#šāgame-feedback
1 messages Ā· Page 246 of 1
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Fix the damn riot shield you can be shooting the guy directly in the head or body on your screen but apparently they can bounce bullets off themselves because they're carrying a riot shield. Didn't know riot shields turned people into superman. Might as well let them fly too after using an ospuze emote. @CEO Sofia Petronelle How TF does one do damage when the game is registering them in a different position on their screen than yours? Its clear AF that I'm shooting their body or face yet its still not doing damage because on their screen they are running at an angle or some BS. Pyro nades don't do squat you literally need another person to be shooting them with you. This game wants to be an esport? What a joke. It WOULD be fine if the thing functioned as it should instead of being an invulnerability shield because the game cant keep up with peoples inputs. At least with the dual swords they have to walk super slow to deflect the bullets. With the riot shield you just run at a tiny angle and no one can hit you unless they're behind you. You can try it for yourself. Shooting them in the toes just tickles them. Its some serious nonsense.
Quit the game if you think this
The riot shield is fine, With enough damage it doesn't block like at all, and pyro gernades settle them easy
solo queu in ranked is hella bad, so sad this unbalaced
Revert the sword plz
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Another big problem of this game is how op aim assist is, rotational aim assist is absurd, recoil on guns is almost non existent, when i watch a guy and see how his gun doesnt have any recoil im asssuming one of 2 things he is either on controller or cheating, and majority of those players are actually controller players, and lets talk about biggest issue for aim assist how it just centers aim right into a player when its around it, he doesnt even have to be on him and it perfectly centers to middle of body or even more crazier how many times it snaps to head, if someone have good level of preaiming on head level is basically like having legal aimbot, srsly nerf that because it is rly alarming when u cant tell a diffrence between a cheater or aim asssist player. I know that most ppl cant play controllers on decent level and thats why most of us dont even notice it probably but good players feel like in heaven with those type of assists. Slowing down around the target should be the only assist for controller players. If you think that aim assist is not a problem then watch controller player with sr 84 and how stupidly it snaps to targets without even being that close to targets.
nerf sonar
Hey, where I can complain that sword a shit now, here?
Replace ranked tournament with 5v5 cashout
PLEASEEEEEE
Please add match history š
pls nerf sword
Does he know?
Also gut medium pls
you guys should add a toggle to clothing with hoods to have the hood up or down, there's a lack of hoods in the game. Also love how the hair with the pigtails in the battlepass is usable with hoods
Please add a bank robbery bundle. This game is about stealing money
BRING BACK BANK IT
Im so sick of night time cheaters on eu servers man.
After midnight on eu, all the wh, aimbotting, spinbots come out to play. And they do not hide it well. People crossmap one shotting with guns that are close range. Headshotting people without looking at them. Infinite ammo. People clearly using wh and aimbot. They are so blaitant about it to. No matter what mode you go in to after midnight. Most games will have cheaters. And i see the same people again and again doing it. So something needs to change with the anticheat. Turn it up a notch at night time.
But i know people in this discord refuse to belive it or refuse to agnolage it or they are just to stupid to see it. Or that they are using it themselvs and dont want embark to see the problem. But its getting stupid now. Pls look in to it.
š š
Devs should do some Q and A live streams like what is done for Diablo 4.
Buff sord
again who thought it was a good idea to let teammates full flashbang you
I absolutely agree!!
Defib needs to be disabled in team deathmatch like the heal beam is disabled in terminal attack. When respawns are nearly instant and the other team gets points for each kill, bringing a teammate back on the spot with reduced health and no gadgets for several seconds is just feeding the other team free score.
yes embark please buff the sword slightly, dont revert just buff a bit
whats even the point of having a backstab angle if its just gonna work anywhere?
goo mine when?
Hello Embark !
Training have super QoL changes but it could be better :
- add dmg range, %accuracy, spread informations,
- why shooting range is the most used space but its the farest from the spawn
- targetCPU presets, short capacity CD option
- possibility to choose different types of building and reset destructions
- we need a computer to change loadout on each places, or make a keyboard key to change it anywhere
- invite friend and friendly fire option
- give us a cashout station and figurine mate
// QoL
- Match history: add it
- Items shop: add possibility to test shooting, reload animations...
- group : possibility to give lead, to join mate and be spectator when he is ingame
- random skin: let's have a random selection of favorite skins for our weapon like apex
- Skin preset: add gestures, spray, audio, card pose, weapon skin, etc... on preset plz
- Loadout preset: let us cook loadout preset for real
- Sledge lobby Pose : buff it, it was better before
- random intro pose : select different pose for intro
- Sight : Let us choose weapon sight in shooting range and before match
- UX Loadout: put 2 items lines when choosing weap/gadget before match, scrolling is annoying
- Team color: swap pink or purple into green, it's hard to make difference during high fight
- Coin revive: button/icon "I will coin" "dont revive" when wiped
// BALANCE
Pyrogrenade : 30 > 20sec CD
Reshaper : nerf is a bit hard, make a faster CD bonus when swapping props/grenades/rocket
Turret : give a Turret health bar on UI to monitor Turret HP
Explosive Mine : 15 > 12sec CD / or / 2stack 20sec CD
GooGun : M2 need a alternative shoot, charging goo line ? idk
Minigun : faster walk speed ? faster shooting starter ? progressive accuracy during shoot ? idk it need a buff
KS23 : better accuracy please, the gun is already a slow projectile, and need, idk, faster rate of fire or reload (or revert melee nerf)
90% of my lobbies have been lights, and most of them are using xp-54 and arn and going 16-5. I think its based off what class you go. If you go medium youll see less mediums for example, but regardless of that every game the lights have the most kills and on qualfiy much easier. Heavy is mostly balanced its just that one thing they can stack 3 ways to stun you/keep you in place which im sorry is ridiculous, goo cannot be countered since you cant out run it or dodge it, lockbolt has too much health and its physics are too janky, winch is the most tame, but even winch can hook you threw walls in some cases and stun you for a few seconds after bring you in sledge one shot range, thats why I was saying all of these arent counterable. lets say you run jump pad (the only counter I can really think of) they can goo you mid air dropping your momentum, and lockbolt can just slingshot you back towards them. Besides cerberus it feels like medium cant do much compared to others. Despite what many people are lead to believe the classes dont have specific roles like "support" or "tank" so medium shouldnt feel to out matched in its own element which is mid to far range (lights are destroying them in that right now)
@noble helm no offense taken, and I wasnt really sure on the whole "gives you people with opposite class thing", it was more of theory. However yes lights are squishy but that ties back with my concern of their damage, Im aware they need to do more damage to even out health difference but the speed of their ttk rn (and yes I know you already agree) makes them so oppressive, because unless you get the first shot or see them first, your just dead, you cant hear lights behind you so they can just laser you in the back of the head in less than a second or from 50m like i was saying before where you dont even know they are there, plus they have high speed with dash and stealth with invis, giving a small window if any to not get insta killed and it requires you to laser them in turn, mediums also have to control more recoil compared to light weapons (Akm, which hasnt been good since season 4 and Fcar which has INSANE recoil). Im a diamond player (specifically 40,600-41,400 range) but dropped 2k rs last night cause I thought it was a good idea to play after coming home from work so right now im 38,000 but now and before I dropped a better guess is at least 60% of the lobbies are lights, not full light teams but 1-2 lights on a team and sorry but the counter argument "triple lights never qual" doesnt really work cause that goes with any class, even medium even though it works more than the other two cause of their healing abilities, but as I was saying when I was going against rubys and now its still mostly lights and the teams that qual always have someone running the xp-54, Legit 95% of the time ( I know you agree it needs a nerf just saying). Not saying medium doesnt have its issue too, spamming defib and running out time, Cerberus, famas being better than all the other assualt rifles. I feel like for that they should just make Ar's more dominant like in season 2
Revert the sword plz the weapon is worsthless cause of ur panic nerf
Just dropping by to remind you the Sword nerf was neither necessary nor done with any design intellect whatever.
Can't wait for it to be unusable for over a season like the CL-40 was after you overnerfed it, too.
I CANNOT BELIEVE the Demat jumpad BS is still in the game. IT MAKES NO SENSE
I canāt believe the demat jumpad Strat is still in the game. Itās so fun
I think a map thatās large like Kyoto would be more fun if there were built-in teleporters or like futurama tubes that connected distant parts of the map. Of course it would take testing and such to keep it not overly connected for spawns, but it sucks to open a box and see that both cashouts are 200m+ away without much helpful built-in map mobility along the way. Plus I could just see futurama-style people tubes being really fun in this game.
Please buff the arn
Any QoL updates for riot shield would be massively appreciated
Bring back the MOO! Revert the Moolah charm now immediately you cowards!
are we ever gonna fix the same old same old same old bugged contracts?!
Like seriously when are we gonna get things like "Hit people with arena carriables" to work????
Since season 3 it has been an issue
#BringBackBankIt also eclipse shade Pike 556 skin
all weapon ranges should be nerfed, nothing less fun than gettin destroyed by someone in a rooftop you can barely see 200 meters away, Heavy should move faster.
I mean this is just objectively false in terms of the general game (not just low elo, but overall), no offense intended at all. I get that subjectively it might feel like this because lights can be very oppressive, but I assure you no one in mid-high elo plays much more than single light per team. By "90% of your lobbies" if you mean 9/10 players in your actual lobby are playing light, then we are not playing the same game. Either you're extremely low elo where people just continously run lights cause they perceive it as the most fun and don't care about winning, or as I said before, we've just downloaded different games. If by "90% of your lobbies" you mean in 9/10 matches there is a majority of lights (above 33% because of the 3 classes), the same argument qualifies. That, or your sample size is way too small to say anything useful about the meta in terms of classes.
When you say it depends on what class you play, I think that's completely wrong. I don't think (although I don't 100% know for sure) that the game looks at your past games and then puts you against people who are the opposite class of the one you main. This is due to 1) because I quite literally see 80% of people in my lobbies being mediums, and those can't all be first time players, and 2) you can change class before the game starts, so it wouldn't make sense for the game to read your previous classes.
I agree that sure, lights on average have more kills, but that's because their class is tuned to do more damage and in return they only have 150 HP. I think you forget how squishy lights are. I agree that nerfs could be warranted, like a bigger character model or a nerf to the XP54, but lights do not qualify the easiest. How often do you seem a 3 x light or 2 x light team qualify for 2nd round or the 3rd one? Almost never. How often do the teams that go to round 2 or 3 have at least 1 medium? Almost always.
Add kusarigama for light,primary attacks hit like sword but alt attack is u spin the chain and blade 160 degrees in front of u and most damage where blade hits not the chain,itās skill based cause u hold down alt and the more u hold the longer u throw and only the blade part damages when spinning plus u can move your aim while spinning to make blade go in that direction,a mix of projectile and melee.
To simply put it,the melee alt is more like aim and shoot but use aim to move the blade and hit box.
There r two ways of implementing this,either the melee projectile starts from an arc from the left side and goes to the centre line and move as u change your aim or the projectile starts from the crosshairs and moves where u move your aim
U may change between the two using a different stance using the weapon inspection button or add more combos using that button.
Either u canāt use light spec when using alt or give this weapon to medium with a wall run gadget or else itās the most dull experience chasing player as a medium
This game has literally turned into nothing but lights with mp5s
No. No more melee weapons please.
Buff dagger
Make win points earnable in Ranked towards WT rewards, now that there are whopping three game modes to earn rewards from.
true
all of this yes pls!!! (but you can see reload animations in the shop already ^_^)
Agreed
Nerf cerber thx
I would really like to see more done with clubs because at the moment it seems like there is only a tag and thats it. Would be cool to have a seasonal leaderboard and level system implemented where players can earn skins and maybe even tag boarders and such
BRING BACK BANK IT
nerf cerberus. not a soul on this earth enjoys going up against it.
Add mnk support to console
I hope this will be seen but I think rather than having ranked and world tour rewards be a weapon skin instead why not give a currency to a ranked shop, in the shop you could buy any weapon skin in correlation to the rank you hit, for instance if you made it to plat you would be able to buy one gold weapon skin and one plat weapon skin. My reasoning is that it would give incentive to grind any season in the future as you wouldn't need to wait for your favorite gun to get a specific skin, not to mention it would make it where said weapon skins aren't season limited but rank limited. this next bit is still something I'm not 100% sure about but if they want to keep ranked season limited, say like if you don't play this season you miss out on this item forever then my idea would be to make it where instead of gun skins they could do accessories or character skins for instance say they implemented this next season they could do something like a single cosmetic that is customized for each rank so like if I hit gold I get a pair of gold wings same with plat and onward up to ruby, if they wanted to make the items even more appealing they could do this ranked version of items for items people frequently purchase or that people like.
Really good idea, kusarigama is an objectively sick weapon. I would give it to medium and not light so medium has a good melee weapon. Heavy has sledge and light has dagger (and sword will be good again if they revert the nerf, you can make a quick melee cooldown after using a melee weapon and bring the damage back!), but nobody really uses riot or dual blades as far as Iāve seen, so a good kusarigama weapon would be nice
ospuze bucket hat
Day 6 million of asking for a fix to error TFGE0003. Only game that DCs me constantly, embark I beg please. It's always at the worst possible moment in each match too
Make solo q only for diamond plus. Then it may be a decent display of skill based on your rankš
LOL š
I agree with this. Rank shouldn't be based on whether or not you have 2 other people to play with, especially not at the highest end

Hoping that having Embark putting the MGL in for the Bunny Bash Event with Mesh Shield is a sign that it will become reworked shortly after and not need CNS to be somewhat viable
pls nerf sword
Realy what a nice "new" event mode 𤣠very creative 𤣠just took the boring mode and give them an easter design, while the other one is still live 𤣠š¤£
Wuzzup Embarkos, so my idea was to add a new currency to the game which u get by grinding rounds (doesnt matter which mode). Players can use this currency to open different seasonles creates ingame with rarity of skins liks cs2 has. (special item). Add a community market where people can trade there skins or buy/sell there skins. So there is no moeny which get into gambling becauce u dont have spend anything to open crates, jsut have to play the game. Give the player a reason to stay at this game. Even few people says thats a bad idea; THE TRUTH IS, thats a needed update we need to keep and rise the player count. Make it hard to get the currency so people will play more.
Mouse and keyboard back on consoles, please and thank you
š
Give animation cancelling back to the KS and Model, give KS 100% accuracy, and buff Modelās reload speed
100% agree with this. Ranked skins being limited is crushing my soul rn cuz i'll never be able to get ruby lewis or any other previous skin i missed. would also like to see the ability to progress and purchase previous battle passes. FOMO is ridiculous.
They should add skins for the quick play points
You're crying about the Cerberus when the DB is even more atrocious lol. Light players are straight up tweakers.
@faint saddle They're both low skill garbage that kill way too fast (all the shot guns are). Sure the DB has less range but a light can close that distance much faster than a medium by dashing right up to you and blasting you to smithereens or just catching you off guard when sh*ts popping off, which is almost always.
Almost all fights are close range making them way too overpowered. A DB can take out a heavy with both shells if all the pellets hit. I get they are the "DPS class" but a "tank" getting 2 shot is also ridiculous.
The games balance makes absolutely no sense whatsoever, if they really want to fix the problem its simple: Squish the HP difference to 50 or just give everyone the same HP and have the classes differentiate with their gadgets just like every single other game does it. Trying to reinvent the wheel is pointless. That will make balancing the game way easier for them. 100 HP difference is just dumb and will never be balanced.
World Tour needs a rework regarding rewards and matchmaking. Its in an unbearable state. Filled with sweats and cheater. Casuals dropping the game because quick cash does not bring the fun of the real mode and ranked is not a good entry to train.
Cerberus is better at everything then DB with more range, fire stopping regen better spec better gadgets and more range
Double barrel is annoying but cerb is straight up overtuned and broken
I dont play DB I dont care about DB cerberus is a fucking warcrime unlike DB
are you kidding me? 10 times we have to play this dogshit mode to get final rewards? are you on drugs?
Are the devs here too prideful to learn from other shooters? Add grenade indicators and reload reminders. There's too much shit going on we're not gonna see grenades all the time
Trash game, pure aimbot aim assist players everytime now š
Confirmed, even the faster firerate is a joke
There isnt that much aim assist bro this is not call of duty
Revert the sword this weapons is terrible right now
Im so sick of night time cheaters on eu servers man.
After midnight on eu, all the wh, aimbotting, spinbots come out to play. And they do not hide it well. People crossmap one shotting with guns that are close range. Headshotting people without looking at them. Infinite ammo. People clearly using wh and aimbot. They are so blaitant about it to. No matter what mode you go in to after midnight. Most games will have cheaters. And i see the same people again and again doing it. So something needs to change with the anticheat. Turn it up a notch at night time.
But i know people in this discord refuse to belive it or refuse to agnolage it or they are just to stupid to see it. Or that they are using it themselvs and dont want embark to see the problem. But its getting stupid now. Pls look in to it.
C-4 SKIN, pls.
Not every game needs grenade indicators. There are already a lot of natural cues in the game to warn you when a grenade is nearby. Not to mention they heavily nerfed grenades last season. If you're dying to grenades often enough to complain about it then you need to pay more attention or stop blindly chasing for kills.
There should be a "Vibrant"/"Colorful" category in the store at some point imo
Cerb def Worse than db, it can kill 3 lights in 1 mag and 1.5 mediums plus the fire is an execute even if u donāt 1 tapp
the sword nerf should be reverted. i think it should set enemies on fire and one shot lights
fix flash why am i getting more flashed while i am far and not even looking at it
Nah you're straight up stupid if you can't see or hear a grenade. Open your eyes and clean your ears. "Nerf invis again" ass post
Donāt act like humans are infallible. Perception is naturally limited, that is almost unrelated to intelligence
Sword- "worried about the one shot potential especially for lights" (never heard complaints from light players not even joking, dash/grapple and ANY weapon, boom you win. Hell just sit ontop of HIGHGROUND with invis (invis not even required) and it's also free!
you have to follow up with a quick melee to which they'll get out of 8/10, to which again i've never had a light main tell me they hate going against sword cause of "it's one shot potential" I've had plenty of Lights complain about cerb tho! The class with a 100 extra hp having a REAL one shot weapon.
"the Sword has increasingly become a source of frustration for a lot of players"
"We believe the sudden rise in frustration"
"Longer term, weāre going to continue to monitor the Sword and explore some alternative changes that might allow us to nudge the lunge damage back up"
"weād rather try to address this issue now than wait."
Y'all admit it's for the sake of people being "frustrated" with the weapon more than it is balancing.
Thing is too the main thing i've seen complained about is Phantoms, so it feels like you're not even "addressing the issue" itself rather putting a shitty great value bandaid on a bullet wound and saying
"Yeah should be good for now, we want to give you stiches, but that would take time so we'd like to at least act like we've done something about it for now"
Day 13 of asking for a Spear buff:
Among many of the Spearās problems, one of the most noticeable when using it is it's shockingly low DPS. Here is a list of guns that can out TTK the spear in Melee range while also being able to do damage from range.
Spear:
Light - Medium - Heavy
1.80s - 2.50s- 3.20s
Heavy v Heavy:
.50 Akimbos: 1.83 > 3.2
Lewis Gun: 1.6 > 3.2
M60: 1.6 > 3.2
KS-23: 2.47 > 3.2
SA1216: .80 > 3.2
SHAK-50: 1.57 > 3.2
MGL32: 2.67 > 3.2
Medium v Heavy:
AKM: 1.7 > 2.5
CL-40: 2.3 > 2.5
FCAR: 1.4 > 2.5
Model 1887: 1.6 > 2.5
R .357: 1.6 > 2.5
Pike-556: 2.1 > 2.5
Cerberus-12: 1.8 > 2.5
Light v Heavy:
93R: 1.64 > 1.8
V9S: 1.33 > 1.8
M11: 1.26 > 1.8
XP-54: 1.48 > 1.8
LH1: 1.5 > 1.8
SH1900: .75 > 1.8
M26 Matter: 1.41 > 1.8
Note: These damage numbers come from patch 1.5.5 and takes into account only body shot numbers. The spear numbers come from its M1 standard attack, not the spin. I just wanted to illuminate that even when Spear has the first shot on another player, how often they lose. Thank yall embark for continuing to do an amazing job on my favorite game and please consider buffing the spear in any capacity!
No reload to learn recoil and no cool down for class spec and gadgets for fun ONLY in practice server
The grapple hook keeps pulling u in a wall unless u cancel it but it would be better if u could stick to walls for a few seconds and u can aim and shoot but it's for a limited time to avoid camping,maybe even a wall jump from the wall u grappling to.
The 93r time between burst is weird and not fun to use,make it so there isn't a gap or less time gap between burst and u can slightly nerf damage since u r increasing fire rate but the damage fall out is longer so there is a balance since due to recoil u can spam it long/medium range.
Add fanning revolver for light with incendiary bullets but they r projectile but hit hard,u can use fanning action to quickly fire bullet.
Ks23 needs a headshot buff 1.2x,wall penetration and NO bullet deviation.
Breach charge should break smaller holes in walls so lights can minimise exposure that large destructon has right now, because u have 3 charges u can still make bigger holes.It should still stack damage.
Tweakers win the game
Hello embark,
My experience as being a CL40 main. the last buff the CL got was probably a bit too much, given the current mechanics of the CL40. If u want to lean into making it a splash damage weapon, then i would say its pretty balanced right now. Apart from that u can hit people for max dmg from 60cm away. This can make the weapon feel ācheesyā to play against. It is pretty difficult to make it viable against rifles Since its hard to hit people mid air and people above u. Or hitting people on roofs for instance.
But if u wanna make the weapon less frustrating to face and make it have a higher skill ceiling. I would lean into the ādirect hitā mechanic. Making the weapon have a faster traveling projectile, that does little splash damage. But doing full damage on hitting ur opponent directly with the projectile
The self damage is also fine as is right now because ur opponent can run into you, making u do damage against urself, this also gives room for skill expression for the player using the CL40. Since he can 180 and run and slide in the opposite direction to avoid doing full damage against themselves.
Me personally, would lean more into the direct hit mechanic, to make it less frustrating to face. But giving the weapon less splash and faster projectile is neccesary if u lean into that
Add a flare gun that leave trails like the colourful purple smoke/sparkle if stuck on players and does small burn damage and sparks damage player teammates nearby,leaves more smoke if flare is stationary so itās also a long range smoke bomb,itās duel purpose.
Goo gun is pretty much forgotten,give it alt fire a charged shot where it creates 3x3 wall close range but doesnāt stun players like primary shots do OR maybe a movable object like what u get when u shoot a goo barrel that doesnāt stick to surfaces that u use for cover.
can we auto ban ppl who go 20+ deaths in deathmatch
@cold bolt or fix this trash matchmaking with bot mates
1500h in, just had my worst game BY FAR, nothing comes close.
simply because I got defibbed multiple times in front of enemies, by a console teammate in tdm. They had no chat and no vc, so nothing i could do would stop the teamkilling. it's helpless and forced death.
it never ends. I can't fight back, I can't
, it's not a skill issue, I can't report. There's no fighting this, it's the only completely hopeless issue in the game. all i can do is ask in #šāgame-feedback
please allow the denial of defib so people don't get farmed by teammates. I'd rather face cheaters because at least they can get banned.
make gas cancel out smoke
Revert the sword nerf
Revert the sword nerf
we want eggscar plushie NOW
https://cdn.discordapp.com/attachments/1331509914706907170/1360719248489582773/watermark.gif
GIVE US AN EGGSCAR PLUSH NOW! ALSO PUT IT IN GAME PLEASE!!
hey, does anyone know how to hear your opponent in custom match 1v1's ? We used to be able to but it doesn't seem to wrk now
Sword (the melee weapon) has a way too low ttk, its ineffective in melee range and cant do anything at medium to long range
Make melee weapons balanced again, dont just nerf em to death and leave an excuse of theyre former selfs in the game. Either bring em back to life or remove them.
#BringBackQuickMeelee
Nerf Cerberus and remove suspended structures from the final rounds cuz having floating castles just doesnt feel fair in a 3v3
CLOAK IS FCKN USELESS UNLESS YOU PLAY AGAINST NOOBS. WHY IS EVERY ASPECT OF LIGHT DEPENDENT ON HOW BAD THE ENEMY IS AND NOT ABOUT HOW GOOD YOU ARE
uuuuuuhhhhhhhh make beartraps a gadget
BRING BACK BANK IT
BRING BACK BANK IT
buff fcar
Hey Embark, pls #BringBackBankIt
lh1 buff, its probably one of the worse light weapons
I think we should just uninstall since they dont want to take in feedback and no changes are made! Uninstall as a protest, this is ridiculous
Nerf quick melee
Atleast buff sword to where I could "oneshot" combo against lights. I'm already at a disadvantage and yall made it bigger.
Please make Bernal and Kyoto with sandstorm
Hey embark, I really want to thank you for making the game so good. My friends and I have been waiting for a shooter that doesnāt punish me for being terrible. We play triple medium and having zero consequences for death or peeking really makes the game engaging for us. Heal beam and revive while still allowing us to have weapons that can kill really quickly is so much better than things like overwatch where Iām reduced to playing mercy.
day 1 of asking the finals to balance the weapons between classes and make gunfights fair, and to add mastery camos that are GOOD because with the mediocre camos now i have no reason to want to grind for those, if im gonna struggle to kill heavy's with my fcar because im reloading while there at 10 hp after i fry them atleast give me a reason to keep playing, without spending money for the good stuff.
Make customizable quick melee animations / skins, I would like to slap ppl with a flat hand 
w
Thank you very much, Embark, for making this game a bigger and bigger š© .
Im just happy fcar and recon senses isnt a thing anymore fr
nerf dagger all you want. You WILL end up in a kaelwhale edit all the same.
I love the finals but gaining 1200 for a win, and then losing 1000 for a loss is crazy work. Iāll be playing for 5 hours and not end up climbing rank. Skill issue I guess but dayum the rs system needs a rework. They should reward you based off individual performanceā¦If I lost and went triple negative I 100 percent deserve the rs loss. But when I drop 25 in 1 round and still lose I shouldnāt be penalized so much? Or am I missing something? And nerf Cerberus that thing NEVER needed a buff
I just wanna say the game optimization made it so i was no longer able to play the game that i dedicated nearly a year to. But i recently redownloaded it and the optimization has improved and i can now play the game again but i have a bug where my mic sounds like micky mouse
I absolutely love this game. Id love to see a throwing knife accuracy buff when you jump in the air. The range is already limiting but to win fights you almost have to jump making them extremely inaccurate. To be competitive against guns more accuracy would be amazing when hopping around. š
Bring back mesh shield cooldown while flamethrower is equipped itās too strong
Ya I agree, bring the mesh shield back to where it was before the nerf/buff. Way more fun that way
Revert Sword Lunge to 140. Removing Lunge+QM combo vs Light when Light kills Light fast with literally anything is nonsensical. Only change needed = Fix phantom strikes.
Sword was balanced.
- No synergy with Dash = Would be too immobile for Light melee that needs multiple hits
- No QM synergy = Breakpoints would be too slow for Light melee that needs multiple hits, requires not overshooting lunge to make it harder to aim at you, must stop right beside enemy to QM
- No full damage multihit = Would be useless if >1 enemy, in melee as lowest HP class but 0 breakpoints hit on anyone except first, pick a gun for ranged non-multihit damage
- No lingering flicks = Would be too readable for Light melee that needs multiple hits
Sword is the single worst weapon in the game. Not only is it melee on lowest HP class, you removed every single breakpoint fast enough to work vs even remotely competent players.
Vs Light: Lunge+QM = Must be 110Vs Medium: Lunge x2 = Must be 125Vs Medium: Lunge+QM+Primary = Must be 136Vs Heavy: Lunge x3 = Must be 117Vs Heavy: (Lunge+QM) x2 = Must be 135Vs Heavy: (Lunge x2)+Primary = Must be 138
Your own patch notes LITERALLY imply Sword wasnāt unbalanced but got nerfed due to complaints. You separately address Sword as a āgameplayā change to make it less frustrating. Then you separately addressed ābalanceā changes, saying Cerberus, Pike, and FAMAS are over-performing but you wonāt nerf them yet. On the gameplay side, (ā¦) nerf to the Sword's secondary attack, aiming to reduce the frustration (ā¦)
I mean @chrome glade if you're too thirsty to know if I can use a gun or not, just look into my channel "Axios7" in Youtube lol
Buff the dual blades dps
take a break from the sports themed season passes pls š„ŗ ā¤ļø 
Revert sword pls
Ranked is basically just one team getting a free win and the only teams just start playing third party simulator and losing 1000+ points because of it and see if the game treats you like a big joke that you donāt find funny will have a difficulty system and only give you back 900+ back and thatās if you win too so not only did you hide rank score too stop people from wetting there pants every time they see a red rank logo now you basically blindfolded and told have fun losing all that RS you worked so hard for
make the game feedback channel have a 4 hour cooldown
nerf dash instead of weapons
Bring back Bank It.
