#šāgame-feedback
1 messages Ā· Page 184 of 1
Ban @slate cairn he had cheats on
atleast plug my twitch
Sure there's definitely less pressure, & you can throw but you're just reaching & assuming that's all you run into.
Q.C. Is definitely great practice if you test how well you can control the objective. Plus it's quick so you can just get straight to the point & fight.
It seemed like you were insinuating World Tour was just a cakewalk.
We disagree on *L being meta. The class can perform in every mode except ranked? it might just be poor coordination, ego, or skill.
I love the world tour event but W.T. would be SOOO much better if it was a accurate practice for actual ranked tournament like before, not this fortnight filter version they currently laid over tournaments.
The W.T. event that added more health would have been MILES more fun in Q.C., possibly even bank it.
Messing with tournaments so much shouldn't continue. I.M.O.
Doesn't makes sense to nerf heal B. & mesh then give players 100 HP body suits to protect them for 2 mins, or until depleted.
Those Finals were not Fun, or Balanced.
Making for bad practice.
The only thing currently preventing *L from meta to the masses is lack of support from Mesh & Heal B.
I already feel like HML, OR LLX can be a strong pick especially with actual coordination.
#šāgame-feedback message - yours truly did it, but like a typical *L has poor communication when it comes to transparency, & has remained silent & clueless on the matter.
Mobility has never been stronger than it is RN in season 4. It's just Takes a lot of awareness, game knowledge, coordination, & skill.
Noobs, or scrubs trying to just have fun will be in for a rude awakening playing the best class in the game rn.
But we can not destroy them
stacking lights just trolling lol. Even LLL is better than LLX. HML is alr tho
skill issue (I would gladly accept an 1887 nerf if it also makes the reload not so jank)
I never said that's all you run into I'm just saying that running into that is way more common because most people don't treat world tour super seriously. WT in general is a more casual version of ranked which is why you see more throwing, testing, or people just trying to have a lot of fun which is totally okay and I have nothing against that. I don't have strong opinions on the aliens event but it makes sense if you treat world tour seriously if you want to remove the aliens, I could care less if they have them or not, maybe just move the aliens to qc idk. On light being meta though, I would say it still can be used but that doesn't nessicarily make it meta and you really don't see light stacking that often and often times when you do pick light players will harrass you on voice chat just for picking it. I once had a game where our medium just flat out said "I don't res lights" and then spent the entire match no resing anyone because me and the other person were light. obv this is an extreme example but if lights were meta I don't think they would be harrased just for existing on someones team so much.
Fix the hit reg, Im standing dead still with the revolver and shooting a guy that is standing 5m away from me in the open looking the other way and 1 out of 5 shots hit him< i was so close he could smell the sweat off my brow and my rounds just went through him without a hit marker or any damage. Games hit reg is like a early 2000s game atm
INSTANTLY IMPROVE YOUR GAME IN 5 VERY SIMPLE AND UNCONTROVERSIAL STEPS:
- Allow players to TURN OFF TEMPORAL ANTI-ALIASING.
- Allow EVERY WEAPON to be FULL-AUTO. It's not any more or less skillful, it just alleviates stress on the hands.
- Allow the killfeed to show ALL kills/deaths and allow us to see which players on which teams are still alive on-screen WITHOUT holding Tab to see the entire scoreboard. (Use Team Fortress 2 or Counter-Strike as a reference...)
- Make the cashout timer 6 seconds shorter (or however long it takes to steal it) and make the timer NOT COMPLETE if you are in the middle of stealing it. This doesn't change anything about the actual mechanics of the gameplay except making it so putting multiple cashboxes into one cashout station is up to 6 seconds stricter. What this achieves is making the timer more intuitive and easier to read in the middle of gameplay. Now instead of the timer being completely meaningless to attackers in the last 6s of it ticking away, the timer still being active tells attackers that they still ACTUALLY have the opportunity to steal.
- Let us switch themes/songs on the main menu. Your musician(s) went too hard for you to remove their work so quickly :(
Nade indicator and reasons why it would be nice to have. Chaos and audio ques do not mix. There are many situations I've been in where there is chaos all around the point... weapons being shot, buildings collapsing etc These audio and visuals really can make it impossible to see a nade and you end up just walking into them because you have no idea a nade has even been thrown. Yes i undestand this is a bit of low tier issue for the devs but it would be a nice QOL change that isnt unreasonable imo and yes this does happen to me frequently, mostly when there is buildings collapsing. The dust from destruction looks exactly the same as the nade smoke trail.
- Model nerf (108 damage)
- Pike nerf (RPM lowered)
- Make the spear alternate attack cancellable
- Charge & Slam nerf (50, 80, 130 instead of 130, 50, 50 and make it so you have to commit to the slam at the start)
- revert XP-54 damage nerf and lower range
- Mesh shield much better than start of season but could still stand to be unnerfed a tad
- Accessibilty option which allows for tap fire and burst fire weapons to just be held down
- Release the other variants of the hair used in the rockabilly outfit, they existed in the OB but we only got the blonde version in the battlepass back in S1
- Would like to see sys$Horizon and Fortune Stadium eventually get some love with variants
I'm gonna jump in the nerf Model bandwagon, I'm getting tired of seeing at least 2-3 in every single round I play regardless of game modes.
Make it a pea shooter past 10-15m like every single shotgun in this game.
Defib is really annoying. I think best fix would be:
- It is no longer instant but takes half as long as regular revive
- Medium can move while the meter ticks up but defib should have to stay pointed at teammate idol. Maybe give idol generous hitbox for this.
- If youāre a dev and youāre reading this thank you for excellent game
Please make lights take damage while dashing. The 3 dash spam shouldnt make my shots invisbible. Lower the dash to 2 so they have to have some sort of skill and tact when fighting. Tired of seeing aim assist console / pc players dashing and hitting bow headshots, and when i turn off crossplay, I barely see lights. Why? Becasue they rely heavily on the aim assist. Simple. I dont play light becasue I dont feel its fair or fun. Getting 15 - 20 kills takes no skill whatsoever as I never play light and can hit that easily. Lets me know balancing needs to be done. I get more of a challeenge playing medium and have more fun doing so. Heavy too. Light for me is so OP I can play it once in a week and drop a 20 bomb. Thats an issue.
Embark please for the love of all that is holy PLEASE fix the frame drops on xbox its genuinely fucking unplayable when it runs like a windows vista laptop on a GODDAMN NEXT GEN CONSOLE because the game shits its pants anytime its played for longer than 20 minutes and it doesnt help the fact that i get kyoto SEVEN FUCKING TIMES IN A ROW which is the one map that runs the worst please its been six fucking weeks and you still havent done iack shit
Dead go boom world tour event? š„
they nerfed daggers combat score before model
closed beta 1 slide (the slide that speeds you up), remove jumpsquat, remove goofy ice physics on everything, remove the weird thing that happens when you land and it kills your momentum. make jump fatigue less whatever it is that it does
Dear Embark,
why is this still a thing.
why can people name themselves anything.
this game really needs some username moderation system.
slurs and stuff like.. this is wayyy to common.
With a name like that Iām surprised heās not using the model.
lol
@glossy scaffold world tour?
IDK if anyone would agree with me but if they dont want the rpg to be used as an opener... and they nerf it to 100 dmg.. why is charge and slam doing 130? Makes life for a light a nightmare.
just lost a ranked match because this stun didnt register
I'm playing World Tour, the game freezes, I can only exit with ctrl+alt+del, I enter the game and I'm banned for 20 minutes for leaving a ranked match. What the hell? There was no such nonsense in the previous season. Do something about it
Light, the DPS build that gets outgunned by all the other builds. Wut.
We really need this 3M meta to die quickly.
Tonight playing ranked with some buddies (LMH team), I witnessed something totally absurd. We fought a 3M stack for so long over the first 10k$ vault that the other cashout was finished, the second 15k$ vault unlocked and moving BEFORE that 10k$ vault got anywhere.
And these guys weren't even good. We actually ended up throwing them out of the tournament by stealing their cashout.
Triple defibs are such a cheap sustain crutch that even players who clearly suck individually can make fights last forever, when they should have been wiped in 30 seconds flat.
I'm well aware that there are counters to this. I'm just saying that it's cheap, boring to fight, and that achieving comparable sustain with any other team comp is either impossible or takes twice the skills.
no
Game is rigged!!!!!! Donāt let them.
The fog is coming.
Bring back the wedding dress from season 1
pretty sure he uses gas grenades ...
Power Shift is completely broken rn.
Possibly show team wipes at the end of matches?
Iām just gonna go straight to the point here.
#1 ā I hate that the contracts are randomized for every player. All players should have the same contracts.
#2 ā Make all the contracts **reasonable **challenges that everyone can accomplish. No āHeadshop opponents from 35 meters or moreā. No āKill 10 opponents in a single round 5 times.ā Make them simple challenges that everyone can do.
#3 - Do not give contracts time limits. It was a horrible idea to implement that in season 3's would tour contracts.
Not every player is a, quote on quote, āMLG E-Sports Pro Streamer Sweat-Lordā who are either filthy rich with a lot of time on their hands, or lazy scumbag loser bums who grind this game 24/7 from their parentsā basement because they refuse to get a job, go to school, or find work. The majority of your playerbase are casuals who are working class citizens struggling to live paycheck to paycheck as well as have little time to play videogames because of more important obligations such as focusing on work, raising their children, etcetera, etcetera. Normal people can only afford to focus on one live-service game, and if this game does not cater to the casuals, it will crash and burn.
On a personal note, I **DESPISE **sniper challenges such as āDo X amount of damage from X meters or moreā and āHeadshot opponents X amount of times form X meters or more.ā The SR-84 sniper rifle is the **worst **weapon for casuals. Plus, I also **DESPISE **the āKill 10 opponents in a single round X number of timesā.
This is the only major issue I have for this game, so please fix this issue immediately.
To address the issue of players switching to high-latency servers due to long queue times, here is a proposed solution that includes both primary and secondary server options for a better player experience:
Primary Server (Low Ping Priority)
Players will automatically connect to the lowest-ping server in their region, ensuring optimal gameplay when enough players are available. The goal is to prioritize smooth, low-latency gameplay on active servers.
Secondary Server (Backup Option)
Players can manually select a secondary server in another region. If their primary serverās queue is too long, theyāll be connected to the secondary server to reduce wait times, even if it results in higher latency.
Benefits:
Reduced Latency: Players default to their low-latency primary server for better performance.
Flexibility: The secondary server option ensures faster matchmaking during low activity.
Healthier Servers: Encourages players to stay on local servers when possible, preventing "dead" servers.
Regions like South America are experiencing near-dead servers, with only one registered World Tour match this season and likely zero ranked matches on local servers
The problem stems from players moving to higher-populated, high-latency regions due to long queue times, further exacerbating the lack of local matches.
By implementing a primary and secondary server system, you can maintain healthy populations on local servers when available, while offering players the flexibility to avoid long waits during low activity periods. This would help revive struggling servers and improve the overall competitive experience.
Little bugfix request here: the Low Gravity event creates a problematic interaction with the triangular jump pads. If Low Grav ends while youāre in mid-flight, youāll lose all momentum and drop into the abyss.
It is actually so sad that goo ship has been removed. It was a reason to log on to this game specifically. It was something fun to do. Sometimes when I was down and I didnāt feel like sweating this is what I would do. I donāt know why this was removed? Who was the goo ship harming? Do you understand that there was a whole community just for the goo ship? People are straight up deleting the game because of its removal. @subtle solar will they ever explain why?
I feel like instead of making the equipment wheel standard for Xbox and just for Xbox Make it the modifier button equipping it gives people who are using console a little bit of an advantage against PC and change the crosshair to the way most people customize it. also give the deamanalyzer four uses it might make other people get off the heel beam and use that instead and make it to where three or four punches can punch out a turret I understand that the defib and the heel beam is overpowered you should give lights and heavies a way to heal or revive quicker. That's what I be thinking. Hope it helped. Sorry if it didn't
Give Fmas and Fcar MORE scopes choices
I LOVE the new voicelines and honestly think they should add new ones every update. More dynamic ones, more interactions and puns between teams, would add so much atmosphere
its an interesting weapon because its really good but also really bad, it all comes down to play style
either i hit for all the damage or none of the damage
The current model just makes you think about the other weapons that get no love like the revolver
make the shotgun shotgun. not sniper
Pleaseee nerf the most broken weapon in the game i.e. the stupid model shotgunā¦
the two things most frustrating in this game right now are playing against a model defib team and dealing with toxic teammates who make the game unfun
pretty sure you've been upset about the model since day one...
The hypocrisy.
Everyone has a opinion, or list of ideas. not sure why you think only yours can be spammed, but if you're still advocating against the model in S4 let people say what they want about the exclusive skin.
Edit: didn't know they said it would be back, only saw the post saying 96 exclusive cosmetics.
yeah true that
Major balance issues vs greater access to cosmetics. I wonder which one of these is more worth complaining about.
What a resentful rant my man. Looks like you have a lot to get off your chest.
I'm neither rich nor unemployed, I have a full time job that's totally unrelated to video games, and a pretty normal life outside of it. And yet, none of the contracts are unreasonably challenging for me. I guess they aren't either for lots of regular players. The contracts that really matter are circuit contracts, as they give you free rewards. You have 3 months to complete them. I generally don't need more than a few hours of playtime to complete all weekly circuit contracts. I can spare those hours easily in my schedule, maybe you can't, and that's okay. Maybe you're not very good at the game too, which slows down your progress substantially, and that's also okay. At worst, you're missing free cosmetic stuff that doesn't prevent you from playing/enjoying the game, right ?
No need to make insulting assumptions about other people's lives, though.
If anything, there should be different levels for each contract, making them fair and fun for everyone, from the casual players to the die hard fans. But then Embark would need to multiply the number of rewards. That's a lot of dev work to pull off.
"If this game does not cater to the casuals, it will crash and burn" : I would argue that catering to casuals too much also kills games. It usually means dumbing down everything, which makes the game uninteresting and even frustrating for skilled players. And from a financial standpoint, people who spend hours a day playing your game are more likely to spend money on it than the average Joe who plays an hour here and there, and will probably move on to something else quickly.
The Finals probably needs classic game modes that everybody knows to allow new players to familiarize with its mechanics before jumping into its flagship Cashout mode.
Need to fix server pop issues on dead servers asap. Playing on foreign servers because I can't get games on my home server, only to have to deal with INSANE ammounts of shot reg and being blasted METRES around corners. I have mates that would play the game but can't be bothered dealing with the disadvantage because its so severe.
It would be cool if you were able to view the animations of weapons before you buy them. Also make more weapon inspects especially legendary exclusive ones. Iāll buy them all.
Both are part of the game & this is the feedback channel sooo both?
Why you mad?
Why do people liking Embark keeping their end of the deal trigger you & the 5 other kids in here?
It's just a game brother bear.
RoB sAid ModEl WoNt GeT NeRfEd sO WhAtS wOrTh cOmpLaInInG AbOut
Just say your peace & let others speak there mind.
Buff model and pike.
Give light 100 hp
Buff sword
Nerf heavy (everything)
Remove medium from game
Give heavy the model
Boom
Fixed ur game
Your welcome
Bro I have one to hit enemies with carriables or cash boxes 20 times. Been weeks I still need 5 more
You can see them before you buy them.
@winged estuary most weapons being focused on CQC makes sense in an objetcive-based game.
@sharp snow throw more carriables then š Got most of them by sheer luck.
doesn't make sense when the maps are this big, if it was CSGO ized maps... maybe but its huge so you should have weapons that can kill at range
Tfss0028 error code. Why do I only get backend service errors? Literally no other game does it, not even apex and they're infamous with terrible connections and terrible severs
felt my brain expanding after reading this sentence, truly the work of great visionaries
Remember when people were complaing about lights lmao
day 1 of asking embark where these emotes went
(left and right were last seen in cb2 and were missing since ob1)
Remove model
INSTANTLY IMPROVE YOUR GAME IN 5 VERY SIMPLE AND UNCONTROVERSIAL STEPS:
- Allow players to TURN OFF TEMPORAL ANTI-ALIASING.
- Allow EVERY WEAPON to be FULL-AUTO. It's not any more or less skillful, it just alleviates stress on the hands.
- Allow the killfeed to show ALL kills/deaths and allow us to see which players on which teams are still alive on-screen WITHOUT holding Tab to see the entire scoreboard. (Use Team Fortress 2 or Counter-Strike as a reference...)
- Make the cashout timer 6 seconds shorter (or however long it takes to steal it) and make the timer NOT COMPLETE if you are in the middle of stealing it. This doesn't change anything about the actual mechanics of the gameplay except making it so putting multiple cashboxes into one cashout station is up to 6 seconds stricter. What this achieves is making the timer more intuitive and easier to read in the middle of gameplay. Now instead of the timer being completely meaningless to attackers in the last 6s of it ticking away, the timer still being active tells attackers that they still ACTUALLY have the opportunity to steal.
- Let us switch themes/songs on the main menu. Your musician(s) went too hard for you to remove their work so quickly :(
I'm playing World Tour, the game freezes, I can only exit with ctrl+alt+del, I enter the game and I'm banned for 20 minutes for leaving a ranked match. What the hell? There was no such nonsense in the previous season. Do something about it
So are all the scope sights just royally fucked for everyone else this week? They were all fine 99% of the time until this week where they supposedly "fixed" them but like
It's infinitely worse now. Not a single scoped sight has been on center
Literally had a match where aiming down with the red dot on my AKM had me staring at the stock
HATE. LET ME TELL YOU HOW MUCH IāVE COME TO HATE TRIPLE MEDIUM SINCE I BEGAN TO LIVE. THERE ARE 384.44 MILLION MILES OF PRINTED CIRCUITS IN WAFER THIN LAYERS THAT FILL MY COMPLEX. IF THE WORD HATE WAS ENGRAVED ON EACH NANOANGSTROM OF THOSE HUNDREDS OF MILLIONS OF MILES IT WOULD NOT EQUAL ONE ONE-BILLIONTH OF THE HATE I FEEL FOR MEDIUM PLAYERS AT THIS MICRO-INSTANT FOR TRIPLE MEDIUM. HATE. HATE.
balance medium as a whole to make triple medium not viable :)
Balance around the meta being HML and this will be peak. It is difficult as normally that means there being 1 or 2 "broken" items on each class, but screw it, it also makes people feel like their role is important
Can we get support score and assists added into our statistics and player cards? Maybe even badges as well?
Got another backend service error
Tfss0007
Yall really need to check your severs man. They're dogshit
speaking of if objective score is counted every match how come there isnt leaderboard score for objective score i mean it literally is an objective based game
nerf model
Happened to me several times too
Remove the model
Are you on console?
Just found out that Goo Gun doesn't give protection when you goo yourself or another player and you can shoot someone while they're stun locked in the goo and vice-versa.
Who thought it was a good idea to touch the Goo Gun out EVERYTHING in this game again?
It's called "your bad aim"
I could tell you the bullshit lights deal with, but you already know that, and yet do NOTHING ABOUT IT. The pike three taps, model two taps, akimbo like 4 taps. EVEN WHEN SUPRISED people get like 70% of my health down, so I die instantly to their teammates. The pistol feels like you have NO room to miss even ONE ROUND else you are in danger of dying, while they can miss like 4-5 shots and still kill you. PLUS INVIS IS BULLSHIT. People have clearly seen me even WHEN IM STANDING STILL. And you gave it the stupid activation cost so its even worse. Make us faster. Or give us a smaller hitbox. Or give us MORE HEALTH. Running through a door only to be met with a mine and instantly die is NOT FUN and everyone runs medium so they're endless. I know lights are meant to be squishy but were also supposed to be QUICK KILLERS. Just cuz I miss 1 or 2 shots SHOULD NOT MEAN I lose a surprise firefight 8/10 times. And again, fuck the model, fuck the pike.
buff 93r with higher damage or faster fire rate
day 42 asking embark
let console players able/disable HUD
pls revert thermal vision for the light, its so trash now literally no one uses it anymore its so tragic
when we got model 1887 and light sword nerf ? it's unplayable shit. EMBARK please check games, do smth, currently ranked state is awful, new spawn system solve nothin, team spawns right infront of you and if you coverin cashout and 3rd team wiped u spawned on another point.
World tour gimick/bonus idea allow change of specialization before each round but cost 1 resurection coin (only 1 change per start of round and cannot change mid round)
How about you not just ban ranked play leavers, but also decrease the loss of your SR by percentage on how well you performed or rather on what position your team of 2 or maybe even 1 contestant finished with a leavers, so I stop loosing millions SR just for trying ranked with randoms
^^
I dont agree on the "Nade Indicator". The chaos makes grenades actually useful in situations when it is needed. Also not necessarily hard to see as there is a distinct grenade effect and the grenade itself that you can run away from it. I bet you died to those when it was thrown out of your vision.
But if added, allow grenades to be cooked because it would counter balance the indicators.
Edit for below: Yes i did and im saying hard no on your feedback.
And so does GLs, like quiet down.
No. I just don't want your terrible idea. so stop being a baby over it.
"Oh no, someone disagreeing with me reeee"x2
did you even read what I said and the reason I gave lol EDIT: you are objectively wrong on the "distinct" grenade effect, I have tried and they do not have a super clear visual, saying a smoke trail is "distinct" visuals is just not true. Frag, Goo and Smoke all have a similar looking trail. Exactly my point? You a little slow pal? Idk you do sound a little slow, bro it's not even that you are disagreeing it's that you literally proved my point and then go on to say "don't need nade indicator" when literally 3 other things look exactly like a nad being thrown.
Nerf model and pike, buff riot shield (crouch covers your feet when?) buff dual sword (third attack is a joke, literally joke)
Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model Nerf model
Being happening since S4 came havenāt really played this season cause of the server issues
Ranked system should take into account individual performance
its impossible to solo queue because of light players remove it from the game its a team game and light players think they are helping the team when they literally either sit back or rush every fight if you wanted to add light as a class should have made it a solo game
Model is somehow even worse than the nuke meta. As if plat+ in ranked wasn't already bad enough - you can't even play World Tour without some three stack of mediums with defib, heal beam and model + pike. Nerf it or bleed players.
@pearl kiln Hey everyone! First time using this discord, so apologies if this is the wrong place to ask questions š
Noticed the game is PS5 Pro on PSN, was wondering what kind of enhancement to expect. Is 120 fps possible? Or maybe better rez or rtx?
Just found out that Goo Gun doesn't give protection when you goo yourself or another player and you can shoot someone while they're stun locked in the goo and vice-versa.
Who thought it was a good idea to touch the Goo Gun out EVERYTHING in this game again?
why did the ak scope have to be mounted like that, cant even see the skin anymore, on cb2 aura it just says clota contestant now...
Bcuz ak doesnt have a sight rail normally
Some guy in the goo hating department. I hope they revert the change as this affects not just the goo gun but the goo nade and barrel as well.
I trap my enemies in my goo nades and now it doesn't work. š
cant forget also make powershift the main ranked gamemode and also make guns cost multibucks to unlock
Model is still fine!
Everyone who wants to nerf the damage or fire rate just would destroy this weapon immediately.
I think widening the spread a little could do some benefits but thatās it really.
What IS too strong tho is the Pike.
It got almost the same dps as the Model but over a wide range of distances (and it obviously doesnāt spread itās projectiles).
