#šŸ‘‚ā”‡game-feedback

1 messages Ā· Page 246 of 1

limber sundial
#

šŸ’€

analog silo
#

šŸ’€

spare rapids
#

Fix the damn riot shield you can be shooting the guy directly in the head or body on your screen but apparently they can bounce bullets off themselves because they're carrying a riot shield. Didn't know riot shields turned people into superman. Might as well let them fly too after using an ospuze emote. @CEO Sofia Petronelle How TF does one do damage when the game is registering them in a different position on their screen than yours? Its clear AF that I'm shooting their body or face yet its still not doing damage because on their screen they are running at an angle or some BS. Pyro nades don't do squat you literally need another person to be shooting them with you. This game wants to be an esport? What a joke. It WOULD be fine if the thing functioned as it should instead of being an invulnerability shield because the game cant keep up with peoples inputs. At least with the dual swords they have to walk super slow to deflect the bullets. With the riot shield you just run at a tiny angle and no one can hit you unless they're behind you. You can try it for yourself. Shooting them in the toes just tickles them. Its some serious nonsense.

shrewd estuary
#

Quit the game if you think this

golden cipher
uncut hedge
#

solo queu in ranked is hella bad, so sad this unbalaced

snow steppe
#

Revert the sword plz

graceful cedar
#

šŸ’€ 🤔 šŸ˜‚

cold bolt
mental tinsel
#

Another big problem of this game is how op aim assist is, rotational aim assist is absurd, recoil on guns is almost non existent, when i watch a guy and see how his gun doesnt have any recoil im asssuming one of 2 things he is either on controller or cheating, and majority of those players are actually controller players, and lets talk about biggest issue for aim assist how it just centers aim right into a player when its around it, he doesnt even have to be on him and it perfectly centers to middle of body or even more crazier how many times it snaps to head, if someone have good level of preaiming on head level is basically like having legal aimbot, srsly nerf that because it is rly alarming when u cant tell a diffrence between a cheater or aim asssist player. I know that most ppl cant play controllers on decent level and thats why most of us dont even notice it probably but good players feel like in heaven with those type of assists. Slowing down around the target should be the only assist for controller players. If you think that aim assist is not a problem then watch controller player with sr 84 and how stupidly it snaps to targets without even being that close to targets.

next solar
#

nerf sonar

random star
#

Hey, where I can complain that sword a shit now, here?

upper citrus
#

Replace ranked tournament with 5v5 cashout

frozen tree
#

PLEASEEEEEE

tame mauve
#

Please add match history šŸ™‚

exotic elk
#

pls nerf sword

mortal notch
scenic crest
#

you guys should add a toggle to clothing with hoods to have the hood up or down, there's a lack of hoods in the game. Also love how the hair with the pigtails in the battlepass is usable with hoods

split mist
#

Please add a bank robbery bundle. This game is about stealing money

indigo timber
#

BRING BACK BANK IT

manic oak
#

Im so sick of night time cheaters on eu servers man.
After midnight on eu, all the wh, aimbotting, spinbots come out to play. And they do not hide it well. People crossmap one shotting with guns that are close range. Headshotting people without looking at them. Infinite ammo. People clearly using wh and aimbot. They are so blaitant about it to. No matter what mode you go in to after midnight. Most games will have cheaters. And i see the same people again and again doing it. So something needs to change with the anticheat. Turn it up a notch at night time.
But i know people in this discord refuse to belive it or refuse to agnolage it or they are just to stupid to see it. Or that they are using it themselvs and dont want embark to see the problem. But its getting stupid now. Pls look in to it.

umbral condor
wide summit
#

Devs should do some Q and A live streams like what is done for Diablo 4.

sonic arrow
#

Buff sord

warm epoch
#

again who thought it was a good idea to let teammates full flashbang you

foggy nymph
#

Defib needs to be disabled in team deathmatch like the heal beam is disabled in terminal attack. When respawns are nearly instant and the other team gets points for each kill, bringing a teammate back on the spot with reduced health and no gadgets for several seconds is just feeding the other team free score.

floral berry
distant vine
#

whats even the point of having a backstab angle if its just gonna work anywhere?

light plaza
#

goo mine when?

tired fable
#

Hello Embark !

Training have super QoL changes but it could be better :

  • add dmg range, %accuracy, spread informations,
  • why shooting range is the most used space but its the farest from the spawn
  • targetCPU presets, short capacity CD option
  • possibility to choose different types of building and reset destructions
  • we need a computer to change loadout on each places, or make a keyboard key to change it anywhere
  • invite friend and friendly fire option
  • give us a cashout station and figurine mate

// QoL

  • Match history: add it
  • Items shop: add possibility to test shooting, reload animations...
  • group : possibility to give lead, to join mate and be spectator when he is ingame
  • random skin: let's have a random selection of favorite skins for our weapon like apex
  • Skin preset: add gestures, spray, audio, card pose, weapon skin, etc... on preset plz
  • Loadout preset: let us cook loadout preset for real
  • Sledge lobby Pose : buff it, it was better before
  • random intro pose : select different pose for intro
  • Sight : Let us choose weapon sight in shooting range and before match
  • UX Loadout: put 2 items lines when choosing weap/gadget before match, scrolling is annoying
  • Team color: swap pink or purple into green, it's hard to make difference during high fight
  • Coin revive: button/icon "I will coin" "dont revive" when wiped

// BALANCE

Pyrogrenade : 30 > 20sec CD
Reshaper : nerf is a bit hard, make a faster CD bonus when swapping props/grenades/rocket
Turret : give a Turret health bar on UI to monitor Turret HP
Explosive Mine : 15 > 12sec CD / or / 2stack 20sec CD
GooGun : M2 need a alternative shoot, charging goo line ? idk
Minigun : faster walk speed ? faster shooting starter ? progressive accuracy during shoot ? idk it need a buff
KS23 : better accuracy please, the gun is already a slow projectile, and need, idk, faster rate of fire or reload (or revert melee nerf)

modern ether
#

90% of my lobbies have been lights, and most of them are using xp-54 and arn and going 16-5. I think its based off what class you go. If you go medium youll see less mediums for example, but regardless of that every game the lights have the most kills and on qualfiy much easier. Heavy is mostly balanced its just that one thing they can stack 3 ways to stun you/keep you in place which im sorry is ridiculous, goo cannot be countered since you cant out run it or dodge it, lockbolt has too much health and its physics are too janky, winch is the most tame, but even winch can hook you threw walls in some cases and stun you for a few seconds after bring you in sledge one shot range, thats why I was saying all of these arent counterable. lets say you run jump pad (the only counter I can really think of) they can goo you mid air dropping your momentum, and lockbolt can just slingshot you back towards them. Besides cerberus it feels like medium cant do much compared to others. Despite what many people are lead to believe the classes dont have specific roles like "support" or "tank" so medium shouldnt feel to out matched in its own element which is mid to far range (lights are destroying them in that right now)

@noble helm no offense taken, and I wasnt really sure on the whole "gives you people with opposite class thing", it was more of theory. However yes lights are squishy but that ties back with my concern of their damage, Im aware they need to do more damage to even out health difference but the speed of their ttk rn (and yes I know you already agree) makes them so oppressive, because unless you get the first shot or see them first, your just dead, you cant hear lights behind you so they can just laser you in the back of the head in less than a second or from 50m like i was saying before where you dont even know they are there, plus they have high speed with dash and stealth with invis, giving a small window if any to not get insta killed and it requires you to laser them in turn, mediums also have to control more recoil compared to light weapons (Akm, which hasnt been good since season 4 and Fcar which has INSANE recoil). Im a diamond player (specifically 40,600-41,400 range) but dropped 2k rs last night cause I thought it was a good idea to play after coming home from work so right now im 38,000 but now and before I dropped a better guess is at least 60% of the lobbies are lights, not full light teams but 1-2 lights on a team and sorry but the counter argument "triple lights never qual" doesnt really work cause that goes with any class, even medium even though it works more than the other two cause of their healing abilities, but as I was saying when I was going against rubys and now its still mostly lights and the teams that qual always have someone running the xp-54, Legit 95% of the time ( I know you agree it needs a nerf just saying). Not saying medium doesnt have its issue too, spamming defib and running out time, Cerberus, famas being better than all the other assualt rifles. I feel like for that they should just make Ar's more dominant like in season 2

valid stratus
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Revert the sword plz the weapon is worsthless cause of ur panic nerf

wide void
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Just dropping by to remind you the Sword nerf was neither necessary nor done with any design intellect whatever.

Can't wait for it to be unusable for over a season like the CL-40 was after you overnerfed it, too.

proven crown
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I CANNOT BELIEVE the Demat jumpad BS is still in the game. IT MAKES NO SENSE

uneven dagger
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I can’t believe the demat jumpad Strat is still in the game. It’s so fun

topaz token
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I think a map that’s large like Kyoto would be more fun if there were built-in teleporters or like futurama tubes that connected distant parts of the map. Of course it would take testing and such to keep it not overly connected for spawns, but it sucks to open a box and see that both cashouts are 200m+ away without much helpful built-in map mobility along the way. Plus I could just see futurama-style people tubes being really fun in this game.

dawn nova
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Please buff the arn

hearty bough
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Any QoL updates for riot shield would be massively appreciated

viral fern
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Bring back the MOO! Revert the Moolah charm now immediately you cowards!

atomic sigil
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are we ever gonna fix the same old same old same old bugged contracts?!
Like seriously when are we gonna get things like "Hit people with arena carriables" to work????
Since season 3 it has been an issue

keen walrus
quick coyote
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all weapon ranges should be nerfed, nothing less fun than gettin destroyed by someone in a rooftop you can barely see 200 meters away, Heavy should move faster.

noble helm
# modern ether 90% of my lobbies have been lights, and most of them are using xp-54 and arn and...

I mean this is just objectively false in terms of the general game (not just low elo, but overall), no offense intended at all. I get that subjectively it might feel like this because lights can be very oppressive, but I assure you no one in mid-high elo plays much more than single light per team. By "90% of your lobbies" if you mean 9/10 players in your actual lobby are playing light, then we are not playing the same game. Either you're extremely low elo where people just continously run lights cause they perceive it as the most fun and don't care about winning, or as I said before, we've just downloaded different games. If by "90% of your lobbies" you mean in 9/10 matches there is a majority of lights (above 33% because of the 3 classes), the same argument qualifies. That, or your sample size is way too small to say anything useful about the meta in terms of classes.

When you say it depends on what class you play, I think that's completely wrong. I don't think (although I don't 100% know for sure) that the game looks at your past games and then puts you against people who are the opposite class of the one you main. This is due to 1) because I quite literally see 80% of people in my lobbies being mediums, and those can't all be first time players, and 2) you can change class before the game starts, so it wouldn't make sense for the game to read your previous classes.

I agree that sure, lights on average have more kills, but that's because their class is tuned to do more damage and in return they only have 150 HP. I think you forget how squishy lights are. I agree that nerfs could be warranted, like a bigger character model or a nerf to the XP54, but lights do not qualify the easiest. How often do you seem a 3 x light or 2 x light team qualify for 2nd round or the 3rd one? Almost never. How often do the teams that go to round 2 or 3 have at least 1 medium? Almost always.

odd ibex
#

Add kusarigama for light,primary attacks hit like sword but alt attack is u spin the chain and blade 160 degrees in front of u and most damage where blade hits not the chain,it’s skill based cause u hold down alt and the more u hold the longer u throw and only the blade part damages when spinning plus u can move your aim while spinning to make blade go in that direction,a mix of projectile and melee.

To simply put it,the melee alt is more like aim and shoot but use aim to move the blade and hit box.

There r two ways of implementing this,either the melee projectile starts from an arc from the left side and goes to the centre line and move as u change your aim or the projectile starts from the crosshairs and moves where u move your aim

U may change between the two using a different stance using the weapon inspection button or add more combos using that button.

Either u can’t use light spec when using alt or give this weapon to medium with a wall run gadget or else it’s the most dull experience chasing player as a medium

https://youtube.com/shorts/-71MHEADkVo?si=bu2BQZR8kTwY1Xo7

zinc steeple
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This game has literally turned into nothing but lights with mp5s

dreamy gull
#

No. No more melee weapons please.

hearty lodge
mild quartz
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Make win points earnable in Ranked towards WT rewards, now that there are whopping three game modes to earn rewards from.

dark niche
undone plank
upbeat pulsar
#

Nerf cerber thx

arctic relic
#

I would really like to see more done with clubs because at the moment it seems like there is only a tag and thats it. Would be cool to have a seasonal leaderboard and level system implemented where players can earn skins and maybe even tag boarders and such

runic cargo
#

BRING BACK BANK IT

brittle obsidian
#

nerf cerberus. not a soul on this earth enjoys going up against it.

sleek blade
#

Add mnk support to console

primal sphinx
#

I hope this will be seen but I think rather than having ranked and world tour rewards be a weapon skin instead why not give a currency to a ranked shop, in the shop you could buy any weapon skin in correlation to the rank you hit, for instance if you made it to plat you would be able to buy one gold weapon skin and one plat weapon skin. My reasoning is that it would give incentive to grind any season in the future as you wouldn't need to wait for your favorite gun to get a specific skin, not to mention it would make it where said weapon skins aren't season limited but rank limited. this next bit is still something I'm not 100% sure about but if they want to keep ranked season limited, say like if you don't play this season you miss out on this item forever then my idea would be to make it where instead of gun skins they could do accessories or character skins for instance say they implemented this next season they could do something like a single cosmetic that is customized for each rank so like if I hit gold I get a pair of gold wings same with plat and onward up to ruby, if they wanted to make the items even more appealing they could do this ranked version of items for items people frequently purchase or that people like.

frozen tree
# odd ibex Add kusarigama for light,primary attacks hit like sword but alt attack is u spin...

Really good idea, kusarigama is an objectively sick weapon. I would give it to medium and not light so medium has a good melee weapon. Heavy has sledge and light has dagger (and sword will be good again if they revert the nerf, you can make a quick melee cooldown after using a melee weapon and bring the damage back!), but nobody really uses riot or dual blades as far as I’ve seen, so a good kusarigama weapon would be nice

thorny socket
#

ospuze bucket hat

topaz jetty
#

Day 6 million of asking for a fix to error TFGE0003. Only game that DCs me constantly, embark I beg please. It's always at the worst possible moment in each match too

solar bone
#

Make solo q only for diamond plus. Then it may be a decent display of skill based on your rankšŸ‘

narrow spade
thorn kelp
#

Hoping that having Embark putting the MGL in for the Bunny Bash Event with Mesh Shield is a sign that it will become reworked shortly after and not need CNS to be somewhat viable

exotic elk
#

pls nerf sword

steady juniper
#

Realy what a nice "new" event mode 🤣 very creative 🤣 just took the boring mode and give them an easter design, while the other one is still live 🤣 🤣

pliant meadow
#

Wuzzup Embarkos, so my idea was to add a new currency to the game which u get by grinding rounds (doesnt matter which mode). Players can use this currency to open different seasonles creates ingame with rarity of skins liks cs2 has. (special item). Add a community market where people can trade there skins or buy/sell there skins. So there is no moeny which get into gambling becauce u dont have spend anything to open crates, jsut have to play the game. Give the player a reason to stay at this game. Even few people says thats a bad idea; THE TRUTH IS, thats a needed update we need to keep and rise the player count. Make it hard to get the currency so people will play more.

woven briar
#

Mouse and keyboard back on consoles, please and thank you

placid parrot
#

Give animation cancelling back to the KS and Model, give KS 100% accuracy, and buff Model’s reload speed

supple dust
twin burrow
#

They should add skins for the quick play points

spare rapids
#

You're crying about the Cerberus when the DB is even more atrocious lol. Light players are straight up tweakers.

@faint saddle They're both low skill garbage that kill way too fast (all the shot guns are). Sure the DB has less range but a light can close that distance much faster than a medium by dashing right up to you and blasting you to smithereens or just catching you off guard when sh*ts popping off, which is almost always.

Almost all fights are close range making them way too overpowered. A DB can take out a heavy with both shells if all the pellets hit. I get they are the "DPS class" but a "tank" getting 2 shot is also ridiculous.

The games balance makes absolutely no sense whatsoever, if they really want to fix the problem its simple: Squish the HP difference to 50 or just give everyone the same HP and have the classes differentiate with their gadgets just like every single other game does it. Trying to reinvent the wheel is pointless. That will make balancing the game way easier for them. 100 HP difference is just dumb and will never be balanced.

terse slate
#

World Tour needs a rework regarding rewards and matchmaking. Its in an unbearable state. Filled with sweats and cheater. Casuals dropping the game because quick cash does not bring the fun of the real mode and ranked is not a good entry to train.

faint saddle
zealous mural
#

are you kidding me? 10 times we have to play this dogshit mode to get final rewards? are you on drugs?

gilded dagger
#

Are the devs here too prideful to learn from other shooters? Add grenade indicators and reload reminders. There's too much shit going on we're not gonna see grenades all the time

calm plume
#

Trash game, pure aimbot aim assist players everytime now šŸ‘Ž

thick sorrel
arctic valley
snow steppe
#

Revert the sword this weapons is terrible right now

manic oak
#

Im so sick of night time cheaters on eu servers man.
After midnight on eu, all the wh, aimbotting, spinbots come out to play. And they do not hide it well. People crossmap one shotting with guns that are close range. Headshotting people without looking at them. Infinite ammo. People clearly using wh and aimbot. They are so blaitant about it to. No matter what mode you go in to after midnight. Most games will have cheaters. And i see the same people again and again doing it. So something needs to change with the anticheat. Turn it up a notch at night time.
But i know people in this discord refuse to belive it or refuse to agnolage it or they are just to stupid to see it. Or that they are using it themselvs and dont want embark to see the problem. But its getting stupid now. Pls look in to it.

cerulean echo
#

C-4 SKIN, pls.

foggy nymph
sonic arrow
#

There should be a "Vibrant"/"Colorful" category in the store at some point imo

worthy totem
tender scroll
#

the sword nerf should be reverted. i think it should set enemies on fire and one shot lights

pseudo leaf
#

fix flash why am i getting more flashed while i am far and not even looking at it

paper hare
sterile canopy
pliant glade
#

Sword- "worried about the one shot potential especially for lights" (never heard complaints from light players not even joking, dash/grapple and ANY weapon, boom you win. Hell just sit ontop of HIGHGROUND with invis (invis not even required) and it's also free!
you have to follow up with a quick melee to which they'll get out of 8/10, to which again i've never had a light main tell me they hate going against sword cause of "it's one shot potential" I've had plenty of Lights complain about cerb tho! The class with a 100 extra hp having a REAL one shot weapon.
"the Sword has increasingly become a source of frustration for a lot of players"
"We believe the sudden rise in frustration"
"Longer term, we’re going to continue to monitor the Sword and explore some alternative changes that might allow us to nudge the lunge damage back up"
"we’d rather try to address this issue now than wait."
Y'all admit it's for the sake of people being "frustrated" with the weapon more than it is balancing.
Thing is too the main thing i've seen complained about is Phantoms, so it feels like you're not even "addressing the issue" itself rather putting a shitty great value bandaid on a bullet wound and saying
"Yeah should be good for now, we want to give you stiches, but that would take time so we'd like to at least act like we've done something about it for now"

hollow bobcat
#

Day 13 of asking for a Spear buff:
Among many of the Spear’s problems, one of the most noticeable when using it is it's shockingly low DPS. Here is a list of guns that can out TTK the spear in Melee range while also being able to do damage from range.

Spear:
Light - Medium - Heavy
1.80s - 2.50s- 3.20s

Heavy v Heavy:
.50 Akimbos: 1.83 > 3.2
Lewis Gun: 1.6 > 3.2
M60: 1.6 > 3.2
KS-23: 2.47 > 3.2
SA1216: .80 > 3.2
SHAK-50: 1.57 > 3.2
MGL32: 2.67 > 3.2

Medium v Heavy:
AKM: 1.7 > 2.5
CL-40: 2.3 > 2.5
FCAR: 1.4 > 2.5
Model 1887: 1.6 > 2.5
R .357: 1.6 > 2.5
Pike-556: 2.1 > 2.5
Cerberus-12: 1.8 > 2.5

Light v Heavy:
93R: 1.64 > 1.8
V9S: 1.33 > 1.8
M11: 1.26 > 1.8
XP-54: 1.48 > 1.8
LH1: 1.5 > 1.8
SH1900: .75 > 1.8
M26 Matter: 1.41 > 1.8

Note: These damage numbers come from patch 1.5.5 and takes into account only body shot numbers. The spear numbers come from its M1 standard attack, not the spin. I just wanted to illuminate that even when Spear has the first shot on another player, how often they lose. Thank yall embark for continuing to do an amazing job on my favorite game and please consider buffing the spear in any capacity!

white anchor
#

No reload to learn recoil and no cool down for class spec and gadgets for fun ONLY in practice server
The grapple hook keeps pulling u in a wall unless u cancel it but it would be better if u could stick to walls for a few seconds and u can aim and shoot but it's for a limited time to avoid camping,maybe even a wall jump from the wall u grappling to.

The 93r time between burst is weird and not fun to use,make it so there isn't a gap or less time gap between burst and u can slightly nerf damage since u r increasing fire rate but the damage fall out is longer so there is a balance since due to recoil u can spam it long/medium range.

Add fanning revolver for light with incendiary bullets but they r projectile but hit hard,u can use fanning action to quickly fire bullet.

Ks23 needs a headshot buff 1.2x,wall penetration and NO bullet deviation.

Breach charge should break smaller holes in walls so lights can minimise exposure that large destructon has right now, because u have 3 charges u can still make bigger holes.It should still stack damage.

wise jolt
#

Hello embark,

My experience as being a CL40 main. the last buff the CL got was probably a bit too much, given the current mechanics of the CL40. If u want to lean into making it a splash damage weapon, then i would say its pretty balanced right now. Apart from that u can hit people for max dmg from 60cm away. This can make the weapon feel ā€œcheesyā€ to play against. It is pretty difficult to make it viable against rifles Since its hard to hit people mid air and people above u. Or hitting people on roofs for instance.

But if u wanna make the weapon less frustrating to face and make it have a higher skill ceiling. I would lean into the ā€œdirect hitā€ mechanic. Making the weapon have a faster traveling projectile, that does little splash damage. But doing full damage on hitting ur opponent directly with the projectile

The self damage is also fine as is right now because ur opponent can run into you, making u do damage against urself, this also gives room for skill expression for the player using the CL40. Since he can 180 and run and slide in the opposite direction to avoid doing full damage against themselves.

Me personally, would lean more into the direct hit mechanic, to make it less frustrating to face. But giving the weapon less splash and faster projectile is neccesary if u lean into that

odd ibex
#

Add a flare gun that leave trails like the colourful purple smoke/sparkle if stuck on players and does small burn damage and sparks damage player teammates nearby,leaves more smoke if flare is stationary so it’s also a long range smoke bomb,it’s duel purpose.

Goo gun is pretty much forgotten,give it alt fire a charged shot where it creates 3x3 wall close range but doesn’t stun players like primary shots do OR maybe a movable object like what u get when u shoot a goo barrel that doesn’t stick to surfaces that u use for cover.

cold bolt
#

can we auto ban ppl who go 20+ deaths in deathmatch

vestal rapids
#

@cold bolt or fix this trash matchmaking with bot mates

woven hawk
#

1500h in, just had my worst game BY FAR, nothing comes close.

simply because I got defibbed multiple times in front of enemies, by a console teammate in tdm. They had no chat and no vc, so nothing i could do would stop the teamkilling. it's helpless and forced death.

it never ends. I can't fight back, I can't GitGud, it's not a skill issue, I can't report. There's no fighting this, it's the only completely hopeless issue in the game. all i can do is ask in #šŸ‘‚ā”‡game-feedback

please allow the denial of defib so people don't get farmed by teammates. I'd rather face cheaters because at least they can get banned.

tropic snow
#

make gas cancel out smoke

unique shadow
#

Revert the sword nerf

jaunty tulip
#

Revert the sword nerf

supple nebula
#

we want eggscar plushie NOW

kindred cosmos
tawdry crater
#

hey, does anyone know how to hear your opponent in custom match 1v1's ? We used to be able to but it doesn't seem to wrk now

inland seal
#

Sword (the melee weapon) has a way too low ttk, its ineffective in melee range and cant do anything at medium to long range

floral elk
#

Make melee weapons balanced again, dont just nerf em to death and leave an excuse of theyre former selfs in the game. Either bring em back to life or remove them.

plush fjord
#

#BringBackQuickMeelee

rough storm
#

Nerf Cerberus and remove suspended structures from the final rounds cuz having floating castles just doesnt feel fair in a 3v3

ember ridge
#

CLOAK IS FCKN USELESS UNLESS YOU PLAY AGAINST NOOBS. WHY IS EVERY ASPECT OF LIGHT DEPENDENT ON HOW BAD THE ENEMY IS AND NOT ABOUT HOW GOOD YOU ARE

icy falcon
#

uuuuuuhhhhhhhh make beartraps a gadget

runic cargo
#

BRING BACK BANK IT

humble temple
rapid stream
#

BRING BACK BANK IT

spiral hemlock
#

buff fcar

keen walrus
terse lark
#

lh1 buff, its probably one of the worse light weapons

echo arch
#

I think we should just uninstall since they dont want to take in feedback and no changes are made! Uninstall as a protest, this is ridiculous

minor notch
#

Nerf quick melee

random smelt
#

Atleast buff sword to where I could "oneshot" combo against lights. I'm already at a disadvantage and yall made it bigger.

green bear
#

Please make Bernal and Kyoto with sandstorm

night vortex
#

Hey embark, I really want to thank you for making the game so good. My friends and I have been waiting for a shooter that doesn’t punish me for being terrible. We play triple medium and having zero consequences for death or peeking really makes the game engaging for us. Heal beam and revive while still allowing us to have weapons that can kill really quickly is so much better than things like overwatch where I’m reduced to playing mercy.

bold pewter
#

day 1 of asking the finals to balance the weapons between classes and make gunfights fair, and to add mastery camos that are GOOD because with the mediocre camos now i have no reason to want to grind for those, if im gonna struggle to kill heavy's with my fcar because im reloading while there at 10 hp after i fry them atleast give me a reason to keep playing, without spending money for the good stuff.

delicate notch
#

Make customizable quick melee animations / skins, I would like to slap ppl with a flat hand fiend

errant rune
#

Thank you very much, Embark, for making this game a bigger and bigger šŸ’© .

river plover
#

Im just happy fcar and recon senses isnt a thing anymore fr

vital basin
#

nerf dagger all you want. You WILL end up in a kaelwhale edit all the same.

sharp wagon
#

I love the finals but gaining 1200 for a win, and then losing 1000 for a loss is crazy work. I’ll be playing for 5 hours and not end up climbing rank. Skill issue I guess but dayum the rs system needs a rework. They should reward you based off individual performance…If I lost and went triple negative I 100 percent deserve the rs loss. But when I drop 25 in 1 round and still lose I shouldn’t be penalized so much? Or am I missing something? And nerf Cerberus that thing NEVER needed a buff

deep arch
#

I just wanna say the game optimization made it so i was no longer able to play the game that i dedicated nearly a year to. But i recently redownloaded it and the optimization has improved and i can now play the game again but i have a bug where my mic sounds like micky mouse

hazy dune
#

I absolutely love this game. Id love to see a throwing knife accuracy buff when you jump in the air. The range is already limiting but to win fights you almost have to jump making them extremely inaccurate. To be competitive against guns more accuracy would be amazing when hopping around. šŸ˜„

twin helm
#

Bring back mesh shield cooldown while flamethrower is equipped it’s too strong

slender pine
#

Ya I agree, bring the mesh shield back to where it was before the nerf/buff. Way more fun that way

feral shard
#

Revert Sword Lunge to 140. Removing Lunge+QM combo vs Light when Light kills Light fast with literally anything is nonsensical. Only change needed = Fix phantom strikes.

Sword was balanced.

  • No synergy with Dash = Would be too immobile for Light melee that needs multiple hits
  • No QM synergy = Breakpoints would be too slow for Light melee that needs multiple hits, requires not overshooting lunge to make it harder to aim at you, must stop right beside enemy to QM
  • No full damage multihit = Would be useless if >1 enemy, in melee as lowest HP class but 0 breakpoints hit on anyone except first, pick a gun for ranged non-multihit damage
  • No lingering flicks = Would be too readable for Light melee that needs multiple hits

Sword is the single worst weapon in the game. Not only is it melee on lowest HP class, you removed every single breakpoint fast enough to work vs even remotely competent players.

  • Vs Light: Lunge+QM = Must be 110
  • Vs Medium: Lunge x2 = Must be 125
  • Vs Medium: Lunge+QM+Primary = Must be 136
  • Vs Heavy: Lunge x3 = Must be 117
  • Vs Heavy: (Lunge+QM) x2 = Must be 135
  • Vs Heavy: (Lunge x2)+Primary = Must be 138

Your own patch notes LITERALLY imply Sword wasn’t unbalanced but got nerfed due to complaints. You separately address Sword as a ā€œgameplayā€ change to make it less frustrating. Then you separately addressed ā€œbalanceā€ changes, saying Cerberus, Pike, and FAMAS are over-performing but you won’t nerf them yet. On the gameplay side, (…) nerf to the Sword's secondary attack, aiming to reduce the frustration (…)

I mean @chrome glade if you're too thirsty to know if I can use a gun or not, just look into my channel "Axios7" in Youtube lol

tribal spoke
#

Buff the dual blades dps

rustic birch
#

take a break from the sports themed season passes pls 🄺 ā¤ļø orf_pengie

supple mortar
#

Revert sword pls

craggy violet
#

Ranked is basically just one team getting a free win and the only teams just start playing third party simulator and losing 1000+ points because of it and see if the game treats you like a big joke that you don’t find funny will have a difficulty system and only give you back 900+ back and that’s if you win too so not only did you hide rank score too stop people from wetting there pants every time they see a red rank logo now you basically blindfolded and told have fun losing all that RS you worked so hard for

quick rampart
#

make the game feedback channel have a 4 hour cooldown

little axle
#

nerf dash instead of weapons

languid gate
#

Bring back Bank It.

sweet wasp
viral fern
#

Bring the MOO back! Revert the Moolah charm nerf immediately!

indigo timber
#

BRING BACK BANK IT!

foggy nymph
#

Defib should just be disabled entirely in TDM like the heal beam is in TA. It's near instant respawn already anyway and 90% of the time being defibed in TDM is just giving the enemy a free extra point. If not a near free kill then it still puts the person revived on a pseudo respawn timer anyway while they wait for their gadgets to come off cooldown and their health to replenish.

foggy orbit
#

Remove thermal vision for assessment like stun gun, it's buggy as hell, and only serves to hard-counter cloak, it's a must pick in ranked. While 90% of people see thermal as a bad gadget, it absolutely dominates against cloak builds with very little counterplay. It kills any flanking or stealthy playstyle, and this game was meant to promote playstyle diversity, not kill it, this gadget has no place in this game, especially with it heading in the eSports direction.