How dash sucks. Like its good in my hands but it aint op.
Bring the MOO back! Revert the Moolah charm nerf immediately!
Real
BRING BACK BANK IT!
Defib should just be disabled entirely in TDM like the heal beam is in TA. It's near instant respawn already anyway and 90% of the time being defibed in TDM is just giving the enemy a free extra point. If not a near free kill then it still puts the person revived on a pseudo respawn timer anyway while they wait for their gadgets to come off cooldown and their health to replenish.
Remove thermal vision for assessment like stun gun, it's buggy as hell, and only serves to hard-counter cloak, it's a must pick in ranked. While 90% of people see thermal as a bad gadget, it absolutely dominates against cloak builds with very little counterplay. It kills any flanking or stealthy playstyle, and this game was meant to promote playstyle diversity, not kill it, this gadget has no place in this game, especially with it heading in the eSports direction.
@sonic arrow literally is a crutch lights use to counter cloak, the game would be in a far healthier state instead of relying on it to counter skilled cloak players, you haven't really given any reason to defend why its in the game.
#BringBackBankIt every day is a new level of sad without it
Weapon adjust
LH1 damage to 50 fire rate go down to 225rpm magazine to 12
Arn220 damage to 18 magazine to 26 buff it's structural damage to normal level
ah yes, remove one of the least used gadgets in the game because it counters the worst spec on the worst class in the game. while we're at it remove all of the other gadgets nobody uses, not like they were put in the game for a reason
checks out
learn to aim , and use a gun.
there shouldnt be any oneshot kill/combo weapon in the game ,especially within the same class , the only one shot weapon that makes sense is the rpg and that only works against light , and its already balanced cuz you only have 1 rpg shot .
any other oneshot kill weapons need to be balanced/nerfed for a fair game .
if ur "beloved" annoying sword got the nerf it needed , grab a gun , work on your aim , and play the "first person shooter" the way shooters are intented to be played .
they only nerfed the sword cuz the majority of the community was complaining about it , thinking they would revert it just because the minority abusing it arent happy with the changes is delusional
Bow could do with a draw back speed buff, it is already a pretty challenging weapon to master against machine guns.
Also it takes up a lot of your screen, with the angle it sits at, not sure if this is something that could be improved upon
well uhh ur logic is flawed bc light still has 5 weapons in it that can one shot kill other lights with a kill combo lmao , db , matter , dagger , sniper, bow so should all of those weapons get nerfed then ?
The botters are out in force tonight. PLEASE FIX YOUR ANTICHEAT. Or dont bother adding it at all at this point as its just wasting cpu resources.
please add min distance for aps
Is it just me or I keep getting rubies in my ranked lobbies IDK if it is just sbmm or there are not enough players to compensate for the way we play or am I just crying too much?
Your game is not fun as a competitive game but you are investing in esports? I would recommend improving cash out first.
Who else thinks it would be cool if there were skins that looked like completely different weapons?
For example, for the AKM a skin that looks like a M4 or Radian Mod 1
or for the FAMAS would fit something like Classic M16 or AUG A3
the cloak is useless, you can still be seen, it buzzes like a microwave, and it doesnt even last as long as the vanish bomb
Bunny Bash is unplayable. Absolute trash. Garbage mode. Such a waste of time.
You can't change your contestant in 4:3 resolutions before a round starts
nerf the mp5
remove smoke
yall need to not allow for so much poke in powershift modes
REVERT THE SWORD NERF!!!!!!!!!!!!!!!!!
Revert Sword
Can we get an eclipse shade spear skin?
Fix the windows store game pass version my settings keep resetting back when i install it. same for my friend
nerf quick melee
.
There are mechanics that are simply not fun and are detrimental to the entire game's existence. The sword/dash/QuickMelee was one of them.
Separately, I think adding unique explosions would bring a lot of new life to the game "for free." For example, the "Snuke or Bust" could feature a nuclear explosion. There could also be an RPG with a firework explosion or a party confetti RPG. Would be fun
BRING BACK BANK IT
let me solo light please. Let Me Sword the Lights please, They can't keep getting away before I can deal the final blow and die please, let me atleast have that for the sword.
nerf dagger
revert sword
add weapon damage stat number in the loadout screen and stuff like min/max dmg falloff range. A simple bar without numbers isn't good enough. You shouldn't have to trawl through wiki to find these things. It should be in game.
Fuck it embark its time to make a good trailer in s7 again cause The trailers ur make cant see shit in them and what was even s5 trailer 90% season recap?
I can't even do simple math, or turn on a toaster. I do know that Embark enjoys my feelings and my voice.
Day 4 of asking you to remove the cerberus
https://www.youtube.com/watch?v=59zgBWo9Zqs make this a feature/easter egg
Sword remove from the game
sports based season and you didn't add darts skin for throwing knives!? what!?
eu world tour Q issue !
maybe use weapons that don't have poor dmg drop
Buff potted plant damage
Try landing more headshots
Fix tks hit reg so i am not forced to use meta in ranked ffs
Maxim 9 as a V9S skin. š
It's an integrally suppressed pistol which would go well with the V9S which is also supressed.
Could go by the name of Maximum Silence or something.
embark when you adjust the famas you should do this
make the magazine 25rd capacity (just like real life)
keep the recoil pattern on the same curve but with 23 points interpolated between the start/end point instead of 25, this way its the pattern stays the same and doesnt get cut off at the end
SLIGHTLY revert the previous recoil decay time chamge that you implented in s3, that change made the recoil way too easy to manage but we dont want to revert it completely because it will have 2 less bullets and the recoil will change more rapidly due to it having less bullets spread across the pattern
context: i am a famas main please dont butcher my baby the weapon should reward recoil control and incentivize hitting 3 rds in each burst
BRING BACK BANK IT, TDM IS PURGATORY D:
pls bring back bank it pls
Let me use 5000 Vrs for 5 multibucks or something silly like that because it feels so lame to keep making Vrs when you are at maxx and you cant use them for anything
I think it would be cool if different projectiles did more or less damage when eaten by an APS. Like a frag grenade or a mine would do a lot because you only get one but an MGL or CL40 shot would do less.
It would be nice if they added S1-S3 badges and backgrounds for veterans players. They can even go all they back to the closed betas if they want. It's small nitpick but it would be nice
Bring back (additional) individual performance Ranked Score gain/loss back from Season 3. Even in losses, you should be able to gain if you were performing well. Objective & support would of course be considered as well, not limited to just kills over deaths.
Problem is that with objective play, some players have worse stats because they were being a team player and sacrificing/area denial which can't really show up well in stats
FEEDBACK THAT ISN'T BALANCE-RELATED ALERT, EMBARK PLEASE CONSIDER THE FOLLOWING 
Hi, I am a colourblind contestant. I have Deuteranopia, which for those unaware is the red-green deficiency. I really appreciate that the team has considered players like me and added accessibility options, but unfortunately applying them puts me at an active detriment to my teammates.
Naturally the majority of players refer to team colours when communicating in-game. This works nicely because it is quick, simple and easy. Just saying what you see. Unfortunately for colourblind players like me this isn't always easy, and to make matters worse applying the appropriate accessibility settings changes the enemy team colours to completely different ones, meaning I am often calling out colours that do not exist on my teammates' screen.
An effective fix to this issue, in my opinion, would be the option to change the SHADE of each colour assigned to the enemy teams, as well as my own. For example making my team's shade of blue less washed out so that it stands out from the enemy pink team more. If we could have sliders for each team in the same way that the custom crosshair feature is implemented, that would be pretty awesome!
Thankyou for reading this, please do consider this change for me and players with similar issues. 
On controller (ps5) when you swap to gadgets and try to use them too fast youāll get a āghostā input or a misinput. Forcing me to spam my r2 button to successfully throw my gadgets, and underhand throw also has a ādelayābefore you can use it. That canāt be intentional can it? Playing against pc players and watching pc players play. It looks as if they can throw/deploy their gadgets the second itās in their hand. For example. Iāve had many times where Iāll be playing against a heavy who is on pc, and they will put dome shield down super fast and I just want that same option yanno⦠please embark check this issue on controller. Thereās times where I will swap to dome shield, underhand throw, only for me to have to press the underhand throw againā¦so now every time I use my gadgets I spam r2 because I HAVE DIED because my gadget didnāt deploy the first time I inputted my r2 or l2ā¦need this issue solved. I never had this issue until you removed ānade animation cancelingā so maybe you can see if anything was unintentionally changed when you changed that issue. Iām not asking for an animation canceling again. I just noticed that I never had to spam my l2 or r2 until AFTER the nerfā¦.im not a developer, but Iām almost 100% sure that something was unintentionally or intentionally changed, and please fix that. At least if your not gonna give console mouse and keyboard option. I know yall said yall are āworking on itā but I gave up asking about it. But if your not planning on bringing mnk to console ANYTIME soon, then this issue needs to be fixed on controller
the matchmaking is not fun. The other team always has 2-3 people going 20-5 and I get stuck with the 3 man premade that goes 0-11
In ranked the spawn are really bad. 2 teams spawning on the same ongoing cashout.
The cashouts or the volts spawning besides each other
Cash out being 200m+ distance away from the volt.
IT NEED A FIX.
the volt should not spawn more than a 100m away from its cash out.
Both cash out need to spawn 200m+ away from each other to prevent non stop 3rd parties.
buff sword
No itās not just u.
Itās the case in this season, that you have with your silver/gold elo to handle full ruby teams.
Itās dumb.
it's been like that every season yall just didn't pay attention before
this game has had zero matchmaking ever
Bunny bash, and in general, all of the gamemodes this game makes are just so god damn boring
They are genuinely just default QC or PS retextured with a couple of props scattered around the map
Like genuinely, during the og cowboy event, how did we not just get a medium only revolver only gamemode
Like honestly, my friends love the game, and yet there is genuinely nothing hype to come back for.
Weapons and rewards can bring people back in only for so long
This game genuinely needs more unique stuff to fully flourish and yet all we get are reskins as rewards and as events
reaplace ranked cashout tournament with ranked 5v5 cashout
The ks-23 needs 100% accuracy, any other buff is pointless
The ks-23 is the only direct hit projectile weapon that is not afforded the luxury of accuracy which is the main reason its suffering. In concept its great and i love the gun, but anyone who has played it for any significant ammount of time knows that its main point of frustration is its unrelieability. Because of the spread targets beyond 8 meters are a gamble to hit. The feature inplace to make it a skillful weapon is already the projectile, however this is ruined by the spread. You can predict your targets movement, lead your shot correctly but still miss because the game decided your slug goes left.
The only buff the ks needs to be good is accuracy. Buffs like range falloff or firerate wouldnt solve the underlying issue of it being frustrating to use beyond 8 meters, headshots without accuracy are pointless, damage is going to force winch ks back which was not very fun to die to. A bigger projectile would maybe work but decrease the guns skill expression.
Even with 100% accuracy the gun would be far from op due to the small mag and bad ttk. However it would be a lot more fun and a lot less frustrating to use
also can we get a eclipse shade revolver so we have one that doesnt clash so heavily with the dot sight?
Revert sword pls
Sword- "worried about the one shot potential especially for lights" (Never heard complaints from light players not even joking, dash/grapple and ANY weapon, boom you win. Hell just sit ontop of HIGHGROUND with invis (invis not even required) and it's also free
you have to follow up with a quick melee to which they'll get out of 8/10, to which again i've never had a light main tell me they hate going against sword cause of "it's one shot potential" I've had plenty of Lights complain about cerb tho. The class with a 100 extra hp having a REAL one shot weapon.
"the Sword has increasingly become a source of frustration for a lot of players"
"We believe the sudden rise in frustration"
"Longer term, weāre going to continue to monitor the Sword and explore some alternative changes that might allow us to nudge the lunge damage back up"
"weād rather try to address this issue now than wait."
Y'all admit it's for the sake of people being "frustrated" with the weapon more than it is balancing.
Thing is too the main thing i've seen complained about is Phantoms, so it feels like you're not even "addressing the issue" itself rather putting a shitty great value bandaid on a bullet wound and saying
"Yeah should be good for now, we want to give you stiches, but that would take time so we'd like to at least act like we've done something about it for now"
REVERT THE SWORD NERF!!!
ADD A BUTTON FOR COPY CLUB NAME, the readbility for current font size is unreadable
The amount of blatant hackers on tonight in WT is insane. we need weekly ban waves.
Bring back cancel animations
The only weapon class that suffers from these changes is pump-action and none of them are in meta or called OP or strong. Especially the** KS-23** for which winch\q melee animations were a vital mechanic for that weapon to be valid. These changes do absolutely nothing for the rest of the weapons and they can still have them utilize the full potential of Q melee and Winch combo. In the same turn sawed-off and cerberus require absolutely no animation cancel or specialization to kill any enemy in 2-3 shots in one second, which is possible due to the consistency of these weapons, which is in no way the case with KS-23.
literally try playing with ks-23 yourself. You will get an unforgettable 50 shades of frustration at how "special" this weapon is in the current time.
Bring back what was removed for no reason.
play 10 matches of bunny bash? like? ugh. you know how boring this mode is right? cute themes dont make poorly designed modes fun. i come, i play, i get irritated, i leave for another week, wp
I agree 10 is egregious, but damn no need to be mean. Its a fun seasonal mode, the contract should just be a little less
Three more hours
why
The game was precompiling shaders like once in an update as I remember. But now precompilation is on every launch. Why so?
#LetMinigunLive-- BUFF MINIGUN
Can Embark test for greater accessibility for all moving platforms, dangling ziplines, or something that functions like a 'jump pad'? Losing a match to something that is outside the playerās control, like a moving objective, is a pain point. Combine that with clunky hitbox, and utility behavior and the pain is exasperated. If keeping a moving platform is a must, than greater accessibility should be considered. šš»āāļø šš»
Itās always been on every launch for myself
reigon lock when im tried of playing asian cheaters
A while ago I read a patch note that said 'removed aim assist activating on dead players' and I'd never experienced that until that day. It was as if the update to remove it, added it. I'm not sure if it still happens it probably does, but yall should look into it. You would get aim assist in the position you elim'd someone for a few seconds like their ghost was there š»
No reload to learn recoil and no cool down for class spec and gadgets for fun ONLY in practice server
The grapple hook keeps pulling u in a wall unless u cancel it but it would be better if u could stick to walls for a few seconds and u can aim and shoot but it's for a limited time to avoid camping,maybe even a wall jump from the wall u grappling to.
The 93r time between burst is weird and not fun to use,make it so there isn't a gap or less time gap between burst and u can slightly nerf damage since u r increasing fire rate but the damage fall out is longer so there is a balance since due to recoil u can spam it long/medium range.
Add fanning revolver for light with incendiary bullets but they r projectile but hit hard,u can use fanning action to quickly fire bullet.
Ks23 needs a headshot buff 1.2x,wall penetration and NO bullet deviation.
Breach charge should break smaller holes in walls so lights can minimise exposure that large destructon has right now, because u have 3 charges u can still make bigger holes.It should still stack damage.
Hype for KS23 headshot multiplier!!! Give that weapon some love.
I miss the CMs
Game has been running very poorly this week, last time it happened when S4 came out
Not sure what changed
Weapon adjust
LH1 damage to 50 fire rate go down to 225rpm magazine to 12
Arn220 damage to 18 magazine to 26 buff it's structural damage to normal level
The ks-23 needs 100% accuracy, any other buff is pointless
The ks-23 is the only direct hit projectile weapon that is not afforded the luxury of accuracy which is the main reason its suffering. In concept its great and i love the gun, but anyone who has played it for any significant ammount of time knows that its main point of frustration is its unrelieability. Because of the spread targets beyond 8 meters are a gamble to hit. The feature inplace to make it a skillful weapon is already the projectile, however this is ruined by the spread. You can predict your targets movement, lead your shot correctly but still miss because the game decided your slug goes left.
The only buff the ks needs to be good is accuracy. Buffs like range falloff or firerate wouldnt solve the underlying issue of it being frustrating to use beyond 8 meters, headshots without accuracy are pointless, damage is going to force winch ks back which was not very fun to die to. A bigger projectile would maybe work but decrease the guns skill expression.
Even with 100% accuracy the gun would be far from op due to the small mag and bad ttk. However it would be a lot more fun and a lot less frustrating to use
also can we get a eclipse shade revolver so we have one that doesnt clash so heavily with the dot sight?
BRING BACK BANK IT
The biggest thing that kills me is there are so many other oppressive weapons and play styles in the game other then what sword was and is. It's still very much viable to those who ran lobbies with it. The biggest thing was that everybody who couldn't deal with it complained because someone was better in a play style that wasn't how they played or expected the game to be played. I feel the healthiest the game was, was in late season 1 and season 2
ć»Separate keybinds for Vault & Jump. Basic QOL feature
ć»Allow players to interact with ladders instead of auto-climb Basic QOL feature
ć»Sensitivity slider settings for ALL scope zoom variations Basic QOL feature
ć»Cerberus nerf Reduce damage
ć»Revert recent changes made to dagger, bring back 180 degrees backstab angle.
ć»Increase Minigun Structural Damage by 33%
ć»Revert all changes done to quick-melee weaving with all weapons. This was a great mechanic for skill-expression, and also felt very good to use, tune the weapon damage numbers instead of changing good mechanics
minigun aiming isnt interrupted by sprint button, as a toggle aim user i think other guns do get interrupted and its easier for movement.
also remove vignette effect on aiming.
and buff minigun
Buff dagger
Fix Winch Claw / Its in a misserable state!
SA1216 / Bring back animation cancelling
KS-23 / Bring back animation cancelling
Nerf XP-54 / Way too dominant at the moment
Nerf Cerb / Way too dominant at the moment
Leave Sword users in the mud 
Separate keybinds for interact, and weapon on controller. because at the moment they are 2 combined settings. On controller if I have gadgets in my hand or using a specialization like mesh shield it will automatically switch to my gun when I interact with zip lines. Kinda annoying. Just give us the ability to bind a separate button for interact so it wonāt automatically switch to weapon when I interact with ziplines
the xp54 is a cancer
Read my suggestions
https://www.reddit.com/r/thefinals/s/S06MuUrJOm
Bunny Bash? More like Bunny Trash
fix for phantom strike of sword when?
Buff revolver
More Gameshow events should be added to keep up the variety in the arena.
Embark when they did absolutely the worst map rotation last week:
Embark I beg you, make an Eclipse Shade LH-1 skin. Giving 1887 two before LH-1 just feels like a slap in the face.
nerf cerberus damage, nerf cl-40 overall, revert minigun buff, revert famas nerf, nerf light smg/pistol range = perfect game
There is a frustrating glitch(?) with ks23
The 1st shot has a noticeably slower than shot 2-6. This issue is also further exacerbated by the fact that it's dependent on how long since you fired your last round. Even if you only reloaded 5 bullets, that '2nd' bullet will still be noticeably slower than 3-6. This issue can't be avoided by shooting a bullet first, it seems to be a strange wind up like a mini gun in order to reach its full fire rate. I think it may be a network issue but I cannot tell at all
(I swear I was spamming m1)
https://youtu.be/-k6Ychdbc4s
Pls check and fix embark.
Also pls don't change the way mesh juggling works with minigun. I'll agree that it's a bit easy but it's not overpowered at all. A strong option doesnt warrant a nerf the way it feels
"Gameplay-wise, weāre making targeted balance changes to two of the Arenaās most talked-about weapons. "
yea bro nobody talks about cerberus ever xD
dude should sign up self up for yapping school holy lmao
no sword buff L game. uninstall. dont recommend
I agree with batman , they really messed up with that nerf.
Do not ever add this, this is a stupid idea about an issue that doesnāt exist, stop removing extra learnable skills on gimmick weapons
Looks like main focus is STORE , pathetic
Revert the CL40 buffs, nerf Cerberus.
Also: I curse every second of Bunny Bash š«
so....do i just not get anything. twice?.. i haven't played for a week cause of the one day after the sword nerf funnily enough too, i did all these reports, i lost 1000 rs that day.. (i only play ranked, more so i only ever report in ranked....) i come back hoping maybe, just maybe anything happened but nothing? i'm hitting a level of anger with this game where it's i'm just tired, i'm bouta take 3 giant steps away from it entirely
L update. Are so many issues with the game you keep not adressing. Like the demat delay issue, one shot or burst weapons pausing shooting on console/controller. No zoom snap on R.357 or Repeater on console/controller, putting those users in a huge disadvantage.
Also please change max respawn timer in Power Shift to 10 seconds.
While most people are sharing feedback regarding weapon balance and whatnot, I wanted to mention something something regarding the practice range leaderboards.
I'm slightly biased about this but in the trophy section, I feel the only leaderboard not properly represented is the Orf leaderboard. All other trophies display the top 10 players and I believe every single leaderboard is available in the practice range EXCEPT for the Orf minigame leaderboard - despite the backpack already being there. Maybe that's intentional, however, I think it would be nice to have the default screen for the backpack in the practice range showing the leaderboard (possibly scrolling from rank 1-10). After all, since S3, it has been the third leaderboard on the website - it would be nice to give it some love.
Another thing I was considering was having the Orf backpack cosmetic cycle between the gameplay and your score on it in-game. That'd both encourage more people to play it and would also be a cool way to show off our scores in the arena instead of tucking them away on a hidden leaderboard that most people don't know exist. 
Revert Sword Lunge to 140. Removing Lunge+QM combo vs Light when Light kills Light fast with literally anything is nonsensical. Only change needed = Fix phantom strikes.
Sword was balanced.
- No synergy with Dash = Would be too immobile for Light melee that needs multiple hits
- No QM synergy = Breakpoints would be too slow for Light melee that needs multiple hits, requires not overshooting lunge to make it harder to aim at you, must stop right beside enemy to QM
- No full damage multihit = Would be useless if >1 enemy, in melee as lowest HP class but 0 breakpoints hit on anyone except first, pick a gun for ranged non-multihit damage
- No lingering flicks = Would be too readable for Light melee that needs multiple hits
Sword is the single worst weapon in the game. Not only is it melee on lowest HP class, you removed every single breakpoint fast enough to work vs even remotely competent players.
Vs Light: Lunge+QM = Must be 110Vs Medium: Lunge x2 = Must be 125Vs Medium: Lunge+QM+Primary = Must be 136Vs Heavy: Lunge x3 = Must be 117Vs Heavy: (Lunge+QM) x2 = Must be 135Vs Heavy: (Lunge x2)+Primary = Must be 138
Your own patch notes LITERALLY imply Sword wasnāt unbalanced but got nerfed due to complaints. You separately address Sword as a āgameplayā change to make it less frustrating. Then you separately addressed ābalanceā changes, saying Cerberus, Pike, and FAMAS are over-performing but you wonāt nerf them yet. On the gameplay side, (ā¦) nerf to the Sword's secondary attack, aiming to reduce the frustration (ā¦)
I mean @winter vapor , @slow sparrow if you're too thirsty to know if I can use a gun or not, just look into my channel "Axios7" in Youtube lol
Please embark I love your game but for the love of god nerf medium and heavy and buff light to be a one or two tap killing machine that also gets oneshot as it stands now the game is unplayable as a light and you get beat out at every range I want to keep playing the game but Iām about to quit because light keeps getting taken out back and getting shot lights seriously need to be buffed so much just to even matter against the other classes ive already spent a lot of money on this game please dont make me waste it
if you ever do an LTM with locked loadouts again please for the love of god only give medium demat, both other specialisations become so annoying to deal with if theres more than one
Day idk till idk of asking for Middle East servers (I might give up at this point)
thank god embark fixed the PC steam security issue - now the game kicks me out of the match i just ended and crashes because of supposed file problems ššš ||????why????||
On the 93R:
+1 damage will literally do nothing
+2 will be way too oppressive towards mediums
Hence I propose a better solution:
damage 26 > 24
burst interval/delay: 0,275 > 0,2
Body TTK:
Light: 0,52 > 0,70 (light body TTK actually increases, I'll explain soon). Shots needed:** 7** (2 bursts + 1)
Medium: 1,19 > 1,02 Shots needed: 11 (3 bursts + 2)
Heavy: 1,64 > 1,40 Shots needed:** 15** (5 bursts)
Head TTK
Light: 0,40 > 0,38 Shots needed: 5 (1 burst + 2)
Medium: 0,79 > 0,64 Shots needed: 7 (2 bursts + 1)
Heavy > 0,91 > 0,96 Shots needed: 10 (3 bursts + 1)
Why it makes sense:
Embark's idea for this weapon was for it to be a weapon that benefits from precise aim, and going for headshots (source, season 3 patch notes dev note)
Following this thought process, let me give an example:
With these proposed adjustments, if you fire 2 bursts, if only even 1 of those bullets hit the head, you will be able to 2 burst a light (TTK of 0,44)
With this change, body TTK times are also way more reasonable and in-line/ in general very slightly higher/lower with similar weapons like the xp-54
The good part of this weapon is you do alot of damage when actually bursting + the fast reloads, and when combined with the fact that burst weapons are inherently more difficult to use than automatic ones, I find this proposal very compelling.
What it solves:
- very oppressive body TTK towards light.
- lacklustre performance against mediums and when hitting body and headshots
- lacklustre performance against heavies when hitting body shots, but equalizes this by very slightly increasing TTK time with headshots (0,91 > 0,96)
- brings out the headshot aspect that embark originally proposed for this weapon
These would be very simple changes to make, and it would be able to target low, medium, and high elo player groups, which would finally bring this weapon into the meta, becoming an actual competitive alternative to the M11, XP-54, LH1, 3 very competitive weapons.
Minigun is fine, leave my precious alone
YouĀ MUSTĀ revert sword back toĀ 140Ā damage. That damage was completely fair and wellācalculated. Claiming the sword was ānerfed for lightsā is simply wrongālights have always been its natural counter. Compared to a oneāhit kill with lunge + quickāmelee, Cerberus is far more oppressive. so sword must need lunge + QM one hit kill. because light is counter of sword. You keep saying youāre nerfing for lights, but the real beneficiaries are the mediums.
Additionally, ranged weapons are strong not only at distance but also in close quarters. Yet meleesāwhich canāt exert any power at rangeāmust naturally be devastating up close. The idiots who have never used melee donāt understand that you have to shut down melees before they get in range, because they lack the intelligence to grasp how difficult it is to approach a ranged weapon firing from the roof.
Itās absurd to call melees skillāfree weapons. They demand movement precision and all kinds of mechanical skillāsomething Cerberus players donāt even need. Yet Embark nerfs melee based solely on the opinions of noobs who have never played melee themselves. Stop ruining the game.
100% agreed say it louder ur the goat
We fucking did it, everyone
add orf fursuit head
You change the update schedule and then give us 1 set and 2 weapon skin sets and barely any updates. It's frustrating seeing only a couple changes being made every week when everyone is giving solid suggestions and its obvious what the community wants and the changes you do make are barely touching the topics of conversation in this discord.
I see solid ideas in here for changes to weapons that could be extremely viable. Also, the update schedule used to be consistent before it was changed the FIRST time and even then the updates had actual weight to them. Go back a few seasons, or maybe even last season and look at patch notes. There's more to it in there. Don't baselessly argue with me in a game feedback chat that isnt even used for discussion.
Is there any reason why Heavy's Sledgehammer is the only melee weapon that cannot be wound up?
They just made the update schedule more consistent, that seems irrelevant to the rest of the message. Most updates are small though, always have been and always will be.
āeveryone is giving solid suggestionsā though? There is precious little that anyone can agree on and most feedback is just conjecture really. There is zero real consensus on how almost all aspects of the balance should be changed for example.
No sword buff this week, I really think reverting the lunge damage to 140 is necessary, and then you can make it take some time to quick melee after using a melee weapon. That would fix sword against heavies and mediums and let you not instant kill lights
I think the environmental damage increase on the lever action wasnāt enough. It still feels too weak against my biggest enemy, zip lines. I want a rail gun. Atelier Logic High-Velocity Pulverization .45-70. Incidentally, a rich Chinese guy and his buddies who somehow all have ponytails are my next ideas for skins.
And with the refusal to revert the sword nerf this patch, Embark has made their statement that they do want to make this game to be just another shooter in the market where fun weapons will always be at a disadvantage against the normal guns, and non-gun weapons shouldn't be able to go toe-to-toe with guns in this virtual gameshow.
Embark also indirectly support and approve brigading and using your influence to have people spam noise in the game-feedback to get a of their choice weapon nerfed/buffed. Us, the average players, have no power over them.
We can already guess whats going to be the new weapons thats coming up next season or two. MORE GUNS, because god forbid fun to be added in this game. The finals has officially became a Battlefield/Apex/Valorant clone with destuction mechanics and it all started with this Sword nerf.
nerf the mp5
#freemoolah
Sword players exist as a crutch. Go play slime rancher if you Cant aim for s**t.