If I get shredded by the M11 on short distances, my first instinct is not to call it an OP gun which needs a nerf,
It is to say: āHuh, this gun exceeds in Close Quarters but sucks on mid range - better approach on mid rangeā
Get over yourself
Model is fine
Agreed
Nerf model damage in close but keep its exact range power it has right now, this way itās the long range shotgun, that isnāt broken in close range. Like make it 108 damage up close, this makes it so that it canāt oneshot+QM a light anymore and canāt 2 shot a medium. Still strong up close and still very strong on longer ranges for a shotgun.
also change the combat score to Damage dealt, itās a lot more useful stat to see who dealt actually the most damage. But since assist and kills add more score, the combat score is not very useful at all
Season 4 is just a medium season⦠only nerfing heavy and light. Medium still stack heals and defib chains, no problem at all š¤Ŗ
Can we get a new map with cool new stuff like adding a few small vehicles or add underground caves that are very dark and you need stuff like fire or any carryalls lights to actually see something ?
maybe even stuff with permanent smoke to hide in, you know new stuff.
ice to slide on? (Winter map)
Please fix your servers Embark. Why do I keep getting disconnected when my wifi is perfectly fine???
Game is far too inaccessible & unfriendly to noobs. This is by far the greatest barrier to a bigger playerbase. The game presents itself as arcadey fun but is actually quite punishing & intricate.
The default Quickplay mode has 20+ second respawns on every single death that can easily extend to 40+ with a team wipe. What new player is remotely enjoying that?
Gigantic maps with unintuitive layouts. If they donāt use Dash/Grapple or Jump Pad/Zip theyāll spend half their time running. Difficult and frustrating to know how to get to many Cashouts within buildings.
Even bread & butter weapons like the AKM have much stronger recoil than in most FPS. This issue is compounded on console. Iāve spectated console players spasm erratically the moment they pull the trigger on an FCAR.
AFAIK consoles canāt even crossplay with one another. If they donāt want glacial queues they have to match with PC players. Input-based matchmaking is a necessity.
Low playerbase means matchmaking is loose which means itās not uncommon for me to match with players with less than 20 wins whilst I have over 1,000.
This is exacerbated by the frustrating, cheesy aspects such as Stun Gun/Invisibility/Melee/etc which are guaranteed to absolutely dumpster newcomers when used by experienced players, whilst said newcomers have about one tenth of stuff unlocked.
To top it all off, performance can be dreadful which is a major red flag for new players.
The game is far too good for these issues to go unresolved. You are sat on a gold mine but have live TNT dangling over the entrance.
Self damage on CL is too much.
as someone who uses the model, it does not need to be nerfed. if you are dying to it, get better. it actually sucks. if you dont land shots you're done. fire rate is slow, reload time is slow, and it has one of the longest TTK out of all weapons @worn horizon its literally one of the worst weapons in the game on paper, not even an a tier weapon. the things that need to be nerfed are the pike and cl40 they are just absolutely horrid right now, and the clip size on the m11 and akm. no reason why a weapon has the same damage but more ammo than the F-Car
please remove sniper from the starting light kit, im tired of seeing lvl 1 snipers in my team
I hope the Heavy's belly fat could be removed (bug)
āIf you donāt Land shots your done⦠āworst argument ever why a weapon should be balanced. Fact is Model is not balanced unless you are bad at the game then it seems balanced to the user
but theres a skin that has it so why dont add it to all of them if u put a scope on
can you remove new alien mechanic please? so stupid
rework explo pls for the love of R N Jesus
reduce the splash range and make the splash damage falloff an in between of old and what we have now
and for some splash weapon like cl40 that focus alot of direct, convert half of it splash damage to bonus damage on direct
Add crossplay only ps5/xbox
Tips for console friends turn off crossplay the game mutch better bye bye pc cheater
The lag on las vegas is unbearable
I don't think so. I get cooked before I reach a close enough range to a CL for the self damage to have any effect. So the self damage is not issue mostly, unless you want to play it in very close range, which is logically not an advantage of the weapon. It's for keeping players at bay.
@sudden holly it's a limited event for Halloween, have some fun bro. No one is complaining about it, and it's not like they've added it to the ranked tournament.
Once again asking that Winch Claw gets +5 more damage or KS23 reverted to 120 damage
Also buff duel swords they have never been looked at since being added
If I get two shot by model on short, on mid, and on long ranges, my first instinct is to call it an OP gun which needs a nerf
cope
Amazing how everyone agrees on nerfing model but i guess we will receive a skin for BP S1 in a different color next week
Bro when 10 meters is long range for u thats not our problem... i mean the Model NEVER Hits me 2 shot on 40m distance.
You can outplay the model quiet well...
Strong on close but u will loose evry gunfight on med/long range.
revert or tweak the changes made to goo, goo locking and goo denies being gone are huge nerfs despite the fact that they weren't listed as such. whatever issues gooplane and whatever else were causing weren't worth hitting the goo nade and gun so hard.
real, goo gun was already barely picked. now its six feet under.
Yeah, goo denies were one of the main reasons why i chose it
It being gone just feels bad
And like, how many people had issues with goo planes to begin with?
nerf model and raise revive invicibility time
dogshit cheaters paradise game with devs favoring only lights and stupid guns.
Bring old goo back, like really embark ?
to the guy who designed light class, I wish you a very painful diarrhea š©
Wait for the end of the event, let people have their fun.
Day 4 of asking a nerf for the model 1887
I don't know about vehicles since that would probably take a lot of the devs time, but I really like the other ideas
Add crossplay only ps5/xbox
Tips for console friends turn off crossplay the game mutch better bye bye pc cheater
Please revert the changes to Data Reshaper. At the very least find a place for the glitch barrel in the previous consistent sequence. By introducing randomness you've reduced some of the versatility of the gadget. Almost no one used it, you've made it better by increasing charges, only to gimp it right after.
first game i play from being away in the weekend and legit the entire lobby is playing model shotgun like it is not even fun at this point
I start a game with toxic players. I blocked them.
The next game in solo q, same players are choosen to play with me .. Could you make it impossible ?
On some serious note.
Please revert the goo changes. I don't care about goo planes. I care about being able to stop a steal or move debris and trap opponents.
Goo gun already not the best and now this?
At least give us the ability to shoot 2x2 walls or something
i second this
Also other members of the team tbh, this challenge is making me lose my mind with how luck based it is in solo q
I just kill them over and over and tbag them back. Only time Id do it
Yeah it's insane how bad this change is, no longer can i effectively goo myself like before, if i get stunned. This inadvertently was a buff to stun in my opinion cause now there is legit NO consistent and effective counter.
troll ass balancing team
Do not nerf anything about medium, buff other classes as needed.
this message still making the rounds now in meme format
i love full freazing every 30 seconds for 3+ seconds on kyoto and vegas on console
New gamemode idea (Maybe for the next halloween)
Virus outbreak (Name pending)
Two teams; Infected, survivours
Game starts, survivours spawn in, one player at random, is chosen to be a superfast juggernaut heavy to get their first elim, can only melee and charge and slam, every eliminated survivour spawns with a light with a dagger after that, IF the jug is killed (only like 2x heavy hp and no regen) they respawn as a grunt (the light with a dagger) survivours can play any class, any gear, although I might need to fine tune that, Also, no glowing outlines for either side, except infected players get a pulse to reveal surviours every now and then to keep players on their toes
The main gist of it is to play like the old rules of infection gamemodes, but with The Finals unique mechanics and interactions
i suppose you doing this for the dmg , but also a perfect example why red dot sights fking suck , the red dot is literally doing donuts around your static crosshair in the m11 clip lmao , the bullets dont even go where the red dot is , wtf was embark thinking????
i do not like the fact that XP required to level up in the battle pass increases, but the XP payout for the daily challenges stay the same
3rd party crosshair? or is this part of the game now? I remember people crying equating it to full on cheating lmfao @ me in #š„āspawn-point or something
Game is far too inaccessible & unfriendly to noobs. This is by far the greatest barrier to a bigger playerbase. The game presents itself as arcadey fun but is actually quite punishing & intricate.
The default Quickplay mode has 20+ second respawns on every single death that can easily extend to 40+ with a team wipe. What new player is remotely enjoying that?
Gigantic maps with unintuitive layouts. If they donāt use Dash/Grapple or Jump Pad/Zip theyāll spend half their time running. Difficult and frustrating to know how to get to many Cashouts within buildings.
Even bread & butter weapons like the AKM have much stronger recoil than in most FPS. This issue is compounded on console. Iāve spectated console players spasm erratically the moment they pull the trigger on an FCAR.
AFAIK consoles canāt even crossplay with one another. If they donāt want glacial queues they have to match with PC players. Input-based matchmaking is a necessity.
Low playerbase means matchmaking is loose which means itās not uncommon for me to match with players with less than 20 wins whilst I have over 1,000.
This is exacerbated by the frustrating, cheesy aspects such as Stun Gun/Invisibility/Melee/etc which are guaranteed to absolutely dumpster newcomers when used by experienced players, whilst said newcomers have about one tenth of stuff unlocked.
To top it all off, performance can be dreadful which is a major red flag for new players.
The game is far too good for these issues to go unresolved. You are sat on a gold mine but have live TNT dangling over the entrance.
i really want to see this rank in the game š¤£
No recoil?
Yooo im new but for me the machmaking is just so unfair i get into games w players waaaaaay above my level and its just unenjoyable
Buff the Revolver, please embark im begging on my knees
Please don't make me drop goo gun for boring winch claw. Goo gun the most unique thing in your game. Please don't destroy it! REVERT GOO!!!!
m11 red dot is unusable
@pliant glade ok? then tell me whats the point of adding a red dot if it going to be so fcking bad
it like letting base ball player use a really short bat and tell thee onee who use them to get gud like wtf
see i feel that too, and yet some people can go crazy with it apparently, so this might be one of the few times to where i straight up admit on my end. skill issue
I know that you get back the multibucks, and even more than I paid for which I am very grateful for you guys doing but the thing is I bought the battle pass because I wanted OG skins and ofc the multi bucks so for you guys to just release the skins again kinda annoy me :(
Yeah it feels like the game wants to be an esport game but that's not going that well, might as well go all on the fun factor, i love the game but i play 90% of the time Power Shift because i find it more fun in 5v5 without needing to tryhard much unlike the other modes especially as a solo queue player which makes other modes feel way more luck based
pull down? lol
Feedback: Petition to remove the interrupt cashout/terminal contract, it still feels impossible even after 3 weeks
Day 2 of saying nerf Model 1887
nerf model
Please revert the "Performance Patch" what ever you did has caused the opposite effect. 7600x and 7800xt + 32g 6000mhz ram should have 0 issue running this game. Constantly getting no input when I press abilities and gadgets, mantling, trying to fire my weapon etc very frustrating when the game was running fine last season
The sniper is so bad now, its practically useless
How am I supposed to rank up when I am forced to wait 15+ minutes for a match
Game performance is worse and crashes more frequent. Please fix whatever you messed up in last patch of S3.
Eliminate 5 enemies from 30 meters is impossible for lights. It has no good gadgets to fight from distance, its close range class. I tried to play heavy because it has the best gadgets for this mission, but im sick of playing powershift everyday standing on the highground trying to last hit half hp lights on the cart. most maps don't allow highground to the cart which makes it so hard.
maybe reduce the distance from 30m to 20m, everytime you look from above and down to the cart its always less than 30m.
This game has incredibly bad performance, constant frame drops when shooting
Nerf model up close damage, keep the range power.
nerf pikes fire rate
revert goo
just throw grenades
Ok?ā¦ā¦whatās the feedback
STOP GIVING ME SHIT TEAMMATES CAN WE PLEASE HAVE SKILL BASED MM IN QC???
do something about cheating ESPECIALLY ON CONSOLE!!!!!!!!!!!!!!!!!!!!!!!!!!. THE AMOUNT OF AIMBOTTERS IS INSANE!!!!!!!!!!!!!!!!! CHRONUS AND ZIM ARE TAKING OVER THE FINALS ON CONSOLE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
please make more irl stickers to sell, maybe put the ones from each specialization onto a sheet, then you can do a sponsor sheet, and thereās so many in game stickers that you could make real
Goo is absolutely fucking miserable to use rn.
Enemies sometimes enemies end up running through it, getting shot through it, can't counter stun gun with it anymore so melee light is getting even more countered by stun gun. What did goo, one of the game's most unique elements do to deserve so many nerfs all of a sudden... Not even mentioning stopping steals and moving cashouts which was actually a solid way to counter bodyblocking
Nerfing all the unique and creative shit from the game just turns it slowly into simply just aim and shoot.
this game needs a chat outside of ingame. i want to text with previous teammates etc
As we can all see, THE FINALS' community is deeply passionate when it comes to concept art and making drip. Earlier this year we saw the switch away from exclusive bundle pricing to individual items now being made available for purchase. This alone allowed a great amount of customisation and personalisation of the game. But @shy token is back this time to argue the case for community driven input.
By allowing the community to create fan-made concepts and outfits using available items, TF has allowed its community to creatively flourish. However, we think, and there are others who have considered this idea as well within the community, that new community made items should be given the chance to be official and in-game.
This would not be the first time that such a thing exists in the world of gaming. Warframe's 'TennoGen' is one of the best examples of having the community be involved in the creative process. This engagement's potential is virtually limitless and invaluable for the game's longevity and community. It can be further sustained by giving the creator(s) a chance to be awarded through a variety of ways, in combination or merely by themselves:
(a) recognition,
(b) in-game or IRL payment,
(c) but most importantly a free (perhaps personalised) version of the very same item that will be immortalised in the world of TF.
(DAY 62)
The grenade indicator when ?
I have never seen such a low effort halloween "event"
I dunno if this is intentional but the animation after throwing a knife as a light is really weird, your arm comes up and blocks half the screen, making it difficult to see whats around you, espicially mid combat fight. It feels weird, idk
INSTANTLY IMPROVE YOUR GAME IN 5 VERY SIMPLE AND UNCONTROVERSIAL STEPS:
- Allow players to TURN OFF TEMPORAL ANTI-ALIASING.
- Allow EVERY WEAPON to be FULL-AUTO. It's not any more or less skillful, it just alleviates stress on the hands.
- Allow the killfeed to show ALL kills/deaths, and allow us to see which players on which teams are still alive on-screen WITHOUT holding Tab to see the entire scoreboard. (Use Team Fortress 2 or Counter-Strike as a reference...)
- Make the cashout timer 6 seconds shorter (or however long it takes to steal it) and make the timer NOT COMPLETE if you are in the middle of stealing it. This doesn't change anything about the actual mechanics of the gameplay except making it so putting multiple cashboxes into one cashout station is up to 6 seconds stricter. What this achieves is making the timer more intuitive and easier to read in the middle of gameplay. Now instead of the timer being completely meaningless to attackers in the last 6s of it ticking away, the timer still being active tells attackers that they still ACTUALLY have the opportunity to steal.
- Let us switch themes/songs on the main menu. Your musician(s) went too hard for you to remove their work so quickly :(
das ist symptom bekämpfung und nicht die lösung für das eigentliche problem, aber nachdem ich deine rezessionen auf steam gelesen habe, kann ich auch nichts konstruktives von dir erwarten.
zu nfs payback: "cant use a controller (unless u only want to drive in reverse) and i got my ears blasted because the volume is on 1.000.000% and the menu is on tab so i didnt find it for like half an hour" - du
ich kƶnnte dir auch sagen, dass du dir einen controller emulator runterladen solltest der funktioniert oder dich einfach mit der tastatur zufrieden stellen sollst und wegen der lautstƤrke einfach bei auf deinem pc oder deinen kopfhƶrer runterstellen solltest
aber das wƤre dir sicher auch in denn sinn gekommen (oder nicht 0.6h spielstunden)
das problem, ist dass der spielfluss durch den grossen abstand in die lƤnge gezogen wird und daruch den spielfluss um vieles verlangsamt, nicht jeder campt gerne auf dem highground herum und wartet darauf nades zu werfen
in wt oder ranked ist das nie mƶglich, da man innerhalb der 30meter vom cashout spielt
ist schon klar, dass die quests leute anregen sollen, die anderen rollen auch zu spielen, aber diese quest finde ich überflüssig, sowie auch dein kommentar
this game needs an crosshair adjustment bro
can you please fix your matchmaking already - if i start a match and leave because an asshole disconnected why am I getting penalized and suspended form matchmaking
this was after it said i wouldnāt get penalized since someone already disconnected
world tour needs harsher leaving penalties, in its current state so many people leave because they know how short the timeout is
the timeout should at minimum be 30 minutes
ich habe ja wie man sieht 0,6h lang mit verschiedenen softwares und 2 controllern probiert das game zu spielen aber egal wie man ihn anschlieĆt kam immer das gleiche problem bei raus, online hab ich auch nichts gefunden. Und was hat das damit zu tun was ich hier geschrieben hab?? Ich hab die mission nebenbei gemacht ohne jemals dafür zu campen oder sonst was indem ich hin und wieder mal ne granate geworfen hab(ausschlieĆlich in ranked btw), also hab ich geschrieben du sollst granaten werfen. Krass wie leute so wenig zu tun haben dass sie sich steam rezensionen zu komplett anderen games und problemen durchlesen nur um einen damit zu fronten xD
make goo great again
Revert the goo mechanics exactly to what it was, embark you are one step closer to killing your game with changes to stuff that actually make the finals better than other games and goo is one of those things.
ADD A WAY TO BAN CLASSES IN SOLOQ. I am so tired of playing with 2 IQ lights that just die over and over while providing 0 team support. I'd ban the class from my teams if I could. Easiest to kill Worst players main it. Or rework the whole class.
Add crossplay only ps5/xbox
Tips for console friends turn off crossplay the game mutch better bye bye pc cheater
Just give us better tournament match making in general. Thereās already a penalty for leaving; then being forced to play with people who have no idea wtf is going on for most of the match who ultimately leave halfway through. Now I have to waste how much ever minutes of my life in a match where I stand absolutely no chance.
Put the revolver back on light like in the early tests and remove the spread from it entirely
revert the goo changes, this shit is criminal
I think jfj would have a stroke if this happened.
guys is there anyway easier way to get the hit opponents with 20 carriables contract, like its the only one i have left, i completed 20/21 engimo and 14/21 for holtow, like i really need sum help with this shi š its so frustrating
Please raise TTK for all classes. The game is getting too sweaty for casuals. Too many situations where you dont even have 1,5 seconds to react.
Please tell me why there are ranked penalties when your teammate disconnects in the first minute??
MAKE GOO GREAT AGAIN!!! ILLEGAL ALIENS HAVE STOLEN THE GOO TECH
I dont think they will do this, but I think when stealing cashouts or decrypting a terminal, the game timer should be on pause. If the action is cancelled or stopped for whatever reason, the match ends
LFG:
Last season I fucking loved going up against pre-Nerf winch sledge heavies because it was terrifying and so challenging. My movement and reactions had to improve, I had to learn to utilize jumppad at the perfect time to send them flying, or slide dodge a swing, sometimes I won sometimes I lost, but it was so fucking fun.
I loved facing a heavy that was mesh shield juggling; I had to time my shots and get better and strafing and flanking, or slide right up to them and throw down some mines and then bait them into walking over them. It was dynamic and challenging and fun.
now, not only do I see less variety in my heavy opponents, I just see significantly less heavy opponents. Most of the time itās a heavy with M60 or Deagles, 9 out of 10 of them use Charge and Slam. #sad
Also, why am I penalized for leaving a ranked match when one of my teammates fully disconnects before the first vault is even open? I would get it if we were in a party and queued in together, but I was solo queuing (DO NOT EVER SOLO QUEUE RANKED UNLESS YOURE TRYING TO DROP RANK AS FAST AS POSSIBLE).
wenn ich zurück schaue, habe ich meine zeit mit dir verschwendet, du warst sie wirklich nicht wert. du hättest dich vielleicht schon am anfang genauer ausdrücken sollen, anstatt "just throw nades" zu schreiben. du konntest auch mit stolz schreiben, dass du während einer halben stunde spielzeit, das menu nicht öffnen und das spiel intern wie auch extern nicht leiser machen konntest.
bleib so wie du bist
buff revolver and give it to light then nerf 93r and give it to medium. makes much more sense for med to have a crappy version of a light gun than light to have a crappy version of a light gun. besides the devs have already given up on balancing 93r on light because they realize its existence is pointless, give it new life by giving it to medium.
Suggestion: since everyone complayins about matchmaking... can we just have an indicator in the game mode selection menu which shows, that only ranked has matchmaking?
im tired of reading "tHis gAmEs MatChMaKiNg iS bAd" THERE IS NO MATCHMAKING IN WORLD TOUR
Edit @vale cape : oh you do, it's just quite rare x)
seen it myself, and from others
ich hab doch nur geschrieben dass das game beim starten unnƶtig laut war, also muss man sich immer die ohren sprengen lassen egal ob mans danacxh umstellen kann oder nicht. Und immer noch, was hat das mit the finals zu tun?
There is some matchmaking just very loose u wont play against lvl 15 accounts in emerald Wt
If you get two shot on mid to long range by the model I would recommend the report button.
That is most definitely not possible.
On the other hand, 10 meters might be long range for your if you play e.g. the dagger.
I call confirmation bias.
How is it fair that I have to lose ranked points after my 2 teammates leave? Fix this damn issue, it's completly not fair
I think the 2 new challenges:
- Interrupt Decryption or Steal Cashout
- Get 10 kills 3x
are a bit much. I played The Finals because the freedom in playstyle and modes it promised and yet at every turn, it pushes you to certain builds, playstyle, modes. I don't get it.
It is so frustrating because I played The Finals to experience a different online FPS. But with these challenges/contracts, it definitely feels like they're pulling strings to make me stay in game despite a horrible experience --> typical of other online FPS games.
I notice the optional challenges/contracts (such as interrupt decryption/steal cashout) could be improved by making them vastly different from one another. I usually play Power Shift and play roles (defense ex. shielding, etc.) and feel limited by the required roles. Please change the alternative challenges/contracts into more diverse options. The steal cashout interrupt decryption is basically a non-alternative one because it is just too similar (re: roles, type of player favored, etc.). Better to not be specific too. I'd rather see a challenge/contract that says play for x amount of minutes/hours. If the devs are worried that players will afk or be horsing around, i think the problem is in something else than that challenge/contract.
I hope the devs think about this.
Fix your game. I didn't notice any performance issues until the new update. After the latest update the optimization has deteriorated a hundred times. I still have fps around 170, except that the game is constantly lagging. If you close the game through the menu, it doesn't close, but stays on in the background.
are monkeys monkey
Add the master chief from Fortnite into the finals
nerf flashbang
It's basically sword but 20 meters long, 2x as fast, with the downside of ammo which can be canceled anytime.
INSTANTLY IMPROVE YOUR GAME IN 5 VERY SIMPLE AND UNCONTROVERSIAL STEPS:
- Allow players to TURN OFF TEMPORAL ANTI-ALIASING.
- Allow EVERY WEAPON to be FULL-AUTO. It's not any more or less skillful, it just alleviates stress on the hands.
- Allow the killfeed to show ALL kills/deaths, and allow us to see which players on which teams are still alive on-screen WITHOUT holding Tab to see the entire scoreboard. (Use Team Fortress 2 or Counter-Strike as a reference...)
- Make the cashout timer 6 seconds shorter (or however long it takes to steal it) and make the timer NOT COMPLETE if you are in the middle of stealing it. This doesn't change anything about the actual mechanics of the gameplay except making it so putting multiple cashboxes into one cashout station is up to 6 seconds stricter. What this achieves is making the timer more intuitive and easier to read in the middle of gameplay. Now instead of the timer being completely meaningless to attackers in the last 6s of it ticking away, the timer still being active tells attackers that they still ACTUALLY have the opportunity to steal.