@sonic arrow literally is a crutch lights use to counter cloak, the game would be in a far healthier state instead of relying on it to counter skilled cloak players, you haven't really given any reason to defend why its in the game.

runic grail
#

#BringBackBankIt every day is a new level of sad without it

valid night
#

Weapon adjust
LH1 damage to 50 fire rate go down to 225rpm magazine to 12
Arn220 damage to 18 magazine to 26 buff it's structural damage to normal level

sonic arrow
chrome glade
# feral shard **Revert Sword Lunge to 140.** Removing Lunge+QM combo vs Light when Light kills...

learn to aim , and use a gun.
there shouldnt be any oneshot kill/combo weapon in the game ,especially within the same class , the only one shot weapon that makes sense is the rpg and that only works against light , and its already balanced cuz you only have 1 rpg shot .
any other oneshot kill weapons need to be balanced/nerfed for a fair game .
if ur "beloved" annoying sword got the nerf it needed , grab a gun , work on your aim , and play the "first person shooter" the way shooters are intented to be played .
they only nerfed the sword cuz the majority of the community was complaining about it , thinking they would revert it just because the minority abusing it arent happy with the changes is delusional

rustic vault
#

Bow could do with a draw back speed buff, it is already a pretty challenging weapon to master against machine guns.

Also it takes up a lot of your screen, with the angle it sits at, not sure if this is something that could be improved upon

torpid tendon
last saddle
#

The botters are out in force tonight. PLEASE FIX YOUR ANTICHEAT. Or dont bother adding it at all at this point as its just wasting cpu resources.

raw shard
#

please add min distance for aps

inland otter
#

Is it just me or I keep getting rubies in my ranked lobbies IDK if it is just sbmm or there are not enough players to compensate for the way we play or am I just crying too much?

mellow geyser
#

Your game is not fun as a competitive game but you are investing in esports? I would recommend improving cash out first.

restive echo
#

Who else thinks it would be cool if there were skins that looked like completely different weapons?

For example, for the AKM a skin that looks like a M4 or Radian Mod 1

or for the FAMAS would fit something like Classic M16 or AUG A3

unborn rose
#

the cloak is useless, you can still be seen, it buzzes like a microwave, and it doesnt even last as long as the vanish bomb

brazen compass
#

Bunny Bash is unplayable. Absolute trash. Garbage mode. Such a waste of time.

raw blaze
#

You can't change your contestant in 4:3 resolutions before a round starts

loud trellis
#

nerf the mp5

cold bolt
#

remove smoke

crude saffron
#

yall need to not allow for so much poke in powershift modes

unique shadow
#

REVERT THE SWORD NERF!!!!!!!!!!!!!!!!!

wide void
#

Revert Sword

quiet frost
#

Can we get an eclipse shade spear skin?

rough monolith
#

Fix the windows store game pass version my settings keep resetting back when i install it. same for my friend

minor notch
#

nerf quick melee

tough bough
#

.

cerulean echo
# feral shard **Revert Sword Lunge to 140.** Removing Lunge+QM combo vs Light when Light kills...

There are mechanics that are simply not fun and are detrimental to the entire game's existence. The sword/dash/QuickMelee was one of them.

Separately, I think adding unique explosions would bring a lot of new life to the game "for free." For example, the "Snuke or Bust" could feature a nuclear explosion. There could also be an RPG with a firework explosion or a party confetti RPG. Would be fun

runic cargo
#

BRING BACK BANK IT

random smelt
#

let me solo light please. Let Me Sword the Lights please, They can't keep getting away before I can deal the final blow and die please, let me atleast have that for the sword.

torpid sky
#

nerf dagger

unique wasp
#

revert sword

rotund gust
#

add weapon damage stat number in the loadout screen and stuff like min/max dmg falloff range. A simple bar without numbers isn't good enough. You shouldn't have to trawl through wiki to find these things. It should be in game.

elfin dock
#

Fuck it embark its time to make a good trailer in s7 again cause The trailers ur make cant see shit in them and what was even s5 trailer 90% season recap?

shrewd echo
#

I can't even do simple math, or turn on a toaster. I do know that Embark enjoys my feelings and my voice.

mortal ridge
#

Day 4 of asking you to remove the cerberus

somber anchor
karmic sandal
#

Sword remove from the game

potent pawn
#

sports based season and you didn't add darts skin for throwing knives!? what!?

sonic depot
#

eu world tour Q issue !

river hearth
#

maybe use weapons that don't have poor dmg drop

sonic arrow
#

Buff potted plant damage

foggy nymph
#

Try landing more headshots

worthy totem
#

Fix tks hit reg so i am not forced to use meta in ranked ffs

quick coyote
#

Maxim 9 as a V9S skin. šŸ™

It's an integrally suppressed pistol which would go well with the V9S which is also supressed.
Could go by the name of Maximum Silence or something.

crisp heart
#

embark when you adjust the famas you should do this

make the magazine 25rd capacity (just like real life)
keep the recoil pattern on the same curve but with 23 points interpolated between the start/end point instead of 25, this way its the pattern stays the same and doesnt get cut off at the end
SLIGHTLY revert the previous recoil decay time chamge that you implented in s3, that change made the recoil way too easy to manage but we dont want to revert it completely because it will have 2 less bullets and the recoil will change more rapidly due to it having less bullets spread across the pattern

context: i am a famas main please dont butcher my baby the weapon should reward recoil control and incentivize hitting 3 rds in each burst

indigo timber
#

BRING BACK BANK IT, TDM IS PURGATORY D:

long oxide
#

pls bring back bank it pls

quick coyote
#

Let me use 5000 Vrs for 5 multibucks or something silly like that because it feels so lame to keep making Vrs when you are at maxx and you cant use them for anything

steel shell
#

I think it would be cool if different projectiles did more or less damage when eaten by an APS. Like a frag grenade or a mine would do a lot because you only get one but an MGL or CL40 shot would do less.

lime granite
#

It would be nice if they added S1-S3 badges and backgrounds for veterans players. They can even go all they back to the closed betas if they want. It's small nitpick but it would be nice

mild quartz
#

Bring back (additional) individual performance Ranked Score gain/loss back from Season 3. Even in losses, you should be able to gain if you were performing well. Objective & support would of course be considered as well, not limited to just kills over deaths.

covert oxide
marble crest
#

Alert FEEDBACK THAT ISN'T BALANCE-RELATED ALERT, EMBARK PLEASE CONSIDER THE FOLLOWING Alert

Hi, I am a colourblind contestant. I have Deuteranopia, which for those unaware is the red-green deficiency. I really appreciate that the team has considered players like me and added accessibility options, but unfortunately applying them puts me at an active detriment to my teammates.

Naturally the majority of players refer to team colours when communicating in-game. This works nicely because it is quick, simple and easy. Just saying what you see. Unfortunately for colourblind players like me this isn't always easy, and to make matters worse applying the appropriate accessibility settings changes the enemy team colours to completely different ones, meaning I am often calling out colours that do not exist on my teammates' screen.

An effective fix to this issue, in my opinion, would be the option to change the SHADE of each colour assigned to the enemy teams, as well as my own. For example making my team's shade of blue less washed out so that it stands out from the enemy pink team more. If we could have sliders for each team in the same way that the custom crosshair feature is implemented, that would be pretty awesome!

Thankyou for reading this, please do consider this change for me and players with similar issues. namaheart

sharp wagon
#

On controller (ps5) when you swap to gadgets and try to use them too fast you’ll get a ā€œghostā€ input or a misinput. Forcing me to spam my r2 button to successfully throw my gadgets, and underhand throw also has a ā€œdelayā€before you can use it. That can’t be intentional can it? Playing against pc players and watching pc players play. It looks as if they can throw/deploy their gadgets the second it’s in their hand. For example. I’ve had many times where I’ll be playing against a heavy who is on pc, and they will put dome shield down super fast and I just want that same option yanno… please embark check this issue on controller. There’s times where I will swap to dome shield, underhand throw, only for me to have to press the underhand throw again…so now every time I use my gadgets I spam r2 because I HAVE DIED because my gadget didn’t deploy the first time I inputted my r2 or l2…need this issue solved. I never had this issue until you removed ā€œnade animation cancelingā€ so maybe you can see if anything was unintentionally changed when you changed that issue. I’m not asking for an animation canceling again. I just noticed that I never had to spam my l2 or r2 until AFTER the nerf….im not a developer, but I’m almost 100% sure that something was unintentionally or intentionally changed, and please fix that. At least if your not gonna give console mouse and keyboard option. I know yall said yall are ā€œworking on itā€ but I gave up asking about it. But if your not planning on bringing mnk to console ANYTIME soon, then this issue needs to be fixed on controller

pliant whale
#

the matchmaking is not fun. The other team always has 2-3 people going 20-5 and I get stuck with the 3 man premade that goes 0-11

dense dagger
#

In ranked the spawn are really bad. 2 teams spawning on the same ongoing cashout.
The cashouts or the volts spawning besides each other
Cash out being 200m+ distance away from the volt.
IT NEED A FIX.

the volt should not spawn more than a 100m away from its cash out.
Both cash out need to spawn 200m+ away from each other to prevent non stop 3rd parties.

umbral condor
#

buff sword

iron leaf
cold bolt
#

it's been like that every season yall just didn't pay attention before

this game has had zero matchmaking ever

wind phoenix
#

Bunny bash, and in general, all of the gamemodes this game makes are just so god damn boring
They are genuinely just default QC or PS retextured with a couple of props scattered around the map
Like genuinely, during the og cowboy event, how did we not just get a medium only revolver only gamemode
Like honestly, my friends love the game, and yet there is genuinely nothing hype to come back for.

Weapons and rewards can bring people back in only for so long

This game genuinely needs more unique stuff to fully flourish and yet all we get are reskins as rewards and as events

upper citrus
#

reaplace ranked cashout tournament with ranked 5v5 cashout

limber bluff
#

The ks-23 needs 100% accuracy, any other buff is pointless

The ks-23 is the only direct hit projectile weapon that is not afforded the luxury of accuracy which is the main reason its suffering. In concept its great and i love the gun, but anyone who has played it for any significant ammount of time knows that its main point of frustration is its unrelieability. Because of the spread targets beyond 8 meters are a gamble to hit. The feature inplace to make it a skillful weapon is already the projectile, however this is ruined by the spread. You can predict your targets movement, lead your shot correctly but still miss because the game decided your slug goes left.

The only buff the ks needs to be good is accuracy. Buffs like range falloff or firerate wouldnt solve the underlying issue of it being frustrating to use beyond 8 meters, headshots without accuracy are pointless, damage is going to force winch ks back which was not very fun to die to. A bigger projectile would maybe work but decrease the guns skill expression.

Even with 100% accuracy the gun would be far from op due to the small mag and bad ttk. However it would be a lot more fun and a lot less frustrating to use

also can we get a eclipse shade revolver so we have one that doesnt clash so heavily with the dot sight?

supple mortar
#

Revert sword pls

pliant glade
#

Sword- "worried about the one shot potential especially for lights" (Never heard complaints from light players not even joking, dash/grapple and ANY weapon, boom you win. Hell just sit ontop of HIGHGROUND with invis (invis not even required) and it's also free
you have to follow up with a quick melee to which they'll get out of 8/10, to which again i've never had a light main tell me they hate going against sword cause of "it's one shot potential" I've had plenty of Lights complain about cerb tho. The class with a 100 extra hp having a REAL one shot weapon.
"the Sword has increasingly become a source of frustration for a lot of players"
"We believe the sudden rise in frustration"
"Longer term, we’re going to continue to monitor the Sword and explore some alternative changes that might allow us to nudge the lunge damage back up"
"we’d rather try to address this issue now than wait."
Y'all admit it's for the sake of people being "frustrated" with the weapon more than it is balancing.
Thing is too the main thing i've seen complained about is Phantoms, so it feels like you're not even "addressing the issue" itself rather putting a shitty great value bandaid on a bullet wound and saying
"Yeah should be good for now, we want to give you stiches, but that would take time so we'd like to at least act like we've done something about it for now"

unique shadow
#

REVERT THE SWORD NERF!!!

short widget
#

ADD A BUTTON FOR COPY CLUB NAME, the readbility for current font size is unreadable

edgy plover
#

The amount of blatant hackers on tonight in WT is insane. we need weekly ban waves.

digital yoke
#

Bring back cancel animations
The only weapon class that suffers from these changes is pump-action and none of them are in meta or called OP or strong. Especially the** KS-23** for which winch\q melee animations were a vital mechanic for that weapon to be valid. These changes do absolutely nothing for the rest of the weapons and they can still have them utilize the full potential of Q melee and Winch combo. In the same turn sawed-off and cerberus require absolutely no animation cancel or specialization to kill any enemy in 2-3 shots in one second, which is possible due to the consistency of these weapons, which is in no way the case with KS-23.
literally try playing with ks-23 yourself. You will get an unforgettable 50 shades of frustration at how "special" this weapon is in the current time.
Bring back what was removed for no reason.

polar ermine
#

play 10 matches of bunny bash? like? ugh. you know how boring this mode is right? cute themes dont make poorly designed modes fun. i come, i play, i get irritated, i leave for another week, wp

stoic cloud
#

I agree 10 is egregious, but damn no need to be mean. Its a fun seasonal mode, the contract should just be a little less

pseudo latch
#

Three more hours

eager shard
elder kettle
#

The game was precompiling shaders like once in an update as I remember. But now precompilation is on every launch. Why so?

plush fjord
#

#LetMinigunLive-- BUFF MINIGUN

cerulean echo
#

Can Embark test for greater accessibility for all moving platforms, dangling ziplines, or something that functions like a 'jump pad'? Losing a match to something that is outside the player’s control, like a moving objective, is a pain point. Combine that with clunky hitbox, and utility behavior and the pain is exasperated. If keeping a moving platform is a must, than greater accessibility should be considered. šŸ™‡šŸ»ā€ā™‚ļø šŸ™šŸ»

sterile canopy
sharp willow
#

reigon lock when im tried of playing asian cheaters

rotund gust
#

A while ago I read a patch note that said 'removed aim assist activating on dead players' and I'd never experienced that until that day. It was as if the update to remove it, added it. I'm not sure if it still happens it probably does, but yall should look into it. You would get aim assist in the position you elim'd someone for a few seconds like their ghost was there šŸ‘»

white anchor
# pseudo latch Three more hours

No reload to learn recoil and no cool down for class spec and gadgets for fun ONLY in practice server
The grapple hook keeps pulling u in a wall unless u cancel it but it would be better if u could stick to walls for a few seconds and u can aim and shoot but it's for a limited time to avoid camping,maybe even a wall jump from the wall u grappling to.

The 93r time between burst is weird and not fun to use,make it so there isn't a gap or less time gap between burst and u can slightly nerf damage since u r increasing fire rate but the damage fall out is longer so there is a balance since due to recoil u can spam it long/medium range.

Add fanning revolver for light with incendiary bullets but they r projectile but hit hard,u can use fanning action to quickly fire bullet.

Ks23 needs a headshot buff 1.2x,wall penetration and NO bullet deviation.

Breach charge should break smaller holes in walls so lights can minimise exposure that large destructon has right now, because u have 3 charges u can still make bigger holes.It should still stack damage.

fluid spear
#

Hype for KS23 headshot multiplier!!! Give that weapon some love.

feral bloom
#

I miss the CMs

restive marten
#

Game has been running very poorly this week, last time it happened when S4 came out
Not sure what changed

valid night
#

Weapon adjust
LH1 damage to 50 fire rate go down to 225rpm magazine to 12
Arn220 damage to 18 magazine to 26 buff it's structural damage to normal level

limber bluff
#

The ks-23 needs 100% accuracy, any other buff is pointless

The ks-23 is the only direct hit projectile weapon that is not afforded the luxury of accuracy which is the main reason its suffering. In concept its great and i love the gun, but anyone who has played it for any significant ammount of time knows that its main point of frustration is its unrelieability. Because of the spread targets beyond 8 meters are a gamble to hit. The feature inplace to make it a skillful weapon is already the projectile, however this is ruined by the spread. You can predict your targets movement, lead your shot correctly but still miss because the game decided your slug goes left.

The only buff the ks needs to be good is accuracy. Buffs like range falloff or firerate wouldnt solve the underlying issue of it being frustrating to use beyond 8 meters, headshots without accuracy are pointless, damage is going to force winch ks back which was not very fun to die to. A bigger projectile would maybe work but decrease the guns skill expression.

Even with 100% accuracy the gun would be far from op due to the small mag and bad ttk. However it would be a lot more fun and a lot less frustrating to use

also can we get a eclipse shade revolver so we have one that doesnt clash so heavily with the dot sight?

runic cargo
#

BRING BACK BANK IT

weary cove
#

The biggest thing that kills me is there are so many other oppressive weapons and play styles in the game other then what sword was and is. It's still very much viable to those who ran lobbies with it. The biggest thing was that everybody who couldn't deal with it complained because someone was better in a play style that wasn't how they played or expected the game to be played. I feel the healthiest the game was, was in late season 1 and season 2

quartz cedar
#

惻Separate keybinds for Vault & Jump. Basic QOL feature

惻Allow players to interact with ladders instead of auto-climb Basic QOL feature

惻Sensitivity slider settings for ALL scope zoom variations Basic QOL feature

惻Cerberus nerf Reduce damage

惻Revert recent changes made to dagger, bring back 180 degrees backstab angle.

惻Increase Minigun Structural Damage by 33%

惻Revert all changes done to quick-melee weaving with all weapons. This was a great mechanic for skill-expression, and also felt very good to use, tune the weapon damage numbers instead of changing good mechanics

shell current
#

minigun aiming isnt interrupted by sprint button, as a toggle aim user i think other guns do get interrupted and its easier for movement.
also remove vignette effect on aiming.

and buff minigun

faint saddle
#

Buff dagger

weary pine
#

Fix Winch Claw / Its in a misserable state!
SA1216 / Bring back animation cancelling
KS-23 / Bring back animation cancelling
Nerf XP-54 / Way too dominant at the moment
Nerf Cerb / Way too dominant at the moment

Leave Sword users in the mud hug_friend

sharp wagon
#

Separate keybinds for interact, and weapon on controller. because at the moment they are 2 combined settings. On controller if I have gadgets in my hand or using a specialization like mesh shield it will automatically switch to my gun when I interact with zip lines. Kinda annoying. Just give us the ability to bind a separate button for interact so it won’t automatically switch to weapon when I interact with ziplines

crisp heart
#

the xp54 is a cancer

stark pilot
thorny lynx
#

Bunny Bash? More like Bunny Trash

short widget
#

fix for phantom strike of sword when?

paper oak
#

Buff revolver

indigo pasture
#

More Gameshow events should be added to keep up the variety in the arena.

fringe apex
#

Embark when they did absolutely the worst map rotation last week:

outer quarry
#

Embark I beg you, make an Eclipse Shade LH-1 skin. Giving 1887 two before LH-1 just feels like a slap in the face.

tawny grove
#

nerf cerberus damage, nerf cl-40 overall, revert minigun buff, revert famas nerf, nerf light smg/pistol range = perfect game

steady breach
#

There is a frustrating glitch(?) with ks23

The 1st shot has a noticeably slower than shot 2-6. This issue is also further exacerbated by the fact that it's dependent on how long since you fired your last round. Even if you only reloaded 5 bullets, that '2nd' bullet will still be noticeably slower than 3-6. This issue can't be avoided by shooting a bullet first, it seems to be a strange wind up like a mini gun in order to reach its full fire rate. I think it may be a network issue but I cannot tell at all

(I swear I was spamming m1)
https://youtu.be/-k6Ychdbc4s

Pls check and fix embark.

Also pls don't change the way mesh juggling works with minigun. I'll agree that it's a bit easy but it's not overpowered at all. A strong option doesnt warrant a nerf the way it feels

keen lily
#

"Gameplay-wise, we’re making targeted balance changes to two of the Arena’s most talked-about weapons. "
yea bro nobody talks about cerberus ever xD

quick coyote
sweet wasp
#

no sword buff L game. uninstall. dont recommend

hushed field
#

I agree with batman , they really messed up with that nerf.

nova plover
#

Do not ever add this, this is a stupid idea about an issue that doesn’t exist, stop removing extra learnable skills on gimmick weapons

compact ore
#

Looks like main focus is STORE , pathetic

delicate notch
#

Revert the CL40 buffs, nerf Cerberus.
Also: I curse every second of Bunny Bash 🫠

pliant glade
#

so....do i just not get anything. twice?.. i haven't played for a week cause of the one day after the sword nerf funnily enough too, i did all these reports, i lost 1000 rs that day.. (i only play ranked, more so i only ever report in ranked....) i come back hoping maybe, just maybe anything happened but nothing? i'm hitting a level of anger with this game where it's i'm just tired, i'm bouta take 3 giant steps away from it entirely

slender girder
#

L update. Are so many issues with the game you keep not adressing. Like the demat delay issue, one shot or burst weapons pausing shooting on console/controller. No zoom snap on R.357 or Repeater on console/controller, putting those users in a huge disadvantage.

Also please change max respawn timer in Power Shift to 10 seconds.

analog sage
#

While most people are sharing feedback regarding weapon balance and whatnot, I wanted to mention something something regarding the practice range leaderboards.

I'm slightly biased about this but in the trophy section, I feel the only leaderboard not properly represented is the Orf leaderboard. All other trophies display the top 10 players and I believe every single leaderboard is available in the practice range EXCEPT for the Orf minigame leaderboard - despite the backpack already being there. Maybe that's intentional, however, I think it would be nice to have the default screen for the backpack in the practice range showing the leaderboard (possibly scrolling from rank 1-10). After all, since S3, it has been the third leaderboard on the website - it would be nice to give it some love.

Another thing I was considering was having the Orf backpack cosmetic cycle between the gameplay and your score on it in-game. That'd both encourage more people to play it and would also be a cool way to show off our scores in the arena instead of tucking them away on a hidden leaderboard that most people don't know exist. hug_friend

feral shard
#

Revert Sword Lunge to 140. Removing Lunge+QM combo vs Light when Light kills Light fast with literally anything is nonsensical. Only change needed = Fix phantom strikes.

Sword was balanced.

  • No synergy with Dash = Would be too immobile for Light melee that needs multiple hits
  • No QM synergy = Breakpoints would be too slow for Light melee that needs multiple hits, requires not overshooting lunge to make it harder to aim at you, must stop right beside enemy to QM
  • No full damage multihit = Would be useless if >1 enemy, in melee as lowest HP class but 0 breakpoints hit on anyone except first, pick a gun for ranged non-multihit damage
  • No lingering flicks = Would be too readable for Light melee that needs multiple hits

Sword is the single worst weapon in the game. Not only is it melee on lowest HP class, you removed every single breakpoint fast enough to work vs even remotely competent players.

  • Vs Light: Lunge+QM = Must be 110
  • Vs Medium: Lunge x2 = Must be 125
  • Vs Medium: Lunge+QM+Primary = Must be 136
  • Vs Heavy: Lunge x3 = Must be 117
  • Vs Heavy: (Lunge+QM) x2 = Must be 135
  • Vs Heavy: (Lunge x2)+Primary = Must be 138

Your own patch notes LITERALLY imply Sword wasn’t unbalanced but got nerfed due to complaints. You separately address Sword as a ā€œgameplayā€ change to make it less frustrating. Then you separately addressed ā€œbalanceā€ changes, saying Cerberus, Pike, and FAMAS are over-performing but you won’t nerf them yet. On the gameplay side, (…) nerf to the Sword's secondary attack, aiming to reduce the frustration (…)

I mean @winter vapor , @slow sparrow if you're too thirsty to know if I can use a gun or not, just look into my channel "Axios7" in Youtube lol

split kraken
#

Please embark I love your game but for the love of god nerf medium and heavy and buff light to be a one or two tap killing machine that also gets oneshot as it stands now the game is unplayable as a light and you get beat out at every range I want to keep playing the game but I’m about to quit because light keeps getting taken out back and getting shot lights seriously need to be buffed so much just to even matter against the other classes ive already spent a lot of money on this game please dont make me waste it

wispy ivy
#

if you ever do an LTM with locked loadouts again please for the love of god only give medium demat, both other specialisations become so annoying to deal with if theres more than one

stark vector
#

Day idk till idk of asking for Middle East servers (I might give up at this point)

split owl
#

thank god embark fixed the PC steam security issue - now the game kicks me out of the match i just ended and crashes because of supposed file problems šŸ˜šŸ‘šŸ‘ ||????why????||

mild gull
#

On the 93R:
+1 damage will literally do nothing
+2 will be way too oppressive towards mediums
Hence I propose a better solution:

damage 26 > 24
burst interval/delay: 0,275 > 0,2

Body TTK:
Light: 0,52 > 0,70 (light body TTK actually increases, I'll explain soon). Shots needed:** 7** (2 bursts + 1)
Medium: 1,19 > 1,02 Shots needed: 11 (3 bursts + 2)
Heavy: 1,64 > 1,40 Shots needed:** 15** (5 bursts)

Head TTK
Light: 0,40 > 0,38 Shots needed: 5 (1 burst + 2)
Medium: 0,79 > 0,64 Shots needed: 7 (2 bursts + 1)
Heavy > 0,91 > 0,96 Shots needed: 10 (3 bursts + 1)

Why it makes sense:
Embark's idea for this weapon was for it to be a weapon that benefits from precise aim, and going for headshots (source, season 3 patch notes dev note)

Following this thought process, let me give an example:
With these proposed adjustments, if you fire 2 bursts, if only even 1 of those bullets hit the head, you will be able to 2 burst a light (TTK of 0,44)

With this change, body TTK times are also way more reasonable and in-line/ in general very slightly higher/lower with similar weapons like the xp-54

The good part of this weapon is you do alot of damage when actually bursting + the fast reloads, and when combined with the fact that burst weapons are inherently more difficult to use than automatic ones, I find this proposal very compelling.

What it solves:

  • very oppressive body TTK towards light.
  • lacklustre performance against mediums and when hitting body and headshots
  • lacklustre performance against heavies when hitting body shots, but equalizes this by very slightly increasing TTK time with headshots (0,91 > 0,96)
  • brings out the headshot aspect that embark originally proposed for this weapon

These would be very simple changes to make, and it would be able to target low, medium, and high elo player groups, which would finally bring this weapon into the meta, becoming an actual competitive alternative to the M11, XP-54, LH1, 3 very competitive weapons.

mortal egret
rustic tinsel
#

YouĀ MUSTĀ revert sword back toĀ 140Ā damage. That damage was completely fair and well‑calculated. Claiming the sword was ā€œnerfed for lightsā€ is simply wrong—lights have always been its natural counter. Compared to a one‑hit kill with lunge + quick‑melee, Cerberus is far more oppressive. so sword must need lunge + QM one hit kill. because light is counter of sword. You keep saying you’re nerfing for lights, but the real beneficiaries are the mediums.

Additionally, ranged weapons are strong not only at distance but also in close quarters. Yet melees—which can’t exert any power at range—must naturally be devastating up close. The idiots who have never used melee don’t understand that you have to shut down melees before they get in range, because they lack the intelligence to grasp how difficult it is to approach a ranged weapon firing from the roof.

It’s absurd to call melees skill‑free weapons. They demand movement precision and all kinds of mechanical skill—something Cerberus players don’t even need. Yet Embark nerfs melee based solely on the opinions of noobs who have never played melee themselves. Stop ruining the game.

valid stratus
pseudo latch
#

We fucking did it, everyone

calm steeple
#

add orf fursuit head

zealous walrus
#

You change the update schedule and then give us 1 set and 2 weapon skin sets and barely any updates. It's frustrating seeing only a couple changes being made every week when everyone is giving solid suggestions and its obvious what the community wants and the changes you do make are barely touching the topics of conversation in this discord.

I see solid ideas in here for changes to weapons that could be extremely viable. Also, the update schedule used to be consistent before it was changed the FIRST time and even then the updates had actual weight to them. Go back a few seasons, or maybe even last season and look at patch notes. There's more to it in there. Don't baselessly argue with me in a game feedback chat that isnt even used for discussion.

cursive sinew
#

Is there any reason why Heavy's Sledgehammer is the only melee weapon that cannot be wound up?

sterile canopy
# zealous walrus You change the update schedule and then give us 1 set and 2 weapon skin sets and...

They just made the update schedule more consistent, that seems irrelevant to the rest of the message. Most updates are small though, always have been and always will be.

ā€œeveryone is giving solid suggestionsā€ though? There is precious little that anyone can agree on and most feedback is just conjecture really. There is zero real consensus on how almost all aspects of the balance should be changed for example.

frozen tree
#

No sword buff this week, I really think reverting the lunge damage to 140 is necessary, and then you can make it take some time to quick melee after using a melee weapon. That would fix sword against heavies and mediums and let you not instant kill lights

limber verge
#

I think the environmental damage increase on the lever action wasn’t enough. It still feels too weak against my biggest enemy, zip lines. I want a rail gun. Atelier Logic High-Velocity Pulverization .45-70. Incidentally, a rich Chinese guy and his buddies who somehow all have ponytails are my next ideas for skins.

tropic root
#

And with the refusal to revert the sword nerf this patch, Embark has made their statement that they do want to make this game to be just another shooter in the market where fun weapons will always be at a disadvantage against the normal guns, and non-gun weapons shouldn't be able to go toe-to-toe with guns in this virtual gameshow.

Embark also indirectly support and approve brigading and using your influence to have people spam noise in the game-feedback to get a of their choice weapon nerfed/buffed. Us, the average players, have no power over them.

