for each classes.

Light should die to lunge + quick melee,
Medium to 2 lunges or lunge + quick melee + left click,
Heavy to double (lunge + quick melee) or 2 lunges + left click.
That was balance. Sword's lunge must be 140 damage.

hybrid siren
#

Said this before, but I want to reiterate:

I'm a sword main, I don't use any other weapons. I whined about the sword nerf for a bit, but after adjusting, it's not the worst. I can still consistently get kills, I just need to play more carefully. The sword is, and always was meant to be a flanking weapon, and it still does that.

However, you do run into a brick wall when it comes to TTK. I can understand what you were going for, as the sword with an experienced player is oppressive. There was no other weapon in the game that can clutch out team wipes like the sword could. Though with the lunge now at 105, there is now a lot less reward for the risk of using the sword. Without increasing the damage outright, I suggest possibly:

  1. The ability to transition from a swing to a lunge without delay (thus integrating the phantom strike into the game as a legitimate combo. I'm imagining this would involve a new animation for the transition rather than a hard cancel)
  2. The ability to cancel the end of a lunge into a swing (the last 10-15 frames or so)
  3. Make swing a few frames faster

This, without increasing the damage of the sword directly, should allow sword to be more competitive... in my opinion

umbral swift
#

Please revert Sword lunge back to 140.
All breakpoints required to be viable were removed:

  • Vs Light: Lunge+QM (Requires ≄110)
  • Vs Medium: Lunge x2 (Requires ≄125)
  • Vs Medium: Lunge+QM+Primary (Requires ≄136)
  • Vs Heavy: Lunge x3 (Requires ≄117)
  • Vs Heavy: (Lunge+QM) x2 (Requires ≄135)
  • Vs Heavy: (Lunge x2)+Primary (Requires ≄138)
    Phantom strikes were fixed and Nullifier is back too.

Please revert Dagger backstab to 180°.
ā€œFacestabsā€ got blamed on angle when it's due to:

  1. Server issues
  2. It going off the attacker’s screen, same way any weapon does, because favor-the-shooter is the far lesser evil than favor-the-victim
  3. People mistaking it as a ā€œfacestabā€ when Light dashes behind them, flicks, and stabs the back
    It made an already bad, niche, and inconsistent weapon even more bad, niche, and inconsistent.

Other Requests:

  • Rebalance Grappling Hook around 2 charges
  • Let Grappling Hook pull self towards players
  • Make Goo Gun M2 cost 9 ammo but shoot a 3x3
  • Let ARN-220 tap-R to swap, hold-R to reload
  • Bring back Dagger optional tap-M2 to backstab
  • Buff Dagger backstab from 320 to 350
  • Give Sword optional tap-M2 to lunge
  • Make Dual Blades parry 100% accurate
  • Let Dual Blades cancel M1 with M2/vice-versa
  • Fix Dual Blades/Riot Shield parry/block reg
  • Make Spear M2 only do 1 spin per click
  • Glitch Barrel/Grenade should stop a mine from detonating when destroyed
  • Remove Nullified player collision/hitbox so they can’t abuse bodyblocking damage/players while invincible
  • Rework Glitch Trap, infinite duration AoE silence that doubles as detection due to loud sound/visible tether is as unhealthy as Stun Gun was
  • Make Gravity Vortex last exactly 5s always, the duration buff made it worse at countering steals
  • Remove i-frames when defibbed
  • Let people cancel/refuse being revived/defibbed
  • Revert Anti-Gravity Cube radius ā€œbuffsā€, it made it worse at preventing/countering steals
untold willow
#

Buff Heal (if you don't want 2 heals to be meta make it so heal beams can't stack onto 1 person but a heal increase/slight speed increase would be appreciated, at the highest level you are basically forced to run demat for HML)

Reduce mesh juggle cost signifcantly and increase HP slighty and make the penalty for pullup and not pull down (ex: you pull mesh down 750, you pull it up 700)
Buff Fcar +1 dmg (only changes ttk on medium heavy)
Buff AK (give its bullets back)
Buff SA firerate
Buff Lewis Dmg
Buff LH1 firerate (A little on red dot/other sights and a lot on irons, returning the skill expression to the gun so the people that can control the visuel recoil at higher firerates on irons are rewarded)
Buff model to 110
Buff sword to 110
Buff ARN so the reload is fast not only on empty in first mag

Make it so goo starts off at 10 HP and builds up gradually taking like 10 seconds that way its not instant free escape with demat.

add full tournees and full anominity option to private matches
add ranked cashout setting in private matches and full tournaments

amber ledge
#

Nerf mgl by adding more low gravity

summer wagon
#

Every class has their own melee, their own shotgun, and their own grenade launcher. Except the Light; the Light does not have a grenade launcher. If you ever decide to give the Light a grenade launcher, I believe a good choice to consider would be Metal Storm's prototype grenade launcher with the "Superposed Load". It could be a 2 round burst grenade launcher, which would be quite unique. You may even be able to give each shell in the burst it's own effect? Like one does more direct damage while the other has a larger radius, or one's incendiary or whatever. Perhaps the grenades could also stick to surfaces and detonate a second later? Maybe even stick to players on a direct hit, to reward accuracy. That would be unique from the other grenade launcher's detonations.

The other thing that comes to mind would be the M79 Thumper, but a singleshot grenade launcher would probably be difficult to balance. It either does too much burst damage and is annoying, or it doesn't do enough damage and is useless.

serene arrow
#

Update the anticheat again!

fast pier
#

Can someone work on the ping system and make it more accurate? It's really annoying trying to ping an enemy's location or something and it constantly just pings the cashbox or some random zipline. I also wish that your steal wouldn't get interrupted if a trophy falls in front of you while you're stealing the cashout. Pretty infuriating ngl.

ashen bloom
#

it would be nice to have emote binds that dont pull up the emote wheel. unless there already is lol

candid badge
#

5v5 Cashout when?

vagrant wagon
#

Can we get custom reticles for optics like in black ops 3

lost patrol
#

Could we please buff the KS to 105? It would help against medium and heavy without hurting light too much :3

If you hit that winch combo ill say you deserve it bruh

mild veldt
#

Add more types of fashion. At the moment most of the clothes are either: silly, sportive or tactical (sometimes a mix of those 3).

Consider adding more options like: tank tops, trench coats, different types of suits, dresses, socks, etc etc.

I would die for some Italian mafia clothes too!

uncut gull
#

Dagger Refinements Proposal Update

1. Left-click: Swift Attack
Damage: 60 DMG
Effects on enemies:
Light (150 HP): Requires 3 hits to kill.
Medium (250 HP): Requires 5 hits.
Heavy (350 HP): Requires 6 hits.
Balance: This is a fast attack with low damage, making it ideal for finishing off low-health
enemies or following up with other attacks.


**2. Tap Right-click: Instant Backstab (NEW) **
Damage: 90 DMG (on the back) / 60 DMG (if missed)
Effects on enemies:
Light (150 HP): Requires 2 hits to kill.
Medium (250 HP): Requires 3 hits.
Heavy (350 HP): Requires 4 hits.
Balance: Since there is no movement penalty, it can perform instantly on every first hit.
It is highly maneuverable, but the damage is not overly high, and there is a slight delay
between attacks when pulling the knife back, making it suitable for hit-and-run tactics.
However, if 90 DMG is not worth it, you still have the Charge Backstab as
a better alternative, albeit with more risks. Or Swift attack that's faster but lower DMG.


3. Charge Right-click: Charged Backstab
Damage: 320 DMG (on the back) / 75 DMG (if missed)
Effects on enemies:
Light (150 HP): Kills in 1 hit.
Medium (250 HP): Kills in 1 hit.
Heavy (350 HP): Requires 2 hits (first hit deals 320 DMG and follow with quick melee).
Balance: This backstabbing is already had in this game. While it deals massive damage,
it requires 800ms to charge. The player can maintain sprint speed until the knife is fully
charged, and a movement penalty is imposed if the player still holds their mouse button.
There is a delay between attacks when pulling the knife back, ensuring that players must
plan their usage carefully. Make it become high risks-high rewards execution

limber bluff
gilded dagger
#

Shooting a mine should destroy it not activate it. Reshaper can't be the only counterplay

tame vessel
#

Here is a list of weapons that need to be buffed but not make them meta in the next balance patch

Spear: enable the ability to cancel the spin attack animation, For controller players, they need to press L2 or left trigger to cancel it and for mouse and keyboard players they need to press right click, increase the basic attack damage combo to 75, 85, 95 or 70, 80, 95 and increase the spin attack damage to either 120 or 130

KS-23: increase the projectile speed to 500m/s, add a 1.2x headshot multiplier, increase the environmental damage so we can two shot most walls, I know it's a shotgun but it shoots slug rounds and this will reward players for hitting headshots with the KS-23

Riot shield: increase the swing speed by a little

R.357:Increase the bodyshot damage to 75 and decrease the headshot multiplier to 1.9 therefore making it 75 Ɨ 1.9=142.5 and also decrease the fire rate by a little bit

Dual blades: add a parry mechanic so when swinging the blades you can hold the deflect button to parry the bullets and increase the first swing damage from 50 to 55 and increase the second swing damage from 60 to 65 and lastly increase the final attack damage from 65 to 70

AKM: increase magazine capacity to 34, 35 or 36, the choice is yours on what number you choose

ARN-220: increase the fire rate to 750 rpm, decrease the duration of the tactical reload animation from 2.45s to 2.30s, decrease the duration of the full reload animation from 2.80s to 2.60s

Smoke Grenade: decrease the ammo from 3 to 2, and decrease the cooldown from 50s to 20s

Please, please, please Embark these weapons and gadget need some love
Hopefully you guys see this, these emojis will highlight the message so you can see them šŸ„‡:🤠🤯😵:āš½ļøšŸ˜€šŸ˜†šŸ™ƒšŸ˜‡šŸ« 

shell current
#

healthbars shouldnt show for that long. ive shot people through brush without even seeing them cause healthbar is showing them for a long time after i hit.

health regeneration sucks for heavy, too fast for light. and heavy doesnt have a vanish bomb to wait it out while invisible.

reloading KS and interrupting after pump where theres 0.2 sec of nothing restarts whole reload... very bad.
either make it like counter strike where the moment you eject shell/input magazine u dont have to restart. or make half or 3/4 of animation cancellable.
best case i'd want staged reloads like hunt showdown, at least for the 1887 and ks-23. ejecting the same shell every time i vault or switch gadget is dumb.

tepid ether
#

is the RANKED Matchmaking broken ???

spiral lightBOT
#
Feedback channel FAQ

⭐ What is this channel for?
Constructive feedback (positive and negative) and suggestions about the game.
⭐ What is not meant for this channel?
Bug reports (see #1201841543926005810), cheater reports (please make them in-game or send them to support). Spam, toxicity and messages intended to troll/bait will be removed.
⭐ Do devs read this channel?
Yes, the channel is read and tracked. However, the dev team will rarely react or respond directly.
⭐ Should I ping anyone to leave feedback?
No, just drop it here. We can handle it! Please also avoid pinging Embarkers (blue roles) - it will not get your feedback to them faster.

green cliff
#

i understand it's probably some balance thing but I think it'd be cool if the SA1216 had access to optics. The iron sights are way too cluttered to be useful.

daring fossil
#

I just tried the sniper for the first time since who knows when because of it's last "buff" and holy shit the thing is actually useable now! good job embark. It still doesn't kill anyone, but I can hit my shots now at least.

However, are you ever going to fix the CL40 3rd person animations? the arm IK has been broken since beta.

lament wyvern
#
  • make smoke and gas grenades naturally expand through the environment and not clip / go thorugh walls
  • heavy class needs a health buff to 400hp. Its huge size, slow movement speed and big regeneration delay are making it an easy target. 100hp increase from medium is not enough considering these disadvantages
  • grenade launchers are extremely annoying, just remove them. Having grenades, carriables and mines is enough explosions already
  • light throwing knives sometimes dont display attack animations when throwing knives (was using cards skin at the time but probably happens with default aswell)
  • try to optimize cpu performance at least a little. Game generally runs fine, but is cpu limited which prevents from getting higher fps
rotund rapids
#

How about not loading us into ranked with a missing teammate?

limber verge
#

Add styles.

In Team Fortress 2, a handful of clothing items have different styles. Sometimes it’s patterns, or similar colors that don’t quite deserve a recolor. Sometimes it’s as simple as putting a hood up or down. I think this would remove some chaff from the shop, and relieve some people of waiting for a very granular change to a favorite outfit.

karmic sandal
#

Hey embark, I'm hoping for the final battlepass season 1 reward to be exclusive as it is. Because there's no any bonus page that time, developer need to respect players who spend their time, money and effort hoping for exclusivity in the battlepass. Just like the other games do. If you guys release that i swear it's just unbelievable... If we're talking about fomo just release the old weapon's skin then right isn't?

toxic sedge
#

Imagine if dagger, instead of being so weak, had a 5 meter effective killing range, allowing it to obliterate heavies in just 2 hits, without slowing you whatsoever. That sounds pretty op right? Oh fuck… I forgot that’s already a weapon. Meet, the Double Barrel shotgun:

• twice or thrice as far effective killing range compared to daggers 2 ish meters for backstab.
• Also, doesn’t need to hit at a 150 degree angle behind the enemy, instead can hit from 360 degrees.
• Also doesn’t slow you, unlike dagger, which makes you slower than a damn heavy
And DBS mains complain "but I have to click twice", so does dagger(click and hold for backstab)
"but DBS has spread" it also happens to have a much longer effective killing range compared to dagger.
Not gonna say buff sword here, other people have listed reasons to revert the nerf, though still BUFF SWORD
Also, bring back BANK IT, the community wants it.
Aggressively balance your game, stop waiting and watching so much, you can revert stuff later.
Buff Dagger, I advise increasing the backstab angle and making your charged-backstab runspeed same as your normal runspeed instead of a heavy to fix this.
Nerf XP-54, I advise reducing fire-rate and increasing recoil slightly to balance.
Make Riot Shield playable, add consistent hitboxes, slightly more range, and general bug-fixing.
Make Dual Blades attack faster, and/or buff 3rd attack by 15-55

  • Please do your best to improve server and client latency and performance,
  • Change the XP system so you don’t have to spam specializations/gadgets.
  • Please give us more info on the possible MGL rework.
    ***Thanks, Embark! hug_friend ***
  • btw, we now have 9 people, who agree! Ping or forward to join!
white anchor
#

Make each spear spin manual so there is skill expression and u r not stuck at spinning and u won't get any suggestions from others and they don't touch the damn spear

93r less time gap between bursts and slightly less fire rate of burst as each burst is so quick it might as well be on bullet being fired and buff damage to compensate for lower and manageable fire rate.So u can fire slowly to make it more accurate or keep firing it like an auto so u can switch between the two and u have flexibility.

Make dagger alt have one tap/click like before plus u can hold.

Ks23 need one wall penetration with lower damage after hitting the wall for balance,it needs slightly faster projectile speed and 1.2 head shot multiplier(mainly to deal with other heavies with minigun)

Flamethrower needs to put walls on fire when continuously firing as a defensive measure with low damage.

Make practice server have specs with no cool down.

naive pier
#

Fix servers please

I was playing ranked and not hit reg

And my rpg reg the kill 3 seconds later lol

It’s unplayable currently

foggy orbit
# uncut gull **Dagger Refinements Proposal Update** **1. Left-click: Swift Attack** **Damage...

No need to add unnecessary mechanics to the weapon, all the dagger needs is unrestricted movement when backstabbing and revert the backstab validation nerf back to 180 degrees. Your suggestions do not tackle the issue with the dagger of being slower than a heavy when trying to backstab.

@uncut gull
I don't know how it would work, but for me a priority is to get the 320 damage backstabs in a much better place, because the nerf to the backstab validation angle makes it really inconsistent, combined with the slower than heavy movement and it feels like the developers are intending for dagger players to not be rewarded when playing to the weapons strengths. I think your new mechanic idea should be a passive for primary attacks instead.

uncut gull
#

I agree with your sharing, idea and suggested changes like unrestricted movement and the 180-degree angle. Those are definitely valid ideas for improving the current Charged Backstab, which is a good point.

However, I think my suggestion for an Instant Backstab tackles a slightly different issue that even those changes might not fully address.

You're right that right now, trying to use the Charged Backstab can feel slow, sometimes even slower than a Heavy's movement, which is a big risk. Unrestricted movement would certainly help with closing the distance while charging, but there's still that ~0.8 second charge-up time before the damage actually lands.
My point with the Instant Backstab (at a lower damage like 90) is for those specific, fast-reaction moments when you literally don't have that 0.8 seconds to spare. Like when you unexpectedly flank someone at very close range and need to react before they turn around. In that exact instant, a quick, moderate-damage hit to the back (90 dmg) that lands immediately is "worth it" because the alternative is often a weak 60-damage regular slash or getting caught trying to charge the 320.

And with movement penalty, That why Charge Backstab is balance for everyone, If wanna fix backstab, just make it can do stabbing with 160 degrees or 170 degrees is enough, or maybe make dagger can be fast when charge backstab until it fully charged, because some player will complain about side stabbing and feel dagger is too fast and not fair for other

So, I see the Instant Backstab not as an unnecessary mechanic, but as filling a gap for those crucial immediate opportunities that the Charged Backstab, even with better movement and validation, might still miss due to its inherent charge time. It adds a quick burst option for high-pressure, close-quarters surprises, alongside the planned, high-damage assassination.
Maybe we could even have both? Improved Charged Backstab and give a space for Instant Backstab to different situations?

slow crescent
#

I thought about last patches and seasons and one point cant release my mind.

So many stuff was really nerfed and a few slightly buffed. I think devs nerf all of this stuff because there is so many complaints from players.

But it is wrong way! So much fun stuff was nerfed because it was too op. For example model: from start it was hard to play, BUT FUN. And, what is more important, where alternatives with +- same impact. When all of this was nerfed(fcar, akm at least) ppl started playing with model more. BECAUSE NERF, you know? So, what next? Everyone stared to say "model is op" and then it was nerfed...

And there so many examples. At least sword(i was who really hate this thing), goo movement(why?), nukes and much more..

At the end of my speech i want to say: dear Devs, i beg you, stop nerfing. If players says "something op on medium, nerf it", maybe give some buffs other class instead of nerfs?

PS now op is smoketaimas1Whaaat

PSS if you buff sword - buff other things to counter them!

cerulean cipher
reef jungle
#

If a teammate disconnects in ranked the rest of us shouldn’t be punished for it by losing elo

obtuse pulsar
#

This game is fun but the developers are stupid lazy absolute garbage yall failed computer science or smth? cant make a game function properly im getting a message saying "disallowed game modification" i have NOTHING NEW THAT I ADDED NO CHEATS no nothing absolutely nothing this nobody cares about your gun balances nobody cares about your skins just fix the damn game this is why this game will NEVER reach the top spots because of all these stupid things that yall did first learn how to make a software then develop a game

mortal notch
#

Day 16 of asking for guns/gadgets until they get put in the game

Heavy:
Weapon:double barrel nitro express eg: W.J. Jeffery .450
Gadget:A deyploable mesh shield but much smaller

Meduim:
weapon:A smg such as a p90,scorpion evo,ppsh-41,Thompson etc
Gadget:A healing drone similar to lifelines but its just a shield that can be moved whilst on the gadget slot (the little ipad) this could also be on heavy

Light:
weapon:a lebel model 1886
Gadget:a m79 thumper

other things:
buff sword
fix SBMM it is not fun solo queuing into stacks and it is not fun playing as a stack agaisnt solo ques
IBMM and mnk support
re introduce nukes with lower scaling damage for each item connected and allow breach charges c4 and mines to be used
pike nerf
cb nerf
REMOVE/REWORK DEFIB its the most boring shit to play agaisnt ever

hushed lintel
#

Will the Finals ever recieve a level editor where you can create your own maps and such? like halo forge?

uncut thorn
#

Duel Blades deflect on Mini gun is some how buggy like there is no damage reflect to opponent

frigid wagon
#

buff sword

broken crest
#

Buff sword back
Bring map voting
Buff mele weapons like spear, riotshield and dual blades
Kyoto rework
More Specializations
More mini map variations
Goo mine

quartz dirge
#

Nerf v9s or revert it

marble crest
#

Alert FEEDBACK THAT ISN'T BALANCE-RELATED ALERT, EMBARK PLEASE CONSIDER THE FOLLOWING Alert

Hi, I am a colourblind contestant. I have Deuteranopia, which for those unaware is the red-green deficiency. I really appreciate that the team has considered players like me and added accessibility options, but unfortunately applying them puts me at an active detriment to my teammates.

Naturally the majority of players refer to team colours when communicating in-game. This works nicely because it is quick, simple and easy. Just saying what you see. Unfortunately for colourblind players like me this isn't always easy, and to make matters worse applying the appropriate accessibility settings changes the enemy team colours to completely different ones, meaning I am often calling out colours that do not exist on my teammates' screen.

An effective fix to this issue, in my opinion, would be the option to change the SHADE of each colour assigned to the enemy teams, as well as my own. For example making my team's shade of blue less washed out so that it stands out from the enemy pink team more. If we could have sliders for each team in the same way that the custom crosshair feature is implemented, that would be pretty awesome!

Thankyou for reading this, please do consider this change for me and players with similar issues. namaheart

regal tiger
#

I need help,...i'm stuck at practice range currently i clicked the escape button several times but still can't return to lobby. what should i do

verbal moat
#

How have we still not nerfed GL?

muted plaza
sage kite
#

Fix Dagger back to 180 and nerf DB

frozen tree
tame vessel
#

Here is a list of weapons that need to be buffed but not make them meta in the next balance patch

Spear: enable the ability to cancel the spin attack animation, For controller players, they need to press L2 or left trigger to cancel it and for mouse and keyboard players they need to press right click, increase the basic attack damage combo to 75, 85, 95 or 70, 80, 95 and increase the spin attack damage to either 120 or 130

KS-23: increase the projectile speed to 500m/s, add a 1.2x headshot multiplier, increase the environmental damage so we can two shot most walls, I know it's a shotgun but it shoots slug rounds and this will reward players for hitting headshots with the KS-23

Riot shield: increase the swing speed by a little

R.357:Increase the bodyshot damage to 75 and decrease the headshot multiplier to 1.9 therefore making it 75 Ɨ 1.9=142.5 and also decrease the fire rate by a little bit

Dual blades: add a parry mechanic so when swinging the blades you can hold the deflect button to parry the bullets and increase the first swing damage from 50 to 55 and increase the second swing damage from 60 to 65 and lastly increase the final attack damage from 65 to 70

AKM: increase magazine capacity to 34, 35 or 36, the choice is yours on what number you choose

ARN-220: increase the fire rate to 750 rpm, decrease the duration of the tactical reload animation from 2.45s to 2.30s, decrease the duration of the full reload animation from 2.80s to 2.60s

Smoke Grenade: decrease the ammo from 3 to 2, and decrease the cooldown from 50s to 20s

Please, please, please Embark these weapons and gadget need some love
Hopefully you guys see this, these emojis will highlight the message so you can see them šŸ„‡:🤠🤯😵:āš½ļøšŸ˜€šŸ˜†šŸ™ƒšŸ˜‡šŸ« 

full jetty
#

for fucks sake fix your matchmaking stop letting level 20s play ranked these guys havent even grasped the fundamentals of an FPS

sonic arrow
#

Reduce bodyshot damage of sniper making headshots more valuable, it is a marksman weapon after all. Also you have a game problem in your cheater simulator

rugged temple
lost patrol
stray wing
#

Please bring back movementtech please. It was so fun and since all classes had their own form of movementtech it was never disadvantaging any class. (Of course movementtech that was completely broken i do not want back, but gooship, nadegrappling, dupplejumpadjump etc…)

gilded marten
# full jetty for fucks sake fix your matchmaking stop letting level 20s play ranked these guy...

The issue is the devs focus too much on the top 1% of this game. Being the ruby players. There should be up to a 30 min queue time for them because they need to play each other. They queue dodge each other in hopes to not lose that little rs. I see golds in ruby lobbies all the time. Games like rocket league have long queue times for their top players but that’s what’s expected. They’re getting the same competition out of it

violet acorn
#

I made a Reddit post saying this but I figured I should say it here

Remember when games used to have continuous lobbies where a game would end and everyone would go into a queue lobby where EVERYONE can talk on open mic as well as queue up with each other again and were able to VOTE for maps, it would be pretty neat if The Finals did that šŸ‘‰ šŸ‘ˆ

thick cliff
#

Embark fix the aim assist not working on high deadzone

rain musk
#

Man, I just wanna say. I appreciate this game so much. Finally got my friends to play it with me again and we haven’t touched another fps in weeks. I don’t feel a sliver of boredom even after 3+ hour sessions. Great job embark. (Glaze intended)

nova osprey
tame abyss
#

Can y'all implement input based matchmaking
Kinda done playing against mnk abusing snipers and other 1-3 shot weapons lol

hollow iris
#

I like this game. I wish there would be no smokes though.

trim yarrow
#

Teammates sholud have a blue outline that never disappears, there was wayy too many times when I thought someone was friendly because something like smoke caused the red outline to not appear

pale bronze
#

Controversial, make ranked either not tournament or just a tournament of final-round style games or more similar to quick cash. its frustrating fighting against one team for final cash just for another to walk in when both teams are down to one player and take it, even tho we are performing the best in the lobby, then the other cashout is just given to the other team for free. Also cheaters. too. many. cheaters.

slow fog
#

Clearly you're not performing best in the lobby if you lost forcing ranked to be the final round sucks all the enjoyment out of it and now it's just "which 3v3 team aimed better/counters better" tournament is fine how it is

buoyant lichen
#

the ks-23 need a buff, remove the spread or add a headshot multi

craggy bluff
#

ayo this game have a BALANCE? no way

limber ingot
sudden spire
#

The XP54 (or w/e the name is) i o annoying. It has way too much dps for how much range it has

timid parrot
#

No bruh your just bad the xp doesn't need a nerf every other weapon just needs a buff stop making everything a pea shooter

frail horizon
#

Xp gain for Portal is Not good. 50k Portals for Level 6. šŸ’€

brazen orchid
#

Man, I really do feel like this game is a masterpiece, just a little sad that there are no servers in africa(specifically south africa).

Like I've been playing since day 1 with the closed beta on the European servers, which average 180ms+ ping, so I guess I've gotten used to how to work with it, but I can definitely tell that it impacts the whole experience for players I matchmake with, whether on my team or even the enemy teams.
I really believe that there is a big enough community of players who want to play this game, but are limited because of the experience through server availability, which ultimately results in good players performing poorly or being thrashed(or bot lobbies being made from high latency users versus local users in the region of the server).

Really excited for the upcoming events & new season in a couple weeks, love what you guys do and this amazing sensation you've created!

signal basin
#

Update after patch 6.6 :

**Servers need an improvement fast. It's still boring to die behind a cover because your dash do not register correctly with the netcode. **
The META is full of Medium and Heavy.

