#šŸ‘‚ā”‡game-feedback

1 messages Ā· Page 147 of 1

pale fossil
#

Change the Lewis gun recoil back holy. Not noob friendly. And ruining recoil for people that used Lewis a lot doesn’t make sense. Don’t be wierd

gaunt perch
#

Exactly, even loose SBMM that is biased towards like 3min queue time or less would be way better than nothing. I don't want to queue into a match in 10 seconds if it's only going to be a stomp for one team.

coarse oar
#

Give medium a Roman Legionary skin set where the riot shield has a sword and shield skin

distant sluice
#

The Finals has a pretty steep learning curve, which can be quite daunting for newcomers. The unique mechanics and complex controls take a while to master, and it can be discouraging for new players to compete against those who have already invested significant time into the game. I found myself struggling to keep up initially, and it took several matches before I started feeling comfortable with the gameplay.

sacred inlet
#

Add snowy weather to all the maps!

real scroll
#

I just don't have fun with this game anymore. anyone else?

crisp bobcat
#

new cashout rules are a JOKE. 4 kills. all they did was deposit and they lose nothing from wiping? cool. no points cashed out. all that money was literally from deposits. this shit feels like mario party atp.

zenith apex
#

PLEASE make throwing knives more accurate from farther. even from close, trying to aim with them while moving is insane because of the absolutely crazy spread

sacred glacier
#

buff the m60

bitter aspen
#

ive been getting more framerate issues in this game the past updates recently

its getting really annoying to get into a gunfight and out of nowhere my framerate stutters and drops

lunar plaza
fickle linden
#

-feedback

spiral lightBOT
#
Feedback channel FAQ

⭐ What is this channel for?
Constructive feedback (positive and negative) and suggestions about the game.
⭐ What is not meant for this channel?
Bug reports (see #1201841543926005810), cheater reports (please make them in-game or send them to support). Spam, toxicity and messages intended to troll/bait will be removed.
⭐ Do devs read this channel?
Yes, the channel is read and tracked. However, the dev team will rarely react or respond directly.
⭐ Should I ping anyone to leave feedback?
No, just drop it here. We can handle it! Please also avoid pinging Embarkers (blue roles) - it will not get your feedback to them faster.

olive fulcrum
crystal umbra
#

Light class gets Ana's Biotic grenade from Overwatch
Heals herself and friendles & hurts enemies

ripe rain
#

There’s literally someone griefing right now we need a vote kick system in ranked

bitter aspen
somber axle
wide idol
#

Stop opponents from stealing your cashout or decrypting a terminal 15 times — This is a terrible challenge. How many tens of hours must be spent to complete it?! To do this, you need to let your opponents get close to the cashout, provoke them to capture and manage to kill them faster than your teammates, and so that the enemy does not stop capturing at this time. It would be better if they gave it a month to complete it.

real scroll
# olive fulcrum I got salty for a couple weeks when S3 launched. But I enjoy the game very much ...

I have always enjoyed a good snd game but this is just not it. Terminal attack is just not that fun of a game mode because it is pretty hard to balance a snd mode when you have different classes like this game does. I think terminal attack needs to be put to the side bc this game was not made for it. Just my opinion tho idk.... I am hoping that the new cod game is fun for snd and this game goes back to having unique game modes like cashout as ranked.

crystal umbra
#

✨NEW EVENT IDEAS✨

"Bouncing Bullets" - bullets either hit their target or they bounce one time upon hitting a surface

"Tornado" - Battlefield 2042 but better (shots fired indeed)
*Experiment with the idea of throwables/carriables getting effected by high winds
*Maybe just a "hurricane" or "windstorm" event in stead

"Carriable Chaos" - Arena carriables do HELLA damage. Experiment with scaling damage to each respective class though.

crude geyser
#

So many updates have been released, and they just ignore the Unhandled Exception: EXCEPTION_ACCESS_VIOLATION error. It's a pity. Although I have spent more than 600 hours in this game, and this error has nothing to do with the hardware. Since I played both season 1 and OB and season 2, but never had such errors there. And only since season 3 it appeared. Smart people who advise you to update drivers and other things, better not write, because it's all nonsense. And this error is on Embark's conscience. Support promises to fix, but in the end does not fix, they then just ignore. In the game and so online at the bottom, and any crashes in principle is not acceptable, and they are obliged to solve them immediately. I personally also for interest tried everything, but alas nothing helps, because the matter as I said before is not in the computer, but in the game. Something tweaked in this 3 season and here we are, new beautiful crashes. Bye.

slim dove
#

Bring back wipe team wipe penalty and ranked cash out!!!

versed hazel
#

the "stop opponents from stealing your cashout" challenge is made extremely poorly. I'm not sure what even counts as stopping a steal. I've pulled cashouts away, fought people off the cashout and stunned them off it several times yet only have 1 single counted stop

iron berry
#

add a tortoiseshell cat pet to the game and use my cat as reference because she deserves to be a star

proven ibex
#

If emerald needs you to win tournaments then it's not fair soloQs. Devs pls don't do this 😭

wind meteor
#

Suggestion:

Cash Out team wipe rule modification.