We can already guess whats going to be the new weapons thats coming up next season or two. MORE GUNS, because god forbid fun to be added in this game. The finals has officially became a Battlefield/Apex/Valorant clone with destuction mechanics and it all started with this Sword nerf.

loud trellis
#

nerf the mp5

stray thunder
#

moolah #freemoolah

winter vapor
brazen compass
#

Add memory / logic to loadouts for Bunny Bash. I'm sick and tired of having to change my loadout every time I join the mode. I should switch it once for each class and it should remember my settings.

barren plover
#

Update 6.4 still no mouse and keyboard support for console? šŸ˜”

icy marlin
#

Don't remove the option to disable the profanity filter. It's wayyy too sensitive, every other word is filtered out. It makes communication and getting feedback from your team really hard, even if they're not actually using any 'bad' words. Now I dont know if they said 'lmao', 'wtf', or the n-word when I get do something stupid in-game. There's no way of knowing if they're chill and wanna help me improve, or if they're worth reporting due to their toxicity.

limber sundial
#

xp -2 mag (34->32)
cerberus less pellet damage and increased reload
pike rpm nerf
Cb removed
sniper back to hitscan
Frags to two charges, 150->120 damage, more cd
Revert most recent cloak nerf
Revert dash cd nerf
Increase healbeam hps by 5, force you to be in los of your heal target, shorter range
Tether based util should have much less range and have a delay upon activating when someone steps into their range
Lockbolt hp reduced to 100, duration scales down with how many people caught
Glitch trap shouldnt force drop, maximum duration of 6 seconds of glitch can be applied from one mine
Proxim should get removed from medium
Fix sonar bug, fix thermal bugs

formal orchid
#

Can we have the FCAR clip flip-spinning animation from the fifth season Battle Pass as a standalone animation available for purchase with Multibucks?

Both that and the AKM clip throw-and-catch animation.

And please add more duel blades skins and animations.

tropic mantle
#

Does anyone think it would be a beneficial idea to add a first person preview for gun skins in the shop???

vestal coral
#

suggestion for new theme and weapons for future seasons.

ww1 or ww2 theme with slower rpm but more damage weapons like grace gun or stg.

signal cosmos
#

Add a "VR Donator" badge. This could be a badge where you can donate all your VRs and after a certain amount of donated VRs you get a higher badge level up until Amethyst.

This could be something for players that already have everything to dump their VRs

untold cypress
#

I've spent 4-$500.00 on this game due to things feeling consumer friendly. It stings VERY, VERY bad to have the Stryker set taken out of my inventory. PSN exclusives are mine to keep but Xbox exclusives ARE NOT?!? That decision alone is so anti-consumer it will cost Nexon hundreds of thousands of dollars.... I'm a lot less excited to buy skins today and I'm not alone 🫠

upbeat pulsar
#

W update… but nerf cerber thx

twilit kite
#

nerf the cerberus, wild ass damage

rapid stream
#

BRING BACK BANK IT

unique shadow
#

REVERT THE SWORD NERF

trim shuttle
#

Could you please bring weapons into line so people use more variety it would be interesting see the stat's also see the stat's on what class is over dominating try to Even it up more I think light is to op atm and medium locking g as well as heavey reload times or give each class a secondary pistol slot other than that great job mechanics are impressive and game runs well looking forward to the future updates

unborn rose
#

I uninstalled the game weeks ago and the sword nerf ensures that i wont be back

white anchor
reef spade
#

cerberus nerf when? thanks

dense marlin
#

Remove hidden deadzone and add outer deadzone slider to controller settings on console

plush fjord
#

Embark PLSSSSS do not "fix" or "patch" fun stuff like placing turrets on canisters and objects. Its literally what makes this game so wacky. Stuff like goo plane shouldn't have been "fixed". That tactic we used to use like bringing down suspended structures with rpg and then charge n slamming it to launch it up into the air was so much fun. The demat and jump pad strategy was so fun, rahter than removing it you could've made it so that the jump pad doesn't make the cashout go too far or completely out of the map, same with suspended structure thing.

faint saddle
#

Love another rotation of Kyoto in World tour like it’s not the most hated map in the game

Also nerf Cerb

tender scroll
# mental sky What a fucking conclusion

It’s just not. The dev team (who have heaps of data) are choosing to cater to community backlash over actual balance. The sword is now an outrageous outlier in terms of damage output compared to other light weapons, not even CONSIDERING the fact it is a melee weapon.

cedar cave
#

i think that the new minigun buff is exactly what it needed, now when i spool up i no longer get beaten by every light main using the xp54 regardless of distance. the minigun is way more consistent and delivers how it should. if for some reason this would be too OP still, i think reducing recoil the longer the minigun is fired would also be a valid option

also bring back moolah mooing

muted plaza
#

buff moolah

atomic flax
#

New update, still can't turn off chat filter. Embark, please, stop this silliness.

untold haven
#

some QoL changes that most people won’t care about but will go a long way in making positive first impressions for the future :

REORGANIZE THE SKIN PROGRESSION, there’s literally zero reason we should be moving backwards in tiers ever, either redo the skins past level 5 completely or reorganize it to make sense, level 10 shouldn’t be anything less than legendary

please tie the emote wheels to the outfit system, the system itself is a really nice start but having to manually place my emotes on every class is just as exhausting

character level badges look extremely lazy, im not saying we have to keep receiving skins forever but this silver badge after getting some fairly decent cosmetics just reeks of giving up to an outside perspective, maybe just don’t show this at all and replace the level on our player cards with the badge initially

let us preview poses for player cards with emotes in the emote/store sections, i have to back out and check my player card every time i select a new intro because there’s no indication of what its going to look like

we need to start being much harsher on leavers in WT and Ranked, allow backfill for the first round of WT and increase the suspension times by a LOT

naive slate
#

why have ranked such a stupid matchmaking ..embark pls

runic cargo
#

BRING BACK BANK IT

broken pawn
#

Bunny bash doesn’t count as a power shift game
Lame

fringe apex
#

So another priced set with just recolors? Week after week disappointment.

Headwear: recolor of "Major nibbles"
Upper body: recolor of "Flak vest" from "S.O sleek"
Lower body: recolor of "Hedge hunter cargos" from "Hedge hunter set"
Eyes: recolor of "Blazorin lenses"
Boots: recolor of "Hedge hunter boots" from "Hedge hunter set"
Gloves: recolor of gloves that are in "VAIIYA area guard" set, "DEDE" set, "S.O sleek" set, "Draco star" set, "urban operative" set and 2 other that are not in sets.

At leat give discount to people that already own such items, not require full price for just recolors. Otherwise it's just not worth it for people that already have a lot of sets

stark pilot
#

In past 1200 hrs game time.
I never smurf, play nice, and teach new players how to play. I have even invited 10 more friends to play The Finals.
But NOW!
I think this game doesn't deserve how much effort I've put in.
I can't win with sword and dagger, at 45k rank, If play DB or xp54 or that whatever Mid weapon, that is easy. So I’ll keep smurfing noobs in TDM and Quick Cash.
Thanks, Embark, for ruining those weapons.
GOOD job, Embark.
NICE!

Never solves the true problems.
Bad matchmaking,
Solo queue unfriendly,
Missing key information in fights.
Never fixed.

Old players keep leaving, new players can't enjoy, and you only care about making a stupid Major.
WTF would the Major save this game?
NO. New players watching the Major will find out that the pro player playing the different game. NEW player's game is bad, chaotic, and full of stuff like Dash Light, Cerberus, or one-shot Sledge.

You nerf easy-kill gadget like the RPG, making casual games full of Dash Light.

You nerf C&S, made the sword OP and heavies weak in low-elo and casual.

You killed the dagger and sword and made them unplayable in high rank.
The Balance likes a JOKE.

No provide enough info for ranged weapons to keep distance, and makes close-range one-shot kill weapons TOO OP in low-elo and casual.
people keep complaining about Model, Cerb, Sword, DB, Sledge, Dagger, Dash Light.

DO YOU KNOW THE KEY PROBLEM IN THIS GAME, DEV???

WTF, Embark, you're the DEV. You have easy access to tons of data about this game and could learn how to run and balance a mature competitive game from APEX, OW, LoL, Dota2, R6, or even Marvel Rivals.
But you do NOTHING!

You let noobs on Feedback and Reddit tell you how to balance.
Those guys only complain, and Embark just wants to nerf things to reduce complaints—but they will KEEP complaining, because you never solve the TRUE PROBLEM.

The game’s current features and systems can’t support all playstyles.
Some weapons are useless in standard mode.
YOU KNOW, BUT NEVER FIX.

floral elk
#

Make melees worth playing again! Stop making this game less unique!

thick sorrel
#

Bring Back Bank it and dump Terminal attack...
@sharp wren DLSS4 is available in the settings => Transformer

inland seal
#

make melees worth playing, why play the sword when the smg's ar's and shotguns just do its job better

smoky gust
#

try to move to the defenders, 3rd team runs into us while trying to do the same
we have to fight and need to use up most of our items to win
we finally get to position around the defenders, we're waiting for our items to recharge and look for openings to chip some damage in so we can engage
orange respawns and attacks us again
we have to defend ourselves again
the cashout ends before we got to do anything and pink gets it for free

another reason why 3v3v3 can be really frustrating
please let us try 5v5 CQ/cashout

muted grail
#

MAKE OSCAR TEXTURES AN OPTION IN VIDEO SETTINGS

small shadow
#

hi personal request to embark plz delete rank mode in asia there is no reason to play because of cheater cheater with 20-1 with 5k kills season 5 ruby pretty crazy ha even more crazy using arn 220 from that tower in kyoto map

tame chasm
# small shadow hi personal request to embark plz delete rank mode in asia there is no reason to...

no keep it so that they stay away from world tour šŸ˜‚

  • sword: revert sword nerf it was balanced
  • ARN: let us tap to swap mag and hold to reload
  • SA1216: same as the ARN don't buff it just let us rotate the mag
  • Cerberus: not op but needs a 2m range nerf and fire rate should be the same as the double barrel
  • riot shield: fix it it's too glitchy
  • dual blades: Buff damage as a light main I can disrespect it a lot without ever dying to it should 2 hit lights
  • Minigun: increase damage to goo
  • sights: indicate the zoom/FOV changes each sight has and make it make sense because the same sight might have zoom on one gun and non on another also rework the x2 scope it looks fugly like something straight out of a roblox game...
  • wallrunning specialization for light: u get a double jump and the ability to run on any wall for 3 seconds and/or jump of it (check titanfall 2)
  • moolah should've never gotten the engimo treatment let my boy voice his concerns for other contestants
  • health update the game runs like crap and my m8 on Linux crashes frequently please embark I love The finals so much and I want more people to play it
  • option to separate keybinds for Vault & Jump
  • allow players to interact with ladders instead of auto-climb them
  • sensitivity slider settings for all scope zoom variations (after ui fix the sight zoom inconsistencies)
  • heavy should do more melee damage
tiny steeple
#

Please bring back being able to grapple on canisters or put turrets

latent stream
#

The fk do you mean no sword change after it was made useless???

brave rover
#

pls revert animation cancel nerf so model ks23 and sa12 don’t feel super clunky :) thank you

shell current
#

sword's problem wasn't the sword damage, it's the op dash interaction and lingering 360 spin hitbox(lock that shit in a straight line) and phantom strikes and quick melee.
its more like dash is op cause it doesnt cancel ur actions, every weapon paired with dash becomes better. bow, double shotty and dagger become from shit tier to S tier with dash too. and obviously sword without dash is weak. grappling and invis cant compare to how good dash is...
nerfing the damage is still fine as a temporary solution.

wraith orchid
#

PLS LET US EQUIP MULTIPLE WEAPON ANIMATIONS IF YOU WANT TO MAKEW MONEY THX

odd ibex
#

@pseudo latch Fix funny spinning stick
Spear alt rework,replace weird spinning with pole vaulting,hammer has destruction where u change the map,make buildings fall but with spear u just spin……?
If u can do vaulting(in an arc motion) and it’s just one easy animation then u can cover vertical distance and jump rooftops and have a thrust attack when falling after vaulting and more damage the higher u fall, u can still have only one spin attack if u hold primary attack

waxen hornet
#

can we get bigger maps in tdm

past shale
#

Just wanted to say thanks to everyone who makes this game happen. Your game is fun as hell to play.

upper talon
autumn crow
oak swift
#

every season it feel like the matchmaking gets more screwed bro ive just spent the last 3 hours playing and not gotten a single win cause i have encountered like 5 ruby players i just wanna finish my daily quest ffs embark 😭 (not a skill issue btw i have 600 hours and 15k kills-)

brazen compass
#

LET ME SWITCH MY FUCKING SITES IN THE PRACTICE ARENA. WHY THE FUCK DO I HAVE TO EXIT, QUEUE BACK UP FOR A MINUTE OR TWO, AND RE-ENTER THE PRACTICE ARENA OVER AND OVER AGAIN JUST TO TRY ALL THE DIFFERENT SITES ON MY GUNS?!?! I SHOULD ABSOLUTELY BE ABLE TO SWITCH SITES IN THE PRACTICE ARENA. AND WHILE WE'RE AT IT, WHY IN THE HELL SHOULD I EVEN HAVE TO QUEUE AND WAIT TO JOIN THE PRACTICE ARENA? HOW DOES IT TAKE A FULL MINUTE OR TWO TO JOIN PRACTICE MODE? IS THE PRACTICE ARENA SERVER SIDE?? WHY??? IT SHOULD BE CLIENT-SIDE AND IT SHOULD START IMMEDIATELY.I SHOULD NOT HAVE TO WAIT TO "JOIN" PRACTICE MODE. WHO'S IDEA WAS THIS?!?! šŸ¤¦ā€ā™‚ļø

hexed grove
umbral condor
obtuse valve
#

The recent updates have been great. Any chance we can get a spear rework?

Maybe make the right click spin once into an overhead smash?
New attack, holding the secondary attack should charge and throw the spear.

rustic tinsel
#

You MUST revert sword back to 140 damage. That damage was completely fair and well‑calculated. Claiming the sword was ā€œnerfed for lightsā€ is simply wrong—lights have always been its natural counter. Compared to a 'one‑shot' with lunge + quick‑melee, Cerberus is far more oppressive. so sword must need lunge + QM 'one-shot' light kill. because light is counter to sword, as everyone knows. You keep saying you’re nerfing for lights, but the real beneficiaries are the mediums.

Additionally, ranged weapons are strong not only at distance but also in close quarters. Yet melees—which can’t exert any power at range—must naturally be devastating up close. The idiots who have never used melee don’t understand that you have to shut down melees before they get in range, because they lack the intelligence to grasp how difficult it is to approach a ranged weapon firing from the roof.

It’s absurd to call melees skill‑free weapons. They demand movement precision and all kinds of mechanical skill—something Cerberus players don’t even need. Yet Embark nerfs melee based solely on the opinions of noobs who have never played melee themselves. Stop ruining the game.

marble hearth
#

Day 22 asking for a more customizable music menu

upper bridge
remote loom
#

Thank you for making this game happen, the finals is a fun game

pseudo latch
#

TO EVERYONE WHO HELPED ALONG THE WAY, GODS BLESS YOU WITH COMPETENT RANDOMS

alpine pebble
#

decrease the dps of the m11

hazy vessel
#

No moolah buff is wild, devs hate their own charm

faint saddle
barren hare
#

It's probably been said before, but the fact that there is still a ton of FOMO is extremely disappointing, since the Winter event of 2024 where the 2023 content was off limits (like the santa hat) and any event reward that are likely never coming back, you shouldn't lie to your player base and claim to be against FOMO and release just one battle pass skin from a previous season and then never do anything again after that

unreal marlin
#

Sonars grenades are bugged pretty bad. I had permanent wallhack on 2 on the team for the whole round. It was ridiculous!

iron cedar
#

please ban xim users

lavish nimbus
#

More for the server, let people see all of the channels for each class. Most people regularly play two or all of the classes.

cold bolt
#

ban ximmers

give s3 ruby players their badge and card

rework sword riot dualblades spear

supple mortar
#

Pls revert sword

solar bone
#

No cerb nerf yet?? What are we waiting on. Lights can’t even run shotguns with the current state of cerb🫣

neon bobcat
turbid hull
#

Plz, add solo bank it to private matches

stable flame
#

Can we get an ospuze fcar skin embark PLEAASE

barren plover
#

From this day on everyday i will be asking the devs to add mouse and keyboard support to console

this is day 1: add mouse and keyboard support to console pretty please

indigo timber
#

BRING BACK BANK IT

rigid shale
#

if the dagger weapon isn't a contender for becoming an emerald / ruby skin reward at the end of the season, buff it. lightdagger

versed cloud
#

Not playing Finals until sword is made viable again. Figure that shit out! Quit being lazy and just nerfing something that's within your capacity to actually fix. Remove the phantom strike bullshit and let people who play legitimately enjoy the weapon again. 1500hrs+ in game playtime.

light plaza
#

goo mine when?

versed dagger
#

goo mine gotta drop soon right?

flat tinsel
#

add goo mine

tranquil wagon
#

Super minor feedback, but something I've noticed. When we have an LTM that changes out Outfit, okay, fine, I'm cool with that. But can we stop changing our Weapon skins back to Default? Like for example in every LTM where we've had fixed loadouts, we earn weapon skins, but we never get to use them during the event or the ones we've purchased/earned. I'd like to see our weapons in LTMs be allowed to use their selected skins.

I'm not even asking for Sights to be enabled, just skins.

stark pilot
#

In past 1200 hrs game time.
I never smurf, play nice, and teach new players how to play. I have even invited 10 more friends to play The Finals.
But NOW!
I think this game doesn't deserve how much effort I've put in.
I can't win with sword and dagger, at 45k rank, If play DB or xp54 or that whatever Mid weapon, that is easy. So I’ll keep smurfing noobs in TDM and Quick Cash.
Thanks, Embark, for ruining those weapons.
GOOD job, Embark.
NICE!

Never solves the true problems.
Bad matchmaking,
Solo queue unfriendly,
Missing key information in fights.
Never fixed.

Old players keep leaving, new players can't enjoy, and you only care about making a stupid Major.
WTF would the Major save this game?
NO. New players watching the Major will find out that the pro player playing the different game. NEW player's game is bad, chaotic, and full of stuff like Dash Light, Cerberus, or one-shot Sledge.

You nerf easy-kill gadget like the RPG, making casual games full of Dash Light.

You nerf C&S, made the sword OP and heavies weak in low-elo and casual.

You killed the dagger and sword and made them unplayable in high rank.
The Balance likes a JOKE.

No provide enough info for ranged weapons to keep distance, and makes close-range one-shot kill weapons TOO OP in low-elo and casual.
people keep complaining about Model, Cerb, Sword, DB, Sledge, Dagger, Dash Light.

DO YOU KNOW THE KEY PROBLEM IN THIS GAME, DEV???

WTF, Embark, you're the DEV. You have easy access to tons of data about this game and could learn how to run and balance a mature competitive game from APEX, OW, LoL, Dota2, R6, or even Marvel Rivals.
But you do NOTHING!

You let noobs on Feedback and Reddit tell you how to balance.
Those guys only complain, and Embark just wants to nerf things to reduce complaints—but they will KEEP complaining, because you never solve the TRUE PROBLEM.

The game’s current features and systems can’t support all playstyles.
Some weapons are useless in standard mode.
YOU KNOW, BUT NEVER FIX.

zinc palm
#

buff cerberus again just feels too i consisten, dosent kill lights fast enoigh

neon burrow
#

The minigun buff is kinda crazy, nerf that shit back bros

brave copper
#

The persistent gadget meta we've got going on rn is really bad. Especially the sensors and glitch mines.
Destroying sensors and mines requires too much fine aim, the hit boxes are super tight to the point where weapon accuracy just makes a lot of bullets go around the mine unless you're standing right by it.

The sensors make light cloak basically useless anywhere near the obj. And it already got a visibility nerf in all cases this season.
Glitch mines not only exposed a cloaked light but knock them out of cloak which also eats away at the duration they have due to the upfront cost of activation.
taking the time to destroy the gadgets by shooting them just exposes you anyways.

Defibs are by far the most powerful gadget and the best counter to them is another medium gadget, glitch mines. (Medium in general is too cyclic as the best counter to itself, the games been all about medium since S1. Reshape makes medium strongest against all these metas as well)

Glitch mines instantly stop heavy pushes with shield or charge, and after that play is shut down you're now stuck in the effect and likely in combat, it's too late to shoot them so now you just have to fight with no spec or gadgets.

Its also crazy that the glitch mines and sensors stay active forever. There should be gaps in the effect duration, like it activates for 1s then cools down for 2s. Just as a rough example.

Also, sensors should be only for heavy. 4 sensors between a heavy and a medium in a comp is too much. And medium already has access to 3 mines, 2 mobility items, and a turret for persistent placed gadgets.

Something slightly related that I've been thinking about is that glitch explosions, like the nade and barrels should damage gadgets, destroying some outright. I think that's fair since mediums similar effects are persistent (glitch mine and reshape)

mortal ridge
#

Day 5 of asking you to remove to cerberus

open plume
native plinth
#

Stop putting Kyoto in the rotation please, keep this horrible map out of every game mode 😭

languid gate
#

Bring back Bank It.

stark moth
#

Make xp bost nowtm orsoontm

gloomy lark
#

WHY ISNT IT BANNABLE TO RUIN OTHER PEOPLES GAME??? I have a heavy on my team rn that is just killing himself every life bc he doesnt want to play with a light player??

weary pine
#

Fix Winch Claw / Its in a misserable state!
SA1216 / Bring back animation cancelling
KS-23 / Bring back animation cancelling
Nerf XP-54 / Way too dominant at the moment
Nerf Cerb / Way too dominant at the moment

tropic snow
rich sky
#

its kinda irritating me how we cant (or at least, not obviously) change scope options for bunny bash

stray thunder
#

moolah #freemoolah

tame chasm
#
  • sword: revert sword nerf it was balanced
  • ARN: let us tap to swap mag and hold to reload
  • SA1216: same as the ARN don't buff it just let us rotate the mag
  • Cerberus: not op but needs a 2m range nerf and fire rate should be the same as the double barrel
  • riot shield: fix it it's too glitchy
  • dual blades: Buff damage as a light main I can disrespect it a lot without ever dying to it should 2 hit lights
  • Minigun: increase damage to goo
  • sights: indicate the zoom/FOV changes each sight has and make it make sense because the same sight might have zoom on one gun and non on another also rework the x2 scope it looks fugly like something straight out of a roblox game...
  • wallrunning specialization for light: u get a double jump and the ability to run on any wall for 3 seconds and/or jump of it (check titanfall 2)
  • moolah should've never gotten the engimo treatment let my boy voice his concerns for other contestants
  • health update the game runs like crap and my m8 on Linux crashes frequently please embark I love The finals so much and I want more people to play it
  • option to separate keybinds for Vault & Jump
  • allow players to interact with ladders instead of auto-climb them
  • sensitivity slider settings for all scope zoom variations (after ui fix the sight zoom inconsistencies)
  • heavy should do more melee damage
feral shard
#

Revert Sword Lunge to 140. Removing Lunge+QM combo vs Light when Light kills Light fast with literally anything is nonsensical. Only change needed = Fix phantom strikes.

Sword was balanced.

  • No synergy with Dash = Would be too immobile for Light melee that needs multiple hits
  • No QM synergy = Breakpoints would be too slow for Light melee that needs multiple hits, requires not overshooting lunge to make it harder to aim at you, must stop right beside enemy to QM
  • No full damage multihit = Would be useless if >1 enemy, in melee as lowest HP class but 0 breakpoints hit on anyone except first, pick a gun for ranged non-multihit damage
  • No lingering flicks = Would be too readable for Light melee that needs multiple hits

Sword is the single worst weapon in the game. Not only is it melee on lowest HP class, you removed every single breakpoint fast enough to work vs even remotely competent players.

  • Vs Light: Lunge+QM = Must be 110
  • Vs Medium: Lunge x2 = Must be 125
  • Vs Medium: Lunge+QM+Primary = Must be 136
  • Vs Heavy: Lunge x3 = Must be 117
  • Vs Heavy: (Lunge+QM) x2 = Must be 135
  • Vs Heavy: (Lunge x2)+Primary = Must be 138

Your own patch notes LITERALLY imply Sword wasn’t unbalanced but got nerfed due to complaints. You separately address Sword as a ā€œgameplayā€ change to make it less frustrating. Then you separately addressed ā€œbalanceā€ changes, saying Cerberus, Pike, and FAMAS are over-performing but you won’t nerf them yet. ```On the gameplay side, (…) nerf to the Sword's secondary attack, aiming to reduce the frustration (…)

Finally, Balance-wise, (…) standout contenders like the Cerberus, Pike-556, FAMAS (…)
(…) monitoring several items based on their performance (…) like
ly to make some adjustments (…) coming weeks. These include the Cerberus 12GA, Pike-556 and FAMAS (…)```

prisma forge
#

Buff heavy and execute lights

somber hound
#

Nerf Minigun

wise jolt
#

W sword nerf embark, thanks, i can play the game again

sonic wigeon
#

This game is still cheatinfested so boring shit game

main knot
#

As Always, server fkd up

stuck escarp
#

I had an Ltm idea or April fools thing either works, but essentially it’s just any class can use any specialization for the sake of chaos however that might look with lights using demat to get a quick kill, mediums using goo gun to defend better, and heavy using grapple to take you out quickly. It sounds unbalanced but that’s the point

shell jacinth
#

Buff arn

slow sparrow
# feral shard **Revert Sword Lunge to 140.** Removing Lunge+QM combo vs Light when Light kills...

First off Cope sword was way over tuned and with out stun gun it needs a nerf at least that gave you a counter to it if anything tho i do agree they shouldn't be nerfing it how ever they should be BUFFING other things nerfing things to much eventually just decrease the over all level of the game for example say a game has 10 weapons 3 of them are level 10 / op 5 of them are around a 5 usable but not insane and 2 are level 1 absolute trash needs to be thrown in the dumpster you dont nerf the 10 to a 3 and buf the 1 to a 4 you buff the lv1 lv5 to a 7-10 this keeps the enjoyment of the game and tbh if everything is op nothing is op also AIM assist is way overtuned on controller that actually needs to be fixedthe fact that theres a reset recoil button is insane

delicate basin
#

Remove cosmetics from the game. Especially those wings that make headshots impossible

smoky gust
#

please nerf/adjust the cerberus
it should not be able to 1-shot lights

maybe revert its balance to day 1, from there you could buff its rate of fire and how likely it is to set enemies on fire
less direct damage and sustain than model, but good to jump in with and quickly chip away at a whole team then retreat and repeat
being very bursty could be a nice counterpart, while not being too strong in 1v1's with its bursts since a decent amount of the damage is in the damage over time

honest verge
#

I like the limited time events with smaller specialization/gadget pools. I found myself finding new builds that I want to bring into regular play. The open approach taken towards classes is refreshing compared to modern multiplayer games w/ premade Hero's.

foggy nymph
cobalt kernel
#

Kyoto only sucks in powershift , in other game modes it's one of the better maps actually, better than skyway imho

also

BRING BACK BANK IT !

quartz osprey
silk shadow
#

remove esports from the finals. maybe hardware ban anyone participating or hosting a tournament or just straight up kill them. would be healthy for the game. "ummm bro the game itself is hosting esports events" yeah maybe hardware ban or sacrifice themselves for the greater good. Thx Embark!!!!!!

limber sundial
#

bring back bank it

obtuse valve
#

Spear change request.
Make the right click spin once into an overhead vertical swing with a little extra range.
Hold right click to prep and throw the spear.

Imagine hitting a jump pad, nailing a guy with the spear ranged throw and then charge and slam him from above to secure the kill and reclaim the spear. It would be absolute cinema.

The spear should be more unique. Plus everyone chooses the sledge over it.

gloomy talon
#

Hello embark! Loving the season and just hit diamond.

Tho however im asking if its possible to add an OB, S1, S2 and S3 Diamond Emblem and Background, because my diamond collection feels incomplete :/

quick coyote
#

this game desperately needs more events, The current events are so meaningless and have very little impact they may as well not exist, the only event that was impactful was removed because it made melee useless.

runic cargo
#

BRING BACK BANK IT

slow ferry
#

Enigmo needs cooler skins for their weapon rewards. Maybe a water themed weapon like the ospuze team has lightning?

lost prism
#

No Cerberus nerf? But a minigun buff where it wasn’t really needed as it was already the strongest gun for the heavy class. The Cerberus is easily able to kill any class with 1 clip, how has this not been nerfed already? The fact that you can just one shot a light and two shot a medium and then also 3 shot a heavy is just insane especially when the model was nerfed for this reason. The cerb is stronger than the model has EVER been. At the highest level anyone bringing a Cerberus is a GUARANTEED kill. There is no way this gun hasn’t been touched yet. Absolutely insane

sterile canopy
paper oak
#

buff revolver , it is inconsistent.
3 lights is each 2 bullets(headshot) + (bodyshot) with 6 rounds, so maybe half the reload time.

untold hazel
#

FIX SERVERS

limber summit
#

give me my sword back šŸ˜„

sonic arrow
#

Buff sord

remote zealot
#

Play of the game and kill cam

worldly scaffold
#

Holy shit, xp5 is ridiculous, do something about it. It's ridiculous, the Light spam is annoying and bad already at casual play, but its unbearable now, since they can insta lazer you from distance with zero recoil.