For the game

  • FOR THE LOVE OF ANYONE. IMPROVE YOUR NETCODE ! 50% of my dash behind cover make me die anyway because your game can't register itself !
  • Why in WT, lose in final round against a tri-stack squad when I'm playing solo ?
  • Add "step" in the reload animation so when you climb on something during a reload, it's not completly reset.
  • Perma ban cheaters
  • Add a report option " Sabotage " in the report section in game please.
  • Let us choose our sight weapons at the beginning of a game
  • Delete low gravity event. It's not fun AT ALL
  • Random skin and charm list for weapons/gadgets
  • We shouldn't lost point in ranked when a team mate leave the squad and didn't play during the round
  • Let us invite friends or join them in group even if we are not the group leader
  • Add the possibility to look at the profil/card of friends and recent players.
  • **Give us the possibility to customize rules in private match. Like "only M and Dual Blade", "only Light and SR84", "only marksman", "No heal, Light only and grenade only". You can imagine all you want and put it in private match for streamer and their community to make the game more fun **

** For balance **

  • Nulifier is just useless right now. Offer invicibility to the ennemy ? Really ?
    Rework : When you get it by the "Taser" your recoil is increased but you can still move as you want and your take 5 dmg/sec by the electrycity. Can hit multiple target like the lock bolt.
  • Cerberus nerf is useless. Nerf it more.
  • REVERT CL40 BUFF. It's just in every game and it's not fun at all.
  • You shouldn't be able to right clic sword + dash
  • CB01-Repeater is just stupidly OP. Nerf the damage
  • Buff Vanish Bomb and make it start regen instant. It will increase survability for the Light and it can be use for your teammates too !
  • Nerf Turret range.
  • Nerf proximity sensor range
  • Reduce the radius of the reflect of the Dual Blade or let us shoot in the feet or something else to let us counter DB when you got an AR
  • Nerf the range of the KS shotgun. You can put 100 dmg at 20m.
  • Nerf PIKE to 48 instead of 50 dmg. You know what you did in 5.8 with that.
  • LH1 nerf was to strong in 6.0. Buff it to 45 dmg.
  • Flamethrower and hook should NOT get you through walls or other.
  • Flamethrower is bugged too, thanks to your servers, you can hit people without being in the range + you can take more damage from burning than the player itself. Nonsense
  • Nerf the hammer like you did for the sword to 100, because > Winch + Hammer + Melee = Free Kill. Same with chains.
  • Revive and Objectives score should add additional points in ranked
  • Rework defib: Reduce the cooldown reset to 5s and give 100HP instead of 50% of your HP. It will force Medium to revive more safety !
  • Rework Sonar : Scan 5 times instead of 3 but if you don't move it can't scan you
  • Winch and lockbolt shouldn't do damage.

I will always post this now and add some changes time to time.
Never mind. I'm done, Devs don't give a shit about Light class. Servers are trash. When a Light get hook and back dash, you die anyway with the hammer because of the poor servers. I'm done.
Good bye The Finals.

marsh oriole
#

Increase the rate of throwing knives just a little?

rotund rapids
#

The ranked tournament difficulties do NOT represent difficulty. GET RID OF IT.

mild veldt
#

Buff model 1887 fire rate

I don't think it needs a damage buff, but using the gun feels really clunky during fights. In close and mid-range combat, it feels overly punishing for a weapon that's supposed to be deadly up close. Because of its slow fire rate, you either have to hit every shot or get outgunned by much easier-to-use automatic weapons.

There are plenty of times when enemies manage to escape with just a sliver of HP, or they kill you outright if you miss a single shot. Increasing the fire rate would make the weapon more forgiving—giving you a better chance to land follow-up shots or finish off low-health targets.

Right now, it feels like a watered-down version of the Revolver—just with less range and no headshot multiplier.

rustic tusk
#

Give us a quick-play Playlist where we can have the event modifiers as well instead of just World Tour.

paper oak
#

the finals is an L game

dawn crown
#

I have a minor complaint I experience consistently when I play in PlayStation 5. Often when I die playing a match, I would like to switch weapons for when I respawn. To do this, I need to click the square button to bring up my weapon switch menu. However, when I do this the menu does not come up and I need to click the Circle button to back out and then click the square button again for the menu to finally come up. Although this is a minor complaint, I do believe it is some sort of error/glitch on the videogames end.

grand crow
#

Really hoping we get a new light spec in season 7! If not, that will mean the 2 year anniversary will pass without a single new spec on light.

zinc palm
wraith orchid
#

i really dont get how people be complaining more about xp than cl40. its the most annoying shot in the game and just allways kills the fun of a game (casual)

echo urchin
#

Can we get an emote of the contestant pouring out a can of Ospuze for the homies?

naive pier
#

When ME servers !

And when we can see ping in the game !

I know its 90+ but we need to so we can test and tweak

drifting topaz
#

NERF XP, NERF CERB AND NERF SLEDGE

hearty bough
# wraith orchid i really dont get how people be complaining more about xp than cl40. its the mos...

What exactly is annoying about CL40? The DPS is incredibly low compared to virtually every gun and its an objectively weak weapon (virtually NOBODY runs CL40 in ranked, it’s a throw pick)

@fossil osprey I feel like that’s a huge misunderstanding of the weapon - it requires far MORE positioning skill than standard guns, since there is no way to hit people who have high ground on you, and on a flat ground fair fight a gun beats CL40 9/10 times due its low DPS. You also have to predict player moment since it’s a slow projectile.

frozen fog
#

bank it was pure fun

mellow narwhal
#

[Ranked/Cashout]
Would love to see some improvements in cashout and eventually ranked i feel like if you plug it in and hold it the money should gradually be given to you this will lessen the blow of 3rd parties and we can remove this plug meta its just a thought but i do feel like cashout needs something new its current system is meh imo (addiotionally griefing is becoming a big problem maybe after a certain threshold of cash the second cash box doesnt spawn ?)
Would love to see a system in ruby lobbies/diamond lobbies where placing third makes it so you dont lose any rp so it just gives +0 this would alleviate some pain in losing hours of ranked points in 1 match.

[Light]
Xp didn't need a damage increase, either nerf the damage or reduce the mag to be 27 or 26 (this gives more than enough bullets to kill a heavy)
Sword needs a dmg nerf to 110 and making it so it either cant be combines with dash or that it cant multi hit
Dash could do with a longer cooldown so its not as spammable (maybe give it 2 charges only)

[Heavy]
Feels like winch didn't need the range buff it was already strong as is(reverting the range would be ideal) / this is not taking into account the small interaction it has with grav cube
Ks23 needs better hip fire

[Medium]
Cerberus is very unique it should have its fire damage be the brunt of its damage, every pellet should start fire damage but its overall pellet damage (that isn't from be fire) should be nerfed probably round to less than the model so 10 per pellet whilst making the fire damage do 20 the first shot then 35 then 50 to offset the lose of immediate damage give it a few extra meters of range
Demat could do with a longer cooldown so its not a get out of jail free card (maybe give it 2 charges only)

If you have any better suggestion about any of the changes I brought up id love to hear them šŸ™‚

fossil osprey
# hearty bough What exactly is annoying about CL40? The DPS is incredibly low compared to virtu...

it just ruins the fun of the game playing against that, the problem is that it deals decent damage without having to properly aim at someone, avoiding anything that involves aiming or positioning, as long as you are out of the way of a close ranged user you are safe. I just think the self damage from the explosions should be actually impactful so at least they wont spam it that often

im ok with the damage staying like this as long as the user itself can feel it when they are abusing it up close

uncut thorn
tribal spoke
#

Please buff the dual blades damage to 63 per swing and remove the third attack

summer wagon
# uncut gull I agree with your sharing, idea and suggested changes like unrestricted movement...

First I want to say I love the way this is presented
Now to unrelated feedback
I'd like it if the NYAVOLT got a pink muzzleflash, like an energy weapon, and the Voidpiercer got a blue one, like a railgun. They feel so much more like sci-fi weapons than conventional ones that I find myself disappointed when they have a muzzle flash that doesn't match their aesthetic.
Also, maybe a little ranty, the "Win a Round" contract is the hardest and most infuriating contract in the game. I would tolerate the game so so much more if I could chose a different one for the daily

lean wyvern
#

Please nerf the blades and stuff like that because it's so annoying to get killed with the whole time and the heavyweight should get a nerf too because it's too op if you're an underweight guy then its impossible to kill them

uncut gull
#

Oh wow, Thanks for loving my feedback bros, I understand this chat is forcing us to stay in slow chatting mode, that makes us need to send messages one per to three Hours.

solemn fulcrum
#

Remove Kyoto

pallid flower
frozen tree
#

Revert sword? Revert sword! :3

tame vessel
hard river
#

as i see you are shitting on your own game...

toxic sedge
#

Imagine if dagger, instead of being so weak, had a 5 meter effective killing range, allowing it to obliterate heavies in just 2 hits, without slowing you whatsoever. That sounds pretty op right? Oh fuck… I forgot that’s already a weapon. Meet, the Double Barrel shotgun:

• twice or thrice as far effective killing range compared to daggers 2 ish meters for backstab.
• Also, doesn’t need to hit at a 150 degree angle behind the enemy, instead can hit from 360 degrees.
• Also doesn’t slow you, unlike dagger, which makes you slower than a damn heavy
And DBS mains complain "but I have to click twice", so does dagger(click and hold for backstab)
"but DBS has spread" it also happens to have a much longer effective killing range compared to dagger.
Not gonna say buff sword here, other people have listed reasons to revert the nerf, though still BUFF SWORD
Also, bring back BANK IT, the community wants it.
Aggressively balance your game, stop waiting and watching so much, you can revert stuff later.
Buff Dagger, I advise increasing the backstab angle and making your charged-backstab runspeed same as your normal runspeed instead of a heavy to fix this.
Nerf XP-54, I advise reducing fire-rate and increasing recoil slightly to balance.
Make Riot Shield playable, add consistent hitboxes, slightly more range, and general bug-fixing.
Make Dual Blades attack faster, and/or buff 3rd attack by 15-55

  • Please do your best to improve server and client latency and performance,
  • Change the XP system so you don’t have to spam specializations/gadgets.
  • Please give us more info on the possible MGL rework.
    ***Thanks, Embark! hug_friend ***
  • btw, we now have qp people, who agree! Ping or forward to join!
viral trail
#

remove melee weapons and no weapons should one shot any class

brisk tangle
#

Please help revive South America's Ranked and World Tour

umbral swift
#

Please revert Sword lunge to 140 damage.
All breakpoints required to be viable were removed:

  • Vs Light: Lunge+QM (Requires ≄110)
  • Vs Medium: Lunge x2 (Requires ≄125)
  • Vs Medium: Lunge+QM+Primary (Requires ≄136)
  • Vs Heavy: Lunge x3 (Requires ≄117)
  • Vs Heavy: (Lunge+QM) x2 (Requires ≄135)
  • Vs Heavy: (Lunge x2)+Primary (Requires ≄138)
    Phantom strikes were fixed and Nullifier is back too.

Please revert Dagger backstab angle to 180°.
ā€œFacestabsā€ got blamed on angle when it's due to:

  1. Server issues
  2. It going off the attacker’s screen, same way any weapon does, because favor-the-shooter is the far lesser evil than favor-the-victim
  3. People mistaking it as a ā€œfacestabā€ when Light dashes behind them, flicks, and stabs the back
    It made an already bad, niche, and inconsistent weapon even more bad, niche, and inconsistent.

Specializations:

  • Rebalance Grappling Hook around 2 charges
  • Let Grappling Hook pull self to players
  • Make Goo Gun M2 cost 9 ammo but shoot a 3x3
    Weapons:
  • Let ARN-220 tap-R to swap, hold-R to reload
  • Bring back Dagger optional tap-M2 to backstab
  • Buff Dagger backstab to 350
  • Give Sword optional tap-M2 to lunge
  • Make Dual Blades reflect 100% accurate
  • Let Dual Blades cancel M1 with M2/vice-versa
  • Fix Dual Blades/Riot Shield reflect/block reg
  • Make Spear M2 only do 1 spin per click
    Gadgets:
  • Make Glitch Barrel/Grenade prevent mines from triggering when destroyed
  • Make Gravity Vortex duration always exactly 5s, the ā€œbuffā€ made it worse at countering steals
  • Make Nullifier remove collision/hitbox to prevent bodyblocking damage/players while invincible
  • Remove Defibrillator i-frames
  • Let people cancel/refuse revive/Defibrillator
  • Rework Glitch Trap, infinite duration AoE glitch that doubles as detection due to the SFX and tether is as unhealthy as Stun Gun was
  • Revert Anti-Gravity Cube radius ā€œbuffsā€, it made it worse at preventing/countering steals
weary pine
#

Revert SA1216 damage nerf!

Nerf XP-54 / Completely Overtuned!

untold hazel
#

yk its bad when youve seen nothing but the xp since the start of the season nerf it godammit

dense totem
#

remove the 5 second timer so I can leave games faster

sleek gorge
#

Feel that but the rage is way too much 😭

candid badge
#

just get rid of light class atp

@fluid raptor mouth breather mentality "i disagree with these peoples opinions so they must be low rank in ranked"

fluid raptor
# candid badge just get rid of light class atp <@697045988912660490> mouth breather mentality ...

https://cdn.discordapp.com/attachments/1009830578545246213/1323951175602540575/rock4.gif
no embed 😭

holy shit i've just read a few suggestions and my god are they all bad. NO, SA doesn't need a buff, its still the best weapon on heavy 😭
no, xp doesn't need a nerf, other weapons need slight buffs to bring them back into meta viability, arn for example should at least get its vertical recoil intensity decreased. cerb should get a slight nerf to bring it a bit more in line with the rest of the guns, pike might need a slight rpm decrease and akm should honestly get a buff, at least a range buff, mby slightly faster rpm.
i swear bro, some of the suggestions here legit just scream "stuck in silver 2"...

pseudo leaf
#

when is pike getting nerfed.

iron jetty
#

please add to switch 2

supple mortar
#

Please revert sword already

tropic snow
#

cerberus and double barrel fire rate absolutely needs to get nerfed

olive kelp
#

Hey, EMBARK!
Did a little digging (as in a literal cargo-ship load full)
I think I know who CNS is.. scottThink
Very clever, just beautiful. Wonderfully played!
NOBODY ASK I'M NOT TELLING! Love the game, keep it up!

hexed grove
#

Nerf CL and nerf xp

Make people actually need to use their brain with guns.

twilit shore
#

bucket hat + the hair you get from dressed to deploy bundle has clipping issues

remote loom
#

this is a good game

the only complaint I have is the XP-54, it’s a little overtuned and it does a lot of damage. I know it has a lot of recoil but I still can get sprayed from up to 30 meters away, making the ā€œbuh muh recoil!ā€ A bad argument.

grand crow
#

It would be cool if we could actually load into maps on our own like they were the practice range. I get that TFEE is going to need a team solution, but I really want to explore the maps and look for details on my own.

zinc pier
#

After the sick ass knife tricks inspect for the dagger, I think we need something similar, but distinct for the throwing knives.

I propose a juggling animation where the player keeps adding knives until they have a chance to either finish the inspect with grace or drop them all on the ground

river hearth
fierce valve
#

Remove Nullifier, having an ability that cannot be countered, you cannot fight while nullified, and that forces you out of the game isn't fun.

Either make damage remove the affect, nerf the duration, or remove it from game.

At least when I was stunned I could fight back, now I am forced to not interact. Its a bad gadget.

indigo timber
#

BRING BACK BANK IT

floral berry
worldly thunder
#

Fix the grapple hook. I get stuck sometimes for no reason. Not explained in the wiki as well, I suppose its a bug that is still in the game since s1

royal fractal
#

I would like to see some matchmaking for quick play.
Also, since last update the game can suddenly just freeze up for a few seconds.. which can be at the worst moments x-x
Alsoooo, Thermal bore sometimes just doesnt destroy anything after exploding.

round isle
#

More damage when struck to the back of the head melee. Also, a ā€œperfectā€ melee strike. Perfect timing or hold the strike button for an exaggerated attack

boreal sparrow
#

heres some game feedback. dash gives u i frames?? or im just cheeks

rotund gust
#

Please for the love of The Finals nerf the xp54 by 1 dmg and its range on thursday šŸ§Ž

ruby dew
#

Please revert Sword lunge to 140 damage.
All breakpoints required to be viable were removed:
Vs Light: Lunge+QM (Requires ≄110),
Vs Medium: Lunge x2 (Requires ≄125),
Vs Medium: Lunge+QM+Primary (Requires ≄136),
Vs Heavy: Lunge x3 (Requires ≄117),
Vs Heavy: (Lunge+QM) x2 (Requires ≄135),
Vs Heavy: (Lunge x2)+Primary (Requires ≄138),
Phantom strikes were fixed and Nullifier is back too.

Please revert Dagger backstab angle to 180°.
ā€œFacestabsā€ got blamed on angle when it's due to:
Server issues,
It going off the attacker’s screen, same way any weapon does, because favor-the-shooter is the far lesser evil than favor-the-victim,
People mistaking it as a ā€œfacestabā€ when Light dashes behind them, flicks, and stabs the back,
It made an already bad, niche, and inconsistent weapon even more bad, niche, and inconsistent.

vale stream
#

Game is horse coc cant even load into a game ā€œserver connection timed outā€ three times in a row. Forgot to mention the fps is the worst ive played in any game. Im quitting this bs fix your game

mossy prairie
#

Speed boost specialization for medium also indirectly buffs dual blades

slow lagoon
#

@golden musk I was wondering if there ever will be the chance to get back old season rewards. The sad truth is with a full time job i don't have as much free time as i did a couple of years ago.

And when i play only seeing the progress-bar advancing by like 0.095% ...it's ... "challenging" to say the least.
I don't expect a "free gift" but it would be nice to have some option in the shop after the season ends to buy back cosmetics/ultimate rewards you missed out.
Don't have to come cheap i figure but it would be generous and would relive some stress.

Would be a nice appreciation of the players time and effort without having to feel you're doing a another part-time-job, because i think the most of us already have that on covered.
I believe you love your community and the community loves you too.
You never seems to amaze me and you have proofen that you can do some incredible stuff in the past.
I am looking forward into the future and i am excited for what comes next in the finals. 😌

tame vessel
#

Here is a list of weapons that need to be buffed but not make them meta in the next balance patch

Spear: enable the ability to cancel the spin attack animation, For controller players, they need to press L2 or left trigger to cancel it and for mouse and keyboard players they need to press right click, increase the basic attack damage combo to 75, 85, 95 or 70, 80, 95 and increase the spin attack damage to either 120 or 130

KS-23: increase the projectile speed to 500m/s, add a 1.2x headshot multiplier, increase the environmental damage so we can two shot most walls, I know it's a shotgun but it shoots slug rounds and this will reward players for hitting headshots with the KS-23

Riot shield: increase the swing speed by a little

R.357:Increase the bodyshot damage to 75 and decrease the headshot multiplier to 1.9 therefore making it 75 Ɨ 1.9=142.5 and also decrease the fire rate by a little bit

Dual blades: add a parry mechanic so when swinging the blades you can hold the deflect button to parry the bullets and increase the first swing damage from 50 to 55 and increase the second swing damage from 60 to 65 and lastly increase the final attack damage from 65 to 70

AKM: increase magazine capacity to 34, 35 or 36, the choice is yours on what number you choose

ARN-220: increase the fire rate to 750 rpm, decrease the duration of the tactical reload animation from 2.45s to 2.30s, decrease the duration of the full reload animation from 2.80s to 2.60s

Smoke Grenade: decrease the ammo from 3 to 2, and decrease the cooldown from 50s to 20s

Please, please, please Embark these weapons and gadget need some love
Hopefully you guys see this, these emojis will highlight the message so you can see them šŸ„‡:🤠🤯😵:āš½ļøšŸ˜€šŸ˜†šŸ™ƒšŸ˜‡šŸ« 

icy marsh
#

Still shocking how bad your UI is. Please stop the end screen after games feeling like a mobile game.

tribal spoke
#

Please buff the dual blades! Make the attack hitbox start earlier in the swing so quickmelees don't win out, and increase the damage to at least 63. Then remove the third attack

frozen tree
#

I’ve been reading messages in this channel a lot, and I truly believe that the fact sword has not been reverted is wild. Most people arguing for sword to get buffed back mention facts and logic, those who argue against it aren’t giving any reasoning why. Please let sword lunge do 140 again, it was never oppressive

umbral token
#

XP is not overtuned, most other light weapons are undertuned which leads to the XP being overused (not overtuned)

naive pier
#

Most people hate Kyoto make show up less and not in Ranked / WT

desert badge
#

It’s kinda odd but I’m experiencing a very high keystroke input delay in game just quite recently, there was a bit latency for the last two days and today it got so much worse that I can barely even play the game. Is it a game problem? Just wondering how to fix it.

surreal wing
#

buffing sniper has made power shift unplayable

coral turtle
#

remove that no gravity from the game please it sucks a lot

dapper raptor
#

get rid of cloak. cant understand why you would have that ability in a FPS

sudden spire
#

Game still lags horribly. I have a top of the line laptop and great internet speeds and it still rubberbands and drops frames in fights. Overwatch runs buttery smooth with no lag so the fault is in this game

quartz dirge
#

nerf v9s

toxic sedge
#

Imagine if dagger, instead of being so weak, had a 5 meter effective killing range, allowing it to obliterate heavies in just 2 hits, without slowing you whatsoever. That sounds pretty op right? Oh fuck… I forgot that’s already a weapon. Meet, the Double Barrel shotgun:

• twice or thrice as far effective killing range compared to daggers 2 ish meters for backstab.
• Also, doesn’t need to hit at a 150 degree angle behind the enemy, instead can hit from 360 degrees.
• Also doesn’t slow you, unlike dagger, which makes you slower than a damn heavy
And DBS mains complain "but I have to click twice", so does dagger(click and hold for backstab)
"but DBS has spread" it also happens to have a much longer effective killing range compared to dagger.
Not gonna say buff sword here, other people have listed reasons to revert the nerf, though still BUFF SWORD
Also, bring back BANK IT, the community wants it.
Aggressively balance your game, stop waiting and watching so much, you can revert stuff later.
Buff Dagger, I advise increasing the backstab angle and making your charged-backstab runspeed same as your normal runspeed instead of a heavy to fix this.
Nerf XP-54, I advise reducing fire-rate and increasing recoil slightly to balance.
Make Riot Shield playable, add consistent hitboxes, slightly more range, and general bug-fixing.
Make Dual Blades attack faster, and/or buff 3rd attack by 15-55

  • Please do your best to improve server and client latency and performance,
  • Change the XP system so you don’t have to spam specializations/gadgets.
  • Please give us more info on the possible MGL rework.
    ***Thanks, Embark! hug_friend ***
  • btw, we now have 10 people, who agree! Ping or forward to join!
main crypt
#

Please get rid of the Low Gravity Event. Thank You.

lunar reef
#

the game feels more souless without visual recoil..i can shoot better sure..but it looks boring now.not the game..but the umph of the guns

halcyon hull
#

Can we stop getting so many ranked and world tour challenges for Oce at least? It takes legitimately like an hour of searching to find a game if you're on good hours. Now you're telling me I have to do that 3 times and WIN?

quick coyote
#

matchmaking is dogshit, fix it, ty

quartz shell
#

if one teammate leaves in ranked, I shouldnt lose points, or at least, just lose 1/2 of the points that I was going to lose originally, and if im the only one in the team cause everyone else leaved, I shouldnt lose anything and I shouldnt be penalized for leaving pls šŸ™‚

oblique mortar
#

I think adding a friendly fire toggle to practice range would be a cool addition.

undone pier
#

So can we nerf lights damage a little? I feel like I don’t even get to fight back if they see me first and if I do it’s only .5 secs. In exchange give them a little more health maybe? I think it would be fine since people complain about them having too much damage and lights complain about dying too quick but what do I know

tulip obsidian
#

BRING BACK BANK IT!!!

dreamy ore
#

Nerf XP-54, reducing fire-rate and increasing recoil slightly to balance. this weapon is a laser beam. or at least reduce the range, is an absolute beast.

grizzled maple
#

OMG HOMBRE HORRIBLE WE MISS YOU, ALSO, BRING BACK BANK IT

grand crow
#

Idea:
Magician's set!
Comes with a top hat, a tuxedo, pinstripe pants, shiny shoes, white gloves and a dove pet!
Also includes a magician's wand charm and a sparkle āœØļø sticker, as well as an emote that lets you pull a Nama Tama out of a hat.
Legendary Shak-50 skin (could be any AR but I wanted something with a long reload time), including a unique reload animation, where you pull out the mag, tap it with a wand, and bullets start appearing above, pouring in before you replace it. Inspect could shoot birds out of it or something.

jaunty vapor
#

Fix matchmaking. I was almost 45k and I got 37k plat teammates? WTF embark???

drifting topaz
#

NERF XP, NERF CERB AND NERF SLEDGE

rugged temple
#

Revert sword, buff dagger, nerf cerb.

daring jungle
#

HELLO

misty hill
#

bring back tdm P.E.A.C.E CENTER thank you.

dawn valve
#

Prox mines are FUCKING CANCER. Not only do they have HUGE RANGE and spot you around corners, they're FUCKING BLACK and impossible to spot. The line to them does NOT help locate them in the heat of battle, and you cant take the time to shoot them without dying 10/10 times. Plus, they SPOT INIVIS. There are NO drawbacks to the gadget, there's no timer on it to expire. Plus its just another distraction from the fight, a big line of light in my face is really great when im trying to spot the enemy in a rubble filled building.

It doesn't belong in the game. The only way to balance them would be making a windup to the detection, like 2-3 seconds so a person can react and get out of the zone. It doesn't reveral itself during that time, just gives the player a chance to leave before being spotted. Maybe the mine thrower gets an indication that someone's in the zone, but not the actual outline until 2-3 seconds after.

Also:
Nerf SHAK
Nerf XP
Buff V9S
Nerf sledge
Nerf mesh juggling, increase time to pull out weapon
Straight up remove the fucking RPG

wooden atlas
#

IMO weapon balance is fairly decent right now, only a few outliers really need brought into line:

  • XP-54: either nerf damage, recoil, or perhaps mag size and reload speed. Possibly all four, but that might be too much. I don’t want the weapon gutted, just toned down.
  • KS-23/Deagles: just remove the dispersion.
  • Sword: revert the lunge-damage nerf.
  • Dagger: revert the backstab angle nerf, add tap capability for backstab.
  • Spear: make each right-click do a single spin instead of three.
  • FCAR: give it an identity. I suggest inverse damage falloff—higher damage at range, lower up close. Also a 20-round mag and lower RoF.
  • M26 Matter: longer range and maybe a bit more damage would help.

Also some QoL requests and bugfixes:

  • Throwing Knives: just let me run and slide with RMB held down… šŸ˜ž
  • Minigun: Do not touch minigun. It’s just fine how it is.
  • Riot shield: bug fixes on hitboxes and slight higher RoF are all it really needs.
  • ARN-220: add mechanic to switch mags manually as well as reloading.

1887, MGL-32, and dual blades could probably use some buffs as well, but I don’t main these weapons so I can’t say much about them.

And please, Embark, no more mega-nerfs. Everything should be viable, and everything should feel good to use. šŸ™

brisk garden
#

please delete kyoto

mossy prairie
#

Please make cooler weapon mastery camos I begšŸ™

copper dove
#

im not positive, but season 8 or 9’s decal should be animated. because level 6 & 9 weapon skins are Epic rarity so im thinking level 12 or 13 should be Legendary rarity (animated most likely) like dark matter from cod

nova osprey
fervent hull
onyx crystal
#

revert sword to 140, buff dagger angle to at least 160

jagged vector
#

Please fix anti cheat and ip ban/hardware ban player and please make cross play off only let you play with ps and Xbox not just one or the other

rotund gust
#

Please add mouse and keyboard for console

errant mortar
#

The Data Reshaper isn't fun or viable anymore, besides it's more obvious use of getting rid of mines and turrets, I often used it for defense setup, 3 uses was already somewhat limiting imo for setting up but 2 is unusable. Two things I think would balance it:

  • Data Reshaper should have 5 uses, but reshaping turrets/mines takes more than 1 use, while reshaping barrels/canisters/furniture all only take 1 use.

  • Data Reshaper should be able to right click, to cycle in the other direction. With the glitch canisters added to the Reshapers cycle, it becomes even harder to get the item you want, even knowing the cycles pattern. Being able to cycle in both directions would help greatly in setting up a lot, while having no effect whatsoever on how it handles turrets and mines.

cloud kindle
#

Hey guys, idk if I’m in the right chat but I was just curious as to why by quick cash won’t level up past gold 1? If anyone know and could give me a explanation that would be great!

keen tartan
#

You guys need to move away from Amazon's GameLift Servers. It's horrible. I played lot of games in my life time and one thing I noticed in this game is the amount of ghost bullets (Not hitting) I get when shooting someone is horrendous. It doesn't happen all the time and further checking on my end it's not me and it looks like it's server side. Maybe it's Easy Anti-cheat I have no idea...

Edit:I've recorded some clips and played it in slow motion and it's pretty bad. And yes it's the first shot with no recoil

rustic tinsel
#

Do you seriously know how to handle balancing? Tons of weapons were unfairly nerfed or are just trash, yet you ignore them. Did dagger and sword even have stats to justify a nerf?

All you do is listen to whiny complaints and throw out nerfs. That’s why the game’s getting less fun. Everyone knows dagger and sword get countered by Light, and Medium has plenty of tools — turrets, mines, goo grenade, glitch trap, Dematerializer, jump pad, and a bunch of weapons. Heavy still powerful at close range, so melee isn’t a threat.

