First off, thanks to the people who have to sift through these posts. I've been camping out here for a couple days, and more people dump their negative emotions on you all than necessary. So thank you for what you do.
As it stands, the UI/UX needs some work. It's incredibly unclear when there is any utility nearby (frags, glitch grenades, destructible hazard barrels, etc), which can also help with hardware disparity with audio.
I was assuming that leaving this out would be a design decision, but I wanted to provide the feedback that it's disruptive to users with certain types of attention deficit disorders, and other psychological as well as physiological shortcomings.
Another noteworthy mention is the downtime between games. I'd really like to not be penalized for leaving when the results of the match are already in. The moment the screen slows down and it says where you placed, you should be able to leave without being penalized. It's just a waste of another 15-20 seconds. Which isn't a lot, but it adds up after a while and is pretty inconvenient.
That's all I've got for now, but I'd like to thank the team for creating something that's a pleasure to spend time on. Most multiplayer shooters feel very homogenized and redundant, but this is refreshing and new and it feels as if it's being managed fairly well so far. Thank you all sincerely










It's all I wanted.