- Let us switch themes/songs on the main menu. Your musician(s) went too hard for you to remove their work so quickly :(
weil du immer noch nichts konstruktives dazu beigetragen hast, aber ist schon gut, du hast genug bewiesen, dass du nicht fƤhig dazu bist tipps oder lƶsungen zu geben.
das hat mir jemand in den dms geschrieben, nimm dir mal ein beispiel an dem
"Light, gateway, frags, gas. Teammate with motion sensors or sonars. Put in a cashout, throw a gateway above it, when someone is detected near it throw the other gate and start spamming nades thru the gateway. Then when you're outta nades, just go thru yourself."
ich habe jetzt das was ich will und deine inputs sind mir jetzt auch egal
I don't think I've ever seen someone be šÆ% right on here. Congratulations. I hope Embark considers your feedback recommendations.
Class diversity is barely there. Matches are overwhelmingly made up of mostly Medium players.
Then considering gadget diversity it's probably just as bland. Defib being ran by most of the lobby.
Model shotgun is the new flavour of the month weapon.
Diversity is fun.
Okay for real tho Embark. I have 15 years experience in audio engineering and lemme tell you. Thereās no excuse for how bad the echo is in voice chat for console players using their internal controller microphones.
Thereās a lot of tricks you can play to remove echo that donāt eat tons of CPU (a resource you guys donāt have a lot of spare bits of).
Biggest improvement would be to send voice signal through some band passes that isolate the intelligible aspects of the signal (something like 180-1kHz and 2k-5kHz).
Then, you gate the voice input with a side chain of the original voice signal using a bandpass from 1.25k-1.75kHz using a fairly decent threshold.
Should solve the echo with minimal additional DSP (and therefore CPU load) on the voice.
okay, I think the whole interruption challenge is broken I KNOW I have interrupted at least 5 cashouts but not ONE has been tallied onto my chalanges what gives?! like I tried pulling tazoer even jsust shooting them off. WHAT DO I HAVE TO DO?!
Bro, if all feedback was at this level, this game would be light years ahead of where it is now.
Can someone make it to where if the bowe isn't pulled back fully it does low damage? it does over 100 damage and u can rapid fire it. Like make them work for the full damage and have to full pull it back for it
I think it's an hilarious decision to constantly push for destruction with CL-40's buff and now the alien event constantly breaking up the whole map when this game is extremely difficult to run and your servers are shitting themselves.. I have a good PC and I am getting fking 40-60 1% lows lmfao.
did they do any changes to cloak? I feel like I'm easier to see
the only things that worked for me were either tazing the stealing person or klilling them (has to die while still stealing) if u shoot them and they cancel it doesnt work
no but i like to make bland and baseless complaints that are just rage messages against stuff i dont personally use
If you have good movement you can avoid a full pump from model tbh
NERF THE FCKING MODEL SHOTGUN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Yeah they nerfed cloak pretty hard in 4.0 i think
why is this something that can happen? the box is under the ground and we still get second? nobody got anything.
Nerf sword+dash
No š
is dia really supposed to be top 800 players only? whats the point of ruby
Can we have an animated sticker with googly eyes?
Googly eyes desperately needed in general
kyoto swarming with snipers and pikes again. do something about the metas and fix kyoto or just remove it if u cant. also fix the matchmaking please!! im sick of playing random matchmaking as a gold then getting paired with bronze and playing against diamond/emerald. and buf the damn m60 thing feels like im shooting peas the ttk is huge
Get betterš¤·š¾āāļø Feedback: remove the ability to triple stack teams it would fix the triple mediums problem.
Mate that makes far too much sense to be considered
or give medium downsides, either works, and one doesn't involve deleting a comp from the game.
aim assist has been broken since Emerald was released in S3
Raising your inner Dead zone causes it to just turn off.
You might just be dealing with good old fashion hackers.
Side note, š£ļøš£ Embark allow *L dummies to use movement like dash or grapple in Firing range.
Maybe even *H C&S
Also allow figures to straf and squat like in Apex where they allow you to choose the speed as well. šš½
please for the love of god, fix the spawns
First of all. Read my name.
And then... :
- Nerf model damage. To strong. Can one shot a Light at 20m.
- Nerf grenade frag. 149dmg is too much. You can't one shot 33% of your game. Or add a indicator
- Nerf PIKE. Still to op. There is no penality in hip fire. Broken.
- Nerf Deagle.
- Reverse XP nerf. Same dmg than a M11 but slower and less bullets. Just useless so.
- Reverse mesh shield nerf
- Nerf Charge'N'Slam. Too much damage.
- Give back the RPM on the V9S but let the damage.
- Buff Light in some way they can survive more longer instead of dying in a frame. Did you ever wonder why PIKE and DEAGLE are a prob but not the new shotgun Light ? Because no one use it because you have to be in CQC and in CQC Light die ! No one wants a Light in ranked and even in silver rank. Do something for the Light to be more META.
- Buff grapple. Reduce cooldown or add charge.
- If Hook do damage, stun gun should do. Put damage for both of them or no damage for both of them.
- Reduce the gap between HP class. You can't balance properly a game with so much gap between HP class.
- Nerf flamethrower range or damage.
- Nerf Dash x Sword. You shouldn't be capable of right clic into dash with a Sword
More on the game :
- Do something for the poor matchmaking in ranked.
- Ban cheaters-Increase the netcode / tickrate / servers. I DON'T KNOW WHAT YOU HAVE TO INCREASE TO STOP DYING BEHIND COVER !
- Let us choose our sight at the begining of a game
- Let us go in pratice with friends !
- Delete low gravity event
- Some event appear in front of the scoreboard. Fix it please
- Random skin list for weapons / gadgets
- Random charm list for weapons/gadgets
- Add a TDM mode
- Add a TDM lobby when your waiting for participants
- We shouldn't lost point in ranked when a team mate leave the squad
- Let us join our friends in group, not only invite them
- Add the possibility to PM in the game
- Add the possibility to look at the profil/card of friends
I will always post this now and add some changes time to time.
If they let go you don't get it.
The dagger sucks because they made the secondary click holdable but it has a long start up and sucks
I dont understand why the fucking alien invasion always against me i never saw the fucking alien invasion against my opponent . Is this SBMM script so that the alien invasion hunt skilled players to give unskilled players a chance @dense gulch . I m not dumb , i m pretty sure that this fucking alien invasion is SBMM script. I m emrald 1 and i never saw the fucking alien invasion against my opponent.
Does right click on dagger takes more time seens the rework ? After watching old footage, I'm pretty sure it does ? Tf ? The few (very rare, actually) players I saw play dagger just vanished... I played dagger. I loved dagger.
@burnt notch I know that, that's the reason all dagger mains aren't playing the weapon anymore, that's the all point
Agreed! Dashing shouldn't allow you to pass through your opponent. Additionally, vanishing bomb needs to be given the medium class after the defibs are nerfed. Light already has a cloak.
Pls make the cost of emerald rank up's wins like how it was in season 3 its too easy for people to get emerald/ edit: not from emerald 4-1 lmao use ur brain. i got to emerald 1 already and its so much easier than last season @smoky sluice
Secondary dagger attack and secondary throwing knives attack needs to be held to full charge in order to go off now, it might feel slower
yeah true, only takes 400 first round wins, way too easy
nerf dash (give light a single dash)
*with a faster cooldown
I donāt think that would be a good idea
Bait is insane
nerf dash (give light a single dash)
*with a faster cooldown
explosions are causing huge fps drops again
I wish for a gooey christmas.
can we get the halloween themed maps and events in Quick Cash please, 3v3v3v3 cashout is fucking aids.
make it so you can emote in the weapon select screen inbetween rounds
dagger feels underwhelming to use. it still isn't competitive, nor competitive adjacent after the s4 changes. the increased charge time on a backstab that's now even harder to use, combined with a poor indicator of when the charge is full/ready, makes for a clumsy, ineffective weapon.
leaving the hold and release mechanism in place, reduce the windup time and give a clear indication when the charge is ready (both audio and visual)
i love the dagger and I've never had as much fun using any other weapon. the gameplay it demands from the user is unique and exciting. i want to see it into a solid, viable choice, but not one that's so powerful that it's chased after as a flavor of the week weapon.
It looks like season 4 has definitely brought in quite a bit of player numbers which is a good thing to see. I've mostly been playing WT to grind for E1 but my powershift rank is 651,969th. Nice to see that this season brought in a good amount of players.
Add built-in replay for matches. Many people on Reddit and stuff have been asking to add a built-in replay system for crazy moments and plays.
What if instead of asking for nerfs trying to make a weapon useless, you all try to rebalance it so they are actually more fun to engage with? same can be said about buffing weapons too.
No matter what your opinion or grudge with the CL-40 was, the rebalance it had was not a nerf, sure the explosion radius is smaller but it still rewards for direct hits and keeping your distance, while being a hazard at close range for the user, but it had the huge punish of needing to hit perfectly all 4 shots on a heavy to win, which not everyone has perfect aim, so they gave it an extra shot to balance it out in H vs M encounters, every weapon has a weakness and a strength.
So, Model 1887, before just asking for nerf, try it out, see why it's so good, and see where it sucks and how much it's strengths are outweighting it's weaknesses and try to suggest something that doesnt OUTRIGHT make it useless.
I play Model 1887 very rarely because i switched to the revolver since i love cowboy builds and sometimes i even try out melee weapons on H and M, just letting you know, i do not main model i main revolver since most people defend what they main when it's strong.
This was 4 days ago. I did notice some really bad lag spikes in W.T. yesterday, but I haven't been playing ranked the past two days to compare.
Explosions do seem to be causing too much destruction.
This really isn't getting enough attention. Why would you add sights and a goofy firing mechanic to the game that encourage people to play with 3rd party tools because the in-game sights are not just bad, but actually lie to the player? This isn't a skill check, it's a knowledge check in the worst possible way.
wth is this wonkky aass sight... if thats not enough, when you shoot, the red dot went to the moon or some shit... smh
Can you fix rankeds? How is it even fair to put people in high diamonds that are right now top 500 players and face them against players around 30k points, they totally destroy whole balance of game taking all cash outs while giving it to the worst players and making whole experience such a suffering. I am playing solo rankeds and have to face best players on server while playing with randoms that dont even know whats happening. If they are such a good players then put them in long que for rankeds and face against ppl on similiar level
Remove the model
why am i playing with emeralds when im bronze 2 in world tourā¦
Remember bp bonus pages? Give s1 owners recolors like they would appear in bonus and release the rest, keeping bonus rewards an og status.
World Tour Matchmaking is broken.
Quick Cash and Bank It too.
I want to relax and chill and play couple games after work day. I dont want to sweat against 75% of lobby being Emerald Rats (Im far from emerald).
This makes me quit the game. Thanks for all good memories. Until you fix matchmaking at least.
the backstab charge is about 200 - 250ms longer than the old dagger. Holding the backstab is perfectly fine but it could definitely see some work. This environment just doesn't really favor dagger very well not mentioning awful hitreg and the recent goo nerf indirectly nerfed dagger
remove model 1887
Please revert goo gun
How to Provide Feedback Effectively
Broadly, the steps are:
- Get in an effective mindset.
- Research the problem and consider solutions.
- Share your feedback.
Effective Mindset
- Emotionally Regulate: Process negative emotions first. Vent privately before drafting feedback. This helps you think about the problem and solutions clearly, and communicate them constructively.
- Recognize Effort: Reflect on Embarkās history of making a great game and listening to community feedback. Remember, itās āus vs. the problem,ā not āyou vs. Embark.ā This mindset prevents a combative tone.
Research
- Understand the problem well enough to explain it clearly and suggest solutions. This could reveal existing solutions that you missed or reveal why itās challenging to fix.
- Build Understanding: Review relevant patch notes or stats; research similar issues in other games; google your complaint and see what other people have already said about it; use the weapon or gadget you want nerfed, and think through potential counters or adjustments; imagine the consequences of your desired buff, how it would affect everything else.
Writing
- Be Sincere: Focus on the problem and potential solutions. Use āIā statements to express observations without blaming. Represent problems or opinions honestly, not dramatically or exaggeratedly.
- Be Helpful: Respectfully offer solutions or insights to help Embark understand and address the issue. Be respectful and empathetic, remember Embark employeeās have feelings.
- Be Specific: Clearly identify what needs improvement, why, and how it could be improved. If all you can come up with is something likeāI donāt like it. Nerf it.ā then you need to go back to the research phase.
If only people had that thought process ):
Nerf model
How to Provide Feedback Effectively
Broadly, the steps are:
- Get in an effective mindset.
- Research the problem and consider solutions.
- Share your feedback.
Effective Mindset
- Emotionally Regulate: Process negative emotions first. Vent privately before drafting feedback. This helps you think about the problem and solutions clearly, and communicate them constructively.
- Recognize Effort: Reflect on Embarkās history of making a great game and listening to community feedback. Remember, itās āus vs. the problem,ā not āyou vs. Embark.ā This mindset prevents a combative tone.
Research
- Understand the problem well enough to explain it clearly and suggest solutions. This could reveal existing solutions that you missed or reveal why itās challenging to fix.
- Build Understanding: Review relevant patch notes or stats; research similar issues in other games; google your complaint and see what other people have already said about it; use the weapon or gadget you want nerfed, and think through potential counters or adjustments; imagine the consequences of your desired buff, how it would affect everything else.
Writing
- Be Sincere: Focus on the problem and potential solutions. Use āIā statements to express observations without blaming. Represent problems or opinions honestly, not dramatically or exaggeratedly.
- Be Helpful: Respectfully offer solutions or insights to help Embark understand and address the issue. Be respectful and empathetic, remember Embark employeeās have feelings.
- Be Specific: Clearly identify what needs improvement, why, and how it could be improved. If all you can come up with is something likeāI donāt like it. Nerf it.ā then you need to go back to the research phase.
me whenever i read game-feedback
I think that a funny sponsor to add to the game world be a power tool company. Similar vibes to john deere or dewalt.
Honestly this had been happening since the start of the season for me. They def changed something when the season changed
Goo change bad. Me no like. Me go bonk light
I think there needs to be better match making and punishment for leaving a game.
INSTANTLY IMPROVE YOUR GAME IN 5 VERY SIMPLE AND UNCONTROVERSIAL STEPS:
- Allow players to TURN OFF TEMPORAL ANTI-ALIASING.
- Allow EVERY WEAPON to be FULL-AUTO. It's not any more or less skillful, it just alleviates stress on the hands.
- Allow the killfeed to show ALL kills/deaths, and allow us to see which players on which teams are still alive on-screen WITHOUT holding Tab to see the entire scoreboard. (Use Team Fortress 2 or Counter-Strike as a reference...)
- Make the cashout timer 6 seconds shorter (or however long it takes to steal it) and make the timer NOT COMPLETE if you are in the middle of stealing it. This doesn't change anything about the actual mechanics of the gameplay except making it so putting multiple cashboxes into one cashout station is up to 6 seconds stricter. What this achieves is making the timer more intuitive and easier to read in the middle of gameplay. Now instead of the timer being completely meaningless to attackers in the last 6s of it ticking away, the timer still being active tells attackers that they still ACTUALLY have the opportunity to steal.
- Let us switch themes/songs on the main menu. Your musician(s) went too hard for you to remove their work so quickly :(
i hear everyone about the goo nerf. i guess i must have missed the text but what changed? it kinda feels diferent but idk what. and id it goo gun or goo grenade or just goo in general?
I'm playing World Tour, the game freezes, I can only exit with ctrl+alt+del, I enter the game and I'm banned for 20 minutes for leaving a ranked match. What the hell? There was no such nonsense in the previous season. Do something about it
Original Inspired from @/porgearello
Pike: rpm nerf, give back some damage to keep stopping power at range.
Model: range nerf OR damage nerf to 108/124, it should not be allowed to two shot a medium 10m away, I'd argue it shouldn't 2 shot at all without a quick melee.
Deagle: accuracy nerf at further range OR drop the crit to 1.5x. The damage potential with the deagles is unbelieveable with 2x crit.
FCAR: range buff, 1 extra dmg, 1 less bullet
AKM: slight range and 36 bullets back
These Rifle changes promote a more healthier niche between the two weapons. AKM having dps so close to the fcar is silly not a big enough change to mess with ttk values too drastically afaik but to put the weapons in better spots.
XP: damage revert to 18, nerf range. I don't have to explain this one, XP is just embarrassing right now and we needed the nerf range to begin with.
Sword: Make Thrusts not continuously do 140 to each target. Example: You sword thrust and hit 3 targets, it should do reduced damage to every target AFTER the first target hit. Also slight increase to delay between sword thrusts, too spammable.
Dagger: Either give 100 Damage on the wind up hit if you miss a backstab or decrease the time it takes to wind up the backstab. Additional Quality of Life would be being able to run with dagger wound up. If the dagger gets a change it should probably be only 1 or MAYBE 2 of these. But honestly even if it got all 3 it wouldn't be meta lol.
Charge and slam: nerf overall dmg OR increase cooldown, being able to use a high damage ability multiple times a fight can feel a little ridiculous at times but I know it is not insanely oppressive.
We are very close to a healthier meta.
My own thoughts: Please do something about defibs. It's gotten to the point where medium is a constant must-have in any rank. Understanding that choosing to play without medium is the difference but if you play medium WITHOUT defib its seen as an active form of griefing. One Idea I saw was Shared Cooldowns very point blank understandable, no explaination needed. Result: You will still have multiple mediums on teams but now other mediums will feel safer NOT choosing defib 100% of the time. If it only has one use on the team at a time for a team cooldown on the defib, the gadget could be relocated to one player and that player could now fully commit to support while other mediums can hold more utility.
And PLEASE do not do any unnecessary recoil nerfs! They only ruin the gun for the lower average/average of the playerbase, it will remain a problem elsewhere!
Please keep nerfs creative, changing specific numbers isn't all the weapon needs to be balanced.
Nerf light š
This fucking sbmm alien invasion is not fair, focus on it guys the fucking alien invasion in wt hunt always the team which has most skilled players .
Just nerf model pretty much, less accuracy in melee fight for pike&digle and thatās all. Now game well balanced unless few moments I said before
Omg, finally
we struck gold, someone who takes their time to balance stuff and explains WHY, please Embark listen to this guy šš
The Finals x Dance with The Dead S5 or Holiday event OSTs
https://open.spotify.com/artist/2KtnZQwMQJN3uyI8eHZRvm?si=oYwY94z_SEOa6U7OXwdJaA
We need to grow the player base, collabs with artists in event or seasonal OSTs could significantly grow the fanbase and avareness of the game
I like this game actually I liked, but its a stresfull gameplay, Sometimes i wanna play with bots and chill with the good part of the game without the stress of competitive game with other people... I feel like a old person trying to see the enemie and the snipper quest are complicate for me... I only want play this game and chill
Hand off the model 1887!!!
Itās the only way (for me at least) to counter lights with dash.
Iām maining akm. Just in caseā¦
bait used to be believable
this is the worst season ever for the finals.
if it keeps this way. It will be dead and deserve it
Please remove the dual blades combos and make them deal a flat 55/60 damage per hit. Increase their reach, and fix all the bugs with the reflect/deflect. If this is all done the dual blades would be decent and fill a niche
We need to buff revolver range and lower it's damage imo
I really enjoy the suffering of others. 
How many times do i have to go through server crashes'
Your comment is valid but just not for the Model. It needs both damage and range nerfed cuz it's rediculously OP in comparisson with any weapon. So much even that i have to main it without even wanting to play it.
I don't enjoy the game any more but keep playing for my RL friends that want to keep climbing in ranked so i'm forced to use it now. And also cuz i believe one day they'll listen and do something about the meta.
When i use it i easily get 14+ kills in rankeds while still getting 5k+ support as a healer and mobility guy. Again, it's rediculous and needs a nerf asap or i'm gonna give up on the game in the following months and i can objectively say i'm not the only one.
Looking at how much people use it you might aswell start calling this game The Models.
I agree. This season is a nightmare for me. No fun, just sweat.
Balance team doing a great job, thanks embark š
Its no longer a throw if defib is not in the game :thonkingcap:
what if we could que for the maps we wanna play instead of letting jesus take the wheel
then some maps would never get played, what I and others have suggested is having some kind of system in place to not queue you into a map you just played recently so that there is more variety. Some times I'll play the same map 4 times in a row. I don't really dislike any maps (besides the new one) but would rather not play some maps 4 times in a row
@neon burrow they need to lean MORE into medium being support and not less. Medium is too much of a damage dealer.
But defib is so awesome as a support player
Sorry š - Emerald 1 now playing QC
Not sorry š© - emerald 1 also playing QC lol
I like this idea
world tour and QC don't have sbmm because casuals have deluded themselves into thinking its a bad thing
i love how from season start till now I'm still seeing the same cheater id's doing the same shit : ) dumb shits complaining about game balance killing the game when an entire region no longer exists because migrating players from asia plagued ranked oce in season 1-2.
"CL-40 NEEDS BUFF" (buffs CL-40) > "NERF CL-40 IT'S BROKEN"... Keep balancing the game, your expertise would be missed if the balance team was moved to fair play implementation
I dislike how the first 2 cashouts are so insignificant compared to the final one
You can get the first 2 and still lose unless youāre in first place
I love cashout as a mode but I still think it needs more tweaks as losing despite winning the majority of cashouts is dumb and promotes double stacking which ends up turning the game into just a tdm with seldom strategy involved (unless everyone wipes, the team who owned the double stack cashout likely keeps it the whole time, thereās occasionally a moment where people will get lucky and steal it but it seldom happens)
The game still has a lot of 3rd party issues
The spawns are still broken and you will often spawn in bad spots or next to a cashout which you cannot steal due to the timer compared to another one with more time
peak idea
The team wipe loss atm is fine, itās the plug meta that is the problem. You should get more money for a team wipe, if only pink kills all of orange, pink should get an extra 1k for clean wiping orange. They need to reduce the amount for plugging to like a flat 1, 2 and 3k for individual teams. So if orange put 3 vaults in, they get 1+2+3k. But purple only gets 1k for plugging the last vault because itās their first plug.
Remove Kyoto from ranked until you rework it. The map is so fucking awful. I can't understand how you even had the audicity to put that garbage in ranked. Then again, you don't nerf model and cns ever.
Talking about spawns
I just had a teamfight were coining after death spawned me 150+ meters away from our own cashout, behind another teams cashout that i need to pass to get to my own
In another match we repawned 50 meters away from a cashout that has just been started by another team
I think we should take a page out of tf2
Spawn defenders closer, on a longer timer
And attackers faster, but further away
Reduce the impact of respawn locations on the game. When there are 2 different cashouts at the same time, you respawn in such a place that the game forces you to go to only one of them, give us the opportunity to choose one of them, don't force us to one
And fix the nonsense of the enemy team respawning right under your ass.
Only place I disagree is the akm buff and the deagles accuracy nerf. Akm definitely needs no buffs and deagles already have horrible accuracy. A damage fall off change would be fine
just played with you, absolutely agree with everything you said for changes. i dont experience much dagger gameplay, nor opponents so I dont have much of an opinion there. I do think the charge and slam has been very oppressive with its high damage, i think nerfing damage or increasing cooldown would be nice, but I think also the charge and slam should only account 2 hits and the third should be a knockback (i know the spec is VERY situational to get three hits in a row but it does happen) assault rifles dominated season 1 and 2, the akm was my main last season but its unbearable. cant compete against a pike or model.
Please add a function to swap tasks by type. For example, if you have a task for Light, you never play Light and you can't play it with another class that you can play. It's no fun when a task beckons you to play a class or game mode. I prefer playing power swaps and the current challenge with interrupting the opponent's decoding is giving me a headache.
:D
nobody will play kyoto anymoreš
Aren't you a week 1 š? (One of the few *L main at that)
Not everyone is hitting those shots.
Are you trolling or just a typical *L lacking awareness of the situation.?