Melee was never a major part of the meta. So why nerf it just because unskilled players complain? Medium consistently has the highest pick rate and top performance in WT and ranked, but barely gets nerfed. Light and Heavy keep taking hits.

This isn't about nerfing Medium. It's about buffing underperforming or unfairly nerfed weapons. Light players know they’re fragile. they have 150 HP. Of course they die quickly when attacked. If your damage isn’t enough to kill 150 HP, how do you expect to kill 250 or 350? Nerfing damage is nonsense.

Nerfs should be the last option in balancing. They kill fun.

About Double Barrel, you nerfed it, then reverted it. Because Light has low HP, so high DPS is justified. Double Barrel is only viable up close, and it needs to 2-tap Heavy. That balance was correct. But now Reddit cries again and gaslights others by acting like any weapon they don’t use takes no skill.

The same goes for Sword. Nerfing melee damage is basically saying ā€œdon’t use it.ā€ It’s the same mistake as with Double Barrel. Sword was built around close-range and Light’s low health.it required specific damage combinations for each classes.

Light should die to lunge + quick melee,
Medium to 2 lunges or lunge + quick melee + left click,
Heavy to double (lunge + quick melee) or 2 lunges + left click.
That was balance. Sword's lunge must be 140 damage.

silver parcel
amber ledge
#

Nerf laptop players more by making the game more hardware demanding

verbal bane
#

Dear Embark Team,

Medium should get "Heal Grenade" as a gadget.

Please also move Defib into Class Specialization slot, and remove Defib sickness.

Having to choose between Heal Beam and Defib would balance out.

uncut gull
#

Dagger Refinements Proposal Update

1. Left-click: Swift Attack
Damage: 60 DMG
Effects on enemies:
Light (150 HP): Requires 3 hits to kill
Medium (250 HP): Requires 5 hits.
Heavy (350 HP): Requires 6 hits.

Balance: This is a fast simple attack with
low damage, making it ideal for finishing off low-health enemies or following up with other attacks.

**2. Tap Right-click: Instant BackstabĀ  (NEW) **
Damage: 90 DMG (on the back) / 60 DMG (if missed)

Effective angle: 160 degrees
-No movement penalty

Effects on enemies:
Light (150 HP): Requires 2 hits
Medium (250 HP): Requires 3 hits.
Heavy (350 HP): Requires 4 hits.

Balance:

  • no movement penalty,
  • it can perform instantly on every first hit.
  • It is highly maneuverable,
  • but the damage is not overly high and there is a slight delay between attacksĀ when pulling the knife back
  • suitable for hit-and-run tactics.

**PS. ** However, if 90 DMG is not worth it, you still have the Charge Backstab as a primary opinion with more risks but high rewards. OrĀ  Swift attack that'sĀ  faster butĀ lower DMG.

3. Charge Right-click: Charged Backstab
Damage: 320 DMG (on the back) / 75 DMG (if missed)

Effective angle: 160 degrees
-No movement penalty until it fully charged

Effects on enemies:
Light (150 HP): Kills in 1 hit.
Medium (250 HP): Kills in 1 hit.
Heavy (350 HP): Requires 2 hits (first hit deals 320 DMG and follow with quick melee).

Balance:

  • This backstabbing is already had in this game.
  • While it deals massive damage, it requires 800ms to charge.
  • The player can maintain sprint speed until the knife is fully charged
  • and a movement penalty is imposed if the player still holds their right mouse button.
  • There is a delay between attacks when pulling the knife back,
  • Ensuring that players mustĀ plan their usage carefully.
  • Make it become high risks-high rewards execution
umbral swift
#

Please revert Sword lunge to 140 damage.
All breakpoints required to be viable were removed:

  • Vs Light: Lunge+QM (Requires ≄110)
  • Vs Medium: Lunge x2 (Requires ≄125)
  • Vs Medium: Lunge+QM+Primary (Requires ≄136)
  • Vs Heavy: Lunge x3 (Requires ≄117)
  • Vs Heavy: (Lunge+QM) x2 (Requires ≄135)
  • Vs Heavy: (Lunge x2)+Primary (Requires ≄138)
    Phantom strikes were fixed and Nullifier is back too.

Please revert Dagger backstab angle to 180°.
ā€œFacestabsā€ got blamed on angle when it's due to:

  1. Server issues
  2. It going off the attacker’s screen, same way any weapon does, because favor-the-shooter is the far lesser evil than favor-the-victim
  3. People mistaking it as a ā€œfacestabā€ when Light dashes behind them, flicks, and stabs the back
    It made an already bad, niche, and inconsistent weapon even more bad, niche, and inconsistent.

Specializations:

  • Rebalance Grappling Hook around 2 charges
  • Let Grappling Hook pull self to players
  • Make Goo Gun M2 cost 9 ammo but shoot a 3x3
    Weapons:
  • Let ARN-220 tap-R to swap, hold-R to reload
  • Bring back Dagger optional tap-M2 to backstab
  • Buff Dagger backstab to 350
  • Give Sword optional tap-M2 to lunge
  • Make Dual Blades reflect 100% accurate
  • Let Dual Blades cancel M1 with M2/vice-versa
  • Fix Dual Blades/Riot Shield reflect/block reg
  • Make Spear M2 only do 1 spin per click
    Gadgets:
  • Make Glitch Barrel/Grenade prevent mines from triggering when destroyed
  • Make Gravity Vortex duration always exactly 5s, the ā€œbuffā€ made it worse at countering steals
  • Make Nullifier remove collision/hitbox to prevent bodyblocking damage/players while invincible
  • Remove Defibrillator i-frames
  • Let people cancel/refuse revive/Defibrillator
  • Rework Glitch Trap, infinite duration AoE glitch that doubles as detection due to the SFX and tether is as unhealthy as Stun Gun was
  • Revert Anti-Gravity Cube radius ā€œbuffsā€, it made it worse at preventing/countering steals
limber bluff
#

Buff ks-23 by making it 100% accurate and maybe some skill expressive way to increase damage output so it doesnt struggle so heavily against heavies and mediums

Can we get a mafia-esque cosmetic set? I really want some pinstripe pants

prime bloom
#

Gotta nerf XP-54. It’s better at everything over any full auto Light option

old minnow
#

Please add perks

sharp willow
#

FIX THE FUCKING CHEATERS HOLFY FUCK MAN

quasi delta
spring sundial
#

Look at that have not played in over 3 months cause the game was going down hill... Tried coming back and its so much worse!!!!! DO SOMETHING ABOUT THE DAMN CHEATER IN THIS GAME!!!!!!!!

distant zodiac
tame vessel
#

Here is a list of weapons that need to be buffed but not make them meta in the next balance patch

Spear: enable the ability to cancel the spin attack animation, For controller players, they need to press L2 or left trigger to cancel it and for mouse and keyboard players they need to press right click, increase the basic attack damage combo to 75, 85, 95 or 70, 80, 95 and increase the spin attack damage to either 120 or 130

KS-23: increase the projectile speed to 500m/s, add a 1.2x headshot multiplier, increase the environmental damage so we can two shot most walls, I know it's a shotgun but it shoots slug rounds and this will reward players for hitting headshots with the KS-23

Riot shield: increase the swing speed by a little

R.357:Increase the bodyshot damage to 75 and decrease the headshot multiplier to 1.9 therefore making it 75 Ɨ 1.9=142.5 and also decrease the fire rate by a little bit

Dual blades: add a parry mechanic so when swinging the blades you can hold the deflect button to parry the bullets and increase the first swing damage from 50 to 55 and increase the second swing damage from 60 to 65 and lastly increase the final attack damage from 65 to 70

AKM: increase magazine capacity to 34, 35 or 36, the choice is yours on what number you choose

ARN-220: increase the fire rate to 750 rpm, decrease the duration of the tactical reload animation from 2.45s to 2.30s, decrease the duration of the full reload animation from 2.80s to 2.60s

Smoke Grenade: decrease the ammo from 3 to 2, and decrease the cooldown from 50s to 20s

Please, please, please Embark these weapons and gadget need some love
Hopefully you guys see this, these emojis will highlight the message so you can see them šŸ„‡:🤠🤯😵:āš½ļøšŸ˜€šŸ˜†šŸ™ƒšŸ˜‡šŸ« 

olive fulcrum
#

I dearly hope esports is not the make or break for Nexon.

viral jolt
#

Arc raiders soon embark? šŸ¤”

terse birch
#

here me out, ozpuse can throwing knife skin

manic oak
# spring sundial Look at that have not played in over 3 months cause the game was going down hill...

Exactly. Been trying to get them to adress this problem for so long. But the finals fans just refuse to belive there is a problem. But it is a big problem. And its not been going down now sins season 5. After midnight on eu servers its just filled with cheaters in almost any game mode. Basicly every game. So something defently needs to change with thr cheat engine and with actually banning people that do it. Not like 1 day bans or 1 week. And they come right back or log on too another account and keep doing it.

hoary steeple
#

let us actually send messages in the inbox to friends, thatd be pretty cool :)

lament wyvern
cobalt kernel
#

GIVE BACK BANK IT!!!

rotund gust
#

it would be cool if there was a random emote and random sound gesture option so when you press the fast emote button it does a random one (>^-^)>

restive yacht
limber verge
placid ledge
#

Idk what changed between this season and last season but now I can't even get into games anymore I always get kicked by server everytime I try to que into one

drifting topaz
#

NERF XP, NERF CERB AND NERD SLEDGE

fluid raptor
#

Xp doesn't need a nerf lol
Make arn vertical recoil easier to control and give m11 a range buff, maybe a slight damage increase for lh1 so that it more easily kills damaged targets.
Give akm more bullets and a slight range buff, nerf cerb slightly and maybe reduce pike rpm slightly.
I think taking the minigun out of meta just for it to be replaced by SA1216 for the millionth time is pretty boring, maybe give something on heavy a slight buff to challange the SA meta a bit

(And sledge also doesn't need a nerf lol)

onyx crystal
#

Buff Dagger <3

olive yoke
#

So you think this game is eSports ready yea? šŸ˜‚ You gotta change your balancing team before you start with some 100k tournaments. The XP5 has been way too overpowered since the beginning of the season and you dare to see it. Same goes for FCAR. I think there was no lobby without one of these two weapons in at least 2 teams. But yea go ahead and bait with a 100 k tournament 1000 people will watch

sterile canopy
shell current
#

sonar grenades and prox mines are definitely overused in every game.
its just visual clutter wallhack, not really fun.
also glitch mines are same type of annoying and too hard to hit with weapons that arent ARs (and why are they permanent?)

wooden holly
#

pls cap the coins limit to 2, having 4 at the final round is too much

toxic sedge
#

Imagine if dagger, instead of being so weak, had a 5 meter effective killing range, allowing it to obliterate heavies in just 2 hits, without slowing you whatsoever. That sounds pretty op right? Oh fuck… I forgot that’s already a weapon. Meet, the Double Barrel shotgun:

• twice or thrice as far effective killing range compared to daggers 2 ish meters for backstab.
• Also, doesn’t need to hit at a 150 degree angle behind the enemy, instead can hit from 360 degrees.
• Also doesn’t slow you, unlike dagger, which makes you slower than a damn heavy
And DBS mains complain "but I have to click twice", so does dagger(click and hold for backstab)
"but DBS has spread" it also happens to have a much longer effective killing range compared to dagger.
Not gonna say buff sword here, other people have listed reasons to revert the nerf, though still BUFF SWORD
Also, bring back BANK IT, the community wants it.
Aggressively balance your game, stop waiting and watching so much, you can revert stuff later.
Buff Dagger, I advise increasing the backstab angle and making your charged-backstab runspeed same as your normal runspeed instead of a heavy to fix this.
Nerf XP-54, I advise reducing fire-rate and increasing recoil slightly to balance.
Make Riot Shield playable, add consistent hitboxes, slightly more range, and general bug-fixing.
Make Dual Blades attack faster, and/or buff 3rd attack by 15-55

  • Please do your best to improve server and client latency and performance,
  • Change the XP system so you don’t have to spam specializations/gadgets.
  • Please give us more info on the possible MGL rework.
    ***Thanks, Embark! hug_friend ***
  • btw, we now have 10 people, who agree! Ping or forward to join!
    Also, https://www.youtube.com/watch?v=5SlD6NrL_zw&pp=0gcJCYsJAYcqIYzv
stray dagger
#

Something needs to be done about the smurfing. It really takes away from the games enjoyment, especially on a small region like OCE

rustic tinsel
#

Do you seriously know how to handle balancing? Tons of weapons were unfairly nerfed or are just trash, yet you ignore them. Did dagger and sword even have stats to justify a nerf?

All you do is listen to whiny complaints and throw out nerfs. That’s why the game’s getting less fun. Everyone knows dagger and sword get countered by Light, and Medium has plenty of tools — turrets, mines, goo grenade, glitch trap, Dematerializer, jump pad, and a bunch of weapons. Heavy still powerful at close range, so melee isn’t a threat.

Melee was never a major part of the meta. So why nerf it just because unskilled players complain? Medium consistently has the highest pick rate and top performance in WT and ranked, but barely gets nerfed. Light and Heavy keep taking hits.

This isn't about nerfing Medium. It's about buffing underperforming or unfairly nerfed weapons. Light players know they’re fragile. they have 150 HP. Of course they die quickly when attacked. If your damage isn’t enough to kill 150 HP, how do you expect to kill 250 or 350? Nerfing damage is nonsense.

Nerfs should be the last option in balancing. They kill fun.

About Double Barrel, you nerfed it, then reverted it. Because Light has low HP, so high DPS is justified. Double Barrel is only viable up close, and it needs to 2-tap Heavy. That balance was correct. But now Reddit cries again and gaslights others by acting like any weapon they don’t use takes no skill.

The same goes for Sword. Nerfing melee damage is basically saying ā€œdon’t use it.ā€ It’s the same mistake as with Double Barrel. Sword was built around close-range and Light’s low health.it required specific damage combinations for each classes.

Light should die to lunge + quick melee,
Medium to 2 lunges or lunge + quick melee + left click,
Heavy to double (lunge + quick melee) or 2 lunges + left click.
That was balance. Sword's lunge must be 140 damage.

The real issue is matchmaking that throws newbies and pros into the same matches.

next flame
cyan sable
#

Revert lunge damage back to 140 on the sword. Instead, decrease turn control while lunging, and make the charge take slightly longer.

wispy ivy
#

lower the range on the xp by a couple meters and buff the arn to 19 damage per bullet, down to 700 rpm if thats too strong :)

smoky gust
#

Getting a match of cashout with no 3rd parties feels so good
Fair engagements leading to a satisfying win

I just dislike the forced commitment to play up to 3 rounds and being discouraged to play niche playstyles due to limited reserve (if youre allowed to swap at all) while most people sweat because they want to get emerald/rise in ranked

It would be nice to have a relaxed casual 5v5 cashout

hearty lodge
#

Buff dagger

frozen tree
#

Hiya! I’m suggesting miscellaneous stuff here:
Defib: remove defib sickness on everything but defib and heal beam, where you could make it longer. This is so people who got revived have a chance of survival but you can’t chain defibs and healing
Grapple: bring back grenade grappling, and turn it into a feature where if you throw a grenade/carriable and grapple in its general vicinity your grapple snaps onto it
Sword: I don’t need to say it at this point
XP-54: nerf it or buff m11/arn to be in line with each other. I don’t really have an idea what you could do (other than straight up damage changes) but something needs to change
Cerberus: make it deal less base damage, and make the fire damage better. This way it is more distinct from the model and there’s a reason to use model
Glitch trap: instead of being instant, maybe give a little bit of time before the glitch beam reaches you
Glitch grenade: let it disable APS turrets for a little bit instead of getting blocked by them
Bank It: nuke TA, bring back bank it
Menus: specifically the main menu, there’s so much stuff. One suggestion is to remove the career level indicator in the bottom left because there’s already one on the top. I would also consolidate daily and circuit contracts into one button again. You could also get rid of the big square in the top left advertising cosmetics
Balance patches: please do them more often, or at least do emergency balancing if something is too strong or weak
Thank you for reading my rant!

harsh bane
#
  • Battlepass should be more prominent on the first page and be more engaging.
  • Make the playercard more prominent in the game. More options on customizing it and to show it off. The playercard should be visible on main menu instead of the big sqaure on top left.
  • The playercard of the player who killed u should be longer on screen.
  • Play of the game or best player of the match should be highlighted post match.
  • More events with skins to grind for.
  • In post summary screen when viewing the scoreboard there is no way of seeing the level or playercards of anybody you played against. Not with a controller anyway.
tame vessel
feral shard
#

Nothing about sword, right Embark?

upper citrus
#

Missed the actual issue again award

remote loom
#

The attention to detail is insane in this game, I was changing scopes for the repeater while the OSPUZE keyboard skin was on and as I was cycling through scopes I saw the W and S keys actually being pressed, we need more cool details like this.

hybrid pike
#

Please fix little chief charm to not moo every time you deploy weapon/gadget!

fervent hull
surreal meadow
rotund rapids
#

^ Devs, get off the skooma. You want a comp game, focus on making it comp.

hollow badger
limpid orchid
#

Feedback: dont listen to the toxic tryhards. They will never be content with anything

zinc thunder
#

I propose a buff for thermal vision:
Make it charge bar be similar to the invisibility charge bar, so basically, let's say it lasts 10sec, if you use it for 3sec, then deactivate it, well, you've got 7sec left (with maybe an activation/recharge cooldown) and so we'd have more than a full recharge even if you only use it for 3sec.
sorry for my english it’s not my native language

glad pike
#

This is the greatest thing i have ever seen
Insta buying this when it comes out

drifting topaz
#

NERF XP, NERF CERB AND NERF SLEDGE

novel night
#

buff sword and knife ... literally guys why do u nerf it just because some random dude says its op ... 10000000 ppl tell yall that cerberus and xp needs a nerf so badly but nope .. lets just nerf some other weapons for no reason at all

literally the cerberus and xp are on the top spot this season since day one ...(started at end of s5) and theyre still this broken? like cmon

uncut gull
#

Dagger Refinements Proposal Update

1. Left-click: Swift Attack
Damage: 60 DMG
Effects on enemies:
Light (150 HP): Requires 3 hits to kill
Medium (250 HP): Requires 5 hits.
Heavy (350 HP): Requires 6 hits.

Balance: This is a fast simple attack with
low damage, making it ideal for finishing off low-health enemies or following up with other attacks.

**2. Tap Right-click: Instant BackstabĀ  (NEW) **
Damage: 90 DMG (on the back) / 60 DMG (if missed)

Effective angle: 160 degrees
-No movement penalty

Effects on enemies:
Light (150 HP): Requires 2 hits
Medium (250 HP): Requires 3 hits.
Heavy (350 HP): Requires 4 hits.

Balance:

  • no movement penalty,
  • it can perform instantly on every first hit.
  • It is highly maneuverable,
  • but the damage is not overly high and there is a slight delay between attacksĀ when pulling the knife back
  • suitable for hit-and-run tactics.

**PS. ** However, if 90 DMG is not worth it, you still have the Charge Backstab as a primary opinion with more risks but high rewards. OrĀ  Swift attack that'sĀ  faster butĀ lower DMG.

3. Charge Right-click: Charged Backstab
Damage: 320 DMG (on the back) / 75 DMG (if missed)

Effective angle: 160 degrees
-No movement penalty until it fully charged

Effects on enemies:
Light (150 HP): Kills in 1 hit.
Medium (250 HP): Kills in 1 hit.
Heavy (350 HP): Requires 2 hits (first hit deals 320 DMG and follow with quick melee).

Balance:

  • This backstabbing is already had in this game.
  • While it deals massive damage, it requires 800ms to charge.
  • The player can maintain sprint speed until the knife is fully charged
  • and a movement penalty is imposed if the player still holds their right mouse button.
  • There is a delay between attacks when pulling the knife back,
  • Ensuring that players mustĀ plan their usage carefully.
  • Make it become high risks-high rewards execution
last saddle
#

Seems the botters found a crack in the anticheat again. Got some seriously messed up crap going on in game right now. Please fix anticheat or get the hammer back out.

hearty nimbus
unborn rose
tepid summit
#

Current version of the finals is having lower fps and rarely having freezes

plain lotus
proven crown
#

Please don't keep underestimating how huge an issue it is that people aren't pinging šŸŽÆ Accurate enemy pings should reward the pinger with significant support score. It needs to be encouraged to help new a players figure out the dynamics of spawns.

Also, the scoreboard grossly underestimates the true support score value from sonar grenades too.

Also, does ANYONE like low gravity? I've met tons of people in TF which I'm really grateful for - they all despise low Gravity

grand crow
#

I love low gravity. It's very fun when combined with jump pads and evasive dash/sword lunge. Otherwise the event sucks though. I really only like it for the 200m jump pad launch tbh.

runic grail
#

WHAR AR MAH BANKITS?????

solemn fulcrum
#

Fix server lag, red ping icon and staggering all day

obtuse nymph
#

Could winch claw get an increase in stun time please. If I hit a winch from a farther distance, they should not be able to shoot me before they get to me. Same goes for lights and dash or grapple. If the stun time was half a second or something longer, the winch would be much more effective. I was playing a game yesterday, got a winch on a light, they have DB and double pumped me before they got to me.

quick coyote
#

Would be cool to have cosmetics for the Steam point store.
And not sure if it's possible but maybe Steam trading cards?

spice shoal
#

Prop hunt game mode

placid flicker
#

Ranked griefing at high elo is not just a problem, it’s directly embedded into the culture. If you’re not 1st you are griefed out, period.

Increasing wipe loss would improve this, or taking the leading team out of the game if they hit a certain threshold where loss wasn’t possible.

reef jungle
#

Nerf throwing knives

rocky bobcat
#

Re: "I keep having problems in the finals where my team keeps either not doing anything like literally just throwing random things and not doing anything at all or one of the team members- (or both) will go against the own team and try to sabotage the team mate so they won't cash out. Is this happening to anyone else because everytime I go to play and get on a team- this seems to be the case. I already reported 5 different times."

covert kite
#

LF7 for 2v2 cashout private match. Lobby ID: TIIJ

ruby dew
#

Just give us the OG sword already man... i thought this devs listen to the ppl playing their game.

dull tiger
hearty bough
#

Devs need to be less afraid of making faster balancing updates, more frequent balancing keeps the game feeling fresh and alleviates frustrations with situations like xp54 being picked in 90% of rounds by any given light player for 3 MONTHS now. Even if it’s not OP according to whatever data they have, pick rate is telling

neat forge
#

Man if I was a new player I’d quit the game too. I love hoping on to have some fun and play against ruby stacks in quick cash almost every other day

next flame
brave copper
#

Why do glitch mines make you drop barrels and cash boxes? Why can it link to a whole team at once? Why does it have unlimited duration? Why does it exceed its initial range when breaking the link?

Why does the cl40 do so little self damage? Why do you keep bringing it back into viability while you let mgl32 rot even though you said it needs love?

Why does medium have an instant revive that they can use to- cancel a better revive from their own team who is 95% of the way done or force their teammate to take their place in a 1v1 situation (with no ammo, health or abilities). Why do we have to kill a 3 stack of mediums 6 times to get a wipe?

Why did you give medium weapons that content with sniper? Why do all of mediums melee options have bocking? why can they juggle that block without limit while heavy mesh juggle is considered problematic?

Why is mediums version of everything always the best? Honestly.

formal rapids
#

PROP HUNT GAME MODE

shrewd echo
#

I will give you more money for 5 more rounds in the F-Car...

tame vessel
rustic tinsel
#

Do you seriously know how to handle balancing? Tons of weapons were unfairly nerfed or are just trash, yet you ignore them. Did dagger and sword even have stats to justify a nerf?

All you do is listen to whiny complaints and throw out nerfs. That’s why the game’s getting less fun. Everyone knows dagger and sword get countered by Light, and Medium has plenty of tools — turrets, mines, goo grenade, glitch trap, Dematerializer, jump pad, and a bunch of weapons. Heavy still powerful at close range, so melee isn’t a threat.

Melee was never a major part of the meta. So why nerf it just because unskilled players complain? Medium consistently has the highest pick rate and top performance in WT and ranked, but barely gets nerfed. Light and Heavy keep taking hits.

This isn't about nerfing Medium. It's about buffing underperforming or unfairly nerfed weapons. Light players know they’re fragile. they have 150 HP. Of course they die quickly when attacked. If your damage isn’t enough to kill 150 HP, how do you expect to kill 250 or 350? Nerfing damage is nonsense.

Nerfs should be the last option in balancing. They kill fun.

About Double Barrel, you nerfed it, then reverted it. Because Light has low HP, so high DPS is justified. Double Barrel is only viable up close, and it needs to 2-tap Heavy. That balance was correct. But now Reddit cries again and gaslights others by acting like any weapon they don’t use takes no skill.

The same goes for Sword. Nerfing melee damage is basically saying ā€œdon’t use it.ā€ It’s the same mistake as with Double Barrel. Sword was built around close-range and Light’s low health.it required specific damage combinations for each classes.

Light should die to lunge + quick melee,
Medium to 2 lunges or lunge + quick melee + left click,
Heavy to double (lunge + quick melee) or 2 lunges + left click.
That was balance. Sword's lunge must be 140 damage.

The real issue is matchmaking that throws newbies and pros into the same matches.

orchid abyss
frozen tree
sonic arrow
#

Nerf cl40 its super oppressive when there is more than one

mortal notch
vestal rapids
#

Fix your trash matchmaking horrible what for cheaters, trash players only play on the roof with op xp and attacking with 3 men ( PLS MAKE A GOOD PATCH )

hybrid pike
#

Yeah I know folks wanted it when you inspect or get a kill. However the Moo every time you pull out the weapon or swap back and forth is a little annoying. Would love if that could be turned off and keep it just to inspect and kills instead of EVERY time you change what you’re holding in your hand

umbral swift
#

Please revert Sword lunge to 140 damage.
All breakpoints required to be viable were removed:

  • Vs Light: Lunge+QM (Requires ≄110)
  • Vs Medium: Lunge x2 (Requires ≄125)
  • Vs Medium: Lunge+QM+Primary (Requires ≄136)
  • Vs Heavy: Lunge x3 (Requires ≄117)
  • Vs Heavy: (Lunge+QM) x2 (Requires ≄135)
  • Vs Heavy: (Lunge x2)+Primary (Requires ≄138)
    Phantom strikes were fixed and Nullifier is back too.

Please revert Dagger backstab angle to 180°.
ā€œFacestabsā€ got blamed on angle when it's due to:

  1. Server issues
  2. It going off the attacker’s screen, same way any weapon does, because favor-the-shooter is the far lesser evil than favor-the-victim
  3. People mistaking it as a ā€œfacestabā€ when Light dashes behind them, flicks, and stabs the back
    It made an already bad, niche, and inconsistent weapon even more bad, niche, and inconsistent.

Specializations:

  • Rebalance Grappling Hook around 2 charges
  • Let Grappling Hook pull self to players
  • Make Goo Gun M2 cost 9 ammo but shoot a 3x3
    Weapons:
  • Let ARN-220 tap-R to swap, hold-R to reload
  • Bring back Dagger optional tap-M2 to backstab
  • Buff Dagger backstab to 350
  • Give Sword optional tap-M2 to lunge
  • Make Dual Blades reflect 100% accurate
  • Let Dual Blades cancel M1 with M2/vice-versa
  • Fix Dual Blades/Riot Shield reflect/block reg
  • Make Spear M2 only do 1 spin per click
    Gadgets:
  • Make Glitch Barrel/Grenade prevent mines from triggering when destroyed
  • Make Gravity Vortex duration always exactly 5s, the ā€œbuffā€ made it worse at countering steals
  • Make Nullifier remove collision/hitbox to prevent bodyblocking damage/players while invincible
  • Remove Defibrillator i-frames
  • Let people cancel/refuse revive/Defibrillator
  • Rework Glitch Trap, infinite duration AoE glitch that doubles as detection due to the SFX and tether is as unhealthy as Stun Gun was
  • Revert Anti-Gravity Cube radius ā€œbuffsā€, it made it worse at preventing/countering steals
dreamy gull
#

What happened to adding cool character skins?

olive kelp
#

So, my Dad came up with a really interesting thought, having watched part of my series a bit and some other videos of The Finals, and asked why there has to be so much re-spawning?? I explained to him that we have revive tokens, and teammates can also pick eachother back up or defibrillate, but he said it's not really realistic or easy to keep track of.