Also map selection for casual, why people have to play maps they don't like? You want people to have fun, right?

somber gyro
#

Volume slider for the crowd so I can turn it off.

wraith orchid
plucky eagle
#

100% should nerf sword again. Or remove dash, hell even both would be amazing

hug_friend

worldly river
#

is there plans to implement a way to not penalize rs when ur teamates dc or afk

faint saddle
#

XP54

8 billion range buffs (actually 7 range buffs and mag size buff)
DMG nerf reverted to 17 dmg from 16

1 Dmg nerf

Dagger

  • Freecam during action - bug for 2 weeks

  • No crit Feedback

  • Hit reg nerf/bug for 2 weeks (2.8.0)

  • Multihit removed 3.2.0

  • Windup Nerf 400ms to 800ms

  • Tap option removed (Undercharge, failstab)

  • Movespeedspeed penatly for hold

  • Sprintstabbing removed

  • 150 Degree Angle nerf

  • 4.2.0 Phantom animation bug (you dont see your own animations)

  • FOV SNAPPING no toggle option to turn off

Not to mention that the game has 10hz servers and I constantly no reg every single match mulitple times
ANOTHER BILLION BUFFS TO SHOTGUNS AND SMGS AND NERF DAGGER šŸ”„

DAGGER BUFFS:
50 DMG ATTACK TO 60 DMG WOOOOOOOOOOOOOOOOOOHOOOOOOOOOOOOOOO GREATTTTT

Wtf is the Balancing team thinking when they balance this game to enable XP54 to kill lights before dagger can even charge its attack, it kills lights with headshots in less then 0.5 seconds (0.35) when the human reaction time is 0.25
Yeah mb I should have known an invis light is sitting on a random nearby roof and beams be for walking past him instantly but buff dagger attacks to 60 dmg oh so broken weapon

undone swallow
hazy frost
#

please let me free from playing against xp every round

fluid spear
#

A Map filter please! Kyoto is performance wise unplayable.

misty jasper
# lost prism No Cerberus nerf? But a minigun buff where it wasn’t really needed as it was alr...

They don’t ACTUALLY care about one shot weapons as they claimed in their last patch. Just wanted to nerf sword for their little streamer boy Appoh

@hearty bough
If you've read my previous comments, which in this case you prob haven't which is fine, my stance on sword is not that it didn't deserve a nerf. My stance is that Embark nerfed it BC a content creator cried about it. It was a lazy nerf and not thought out at all, without addressing phantom striking, or even considering the horrible interactions sword has with heavy now (heavy demolishes sword atp). I agree that pre-nerf sword was strong, but this lazy nerf, how it was carried out, WHY it was carried out, is stupid as shit

sweet wasp
#

no sword buff this game sucks

night vortex
rotund oxide
#

Suggestion for ingame event: boxes with negative modifiers to be plugged.

upbeat pulsar
#

Why u bufff minigun ??????

neon bobcat
stray thunder
#

moolah #freemoolah

patent wind
#

add the heart bombs (better dead go boom), and add head hunter as in game events. obv retexture/model the heart bombs to fit more universally.

they were so fun

fluid raptor
#

gg game crashed my entire pc during a ranked game and now my entire game is broken and fucked and unable to start
cant wait to lose rp eventhough i shouldve been in the plus bc of this
it actually fucked my entire steam. gg

lament talon
#

Severe bug where you cannot COIN when you're dead!!

hearty bough
# misty jasper They don’t ACTUALLY care about one shot weapons as they claimed in their last pa...

Pre nerf sword was incredibly unhealthy for the game, as highly frustrating scenarios (regardless of if they are truly OP or not) drive players away.

Even in high level games (diamond ranked etc.) with good coordination, experienced sword players are a huge annoyance and simply are not fun to engage with due to how jank the interaction with dash and the sword hitbox tends to be.

Its def over nerfed right now, realistically it needs a rework, but an underpowered weapon is MUCH healthier for the overall game experience than an overpowered/highly annoying to deal with weapon

round isle
#

Can we get a propeller hat already?!

raven garnet
#

since we lack any kind of decent match making. can we please get a solo fill mode? cause I'm tired of being hard stuck gold cause you keep giving me teammates that are the skill level i should be with. then my opponents are diamond and ruby stacks. so please tell me how can i rank up when you keep giving me people that could not win a fight against any opponent cause the opponents are 10k hours into the game.

barren plover
#

I have waited for the next day in croatia its 00:00 where i live that means today i shall ask the devs too add keyboard and mouse support to console

This is day 2 : add mouse and keyboard support to console pretty please

I will aslo say this later this day as i finish writing this its 00:01 almost 00:02

forest veldt
#

Bring back bank it hug_friend

keen walrus
potent glacier
#

how the f theres no whisper and open chat on the game at s6? lol

floral elk
#

You MUST revert sword back to 140 damage. That damage was completely fair and well‑calculated. Claiming the sword was ā€œnerfed for lightsā€ is simply wrong—lights have always been its natural counter. Compared to a 'one‑shot' with lunge + quick‑melee, Cerberus is far more oppressive. so sword must need lunge + QM 'one-shot' light kill. because light is counter to sword, as everyone knows. You keep saying you’re nerfing for lights, but the real beneficiaries are the mediums.

Additionally, ranged weapons are strong not only at distance but also in close quarters. Yet melees—which can’t exert any power at range—must naturally be devastating up close. The idiots who have never used melee don’t understand that you have to shut down melees before they get in range, because they lack the intelligence to grasp how difficult it is to approach a ranged weapon firing from the roof.

It’s absurd to call melees skill‑free weapons. They demand movement precision and all kinds of mechanical skill—something Cerberus players don’t even need. Yet Embark nerfs melee based solely on the opinions of noobs who have never played melee themselves. Stop ruining the game.

tight oracle
#

bring back single round tournament

inland seal
#

Buff sword, close range melee option with lower ttk than smg's and assault rifles is silly

eternal kayak
#

It’s beginning to feel like mini gun wasn’t implemented with the possibility of people running double or triple stack miniguns in mind. 500-750rds of continuous fire buys a lot of time when holding down a cashout.

white anchor
#

@muted portal With how powerful minigun is the flamethrower needs to set areas on fire but u have to keep firing at that area for a long time,it's more of a defensive option as u r busy firing areas rather then enemies,also the flame range should increase the more u continuously keep firing plus it takes the whole mag to do that then it's empty so it's balanced,all of this takes time commitment.

muted portal
fading cobalt
#

Have the Dome Shield stick to surfaces so it can't bounce/slide.

Maybe even make it so that tapping the button tosses it immediately (hold to aim as normal) so that it can be used more reactively to help teammates.

hexed grove
#

How about we just delete defib, or limit it to 1 per team. :)

abstract geyser
#

i appreciate the devs and designers very much, but it has been 5.5 seasons and the vow warrior hair still clips with the career level 7 bucket hat....

jagged cedar
#

this is the only game you can have a 5kd in and still be having 0 fun

craggy basin
wary flax
#
  • Buff controller aim assist.
  • Never add a limited loadout event like Bunny Bash ever again if they're tied to lengthy quests.
  • Nerf CB-01 repeater
delicate basin
#

I love bow, please ad 6 more bows

clear berry
#

The game’s performance has dropped dramatically for me. I’m getting massive frame drops and server freezes during matches. I don’t have a great PC and the game has always had problems on it, but it’s always been playable.

gloomy cradle
# hexed grove How about we just delete defib, or limit it to 1 per team. :)

Defib will always be super busted no matter how badly they nerf it. The ability to instantly bring back a teammate is crazy, so demoralizing when you work hard to secure a kill and the enemy just brings em back with ease. I feel like I’m actively throwing the game if I’m not either being medium defib or just playing Light in general

unique wasp
#

limited loadout events like bunny bash and steal the spotlight are fun, do more of them

stable flame
#

I think a buff to the model 1887s reload speed would be a healthy buff because the weapon does ok damage and it doesn't really NEED more fire rate but I think it's a step in the right direction of the weapons balance šŸ™‚

next flax
#

As Embork has said that they r reluctant to change the spin up time how about a change to allow the minigun to retain it's spin up speed for longer without holding the button to make it a bit more versatile and allows you to go between targets without changing the initial spin up itself

silent musk
#

I'd really like to see a cerberus nerf, i dont think its fair that if we're keeping one shots specifially against lights, we let cerberus live with just a left click to one shot. Id like to see maybe a primary fire + qm to kill? And maybe a slightly slower firing speed/time between shots?

its just really annoying to play light right now with any weapon that isnt either xp-54 broken or super high A tier, i guess is the best way to describe it. also throwing knives hurt my soul but i really dont know what could be done for them that wouldnt make them bad tbh šŸ˜“

undone plank
warped axle
#

You need to competely rework the light class

covert yacht
#

the entire dev team has to be light mains like the class gets buff after buff and got knows why xp 54 did not get nerfed this patch like i wanna know what is going on over there

indigo timber
#

We traded Bank It for TDM? Let's correct that by bringing Bank It back

rotund gust
#

revert the cerberus to its release state holy cow. It was completely fine at launch then you buffed it to be better than model in ever way AND THEN you remove quick melee making it even better. Go play a single game of bunny bash and see how obnoxiously oppressive it is.

pliant whale
#

matchmaking should be engagement-optimized so the game isn't completely stacked against me all the fucking time. I shouldn't have to lose 10 matches in a row because the game decides I need to be on the same team as the worst duos in existence all the time

bright nexus
#

GIVE ME HOLIDAY EVENT MUSICS THEY ALL BANG SO HARD

runic cargo
#

BRING BACK BANK IT

rustic tinsel
#

You MUST revert sword back to 140 damage. That damage was completely fair and well‑calculated. Claiming the sword was ā€œnerfed for lightsā€ is simply wrong—lights have always been its natural counter. Compared to a 'one‑shot' with lunge + quick‑melee, Cerberus is far more oppressive. so sword must need lunge + QM 'one-shot' light kill. because light is counter to sword, as everyone knows. You keep saying you’re nerfing for lights, but the real beneficiaries are the mediums.

Additionally, ranged weapons are strong not only at distance but also in close quarters. Yet melees—which can’t exert any power at range—must naturally be devastating up close. The idiots who have never used melee don’t understand that you have to shut down melees before they get in range, because they lack the intelligence to grasp how difficult it is to approach a ranged weapon firing from the roof.

It’s absurd to call melees skill‑free weapons. They demand movement precision and all kinds of mechanical skill—something Cerberus players don’t even need. Yet Embark nerfs melee based solely on the opinions of noobs who have never played melee themselves. Stop ruining the game.

minor notch
#

NERF QUICK MELEE FOR GODS SAKE IM TIRED OF DYING TO A FREE 40 DAMAGE EVEN THOUGH I WAS WINNING THE GUN FIGHT

tired fable
#

this is a "crayon acƩrƩ" and not a "plume acƩrƩe"
(and please buff dagger angle at 165° at least)

unreal epoch
hasty temple
#

Sword WAS balanced

@tired fable non en faite embark sont des historiens et avant on utilisait des plumes et non des crayons

green mirage
#

well, 140 was a lot

boreal wagon
#

bro please please please... how are we on like patch 10 or something of no cerberus nerfs... the gun is legit one of the best options in the game right now, period.. Even if sword needed the nerf, how are we nerfing a NICHE playstyle BEFORE literally the most oppressive gun in the game.
In every way shape and form cerberus is just model 2.0 and just like model it will go unnerfed for more than a year in a completely broken state.
I'm just not gonna play your game if you're just gonna balance around fkn insect brained casual players who can't use guns to their maximum efficiency.. Also minigun buff is actually absurd. can't wait to play against that every game now (: (: (:

tropic snow
# foggy nymph Kyoto is a cool map

Cool? Absolutely, I'd love to play it in Battlefield, but it's unpractical in single way possible for arena fps

-the layout is really bad
-spawn points are atrocious due to map size and many cashout locations
-performance optimization by far the worst in any of the maps (losing half your fps on pc is ungodly)
-light flickers in static lightning as you move through lush terrain so its hard to judge distance
-bamboos are super annoying in fights (they should be placed in tighter clusters with more clear path between them)
-the traditional building architecture is also just really bad and boring in fights, you cant mantle most roofs and half the walls are literally made out of paper

Since s3 release I honestly don't remember the last time I've met someone in game who was happy, excited or even OKAY with playing Kyoto in game, it's always just a handful of NA casuals advocating for it because its place, japan.

warped glade
#

hello I've found a bug! If your friend creates a private lobby and you dont have crossplay ON, you wont be able to leave the lobby

paper meadow
#

Just got put in a BUNNY BASH lobby against a full 5 stack of players (of the WRRR club) all with SOLID AMETHYST BADGES. My team was comprised entirely of solo players of lower levels who could not break five kills in the entire match. One of which was a fresh faced level 10 light player I watched multiple times hard focus ads on the platform with the m26 matter FROM A ROOFTOP and totally ignore players coming up to flank.

Yeah sure me ending up with a four stack as the fill in facing a five stack, cool sure that tracks. But four low level randos (and me I’m perfect and have never defibed someone in direct line of sight of a sniper) vs a well coordinated max level death squad is ridiculous. And in a casual mode too what the hell is going on.

This is all to say, the matchmaking doesn’t need to be a complicated algorithm. But it should absolutely not under any circumstances allow games like the one I just played to occur. Anything bigger than a party of two should only be matchmaking against other parties, and that should be weighed against the teams average rank across the board (wt ranked and qp) as well as their average level. I could care less if a single ruby player slips through into my lobby, in fact I find it a fun challenge. But a coordinated team and burn a lobby to the ground for fun when unopposed.

foggy orbit
#

How can you tell if a light is using wallhacks and not thermal vision? When you are cloaked and motionless, and nobody sees you, but still get beamed 30m away from a light, how do you know he's not cheating? Please remove thermal vision for assessment, it's completely overpowered in high elo, and there is no counterplay or any indication a light player is using thermal vision.

rough storm
#

Nerf cerberus
Revert Defib nerf and give it a team-wide CD
Fix spawns

valid stratus
#

100% agree thats sad

random drift
#

Day something of asking devs to add a wave based mode where you fight the dummies
up to a team of 5 players but could go in with less if you want
give the dummies more advanced movement etc, "fast zombies" essentially that can travel similar to the player

odd ibex
#

Add kusarigama for light,primary attacks hit like sword but alt attack is u spin the chain and blade 160 degrees in front of u and most damage ONLY where blade hits NOT the WHOLE CHAIN,it’s skill based cause u hold down alt and the more u hold the longer u throw and only the blade part damages when spinning plus u can move your aim while spinning to make blade go in that direction,a mix of projectile and melee.

To simply put it,the melee alt is more like aim and shoot but use aim to move the blade and hit box.

There r two ways of implementing this,either the melee projectile starts from an arc from the left side and goes to the centre line and move as u change your aim or the projectile starts from the crosshairs and moves where u move your aim

U may change between the two using a different stance using the weapon inspection button or add more combos using that button.

Either u can’t use light spec when using alt or give this weapon to medium with a wall run gadget or else it’s the most dull experience chasing player as a medium

https://youtube.com/shorts/-71MHEADkVo?si=bu2BQZR8kTwY1Xo7

shy token
#

Molotov cocktail skin

supple nebula
#

add eggscar as a plushie in the finals merch store
or at least in game

unreal fossil
#

Speaking of thermal vision, smoke really needs some tweaking. I can't count how many times I've seen players use it to steal a cashout right under everybody's noses, like I did here. Doesn't matter how my team performed so far, doesn't matter if the defending team had 3/3 players alive and close to their cashout, they could be sitting on top of my head while I'm stealing and not even know it.

IMO smoke grenades should provide concealment from enemies at a distance, forcing them into a point blank range fight, not make players totally invisible even from 1m away.

runic grail
#

#BringBackBankIt
me with bankits :)
me with no bankits :(

keen tartan
#

BUG REPORT: Bunny Bash outfit is not appearing in the preset outfits section in STYLE

ruby dew
#

PLS BRING BACK THE SWOOOORD!!!! 😢 šŸ’”

hexed gate
#

Nerf sniper damage to stop one shot headshot with unlimited range or bodyshot+QM on L

Nerf bow damage to stop one shot headshot with unlimited range or bodyshot+QM on L

Nerf TK damage to stop one shot for headshot or two clicks on L

Nerf DB damage to stop one shot on L and 2 shot on M/H

Nerf cerberus damage to stop one shot on L, two shot + QM on M

Nerf sledge damage to stop one shot on L

Nerf revolver damage to stop one shot plus QM on L

Nerf m26 matter damage to stop one shot plus QM on L

Nerf Cl40 damage to stop two shot L with AOE.

You pissed off at these suggestions? Yeah I would be too. All of these suggestions are shitty as hell, and are exactly what sword just got patched in. It happened to model last season, should be reverted. Model and sword were both high risk, high reward weapons. Model rewarded good aim, sword rewarded good positioning. If you messed up with those on either weapon you were dead. Sword wasnt even meta like model was.

When I play heavy, sword is literally no problem. Winch them, theyre dead. Lockbolt them, dead. Charge and slam, dead. Rpg plus 2 shots, dead. Medium has a tougher time, but theyre also the strongest class in the meta and have been for a while, they deserve a counter. They can always jump pad away.

All of these have similar or faster TTK than sword did, while still able to significantly damage from range (other than shottys and sledge). Yeah sword can lunge and dash, but the other light weapons can still dash and shoot from range. Sword was good in close range, but thats it. Double barrel is better in almost every other way, while still being able to deal with mines. Faster TTK on all classes, not useless without dash, marginal better range.

Side note GIVE SLEDGE THE AOE SLAM BACK. If a heavy hits multiple people with it at once they deserve the multi kill. Remove phantom strike from sword as well, although im sure thats easier said than done lol.

And before you say it, yes I’m salty af.

brazen compass
#

The rocket launcher does WAAAAAY too much self-damage. Makes no damn sense. What other gadgets are capable of doing that much self-damage? Ridiculous.

autumn oyster
#

thermal vision is super low-effort item with an incredible long duration. It hardly counters a full Light specialization with no counter-play and provides huge advantage in/against smokes. This should be nerfed in one or the other way

languid gate
#

Bring back Bank It!

alpine summit
#

I’ve been blocking all the ruby players just to have a better experience the ranked system is so cooked that I’m constantly fighting ruby player while I’m hard stuck plat 4-3 , I advised embark to fixed their ranked system because team balancing is non existent in this game

slate lagoon
#

the fact that a light can dash right up to you and do 350 damage to a heavy with the double barrel is insane. or better yet, they can just be invisible standing still and do the same amount of damage. you cant physically beat a light with a doulbe barrell if they have like 12 braincells because of the sheer amount of damage it does

alpine glacier
#

can we get a pair of black jeans

steep anchor
#

add sbmm to quickplay, tired of one team steamrolling the other

barren bobcat
#

Make a assist stat in career. Assists matter in this game. Show my KDA not just KD.

grizzled coyote
#

remove kyoto

neat forge
#

are we ever going to fix the sprint bug?

proven parcel
drowsy sky
#

can u guys plz add personal practice range while queued up

ornate nacelle
#

Need kill cams

wary flax
#

Add console only lobbies. Xbox and PlayStation players ONLY, NO PC players at all.

upper citrus
#

Well it seems like overwatch stadium is going to be a gameshow PvP shooter by devs who understand that multiple teams in the only ranked mode and purely balancing off of pickrate are bad ideas.

Genuinely unfortunate because I’ve dumped 1000 hours into the finals hoping that it would become a better competitive experience. But there’s been 1 viable playstyle per class in ranked since launch and you’ve said in dev logs that you actually think eh game is well balanced.

No idea how anyone thinks this game will be ready for an actual competitive major in 2 seasons

runic cargo
#

BRING BACK BANK IT

brisk totem
#

Nerf sniper damage to stop one shot headshot with unlimited range or bodyshot+QM on L

Nerf bow damage to stop one shot headshot with unlimited range or bodyshot+QM on L

Nerf TK damage to stop one shot for headshot or two clicks on L

Nerf DB damage to stop one shot on L and 2 shot on M/H

Nerf cerberus damage to stop one shot on L, two shot + QM on M

Nerf sledge damage to stop one shot on L

Nerf revolver damage to stop one shot plus QM on L

Nerf m26 matter damage to stop one shot plus QM on L

Nerf Cl40 damage to stop two shot L with AOE.

You pissed off at these suggestions? Yeah I would be too. All of these suggestions are shitty as hell, and are exactly what sword just got patched in. It happened to model last season, should be reverted. Model and sword were both high risk, high reward weapons. Model rewarded good aim, sword rewarded good positioning. If you messed up with those on either weapon you were dead. Sword wasnt even meta like model was.

When I play heavy, sword is literally no problem. Winch them, theyre dead. Lockbolt them, dead. Charge and slam, dead. Rpg plus 2 shots, dead. Medium has a tougher time, but theyre also the strongest class in the meta and have been for a while, they deserve a counter. They can always jump pad away.

All of these have similar or faster TTK than sword did, while still able to significantly damage from range (other than shottys and sledge). Yeah sword can lunge and dash, but the other light weapons can still dash and shoot from range. Sword was good in close range, but thats it. Double barrel is better in almost every other way, while still being able to deal with mines. Faster TTK on all classes, not useless without dash, marginal better range.

Side note GIVE SLEDGE THE AOE SLAM BACK. If a heavy hits multiple people with it at once they deserve the multi kill. Remove phantom strike from sword as well, although im sure thats easier said than done lol.

And before you say it, yes I’m salty af.

lime coral
#

Nerf sniper damage to stop one shot headshot with unlimited range or bodyshot+QM on L

Nerf bow damage to stop one shot headshot with unlimited range or bodyshot+QM on L

Nerf TK damage to stop one shot for headshot or two clicks on L

Nerf DB damage to stop one shot on L and 2 shot on M/H

Nerf cerberus damage to stop one shot on L, two shot + QM on M

Nerf sledge damage to stop one shot on L

Nerf revolver damage to stop one shot plus QM on L

Nerf m26 matter damage to stop one shot plus QM on L

Nerf Cl40 damage to stop two shot L with AOE.

You pissed off at these suggestions? Yeah I would be too. All of these suggestions are shitty as hell, and are exactly what sword just got patched in. It happened to model last season, should be reverted. Model and sword were both high risk, high reward weapons. Model rewarded good aim, sword rewarded good positioning. If you messed up with those on either weapon you were dead. Sword wasnt even meta like model was.

When I play heavy, sword is literally no problem. Winch them, theyre dead. Lockbolt them, dead. Charge and slam, dead. Rpg plus 2 shots, dead. Medium has a tougher time, but theyre also the strongest class in the meta and have been for a while, they deserve a counter. They can always jump pad away.

All of these have similar or faster TTK than sword did, while still able to significantly damage from range (other than shottys and sledge). Yeah sword can lunge and dash, but the other light weapons can still dash and shoot from range. Sword was good in close range, but thats it. Double barrel is better in almost every other way, while still being able to deal with mines. Faster TTK on all classes, not useless without dash, marginal better range.

Side note GIVE SLEDGE THE AOE SLAM BACK. If a heavy hits multiple people with it at once they deserve the multi kill. Remove phantom strike from sword as well, although im sure thats easier said than done lol.

And before you say it, yes I’m salty af.

rustic tinsel
#

You MUST revert sword back to 140 damage. That damage was completely fair and well‑calculated. Claiming sword was ā€œnerfed for lightsā€ is simply wrong—lights have always been its natural counter. Compared to a 'one‑shot' with lunge + quick‑melee, Cerberus is far more oppressive. So sword must have lunge + QM 'one-shot' light kill, because light is counter to sword, as everyone knows. You keep saying you’re nerfing for lights, but the real beneficiaries are the mediums. Mediums are the most powerful class in The Finals, and sword needs to have its original 140 lunge to at least be competitive against them. also, without at least 135 damage on lunge, it’s never viable against heavies.

Additionally, ranged weapons are strong not only at distance but also in close quarters. Yet melees—which can’t exert any power at range—must naturally be devastating up close. The idiots who have never used melee don’t understand that you have to shut down melees before they get in range, because they lack the intelligence to grasp how difficult it is to approach a ranged weapon firing from the roof.

It’s absurd to call melees skill‑free weapons. melees demand movement precision, positioning and all kinds of mechanical skill—something Cerberus players don’t even need. Yet Embark nerfs melee based solely on the opinions of noobs who have never played melee themselves. Stop ruining the game.

indigo timber
#

Bring back Bank It, I don't feel like queuing anything else

astral viper
#

Light Sniper spam is getting worse and worse in Power Shift. Every single match features one or more snipers and it just shuts any kind of movement or anything down. Sniper doesn't have to even really aim, just dump shots at people because of the crazy strong body shot damage.

dawn valley
#

LOVING THE GAMESHOW EVENTS. Moore! More EVENTS! New ones! Bring back tractor beam UFOs!

jaunty tulip
#

Buff sword the bird mad it impossible to kill a light and made the ttk for any other class redicusly long

kindred widget
#

game keeps crashing in the middle of the game, and because of it, keeps banning me

limpid panther
#

add a gateway skin that looks like a galaxy portal

rotund gust
#

Cerberus is ruining the game right now. Revert it to launch. A fast firing 3 shot shotgun shouldn't be more powerful than a slower difficult to use (comparatively) pump shotgun in all situations.

high moss
#

What do you guys thinking about resetting the finals back to season one or something?

nimble gale
#

FIX THE NO ABLE TO SPRINT ISSUE thats from season 1, come on already

eternal zinc
#

Ive never crashed before, and ive crashed multiple times now after latest patch. Playing on Steam PC.

quick coyote
round tangle
#

Any updates for the permanent sonar bug ?

unique shadow
#

REVERT THE SWORD NERF

long oxide
#

different player cards for different outfits

rain dagger
#

I think it'd be cool if we had limited cosmetics that could be bought with VRs; since we'd have a use for excess VRs after unlocking everything, and those who don't would play the game more to get said cosmetic.

warped axle
#

Rework light and rebalance its weapons around it causes so many balance issues

twin dawn
#

please let us try different scopes in training range

unique wasp
#

if light got reworked to be closer to medium like some people want I'd probably quit the game right there.

cerulean mason
#

Cool grenade idea my buddy came up with the other day: duplicator
Essentially clones other grenades/gadgets for a duration depending on gadget type (with restrictions for balance) within a set radius. Certain gadgets' cloned versions could deal less damage as well for example

native plinth
#

please improve the game's performance, I never got a 5s freeze in the middle of combat before s6

stoic cloud
#

The forced profanity filter leads to an encouragement to stay silent in comms, leave profanity filtering on by default, but let the adults have the option to disable it. If I can say "Fuck I just missed the res" in voice chat and in the official discord, I should be able to type it to those who enable the ability to see profanity

bold pewter
#

day 2 of asking the finals to add more mastery camos that are actually good and make me want to grind for them

cold bolt
#

why should we all go to bed pissed bc one bad match cancelled out like 4 wins

EMBARK RESPECT YOUR PLAYERS' TIMES

rapid stream
#

Embark never gave out an S3 emerald badge

umbral condor
#

BUFF SWOOOORD

delicate glen
#

Please add diamond backgrounds/emblems for Season 1/2

raw blaze
#

ay bruh little thing. But can we PLEASE select the monitor we want the game on? I personally play 4:3 res and the game loves to randomly play on my 60hz monitor instead of my 144 :3
(i'm going to go fucking insane if this game randomly decides to move to my other monitor. again.)

crisp heart
#

EMBARK can you PLEASE come up with a system that doesn't restrict for abandoning when you detect that player got kicked by YOU!!!!! I just got tfva8005 error and because of that, i got punished..... for your mistake!!!!!!!!!

lime granite
#

please add an amethyst gem skin either as:

  • weapon mastery [have a card in the weapon's overview page that says: "x" amount of kills, damage, tournament wins, etc.] once you achieve all the challenges you unlock the skin for that gun. Make this take time as it is the mastery amethyst, same as our badges. (It would be nice if it can track from S1 but I understand if it was a fresh start)

or

  • The end of all the weapon levels [ex: lvl 15 skin is the gem skin, players will push for that grinding out the weapon to show their mastery] (I know embark doesn't have all guns gemmed yet but at some point) As and end level skin make it cost 1 mil xp or have it require "x" amount of tourney wins (like how emerald s3 was).

This allows players to "target" what they want instead of the ONLY waiting for random gemmed skins every season. I understand keeping emerald and diamond for seasonal fomo, but amethyst would be adding to the collection. Also you would be earning it at the same time! Players would understand the mastery behind the amethyst gem skin since our badge top mastery level is amethyst. Either way embark wants to add it, I just say this now as a solo player if the gem skins don't interest me I don't grind for the season.

  • Also I don't know if embark cares but it would be nice if they added S1-S3 badges and backgrounds for veterans players. They can even go all they back to the closed betas if they want. It's small nitpick but it would be nice
atomic shore
#

It would be cool if there was more badges, like, for stealing cashouts. And please remove punishment for abandoning ranked and world tour matches when someone already leaved in your team.

mortal stream
#

No sword buff? then we not getting on the game šŸ—£ļøšŸ„€šŸ„€šŸ„€

runic cargo
#

BRING BACK BANK IT

quick coyote
#

anything related to the Mouse and Keyboard support for consoles since last October?
not trying to be rude here, but as things stand, we all know Fragpunk will have that feature, and the console release is around the corner, that could be a huge player loss for THE FINALS, after it finally releases.

steady breach
#

Its very upsetting that the model and ks23 are deeply affected by jab cancel. I understand that you want these to weapons to play at a specific range but the lack of jab cancel ends up making them worthless at close range.

Ks23's best specialisation is winch as it enhances what makes the weapon good and makes up for the weapon's weakness. The other specialisations, while are fine picks, do not specifically enhance the weapon in any specific way. Ks23 cannot take advantage of the quick switch to goo gun as it needs to pump, can't take advantage of mesh either well because of pump, charge and slam isn't that amazing of a specialisation and ks23 excels more at pumping out damage in close range without it (not to mention that it can break walls on its own). Ks23 is very much enhanced by winch due to its free one shot with it. However, the removal of jab cancel has really hurt the feel, fun and effectiveness of the weapon at close range and with winch. You can be more disciplined and be more careful with jabs, but it is still just far weaker than other weapons without jab cancel at close range. Not to mention that all of heavy's other weapons can jab as they please and close the gap in health far faster than ks23.

Model is another weapon that's far more enhanced by jab and the lack of jab cancel hurts it deeply. Again, I understand that you would like the weapon to play at a certain range, however, because of the damage nerf to the model, it has made jab combos with the weapon more important than ever. It has made model most effective at jab range and borderline worthless at mid range despite the fire rate buff. Not to mention that it's a shotgun and long range is simply not an option for the model. At close range, it is also simply just outclassed by cerberus, which doesn't need jab cancel.

What's most frustrating is cerberus not being held down by the constraints of jab. It doesn't need jab at all to be effective but isn't affected if it uses jab in-between shots

winter rain
#

if my game crashes and i reconnect to a ranked i should not get banned

small shadow
#

Day 2 Of asking embark dev to remove ranked mode from asia cuz of cheater
In Kyoto people using pike from that tower to another side of map

And recently I am playing eu CUZ asia is bad and so lag match making

rotund gust
#

Embark please be careful balancing weapons based on 'player frustrations' AKA cry babies who spam the same message in this channel lol

Cerberus was totally fine at launch it was a slightly weaker shotgun that made up for it by having an added fire damage effect. Now it is a goddamn monstrocity that explodes any class so fast that the fire effect doesn't even happen anymore. They die before it occurs.