Add memory / logic to loadouts for Bunny Bash. I'm sick and tired of having to change my loadout every time I join the mode. I should switch it once for each class and it should remember my settings.
Update 6.4 still no mouse and keyboard support for console? š
Don't remove the option to disable the profanity filter. It's wayyy too sensitive, every other word is filtered out. It makes communication and getting feedback from your team really hard, even if they're not actually using any 'bad' words. Now I dont know if they said 'lmao', 'wtf', or the n-word when I get do something stupid in-game. There's no way of knowing if they're chill and wanna help me improve, or if they're worth reporting due to their toxicity.
xp -2 mag (34->32)
cerberus less pellet damage and increased reload
pike rpm nerf
Cb removed
sniper back to hitscan
Frags to two charges, 150->120 damage, more cd
Revert most recent cloak nerf
Revert dash cd nerf
Increase healbeam hps by 5, force you to be in los of your heal target, shorter range
Tether based util should have much less range and have a delay upon activating when someone steps into their range
Lockbolt hp reduced to 100, duration scales down with how many people caught
Glitch trap shouldnt force drop, maximum duration of 6 seconds of glitch can be applied from one mine
Proxim should get removed from medium
Fix sonar bug, fix thermal bugs
Can we have the FCAR clip flip-spinning animation from the fifth season Battle Pass as a standalone animation available for purchase with Multibucks?
Both that and the AKM clip throw-and-catch animation.
And please add more duel blades skins and animations.
Does anyone think it would be a beneficial idea to add a first person preview for gun skins in the shop???
suggestion for new theme and weapons for future seasons.
ww1 or ww2 theme with slower rpm but more damage weapons like grace gun or stg.
Add a "VR Donator" badge. This could be a badge where you can donate all your VRs and after a certain amount of donated VRs you get a higher badge level up until Amethyst.
This could be something for players that already have everything to dump their VRs
I've spent 4-$500.00 on this game due to things feeling consumer friendly. It stings VERY, VERY bad to have the Stryker set taken out of my inventory. PSN exclusives are mine to keep but Xbox exclusives ARE NOT?!? That decision alone is so anti-consumer it will cost Nexon hundreds of thousands of dollars.... I'm a lot less excited to buy skins today and I'm not alone š«
W update⦠but nerf cerber thx
nerf the cerberus, wild ass damage
BRING BACK BANK IT
REVERT THE SWORD NERF
Could you please bring weapons into line so people use more variety it would be interesting see the stat's also see the stat's on what class is over dominating try to Even it up more I think light is to op atm and medium locking g as well as heavey reload times or give each class a secondary pistol slot other than that great job mechanics are impressive and game runs well looking forward to the future updates
I uninstalled the game weeks ago and the sword nerf ensures that i wont be back
@pseudo latch so how about we add some more fun weapon now that minigun is perfect.
Like the autocross inspire by farcry4.https://youtu.be/exM6yNPdoWk?si=Zfm2Q9vcsE6IZF4c
cerberus nerf when? thanks
Remove hidden deadzone and add outer deadzone slider to controller settings on console
What a fucking conclusion
Embark PLSSSSS do not "fix" or "patch" fun stuff like placing turrets on canisters and objects. Its literally what makes this game so wacky. Stuff like goo plane shouldn't have been "fixed". That tactic we used to use like bringing down suspended structures with rpg and then charge n slamming it to launch it up into the air was so much fun. The demat and jump pad strategy was so fun, rahter than removing it you could've made it so that the jump pad doesn't make the cashout go too far or completely out of the map, same with suspended structure thing.
Love another rotation of Kyoto in World tour like itās not the most hated map in the game
Also nerf Cerb
Itās just not. The dev team (who have heaps of data) are choosing to cater to community backlash over actual balance. The sword is now an outrageous outlier in terms of damage output compared to other light weapons, not even CONSIDERING the fact it is a melee weapon.
i think that the new minigun buff is exactly what it needed, now when i spool up i no longer get beaten by every light main using the xp54 regardless of distance. the minigun is way more consistent and delivers how it should. if for some reason this would be too OP still, i think reducing recoil the longer the minigun is fired would also be a valid option
also bring back moolah mooing
buff moolah
New update, still can't turn off chat filter. Embark, please, stop this silliness.
some QoL changes that most people wonāt care about but will go a long way in making positive first impressions for the future :
REORGANIZE THE SKIN PROGRESSION, thereās literally zero reason we should be moving backwards in tiers ever, either redo the skins past level 5 completely or reorganize it to make sense, level 10 shouldnāt be anything less than legendary
please tie the emote wheels to the outfit system, the system itself is a really nice start but having to manually place my emotes on every class is just as exhausting
character level badges look extremely lazy, im not saying we have to keep receiving skins forever but this silver badge after getting some fairly decent cosmetics just reeks of giving up to an outside perspective, maybe just donāt show this at all and replace the level on our player cards with the badge initially
let us preview poses for player cards with emotes in the emote/store sections, i have to back out and check my player card every time i select a new intro because thereās no indication of what its going to look like
we need to start being much harsher on leavers in WT and Ranked, allow backfill for the first round of WT and increase the suspension times by a LOT
why have ranked such a stupid matchmaking ..embark pls
BRING BACK BANK IT
Bunny bash doesnāt count as a power shift game
Lame
So another priced set with just recolors? Week after week disappointment.
Headwear: recolor of "Major nibbles"
Upper body: recolor of "Flak vest" from "S.O sleek"
Lower body: recolor of "Hedge hunter cargos" from "Hedge hunter set"
Eyes: recolor of "Blazorin lenses"
Boots: recolor of "Hedge hunter boots" from "Hedge hunter set"
Gloves: recolor of gloves that are in "VAIIYA area guard" set, "DEDE" set, "S.O sleek" set, "Draco star" set, "urban operative" set and 2 other that are not in sets.
At leat give discount to people that already own such items, not require full price for just recolors. Otherwise it's just not worth it for people that already have a lot of sets
In past 1200 hrs game time.
I never smurf, play nice, and teach new players how to play. I have even invited 10 more friends to play The Finals.
But NOW!
I think this game doesn't deserve how much effort I've put in.
I can't win with sword and dagger, at 45k rank, If play DB or xp54 or that whatever Mid weapon, that is easy. So Iāll keep smurfing noobs in TDM and Quick Cash.
Thanks, Embark, for ruining those weapons.
GOOD job, Embark.
NICE!
Never solves the true problems.
Bad matchmaking,
Solo queue unfriendly,
Missing key information in fights.
Never fixed.
Old players keep leaving, new players can't enjoy, and you only care about making a stupid Major.
WTF would the Major save this game?
NO. New players watching the Major will find out that the pro player playing the different game. NEW player's game is bad, chaotic, and full of stuff like Dash Light, Cerberus, or one-shot Sledge.
You nerf easy-kill gadget like the RPG, making casual games full of Dash Light.
You nerf C&S, made the sword OP and heavies weak in low-elo and casual.
You killed the dagger and sword and made them unplayable in high rank.
The Balance likes a JOKE.
No provide enough info for ranged weapons to keep distance, and makes close-range one-shot kill weapons TOO OP in low-elo and casual.
people keep complaining about Model, Cerb, Sword, DB, Sledge, Dagger, Dash Light.
DO YOU KNOW THE KEY PROBLEM IN THIS GAME, DEV???
WTF, Embark, you're the DEV. You have easy access to tons of data about this game and could learn how to run and balance a mature competitive game from APEX, OW, LoL, Dota2, R6, or even Marvel Rivals.
But you do NOTHING!
You let noobs on Feedback and Reddit tell you how to balance.
Those guys only complain, and Embark just wants to nerf things to reduce complaintsābut they will KEEP complaining, because you never solve the TRUE PROBLEM.
The gameās current features and systems canāt support all playstyles.
Some weapons are useless in standard mode.
YOU KNOW, BUT NEVER FIX.
Make melees worth playing again! Stop making this game less unique!
Bring Back Bank it and dump Terminal attack...
@sharp wren DLSS4 is available in the settings => Transformer
make melees worth playing, why play the sword when the smg's ar's and shotguns just do its job better
try to move to the defenders, 3rd team runs into us while trying to do the same
we have to fight and need to use up most of our items to win
we finally get to position around the defenders, we're waiting for our items to recharge and look for openings to chip some damage in so we can engage
orange respawns and attacks us again
we have to defend ourselves again
the cashout ends before we got to do anything and pink gets it for free
another reason why 3v3v3 can be really frustrating
please let us try 5v5 CQ/cashout
MAKE OSCAR TEXTURES AN OPTION IN VIDEO SETTINGS
hi personal request to embark plz delete rank mode in asia there is no reason to play because of cheater cheater with 20-1 with 5k kills season 5 ruby pretty crazy ha even more crazy using arn 220 from that tower in kyoto map
no keep it so that they stay away from world tour š
- sword: revert sword nerf it was balanced
- ARN: let us tap to swap mag and hold to reload
- SA1216: same as the ARN don't buff it just let us rotate the mag
- Cerberus: not op but needs a 2m range nerf and fire rate should be the same as the double barrel
- riot shield: fix it it's too glitchy
- dual blades: Buff damage as a light main I can disrespect it a lot without ever dying to it should 2 hit lights
- Minigun: increase damage to goo
- sights: indicate the zoom/FOV changes each sight has and make it make sense because the same sight might have zoom on one gun and non on another also rework the x2 scope it looks fugly like something straight out of a roblox game...
- wallrunning specialization for light: u get a double jump and the ability to run on any wall for 3 seconds and/or jump of it (check titanfall 2)
- moolah should've never gotten the engimo treatment let my boy voice his concerns for other contestants
- health update the game runs like crap and my m8 on Linux crashes frequently please embark I love The finals so much and I want more people to play it
- option to separate keybinds for Vault & Jump
- allow players to interact with ladders instead of auto-climb them
- sensitivity slider settings for all scope zoom variations (after ui fix the sight zoom inconsistencies)
- heavy should do more melee damage
Please bring back being able to grapple on canisters or put turrets
The fk do you mean no sword change after it was made useless???
pls revert animation cancel nerf so model ks23 and sa12 donāt feel super clunky :) thank you
sword's problem wasn't the sword damage, it's the op dash interaction and lingering 360 spin hitbox(lock that shit in a straight line) and phantom strikes and quick melee.
its more like dash is op cause it doesnt cancel ur actions, every weapon paired with dash becomes better. bow, double shotty and dagger become from shit tier to S tier with dash too. and obviously sword without dash is weak. grappling and invis cant compare to how good dash is...
nerfing the damage is still fine as a temporary solution.
PLS LET US EQUIP MULTIPLE WEAPON ANIMATIONS IF YOU WANT TO MAKEW MONEY THX
@pseudo latch Fix funny spinning stick
Spear alt rework,replace weird spinning with pole vaulting,hammer has destruction where u change the map,make buildings fall but with spear u just spinā¦ā¦?
If u can do vaulting(in an arc motion) and itās just one easy animation then u can cover vertical distance and jump rooftops and have a thrust attack when falling after vaulting and more damage the higher u fall, u can still have only one spin attack if u hold primary attack
can we get bigger maps in tdm
You canā¦
Just wanted to say thanks to everyone who makes this game happen. Your game is fun as hell to play.
https://tenor.com/bey96.gif EMBED WHY
bro has not played the game š
every season it feel like the matchmaking gets more screwed bro ive just spent the last 3 hours playing and not gotten a single win cause i have encountered like 5 ruby players i just wanna finish my daily quest ffs embark š (not a skill issue btw i have 600 hours and 15k kills-)
LET ME SWITCH MY FUCKING SITES IN THE PRACTICE ARENA. WHY THE FUCK DO I HAVE TO EXIT, QUEUE BACK UP FOR A MINUTE OR TWO, AND RE-ENTER THE PRACTICE ARENA OVER AND OVER AGAIN JUST TO TRY ALL THE DIFFERENT SITES ON MY GUNS?!?! I SHOULD ABSOLUTELY BE ABLE TO SWITCH SITES IN THE PRACTICE ARENA. AND WHILE WE'RE AT IT, WHY IN THE HELL SHOULD I EVEN HAVE TO QUEUE AND WAIT TO JOIN THE PRACTICE ARENA? HOW DOES IT TAKE A FULL MINUTE OR TWO TO JOIN PRACTICE MODE? IS THE PRACTICE ARENA SERVER SIDE?? WHY??? IT SHOULD BE CLIENT-SIDE AND IT SHOULD START IMMEDIATELY.I SHOULD NOT HAVE TO WAIT TO "JOIN" PRACTICE MODE. WHO'S IDEA WAS THIS?!?! š¤¦āāļø
I like Kyoto.
š
The recent updates have been great. Any chance we can get a spear rework?
Maybe make the right click spin once into an overhead smash?
New attack, holding the secondary attack should charge and throw the spear.
You MUST revert sword back to 140 damage. That damage was completely fair and wellācalculated. Claiming the sword was ānerfed for lightsā is simply wrongālights have always been its natural counter. Compared to a 'oneāshot' with lunge + quickāmelee, Cerberus is far more oppressive. so sword must need lunge + QM 'one-shot' light kill. because light is counter to sword, as everyone knows. You keep saying youāre nerfing for lights, but the real beneficiaries are the mediums.
Additionally, ranged weapons are strong not only at distance but also in close quarters. Yet meleesāwhich canāt exert any power at rangeāmust naturally be devastating up close. The idiots who have never used melee donāt understand that you have to shut down melees before they get in range, because they lack the intelligence to grasp how difficult it is to approach a ranged weapon firing from the roof.
Itās absurd to call melees skillāfree weapons. They demand movement precision and all kinds of mechanical skillāsomething Cerberus players donāt even need. Yet Embark nerfs melee based solely on the opinions of noobs who have never played melee themselves. Stop ruining the game.
Day 22 asking for a more customizable music menu
Damage didnt need a nerf, hitbox did
Thank you for making this game happen, the finals is a fun game
TO EVERYONE WHO HELPED ALONG THE WAY, GODS BLESS YOU WITH COMPETENT RANDOMS
decrease the dps of the m11
No moolah buff is wild, devs hate their own charm
Dagger and S tier in the same sentence š
It's probably been said before, but the fact that there is still a ton of FOMO is extremely disappointing, since the Winter event of 2024 where the 2023 content was off limits (like the santa hat) and any event reward that are likely never coming back, you shouldn't lie to your player base and claim to be against FOMO and release just one battle pass skin from a previous season and then never do anything again after that
Sonars grenades are bugged pretty bad. I had permanent wallhack on 2 on the team for the whole round. It was ridiculous!
please ban xim users
More for the server, let people see all of the channels for each class. Most people regularly play two or all of the classes.
ban ximmers
give s3 ruby players their badge and card
rework sword riot dualblades spear
Pls revert sword
No cerb nerf yet?? What are we waiting on. Lights canāt even run shotguns with the current state of cerbš«£
This is so real. I want to mess around with stuff in the practice area but half the time I donāt because it takes like 2 minutes to queue.
Plz, add solo bank it to private matches
Can we get an ospuze fcar skin embark PLEAASE
From this day on everyday i will be asking the devs to add mouse and keyboard support to console
this is day 1: add mouse and keyboard support to console pretty please
BRING BACK BANK IT
if the dagger weapon isn't a contender for becoming an emerald / ruby skin reward at the end of the season, buff it. 
Nerf minigun
Not playing Finals until sword is made viable again. Figure that shit out! Quit being lazy and just nerfing something that's within your capacity to actually fix. Remove the phantom strike bullshit and let people who play legitimately enjoy the weapon again. 1500hrs+ in game playtime.
goo mine when?
goo mine gotta drop soon right?
add goo mine
Super minor feedback, but something I've noticed. When we have an LTM that changes out Outfit, okay, fine, I'm cool with that. But can we stop changing our Weapon skins back to Default? Like for example in every LTM where we've had fixed loadouts, we earn weapon skins, but we never get to use them during the event or the ones we've purchased/earned. I'd like to see our weapons in LTMs be allowed to use their selected skins.
I'm not even asking for Sights to be enabled, just skins.
In past 1200 hrs game time.
I never smurf, play nice, and teach new players how to play. I have even invited 10 more friends to play The Finals.
But NOW!
I think this game doesn't deserve how much effort I've put in.
I can't win with sword and dagger, at 45k rank, If play DB or xp54 or that whatever Mid weapon, that is easy. So Iāll keep smurfing noobs in TDM and Quick Cash.
Thanks, Embark, for ruining those weapons.
GOOD job, Embark.
NICE!
Never solves the true problems.
Bad matchmaking,
Solo queue unfriendly,
Missing key information in fights.
Never fixed.
Old players keep leaving, new players can't enjoy, and you only care about making a stupid Major.
WTF would the Major save this game?
NO. New players watching the Major will find out that the pro player playing the different game. NEW player's game is bad, chaotic, and full of stuff like Dash Light, Cerberus, or one-shot Sledge.
You nerf easy-kill gadget like the RPG, making casual games full of Dash Light.
You nerf C&S, made the sword OP and heavies weak in low-elo and casual.
You killed the dagger and sword and made them unplayable in high rank.
The Balance likes a JOKE.
No provide enough info for ranged weapons to keep distance, and makes close-range one-shot kill weapons TOO OP in low-elo and casual.
people keep complaining about Model, Cerb, Sword, DB, Sledge, Dagger, Dash Light.
DO YOU KNOW THE KEY PROBLEM IN THIS GAME, DEV???
WTF, Embark, you're the DEV. You have easy access to tons of data about this game and could learn how to run and balance a mature competitive game from APEX, OW, LoL, Dota2, R6, or even Marvel Rivals.
But you do NOTHING!
You let noobs on Feedback and Reddit tell you how to balance.
Those guys only complain, and Embark just wants to nerf things to reduce complaintsābut they will KEEP complaining, because you never solve the TRUE PROBLEM.
The gameās current features and systems canāt support all playstyles.
Some weapons are useless in standard mode.
YOU KNOW, BUT NEVER FIX.
buff cerberus again just feels too i consisten, dosent kill lights fast enoigh
The minigun buff is kinda crazy, nerf that shit back bros
The persistent gadget meta we've got going on rn is really bad. Especially the sensors and glitch mines.
Destroying sensors and mines requires too much fine aim, the hit boxes are super tight to the point where weapon accuracy just makes a lot of bullets go around the mine unless you're standing right by it.
The sensors make light cloak basically useless anywhere near the obj. And it already got a visibility nerf in all cases this season.
Glitch mines not only exposed a cloaked light but knock them out of cloak which also eats away at the duration they have due to the upfront cost of activation.
taking the time to destroy the gadgets by shooting them just exposes you anyways.
Defibs are by far the most powerful gadget and the best counter to them is another medium gadget, glitch mines. (Medium in general is too cyclic as the best counter to itself, the games been all about medium since S1. Reshape makes medium strongest against all these metas as well)
Glitch mines instantly stop heavy pushes with shield or charge, and after that play is shut down you're now stuck in the effect and likely in combat, it's too late to shoot them so now you just have to fight with no spec or gadgets.
Its also crazy that the glitch mines and sensors stay active forever. There should be gaps in the effect duration, like it activates for 1s then cools down for 2s. Just as a rough example.
Also, sensors should be only for heavy. 4 sensors between a heavy and a medium in a comp is too much. And medium already has access to 3 mines, 2 mobility items, and a turret for persistent placed gadgets.
Something slightly related that I've been thinking about is that glitch explosions, like the nade and barrels should damage gadgets, destroying some outright. I think that's fair since mediums similar effects are persistent (glitch mine and reshape)
Day 5 of asking you to remove to cerberus
What??
Stop putting Kyoto in the rotation please, keep this horrible map out of every game mode š
Bring back Bank It.
Make xp bost
or
WHY ISNT IT BANNABLE TO RUIN OTHER PEOPLES GAME??? I have a heavy on my team rn that is just killing himself every life bc he doesnt want to play with a light player??
Fix Winch Claw / Its in a misserable state!
SA1216 / Bring back animation cancelling
KS-23 / Bring back animation cancelling
Nerf XP-54 / Way too dominant at the moment
Nerf Cerb / Way too dominant at the moment
good for you, youre the 1 in 100
its kinda irritating me how we cant (or at least, not obviously) change scope options for bunny bash
#freemoolah
- sword: revert sword nerf it was balanced
- ARN: let us tap to swap mag and hold to reload
- SA1216: same as the ARN don't buff it just let us rotate the mag
- Cerberus: not op but needs a 2m range nerf and fire rate should be the same as the double barrel
- riot shield: fix it it's too glitchy
- dual blades: Buff damage as a light main I can disrespect it a lot without ever dying to it should 2 hit lights
- Minigun: increase damage to goo
- sights: indicate the zoom/FOV changes each sight has and make it make sense because the same sight might have zoom on one gun and non on another also rework the x2 scope it looks fugly like something straight out of a roblox game...
- wallrunning specialization for light: u get a double jump and the ability to run on any wall for 3 seconds and/or jump of it (check titanfall 2)
- moolah should've never gotten the engimo treatment let my boy voice his concerns for other contestants
- health update the game runs like crap and my m8 on Linux crashes frequently please embark I love The finals so much and I want more people to play it
- option to separate keybinds for Vault & Jump
- allow players to interact with ladders instead of auto-climb them
- sensitivity slider settings for all scope zoom variations (after ui fix the sight zoom inconsistencies)
- heavy should do more melee damage
Revert Sword Lunge to 140. Removing Lunge+QM combo vs Light when Light kills Light fast with literally anything is nonsensical. Only change needed = Fix phantom strikes.
Sword was balanced.
- No synergy with Dash = Would be too immobile for Light melee that needs multiple hits
- No QM synergy = Breakpoints would be too slow for Light melee that needs multiple hits, requires not overshooting lunge to make it harder to aim at you, must stop right beside enemy to QM
- No full damage multihit = Would be useless if >1 enemy, in melee as lowest HP class but 0 breakpoints hit on anyone except first, pick a gun for ranged non-multihit damage
- No lingering flicks = Would be too readable for Light melee that needs multiple hits
Sword is the single worst weapon in the game. Not only is it melee on lowest HP class, you removed every single breakpoint fast enough to work vs even remotely competent players.
Vs Light: Lunge+QM = Must be 110Vs Medium: Lunge x2 = Must be 125Vs Medium: Lunge+QM+Primary = Must be 136Vs Heavy: Lunge x3 = Must be 117Vs Heavy: (Lunge+QM) x2 = Must be 135Vs Heavy: (Lunge x2)+Primary = Must be 138
Your own patch notes LITERALLY imply Sword wasnāt unbalanced but got nerfed due to complaints. You separately address Sword as a āgameplayā change to make it less frustrating. Then you separately addressed ābalanceā changes, saying Cerberus, Pike, and FAMAS are over-performing but you wonāt nerf them yet. ```On the gameplay side, (ā¦) nerf to the Sword's secondary attack, aiming to reduce the frustration (ā¦)
Finally, Balance-wise, (ā¦) standout contenders like the Cerberus, Pike-556, FAMAS (ā¦)
(ā¦) monitoring several items based on their performance (ā¦) like
ly to make some adjustments (ā¦) coming weeks. These include the Cerberus 12GA, Pike-556 and FAMAS (ā¦)```
Buff heavy and execute lights
Nerf Minigun
W sword nerf embark, thanks, i can play the game again
This game is still cheatinfested so boring shit game
As Always, server fkd up
I had an Ltm idea or April fools thing either works, but essentially itās just any class can use any specialization for the sake of chaos however that might look with lights using demat to get a quick kill, mediums using goo gun to defend better, and heavy using grapple to take you out quickly. It sounds unbalanced but thatās the point
Buff arn
First off Cope sword was way over tuned and with out stun gun it needs a nerf at least that gave you a counter to it if anything tho i do agree they shouldn't be nerfing it how ever they should be BUFFING other things nerfing things to much eventually just decrease the over all level of the game for example say a game has 10 weapons 3 of them are level 10 / op 5 of them are around a 5 usable but not insane and 2 are level 1 absolute trash needs to be thrown in the dumpster you dont nerf the 10 to a 3 and buf the 1 to a 4 you buff the lv1 lv5 to a 7-10 this keeps the enjoyment of the game and tbh if everything is op nothing is op also AIM assist is way overtuned on controller that actually needs to be fixedthe fact that theres a reset recoil button is insane
Remove cosmetics from the game. Especially those wings that make headshots impossible
please nerf/adjust the cerberus
it should not be able to 1-shot lights
maybe revert its balance to day 1, from there you could buff its rate of fire and how likely it is to set enemies on fire
less direct damage and sustain than model, but good to jump in with and quickly chip away at a whole team then retreat and repeat
being very bursty could be a nice counterpart, while not being too strong in 1v1's with its bursts since a decent amount of the damage is in the damage over time
I like the limited time events with smaller specialization/gadget pools. I found myself finding new builds that I want to bring into regular play. The open approach taken towards classes is refreshing compared to modern multiplayer games w/ premade Hero's.
Kyoto is a cool map
Kyoto only sucks in powershift , in other game modes it's one of the better maps actually, better than skyway imho
also
BRING BACK BANK IT !
I fw Kyoto heavy
remove esports from the finals. maybe hardware ban anyone participating or hosting a tournament or just straight up kill them. would be healthy for the game. "ummm bro the game itself is hosting esports events" yeah maybe hardware ban or sacrifice themselves for the greater good. Thx Embark!!!!!!
bring back bank it
Spear change request.
Make the right click spin once into an overhead vertical swing with a little extra range.
Hold right click to prep and throw the spear.
Imagine hitting a jump pad, nailing a guy with the spear ranged throw and then charge and slam him from above to secure the kill and reclaim the spear. It would be absolute cinema.
The spear should be more unique. Plus everyone chooses the sledge over it.
You good dude?
Hello embark! Loving the season and just hit diamond.
Tho however im asking if its possible to add an OB, S1, S2 and S3 Diamond Emblem and Background, because my diamond collection feels incomplete :/
this game desperately needs more events, The current events are so meaningless and have very little impact they may as well not exist, the only event that was impactful was removed because it made melee useless.
BRING BACK BANK IT
Enigmo needs cooler skins for their weapon rewards. Maybe a water themed weapon like the ospuze team has lightning?
No Cerberus nerf? But a minigun buff where it wasnāt really needed as it was already the strongest gun for the heavy class. The Cerberus is easily able to kill any class with 1 clip, how has this not been nerfed already? The fact that you can just one shot a light and two shot a medium and then also 3 shot a heavy is just insane especially when the model was nerfed for this reason. The cerb is stronger than the model has EVER been. At the highest level anyone bringing a Cerberus is a GUARANTEED kill. There is no way this gun hasnāt been touched yet. Absolutely insane
I do not agree with this assertion really. Given how close you need to be to one tap a light, model could really do that with a quick melee, and it has a lot less range than the model plus half the mag size. It is very good though.
buff revolver , it is inconsistent.
3 lights is each 2 bullets(headshot) + (bodyshot) with 6 rounds, so maybe half the reload time.
FIX SERVERS
give me my sword back š
Buff sord
Play of the game and kill cam
Holy shit, xp5 is ridiculous, do something about it. It's ridiculous, the Light spam is annoying and bad already at casual play, but its unbearable now, since they can insta lazer you from distance with zero recoil.
Also map selection for casual, why people have to play maps they don't like? You want people to have fun, right?
Volume slider for the crowd so I can turn it off.
yes, you can but its a bug and you dont actually# get multiple animations in one game
100% should nerf sword again. Or remove dash, hell even both would be amazing

is there plans to implement a way to not penalize rs when ur teamates dc or afk
XP54
8 billion range buffs (actually 7 range buffs and mag size buff)
DMG nerf reverted to 17 dmg from 16
1 Dmg nerf
Dagger
-
Freecam during action - bug for 2 weeks
-
No crit Feedback
-
Hit reg nerf/bug for 2 weeks (2.8.0)
-
Multihit removed 3.2.0
-
Windup Nerf 400ms to 800ms
-
Tap option removed (Undercharge, failstab)
-
Movespeedspeed penatly for hold
-
Sprintstabbing removed
-
150 Degree Angle nerf
-
4.2.0 Phantom animation bug (you dont see your own animations)
-
FOV SNAPPING no toggle option to turn off
Not to mention that the game has 10hz servers and I constantly no reg every single match mulitple times
ANOTHER BILLION BUFFS TO SHOTGUNS AND SMGS AND NERF DAGGER š„
DAGGER BUFFS:
50 DMG ATTACK TO 60 DMG WOOOOOOOOOOOOOOOOOOHOOOOOOOOOOOOOOO GREATTTTT
Wtf is the Balancing team thinking when they balance this game to enable XP54 to kill lights before dagger can even charge its attack, it kills lights with headshots in less then 0.5 seconds (0.35) when the human reaction time is 0.25
Yeah mb I should have known an invis light is sitting on a random nearby roof and beams be for walking past him instantly but buff dagger attacks to 60 dmg oh so broken weapon
good keep that shit in the ground
please let me free from playing against xp every round
A Map filter please! Kyoto is performance wise unplayable.