So I thought what if there was a game- mode much similar to World Tour, but this time ZERO respawn tokens for the entire game? With a serious twist, contestants can strategize in a completely unique way compared to the other game-modes, and it can also have competitive value as well as being entertaining and fun to watch!

Let me know what you think, just sharin an idea. Epic game, looking forward to 6.9!

uncut thorn
#

nerf light in anyway you can cause toxic light player keep asking nerf to anything that makes them inconvenient, instead of try other class or swap gadget they just want to complain on discord, so nerf light and teach them a lesson. Don't get me wrong I am a light main. I just know even embark nerf light to the ground I am still able to play it cause unlike you I use my brain. I'm just better.

slow fog
keen tartan
#

I found out people make their game lag on purpose to give them advantage of not getting hit. This game is broken lol

hallow wyvern
#

What is today's update about?
On PS5 i had au update but in game nothing changed???

vapid crystal
#

WHY IS OSPUZE PRO JUICEā„¢ļø NOT REAL YET??? I SWEAR TO THE GODS OF HYDRATION AND PEAK PERFORMANCE IF I DON'T GET MY HANDS ON A 64oz TANKARD OF THAT NUCLEAR-INFUSED, MIND-SHATTERING, QUANTUM-ENHANCED NECTAR I WILL TRANSCEND THIS DIMENSION IN A RAGE-FUELED BLUR OF SWEAT AND VIBRATIONS.

DO YOU UNDERSTAND WHAT I COULD ACCOMPLISH WITH OSPUZE PRO JUICEā„¢ļø??? I WOULD REBUILD ROME, INVENT A FIFTH AXIS OF TIME, WIN AN ARGUMENT AGAINST A PHILOSOPHY MAJOR AND FINALLY CONFRONT MY SHADOW SELF IN HAND-TO-HAND COMBAT.

I’VE SEEN IT IN MY DREAMS. GLOWING. HUMMING. THE BOTTLE HAS NO LABEL BECAUSE REAL POWER NEEDS NO INTRODUCTION. JUST THE LETTER "Z" SCARRED INTO THE PLASTIC LIKE A DIVINE OMEN.

MAKE. IT. REAL. OR I’LL MAKE IT REAL MYSELF OUT OF LIGHTNING, COFFEE GROUNDS, AND WHATEVER THE HELL IS LEFT IN THE BACK OF MY FRIDGE.

OSPUZE PRO JUICEā„¢ļø ISN’T A DRINK — IT’S A DESTINY.

I AM THIRSTY FOR POWER. I AM THIRSTY FOR TRUTH. I AM THIRSTY FOR
OSPUUUUUUZE.

ocean stone
#

why dafuq do the m26 matter have more sight options than the v9s

raven garnet
#

for how long it takes to level up weapons. it be nice to have some skins that are worth having after spending that many hours in the game. i know you need to make money off of microtransactions but like these are just so lame.. like 200 hours to get a raggy scratched up cloud skin. give us something rewarding for spending hundreds of hours into the game. dont worry people will still buy skins from the store

novel night
#

Fix Spawn Points (Happens to often that a whole Teams Just spawns ON top of a cashout or Just spawns right into my face with Spawn protection .... I know u Said u fixed them ... But ITS gotten way worse than before ...)

hardy bison
#

to truly balance this game there needs to be weapon damages accustomed to certain classes. People need to realize risk/reward per weapon, to tell you guys the truth most weapons are balance its your problem that you don't learn on how to play around them. mostly everything in the light equipment are balance except the double barrel, throwing knives an the xp. in the medium as well except the Cerberus, and the heavy class is the most balance (shoutout to the devs for giving heavies morr love). There's exceptions to this for sure such as sword, dual swords, ks and the spear. the ks was nerfed for no reason (I don't technically play heavy but from what i hear this weapon was done wrong for no reason), the dual sword and spear are just weak, the sword is a very difficult things for devs to balance they are clearly struggling to make us happy with it so we should really take it for a grain of salt and respect them for at least trying, the sword is very low skill with medium risk with high reward (right now its high risk low reward so i agree it is very weak), but for something that use to give you a crazy instant boost while doing insane damage with a very easy hit marker (in theory its perfect for the light class), but being hard to kill due to a movement boost and doing massive damage you guys understand how unfair that is right (I've said this before up the thrust range, lower the thrust damage to 85 and up the base swing rate to somewhat match dagger while balancing the swing damage). no matter if your against it or with it everyone was begged for it to be nerfed, and when it is nerfed lights beg for it to be buffed basically confirming this weapon is broken if lights complain about not being able to get easy elims because they have to actually work for those kills now. (if your high elo and complaining about sword being countered by everything, I don't know what to tell you bro anything that counters sword COUNTER LIGHTS. (I use to main sword back in its glory days)

surreal kestrel
uncut gull
hazy dune
#

Not sure which category to request this but will there be a chance to buy some of the previous season items?

oak kernel
west glacier
#

can we spam requesting servers fixing?

grand crow
#

Hoping for a new light spec in season 7šŸ™

Also hyped for the new event. Jump pads on heavy in an ltm helps me cope for jump pads on light, as unbalanced as it would be.

hushed hinge
#

Less Kyoto and more Old Vegas in quick cash

drifting topaz
#

NERF XP, NERF CERB AND NERF SLEDGE

flat bronze
brave copper
# slow fog If you shoot the cl40 at your feet it does more damage to you than the enemy, sa...

I use all of the weapons. all are at least level 6. Maybe you just didn't comprehend what I was comparing. The CL40 used to do more self damage and they reduced it.

The self damage of the CL40 is 1.25x, the self damage of the RPG is 1.8x and MGL32 is 1.6x.

Also, when you shoot toward the enemy in close range, you're further from the center of the blast- so you take less base damage than the enemy. Considering the low self damage multiplier, the user takes equal or less damage than the target, in most cases.

The cl40 is impact and does more damage than the MGL32. The point is medium GL is significantly better than heavy GL in almost all statistical and functional ways. A good heavy player can turn the bounce of MGL in their favor (situationally), and thats the only upside.

It seems that you dont use the weapon or at least not enough or not for long enough to understand how the weapons has evolved. And I dont appreciate the condescendence or total lack of factual statements from you. Sorry to fairly critique your crutch, though.

rough storm
#

I started maining double barrel previous season just cuz it's that OP and i gotta say. Just delete the weapon already. It's straight up ridiculous

@sonic arrow ya i don't understand why they buffed CL in the first place. No one asked for it and i guess they forgot that they nerfed it a few seasons ago for a very good reason

runic tusk
#

Embark could we add sudden death in tdm, if the game is tied at the end. Or another fair way to decide the win. Like with the other game modes

paper meadow
#

Make the timer on this channel a week lol

shell saffron
#

lul

toxic sedge
#

Imagine if dagger, instead of being so weak, had a 5 meter effective killing range, allowing it to obliterate heavies in just 2 hits, without slowing you whatsoever. That sounds pretty op right? Oh fuck… I forgot that’s already a weapon. Meet, the Double Barrel shotgun:

• twice or thrice as far effective killing range compared to daggers 2 ish meters for backstab.
• Also, doesn’t need to hit at a 150 degree angle behind the enemy, instead can hit from 360 degrees.
• Also doesn’t slow you, unlike dagger, which makes you slower than a damn heavy
And DBS mains complain "but I have to click twice", so does dagger(click and hold for backstab)
"but DBS has spread" it also happens to have a much longer effective killing range compared to dagger.
Not gonna say buff sword here, other people have listed reasons to revert the nerf, though still BUFF SWORD
Also, bring back BANK IT, the community wants it.
Aggressively balance your game, stop waiting and watching so much, you can revert stuff later.
Buff Dagger, I advise increasing the backstab angle and making your charged-backstab runspeed same as your normal runspeed instead of a heavy to fix this.
Nerf XP-54, I advise reducing fire-rate and increasing recoil slightly to balance.
Make Riot Shield playable, add consistent hitboxes, slightly more range, and general bug-fixing.
Make Dual Blades attack faster, and/or buff 3rd attack by 15-55

  • Please do your best to improve server and client latency and performance,
  • Change the XP system so you don’t have to spam specializations/gadgets.
  • Please give us more info on the possible MGL rework.
    ***Thanks, Embark! hug_friend ***
  • btw, we now have 10 people, who agree! Ping or forward to join!
scenic imp
#

Please, adjust ranking system. Currently, teams eliminated in round 1 often lose over 1000 rating points, even with strong individual performance. In high-level lobbies, it's common to lose due to respawn RNG, last-millisecond steals, or losing by just a few points. That doesn’t reflect skill and punishing such losses as harshly as a full defeat is simply unfair. Meanwhile, a team that wins after playing three full rounds over 30 minutes earns around the same 1000 points. The gap in effort and outcome doesn't match. Also, some teams deliberately grief stronger ones by focusing them or sabotaging them early - especially common in ranked. This creates frustrating and unfair outcomes.
I suggest to reduce rating loss for 7th–8th place in round 1 by 2–3Ɨ. Leavers should lose double rating. If a solo teammate leaves, remaining players should lose half rating on a loss or gain double on a win.

craggy basin
naive slate
#

THIS GAME IS STUPID BUGGY DEAD ! HOW THE FUCK I GOT -1000 FOR A FINAL ROUND WIN !!!! EMBARK FIX UR FUCKING GAME THIS GAME IS FUCKING JOKE !!!!

keen walrus
#

#BringBackBankIt u cowards

runic grail
#

#BringBackBankIt
#BringBackBankIt
#BringBackBankIt
#BringBackBankIt

waxen rover
#

Game's washed lads, every tournament match is ruby/ diamond players with 40k+ kills, and quick cash is full of losers tryharding as light not playing objective

main sky
#

Skill issue

red arch
#

Ew cerb
Ew cl
Ew xp
Ew spawns for BOTH players and vaults/cashboxes
Ew griefing
Ew winch
Slightly ew pike famas
I pray some of these get addressed this week.

mystic jackal
#

so i get matchmaking banned even when my teammate quit first? sick

hardy nymph
#

heres an idead for heavy knight armor and a great sword skin for the sledgehammer

runic sierra
sonic arrow
mellow narwhal
#

Can we do something to stop griefing like it’s so annoying

supple mortar
#

please revert sword this upcoming balance patch, the nerf was completely unwarranted. Other light weapons already killed just as fast, some doing it at range as well. The damage wasn't an issue. revert it.

jovial blade
#

i go frome 140 fps to 70 fps in kyoto btw

uncut hedge
#

nerf xp

surreal kestrel
#

We need a Gold/gilded skin set for nades/mines and gadgets.

glad pike
#

ks23 just needs a slight buff
It's not good, but it's not completely horrible
I think maybe one or two more ammo, or a slightly faster rate of fire

simple ether
#

Why is there suddenly so many cheaters? Just got outrun as a light by a heavy with a spear. Its insane this season. Unplayable. Fix this hot mess.

fleet socket
ripe nacelle
#

NERF THE XP 54

languid gate
#

Bring Bank it back.

burnt notch
gloomy talon
#

Hi Embark! DAY 9 of asking if its possible to add an OB, S1, S2 and S3 Diamond Background and Badge?

I want this to be considered by the dev team as i believe it was stated they will be bringing the S3 ruby rewards to the ones who achieved that rank, and i am asking if it would be possible for diamond as well as the previous seasons.

raw blaze
#

monitor selection plz

brave copper
remote loom
#

THE FINALS is a free-to-play game, but has provided me more joy than any other full price shooter I’ve booted up.

KEEP MAKING IT GREAT

brisk garden
#

yo could we maybe REMOVE KYOTO from the map pool. maybe get rid of map pools all together. i miss SEOUL and I miss FORTUNE

west knot
#

There shouldn't be a spawn timer if you fall of and die right after respawning

amber geode
#

Ranked queue too long

frozen tree
#

Me like game me really like game when sword do 140 lunge me tired of complaining but me know when me no complain no thing change me wish embark the best me eep

flint surge
#

people wishing dagger and sword needs a buff are just bad

placid parrot
#

Give animation cancelling back to the KS and Model, buff model back to 117, give KS 100% accuracy

odd cedar
#

i really wish the devs didn't have the "every weapon should be competitively viable" mentality, because certain weapons need to just be a gimmick. having a grenade launcher as a primary is fun, and it should be good, but not competitively good. no gimmick weapon needs to be able to be used by a good player and used competitively. if a gun doesn't require aim it just should never be better than one that does, at least not competitively.

wooden atlas
grand crow
#

Light should be able to run as fast as charge n' slam. Whether that comes in the form of a nerf for charge or a buff for light's run speed. It's pretty sad that light only barely has more movement than medium, and is canonically a slower runner than heavy.

mortal ridge
#

You guys should've nerfed the SH1900 instead of the sword. I don't know about the other people who post stuff in here, but I'd rather fight a good pre-nerf sword player than a good SH1900 player

ruby dew
#

Damn it devs... give us the old sword already...

drifting topaz
#

NERF XP, NERF CERB, NERF SLEDGE AND LEAVE SWORD THE WAY IT IS

indigo timber
#

BRING BACK BANK IT

gloomy halo
#

get rid of snipers entirely. They only serve to halt the pace of the game.

solemn arrow
#

When is ranked getting a solo queue button to stop getting the most heinous absolute horrid games out of any fps? This ranked mode is the absolute fucking worst

sullen aspen
#

plz, for sanity's sake, guarentee no double light teammate for the first queue in a day

sweet sun
#

good game i like it but i think the xp grind on the discord is just causing people to not use this discord

untold venture
#

remove kyoto from the map pool, horrendous map for WT and Ranked

sterile yew
#

fix anti cheat

dawn valve
#

Fix Hospital cashout spawn. Unbreakable bridge. Why hasnt this been done.

Remove Kyoto

hoary steeple
#

Gimme back old sword. Please?

rugged temple
#

Revert sword, buff dagger, nerf cerb.

onyx crystal
nocturne osprey
#

they should add a like starter queue (don't think that there is mmr for like qc and stuff but could be wrong) so people starting out in the game don't just get rolled and then leave immediately cause i've been trying to get my friends to play and they like it and stuff but everyone we play against is too good for their skill level. Thanks!

restive pivot
#

"live" reaction in big 2025šŸ’”

rotund gust
#

guns had more personality before you removed visual recoil. Take the AKM now with red dot sight. It's so easy to pull the stick down and have pixel perfect 0 recoil. It's like a mobile game gunplay. It makes all sights and weapons feel so similar except for damage and fire rate.

charred reef
#

Bring back dead go boom

uncut gull
#

Dagger Refinements Proposal Update

1. Left-click: Swift Attack
Damage: 60 DMG
Effects on enemies:
Light (150 HP): Requires 3 hits to kill
Medium (250 HP): Requires 5 hits.
Heavy (350 HP): Requires 6 hits.

Balance: This is a fast simple attack with
low damage, making it ideal for finishing off low-health enemies or following up with other attacks.

**2. Tap Right-click: Instant BackstabĀ  (NEW) **
Damage: 90 DMG (on the back) / 60 DMG (if missed)

Effective angle: 160 degrees
-No movement penalty

Effects on enemies:
Light (150 HP): Requires 2 hits
Medium (250 HP): Requires 3 hits.
Heavy (350 HP): Requires 4 hits.

Balance:

  • no movement penalty,
  • it can perform instantly on every first hit.
  • It is highly maneuverable,
  • but the damage is not overly high and there is a slight delay between attacksĀ when pulling the knife back
  • suitable for hit-and-run tactics.

**PS. ** However, if 90 DMG is not worth it, you still have the Charge Backstab as a primary opinion with more risks but high rewards. OrĀ  Swift attack that'sĀ  faster butĀ lower DMG.

3. Charge Right-click: Charged Backstab
Damage: 320 DMG (on the back) / 75 DMG (if missed)

Effective angle: 160 degrees
-No movement penalty until it fully charged

Effects on enemies:
Light (150 HP): Kills in 1 hit.
Medium (250 HP): Kills in 1 hit.
Heavy (350 HP): Requires 2 hits (first hit deals 320 DMG and follow with quick melee).

Balance:

  • This backstabbing is already had in this game.
  • While it deals massive damage, it requires 800ms to charge.
  • The player can maintain sprint speed until the knife is fully charged
  • and a movement penalty is imposed if the player still holds their right mouse button.
  • There is a delay between attacks when pulling the knife back,
  • Ensuring that players mustĀ plan their usage carefully.
  • Make it become high risks-high rewards execution
rustic tinsel
#

Do you seriously know how to handle balancing? Tons of weapons were unfairly nerfed or are just trash, yet you ignore them. Did dagger and sword even have stats to justify a nerf?

All you do is listen to whiny complaints and throw out nerfs. That’s why the game’s getting less fun. Everyone knows dagger and sword get countered by Light, and Medium has plenty of tools — turrets, mines, goo grenade, glitch trap, Dematerializer, jump pad, and a bunch of weapons. Heavy still powerful at close range, so melee isn’t a threat.

Melee was never a major part of the meta. So why nerf it just because unskilled players complain? Medium consistently has the highest pick rate and top performance in WT and ranked, but barely gets nerfed. Light and Heavy keep taking hits.

This isn't about nerfing Medium. It's about buffing underperforming or unfairly nerfed weapons. Light players know they’re fragile. they have 150 HP. Of course they die quickly when attacked. If your damage isn’t enough to kill 150 HP, how do you expect to kill 250 or 350? Nerfing damage is nonsense.

Nerfs should be the last option in balancing. They kill fun.

About Double Barrel, you nerfed it, then reverted it. Because Light has low HP, so high DPS is justified. Double Barrel is only viable up close, and it needs to 2-tap Heavy. That balance was correct. But now Reddit cries again and gaslights others by acting like any weapon they don’t use takes no skill.

The same goes for Sword. Nerfing melee damage is basically saying ā€œdon’t use it.ā€ It’s the same mistake as with Double Barrel. Sword was built around close-range and Light’s low health.it required specific damage combinations for each classes.

Light should die to lunge + quick melee,
Medium to 2 lunges or lunge + quick melee + left click,
Heavy to double (lunge + quick melee) or 2 lunges + left click.
That was balance. Sword's lunge must be 140 damage.

The real issue is matchmaking that throws newbies and pros into the same matches.

iron leaf
#

Please finally nerf the damage of the rocket launcher. No Heavy can manage without dealing damage with it. You said it was meant for destruction, but at the same time, it deals 100 damage, which is insane. It’s so annoying.

red arch
#

abysmal spawn system, its horrid how it hasn't been reworked yet

restive berry
#

Anonymous mode is giving cheaters way too much space in ranked to hide who they are. It seems like it's meant to be a streamer friendly setting, but streamers already have streamer mode, the ability to hide their display name, and some matching delay feature.
The ability to hide other's names makes sense for streamers, they can change their in-game name to something other than their stream tag, then hide their own name to avoid being sniped.
Having a feature that automatically changes my name for everyone else is a step too far and needs to be removed, it's enabling cheaters far too much.

On top of that, it also creates this weird hollow feeling in the ranked environment, where instead of seeing the same names/players, and thinking to yourself "I can beat these guys", or "that team is really good/bad", instead, 50-60% of every lobby seems to be stock names.
This creates quite a stale feeling in ranked where I can now no longer see their rank, their damage, their seed, how many players are alive on a team, and now I can't even see their name. Why are so many vital pieces of information being taken away which allow me to make decisions? I feel like every fight is a blind dice roll, and it's really taken away from the ranked experience for me, personally.

hearty lodge
zinc thunder
#

I propose a buff for thermal vision:
Make it charge bar be similar to the invisibility charge bar, so basically, let's say it lasts 10sec, if you use it for 3sec, then deactivate it, well, you've got 7sec left (with maybe an activation/recharge cooldown) and so we'd have more than a full recharge even if you only use it for 3sec.

umbral swift
#

Please revert Sword lunge to 140 damage.
All breakpoints required to be viable were removed:

  • Vs Light: Lunge+QM (Requires ≄110)
  • Vs Medium: Lunge x2 (Requires ≄125)
  • Vs Medium: Lunge+QM+Primary (Requires ≄136)
  • Vs Heavy: Lunge x3 (Requires ≄117)
  • Vs Heavy: (Lunge+QM) x2 (Requires ≄135)
  • Vs Heavy: (Lunge x2)+Primary (Requires ≄138)
    Phantom strikes were fixed and Nullifier is back too.

Please revert Dagger backstab angle to 180°.
ā€œFacestabsā€ got blamed on angle when it's due to:

  1. Server issues
  2. It going off the attacker’s screen, same way any weapon does, because favor-the-shooter is the far lesser evil than favor-the-victim
  3. People mistaking it as a ā€œfacestabā€ when Light dashes behind them, flicks, and stabs the back
    It made an already bad, niche, and inconsistent weapon even more bad, niche, and inconsistent.

Specializations:

  • Rebalance Grappling Hook around 2 charges
  • Let Grappling Hook pull self to players
  • Make Goo Gun M2 cost 9 ammo but shoot a 3x3
    Weapons:
  • Let ARN-220 tap-R to swap, hold-R to reload
  • Bring back Dagger optional tap-M2 to backstab
  • Buff Dagger backstab to 350
  • Give Sword optional tap-M2 to lunge
  • Make Dual Blades reflect 100% accurate
  • Let Dual Blades cancel M1 with M2/vice-versa
  • Fix Dual Blades/Riot Shield reflect/block reg
  • Make Spear M2 only do 1 spin per click
    Gadgets:
  • Make Glitch Barrel/Grenade prevent mines from triggering when destroyed
  • Make Gravity Vortex duration always exactly 5s, the ā€œbuffā€ made it worse at countering steals
  • Make Nullifier remove collision/hitbox to prevent bodyblocking damage/players while invincible
  • Remove Defibrillator i-frames
  • Let people cancel/refuse revive/Defibrillator
  • Rework Glitch Trap, infinite duration AoE glitch that doubles as detection due to the SFX and tether is as unhealthy as Stun Gun was
  • Revert Anti-Gravity Cube radius ā€œbuffsā€, it made it worse at preventing/countering steals
harsh bane
#

Prioritize input based matchmaking. Don't put a controller player on PC against full lobby of KBM players. It ruins the game.

limpid orchid
#

Seems like the image described you pretty well

vapid crystal
#

Game's great but I have thought that since release the xp system might enjoy a rework. More obvious how much xp you get per action, so you can calculate how much it is to the next skin for example. Maybe also have the ingame contract tracker track the current xp of the weapon you're holding? Would be boss.
Anyway meow meow I love Ɩrf and make ospuze real ā¤ļø

sudden trail
#

There's no special killing icon for killing with decorative props. It shows the skull.
Also another special killing sound effect for killing with those things would be awesome. This is a great idea. Please.

wraith orchid
#

my opinion:

damage wise, the sniper is in the perfect spot right now, its objectively the worst shooting weapon existing, but it can be valuable in high ranked if you are an literal AIM GOD who hits at least one headshot on every enemy no matter the distance. This sounds bad right? But it’s perfect. sniper is THE most annoying weapon to lose against and should NEVER be meta. same goes with overpowered shotguns.
the only way to allow a fundamentally annoying weapon without making it insanely unfun for people to play against,
is making it so skill dependent that you literally cant complain if you lose against it bc the sniper player will ALWAYS be more skilled than you.
btw this concept should be applied to all fundamentally annoying weapons.

Im saying this as someone with nearly 1500h in the finals with about 1000 of them on sniper.

BUT
there are still major issues with the sniper in this game that NEED to be fixed.

FOR THE LOVE OF THE FINALS

how can you still have these issues with the sniper in this game.

  1. INSANE scope wobble after EVERY possible explosion

  2. STUUUPID fire ALL OVER the scope when getting shot by the cerberus

  3. DISGUSTING waiting times if you shoot, melee, and than have to FUCKING CHAMBER AGAIN bc you havent fully waited after the first shot.

  4. NO in air accuracy at all

  5. NONSENSE scope wobble if getting shot

  6. MENTAL ability to NOT being able to aim instantly anywhere else than the bottom if adsing out of a climb.

  7. BORING scope wobble if scoping while dashing

guys, you already made it 1000x better by fixing the scope wobble while sliding…

…time so make this weapon as it should be.

cyan sable
# vapid crystal Game's great but I have thought that since release the xp system might enjoy a r...

Adding to this, because I really want an xp mastery system rework. Every item should be around a similar time to level up. I've played around 100-200 games with gateway and it isn't even level 4. The glitch trap I've used for less than 20 rounds and it's already level 6. some items don't get xp when they really should (defib kills, gateway kills/team teleports, proximity sensor detection, and demat kills (by dematting someone off the map). Also, there should be a better level 10 skin. The one we have is fine, but not worth grinding for imo. A gemstone themed skin (like amethyst, since that's already used for high milestones on badges). Also, show badge progression, and add new cosmetic rewards for higher levels rather than the current badge that just displays your level (since you can already see level on playercards anyway).

idle surge
#

Hey. I wish there would be a "wishlist" function in the shop so I can like Shop Sets or Items that I like and have them ready to buy. Wanted to buy several sets but couldn't find them again

glass pendant
#

PLEASE EMBARK BUFF KS-23!!!
Its a shotgun with only downsides of a shotgun
-Unlike other shotguns you cant be mobile with it at ALL so you need to stand in place to have a CHANCE of a slug hitting where you aim
-Absolutely ATROCIOUS AIR ACCURACY (why even!?) making it absolutely miserable with gravity cube (introduced in same season together btw)
-Its a projectile making it unreliable in any range even not considering how inaccurate it is
-Lowest dps of all shotguns with horrible break points. You just die to all meta guns even if you hit all your shots in close combat and its only made worse by the fact you are punished to combo with a melee (which is not even enough to kill a light btw) and winch combos are dead as well (it also couldn't even kill a light btw)
-No headshots means you are not rewarded in any way for hitting accurate shots. You hit a head of a light over cover in distance 2 times by some miracle and its still not enough to kill. This just feels awful and not rewarding
Its bad unreliable close combat shotgun. Its horrible at range as well cos its only as accurate as enemy allows you to be and 70 damage for how hard is to land a single shot is very very bad. It can break walls but at this point what value it is? Heavy kit never had need for extra wall breaking and even light and mid now can break walls fast and easy in current season. So all these downsides for such minor utility is not justified at all.
There was a dev note few months ago saying how Embark is monitoring ks-23 and will try to make it viable but those minor buffs will never offset removal of cancels. Those cancels were the only thing making ks-23 have any practical use. It needs some major buffs to even be considered niche gun. Such unique and skill expressive guns should feel rewarding and people who chose to have risks should not be punished that hard. You made it have anti-synergy with melee and claw so it now just feels CLUNKY and AWFUL to be stuck in pumping animation. Hitscan automatics just do more damage at all ranges and have no penalty with melee and claw. You have stats and data Embark so please commit to your own words and buff it for real without hard indirect nerfs like last time.
I am still gonna use it because its fun and not like any other gun. I just wish it doesnt feel like meme weapon and grief pick in ranked (i got flamed multiple times in ranked just for using it even before match started)

vestal mountain
#

Easy ā€anticheatā€ is getting triggered by new nvidia drivers, pls fix

dusty river
limber bluff
#

Ks-23 needs a buff.