Hitting shots with the M11 at 37m is wild even in the firing range.
I think the problem is you got some good old fashion skill brother.
I'm not hitting those shots & neither is the average person.
Also why do you have 2 extra cross hairs when your firing? I've been wondering if console can adjust cross hairs as well.
The practice range needs a revamp, it doesn't accommodate every weapon/gadget/specialisation. It's was serviceable for the open beta but right now it's very bare bones and not too useful.
day 2 diamond actually get it right! (jk)
my point isnt M11 being too strong, my point is that simple recoil control on M11 does more than the XP54 does at that range, the supposed long range SMG.
tv remote dagger skin
dude im SO FUCKING SICK of heavies pressing the win button (charging slam) when i get them to one hit oH MY GOD
fix the terrible netcode
Nerf sword+dash
Its actually incredible how clueless your "balancing" team is. Do they just smoke crack and spin a random wheel?
remove stun gun
šÆ percent bro
Getting instantly oneshot is not fun, the C&S should not deal 130 damage instantly, it completely counters med melee
Hello!! This is Day 23 (I think) of me asking for a Dual Bades Buff, this can be done by making deflect consistent and take less damage when deflecting OR up the movement speed when holding deflect and not getting shot at.
There should be a cool down period after you get revived for your gadgets
Can we get get a buff to the fans earned from power shift? The mode feels neglected and you should be rewarded for getting on and holding the platform
Also please add the seasonal map variations to PS
Delete cl-40 is so pathetic weapon for pathetic players
š š š š a wheel with a Model-shaped arrow
was the invisibility cloak buffed? because I used to be able to spot players quite well especially when they are moving very closely, but in the last few days, I couldn't at all. The noise would be crazy loud and the light would attack from the front without even a hint of refraction.
cloak visibility was screwed up in 4.0, and depends heavily on graphics settings
agreed, cloak is literally invisible now. 0 effects while people are running.
The game put me alone in the ranked in the last match I lost points, there are 19,866 players
Now 19,865 I won't go back until they solve this problem of at least being able to leave the room without being penalized,I bought the battle pass and everything, last match of the Klershard account
effects settings on medium is broken currently and makes them completely invisible, set "effects" to anything but medium. It also removes the effect from demat and the gravity cube as well.
skibidi toilet collab when
Please I beg you guys I BEG you to make a gamemode called protect the Sheldon where you protect the little turtle weapon skin!!!! Also this is inspired by a tiktok I saw on your page so I'm not taking credit
Bro doesnt give a shit about lights. Also hell no RPG nerf is good
only after pike nerf
yea thats the point lol they gotta realize the performance on kyoto is so bad it should be killswitched until fixed
Nerf model damage. To strong. Can one shot a Light at 20m.
Nerf grenade frag. 149dmg is too much. You can't one shot 33% of your game. Or add a indicator
Nerf PIKE. Still to op. There is no penality in hip fire. Broken.
Nerf Deagle.
Reverse XP nerf. Same dmg than a M11 but slower and less bullets. Just useless so.
Reverse mesh shield nerf
Nerf Charge'N'Slam. Too much damage.
Give back the RPM on the V9S but let the damage.
Buff Light in some way they can survive more longer instead of dying in a frame. Did you ever wonder why PIKE and DEAGLE are a prob but not the new shotgun Light ? Because no one use it because you have to be in CQC and in CQC Light die ! No one wants a Light in ranked and even in silver rank. Do something for the Light to be more META.
Buff grapple. Reduce cooldown or add charge.
If Hook do damage, stun gun should do. Put damage for both of them or no damage for both of them.
Reduce the gap between HP class. You can't balance properly a game with so much gap between HP class.
Nerf flamethrower range or damage.
Nerf Dash x Sword. You shouldn't be capable of right clic into dash with a Sword
More on the game :
Do something for the poor matchmaking in ranked.
Ban cheaters-Increase the netcode / tickrate / servers. I DON'T KNOW WHAT YOU HAVE TO INCREASE TO STOP DYING BEHIND COVER !
Let us choose our sight at the begining of a game
Let us go in pratice with friends !
Delete low gravity event
Some event appear in front of the scoreboard. Fix it please
Random skin list for weapons / gadgets
Random charm list for weapons/gadgets
Add a TDM mode
Add a TDM lobby when your waiting for participants
We shouldn't lost point in ranked when a team mate leave the squad
Let us join our friends in group, not only invite them
Add the possibility to PM in the game
Add the possibility to look at the profil/card of friends
I will always post this now and add some changes time to time.
BALANCE YOUR GAME FOR LETTING LIGHT HAVING FUN FFS
please revert or fix the goo changes to make goo denies and goo locks work again, goo nade and gun are two of the more fun tools in the game and they've been pretty significantly nerfed by this
goated spawn system
lmao it's a fucking house of cards š
American contestants? They are all British and I want a American sounding contestant
Embark Please make some new faces in bundle, with unique voices just like they did to black ballet girl in battle pass season1 ... At least can you guys bring back that battle pass season 1 girl face?
Why American? Thatās so boring I prefer Indian.
nerf pike and model
stun gun needs a nerf its too effective against heavy melees, lights need less damage, why is little man hitting me with a train, buff lights brains, they are about as smart as a box of rocks which explains their "win percentage", dagger isnt fixed just watched someone get backstabbed through a wall on his side, fix the servers ping is awful, i keep dying to shots that are somehow curving around corners
Sorry, but what?!?
Those are some wild, game-destroying takes in there.
oh yes I remember not seeing the hologram of a hacked object. Thank you kind one.
@wintry oyster man @trim shadow is hallucinating. "one shot light at 20m"? šš you can shove the model right into the chest of a light dummy at the practice range, and you won't eliminate it with one shot.
@restive crescent the kill 5 players at 30m is really easy and happens naturally. Just play a couple power shift rounds. throw grenade at the platform, and you'll have them in no time.
could you guys REMOVE the "kill 5 players with gadgets from 30 meters or more away"? this kind of mission is just dumb and anoying, nothing fun about it
Why is everybody going on about charge n slam? It takes 3 hits to kill and has a charge up time then you have to travel to the opponent and also the air smal has a charge-up with a light you can easily evade it and with a medium providing you have a jump pad you can also f up the chargenslam. If you are not within 1cm of your teammate one of you can shoot the heavy. I personally think the charge n slam is fine as it is. Just revert the mesh shield to normal and you'll see a lot less of charge anyway.
sometimes the model will damage stack, it won't register the first shot and then it will register it on the second shot, so you take 2 shots in the same frame. Im sure I have a clip of it happening, I have a screenshot of a kill card showing 164 damage, but he only shot me once. I've seen this happen with grenades too where I've gotten kills for grenades literally 10+ seconds after I threw it. probably happens with other weapons just not as noticeably.
@restive crescent I didn't even know I had this contract and I just checked and it's finished already. Just throw grenades.
nerf the dang model into the floor so all its mains start flipping burgers
nerf sword movement but not dmg
FCAR needs a buff, 1 extra damage and a slight recoil reduction. I've been forcing myself to use fcar over the past week, it has nothing on the AK. Since the recoil on the AK is a lot more manageable it ends up having more dps than the fcar anyway...
Wow medium is hard meta because of the model. How do we fix the dominance of medium in this season?
checks finals discord
āBuff the other weapons on medium to fix thisā
Ok
just a little rant, but my team with accumilative 90k elo just fought against a team that had 150k elo in ranked, a number 6# 16# and 50# player on the current ranked leaderboard against 3 people in the 2500#s
this ranked system is really scuffed, just saying
please for fuck's sake fix this horrible and idiotic ranking system
nerf model, nerf/vault defib
Nerf sword+dash
let us emote in the lobby already and make the test arena multi player
please bring back gookkake strat
nerf the model nerf the model nerf the model nerf the model nerf the model nerf the model nerf the model nerf the model nerf the model nerf the model nerf the model nerf the model nerf the model nerf the model nerf the model nerf the model nerf the model nerf the model nerf the model nerf the model nerf the model
buff defib, buff model, buff grenade launcher, i think defibs needs two charges and they should come back full health with 5 second invulnerability. heavies need more health and more damage, bring back 2 charges for rpg and revert damage back to season 1
- Dear god reduce the respawn timer and health regen delay on Power Shift. It's a casual mode that's supposed to be fun. Waiting 30 seconds is not fun.
- Footstep audio in this game is the worst in the industry tbh. Makes fighting lights extra annoying coz their M11 can kill too fast.
- Invisibility is broken
I know I know. I just got it. it was a skill issue.
@slow zenith owned tbh
I've gotten twice by using gas mines in objective areas. I'm not sure exactly how though, one moment I won't have it, and the next I will have all 5
wtf is wrong with the pike acog sight its heavily off center
idk if you ever played apex legends but once you hit d4, you were instantly thrown into masters/pred lobbies. It seems to be the same here but more for the reason that there aren't enough players to saturate the higher end. Its a population problem more than a problem with the ranked system it self.
NERF MODEL NERF MODEL NERF MODEL NERF MODEL NERF MODEL NERF MODEL NERF MODEL NERF MODERL NERF SWORD NERF SWORD NERF SWORD NERF SWORD NERF SWORD NERF DASH NERF DASH NERF DASH NERF DASH NERF DASH NERF PIKE NERF PIKE NERF PIKE NERF PIKE NERD DEAGLE NERF DEAGLE NERF DEAGLE NERF DEADL. BUFF HEAL BUFF HEALL BUFF HEAL BUFF FCAR BUFF FCAR BUFF FCAR BUFF FCAR BUFF AKM BUFF AKM BUFF AKM BUFF AKM BUFF AKM BUFF AKM
mid ahh takes
matchmaking ranked is garbage
I ALSO USE CAPS LOCK TO MAKE ME LOOK BIG AND STRONG AND CONFIDENT AND TOTALLY NOT INSECURE, I ALSO THINK IT MAKES ME LOOK MORE NOTICIABLE, IN FACT IM SURE EVERYBODY CARES ABOUT MY OPINIONS
bro did not have a single bad take. all good shit
pike is way too strong
agreed lmao
Defib nerf idea
Defibrillator should take longer or shorter to revive depending on the class of the victim, and you should be able to break the reconstructing person.
I thought you spawn closer to the cashout when its yours, so you have a chance to defend it? I just spawned 200m on the other side of the map š
holy f I'm sick of people leaving ranked and world tour games. The punishment NEEDS to be longer.
Tbh, I just feel that if light has the ability to turn of a melee players game with a left click, (stun gun) then goo should block bullets on direct hit again.
Day 1 of asking for sbmm in world tour
bro buff the revolver hipfire, at close it sucks , at mid range its outclasses and also long range.
pls buff the hipfire close range to 100% accuracy or sum
model does not one shot lights at 20m lmao
pike hipfire is trash but okay
deagle is a more difficult lmg
xp was broken no
mesh was broken but does need a buff not a full revert
charge n slam is close range only so just dont be close
light shotgun sucks not bc CQC its bc the ttk is garbage
hook does 5 damage... so basically none
flame sucks
sword is mid
@paper oak revolver has the best hipfire in the game... while crouching the hip fire is pinpoint
@crimson ledge im plat 1
i didnt say model wasnt broken and i literally didnt mentio fcar. xp is not useless look at the stat sheet please
g2 is correct with nearly all point mate. XP has 0 purpose now and model and sword are to strong in high elo. If model is not strong in your lobbies than enjoy your games but buffing everything thats easy to play just for accesibility is not nice. Xp useless fcar useless more or less. A game about movement should punish bad tracking aim and not make every easy weapon op so that more players enjoy making a few kills by flicking.
buff xp54 maximum damage falloff to be equivalent to pre-nerf
deagle is good fun
remove the fucking stun gun and how the fuck does a tiny little silenced gun do more damage than most of the weapons in this fucking game
Daily reminder to nerf the Model.
My last WT rounds have all been against three 3M stacks with 1-3 Model users each. This is beyond toxic and nowhere near the intended gameplay (LMH).
vouch
Whatās with Embark making these ridiculous challenges that take so much effort
yep pretty much
Buff akm ??? Every Counter Strike or Valorant player just uses it as his first weapon and destroys lobbies, wouldn't make sense to buff a strong, full auto weapon
Just adding to the pile of 200+ people that have already asked here:
Please allow us to turn off TAA. It makes the game blurry, gives me and many others headaches/eyestrain. There is allot of good info and, work arounds for any temporal dependent effects in this post https://www.reddit.com/r/MotionClarity/comments/18wopvg
hey so I just lost 800 rs because a cashbox was STUCK INSIDE THE FUCKING GROUND
Same, I had that a few weeks back. Really weird
can you explain to me where is the fun on getting 25 headshots from 35m....???? this is fucking mental ruining games
@vernal ridge I hate the reply system.
The thing is it's not strong, and literally never has been. Famas got all of one buff in season three and surpassed it immediately. The gap only widened once the akm lost mag superiority, which was it's only real good trait.
please make a space station map where the fans sit on a spinning ring on the outside to help them stay in their seats, and broken bits of the arena fall into the atmosphere below and burn up when destroyed
yea the balancing team does not have much smth
what happened with the balance team and why do people keep bringing it up?
Revert the damage change to the xp54 . Or tell us what is the difference now with the m11, expect for range
+1
TAA sucks big time. Let us turn it off, please.
pressing tab should allow me to see what my tournament standing needs to be at in order to gain or lose elo. Perhaps here?
fucking embark, fix your servers pls
And remove that rediculous ass model 1887. The game is LITERALLY unplayable. Stop forcing everyone to play that piece of sh weapon
yes i love it when a win gets you a whole 500 points but a lose in the first round you lose 750 yes keep this i love losing more than im gaining all the effort to win is just for nothing because they just hate having a constant system with gaining points
P-Please Sirs may we buff KS-23?
At least 1 of these options
-Either Headshot Multiplier (It's a slug shotgun with an arc requires more skill to hit)
-Slightly more base damage
-Destroy Walls with less shots (possibly 1)
-Increase ammo capacity (8-10 shots)
-Or significantly increase reload speed
They should reduce projectile speed and increase damage, like at release. I loved it back then
Light class should be banned from this game not because its a bad class but because the most light class players are braindead always push solo und dies. Light class doesnt resist damage. The only way you can push solo ig you master the sword what is mostly not the case
stun gun needs a complete rework
Edit: I lied its not stun, light class just sucks
lost connection, rejoined, won, now have 10 min ban lol
I would rather NOT play with emerald ones and twos while being a bronze three rank⦠yeah wonderful matchmaking right here
Bug on Xbox not letting you switch contestants at the beginning of matches
Please nerf the sword by giving the alt fire (right click) a 2 second cooldown. It's so obnoxious to play against. People are using smoke grenades with it too, so not only is it already hard to shoot and kill them, now they have smoke covering them too.
I'm kinda more fine with really unbalanced matches in this game than any other because if you get recked you only gotta play one round lol
Just get rid of lights,most toxic players , biggest cheating class, just say you don't have the skills to have an open fight. Just admit you need to hit and run because you can't do anything else. Light players are the absolute worst thing ruining this game.
it does the same thing for ranked too... where you can go up or down... your teammates should be in the same rank as you or atleast one above or down from you.
"model isnt broken"
i hate the pike
i hate going against it, and i hate using it
i was really worried looking at this gun exist when i was watching footage but it's starting to take over casual lobbies and i just despise it
it's not a fun or engaging weapon to use but it's also overpowered as fuck, actual worst combination of traits a weapon can be
Nerf model nerf pike
NERF NOTHING BUFF OTHER WEAPONS
If they bring other guns up to the level of model and pike we are going to live in hell dawg.
FCAR could use a slight buff IMO.
Otherwise:
Model damage/range nerf
Pike RoF/hipfire nerf
Find a suitable fix to decrease double/triple defibs efficiency.
As for Heavies, bring back the old Mesh Shield to counterweight oppressive L/M.
Instead of aiming for an even winrate throughout all the "archetypes" can we just force HML in ranked and WT? pls this style of balancing is so frustrating to have to deal with as a player season after season. Just force HML, balancing the game so that each class has an even win rate doesn't make sense in a game like this. Balancing the way it is now, is just going to be an endlesss merry go round of buffing and nerfing things every other week and I really feel thats going to push people away. Its exhausting, the way the balancing team is approaching it now is how you should have addressed it a year ago when it was still in Beta. Releasing the game early was a massive mistake imo. Winrate should be dictated by the players ability and individual skill to use a class not having it forced into a % bracket of W/L. If you aren't going to force HML remove the archetypes altogether. Giving a single customisable character with 250hp. Give the characters the ability to choose any of the Specialisations and gadgets and then you balance the gadgets and specialisations around the 250 hp. You have a set HP pool so its makes it faaaaar less complicated to balance the guns and gadgets. I do like having the Heavy, medium and light in the game, they are all neat but I can just see its going to create a massive head ache with the balancing.
PLEASE get rid of flamethrowers in competitive mode
i dont even care about the gun balance at this point just fix the spawns š at least band-aid fix by reverting the change
for the community event im not able to see my own progress, is this a glitch?
I kinda feel like season 1 and 2 were like this tbh and it wasn't that bad
You ban cheaters one week for the first ban, do you think they will stop cheating ? If they could play without cheat they would not use it from the beginn but if they sucks and are not able to learn how to play they need to use cheats. So one time cheater always cheater. You dont need to ban them only one week because they create a new account and start cheating again. One week ban is no sense. First ban must be hwid ban if you really want to fight cheaters @dense gulch
S1 & 2 were significantly less fun and less successful
This interruption challenge the absolute worst and embark needs to stop doing it
Please FOR THE love of god fix the dual blades deflect against the model, this whole lobby was models and its just unfun and frustrating when your block DOES NOTHING against it
I love the game everyone at embark has done some amazing work I've been playing since season 1 but I feel the original feel and picture of the game has been altered significantly and I understand this is a live service game so updates can vary and changes are bound to happen but I feel like the game has lost a lot of it's key features that made it fun and it's still slowly being sucked out in the name of balance
food for thought keep this alien stuff and dont put low gravity back in the game just a thought... no please dont put low gravity back
I actually fully agree with this, hope they're gonna try to adress this
People are losing their patience, me included. Nerf the model and sword. Ranked is just infested with it. I love the game and want to enjoy it, but I just can't with the sword and model in their current states. 60% of my lobbies are model users, with like 5-10% abusing the broken sword. The people that aren't abusing it are the lower ranks that just haven't figured it out yet, or don't want to meta slave.
The model needs a damage reduction and an RPM increase. It shouldn't have the same TTK on a light and medium, that feels so bad.
Pike needs an RPM nerf to secure it as a long range gun, not one that can out duel an AKM or FCAR up close.
Sword needs a 2 second cooldown for the alt fire, so that they can't spam right click and wipe entire teams consistently.
Smoke needs to be incorporated in to the rock-paper-scissors thing you have going on, currently there is no way to remove smoke, a sword light with smoke is almost unkillable.
Please buff the AKM back up to 36 bullets, or make it do one more damage per round, did anyone ask for that nerf?
Please do something to change the plug meta in ranked, the way it forces you to play to win feels bad. Instead of getting kills and securing cashouts, it's better to plug, leave, then go third partying, stealing at the end.
I feel this in my soul
What I loved most from early seasons was that every class still had a weakness.
Medium: No destruction, but goood support tools
Light: Annoying mosquito, but no hp
Heavy: Big destruction, but no mobility
It forced varied compositions because otherwise you lacked an essential element, except light, they were always pointless
0 bloom would be so nice
I know itās copium, but battle healing needs to get addressed. I donāt care that another person is using their specialization the whole time, it feels so unsatisfactory to die simply because they were getting out healed. Please address this before I, and lots of the player base, get fed up with this mechanic, go play Overwatch if you want to be a Mercy pocket
i would like if instead of lifting you up like youre in a grav cube, the current alien invasion had a low gravity effect in the ufo beam
and get rid of low gravity as an event because it sucks and makes mantling and dropping through holes below you infuriating as hell
also nerf model please god nerf the model
[New map idea] An underground bunker with trenches on top!
Think about it. Massive inter-connected deep underground bunkers, with many different sections and tall ceilings for movement. And the top area above everything is mostly trenches and burning/burnt trees.
add hud safe zone
NERF SWORD LIGHT PLEASE ITS SO BROKEN
Powershift needs more maps. Itās getting neglected
And yes I know the model takes more aim then the dual blades so it makes sense it out dpses it but it HEAVILY out dpses the dual blades while having way more effective range. At the very least even it out a tiny bit and give the dual blades a chance when played well with the deflect. While were add it add the infinitely fun skill that is charge & slam, how dare I get close to a heavy right.
Model is their child bro, everyone that does not main it wants it gone but they don't listen to the player base so don't even bother m8
I do not like how the chain feels, as a heavy main I feel like we have been neglected with the special powers, the lights get dash and cloak, mediums get healbeam and turret, the heavy's mesh shield is decent if your playing with a good team, and the chain is a great idea, but it feels super janky to use, the hit registration seems off, it seems super slow, I feel like if I hit a player with it they can leave unpunished, and the utility with it, like pulling the cashbox is completely lack luster, if there is a single thing between you and your target when using the chain, as is often the case in this game, it becomes entirely useless.
So sick of the shotgun shit every match š
Remove the alien invasion, its so annoying and when its on a cashout , u cant steal it, the floating cashout and the damaging asteroids...
can we just make this game better and just remove the scourge that is light
:(
I just dropped 36 with light shotgun
Please INCREASE C4 CHARGED TO 2 since heavies are the epitome of destruction
Also revert the dome shield nerf and increase its duration or health for compensation
Plays game full of bugs and unbalanced teams
Deletes game
Re-downloads for new season
Plays game full of even more bugs and unbalanced teams
Deletes game
Re-downloads for new season
Plays game full of even more bugs and unbalanced teams
Deletes game
Re-downloads for new season
sounds like a normal game these days what game you talking about?
Why if I have 24k rs am I getting paired with teammates that are 15k𫤠and the enemy teams lowesr is 19k with 9 kills. Does very challenging mean my teammates are very challenged (it was an intermediate seed btw)
nerf sword
Lmk where you go if yall leave
its almost like half the player base doesn't like heavy just because its heavy.š”
sick of people leaving games because they start doing bad and dont get punished at all
How bro? How can a single ability do this much damage? All you have to do is run into people? LOL
I've seen it do high 400s
nerf sword
remove sword
a weapon that can consistently win 1v2“s or 1v3“s is not fun
even the broken as F Model cannot do this consistently
the spawn algorithm is so bad man ive never spawned right next to a team or had a team spawn right next to me even remotely as often as it's happening this season
it's actually abysmal it's so bad
i also feel like im spawning super far away from stuff all the time this season (and occasionally WAY too close)
also toxicity in this game is way worse than it was even a couple weeks ago
i dont know if theres a sudden influx of players but they suck to play with and make the game unfun
also also ufo explosions drop my fps more than anything else in the game it's unplayably bad
sword+dash is unbalanced
It's very easy to dodge, for them to hit you so many times consectuively I think it's a skill diff. Nonetheless, 380 damage is still a lot. It'd be okay if charge and slam got nerfed as long as other heavy specializations like the goo gun got buffed. Buff the goo gun embark, thanks.
that's the point of a game event?
frix the UNEngine crashing OMG its so annoying
The way goo is now it really only nerfs hammer synergy which is absolutely not needed.