They donāt ACTUALLY care about one shot weapons as they claimed in their last patch. Just wanted to nerf sword for their little streamer boy Appoh
@hearty bough
If you've read my previous comments, which in this case you prob haven't which is fine, my stance on sword is not that it didn't deserve a nerf. My stance is that Embark nerfed it BC a content creator cried about it. It was a lazy nerf and not thought out at all, without addressing phantom striking, or even considering the horrible interactions sword has with heavy now (heavy demolishes sword atp). I agree that pre-nerf sword was strong, but this lazy nerf, how it was carried out, WHY it was carried out, is stupid as shit
no sword buff this game sucks
I feel like a lot of problems with the game would be fixed with some better servers. Im not technical enough to know what that would be, but it would be nice. Im assuming it has to do with the destruction that the servers need to be slower.
Suggestion for ingame event: boxes with negative modifiers to be plugged.
Why u bufff minigun ??????
I really like the idea. Would it just be one of these effects or all? Also maybe remove the reduced cash value effect and instead make it worth more, a high risk high reward situation.
#freemoolah
add the heart bombs (better dead go boom), and add head hunter as in game events. obv retexture/model the heart bombs to fit more universally.
they were so fun
gg game crashed my entire pc during a ranked game and now my entire game is broken and fucked and unable to start
cant wait to lose rp eventhough i shouldve been in the plus bc of this
it actually fucked my entire steam. gg
Severe bug where you cannot COIN when you're dead!!
Pre nerf sword was incredibly unhealthy for the game, as highly frustrating scenarios (regardless of if they are truly OP or not) drive players away.
Even in high level games (diamond ranked etc.) with good coordination, experienced sword players are a huge annoyance and simply are not fun to engage with due to how jank the interaction with dash and the sword hitbox tends to be.
Its def over nerfed right now, realistically it needs a rework, but an underpowered weapon is MUCH healthier for the overall game experience than an overpowered/highly annoying to deal with weapon
Can we get a propeller hat already?!
since we lack any kind of decent match making. can we please get a solo fill mode? cause I'm tired of being hard stuck gold cause you keep giving me teammates that are the skill level i should be with. then my opponents are diamond and ruby stacks. so please tell me how can i rank up when you keep giving me people that could not win a fight against any opponent cause the opponents are 10k hours into the game.
I have waited for the next day in croatia its 00:00 where i live that means today i shall ask the devs too add keyboard and mouse support to console
This is day 2 : add mouse and keyboard support to console pretty please
I will aslo say this later this day as i finish writing this its 00:01 almost 00:02
Bring back bank it 
#BringBackBankIt
how the f theres no whisper and open chat on the game at s6? lol
You MUST revert sword back to 140 damage. That damage was completely fair and wellācalculated. Claiming the sword was ānerfed for lightsā is simply wrongālights have always been its natural counter. Compared to a 'oneāshot' with lunge + quickāmelee, Cerberus is far more oppressive. so sword must need lunge + QM 'one-shot' light kill. because light is counter to sword, as everyone knows. You keep saying youāre nerfing for lights, but the real beneficiaries are the mediums.
Additionally, ranged weapons are strong not only at distance but also in close quarters. Yet meleesāwhich canāt exert any power at rangeāmust naturally be devastating up close. The idiots who have never used melee donāt understand that you have to shut down melees before they get in range, because they lack the intelligence to grasp how difficult it is to approach a ranged weapon firing from the roof.
Itās absurd to call melees skillāfree weapons. They demand movement precision and all kinds of mechanical skillāsomething Cerberus players donāt even need. Yet Embark nerfs melee based solely on the opinions of noobs who have never played melee themselves. Stop ruining the game.
bring back single round tournament
Buff sword, close range melee option with lower ttk than smg's and assault rifles is silly
Itās beginning to feel like mini gun wasnāt implemented with the possibility of people running double or triple stack miniguns in mind. 500-750rds of continuous fire buys a lot of time when holding down a cashout.
@muted portal With how powerful minigun is the flamethrower needs to set areas on fire but u have to keep firing at that area for a long time,it's more of a defensive option as u r busy firing areas rather then enemies,also the flame range should increase the more u continuously keep firing plus it takes the whole mag to do that then it's empty so it's balanced,all of this takes time commitment.
That'd be cool but they should also buff the flamethrowers base range (buff it by one or two meters)
Have the Dome Shield stick to surfaces so it can't bounce/slide.
Maybe even make it so that tapping the button tosses it immediately (hold to aim as normal) so that it can be used more reactively to help teammates.
How about we just delete defib, or limit it to 1 per team. :)
i appreciate the devs and designers very much, but it has been 5.5 seasons and the vow warrior hair still clips with the career level 7 bucket hat....
this is the only game you can have a 5kd in and still be having 0 fun
- Buff controller aim assist.
- Never add a limited loadout event like Bunny Bash ever again if they're tied to lengthy quests.
- Nerf CB-01 repeater
I love bow, please ad 6 more bows
The gameās performance has dropped dramatically for me. Iām getting massive frame drops and server freezes during matches. I donāt have a great PC and the game has always had problems on it, but itās always been playable.
Defib will always be super busted no matter how badly they nerf it. The ability to instantly bring back a teammate is crazy, so demoralizing when you work hard to secure a kill and the enemy just brings em back with ease. I feel like Iām actively throwing the game if Iām not either being medium defib or just playing Light in general
limited loadout events like bunny bash and steal the spotlight are fun, do more of them
I think a buff to the model 1887s reload speed would be a healthy buff because the weapon does ok damage and it doesn't really NEED more fire rate but I think it's a step in the right direction of the weapons balance š
As Embork has said that they r reluctant to change the spin up time how about a change to allow the minigun to retain it's spin up speed for longer without holding the button to make it a bit more versatile and allows you to go between targets without changing the initial spin up itself
I'd really like to see a cerberus nerf, i dont think its fair that if we're keeping one shots specifially against lights, we let cerberus live with just a left click to one shot. Id like to see maybe a primary fire + qm to kill? And maybe a slightly slower firing speed/time between shots?
its just really annoying to play light right now with any weapon that isnt either xp-54 broken or super high A tier, i guess is the best way to describe it. also throwing knives hurt my soul but i really dont know what could be done for them that wouldnt make them bad tbh š
Yeah that could be helpful
You need to competely rework the light class
the entire dev team has to be light mains like the class gets buff after buff and got knows why xp 54 did not get nerfed this patch like i wanna know what is going on over there
cough sword got gutted cough
We traded Bank It for TDM? Let's correct that by bringing Bank It back
revert the cerberus to its release state holy cow. It was completely fine at launch then you buffed it to be better than model in ever way AND THEN you remove quick melee making it even better. Go play a single game of bunny bash and see how obnoxiously oppressive it is.
matchmaking should be engagement-optimized so the game isn't completely stacked against me all the fucking time. I shouldn't have to lose 10 matches in a row because the game decides I need to be on the same team as the worst duos in existence all the time
GIVE ME HOLIDAY EVENT MUSICS THEY ALL BANG SO HARD
BRING BACK BANK IT
You MUST revert sword back to 140 damage. That damage was completely fair and wellācalculated. Claiming the sword was ānerfed for lightsā is simply wrongālights have always been its natural counter. Compared to a 'oneāshot' with lunge + quickāmelee, Cerberus is far more oppressive. so sword must need lunge + QM 'one-shot' light kill. because light is counter to sword, as everyone knows. You keep saying youāre nerfing for lights, but the real beneficiaries are the mediums.
Additionally, ranged weapons are strong not only at distance but also in close quarters. Yet meleesāwhich canāt exert any power at rangeāmust naturally be devastating up close. The idiots who have never used melee donāt understand that you have to shut down melees before they get in range, because they lack the intelligence to grasp how difficult it is to approach a ranged weapon firing from the roof.
Itās absurd to call melees skillāfree weapons. They demand movement precision and all kinds of mechanical skillāsomething Cerberus players donāt even need. Yet Embark nerfs melee based solely on the opinions of noobs who have never played melee themselves. Stop ruining the game.
NERF QUICK MELEE FOR GODS SAKE IM TIRED OF DYING TO A FREE 40 DAMAGE EVEN THOUGH I WAS WINNING THE GUN FIGHT
this is a "crayon acƩrƩ" and not a "plume acƩrƩe"
(and please buff dagger angle at 165° at least)
Then use quick melee first, just because you're bad at something doesn't mean it needs to be nerfed or changed
Sword WAS balanced
@tired fable non en faite embark sont des historiens et avant on utilisait des plumes et non des crayons
well, 140 was a lot
bro please please please... how are we on like patch 10 or something of no cerberus nerfs... the gun is legit one of the best options in the game right now, period.. Even if sword needed the nerf, how are we nerfing a NICHE playstyle BEFORE literally the most oppressive gun in the game.
In every way shape and form cerberus is just model 2.0 and just like model it will go unnerfed for more than a year in a completely broken state.
I'm just not gonna play your game if you're just gonna balance around fkn insect brained casual players who can't use guns to their maximum efficiency.. Also minigun buff is actually absurd. can't wait to play against that every game now (: (: (:
Cool? Absolutely, I'd love to play it in Battlefield, but it's unpractical in single way possible for arena fps
-the layout is really bad
-spawn points are atrocious due to map size and many cashout locations
-performance optimization by far the worst in any of the maps (losing half your fps on pc is ungodly)
-light flickers in static lightning as you move through lush terrain so its hard to judge distance
-bamboos are super annoying in fights (they should be placed in tighter clusters with more clear path between them)
-the traditional building architecture is also just really bad and boring in fights, you cant mantle most roofs and half the walls are literally made out of paper
Since s3 release I honestly don't remember the last time I've met someone in game who was happy, excited or even OKAY with playing Kyoto in game, it's always just a handful of NA casuals advocating for it because its place, japan.
hello I've found a bug! If your friend creates a private lobby and you dont have crossplay ON, you wont be able to leave the lobby
Just got put in a BUNNY BASH lobby against a full 5 stack of players (of the WRRR club) all with SOLID AMETHYST BADGES. My team was comprised entirely of solo players of lower levels who could not break five kills in the entire match. One of which was a fresh faced level 10 light player I watched multiple times hard focus ads on the platform with the m26 matter FROM A ROOFTOP and totally ignore players coming up to flank.
Yeah sure me ending up with a four stack as the fill in facing a five stack, cool sure that tracks. But four low level randos (and me Iām perfect and have never defibed someone in direct line of sight of a sniper) vs a well coordinated max level death squad is ridiculous. And in a casual mode too what the hell is going on.
This is all to say, the matchmaking doesnāt need to be a complicated algorithm. But it should absolutely not under any circumstances allow games like the one I just played to occur. Anything bigger than a party of two should only be matchmaking against other parties, and that should be weighed against the teams average rank across the board (wt ranked and qp) as well as their average level. I could care less if a single ruby player slips through into my lobby, in fact I find it a fun challenge. But a coordinated team and burn a lobby to the ground for fun when unopposed.
How can you tell if a light is using wallhacks and not thermal vision? When you are cloaked and motionless, and nobody sees you, but still get beamed 30m away from a light, how do you know he's not cheating? Please remove thermal vision for assessment, it's completely overpowered in high elo, and there is no counterplay or any indication a light player is using thermal vision.
Nerf cerberus
Revert Defib nerf and give it a team-wide CD
Fix spawns
100% agree thats sad
Day something of asking devs to add a wave based mode where you fight the dummies
up to a team of 5 players but could go in with less if you want
give the dummies more advanced movement etc, "fast zombies" essentially that can travel similar to the player
Add kusarigama for light,primary attacks hit like sword but alt attack is u spin the chain and blade 160 degrees in front of u and most damage ONLY where blade hits NOT the WHOLE CHAIN,itās skill based cause u hold down alt and the more u hold the longer u throw and only the blade part damages when spinning plus u can move your aim while spinning to make blade go in that direction,a mix of projectile and melee.
To simply put it,the melee alt is more like aim and shoot but use aim to move the blade and hit box.
There r two ways of implementing this,either the melee projectile starts from an arc from the left side and goes to the centre line and move as u change your aim or the projectile starts from the crosshairs and moves where u move your aim
U may change between the two using a different stance using the weapon inspection button or add more combos using that button.
Either u canāt use light spec when using alt or give this weapon to medium with a wall run gadget or else itās the most dull experience chasing player as a medium
Molotov cocktail skin
add eggscar as a plushie in the finals merch store
or at least in game
Speaking of thermal vision, smoke really needs some tweaking. I can't count how many times I've seen players use it to steal a cashout right under everybody's noses, like I did here. Doesn't matter how my team performed so far, doesn't matter if the defending team had 3/3 players alive and close to their cashout, they could be sitting on top of my head while I'm stealing and not even know it.
IMO smoke grenades should provide concealment from enemies at a distance, forcing them into a point blank range fight, not make players totally invisible even from 1m away.
#BringBackBankIt
me with bankits :)
me with no bankits :(
BUG REPORT: Bunny Bash outfit is not appearing in the preset outfits section in STYLE
PLS BRING BACK THE SWOOOORD!!!! š¢ š
Nerf sniper damage to stop one shot headshot with unlimited range or bodyshot+QM on L
Nerf bow damage to stop one shot headshot with unlimited range or bodyshot+QM on L
Nerf TK damage to stop one shot for headshot or two clicks on L
Nerf DB damage to stop one shot on L and 2 shot on M/H
Nerf cerberus damage to stop one shot on L, two shot + QM on M
Nerf sledge damage to stop one shot on L
Nerf revolver damage to stop one shot plus QM on L
Nerf m26 matter damage to stop one shot plus QM on L
Nerf Cl40 damage to stop two shot L with AOE.
You pissed off at these suggestions? Yeah I would be too. All of these suggestions are shitty as hell, and are exactly what sword just got patched in. It happened to model last season, should be reverted. Model and sword were both high risk, high reward weapons. Model rewarded good aim, sword rewarded good positioning. If you messed up with those on either weapon you were dead. Sword wasnt even meta like model was.
When I play heavy, sword is literally no problem. Winch them, theyre dead. Lockbolt them, dead. Charge and slam, dead. Rpg plus 2 shots, dead. Medium has a tougher time, but theyre also the strongest class in the meta and have been for a while, they deserve a counter. They can always jump pad away.
All of these have similar or faster TTK than sword did, while still able to significantly damage from range (other than shottys and sledge). Yeah sword can lunge and dash, but the other light weapons can still dash and shoot from range. Sword was good in close range, but thats it. Double barrel is better in almost every other way, while still being able to deal with mines. Faster TTK on all classes, not useless without dash, marginal better range.
Side note GIVE SLEDGE THE AOE SLAM BACK. If a heavy hits multiple people with it at once they deserve the multi kill. Remove phantom strike from sword as well, although im sure thats easier said than done lol.
And before you say it, yes Iām salty af.
The rocket launcher does WAAAAAY too much self-damage. Makes no damn sense. What other gadgets are capable of doing that much self-damage? Ridiculous.
thermal vision is super low-effort item with an incredible long duration. It hardly counters a full Light specialization with no counter-play and provides huge advantage in/against smokes. This should be nerfed in one or the other way
Bring back Bank It!
Iāve been blocking all the ruby players just to have a better experience the ranked system is so cooked that Iām constantly fighting ruby player while Iām hard stuck plat 4-3 , I advised embark to fixed their ranked system because team balancing is non existent in this game
the fact that a light can dash right up to you and do 350 damage to a heavy with the double barrel is insane. or better yet, they can just be invisible standing still and do the same amount of damage. you cant physically beat a light with a doulbe barrell if they have like 12 braincells because of the sheer amount of damage it does
can we get a pair of black jeans
add sbmm to quickplay, tired of one team steamrolling the other
Make a assist stat in career. Assists matter in this game. Show my KDA not just KD.
remove kyoto
are we ever going to fix the sprint bug?
Nah sprint bug, shoot bug, permanent sonar all features.
can u guys plz add personal practice range while queued up
Need kill cams
Add console only lobbies. Xbox and PlayStation players ONLY, NO PC players at all.
Well it seems like overwatch stadium is going to be a gameshow PvP shooter by devs who understand that multiple teams in the only ranked mode and purely balancing off of pickrate are bad ideas.
Genuinely unfortunate because Iāve dumped 1000 hours into the finals hoping that it would become a better competitive experience. But thereās been 1 viable playstyle per class in ranked since launch and youāve said in dev logs that you actually think eh game is well balanced.
No idea how anyone thinks this game will be ready for an actual competitive major in 2 seasons
BRING BACK BANK IT
Nerf sniper damage to stop one shot headshot with unlimited range or bodyshot+QM on L
Nerf bow damage to stop one shot headshot with unlimited range or bodyshot+QM on L
Nerf TK damage to stop one shot for headshot or two clicks on L
Nerf DB damage to stop one shot on L and 2 shot on M/H
Nerf cerberus damage to stop one shot on L, two shot + QM on M
Nerf sledge damage to stop one shot on L
Nerf revolver damage to stop one shot plus QM on L
Nerf m26 matter damage to stop one shot plus QM on L
Nerf Cl40 damage to stop two shot L with AOE.
You pissed off at these suggestions? Yeah I would be too. All of these suggestions are shitty as hell, and are exactly what sword just got patched in. It happened to model last season, should be reverted. Model and sword were both high risk, high reward weapons. Model rewarded good aim, sword rewarded good positioning. If you messed up with those on either weapon you were dead. Sword wasnt even meta like model was.
When I play heavy, sword is literally no problem. Winch them, theyre dead. Lockbolt them, dead. Charge and slam, dead. Rpg plus 2 shots, dead. Medium has a tougher time, but theyre also the strongest class in the meta and have been for a while, they deserve a counter. They can always jump pad away.
All of these have similar or faster TTK than sword did, while still able to significantly damage from range (other than shottys and sledge). Yeah sword can lunge and dash, but the other light weapons can still dash and shoot from range. Sword was good in close range, but thats it. Double barrel is better in almost every other way, while still being able to deal with mines. Faster TTK on all classes, not useless without dash, marginal better range.
Side note GIVE SLEDGE THE AOE SLAM BACK. If a heavy hits multiple people with it at once they deserve the multi kill. Remove phantom strike from sword as well, although im sure thats easier said than done lol.
And before you say it, yes Iām salty af.
Nerf sniper damage to stop one shot headshot with unlimited range or bodyshot+QM on L
Nerf bow damage to stop one shot headshot with unlimited range or bodyshot+QM on L
Nerf TK damage to stop one shot for headshot or two clicks on L
Nerf DB damage to stop one shot on L and 2 shot on M/H
Nerf cerberus damage to stop one shot on L, two shot + QM on M
Nerf sledge damage to stop one shot on L
Nerf revolver damage to stop one shot plus QM on L
Nerf m26 matter damage to stop one shot plus QM on L
Nerf Cl40 damage to stop two shot L with AOE.
You pissed off at these suggestions? Yeah I would be too. All of these suggestions are shitty as hell, and are exactly what sword just got patched in. It happened to model last season, should be reverted. Model and sword were both high risk, high reward weapons. Model rewarded good aim, sword rewarded good positioning. If you messed up with those on either weapon you were dead. Sword wasnt even meta like model was.
When I play heavy, sword is literally no problem. Winch them, theyre dead. Lockbolt them, dead. Charge and slam, dead. Rpg plus 2 shots, dead. Medium has a tougher time, but theyre also the strongest class in the meta and have been for a while, they deserve a counter. They can always jump pad away.
All of these have similar or faster TTK than sword did, while still able to significantly damage from range (other than shottys and sledge). Yeah sword can lunge and dash, but the other light weapons can still dash and shoot from range. Sword was good in close range, but thats it. Double barrel is better in almost every other way, while still being able to deal with mines. Faster TTK on all classes, not useless without dash, marginal better range.
Side note GIVE SLEDGE THE AOE SLAM BACK. If a heavy hits multiple people with it at once they deserve the multi kill. Remove phantom strike from sword as well, although im sure thats easier said than done lol.
And before you say it, yes Iām salty af.
You MUST revert sword back to 140 damage. That damage was completely fair and wellācalculated. Claiming sword was ānerfed for lightsā is simply wrongālights have always been its natural counter. Compared to a 'oneāshot' with lunge + quickāmelee, Cerberus is far more oppressive. So sword must have lunge + QM 'one-shot' light kill, because light is counter to sword, as everyone knows. You keep saying youāre nerfing for lights, but the real beneficiaries are the mediums. Mediums are the most powerful class in The Finals, and sword needs to have its original 140 lunge to at least be competitive against them. also, without at least 135 damage on lunge, itās never viable against heavies.
Additionally, ranged weapons are strong not only at distance but also in close quarters. Yet meleesāwhich canāt exert any power at rangeāmust naturally be devastating up close. The idiots who have never used melee donāt understand that you have to shut down melees before they get in range, because they lack the intelligence to grasp how difficult it is to approach a ranged weapon firing from the roof.
Itās absurd to call melees skillāfree weapons. melees demand movement precision, positioning and all kinds of mechanical skillāsomething Cerberus players donāt even need. Yet Embark nerfs melee based solely on the opinions of noobs who have never played melee themselves. Stop ruining the game.
Bring back Bank It, I don't feel like queuing anything else
Light Sniper spam is getting worse and worse in Power Shift. Every single match features one or more snipers and it just shuts any kind of movement or anything down. Sniper doesn't have to even really aim, just dump shots at people because of the crazy strong body shot damage.
LOVING THE GAMESHOW EVENTS. Moore! More EVENTS! New ones! Bring back tractor beam UFOs!
Buff sword the bird mad it impossible to kill a light and made the ttk for any other class redicusly long
game keeps crashing in the middle of the game, and because of it, keeps banning me
add a gateway skin that looks like a galaxy portal
Cerberus is ruining the game right now. Revert it to launch. A fast firing 3 shot shotgun shouldn't be more powerful than a slower difficult to use (comparatively) pump shotgun in all situations.
No, just no
What do you guys thinking about resetting the finals back to season one or something?
FIX THE NO ABLE TO SPRINT ISSUE thats from season 1, come on already
Ive never crashed before, and ive crashed multiple times now after latest patch. Playing on Steam PC.
wish they reduced the body shot damage when they buffed it :/ who needs to aim for the head when you can do huge damage with BS
Any updates for the permanent sonar bug ?
REVERT THE SWORD NERF
different player cards for different outfits
I think it'd be cool if we had limited cosmetics that could be bought with VRs; since we'd have a use for excess VRs after unlocking everything, and those who don't would play the game more to get said cosmetic.
Rework light and rebalance its weapons around it causes so many balance issues
please let us try different scopes in training range
if light got reworked to be closer to medium like some people want I'd probably quit the game right there.
Cool grenade idea my buddy came up with the other day: duplicator
Essentially clones other grenades/gadgets for a duration depending on gadget type (with restrictions for balance) within a set radius. Certain gadgets' cloned versions could deal less damage as well for example
please improve the game's performance, I never got a 5s freeze in the middle of combat before s6
The forced profanity filter leads to an encouragement to stay silent in comms, leave profanity filtering on by default, but let the adults have the option to disable it. If I can say "Fuck I just missed the res" in voice chat and in the official discord, I should be able to type it to those who enable the ability to see profanity
day 2 of asking the finals to add more mastery camos that are actually good and make me want to grind for them
why should we all go to bed pissed bc one bad match cancelled out like 4 wins
EMBARK RESPECT YOUR PLAYERS' TIMES
Embark never gave out an S3 emerald badge
BUFF SWOOOORD
Please add diamond backgrounds/emblems for Season 1/2
ay bruh little thing. But can we PLEASE select the monitor we want the game on? I personally play 4:3 res and the game loves to randomly play on my 60hz monitor instead of my 144 :3
(i'm going to go fucking insane if this game randomly decides to move to my other monitor. again.)
EMBARK can you PLEASE come up with a system that doesn't restrict for abandoning when you detect that player got kicked by YOU!!!!! I just got tfva8005 error and because of that, i got punished..... for your mistake!!!!!!!!!
please add an amethyst gem skin either as:
- weapon mastery [have a card in the weapon's overview page that says: "x" amount of kills, damage, tournament wins, etc.] once you achieve all the challenges you unlock the skin for that gun. Make this take time as it is the mastery amethyst, same as our badges. (It would be nice if it can track from S1 but I understand if it was a fresh start)
or
- The end of all the weapon levels [ex: lvl 15 skin is the gem skin, players will push for that grinding out the weapon to show their mastery] (I know embark doesn't have all guns gemmed yet but at some point) As and end level skin make it cost 1 mil xp or have it require "x" amount of tourney wins (like how emerald s3 was).
This allows players to "target" what they want instead of the ONLY waiting for random gemmed skins every season. I understand keeping emerald and diamond for seasonal fomo, but amethyst would be adding to the collection. Also you would be earning it at the same time! Players would understand the mastery behind the amethyst gem skin since our badge top mastery level is amethyst. Either way embark wants to add it, I just say this now as a solo player if the gem skins don't interest me I don't grind for the season.
- Also I don't know if embark cares but it would be nice if they added S1-S3 badges and backgrounds for veterans players. They can even go all they back to the closed betas if they want. It's small nitpick but it would be nice
It would be cool if there was more badges, like, for stealing cashouts. And please remove punishment for abandoning ranked and world tour matches when someone already leaved in your team.
No sword buff? then we not getting on the game š£ļøš„š„š„
BRING BACK BANK IT
anything related to the Mouse and Keyboard support for consoles since last October?
not trying to be rude here, but as things stand, we all know Fragpunk will have that feature, and the console release is around the corner, that could be a huge player loss for THE FINALS, after it finally releases.
Its very upsetting that the model and ks23 are deeply affected by jab cancel. I understand that you want these to weapons to play at a specific range but the lack of jab cancel ends up making them worthless at close range.
Ks23's best specialisation is winch as it enhances what makes the weapon good and makes up for the weapon's weakness. The other specialisations, while are fine picks, do not specifically enhance the weapon in any specific way. Ks23 cannot take advantage of the quick switch to goo gun as it needs to pump, can't take advantage of mesh either well because of pump, charge and slam isn't that amazing of a specialisation and ks23 excels more at pumping out damage in close range without it (not to mention that it can break walls on its own). Ks23 is very much enhanced by winch due to its free one shot with it. However, the removal of jab cancel has really hurt the feel, fun and effectiveness of the weapon at close range and with winch. You can be more disciplined and be more careful with jabs, but it is still just far weaker than other weapons without jab cancel at close range. Not to mention that all of heavy's other weapons can jab as they please and close the gap in health far faster than ks23.
Model is another weapon that's far more enhanced by jab and the lack of jab cancel hurts it deeply. Again, I understand that you would like the weapon to play at a certain range, however, because of the damage nerf to the model, it has made jab combos with the weapon more important than ever. It has made model most effective at jab range and borderline worthless at mid range despite the fire rate buff. Not to mention that it's a shotgun and long range is simply not an option for the model. At close range, it is also simply just outclassed by cerberus, which doesn't need jab cancel.
What's most frustrating is cerberus not being held down by the constraints of jab. It doesn't need jab at all to be effective but isn't affected if it uses jab in-between shots
if my game crashes and i reconnect to a ranked i should not get banned
Day 2 Of asking embark dev to remove ranked mode from asia cuz of cheater
In Kyoto people using pike from that tower to another side of map
And recently I am playing eu CUZ asia is bad and so lag match making
Embark please be careful balancing weapons based on 'player frustrations' AKA cry babies who spam the same message in this channel lol
Cerberus was totally fine at launch it was a slightly weaker shotgun that made up for it by having an added fire damage effect. Now it is a goddamn monstrocity that explodes any class so fast that the fire effect doesn't even happen anymore. They die before it occurs.
XP45 was also fine damage wise before the last buff. The added range... might be OK but Imma be real I was beaming people for ungoddly amounts from range in the past since when it has had 2 min/max dmg falloff range buffs. People only thought XP was weak compared to the broken M11 of the time, but xp was balanced and now you buffed it and it's become the absolute meta.
Minigun may have been middle of the road in ranked as you had to play a certain way. but now it's a worry that it's a gun with 250 bullets 0 recoil and pretty damn good accuracy. I'm not saying you add recoil to it, but it having some bloom seemed like a fair tradeoff to that.
if two players on orange team both have 18 kills by the end of the round, i suggest that the game auto-ban them
You MUST revert sword back to 140 damage. That damage was completely fair and wellācalculated. Claiming sword was ānerfed for lightsā is simply wrongālights have always been its natural counter. Compared to a 'oneāshot' with lunge + quickāmelee, Cerberus is far more oppressive. So sword must have lunge + QM 'one-shot' light kill, because light is counter to sword, as everyone knows. You keep saying youāre nerfing for lights, but the real beneficiaries are the mediums. Mediums are the most powerful class in The Finals, and sword needs to have its original 140 lunge to at least be competitive against them. also, without at least 135 damage on lunge, itās never viable against heavies.