  1. Give it 100% accuracy so its actually depends on the players skill to hit shots and doesnt get hardcountered by chest high cover
  2. Give it 105 damage BUT reduce winch damage to 0. Instead give winch an extra 0.1 second of stun. With winch dealing damage ks will either be forced to be paired with it or always remain weak due to oneshot winch qm combos on light. Damageless winch allows you to buff ks damage to 105 so it can 2 shot qm mediums and 3 shot qm heavies (the classes ks struggles against the most) without making it an insta kill combo against lights
    This way the ks becomes more effective without being bound to winch claw
wraith igloo
#

Ranked might be broken for new players, apparently those who haven’t completed placement rounds can’t join servers. Happens in every region too apparently.

novel night
#

nerf cerberus and xp

broken crest
#

BRING SWORD BACK
Bring map voting
More Specializations
More mini map variations
More mini map events
Buff mele weapons like dualblades riotshield and spear...
Kyoto rework

runic sierra
white sundial
# limpid orchid Seems like the image described you pretty well

There is a competitive game where everyone pursues their own goals and wants to gain a certain experience. But if the goals and experience of some players differ from yours, then these players become defective or objectionable to you. The situation is that when you are in 1 boat and you need to swim to the finish line, the overall goal of the team for victory and everyone's contribution is important. But for some reason, those same CHILLGUYS justify their low level of play by saying that they are CHILLGUYS and cool guys, but they are defective and terrible. There are non-competitive game modes, but for some reason CHILLGUYS go into this particular narrative mode. The author of that picture has written various nonsense that does not fit in with the truth, and may hurt someone's feelings and the like. But it was not deleted, despite deleting my previous post where I only advised the author to take responsibility for his actions and gave an example of junior boxing competitions. As a result, we have a vivid example of double standards where the toxicity of the author of the picture is neither condemned nor eliminated, while eliminating the advice to be responsible for one's actions that does not have even 1% of the toxicity of the author of the picture. The average online player is not doubling down so rapidly.

naive slate
#

DONT PLAY RANKED !!!! RANKED SERVER ARE HELL BUGGED !!!!! U GET MINUS POINTS FOR PLACE 1 !!!! 6 TIME MINUS FOR PLACE 1 !!!!

radiant blade
#

buff xp-54 to 19 damage, I can't solo wipe HHH yet

light zenith
crystal hornet
#

hello.hope everyone having a great time

white anchor
#

Make each spear spin manual so there is skill expression and u r not stuck at spinning and u won't get any suggestions from others and they don't touch the damn spear

93r less time gap between bursts and slightly less fire rate of burst as each burst is so quick it might as well be on bullet being fired and buff damage to compensate for lower and manageable fire rate.So u can fire slowly to make it more accurate or keep firing it like an auto so u can switch between the two and u have flexibility.

Make dagger alt have one tap/click like before plus u can hold.

Ks23 need one wall penetration with lower damage after hitting the wall for balance,it needs slightly faster projectile speed and 1.2 head shot multiplier(mainly to deal with other heavies with minigun)

Flamethrower needs to put walls on fire when continuously firing as a defensive measure with low damage.

Make practice server have specs with no cool down.

rustic tinsel
#

Do you seriously know how to handle balancing? Tons of weapons were unfairly nerfed or are just trash, yet you ignore them. Did dagger and sword even have stats to justify a nerf?

All you do is listen to whiny complaints and throw out nerfs. That’s why the game’s getting less fun. Everyone knows dagger and sword get countered by Light, and Medium has plenty of tools — turrets, mines, goo grenade, glitch trap, Dematerializer, jump pad, and a bunch of weapons. Heavy still powerful at close range, so melee isn’t a threat.

Melee was never a major part of the meta. So why nerf it just because unskilled players complain? Medium consistently has the highest pick rate and top performance in WT and ranked, but barely gets nerfed. Light and Heavy keep taking hits.

This isn't about nerfing Medium. It's about buffing underperforming or unfairly nerfed weapons. Light players know they’re fragile. they have 150 HP. Of course they die quickly when attacked. If your damage isn’t enough to kill 150 HP, how do you expect to kill 250 or 350? Nerfing damage is nonsense.

Nerfs should be the last option in balancing. They kill fun.

About Double Barrel, you nerfed it, then reverted it. Because Light has low HP, so high DPS is justified. Double Barrel is only viable up close, and it needs to 2-tap Heavy. That balance was correct. But now Reddit cries again and gaslights others by acting like any weapon they don’t use takes no skill.

The same goes for Sword. Nerfing melee damage is basically saying ā€œdon’t use it.ā€ It’s the same mistake as with Double Barrel. Sword was built around close-range and Light’s low health.it required specific damage combinations for each classes.

Light should die to lunge + quick melee,
Medium to 2 lunges or lunge + quick melee + left click,
Heavy to double (lunge + quick melee) or 2 lunges + left click.
That was balance. Sword's lunge must be 140 damage.

The real issue is matchmaking that throws newbies and pros into the same matches.

tardy thorn
#

any one else getting crazy crashes mid game

ashen grotto
#

Why does everything have an audioqueue except airtime

I mean seriously though, there's sound queues for everything except this.

You even have that audio implemented in first person, why isn't it something other people can hear.

This game has so much vertical mobility that it is very common to find yourself in a situation where you get surprised by players magically appearing behind you because actually they used a 45° bounce pad 3 buildings and 60 meters away

indigo quartz
uncut gull
# hearty lodge No on the instant backstab part

But, I am Yes on the instant Backstab part

Dagger Refinements Proposal Update

1. Left-click: Swift Attack
Damage: 60 DMG
Effects on enemies:
Light (150 HP): Requires 3 hits to kill
Medium (250 HP): Requires 5 hits.
Heavy (350 HP): Requires 6 hits.

Balance: This is a fast simple attack with
low damage, good for ending low-health enemies or following up with other attacks.

**2. Tap Right-click: Instant BackstabĀ  (NEW) **
Damage: 90 DMG (on the back) / 60 DMG (if missed)

Effective angle: 160 degrees
-No movement penalty

Effects on enemies:
Light (150 HP): Requires 2 hits
Medium (250 HP): Requires 3 hits.
Heavy (350 HP): Requires 4 hits.

Balance:

  • no movement penalty,
  • can perform instantly on every first hit.
  • highly maneuverable,
  • but the damage is not overly high and there is a slight delay between attacksĀ when pulling the knife back
  • suitable for hit-and-run tactics.

**PS. ** However, if 90 DMG is not worth it, you still have the Charge Backstab as a primary option with more risks but high rewards. OrĀ  Swift attack that'sĀ faster butĀ lower DMG.

3. Charge Right-click: Charged Backstab
Damage: 320 DMG (on the back) / 75 DMG (if missed)

Effective angle: 160 degrees
-No movement penalty until it fully charged

Effects on enemies:
Light (150 HP): Kills in 1 hit.
Medium (250 HP): Kills in 1 hit.
Heavy (350 HP): Requires 2 hits (first hit deals 320 DMG and follows with quick melee).

Balance:

  • This already had in this game.
  • While it deals massive damage, it requires 800ms to charge.
  • The player can maintain sprint speed until the knife is fully charged
  • and a movement penalty is imposed if the player still holds their right mouse button.
  • There is a delay between attacks when pulling the knife back,
  • Ensuring that players mustĀ plan their usage carefully.
  • Make it become high risks-high rewards execution
remote zealot
#

Kill cam plz

shrewd echo
#

Imagine the angry video game nerd reading game-feedback... He needs an episode with the finals in it.

hearty lodge
slow crescent
#

I thought about last patches and seasons and one point cant release my mind.

So many stuff was really nerfed and a few slightly buffed. I think devs nerf all of this stuff because there is so many complaints from players.

But it is wrong way! So much fun stuff was nerfed because it was too op. For example model: from start it was hard to play, BUT FUN. And, what is more important, where alternatives with +- same impact. When all of this was nerfed(fcar, akm at least) ppl started playing with model more. BECAUSE NERF, you know? So, what next? Everyone stared to say "model is op" and then it was nerfed...

And there so many examples. At least sword(i am one who really hate this thing), goo movement(why?), nukes and much more..

At the end of my speech i want to say: dear Devs, i beg you, stop nerfing. If players says "something op on light, nerf it", maybe give some buffs other class instead of nerfs?

PS now op is smoketaimas1Whaaat

PSS if you buff sword - buff other things to counter them!

misty jasper
jaunty vapor
#

Kyoto's pretty bad for ranked. I like the map for other modes, but it doesn't play well in cashout

tame vessel
#

Here is a list of weapons that need to be buffed but not make them meta in the next balance patch

Spear: enable the ability to cancel the spin attack animation, For controller players, they need to press L2 or left trigger to cancel it and for mouse and keyboard players they need to press right click, increase the basic attack damage combo to 75, 85, 95 or 70, 80, 95 and increase the spin attack damage to either 120 or 130

KS-23: increase the projectile speed to 500m/s, add a 1.2x headshot multiplier, increase the environmental damage so we can two shot most walls, I know it's a shotgun but it shoots slug rounds and this will reward players for hitting headshots with the KS-23

Riot shield: increase the swing speed by a little

R.357:Increase the bodyshot damage to 75 and decrease the headshot multiplier to 1.9 therefore making it 75 Ɨ 1.9=142.5 and also decrease the fire rate by a little bit

Dual blades: add a parry mechanic so when swinging the blades you can hold the deflect button to parry the bullets and increase the first swing damage from 50 to 55 and increase the second swing damage from 60 to 65 and lastly increase the final attack damage from 65 to 70

AKM: increase magazine capacity to 34, 35 or 36, the choice is yours on what number you choose

ARN-220: increase the fire rate to 750 rpm, decrease the duration of the tactical reload animation from 2.45s to 2.30s, decrease the duration of the full reload animation from 2.80s to 2.60s

Smoke Grenade: decrease the ammo from 3 to 2, and decrease the cooldown from 50s to 20s

Please, please, please Embark these weapons and gadget need some love
Hopefully you guys see this, these emojis will highlight the message so you can see them šŸ„‡:🤠🤯😵:āš½ļøšŸ˜€šŸ˜†šŸ™ƒšŸ˜‡šŸ« 

restive sonnet
#

why are the supports so slow by fixing the problem that i am banned till 21.05.2025 15:59:59...

Im waiting since an hour now and i still cant log in or even Star the Game????!?!?!??!

pliant helm
#

Please fix Ranked!!!!!

feral bison
#

Remove last double Cashout in Ranked

umbral swift
#

Please revert Sword lunge to 140 damage.
All breakpoints required to be viable were removed:

  • Vs Light: Lunge+QM (Requires ≄110)
  • Vs Medium: Lunge x2 (Requires ≄125)
  • Vs Medium: Lunge+QM+Primary (Requires ≄136)
  • Vs Heavy: Lunge x3 (Requires ≄117)
  • Vs Heavy: (Lunge+QM) x2 (Requires ≄135)
  • Vs Heavy: (Lunge x2)+Primary (Requires ≄138)
    Phantom strikes were fixed and Nullifier is back too.

Please revert Dagger backstab angle to 180°.
ā€œFacestabsā€ got blamed on angle when it's due to:

  1. Server issues
  2. It going off the attacker’s screen, same way any weapon does, because favor-the-shooter is the far lesser evil than favor-the-victim
  3. People mistaking it as a ā€œfacestabā€ when Light dashes behind them, flicks, and stabs the back
    It made an already bad, niche, and inconsistent weapon even more bad, niche, and inconsistent.

Specializations:

  • Rebalance Grappling Hook around 2 charges
  • Let Grappling Hook pull self to players
  • Make Goo Gun M2 cost 9 ammo but shoot a 3x3
    Weapons:
  • Let ARN-220 tap-R to swap, hold-R to reload
  • Bring back Dagger optional tap-M2 to backstab
  • Buff Dagger backstab to 350
  • Give Sword optional tap-M2 to lunge
  • Make Dual Blades reflect 100% accurate
  • Let Dual Blades cancel M1 with M2/vice-versa
  • Fix Dual Blades/Riot Shield reflect/block reg
  • Make Spear M2 only do 1 spin per click
    Gadgets:
  • Make Glitch Barrel/Grenade prevent mines from triggering when destroyed
  • Make Gravity Vortex duration always exactly 5s, the ā€œbuffā€ made it worse at countering steals
  • Make Nullifier remove collision/hitbox to prevent bodyblocking damage/players while invincible
  • Remove Defibrillator i-frames
  • Let people cancel/refuse revive/Defibrillator
  • Rework Glitch Trap, infinite duration AoE glitch that doubles as detection due to the SFX and tether is as unhealthy as Stun Gun was
  • Revert Anti-Gravity Cube radius ā€œbuffsā€, it made it worse at preventing/countering steals
pale sphinx
#

Make barricades immune to demat.

thorny zinc
#

Add an option to say we were way better than our opponent in the game feedback form post match.

sick roost
#

I find it strange that embark said that they were fomo friendly or something like that and as a perso with fomo the finals suck. Marvle rivals a game I quit playing that was more fomo friendly and they didn't say anything about it, if you bought the battle pass you keep it forever and can do it in the future, which the finals should do and then we have ranked quick play and wt and I can't grind for all of them.

obtuse nymph
#

Pages for the emote wheel please. šŸ™

wind flame
#

the meta of greefing teams in ranked is getting out of hand. it is no longer the best teams going in. It's the team that got lucky enough to be in first, and the worst team. That's not how ranked should work. it should be the best players going through.

mortal ridge
#

Hey I'm gonna talk about a deeper underlying problem that I've noticed with the game's health, and some, of not a lot of people might disagree with me. However, that does not make my opinion any less valid than theirs.

With that being said, ranked is a dying mode. And in my personal opinion, it's world tour's fault. With the addition of world tour we've seen 3 emerald skins, a badge, a background, a charm, and a sticker all for getting emerald 1. This is cool and all, except for the fact that logically speaking, there is no reason to play ranked. If you get 3 skins, and the other stuff for hitting emerald 1, why would you commit to playing ranked for 1 skin and the other stuff, when you can just get that skin in a different colour, and more just from playing world tour?

Not only that, but there's no team wipe penalty, no SBMM, and you don't lose points for losing. So tell me, why would ANYONE wanna play ranked? What reason would people willing queue up knowing they might lose all the points they gained the night before? The answer is I have no idea.

The experience is easier, you get more rewards, and you don't have to sit in 20 minute queues just to get first rounded

Embark I love your game guys, but more importantly I love what it used to be. I miss when Unranked Tournaments were actually places to warm up for Ranked Tournaments. Nowadays, World Tour is ranked, and the actual ranked gamemode you guys worked so hard to fix is so dead, I'm sitting for 10-20 minutes just to find 1 game.

World Tour was a cool addition for the diehard cashout fans when we wouldn't play ranked in season 3, but now everybody is too scared to risk some funny numbers, and you literally just can't find ranked games unless you're playing on peak hours, which will probably still have you waiting in 10-20 minute queues just to get gatekept by matchmaking

sleek topaz
#

Phantom strikes were fixed and Nullifier is back too, so we now want the word back.

lean wyvern
#

Pleade the finals please nerf heavyweight its just too op and nerf the hammers thats so annoying thanks

iron leaf
drifting topaz
#

NERF XP NERF CERB NERF SLEDGE

hollow badger
#

give shak50 a cool animation pack

frozen tree
# iron leaf Only Heavys who use it say that.

As a light main, shut it. You do realize it has been nerfed a lot in past updates. I’m pretty sure it used to do 150 max damage, or maybe 140 max damage. All in all though, it is far from broken and while still good it is not a required tool. I think the issue isn’t that it’s too strong damage wise, it’s just that there are so many other methods for destruction/hole making. Explosive barrel, charge n slam, demat, etc. make rpg useless as a destruction tool. I would buff its destruction and maybe nerf the damage.
Edit: according to the wiki, the rpg used to do 165 damage

pine raft
#

major in a game with a joke ranked queue, unreliable sounds, joke spawns :D cant wait to see it have 500 viewers

fleet socket
old tartan
#

Do you think you will make EAC works with proton for people who wants to play on Linux ? steam is coming to linux, it would be cool i guess ? better performances etc šŸ¤·ā€ā™‚ļø

fading lava
#

Please nerf XP 54. Too much damage, too much range, not enough recoil spread. Just played a final round and homie with the xp got 17 kills lol

worldly lion
#

is there a way i have it so that my video settings don't restart every time i log out?

terse slate
#

Please be "stricter" against cheater... its ridiculous that some poeple go 20 - 5..

sinful relic
#

Dear Developers,
I’d love to see a global proximity chat implemented in The Finals.

Right now, there’s no way to interact with opponents during a match, and I often find myself wanting to banter with them or comment on the game’s action. Adding this feature would dramatically improve the game’s dynamism, increase player engagement, and even reduce early match exits.

In many modern shooters, the ability to communicate with the enemy team has disappeared — let The Finals bring it back! Proximity chat would create memorable, hilarious, and intense moments, making every match feel more alive and social. It’s a small change that could have a huge impact on the game’s community and longevity.

hasty berry
idle stream
#

yuhhh

thick cliff
#

Bro fix the game lag i cant even play ranked

molten cave
#

So i just played a game of ranked with a duo, our third just never connected and we were forced to play as a duo or get a quitters punishment, we only lost 70 rs but that's still unfair to me, surely there is a better system then to punish players who haven done anything wrong

proud skiff
#

i want to see Heavy get a single vertical uppercut ability added to charge n slam

raven garnet
#

BUFF the snipe. you have so many guns in this game but yet 99.999% are useless cause they cant kill the meta's ttk.

grand crow
# mortal ridge Hey I'm gonna talk about a deeper underlying problem that I've noticed with the ...

I feel like the solution here is to just delete ranked.

As you said, WT is basically better in every single way.

They could just make WT the new ranked mode and it would be better.

Making a good mode worse or removing it to add appeal to one that's not as good is just a bad idea.

They need to either improve ranked until it has its own identity outside of "worse world tour", or remove ranked as a whole/integrate it into world tour.

mellow narwhal
#

[World tour]
World tour point system needs a rework, getting 6 points for getting into round 2 is insane.

Realistically getting 3rd in round 1 should net you 3 points then second and first should be 5 points
Second round 3rd place should get 5, second and first should net you 10(these all stack with the finals round results) winning final should net you 30 points losing should net you 20

so all in all in round one you come 1st you get 5 points, in round 2 you come first again you get 15 and in the final if you win you get 45 points. ATM the point system just feels meh this is me spitballing btw if you've got better solutions i would love to here it.

[Ranked/Cashout]
Would love to see some improvements in cashout and eventually ranked i feel like if you pull it in and hold it the money should gradually be given to you this will lessen the blow of 3rd parties and we can remove this plug meta its just a thought but i do feel like cashout needs something new its current system is meh imo
Would love to see a system in ruby lobbies/diamond lobbies where placing third makes it so you dont lose any rp so it just gives +0 this would alleviate some pain in losing hours of ranked points in 1 match.
Maybe forced role que one of each class would be fire but i understand if this is a hated suggestion(only in ranked btw)

[Light]
Xp didn't need a damage increase, either revert the dmg or tone down the range/ nerf the mag amount to 27 or 28
Sword needs a dmg nerf to 110 and making it so it either cant be combines with dash
Invis is next to impossible to see in the nighttime setting (not a balance suggestion more of a compliant)
reduce dsh to 2 charges and make it interupt shooting or have a longer cooldown and make it not as fast so it doesnt mess with tick rate as much
Smoke nades need some downside currently they have no counter besides thermal or any motion sensors but you can only cover so much ground with them, maybe fire or gas should counter act them.

[Heavy]
Feels like winch didn't need the range buff it was already strong as is(reverting the range would be ideal) this is becoming a big problem the range is too much and the cooldown to quick
Ks23 needs better hip fire
Sa should have its rpm reverted, heavy currently has the weakest weapons by a long shot

[Medium]
Cerberus is very unique it should have its fire damage be the brunt of its damage, every pellet should start fire damage but its overall pellet damage (that isn't from be fire) should be nerfed probably round to less than the model so 10 per pellet whilst making the fire damage do 20 the first shot then 35 then 50 to offset the lose of immediate damage give it a few extra meters of range
Famas might need a slight recoil adjustment to make it less easy (currently the best ar by a mile) and/or a damage nerf the current nerf didnt do much
Demat should have 2 charges so its not an instant get out of jail free card

All melees should not be able to preform a quick melee instead if you press the quick melee key you should preform a light attack instead.

If you have any better suggestion about any of the changes I brought up id love to hear them šŸ™‚

rain shadow
#

LBMM before BF release or I drop this garbage game

wild basin
#

FIX SPAWNS. FIX MATCHMAKING.

severe linden
#

Allows us to use voice lines when dead again so I can tell my teammate to stop reviving me lol

remote zealot
#

Kill cam or bring back the kill ping

raven wadi
#

Delete your fuck dog shit map Kyoto if you can't get your servers right from crashing every single game you fucking imbiciles

supple mortar
#

Please revert sword.

young hamlet
#

I am once again asking for the deletion of this channel

keen walrus
#

DAY 62 OF DEMANDING THE RETURN OF OUR BELOVED GAME MODE (which has been in the game since the betas) #BringBackBankIt #BringBackBankIt #BringBackBankIt

proven jacinth
#

As an ARN and XP enthusiast. I would really like to see the ARN for longer ranges and the XP for medium ranges. Atm there is no reason to pick the ARN above the XP which is a shame. They both should have their own characteristics
So you can pick your 'main' and have the other in reserve depending on map
M11 close range, XP-54 medium range and ARN 'longer' range

mortal notch
#

Day 18 of asking for guns/gadgets until they get put in the game

Heavy:
Weapon:double barrel nitro express eg: W.J. Jeffery .450
Gadget:A deyploable mesh shield but much smaller

Meduim:
weapon:A smg such as a p90,scorpion evo,ppsh-41,Thompson etc
Gadget:A healing drone similar to lifelines but its just a shield that can be moved whilst on the gadget slot (the little ipad) this could also be on heavy

Light:
weapon:a lebel model 1886
Gadget:a m79 thumper

other things:
buff sword
fix SBMM it is not fun solo queuing into stacks and it is not fun playing as a stack agaisnt solo ques
IBMM and mnk support
re introduce nukes with lower scaling damage for each item connected and allow breach charges c4 and mines to be used
pike nerf
cb nerf
REMOVE/REWORK DEFIB its the most boring shit to play against ever
nerf xp-54 bullet count by 4 THE DMG IS FINE

ripe rover
#

can we buff listening to player feedback and start making the game fun again? done w it until that makes it into the patch notes

cloud jungle
#

Please give us crop tops already...

tribal spoke
#

Please buff dual blades damage to 63 DMG and remove the third strike attack. Its awful no one wants to use it for a reason

hybrid vigil
#

Please fix the audio in the game. At least half of the time, you can't hear footsteps at all, and at the other half of the time, you can hear enemies over the entire map. Anyway, great game overal

violet matrix
#

Is the game dead? has improved or is it still a mediocre game with unbalanced weapons and poor quality of life that looks like a game in face beta? I ask to see if I and my friends are playing again

hexed grove
#

Nerf CL and nerf xp

"oh but you need perfect accuracy with the CL" - no you don't, it's ridiculously easy to kill people with it.

runic sierra
#

THIS DID NOT OCCUR TO ME TIL RIGHT NOW.

wooh private match stuff

okay, so i recognize LTM's are yk, LTM, and having them permanently isnt viable, HOWEVER, we should have the ability to play certain ltm's in private matches, stuff like steal the spotlight and heavy hitters are very VERY unique that arent really based around preexisting game mechanics, so having them accessible in PRIVATE MATCHES ONLY (like bank it rn) would be a really nice and beneficial QoL, it wouldnt be stressful on the servers due to few people actually using it but the few people who do would be able to use it for content and fun, this would also be great for people who didnt have the chance to play the events as well.

also a small sidenote, the alfa acta map should be added to private match TDM

Thats the main point i wanted to bring up but if anyone from embark is reading this heres some other private match QoL i think would be nice.

  • let us disable certain weapons/make custom loadouts for people to select, would be great for twitch and community based events
  • adjustable game timers, let us set the amount of time a game has, for servers sake obviously max it out around 50 or 40 minutes but people who want to just test stuff, explore maps, destroy maps would be able to do that without being cut off mid game (to an extent)
  • adjustable player stats and all that stuff, let us adjust player health, speed, throw strength, etc etc
  • building on the last point if its possible adjustable weapon and gadget stats and quantity? this would allow the community to interract more with balancing by testing out ideas and suggestions for balancing themselves and be more involved, it would also be fun.
  • custom spawnpoints? allow us to adjust spawns maybe?
tulip obsidian
#

bring back bank it

indigo timber
#

BRING BACK BANK IT

snow heart
#

Thoughts on ā€œBrawlerā€ specialization for H? Send character into a rampage and just start swinging on fools.

50 damage/hit, gets something like 4-6 hits. I think that would be cool AF.

violet yoke
#

what with the long wait times for ranked? middle of the day and waiting 7+ minutes for a match

sterile canopy
hoary kernel
#

I feel there should more be mid-game events (ex being Low Gravity). One I think could be really fun is "Explosive Knockback". Explosions cause players and physics objects to get pushed back.

This could be a fun event, causing people to think about their placements a bit more. It could also cause actual strategy changes like when someone's stealing a cash out, someone could launch a red can and knock them away. And of course cause a bit more chaos than usual

round isle
#

A replay mode to settle those woulda coulda shoulda moments between teammates would be nice šŸ‘

wicked basin
#

U can change regions to specific areas in the settings btw. Game automatically looks for a decent lobby for u otherwise cus it default set to automatic

outer moon
#

I think the Performance is worse than a few months ago, PKS fix this , Performance is Key in an Ego Shooter , the new Nvidia Transformer Option is badly optimized in my opinion , cnn works better

white heron
obtuse nymph
rotund gust
#

removing visual recoil made this game boring af

brisk laurel
#

Please revert the sword and nerf the turret.

Turret: It's auto aim, 100% hit rate and damage output is insane. Especially when more than one person is carrying it to lock down an objective. With the dematerializer nerf, it's even harder.

I say make the accuracy down to 90% and it's damage decrease by 5 points.

Alternatively, make it so only one medium can carry it on a team at any given time.

As a heavy or medium it takes out about half your health when you are trying to destroy one head on.

This should be super apparent in the team deathmatch mode. It's more like turret deathmatch.

fluid breach
#

Please remove the seeds, being in first seed its an absolute knightmare with deadbrain teammates and you lose more than 1k for their fault

drifting topaz
#

NERF XP, NERF CERB AND NERF SLEDGE

somber gyro
#

Volume slider for the crowd so I can turn it off.

sage tendon
#

Could you guys do a collab? thad be sick :3

spark oriole
#

Riot Shield Idea: Make it so if you attack while blocking you bash the shield into the opponent. It would do around 150-175dmg but would leave you exposed for like a second

young turtle
#

Low Grav is SO ass.

solar sail
#

The new OSPUZE tin top jump pad should make sound effects when used the same sound effect seen on the new sponsor advert.

1st use should say POP.
2nd use should say POUR.
3rd use should say PERFORM.

Then it reverts back to the start if it's used again.

It would be very cool using it at the start of the round when all 3 players are using the jump pad together.

Do it embark. Do it for the spuze.

broken saffron
#

@unkempt cloak@quick coyote is there some way i can send a screenshot of two players calling me the N word, the in game report function seems pretty weak and these people should not be playing a team game clearly....

unkempt cloak
nocturne osprey
past hound
#

SHITTY RANKED MATCHMAKING AM PLAT WHY DO I GO AGAINST RUBIES

thick cliff
#

Embark fix ranked you fucking killing new players and mid players how tf is a plat 4 playing agianst rubbies man and doing challenging on that fucking thing man what the fuck is ranked all about
Is never and fucking never unfair if you got no fucking players on this game and some new players queuing to play ranked why tf u will put them against rubbies to gain free ranked and go top on leaderboard
Ranked is a fucking huge huge mistake in this game never seeing this shit so you really have no players to the point when new players queuing with low or mid rank to put them against rubbies to them for free ranked man

grand crow
#

What if light got a togglable glider spec with no cooldown or duration? You would glide insanely fast in the air (roughly grapple speed) and it could also allow you to shoot while gliding. It wouldn't be cool if you could boost with it by hopping and tapping it as you ran, so it could act like botw's glider, where you have to be at least 2-3m off of the ground for it to activate. It wouldn't be cool if you could boost with it by hopping and tapping it as you ran, so it could act like botw's glider, where you have to be at least 2-3m off of the ground for it to activate. It could be held down for a second while on the ground to launch yourself 15m into the air on a 11s cooldown or something, and it would automatically start gliding afterwards. That way it would be worse for combat than dash, worse for vertical movement than grapple, but better for horizontal movement than either. It would basically be the new best way to cross the map with a cashbox, but you would have to run through a building to scale it and reach the station if it was on top.

sturdy garnet
#

I've mentioned this before, but months later it's still a problem. I can't find matches using my preferred region as automatic. I can spend an hour searching and no matches are found. I can only play by selecting North America.