XP45 was also fine damage wise before the last buff. The added range... might be OK but Imma be real I was beaming people for ungoddly amounts from range in the past since when it has had 2 min/max dmg falloff range buffs. People only thought XP was weak compared to the broken M11 of the time, but xp was balanced and now you buffed it and it's become the absolute meta.

Minigun may have been middle of the road in ranked as you had to play a certain way. but now it's a worry that it's a gun with 250 bullets 0 recoil and pretty damn good accuracy. I'm not saying you add recoil to it, but it having some bloom seemed like a fair tradeoff to that.

burnt ridge
#

if two players on orange team both have 18 kills by the end of the round, i suggest that the game auto-ban them

rustic tinsel
#

You MUST revert sword back to 140 damage. That damage was completely fair and well‑calculated. Claiming sword was ā€œnerfed for lightsā€ is simply wrong—lights have always been its natural counter. Compared to a 'one‑shot' with lunge + quick‑melee, Cerberus is far more oppressive. So sword must have lunge + QM 'one-shot' light kill, because light is counter to sword, as everyone knows. You keep saying you’re nerfing for lights, but the real beneficiaries are the mediums. Mediums are the most powerful class in The Finals, and sword needs to have its original 140 lunge to at least be competitive against them. also, without at least 135 damage on lunge, it’s never viable against heavies.

Additionally, ranged weapons are strong not only at distance but also in close quarters. Yet melees—which can’t exert any power at range—must naturally be devastating up close. The idiots who have never used melee don’t understand that you have to shut down melees before they get in range, because they lack the intelligence to grasp how difficult it is to approach a ranged weapon firing from the roof.

It’s absurd to call melees skill‑free weapons. melees demand movement precision, positioning and all kinds of mechanical skill—something Cerberus players don’t even need. Yet Embark nerfs melee based solely on the opinions of noobs who have never played melee themselves. Stop ruining the game.

livid spruce
#

I think its quite redundant to have the block button on dual blades and riot shield make you lose speed and you can simply kite enemies by doing diagonal sprints that look fine on your pov but weird as the enemy.

shell current
#

i want to look as danny devito or tyler1 as light, if u dont know, one is short bald and fat, other is a baby size pile of muscle.

stark pilot
#

The true way to balance.

This game is the only one competitive game, the teammate have BIG vision different.
In LOL or Dota2 they have mini map, in APEX and OW, the route that enemy from is predicable (and their ping system is powerful), in R6, the dead player could ping and the move speed is slow.
If you don't have DC, your team would very difficult to stay in the same page.
It make new player or solo player feal chaos.
No share healthy bar, it make this game is soloq hell.
And also make oneshot-kill, close-range weapon too OP in causal or low-elo match.
If someone not ping the enemy, your team would have BIG disadvantage to against any team.

Share healthy bar to make one shot kill weapon more week in casual, it would also make light in high-elo match more viable for solo player.
In the past, light is bad in high-elo match is because they are lack of key information to fight.
Share healthy bar could make solo player winable when they play against a team with DC.
This feature would not change too much in high-elo rank, because you can still use ping system and DC to do the same thing.

Heavy is a little weak in high-elo mach.
Buff RPG to 120 damage would make dash light in casual more weak.
Dash light are already dominate the casual in low-elo mach.
Because new player lacking of non-aim way to kill the light.

Remove VR system in gadget.
Gadget is a balance way to make this game more viable.
But new player need to play a lot of game to unlock, and that is ridiculous, because new player don't know how to counter something, they would never know how to use right gadget to against something.
Thay don't no which gadget they need.
That is unfair.

The true way to make turret more weak is that the ping system could ping the terret.
Don't nerf, turret is useless in high-elo match.
It need the ping system to make turret weaker.

That the ping could mark jummpad, ziplin and gatway.
Bro, that is why this game is solo hell, fix that.

umbral condor
#

BUFF SWORD

onyx crystal
swift heron
#

Please give us more customization options for our weapons. One sticker and one charm is just not enough

verbal prawn
#

Give us time to use the practice range when queuing for matches, so we can practice skills and strategies last minute if queuing takes a while

slender girder
#

Justice for controller users!

  • Fix the shooting pause issue for all single shot and burst weapons. This has been reported months ago by more than one user. Quite hard to use V9S or Famas when they just take breaks in shooting despite spamming fire button.

  • Add zoom snap to R.357 and Repeater. Controller already has a disadvantage to mouse/PC. Adding zoom snap to these weapons won't make controller better than PC since zoom snap isn't strong in this game, but would make them somewhat usable at least.

  • Make shotguns usable. Try defeating a PC player in a closeup battle with basically zero aim assist on sticks. Shotguns are barely usable on controllers for this reason.

  • Do sth about the recoil past 10-15m. Is harder to control on sticks than mouse and basically no full auto weapon in this game feels good past 10-15m.

It's obvious this game has a PC bias, but you need console players as well. PC should and will be better, but these issues mentioned above are just unacceptable and make you look like a clueless company when it comes to console gaming. I like your company alot tho, so don't take that comment in too bad of a way šŸ˜‡

@mild gull Lol pathetic comment. I'm describing actual issues in the game for an already inferior platform. And I've got 15 years of console shooters experience btw. I want to see this game succeed. And for that they need to make console players stay and love the game as well. Meanwhile your attitude is what kills games. GJ.

full dragon
#

Never crashed before (since CB2) but just crashed now. Playing on Steam PC Win 11.

The thread tried to read from or write to a virtual address for which it does not have the appropriate access.

cloud jungle
#

Improve melee vs melee combat, some kind of parrying mechanics would be nice to see

barren plover
#

This is day 2 again : add mouse and keyboard support to console pretty please

indigo timber
#

BRING BACK BANK IT

stable flame
#

Consider making variants of gadgets for example gas explosive and incendiary RPGs but u can only have 1 equipped or being able to choose between the current anti gravity cube or having 2 cubes with half the duration or current jump pad or directional jump pad or current gravity vortex that pulls or one that explodes and pushes people away. Idea to consider I think it's cool

plush fjord
#

Make Riot Shield blocking consistent.

craggy nova
#

Game has a lot of cheaters aimbot users and wall hacks cheaters, reports are not being taken action at all.

mild gull
mental tinsel
#

Another day asking for aim assist nerf - big problem of this game is how op aim assist is, rotational aim assist is absurd, recoil on guns is almost non existent, when i watch a guy and see how his gun doesnt have any recoil im asssuming one of 2 things he is either on controller or cheating, and majority of those players are actually controller players, and lets talk about biggest issue for aim assist how it just centers aim right into a player when its around it, he doesnt even have to be on him and it perfectly centers to middle of body or even more crazier how many times it snaps to head, if someone have good level of preaiming on head level is basically like having legal aimbot, srsly nerf that because it is rly alarming when u cant tell a diffrence between a cheater or aim asssist player. I know that most ppl cant play controllers on decent level and thats why most of us dont even notice it probably but good players feel like in heaven with those type of assists. Slowing down around the target should be the only assist for controller players. If you think that aim assist is not a problem then watch controller player with sr 84 and how stupidly it snaps to targets without even being that close to targets.

hollow flume
royal fractal
buoyant turtle
#

game is amazing any feedback here is literally knit picking

floral elk
#

Nerf sniper damage to stop one shot headshot with unlimited range or bodyshot+QM on L

Nerf bow damage to stop one shot headshot with unlimited range or bodyshot+QM on L

Nerf TK damage to stop one shot for headshot or two clicks on L

Nerf DB damage to stop one shot on L and 2 shot on M/H

Nerf cerberus damage to stop one shot on L, two shot + QM on M

Nerf sledge damage to stop one shot on L

Nerf revolver damage to stop one shot plus QM on L

Nerf m26 matter damage to stop one shot plus QM on L

Nerf Cl40 damage to stop two shot L with AOE.

You pissed off at these suggestions? Yeah I would be too. All of these suggestions are shitty as hell, and are exactly what sword just got patched in. It happened to model last season, should be reverted. Model and sword were both high risk, high reward weapons. Model rewarded good aim, sword rewarded good positioning. If you messed up with those on either weapon you were dead. Sword wasnt even meta like model was.

When I play heavy, sword is literally no problem. Winch them, theyre dead. Lockbolt them, dead. Charge and slam, dead. Rpg plus 2 shots, dead. Medium has a tougher time, but theyre also the strongest class in the meta and have been for a while, they deserve a counter. They can always jump pad away.

All of these have similar or faster TTK than sword did, while still able to significantly damage from range (other than shottys and sledge). Yeah sword can lunge and dash, but the other light weapons can still dash and shoot from range. Sword was good in close range, but thats it. Double barrel is better in almost every other way, while still being able to deal with mines. Faster TTK on all classes, not useless without dash, marginal better range.

Side note GIVE SLEDGE THE AOE SLAM BACK. If a heavy hits multiple people with it at once they deserve the multi kill. Remove phantom strike from sword as well, although im sure thats easier said than done lol.

And before you say it, yes I’m salty af.

errant crater
#

add a fat light body type

eternal kayak
#

Not sure exactly how to change this but it seems like light is becoming a primary pick especially in casual modes. I had 5 games yesterday where either the entire enemy team will be light or my entire team is light. Many others were just mostly light where it would be 2-3 people in the entire game who aren’t light. Not sure if this is everyone’s experience but it’s starting to feel like if I don’t want to play light and join them then I’ll just have to stick to ranked.

inland seal
#

Buff light

pseudo leaf
#

hey i love ranked system just don't change anything about spawns and just spawn teams back to back so 4th team can do what ever they want. i love luck based game play on this game. Don't ban cheaters because every game has them and let them play with their new acounts to play with diamond plat guys so they can help them reach higher ranks. Don't change ranked system to a fair state so this game can stay alive.

severe forge
#

more class recognition, light and medium look the same without comparison

autumn oyster
# foggy orbit How can you tell if a light is using wallhacks and not thermal vision? When you ...

Yes, I’m tired of constantly questioning whether I died to a cheater with 100 matches on his account or if the player had thermal vision and saw me standing still from 50 meters away.

During tournaments, when players notice a lot of invis specializations, they can just pick thermal vision for the round and have a clear advantage, fully countering invis while the other team is left confused as to how they’re being spotted or shot while invisible. Specialization can't be swapped so you just get hardly countered by an optional item that can be selected by need.

The worst thing is that it has no counter-play and absolutely no indication when a player is using thermal vision and sees you

rustic tinsel
#

You MUST revert sword back to 140 damage. That damage was completely fair and well‑calculated. Claiming sword was ā€œnerfed for lightsā€ is simply wrong—lights have always been its natural counter. Compared to a 'one‑shot' with lunge + quick‑melee, Cerberus is far more oppressive. So sword must have lunge + QM 'one-shot' light kill, because light is counter to sword, as everyone knows. You keep saying you’re nerfing for lights, but the real beneficiaries are the mediums. Mediums are the most powerful class in The Finals, and sword needs to have its original 140 lunge to at least be competitive against them. also, without at least 135 damage on lunge, it’s never viable against heavies.

Additionally, ranged weapons are strong not only at distance but also in close quarters. Yet melees—which can’t exert any power at range—must naturally be devastating up close. The idiots who have never used melee don’t understand that you have to shut down melees before they get in range, because they lack the intelligence to grasp how difficult it is to approach a ranged weapon firing from the roof.

It’s absurd to call melees skill‑free weapons. melees demand movement precision, positioning and all kinds of mechanical skill—something Cerberus players don’t even need. Yet Embark nerfs melee based solely on the opinions of noobs who have never played melee themselves. Stop ruining the game.

craggy basin
#

And by the way adsing with Cerberus does not tighten spread it does the opposite if you complain about Cerberus being bad stop adsing

sudden trail
#
  • Add in game dm chats.
  • and a ''ready'' system (party leader can start matchmaking only if everyone is ''ready'').
  • shadows where all of the teams are shown are low res. idk if it's intentional.
  • emote and universal spin in waiting lobbies
untold hazel
#

nerf cerb and xp

rapid stream
#

Nerf Cerb
Revert dagger nerf

hard shoal
fringe kestrel
#

Can we get some more attention to guns like the R.357, Repeater and Lever action? Would be nice to see some diversity instead of everyone literally running nothing but Scar, AK, and Cerberus.

patent wind
#

amethyst mastery skins, that require you to complete a challenge to unlock them; said challenge unlocks after weapon level 6

sonic arrow
#
  1. Buff sord
  2. eggscar plushie when?
sullen plank
#

I feel the akimbos on heavy are extremely underpowered due to the extreme inaccuracy
Please buff them to reduce recoil and bloom

foggy orbit
narrow osprey
#

This is one of the best FPS games I've ever played and right now my favorite, but if you guys genuinely want this game to succeed and flourish you NEED to address these CONSTANT crashes. The game is unplayable for 4 of my friends who CANT EVEN LAUNCH THE DAMN GAME. Crashing in the middle of the game as well, it's just unacceptable the amount of crashing this game does for a game that's been going on as long as it has.

weary pine
#

Fix Winch Claw / Its in a misserable state!
Buff SA1216 / Bring back animation cancelling
Buff KS-23 / Bring back animation cancelling
Nerf XP-54 / Way too dominant at the moment
Nerf Cerb / Way too dominant at the moment

worthy totem
supple mortar
#

Revert sword pls

smoky gust
#

it feels like stacks have gotten a lot more frequent recently
i think ive gotten a stack of more than half a team every 2-3 matches lately, even more where its only 2 people or theyre on discord but not in the same clan

it would be nice if there was some kind of compensation for fighting an uphill battle the whole match

dusty igloo
#

You need to win 150 games of fucking quick cash to reach gold 1 in that, I do not want to bother with quick cash but I want to collect cosmetics, please reduce this greatly

rare estuary
stark pilot
#

The true way to balance.

This game is the only one competitive game, the teammate have BIG vision different.
In LOL or Dota2 they have mini map, in APEX and OW, the route that enemy from is predicable (and their ping system is powerful), in R6, the dead player could ping and the move speed is slow.
If you don't have DC, your team would very difficult to stay in the same page.
It make new player or solo player feal chaos.
No share healthy bar, it make this game is soloq hell.
And also make oneshot-kill, close-range weapon too OP in causal or low-elo match.
If someone not ping the enemy, your team would have BIG disadvantage to against any team.

Share healthy bar to make one shot kill weapon more week in casual, it would also make light in high-elo match more viable for solo player.
In the past, light is bad in high-elo match is because they are lack of key information to fight.
Share healthy bar could make solo player winable when they play against a team with DC.
This feature would not change too much in high-elo rank, because you can still use ping system and DC to do the same thing.

Heavy is a little weak in high-elo mach.
Buff RPG to 120 damage would make dash light in casual more weak.
Dash light are already dominate the casual in low-elo mach.
Because new player lacking of non-aim way to kill the light.

Remove VR system in gadget.
Gadget is a balance way to make this game more viable.
But new player need to play a lot of game to unlock, and that is ridiculous, because new player don't know how to counter something, they would never know how to use right gadget to against something.
Thay don't no which gadget they need.
That is unfair.

The true way to make turret more weak is that the ping system could ping the terret.
Don't nerf, turret is useless in high-elo match.
It need the ping system to make turret weaker.

That the ping could mark jummpad, ziplin and gatway.
Bro, that is why this game is solo hell, fix that.

sonic bloom
#

Would it be considered for the Heavy to be able to smash through multiple floors on a building of sufficient speed is built up when doing a slam from above? It would be cool seeing a heavy ODST on some building in Monaco

delicate basin
#

This bunny bash is the first time I enjoy power shift, probably because nadespam is not as intense

supple nebula
feral shard
#

Revert Sword Lunge to 140. Removing Lunge+QM combo vs Light when Light kills Light fast with literally anything is nonsensical. Only change needed = Fix phantom strikes.

Sword was balanced.

  • No synergy with Dash = Would be too immobile for Light melee that needs multiple hits
  • No QM synergy = Breakpoints would be too slow for Light melee that needs multiple hits, requires not overshooting lunge to make it harder to aim at you, must stop right beside enemy to QM
  • No full damage multihit = Would be useless if >1 enemy, in melee as lowest HP class but 0 breakpoints hit on anyone except first, pick a gun for ranged non-multihit damage
  • No lingering flicks = Would be too readable for Light melee that needs multiple hits

Sword is the single worst weapon in the game. Not only is it melee on lowest HP class, you removed every single breakpoint fast enough to work vs even remotely competent players.

  • Vs Light: Lunge+QM = Must be 110
  • Vs Medium: Lunge x2 = Must be 125
  • Vs Medium: Lunge+QM+Primary = Must be 136
  • Vs Heavy: Lunge x3 = Must be 117
  • Vs Heavy: (Lunge+QM) x2 = Must be 135
  • Vs Heavy: (Lunge x2)+Primary = Must be 138

Your own patch notes LITERALLY imply Sword wasn’t unbalanced but got nerfed due to complaints. You separately address Sword as a ā€œgameplayā€ change to make it less frustrating. Then you separately addressed ā€œbalanceā€ changes, saying Cerberus, Pike, and FAMAS are over-performing but you won’t nerf them yet. ```On the gameplay side, (…) nerf to the Sword's secondary attack, aiming to reduce the frustration (…)

Finally, Balance-wise, (…) standout contenders like the Cerberus, Pike-556, FAMAS (…)
(…) monitoring several items based on their performance (…) like
ly to make some adjustments (…) coming weeks. These include the Cerberus 12GA, Pike-556 and FAMAS (…)```

languid gate
#

Bring back Bank it. Yesterday.

terse lark
#

lh1 buff pls that thing sucks rn

dark flicker
#

I will admit that the model was imbalanced in range, but the damage debuff in the season 5 mid-season update destroyed it. That update caused the model to have the longest ttk in the medium class, despite the range effectiveness between it and rifles. The damage output at close range and medium range also feels too similar, which doesn't make sense for a weapon that is supposed to be a shotgun. The model also shoots a spread of pellets, so if you miss a single pellet, the already long ttk manages to be even longer. The animation cancel patch for the model makes it even more ineffective, as you can not compensate for the sliver of health the model will leave the opponent with anymore because of the debuffs. To keep up with the meta, I had to abandon the movement model play style I adored in exchange for the typical boring FPS experience that weapons like rifles provide. I have been playing this game since the betas, but it's becoming harder to enjoy when every weapon gets heavy debuffs.

To summarize:

  • Despite the short range and usage of pellet spread, the model has the longest TTK among the medium class.

  • Close-range damage is too similar to medium-range damage, which undermines its identity as a shotgun.

  • The animation cancel patch removed the ability to compensate for the already ineffective damage output.

Reverting the season 5 mid-season update would balance the model, as the weapon would be effective again when you can both get close and hit all the pellets, instead of being a low-damage laser like it is right now.

I am a little shy and I usually stay to myself and the people I know, but I love this game and can not stop thinking about the fun I had playing the model, even after the initial model changes to the range and accuracy. The gameplay of the model is something I have always craved from a game, which is why I have dedicated almost an hour of my day to writing this, in a desperate plea that something changes.

runic cargo
#

BRING BACK BANK IT

cobalt kernel
#

BRING BACK BANK IT

remote zealot
#

Bring back Frogscar frogonesie

rugged ivy
#

Why am I allowed to pick up and put down the APS immediately in power shift / bunny bash against the slowest firing grenade launcher of all time lol

stark vector
#

Day idk till idk of asking for Middle East servers

cyan torrent
#

sword is now unfun to play and the same to play against for low level players, damage nerf genuinely just made the game worse without addressing any issues

broken geyser
#

#JUSTICEFORMOOLAH
Buff moolah
Bring back the MOOO

Also, increase shak 50 mag size

mild pond
ember ridge
#

MAKE CLOAK LESS VISIBLE AGAIN!!!!!!!!

plush fjord
#

Buff Dagger, make it a high-risk high-reward, not high-risk low-reward.

white anchor
#

No reload to learn recoil and no cool down for class spec and gadgets for fun ONLY in practice server
The grapple hook keeps pulling u in a wall unless u cancel it but it would be better if u could stick to walls for a few seconds and u can aim and shoot but it's for a limited time to avoid camping,maybe even a wall jump from the wall u grappling to.

With how powerful minigun is the flamethrower to set areas on fire but u have to keep firing at that area for a long time,it's more of a defensive option as u r busy firing areas rather then enemies,also the flame range should increase the more u continuously keep firing plus it takes the whole mag to do that then it's empty so it's balanced,all of this takes time commitment.

The 93r time between burst is weird and not fun to use,make it so there isn't a gap or less time gap between burst and u can slightly nerf damage since u r increasing fire rate but the damage fall out is longer so there is a balance since due to recoil u can spam it long/medium range.

Add fanning revolver for light with incendiary bullets but they r projectile but hit hard,u can use fanning action to quickly fire bullet.

Ks23 needs a headshot buff 1.2x,wall penetration and NO bullet deviation.

Breach charge should break smaller holes in walls so lights can minimise exposure that large destructon has right now, because u have 3 charges u can still make bigger holes.It should still stack damage.

shrewd echo
#

I have been playing a bunch, love the game, I have been noticing, or what's happening to me is, I play light with the m11, I have been running up close because m11 works best close range. I have had a bunch of people automatically turn around and throw a goo grenade. Completely nerfs the attack, sick, I mean good tactics, but the movement is too quick and too precise. Especially when you're cloaked and you get one directly at your feet.

floral elk
#

Revert Sword Lunge to 140. Removing Lunge+QM combo vs Light when Light kills Light fast with literally anything is nonsensical. Only change needed = Fix phantom strikes.

Sword was balanced.
No synergy with Dash = Would be too immobile for Light melee that needs multiple hits
No QM synergy = Breakpoints would be too slow for Light melee that needs multiple hits, requires not overshooting lunge to make it harder to aim at you, must stop right beside enemy to QM
No full damage multihit = Would be useless if >1 enemy, in melee as lowest HP class but 0 breakpoints hit on anyone except first, pick a gun for ranged non-multihit damage
No lingering flicks = Would be too readable for Light melee that needs multiple hits

Sword is the single worst weapon in the game. Not only is it melee on lowest HP class, you removed every single breakpoint fast enough to work vs even remotely competent players.
Vs Light: Lunge+QM = Must be 110
Vs Medium: Lunge x2 = Must be 125
Vs Medium: Lunge+QM+Primary = Must be 136
Vs Heavy: Lunge x3 = Must be 117
Vs Heavy: (Lunge+QM) x2 = Must be 135
Vs Heavy: (Lunge x2)+Primary = Must be 138

Your own patch notes LITERALLY imply Sword wasn’t unbalanced but got nerfed due to complaints. You separately address Sword as a ā€œgameplayā€ change to make it less frustrating. Then you separately addressed ā€œbalanceā€ changes, saying Cerberus, Pike, and FAMAS are over-performing but you won’t nerf them yet.
On the gameplay side, (…) nerf to the Sword's secondary attack, aiming to reduce the frustration (…)

Finally, Balance-wise, (…) standout contenders like the Cerberus, Pike-556, FAMAS (…)
(…) monitoring several items based on their performance (…) like
ly to make some adjustments (…) coming weeks. These include the Cerberus 12GA, Pike-556 and FAMAS (…)

spiral parcel
#

can there be more outfit slots added? 24 is way too few. I'd also like to match my emotes with my outfits

pseudo leaf
viral fern
#

Bring back the MOO! Revert the Moolah charm nerf immediately!

grave cairn
#

Playstation user. Game chat gets treated like game audio. So the audio isn't going directly to headphones unless all audio is set to headphones

vital viper
#

It would be cool if you could favorite skins and then there is a select option for "random skin" so you could get a random skin from your favorites in every match.. because it's really stupid if you have a lot of skins for one weapon and then you can only use one the whole time and have to change it manually.. it doesn't make sense to have multiple skins for one weapon.. in my opinion

empty venture
#

Embark, please nerf everything that I don't like, thanks.

plush sand
#

wonder when embark runs out of excuses. cant wait for summer so i can see the it was too hot apology.

upper citrus
#

This games balancing improves at a snails pace. It’s been almost a year and a half, not including 1 alpha and 3 betas, and we aren’t even finished nerfing the overpowered primaries (cerberus)

Mediums class identity has been eviscerated by overnerfing defib and healing beam while buffing close range options (Cerberus) and then not giving any cool utility to the class??? Medium has the same amount of gadgets that it did on launch. How??? It has the most potential for interesting gadgets and specs.

Light is a horribly designed shitshow that scares away casuals and has 1 viable playstyle in high elo. When are you redesigning the specs that only get value based on enemy mistakes? Invis blows if your opponent is good at spotting it. Dash is horrible if your opponent can aim. No wonder the class eats shit against good players and frustrates casuals until they quit.

Heavy’s specs have been dumbed down a ton. Goo gun has been shadow nerfed a lot, mesh had its skill expression removed with juggling, winch is still not telegraphed???

Half of the items in the game have the status of ā€œliterally never put this in your loadout if you want to win in any serious environment.ā€ How?? It’s almost been two years.

Shit like Cerberus gets gigabuffed one patch and then goes unmonitored and ruins ranked and competitive play for months. Maybe be quick to walk back a change after buffing a weapon 3 times in one patch???

Cashout is still miserable. Team spawns, vault spawns, cashout spawns, third parties, all or nothing gameplay, griefing, being punished for other teams mistakes, etc all make knockout rounds horrible to play.

3v3 is STILL all or nothing for some reason??? The gamemode has enough downtime in the first place but then the points system means only 2-3 of the fights in the entire ~12 minute round actually matter.

I’ve always been super defensive of this games dev team and balancing because every new team shooter suffers from bad balancing at first. But this isn’t a new game anymore. And you’ve stated in multiple dev comments that you actually think the game is well balanced. There’s no more hope left for any player when the devs of the terribly balanced game come out and say ā€œoh we actually think the game is in a great spotā€

This game needs something to change fast because it’s clear you want a competitive future for the game. But your balancing is atrociously bad. You’re losing your most dedicated players because they’re tired of waiting for it to get better.

runic grail
#

no matter how much you nerf the feedback channel were still out here missing our bank it 😭 #BringBackBankIt

indigo timber
#

BRING BANK IT BACK, STOP NERFING FEEDBACK

safe ravine
#

Even tho it will prob not happen, I'm kinda hoping when they release a medieval map, that they will utilize more the sandbox aspect of the game to create a limited time event for a siege mode. Those who played Chilvary will understand.
Light are allowed sword, dagger and bow.
Medium are allowed shield and dual swords.
Heavy are allowed spear and hammer.

Obviously a lot of destruction would happen and to counter that, you defend the fort by rebuilding it with goo and barricades.

In my mind this sounds extremely fun, but idk if i shared my vision well enough. But either way, i think Embark needs to step out of comfort zone sometimes and offer us something fresh from time to time.

nimble kiln
#

8-ball

fierce valve
#

The Seam on this sledge, come on.

silk shadow
#

Ban Esports and anybody who self proclaims themselves as high Elo should have their tongues cut out. Thx embark!

@undone swallow because I don't have dogshit opinions? Guess you're right, thanks bud.

elfin arch
#

Move defib to the heal beam have it be the LT/LMB and once you use the defib it over heats the beam just so that if you really want that defib you need a specialization to do it, not a gadget, and get rid of multiple item stacking, trip medium with 3 defibs and 2 demats is so damn annoying, also make ARN-220 have the first reload be fast, add the Valentine's music to Spotify, and make the multiple game show events permanent, and add headhunter to that rotation too

brittle karma
#

give 10 points per round win in wt embark

random smelt
#

Would love a For Honor type of event. Where only melee combat is a possible and you have to defend an area or something. Parries would also be fun in that type of gamemode imo.

dim meadow
#

being able to switch scopes in practice range

undone swallow
unborn spear
#

HI (feedbacks)

hexed grove
#

Bring back the animation cancel when KS is used with winch. It's actually such a bad gun now.

topaz jungle
#

Bring back bank it so these people can relax already…..I however would appreciate a few things: widening the strike angle of the dagger (it’s still inconsistent and frustrating to use in tighter situations), give us back 2 grenades (and some sort of indication, a light on the grenade perhaps, to appease the less cautious players), and please lower the time it takes to deploy goo grenades. And turn down the auto aim, jeez

stable flame
#

Can we get a flashbang (adjustment) or something please also in general fighting cheaters in fps's is getting so stale like on several occasions this past week I KNOW nobody should know where I'm at yet these lights come pre-fireing me without using sonar or tracking darts or people beaming me from 50+ meters away with an xp-54 not missing a single bullet I do report these people but also it's like if I report 1, 20 more show up.

hexed gate
#

Nerf sniper damage to stop one shot headshot with unlimited range or bodyshot+QM on L

Nerf bow damage to stop one shot headshot with unlimited range or bodyshot+QM on L

Nerf TK damage to stop one shot for headshot or two clicks on L

Nerf DB damage to stop one shot on L and 2 shot on M/H

Nerf cerberus damage to stop one shot on L, two shot + QM on M

Nerf sledge damage to stop one shot on L

Nerf revolver damage to stop one shot plus QM on L

Nerf m26 matter damage to stop one shot plus QM on L

Nerf Cl40 damage to stop two shot L with AOE.

You pissed off at these suggestions? Yeah I would be too. All of these suggestions are shitty as hell, and are exactly what sword just got patched in. It happened to model last season, should be reverted. Model and sword were both high risk, high reward weapons. Model rewarded good aim, sword rewarded good positioning. If you messed up with those on either weapon you were dead. Sword wasnt even meta like model was.

When I play heavy, sword is literally no problem. Winch them, theyre dead. Lockbolt them, dead. Charge and slam, dead. Rpg plus 2 shots, dead. Medium has a tougher time, but theyre also the strongest class in the meta and have been for a while, they deserve a counter. They can always jump pad away.

All of these have similar or faster TTK than sword did, while still able to significantly damage from range (other than shottys and sledge). Yeah sword can lunge and dash, but the other light weapons can still dash and shoot from range. Sword was good in close range, but thats it. Double barrel is better in almost every other way, while still being able to deal with mines. Faster TTK on all classes, not useless without dash, marginal better range.