Additionally, ranged weapons are strong not only at distance but also in close quarters. Yet meleesāwhich canāt exert any power at rangeāmust naturally be devastating up close. The idiots who have never used melee donāt understand that you have to shut down melees before they get in range, because they lack the intelligence to grasp how difficult it is to approach a ranged weapon firing from the roof.
Itās absurd to call melees skillāfree weapons. melees demand movement precision, positioning and all kinds of mechanical skillāsomething Cerberus players donāt even need. Yet Embark nerfs melee based solely on the opinions of noobs who have never played melee themselves. Stop ruining the game.
I think its quite redundant to have the block button on dual blades and riot shield make you lose speed and you can simply kite enemies by doing diagonal sprints that look fine on your pov but weird as the enemy.
i want to look as danny devito or tyler1 as light, if u dont know, one is short bald and fat, other is a baby size pile of muscle.
The true way to balance.
This game is the only one competitive game, the teammate have BIG vision different.
In LOL or Dota2 they have mini map, in APEX and OW, the route that enemy from is predicable (and their ping system is powerful), in R6, the dead player could ping and the move speed is slow.
If you don't have DC, your team would very difficult to stay in the same page.
It make new player or solo player feal chaos.
No share healthy bar, it make this game is soloq hell.
And also make oneshot-kill, close-range weapon too OP in causal or low-elo match.
If someone not ping the enemy, your team would have BIG disadvantage to against any team.
Share healthy bar to make one shot kill weapon more week in casual, it would also make light in high-elo match more viable for solo player.
In the past, light is bad in high-elo match is because they are lack of key information to fight.
Share healthy bar could make solo player winable when they play against a team with DC.
This feature would not change too much in high-elo rank, because you can still use ping system and DC to do the same thing.
Heavy is a little weak in high-elo mach.
Buff RPG to 120 damage would make dash light in casual more weak.
Dash light are already dominate the casual in low-elo mach.
Because new player lacking of non-aim way to kill the light.
Remove VR system in gadget.
Gadget is a balance way to make this game more viable.
But new player need to play a lot of game to unlock, and that is ridiculous, because new player don't know how to counter something, they would never know how to use right gadget to against something.
Thay don't no which gadget they need.
That is unfair.
The true way to make turret more weak is that the ping system could ping the terret.
Don't nerf, turret is useless in high-elo match.
It need the ping system to make turret weaker.
That the ping could mark jummpad, ziplin and gatway.
Bro, that is why this game is solo hell, fix that.
BUFF SWORD
W takes
Hate to break it to you, but blocking people doesn't prevent you from getting into their games.
Please give us more customization options for our weapons. One sticker and one charm is just not enough
Vouch
Give us time to use the practice range when queuing for matches, so we can practice skills and strategies last minute if queuing takes a while
Justice for controller users!
-
Fix the shooting pause issue for all single shot and burst weapons. This has been reported months ago by more than one user. Quite hard to use V9S or Famas when they just take breaks in shooting despite spamming fire button.
-
Add zoom snap to R.357 and Repeater. Controller already has a disadvantage to mouse/PC. Adding zoom snap to these weapons won't make controller better than PC since zoom snap isn't strong in this game, but would make them somewhat usable at least.
-
Make shotguns usable. Try defeating a PC player in a closeup battle with basically zero aim assist on sticks. Shotguns are barely usable on controllers for this reason.
-
Do sth about the recoil past 10-15m. Is harder to control on sticks than mouse and basically no full auto weapon in this game feels good past 10-15m.
It's obvious this game has a PC bias, but you need console players as well. PC should and will be better, but these issues mentioned above are just unacceptable and make you look like a clueless company when it comes to console gaming. I like your company alot tho, so don't take that comment in too bad of a way š
@mild gull Lol pathetic comment. I'm describing actual issues in the game for an already inferior platform. And I've got 15 years of console shooters experience btw. I want to see this game succeed. And for that they need to make console players stay and love the game as well. Meanwhile your attitude is what kills games. GJ.
Never crashed before (since CB2) but just crashed now. Playing on Steam PC Win 11.
The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Improve melee vs melee combat, some kind of parrying mechanics would be nice to see
This is day 2 again : add mouse and keyboard support to console pretty please
BRING BACK BANK IT
Consider making variants of gadgets for example gas explosive and incendiary RPGs but u can only have 1 equipped or being able to choose between the current anti gravity cube or having 2 cubes with half the duration or current jump pad or directional jump pad or current gravity vortex that pulls or one that explodes and pushes people away. Idea to consider I think it's cool
Make Riot Shield blocking consistent.
Game has a lot of cheaters aimbot users and wall hacks cheaters, reports are not being taken action at all.
You have some major skill issues
Another day asking for aim assist nerf - big problem of this game is how op aim assist is, rotational aim assist is absurd, recoil on guns is almost non existent, when i watch a guy and see how his gun doesnt have any recoil im asssuming one of 2 things he is either on controller or cheating, and majority of those players are actually controller players, and lets talk about biggest issue for aim assist how it just centers aim right into a player when its around it, he doesnt even have to be on him and it perfectly centers to middle of body or even more crazier how many times it snaps to head, if someone have good level of preaiming on head level is basically like having legal aimbot, srsly nerf that because it is rly alarming when u cant tell a diffrence between a cheater or aim asssist player. I know that most ppl cant play controllers on decent level and thats why most of us dont even notice it probably but good players feel like in heaven with those type of assists. Slowing down around the target should be the only assist for controller players. If you think that aim assist is not a problem then watch controller player with sr 84 and how stupidly it snaps to targets without even being that close to targets.
Fr
Nooo ;-;
game is amazing any feedback here is literally knit picking
Nerf sniper damage to stop one shot headshot with unlimited range or bodyshot+QM on L
Nerf bow damage to stop one shot headshot with unlimited range or bodyshot+QM on L
Nerf TK damage to stop one shot for headshot or two clicks on L
Nerf DB damage to stop one shot on L and 2 shot on M/H
Nerf cerberus damage to stop one shot on L, two shot + QM on M
Nerf sledge damage to stop one shot on L
Nerf revolver damage to stop one shot plus QM on L
Nerf m26 matter damage to stop one shot plus QM on L
Nerf Cl40 damage to stop two shot L with AOE.
You pissed off at these suggestions? Yeah I would be too. All of these suggestions are shitty as hell, and are exactly what sword just got patched in. It happened to model last season, should be reverted. Model and sword were both high risk, high reward weapons. Model rewarded good aim, sword rewarded good positioning. If you messed up with those on either weapon you were dead. Sword wasnt even meta like model was.
When I play heavy, sword is literally no problem. Winch them, theyre dead. Lockbolt them, dead. Charge and slam, dead. Rpg plus 2 shots, dead. Medium has a tougher time, but theyre also the strongest class in the meta and have been for a while, they deserve a counter. They can always jump pad away.
All of these have similar or faster TTK than sword did, while still able to significantly damage from range (other than shottys and sledge). Yeah sword can lunge and dash, but the other light weapons can still dash and shoot from range. Sword was good in close range, but thats it. Double barrel is better in almost every other way, while still being able to deal with mines. Faster TTK on all classes, not useless without dash, marginal better range.
Side note GIVE SLEDGE THE AOE SLAM BACK. If a heavy hits multiple people with it at once they deserve the multi kill. Remove phantom strike from sword as well, although im sure thats easier said than done lol.
And before you say it, yes Iām salty af.
add a fat light body type
Not sure exactly how to change this but it seems like light is becoming a primary pick especially in casual modes. I had 5 games yesterday where either the entire enemy team will be light or my entire team is light. Many others were just mostly light where it would be 2-3 people in the entire game who arenāt light. Not sure if this is everyoneās experience but itās starting to feel like if I donāt want to play light and join them then Iāll just have to stick to ranked.
Buff light
hey i love ranked system just don't change anything about spawns and just spawn teams back to back so 4th team can do what ever they want. i love luck based game play on this game. Don't ban cheaters because every game has them and let them play with their new acounts to play with diamond plat guys so they can help them reach higher ranks. Don't change ranked system to a fair state so this game can stay alive.
more class recognition, light and medium look the same without comparison
Yes, Iām tired of constantly questioning whether I died to a cheater with 100 matches on his account or if the player had thermal vision and saw me standing still from 50 meters away.
During tournaments, when players notice a lot of invis specializations, they can just pick thermal vision for the round and have a clear advantage, fully countering invis while the other team is left confused as to how theyāre being spotted or shot while invisible. Specialization can't be swapped so you just get hardly countered by an optional item that can be selected by need.
The worst thing is that it has no counter-play and absolutely no indication when a player is using thermal vision and sees you
You MUST revert sword back to 140 damage. That damage was completely fair and wellācalculated. Claiming sword was ānerfed for lightsā is simply wrongālights have always been its natural counter. Compared to a 'oneāshot' with lunge + quickāmelee, Cerberus is far more oppressive. So sword must have lunge + QM 'one-shot' light kill, because light is counter to sword, as everyone knows. You keep saying youāre nerfing for lights, but the real beneficiaries are the mediums. Mediums are the most powerful class in The Finals, and sword needs to have its original 140 lunge to at least be competitive against them. also, without at least 135 damage on lunge, itās never viable against heavies.
Additionally, ranged weapons are strong not only at distance but also in close quarters. Yet meleesāwhich canāt exert any power at rangeāmust naturally be devastating up close. The idiots who have never used melee donāt understand that you have to shut down melees before they get in range, because they lack the intelligence to grasp how difficult it is to approach a ranged weapon firing from the roof.
Itās absurd to call melees skillāfree weapons. melees demand movement precision, positioning and all kinds of mechanical skillāsomething Cerberus players donāt even need. Yet Embark nerfs melee based solely on the opinions of noobs who have never played melee themselves. Stop ruining the game.
And by the way adsing with Cerberus does not tighten spread it does the opposite if you complain about Cerberus being bad stop adsing
- Add in game dm chats.
- and a ''ready'' system (party leader can start matchmaking only if everyone is ''ready'').
- shadows where all of the teams are shown are low res. idk if it's intentional.
- emote and universal spin in waiting lobbies
nerf cerb and xp
Nerf Cerb
Revert dagger nerf
embark please š„ŗ
Can we get some more attention to guns like the R.357, Repeater and Lever action? Would be nice to see some diversity instead of everyone literally running nothing but Scar, AK, and Cerberus.
amethyst mastery skins, that require you to complete a challenge to unlock them; said challenge unlocks after weapon level 6
- Buff sord
- eggscar plushie when?
I feel the akimbos on heavy are extremely underpowered due to the extreme inaccuracy
Please buff them to reduce recoil and bloom
It's best to video-report it, you can never be sure if it is a thermal vision user, or a wallhacker since there is zero indication to the person on the recieving end. At the end of the day, it's on Embark to keep the game balanced and fair, and thermal vision is neither balanced or fair.
This is one of the best FPS games I've ever played and right now my favorite, but if you guys genuinely want this game to succeed and flourish you NEED to address these CONSTANT crashes. The game is unplayable for 4 of my friends who CANT EVEN LAUNCH THE DAMN GAME. Crashing in the middle of the game as well, it's just unacceptable the amount of crashing this game does for a game that's been going on as long as it has.
Fix Winch Claw / Its in a misserable state!
Buff SA1216 / Bring back animation cancelling
Buff KS-23 / Bring back animation cancelling
Nerf XP-54 / Way too dominant at the moment
Nerf Cerb / Way too dominant at the moment
The build in aim assist in controller is Pretty minimum and its way better playin at mk, considering you aim with your whole wrist. With that out of the way, embark fix the fuckinh hitreg in Tks. Yall obligating people to play xp at this point.
Revert sword pls
it feels like stacks have gotten a lot more frequent recently
i think ive gotten a stack of more than half a team every 2-3 matches lately, even more where its only 2 people or theyre on discord but not in the same clan
it would be nice if there was some kind of compensation for fighting an uphill battle the whole match
You need to win 150 games of fucking quick cash to reach gold 1 in that, I do not want to bother with quick cash but I want to collect cosmetics, please reduce this greatly
I wish there's more players like you. W
The true way to balance.
This game is the only one competitive game, the teammate have BIG vision different.
In LOL or Dota2 they have mini map, in APEX and OW, the route that enemy from is predicable (and their ping system is powerful), in R6, the dead player could ping and the move speed is slow.
If you don't have DC, your team would very difficult to stay in the same page.
It make new player or solo player feal chaos.
No share healthy bar, it make this game is soloq hell.
And also make oneshot-kill, close-range weapon too OP in causal or low-elo match.
If someone not ping the enemy, your team would have BIG disadvantage to against any team.
Share healthy bar to make one shot kill weapon more week in casual, it would also make light in high-elo match more viable for solo player.
In the past, light is bad in high-elo match is because they are lack of key information to fight.
Share healthy bar could make solo player winable when they play against a team with DC.
This feature would not change too much in high-elo rank, because you can still use ping system and DC to do the same thing.
Heavy is a little weak in high-elo mach.
Buff RPG to 120 damage would make dash light in casual more weak.
Dash light are already dominate the casual in low-elo mach.
Because new player lacking of non-aim way to kill the light.
Remove VR system in gadget.
Gadget is a balance way to make this game more viable.
But new player need to play a lot of game to unlock, and that is ridiculous, because new player don't know how to counter something, they would never know how to use right gadget to against something.
Thay don't no which gadget they need.
That is unfair.
The true way to make turret more weak is that the ping system could ping the terret.
Don't nerf, turret is useless in high-elo match.
It need the ping system to make turret weaker.
That the ping could mark jummpad, ziplin and gatway.
Bro, that is why this game is solo hell, fix that.
Would it be considered for the Heavy to be able to smash through multiple floors on a building of sufficient speed is built up when doing a slam from above? It would be cool seeing a heavy ODST on some building in Monaco
This bunny bash is the first time I enjoy power shift, probably because nadespam is not as intense
WE NEED EGGSCAR PLUSHIE YES
Revert Sword Lunge to 140. Removing Lunge+QM combo vs Light when Light kills Light fast with literally anything is nonsensical. Only change needed = Fix phantom strikes.
Sword was balanced.
- No synergy with Dash = Would be too immobile for Light melee that needs multiple hits
- No QM synergy = Breakpoints would be too slow for Light melee that needs multiple hits, requires not overshooting lunge to make it harder to aim at you, must stop right beside enemy to QM
- No full damage multihit = Would be useless if >1 enemy, in melee as lowest HP class but 0 breakpoints hit on anyone except first, pick a gun for ranged non-multihit damage
- No lingering flicks = Would be too readable for Light melee that needs multiple hits
Sword is the single worst weapon in the game. Not only is it melee on lowest HP class, you removed every single breakpoint fast enough to work vs even remotely competent players.
Vs Light: Lunge+QM = Must be 110Vs Medium: Lunge x2 = Must be 125Vs Medium: Lunge+QM+Primary = Must be 136Vs Heavy: Lunge x3 = Must be 117Vs Heavy: (Lunge+QM) x2 = Must be 135Vs Heavy: (Lunge x2)+Primary = Must be 138
Your own patch notes LITERALLY imply Sword wasnāt unbalanced but got nerfed due to complaints. You separately address Sword as a āgameplayā change to make it less frustrating. Then you separately addressed ābalanceā changes, saying Cerberus, Pike, and FAMAS are over-performing but you wonāt nerf them yet. ```On the gameplay side, (ā¦) nerf to the Sword's secondary attack, aiming to reduce the frustration (ā¦)
Finally, Balance-wise, (ā¦) standout contenders like the Cerberus, Pike-556, FAMAS (ā¦)
(ā¦) monitoring several items based on their performance (ā¦) like
ly to make some adjustments (ā¦) coming weeks. These include the Cerberus 12GA, Pike-556 and FAMAS (ā¦)```
Bring back Bank it. Yesterday.
lh1 buff pls that thing sucks rn
I will admit that the model was imbalanced in range, but the damage debuff in the season 5 mid-season update destroyed it. That update caused the model to have the longest ttk in the medium class, despite the range effectiveness between it and rifles. The damage output at close range and medium range also feels too similar, which doesn't make sense for a weapon that is supposed to be a shotgun. The model also shoots a spread of pellets, so if you miss a single pellet, the already long ttk manages to be even longer. The animation cancel patch for the model makes it even more ineffective, as you can not compensate for the sliver of health the model will leave the opponent with anymore because of the debuffs. To keep up with the meta, I had to abandon the movement model play style I adored in exchange for the typical boring FPS experience that weapons like rifles provide. I have been playing this game since the betas, but it's becoming harder to enjoy when every weapon gets heavy debuffs.
To summarize:
-
Despite the short range and usage of pellet spread, the model has the longest TTK among the medium class.
-
Close-range damage is too similar to medium-range damage, which undermines its identity as a shotgun.
-
The animation cancel patch removed the ability to compensate for the already ineffective damage output.
Reverting the season 5 mid-season update would balance the model, as the weapon would be effective again when you can both get close and hit all the pellets, instead of being a low-damage laser like it is right now.
I am a little shy and I usually stay to myself and the people I know, but I love this game and can not stop thinking about the fun I had playing the model, even after the initial model changes to the range and accuracy. The gameplay of the model is something I have always craved from a game, which is why I have dedicated almost an hour of my day to writing this, in a desperate plea that something changes.
BRING BACK BANK IT
BRING BACK BANK IT
Bring back Frogscar 
Why am I allowed to pick up and put down the APS immediately in power shift / bunny bash against the slowest firing grenade launcher of all time lol
Day idk till idk of asking for Middle East servers
sword is now unfun to play and the same to play against for low level players, damage nerf genuinely just made the game worse without addressing any issues
#JUSTICEFORMOOLAH
Buff moolah
Bring back the MOOO
Also, increase shak 50 mag size
<@&1012034066876473384> this needs to be fixed
MAKE CLOAK LESS VISIBLE AGAIN!!!!!!!!
Buff Dagger, make it a high-risk high-reward, not high-risk low-reward.
No reload to learn recoil and no cool down for class spec and gadgets for fun ONLY in practice server
The grapple hook keeps pulling u in a wall unless u cancel it but it would be better if u could stick to walls for a few seconds and u can aim and shoot but it's for a limited time to avoid camping,maybe even a wall jump from the wall u grappling to.
With how powerful minigun is the flamethrower to set areas on fire but u have to keep firing at that area for a long time,it's more of a defensive option as u r busy firing areas rather then enemies,also the flame range should increase the more u continuously keep firing plus it takes the whole mag to do that then it's empty so it's balanced,all of this takes time commitment.
The 93r time between burst is weird and not fun to use,make it so there isn't a gap or less time gap between burst and u can slightly nerf damage since u r increasing fire rate but the damage fall out is longer so there is a balance since due to recoil u can spam it long/medium range.
Add fanning revolver for light with incendiary bullets but they r projectile but hit hard,u can use fanning action to quickly fire bullet.
Ks23 needs a headshot buff 1.2x,wall penetration and NO bullet deviation.
Breach charge should break smaller holes in walls so lights can minimise exposure that large destructon has right now, because u have 3 charges u can still make bigger holes.It should still stack damage.
I have been playing a bunch, love the game, I have been noticing, or what's happening to me is, I play light with the m11, I have been running up close because m11 works best close range. I have had a bunch of people automatically turn around and throw a goo grenade. Completely nerfs the attack, sick, I mean good tactics, but the movement is too quick and too precise. Especially when you're cloaked and you get one directly at your feet.
Revert Sword Lunge to 140. Removing Lunge+QM combo vs Light when Light kills Light fast with literally anything is nonsensical. Only change needed = Fix phantom strikes.
Sword was balanced.
No synergy with Dash = Would be too immobile for Light melee that needs multiple hits
No QM synergy = Breakpoints would be too slow for Light melee that needs multiple hits, requires not overshooting lunge to make it harder to aim at you, must stop right beside enemy to QM
No full damage multihit = Would be useless if >1 enemy, in melee as lowest HP class but 0 breakpoints hit on anyone except first, pick a gun for ranged non-multihit damage
No lingering flicks = Would be too readable for Light melee that needs multiple hits
Sword is the single worst weapon in the game. Not only is it melee on lowest HP class, you removed every single breakpoint fast enough to work vs even remotely competent players.
Vs Light: Lunge+QM = Must be 110
Vs Medium: Lunge x2 = Must be 125
Vs Medium: Lunge+QM+Primary = Must be 136
Vs Heavy: Lunge x3 = Must be 117
Vs Heavy: (Lunge+QM) x2 = Must be 135
Vs Heavy: (Lunge x2)+Primary = Must be 138
Your own patch notes LITERALLY imply Sword wasnāt unbalanced but got nerfed due to complaints. You separately address Sword as a āgameplayā change to make it less frustrating. Then you separately addressed ābalanceā changes, saying Cerberus, Pike, and FAMAS are over-performing but you wonāt nerf them yet.
On the gameplay side, (ā¦) nerf to the Sword's secondary attack, aiming to reduce the frustration (ā¦)
Finally, Balance-wise, (ā¦) standout contenders like the Cerberus, Pike-556, FAMAS (ā¦)
(ā¦) monitoring several items based on their performance (ā¦) like
ly to make some adjustments (ā¦) coming weeks. These include the Cerberus 12GA, Pike-556 and FAMAS (ā¦)
can there be more outfit slots added? 24 is way too few. I'd also like to match my emotes with my outfits
are you rtrd. one shot every class how is that low reward.
Bring back the MOO! Revert the Moolah charm nerf immediately!
Playstation user. Game chat gets treated like game audio. So the audio isn't going directly to headphones unless all audio is set to headphones
It would be cool if you could favorite skins and then there is a select option for "random skin" so you could get a random skin from your favorites in every match.. because it's really stupid if you have a lot of skins for one weapon and then you can only use one the whole time and have to change it manually.. it doesn't make sense to have multiple skins for one weapon.. in my opinion
Embark, please nerf everything that I don't like, thanks.
wonder when embark runs out of excuses. cant wait for summer so i can see the it was too hot apology.
This games balancing improves at a snails pace. Itās been almost a year and a half, not including 1 alpha and 3 betas, and we arenāt even finished nerfing the overpowered primaries (cerberus)
Mediums class identity has been eviscerated by overnerfing defib and healing beam while buffing close range options (Cerberus) and then not giving any cool utility to the class??? Medium has the same amount of gadgets that it did on launch. How??? It has the most potential for interesting gadgets and specs.
Light is a horribly designed shitshow that scares away casuals and has 1 viable playstyle in high elo. When are you redesigning the specs that only get value based on enemy mistakes? Invis blows if your opponent is good at spotting it. Dash is horrible if your opponent can aim. No wonder the class eats shit against good players and frustrates casuals until they quit.
Heavyās specs have been dumbed down a ton. Goo gun has been shadow nerfed a lot, mesh had its skill expression removed with juggling, winch is still not telegraphed???
Half of the items in the game have the status of āliterally never put this in your loadout if you want to win in any serious environment.ā How?? Itās almost been two years.
Shit like Cerberus gets gigabuffed one patch and then goes unmonitored and ruins ranked and competitive play for months. Maybe be quick to walk back a change after buffing a weapon 3 times in one patch???
Cashout is still miserable. Team spawns, vault spawns, cashout spawns, third parties, all or nothing gameplay, griefing, being punished for other teams mistakes, etc all make knockout rounds horrible to play.
3v3 is STILL all or nothing for some reason??? The gamemode has enough downtime in the first place but then the points system means only 2-3 of the fights in the entire ~12 minute round actually matter.
Iāve always been super defensive of this games dev team and balancing because every new team shooter suffers from bad balancing at first. But this isnāt a new game anymore. And youāve stated in multiple dev comments that you actually think the game is well balanced. Thereās no more hope left for any player when the devs of the terribly balanced game come out and say āoh we actually think the game is in a great spotā
This game needs something to change fast because itās clear you want a competitive future for the game. But your balancing is atrociously bad. Youāre losing your most dedicated players because theyāre tired of waiting for it to get better.
no matter how much you nerf the feedback channel were still out here missing our bank it š #BringBackBankIt
BRING BANK IT BACK, STOP NERFING FEEDBACK
Even tho it will prob not happen, I'm kinda hoping when they release a medieval map, that they will utilize more the sandbox aspect of the game to create a limited time event for a siege mode. Those who played Chilvary will understand.
Light are allowed sword, dagger and bow.
Medium are allowed shield and dual swords.
Heavy are allowed spear and hammer.
Obviously a lot of destruction would happen and to counter that, you defend the fort by rebuilding it with goo and barricades.
In my mind this sounds extremely fun, but idk if i shared my vision well enough. But either way, i think Embark needs to step out of comfort zone sometimes and offer us something fresh from time to time.
8-ball
The Seam on this sledge, come on.
Ban Esports and anybody who self proclaims themselves as high Elo should have their tongues cut out. Thx embark!
@undone swallow because I don't have dogshit opinions? Guess you're right, thanks bud.
Move defib to the heal beam have it be the LT/LMB and once you use the defib it over heats the beam just so that if you really want that defib you need a specialization to do it, not a gadget, and get rid of multiple item stacking, trip medium with 3 defibs and 2 demats is so damn annoying, also make ARN-220 have the first reload be fast, add the Valentine's music to Spotify, and make the multiple game show events permanent, and add headhunter to that rotation too
give 10 points per round win in wt embark
Would love a For Honor type of event. Where only melee combat is a possible and you have to defend an area or something. Parries would also be fun in that type of gamemode imo.
being able to switch scopes in practice range
sounds like someones bad at the game...
@silk shadow š
give me your seed bro
HI (feedbacks)
Bring back the animation cancel when KS is used with winch. It's actually such a bad gun now.
Bring back bank it so these people can relax alreadyā¦..I however would appreciate a few things: widening the strike angle of the dagger (itās still inconsistent and frustrating to use in tighter situations), give us back 2 grenades (and some sort of indication, a light on the grenade perhaps, to appease the less cautious players), and please lower the time it takes to deploy goo grenades. And turn down the auto aim, jeez
šÆ
Can we get a flashbang (adjustment) or something please also in general fighting cheaters in fps's is getting so stale like on several occasions this past week I KNOW nobody should know where I'm at yet these lights come pre-fireing me without using sonar or tracking darts or people beaming me from 50+ meters away with an xp-54 not missing a single bullet I do report these people but also it's like if I report 1, 20 more show up.
Nerf sniper damage to stop one shot headshot with unlimited range or bodyshot+QM on L
Nerf bow damage to stop one shot headshot with unlimited range or bodyshot+QM on L
Nerf TK damage to stop one shot for headshot or two clicks on L
Nerf DB damage to stop one shot on L and 2 shot on M/H
Nerf cerberus damage to stop one shot on L, two shot + QM on M
Nerf sledge damage to stop one shot on L
Nerf revolver damage to stop one shot plus QM on L
Nerf m26 matter damage to stop one shot plus QM on L
Nerf Cl40 damage to stop two shot L with AOE.
You pissed off at these suggestions? Yeah I would be too. All of these suggestions are shitty as hell, and are exactly what sword just got patched in. It happened to model last season, should be reverted. Model and sword were both high risk, high reward weapons. Model rewarded good aim, sword rewarded good positioning. If you messed up with those on either weapon you were dead. Sword wasnt even meta like model was.
When I play heavy, sword is literally no problem. Winch them, theyre dead. Lockbolt them, dead. Charge and slam, dead. Rpg plus 2 shots, dead. Medium has a tougher time, but theyre also the strongest class in the meta and have been for a while, they deserve a counter. They can always jump pad away.
All of these have similar or faster TTK than sword did, while still able to significantly damage from range (other than shottys and sledge). Yeah sword can lunge and dash, but the other light weapons can still dash and shoot from range. Sword was good in close range, but thats it. Double barrel is better in almost every other way, while still being able to deal with mines. Faster TTK on all classes, not useless without dash, marginal better range.
Side note GIVE SLEDGE THE AOE SLAM BACK. If a heavy hits multiple people with it at once they deserve the multi kill. Remove phantom strike from sword as well, although im sure thats easier said than done lol.
And before you say it, yes Iām salty af.
cloak is just annoying to play against such a frustrating game mechanic
Really simple psychological one here: When a team gets eliminated and comes 6th or higher - let them know that it's out of 16 teams. (Seems silly, but my noob friends felt A LOT better about our 4th place finish when I reminded them that it was out of 16)
Why I play only Kyoto in WT??????
Defib pretty blatantly has more i-frames than last season. You can attack people while still being invulnerable.