I understand that there isn't a large player base for me to play in my region, South America. But since the region is set to automatic, the game should find matches for me AUTOMATICALLY.

tame vessel
#

Here is a list of weapons that need to be buffed but not make them meta in the next balance patch

Spear: increase the basic attack damage combo to 75, 85, 95 or 70, 80, 95 and increase the spin attack damage to either 120 or 130

KS-23: increase the projectile speed to 500m/s, add a 1.2x headshot multiplier, increase the environmental damage so we can two shot most walls, I know it's a shotgun but it shoots slug rounds and this will reward players for hitting headshots with the KS-23

Riot shield: increase the swing speed by a little

R.357:Increase the bodyshot damage to 75 and decrease the headshot multiplier to 1.9 therefore making it 75 Ɨ 1.9=142.5 and also decrease the fire rate by a little bit

Dual blades: add a parry mechanic for example, you can parry the sledgehammers overhead charge secondary attack and increase the first swing damage from 50 to 55 and increase the second swing damage from 60 to 65 and lastly increase the final attack damage from 65 to 75 and make it so the final attack can be done faster

AKM: increase magazine capacity to 34, 35 or 36, the choice is yours on what number you choose

ARN-220: increase the fire rate to 750 rpm, decrease the duration of the tactical reload animation from 2.45s to 2.30s, decrease the duration of the full reload animation from 2.80s to 2.60s

Smoke Grenade: decrease the ammo from 3 to 2, and decrease the cooldown from 50s to 20s

Please, please, please Embark these weapons and gadget need some love
Hopefully you guys see this, these emojis will highlight the message so you can see them šŸ„‡:🤠🤯😵:āš½ļø:grinning:šŸ˜†šŸ™ƒšŸ˜‡šŸ«  On second thought Don't enable the ability to cancel the spin attack because there would be no incentive to use the third swing and it will be spammed

ocean eagle
#

What about a mud game event where walls randomly become dematerialized?

arctic tree
#

What if Kyoto was removed?

orchid abyss
humble vortex
#

Kyoto removed means we are in the good timeline but you know we arent

scenic imp
#

Can we please have a ban wave for smurf accounts? It would be great if there were more consistent detection or stricter action against obvious smurfing.

grand temple
indigo nova
#

If y'all dont het these 6 wheel of a** tickets off my screen or LET ME CASH THEM IN

sonic spoke
neon sphinx
#

LH1 needs a fire rate buff, (fully automatic😁). Just not a viable weapon anymore. Theoretically outclassed by a pistol.

brittle creek
iron leaf
cerulean cipher
unreal epoch
#

OK, this is a minor thing, but it annoys the hell out of me, but when doing the ā€˜Chamber Check’ with the Cerberus, it always shows a full mag, even if you’ve already used a shot. It should show how many bullets you have remaining

restive yacht
#

put sudden death in TDM for tied matches

umbral swift
#

Please revert Sword lunge to 140 damage.
All breakpoints required to be viable were removed:

  • Vs Light: Lunge+QM (Requires ≄110)
  • Vs Medium: Lunge x2 (Requires ≄125)
  • Vs Medium: Lunge+QM+Primary (Requires ≄136)
  • Vs Heavy: Lunge x3 (Requires ≄117)
  • Vs Heavy: (Lunge+QM) x2 (Requires ≄135)
  • Vs Heavy: (Lunge x2)+Primary (Requires ≄138)
    Phantom strikes were fixed and Nullifier is back too.

Please revert Dagger backstab angle to 180°.
ā€œFacestabsā€ got blamed on angle when it's due to:

  1. Server issues
  2. It going off the attacker’s screen, same way any weapon does, because favor-the-shooter is the far lesser evil than favor-the-victim
  3. People mistaking it as a ā€œfacestabā€ when Light dashes behind them, flicks, and stabs the back
    It made an already bad, niche, and inconsistent weapon even more bad, niche, and inconsistent.

Specializations:

  • Rebalance Grappling Hook around 2 charges
  • Let Grappling Hook pull self to players
  • Make Goo Gun M2 cost 9 ammo but shoot a 3x3
    Weapons:
  • Let ARN-220 tap-R to swap, hold-R to reload
  • Bring back Dagger optional tap-M2 to backstab
  • Buff Dagger backstab to 350
  • Give Sword optional tap-M2 to lunge
  • Make Dual Blades reflect 100% accurate
  • Let Dual Blades cancel M1 with M2/vice-versa
  • Fix Dual Blades/Riot Shield reflect/block reg
  • Make Spear M2 only do 1 spin per click
    Gadgets:
  • Make Glitch Barrel/Grenade prevent mines from triggering when destroyed
  • Make Gravity Vortex duration always exactly 5s, the ā€œbuffā€ made it worse at countering steals
  • Make Nullifier remove collision/hitbox to prevent bodyblocking damage/players while invincible
  • Remove Defibrillator i-frames
  • Let people cancel/refuse revive/Defibrillator
  • Rework Glitch Trap, infinite duration AoE glitch that doubles as detection due to the SFX and tether is as unhealthy as Stun Gun was
  • Revert Anti-Gravity Cube radius ā€œbuffsā€, it made it worse at preventing/countering steals
smoky storm
#

https://i.imgur.com/1BPRvuP.png

this should not be allowed in rank. Duoing when the skill gap is THIS LARGE is so scummy and makes it impossible to win, it's literally just intentionally throwing. Being stuck solo queueing into this makes ranked not worth playing.

obsidian sail
#

The platform in power shift needs some vertical wiggle room. Two ppl on the platform in overtime and somehow got instantly eliminated

untold venture
#

Kill all XP lights with bricks and hammers also, remove kyoto from the map pool

haughty totem
#

Strengthen the building integrity on kyoto. the buldings are built of match sticks and disentegrate into the basment

brisk garden
#

DELETE KYOTO

rough storm
ripe nacelle
#

nerf xp-54 and game will be perfect

fierce skiff
#

this matchmaking stuff needs to be fixed, i don't know how these very bad players get into my team in world tour and i keep getting them on random days frequently - its nonstop awful teammates. its not fun to lose / not even qualify to 2nd phase of game like 7 games in a row

valid stratus
#

revert sword u said u gonna do it when u fixed the phantom strikes now their gone so revert the sword FAST

ripe rover
#

look the reason this game is in an awful state is because making things fun comes second to balancing the sandbox in a way that support e-sports. they want teams funning the same loadout, using the same strategies, like a fucking CSGO match and everyone has the same kit. they want to try and cash in on e-sports investment and it could not be more obvious. Also genuine question, should goo hammer be called gammer, or goomer

true pollen
#

Please add a ping/latency to the game server somewhere, i really don't understand why it's not in the game already

charred thicket
#

I spend 30 minutes in queue

violet patrol
#

What yall think if the healing canisters granted faster revive speed when reviving in the affected area?!

grand crow
#

Here's an idea most people probably won't like:
Rework medium.
Every class has a set role; Light specializes in stealth and evasion, heavy specializes in demolition and fortifications, and medium specializes in healing or providing support.
Currently medium does very little by way of traditional support, and instead supports it's team in ways that overlap with the other class's specialties. Only two of medium's specs/gadgets offer traditional support, and those are healing beam and defibrillator.
Most of medium's support comes from team movement and fortifications, which I believe is what drives the divide in viability between medium and the other two classes. Medium's "support" is an outright replacement of other classes, rather than a means to help the other classes shine in their own ways.
My solution to this is to take the focus off of utility support for medium, and instead focus on individual support the way healing beam works.
This would come in the form of a complete overhaul of medium's loadout, starting with reestablishing it's role as the support class. The introduction of healing canisters opens up the possibility of a healing grenade, which is perfect for medium. Medium could also be given empowering support gadgets, like a means to grant temporary health to a teammate, or a buff to reload speed, both of which would come with long cooldowns to prevent the reemergence of a MMM meta. Another possibility could be a spec focused on debuffing opponents, a common ability type among support classes in other games.
At the same time, we would have to change the dynamic between medium and the other classes. Medium's focus on team support through team mobility and defense have left the other classes feeling less specialized and less powerful. I would recommend moving some of medium's gadgets to other classes with the addition of these new gadgets on medium.
Jump pad and zipline would be moved to light, and aps turret and glitch trap would be moved to heavy.

deft swallow
#

Bring back close quarters event. Was by far way better than the currnet TDM

polar shell
#

EMBARK, THIS GAME AND THEREFORE YOUR INCOME WILL BE GONE SOON IF YOU DONT START RUTHLESSLEY BANNING ALL THESE CHEATERS

wooden atlas
shrewd echo
hardy bison
#

we need to buff the devs and nerf the players

hollow ore
#

Remove the whole seeding concept it’s not good

keen tartan
#

Either the game servers have really tanked in quality or a lot of players are lag switching. Or and... yeah cheaters

uncut hedge
#

im diamond 44k and my team is gold 25? tff yall doing with this rank barrier?

copper forge
#

Please fix the health regen in Terminal Attack soon. ā¤ļø

minor kite
#

Nerf melee weapons please. They are so annoying

harsh whale
dawn valve
viscid raft
mortal notch
#

if sword dosnt get buffed in 7 hours i WILL go freaky style and sweat xp in new player lobbys and get it nerfed

quartz coyote
#

FIX MATCHMAKING it's one of the worst in alll the multiplayers games i've played

mortal ridge
#

Goo should not have a stun lock.

We removed the stun gun for literally this reason. If goo is able to stun you, then heavy should be wheelchair bound to counteract being able to stunlock me at will.

Y'all thought lights with tasers were terrorists? No, the goo sledge heavies are.

narrow spade
#

Make the WT grind shorter. Everyone and their mom knows it's making WT way too sweaty and killing ranked queues. (From a casuals perspective) I can play ranked for a week and be fairly sure I got all the rewards I could at my skill level. I can play WT for a season and still barely get all the rewards. Why would I ever grind ranked??? Make the WT grind 1500 and add some mild ranked decay above plat. This lets stronger players clear out of WT quickly. This makes it a better casual environment and allows stronger players to focus on ranked for most of the season. A dash of ranked decay will further encourage players to focus on Ranked rather than WT, because they can't just get extremely far ahead quickly and quit ranked. The point is not to kill WT queues but rather to clear out the better players from the mode. There will be plenty of casuals left who find the 1500 grind challenging but not impossible.

timid parrot
hexed grove
#

Nerf CL and nerf xp, maybe adjust cerb a bit

"oh but you need perfect accuracy with the CL" - no you don't, it's ridiculously easy to kill people with it.

amber ledge
onyx crystal
normal reef
#

10 character slots please orf_crazy

I'd love to make a character for every specialisation and so would probably everyone else

uncut gull
#

Dagger Refinements Proposal Update

1. Left-click: Swift Attack
Damage: 60 DMG
Effects on enemies:
Light (150 HP): Requires 3 hits to kill
Medium (250 HP): Requires 5 hits.
Heavy (350 HP): Requires 6 hits.

Balance: This is a fast simple attack with
low damage, good for ending low-health enemies or following up with other attacks.

**2. Tapping Right-click: Instant BackstabĀ  (NEW) **
Damage: 90 DMG (on the back) / 60 DMG (if missed)

Effective angle: 160 degrees
-No movement penalty

Effects on enemies:
Light (150 HP): Requires 2 hits
Medium (250 HP): Requires 3 hits.
Heavy (350 HP): Requires 4 hits.

Balance:

  • no movement penalty,
  • can perform instantly on every first hit.
  • highly maneuverable,
  • but the damage is not overly high and there is a slight delay between attacksĀ when pulling the knife back
  • suitable for hit-and-run tactics.

**PS. ** However, if you feel 90 DMG is not worth it, you still have the Charge Backstab as a primary option with more risks but high rewards. OrĀ  Swift attack that'sĀ faster butĀ lower DMG.

3. Charging Right-click: Charged Backstab
Damage: 320 DMG (on the back) / 75 DMG (if missed)

Effective angle: 160 degrees
-No movement penalty until it fully charged
-800ms to charge

Effects on enemies:
Light (150 HP): Kills in 1 hit.
Medium (250 HP): Kills in 1 hit.
Heavy (350 HP): Requires 2 hits (first hit deals 320 DMG and follows with quick melee).

Balance:

  • This already had in this game.
  • While it deals massive damage, it requires 800ms to charge.
  • The player can maintain sprint speed until the knife is fully charged
  • and a movement penalty is imposed if the player still holds their right mouse button.
  • There is a delay between attacks when pulling the knife back,
  • Ensuring that players mustĀ plan their usage carefully.
  • Make it become high risks-high rewards execution
rotund gust
#

give bullseye barry the target dummys voice

restive yacht
#

can we have overtime for tdm once the game ties?

tame vessel
twilit valve
ruby dew
#

Pls give us the OG Sword already!!

iron berry
brisk garden
#

please delete kyotooooooooo (hell yeah, guy above me. let them hear it!)

clear frigate
#

So you’re telling me Light players can just run and gun with a sniper? It’s annoying to play against because by the time I get shots in I’m already dead

queen urchin
#

Can we have URF event game mode
=d
For funni

hoary steeple
#

give oce wt a number saying how many people are queueing šŸ™

broken crest
#

PLEASE BRING SWORD BACK PLEASEEE

deft light
#

world tour today - medium : cl40; light : XP-54; heavy : whatever works. May have to tweak things. As a solo, it gets boring after a while. Playing ranked is already punishing and I have raised this before as well, not gonna waste time on it

mortal stream
#

please im begging you buff sword for the Major

untold hazel
#

nerf xp ong

rugged ginkgo
#

PLEASE can we get peace center in private games and tdm rotation!!!! Also terminal attack would work so well on peace center! And also fortune stadium on power shift!

rustic tinsel
#

Do you seriously know how to handle balancing? Tons of weapons were unfairly nerfed or are just trash, yet you ignore them. Did dagger and sword even have stats to justify a nerf?

All you do is listen to whiny complaints and throw out nerfs. That’s why the game’s getting less fun. Everyone knows dagger and sword get countered by Light, and Medium has plenty of tools — turrets, mines, goo grenade, glitch trap, Dematerializer, jump pad, and a bunch of weapons. Heavy still powerful at close range, so melee isn’t a threat.

Melee was never a major part of the meta. So why nerf it just because unskilled players complain? Medium consistently has the highest pick rate and top performance in WT and ranked, but barely gets nerfed. Light and Heavy keep taking hits.

This isn't about nerfing Medium. It's about buffing underperforming or unfairly nerfed weapons. Light players know they’re fragile. they have 150 HP. Of course they die quickly when attacked. If your damage isn’t enough to kill 150 HP, how do you expect to kill 250 or 350? Nerfing damage is nonsense.

Nerfs should be the last option in balancing. They kill fun.

About Double Barrel, you nerfed it, then reverted it. Because Light has low HP, so high DPS is justified. Double Barrel is only viable up close, and it needs to 2-tap Heavy. That balance was correct. But now Reddit cries again and gaslights others by acting like any weapon they don’t use takes no skill.

The same goes for Sword. Nerfing melee damage is basically saying ā€œdon’t use it.ā€ It’s the same mistake as with Double Barrel. Sword was built around close-range and Light’s low health.it required specific damage combinations for each classes.

Light should die to lunge + quick melee,
Medium to 2 lunges or lunge + quick melee + left click,
Heavy to double (lunge + quick melee) or 2 lunges + left click.
That was balance. Sword's lunge must be 140 damage.

The real issue is matchmaking that throws newbies and pros into the same matches.

novel night
#

NERF XP buff sword and dagger

tame vessel
#

Here is a list of weapons that need to be buffed but not make them meta in the next balance patch

Spear: increase the basic attack damage combo to 75, 85, 95 or 70, 80, 95 and increase the spin attack damage to either 120 or 130

KS-23: increase the projectile speed to 500m/s, add a 1.2x headshot multiplier, increase the environmental damage so we can two shot most walls, I know it's a shotgun but it shoots slug rounds and this will reward players for hitting headshots with the KS-23

Riot shield: increase the swing speed by a little

R.357:Increase the bodyshot damage to 75 and decrease the headshot multiplier to 1.9 therefore making it 75 Ɨ 1.9=142.5 and also decrease the fire rate by a little bit

Dual blades: add a parry mechanic so we can parry secondary attacks like the sledgehammers overhead charge and specifically secondary attacks of other melee weapons and increase the first swing damage from 50 to 55 and increase the second swing damage from 60 to 65 and lastly increase the final attack damage from 65 to 75 and make it so the final attack can be done faster

AKM: increase magazine capacity to 34, 35 or 36, the choice is yours on what number you choose

ARN-220: increase the fire rate to 750 rpm, decrease the duration of the tactical reload animation from 2.45s to 2.30s, decrease the duration of the full reload animation from 2.80s to 2.60s

Smoke Grenade: decrease the ammo from 3 to 2, and decrease the cooldown from 50s to 20s

Please, please, please Embark these weapons and gadget need some love
Hopefully you guys see this, these emojis will highlight the message so you can see them šŸ„‡:🤠🤯😵:āš½ļø:grinning:šŸ˜†šŸ™ƒšŸ˜‡šŸ« 

restive pivot
#

embark what the actual fuck is this for fucks sake i have a console player ON MY TEAM and this is the dudes im supposed to fucking fight? Embark, Please and god PLEASE dont make the matchmaking level based because this dude have more kills than me and my teammates combined. this is utter, fucking, bullshit. Matchmaking with the function equal to a fetus fighting a jaeger from pacific rim like what the fuck mate. I'm just going home from school thinking im gonna have a great day but no no no, FUN? whats that? Never head of that? Here fight some dude who calls his green fog around him "aura" with a handcam looking like a mummy arm ripped of from some random egyptian pyramid of sahara desert. I dont care what you say pretty sure eating sand gives me more "dopamine" than whatever this is. Do me a favour and make a PVE gamemode out of arc raiders, the one thing you dont suck ass at. That way I can stop pretending this game gives me an "otherwordly experience" and actually enjoy the things you make

sand anvil
#

Make Data Reshaper part of Dematerializer. Maybe a separate button or combination of Left and Right click would do the data reshaper function

glass pendant
#

I suggest WINCH CLAW PARRY!
I think its the best solution for player frustration and balance issues with some heavy weapons (like ks-23 being in dumpster to not allow one shots on lights with it)
Lets add a very tight time window when player get hooked which will make pressing melee brake the chain. It will cancel winch claw effect and animations for both players (maybe refund some cooldown for heavy as well). Think about it as throw break mechanic in fighting games like street fighter. It will add a layer of skill expression and will remove the concept of death to hook combo with no counter play because you now have counter play with your SKILL and AWARENESS! It should be hard to do but the existence of such possibility will make the game feel much more fair. Also since claw will no longer be cheap you guys can revert claw cancel changes and buff ks-23!

novel hollow
#

What do you guys think of a world tour event, where during the game, the active will have 2 random teams become allies for a minute or two. The enemy team turned ally will become a green colour aswell.

If a cashout is placed by any of the allied team during the active, they will share the cashout. Once the active is over, the separated team would have to steal it again to claim the full cashout.

The title could be "An unlikely alliance" or something like that.

dense ocean
#

absolute W for the 6.9 patch note

red arch
#

cerb nerf?

lime lark
fringe apex
#

"The water in Kyoto won’t be slowing you down anymore! Move freely through the water like the aquatic creatures you’ve always wanted to be! "

slender girder
azure dagger
#

For the love of god please buff the aps. The radius is so small grenades can always easily fly over it and around it.

Xp nerf was needed but that only makes the game worse with the m11 meta.

So please buff the ARN -220.
Give it range or better yet just more overall damage.

An mp5 sub machine should not be out ranging an assault rifle using bigger heavier bullets that travel farther than tiny sub machine gun bullets.

As a light you can’t stand in fight very long so you always have time to reload when you’re repositioning so I don’t see the point of the quick mag. That be more efficient for a medium especially on heal beam when they don’t have very much time to reload. Because they need to give heals.

The Cerberus is in a better state and Heavies minigun combats most close range threats but heavy needs a proper close range shotgun with BUCKSHOT. No more SLUG shotguns! They aren’t fun. A proper shotgun would help with faster demolition too. Never understood why the light got the Matter and the Heavy got the KS slug. The matter is a breaching shotgun that fits heavies playstyle perfectly and a little no stock slug shotgun would fit the light more.

sweet dawn
#

PLEASE
GIVE S3 EMERALD BADGE TO THE PEOPLE THAT EARNED IT

fleet panther
#

SHOUTOUT IN THE PATCH NOTES LETS GOOOOO

next flame
#

Famas buff was a bad idea.

mortal notch
#

No sword buff is fucking crazy
So is a xp dmg nerf and a famas buff

errant rune
#

the sh!ttiest regime !!!!! thank you very much embark

onyx crystal
#

fr

torpid latch
#

you guys seriously didn't consider addressing the matchmaking issues? you wanna loose all your players? personal perfromance should be taken into consideration when adjusting a rank after evey match!!!

runic tusk
#

how could release a tdm map but not fix the tdm ties

feral elm
#

you're only counting money in the new mode for WINS, ughhhhh

thick cliff
lusty ginkgo
#

yes

nocturne osprey
# thick cliff Matchmakig is the biggest issue on this game its kinda miserable when they u que...

I feel like the matchmaking issue is just because there simply isn’t enough players to have properly equal games or close to it so unless you want OCE queue times(pretty sure like three ranked games have queued since like s3) would recommend leaving it how it is or being part of the solution and get your friends playing and into ranked. If they change it I’m sorry but then you are going to join the many people complaining about queue times so basically choose whether you want to wait twenty minutes or face opponents better than you. I don’t think there is much embark can do here other than grow the game which they have been trying to do a lot recently. Love you embark keep up the good work!

sterile canopy
#

The KS-23 buff did not go through. It does not appear to be any more accurate, judging by the dispersion reticules and the apparent hit rates at distance. At a bare minimum the reticules may have not been updated somehow.

median grail
#

With this new update bringing many new Sledgehammer skins, I think it'd be a perfect time to add "Swing/fire weapon" to the preview/inspect screens since alot of them have unique animations/sounds.

fringe mirage
#

New game mode is peak gameplay. well done, it's really fun Smirky

topaz jungle
#

Hey, thanks for the ks-23 adjustment, appreciate it

grand crow
#

New game mode is way too fun.
I feel like the new sledgehammer swing could be permanently implemented as something you could choose as an alt attack in the loadout screen, similar to how guns get sights.

fleet quiver
#

famas buff is insane why did you guys do that

keen lily
#

earn 50k cash in total contract is not progressing on the new game mode

echo panther
#

new gamemode is the best u ever got us super fun

foggy orbit
#

Remove the movement penalty on dagger, I shouldn't be forced to move slower than a heavy just to backstab enemies

daring fossil
#

thank you for finally fixing the infinite ping issue.

IMO the LTM is doo doo, and penalizing players for suicide is a great way to allow greifers to force their team to lose every match by just spawning and jumping off the side of the map repeatedly.

terse slate
#

The new LTM is 10/10. But I would love to see other gadgets changed like "Explosive" Mine turned into a knockback mine or sth.

normal lance
#

Can we fix the UI and ping system?
im sick of pinging random ziplines and objects when im looking directly at an enemy...
"I'm going over there!"

amber glacier
#

I got a major question. Is skill based matchmakign still a thing, cause I just got placed into an emerald lobby in WT as a silver, with silver teamates. This has happened multiple times this month and its kinda annoying. Anyone else?

weary pine
reef knoll
#

Did the fcar visual recoil get changed/bugged? It looks like an earthquake now

fierce skiff
#

Embark please buff .50 akimbos body damage, atleast 3 shot a light to the body, its a damn .50 bullet from a deagle, also buff rpg damage to players

torpid scarab
#

revert the arn recoil pattern on first mag

safe ravine
#

Just booted up The Finals, and I wanna say: good job embark.
That's a proper weekly update.
Good job on keeping ur game exciting guys, it's very much appreciated ā¤ļø keep up the good work

rain shadow
#

Heavy hitters needs 2-3 rounds. Way too short

quartz dirge
#

nerfing xp and buffing famas on medium gj embark you really do know how to balance your game šŸ˜‚

umbral swift
#

Please revert Sword lunge to 140 damage.
All breakpoints required to be viable were removed:

  • Vs Light: Lunge+QM (Requires ≄110)
  • Vs Medium: Lunge x2 (Requires ≄125)
  • Vs Medium: Lunge+QM+Primary (Requires ≄136)
  • Vs Heavy: Lunge x3 (Requires ≄117)
  • Vs Heavy: (Lunge+QM) x2 (Requires ≄135)
  • Vs Heavy: (Lunge x2)+Primary (Requires ≄138)
    Phantom strikes were fixed and Nullifier is back too.

Please revert Dagger backstab angle to 180°.
ā€œFacestabsā€ got blamed on angle when it's due to:

  1. Server issues
  2. It going off the attacker’s screen, same way any weapon does, because favor-the-shooter is the far lesser evil than favor-the-victim
  3. People mistaking it as a ā€œfacestabā€ when Light dashes behind them, flicks, and stabs the back
    It made an already bad, niche, and inconsistent weapon even more bad, niche, and inconsistent.

Specializations:

  • Rebalance Grappling Hook around 2 charges
  • Let Grappling Hook pull self to players
  • Make Goo Gun M2 cost 9 ammo but shoot a 3x3
    Weapons:
  • Let ARN-220 tap-R to swap, hold-R to reload
  • Bring back Dagger optional tap-M2 to backstab
  • Buff Dagger backstab to 350
  • Give Sword optional tap-M2 to lunge
  • Make Dual Blades reflect 100% accurate
  • Let Dual Blades cancel M1 with M2/vice-versa
  • Make Spear M2 only do 1 spin per click
    Gadgets:
  • Make Glitch Barrel/Grenade prevent mines from triggering when destroyed
  • Make Gravity Vortex duration always exactly 5s, the ā€œbuffā€ made it worse at countering steals
  • Make Nullifier remove collision/hitbox to prevent bodyblocking damage/players while invincible
  • Remove Defibrillator i-frames
  • Let people cancel/refuse revive/Defibrillator
  • Rework Glitch Trap, infinite duration AoE glitch that doubles as detection due to the SFX and tether is as unhealthy as Stun Gun was
  • Revert Anti-Gravity Cube radius ā€œbuffsā€, it made it worse at preventing/countering steals
half karma
#

this is such an annoying event, worst one so far... no positive words about it

old minnow
mossy herald
#

bipod knife reference is peak we love you

vast saffron
#

I have a QOL suggestion: add a weapon skin randomizer to the game.

This is what I have in mind:
"Shuffle"/"Random" option in the skins section for weapons, picks a random OWNED skin upon respawn.

You can label skins as "Favorite", "Shuffle"/"Random" option only picks from these skins (only when at least one skins is labeled as "Favorite").

For example, I have many different skins for the sledgehammer that I like, but mostly stick to one because I don't want to change them between games (I'm lazy). With the suggested option, I can label all my favorite sledgehammer skins as "Favorite", and let the game randomly pick one of these skins when I respawn.

Please let me know your opinions about this aswell!

frozen tree
#

3 more weeks of losing with sword… back in my day we used to have weekly balance changes

pale trout
#

LTM should count towards quick play point system

faint saddle
#

"Improved melee reliability" my ass.

First thing I do after the patch is test the dagger and it no-regs instantly in the practice range. Y’all didn’t fix shit.

You nerfed the only upside bug we had by removing ever so slight wallpiercing, and didn’t touch a single real issue. Still no fix for charge slowdown, or compensating for the last 4 nerfs from season 4 rework to season 5 angle nerf šŸ”„

Another patch of dagger beeing absolute dogshit

young drum
#

XP back to being unusable šŸ„€šŸ„€šŸ„€šŸ„€
before cerb nerf šŸ„€šŸ„€šŸ„€šŸ„€šŸ„€šŸ„€šŸ„€
light meta dead, all the weapons are now buns

limber verge
#

Feedbackers when Embark balances their game how Embark wants: CE_Dieded

echo urchin
#

Y’all complain about any little minor inconvenience and then wonder why there are no interesting gameshow events or maps that aren’t copy pastas of the same buildings over and over.

ā€œBad map designā€. You’re entitled to your opinion, but that’s all it is.

upper citrus
quick coyote
gleaming summit
#

revert the fcar shadow nerf!

white sundial
# restive pivot embark what the actual fuck is this for fucks sake i have a console player ON MY...