Side note GIVE SLEDGE THE AOE SLAM BACK. If a heavy hits multiple people with it at once they deserve the multi kill. Remove phantom strike from sword as well, although im sure thats easier said than done lol.

And before you say it, yes I’m salty af.

spice dagger
#

cloak is just annoying to play against such a frustrating game mechanic

proven crown
#

Really simple psychological one here: When a team gets eliminated and comes 6th or higher - let them know that it's out of 16 teams. (Seems silly, but my noob friends felt A LOT better about our 4th place finish when I reminded them that it was out of 16)

pliant helm
#

Why I play only Kyoto in WT??????

fading cobalt
#

Defib pretty blatantly has more i-frames than last season. You can attack people while still being invulnerable.

If I had my way, they would ditch the hologram and go back to the first nerf they did where the respawn was instant, but there was basically no i-frames.

Defib should never be something that you use in the middle of a fight. It should be a death sentence for both players.

Instead, the current version can turn the tide of a fight the other side should have won.

grand temple
#

MAKE SPEAR THROWABLE AND IT COMES BACK TO YOU LIKE THOR HAMMER

kindred widget
#

NO world tour in south America AT ALL. +10 minute search and nothing.
Game keeps crashing out of nowhere and consequentially suspending me for "Leaving the game".

remote loom
#

This game is great keep adding wacky stuff
Can we have the ability to change scopes in practice range?

terse glacier
#

Buff goo wall. Hardly anyone uses it anymore and nobody uses heavy goo gun.

noble path
dreamy ore
#

Rollback with the xp54 range damage, To begin with, no one asked for the buff, the weapon was fine. Now is monstrosity as laser beam
. I like a lot cerberus to obliterate lights but I have to admit is too much powerful as it is now.
Bring back bank it.

spice thorn
#

bring back bankit!

red arch
dim quail
#

venturing into this cesspool to say: Embork please let me shoot through teammates

marble hearth
#

Day 23 asking for a more customizable music menu

restive canyon
#

Hey, why dont we make queues above Diamond have 2 knockout rounds instead of 3, this way we dont need to wait for 24 people, just 12 people, or even when queue timers are longer than 5 min we can have short rounds enabled

solar bone
#

Solo q only for diamond plus. No one plays ranked

rustic tinsel
#

You MUST revert sword back to 140 damage. That damage was completely fair and well‑calculated. Claiming sword was ā€œnerfed for lightsā€ is simply wrong—lights have always been its natural counter. Compared to a 'one‑shot' with lunge + quick‑melee, Cerberus is far more oppressive. So sword must have lunge + QM 'one-shot' light kill, because light is counter to sword, as everyone knows. You keep saying you’re nerfing for lights, but the real beneficiaries are the mediums. Mediums are the most powerful class in The Finals, and sword needs to have its original 140 lunge to at least be competitive against them. also, without at least 135 damage on lunge, it’s never viable against heavies.

Additionally, ranged weapons are strong not only at distance but also in close quarters. Yet melees—which can’t exert any power at range—must naturally be devastating up close. The idiots who have never used melee don’t understand that you have to shut down melees before they get in range, because they lack the intelligence to grasp how difficult it is to approach a ranged weapon firing from the roof.

It’s absurd to call melees skill‑free weapons. melees demand movement precision, positioning and all kinds of mechanical skill—something Cerberus players don’t even need. Yet Embark nerfs melee based solely on the opinions of noobs who have never played melee themselves. Stop ruining the game.

iron jetty
#

DAY ONE: BRING TO MAC IDC IF IT RUNS LIKE A POTAO I NEED T O BE NATIVE

queen bane
#

When a random teammate leave your team early in ranked, you should loose ranking points

dawn valve
#

XP is so beyond unfair, I literally can't play anything else in high ELO or else I'll be destroyed. TWO content patches and you just REFUSE to address balancing issues, you even SAID YOU KNOW THEY'RE OVERTUNED.

Nerf it, now. Fucking hell

rigid shale
#

unranked players should not be matched with diamond 1 players in WT.

modern ether
#

Embark I just want to point out something, with every person you see on here (if you are looking at all) asking for the sword nerf to be reverted there are 10 more people who dont want it to be reverted they just dont say it šŸ™‚

Also please nerf xp-54 and Cerberus damage, increase famas and arn recoil to make it harder to use and buff akm ammo

and I suggest making it so you can only have one person running de-fib in ranked to punish people for dying more and not have people rely on it so much

hidden hollow
#

I think Cerberus against dual blades is not a fair encounter, since the ability of dual blades is taken away by the fact that you start burning even if you block the bullets.

cold bolt
#

rework elo system, 10 minute loss should never cancel out 3-4 hours of wins

alpine pebble
#

remove the minigun this is the worst season i even play

somber mason
inland maple
#

pls remove kyoto

lilac grail
hoary vector
hearty bough
#

Goo deployments need some love - currently super buggy and unreliable with how both goo nades and barrels deploy when they hit the floor

prisma storm
#

Remove the word: LMAO
From the banned chat filter please I'm screaming for it

slender girder
# modern ether Embark I just want to point out something, with every person you see on here (if...

"Increase ARN recoil" is such a PC thing to say 😵 Yeah let's make one more weapon completely unusable for stick players (it already almost is).

I'm starting to feel more and more Embark should skip this PC/Console crossplay adventure and make the guns act different so PC players can have their recoil (that's controllable on mouse) and easen it for controllers so we also can beam in our own world.

Maybe they'll increase the player base that way by making more ppl stay with the game so Q times don't have to be as long as one might fear if making that change.

runic cargo
#

BRING BACK BANK IT

iron pollen
#

Wt weekly event dropping fps and kind of annoying.

Cerberus needs to be heavily nerfed.

regal crane
#

getting a penalty when teammates quit but still have the 3 dots is absurd (talking about if you try to quit after a teammate does but they still have the dots)

untold willow
#

Nerf cerb
Fix first reload on ARN
Buff SA12
Revert model to early S5

unreal fossil
# upper citrus This games balancing improves at a snails pace. It’s been almost a year and a ha...

I guess devs deem the game well balanced based on the data they're gathering, which is theoretically more objective than our subjective opinions. I say theoretically because data can be misleading. There are explanations to some problems that you just can't grasp by looking at numbers.

I wouldn't say the game is terribly balanced however. My POV is that there will always be a meta, and it will always get more restricted the more you move up the ELO ladder, regardless of the efforts devs put into making every weapon, gadget or spec viable.

IMO, it's actually healthier for the game to not buff some off-meta picks, because that would turn the average experience into a nightmare. Imagine how insanely dumb the gameplay would be if the MGL32 was a very strong weapon.

I would say that the overall balance has improved throughout the seasons, unfortunately overshadowed by outstanding problems that took way too long to be corrected (if they ever were). Things like that do wear out the playerbase quickly, and cannot be handled at snail pace like you said.

supple nebula
opal ocean
#

Keyboard and mouse support for console please ā¤ļø

brave copper
#

players should knock canisters away when we walk into them. Kinda goofy (especially as a heavy) getting stopped in my tracks by a smoke canister.

upper citrus
# unreal fossil I guess devs deem the game *well balanced* based on the data they're gathering, ...

i see your points but i just cant justify saying this game is anything but horribly balanced.

if theres so many items that would cause issues when meta (mgl, dual blades, cl-40, throwing knives, turret, goo-gun, etc) then thats a major issue. that means a ton of items are just poorly designed. and theres been very little effort to fix that either.

stats dont really mean anything in this game because of how dynamic it is. the devs say HML is meta so the game is in a good spot but that ignores a ton of other balancing factors. Why is HML meta? because the heavy and medium run around together while the light shits on people. thats it, thats the only way to play HML in any serious environment. thats also why minigun is so good because it leans into that playstyle.

if any other competitive shooter had one viable team playstyle, especially one that prides itself on build variety and "anything can happen" gameplay, they would be a laughingstock. if one character in overwatch ever reaches the F tier levels that something like the MGL is in, it becomes a community wide joke and also gets fixed within a season.

this game is the worst on the market for competitive play. multiple teams, no variety, slow balancing, uneven fight weights, third partying, bugs, etc. I want to continue to play ranked in this game but theres literally no reason for me to do so. I will get a better ranked experience from any other game.

foggy orbit
foggy nymph
visual wave
#

We need more dance emotes.
Crump, shuffle, etc.
I want to break it down while the arena is breaking down.

brittle obsidian
#

nerf cerberus and make medium the team util class again. light is more of a team player than medium is at this point

verbal fable
#

V

chilly cedar
#

bunny bash has to be the worst gamemode you guys have ever come up with

gritty owl
#

you can see healthbars through smoke, i feel like thats a fatal flaw.

steep crag
#

I love it when 3 stacks just double team every cashout and get it for free

feral shard
#

Nerf sniper damage to stop one shot headshot with unlimited range or bodyshot+QM on L

Nerf bow damage to stop one shot headshot with unlimited range or bodyshot+QM on L

Nerf TK damage to stop one shot for headshot or two clicks on L

Nerf DB damage to stop one shot on L and 2 shot on M/H

Nerf cerberus damage to stop one shot on L, two shot + QM on M

Nerf sledge damage to stop one shot on L

Nerf revolver damage to stop one shot plus QM on L

Nerf m26 matter damage to stop one shot plus QM on L

Nerf Cl40 damage to stop two shot L with AOE.

You pissed off at these suggestions? Yeah I would be too. All of these suggestions are shitty as hell, and are exactly what sword just got patched in. It happened to model last season, should be reverted. Model and sword were both high risk, high reward weapons. Model rewarded good aim, sword rewarded good positioning. If you messed up with those on either weapon you were dead. Sword wasnt even meta like model was.

When I play heavy, sword is literally no problem. Winch them, theyre dead. Lockbolt them, dead. Charge and slam, dead. Rpg plus 2 shots, dead. Medium has a tougher time, but theyre also the strongest class in the meta and have been for a while, they deserve a counter. They can always jump pad away.

All of these have similar or faster TTK than sword did, while still able to significantly damage from range (other than shottys and sledge). Yeah sword can lunge and dash, but the other light weapons can still dash and shoot from range. Sword was good in close range, but thats it. Double barrel is better in almost every other way, while still being able to deal with mines. Faster TTK on all classes, not useless without dash, marginal better range.

Side note GIVE SLEDGE THE AOE SLAM BACK. If a heavy hits multiple people with it at once they deserve the multi kill.

@odd ibex you're the god of ideas, you should be working on Embark, I love that idea so much

sweet wasp
#

this game sucks buff sword

little plaza
#

world tour... I think i logged 20+ games soloq now, and it has got the most unbalanced game mode of any shooter I have ever played... The other teams are almost always 3 stacks, and my team mates seem to be lvl < 5 accounts in default skins and default loadouts, not going above 500 combat score...
the way match making currently works in WT effectively puts the 3 worst players on the same team, to be rolled by the 3 stacks

odd ibex
#

Add claymore sword for medium class,primary attacks r wide swings 170 degrees and holding alt attack blocks half the damage and deflect only a few but releasing it after holding it does a downward slash and the higher the damage the higher u fall so u can use dematerialise spec to attack players downward and surprise attacks,good combo with jump pad for very high damage,claymore has more to do with positioning rather then combo which duel blades is quicker at combo

mellow narwhal
#

Can we rework cashout to actually reward you for defending the cashout, like give us a percentage of the cash every 20 seconds or something this alleviates third parties

sacred cypress
#

The Difference in the Minigun is insane... Ive been maining it since Start of S6 as i waited for it since S2... But i think the buff by 10% was maaaaybe a bit too much. I mean, i gladly take that to turn enemies into swiss cheese now, but i think it would've been better to slightly start by 5-7% and gather Data before raising it to 10%

I can understand the complaining about it, but to me it was clear it needed some sort of buff. Just not that much probably

Also,

#freemoolah moolahpet

zealous mural
#

add sbmm. stop fucking worrying about crybaby streamers who will get hurt by SBMM, bla bla bla i can't make a 50 kills game agains noobs, who cares. ADD SBMM i'm so fucking tired to play against no life shits with 50k+ kills

nova osprey
languid gate
#

Bring back Bank It.

cerulean oar
#

I think I understand the biggest issue with the lights.

Why is every one of light's meta weapons so forgiving?

Like the whole archetype is around high mobility, which means threatening to kill someone immediately and pop out. So why does mp5 have enough bullets to kill two heavies? Why does m11 have 40 bullets? Why does LH1 have enough ammo to kill 3 mediums without reloading?

The mag sizes of these weapons have got to be lower.

minor notch
#

uhhh nerf quick melee or smth idk what to ragebait with now

left spoke
#

Buff quick melee actually it’s so broken how it is right now, especially the cl40

Edit 4 hour wait time is insane yall baited too much

undone plank
#

More minigun skin and animation packs please!

dreamy gull
#

I’ll be back in 4 hours to say something

acoustic heart
# rustic tinsel You MUST revert sword back to 140 damage. That damage was completely fair and we...

alright count with me :
you have dagger which can 1 shot
you have double barrel which can 2 shot
you the XP which has 34 shots and nearly no recoil with a good dps
you have the bow and throwing knives both have infinite ammo
you have sniper which can outrange all weapons in game
u have a shotgun that in case you don't want to play double barrel , has 8 shots and reloads as a magazine instead of gauges
you have the new weapon the arn that has same damage as xp but instead of 34 shots it has 60
and here you are talking about cerberus
the sword and dash combination is unfair yes , why? think about it , medium melee does not have the mobility , heavy melee can easily be ran away from , but sword with 140 charged attack and high light mobility coupled with the dash and fast regen is unfair yes , 2 dashes and medium dead and u say medium is the strongest
light is the element of surprise , not our fault u want to go face heavy and mediums directly and kill them without trying , you have the highest damage potential but you need the brain

edit : how is recoil the problem , which is harder fcar recoil or arn?
ur point was arn is not as strong as xp because of recoil , same comparison with scar and akm , thats what i meant

my point stands , u have all that versatility in weapons coupled with dash and invis and the element of surprise , thats why iam not convinced that the light is weaker than mediums

you all are thinking of lights as mediums or heavies that need to go straight in the enemy's face , it is not , light is fast mobility/ surprise character , and its clear from the kit , get in dump a huge amount of dps get a kill and get out , simple as that

instead u want it possible to go in face to face mediums and heavies and kill them

and then the BIG point , the stun gun is coming back , lets wait and see how is it gonna be

indigo timber
#

BRING BACK BANK IT

pulsar willow
# acoustic heart alright count with me : you have dagger which can 1 shot you have double barrel...

how to say you never touched bow and sniper without saying it clueless
as well ARN has less RPM and has recoil that's way harder to control in compare to XP-54

dude why are you comparing ARN with FCAR when you yourself compared it with XP-54 😭

no your point isn't valid. you're making one comparison and then changing it to different one
after multiple dash and invis nerfs - they're not this good anymore. the best we have is invisibility that doesn't make you invisible even while standing still
like, let's be fair - mediums have pretty much everything (mines, turrets for defense - check; healing beam and defibs for support - check; team movement - check). this class doesn't have this much downsides in compare to other both
i don't want lights to be a "glass cannon that kills everyone in 2 bullets but dies the same way", i just want it to be worth of pick

as well your take about bow and sniper still sucks clueless

delicate notch
#

Nerf the Cerberus and revert the buffs to the accursed CL40. Every time this thing gets buffs it's just gonna be awful.

worldly scaffold
#

For casual matches, please don't match three stacks against solo q people, this is basic stuff, how is this not in the game?
I had a game where I was with two level below 20s, against three stacks with nolife players, my team mates didn't even have sights or stuff unlocked...
C'mon, every other game gets this right, make three stacks wait for other three stacks, fixed.

Also, xp is way over tuned, it makes the game kinda ehhhh... to play atm, sinc emore and more people are picking it up atm, and the Light spam gets worse, and worse...

Also, casual games need map preferrance, I can't play Kyoto (also I dislike it), since I randomly get 50 fps frops on it, it is terrible experience.
So I have been leaving every Kyoto match, and will continue to do so.

latent stream
#

2 patches with sword being completely and utterly gutted, who cares ppl will make it their fav weapon.

Why fix a bug when you can just destroy a weapon lets gooooo

frigid zodiac
#

We need a better way to look at your previous ranked matches to see how your doing like marvel rivals has it let us see scoreboards from previous tournaments maybe not every one but last 10 tournaments. Just so I can see how my combat, obj, and support scores are doing in a group of games.

barren plover
#

This is day 3 : add mouse and keyboard support to console pretty please

I will say this again later this day

limber sundial
rotund gust
#

Cerberus XP45 šŸ‘€ you dirty dirty guns 🄵

tight eagle
#

Please give us a Capture the flag mode in either 3v3 or 5v5... please. Or even a 3v3v3 Capture mode or something. Could we also look into more map modifiers like occasional mortar strikes or gas strikes?

weary pine
#

Fix Winch Claw / Its in a misserable state!
Fix Bernal spawns / 250m is too far!
Buff Lewis / Its been mediocre for ages.
Nerf XP-54 / Completely overtuned!
Nerf Cerb / Way too dominant at the moment.

dawn valve
#

AGAIN. NERF THE FUCKING XP. EVERY LIGHT RUNS IT AND ITS A CANCER. STOP MAKING STUPID CHANGES AND DO WHAT YOUR FUCKING COMMUNITY SAYS.

NERF THE CERB

STOP ACTING LIKE UR GAME IS BALENECED

Also why am I CONSTANTLY 1st seed, this game is luck based as FUCK so I end up getting 3rd and 4th and STILL LOSE RS. IM SO DONE WITH YOU EMBARK, assholes. Fix your fucking ranking system and maybe people will want to play your fuckass game.

@mellow narwhal That is.... actually a really interesting idea. Maybe not every 20 seconds, but it gives half the amount at the halfway point. That would be pretty good at deterring third partying last minute

opaque holly
#

Can we please take the defibs out for tdm? Or at least make them beneficial to the team? As a heavy that likes to warm up with a quick tdm game I keep getting trolled l, and am kept from playing the game, by mediums with defibs.

faint saddle
#

XP54

8 billion range buffs (actually 7 range buffs and mag size buff)
DMG nerf reverted to 17 dmg from 16

1 Dmg nerf

Dagger
Freecam during action - bug for 2 weeks
No crit Feedback
Hit reg nerf/bug for 2 weeks (2.8.0)
Multihit removed 3.2.0
Windup Nerf 400ms to 800ms
Tap option removed (Undercharge, failstab)
Movespeedspeed penatly for hold
Sprintstabbing removed
150 Degree Angle nerf
4.2.0 Phantom animation bug (you dont see your own animations)

FOV SNAPPING no toggle option to turn off

Not to mention that the game has 10hz servers and I constantly no reg every single match mulitple times
ANOTHER BILLION BUFFS TO SHOTGUNS AND SMGS AND NERF DAGGER šŸ”„

DAGGER BUFFS:
50 DMG ATTACK TO 60 DMG WOOOOOOOOOOOOOOOOOOHOOOOOOOOOOOOOOO GREATTTTT

Wtf is the Balancing team thinking when they balance this game to enable XP54 to kill lights before dagger can even charge its attack, it kills lights with headshots in less then 0.5 seconds (0.35) when the human reaction time is 0.25
Yeah mb I should have known an invis light is sitting on a random nearby roof and beams be for walking past him instantly but buff dagger attacks to 60 dmg oh so broken weapon

covert yacht
#

This game is in the mud like i want to know who is in charge or balancing this shit bad ranked system with idk how many boosted people and cheaters never getting banned plus probably the worst gun balance ever like its only the same guns season with no regards to change and why even bother to make new ones if they are going to be shit

snow steppe
#

REVERT THE SWORD FOR GOD'S SAKE

stable gull
#

Idc if WT is just turbo casual ranked, add SOME form of SBMM, get these Ruby sweats out of every lobby with 0 contest whatsoever

Oh and drop XP54 damage by 1

lapis oriole
#

Give some love to the M26/93R skins instead of COD camos and animated slop (like the prism break set)

Also, give the trowing knives skins actual knives or shared skins between the dagger and the knives

olive kelp
#

Was doing some thinking, and I believe this could be a really neat addition to The Finals!
I've noticed that there are a lot of differing opinions on balancing, but I feel ray traced audio may help change the scene from a players' perspective. In example; the light class' noisy invisibility abilities would not be as audible in cluttered rooms, forcing players to adapt to the environment or change it
https://www.youtube.com/watch?v=u6EuAUjq92k&t=100s

unique shadow
#

revert the sword nerf, its actually insane how it hasnt been reverted yet

flint timber
#

give me back my taser

keen walrus
sterile forum
#

Ranked progression needs to be completely rethought.

A tournaments SR win potential i.e. winning 3 consecutive rounds should be much higher than its loss potential for the first round

kindred cosmos
# limber sundial

I barfed a lil bit in my mouth looking at this. WE ARE NOT COPYING THE RIOT SHEILD FROM FORTNITE.

normal sail
#

Number 1: give heavies access to dash. This would fill in the gaps of the heavy class and make it much easier to play. Number 2: make defibs have 0 cooldown and be able to activate on oneself, this would give mediums some much needed counterplay to pesky sword lights. Number 3: give medium the m11 and XP54. It makes sense that mediums should be able to carry a much ā€œlighterā€ weapons. Number 4: remove the baton and add a second riot shield. this would be on the right side while running and act as a skateboard while holding right click, giving mediums a new, fun movement option. Number 5, remove the light class and replace it with super light. This class would have 10x the dps of lights in exchange for having 1 hp. High risk, high reward didn’t work, so higher and higher should work better. Number 6: give heavy a tiny little tricycle that acts as a permanent charge and slam as a weapon. number 7: give Cerberus a mag capacity of 30 rounds, and increase the attack speed to 0.3 seconds. This gives the mediums a well needed buff as the weakest class in the game. Number 8: add cloak to medium. As a support class, medium should have the ability to be invisible. Also revert the nerfs to invisibility. Number 9: add aimbot to PC. This goes without saying, console shouldn’t have cheats alllwed. Number 10, create an animated fanfiction romance series based on junotty. This goes without saying.

remote loom
#

New stage event idea
Shocking surge

Black clouds now loom over the arena, with blue circles marking where lighting will strike next, whoever stands in the area marked by a blue circle will get shocked, 20 health will be taken away from them but they will now get a speed boost for a short duration.

plain tiger
#

remove kyoto from ranked and world tour

covert oxide
modern ether
#

these spawns are so fucking horrendous man, 2nd round getting spawnd next to purple and orange and vice versa over and over and pink sat and did nothing for 3 cashouts, legit wtf

I just dont understand how this is still an issue and why you are waiting for 6.6 update, and not at least doing some sort of hot fix, because this is legit ruining ranked, people are just winning cause of dumbluck at this point

Also once again nerf the xp-54 and Cerberus, I knew from season 5 they were in a good state but people were complaining instead of actually learning the weapons and now they are both overtuned, I knew this was gonna happen

3 things for 6.6 if you are going to wait so long 1.)Nerf Cerberus, famas, xp-54, 2.) buff akm, and 3.) fix spawn points

obtuse valve
#

The setting for power saving in the menu doesn't work.

untold willow
#

Buff model to 112 dmg
revert SA1216 nerf
Buff AK and Fcar
Allow fast reload on first mag of ARN
Nerf Cerb Slightly
Buff LH1 firerate

Allow to set cashout setting in private matches to ranked version
allow to set everyone to annonymous in private matches

quick coyote
#

Best game 2025

normal crater
#

Pls allow console players to use keyboard and mouse!
Use something to disable the cross-play switch when keyboard and mouse are connected so it is impossible to enter controller matchmaking!
There are people who only have a console to play the finals and playing with keyboard and mouse is much fun!

wide tangle
#

hey someone please do me a favor and check the channel #1201841543926005810 I want your help on a bug that is happening to me in every game I play, my bug report is called anti-cheat system if anyone wants to help me, please seriously i need help i cant even play the game.

runic cargo
#

BRING BACK BANK IT

gray flare
#

im gonna keep it a buck with you, bunny bash is completely insufferable
aps turrets mean that half the weapons are only useful if the enemy team is terrible and uncoordinated
and im gonna have to spend 2 more hours on this at a bare minimum if i want the stuff from it
this mega sucks

torpid tendon
#

Changed the ranked system. You shouldn’t lose 1000 for one loss when it takes 3 rounds won to get 1000, either make it so there’s a cap on how much u can lose and not be over like 500/600. And if ur 6th seed and get 6th place there is no world in which u should lose 800 infact u should lose nothing

west kernel
#

FOR THE LOVE OF GOD, ADD VOTE KICK SYSTEM. I REALLY WISH YOU CAN KICK TEAMMATES THAT ARE GRIEFING

neat yoke
#

can we get a shak50 reload speed buff 🄺

ruby dew
#

Bring back the Sword, thank you.

eager elm
#

Game good. šŸ‘

tight oracle
#

let jukebox change the end of round music along with the cashout music, halftime theme, and 1 min left theme. also consider adding kbm to console and queue them with pc players or whatever

edgy tundra
#

What's with all the new people, low levels and a stupid amount of kills? There's no way some of these people are this good at level >10

nova osprey
# limber sundial

Truly vile and awful suggestions. Every single one of these are some of the worst suggestions to ever have graced this channel, and just for that you should be perma banned from this server and be IP banned from The Finals

supple mortar
#

please revert sword

thorny sedge
#

Please add text chat to console, this person on the other team has an amazing username and I can’t tell him 😭

late patrol
remote zealot
#

Kill.cam.and.play.of.the.game..

cobalt kernel
#

Bring back Bank it, yesterday

Buff Pyro grenade (AoE is sooo small)

Smoke very inconsistent, make it thicker

Buff arn220 headshot multiplier and/or effective range

buff distance at which sniper bullet drop off starts, give it another 10 meters or so of hitscan

upper citrus
#

Your balance team is either incompetent or is lying to you about the game being balanced so they can get paid to do minimal work

forest veldt
#

Bring back bank it hug_friend

warm mauve
#

where tf is bank it embark

languid gate
#

Bring back Bank it!

feral shard
#

Revert Sword Lunge to 140. Removing Lunge+QM combo vs Light when Light kills Light fast with literally anything is nonsensical. Only change needed = Fix phantom strikes.

Sword was balanced.

  • No synergy with Dash = Would be too immobile for Light melee that needs multiple hits
  • No QM synergy = Breakpoints would be too slow for Light melee that needs multiple hits, requires not overshooting lunge to make it harder to aim at you, must stop right beside enemy to QM
  • No full damage multihit = Would be useless if >1 enemy, in melee as lowest HP class but 0 breakpoints hit on anyone except first, pick a gun for ranged non-multihit damage
  • No lingering flicks = Would be too readable for Light melee that needs multiple hits

Sword is the single worst weapon in the game. Not only is it melee on lowest HP class, you removed every single breakpoint fast enough to work vs even remotely competent players.