If I had my way, they would ditch the hologram and go back to the first nerf they did where the respawn was instant, but there was basically no i-frames.
Defib should never be something that you use in the middle of a fight. It should be a death sentence for both players.
Instead, the current version can turn the tide of a fight the other side should have won.
MAKE SPEAR THROWABLE AND IT COMES BACK TO YOU LIKE THOR HAMMER
NO world tour in south America AT ALL. +10 minute search and nothing.
Game keeps crashing out of nowhere and consequentially suspending me for "Leaving the game".
This game is great keep adding wacky stuff
Can we have the ability to change scopes in practice range?
Buff goo wall. Hardly anyone uses it anymore and nobody uses heavy goo gun.
no one uses goo gun because of how buggy it has gotten since s2 (embark look at your bug reports already)
Rollback with the xp54 range damage, To begin with, no one asked for the buff, the weapon was fine. Now is monstrosity as laser beam
. I like a lot cerberus to obliterate lights but I have to admit is too much powerful as it is now.
Bring back bank it.
bring back bankit!
youāre encouraging self harm? what is wrong with you
venturing into this cesspool to say: Embork please let me shoot through teammates
Day 23 asking for a more customizable music menu
Hey, why dont we make queues above Diamond have 2 knockout rounds instead of 3, this way we dont need to wait for 24 people, just 12 people, or even when queue timers are longer than 5 min we can have short rounds enabled
Solo q only for diamond plus. No one plays ranked
You MUST revert sword back to 140 damage. That damage was completely fair and wellācalculated. Claiming sword was ānerfed for lightsā is simply wrongālights have always been its natural counter. Compared to a 'oneāshot' with lunge + quickāmelee, Cerberus is far more oppressive. So sword must have lunge + QM 'one-shot' light kill, because light is counter to sword, as everyone knows. You keep saying youāre nerfing for lights, but the real beneficiaries are the mediums. Mediums are the most powerful class in The Finals, and sword needs to have its original 140 lunge to at least be competitive against them. also, without at least 135 damage on lunge, itās never viable against heavies.
Additionally, ranged weapons are strong not only at distance but also in close quarters. Yet meleesāwhich canāt exert any power at rangeāmust naturally be devastating up close. The idiots who have never used melee donāt understand that you have to shut down melees before they get in range, because they lack the intelligence to grasp how difficult it is to approach a ranged weapon firing from the roof.
Itās absurd to call melees skillāfree weapons. melees demand movement precision, positioning and all kinds of mechanical skillāsomething Cerberus players donāt even need. Yet Embark nerfs melee based solely on the opinions of noobs who have never played melee themselves. Stop ruining the game.
DAY ONE: BRING TO MAC IDC IF IT RUNS LIKE A POTAO I NEED T O BE NATIVE
When a random teammate leave your team early in ranked, you should loose ranking points
XP is so beyond unfair, I literally can't play anything else in high ELO or else I'll be destroyed. TWO content patches and you just REFUSE to address balancing issues, you even SAID YOU KNOW THEY'RE OVERTUNED.
Nerf it, now. Fucking hell
Yup its 250dps laser
unranked players should not be matched with diamond 1 players in WT.
Embark I just want to point out something, with every person you see on here (if you are looking at all) asking for the sword nerf to be reverted there are 10 more people who dont want it to be reverted they just dont say it š
Also please nerf xp-54 and Cerberus damage, increase famas and arn recoil to make it harder to use and buff akm ammo
and I suggest making it so you can only have one person running de-fib in ranked to punish people for dying more and not have people rely on it so much
I think Cerberus against dual blades is not a fair encounter, since the ability of dual blades is taken away by the fact that you start burning even if you block the bullets.
rework elo system, 10 minute loss should never cancel out 3-4 hours of wins
remove the minigun this is the worst season i even play
just kill him
pls remove kyoto
Simple fix is just to not play ranked. Judging by my friends list leaderboard most have done this. Many have not even done placements while being diamond+ in WT. Ranked just simply doesn't respect your time right now. ESPECIALLY if you solo queue.
Why do you not want sword nerf reverted
Goo deployments need some love - currently super buggy and unreliable with how both goo nades and barrels deploy when they hit the floor
Remove the word: LMAO
From the banned chat filter please I'm screaming for it
"Increase ARN recoil" is such a PC thing to say šµ Yeah let's make one more weapon completely unusable for stick players (it already almost is).
I'm starting to feel more and more Embark should skip this PC/Console crossplay adventure and make the guns act different so PC players can have their recoil (that's controllable on mouse) and easen it for controllers so we also can beam in our own world.
Maybe they'll increase the player base that way by making more ppl stay with the game so Q times don't have to be as long as one might fear if making that change.
No way they censored LMAO
BRING BACK BANK IT
Wt weekly event dropping fps and kind of annoying.
Cerberus needs to be heavily nerfed.
getting a penalty when teammates quit but still have the 3 dots is absurd (talking about if you try to quit after a teammate does but they still have the dots)
Nerf cerb
Fix first reload on ARN
Buff SA12
Revert model to early S5
I guess devs deem the game well balanced based on the data they're gathering, which is theoretically more objective than our subjective opinions. I say theoretically because data can be misleading. There are explanations to some problems that you just can't grasp by looking at numbers.
I wouldn't say the game is terribly balanced however. My POV is that there will always be a meta, and it will always get more restricted the more you move up the ELO ladder, regardless of the efforts devs put into making every weapon, gadget or spec viable.
IMO, it's actually healthier for the game to not buff some off-meta picks, because that would turn the average experience into a nightmare. Imagine how insanely dumb the gameplay would be if the MGL32 was a very strong weapon.
I would say that the overall balance has improved throughout the seasons, unfortunately overshadowed by outstanding problems that took way too long to be corrected (if they ever were). Things like that do wear out the playerbase quickly, and cannot be handled at snail pace like you said.
Keyboard and mouse support for console please ā¤ļø
players should knock canisters away when we walk into them. Kinda goofy (especially as a heavy) getting stopped in my tracks by a smoke canister.
i see your points but i just cant justify saying this game is anything but horribly balanced.
if theres so many items that would cause issues when meta (mgl, dual blades, cl-40, throwing knives, turret, goo-gun, etc) then thats a major issue. that means a ton of items are just poorly designed. and theres been very little effort to fix that either.
stats dont really mean anything in this game because of how dynamic it is. the devs say HML is meta so the game is in a good spot but that ignores a ton of other balancing factors. Why is HML meta? because the heavy and medium run around together while the light shits on people. thats it, thats the only way to play HML in any serious environment. thats also why minigun is so good because it leans into that playstyle.
if any other competitive shooter had one viable team playstyle, especially one that prides itself on build variety and "anything can happen" gameplay, they would be a laughingstock. if one character in overwatch ever reaches the F tier levels that something like the MGL is in, it becomes a community wide joke and also gets fixed within a season.
this game is the worst on the market for competitive play. multiple teams, no variety, slow balancing, uneven fight weights, third partying, bugs, etc. I want to continue to play ranked in this game but theres literally no reason for me to do so. I will get a better ranked experience from any other game.
If you ever played dagger you'd understand why its low reward, because so often backstabs don't register and you only deal 60 damage, there are many clips of this...
Real
The environment should passively crumble around heavy
We need more dance emotes.
Crump, shuffle, etc.
I want to break it down while the arena is breaking down.
nerf cerberus and make medium the team util class again. light is more of a team player than medium is at this point
V
bunny bash has to be the worst gamemode you guys have ever come up with
you can see healthbars through smoke, i feel like thats a fatal flaw.
I love it when 3 stacks just double team every cashout and get it for free
Nerf sniper damage to stop one shot headshot with unlimited range or bodyshot+QM on L
Nerf bow damage to stop one shot headshot with unlimited range or bodyshot+QM on L
Nerf TK damage to stop one shot for headshot or two clicks on L
Nerf DB damage to stop one shot on L and 2 shot on M/H
Nerf cerberus damage to stop one shot on L, two shot + QM on M
Nerf sledge damage to stop one shot on L
Nerf revolver damage to stop one shot plus QM on L
Nerf m26 matter damage to stop one shot plus QM on L
Nerf Cl40 damage to stop two shot L with AOE.
You pissed off at these suggestions? Yeah I would be too. All of these suggestions are shitty as hell, and are exactly what sword just got patched in. It happened to model last season, should be reverted. Model and sword were both high risk, high reward weapons. Model rewarded good aim, sword rewarded good positioning. If you messed up with those on either weapon you were dead. Sword wasnt even meta like model was.
When I play heavy, sword is literally no problem. Winch them, theyre dead. Lockbolt them, dead. Charge and slam, dead. Rpg plus 2 shots, dead. Medium has a tougher time, but theyre also the strongest class in the meta and have been for a while, they deserve a counter. They can always jump pad away.
All of these have similar or faster TTK than sword did, while still able to significantly damage from range (other than shottys and sledge). Yeah sword can lunge and dash, but the other light weapons can still dash and shoot from range. Sword was good in close range, but thats it. Double barrel is better in almost every other way, while still being able to deal with mines. Faster TTK on all classes, not useless without dash, marginal better range.
Side note GIVE SLEDGE THE AOE SLAM BACK. If a heavy hits multiple people with it at once they deserve the multi kill.
@odd ibex you're the god of ideas, you should be working on Embark, I love that idea so much
this game sucks buff sword
world tour... I think i logged 20+ games soloq now, and it has got the most unbalanced game mode of any shooter I have ever played... The other teams are almost always 3 stacks, and my team mates seem to be lvl < 5 accounts in default skins and default loadouts, not going above 500 combat score...
the way match making currently works in WT effectively puts the 3 worst players on the same team, to be rolled by the 3 stacks
Add claymore sword for medium class,primary attacks r wide swings 170 degrees and holding alt attack blocks half the damage and deflect only a few but releasing it after holding it does a downward slash and the higher the damage the higher u fall so u can use dematerialise spec to attack players downward and surprise attacks,good combo with jump pad for very high damage,claymore has more to do with positioning rather then combo which duel blades is quicker at combo
or add a toggleā¦
Can we rework cashout to actually reward you for defending the cashout, like give us a percentage of the cash every 20 seconds or something this alleviates third parties
The Difference in the Minigun is insane... Ive been maining it since Start of S6 as i waited for it since S2... But i think the buff by 10% was maaaaybe a bit too much. I mean, i gladly take that to turn enemies into swiss cheese now, but i think it would've been better to slightly start by 5-7% and gather Data before raising it to 10%
I can understand the complaining about it, but to me it was clear it needed some sort of buff. Just not that much probably
Also,
#freemoolah 
add sbmm. stop fucking worrying about crybaby streamers who will get hurt by SBMM, bla bla bla i can't make a 50 kills game agains noobs, who cares. ADD SBMM i'm so fucking tired to play against no life shits with 50k+ kills
10% was barely anything, it made the minigun more accurate at higher range, but not by a huge amount. If anything, they should have done more
Bring back Bank It.
I think I understand the biggest issue with the lights.
Why is every one of light's meta weapons so forgiving?
Like the whole archetype is around high mobility, which means threatening to kill someone immediately and pop out. So why does mp5 have enough bullets to kill two heavies? Why does m11 have 40 bullets? Why does LH1 have enough ammo to kill 3 mediums without reloading?
The mag sizes of these weapons have got to be lower.
uhhh nerf quick melee or smth idk what to ragebait with now
Buff quick melee actually itās so broken how it is right now, especially the cl40
Edit 4 hour wait time is insane yall baited too much
More minigun skin and animation packs please!
Iāll be back in 4 hours to say something
alright count with me :
you have dagger which can 1 shot
you have double barrel which can 2 shot
you the XP which has 34 shots and nearly no recoil with a good dps
you have the bow and throwing knives both have infinite ammo
you have sniper which can outrange all weapons in game
u have a shotgun that in case you don't want to play double barrel , has 8 shots and reloads as a magazine instead of gauges
you have the new weapon the arn that has same damage as xp but instead of 34 shots it has 60
and here you are talking about cerberus
the sword and dash combination is unfair yes , why? think about it , medium melee does not have the mobility , heavy melee can easily be ran away from , but sword with 140 charged attack and high light mobility coupled with the dash and fast regen is unfair yes , 2 dashes and medium dead and u say medium is the strongest
light is the element of surprise , not our fault u want to go face heavy and mediums directly and kill them without trying , you have the highest damage potential but you need the brain
edit : how is recoil the problem , which is harder fcar recoil or arn?
ur point was arn is not as strong as xp because of recoil , same comparison with scar and akm , thats what i meant
my point stands , u have all that versatility in weapons coupled with dash and invis and the element of surprise , thats why iam not convinced that the light is weaker than mediums
you all are thinking of lights as mediums or heavies that need to go straight in the enemy's face , it is not , light is fast mobility/ surprise character , and its clear from the kit , get in dump a huge amount of dps get a kill and get out , simple as that
instead u want it possible to go in face to face mediums and heavies and kill them
and then the BIG point , the stun gun is coming back , lets wait and see how is it gonna be
BRING BACK BANK IT
how to say you never touched bow and sniper without saying it 
as well ARN has less RPM and has recoil that's way harder to control in compare to XP-54
dude why are you comparing ARN with FCAR when you yourself compared it with XP-54 š
no your point isn't valid. you're making one comparison and then changing it to different one
after multiple dash and invis nerfs - they're not this good anymore. the best we have is invisibility that doesn't make you invisible even while standing still
like, let's be fair - mediums have pretty much everything (mines, turrets for defense - check; healing beam and defibs for support - check; team movement - check). this class doesn't have this much downsides in compare to other both
i don't want lights to be a "glass cannon that kills everyone in 2 bullets but dies the same way", i just want it to be worth of pick
as well your take about bow and sniper still sucks 
Nerf the Cerberus and revert the buffs to the accursed CL40. Every time this thing gets buffs it's just gonna be awful.
For casual matches, please don't match three stacks against solo q people, this is basic stuff, how is this not in the game?
I had a game where I was with two level below 20s, against three stacks with nolife players, my team mates didn't even have sights or stuff unlocked...
C'mon, every other game gets this right, make three stacks wait for other three stacks, fixed.
Also, xp is way over tuned, it makes the game kinda ehhhh... to play atm, sinc emore and more people are picking it up atm, and the Light spam gets worse, and worse...
Also, casual games need map preferrance, I can't play Kyoto (also I dislike it), since I randomly get 50 fps frops on it, it is terrible experience.
So I have been leaving every Kyoto match, and will continue to do so.
2 patches with sword being completely and utterly gutted, who cares ppl will make it their fav weapon.
Why fix a bug when you can just destroy a weapon lets gooooo
We need a better way to look at your previous ranked matches to see how your doing like marvel rivals has it let us see scoreboards from previous tournaments maybe not every one but last 10 tournaments. Just so I can see how my combat, obj, and support scores are doing in a group of games.
This is day 3 : add mouse and keyboard support to console pretty please
I will say this again later this day
Cerberus XP45 š you dirty dirty guns š„µ
Please give us a Capture the flag mode in either 3v3 or 5v5... please. Or even a 3v3v3 Capture mode or something. Could we also look into more map modifiers like occasional mortar strikes or gas strikes?
Fix Winch Claw / Its in a misserable state!
Fix Bernal spawns / 250m is too far!
Buff Lewis / Its been mediocre for ages.
Nerf XP-54 / Completely overtuned!
Nerf Cerb / Way too dominant at the moment.
AGAIN. NERF THE FUCKING XP. EVERY LIGHT RUNS IT AND ITS A CANCER. STOP MAKING STUPID CHANGES AND DO WHAT YOUR FUCKING COMMUNITY SAYS.
NERF THE CERB
STOP ACTING LIKE UR GAME IS BALENECED
Also why am I CONSTANTLY 1st seed, this game is luck based as FUCK so I end up getting 3rd and 4th and STILL LOSE RS. IM SO DONE WITH YOU EMBARK, assholes. Fix your fucking ranking system and maybe people will want to play your fuckass game.
@mellow narwhal That is.... actually a really interesting idea. Maybe not every 20 seconds, but it gives half the amount at the halfway point. That would be pretty good at deterring third partying last minute
Can we please take the defibs out for tdm? Or at least make them beneficial to the team? As a heavy that likes to warm up with a quick tdm game I keep getting trolled l, and am kept from playing the game, by mediums with defibs.
XP54
8 billion range buffs (actually 7 range buffs and mag size buff)
DMG nerf reverted to 17 dmg from 16
1 Dmg nerf
Dagger
Freecam during action - bug for 2 weeks
No crit Feedback
Hit reg nerf/bug for 2 weeks (2.8.0)
Multihit removed 3.2.0
Windup Nerf 400ms to 800ms
Tap option removed (Undercharge, failstab)
Movespeedspeed penatly for hold
Sprintstabbing removed
150 Degree Angle nerf
4.2.0 Phantom animation bug (you dont see your own animations)
FOV SNAPPING no toggle option to turn off
Not to mention that the game has 10hz servers and I constantly no reg every single match mulitple times
ANOTHER BILLION BUFFS TO SHOTGUNS AND SMGS AND NERF DAGGER š„
DAGGER BUFFS:
50 DMG ATTACK TO 60 DMG WOOOOOOOOOOOOOOOOOOHOOOOOOOOOOOOOOO GREATTTTT
Wtf is the Balancing team thinking when they balance this game to enable XP54 to kill lights before dagger can even charge its attack, it kills lights with headshots in less then 0.5 seconds (0.35) when the human reaction time is 0.25
Yeah mb I should have known an invis light is sitting on a random nearby roof and beams be for walking past him instantly but buff dagger attacks to 60 dmg oh so broken weapon
This game is in the mud like i want to know who is in charge or balancing this shit bad ranked system with idk how many boosted people and cheaters never getting banned plus probably the worst gun balance ever like its only the same guns season with no regards to change and why even bother to make new ones if they are going to be shit
REVERT THE SWORD FOR GOD'S SAKE
Idc if WT is just turbo casual ranked, add SOME form of SBMM, get these Ruby sweats out of every lobby with 0 contest whatsoever
Oh and drop XP54 damage by 1
Give some love to the M26/93R skins instead of COD camos and animated slop (like the prism break set)
Also, give the trowing knives skins actual knives or shared skins between the dagger and the knives
Was doing some thinking, and I believe this could be a really neat addition to The Finals!
I've noticed that there are a lot of differing opinions on balancing, but I feel ray traced audio may help change the scene from a players' perspective. In example; the light class' noisy invisibility abilities would not be as audible in cluttered rooms, forcing players to adapt to the environment or change it
https://www.youtube.com/watch?v=u6EuAUjq92k&t=100s
revert the sword nerf, its actually insane how it hasnt been reverted yet
give me back my taser
#BringBackBankIt you cowards
Ranked progression needs to be completely rethought.
A tournaments SR win potential i.e. winning 3 consecutive rounds should be much higher than its loss potential for the first round
I barfed a lil bit in my mouth looking at this. WE ARE NOT COPYING THE RIOT SHEILD FROM FORTNITE.
Number 1: give heavies access to dash. This would fill in the gaps of the heavy class and make it much easier to play. Number 2: make defibs have 0 cooldown and be able to activate on oneself, this would give mediums some much needed counterplay to pesky sword lights. Number 3: give medium the m11 and XP54. It makes sense that mediums should be able to carry a much ālighterā weapons. Number 4: remove the baton and add a second riot shield. this would be on the right side while running and act as a skateboard while holding right click, giving mediums a new, fun movement option. Number 5, remove the light class and replace it with super light. This class would have 10x the dps of lights in exchange for having 1 hp. High risk, high reward didnāt work, so higher and higher should work better. Number 6: give heavy a tiny little tricycle that acts as a permanent charge and slam as a weapon. number 7: give Cerberus a mag capacity of 30 rounds, and increase the attack speed to 0.3 seconds. This gives the mediums a well needed buff as the weakest class in the game. Number 8: add cloak to medium. As a support class, medium should have the ability to be invisible. Also revert the nerfs to invisibility. Number 9: add aimbot to PC. This goes without saying, console shouldnāt have cheats alllwed. Number 10, create an animated fanfiction romance series based on junotty. This goes without saying.
New stage event idea
Shocking surge
Black clouds now loom over the arena, with blue circles marking where lighting will strike next, whoever stands in the area marked by a blue circle will get shocked, 20 health will be taken away from them but they will now get a speed boost for a short duration.
remove kyoto from ranked and world tour
(I think this goes without saying)
these spawns are so fucking horrendous man, 2nd round getting spawnd next to purple and orange and vice versa over and over and pink sat and did nothing for 3 cashouts, legit wtf
I just dont understand how this is still an issue and why you are waiting for 6.6 update, and not at least doing some sort of hot fix, because this is legit ruining ranked, people are just winning cause of dumbluck at this point
Also once again nerf the xp-54 and Cerberus, I knew from season 5 they were in a good state but people were complaining instead of actually learning the weapons and now they are both overtuned, I knew this was gonna happen
3 things for 6.6 if you are going to wait so long 1.)Nerf Cerberus, famas, xp-54, 2.) buff akm, and 3.) fix spawn points
The setting for power saving in the menu doesn't work.
Buff model to 112 dmg
revert SA1216 nerf
Buff AK and Fcar
Allow fast reload on first mag of ARN
Nerf Cerb Slightly
Buff LH1 firerate
Allow to set cashout setting in private matches to ranked version
allow to set everyone to annonymous in private matches
Best game 2025
Pls allow console players to use keyboard and mouse!
Use something to disable the cross-play switch when keyboard and mouse are connected so it is impossible to enter controller matchmaking!
There are people who only have a console to play the finals and playing with keyboard and mouse is much fun!
hey someone please do me a favor and check the channel #1201841543926005810 I want your help on a bug that is happening to me in every game I play, my bug report is called anti-cheat system if anyone wants to help me, please seriously i need help i cant even play the game.
BRING BACK BANK IT
im gonna keep it a buck with you, bunny bash is completely insufferable
aps turrets mean that half the weapons are only useful if the enemy team is terrible and uncoordinated
and im gonna have to spend 2 more hours on this at a bare minimum if i want the stuff from it
this mega sucks
Changed the ranked system. You shouldnāt lose 1000 for one loss when it takes 3 rounds won to get 1000, either make it so thereās a cap on how much u can lose and not be over like 500/600. And if ur 6th seed and get 6th place there is no world in which u should lose 800 infact u should lose nothing
FOR THE LOVE OF GOD, ADD VOTE KICK SYSTEM. I REALLY WISH YOU CAN KICK TEAMMATES THAT ARE GRIEFING
can we get a shak50 reload speed buff š„ŗ
Bring back the Sword, thank you.
Game good. š
let jukebox change the end of round music along with the cashout music, halftime theme, and 1 min left theme. also consider adding kbm to console and queue them with pc players or whatever
What's with all the new people, low levels and a stupid amount of kills? There's no way some of these people are this good at level >10
Truly vile and awful suggestions. Every single one of these are some of the worst suggestions to ever have graced this channel, and just for that you should be perma banned from this server and be IP banned from The Finals
please revert sword
Please add text chat to console, this person on the other team has an amazing username and I canāt tell him š
honestly if you have experience with fps this game is very easy to pick up (at least in MnK)
Kill.cam.and.play.of.the.game..
Bring back Bank it, yesterday
Buff Pyro grenade (AoE is sooo small)
Smoke very inconsistent, make it thicker
Buff arn220 headshot multiplier and/or effective range
buff distance at which sniper bullet drop off starts, give it another 10 meters or so of hitscan
Your balance team is either incompetent or is lying to you about the game being balanced so they can get paid to do minimal work
Bring back bank it 
where tf is bank it embark
Bring back Bank it!
Revert Sword Lunge to 140. Removing Lunge+QM combo vs Light when Light kills Light fast with literally anything is nonsensical. Only change needed = Fix phantom strikes.
Sword was balanced.
- No synergy with Dash = Would be too immobile for Light melee that needs multiple hits
- No QM synergy = Breakpoints would be too slow for Light melee that needs multiple hits, requires not overshooting lunge to make it harder to aim at you, must stop right beside enemy to QM
- No full damage multihit = Would be useless if >1 enemy, in melee as lowest HP class but 0 breakpoints hit on anyone except first, pick a gun for ranged non-multihit damage
- No lingering flicks = Would be too readable for Light melee that needs multiple hits
Sword is the single worst weapon in the game. Not only is it melee on lowest HP class, you removed every single breakpoint fast enough to work vs even remotely competent players.
Vs Light: Lunge+QM = Must be 110Vs Medium: Lunge x2 = Must be 125Vs Medium: Lunge+QM+Primary = Must be 136Vs Heavy: Lunge x3 = Must be 117Vs Heavy: (Lunge+QM) x2 = Must be 135Vs Heavy: (Lunge x2)+Primary = Must be 138
Your own patch notes LITERALLY imply Sword wasnāt unbalanced but got nerfed due to complaints. You separately address Sword as a āgameplayā change to make it less frustrating. Then you separately addressed ābalanceā changes, saying Cerberus, Pike, and FAMAS are over-performing but you wonāt nerf them yet. ```On the gameplay side, (ā¦) nerf to the Sword's secondary attack, aiming to reduce the frustration (ā¦)
Finally, Balance-wise, (ā¦) standout contenders like the Cerberus, Pike-556, FAMAS (ā¦)
(ā¦) monitoring several items based on their performance (ā¦) like
ly to make some adjustments (ā¦) coming weeks. These include the Cerberus 12GA, Pike-556 and FAMAS (ā¦)```
bring back the goat mode: CASHOUT, BABY
so. the minigun shreds in the 30-40m range.
I needed the minigun to not feel like a feather in the 25-30m range, so i have some suggestions,
A: if we are going to keep the range, make the bullet drop-off more steep.
B: decrease the spread by 4% ish, and have the same bullet drop-off as it is currently
C: jsut make the minigun the most broken thing in the game at this point (This point is sarcastic)
Overall, I think the minigun would be in a better place with these minor changes.
Holy hell, FOR THE LOVE OF GOD, FIX THE MATCHMAKING!!!!
I just played a game where nobody on my team was grouped together, against a 4 stack of people with 60k+ kills each.
We got absolutely stomped, didn't even have a chance to play the game. We were all just vaporized instantly as soon as we left the spawn area. At the end of the game, I was able to tell that not a SINGLE person on my team had more than 5k kills. You're telling me a single member of their team had more than double the kills over time of our ENTIRE TEAM COMBINED?!?!
AND WE WERE EXPECTED TO PLAY AGAINST FOUR OF THEM WHO HAD COMMS TOGETHER?!
It's not just unfair, it's not even close to the realm of feasible: It's purely unrealistic to expect any sort of team to compete against a team with well over 20x their combined eliminations. That's like putting Grand Master players against coppers who just started a game. Great way to make it so new players hate the game and stop playing.
I personally have just over 9k kills myself, and consistently, every single game at LEAST, there's always a minimum of two people on the enemy team with amethyst elimination badges, sporting a 50k+ kill count. I know it's hard to figure out matchmaking for groups of 3 and 4 when there aren't very many groups queueing at the same time, but for the love of god, you could AT LEAST match their skill level. I'm annoyed to be in solo queue and play against a 4 stack; I'm absolutely astounded that it's even possible for me to play against a 4 stack of people who in total have well over 26 times the amount of kills I have. That's just unfair, I stand no chance, and neither does my team. IMPLEMENT SKILL BASED OR AT LEAST PROGRESSION BASED MATCHMAKING
Whoever made this years bunny bash should be shamed, its so fucking bad.
Okay fine I'll bite. Sword nerf was fine atm. Similar to stun gun while it hasn't ever been that good in high level play, its very much a "feelsbad" weapon to fight against. And working around those is arguably more important than high level balance. It's a weapon that heavily punishes new players with bad aim dispraportionately.
Xp mag nerf? Don't know why yall didn't decrease mag size when damaged got buffed. If that stays, might as well give back the 4 bullets on the AKM
can you make a music playlist like rocket league has?
Nerf DB and CB also remove the back door of the elevator pls
give light the minigun but he flies backwards when he uses it š¦ CACAWWWWWWWWWWWW
i lost a full rank after getting placed second as 8th seed in my ranked tourney. i lost connection midway through second round but reconnected after about two minutes because my power went out. i wouldve ranked to about 34k-35k elo but now im at 31.5k because the game cant tell that i was still in the match. please fix this or give me my rank back.
thank you queen slayyy 
I won't suggest that the minigun needs more player damage(I don't think it does) but I think it should do a lot more environmental damage. 100 rounds to take out a little chunk of wall is kind of silly when irl(I know I know it's a video game) a minigun cuts through concrete like it's made of styrofoam.
(Just let me saw a building in half with it please)
Agreed
Win or lose both are an option but yeah, one can choose or not to choose. Lock In.
Gas + Smoke = unburnable gas that last the entire duration. I hope you guys fix it soon.