Finally the general masses are starting to say what I said 8-9 months ago. THERE WILL NEVER BE A NORMAL SELECTION OF PLAYERS. The main reasons why it won't happen :

  1. Very low online players
  2. EMBARK's unwillingness to make a normal selection of players and listen to really meaningful advice and requests
  3. inevitability. Due to its worthless soy agenda, because of which the online players have already fallen to the bottom.
  4. Risks of losing the meager online that is and not have time to squeeze the rest of the money from the project
  5. Hostages of the pit that they have carved for themselves.
fierce valve
#

Remove Nullifier
It is an uncounterable affect that forces you to do nothing.

Stun Gun i could at least fight back.

Either remove Nullifier or bring back stun gun.

Also BUFF MGL. ITS BEEN SEASONS.

cyan torrent
#

why no sword buff phantom strikes were fixed long time ago, i really hope there isn’t a huge movement/dash interaction change coming, it will be in a good spot as is with a buff to atleast 117 damage.

brave copper
#

Why would you buff the famas? Lol

wispy ivy
steady jackal
#

i dont know if the visual recoil was implemented to mask the change in the fcar's recoil pattern but please consider toning it down a little please, it hurts my eyes

zinc palm
#

guys i just want to personally say the cosmetics this week are so rad, the ospuze jump pad and red dot sledgehammer are just so creative and funny nice work

brittle anvil
#

yo im having a weir4d bug with the heavy hitters event. this has nevber happened and my pc is pretty good, i rarely lag

hollow kelp
#

why would you shadow nerf fcar? its so unessesary

devout bloom
#

Why is Asian server matchmaking so bad?... I have been trying to play ranked for the last 10 days and I was able to play 3-4 matches max.... Which took 15-20 min to start.

somber mason
#

PLEASE MAKE A FLUFFY FOX TAIL
for the spirited vixen set

river wind
#

free my boi xp54 he did nothing wrong

pale quest
#

Cashout and vault spawn logic so much better. its under 100m so if you win team cant respawn at the cashout for free 2nd fight

now just player spawns and overall spawn logic will be in best state ever

remote sandal
#

is World Tour Offline?

spring star
#

The Finals please buff pyro granade

chrome basin
#

Dogshit balancing towards light as always. You nerf the specialties liek dash and cloack into the ground. Then you nerf the TTK on the guns to light. You dont want light to have movement nor the firepower. most guns on medium and heavy already can outugn a light like crazy

bronze grove
#

servers and hitreg is ass. thought CS2 got some serious problems but this is some next level.šŸ’€

fickle linden
#

-feedback

spiral lightBOT
#
Feedback channel FAQ

⭐ What is this channel for?
Constructive feedback (positive and negative) and suggestions about the game.
⭐ What is not meant for this channel?
Bug reports (see #1201841543926005810), cheater reports (please make them in-game or send them to support). Spam, toxicity and messages intended to troll/bait will be removed.
⭐ Do devs read this channel?
Yes, the channel is read and tracked. However, the dev team will rarely react or respond directly.
⭐ Should I ping anyone to leave feedback?
No, just drop it here. We can handle it! Please also avoid pinging Embarkers (blue roles) - it will not get your feedback to them faster.

covert nest
#

Im finding World Tour to kind of just suck more and more. Its the most grindy mode I have seen if you wanna get any real rewards. Sure you can stop at like gold and still get like 150 ingame currency... but thats NOTHING. Its like a set of nails or what?? 5 seasons and youve saved enough for a "free" bundle or something.

Then theres the matchmaking. Idk if this is just me or everyone, really hard to tell... I get put against like ruby players and current season Emerald 1, or also players being Emerald from S3 to now S6 as well. People argue "it has nothing to do with skill hurr hurr" shut up actually, that is one of the dumbest arguments I have seen for XYZ reasons. They are much more well versed with WT as a gamemode than I am.

If you did a 1v1 with someone whos WT Silver VS someone whos WT E1 three seasons in a row then who wins?

Now imagine if we did someone with an in game level of 10 VS someone with ingame level 94. then who wins? Obviously fucking the level 94 player right?

This is the same comparison. People understand "ah higher level = more gameplay experience, makes sense" but become a neanderthal when it comes to world tour ranks. Its the same as a player level but more nuanced. "Well actually tha-" shut up. Your argument has no validity. Bring something to the table and dont just say "skill issue". If you wanna argue about gameplay experience then ACTUALLY try to get a good argument.

With that out of the way.
World Tour matchmaking makes it terrible - like it is so awful to play. Unless you are ready to dump 400 hours per season then you are gonna be just fodder to those who do. There really has to be some form of matchmaking improvement or something.

Then the rewards it becomes the same. Especially since Emerald players have already reached their high tiers this all just means for players like me it dilutes the potential to get any of the actual lucrative rewards.
Embark you are better than whatever this garbage pile is. There is so much room for improvement and since S3 you have basically just made it worse and worse by further mixing the players and creating the diluted pyramid of players. it sucks.

Put Emerald players in a separate pool like in Season 3.
add some actual logic to the way you get rank points, and this still doesnt mean it has to be turned into a new "ranked". Even if it did though thats pretty much what World Tour is ANYWAYS, and so what limits you from making proper good improvements that makes it more FUN. World Tour is just a massive chore and doesnt actually promote fun in video games, it promotes "please spend as MUCH time as you can in OUR video game". Embark please wtf. Is that how low we wanna sink with this game?
One of the reasons The FInals doesnt have more players is because of how punishing it is. Back in OB players expressed dislike towards ranked because it was too punishing. Still to this day The Finals is the most punishing game I know in terms of ranked and world tour which is semi ranked.
The fact that you get ZERO WT points by placing 5 and 6 is wild to me. You can do quite well and still get placed low because you had unlucky spawns. You could just shorten the world tour length all together; only one elimination round and then one final 3v3 duel, that would be so much more fun and put much less pressure on the game mode. Playing 6 tournaments in a row and getting like 10 wt points in the end is just... thats not fun. where did "fun" go which we used to have in this game when it started out?

azure wedge
#

TWENTY ROUNDS of the new event? My Gods... WHY?! Just because you playing Heavy Class and it's the favorite from Embark? XD

6 seasons playing FIVE rounds to get the achievement of ANY Game Mode Event... and now............. TWENTY!!!!!!!!
Dude........ this games modes are SO SIMPLE AND BORING, and you forcing me to play TWENTY TIMES to get the skin... It's normal you still losing players................. I don't have even music during the rounds........ At least let teh music on events rounds.... And not TWENTY TIMES ¬¬'

And fix the LATENCY on this game... Jesus... it's IMPOSSIBLE just to play 90% of time.... You die in every corner, even when you passed 3 metters ago...

earnest heron
#

Embark please make it so we can emote in the main menu/lobby

floral elk
#

Please revert Sword lunge to 140 damage.
All breakpoints required to be viable were removed:
Vs Light: Lunge+QM (Requires ≄110),
Vs Medium: Lunge x2 (Requires ≄125),
Vs Medium: Lunge+QM+Primary (Requires ≄136),
Vs Heavy: Lunge x3 (Requires ≄117),
Vs Heavy: (Lunge+QM) x2 (Requires ≄135),
Vs Heavy: (Lunge x2)+Primary (Requires ≄138),
Phantom strikes were fixed and Nullifier is back too.

errant crater
#

rip xp45.

What will lightphobes want to kill next of the light class?

The next best thing available. Embark, get it through your head. They will never be satisfied until the light class is deleted

light zenith
glad relic
#

can you turn up the volume on the toy sledgehammer?

reef spade
#

so you nerf xp-54, buff famas(?) and leave cerberus as it is? balancing team on a lame streak

crystal hornet
#

hello guys.hope you are having a good time today too šŸ™‚

slender pine
#

is this a rated E game? what's up with the profanity filter? used to be able to turn it off. disappointed

flat plaza
#

Fun gamemode, will smash again

rugged ginkgo
hoary gate
#

Embark I love the balance patch today! However, KS-23 just won’t be viable no matter how many times you buff stats because the weapons mechanics hold it back. I like the accuracy change because that could be frustrating but as someone who used to main KS winch, the removal of all of the rechamber animation cancel techs completely killed the weapon’s viability in competitive play. I was even able to still make the weapon work when you removed the melee cancel but once you removed the winch canceling rechamber it was ruined. I have to use it with mesh now to still get the rechamber cancel but I want to see it come back on winch. You talked about rechamber cancels with melee being inconsistent with other game mechanics but then you remove rechamber cancel for only winch and not for any other specialization. Please consider reverting this issue so I can go back to enjoying heavy again and have a viable but off meta weapon to use šŸ™

runic sierra
#

i do not even have anything major to say here right now, this is genuinely probably my favorite update you guys have done like ever, great ltm, really good QoL stuff and and good balancing and glitch fixes, keep up the good work <3

copper lark
#

buff environmental damage on bow, arn220, and any other weapons that take forever to break a tree

sacred isle
#

This issue is still persisting. Again, I tested recording the games such as CS2 and couple others and they works perfectly fine. I don't understand? Driver is up to date as well.

normal robin
#

How do I reclaim the XP dash??? I already link my console and embark account and scanned the QR CODE but still nothing

cobalt kernel
#

Please Embark finally buff breach charge fuse time.. It takes ages to explode

Buff Pyro grenade Area of effect

Increase hitscan range of SR84 by 5-10 meters

Buff matter reshaper recharge time

NERF Demat recharge time!!

TFcoin TFcoinTFcoinBRING BACK BANK IT TFcoinTFcoinTFcoin

Otherwise perfect game, thank you!

supple mortar
#

Cool update, I'm glad Kyoto water doesn't slow you anymore.
With that being said, can sword PLEASE get reverted at some point??
The weapon is unusable in any kind of solo fight, you have to rely on teammates to chunk enemies first.
Sword is in a really sad state. It has been gutted. Please do something about it. I'm tired of this.

cosmic ether
#

Just wanted to say thanks for P.E.A.C.E Centre; I'd been missing that map < 3

cunning grotto
#

Sorry if my english is not good, I wonder if anyone in asia server has a problem with ranked matchmaking taking a long time, I spent 48 minutes not finding a match, tried resetting my computer and 30 minutes later I still haven't found a match, does anyone know why?

obtuse nymph
vapid robin
#

PLEASE PLEASE PLEASEEEEEE ONE DAY ADD PROXIMITY CHAT I KNOW ITS NOT IDEAL BUT DANG MY TEAMATES RARLEY EVEN HAVE MICS AND IK ITS NOT A BIG THING PROBABLY NOT EVEN WANTED BUT TERE IS NO AAY TO CONTACT OTHER TEAMS IM TRYNA TALK šŸ’© and I can’t even type in chat at least and I think yall had that maybe for pc but it would be cool and a way to get known

sharp summit
#

PLEASE after the limited time mode ends, make it a 5% chance to happen in a normal deathmatch game

ember marten
#

The hackers are running around getting 40 50 kills and avg is 15 do devs even care about there game? Hackers are running rampant in every single lobby

lost kindle
cloud tinsel
#

Team deathmatch was the best Mode of all time please bring it back it was very funny with Friends.

timid parrot
#

I finish world tour with months left in the season too I just dont bother with ranked i already have to fight the ruby's in WT lol but shortening WT would reduce the sweats In it

frank dagger
twilit sand
#

You guys forgot to put the ks23 change in the game

surreal kestrel
#

There should be a Lobby FPS Cap, idle and inactive energy saving is great!

But I can hear my GPU cranking up when moving in the lobby, and It'd love to limit its usage.

I spend too much time in this game's lobby lol

uncut gull
#

Dagger Refinements Proposal Update

1. Left-click: Swift Attack
Damage: 60 DMG
Effects on enemies:
Light (150 HP): Requires 3 hits to kill
Medium (250 HP): Requires 5 hits.
Heavy (350 HP): Requires 6 hits.

Balance: This is a fast simple attack with
low damage, good for ending low-health enemies or following up with other attacks.

**2. Tapping Right-click: Instant BackstabĀ  (NEW) **
Damage: 90 DMG (on the back) / 60 DMG (if missed)

Effective angle: 160 degrees
-No movement penalty

Effects on enemies:
Light (150 HP): Requires 2 hits
Medium (250 HP): Requires 3 hits.
Heavy (350 HP): Requires 4 hits.

Balance:

  • no movement penalty,
  • can perform instantly on every first hit.
  • highly maneuverable,
  • but the damage is not overly high and there is a slight delay between attacksĀ when pulling the knife back
  • suitable for hit-and-run tactics.

**PS. ** However, if you feel 90 DMG is not worth it, you still have the Charge Backstab as a primary option with more risks but high rewards. OrĀ  Swift attack that'sĀ faster butĀ lower DMG.

3. Charging Right-click: Charged Backstab
Damage: 320 DMG (on the back) / 75 DMG (if missed)

Effective angle: 160 degrees
-No movement penalty until it fully charged
-800ms to charge

Effects on enemies:
Light (150 HP): Kills in 1 hit.
Medium (250 HP): Kills in 1 hit.
Heavy (350 HP): Requires 2 hits (first hit deals 320 DMG and follows with quick melee).

Balance:

  • This already had in this game.
  • While it deals massive damage, it requires 800ms to charge.
  • The player can maintain sprint speed until the knife is fully charged
  • and a movement penalty is imposed if the player still holds their right mouse button.
  • There is a delay between attacks when pulling the knife back,
  • Ensuring that players mustĀ plan their usage carefully.
  • Make it become high risks-high rewards execution
hybrid pike
#

Thank you for the extra moo charm!!! I LOVE IT!!!

zinc pier
#

synergy mechanics for specializations would be a cool idea, which would mean that using certain weapons with certain specs would add buffs to those specs. this could be a good addition for weapons that don't perform well, but would be problematic if their stats were to be changed directly. I also think this would be best used on melee and other non-firearm weapons (more of which I hope to be added in the future, as light is the only class with ranged options that are not guns) considering they're the most complicated to balance and having more incentive to use them would be great. here are a rough ideas for the kinds of changes that could be made, one for each melee:

-dagger with cloak grants full invisibility while cloaked
-sword with dash decreases dash cooldown time

-riot shield with turret grants a second turret
-dual blades with heal beam reflects some damage taken by heal beam's target back to the attacker

-sledgehammer with winch claw increases winch claw's range
-spear with Charge and Slam impales players during C&S, dealing bonus damage on first contact and keeping them stuck to the heavy for the full duration

untold willow
#

XP-54 is dead gg

iron leaf
distant zodiac
#

Reducing visual recoil on Famas even tho it has none is something for sure.
And putting a red dot on it reduces recoil too 😭

remote zealot
#

Kill cam should be added

uncut thorn
#

If melee weapon is that easy why not everyone use it and abuse it? Prove it to the embark that they do not deserve so it will be nerf, but shut up if you just simply can't be good with it and admit is a high skill base weapon no matter what that is. Don't think you get a pocket heal beam and get some kills in few rounds means you are good, win the whole game is.

limber spire
#

This heavy hitter mode is not fun especially when you need 6 elims in a match to get a reward. this is so hard.

tame vessel
#

Here is a list of weapons that need to be buffed but not make them meta in the next balance patch

Spear: increase the basic attack damage combo to 75, 85, 95 or 70, 80, 95 and increase the spin attack damage to either 120 or 130

KS-23: increase the projectile speed to 500m/s, add a 1.2x headshot multiplier, increase the environmental damage so we can two shot most walls, I know it's a shotgun but it shoots slug rounds and this will reward players for hitting headshots with the KS-23

Riot shield: increase the swing speed by a little

R.357:Increase the bodyshot damage to 75 and decrease the headshot multiplier to 1.9 therefore making it 75 Ɨ 1.9=142.5 and also decrease the fire rate by a little bit

Dual blades: add a parry mechanic so it can parry secondary attacks of other melee weapons like the sledgehammers overhead charge but it can't parry the primary attacks of other melee weapons and increase the first swing damage from 50 to 55 and increase the second swing damage from 60 to 65 and lastly increase the final attack damage from 65 to 75 and make it so the final attack can be done faster

AKM: increase magazine capacity to 34, 35 or 36, the choice is yours on what number you choose

ARN-220: increase the fire rate to 750 rpm, decrease the duration of the tactical reload animation from 2.45s to 2.30s, decrease the duration of the full reload animation from 2.80s to 2.60s

Smoke Grenade: decrease the ammo from 3 to 2, and decrease the cooldown from 50s to 20s

Please, please, please Embark these weapons and gadget need some love
Hopefully you guys see this, these emojis will highlight the message so you can see them šŸ„‡:🤠🤯😵:āš½ļø:grinning:šŸ˜†šŸ™ƒšŸ˜‡šŸ« 

toxic wharf
#

Please make the heavy hitter game mode a permanent mode

distant oar
#

I feel the nerf to the XP 54 was in the wrong direction. I think that the XP should've been focused on higher damage, lower fire rate, being less forgiving than the M11. Maybe this change was intended to fit in line with the ARN, but I don't think a damager reduction with a faster fire rate is the right move

stable gull
#

Only took embark basically all season to finally adjust the XP54 good lord finally
Now pls buff the LH1 I’m begging y’all, bump that damage up to 42/43 at LEAST šŸ™šŸ™šŸ™

indigo timber
#

Great update! Makes me almost not wanna yell about bank it (but I'm still gonna) BRING BACK BANK IT

sonic spoke
#

Holy Updates Batman! Bravo!!

tepid summit
#

BLACK CAT TAIL AND MY MONEY IS YOUR!

quick rampart
#

bout time they added a holo on the hammer

thorn kelp
#

Now I can say that "water just got nerfed" and everyone will applause right after

sleek forge
#

Good update šŸ‘šŸ¼

hazy shore
broken crest
#

Embark Team I swear it's getting no fun you guys are nerfing everything except the sword are you kidding me how many more people should write about buff the sword how many times???? Please Embark Team buff in the next update sword please

rustic tinsel
#

Do you seriously know how to handle balancing? Tons of weapons were unfairly nerfed or are just trash, yet you ignore them. Did dagger and sword even have stats to justify a nerf?

All you do is listen to whiny complaints and throw out nerfs. That’s why the game’s getting less fun. Everyone knows dagger and sword get countered by Light, and Medium has plenty of tools — turrets, mines, goo grenade, glitch trap, Dematerializer, jump pad, and a bunch of weapons. Heavy still powerful at close range, so melee isn’t a threat.

Melee was never a major part of the meta. So why nerf it just because unskilled players complain? Medium consistently has the highest pick rate and top performance in WT and ranked, but barely gets nerfed. Light and Heavy keep taking hits.

This isn't about nerfing Medium. It's about buffing underperforming or unfairly nerfed weapons. Light players know they’re fragile. they have 150 HP. Of course they die quickly when attacked. If your damage isn’t enough to kill 150 HP, how do you expect to kill 250 or 350? Nerfing damage is nonsense.

Nerfs should be the last option in balancing. They kill fun.

About Double Barrel, you nerfed it, then reverted it. Because Light has low HP, so high DPS is justified. Double Barrel is only viable up close, and it needs to 2-tap Heavy. That balance was correct. But now Reddit cries again and gaslights others by acting like any weapon they don’t use takes no skill.

The same goes for Sword. Nerfing melee damage is basically saying ā€œdon’t use it.ā€ It’s the same mistake as with Double Barrel. Sword was built around close-range and Light’s low health.it required specific damage combinations for each classes.

Light should die to lunge + quick melee,
Medium to 2 lunges or lunge + quick melee + left click,
Heavy to double (lunge + quick melee) or 2 lunges + left click.
That was balance. Sword's lunge must be 140 damage.

The real issue is matchmaking that throws newbies and pros into the same matches.

tulip obsidian
#

bring bank it back pleaseeeeee

hybrid siren
#

The hit detection change is honestly a huge buff on sword. I'm really happy about it.

faint raft
#

add some music during heavy hitters. too asmr-ish

drowsy wharf
#

Does anyone know why my steam isn't showing the 6.9 patch download option? im unable to play anything since my game isnt updated but steam doenst give me any option to update it

tender sail
#

Somehow, you actually made the spawns even worse. Genuinely impressive

brisk falcon
#

EMBARK PLEASE IM BEGGING YOU ADD OPTION TO SELECT MAPS EMBARK PLEEEAAAAASEEEE HEAR ME OUT!!!!!!!!!!!!!!!!!!!!!!!!

quartz dirge
#

nerf xp
buff famas
dont nerf pike, repeater, cerberus
gg embark good job! you nerfed the xp (which people complained about its range) by nerfing NOT ITS RANGE!! now it cant even do its job properly - of being an smg
keep on showing your favoritism towards medium and never nerf it because clearly you guys know whats best for the game and how to fix it for the upcoming major
🧠

latent junco
tropic sage
#

with the new update I'm once again met with the infinite loading screen

misty jasper
#

rightfully nerfing the XP just to give M11 a buff to fill its spot (even when it was strong already) is just classic

terse lark
#

why did yous nerf the xp5 damage back down to 16 😭 we just went throught 3 seasons of the xp5 being ass for it to be good again to being sent back to the farm? you've got to be kidding me. why didnt yous try nerfing the range first? like it sucked, people complained about the damage, you buffed the damage and range. so people say its too strong again and want the range nerfed, so what do you do? you nerf the damage. this is ridiculous guys.
and in the patch notes you increased the rpm by 10, how is that gonna offset the damage nerf. 10 rpm is so negligible, the xp5 is ass now

uneven dagger
#

Thanks embark šŸ™

waxen lodge
#

This has to be the goofiest gamemode i've ever played XD, embark yall are G's

raven topaz
#

LOW GRAVITY IS SO TRASH, EVERY PERSON IN GAME I MEET HATES IT

severe linden
#

There’s already players going afk in the event…

fringe apex
#

What the fuck is this bullshit? Cant even say "wtf" anymore?

tawdry bramble
#

game works fine for the last few months, no crashes or anything the moment there's an update.. two crashes.. tf?

untold haven
#

im so sad i just got the perfect clip and it corrupted even though i can still watch it as is this game is always giving me some bs with shadowplay !!!

wild basin
swift osprey
#

Can we have an option to disactivate Audio -> Public ambience

dire scaffold
#

Heavy hitters? Fun. 20 rounds of heavy hitters? Meh

signal basin
#

Update after patch 6.9 :

Nerfing XP again ? GG Embark. BUFFING MEDIUM AND HEAVY ?! Great stupid idea.
The META is full of Medium and Heavy.
**Servers need an improvement fast. It's still boring to die behind a cover because your dash do not register correctly with the netcode. **

For the game

  • FOR THE LOVE OF ANYONE. IMPROVE YOUR NETCODE ! 50% of my dash behind cover make me die anyway because your game can't register itself !
  • Why in WT, lose in final round against a tri-stack squad when I'm playing solo ?
  • Add "step" in the reload animation so when you climb on something during a reload, it's not completly reset.
  • Add a report option " Sabotage " in the report section in game please.
  • Let us choose our sight weapons at the beginning of a game
  • Delete low gravity event. It's not fun AT ALL
  • Random skin and charm list for weapons/gadgets
  • We shouldn't lost point in ranked when a team mate leave the squad and didn't play during the round
  • Let us invite friends or join them in group even if we are not the group leader
  • Add the possibility to look at the profil/card of friends and recent players.
  • **Give us the possibility to customize rules in private match. Like "only M and Dual Blade", "only Light and SR84", "only marksman", "No heal, Light only and grenade only". You can imagine all you want and put it in private match for streamer and their community to make the game more fun **

** For balance **

  • Nulifier is just useless right now. Offer invicibility to the ennemy ? Really ?
    Rework : When you get it by the "Taser" your recoil is increased but you can still move as you want and your take 5 dmg/sec by the electrycity. Can hit multiple target like the lock bolt.
  • Cerberus nerf is useless. Nerf it more.
  • REVERT CL40 BUFF. It's just in every game and it's not fun at all.
  • You shouldn't be able to right clic sword + dash
  • CB01-Repeater is just stupidly OP. Nerf the damage
  • Buff Vanish Bomb and make it start regen instant. It will increase survability for the Light and it can be use for your teammates too !
  • Nerf Turret range.
  • Nerf proximity sensor range
  • Reduce the radius of the reflect of the Dual Blade or let us shoot in the feet or something else to let us counter DB when you got an AR
  • Nerf the range of the KS shotgun. You can put 100 dmg at 20m. Nevermind, you just buff it even more
  • Nerf PIKE to 48 instead of 50 dmg. You know what you did in 5.8 with that.
  • LH1 nerf was to strong in 6.0. Buff it to 45 dmg.
  • Flamethrower and hook should NOT get you through walls or other.
  • Flamethrower is bugged too, thanks to your servers, you can hit people without being in the range + you can take more damage from burning than the player itself. Nonsense
  • Nerf the hammer like you did for the sword to 100, because > Winch + Hammer + Melee = Free Kill. Same with chains.
  • Revive and Objectives score should add additional points in ranked
  • Rework defib: Reduce the cooldown reset to 5s and give 100HP instead of 50% of your HP. It will force Medium to revive more safety !
  • Rework Sonar : Scan 5 times instead of 3 but if you don't move it can't scan you
  • Winch and lockbolt shouldn't do damage.

I will always post this now and add some changes time to time.
Never mind. I'm done, Devs don't give a shit about Light class. Servers are trash. When a Light get hook and back dash, you die anyway with the hammer because of the poor servers. I'm done.
Good bye The Finals.

spark berry
#

^^^ I agree and approve ^^^

I however am not done, so watch your back contestants.

nova solstice
#

Geez. First time looking the feedback channel. Even tho there are some things here that are commonly disliked by others, this is mostly incendiary post and will disencourage devs to look at this channel if you spam it

thorny orbit
#

Please make the sensitivity slider go beyond 100%. It's a pain to mainually increase my DPI to feel comfortable aiming in the finals.

wispy pivot
#

has anyone else noticed, fire literally melts people now? like leiterally. i feel like it does wayy more damage. did they buff it?

torn talon
#

Yall should’ve nerfed xp range and nerfed clip size to > 32. Average embark balance change L

inner stone
#

Heavy Hitters is an absolute blast

red arch
#

Fcar ruined
Famas gets another buff and now people are going to continue crying about m being broken
Cerb untouched
No cashout changes, sure whatever wait till s7
A spawn fix that doesnt actually address its core issues
Like the event is cool but i assumed we were getting solid meta changes, not enforcing an already existing one. Its just a whole season of the same oppressive weapons

smoky gust
#

heavy hitters is awesome

it kinda makes me want a party game mode thats just a selection of fast-respawn mini-games that stray far away from the usual shooting

uncut hedge
#

is boring how u lost in 15 mins what you earned in 35 minutes just because your MM is so unbalanced and almost dead facing the same people, bring back the old rank system

clear glacier
#

Ospuze I love that sledge got 6 skins this event but not one of them being a Claymore or other greatsword skin. Cmon ospuze. Well if you guys do ever decide to make one I know it's gonna have to have it's own swing animation. So I ask this one thing.

Can i please be able to use the open invitation inspect on it. I want to be able to use it for my Dante cosplay in game.

On that subject though can we get more gray or white hair that isn't super long. I just need gray/white hair that's more messy, something like the hair from the kawaii paws set. It could be a bit longer though I'm just saying shorter than shoulder length.

Thanks for reading my ted talk. I'd ask any questions but then anyone responding would have to wait 3 hours to post again and I don't wanna take that from them.
Peace and love, peace and love. - Ringo from the Ringles band.

daring fossil
#

there's something wrong with the healing balls, like 98% of the time when I try to grab one and throw it in motion I just drop it.

grand crow
#

I'm loving the new event.
Selectable alt attacks for melee have gone on my s7 wishlist just because I find the primary swing in heavy hitters to be more fun than the overhead one we normally have as an alt.

Really hoping for a new light spec, here are a few ideas:

Ospuze barrel:
-3 second chugging animation, slowed and unable to shoot
-anywhere between 25-50% move speed buff, with visual distortion for the 7a duration
-2 charges, 20s second cooldown

Glider/wingsuit:
-Moves insanely fast through the air, but can't be used withing 3m of the ground
-No duration limit and no cooldown activation
-Can shoot, carry/throw objects, and use gadgets while flying

Phaser:
-Removes collision with walls, allowing you to walk through
-On a resource bar that functions almost exactly like cloaking device's
-Doesn't deactivate when hit, but does when carrying things
-Will deal damage to user if they stand in a wall for more than a second, preventing wall stalling and abuse.