  • Vs Light: Lunge+QM = Must be 110
  • Vs Medium: Lunge x2 = Must be 125
  • Vs Medium: Lunge+QM+Primary = Must be 136
  • Vs Heavy: Lunge x3 = Must be 117
  • Vs Heavy: (Lunge+QM) x2 = Must be 135
  • Vs Heavy: (Lunge x2)+Primary = Must be 138

Your own patch notes LITERALLY imply Sword wasn’t unbalanced but got nerfed due to complaints. You separately address Sword as a ā€œgameplayā€ change to make it less frustrating. Then you separately addressed ā€œbalanceā€ changes, saying Cerberus, Pike, and FAMAS are over-performing but you won’t nerf them yet. ```On the gameplay side, (…) nerf to the Sword's secondary attack, aiming to reduce the frustration (…)

Finally, Balance-wise, (…) standout contenders like the Cerberus, Pike-556, FAMAS (…)
(…) monitoring several items based on their performance (…) like
ly to make some adjustments (…) coming weeks. These include the Cerberus 12GA, Pike-556 and FAMAS (…)```

light turtle
#

bring back the goat mode: CASHOUT, BABY

odd prism
#

so. the minigun shreds in the 30-40m range.
I needed the minigun to not feel like a feather in the 25-30m range, so i have some suggestions,

A: if we are going to keep the range, make the bullet drop-off more steep.
B: decrease the spread by 4% ish, and have the same bullet drop-off as it is currently
C: jsut make the minigun the most broken thing in the game at this point (This point is sarcastic)

Overall, I think the minigun would be in a better place with these minor changes.

frozen pelican
#

Holy hell, FOR THE LOVE OF GOD, FIX THE MATCHMAKING!!!!
I just played a game where nobody on my team was grouped together, against a 4 stack of people with 60k+ kills each.
We got absolutely stomped, didn't even have a chance to play the game. We were all just vaporized instantly as soon as we left the spawn area. At the end of the game, I was able to tell that not a SINGLE person on my team had more than 5k kills. You're telling me a single member of their team had more than double the kills over time of our ENTIRE TEAM COMBINED?!?!
AND WE WERE EXPECTED TO PLAY AGAINST FOUR OF THEM WHO HAD COMMS TOGETHER?!
It's not just unfair, it's not even close to the realm of feasible: It's purely unrealistic to expect any sort of team to compete against a team with well over 20x their combined eliminations. That's like putting Grand Master players against coppers who just started a game. Great way to make it so new players hate the game and stop playing.
I personally have just over 9k kills myself, and consistently, every single game at LEAST, there's always a minimum of two people on the enemy team with amethyst elimination badges, sporting a 50k+ kill count. I know it's hard to figure out matchmaking for groups of 3 and 4 when there aren't very many groups queueing at the same time, but for the love of god, you could AT LEAST match their skill level. I'm annoyed to be in solo queue and play against a 4 stack; I'm absolutely astounded that it's even possible for me to play against a 4 stack of people who in total have well over 26 times the amount of kills I have. That's just unfair, I stand no chance, and neither does my team. IMPLEMENT SKILL BASED OR AT LEAST PROGRESSION BASED MATCHMAKING

fair ingot
#

Whoever made this years bunny bash should be shamed, its so fucking bad.

wary swallow
unborn garnet
#

Xp mag nerf? Don't know why yall didn't decrease mag size when damaged got buffed. If that stays, might as well give back the 4 bullets on the AKM

hard shuttle
#

can you make a music playlist like rocket league has?

solemn sedge
#

Nerf DB and CB also remove the back door of the elevator pls

rotund gust
#

give light the minigun but he flies backwards when he uses it šŸ¦… CACAWWWWWWWWWWWW

buoyant monolith
#

i lost a full rank after getting placed second as 8th seed in my ranked tourney. i lost connection midway through second round but reconnected after about two minutes because my power went out. i wouldve ranked to about 34k-35k elo but now im at 31.5k because the game cant tell that i was still in the match. please fix this or give me my rank back.

versed raft
#

I won't suggest that the minigun needs more player damage(I don't think it does) but I think it should do a lot more environmental damage. 100 rounds to take out a little chunk of wall is kind of silly when irl(I know I know it's a video game) a minigun cuts through concrete like it's made of styrofoam.
(Just let me saw a building in half with it please)

random smelt
#

Win or lose both are an option but yeah, one can choose or not to choose. Lock In.

weak rivet
#

Gas + Smoke = unburnable gas that last the entire duration. I hope you guys fix it soon.

warm drift
#

Naming our contestants.
(Not just our outfits)

latent stream
#

Dev team really rather have a weapon people love made unusable instead of fixing the bugs that it has
If something is too strong, you take it out the rotation, but not the defib?
the gadget that no matter the nerf is required on every loadout since s1?
Defib meta is fine but sword is too overwhelming. Make it make sense.

wanton yew
#

hi

potent wagon
#

the game is basically unplayable with the current lag issues.

zinc palm
#

hello emglorp developer. please make the fire shotgun cerberus not the worst most horrible hellspawn of a weapon please thank you ily mwah

small crest
indigo timber
#

BRING BACK BANK IT

mild pond
#

<@&1012034066876473384> tell the devs to give controller players a true 0 deadzone, it’s been 2+ years without one

add bind modifiers like hold, fast press and double tap for controller players so we can stack multiple binds on one button without having them overlap

add an emote and expression bind to the directional equipping preset for controller players, also allow for unwanted binds to be removed

increase max sensitivity to 2000 for controller players

give console players text chat, we can’t see what our PC team mates are typing

shell plover
#

Only feedback I'll ever post:
Abandon TTS and just get VO for June & Scotty. Easily the weakest aspect of the game.

neon burrow
#

Give me a big fat fucking owl as a pet

hardy raft
#

Why can winch claw go through the riot shield when I'm guarding? Just another reason this weapon is bad

lethal wolf
brave copper
#

I hope one day you realize how counterproductive it is to make a mode like bunny bash.

runic cargo
#

BRING BACK BANK IT

wintry trout
#

nerfing the sword is actually wild
literally nobody uses the sword, it's not even a little close to the meta
but sure, lets buff the meta weapons and nerf the niche ones

barren gull
#

i want good sword again

jaunty tulip
#

Yea revert sowed nurf

snow steppe
#

BRING BACK THE SWORD PLZ SHE WASNT BROKEN

rustic tinsel
#

You MUST revert sword back to 140 damage. That damage was completely fair and well‑calculated. Claiming sword was ā€œnerfed for lightsā€ is simply wrong—lights have always been its natural counter. Compared to a 'one‑shot' with lunge + quick‑melee, Cerberus is far more oppressive. So sword must have lunge + QM 'one-shot' light kill, because light is counter to sword, as everyone knows. You keep saying you’re nerfing for lights, but the real beneficiaries are the mediums. Mediums are the most powerful class in The Finals, and sword needs to have its original 140 lunge to at least be competitive against them. also, without at least 140 damage on lunge, it’s never viable against heavies.

Additionally, ranged weapons are strong not only at distance but also in close quarters. Yet melees—which can’t exert any power at range—must naturally be devastating up close. The idiots who have never used melee don’t understand that you have to shut down melees before they get in range, because they lack the intelligence to grasp how difficult it is to approach a ranged weapon firing from the roof.

It’s absurd to call melees skill‑free weapons. melees demand movement precision, positioning and all kinds of mechanical skill—something Cerberus players don’t even need. Yet Embark nerfs melee based solely on the opinions of noobs who have never played melee themselves. Stop ruining the game.

stray flame
#

Please revert the sword !

warped axle
limber cape
#

Nerf The Dual Desert Eagle Damage by 1.5, thank you šŸ’™

viscid raft
# rustic tinsel You MUST revert sword back to 140 damage. That damage was completely fair and we...

https://cdn.discordapp.com/attachments/1009830578545246213/1363040278436511805/3E828C1.MP4?ex=680495ae&is=6803442e&hm=f7a3b21dabf0545ba0e53633b70d71db9974182e447ec85a2b91cd5f014f8db4&
these are the type of people that wanted sword nerf
this game would be so much better... if half of this game wasn't who could pull their mouse down better from 50m
its absolutely the anti-epitome of fun and just the absolute worst type of engagement

fleet quiver
#

remove cerberus genuinely

pliant glade
#

Sword Nerf- "worried about the one shot potential especially for lights" I've never heard complaints from light players not even joking... My brother in christ they are their literal natural counter..
"the Sword has increasingly become a source of frustration for a lot of players"
"We believe the sudden rise in frustration"
"Longer term, we’re going to continue to monitor the Sword and explore some alternative changes that might allow us to nudge the lunge damage back up"
"we’d rather try to address this issue now than wait."
Y'all admit it's for the sake of people being "frustrated" with the weapon more than it is balancing.
Thing is too, the main thing i've seen actuallycomplained about is Phantoms, so it feels like you're not even "addressing the issue" itself rather putting a shitty great value bandaid on a bullet wound and saying
"Yeah should be good for now, we want to give you stiches, but that would take time so we'd like to at least act like we've done something about it for now"

quick coyote
#

Albralelie#8342 is stright up cheating, I have 4 other people that can vouch, insane. I know this isnt the right channel but I couldn't be fucked to find the right one so here it sits.

silk shadow
#

so brave

autumn musk
#

game sucks ass imo

cold bolt
#

add sandbox mode that doesn't require more than single player to start where you can see all the cashout spawns in like an overview

and spawn them manually so you can play around with manipulating them (winch, pads with demat etc)

grand crow
#

Honestly, I'm kind of ok with the sword nerf, as long as they also nerf everything that kills faster than it. By that I mean the:
93r
Dagger
V95
M26 Matter
SH 1900
XP 54
LH1
Recurve Bow
SR 84
Throwing Knives
ARN 220
CB 01 Repeater
R.357
Cerberus 12GA
AKM
Famas
Fcar
Pike 556
Model 1887
Riot Shield
M60
.50 Akimbo
SA 1216
Sledgehammer
M134 Minigun
Maybe Shak-50? It's time to kill is actually .01 seconds slower, but I'm not sure if you could bring it down with a quick melee. Either way, there are only like 5 weapons in the game that have a slower kill time than sword rn, and spear, flamethrower, and dual swords are the only ones that can't delete you from 20m away.

robust patio
#

FIX THE FOOTSTEP AUDIO PLEASE

unique shadow
#

Revert the sword nerf

grave rampart
#

Is there ever going to be steam points shop/trading cards or profile cosmetics for this game?

feral schooner
candid badge
#

dont revert the sword nerf theres no reason to šŸ‘

weary pine
#

Fix Winch Claw / Its in a misserable state!
Fix Bernal spawns / 250m is too far!
Buff Lewis / Its been mediocre for ages.
Nerf XP-54 / Completely overtuned!
Nerf Cerb / Way too dominant at the moment.

Dont revert the sword! Leave it!

mellow narwhal
#

Day 2 of asking for a cashout rework that reward you for defending it by giving you money every 20-30 seconds it’s yours this would alleviate third partying

tender scroll
#

sword

minor notch
#

sword

glad swan
#

the hypocrisy in people crying "revert the sword!!! noone uses it" when there is 240+ of them crying for it to be a nuisance again

yeah sure, nobody uses it alright

little bay
#

MINIGUN IS SO FUCKING BROKEN

umbral condor
#

revert the sword nerf

waxen grove
#

Not only sword, but they should revert every weapon nerf. just keep them somewhere at the same level and let the gamers skill decide who wins that engagement. Cerberus is next to nerf and then other weapons take their place, nerf again? Start buffing the weapons already. back in S1 and 2 neither sword or model weren't that broken cause most of the weapons were well balanced.

sterile canopy
# waxen grove Not only sword, but they should revert every weapon nerf. just keep them somewhe...

Maybe people didn’t really understand the weapon balance well in S1 and it wasn’t a major community focus due to the existence of nukes and such, but it was quite frankly abysmal compared to what is there now, only a handful of weapons were actually viable and all classes had hideously overpowered options that clearly stood way above the rest. The overall effectiveness of weapons hasn’t changed significantly, they’ve just gotten closer in balance. The best weapons then were stronger than the best weapons now, but that’s a natural consequence of improved balance.

light roost
#

please let us change the aim down animation of the horizon hammer revoler skin it makes the skin p2lose its even worse with skeleton gloves

noble helm
# latent stream Dev team really rather have a weapon people love made unusable instead of fixing...

Agreed, defib is overlooked as one of the most OP things in this game, it's so fkn annoying. Kill one, it doesn't matter cause their defib mate comes along and revives them. Sure they're vulnerable for 5 seconds after, but if they're smart they take the statue and hide before reviving or just defend their mate while reviving.

Oh, and don't get me started on the 3 x medium defib meta, it's such bs. Sure, I can see why not having defib would make the game a lot more onesided, and there should be room for comeback etc. But right now it functions very much as a get-out-of-jail free card. It speaks volumes that literally 90% of teams have at least 1 defib, and a majority of teams have at least 2.

supple mortar
#

revert sword pls

unique wasp
#

revert sword

onyx crystal
#

revert sword to 140 and fix phantom strikes

valid stratus
#

revert sword to 140 and fix phantom strikes asap sword is unusabel with this patch

short widget
#
  1. ADD "COPY CLUB NAME" BUTTON
  2. REWORK CLUB SEARCH SYSTEM. NOW IT DOESN'T SHOW PRIVATE CLUB SO YOU CANNOT REPORT IN GAME
tropic root
#

Embark, when people said "Nerf Sword" they didn't mean they wanted to weaken sword. What they meant was they want this skin for the sword.

plush fjord
sonic crater
#

Does anybody else think that the flamethrower is too op?

main knot
#

Remove One of the 2 last cash out. First team Always defend weak one to reach Easy finals.

steady breach
#

Its very upsetting that the model and ks23 are deeply affected by jab cancel. I understand that you want these to weapons to play at a specific range but the lack of jab cancel ends up making them worthless at close range.

Ks23's best specialisation is winch as it enhances what makes the weapon good and makes up for the weapon's weakness. The other specialisations, while are fine picks, do not specifically enhance the weapon in any specific way. Ks23 cannot take advantage of the quick switch to goo gun as it needs to pump, can't take advantage of mesh either well because of pump, charge and slam isn't that amazing of a specialisation and ks23 excels more at pumping out damage in close range without it (not to mention that it can break walls on its own). Ks23 is very much enhanced by winch due to its free one shot with it. However, the removal of jab cancel has really hurt the feel, fun and effectiveness of the weapon at close range and with winch. You can be more disciplined and be more careful with jabs, but it is still just far weaker than other weapons without jab cancel at close range. Not to mention that all of heavy's other weapons can jab as they please and close the gap in health far faster than ks23.

Model is another weapon that's far more enhanced by jab and the lack of jab cancel hurts it deeply. Again, I understand that you would like the weapon to play at a certain range, however, because of the damage nerf to the model, it has made jab combos with the weapon more important than ever. It has made model most effective at jab range and borderline worthless at mid range despite the fire rate buff. Not to mention that it's a shotgun and long range is simply not an option for the model. At close range, it is also simply just outclassed by cerberus, which doesn't need jab cancel.

What's most frustrating is cerberus not being held down by the constraints of jab. It doesn't need jab at all to be effective but isn't affected if it uses jab in-between shots

odd ibex
#

Fix funny spinning stick
Spear alt rework,replace weird spinning with pole vaulting,hammer has destruction where u change the map,make buildings fall but with spear u just spin……?
If u can do vaulting(in an arc motion) and it’s just one easy animation then u can cover vertical distance and jump rooftops and have a thrust attack when falling after vaulting and more damage the higher u fall, u can still have only one spin attack if u hold primary attack

granite ermine
#

I'm so tired of stacks spawn camping in powershift. Add sbmm and fix the spawn points, this getting old

modern ether
limber bluff
#

The ks-23 needs 100% accuracy, any other buff is pointless

The ks-23 is the only direct hit projectile weapon that is not afforded the luxury of accuracy which is the main reason its suffering. In concept its great and i love the gun, but anyone who has played it for any significant ammount of time knows that its main point of frustration is its unrelieability. Because of the spread targets beyond 8 meters are a gamble to hit. The feature inplace to make it a skillful weapon is already the projectile, however this is ruined by the spread. You can predict your targets movement, lead your shot correctly but still miss because the game decided your slug goes left.

The only buff the ks needs to be good is accuracy. Buffs like range falloff or firerate wouldnt solve the underlying issue of it being frustrating to use beyond 8 meters, headshots without accuracy are pointless, damage is going to force winch ks back which was not very fun to die to. A bigger projectile would maybe work but decrease the guns skill expression.

Even with 100% accuracy the gun would be far from op due to the small mag and bad ttk. However it would be a lot more fun and a lot less frustrating to use

also can we get a eclipse shade revolver so we have one that doesnt clash so heavily with the dot sight?

stray sable
#

Ranked mode is trash af and a waste of time for solo unless you’re a god. Why are brand new players with no rank on my team while we go against triple stacked teams? Then on top of that you want to take away a bazillion RS to rub salt in the wound. Seriously šŸ–•šŸ»whoever thought this was a good system at the office. When garbage teammates leave match why do I have to waste time completing the round and get penalized for not wanting to continue? Feels like šŸ’© to experience this at least once every session.

sonic wigeon
barren plover
#

This is still day 3 : add mouse and keyboard support to console pretty please

vast sage
#

Can you add gyro support for Xbox styled controllers? I play on a gamesir cyclone 2 and I can't access the gyro function on it in game

indigo timber
#

BRING BACK BANK IT

rustic tinsel
#

You MUST revert sword back to 140 damage. That damage was completely fair and well‑calculated. Claiming sword was ā€œnerfed for lightsā€ is simply wrong—lights have always been its natural counter. Compared to a 'one‑shot' with lunge + quick‑melee, Cerberus is far more oppressive. So sword must have lunge + QM 'one-shot' light kill, because light is counter to sword, as everyone knows. You keep saying you’re nerfing for lights, but the real beneficiaries are the mediums. Mediums are the most powerful class in The Finals, and sword needs to have its original 140 lunge to at least be competitive against them. also, without at least 140 damage on lunge, it’s never viable against heavies.

Additionally, ranged weapons are strong not only at distance but also in close quarters. Yet melees—which can’t exert any power at range—must naturally be devastating up close. The idiots who have never used melee don’t understand that you have to shut down melees before they get in range, because they lack the intelligence to grasp how difficult it is to approach a ranged weapon firing from the roof.

It’s absurd to call melees skill‑free weapons. melees demand movement precision, positioning and all kinds of mechanical skill—something Cerberus players don’t even need. Yet Embark nerfs melee based solely on the opinions of noobs who have never played melee themselves. Stop ruining the game.

untold hazel
#

nerf xp and cerb

mystic geyser
#

is it just me or is the matchmaking just abit off. I.e: I'm level 32, thought i would atleast be with levels like level 20s+ or something like that. Nope, I'm matchmaking with players that can just about shoot a gun at level 3. SO i'm playing solo whole game like

long vector
rugged temple
#

Revert sword, buff dagger and stop listening to people who just want things nerfed without any sense of balance.

opal ocean
#

We need this feature please embark šŸ™

pseudo leaf
# foggy orbit If you ever played dagger you'd understand why its low reward, because so often ...

Yeah i wonder who shared some of the clips and talk about it like months ago. Here a clip where no reg happens and the trash weapon that can one shot if you play it right. It is high risk high reward that needs high skill too. Calling it low reward is dumb. @foggy orbit okey buddy you are ass at the dagger i get it. you can 2 shot a light with 2 attacks + qm. you can win fights against a med while missing the backstab if you can land 75 + 3 left clicks. You can now go in to a fight that you team mate is taking and help him without tring to only relay on back stab. Yes angle nerf was stupid. It was already issues with consistinsy. Yes cerb is better at every thing. Yes other guns are just better at almost every time than a dagger. But crying after buffs that made you kill other classes 1 hit less is stupid.
+Dude I played dagger at high diamond/ruby elo when i get bored (I can't play it now because i lost around 7k rs so i am now 37k rs). So I think I know what i am talking about.

foggy orbit
reef spade
faint saddle
#

XP54

8 billion range buffs (actually 7 range buffs and mag size buff)
DMG nerf reverted to 17 dmg from 16

1 Dmg nerf

Dagger
Freecam during action - bug for 2 weeks
No crit Feedback
Hit reg nerf/bug for 2 weeks (2.8.0)
Multihit removed 3.2.0
Windup Nerf 400ms to 800ms
Tap option removed (Undercharge, failstab)
Movespeedspeed penatly for hold
Sprintstabbing removed
150 Degree Angle nerf
4.2.0 Phantom animation bug (you dont see your own animations)

FOV SNAPPING no toggle option to turn off

Not to mention that the game has 10hz servers and I constantly no reg every single match mulitple times
ANOTHER BILLION BUFFS TO SHOTGUNS AND SMGS AND NERF DAGGER šŸ”„

DAGGER BUFFS:
50 DMG ATTACK TO 60 DMG WOOOOOOOOOOOOOOOOOOHOOOOOOOOOOOOOOO GREATTTTT

Wtf is the Balancing team thinking when they balance this game to enable XP54 to kill lights before dagger can even charge its attack, it kills lights with headshots in less then 0.5 seconds (0.35) when the human reaction time is 0.25
Yeah mb I should have known an invis light is sitting on a random nearby roof and beams be for walking past him instantly but buff dagger attacks to 60 dmg oh so broken weapon

vapid drum
#

Embark please add the M16 for medium and RPD for heavy

sleek lodge
#

I feel like the only sane person when reading this channel.

hard shoal
#

my game always crashes when I'm in ranked mode and lose my score and suspended

forest veldt
#

Bring back bank it hug_friend

dire seal
normal crater
#

Pls allow console players to use keyboard and mouse!
Use something to disable the cross-play switch when keyboard and mouse are connected so it is impossible to enter controller matchmaking!
There are people who only have a console to play the finals and playing with keyboard and mouse is much fun!

solar bone
#

Day 4. SOLO QUE ONLY for diamond plus. Unless the ranked experience is supposed to be solo q plats against sweaty 3 stack ruby all the time.

The top 500 is just playtime with ur stack. Snoozefest

dusty igloo
#

Remove defib i-frames

grand crow
#

I think I'm done being angry over sword brigading. Hope it gets stitched up after the absolute GUTTING it received, but stays mid enough that people shooting at it from 30m away stop crying about it. I'm really hoping for a small buff to dagger too, it is somehow still worse than post nerf sword. I just hope the game can stay free of brigading and Appoh won't release his army upon any of the other weapons that function poorly. 😦

mild gull
runic cargo
#

BRING BACK BANK IT

glass pendant
#

Please give smth to ks23. You said in notes how you want to make it more competetive with minor buffs but you made it even less viable than pre buffs. Without melee and winch cancel its just sad clunky unrewarding and not competetive choice for heavy

hollow flume
shell current
#

staged reloads. please.
ejecting the same shell with 1887 is painful.
pumping slug shotgun 5 times is painful.
if you cant make staged reloads just make so the cycle animation and interrupt window actually match up.
i completely pump KS but game counts the end of the animation where character isnt doing anything

dim geode
#

where the afk/rage quit report buttom?

delicate sierra
#

Petition to remove kyoto til it's reworked please. Map feels awful to play and performs like butt on all systems lol

frozen oriole
#

EMBARK, WHEN THE PEOPLE ASKS WE SHALL RECEIVE! IF YOU ACTUALLY ADD THIS, MY WALLET IS YOURSSSSSSS

dusty marsh
flint timber
#

more skins and animations for dagger, and a karambit skin

nova plover
#

Buff LH1 damage from 40 -> 42

gleaming stump
#

Please add Shak-50 animations šŸ™

terse lark
#

butf lh1 rpm
also can we be able to see our match history, that would be nice

feral shard
#

Revert Sword Lunge to 140. Removing Lunge+QM combo vs Light when Light kills Light fast with literally anything is nonsensical. Only change needed = Fix phantom strikes.

Sword was balanced.

  • No synergy with Dash = Would be too immobile for Light melee that needs multiple hits
  • No QM synergy = Breakpoints would be too slow for Light melee that needs multiple hits, requires not overshooting lunge to make it harder to aim at you, must stop right beside enemy to QM
  • No full damage multihit = Would be useless if >1 enemy, in melee as lowest HP class but 0 breakpoints hit on anyone except first, pick a gun for ranged non-multihit damage
  • No lingering flicks = Would be too readable for Light melee that needs multiple hits

Sword is the single worst weapon in the game. Not only is it melee on lowest HP class, you removed every single breakpoint fast enough to work vs even remotely competent players.

  • Vs Light: Lunge+QM = Must be 110
  • Vs Medium: Lunge x2 = Must be 125
  • Vs Medium: Lunge+QM+Primary = Must be 136
  • Vs Heavy: Lunge x3 = Must be 117
  • Vs Heavy: (Lunge+QM) x2 = Must be 135
  • Vs Heavy: (Lunge x2)+Primary = Must be 138

Your own patch notes LITERALLY imply Sword wasn’t unbalanced but got nerfed due to complaints. You separately address Sword as a ā€œgameplayā€ change to make it less frustrating. Then you separately addressed ā€œbalanceā€ changes, saying Cerberus, Pike, and FAMAS are over-performing but you won’t nerf them yet. ```On the gameplay side, (…) nerf to the Sword's secondary attack, aiming to reduce the frustration (…)

Finally, Balance-wise, (…) standout contenders like the Cerberus, Pike-556, FAMAS (…)
(…) monitoring several items based on their performance (…) like
ly to make some adjustments (…) coming weeks. These include the Cerberus 12GA, Pike-556 and FAMAS (…)```

tropic egret
#

Remove snipers from powershift, so much fun again in bunny bash when there isnt a noobie doobie sniping from spawn

safe ravine
#

Why does nobody cry about the DB oneshotting light? But when its sword (it doesn't even one shot, u need to combo QM) it becomes a problem šŸ‘€

errant crater
#

make the final round 25k to win not 50k. it feels like a chore so id rather get it over with

oblique jay
woven hawk
#

WT was initially released as a mode that would rotate different gamemodes, would love to see that.

plush fjord
#

You guys should add vehicles in this game. Some points and ideas that I think are worth mentioning.

  • Fix the servers first. Cars and stuff would put a whole lot of burden on the already not-so-good-performing servers.

  • Make it sure that people can't just simply sit inside a car and get extra health (cuz you know the car would obviously have more health against bullets since its metal. I'm pretty sure you guys already know about it, but this kind of thing has already happened in Fortnite, when they introduced car mods (like turrets) which allowed people to use turrets while getting the benefit of the extra health. So make it sure that you can easily hit the person inside from the windows.

  • You can break the windows and shoot outside of the car, but your accuracy is greatly reduced, so it's more of a pray-it-hits kind of shooting.

  • If the windows are already broken, projectiles like grenades will go inside.

  • Lockbolt can be used to stop the vehicles. Winch can be used as well, but because vehicles are so big and fast, it'll only stop it for a while.

  • Bursting the tires will cause the car to periodically lose health, and breaking the wheels/rims will stop the car completely.

  • Cars cannot smash through walls, trucks may, but neither of them can jump using jump pads, nor go through those built-in bridges.

  • If you hit the front of the car, it'll open up the bonnet (British Eng)/hood (American Eng) of the car, which would reveal a massive weakspot inside: the engine.

I know this seems like a lot of mechanics at once, but just a few ideas.
Great game guys. Keep going at it.

floral elk
#

Revert Sword Lunge to 140. Removing Lunge+QM combo vs Light when Light kills Light fast with literally anything is nonsensical. Only change needed = Fix phantom strikes.

Sword was balanced.

  • No synergy with Dash = Would be too immobile for Light melee that needs multiple hits
  • No QM synergy = Breakpoints would be too slow for Light melee that needs multiple hits, requires not overshooting lunge to make it harder to aim at you, must stop right beside enemy to QM
  • No full damage multihit = Would be useless if >1 enemy, in melee as lowest HP class but 0 breakpoints hit on anyone except first, pick a gun for ranged non-multihit damage
  • No lingering flicks = Would be too readable for Light melee that needs multiple hits

Sword is the single worst weapon in the game. Not only is it melee on lowest HP class, you removed every single breakpoint fast enough to work vs even remotely competent players.

  • Vs Light: Lunge+QM = Must be 110
  • Vs Medium: Lunge x2 = Must be 125
  • Vs Medium: Lunge+QM+Primary = Must be 136
  • Vs Heavy: Lunge x3 = Must be 117
  • Vs Heavy: (Lunge+QM) x2 = Must be 135
  • Vs Heavy: (Lunge x2)+Primary = Must be 138

Your own patch notes LITERALLY imply Sword wasn’t unbalanced but got nerfed due to complaints. You separately address Sword as a ā€œgameplayā€ change to make it less frustrating. Then you separately addressed ā€œbalanceā€ changes, saying Cerberus, Pike, and FAMAS are over-performing but you won’t nerf them yet. ```On the gameplay side, (…) nerf to the Sword's secondary attack, aiming to reduce the frustration (…)

Finally, Balance-wise, (…) standout contenders like the Cerberus, Pike-556, FAMAS (…)
(…) monitoring several items based on their performance (…) like
ly to make some adjustments (…) coming weeks. These include the Cerberus 12GA, Pike-556 and FAMAS (…)```

unique shadow
#

REVERT THE SWORD NERF

latent stream
#

Add a wall reinforcement gadget for heavy, opposite to demat, giving structures more health and making them harder to break.

tame pivot
#

it's kinda ironic seeing the sword mains complaining about brigading getting the sword nerfed while they just copy and paste the same wall of text over and over across multiple accounts, absolutely no self awareness

lapis saddle
#

BRING KBM TO CONSOLE FF SAKE ITS BEEN 6 SEASONS

chilly bluff
#

Revert Sword Lunge to 140. Removing Lunge+QM combo vs Light when Light kills Light fast with literally anything is nonsensical. Only change needed = Fix phantom strikes.

Sword was balanced.

  • No synergy with Dash = Would be too immobile for Light melee that needs multiple hits
  • No QM synergy = Breakpoints would be too slow for Light melee that needs multiple hits, requires not overshooting lunge to make it harder to aim at you, must stop right beside enemy to QM
  • No full damage multihit = Would be useless if >1 enemy, in melee as lowest HP class but 0 breakpoints hit on anyone except first, pick a gun for ranged non-multihit damage
  • No lingering flicks = Would be too readable for Light melee that needs multiple hits

Sword is the single worst weapon in the game. Not only is it melee on lowest HP class, you removed every single breakpoint fast enough to work vs even remotely competent players.

  • Vs Light: Lunge+QM = Must be 110
  • Vs Medium: Lunge x2 = Must be 125
  • Vs Medium: Lunge+QM+Primary = Must be 136
  • Vs Heavy: Lunge x3 = Must be 117
  • Vs Heavy: (Lunge+QM) x2 = Must be 135
  • Vs Heavy: (Lunge x2)+Primary = Must be 138

Your own patch notes LITERALLY imply Sword wasn’t unbalanced but got nerfed due to complaints. You separately address Sword as a ā€œgameplayā€ change to make it less frustrating. Then you separately addressed ā€œbalanceā€ changes, saying Cerberus, Pike, and FAMAS are over-performing but you won’t nerf them yet. ```On the gameplay side, (…) nerf to the Sword's secondary attack, aiming to reduce the frustration (…)

Finally, Balance-wise, (…) standout contenders like the Cerberus, Pike-556, FAMAS (…)
(…) monitoring several items based on their performance (…) like
ly to make some adjustments (…) coming weeks. These include the Cerberus 12GA, Pike-556 and FAMAS (…)```

mystic pawn
#

Nerf double barrel

rain shadow
noble saddle
#

good job

cobalt kernel
#

Move Defib from Medium to Light class

The main problem is the stacking, which would simply not occur in a hypothetical LLL team, and even if they all run defib it would have no impact because each only spawns with 75 hp. But combined you get way too much hp back in MMM composition.

You can tweak the Defib itself all you want, Mediums starting HP makes it broken to begin with so it will never be balanced

This change would organically move meta towards LMH

BRING BACK BANK IT !!!

wind gulch
#

i don't think WT is fulfilling its purpose as unranked cashout. It frequently feels more like ranked than the real Ranked playlist. Perhaps progression in the casual mode should not be exclusively tied to winning rounds.

untold hazel
#

keep sword nerfed

mental tinsel
#

Add sr 84 new animations and skin with unique reload animation, would be cool to get skin that change everthing from sound efects to bullet effects and as i mentioned different reload animation. This gun is from beggining of this game so give it some love please! Remove being forced to cycle bolt after freshly spawning and I would love to see slight increase of bolt cycle speed, cuz this gun have a bad time to kill anyway and increasing it slightly might help in being more competitive or make it 1 headshot kill medium.

violet elbow
#

add a "time in main menu" leaderboard since we keep adding more badges and rewards to make ranked meaningless

fleet socket
#

If sword is mandatory to have multi hit, I think it's fair to give the melees with less range multi hit back since they would only benefit from people stacking (standing inside of each other) instead of a gap between people since sword range can be buffed by dash

rustic tinsel
#

You MUST revert sword back to 140 damage. That damage was completely fair and well‑calculated. Claiming sword was ā€œnerfed for lightsā€ is simply wrong—lights have always been its natural counter. Compared to a 'one‑shot' with lunge + quick‑melee, Cerberus is far more oppressive. So sword must have lunge + QM 'one-shot' light kill, because light is counter to sword, as everyone knows. You keep saying you’re nerfing for lights, but the real beneficiaries are the mediums. Mediums are the most powerful class in The Finals, and sword needs to have its original 140 lunge to at least be competitive against them. also, without at least 140 damage on lunge, it’s never viable against heavies.