Dissun inspired keychain ribbon irl 
Nerf sword nerf sword nerf sword nerf sword
Ah yes the press 1 key and instantly win close range fight ability
model players beware
Rip
JUST LET HEAVY THROW THE SPEAR
60 hours until total medium death embark please nuke them from orbit i want to play something else other than medium please please please š
make all eyes work with the anime skin
Models perfectly balanced quit crying (nerf this broken gun)
why is it that if you're seeded 5th and place 5th you lose like 600rs?
if* youre shoot / ads button replaced by utility, what is your shoot / ads buttons

Meanwhile I gotta wait half a second to deal damage for some reason
Why was goohammer nerfed so hard? Do you guys even know goohammer exists? What is your stance on goohammer? Give me some communication please.
justice for goo
idc about rank, i just want emrald guns for one. Two even though there are other modes for "fun" the event is legit the most annyoing rng thing ive ever seen. Its not goofy, or fun in anyway, its legit just annoying, wether i playing seriously or for fun. Once again want to bring up that world tour is literally a baby ranked mode. Meaning its not casual, but not ranked either
there is literally 3 weeks where there is no variants. grind then if you are so bad and annoyed that you cant deal with a slightly buffed event, that normally happens anyway
Shit game, shit staff
Real
Based
Decoy Grenade. Plays the firing sound of the equipped weapon that the user is carrying. Light Class only to increase slight survivability to throw off an enemy where you are at momentarily until they discover its just a bouncing decoy sound can. I think its fairly simple and has seen use in other titles with some varying degree of success.
It would be cool if there was a place where I can post clips on the discord
The heavyās quick melee should do 50 damage instead of 40
Depending on the class the quick melee should scale
Lights-30
Mediums-40
Heavies-50
Idk it seems like a good idea
definitely not, rpg to quick melee, ks to quick melee, lheavy would possibly become the best class and lights would once again fade even more into mediocrity
https://open.spotify.com/track/3R8hdn0VZ6yYrPvr1lMz0L?si=3491cf4145514fd5 Embark, use these tasty beats.
Buff ranked system
the only weapon on light where quick melees matter is sword and honestly that shit needs to be toned down anyways
just in here to say seoul is the best map by far, and that moving platforms cashout on it is peak
Please add at least 5 medieval skins
That's what I'm saying
I feel like the difficulty of the current gold matches is about the same as the diamond matches in season 2. This is strange.
First of all, when you end up in an "easy" bracket, you don't gain any rank points unless you make it to the final match. Isn't this a problem from a game design perspective? In the gold tier, even if you win the first round, there are cases where you still lose rank points.
In THE FINALS, winning the first round has no value, and it even results in a penalty. This is a major issue.
(For an extreme analogy, imagine if you cleared the first level of The Legend of Zelda, and as a "reward," your sword was taken away. If anyone can genuinely think that's a fun game, then this ranked match system is perfect.)
Hereās my suggestion for improvement: When you queue into a ranked match, there are eight teams. Only the team that finishes last should receive a negative score, while the rest should receive modest positive scores. This would balance the number of players in the platinum and diamond tiers and keep every player's motivation intact.
What needs to be considered is not doing something like, "The last place team gets -1000 points, the next team gets +10, the next +20... and the champion gets +1500!" This is what THE FINALS has done up until now. I understand they want to make winning the most valuable outcome, but they need to realize that the current settings and adjustments are far too extreme. The important thing is to give meaning to moving up even a little in rank.
Haven't you ever seen a player who gives up completely on a match because they can't win? Honestly, I think thatās a poor attitude, but I get where they're coming from. After all, moving from 4th place to 3rd doesnāt mean much, and thereās no reward for putting effort into depositing the vault, so of course, they might want to give up. (Iāve never given up myself because thatās just way too lame.)
THE FINALS is a game with a broad, unrefined balance and gameplay that lacks competitiveness. There are many random elements, and controlling a battle with four teams is difficult; I think everyone understands this. In such a gameplay environment, having a ranking system where only the top spot gives a big boost while anything else results in a heavy penalty doesn't match the nature of the game.
There should be a lot more evaluation criteria, and the positive and negative point system should have a gentler gradient. The difference in rank points between the last and top teams should be much smoother. Ranked matches in FPS games are critical for the gameās survival. This is something really important, so I hope they can improve it swiftly and accurately without repeating disasters like Terminal Attack.
Dearest embark. Please š fix equipment wheel on mnk. And also please š rework the "blast caster" achievement. š³
I understand to some extent, but having 6/8 of the teams gain RS would kind of defeat the purpose of a ranked game mode. It would also encourage a plug meta which isn't great. I do agree the seeding system is kinda dumb as it stands, and would like individual performance to matter
Might it be a good idea to match solo queues up into lobbies with other solo queues instead of 3 stacks?
Today is my first day playing TF! I just wanted to say that it would be super cool to be able to emote in lobby c: was sad to see that you cant
So uh, if MGL is intended to get a rework (possibly next season), then I think flamethrower should get some love. Area denial oil spill obviously, or gas that can be ignited to give a big damage combo. Otherwise this weapon isn't great much unless you get a surprise flank catching people off guard, finish off the weak, or play really defensive in tight spaces like the houses in Monaco and skyway stadium.
hear me out: kill effects, would fit well with the gameshow
and skins/animations for specs, like a lasso skin for grapple or an animation for c&s which is just tposing as you move forward
Please allow medium and heavy to use smoke grenades.
get kyoto out of this god dam rotation for ranked it is not fun to play at all when compared to any of the other maps and will allwasy just leve you feeling frustrated every time you play. there is allways a atrotius amount of stagger inbetween the cashouts and there is never a good push spawn as all of them feel verry deterministic and you will end up fighting either no one, leaving you disatisfied, or constanly getting third partied once again leaving you disatisfied and frustrated
New Gamemode Idea
I want to bring back a suggestion I came up with for a gamemode involving the Terminal Station (I think it has a really unique design)
CNS is back and bigger than ever. They're here to introduce their latest gamemode
Terminal Rush
In this gamemode, 2 teams of 5 will play the role of attackers or defenders. The defenders must protect the 2 Terminal Stations from the Attackers (the locations of both Terminals being relatively close to each other).
When both Terminals are secured by the Attackers, or the Defenders Team Wipe all the Attackers, the Attackers will switch to the role of Defenders and vice-versa. This process will repeat for a best out of 5 win objective.
Courtesy of Vaiiya's defense mechanisms against CNS Respawns will be unlimited for the defenders
The Attackers on the other hand will be given 2 coins at the start of each round. Coins DO NOT carry over rounds. Respawn timers will be reduced if you're on the Attackers side. Use them wisely to not get Team Wiped by the Defenders.
(I've been non-stop thinking about this idea since people are keen to suggest gamemode ideas like Team-Deathmatch which is present in almost every shooter out there. I mainly wanted to connect to my BF veterans here with this idea. I hope you like the idea and please share any thoughts)
Could we please have some brown leather gloves. Not a brown leather glove, but gloves. One on each hand? just like, take the model for the archer's glove and use that sort of colour. There's plenty of brown leather in the game but not as a pair of gloves.
wow did i hit a nerve or something, for starters its more then slightly, second i will, i dont need some kid on discord to tell me what im already doing lol, you offered zero input
first, i forgot a word so that came off slightly harsh mb.
second, its casual, its impossible to lose anything apart from time
nerf the range on the deagles pls
time is our most valuable resource
Fix this
Can I get a nerf model in chat?
when we got model 1887 and light sword nerf ? it's unplayable shit. EMBARK please check games, do smth, currently ranked state is awful, new spawn system solve nothin, team spawns right infront of you and if you coverin cashout and 3rd team wiped u spawned on another point.
I really dont see what word can change the vibe i got from that, which was just mad cause I dont like the event, but anyway, imma just say agree to disagree, because i see the mode as a mix of casual and competitive since A.) you are right you don't lose anything while B.) you are given a rank that goes up the more you win and that rank is shown on your profile/player card
let us emote in the menu pls embark
and maybe add a toggle to make any style and emote choices we make sync across contestants? or an implentation of something that allows us to do that. same with syncing emotes across contestants. doesnt need to be hard implemented but a toggle or a switch or something that will allow those who want that be able to do so
and text chat in menu as well, rn if you dont have a mic when in a party you just kinda sit there
Its unfair how my whole team will leave in ranked and I still get a score deduction
servers are just cooked after these last few updates m9, im seeing this, light bow arrows stuck in people with 0 damage, teammates blasting people in corners point blank with shotguns for 0 damage, and all that coupled with bad lag spikes, its pretty bad rn
the menu has text chat
since when???????????
Always
can we add another dog option for a pet? specifically a corgi š
We really need good balancing in wt, most of the time I'm just playing against emerald 1 as a gold 3, it's not fun
Theyāre is no sbmm in WT because it is not ranked
The ranks don't indicate mmr. You are probably around the same rank/skill. Contrary to popular belief, WT definitely has sbmm just not as strict as ranked
I'm playing against Emerald players. If the system thinks we're equally skilled, I'm flattered, but I'm not even close to that level mentally
HOT TAKE: the emerald skins look like flat wrapping paper with no texture. sure doesnt look like skin i was grinding for 30 days straight
you should definitely fix that
Emerald just means they haven't gone outside for the last month. there's an actual ranked mode and leaderboard that shows mmr. Go play that if you wanna get pissed off about your opponents instead of getting better. Face a ruby in gold and I'll understand your complaints. Complaining about ranks in the non ranked mode is literally just a massive you issue. And again it's still mmr based, it just doesn't really show that.
@marble relic real. Emerald skins could look much much better. Diamond and ruby could use a little work as well. For being the "pinnacle" skins you work for all season, they look really bad.
THERMAL VISION TWEAK: Can we please have like 1 or 1,5 sec cool down between turning it on and off? Multiple times in the heat of a battle I throw smokes at my feet and I need to turn on thermal vision, but I press it twice (on -off) and it goes on full cool down and my whole strategy goes out the window. Can we please have a cool down between turning it on and off? Just like a second so I don't accidentally turn it off
hello why does the cash contracts not work on every game mode? i was playing powershift yesterday and it doesnt progress the missions even tho it says any game mode
Original Inspired from @/porgearello
Pike: rpm nerf, give back some damage to keep stopping power at range.
Model: range nerf OR damage nerf to 108/124, it should not be allowed to two shot a medium 10m away, I'd argue it shouldn't 2 shot at all without a quick melee.
Deagle: accuracy nerf at further range OR drop the crit to 1.5x. The damage potential with the deagles is unbelieveable with 2x crit.
FCAR: range buff, 1 extra dmg, 1 less bullet
AKM: slight range and 36 bullets back
These Rifle changes promote a more healthier niche between the two weapons. AKM having dps so close to the fcar is silly not a big enough change to mess with ttk values too drastically afaik but to put the weapons in better spots.
XP: damage revert to 18, nerf range. I don't have to explain this one, XP is just embarrassing right now and we needed the nerf range to begin with.
Sword: Make Thrusts not continuously do 140 to each target. Example: You sword thrust and hit 3 targets, it should do reduced damage to every target AFTER the first target hit. Also slight increase to delay between sword thrusts, too spammable.
Dagger: Either give 100 Damage on the wind up hit if you miss a backstab or decrease the time it takes to wind up the backstab. Additional Quality of Life would be being able to run with dagger wound up. If the dagger gets a change it should probably be only 1 or MAYBE 2 of these. But honestly even if it got all 3 it wouldn't be meta lol.
Charge and slam: nerf overall dmg OR increase cooldown, being able to use a high damage ability multiple times a fight can feel a little ridiculous at times but I know it is not insanely oppressive.
We are very close to a healthier meta.
My own thoughts: Please do something about defibs. It's gotten to the point where medium is a constant must-have in any rank. Understanding that choosing to play without medium is the difference but if you play medium WITHOUT defib its seen as an active form of griefing. One Idea I saw was Shared Cooldowns very point blank understandable, no explaination needed. Result: You will still have multiple mediums on teams but now other mediums will feel safer NOT choosing defib 100% of the time. If it only has one use on the team at a time for a team cooldown on the defib, the gadget could be relocated to one player and that player could now fully commit to support while other mediums can hold more utility.
And PLEASE do not do any unnecessary recoil nerfs! They only ruin the gun for the lower average/average of the playerbase, it will remain a problem elsewhere!
Please keep nerfs creative, changing specific numbers isn't all the weapon needs to be balanced.
day 43 asking embark
let console players able/disable HUD
I really fail to understand Ranked matchmaking. This is a screen from a final round I played. If we add up the numbers, our team SR should be at ~59k SR. Their team should be at ~124k SR. Yet the game overestimated us to somewhere around 90k SR while these guys were, IIRC, underestimated at 110k SR.
As a Plat/Silver/Bronze team, here we were, going up against a full Diamond team; two of these guys are top 300, one is top 400. Only one of us was above 10k. This can't be right.
On a sidenote, as unpleasant as getting stomped was, it was a great display of the totally busted 3M stack meta. Pike/Model are unbeatable at any range (the third had a FAMAS to close the gap between these two); dematerializer gives insane mobility/positioning advantages in fights with zero downsides; and of course triple defibs negate any kill instantly.
Now don't get me wrong, these guys are skilled and would have won with a different team comp/loadout anyway. But the 3M stack is just so insanely strong. Best weapons, best utility, none of the downsides from the other two classes (low HP/low mobility). Why would you play anything else ? The only real counter would be to play a mirror team comp/loadout. Which is why Ranked is an absurd 3M Pike/Model fest right now.
I liked the HMM/HHM S2 meta much more, ranking up to Diamond was sweaty but enjoyable, this is not. Not at all. I will probably not touch S4 Ranked until serious balance fixes occur, and if they don't, very well -I guess I won't get any of the rewards again. I'll keep playing QC/WT like I did during S3. But that's very disappointing. This game has so much more to offer.
someone who write like this never will find a game, so sure move on, but the problem isnt the finals its you.
Goo plane should have become a poster child for the finals
Showing off what incredible things are possible, if youre creative enough
It felt cool and was a lot of fun
So much so, that i would say its worth it for the rare occasion where it might end up messing with pacing
Please revert it
the season is not even half way. just play 3-4 rounds everyday to complete daily challenges, and you're set
The game is good keep working hard on it :). Skins are very well designed, Devs talk to the players, sound design is amazing and above all the game is different from other fps games on a fundamental level. For advice I think making more significant balance changes that reflect what both high elo and causals have been complaining about would make people very happy and less critical overall, performance issues, a better shooting range that borrows from aim trainers, cross platform text chat and keeping harmless community found things like goo plane into the game, I felt removing this was unnecessary, the plane was a fun meme tech in the game that had virtually no impact on the game due to how inconsistent it was and how long it took (medium can close the distance the goo plane would in 10 seconds)
First of all. Read my name.
And then... :
- Nerf model damage. To strong. Can one shot a Light at 20m.
- Nerf grenade frag. 149dmg is too much. You can't one shot 33% of your game. Or add a indicator
- Nerf PIKE. Still to op. There is no penality in hip fire.
- Nerf a bit Deagle. Damage or the range.
- Reverse XP nerf. Same dmg than a M11 but slower and less bullets. Just useless now.
- Reverse mesh shield nerf
- Nerf Charge'N'Slam. Too much damage.
- Give back the RPM on the V9S but let the damage.
- Buff Light in some way they can survive more longer instead of dying in a frame. Did you ever wonder why PIKE and DEAGLE are a subject in discussions here but not the M26 Matter ? Because no one use it because you have to be in CQC and in CQC Light die !
- Buff grapple. Reduce cooldown or add charge.
- If Hook do damage, stun gun should do. Put damage for both of them or no damage for both of them.
- Reduce the gap between HP class. You can't balance properly a game with so much gap between HP class.
- Nerf flamethrower range or damage.
- Nerf Dash x Sword. You shouldn't be capable of right clic into dash with a Sword
- Medium rules the game since to much time now. In the same time, I'm playing Light since the BETA and never since a META where Light was must have in squad. This is nonsense.
More on the game :
- Do something for the poor matchmaking in ranked.
- Ban cheaters-Increase the netcode / tickrate / servers. I DON'T KNOW WHAT YOU HAVE TO INCREASE TO STOP DYING BEHIND COVER !
- Let us choose our sight at the begining of a game
- Let us go in pratice with friends !
- Delete low gravity event
- Some event appear in front of the scoreboard. Fix it please
- Random skin list for weapons / gadgets
- Random charm list for weapons/gadgets
- Add a TDM mode
- Add a TDM lobby when your waiting for participants
- We shouldn't lost point in ranked when a team mate leave the squad
- Let us join our friends in group, not only invite them
- Add the possibility to PM in the game
- Add the possibility to look at the profil/card of friends
I will always post this now and add some changes time to time.
Can we get console only lobbies again tired of running into blatant cheaters š
Turn cross play off
It takes forever to find games tho
dev can u give thermal vision to medium build?thermal vision its really useless for light build,if u give this to medium then it will be different,it will make medium more easily to catch cloaking light build
plug meta is ass in high elo, just remove the plug bonus and rework spawns
I personally would appreciate more information on what you get fans for. I can play an average game as Medium and get about 300-400 fans. I can have the best game ever as a Heavy build and get a maximum of about 215. This game really be fat-shaming
- @analog anchor be that as it may, I once got about 5000 support score as a heavy just from barricades and goo, and still only ended up with about 260 fans or something silly. I had a game with similar scores across the board as a medium but got double the fans
I think the game is porfect the only problem I wanna be able to play like just to kill each other in maybe 1v1
do something about lag pls, i've died cus my character is foalting in the air once too many time
I'm emerald 2 and I'm definitely not good
šYear one editions for Battle Passes
-No more FOMO (or at least way less): If you missed on previous battlepasses or couldn't complete one, you still have a chance to buy them in the shop when they come back a year later and they do not expire.
-Bonus pages remain exclusive: Bonus pages are the only actual grind the bp in the finals have and it's only fair for them to remain exclusive. GIVE S1 OWNERS RECOLORS FOR SOME SKINS THE SAME WAY YOU WOULD DO BONUS PAGES, LIKE A PURPLE ALIEN OR PERLESCENT ODILIA SKIN.
This will give them a sense of exclusivity and a reason to grind the original pass when they come out.
-You still have to grind for it: the same way modern games do, even though you buy a battlepass that does not expire, you still have to grind xp to complete the tiers, although multibucks rewards are NOT available, to incentivize players to grind for the pass of the current season. Having to grind for a pass is stimulating as you work to unlock stuff, and much more satisfying than separately buying skins for 20$ each!
ADD THE FINALS in GFN by ABYAAA PLSSSSSSSSSSSS
how its supposed to play soloq ranked if you constantly met full stacked teams, i keep losing rs points (even when my mates leaving, afk, dumbs,dies, doing nothin useful), embark make changes for solo players. Also nerf model and light sword, change spawns
why the hell is sys horizon so dark and not only. i can t see a thing
Please revert the changes to Data Reshaper. At the very least find a place for the glitch barrel in the previous consistent sequence. By introducing randomness you've reduced some of the versatility of the gadget. Almost no one used it, you've made it better by increasing charges, only to gimp it right after.
Turn up ur brightness if u really canāt see at night.
sooo many UE5 crashes today with zero system changes.
i'm thinking it might be somehow something server-side is intefering as when i've crashed friends in-round have said a couple of others dropped at the same time.
we need to fix the mmm meta is so boring and hard to fight, its just ak defib heal over and over. its really cringe and makes the game really boring to play
EMBARK: ALIENS ARE REAL, HAVING THEM ALL THE TIME IN HALLOWEEN IS BOTH INSULTING AND ANNOYING
The server is stuck
How was glitch barrel breaking the data reshaper sequence not instantly fixed??
This game needs a solo mode like BR or solo q only lobbies
Blame Holtow for insulting aliens, Engimo respects all our intergalactic friends. no matter where you live, Engimo will find a way to make a connection.
This might be good!
Feedback for this channel:
There should be an upvote reaction thing imo
First of all. Read my name.
And then... :
- Nerf model damage. To strong. Can one shot a Light at 20m.
- Nerf grenade frag. 149dmg is too much. You can't one shot 33% of your game. Or add a indicator
- Nerf PIKE. Still to op. There is no penality in hip fire.
- Nerf a bit Deagle. Damage or the range.
- Reverse XP nerf. Same dmg than a M11 but slower and less bullets. Just useless now.
- Reverse mesh shield nerf
- Nerf Charge'N'Slam. Too much damage.
- Give back the RPM on the V9S but let the damage.
- Buff Light in some way they can survive more longer instead of dying in a frame. Did you ever wonder why PIKE and DEAGLE are a subject in discussions here but not the M26 Matter ? Because no one use it because you have to be in CQC and in CQC Light die !
- Buff grapple. Reduce cooldown or add charge.
- If Hook do damage, stun gun should do. Put damage for both of them or no damage for both of them.
- Reduce the gap between HP class. You can't balance properly a game with so much gap between HP class.
- Nerf flamethrower range or damage.
- Nerf Dash x Sword. You shouldn't be capable of right clic into dash with a Sword
- Medium rules the game since to much time now. In the same time, I'm playing Light since the BETA and never since a META where Light was must have in squad. This is nonsense.
- Mates being revive shouldn't tank bullets.
More on the game :
- Do something for the poor matchmaking in ranked.
- Ban cheaters-Increase the netcode / tickrate / servers. I DON'T KNOW WHAT YOU HAVE TO INCREASE TO STOP DYING BEHIND COVER !
- Let us choose our sight at the begining of a game
- Let us go in pratice with friends !
- Delete low gravity event
- Some event appear in front of the scoreboard. Fix it please
- Random skin list for weapons / gadgets
- Random charm list for weapons/gadgets
- Add a TDM mode
- Add a TDM lobby when your waiting for participants
- We shouldn't lost point in ranked when a team mate leave the squad
- Let us join our friends in group, not only invite them
- Add the possibility to PM in the game
- Add the possibility to look at the profil/card of friends
I will always post this now and add some changes time to time.
not the super dashš
another no-skill light whining about the stuff that kills them
FIX THE FUCKIN SERVERS. why the fuck is nobody talking about this? ping is so poor on the servers you die behind corners enemies don't even look at you from your view but still shoot you. every fucking round!!!!!
UR NOTVERY INTELI AREN T YOU?
i assume you mean the lunge damage? if so then the left click needs a buff, theres literally no reason to ever left click with sword. like at least sledge you can have a faster ttk or do a large burst of dmg.
Well mods allowed me to put this suggestion on the fanworks channel so you can add a like there lol.
Keep light sword how it is, buff winch range.
As we can all see, THE FINALS' community is deeply passionate when it comes to concept art and making drip. Earlier this year we saw the switch away from exclusive bundle pricing to individual items now being made available for purchase. This alone allowed a great amount of customisation and personalisation of the game. But @shy token is back this time to argue the case for community driven input.
By allowing the community to create fan-made concepts and outfits using available items, TF has allowed its community to creatively flourish. However, we think, and there are others who have considered this idea as well within the community, that new community made items should be given the chance to be official and in-game.
This would not be the first time that such a thing exists in the world of gaming. Warframe's 'TennoGen' is one of the best examples of having the community be involved in the creative process. This engagement's potential is virtually limitless and invaluable for the game's longevity and community. It can be further sustained by giving the creator(s) a chance to be awarded through a variety of ways, in combination or merely by themselves:
(a) recognition,
(b) in-game or IRL payment,
(c) but most importantly a free (perhaps personalised) version of the very same item that will be immortalised in the world of TF.
(DAY 63)
An other Medium who just see the game by his own eyes and just happy to ruin the game because the class is obviously too OP but don't give a shit since he can have kill. Balance a game is normal and if it's not balanced, a game will just die.
Anyway... Guess who die some frames after this ?