Directional jump pads:
-Similar to medium's jump pad, but it's one of the triangular directional ones
-Two charges, 20s cooldown each, can be picked up
-Just a better version of medium's jump pad, because it's a spec

Idk how bad most of these would feel to play against, but compared none of them are particularly strong compared to things like demat or evasive dash.

errant crater
#

add a jetpack for light

jovial harbor
#

The ks accuracy buff honestly made me pretty sad. It needs literally anything else (headshot mult, reload, fire rate) but instead it just gets better at taking pot shots at people outside of its range. Xp nerf also feels like a mistake, would have much rather seen it go down to 30 shots with slightly more recoil and a noticeably slower reload

odd prism
#

Nerf light even more to make the light players even more upset. (Great idea imo, they get a taste of being nerfed)

minor notch
#

nerf quick melee

oblique jay
#

Remember, before you share your feedback. Ask yourself: is the game the problem, or do you just have a massive skill issue?

pale sinew
#

Please allow us to...
DISABLE THE PROFANITY FILTER

How the HELL is it okay to have such a f*cked up profanity filter in this day and age???
Damn, it's like you took it straight out of something like Roblox without realising the audiences are miles apart.
I would say lmao if it wasn't so sad.

These are all perfectly legitimate and non-toxic uses of these words and yet you have literally banned all of them regardless of context, without any recourse for people like me who are nearly in their thirties and shouldn't have to deal with childish stuff like this.

glad pike
#

I think the charge n slam should have no damage cap on the slam, but ramp up slower.

limpid remnant
#

what happened to famas recoil? it is so random right now different on every mag

steel stone
#

This current event is probably the best event released so far

untold sail
#

is boosted xp actually live? I thought there was an indicator that is supposed to show up on the xp icon.

prisma garnet
#

how many losers are copium their anger in this feedback channel duddd? geez, just tell them that you are not ok with that change and argument your reasons, not just vomit your virginity here. for example, Dear embark, GIMME OSPUZE GOD I CAN"T RESIST IT ANYMORE, I TRIED TO LEAVE THE GAME CAUSE IT'S AN ADDICTION AND ONLY LASTED 2 WEEKS, I WANNA BUY AN OSPUZE CAN THAT OSCAR HAS GIMME GIMME.

heavy karma
#

While events are active can we please make them private game modes, they’re so much fun and people who can gather more than 5 people can have a blast or make content

fickle bramble
warm echo
raven garnet
#

they nose for the face on the alpha spin wheel. please shorten it a bunch. sticks through so much faceware and headwear and completly ruins items

narrow slate
#

New event is crazy and fun, but if you could somehow make it powershift?

Way funnier. 10 hammers on that tiny platform would be crazy

iron leaf
#

I recently dusted off Halo 3 after a long time and messed around in Forge. That got me thinking.
Forge was always super popular, and I’m wondering why it never became a standard in shooters to provide the community with a map editor?
Maybe some of you here lived through the Halo 3 days and noticed the crazy, awesome stuff the community created with it.
They even made completely wild game modes that I still remember to this day.
Now, with The Finals, we have a setting that would allow us to go absolutely nuts with an editor like that.
Embark, would it be within the realm of possibility to provide us with a map editor?
With it, you could basically introduce a community playlist, letting us keep things fresh with our own creations.

lapis python
ruby dew
#

I was expectin you guys to give us an actual sword this update... but i guess fixing the audio of a skin that maybe %10 of the players has, its a much better and important fix.
Thank you devs!

bold moth
#

Hear me out
-Sprays cosmetic slot for large deployables (Jump Pad, Barricade, APS Turret's range)
-Emoticons slot for Fire-damage weapons
-Gestures cosmetic slot for deployable that use a tablet
-Sounds cosmetic slot for tracking abilities

tame vessel
#

Here is a list of weapons that need to be buffed but not make them meta in the next balance patch

Spear: increase the basic attack damage combo to 75, 85, 95 or 70, 80, 95 and increase the spin attack damage to either 120 or 130

KS-23: increase the projectile speed to 500m/s, add a 1.2x headshot multiplier, increase the environmental damage so we can two shot most walls, I know it's a shotgun but it shoots slug rounds and this will reward players for hitting headshots with the KS-23

Riot shield: increase the swing speed by a little

R.357:Increase the bodyshot damage to 75 and decrease the headshot multiplier to 1.9 therefore making it 75 Ɨ 1.9=142.5 and also decrease the fire rate by a little bit

Dual blades: add a parry mechanic so it can parry secondary attacks of other melee weapons like the sledgehammers overhead charge but it can't parry the primary attacks of other melee weapons and increase the first swing damage from 50 to 55 and increase the second swing damage from 60 to 65 and lastly increase the final attack damage from 65 to 75 and make it so the final attack can be done faster

AKM: increase magazine capacity to 34, 35 or 36, the choice is yours on what number you choose

ARN-220: increase the fire rate to 750 rpm, decrease the duration of the tactical reload animation from 2.45s to 2.30s, decrease the duration of the full reload animation from 2.80s to 2.60s

Smoke Grenade: decrease the ammo from 3 to 2, and decrease the cooldown from 50s to 20s

Please, please, please Embark these weapons and gadget need some love
Hopefully you guys see this, these emojis will highlight the message so you can see them šŸ„‡:🤠🤯😵:āš½ļø:grinning:šŸ˜†šŸ™ƒšŸ˜‡šŸ« 

stable gull
#

Aight so now that I know its possible with the tiger tail being added
EMBAAAAAAARK!!! PUT A DRAGON TAIL COSMETIC IN THE GAME, AND MY LIFE IS YOURS!!! RAAAAGE

tired bear
#

give me nuke pls

fleet loom
#

help please TFAV2012

primal surge
#

Changes

Heavy
1.Dome shield
make it so you cannot shoot or steal while inside dome shield
Make it so enemies cannot enter shield
Make it so it lasts for 10 seconds
Make it so dome shield has 1500 HP

2.Akimbo .50
Make it so it only mini crits

3.Mesh shield
Make it so you can quick Melee

Medium
1.Pike
Headshot damage increased to 2x but damage decreased to 49

2.Healing beam
There’s an alternate ability that uses it 2x faster but protect them from 60% of damage and the medium takes 50% less damage

3.Defib
make it so when you respawn you have 10% HP but immediately start regenerating add an additional 20 seconds of cool down but deals 200 damage to opponents

Light
1.M11/v9s
Make it so M11 deals half the damage when damaged and when behind the opponent headshot multiplayer 4x
v9s decrease damage to 20 and deals half the damage when damaged but headshot multiplayer in increased to 4x and when behind the opponent headshot multiplayer 10x unless you are damaged

2.Cloaking device
Instead of using the duration of the specialization when you activated, it takes 40% when you deactivate it When you cloak, you are completely invisible while standing still and crouch walking and slowly walking but you become more visible If you take damage this makes it easier for people to find lights and now takes 1 second to decloak and the more they move the longer it takes to decloak up to 3 seconds and gets quieter the closer they are

3.LH1
Only deals 39 damage

4.smoke
Make it so it lasts 20 seconds
Regen decreased to 22 seconds

5.Thermal vision
Make it so the visuals of flashbang do not affect you

6.Flashbang
Blinding now lasts 6 seconds and defining lasts 10 seconds

7.Sniper
Increase damage to 148 reduce headshot multiplayer to 1.5 and make it hitscan

Shotguns

Sa1216
Goes through walls

Cerberus 12ga
Fire is 100% likely
Fire can happen at any range and decrease the range by 2m and for each 2 pellets hit you get 0.1 seconds of fire decrease the amount of pellets to 10

ruby timber
#

S3 ruby players get backgrounds and badges, but diamond players since S1 still don’t have S1-3 badges and background rewards?

reef jungle
dull trench
#

who the fuck though at embark it is a good idea to not have a toggle for the profanity filter? i get that there is a filter for people that want it but let me disable it, and stop making the experience cookie cutter. Can't even say that the game randomly decided to shit itself from a performance lvl

versed dagger
#

goo mines for s7?

tired fable
#

i see no difference post patch : KS23 still ass

uncut thorn
wind reef
#

could i have heavy hitters forever?

wet badge
#

4060 ti button framegen just disabled and u can’t change it LOL

lofty hare
#

please make more fun silly gamemodes like this one

pastel sage
#

The new adjusted respawns are not great. Before you could either spawn far or close to an objective (randomly or through specifics), especially in overtime. But now you always spawn distant and you can't get there never in time. Getting team wiped at the start of a cashout, with the respawn time of 25s + 30s of walking there and the point is 95% already done.

Reduce poke, it feels very oppressive (and toxic) getting half of your health chopped down from across the map from a single enemy gun. While I understand fall-off ranges, there's no reason that at 70m+ your gun still does 50% damage, when the fall off caps at 30m. Headshots especially also completely make the fall off useless as it cancels out with the damage multipliers. You may say it's a skill, sure, but not everyone has the same screen resolution, it most of the time seems like 3 pixels are killing me from the other way of the map. Add a third fall-off range for across-the-map poking.

I suggested this a while back, but adjust the pink team color, it mixes very easily with purple and you can't tell if you're in a 3 team fight or 2 with all the havoc.

I love OSPUZE as the brand, but even if it's the official sponsor it's incredibly over represented, that the game feels all yellow. I really appreciate other brands getting their stuff and it's cool. (The new tiger ospuze doesn't count in the overrep, partially, just because it's a different color.)
I really like the weird skins. I am talking, weird weird. Random objects stuck all over the gun, or skins that feel like an object shaped as the gun (lewis roulette, level-headed sa1216, airplane minigun etc).

Other than some small problems I said above, the patch was still good. The gamemode is fun and hectic and fresh. However as a casual / semi-serious player (I play seriously but comp is too sweaty and restrictive for my liking), the poke has been ruining the game from years for me.

supple mortar
#

Please revert sword

bright nexus
#

Why is everyone on 49/50 contender contracts on clubs, I’ve even done another and am still on 49

paper meadow
sick matrix
#

Please hot patch the active event HUD indicator. We need an option to turn it off immediately

vale stream
#

ā€œKicked from serverā€ every time i try loading into a ranked game. then i get que banned and lose 1k points.. whats the point of trying to play this game.

olive fulcrum
#

This may be the best LTE yet, Embark please. Keep doing stuff like this. The finals has huuge potential for this type of stuff.

Look back on old community game modes from the Halo series. That is where a very large strength of this game lies. GG WP

worldly thunder
#

Put the sniper's dmg at 124 and see if it works pls lol

tall kernel
#

Finally, a great ltm with set classes.. this makes up for not having an ltm in a long time. This is great

young turtle
#

Give us the ability to change Gadget hotkeys in the new ltm mid game.

outer niche
#

buff sword please

white anchor
sweet wasp
rugged temple
#

Revert sword, buff dagger, nerf cerb.

quick coyote
#

Let us change weapon skin in the pregame screen

covert pagoda
#

heavy hitters is fun asf we need more of this!!!

candid badge
#

dont revert sword. light doesnt need more insta kill weapons
nerf dagger. why does light need a melee that does 320 damage insantly??
add more gameshow events. every single match is just low gravity its annoying
add a killcam. so you can see how someone killed you

gilded marten
#

Holy reading these light crutch comments are funny. Light class is cheesy as ever right now. Doesn’t need any buffs😭😭

desert ravine
#

Please, for the love of god, add a demo system like in source games. I bumped into another 3stack of bow players who never missed a single arrow and only hit head and if this was CS2 I could go back and see the demo from their POV and see if they're legit, but without such a system it's just impossible to tell if they were cheating or not

dense reef
#

Embark you're the GOAT this is the best LTE we've EVER had in the history of the game! Love y'all so much!!!!!!

frank jungle
#

Please remove chat filter (at least have an option to do so) and remove the countdown to leave games
There's no reason not to do either

turbid mortar
#

please let us unlock the blue and red tiger outfits

golden panther
#

Took a 4 week break, came back to realise the game continues to get worse everytime I play it šŸ’€

mortal ridge
#

The new LTM is fantastic. However, one of the sledgehammer skins eats your frames, at least if you're on an Xbox.

The Ember Crush skin has an ash effect when you swing it, which somehow lags the game. Im not sure if this is limited to the LTM, but I was getting around 15 FPS with one person in the lobby using it.

Pls drop a fix soon, I don't want my Xbox to melt šŸ™

flint nebula
#

buff the sledghammer so i can kill more i less time

dense tinsel
#

One good thing about the Season 5 battle pass was that we had the chance to get a team emote. The 'three musicians' emote was a brilliant idea that you could share with your team, and all three players could perform synchronized gestures. Later, three different dances were released in the store as paid items, but they also allowed each player to buy one and have a team with three unique dances.

It would be great if they kept adding things like this, since nothing similar appeared in Season 6.

idle wharf
#

revert sword nerf damn... errbody else can cry cus they can't aim lol

brisk garden
sonic arrow
#

Heavy hitters is the best ltm since solo bank it

nice work

cerulean oar
#

This mode is awesome
All the changes are incredible but now that we know that you can do tails...

Please add a dragon tail and dragon cosmetic PLEASE

foggy zephyr
#

Keep heavy hitters in the game

mossy marten
#

What would happen if you swapped charge and slam for grapple hook in Heavy Hitters?

keen walrus
round isle
#

Heavy hitters is a great event. Simple fun but will get bland fast. Allow gadget selection for a little variety and a longer run length

untold hazel
#

fix servers and matchmaking

grand temple
#

idea for gadget: ospuze can, whenever drunk grants speed boost and attack speed boost and jump boost for 4 seconds.

dreamy ore
#

So you finally found, the xp54 was an unstoppable beast. And your idea was doing the same thing with the M11, so now lights can melt people with 2 exactly identical weapons. well done

tropic snow
#

argueably best update since launch

tender belfry
drifting topaz
regal forge
#

I don't know who's in charge of balance changes but I swear they make the worst changes of all time, and they don't even learn from past mistakes

grand crow
#

A bad idea:
Reverse glitch trap for light
Since glitch trap leaves light with 150 health and no movement, I thought there could be something similar that works in light's advantage.
There should be a trap that caps all opponent health at 150 hp. It would leave them with their base mobility and all their specs and gadgets, but would lower their health to 150, with it gaining back the health stolen instantly when they leave it.
Similarly to how glitch trap leaves light players with only 150 health and none of their mobility tools, this gadget would leave opponents within the same area with 150 health and none of the movement that should come with that. Basically, a fight between a heavy and a light when both are glitches is incredibly one sided, with one having double the health and no need for mobility, and when both players are "capped", light would have an intense advantage, already not relying on extra health, while keeping it's movement. In fact, the heavy would still be able to use gadgets to defend itself, something light doesn't have when glitched. This would basically do the exact same thing to heavy that glitch trap does to light, as both leave their respective targets with no mobility and only 150 health.

(In case you couldn't tell, this is not balanced at all and should never be implemented, I'm just pointing out that glitch trap (and glitch grenades) are insanely overpowered, and nobody would be ok with it if heavy or medium had to deal with the same stuff) Glitch as a mechanic needs an entire rework. It would be cool if it just made everyone effected medium sized, with light gaining 100 max health and heavy losing it, and everyone getting medium's run speed. With no specs or gadgets, it would leave everyone at the exact same disadvantage (once they figure out light gun damage, which is a bit too high), and would it would still fit as a glitch.

craggy basin
#

Thank you for buffing melee and new LTM is so good adding something like it to the game permanently would be fun

shrewd echo
#

I liek tigers

regal crane
glad pike
rough monolith
#

This even is such a W breather. this game feels 100% competitive+ ALL the time so to have this event is just so nice, lets me play the game when im not in the mood for shooters

leaden tangle
#

Heavy hitters are so good. Thank you Embark šŸ«¶šŸ»

warm zealot
#

Give lights V9S dualies frclueless

hasty grove
#

It's about time to get BANK IT back. Don't you think? :'v

wide void
#

Another patch without a Sword buff. Does your balancing team actually play the game? If so, are they all stuck at Gold or below?

Ever since you nerfed its lunge by 25% like a bunch of reactionary losers, I've seen a total of literally 2 Sword users across roughly 40 games of World Tour. Neither of them won, by the way. Is this the state you want to leave it in?

cursive pike
#

Goo mines because it would be peak

tame abyss
#

Smoke shouldn't break aim assist
Dampen it sure but removing people their ability to aim especially when cross input crossplay is a thing is diabolical

mystic drum
#

Went into my club and it says I have 57 contracts completed? Yesterday I was closing in on 200..

cursive urchin
#

Please adjust target tracking and zoom snapping, as they provide a significant advantage over standard mouse and keyboard inputs. With gyro controls now available, relying on artificial aim mechanics feels unnecessary and detracts from skill-based, raw player inputs.

dull tiger
#

I want more options for the new gamemode I love it

unreal tree
#

This new ltm is genuinely the worst youve introduced, absolutely 0 fun to be had

raven garnet
#

sniper needs some sort of buff to deal with players not being where they are and miss hit reg due to how the games servers work.

acoustic zealot
strange matrix
#

remove kyoto

waxen bear
#

best. ltm. ever.

flat bronze
#

melee getting some love again is nice, glitch mines are still uncounterable tho, release a counter to it or nerf it

wooden elm
#

Wish the gravity cube got an ospuze skin. Could have one of the short wide cans thats fizzling/bubbling to match the gadget better

iron wasp
#

Get rid of favor the shooter. I shouldn't die behind a solid wall because some dude with 200 ping still sees me on his screen.

last saddle
#

New mode would be fun if the hit detection werent such ass

zinc palm
#

please pander to the furries more i want more tail lower back gear i will pay the big bucks i promise

proven wave
#

The XP54 nerf wasn't needed. A light buff was needed yet the devs are catering to the whiners yet again. Also the LTM is low effort and boring.

Real changes needed for a long long time:

  1. Nerf gas mines - both duration and radius of the damage.
  2. Nerf heavy grapple distance - it still grabs you from too long of a distance. Maybe 8 meters max.
  3. Buff the R.357 fire + reload rate
  4. Give light another 25 hp
  5. Buff V9S rate of fire
  6. Restore XP54 damage
  7. Buff cerberus damage (its trash now)
  8. Buff model damage (its still weak)
  9. Reduce lockbolt hp, it takes far too many bullets
  10. Reduce turret range + damage
  11. Add 1-2 more bullets to FCAR
  12. REMOVE the ability to have the same class on one team for RANKED only.
  13. Buff M11 range slightly
  14. GET A BETTER WORKING ANTICHEAT! I have reported and gotten a lot of people banned that were blatantly cheating in ranked.
fervent hull
rotund gust
#

I wish we didn't go in the direction of removing all visual recoil so every gun is a lazer beam 😫

noble ember
#

Ive seen people using text chat in-game. How do console players use text chat?

dreamy gull
tall kernel
#

You guys messed up, I don’t think you’ll ever be able to top this ltm.

paper meadow
#

Here’s a suggestion, raise the money required to win in TDM to somewhere between 6000-7500 and make it a single round instead of best of three. To me TDM is a great pick up and play mode, but games often run a lot longer than I’d like for a mode as repetitive as TDM. At a point it’s only so much fun stomping (or being stomped by) the same few builds over and over.

There would be some issues with this change, mainly with maps. As I know there are a few kyoto sections that folks don’t like at all. And the best sections (like construction seoul my beloved) would be buried slightly as with the current set up there are so many little maps. I might even suggest axing a variant or two from each map to reduce clutter. In addition to that there would be a far greater chance of the entire map being demolished with a longer allotted time per individual map section, which while sometimes fun could get obnoxious if folks started abusing it.

That being said I think this small change would only make TDM feel a little faster and simpler, which should reduce a lot of friction in this game’s most casual mode. Plus with this change novelty maps could be added more easily like the floating structures of the new LTM running at the moment. Give it a shot Embark team, you might just prefer it šŸ‘€

analog cave
#

add back the slow movement in the water on kyoto immediately. having basic map knowledge is a crucial part of any multiplayer game. please do not cave to the absolute bottom 1% of players that were whining about this

radiant blade
#

xp-54 nerf did nothing

delicate marlin
#

The new gamemode is fun. Add the RPG so Its easier to destroy roofs so people cant just camp underneath it and wait for their HP to recharge.

edit: like what am I supposed to do? waddle to the spot above them and by the time I get there they either already left almost already regened their hp?

mellow geyser
#

I can tell the same people who made the unenjoyable snowball event made the heavy hitters event. Instead of laggy attacks and random hits, why not make the event skillful? This one will disappoint people like the last event.

normal reef
#

Can't relate, the new gamemode is super fun orf_crazy

fleet socket
long prism
#

I feel like there should be more of an outcry about the chat censors
it was refreshing to have a game where my entire message wouldn't get censored for something small like R6S
but lmao and damn are censored?

rough storm
#

Cashouts are way better this way, thanks embark!

main gull
#

not sure how you managed it but THERMAL which is supposed to see INVIS PLAYERS, literally doesnt work half the time. what about through smoke? nope, you get a dark outline that blends in with the greyed out background. Invis bomb or invis in general? NOPE Sometimes the game decides that THEYRE STILL INVISIBLE. literally just happened last game.. but yeah nerf L and buff H&M even more while not fixing basic util for L šŸ™‚

gritty hull
#

Anyone else think theres a reason all lights have been using the same weapon this season?

quick coyote
#

game is good.

lavish sable
#

Heavy hitters is a hit I love it

sinful gust
#

I love heavy hitters, I love being a heavy and hitting things, best special gamemode in the entire history of The Finals.

full sentinel
cobalt stream
#

Idk how hard it is to do so but I've always wanted a match history page. I know with tour and ranked there are technically 3 games possible but perhaps there's a way to have an initial total stats for yourself and then a small drop down to show extensive details of each game instead? It does sound like a lot of screen usage and whatnot but I've always wanted to be able to look back to at least tour/ranked placements.

worldly thunder
#

can we get ironsight outlines for EVERY revolvers? the iron sight is a pain to use otherwise(especially on night maps).

lapis harness
#

Heres a idea. Heavy’s can place deployable shields on objects walls and ceilings. The odd spots and angles could be game changing.

mossy fjord
#

can we get some new pike scopes as I love the gun but hate the 2 scope options.

normal oasis
#

ALLOW A MANUAL QUICK RELOAD OF ARN

shut badge
#

Let us assign emotes/expressions/player cards to our Custom Outfits! It would make it a lot easier for us to give each outfit its own individual vibe.

lilac pelican
#

Can the event games that come out count towards Quick Game Progression?

I mean, its an event, its a quick play, so why would it not count the matches for the rewards?

terse quartz
#

Heavy needs a nerf

long oxide
#

make heavy hitters into the new ranked
its peak
please keep this after the event

twin helm
#

nerf xp too strong still

wary flax
#

Remove ladders from the game

worn prairie
#
  • Fix server: For the love of god, fix your server
harsh maple
#

please make heavy hitters permanent unironically

summer wagon
#

There have been so many times I try to jump to add momentum to my throw, but I am standing too close to something and mantle; losing all control of my character for a second and going where I did not want to go. It would be really nice if there was an option to bind mantling to a separate key from jumping.
I've also had a lot of issues where when I pull out a gadget, it appears like it can be used before it can actually be used. Good example would be the barricade's placement outline showing a valid placement before it's fully equipped.
I also would love it if the "preset loadout" modes would use your selected body-type and voice. I really hate being forced to play as a specific character I don't want to, especially in a game with so much character customization.

Personally, I haven't had any problem with the buffed XP-54. It felt pretty meh compared to the other options, but one of the few good ranged options. Could never get an elimination in one mag.

tribal spoke
#

Random dual blades nerf I see... Reverse the melee changes for dual blades your making them worse

abstract geyser
#

why in the hell would the famas get a buff

grand crow
#

At this point I don't actually believe that jump pad on medium is a problem, but I'm still mad jealous. I hope we can get a variation of that on light, but as a spec. It would be cool if we got a pair of triangular jump pads on light. It would basically be a improved jump pad, but it's a whole spec so I think that's fine. I'm all for light getting something that's only partially movement based, but the extreme movement when rotating between objectives is what drew me to light, and this game as a whole back in s1.
I also just find stealth pretty lame, unless it was a prop hunt thing. I'm guessing nobody wants to try and shoot down a flowerpot while it sprints around the arena though.

cold bolt
#

heavy hitters is exactly the type of LTM I've been wanting from the finals. What we need now is to keep that up and in the future potentially have a permanent mode where it's just all the LTM's on rotate / vote, like action sack in halo

unreal kindle
#

worst UI changes of all, the symbols dont make sense, visual clutter, blocks anything that could have been used as vision but its blocked by the most horrendous UI of all time in the history of The Finals

hasty beacon
#

Please make it so console players can use mnk and remove db from the game šŸ™

full sierra
#

can we please make chat censorship optional or not just insane? i cant say "fart" without getting hit by the "enigmo reality shield"

fading cobalt
#

Props to Embark for finally realizing that these limited time modes are more fun when the rewards aren't tied to wins.

EDIT: NVM, they just sneakily subbed out wins for cash.

hoary gate
# wary flax Remove ladders from the game

I second this. They serve no purpose and the ones inside buildings leading to the attic always get you killed because you magnetize onto them and suddenly become helpless mid fight.

rustic tinsel
#

Do you seriously know how to handle balancing? Tons of weapons were unfairly nerfed or are just trash, yet you ignore them. Did dagger and sword even have stats to justify a nerf?

All you do is listen to whiny complaints and throw out nerfs. That’s why the game’s getting less fun. Everyone knows dagger and sword get countered by Light, and Medium has plenty of tools — turrets, mines, goo grenade, glitch trap, Dematerializer, jump pad, and a bunch of weapons. Heavy still powerful at close range, so melee isn’t a threat.

Melee was never a major part of the meta. So why nerf it just because unskilled players complain? Medium consistently has the highest pick rate and top performance in WT and ranked, but barely gets nerfed. Light and Heavy keep taking hits.

This isn't about nerfing Medium. It's about buffing underperforming or unfairly nerfed weapons. Light players know they’re fragile. they have 150 HP. Of course they die quickly when attacked. If your damage isn’t enough to kill 150 HP, how do you expect to kill 250 or 350? Nerfing damage is nonsense.

Nerfs should be the last option in balancing. They kill fun.

About Double Barrel, you nerfed it, then reverted it. Because Light has low HP, so high DPS is justified. Double Barrel is only viable up close, and it needs to 2-tap Heavy. That balance was correct. But now Reddit cries again and gaslights others by acting like any weapon they don’t use takes no skill.

The same goes for Sword. Nerfing melee damage is basically saying ā€œdon’t use it.ā€ It’s the same mistake as with Double Barrel. Sword was built around close-range and Light’s low health.it required specific damage combinations for each classes.

Light should die to lunge + quick melee,
Medium to 2 lunges or lunge + quick melee + left click,
Heavy to double (lunge + quick melee) or 2 lunges + left click.
That was balance. Sword's lunge must be 140 damage.

The real issue is matchmaking that throws newbies and pros into the same matches.

undone pier
#

Ok ok hear me out! The gundam skin but RED!

jaunty tulip
#

This meeele reg "fix" has made it so much worse im swing at people and nothing happen WHY sword was already nurfed into the group. FIX IT. also my sword lunge keeps hiting random invisable walls along with smacking staright into people and not mocving at all. ALSO HALF THE TIME I CANT ADS

dark niche
#

OH MY GOD KYOTO WATER DOESNT SLOW MOVEMENT ANYMORE THANK YOU ILYSM EMBARK <3333

tardy helm
#

Had kinda a neat idea, what if instead of cloaking the specialization was vanish bomb? I was thinking bigger radius and duration to it so it’d encourage getting your whole team in it? I don’t mean make it weak but making it a bit of a learning curve to make the light percentage more of a 33% than a 62%

worldly lion
#

just a small suggestion for cosmetics:

just an assortment of normal glasses that aren't sunglasses. kinda surprised there aren't that many here.

wooden atlas
#

Okay Embark you absolutely COOKED with this new game mode—so much fun šŸ˜

olive kelp
#

Just saw the new HUD element for the gameshow events, very nice! looks super clean

lament cave
#

Female characters should have a no shirt option

flint root
dusky cloud
#

LOLLLLLL