Naming our contestants.
(Not just our outfits)
Dev team really rather have a weapon people love made unusable instead of fixing the bugs that it has
If something is too strong, you take it out the rotation, but not the defib?
the gadget that no matter the nerf is required on every loadout since s1?
Defib meta is fine but sword is too overwhelming. Make it make sense.
hi
the game is basically unplayable with the current lag issues.
hello emglorp developer. please make the fire shotgun cerberus not the worst most horrible hellspawn of a weapon please thank you ily mwah
Never knew they could mix š
BRING BACK BANK IT
<@&1012034066876473384> tell the devs to give controller players a true 0 deadzone, itās been 2+ years without one
add bind modifiers like hold, fast press and double tap for controller players so we can stack multiple binds on one button without having them overlap
add an emote and expression bind to the directional equipping preset for controller players, also allow for unwanted binds to be removed
increase max sensitivity to 2000 for controller players
give console players text chat, we canāt see what our PC team mates are typing
Only feedback I'll ever post:
Abandon TTS and just get VO for June & Scotty. Easily the weakest aspect of the game.
Give me a big fat fucking owl as a pet
Why can winch claw go through the riot shield when I'm guarding? Just another reason this weapon is bad
I hope one day you realize how counterproductive it is to make a mode like bunny bash.
BRING BACK BANK IT
nerfing the sword is actually wild
literally nobody uses the sword, it's not even a little close to the meta
but sure, lets buff the meta weapons and nerf the niche ones
i want good sword again
Yea revert sowed nurf
BRING BACK THE SWORD PLZ SHE WASNT BROKEN
You MUST revert sword back to 140 damage. That damage was completely fair and wellācalculated. Claiming sword was ānerfed for lightsā is simply wrongālights have always been its natural counter. Compared to a 'oneāshot' with lunge + quickāmelee, Cerberus is far more oppressive. So sword must have lunge + QM 'one-shot' light kill, because light is counter to sword, as everyone knows. You keep saying youāre nerfing for lights, but the real beneficiaries are the mediums. Mediums are the most powerful class in The Finals, and sword needs to have its original 140 lunge to at least be competitive against them. also, without at least 140 damage on lunge, itās never viable against heavies.
Additionally, ranged weapons are strong not only at distance but also in close quarters. Yet meleesāwhich canāt exert any power at rangeāmust naturally be devastating up close. The idiots who have never used melee donāt understand that you have to shut down melees before they get in range, because they lack the intelligence to grasp how difficult it is to approach a ranged weapon firing from the roof.
Itās absurd to call melees skillāfree weapons. melees demand movement precision, positioning and all kinds of mechanical skillāsomething Cerberus players donāt even need. Yet Embark nerfs melee based solely on the opinions of noobs who have never played melee themselves. Stop ruining the game.
Please revert the sword !
Yes espeically seeing as they seemingly have no plans to use the ai voices to do thing that regular VA's cant do
voices are great
Nerf The Dual Desert Eagle Damage by 1.5, thank you š
https://cdn.discordapp.com/attachments/1009830578545246213/1363040278436511805/3E828C1.MP4?ex=680495ae&is=6803442e&hm=f7a3b21dabf0545ba0e53633b70d71db9974182e447ec85a2b91cd5f014f8db4&
these are the type of people that wanted sword nerf
this game would be so much better... if half of this game wasn't who could pull their mouse down better from 50m
its absolutely the anti-epitome of fun and just the absolute worst type of engagement
remove cerberus genuinely
Sword Nerf- "worried about the one shot potential especially for lights" I've never heard complaints from light players not even joking... My brother in christ they are their literal natural counter..
"the Sword has increasingly become a source of frustration for a lot of players"
"We believe the sudden rise in frustration"
"Longer term, weāre going to continue to monitor the Sword and explore some alternative changes that might allow us to nudge the lunge damage back up"
"weād rather try to address this issue now than wait."
Y'all admit it's for the sake of people being "frustrated" with the weapon more than it is balancing.
Thing is too, the main thing i've seen actuallycomplained about is Phantoms, so it feels like you're not even "addressing the issue" itself rather putting a shitty great value bandaid on a bullet wound and saying
"Yeah should be good for now, we want to give you stiches, but that would take time so we'd like to at least act like we've done something about it for now"
Albralelie#8342 is stright up cheating, I have 4 other people that can vouch, insane. I know this isnt the right channel but I couldn't be fucked to find the right one so here it sits.
so brave
game sucks ass imo
add sandbox mode that doesn't require more than single player to start where you can see all the cashout spawns in like an overview
and spawn them manually so you can play around with manipulating them (winch, pads with demat etc)
Honestly, I'm kind of ok with the sword nerf, as long as they also nerf everything that kills faster than it. By that I mean the:
93r
Dagger
V95
M26 Matter
SH 1900
XP 54
LH1
Recurve Bow
SR 84
Throwing Knives
ARN 220
CB 01 Repeater
R.357
Cerberus 12GA
AKM
Famas
Fcar
Pike 556
Model 1887
Riot Shield
M60
.50 Akimbo
SA 1216
Sledgehammer
M134 Minigun
Maybe Shak-50? It's time to kill is actually .01 seconds slower, but I'm not sure if you could bring it down with a quick melee. Either way, there are only like 5 weapons in the game that have a slower kill time than sword rn, and spear, flamethrower, and dual swords are the only ones that can't delete you from 20m away.
FIX THE FOOTSTEP AUDIO PLEASE
Revert the sword nerf
Is there ever going to be steam points shop/trading cards or profile cosmetics for this game?
dont revert the sword nerf theres no reason to š
Fix Winch Claw / Its in a misserable state!
Fix Bernal spawns / 250m is too far!
Buff Lewis / Its been mediocre for ages.
Nerf XP-54 / Completely overtuned!
Nerf Cerb / Way too dominant at the moment.
Dont revert the sword! Leave it!
Day 2 of asking for a cashout rework that reward you for defending it by giving you money every 20-30 seconds itās yours this would alleviate third partying
sword
sword
the hypocrisy in people crying "revert the sword!!! noone uses it" when there is 240+ of them crying for it to be a nuisance again
yeah sure, nobody uses it alright
MINIGUN IS SO FUCKING BROKEN
revert the sword nerf
Not only sword, but they should revert every weapon nerf. just keep them somewhere at the same level and let the gamers skill decide who wins that engagement. Cerberus is next to nerf and then other weapons take their place, nerf again? Start buffing the weapons already. back in S1 and 2 neither sword or model weren't that broken cause most of the weapons were well balanced.
Maybe people didnāt really understand the weapon balance well in S1 and it wasnāt a major community focus due to the existence of nukes and such, but it was quite frankly abysmal compared to what is there now, only a handful of weapons were actually viable and all classes had hideously overpowered options that clearly stood way above the rest. The overall effectiveness of weapons hasnāt changed significantly, theyāve just gotten closer in balance. The best weapons then were stronger than the best weapons now, but thatās a natural consequence of improved balance.
please let us change the aim down animation of the horizon hammer revoler skin it makes the skin p2lose its even worse with skeleton gloves
Agreed, defib is overlooked as one of the most OP things in this game, it's so fkn annoying. Kill one, it doesn't matter cause their defib mate comes along and revives them. Sure they're vulnerable for 5 seconds after, but if they're smart they take the statue and hide before reviving or just defend their mate while reviving.
Oh, and don't get me started on the 3 x medium defib meta, it's such bs. Sure, I can see why not having defib would make the game a lot more onesided, and there should be room for comeback etc. But right now it functions very much as a get-out-of-jail free card. It speaks volumes that literally 90% of teams have at least 1 defib, and a majority of teams have at least 2.
revert sword pls
revert sword
revert sword to 140 and fix phantom strikes
revert sword to 140 and fix phantom strikes asap sword is unusabel with this patch
- ADD "COPY CLUB NAME" BUTTON
- REWORK CLUB SEARCH SYSTEM. NOW IT DOESN'T SHOW PRIVATE CLUB SO YOU CANNOT REPORT IN GAME
Embark, when people said "Nerf Sword" they didn't mean they wanted to weaken sword. What they meant was they want this skin for the sword.
š š
Does anybody else think that the flamethrower is too op?
Remove One of the 2 last cash out. First team Always defend weak one to reach Easy finals.
Its very upsetting that the model and ks23 are deeply affected by jab cancel. I understand that you want these to weapons to play at a specific range but the lack of jab cancel ends up making them worthless at close range.
Ks23's best specialisation is winch as it enhances what makes the weapon good and makes up for the weapon's weakness. The other specialisations, while are fine picks, do not specifically enhance the weapon in any specific way. Ks23 cannot take advantage of the quick switch to goo gun as it needs to pump, can't take advantage of mesh either well because of pump, charge and slam isn't that amazing of a specialisation and ks23 excels more at pumping out damage in close range without it (not to mention that it can break walls on its own). Ks23 is very much enhanced by winch due to its free one shot with it. However, the removal of jab cancel has really hurt the feel, fun and effectiveness of the weapon at close range and with winch. You can be more disciplined and be more careful with jabs, but it is still just far weaker than other weapons without jab cancel at close range. Not to mention that all of heavy's other weapons can jab as they please and close the gap in health far faster than ks23.
Model is another weapon that's far more enhanced by jab and the lack of jab cancel hurts it deeply. Again, I understand that you would like the weapon to play at a certain range, however, because of the damage nerf to the model, it has made jab combos with the weapon more important than ever. It has made model most effective at jab range and borderline worthless at mid range despite the fire rate buff. Not to mention that it's a shotgun and long range is simply not an option for the model. At close range, it is also simply just outclassed by cerberus, which doesn't need jab cancel.
What's most frustrating is cerberus not being held down by the constraints of jab. It doesn't need jab at all to be effective but isn't affected if it uses jab in-between shots
Fix funny spinning stick
Spear alt rework,replace weird spinning with pole vaulting,hammer has destruction where u change the map,make buildings fall but with spear u just spinā¦ā¦?
If u can do vaulting(in an arc motion) and itās just one easy animation then u can cover vertical distance and jump rooftops and have a thrust attack when falling after vaulting and more damage the higher u fall, u can still have only one spin attack if u hold primary attack
I'm so tired of stacks spawn camping in powershift. Add sbmm and fix the spawn points, this getting old
yeah this is starting to become a massive problem, along with spawnpoints, ranked cashout needs to be reworked
The ks-23 needs 100% accuracy, any other buff is pointless
The ks-23 is the only direct hit projectile weapon that is not afforded the luxury of accuracy which is the main reason its suffering. In concept its great and i love the gun, but anyone who has played it for any significant ammount of time knows that its main point of frustration is its unrelieability. Because of the spread targets beyond 8 meters are a gamble to hit. The feature inplace to make it a skillful weapon is already the projectile, however this is ruined by the spread. You can predict your targets movement, lead your shot correctly but still miss because the game decided your slug goes left.
The only buff the ks needs to be good is accuracy. Buffs like range falloff or firerate wouldnt solve the underlying issue of it being frustrating to use beyond 8 meters, headshots without accuracy are pointless, damage is going to force winch ks back which was not very fun to die to. A bigger projectile would maybe work but decrease the guns skill expression.
Even with 100% accuracy the gun would be far from op due to the small mag and bad ttk. However it would be a lot more fun and a lot less frustrating to use
also can we get a eclipse shade revolver so we have one that doesnt clash so heavily with the dot sight?
Ranked mode is trash af and a waste of time for solo unless youāre a god. Why are brand new players with no rank on my team while we go against triple stacked teams? Then on top of that you want to take away a bazillion RS to rub salt in the wound. Seriously šš»whoever thought this was a good system at the office. When garbage teammates leave match why do I have to waste time completing the round and get penalized for not wanting to continue? Feels like š© to experience this at least once every session.
Yea ranked mode is so bad, have been shit since S3
This is still day 3 : add mouse and keyboard support to console pretty please
Can you add gyro support for Xbox styled controllers? I play on a gamesir cyclone 2 and I can't access the gyro function on it in game
BRING BACK BANK IT
You MUST revert sword back to 140 damage. That damage was completely fair and wellācalculated. Claiming sword was ānerfed for lightsā is simply wrongālights have always been its natural counter. Compared to a 'oneāshot' with lunge + quickāmelee, Cerberus is far more oppressive. So sword must have lunge + QM 'one-shot' light kill, because light is counter to sword, as everyone knows. You keep saying youāre nerfing for lights, but the real beneficiaries are the mediums. Mediums are the most powerful class in The Finals, and sword needs to have its original 140 lunge to at least be competitive against them. also, without at least 140 damage on lunge, itās never viable against heavies.
Additionally, ranged weapons are strong not only at distance but also in close quarters. Yet meleesāwhich canāt exert any power at rangeāmust naturally be devastating up close. The idiots who have never used melee donāt understand that you have to shut down melees before they get in range, because they lack the intelligence to grasp how difficult it is to approach a ranged weapon firing from the roof.
Itās absurd to call melees skillāfree weapons. melees demand movement precision, positioning and all kinds of mechanical skillāsomething Cerberus players donāt even need. Yet Embark nerfs melee based solely on the opinions of noobs who have never played melee themselves. Stop ruining the game.
nerf xp and cerb
is it just me or is the matchmaking just abit off. I.e: I'm level 32, thought i would atleast be with levels like level 20s+ or something like that. Nope, I'm matchmaking with players that can just about shoot a gun at level 3. SO i'm playing solo whole game like
They literally had a poll
Revert sword, buff dagger and stop listening to people who just want things nerfed without any sense of balance.
We need this feature please embark š
Yeah i wonder who shared some of the clips and talk about it like months ago. Here a clip where no reg happens and the trash weapon that can one shot if you play it right. It is high risk high reward that needs high skill too. Calling it low reward is dumb. @foggy orbit okey buddy you are ass at the dagger i get it. you can 2 shot a light with 2 attacks + qm. you can win fights against a med while missing the backstab if you can land 75 + 3 left clicks. You can now go in to a fight that you team mate is taking and help him without tring to only relay on back stab. Yes angle nerf was stupid. It was already issues with consistinsy. Yes cerb is better at every thing. Yes other guns are just better at almost every time than a dagger. But crying after buffs that made you kill other classes 1 hit less is stupid.
+Dude I played dagger at high diamond/ruby elo when i get bored (I can't play it now because i lost around 7k rs so i am now 37k rs). So I think I know what i am talking about.
Nice low reward of 75 damage here, 50 damage before the "buff"
Real and buff moolah
weapon balancing in S1 was actually good...? SA12/FCAR dominance was pretty much the only reason other options were subpar, they just had to nerf these two
XP54
8 billion range buffs (actually 7 range buffs and mag size buff)
DMG nerf reverted to 17 dmg from 16
1 Dmg nerf
Dagger
Freecam during action - bug for 2 weeks
No crit Feedback
Hit reg nerf/bug for 2 weeks (2.8.0)
Multihit removed 3.2.0
Windup Nerf 400ms to 800ms
Tap option removed (Undercharge, failstab)
Movespeedspeed penatly for hold
Sprintstabbing removed
150 Degree Angle nerf
4.2.0 Phantom animation bug (you dont see your own animations)
FOV SNAPPING no toggle option to turn off
Not to mention that the game has 10hz servers and I constantly no reg every single match mulitple times
ANOTHER BILLION BUFFS TO SHOTGUNS AND SMGS AND NERF DAGGER š„
DAGGER BUFFS:
50 DMG ATTACK TO 60 DMG WOOOOOOOOOOOOOOOOOOHOOOOOOOOOOOOOOO GREATTTTT
Wtf is the Balancing team thinking when they balance this game to enable XP54 to kill lights before dagger can even charge its attack, it kills lights with headshots in less then 0.5 seconds (0.35) when the human reaction time is 0.25
Yeah mb I should have known an invis light is sitting on a random nearby roof and beams be for walking past him instantly but buff dagger attacks to 60 dmg oh so broken weapon
Embark please add the M16 for medium and RPD for heavy
I feel like the only sane person when reading this channel.
my game always crashes when I'm in ranked mode and lose my score and suspended
Bring back bank it 
9/10 ragebait you almost got me š¤£
Pls allow console players to use keyboard and mouse!
Use something to disable the cross-play switch when keyboard and mouse are connected so it is impossible to enter controller matchmaking!
There are people who only have a console to play the finals and playing with keyboard and mouse is much fun!
Day 4. SOLO QUE ONLY for diamond plus. Unless the ranked experience is supposed to be solo q plats against sweaty 3 stack ruby all the time.
The top 500 is just playtime with ur stack. Snoozefest
Remove defib i-frames
I think I'm done being angry over sword brigading. Hope it gets stitched up after the absolute GUTTING it received, but stays mid enough that people shooting at it from 30m away stop crying about it. I'm really hoping for a small buff to dagger too, it is somehow still worse than post nerf sword. I just hope the game can stay free of brigading and Appoh won't release his army upon any of the other weapons that function poorly. š¦
we already have the FAMAS but an m16 with a 20 round mag would be fun i guess
we donāt exactly need another LMG but the RPD is also fun i guess
BRING BACK BANK IT
Please give smth to ks23. You said in notes how you want to make it more competetive with minor buffs but you made it even less viable than pre buffs. Without melee and winch cancel its just sad clunky unrewarding and not competetive choice for heavy
Fr the nerf is so sad actually
staged reloads. please.
ejecting the same shell with 1887 is painful.
pumping slug shotgun 5 times is painful.
if you cant make staged reloads just make so the cycle animation and interrupt window actually match up.
i completely pump KS but game counts the end of the animation where character isnt doing anything
where the afk/rage quit report buttom?
Petition to remove kyoto til it's reworked please. Map feels awful to play and performs like butt on all systems lol
EMBARK, WHEN THE PEOPLE ASKS WE SHALL RECEIVE! IF YOU ACTUALLY ADD THIS, MY WALLET IS YOURSSSSSSS
reminds me of chivalry 2 style. i value a compromise with excluding bonus page items from being re-obtainable.
more skins and animations for dagger, and a karambit skin
Buff LH1 damage from 40 -> 42
Please add Shak-50 animations š
butf lh1 rpm
also can we be able to see our match history, that would be nice
Revert Sword Lunge to 140. Removing Lunge+QM combo vs Light when Light kills Light fast with literally anything is nonsensical. Only change needed = Fix phantom strikes.
Sword was balanced.
- No synergy with Dash = Would be too immobile for Light melee that needs multiple hits
- No QM synergy = Breakpoints would be too slow for Light melee that needs multiple hits, requires not overshooting lunge to make it harder to aim at you, must stop right beside enemy to QM
- No full damage multihit = Would be useless if >1 enemy, in melee as lowest HP class but 0 breakpoints hit on anyone except first, pick a gun for ranged non-multihit damage
- No lingering flicks = Would be too readable for Light melee that needs multiple hits
Sword is the single worst weapon in the game. Not only is it melee on lowest HP class, you removed every single breakpoint fast enough to work vs even remotely competent players.
Vs Light: Lunge+QM = Must be 110Vs Medium: Lunge x2 = Must be 125Vs Medium: Lunge+QM+Primary = Must be 136Vs Heavy: Lunge x3 = Must be 117Vs Heavy: (Lunge+QM) x2 = Must be 135Vs Heavy: (Lunge x2)+Primary = Must be 138
Your own patch notes LITERALLY imply Sword wasnāt unbalanced but got nerfed due to complaints. You separately address Sword as a āgameplayā change to make it less frustrating. Then you separately addressed ābalanceā changes, saying Cerberus, Pike, and FAMAS are over-performing but you wonāt nerf them yet. ```On the gameplay side, (ā¦) nerf to the Sword's secondary attack, aiming to reduce the frustration (ā¦)
Finally, Balance-wise, (ā¦) standout contenders like the Cerberus, Pike-556, FAMAS (ā¦)
(ā¦) monitoring several items based on their performance (ā¦) like
ly to make some adjustments (ā¦) coming weeks. These include the Cerberus 12GA, Pike-556 and FAMAS (ā¦)```
Remove snipers from powershift, so much fun again in bunny bash when there isnt a noobie doobie sniping from spawn
Why does nobody cry about the DB oneshotting light? But when its sword (it doesn't even one shot, u need to combo QM) it becomes a problem š
make the final round 25k to win not 50k. it feels like a chore so id rather get it over with
Remove #šāgame-feedback
WT was initially released as a mode that would rotate different gamemodes, would love to see that.
You guys should add vehicles in this game. Some points and ideas that I think are worth mentioning.
-
Fix the servers first. Cars and stuff would put a whole lot of burden on the already not-so-good-performing servers.
-
Make it sure that people can't just simply sit inside a car and get extra health (cuz you know the car would obviously have more health against bullets since its metal. I'm pretty sure you guys already know about it, but this kind of thing has already happened in Fortnite, when they introduced car mods (like turrets) which allowed people to use turrets while getting the benefit of the extra health. So make it sure that you can easily hit the person inside from the windows.
-
You can break the windows and shoot outside of the car, but your accuracy is greatly reduced, so it's more of a pray-it-hits kind of shooting.
-
If the windows are already broken, projectiles like grenades will go inside.
-
Lockbolt can be used to stop the vehicles. Winch can be used as well, but because vehicles are so big and fast, it'll only stop it for a while.
-
Bursting the tires will cause the car to periodically lose health, and breaking the wheels/rims will stop the car completely.
-
Cars cannot smash through walls, trucks may, but neither of them can jump using jump pads, nor go through those built-in bridges.
-
If you hit the front of the car, it'll open up the bonnet (British Eng)/hood (American Eng) of the car, which would reveal a massive weakspot inside: the engine.
I know this seems like a lot of mechanics at once, but just a few ideas.
Great game guys. Keep going at it.
Revert Sword Lunge to 140. Removing Lunge+QM combo vs Light when Light kills Light fast with literally anything is nonsensical. Only change needed = Fix phantom strikes.
Sword was balanced.
- No synergy with Dash = Would be too immobile for Light melee that needs multiple hits
- No QM synergy = Breakpoints would be too slow for Light melee that needs multiple hits, requires not overshooting lunge to make it harder to aim at you, must stop right beside enemy to QM
- No full damage multihit = Would be useless if >1 enemy, in melee as lowest HP class but 0 breakpoints hit on anyone except first, pick a gun for ranged non-multihit damage
- No lingering flicks = Would be too readable for Light melee that needs multiple hits
Sword is the single worst weapon in the game. Not only is it melee on lowest HP class, you removed every single breakpoint fast enough to work vs even remotely competent players.
Vs Light: Lunge+QM = Must be 110Vs Medium: Lunge x2 = Must be 125Vs Medium: Lunge+QM+Primary = Must be 136Vs Heavy: Lunge x3 = Must be 117Vs Heavy: (Lunge+QM) x2 = Must be 135Vs Heavy: (Lunge x2)+Primary = Must be 138
Your own patch notes LITERALLY imply Sword wasnāt unbalanced but got nerfed due to complaints. You separately address Sword as a āgameplayā change to make it less frustrating. Then you separately addressed ābalanceā changes, saying Cerberus, Pike, and FAMAS are over-performing but you wonāt nerf them yet. ```On the gameplay side, (ā¦) nerf to the Sword's secondary attack, aiming to reduce the frustration (ā¦)
Finally, Balance-wise, (ā¦) standout contenders like the Cerberus, Pike-556, FAMAS (ā¦)
(ā¦) monitoring several items based on their performance (ā¦) like
ly to make some adjustments (ā¦) coming weeks. These include the Cerberus 12GA, Pike-556 and FAMAS (ā¦)```
REVERT THE SWORD NERF
Add a wall reinforcement gadget for heavy, opposite to demat, giving structures more health and making them harder to break.
it's kinda ironic seeing the sword mains complaining about brigading getting the sword nerfed while they just copy and paste the same wall of text over and over across multiple accounts, absolutely no self awareness
BRING KBM TO CONSOLE FF SAKE ITS BEEN 6 SEASONS
Revert Sword Lunge to 140. Removing Lunge+QM combo vs Light when Light kills Light fast with literally anything is nonsensical. Only change needed = Fix phantom strikes.
Sword was balanced.
- No synergy with Dash = Would be too immobile for Light melee that needs multiple hits
- No QM synergy = Breakpoints would be too slow for Light melee that needs multiple hits, requires not overshooting lunge to make it harder to aim at you, must stop right beside enemy to QM
- No full damage multihit = Would be useless if >1 enemy, in melee as lowest HP class but 0 breakpoints hit on anyone except first, pick a gun for ranged non-multihit damage
- No lingering flicks = Would be too readable for Light melee that needs multiple hits
Sword is the single worst weapon in the game. Not only is it melee on lowest HP class, you removed every single breakpoint fast enough to work vs even remotely competent players.
Vs Light: Lunge+QM = Must be 110Vs Medium: Lunge x2 = Must be 125Vs Medium: Lunge+QM+Primary = Must be 136Vs Heavy: Lunge x3 = Must be 117Vs Heavy: (Lunge+QM) x2 = Must be 135Vs Heavy: (Lunge x2)+Primary = Must be 138
Your own patch notes LITERALLY imply Sword wasnāt unbalanced but got nerfed due to complaints. You separately address Sword as a āgameplayā change to make it less frustrating. Then you separately addressed ābalanceā changes, saying Cerberus, Pike, and FAMAS are over-performing but you wonāt nerf them yet. ```On the gameplay side, (ā¦) nerf to the Sword's secondary attack, aiming to reduce the frustration (ā¦)
Finally, Balance-wise, (ā¦) standout contenders like the Cerberus, Pike-556, FAMAS (ā¦)
(ā¦) monitoring several items based on their performance (ā¦) like
ly to make some adjustments (ā¦) coming weeks. These include the Cerberus 12GA, Pike-556 and FAMAS (ā¦)```
Nerf double barrel
YES
good job
Move Defib from Medium to Light class
The main problem is the stacking, which would simply not occur in a hypothetical LLL team, and even if they all run defib it would have no impact because each only spawns with 75 hp. But combined you get way too much hp back in MMM composition.
You can tweak the Defib itself all you want, Mediums starting HP makes it broken to begin with so it will never be balanced
This change would organically move meta towards LMH
BRING BACK BANK IT !!!
i don't think WT is fulfilling its purpose as unranked cashout. It frequently feels more like ranked than the real Ranked playlist. Perhaps progression in the casual mode should not be exclusively tied to winning rounds.
keep sword nerfed
Add sr 84 new animations and skin with unique reload animation, would be cool to get skin that change everthing from sound efects to bullet effects and as i mentioned different reload animation. This gun is from beggining of this game so give it some love please! Remove being forced to cycle bolt after freshly spawning and I would love to see slight increase of bolt cycle speed, cuz this gun have a bad time to kill anyway and increasing it slightly might help in being more competitive or make it 1 headshot kill medium.
add a "time in main menu" leaderboard since we keep adding more badges and rewards to make ranked meaningless
If sword is mandatory to have multi hit, I think it's fair to give the melees with less range multi hit back since they would only benefit from people stacking (standing inside of each other) instead of a gap between people since sword range can be buffed by dash
You MUST revert sword back to 140 damage. That damage was completely fair and wellācalculated. Claiming sword was ānerfed for lightsā is simply wrongālights have always been its natural counter. Compared to a 'oneāshot' with lunge + quickāmelee, Cerberus is far more oppressive. So sword must have lunge + QM 'one-shot' light kill, because light is counter to sword, as everyone knows. You keep saying youāre nerfing for lights, but the real beneficiaries are the mediums. Mediums are the most powerful class in The Finals, and sword needs to have its original 140 lunge to at least be competitive against them. also, without at least 140 damage on lunge, itās never viable against heavies.
Additionally, ranged weapons are strong not only at distance but also in close quarters. Yet meleesāwhich canāt exert any power at rangeāmust naturally be devastating up close. The idiots who have never used melee donāt understand that you have to shut down melees before they get in range, because they lack the intelligence to grasp how difficult it is to approach a ranged weapon firing from the roof.
Itās absurd to call melees skillāfree weapons. melees demand movement precision, positioning and all kinds of mechanical skillāsomething Cerberus players donāt even need. Yet Embark nerfs melee based solely on the opinions of noobs who have never played melee themselves. Stop ruining the game.
Revert Sword Lunge to 140. Removing Lunge+QM combo vs Light when Light kills Light fast with literally anything is nonsensical. Only change needed = Fix phantom strikes.
Sword was balanced.
- No synergy with Dash = Would be too immobile for Light melee that needs multiple hits
- No QM synergy = Breakpoints would be too slow for Light melee that needs multiple hits, requires not overshooting lunge to make it harder to aim at you, must stop right beside enemy to QM
- No full damage multihit = Would be useless if >1 enemy, in melee as lowest HP class but 0 breakpoints hit on anyone except first, pick a gun for ranged non-multihit damage
- No lingering flicks = Would be too readable for Light melee that needs multiple hits
Sword is the single worst weapon in the game. Not only is it melee on lowest HP class, you removed every single breakpoint fast enough to work vs even remotely competent players.