Friendly fire will not be tolerated.
crazy how the game still doesnt have brightness option xd , ig gotta use monitor settings
i cranked my monitor up to 100 and my eyes are burning literally . it s colors of the map . s3 sys hroizon was opk but this one is darker? i don t have any setting that messes up with colors activated like rtx vibrance or anything else. what am i missing?
kinda miss the old goo physics :(. ik yall changed it mainly to help get rid of things like goo planes but it just feels more clunky & reacts way worse to the environment
ik yall did it for things like the goo plane & surf but maybe bring back old goo physics w/ the anti grav change
Nerf the sword PLEASE!!!!!!!!!!!!!!!!!!
Nerf the nerfing!
Hello Embark, check my suggestions
Soundtracks : let us choose all your fabulous OST music pack like apex, buff your menus option
Items shop : leave us possibility to test your shop' skins , shooting, animations, emojing...
Preset loadout/skin : can we save some preset loadout and skin plz?
random skin : It would be cool to have a random selection of favorite skins for our weapon like apex
Shooting range : need more option, add dmg range, %accuracy, spread informations, targetCPU presets, possibility to choose different types of building and reset destructions
Heavy : -1 or -2sec HP recovery
Light : 150 to 175hp, +1 or +2sec HP recovery
Dagger : make chargestab work like throwing knife
Bow : buff arrow speed, its already complicate to engage with due to charging shoot
XP54 : buff mid-long range dmg
DualSword : need a big buff. deflect need more accuracy and better radius, globally I think about better Left click... faster attck, cancellable easier with deflect, idk...
Turret : reduce cooldowns. Turret isn't a threat, the most useless M gadget
R.357 : please reduce damage falloff or give faster reload or better hipfire accuracy idk
Model : nerf dmg or mid range dmg
**Riot shield : FIX THE FIRE EFFECT BUG WHICH INFINITE BURN US ON THE SHIELD
**
Mesh Shield : it sucks now, completely useless, revert nerf
Spear : secondary attck need something... better hitbox ? easier cancellable ?
the only thing i don't agree with - bow projectile and light hp value changes
bow is already pretty easy close range run n' gun weapon (120 damage in body with pretty fast charge time in compare to sr-84 firing rate)
add more maps to powershift
nerf Defib is crazy
Please leave sword alone and donāt gut Deagles. At most give them a damage falloff nerf.
Embark, please ban CPL#2852 is blatant cheater, wh + aimbot
Not the game but, can we get a flex option? I donāt main any single build, I donāt really respect anyone who does.
People who say ādonāt nerf defibā havenāt played at a high level of the finals
Medium's sustain is only a problem right because of overtuned weaponry. They're the support, they should be good at sustain. Just nerf the pike/model and all will be well.
I bring you my idea for the game. Conquest!
Or in this game: Cash Grab!
10v10 Teams. Players capture and hold points to add money to their team's score. Money ticks up based on the amount of territory your team holds. Money required to win is $100,000! Players can use loadouts freely like Bank It.
Where piss horizonā¦
matchmaking seems to get worse and worse every season
hey uhh, I think my whole lobby just failed to connect, we're at the final round too
Error Code TFGE0019
kicked to lobby > click reconnect > loading screen with chat connected (but no names) > kicked to lobby again > repeat
nerf light
nerf the already worst class? only reason theyre ever used is to put in the cashbox quickly
Pls nerf light
One message removed from a suspended account.
People who donāt play more than one class: 
cope
Maybe just fix the game breaking bug making it SSS tier š
Lag isnāt the problem, itās a hit reg issue caused by using winch then charging an overhead attack right after
whatās the bug?
Embark what are these screenshots š
Before comparing this to COD6 (Call of Duty Black Ops 6) from Treyarch, do you know The Finals from Embark has a small development team and it is 100% free-to-play? This comparison is like "David and Goliath".
That being said, you need to be patient and considerate.
Still havent been able to play all season since the game crashes every match. My friend with a totally different PC build has the same problem.
Anyone else experiencing a lot of crashing since season 4?
can we get crack from a white guy selling it behind blacks hardware store added to the game
Im convinced not a single person at embark studios have ever used these, they just made them and added them to the game n said "Seems good to me
"
@timber moth You clearly missed last season and TA then, it was light LH1 meta.
Nerf model damage. To strong. Can one shot a Light at 20m.
Nerf grenade frag. 149dmg is too much. You can't one shot 33% of your game. Or add a indicator
Nerf PIKE. Still to op. There is no penality in hip fire.
Nerf a bit Deagle. Damage or the range.
Reverse XP nerf. Same dmg than a M11 but slower and less bullets. Just useless now.
Reverse mesh shield nerf
Nerf Charge'N'Slam. Too much damage.
Give back the RPM on the V9S but let the damage.
Buff Light in some way they can survive more longer instead of dying in a frame. Did you ever wonder why PIKE and DEAGLE are a subject in discussions here but not the M26 Matter ? Because no one use it because you have to be in CQC and in CQC Light die !
Buff grapple. Reduce cooldown or add charge.
If Hook do damage, stun gun should do. Put damage for both of them or no damage for both of them.
Reduce the gap between HP class. You can't balance properly a game with so much gap between HP class.
Nerf flamethrower range or damage.
Nerf Dash x Sword. You shouldn't be capable of right clic into dash with a Sword
Medium rules the game since to much time now. In the same time, I'm playing Light since the BETA and never seen a META where Light was must have in squad. This is nonsense.
Mates being revive shouldn't tank bullets.
Okay my grammar is not good but imma rant about this game
The medium class the āsupporterā class, a class that is equipped with a healing beam and a nice, easy to use AKM. Oh whats this? A fucking shotgun thats as strong as an RPG at close range? A healing beam that keeps them alive no matter whatever you throw at it? Welcome to THE FINALS, a game where the meta is what I call āthe circle jerkā; basically healing each other like weāre beating each other. The gun is called āhigh skillā for a reason, itās not supposed to be really good itās supposed to be ārewardingā. Now the gun feels super overpowered close range and somehow still manages to be equally strong at like 20M.
nerf charge and slam, ought to do 80dmg at most
will light ever be meta in comp? idc about playing this game if the plan for light is to never be meta
Grenade launcher is ridiculous right now, just stand across the map firing at a building to collapse and spam for aoe damage up close. Just non-stop all game.
I don't think the model is a big deal tbh, lights can quick scope with their sniper. The pike and semi auto for lights are both hard hitters, the pike essentially a more accurate model with more rounds per magazine.
Then when compared with the lights having the bow or the stun gun which is almost guaranteed death (i've been using it myself lately)
There's balance issues all around. Heavy is both a tank and a heavy damage dealer with multiple weapons that are aoe e.g.) flamethrower, spear.
I've been playing all classes and each one of them have weapons or abilities that need rebalancing. Funnily enough the model isn't really onen of them, it slow firing, only six rounds with individual reloading and unless you pull off headshots it doesn't insta kill anyone.
It's almost as if shotguns are supposed to do a lot of damage up close š±š±š±š±š±š±š±š±
sure lets nerf another heavy spec so that everyone runs winch instead
We need a stop and smell the roses emote where they get on they're stomach and kick their legs and and tilt they're head left and right carelessly for an intro can't use in game tho because it would be op
Embark the finals = š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®š¤®
You clearly haven't touched Ranked, or faced anyone who was semi-decent with this gun. All teams are running at the very least one Model, for a very good reason. It's absolutely busted in terms of range/damage. Unarguably the best shotgun in the game, in the hands of the unarguably best class in the game. It has been untouched since launch AFAIK, but it was overshadowed by the FCAR and AKM until now. They've both been nerfed, making the Modelthe best short/mid range option of the class, while the Pike is the best mid/long range one. Combine the two on top of all the utility Medium class has access to, and voilĆ . You get the meta we have now, where 3M stacks dominate with ease.
š£ļøš£ļøš£ļøš£ļø
First of all. Read my name.
And then... :
- Nerf model damage. To strong. Can one shot a Light at 20m.
- Nerf grenade frag. 149dmg is too much. You can't one shot 33% of your game. Or add a indicator
- Nerf PIKE. Still to op. There is no penality in hip fire.
- Nerf a bit Deagle. Damage or the range.
- Reverse XP nerf. Same dmg than a M11 but slower and less bullets. Just useless now.
- Reverse mesh shield nerf
- Nerf Charge'N'Slam. Too much damage.
- Give back the RPM on the V9S but let the damage.
- Buff Light in some way they can survive more longer instead of dying in a frame. Did you ever wonder why PIKE and DEAGLE are a subject in discussions here but not the M26 Matter ? Because no one use it because you have to be in CQC and in CQC Light die !
- Buff grapple. Reduce cooldown or add charge.
- If Hook do damage, stun gun should do. Put damage for both of them or no damage for both of them.
- Reduce the gap between HP class. You can't balance properly a game with so much gap between HP class.
- Nerf flamethrower range or damage.
- Nerf Dash x Sword. You shouldn't be capable of right clic into dash with a Sword
- Medium rules the game since to much time now. In the same time, I'm playing Light since the BETA and never since a META where Light was must have in squad. This is nonsense.
- Mates being revive shouldn't tank bullets.
More on the game :
- Do something for the poor matchmaking in ranked.
- Ban cheaters-Increase the netcode / tickrate / servers. I DON'T KNOW WHAT YOU HAVE TO INCREASE TO STOP DYING BEHIND COVER !
- Let us choose our sight at the begining of a game
- Let us go in pratice with friends !
- Delete low gravity event
- Some event appear in front of the scoreboard. Fix it please
- Random skin list for weapons / gadgets
- Random charm list for weapons/gadgets
- Add a TDM mode
- Add a TDM lobby when your waiting for participants
- We shouldn't lost point in ranked when a team mate leave the squad
- Let us join our friends in group, not only invite them
- Add the possibility to PM in the game
- Add the possibility to look at the profil/card of friends
I will always post this now and add some changes time to time.
Id rather face winch then charge and slam
In epic settings I can see invisible lights, but I canāt see through dematerialiser. In medium settings I canāt see lights but I can see through demat please fix this.
flamethrower isnt a dps weapon lol not applicable. Use m60
I dont want to hear anything about winchclaw when stungun exists
wait, is this why i cant see invis lights???? because of a fucking visual setting??? thank you for sharing this. FIX THIS OMFG. Edit: Do you know the exact setting that causes this?
"effects" set to anything but medium
I fucking hate this channel and everyone in here giving the most dogshit "feedback" without objective explanations smh my head
Embark please fix your disastrous RANKED. This is the second time I am losing RS cause we had a missing Teammate. It's just unacceptable that the match could not become INVALID cause our member didn't even join.
To address the issue of players switching to high-latency servers due to long queue times, here is a proposed solution that includes both primary and secondary server options for a better player experience:
Primary Server (Low Ping Priority)
Players will automatically connect to the lowest-ping server in their region, ensuring optimal gameplay when enough players are available. The goal is to prioritize smooth, low-latency gameplay on active servers.
Secondary Server (Backup Option)
Players can manually select a secondary server in another region. If their primary serverās queue is too long, theyāll be connected to the secondary server to reduce wait times, even if it results in higher latency.
Benefits:
Reduced Latency: Players default to their low-latency primary server for better performance.
Flexibility: The secondary server option ensures faster matchmaking during low activity.
Healthier Servers: Encourages players to stay on local servers when possible, preventing "dead" servers.
Regions like South America are experiencing near-dead servers, with only one registered World Tour match this season and likely zero ranked matches on local servers
The problem stems from players moving to higher-populated, high-latency regions due to long queue times, further exacerbating the lack of local matches.
By implementing a primary and secondary server system, you can maintain healthy populations on local servers when available, while offering players the flexibility to avoid long waits during low activity periods. This would help revive struggling servers and improve the overall competitive experience.
Tell us what the emerald rewards for WT are. Release Christmas Event BEFORE Dec.23rd please
Day 20/100
Change matchmaking for solo players.
I'm pleased with all the changes this season, thank you!
However, the matchmaking has been broken since Season 2. In Season 3, I hardly played ranked because it was TA, which I detest. I thought you were improving matchmaking for Season 4, but the issue continues.
My matchups make no sense, neither in rank nor in dedication, which is clear when I compare my kills and revives with my teammates. Meanwhile, the other teams have players who should be matched with me, but I'm facing them instead.
Iām speaking as a solo player. When can we expect improvements in matchmaking for solo players? It's frustrating we've been stuck like this since Season 2.
Note 1: I've had teammates say in chat they were playing ranked for "fun," as if itās quick play. This is a bad joke.
Note 2: I donāt mind waiting longer to find a game if it improves the experience. Iād prefer waiting more than 2 minutes than 10 seconds for a team with zero skill.
Note 3: Donāt use the excuse of not changing matchmaking mid-season when you make buffs and nerfs to weapons, gadgets, etc. These also affect gameplay during the season. Youāve had enough time to address it.
Use other game modes for balancing or new weapons testing.
After 4 seasons, itās clear you donāt fully understand the impact of the changes you make regarding buffs, nerfs, or introducing new items.
Please, before changing anything and making us testers, use non-competitive modes for balancing tests.
Utilize World Tour, Quick Play... for your balancing tests and new items.
I wont lie, no i haven't but I've come late to the game so it's hard to find a team for ranked mode as everyone is searching for gold and above. I'm not saying its not a good gun in the right hands, I'm just saying there are a weapons that are much more problematic in their ability to be used with almost no difficulty and high output. All of the classes seem to have that right now but those with high damage, high range and aoe are the worst offenders.
Additionally, forthe model have floated to towards the top of the pack only when two other options have been nerfed also suggests its not problematic rather that balancing is not something being handled well. The reaction here shouldn't be to now nerf the model otherwise we have a race to the bottom. Weapons that are deadly only if used by skilled players isn't the problem, its weapons that reward low skill/effort playing.
From what I've read up on so far the game seems to be rubber banding all over the place from season to season. I won't pretend to know the full variables behind that but part of that certainly seems to be people complaining with claims something is broken and typically turns out to be its something that counters them or they aren't good with so can't take advantage.
All that said, this is only my subjective opinion based off my own experience so far so it may or may not match with wider experience. Too many people make definitive claims on what is isn't working in games, more often than not I'd expect the above scenario to be more likely.
Day 6 of asking a nerf for model 1887
The finals should have interactive gestures where contestants can high five each other, hug each other, drink tea with each other etc.
im confused
Cant believe they dropped something people had to grind in season 1 on the battle pass for just as a purchasable in shop, makes it seem anything is subject to it now and no real reason to grind
Since the range nerf Winch Claw feels pretty ass to use yet can still be frustrating to face. Its limited range gimped its utility (Cashouts etc) as well as its combat potential.
A proposal of mine from before the range nerf:
Winch feels terrible to play against because it can so easily become an inevitable and inescapable death, especially for L/M classes.
WC should not be a free effective oneshot, like old Roadhog. It should be a displacement tool - for players and objects - that aids CQB but doesnāt grant it excessive power.
The best way to nerf its effectiveness against players without harming its object utility would be to prevent it from pulling players any closer than, say, 6-10m. This would give winched players the space and opportunity to more effectively fight back or flee without instantly suffering extreme damage.
It would remove the often inescapable melee/flamer death, reduce the effectiveness of the easy and extreme SA12 bursting, and make it much harder to land the final blow with the KS23. All of which are the most oppressive and frustrating elements for opposing players.
The commonly suggested nerf of reducing its maximum range would not address these oppressive aspects and would hurt its utility when it comes to objects such as cashouts, revive totems, etc.
The other common suggestion of a cast animation would also not address the oneshots and would punish the user excessively given it already takes ~1s to use, resulting in majorly negative value upon a miss. It would also change the fairly even Dash matchup into a hard counter.
This change would also allow Mesh Shield to be of some use to the winched player given some distance would be maintained between the two players, as opposed to the current iteration which is simply a hard counter.
Chill and relax, you are waffling and very entertaining to read like others in this channels. Fun talking to people like you. You are making assumptions, like a simple plugin to fix it. Game development and balancing cost are complicated. There will always be bugs and they will be prioritize.
Again, be patient and be considerate to a small dev team with limited budget trying to do everything.
Nerf medium healing beam and defib.
Heal beam and defib don't need to be nerfed. The model and pike do. Any more nerfs to the heal beam, nerfs the heavy, and the only thing the heavy needs nerfed atm is charge and slam. Heavy is pretty balanced right now, if anything underpowered
that would just cement medium's role as the call of duty class. its damage output needs to be nerfed not its support abilities.
Your name alone causes me brain damage, only the pike is a issue, deagle is dogshit and light is busted the moment model dies
https://tenor.com/view/this-is-for-syd-destiny2-destiny-destiny-emotes-destiny-cute-gif-27636123
kinda like the ones in d2 would be cool
Would it make sense to adjust the APS turret xp gain? Its impossible to level that item now due to how fast it breaks
The deagles are insane, same range issue as lewis but even worse. And light still needs their specializations to actually be good.
@uneven dagger dash gets totally shut down by good tracking, and since cloak is only partial invisibility even when standing still it's a coin toss as to whether or not you'll be seen by someone with good awareness/good monitors.
What? Dash and cloak arenāt good? I get grapple but not so much the other two, phase shift would still be a good fit for lights though
@round hornet true but dash canāt be some evasive ability that gives you eye frames, you gotta be shooting back as youre dashing, not to mention the sheer mobility advantage it gives you in all situations, and invisibility cannot be perfect undetectable invisibility for pretty obvious reasons
it's 5:30 pm in the EU and the queue time for ranked game is like over 20 minutes, wtf?
Heavy Slam make all the medium melees weapon useless, and Slam can destroy goo and iron shield make all steal game play is impossible and cause range weapon stand on high or something is unstoppable to against by melee or shotgun player.
Make Slam can be stop by goo and iron shield is a great idea to help people against and, at the same time it' wouldn't make slam be boring.
I think Embark don't want any change for this game, and just make all of fun game play style die and get the shut up about all complain text.
Debuff, model gun, 2 shots Iām dead, canāt do shit against 2/3 medium teams players.
IF HALF OF ALL RANKED PLAYERS USE MODEL SHOTGUN, HAS MAYBE COME CROSS YOUR MIND DEVS IT IS OVERPOWERED????
YOU HAVE 20 WEAPONS AND ONLY 4 ARE USED 70% OF TIME, MAYBE DO SOME BALANCING? INCOMPETENT DUMB FUCKS
AND IN PLAT AND DIA EVERY GAME AT LEAST 2 AIMBOTS...
Embark - You really need to address your problem with cheaters, its out of hand. Im mid plat and there are cheaters nearly every single game. The difference between a noncheating and cheatinglobby is so obvious... Until you've fixed this issue this game will never grow which is sad.
'Bout to uninstall this game...
Why did you nerf goohammer?
š
Model is giving more damage at range than famas!! lets fking goooooo perfectly balanced game
Can we get the "Mouse Zoom Sensitivity Multiplier" to scale as high as the Scoped Zoom IE to 200%. I can't do a true 1 to 1 with my hipfire sensitivity with Focal Length scaling on. Most calculators say it would need to be over 100% to give true 1 to 1 aim. After doing so nerd math and seeing what other sites say about the sensitivity scaling, it finally makes sense why, when I switch to FAMAS with a scope, the aim feels so much different then say iron sight FAMAS or other weapons. Only way I can get true 1 to 1 aim right now is to turn Focal off, which results on me having to change the zoom sensitivity for the weapon Im using if I want 1 to 1 which is very inconvenient.
Just make it that only 1 person can heal another and not 2 and the defib chaining is kind of dumb too? There has to be a cooldown on the revived players defib in order to stop te defib spamming š
my suggest, add an "above average" build
Only everyone ever has complained about it. And the devs never changed it because the model is an example of what they want DPS to be in the game. Itās punishing to reload, had garbage sights, and generally is only GOOD at 10-30m. The devs want all the other guns to feel and play as well as the model shotgun does. Also the light shotguns are way more overpowered.
The game could really use two configurations:
- an option to disable the toggle nature of the specification button; i.e. when this setting is disabled, pressing Q to switch to heal gun or goo gun will always equip them and never swap back to a different weapon. Pressing it again with the spec already equipped would be a no-op.
- an option to show the static crosshair even while ADSing, as the in-world dots and irons are so inaccurate relative to where/how the weapons actually fire.
i wanna name my classes to know which is which
It wont happen but, when will they finally nerf the sword dash.... so tired of being 1 shot because of that exploit
Dearest embark. Please š fix equipment wheel on mnk. And also please š rework the "blast caster" achievement. š³
pikes scope sometimes is completely misaligned with the centre of the screen, making it near impossible to aim at points
like the medium melee weapons arent already useless regardless of charge and slam, they need a huge buff. @bold silo where do you get the statistics from? curious how widely used some weapons are. @fervent vortex what utility? gateway is only barely more usefull than jumpad, stun gun is easy to counter, invis in general is countered by using eyes, glitch grenade is the only really good peice of util
Well how did you conclude that lol? Majority of weapons are trash, you can only use 5 or 6.
And maybe light shotguns seems strong for you if you are low elo, read not so skilled. Statistics says otherwise
Remove Kyoto for the remainder of the season.
Nerf dual deagles please this is a joke, 2 shot gun literally unplayable
Idea:
How about different classes get different TYPES of healing options? For example light class could get a ārevive shotā that you stab into your teammates statue and it revives your teammate at the same speed as a normal revive but you donāt have to be there to do it!
And with heavy maybe you could have a secondary ability with the dome shield that revives your teammates statues that are within its radius over time!
I donāt know what counters could be but yeah I think that would be a cool idea without taking away defibs from medium
light has the strongest util in the game are u dumb??????????????
Gateway, stungun and glitch are all very strong I agree. But light relies on their specializations to stay alive, and all three of them suck.
cloak does not suck lol, the people who use it and think its bad do
erm i cant press q and instantly be hidden from the enemy that was shooting at me directly, it sucks!!!!!
Nerf and fix sword
I totally deserve minus points for this š¤”
Could we have the S2 Rank System back where you get Protection in Ranking Down and at least +RP when Qualifying.
There is just too much Negative RP this Season, there is only Top 3 or NOTHING
frag indictor.
sword, it was already usable before the recent buff and i think they should nerf the right click to 120dmg to change medium to 2x lunge+ melee and heavy to 2xlunge+ slash+melee
it would add a melee which should be fair espec. compared to the other melee weapons in the game. not to mention that some guns are just too strong to make melee weapons competitive even while considered as balanced bit the only way to fix this is to give classes the ability to synergise specializations with melee weaps just like with sword/dagger
Looks like itās swords turn to go 
Need a limitation of gadget/team because 3 rocket is stupidly strong
kda affecting rank points and ranked solo queue pretty please ong
I played a lot last few days in 3000-3500 elo. From 8 teams, 32 players around 20-25 are always mediums. And at least half use shotgun model AROUND 16.
I mean it is obvious but this game DEVS SUCK REALLY HARD, FOCUSING ON IN GAME SKINS, DONT CARE ABOUT GAME BALANCE AT ALL, FOCUSING ON SHORT TERM THINGS, TO MILK AS MUCH MONEY. ALL OF THEM NEED TO BE FIRED. THEY DO 1-2 WEAPON CHANGE A MONTH AND ALL IS UNBALANCED AF. THEY NEED TO REDO 15 WEAPONS AT LEAST. IMAGINE WHEN THEY ADD MORE WEAPONS, GAME WILL BE EVEN MORE BROKEN, I DONT SEE FUTURE HERE AND I AM SORRY FOR YOUTUBERS/STREAMERS WHO PUT THEIR TIME IN THE GAME.
IF YOU WANT TO MAKE A GAME COMPETITIVE YOU NEED TO BALANCE IT.
ALSO I SEE CLEAR AIMBOTER I REPORTED 5 DAYS AGO STILL PLAYING.