Additionally, ranged weapons are strong not only at distance but also in close quarters. Yet melees—which can’t exert any power at range—must naturally be devastating up close. The idiots who have never used melee don’t understand that you have to shut down melees before they get in range, because they lack the intelligence to grasp how difficult it is to approach a ranged weapon firing from the roof.

It’s absurd to call melees skill‑free weapons. melees demand movement precision, positioning and all kinds of mechanical skill—something Cerberus players don’t even need. Yet Embark nerfs melee based solely on the opinions of noobs who have never played melee themselves. Stop ruining the game.

pallid jetty
queen stone
#

Revert Sword Lunge to 140. Removing Lunge+QM combo vs Light when Light kills Light fast with literally anything is nonsensical. Only change needed = Fix phantom strikes.

Sword was balanced.

  • No synergy with Dash = Would be too immobile for Light melee that needs multiple hits
  • No QM synergy = Breakpoints would be too slow for Light melee that needs multiple hits, requires not overshooting lunge to make it harder to aim at you, must stop right beside enemy to QM
  • No full damage multihit = Would be useless if >1 enemy, in melee as lowest HP class but 0 breakpoints hit on anyone except first, pick a gun for ranged non-multihit damage
  • No lingering flicks = Would be too readable for Light melee that needs multiple hits

Sword is the single worst weapon in the game. Not only is it melee on lowest HP class, you removed every single breakpoint fast enough to work vs even remotely competent players.

  • Vs Light: Lunge+QM = Must be 110
  • Vs Medium: Lunge x2 = Must be 125
  • Vs Medium: Lunge+QM+Primary = Must be 136
  • Vs Heavy: Lunge x3 = Must be 117
  • Vs Heavy: (Lunge+QM) x2 = Must be 135
  • Vs Heavy: (Lunge x2)+Primary = Must be 138

Your own patch notes LITERALLY imply Sword wasn’t unbalanced but got nerfed due to complaints. You separately address Sword as a ā€œgameplayā€ change to make it less frustrating. Then you separately addressed ā€œbalanceā€ changes, saying Cerberus, Pike, and FAMAS are over-performing but you won’t nerf them yet. ```On the gameplay side, (…) nerf to the Sword's secondary attack, aiming to reduce the frustration (…)

Finally, Balance-wise, (…) standout contenders like the Cerberus, Pike-556, FAMAS (…)
(…) monitoring several items based on their performance (…) like
ly to make some adjustments (…) coming weeks. These include the Cerberus 12GA, Pike-556 and FAMAS (…)```

south minnow
#

I really like Embark, but when it comes to exclusivity, they make a lot of mistakes. From season 1 to 3, if you looked at the first patch note of each season, you would read that the pass items were exclusive. In season 4, when they put the alien in the store, which caused quite a stir (and rightly so, since something that was initially exclusive was sold), Embark stopped calling the pass items exclusive and started calling them "unique". And in a post on Reddit, an Embark employee said that the roulettes/items rewarded for completing the roulette are EXCLUSIVE and will never come back. But here's the problem: in the event, in the description tab, it said that these roulette items would come back in the future through the item store. Embark wants to please everyone and ends up screwing up everything. I agree that if an old pass item is going to come back, it should be a recolor version of the original, not the initial version exclusive to those who supported the game in the past.

jaunty lintel
#

they are not reading all that

craggy basin
#

Buff moolah and sword

smoky gust
#

please consider showing the gameshow events some love

introduce the now reworked dead go boom
change the alien invasion event to the more impactfull halloween version
make the meteor shower event spawn meteor reskinned pumpkin bombs at the impact locations
rework low gravity to be less sluggish (maybe as energy/ospuze boosted strong jumps/throws, fast and far instead of slow motion)
possibly add more in general

random smelt
#

Wake Up its time for your meds.

remote zealot
#

This is more of a discord feed back .. Add more stickers froggy_smile_S

white anchor
#

No reload to learn recoil and no cool down for class spec and gadgets for fun ONLY in practice server
The grapple hook keeps pulling u in a wall unless u cancel it but it would be better if u could stick to walls for a few seconds and u can aim and shoot but it's for a limited time to avoid camping,maybe even a wall jump from the wall u grappling to.

With how powerful minigun is the flamethrower to set areas on fire but u have to keep firing at that area for a long time,it's more of a defensive option as u r busy firing areas rather then enemies,also the flame range should increase the more u continuously keep firing plus it takes the whole mag to do that then it's empty so it's balanced,all of this takes time commitment.

The 93r time between burst is weird and not fun to use,make it so there isn't a gap or less time gap between burst and u can slightly nerf damage since u r increasing fire rate but the damage fall out is longer so there is a balance since due to recoil u can spam it long/medium range.

Add fanning revolver for light with incendiary bullets but they r projectile but hit hard,u can use fanning action to quickly fire bullet.

Ks23 needs a headshot buff 1.2x,wall penetration and NO bullet deviation.

Breach charge should break smaller holes in walls so lights can minimise exposure that large destructon has right now, because u have 3 charges u can still make bigger holes.It should still stack damage.

indigo timber
#

BRING BACK BANK IT

echo urchin
#

RELOAD AND PICK UP OBJECT SHOULD BE SEPARATE BUTTONS!!!!! RELOAD AND PICK UP OBJECT SHOULD BE SEPARATE BUTTONS!!!!! RELOAD AND PICK UP OBJECT SHOULD BE SEPARATE BUTTONS!!!!! RELOAD AND PICK UP OBJECT SHOULD BE SEPARATE BUTTONS!!!!! RELOAD AND PICK UP OBJECT SHOULD BE SEPARATE BUTTONS!!!!!

mellow geyser
#

Embark: You have not sufficiently refined your primary game mode. Why are you not trying something new?

sterile canopy
hazy vessel
#

Nerf Cerberus

eternal kayak
#

Just wanted to suggest adding a bigger Afro to the hairstyles.

snow steppe
#

Revert Sword Lunge to 140. Removing Lunge+QM combo vs Light when Light kills Light fast with literally anything is nonsensical. Only change needed = Fix phantom strikes.

Sword was balanced.
No synergy with Dash = Would be too immobile for Light melee that needs multiple hits
No QM synergy = Breakpoints would be too slow for Light melee that needs multiple hits, requires not overshooting lunge to make it harder to aim at you, must stop right beside enemy to QM
No full damage multihit = Would be useless if >1 enemy, in melee as lowest HP class but 0 breakpoints hit on anyone except first, pick a gun for ranged non-multihit damage
No lingering flicks = Would be too readable for Light melee that needs multiple hits

Sword is the single worst weapon in the game. Not only is it melee on lowest HP class, you removed every single breakpoint fast enough to work vs even remotely competent players.
Vs Light: Lunge+QM = Must be 110
Vs Medium: Lunge x2 = Must be 125
Vs Medium: Lunge+QM+Primary = Must be 136
Vs Heavy: Lunge x3 = Must be 117
Vs Heavy: (Lunge+QM) x2 = Must be 135
Vs Heavy: (Lunge x2)+Primary = Must be 138

pseudo leaf
#

Fu** every nerfs or buffs just make the ranked mod finals round. I don't care it will be boring or whatever it will be fair. Because right now every game is the same sht. You play well other team gets a head by tiny amount. They help every team and plug one. They just play to get rid of your team. Even if you wipe a team by your self they will delay the steal so long that every team is up again. Just a fking joke. Imagine being good is a reason to lose.

sonic spoke
#

Really want to know standings with specific equipment. Either damage or eliminations.

echo radish
#

There is TWO SKIRT and almost every upper clothes has problem with modeling

marble hearth
#

Day 24 of asking for a more customizable music menu

pseudo latch
#

Best change yall made. Keep it up

regal crane
#

penalizing someone for trying to leave a game when both other teammates quit is dumb especially if said teammates quit with 5 minutes left and you still cant without also getting penalized nearing the last seconds

carmine orbit
near snow
#

bunny bash doesnt count as power shift when standing on the platform to do damage in one of my alfa acta quests

alpine pebble
#

performance on the machtmaking

cedar cave
#

just a small detail, the sticker on the thermal bore should be on the cylinder of the gun, this way its almost invisible and way too small imo

upbeat kernel
#

Just my weekly PLEASE fix server issues

runic cargo
#

BRING BACK BANK IT

inland maple
#

nerf cl-40 too easy to use and too much damage

stray flame
#

Revert Sword Lunge to 140. Removing Lunge+QM combo vs Light when Light kills Light fast with literally anything is nonsensical. Only change needed = Fix phantom strikes.

Sword was balanced.
No synergy with Dash = Would be too immobile for Light melee that needs multiple hits
No QM synergy = Breakpoints would be too slow for Light melee that needs multiple hits, requires not overshooting lunge to make it harder to aim at you, must stop right beside enemy to QM
No full damage multihit = Would be useless if >1 enemy, in melee as lowest HP class but 0 breakpoints hit on anyone except first, pick a gun for ranged non-multihit damage
No lingering flicks = Would be too readable for Light melee that needs multiple hits

Sword is the single worst weapon in the game. Not only is it melee on lowest HP class, you removed every single breakpoint fast enough to work vs even remotely competent players.
Vs Light: Lunge+QM = Must be 110
Vs Medium: Lunge x2 = Must be 125
Vs Medium: Lunge+QM+Primary = Must be 136
Vs Heavy: Lunge x3 = Must be 117
Vs Heavy: (Lunge+QM) x2 = Must be 135
Vs Heavy: (Lunge x2)+Primary = Must be 138

bitter torrent
#

Please ADD FSR4 ,PLEASEEEEEEEE!!!!!hug_friend

silk shadow
#

Let me revive enemy light players and have an option to do like live executions on them or something

hearty bough
jaunty tulip
#

Buff sword

austere tendon
#

Nerf Cerb

keen walrus
#

#BringBackBankIt , no way Terminal Attack was more popular than Bank It

quick coyote
#

amethyst level 12 skins my dudes the community NEEDS this its the only way to satate the angry nerds like myself who missed out on previous wt / diamond skins

floral nest
#

i know shotguns doesnt have headshot multipliers but i believe there should only be one that can have the headshot multiplier and thats the ks-23 it should be able to have a multiplier due to the fact its 1 pellet and not a bunch of pellets

edit: with my thought of process of it being since the weapon is heavy to environment and is good for assisting there should be a sort of reward to getting a headshot with it but since there isnt youre just aiming for the body while also trying to lead shots sometimes depending on range it would allow this shotgun get more in the spotlight because i dont really see anyone use it and i enjoy using it but it doesnt feel viable at most times for me

restive niche
#

revert sword to 140 it was already THE underdog weapon. give the 140 back but make a tradeoff.

lament grail
#

I get a feedback screen from a practice range session

wary flax
#

Remove dematerializer, nerf repeater, buff cashout steal in progress volume, nerf XP-54

hard shuttle
#

monstercat soundtrack please

paper meadow
#

I’m convinced most of the suggestions in here are because someone had trouble with one player in a match they just played. Just played a round where an ak user kept running directly into melee range of a spear player before starting to shoot and then complained in chat that heavy as a class is overpowered and anyone who plays it is an idiot. They then proceeded to light themselves on fire repeatedly for the rest of the match. Cool man I’m sure there’s nothing you could’ve done to rectify your issue there.

Some of y’all just need to take a step back and look at your own gameplay before deciding that whatever issue you’re having is a balance problem. If you’re genuinely upset about a specific weapon gadget or playstyle I highly recommend trying a different tactic to fight it before posting here. Or consider that some things are not going to function well in all scenarios, you can’t snipe with the shak-50 and you can’t jump around like a madman while hipfiring the sr-84. You really just can’t use a universal playstyle for every available matchup.

weary pine
#

Fix Winch Claw / Its in a misserable state!
Fix Bernal spawns / 250m is too far!
Buff Lewis / Its been mediocre for ages.
Nerf XP-54 / Completely overtuned!
Nerf Cerb / Way too dominant at the moment.

Dont revert the sword! Leave it!

oak night
#

actually bizarre opinions haunt this channel

grand crow
#

I feel like it would be cool if light had some more movement gadgets. Mediums somehow have more movement gadgets than movement class and are almost just as good with fortification gadgets as the fortification class. It would be cool if either of the other classes had stuff they could do that medium couldn't do better. Light was such an obvious pick for jump pad, I still don't understand how it wasn't given to light on launch, or even made universal like the grenades. It seems fair to keep zipline on medium, but light has close to the worst mobility when it comes to gadgets, which saddens me deeply.

agile ivy
#

Since a few updates ago there's been this really annoying tendency for the vault to jump up when it spawns into a gateway and this often ruins gateway plays, like whe none exit is high up in the air and it's tricky to go back and fetch it. Please make the vault more consistent at traversing gateways.

sharp vector
#

damn i tried to make the k23 work, but i can't it get to work 😦

slender girder
fierce valve
#

Give light defib, fixes the meta

muted plaza
dark niche
native plinth
#

flashbang blind should be capped to near melee blindness, grenades are undetectable and you can't even turn away to not get your screen completely black/white

faint saddle
# fierce valve Give light defib, fixes the meta

Make defibs a specialisation and make them spawn people at 100% with no defib sickness with hologram on 45s cooldown (current)
So either people commit to defib as a spec or don I am tired of defib beeing meta but also griefing with bad usage
And medium beeing hard meta overall omfg nerf cerb pike famas and demat

fresh granite
#

Bring back Bank-it. Do something about the flashbang, motion sensor and glitch trap meta

boreal rivet
rustic tinsel
#

You MUST revert sword back to 140 damage. That damage was completely fair and well‑calculated. Claiming sword was ā€œnerfed for lightsā€ is simply wrong—lights have always been its natural counter. Compared to a 'one‑shot' with lunge + quick‑melee, Cerberus is far more oppressive. So sword must have lunge + QM 'one-shot' light kill, because light is counter to sword, as everyone knows. You keep saying you’re nerfing for lights, but the real beneficiaries are the mediums. Mediums are the most powerful class in The Finals, and sword needs to have its original 140 lunge to at least be competitive against them. also, without at least 140 damage on lunge, it’s never viable against heavies.

Additionally, ranged weapons are strong not only at distance but also in close quarters. Yet melees—which can’t exert any power at range—must naturally be devastating up close. The idiots who have never used melee don’t understand that you have to shut down melees before they get in range, because they lack the intelligence to grasp how difficult it is to approach a ranged weapon firing from the roof.

It’s absurd to call melees skill‑free weapons. melees demand movement precision, positioning and all kinds of mechanical skill—something Cerberus players don’t even need. Yet Embark nerfs melee based solely on the opinions of noobs who have never played melee themselves. Stop ruining the game.

dawn valve
#

BUFF THE V9S

No one ever plays it anymore because it has seen no improvements while other weapons across all classes have increased in light killing effectiveness. Its a single fire weapon that sucks at range, but hipfire is unreliable, so you end up losing close quarters most times. It can't even kill a medium by surprise if they have good reflexes, unless you literally hit EVERY SINGLE shot. You miss literally once and you're dead. Increase damage and reduce mag size, or reduce recoil. It is in a miserable state.

People say that its good because a full mag does 800 dmg, no, a full mag does 800 dmg only at <10 meters, then damage MAJORLY falls off. It takes 7 SHOTS to kill a LIGHT at 20 meters, whereas XP takes 9 shots, but the XP has a MUCH higher firerate and larger mag size, plus its full auto so you can just hold down and aim, instead of picking and choosing your shots. LH1, another single fire weapon, only takes 4, and thats after the nerf. The only time the V9S outshoots the XP is at <10 meters, but single fire weapons at close range is not reliable. You can easily hipfire the XP and hit far more shots than V9S, solely because you can afford to miss a few times in your spray.

When compared to medium weapons, FCAR, FAMAS, etc we get the same results. TTK data is misleading because it assuming 100% hit shots, so heres # of shots to kill:

Medium v V9S At 10 meters:
Automatics:
FCAR 7 = 7
AKM 8 > 7

Single Fire / Burst:
FAMAS 7 = 7 (burst fire, so 3 clicks)
Pike 3 < 7
Revolver 3 < 7
Repeater 2 < 7

Shotguns:
Model 2 < 7
Cerb 2 < 7 (with fire damage)

Medium v V9S At 20 meters:
Automatics:
FCAR 7 < 11
AKM 8 < 11

Single Fire / Burst:
FAMAS 7 < 11 (burst fire, so 3 clicks)
Pike 3 < 11
Revolver 3 < 11
Repeater 2 < 11

Shotguns:
Model 4 < 11
Cerb Infinity > 11

The V9S has nearly no advantage even at close range, and most certainly not at longer ranges. I understand that this table can be nitpicked but I hope people understand what I'm saying

untold hazel
#

nerf xp

soft meadow
#

Ok here me out, Cerberus is actually in a good spot and isn't OP. I see it a lot but I think it's just cause its satisfying to use. It's a high risk-high reward weapon by design and people are really bad at increasing that risk. You can forcefully increase that risk by playing at cashouts with open areas, or playing up close and forcing the user to miss shots. I think the real problem is that it outpreforms the model pretty regularly. I think the model should get a very slight fire rate buff, but also get access to a speed reload when empty, just like the CB-01. I believe this would make it more forgiving at mid range fights.

tropic root
#

Ok here me out, Sword was actually in a good spot before and wasn't OP. I saw it a lot but I think it's just cause its satisfying to use. Its a high risk-high reward weapon by design and people are really bad at increasing that risk. You can forcefully increase that risk by playing at cashouts with open areas, or playing up close and forcing the user to miss shots. I think the real problem is that it outpreforms the model pretty regularly. I think the model should get a very slight fire rate buff, but also get access to a speed reload when empty, just like the CB-01. I believe this would make it more forgiving at mid range fights.

Revert the Sword nerf

white anchor
#

No reload to learn recoil and no cool down for class spec and gadgets for fun ONLY in practice server
The grapple hook keeps pulling u in a wall unless u cancel it but it would be better if u could stick to walls for a few seconds and u can aim and shoot but it's for a limited time to avoid camping,maybe even a wall jump from the wall u grappling to.

With how powerful minigun is the flamethrower to set areas on fire but u have to keep firing at that area for a long time,it's more of a defensive option as u r busy firing areas rather then enemies,also the flame range should increase the more u continuously keep firing plus it takes the whole mag to do that then it's empty so it's balanced,all of this takes time commitment.

The 93r time between burst is weird and not fun to use,make it so there isn't a gap or less time gap between burst and u can slightly nerf damage since u r increasing fire rate but the damage fall out is longer so there is a balance since due to recoil u can spam it long/medium range.

Add fanning revolver for light with incendiary bullets but they r projectile but hit hard,u can use fanning action to quickly fire bullet.

Ks23 needs a headshot buff 1.2x,wall penetration and NO bullet deviation.

Breach charge should break smaller holes in walls so lights can minimise exposure that large destructon has right now, because u have 3 charges u can still make bigger holes.It should still stack damage.

silent bridge
#

Nerf cerb. Rework famas recoil, pike is fine tbh. I use it a little bit but not too much. Nerf xp54. Sword can return to how it was tbh, I hated the sword but it wasn't really a big issue imo. Buff SR.

silent fog
#

Remove Kyoto from WT/Ranked. Map is really bad. Rather not play than play that piece of garbage

limber summit
#

šŸ™‚

blissful narwhal
#

Ruby sweats in WT.. thanks SBMM ...

night vortex
sacred bronze
#

temporary big art style shifts for events. that would be crazy. and the game's setting would certainly allow for something like that. imagine a season looking like the old futuristic Ghost Recon games.

golden raven
#

Whynot having the possibility to gain Fans by Daily Contrats and/or even for Daily club Contracts? (even if that wouldn't be like only 250 fans per challenge (just like Bunny Bash), that would make the grind less tedious and repetitive)

modern ether
vocal cave
#

why is kyoto the most common map the map is awful and its in every rotation stop shoving it down our throats no one likes it

feral shard
#

Revert Sword Lunge to 140. Removing Lunge+QM combo vs Light when Light kills Light fast with literally anything is nonsensical. Only change needed = Fix phantom strikes.

Sword was balanced.

  • No synergy with Dash = Would be too immobile for Light melee that needs multiple hits
  • No QM synergy = Breakpoints would be too slow for Light melee that needs multiple hits, requires not overshooting lunge to make it harder to aim at you, must stop right beside enemy to QM
  • No full damage multihit = Would be useless if >1 enemy, in melee as lowest HP class but 0 breakpoints hit on anyone except first, pick a gun for ranged non-multihit damage
  • No lingering flicks = Would be too readable for Light melee that needs multiple hits

Sword is the single worst weapon in the game. Not only is it melee on lowest HP class, you removed every single breakpoint fast enough to work vs even remotely competent players.

  • Vs Light: Lunge+QM = Must be 110
  • Vs Medium: Lunge x2 = Must be 125
  • Vs Medium: Lunge+QM+Primary = Must be 136
  • Vs Heavy: Lunge x3 = Must be 117
  • Vs Heavy: (Lunge+QM) x2 = Must be 135
  • Vs Heavy: (Lunge x2)+Primary = Must be 138

Your own patch notes LITERALLY imply Sword wasn’t unbalanced but got nerfed due to complaints. You separately address Sword as a ā€œgameplayā€ change to make it less frustrating. Then you separately addressed ā€œbalanceā€ changes, saying Cerberus, Pike, and FAMAS are over-performing but you won’t nerf them yet. ```On the gameplay side, (…) nerf to the Sword's secondary attack, aiming to reduce the frustration (…)

Finally, Balance-wise, (…) standout contenders like the Cerberus, Pike-556, FAMAS (…)
(…) monitoring several items based on their performance (…) like
ly to make some adjustments (…) coming weeks. These include the Cerberus 12GA, Pike-556 and FAMAS (…)```

rocky violet
#

I don't know about most people, but I don't know how you can raise your rank in solo ranked tournaments, every 3rd game with an afk player or a person without hands, for this we get -500, and in the final (which is almost impossible to earn because of teammates who can crash at the beginning of the game) I get 1700 at best, which merges in the next 3 games, as a result we have to walk around silvers(im not noob btw, average 10 kills )

candid badge
#

dont revert the sword nerf theres literally no reason to. also add more game events to make the gameplay less repetitive!!

unique shadow
#

revert the sword nerf, its unplayable

restive field
sleek aurora
wooden vapor
#

Bunny bash should count as power shift games for bounties

full oak
#

teams have been working together lately I noticed

rotund gust
#

Cerberus should set the user on fire and they run around screaming and flailing their hands and their gun moves around on their screen too

hasty temple
#

Revert sword nerf

what you said in the patch note about how you will headed towards for balance change you weren’t serious it’s pression you don’t have to please Reddit sweet lord but the people that care about the game, if sword needed a nerf why the fuck in hell some gun like Cerberus hasn’t been touched and why a light can one shot another light at 5m with the sh1900 but the sword cannot at melee also you want ā€œfind other way to balance sword ā€œ but in the current logic that mean that you made sword ass temporary? Fuck up

Get back damage to 140

shell current
#

goo gun feels bad compared to goo grenade.
maybe shoot 2 goos side by side like shak?
or have a ~5 second charge attack that splurges a mini goo grenade 2x2 grid.
or make goo that hits walls/floor not clip half its volume inside the wall, but attach it like how goo canisters/grenades attach

floral elk
#

You MUST revert sword back to 140 damage. That damage was completely fair and well‑calculated. Claiming sword was ā€œnerfed for lightsā€ is simply wrong—lights have always been its natural counter. Compared to a 'one‑shot' with lunge + quick‑melee, Cerberus is far more oppressive. So sword must have lunge + QM 'one-shot' light kill, because light is counter to sword, as everyone knows. You keep saying you’re nerfing for lights, but the real beneficiaries are the mediums. Mediums are the most powerful class in The Finals, and sword needs to have its original 140 lunge to at least be competitive against them. also, without at least 140 damage on lunge, it’s never viable against heavies.

Additionally, ranged weapons are strong not only at distance but also in close quarters. Yet melees—which can’t exert any power at range—must naturally be devastating up close. The idiots who have never used melee don’t understand that you have to shut down melees before they get in range, because they lack the intelligence to grasp how difficult it is to approach a ranged weapon firing from the roof.

It’s absurd to call melees skill‑free weapons. melees demand movement precision, positioning and all kinds of mechanical skill—something Cerberus players don’t even need. Yet Embark nerfs melee based solely on the opinions of noobs who have never played melee themselves. Stop ruining the game.

latent stream
#

Ranked rn is and has always been.
2 med with the same exact loadout
Cerb/fcar pad, defib, nade/goo/trap
H or L to fill in the last
but you start seeing variety and mfs will cry they made a fun weapon ā€œunbalancedā€
Yall just want your loadout to remain the best, even though its been since s1
Defib meta is so fun and engaging! nerf sword again!

snow steppe
#

Revert Sword Lunge to 140. Removing Lunge+QM combo vs Light when Light kills Light fast with literally anything is nonsensical. Only change needed = Fix phantom strikes.

Sword was balanced.
No synergy with Dash = Would be too immobile for Light melee that needs multiple hits
No QM synergy = Breakpoints would be too slow for Light melee that needs multiple hits, requires not overshooting lunge to make it harder to aim at you, must stop right beside enemy to QM
No full damage multihit = Would be useless if >1 enemy, in melee as lowest HP class but 0 breakpoints hit on anyone except first, pick a gun for ranged non-multihit damage
No lingering flicks = Would be too readable for Light melee that needs multiple hits

Sword is the single worst weapon in the game. Not only is it melee on lowest HP class, you removed every single breakpoint fast enough to work vs even remotely competent players.
Vs Light: Lunge+QM = Must be 110
Vs Medium: Lunge x2 = Must be 125
Vs Medium: Lunge+QM+Primary = Must be 136
Vs Heavy: Lunge x3 = Must be 117
Vs Heavy: (Lunge+QM) x2 = Must be 135
Vs Heavy: (Lunge x2)+Primary = Must be 138

oak kernel
#

I think the guns are getting way too easy to use now. I think the cause of this is the game's recoil being way too lenient. Recoil should be reworked across the board and made a tad more challenging.

I don't mind recoil patterns, I'd actually love for the recoil to just be increased on a lot of guns near the end of the mag, but I don't think it'll solve the issue. Bullet dispersion feels horrid imo, I prefer spread based mechanics like in BF4, but I don't think either would fit this game. Instead, I think *a little bit of randomization *on the recoil vertical climb/side to side drag combined with the current memory based patterns could be the right fit. Something like the FCAR's 5th bullet jump sometimes going a tiny bit farther or shorter for example. The randomization doesn't have to be on every bullet. If implemented well (unlikely 😦 ) a little bit of randomization could add a bit of player choice in how you use weapons at different ranges compared to now where after you learn the pattern well enough you can just full auto at any range - which seems to be how everyone plays atm.

I'm suggesting a bit of randomness instead of making the patterns strictly harder because of recoil scripting. Recoil scripting is a problem that could become a non-issue with a touch of randomness added to the recoil patterns. This is a problem that can be solved the same as the on-screen crosshair problem while visual recoil was still around (the solution was just removing visual recoil as it added nothing to the game). Adding a little bit of randomness heavily reduces the effectiveness of tools like scripts which is I think would be an improvement across the board.

Either or, some kind of recoil rework is needed for this game. Everyone just goes full auto at every range. I don't mind getting shot up, obviously, but everyone feels like they're laser accurate - as if everyone is a pro player. I think this is due to there being no recoil rework after visual recoil was removed.

stray flame
#

Revert Sword Lunge to 140. Removing Lunge+QM combo vs Light when Light kills Light fast with literally anything is nonsensical. Only change needed = Fix phantom strikes.

Sword was balanced.
No synergy with Dash = Would be too immobile for Light melee that needs multiple hits
No QM synergy = Breakpoints would be too slow for Light melee that needs multiple hits, requires not overshooting lunge to make it harder to aim at you, must stop right beside enemy to QM
No full damage multihit = Would be useless if >1 enemy, in melee as lowest HP class but 0 breakpoints hit on anyone except first, pick a gun for ranged non-multihit damage
No lingering flicks = Would be too readable for Light melee that needs multiple hits

Sword is the single worst weapon in the game. Not only is it melee on lowest HP class, you removed every single breakpoint fast enough to work vs even remotely competent players.
Vs Light: Lunge+QM = Must be 110
Vs Medium: Lunge x2 = Must be 125
Vs Medium: Lunge+QM+Primary = Must be 136
Vs Heavy: Lunge x3 = Must be 117
Vs Heavy: (Lunge+QM) x2 = Must be 135
Vs Heavy: (Lunge x2)+Primary = Must be 138

tired terrace
#

I keep hearing people saying to nerf the repeater but my question is how? If you nerf the damage and make it one more round to kill, it makes the ttk pretty terrible and if you mess with the range, it's viability drops and it kinda defeats the purpose.

I'm open to the idea of a nerd but I haven't heard a good opinion on how šŸ¤·ā€ā™‚ļø

indigo sage
small spruce
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please put a solo que for all quick play game modes im tired of getting team stacks

gloomy talon
#

Im starting a trend now.

Day 3 of asking if its possible to add an OB, S1, S2 and S3 Diamond Emblem, Background and Badge? Because mine and some peoples diamond collection feels incomplete :/

tough arrow
#

Stealing should pause the cash out timer

waxen compass
floral nest
#

I came to a realization of something the devs want to prevent one shotting classes but yet the sniper (sr-84) and the recurve bow can one shot the light classes already so the sword change for its damage temp fix is a whole lot yes. However, couldnt something like a quick melee delay for all melees be a thing to fix for it or something i know it doesnt seem like a simple thing but when it comes to one shotting classes... it been a thing. plus isnt the light class supposed to be this glass cannon/stealthy hit and run class?

limber verge
#

Embark, please give me my quarter back.

indigo timber
#

BRING BACK BANK IT

potent pawn
#

New movement ability: oil

you press RB to cover yourself in oil

it works only when it rains

orchid fossil
#

Can we please give the option to remove audience and announcer volume? I can not for my life count the amount of times it bleeds over the gameplay audio so much footsteps and even gunfire gets hard to hear.

Beach area in horizon map is also bugged, lots of clipping sound and even sound disapearing.

And why is NamaTama not a pet yet?