Vs Light: Lunge+QM = Must be 110Vs Medium: Lunge x2 = Must be 125Vs Medium: Lunge+QM+Primary = Must be 136Vs Heavy: Lunge x3 = Must be 117Vs Heavy: (Lunge+QM) x2 = Must be 135Vs Heavy: (Lunge x2)+Primary = Must be 138
Your own patch notes LITERALLY imply Sword wasnāt unbalanced but got nerfed due to complaints. You separately address Sword as a āgameplayā change to make it less frustrating. Then you separately addressed ābalanceā changes, saying Cerberus, Pike, and FAMAS are over-performing but you wonāt nerf them yet. ```On the gameplay side, (ā¦) nerf to the Sword's secondary attack, aiming to reduce the frustration (ā¦)
Finally, Balance-wise, (ā¦) standout contenders like the Cerberus, Pike-556, FAMAS (ā¦)
(ā¦) monitoring several items based on their performance (ā¦) like
ly to make some adjustments (ā¦) coming weeks. These include the Cerberus 12GA, Pike-556 and FAMAS (ā¦)```
I really like Embark, but when it comes to exclusivity, they make a lot of mistakes. From season 1 to 3, if you looked at the first patch note of each season, you would read that the pass items were exclusive. In season 4, when they put the alien in the store, which caused quite a stir (and rightly so, since something that was initially exclusive was sold), Embark stopped calling the pass items exclusive and started calling them "unique". And in a post on Reddit, an Embark employee said that the roulettes/items rewarded for completing the roulette are EXCLUSIVE and will never come back. But here's the problem: in the event, in the description tab, it said that these roulette items would come back in the future through the item store. Embark wants to please everyone and ends up screwing up everything. I agree that if an old pass item is going to come back, it should be a recolor version of the original, not the initial version exclusive to those who supported the game in the past.
they are not reading all that
Buff moolah and sword
please consider showing the gameshow events some love
introduce the now reworked dead go boom
change the alien invasion event to the more impactfull halloween version
make the meteor shower event spawn meteor reskinned pumpkin bombs at the impact locations
rework low gravity to be less sluggish (maybe as energy/ospuze boosted strong jumps/throws, fast and far instead of slow motion)
possibly add more in general
Wake Up its time for your meds.
This is more of a discord feed back .. Add more stickers 
No reload to learn recoil and no cool down for class spec and gadgets for fun ONLY in practice server
The grapple hook keeps pulling u in a wall unless u cancel it but it would be better if u could stick to walls for a few seconds and u can aim and shoot but it's for a limited time to avoid camping,maybe even a wall jump from the wall u grappling to.
With how powerful minigun is the flamethrower to set areas on fire but u have to keep firing at that area for a long time,it's more of a defensive option as u r busy firing areas rather then enemies,also the flame range should increase the more u continuously keep firing plus it takes the whole mag to do that then it's empty so it's balanced,all of this takes time commitment.
The 93r time between burst is weird and not fun to use,make it so there isn't a gap or less time gap between burst and u can slightly nerf damage since u r increasing fire rate but the damage fall out is longer so there is a balance since due to recoil u can spam it long/medium range.
Add fanning revolver for light with incendiary bullets but they r projectile but hit hard,u can use fanning action to quickly fire bullet.
Ks23 needs a headshot buff 1.2x,wall penetration and NO bullet deviation.
Breach charge should break smaller holes in walls so lights can minimise exposure that large destructon has right now, because u have 3 charges u can still make bigger holes.It should still stack damage.
BRING BACK BANK IT
RELOAD AND PICK UP OBJECT SHOULD BE SEPARATE BUTTONS!!!!! RELOAD AND PICK UP OBJECT SHOULD BE SEPARATE BUTTONS!!!!! RELOAD AND PICK UP OBJECT SHOULD BE SEPARATE BUTTONS!!!!! RELOAD AND PICK UP OBJECT SHOULD BE SEPARATE BUTTONS!!!!! RELOAD AND PICK UP OBJECT SHOULD BE SEPARATE BUTTONS!!!!!
Embark: You have not sufficiently refined your primary game mode. Why are you not trying something new?
huh? isn't that just your bindings
also what's with the repetitive screaming lol
Nerf Cerberus
Just wanted to suggest adding a bigger Afro to the hairstyles.
Revert Sword Lunge to 140. Removing Lunge+QM combo vs Light when Light kills Light fast with literally anything is nonsensical. Only change needed = Fix phantom strikes.
Sword was balanced.
No synergy with Dash = Would be too immobile for Light melee that needs multiple hits
No QM synergy = Breakpoints would be too slow for Light melee that needs multiple hits, requires not overshooting lunge to make it harder to aim at you, must stop right beside enemy to QM
No full damage multihit = Would be useless if >1 enemy, in melee as lowest HP class but 0 breakpoints hit on anyone except first, pick a gun for ranged non-multihit damage
No lingering flicks = Would be too readable for Light melee that needs multiple hits
Sword is the single worst weapon in the game. Not only is it melee on lowest HP class, you removed every single breakpoint fast enough to work vs even remotely competent players.
Vs Light: Lunge+QM = Must be 110
Vs Medium: Lunge x2 = Must be 125
Vs Medium: Lunge+QM+Primary = Must be 136
Vs Heavy: Lunge x3 = Must be 117
Vs Heavy: (Lunge+QM) x2 = Must be 135
Vs Heavy: (Lunge x2)+Primary = Must be 138
Fu** every nerfs or buffs just make the ranked mod finals round. I don't care it will be boring or whatever it will be fair. Because right now every game is the same sht. You play well other team gets a head by tiny amount. They help every team and plug one. They just play to get rid of your team. Even if you wipe a team by your self they will delay the steal so long that every team is up again. Just a fking joke. Imagine being good is a reason to lose.
Really want to know standings with specific equipment. Either damage or eliminations.
There is TWO SKIRT and almost every upper clothes has problem with modeling
Day 24 of asking for a more customizable music menu
Best change yall made. Keep it up
penalizing someone for trying to leave a game when both other teammates quit is dumb especially if said teammates quit with 5 minutes left and you still cant without also getting penalized nearing the last seconds
Medium needs bouncy shoes.
bunny bash doesnt count as power shift when standing on the platform to do damage in one of my alfa acta quests
performance on the machtmaking
just a small detail, the sticker on the thermal bore should be on the cylinder of the gun, this way its almost invisible and way too small imo
Just my weekly PLEASE fix server issues
BRING BACK BANK IT
nerf cl-40 too easy to use and too much damage
Revert Sword Lunge to 140. Removing Lunge+QM combo vs Light when Light kills Light fast with literally anything is nonsensical. Only change needed = Fix phantom strikes.
Sword was balanced.
No synergy with Dash = Would be too immobile for Light melee that needs multiple hits
No QM synergy = Breakpoints would be too slow for Light melee that needs multiple hits, requires not overshooting lunge to make it harder to aim at you, must stop right beside enemy to QM
No full damage multihit = Would be useless if >1 enemy, in melee as lowest HP class but 0 breakpoints hit on anyone except first, pick a gun for ranged non-multihit damage
No lingering flicks = Would be too readable for Light melee that needs multiple hits
Sword is the single worst weapon in the game. Not only is it melee on lowest HP class, you removed every single breakpoint fast enough to work vs even remotely competent players.
Vs Light: Lunge+QM = Must be 110
Vs Medium: Lunge x2 = Must be 125
Vs Medium: Lunge+QM+Primary = Must be 136
Vs Heavy: Lunge x3 = Must be 117
Vs Heavy: (Lunge+QM) x2 = Must be 135
Vs Heavy: (Lunge x2)+Primary = Must be 138
Please ADD FSR4 ,PLEASEEEEEEEE!!!!!
Let me revive enemy light players and have an option to do like live executions on them or something
Previous state of sword was incredibly unhealthy for the game, balanced or not it was super frustrating to deal with at all levels of play - it needs a full rework of some sort and should never return to its previous state.
A single underpowered weapon only affects those who run it, but a single overpowered/highly annoying to deal with weapon affects the entire community
Buff sword
Nerf Cerb
#BringBackBankIt , no way Terminal Attack was more popular than Bank It
amethyst level 12 skins my dudes the community NEEDS this its the only way to satate the angry nerds like myself who missed out on previous wt / diamond skins
i know shotguns doesnt have headshot multipliers but i believe there should only be one that can have the headshot multiplier and thats the ks-23 it should be able to have a multiplier due to the fact its 1 pellet and not a bunch of pellets
edit: with my thought of process of it being since the weapon is heavy to environment and is good for assisting there should be a sort of reward to getting a headshot with it but since there isnt youre just aiming for the body while also trying to lead shots sometimes depending on range it would allow this shotgun get more in the spotlight because i dont really see anyone use it and i enjoy using it but it doesnt feel viable at most times for me
revert sword to 140 it was already THE underdog weapon. give the 140 back but make a tradeoff.
I get a feedback screen from a practice range session
you're cooking
Remove dematerializer, nerf repeater, buff cashout steal in progress volume, nerf XP-54
biggest issue with this game's balancing
monstercat soundtrack please
Iām convinced most of the suggestions in here are because someone had trouble with one player in a match they just played. Just played a round where an ak user kept running directly into melee range of a spear player before starting to shoot and then complained in chat that heavy as a class is overpowered and anyone who plays it is an idiot. They then proceeded to light themselves on fire repeatedly for the rest of the match. Cool man Iām sure thereās nothing you couldāve done to rectify your issue there.
Some of yāall just need to take a step back and look at your own gameplay before deciding that whatever issue youāre having is a balance problem. If youāre genuinely upset about a specific weapon gadget or playstyle I highly recommend trying a different tactic to fight it before posting here. Or consider that some things are not going to function well in all scenarios, you canāt snipe with the shak-50 and you canāt jump around like a madman while hipfiring the sr-84. You really just canāt use a universal playstyle for every available matchup.
Fix Winch Claw / Its in a misserable state!
Fix Bernal spawns / 250m is too far!
Buff Lewis / Its been mediocre for ages.
Nerf XP-54 / Completely overtuned!
Nerf Cerb / Way too dominant at the moment.
Dont revert the sword! Leave it!
actually bizarre opinions haunt this channel
nerf cerb is crazy
I feel like it would be cool if light had some more movement gadgets. Mediums somehow have more movement gadgets than movement class and are almost just as good with fortification gadgets as the fortification class. It would be cool if either of the other classes had stuff they could do that medium couldn't do better. Light was such an obvious pick for jump pad, I still don't understand how it wasn't given to light on launch, or even made universal like the grenades. It seems fair to keep zipline on medium, but light has close to the worst mobility when it comes to gadgets, which saddens me deeply.
Since a few updates ago there's been this really annoying tendency for the vault to jump up when it spawns into a gateway and this often ruins gateway plays, like whe none exit is high up in the air and it's tricky to go back and fetch it. Please make the vault more consistent at traversing gateways.
damn i tried to make the k23 work, but i can't it get to work š¦
Agree. Lowering its damage and make the reload faster instead could be a good trade.
Give light defib, fixes the meta
crazy? ts definitely needs a nerf
finally some good feedback smh
no but actually unrelated but i think slowmode should be ~an hour and to discourage arguing we instead allow reactions in this channel..?
flashbang blind should be capped to near melee blindness, grenades are undetectable and you can't even turn away to not get your screen completely black/white
Make defibs a specialisation and make them spawn people at 100% with no defib sickness with hologram on 45s cooldown (current)
So either people commit to defib as a spec or don I am tired of defib beeing meta but also griefing with bad usage
And medium beeing hard meta overall omfg nerf cerb pike famas and demat
Bring back Bank-it. Do something about the flashbang, motion sensor and glitch trap meta
They would need to nerf the damage so it can stay in the 1.5-2 times damage multiplier for headshots and it cannot one shot lights. Embark is trying really hard not to give any class a one shot gun. (Except for the Cerberous, tune that shit properly PLEASE). As much as I would like to eviscerate some cocky rat, I will abide to Embarks no one shot rule.
This embark please do this
You MUST revert sword back to 140 damage. That damage was completely fair and wellācalculated. Claiming sword was ānerfed for lightsā is simply wrongālights have always been its natural counter. Compared to a 'oneāshot' with lunge + quickāmelee, Cerberus is far more oppressive. So sword must have lunge + QM 'one-shot' light kill, because light is counter to sword, as everyone knows. You keep saying youāre nerfing for lights, but the real beneficiaries are the mediums. Mediums are the most powerful class in The Finals, and sword needs to have its original 140 lunge to at least be competitive against them. also, without at least 140 damage on lunge, itās never viable against heavies.
Additionally, ranged weapons are strong not only at distance but also in close quarters. Yet meleesāwhich canāt exert any power at rangeāmust naturally be devastating up close. The idiots who have never used melee donāt understand that you have to shut down melees before they get in range, because they lack the intelligence to grasp how difficult it is to approach a ranged weapon firing from the roof.
Itās absurd to call melees skillāfree weapons. melees demand movement precision, positioning and all kinds of mechanical skillāsomething Cerberus players donāt even need. Yet Embark nerfs melee based solely on the opinions of noobs who have never played melee themselves. Stop ruining the game.
EWWWWWWWWWWW
BUFF THE V9S
No one ever plays it anymore because it has seen no improvements while other weapons across all classes have increased in light killing effectiveness. Its a single fire weapon that sucks at range, but hipfire is unreliable, so you end up losing close quarters most times. It can't even kill a medium by surprise if they have good reflexes, unless you literally hit EVERY SINGLE shot. You miss literally once and you're dead. Increase damage and reduce mag size, or reduce recoil. It is in a miserable state.
People say that its good because a full mag does 800 dmg, no, a full mag does 800 dmg only at <10 meters, then damage MAJORLY falls off. It takes 7 SHOTS to kill a LIGHT at 20 meters, whereas XP takes 9 shots, but the XP has a MUCH higher firerate and larger mag size, plus its full auto so you can just hold down and aim, instead of picking and choosing your shots. LH1, another single fire weapon, only takes 4, and thats after the nerf. The only time the V9S outshoots the XP is at <10 meters, but single fire weapons at close range is not reliable. You can easily hipfire the XP and hit far more shots than V9S, solely because you can afford to miss a few times in your spray.
When compared to medium weapons, FCAR, FAMAS, etc we get the same results. TTK data is misleading because it assuming 100% hit shots, so heres # of shots to kill:
Medium v V9S At 10 meters:
Automatics:
FCAR 7 = 7
AKM 8 > 7
Single Fire / Burst:
FAMAS 7 = 7 (burst fire, so 3 clicks)
Pike 3 < 7
Revolver 3 < 7
Repeater 2 < 7
Shotguns:
Model 2 < 7
Cerb 2 < 7 (with fire damage)
Medium v V9S At 20 meters:
Automatics:
FCAR 7 < 11
AKM 8 < 11
Single Fire / Burst:
FAMAS 7 < 11 (burst fire, so 3 clicks)
Pike 3 < 11
Revolver 3 < 11
Repeater 2 < 11
Shotguns:
Model 4 < 11
Cerb Infinity > 11
The V9S has nearly no advantage even at close range, and most certainly not at longer ranges. I understand that this table can be nitpicked but I hope people understand what I'm saying
nerf xp
Ok here me out, Cerberus is actually in a good spot and isn't OP. I see it a lot but I think it's just cause its satisfying to use. It's a high risk-high reward weapon by design and people are really bad at increasing that risk. You can forcefully increase that risk by playing at cashouts with open areas, or playing up close and forcing the user to miss shots. I think the real problem is that it outpreforms the model pretty regularly. I think the model should get a very slight fire rate buff, but also get access to a speed reload when empty, just like the CB-01. I believe this would make it more forgiving at mid range fights.
Ok here me out, Sword was actually in a good spot before and wasn't OP. I saw it a lot but I think it's just cause its satisfying to use. Its a high risk-high reward weapon by design and people are really bad at increasing that risk. You can forcefully increase that risk by playing at cashouts with open areas, or playing up close and forcing the user to miss shots. I think the real problem is that it outpreforms the model pretty regularly. I think the model should get a very slight fire rate buff, but also get access to a speed reload when empty, just like the CB-01. I believe this would make it more forgiving at mid range fights.
Revert the Sword nerf
No reload to learn recoil and no cool down for class spec and gadgets for fun ONLY in practice server
The grapple hook keeps pulling u in a wall unless u cancel it but it would be better if u could stick to walls for a few seconds and u can aim and shoot but it's for a limited time to avoid camping,maybe even a wall jump from the wall u grappling to.
With how powerful minigun is the flamethrower to set areas on fire but u have to keep firing at that area for a long time,it's more of a defensive option as u r busy firing areas rather then enemies,also the flame range should increase the more u continuously keep firing plus it takes the whole mag to do that then it's empty so it's balanced,all of this takes time commitment.
The 93r time between burst is weird and not fun to use,make it so there isn't a gap or less time gap between burst and u can slightly nerf damage since u r increasing fire rate but the damage fall out is longer so there is a balance since due to recoil u can spam it long/medium range.
Add fanning revolver for light with incendiary bullets but they r projectile but hit hard,u can use fanning action to quickly fire bullet.
Ks23 needs a headshot buff 1.2x,wall penetration and NO bullet deviation.
Breach charge should break smaller holes in walls so lights can minimise exposure that large destructon has right now, because u have 3 charges u can still make bigger holes.It should still stack damage.
Nerf cerb. Rework famas recoil, pike is fine tbh. I use it a little bit but not too much. Nerf xp54. Sword can return to how it was tbh, I hated the sword but it wasn't really a big issue imo. Buff SR.
Remove Kyoto from WT/Ranked. Map is really bad. Rather not play than play that piece of garbage
š
Ruby sweats in WT.. thanks SBMM ...
KS doesnāt function like a shotgun outside of aesthetics anyway. Itās firing a slug, so itās effectively a pump action rifle. It would make the weapon so much more rewarding with a headshot multiplier.
temporary big art style shifts for events. that would be crazy. and the game's setting would certainly allow for something like that. imagine a season looking like the old futuristic Ghost Recon games.
Whynot having the possibility to gain Fans by Daily Contrats and/or even for Daily club Contracts? (even if that wouldn't be like only 250 fans per challenge (just like Bunny Bash), that would make the grind less tedious and repetitive)
ngl this is fire but It would have to be a major xp level to reach since its such a massive upgrade compared to the rest of this skins, it would also have to be last skin you can obtain through leveling.
Hoping they stop releasing these cheap skins every season and just do something like this that gives the incentive to grind and give a sweet reward
why is kyoto the most common map the map is awful and its in every rotation stop shoving it down our throats no one likes it
Revert Sword Lunge to 140. Removing Lunge+QM combo vs Light when Light kills Light fast with literally anything is nonsensical. Only change needed = Fix phantom strikes.
Sword was balanced.
- No synergy with Dash = Would be too immobile for Light melee that needs multiple hits
- No QM synergy = Breakpoints would be too slow for Light melee that needs multiple hits, requires not overshooting lunge to make it harder to aim at you, must stop right beside enemy to QM
- No full damage multihit = Would be useless if >1 enemy, in melee as lowest HP class but 0 breakpoints hit on anyone except first, pick a gun for ranged non-multihit damage
- No lingering flicks = Would be too readable for Light melee that needs multiple hits
Sword is the single worst weapon in the game. Not only is it melee on lowest HP class, you removed every single breakpoint fast enough to work vs even remotely competent players.
Vs Light: Lunge+QM = Must be 110Vs Medium: Lunge x2 = Must be 125Vs Medium: Lunge+QM+Primary = Must be 136Vs Heavy: Lunge x3 = Must be 117Vs Heavy: (Lunge+QM) x2 = Must be 135Vs Heavy: (Lunge x2)+Primary = Must be 138
Your own patch notes LITERALLY imply Sword wasnāt unbalanced but got nerfed due to complaints. You separately address Sword as a āgameplayā change to make it less frustrating. Then you separately addressed ābalanceā changes, saying Cerberus, Pike, and FAMAS are over-performing but you wonāt nerf them yet. ```On the gameplay side, (ā¦) nerf to the Sword's secondary attack, aiming to reduce the frustration (ā¦)
Finally, Balance-wise, (ā¦) standout contenders like the Cerberus, Pike-556, FAMAS (ā¦)
(ā¦) monitoring several items based on their performance (ā¦) like
ly to make some adjustments (ā¦) coming weeks. These include the Cerberus 12GA, Pike-556 and FAMAS (ā¦)```
I don't know about most people, but I don't know how you can raise your rank in solo ranked tournaments, every 3rd game with an afk player or a person without hands, for this we get -500, and in the final (which is almost impossible to earn because of teammates who can crash at the beginning of the game) I get 1700 at best, which merges in the next 3 games, as a result we have to walk around silvers(im not noob btw, average 10 kills )
dont revert the sword nerf theres literally no reason to. also add more game events to make the gameplay less repetitive!!
revert the sword nerf, its unplayable
CL-40 attacks from afar, harassment, and high damage, but has no advantage in coming face to face
I agree with this. I thought the game was broken with it's map rotation. It's always Kyoto during my games
Bunny bash should count as power shift games for bounties
teams have been working together lately I noticed
Cerberus should set the user on fire and they run around screaming and flailing their hands and their gun moves around on their screen too
Revert sword nerf
what you said in the patch note about how you will headed towards for balance change you werenāt serious itās pression you donāt have to please Reddit sweet lord but the people that care about the game, if sword needed a nerf why the fuck in hell some gun like Cerberus hasnāt been touched and why a light can one shot another light at 5m with the sh1900 but the sword cannot at melee also you want āfind other way to balance sword ā but in the current logic that mean that you made sword ass temporary? Fuck up
Get back damage to 140
goo gun feels bad compared to goo grenade.
maybe shoot 2 goos side by side like shak?
or have a ~5 second charge attack that splurges a mini goo grenade 2x2 grid.
or make goo that hits walls/floor not clip half its volume inside the wall, but attach it like how goo canisters/grenades attach
You MUST revert sword back to 140 damage. That damage was completely fair and wellācalculated. Claiming sword was ānerfed for lightsā is simply wrongālights have always been its natural counter. Compared to a 'oneāshot' with lunge + quickāmelee, Cerberus is far more oppressive. So sword must have lunge + QM 'one-shot' light kill, because light is counter to sword, as everyone knows. You keep saying youāre nerfing for lights, but the real beneficiaries are the mediums. Mediums are the most powerful class in The Finals, and sword needs to have its original 140 lunge to at least be competitive against them. also, without at least 140 damage on lunge, itās never viable against heavies.
Additionally, ranged weapons are strong not only at distance but also in close quarters. Yet meleesāwhich canāt exert any power at rangeāmust naturally be devastating up close. The idiots who have never used melee donāt understand that you have to shut down melees before they get in range, because they lack the intelligence to grasp how difficult it is to approach a ranged weapon firing from the roof.
Itās absurd to call melees skillāfree weapons. melees demand movement precision, positioning and all kinds of mechanical skillāsomething Cerberus players donāt even need. Yet Embark nerfs melee based solely on the opinions of noobs who have never played melee themselves. Stop ruining the game.
Ranked rn is and has always been.
2 med with the same exact loadout
Cerb/fcar pad, defib, nade/goo/trap
H or L to fill in the last
but you start seeing variety and mfs will cry they made a fun weapon āunbalancedā
Yall just want your loadout to remain the best, even though its been since s1
Defib meta is so fun and engaging! nerf sword again!
Revert Sword Lunge to 140. Removing Lunge+QM combo vs Light when Light kills Light fast with literally anything is nonsensical. Only change needed = Fix phantom strikes.
Sword was balanced.
No synergy with Dash = Would be too immobile for Light melee that needs multiple hits
No QM synergy = Breakpoints would be too slow for Light melee that needs multiple hits, requires not overshooting lunge to make it harder to aim at you, must stop right beside enemy to QM
No full damage multihit = Would be useless if >1 enemy, in melee as lowest HP class but 0 breakpoints hit on anyone except first, pick a gun for ranged non-multihit damage
No lingering flicks = Would be too readable for Light melee that needs multiple hits
Sword is the single worst weapon in the game. Not only is it melee on lowest HP class, you removed every single breakpoint fast enough to work vs even remotely competent players.
Vs Light: Lunge+QM = Must be 110
Vs Medium: Lunge x2 = Must be 125
Vs Medium: Lunge+QM+Primary = Must be 136
Vs Heavy: Lunge x3 = Must be 117
Vs Heavy: (Lunge+QM) x2 = Must be 135
Vs Heavy: (Lunge x2)+Primary = Must be 138
I think the guns are getting way too easy to use now. I think the cause of this is the game's recoil being way too lenient. Recoil should be reworked across the board and made a tad more challenging.
I don't mind recoil patterns, I'd actually love for the recoil to just be increased on a lot of guns near the end of the mag, but I don't think it'll solve the issue. Bullet dispersion feels horrid imo, I prefer spread based mechanics like in BF4, but I don't think either would fit this game. Instead, I think *a little bit of randomization *on the recoil vertical climb/side to side drag combined with the current memory based patterns could be the right fit. Something like the FCAR's 5th bullet jump sometimes going a tiny bit farther or shorter for example. The randomization doesn't have to be on every bullet. If implemented well (unlikely š¦ ) a little bit of randomization could add a bit of player choice in how you use weapons at different ranges compared to now where after you learn the pattern well enough you can just full auto at any range - which seems to be how everyone plays atm.
I'm suggesting a bit of randomness instead of making the patterns strictly harder because of recoil scripting. Recoil scripting is a problem that could become a non-issue with a touch of randomness added to the recoil patterns. This is a problem that can be solved the same as the on-screen crosshair problem while visual recoil was still around (the solution was just removing visual recoil as it added nothing to the game). Adding a little bit of randomness heavily reduces the effectiveness of tools like scripts which is I think would be an improvement across the board.
Either or, some kind of recoil rework is needed for this game. Everyone just goes full auto at every range. I don't mind getting shot up, obviously, but everyone feels like they're laser accurate - as if everyone is a pro player. I think this is due to there being no recoil rework after visual recoil was removed.
Revert Sword Lunge to 140. Removing Lunge+QM combo vs Light when Light kills Light fast with literally anything is nonsensical. Only change needed = Fix phantom strikes.
Sword was balanced.
No synergy with Dash = Would be too immobile for Light melee that needs multiple hits
No QM synergy = Breakpoints would be too slow for Light melee that needs multiple hits, requires not overshooting lunge to make it harder to aim at you, must stop right beside enemy to QM
No full damage multihit = Would be useless if >1 enemy, in melee as lowest HP class but 0 breakpoints hit on anyone except first, pick a gun for ranged non-multihit damage
No lingering flicks = Would be too readable for Light melee that needs multiple hits
Sword is the single worst weapon in the game. Not only is it melee on lowest HP class, you removed every single breakpoint fast enough to work vs even remotely competent players.
Vs Light: Lunge+QM = Must be 110
Vs Medium: Lunge x2 = Must be 125
Vs Medium: Lunge+QM+Primary = Must be 136
Vs Heavy: Lunge x3 = Must be 117
Vs Heavy: (Lunge+QM) x2 = Must be 135
Vs Heavy: (Lunge x2)+Primary = Must be 138
I keep hearing people saying to nerf the repeater but my question is how? If you nerf the damage and make it one more round to kill, it makes the ttk pretty terrible and if you mess with the range, it's viability drops and it kinda defeats the purpose.
I'm open to the idea of a nerd but I haven't heard a good opinion on how š¤·āāļø
Make it shoot fireballs instead of bullets
please put a solo que for all quick play game modes im tired of getting team stacks
Im starting a trend now.
Day 3 of asking if its possible to add an OB, S1, S2 and S3 Diamond Emblem, Background and Badge? Because mine and some peoples diamond collection feels incomplete :/
Stealing should pause the cash out timer
Yes PLEASE Embark, i agree, even if i started from S2 onwards
I came to a realization of something the devs want to prevent one shotting classes but yet the sniper (sr-84) and the recurve bow can one shot the light classes already so the sword change for its damage temp fix is a whole lot yes. However, couldnt something like a quick melee delay for all melees be a thing to fix for it or something i know it doesnt seem like a simple thing but when it comes to one shotting classes... it been a thing. plus isnt the light class supposed to be this glass cannon/stealthy hit and run class?
Embark, please give me my quarter back.
BRING BACK BANK IT
New movement ability: oil
you press RB to cover yourself in oil
it works only when it rains
Can we please give the option to remove audience and announcer volume? I can not for my life count the amount of times it bleeds over the gameplay audio so much footsteps and even gunfire gets hard to hear.
Beach area in horizon map is also bugged, lots of clipping sound and even sound disapearing.
And why is NamaTama not a pet yet?