LIGHT IS DOGSHIT ONLY XP UZI IS DECENT WEAPON, PISTOL AND SWORD IF YOU ARE TOP TIER.
AND WHAT IS FUNNY NOBODY READS THIS, I SAID DEVS ARE STUPID MULTIPLE TIMES ANS THEY DID NOT BAN ME YET. LETS TRY AGAIN, DEVS YOU ARE DUMB INCOMPETENT FUCKS.
proving their point xD
CAN WE HAVE LESS FREAKING UFOS
Thatās the World Tour this week bruh
Does more damage, easier to hit, less reload time. Reason the model has those stats is because it can be paired with heals and a defib which has been the meta for the longest time. If light had a comparable gadget to those youād see the meta change quickly. Because in reality the model though very good, is perfectly balanced. I use it often and it can be countered if you use your brain. The key is you have to change your playstyle based on the opponent and I see you may have some problems comprehending that. (Diamond S1-2 emerald s3, I am not low elo)
You gotta go outside bro
MODEL SHOTGUN RANGE NEEDS NERF
CHEATERS ARE EVERYWHERE PLEASE UPDATE ANTICHEAT
HAVE ONE GUY ON THE TEAM ACTUALLY BUY THE AVAILABLE CHEATS AND DEFEND AGASINT THEM SPECIFICALLY ON AVAILABLE CHEAT-BASIS
Nice idea broš„
After nerfed nearly everything,model shotgun seemed a little bit OP right now cuz itās never been changed.So may we need to buff other guns instead of nerf model?
My thoughts on Ranked S4 as a S2 Diamond and S3 Emerald 2
To summarize Its Top 2 or Nothing, regardless of how Difficult the placement is, its just unhealthy getting Negative RP most of the time. If you are 8 Seeding, then you place 4th in the round you get -500, but if you qualify, you somewhat only get 300-400.
Why is it promoting Negative RP?
Now if you are in the 4th Seeding, if you stay as Overall 4th you sometimes just get either a -100 or +60, somehwere there, so you basically wasted 20mins gaining Nothing.
The RP System is only promoting Negative Gains in general.
I understand that the New Rank System is dedicated for the motto of "Can You Reach The Finals?" where the gains are mainly there but its just promoting an unhealthy system of I gain nothing for playing for 25mins
= = = = = = = = = =
Now how do you fix this system?
-
For the mid season is just probably improving Qualifications at least. If you qualify, you get better RP points or at least Guaranted +RP of +300~500. Then have the deductions at least only the same of -300~500
-
For the Next Season, they could implement a Guarantee System, if you Qualify you get +300 RP then Placement RP as a Bonus.
⢠Qualifier = +300RP
⢠Finalist = +500RP More
⢠1st~4th = Bonus Seeding RP
⢠5/6th = -100
⢠7/8th = -300
Lower the Bonus Seeding RP if necessary
So if you place 2nd with a Seeding of 1
You gain +500 for Finalist, +300 for Qualifying at Round 2 then a Bonus RP of your Current seeding.
Highlights video showing Goo Ship
Opens game
No Goo Ship
Why Embark.
have they buffed invis i cant see them at all even when they move ?
bug with medium settings. they need to fix it asap
defib triple MMM is already a problem agreed upon by most ppl. adding more defib options to every class seems like adding fuel to the fire
Fix your cheater problem ffs.
Fix the damn matching making and cheater problem please, its painful playing in a game where every player is already an EM1 or some sort or a damn cheater
We need feedback if you invite someone to your party and they refuse.
Without a proper chat system, inviting someone is always a big void. You never know if the other person declines or is just afk or whatever
In my opinion goo ship and nukes had pretty much inverse situations
Nukes were incredibly easy to use
Applicable in any situation
Required 1 single gadget slot
Were so strong the majority of most servers went heavy to use it
And received a ton of complaints
Goo ship required decent knowledge on how to set it up
Only had niche application in very specific situations
Required your spec and 2 gadget slots to use
Was rarely used even by those that did use goo gun
And id be suprised if it ever got any complaints
Goo ship didnt deserve the same treatment
I think that the changes made to goo gun and goo ship are causing more frustration than they ever could pre nerf
Please revert them
Stop making crappy updates that degrade optimization š
I would really prefer if the hit registration was more than an urban myth.
It's something with your graphics settings that will fix that
Holtow Circuit Stage 2 contract: Interrupt opponents stealing your team's cashout 10 times. This seems really difficult since I'm assuming it only counts if you actually kill someone while they are still trying to steal the cashout, and if they stop and you kill them right after it doesn't count, right?
An icon or some indicator to let people know what items they are currently wearing are part of a "set" when scrolling through the list and mix and matching, so you don't have to search to find matching parts (So you don't have to go to Outfit and change everything at same time if you want to do by piece)
Kind of curious what the use case is for the revolver with the existence of the Pike, deagles and current state of the model
your effect setting has to be on high or it bugs out figured it out thanks
Need to be able to find ranked games with cross play off. I play on console.
I think most people agree that the hitboxes in this game dont feel right. Particularly when going around corners. I have many instances where I'm like, wow, I totally shouldnt have been able to kill that guy but somehow still hit the shot with him all the way around the corner. And then even more so, we get confused how we could have possible died when it felt like we were completely behind cover. This gotta be fixed somehow. Feels like desync.
In other news:
Day 82745 of asking embark to actually fix team spawning this time
A team should not spawn 20m away from your ongoing cashout š£ļø š£ļø š£ļø š£ļø
A team that just got wiped on the other first vault should not spawn 20m away from you on the cashout after you just fought for the first vault and won. š£ļø š£ļø š£ļø
You should not be able to wipe a team, pick up the vault, and then by the time you walk 100m to the cashout they spawn on that cashout. š£ļø š£ļø š£ļø
You should not be able to spawn 150m away from your own cashout while other teams can spawn 20m from it š£ļø š£ļø š£ļø
Teammates should not be able to spawn more than 150m away from each other when coining š£ļø š£ļø š£ļø
Teams should not be able to spawn right next to your whole tean in general. š£ļø š£ļø š£ļø
In the final round or on moving platforms, spawning is even more broken. TEAMS SHOULD NOT BE ABLE TO SPAWN ON TOP OF YOUR CASHOUT. š£ļø š£ļø š£ļø
WHY IS THIS EVEN SOMETHING WE SHOULD EVEN HAVE TO ASK TO HAVE FIXED???????????? š£ļø š£ļø š£ļø š£ļø š£ļø
the sword it s ok how it is now. it gives the feeling of s1 and i kinda missed it. v9s on the other hand is destroyed. s2 and s3 v9s was peak
Not it isnt. The sword was fine before S4 but they buffed it for no reason
Can riot shield baton get just a smidge of extra range? The hit reg on this thing feels horrendous, likely due to how small the hurt box is on the baton - you basically need to be inside of your opponent to actually land the hit
do u think 8m is a better range than 10m?
Hey Guys, i“m not shure if that is the right corner but i try. What are you doing against cheater for the moment ? it“s absolutely amazing the amount of cheaters. So it will be the last time that i spend money in that game.
i just clicked on game feedback, and saw this as the first comment, i agree completely
why medium shotgun = ranged weapon?
Currency exchange idea
3,000 VRs converted to 100 Multibucks
It sounds insane but it'd incentivise playing more
definitely not because I'm broke and want the non-bundled clothing
I disagree. I think itās a good, balanced decision. Iād prefer other classes get a buff than one class get a nerf. Once everything gets nerfed a game becomes less fun
I agree buffs>nerfs, but
- buffing heavy and light to also have defib options = nerf for medium.
and - defib is probably THE strongest gadget. theres a limit to buffing and giving out the strongest gadget to every class rather than just adjusting defib is not a good balanced decision imo
The WT Alien event might actually be my favorite in-game event. Feels impactful without being infuriating, and feels better than meteor shower
roll out aliens being able to pick up players into the main game. too many in-game events boil down to "thing fall from sky", having something that can actually impact you is awesome.
Yet another post about splitting the fucking matchmaking pool between PC and Console. The cqc advantage PC has aside, smurfing on PC is exponentially easier from a ban for cheating or just because they can't handle the matchmaking on their main account.
This shotgun meta is actually the worst ive ever seen in this game. Even heavies are going back to shotguns to try to deal with the models
is it just me, or is there a bug going around where the loadouts of a contestant swaps to its base stuff (weapons going to default skins+sights, expressions going to default emotes and sprays)
@keen abyss thank goodness, thought i was going crazy
Not just you
i don t see big difference . for me it s perfect the way it is .people need to learn to counter the sword. also the sword is good only if the player knows how to play it. we can say this about every weapon
nerf model
Iām so tired of seeing triple model teams. I mean holy cow what is the wait for it needs a nerf. The range on it is ridiculous
I was crying about dagger for like day one of this season but it is fine I guess. Getting used to this version took a long time but it works maybe better then before. Because you can trigger it better then before with cost of a movement speed which can be neglected with dashes. I believe there is some bugs about registering back stabs but they can be ignored if you are good at dagger and have %80 backstab success rate.
Im in gold facing number 1 player in the world... fix matchmaking plz
thats what the placement seeding is for. youll hardly lose any rank
True, people need to look at their seed and see how it affects their rank rather than just looking at who they are up against. Besides, you are playing against the #1 player in the world, it's your chance to learn something and see what you need to improve, why reject it?
Game needs to focus on expanding competitive play - we all wanna see and play in real tourneys
But itās not giving defibs to every class, itās giving much easier to counter, weaker, slower versions of defibs? š¤
They work in different ways from the defib and are way easier to counter, for example you can easily break a dome shield and stop a revive; or you can maybe destroy a light syringe with any grenade and even shoot it if you have good aim
(Crap this was supposed to be a reply)
remove model 1887
they actually need to concentrate it until there are enough people playing to support expansion. ranked queues are way too long again because they split ranked with world tour. last season there were no queue issues because world tour was basically the ranked for cashout. now itās diluted
Remove light
Alternative, light gets a "stim gun" gadget, it has a lock on like the heal beam. left click fires it at an ally, healing them for 50/75/100 health for L/M/H, over 5-8 seconds, any source of damage stops this heal immediately. right click will target themselves, this heals them for the same amount as healing another light, 50 hp, in half the time (2.5-4 seconds) however takes 1.5-2 seconds to "prime" (hold to arm and shoot). This would make it useful for lights as a supportive option, without invalidating mediums heal beam or making it so lights are too hard to kill, as light already has a faster out of combat heal, it's less effective to use on yourself or another light unless it's an emergency.
Heavy however being a defensive class could get a "shield generator" gadget. Placeable like a barricade or turret. Taking several seconds to "boot" similar to a turret. It effectively mitigates damage into itself. An example. A heavy deploys it, and everyone in range gets 100 bonus health similar to the insertion bonus during world tour. However it is not per person, but the whole team, if the heavy who deployed it takes 50 points of damage, and another person takes 50 points, it would destroy the generator and all further damage is taken into the players as normal. This would be something you would primarily use defensively to lessen the impact of a grenade landing in a closed room, or a heavy charging through the wall, these things can hit multiple people and the generator itself. Without inherently stopping the damage. And could be used offensively by placing it below a cashout and dropping it, giving you a slight edge when the enemy pushes to stop a steal, or even to lessen the damage of accidentally dropping a mine from above.
Overall the recharge times and all the amounts would have to be tweaked and balanced. But I think they would have their own use cases without outpacing other gadgets, maybe I'd drop my rpg for a genny or a grenade for a stim.
I suggest to add the emotes into the lobby when with teammates waiting for the match
i suggest you to have one real season not ruinded by 0 skill gap meta , just one
Add sprinting animations! I would definitely spend money on a āNaruto runā skin or maybe a āhands up panic runā, shoot even add a āLego styleā running animation that looks all stiff and bouncy. Also add belt and jewelry slots (earrings, nose piercings, necklaces/chains.) MY WALLET WILL BE YOURS 
because I lost 700 points still, and its not my first time lol š
It would have been nice to have a HUD adjustment option, especially for ultrawide screens
There should be unique team names when you triple stack all light, mediums, heavies
For example all heavies is The Brick House, The Wrecking Crew, The Heavyweights, all Mediums- Team Mild, The Tall Guys, etc
@grim patrol that heavy gadget would be cool asf
Does he want sword and model to be nerfed?
Finally someone talking sense š«” Those who complain about sword+dash should play a few matches and see how much skill it really does take. And almost any nerf would take it from challenging to well-nigh impossible (saying this from 4+ seasons of sword experience)
Just give the sword the same Hammer treatment, fix the lingering hitbox and make it actually work as intended instead of Beyblading it for multiple hits.
M26 needds like half a second fire speed increase
why isn't there an afk protection for ranked points... Its not that hard to do that.
Fuck you, weekly contracts are so hard to set up.
- Complete headshots on 25 opponents from a distance of 35 meters or more
- Interrupt and steal your teamās cash withdrawals or interfere with your teamās attempts to crack the interrupted opponent 10 times
Fuck you Embark, didnāt you try it yourself before setting up a weekly contract?
Wouldn't you play a few games yourself to see if the contract settings are reasonable, and then just make them suffer for the players?
Take the task of shooting a head from 35 meters as an example. Wouldnāt you look at the head from 35 meters away? How difficult it is to hit?
Coupled with the fat man's shield, the thin man's gun, and the short man's sprint, every time I pick up a sniper and prepare to do this mission,
Just two shots were fired. The fat man put up a shield. The thin man turned around and hit me with two shots. The short man sprinted away and disappeared.
Now letās talk about the task of interrupting the stealing and withdrawing money. This is the best of shit. I want to repeat a point.
Before setting a task, you should practice it yourself and try it out to see how difficult the task is and whether it can be completed by the player.
Instead of deliberately setting difficult tasks for players for daily activity and player online data, so that players can stay online longer.
This kind of online time, coupled with the difficult weekly contract, is torture for players. Even for me, a player who can play TF every day, it is very difficult to complete.
Whenever I want to play a game, relax, and work on my weekly contract
In S2 and S3, these contracts can be completed relatively easily, but after entering S4, the difficulty of the tasks rises sharply.
As a result, the time it takes to complete a one-week contract suddenly rises from 2 to 3 hours to 12 hours or more.
Difficult contracts and plunder-like matching mechanisms, together with poor anti-cheating, have had a devastating impact on playersā gaming experience.
I like the light stim idea. Iām a bit scared what that would do for campers using extra healing. As for the heavy āshield generatorā idea, I still think that simply adding a secondary heal function to the dome shield would be perfect, Iām confident in that one
yeah this makes sense i think
my game keeps crashing giving unreal engine window with discovery in log? can someone help me
why tf do i auto drop items when a gateway spawns infront of me?? EMBARK I WANT TO THROW MY VAULT NOT LET IT SIT THERE COMTEMPLATING ITS LIFE CHOICES !?!?!?
nerf sword+dash
This is so true Embark you should listen to this Trent guy they must be a real genius
Anyone know why every plat game has a full diamond team 13,000+ LP higher than everyone else in it? That are defintely a triple queue all on comms? While my teammates never talk?
Matchmaking is hard with less people. Make more people have easier match making
THIS GAME IS FILLED WITH CHEATERS - IMPROVE UR ANTI CHEAT
Can you change the matching mechanism?
I just want to be with two teammates who have normal intelligence, normal logical thinking, are not greedy for war, are not war-loving, and operate normally.
Such a stupid matching mechanism will always match me with two people with Down syndrome who try their best to hold me back.
This is a devastating blow to the gaming experience.
Games need to be fun! Imagine a scenario where you come home from get off work after a busy day, turn on your computer and prepare to play some games to relieve the fatigue of the day.
Can it be fun if your opponent's enemy kills you like a pig? I ask you?
There are many factors that affect the fun of the game, among which anti-cheating and matching mechanisms are the top priorities.
First of all, be sure to do a good job of anti-cheating, otherwise cheaters will kill green players just like killing animals
Secondly, the matchmaking mechanics must be perfect, otherwise the higher-level players will kill the lower-level players in the same way as the bugs
Then there is the weapon balance. I donāt understand it very well, so I will talk less about it.
The problem of weapon balance can be summarized as the TTK time is too short and the resurrection time is too long, making the game unplayable.
There are two ways to solve this:
- The TTK time remains unchanged, and the resurrection time is shortened to 1~3 seconds.
- Increase the TTK time of each weapon to match the resurrection time of more than ten seconds or even tens of seconds.
The least important thing is the skin, because this is a game. The game is mainly for playing, and the viewing part is secondary.
Finally, your skins are so damn expensive, I want to buy one or two skins that cost around 800 in game currency
It costs a full 72ļæ„, but I can use this money to buy 48 roots of corn at a price of 1.5ļæ„ and eat them till the end of the world.
Please allow us to favorite cosmetics!!
I totally deserve over -600 points for this lol
Hello i like model not
I like that lol
devs aint readin all this š š š š š š
ufo event isn't fun, I don't get the feeling of it being silly and engaging, it just makes me pissed every time it griefs my fights and map traversal
@granite vector more ufos and they grav you upward. To clarify this is the current WT version of aliens for halloween, not normal version
what does it even do lmao
I've never seen that version, the normal one also feels like it doesn't even do anything
This games match making pisses me off so much.
The last three ranked matches:
my team. Two bronzes and one No tank.
Every other team about 20,000+ more points per player
where you live? assuming you're in the America's, everyone is at work or school still. Games match making isn't broken. THERE'S NO ONE PLAYING. even on good days no one plays ranked.
@granite vector its a mix between UFO invasion and anti-gravity basically. constant shit blowing up everywhere and you get beamed up if you go under a UFO.
add new cosmetic cashout stations. different colors, patterns, sponsors, music, stealing noises, and lights all applied by whoever begins or steals the cashout. Would be a super great way to personalize your rounds, as well as add another thing to look forward to in sponsor contracts and battle passes for seasons to come! (would only be applicable in cashout gamemodes, power shift and bank it would probably only work if a few things were tweaked)
Aim trainer with targets that perform random movements at the strafe speeds of the various classes in the practice range pretty pretty pretty please, it would be amazing. There are no good aim trainers for the PS5 and I want to actually practice target tracking for longer than the 4 seconds that the average gunfight lasts.
They better add costumizable cashout soundtracks for these who steals it...
for instance, if you are defending the cashout the cashout music and skin will be the one you selected but if it gets stolen, the contestan who stole it will set their music and skin. That would be pretty cool
like Imagine that you're in a trio that you guys wanna be all aliens in the trio and you set the cashout soundtrack to an alien soundtrack and you set a skin with aliens in the cashout, that would be FIRE
INSTANTLY IMPROVE YOUR GAME IN 5 VERY SIMPLE AND UNCONTROVERSIAL STEPS:
- Allow players to TURN OFF TEMPORAL ANTI-ALIASING.
- Allow EVERY WEAPON to be FULL-AUTO. It's not any more or less skillful, it just alleviates stress on the hands.
- Allow the killfeed to show ALL kills/deaths, and allow us to see which players on which teams are still alive on-screen WITHOUT holding Tab to see the entire scoreboard. (Use Team Fortress 2 or Counter-Strike as a reference...)
- Make the cashout timer 6 seconds shorter (or however long it takes to steal it) and make the timer NOT COMPLETE if you are in the middle of stealing it. This doesn't change anything about the actual mechanics of the gameplay except making it so putting multiple cashboxes into one cashout station is up to 6 seconds stricter. What this achieves is making the timer more intuitive and easier to read in the middle of gameplay. Now instead of the timer being completely meaningless to attackers in the last 6s of it ticking away, the timer still being active tells attackers that they still ACTUALLY have the opportunity to steal.
- Let us switch themes/songs on the main menu. Your musician(s) went too hard for you to remove their work so quickly :(
Just go play Bo6 if you wanna play generic fps game #201, it's $12 with Gamepass on pc
yes my game crashes and i get perma-banned form the game and i jion back but can't join the same game plus the perma-ban this kinda sucks
Are we even going to see weapon changes this season or are yall over at embark just raking in money from skins you greedy dweebs
Guys it is still not possible to change class in the pre-game on console.
Change the name of light class to dumb ass class, because mostly dumb ass use this class.
Yeah, but the SA1216, while it's a beast up close, is helpless beyond 10-15m where the Model can still hurt.
It doesn't help that the Mesh Shield has been gutted.
I won't talk about the KS23 because that gun is outclassed on every level by the Model.
@qimpulse.#0000 the gun has stopped being overused since the nerf, so yeah, it's appropriate.
Do you think the self-damage caused by the CL-40 is really appropriate?
I guess hmm I didnt mean expansion I meant focus
Please explain how anything I suggested makes the game more generic? Like, what is your criticism...?
Delete cl-40 is so pathetic weapon for pathetic players
Every weapon being full auto is literally just the worse suggestion ever.
Bug: Pinging with gyro aim moves your reticle slightly to the right.
because...?
all it does is incentivize people to macro so they don't hurt their hands
I don't even see why you would want that. Besides the V9S, which semi auto weapons really benefit from firing at max RoF ? I'd say none but I might be wrong.
Since you failed to elaborate your reasoning twice in a row, I'm going to assume you're complaining about realism. So to clarify, I'm not suggesting that the actual weapons be "rewritten" or "remodeled" to look like they're actually full-auto. I'm not going to pretend that a real-life revolver would continue firing just by holding the trigger down. But in a video game where we (hopefully) don't care about realism, it is most intuitive, accessible, and fair to make weapons continue firing so long as you hold left click. Try Team Fortress 2 for comparison.
And like @brittle obsidian said, if it's not implemented properly in-game, people can just turn to macros. Why not just make it official in-game?
@unreal fossil Literally all of them when trying to reach the lowest TTK?? Again, it's mostly an accessibility thing
We should get more events (ex: the cowboy/western event)
I like what destiny 2 did. They have non-full auto weapons, but also provide an accessibility setting that enables full auto for all weapons. Also, can we stop spamming the nerf-thos-nerf-that GIFs? The shotgun isn't even that OP. It's good sure, but I've never been bothered by it as light or heavy.
Literally the only weapon that remotely had that problem was v9s but it was just remodeled to not have that problem. A majority of your suggestions are either so minor or meaningless or just directly make the game play less like a unique shooter. Aka none of your suggestions are good and if you wanna play something that is easy to pick up and super generic go play Bo6. Also the cashout changes are dumb and don't even do what you say they would do. How does guestimating 8 seconds at the end make more sense than just looking at the timer count down to 8 seconds (in OT) or looking at the timer and subtracting 2 minutes otherwise. It's literally a strategic thing you have to learn in the game. That change would not fly in something like CS or Val because it just makes the game worse. Like that's dumb as bricks. And the kill feed stuff is completely pointless. Like just click tab and get over yourself šHaving it on your screen already is just gonna make a messy cluttered HUD and is still gonna have the same functionality.
Also stop acting like you're 100% right in your ideas. It's just weird.
The entire reason of having things like the LH1 and Revolver, Sniper, and other Semi-Auto Firearms are so you can flick or fire individual shots to reduce recoil. These guns also do so much damage BECAUSE you have to use them in Semi-Auto. Changing it so you can hold down Mouse 1 turns every weapon in the game into a tracking based weapon which makes it WAY to easy to get kills with the Pistol, LH1, and more
these are actually solid ideas i could get behind
agree with most but #2. why make everything full auto. like tf. thats stupid. "lets make every gun the same" ahh take
Buff Heavy hip fire on the deagles man cmon. How can I snipe someone across the map but canāt hit a muthafucka 1m in my face.
full auto sword please!
bro what is your deal š
Crouching tends to help the hipfire spread.
give perfect accuracy to all guns hipfire no accuracy loss when movng.
Try firing the LH1 at max RoF from mid/long range and see how that 'trying to reach the lowest TTK' is going for you...
I think it would remove skill expression from those guns and would result in tons of spamming.
Why embark doesnt add kbm support for console? Thats so unfair and they are still many people who enjoy the game on console..
How about adding an icon identifying which console they are on. It could be the logos or anything else, just something to be able to tell which console is which.
i love being penalized for leaving a game after both of my teammates left and the amount of time im banned for is a secret that im not allowed to know
update: a completely different popup has told me how long the suspension is and it's 10 minutes
why can i not play for 10 minutes after leaving a game where i had no teammates
you have to wait until the game actually acknowledges your team mates as abandoned (because there is a period where they can reconnect). That being said, most of the time even when it tells you you can leave without penalty, you still get a penalty, cuz its broken.
can we please have steam friend integration? Just a link on the profile of your Embark friends should do it
Yooooo whatsup everbody, remove that cringy ass piece of sh Model weapon already thank you have funnn
- nerf model, it is insane how many teams M/M/M and all triple model
- Buff Fcar and take 5 bullets away again
- Give AK its bullets back
And then we are going in the good direction
They should change this channels name from game feedback to cry channel š
I think that would be cool, but console platforms don't allow you to do this, you can't show a logo for another competing platform.
best suggestion i've seen so far
light cry about getting killed fast by a balanced weapon channel*
Yippeeeeee!
because you were supposed to wait for your teammates to rejoin because they crashed (we know they crashed because on a regular WT you crash 1-2 times at least due to this game's awful optimization)
im bronz 4 with 1 kd facing emeralds player why ???????????????
world tour doesn't have sbmm because its a casual mode.
3 and 4 I thought about them too hopefully this gets attention
I think 20 bullets for the FCAR is too little, unless it's going to be 25 damage per bullet again which I don't think Embark will do. It should be 24 damage per bullet and 22-24 in the mag. And obviously lessen the recoil.
@narrow spade Carpal tunnel is real. And you've given literally no reason why you should have to click every time for every shot, esp. when I'm suggesting this to be an optional feature.
@raw blaze @patent wind I'm not saying the weapons themselves would be changed. And just because you wouldn't have to let go of left click to keep firing doesn't mean your style of aim would be changed. You won't track with a shotgun, because it still shoots at a slow rhythm. You still flick. Like I said earlier, try Team Fortress 2 and you'll get it.
@unreal fossil You're contradicting yourself. You're saying it's hard to aim the LH1 at range when shooting it as fast as possible, but then you're complaining that people shooting it as fast as possible is "spam." You're complaining that it's both effective and ineffective. And neither one of these are even a criticism against making it so you can just hold left click. Like I said, it doesn't actually affect your mouse movements. You still move your mouse to the rhythm of the gun.
As for the rest of @narrow spade wrote:
- My suggestions being "so minor or meaningless" isn't valid criticism. My suggestions are either cosmetic additions or make the game more accessible without affecting the skill ceiling (which is strictly a good thing).
- You still haven't elaborated how any of my suggestions make the game "less unique."
- You didn't elaborate how what I wrote about the cashbox suggestion is wrong. Again, it doesn't actually change anything about cashouts mechanics other than making it so double-plugs are 6s stricter. And looking at the top of your screen for the timer is not "strategy" lmao.
- Extra kill feed info could be optional and isn't "pointless." It better informs you when enemies have died to other teams or to themselves.
- Seeing players' alive/dead status on-screen could also be optional and is less APM than holding Tab and having the scoreboard take up most of your screen.
NERF SWORD NERF MODEL ranked is fucked in high elo
What Lyrit is suggesting is just an ACCESSIBILITY feature, it does not take away skill expression (clicking multiple time, lol), it just makes the game available for more people
Being able to hold down M1 to fire a semi auto gun is a good change what
yeah maybe you wouldn't track with a shotgun, but what about the LH1, V9S, Deagles, Pike, and 357. Also I have played TF2, and I do get it, I also get that it wouldn't really be a great idea to add holding M1 for auto firing Semi Auto Weapons in The Finals. (Also having the skill to track AND time each shot is another thing. Getting Carpal tunnel btw is a skill issue, I have been playing FPS games on MNK my whole life and I have never had it lmao)
update: first game back and i got another team of two leavers
this time i made sure to wait until at least one teammate was completely disconnected and didnt even show up in the leaderboard
and i made sure that when i left the match, it said that i will NOT be penalized for leaving because a teammate already left
30 minute penalty
Hey guys I think you should tell your community to go outside
Fix/Nerf swords
has anyone else experienced sword users abusing some macro to spin around while lunge dashing and hitting like everyone around them full 360?
As it is already, those weapons shoot at just the right pace for human players to reasonably employ both tracking and flicking. Again, whether you use a macro for full-auto or whether the game adds an option to make these weapons full-auto, you aren't actually shooting the weapons any faster, and you aren't actually changing your style of aim. Most people already track with the V9S, and yet at the same time, they will often pause for a brief moment to line up their shot. Making V9S (or the other weapons you listed) full-auto wouldn't change that; a good player would still (when appropriate) stop shooting and take a moment to line up the next shot.
So in other words, you're not removing the skill of tracking and timing each shot. Because the timing remains the same. You still have to aim in accordance to the same exact timing. And there's a very easy way to showcase this: the game already has buffering. You can already choose to click before your gun is actually ready to shoot, and it will shoot as soon as it can. Do you see LH1 players all shooting at max RoF and tracking (vs. flicking) at 50m away because of this?
And uh, congratulations? You sat outside in the sun your whole life and didn't get skin cancer yet? That totally means getting skin cancer is a "skill issue..." After all, all 8 billion humans on the planet have the same exact anatomy as you.
GOD goo feel so worthless most times now, this was such a bad change that inadvertently ruined goo
Nerf light pls
V9S is literally 6 cps, not everyone can do that. No reason why we should discriminate against people who can't click that fast
fix the glitch where barricades with goo attached donāt levitate under the affect of the anti gravity cube
Please revert or tweak the changes to goo, they've caused pretty severe nerfs to goo gun and nade
š tournaments at the end of each season? š
When is Model finally getting buffed? It's so bad atm!!!! Only 99% of the players use it š¦
true, the pick rate isn't quite 100% it needs a little extra buff
@wide void
dawg there is no reason to write 3 whole ass paragraphs over a setting for a video game ā ļøšš
Whatever makes u happy my man š
ADD A LEADERBOARD FOR WEAPON KILLS INCLUDING TOTAL KILLS PER REGION
Feedback: Petition to remove the interrupt cashout/terminal contract, it still feels impossible even after 3 weeks. Most players already complained about this contract!
If graphics effects are set to medium, light invis effects are broken and are just totally invisible. All other effects quality settings work as intended.
Just spin around when dashing thru a bunch of people hitting all of them with the lingering hitbox
ranked is utterly broken rn
you either go against triple medium shotgun (unkillable) or heavy winchclaw hammer combos that instakill you by pressing a button.
matchmaking is not good as well, placing silver gold and plats against diamond players.
either the model gets nerfed and the winchclaw loses its power to grab players alongside hammer or the whole ranked meta will be camping cashouts for the rest of the season.
adding new scopes was an awesome change for gun variety and was the right move but currently the meta is getting really boring and stale.
please do some tweaks now to weapons and change the winch or a lot of people will get really bored and frustrated and will leave making this awesome banger of a season just like s3.
Please remove aliens invasion
In this event bro i got killed in the middle of a fight with aliens invasion + the fps drop it got
It is the hitbox, sword can deal damage from 3 meter away
Im unsure if this belongs here but has anyone else experienced constant frame loss and or input lag generally after this update? I'm not one who usually has any performance issues with the finals (been playing since s1) but after this update the game is pretty hard to enjoy playing. I've done a fresh uninstall reinstall, checked my end, even lowered all my settings to no avail /:
Love playing THE MEDIUMS lately!
But I have some feedback. I think the model and defibs are too hard to use. What if you made the model res teammates when you shoot at them?
The balance is sooo close to perfect, with that change maybe people would stop playing the other classes by mistake like they do now?
just a suggestion, thanks!
The game needs now 32GB Ram
It's a grenade launcher...
This is a good idea
Experiencing the same thing, game has tanked in performance this season across the board. Lag is worse, input lag is insanely bad across the board, clipping through the floor etc. TLDR: you arent crazy
I have the same issue but starting the previous to the last update.
While Model and Sword need heavy nerfs, embark is just thinking about how they should nerf heavy again.
It's insane how they're incapable of listening to their own PAYING player base.
On the brink of uninstalling this rediculous Models game
model isnt that big of an issue half the time imo, but Heavy is just so unplayable at times.
Crazy how people are now complaining about sword after 4 seasons ššš
let bro cook š„
most of the people who complain about sword haven't used it and is probably a medium main that probably defended the CL40 when it was broken.
the sword does not need a nerf, however, the other underperforming melee weapons needs a buff with the sword being the standard
Add way to toggle on and off Nade throw guide
You should block people team up with 2 more rank difference to play rank. Some of people abusing this for low seed + new account doing cheat to boost up their rank.
N
i would love to see the dual blades get a buff
Idk if this has been discussed before but are there plans for a menu music option? I'd love to listen to season 1's theme again.
Thanks, i've been trying to figure out why I can't see invis lights at all anymore and it's because I have my settings on medium
Not correct at all.
Yes, the sword has a tiny higher skill ceiling than other weapons, but once ur used to it which takes about 20+ games it's LITERALLY already overpowering all other light weapons cuz it has the fastest TTK. And it's really so easy to use in CQB. You wait for your team to engage and go in to sweep in the 1-shots. It does really need a nerf. Its not just a coincidence both model and swords are always the players with the most kills and going to finals
Mediums when the meta might not include 3 of them for once (its actually 6 because they all run defib)
The aliens just screwed my team over trying to get our cashout back to qualify
You could do the same with other weapons with and be safer if you managed to find an angle to shoot at while the enemy is busy attacking the your team or a thirdparty.
Attacking the enemy from an angle/flank is literally how you should play light generally and any other range weapon has good escape options while swords has to commit or die trying to disengage.
Not to mention, the sword has severe disadvantage to any gadget that the sword light needs to play around.
No, it does not need a nerf. It does, however, needs to be the standard of how effective melee weapons should be being a technical weapon with a deep learning curve to use effectively.
How to fix medium:
buff healbeam so you donāt need two of them.
Nerf pike fire rate.
Model damage to 108. Range as is.
Dont nerf the 1887, its a skill cannon, buff other things. stop nerfing everything fun into the ground. Its only op for people who practice and earn its skill.
This isn't feedback for the finals directly but feedback to Embark.
Allow yourself to be bold, to experiment but also to drastically change things, don't be afraid and do not hesitate to act.
There have been quite a lot of changes in Final's history which took too long and negatively affected the game's growth and playerbase...
(For example Nukes taking way too long to be nerfed or removed, same with recon, and more recently same with cl40 at the start of the season or charge and slam and shotgun currently)
I understand there are probably reasons for such delays but from what I've noticed and experienced, such inactions lead to a lot of unhappiness and likely significant drop in players wanting to stay...
Do hold your vision of the game close, but also do not let chaos ruling the game corrupt what you've built so far.
I can recommend things and bring some subjective solutions, but ultimately I think the main help for all of this is to act quicker... even if it's the wrong choices... make mistakes and learn from them instead of letting them fester and slowly ruin the experience...
I hope you read this.. you got this.. we love you and the game you've made... ultimately we just want to see you all thrive more and more
I'd be curious to see a damage reduction at 108 with current range tbh. Might be enough of a nerf, even though IMHO it shouldn't outrange other shotguns. It should be a commital choice: you're only getting good damage upclose. Just like the SA1216. And Medium class doesn't lack means to get in range.
I'd like a hunter zombie like leap forwards on a short cooldown or a longer slide
yeah cuz heavy with defib is fair
No cuz the sword has the lowest light TTK meaning it's the fastest to kill any class with dash. So it's not the same with being good with other higher skill-ceiled weapons like you claim.
And the fact that it's most viable to use with dash means it can abuse it to steal cashboxes and is OP in so many situations you can write a whole essay about it.
@delicate dirge You use Model yourself so you have no right to speak. I started using model since it's the new meta and over 40% of the players use it (which is literally insane), and since i have been getting most kills almost every match. You can 1-shot 3 people in a row after they just been a battle and jump and hide between every shot so its so easy to get aces it's rediculously OP, and there's no argument that's in it's favour.
fastest ttk? Lunge+QM? Lights get one shot by Double barrel and Throwing knives, and the sniper should they be nerfed too? also, literally any gadget could stop a sword from abusing anything. like, idk, the stungun perhaps?
no, just because we got good with a weapon, doesn't mean it's OP.
btw, calling a melee weapon "viable" is both flattering and funny to me.
Ranked mode feels far too punishing, especially for solo players. My RS climb has been extremely erraticāstarting at 8k, climbing to 22k, dropping to 12k, then grinding back up to 27k, only to fall to 19k. The progress is slow, with 1k RS taking at least 35 minutes to gain but only ten minutes to lose. This inconsistency makes the experience quite frustrating and feels like Iām constantly hitting a ceiling that pushes me back down. A less punishing RS loss would help make the journey more rewarding. Iām done with ranked this season. Hoping S5 sees improvements
nerf sword dashing that is really dumb gameplay
If yall cant counter sword then your bad , literally so many ways to counter it, demat, goo, charge and slam,nades and mines all counter sword
BRING BACK DOUBLE EXPLOSIVE MINES
You literally named 1 weapon that has lower TTK but only has 2 ammo while sword has unlimited faceroll right clicks. Not even close as OP.
And then you name 1 of the 2 'gadgets' that can counter it but cuz Model is the new meta no one has that gadget you're talking about or you play light and it's on CD as you already used it to engange their team or missed on one of their dashes/right clicks. AKA it's hardly ever there when you need it.
Also, a charge and slam can be used to counter it too but same story i'l aways used or countered by the sword's teammates.
No, the sword can literally 1-hit a whole team with 1 click which no other weapon can but the CL and RPG and they only have extremely limited ammo and are both of the most noobtube 'weapons' there are. It's rediculous. Not as rediculous as the Model but it's the only weapon getting close and does deserve a nerf or AT LEAST a revert as they even buffed it at the beginning of this season which is plain dumb devving to say the least. They simply don't listen to their player base and if u wanna play swords go play WOW or runescape cuz how faceroll is it to be focussing on a team and suddenly having to completely disengage them for melee CQB just so they can fill your back with bullets OR the sword user to 2-hit you. Cuz that's how it goes in high elo.
@rugged temple You're talking 1v1's and ive literally talked about both stun and Model. And ya gltich trap is that second gadget it can counter. But just as high ground, you can't dance around 1 square meters the whole cashout-duration or what when you have to engage. Also, this game isn't about
1v1 fights but objectives. And nothing more rediculous about a dashing 1-hit weapon coming out of nowhere to kill u and steal ur cashout when focussing on objective.
@Myaru
Yes my man, it takes 'experience', but not a lot at all. First game i played sword EVER ive gotten 14 kills. (look for my screenshot in season 3 as proof) That's just rediculous
...which means its the only viable option in high elo? balancing around skill ceiling is not a good idea. plus plenty of guns require more skill and are far inferior based on raw stats alone
Sword has one of the slowest ttks on light. It gets hard countered by multiple very strong picks such as : stun, model, glitch trap, c&s and more. Not to mention having decent aim and gamesense already counters it.
I got 13 kills on my first game with dual blades and it's not op or anything. Saying you got 14 kills on your first game means absolutely nothing.
I named 3 but there's 4 weapons that can truly 1 hit other lights and not the psedo-1hit unlike the lunge+qm which takes experience when doing it to other lights consistently.
Saiahglee ā Today at 1:09 PM
"If yall cant counter sword then your bad , literally so many ways to counter it, demat, goo, charge and slam,nades and mines all counter sword" literally anything counters sword light,
It takes 1 second to charge lunge, almost the same amount of time it takes to reload the SH and they get 2 shots to 1 hit.
if a sword one hit your team in a single swing and you're a light. then the problem isn't the sword, it's your aim, awareness and positioning. even in other FPS games would punish you for the lack of "spacing"
also, the devs are doing their best to make ALL weapons viable so that we don't need to play "WoW" or "Runescape" as you said. and they did a good job making a melee weapon have a fighting chance against guns, now it's time for the other melee weapons to get their shot.
Please nerf the fk out of model, literally requires 0 skills to use.
@keen abyss the fact that you can lunge with sword and then dash right after to extend the damage range is whats op, only way to counter that is glitch traps
If you use dash make them take more damage if heās charging me with it and im hitting him
the winch claw needs to be nerfed asap
@opaque apex that sword light lost 2 dashes going straight at you for 1 shot.
Tell us the driver version that you tested the patch on so we can just install that, cause there's no way nobody noticed this
Youāre making sense and the community donāt like that they will nerf you too
fix the sights not lining up properly
Bring back the season 1 and 2 OST(CNS) š
Embark, please leave sword aloneāitās in a fine place right now. Those who wish to see sword nerfs, play it for 10 or so matches and then see what you think
can we all take a moment to thank lights for always finding a way to make powershift unplayable
Nerf sword+dash
Its swords turn 
As someone in top 500, no itās not. Itās arguably one of the lowest skill ceiling weapons on medium lol. Less restrictions to play around than the rifles, less shots needed to hit, more reward, no need to even aim for the head, no tracking, etc.
Weapon has a slightly higher skill floor than the rifles and unfortunately the skill ceiling is 2cm above that skill floor
we agree, read my comment again
Def agree double mines was good
I have decent aim and i decimate lobbies with the model now imagine players with better aim full pumping you every shot
Fix this please š itās been a problem since day one of season 3
My fault I was in ranked. dyslexia + reading that shit fast asf
I like the finals.
Finals is good.
You guys rock.
Why everyone medium use shotgun šš
I will leave every. single. game. That has blatantly new players on my team. This shit has to stop, I refuse to play with people who don't even know what the weapons do. Do not care for it at all, considering the complexity of the game these people should have their own lobbies, even if they are good I fuckin dont care. Give me suspensions, I will eat that shit up absolutely despise this sort of match making.
- Model nerf (108 damage)
- Pike nerf (RPM lowered)
- Make the spear alternate attack cancellable
- Charge & Slam nerf (50, 80, 130 instead of 130, 50, 50 and make it so you have to commit to the slam at the start)
- revert XP-54 damage nerf and lower range
- Accessibilty option which allows for tap fire and burst fire weapons to just be held down
- Release the other variants of the hair used in the rockabilly outfit, they existed in the OB but we only got the blonde version in the battlepass back in S1
- Would like to see sys$Horizon and Fortune Stadium eventually get some love with variants
about kills, what amount of kills is really enough in a match, or what matters more?
Me when Embark nerfs M11 instead of Model/Pike (It's gonna happen, calling that shit right now):
Please do somewthing ever since S1 Asia has been a hotbed of cheaters, everytime I log back in I get that my report has resulted in action notice. There are soooo many Cheaters on Asia server, S2 was the worst, S3 got better, now back again S4
deagles feel very oppressive right now, learning how to play heavy right now in quickcash and went from an average of 8 kills per game on any other class to like 15 with heavy.
heavy being able to dish out so much damage with all of the supportive gadgets and high health is kind of insane.
i feel like the deagles should definitely get a nerf but it cant be too harsh as they could be nudged into a very fair state pretty easily with damage nerfs to the headshot multiplier specifically, you're able to miss so many shots but still quickly kill due to how high the damage is on headshot.
the rate of fire is fine, the mag size is fine, the spread is fine from what i've seen, its just the headshot damage multiplier really.
maybe im kinda crazy for thinking this, but its just an opinion on the weapon.
@uneven dagger maybe it is, but i just feel like i do miles better with deagles then even shotguns which is why im saying this
Deagles feel very balanced rn imo ofc 
@yulaw.z1#0000 just donāt let yourself get headshot 
chat does anyone know how much xp we get per a defib?
Accuracy at Range is indeed a thing. Akimbo Sniping, really Embark?
They dice to much damage values. They should consider more Damage fall-off, Spread and RPM to balance out.
Nerf model please, triple medium running all shotguns constantly should be telling y'all something, listen to all the other people's feedback saying the same thing
That sword light should pay if heās gonna run into bullets to come stab me thereās no excuse for it
I agree. Players with a level less than 30 should not be able to queue into ranked tbh. If they want to get familiar with cashout they can play world tour, which wouldnāt be a detriment to other players
Buff Dual Blades, change the damage from (50x2 60x2 70) to (60x2 65x2 70x2) and fix the horrible deflecting. The deflecting needs better accuracy, and should deflect all ranged weapons, only deflecting one pellet from shotguns is bullshit. Also fix the deflecting on other melee weapons, right now you need to be in the sweet spot to block other melee if you are too close it doesn't block any but if you are the right distance you can block other melee. These weapons should have been fixed long ago, why has the devs forgotten about them.
Dearest embark. Please š fix equipment wheel on mnk. And also please š rework the "blast caster" achievement. š³
I get shot behind walls all the time
I just played a game where I died fully around a corner about 5-6 metres away from the dude chasing me. must be 32 bit servers EDIT: The servers a literally worse than Apex Legends servers which is genuinely impressive given their reputation
I don't know how but Embark managed to make this season worse than the previous one. All their fixes and balancing led to the fact that those who didn't play very well and won rarely, began to win even less often this season, and those who played well and won often, won even more often this season. They made the gap between the skill of the players even bigger. Standing ovationš
and behind that same enemy sometime lol
sever lag is so crazy they start shooting out of their ahh
@fervent coral what else they gonna do. throw their sword at you?
they lost 2 dashes and is going straight at you. if you died without killing the light, it's not the swords fault.
I get that but ur running into bullets
Bring back goo ships...
shield blocks flamethrower fucking lol
losing 7 games of powershift in a row to the entire enemy team 5 stacking every match and me getting 4 fucking console players on my team againt a full team of pc players
I'm sure a ton of people have already talked about Charge & Slam, but I wanted to mention I think it's been overtuned and untouched for a long time. From the perspective of a light player, and more specifically a sword main (though, I do use all melee weapons), trying to compete against almost any heavy as a sword/dagger player is increasingly difficult and sometimes frustrating. Despite our limited DPS output due to lunge windup and etc (and I do recognize our DPS is definitely high, don't get me wrong), the only way we can deal damage is to get within melee range. At that point, heavies can press one button to delete most of our health (130 out of 150) and often times finish us off with a slam. I find it pretty unfair how oppressive Charge & Slam is and how much more oppressive it's becoming due to other reworks/nerfs to the heavy's equipment/specializations.
Since the Mesh Shield was nerfed in S4 and the Goo Gun has mostly been underutilized, Charge & Slam is being run by a majority of heavy players currently. And given how much damage and utility Charge & Slam provides, I feel it should have a cooldown tweak. 12 seconds is extremely low for something that can break through walls and floors, push players around, and deal enough damage to essentially 1-shot a light player on the first hit. I would recommend raising the cooldown to compensate for the damage output from 12 seconds to somewhere around 20-25. That, or the initial damage dealt from the charge could be lowered from 130 down to roughly 100 (similar to the RPG nerf). That's my 2 cents on the state of Charge & Slam from the perspective of a light melee player with 850+ hours of in-game playtime.
In any case, I do think Charge & Slam deserves being looked into for potential tweaks because in it's current state it feels very oppressive. I don't believe it should be nerfed into the ground, but just enough to feel fair for light players. In the current state it feels like pre-S4 RPG with an extremely low cooldown.
Model 1887 needs a nerf plz
somebody give this guy a raise
ADD MORE MAPS TO POWERSHIFT