Reason:

There being no punishment for team wipes, switched players to a much more aggressive gameplay, encouraged even further by the increased elimination reward.

Also, for me and my friends, penalty on teamwipes has often been integrated as a strategy to secure a qualifying, when stealing is very unlikely due to station location disadvantages.

Modification:

A middle ground between the previous rule and the current one:

Gradually increasing team wipe penalty percentage.
Ex: 1st team wipe, no penalty, 2nd team wipe, 5% penalty, 3rd team wipe, 10%, ... up to a max of 25% penalty on team wipes.

Therefore, the first team wipes are very forgiving, but getting team wiped repeatedly pushes the team into a more careful gameplay.

Also, since further into the round there is more at stakes, with higher amounts and higher percentages, team respawn time can be used to offset those increasing penalties, by means of faster team respawn (or even personal respawn) towards the end of the match, increasing the gaming pace then.

Other Ways of Modification:

  • The peanlty can be, instead, gradually decreasing with team wipes, being 25% on the first team wipe, and becoming free with the sixth team wipe. Since at first, teams wouldn't have gathered a lot, the 25% won't affect them as much, unless they got team wiped for the first time towards the end of the match => more strategic gameplay.

  • Team wipes can be tracked across the knock out rounds in a tournament. Hence teams that have gotten team wiped in the first round, will suffer more in the second knock out.

  • A treshhold instead of a gradual penalty percentage increase. Ex: first 3 team wipes, no penalty, then 2 team wipes on 15%, then 30% on later team wipes.

Conclusion:

Possibilities are endless, each leading to a more strategic gameplay, and a mix between aggressive and safe approaches. Nonetheless, team wipe penalties are a must to prevent deathmach like gaming.

crisp bobcat
# zenith apex PLEASE make throwing knives more accurate from farther. even from close, trying ...

what? do you hear yourself? the whole point of throwing knives is close quarter combat.. giving it improved accuracy at mid-long ranges would be unbelievably broken. the DPS is already insane as it is. want more accuracy at range? use a different weapon. tired of throwing knife lights complaining about it - its not hitscan. lead ur shots - the reason the accuracy drops at range is bc the projectile has more time between you and opponent. so non hitscan will be more affected than a hitscan weapon.

next youll ask for sword lunge to be extended

@bitter aspen LMAOOOOOOOOOO. better idea: give sniper 5x headshot dmg

bitter aspen
inland maple
#

ranked terminal attack que is broken

unkempt bane
#

dev abandon game

brazen belfry
# wide idol Stop opponents from stealing your cashout or decrypting a terminal 15 times — Th...

Unfortunately, I also have this quest. I played for 2 hours yesterday and didn't complete it once. This quest goes against the rules of the game. The real blocking is to prevent anyone from approaching my cashout station, not just killing the person who is stealing, but also killing the person who has been stealing and has not let go. This is a complete accidental event, but Embark wants me to complete this accidental event 15 times.

fresh heart
#

Idk if anyone will read this or if theres anything that can be done, but i cant get into a world tour match. Im in oce and no one plays i guess 😦

untold copper
#

Have previous battle pass items in the shop to pay for? (I just want the cards skin for the throwing knives but my university semester picked up and I missed it last fall)

versed hazel
rugged temple
mossy karma
#

Winch needs to be reworked or (if you guys can't balance it properly) removed from the game

Melee Heavies were doing totally fine with goo gun or slam in S2 and im saying this as S2 D2 Sledge heavy main

Winch + Sledge is a cancer combo which is very popular among noobs who still can't do shit and barely make 5 kills in a round but ruin normal people experience and make them quit the game

Here's my idea how winch claw should be reworked:
• CD increased to 10-15 seconds
• Reduce distance from which you can reach the rival with a hook
• Increase the distance between the victim and those who use the Winch Claw by the time grapple animation ends
° Lights are the fastest and are dragged almost as close to the Winch user as they are now
° Mediums are dragged close but out of reach Sledge secondary attack
° Heavies are dragged close but out of reach of Sledge primary and secondary attacks
• Make it possible for victims to shoot and equip/prepare (but not use) gadgets during hook animation
• Fix winch dragging players through obstacles

You might also give this reworked winch to mediums as they lack distance-breaking Specialization for melee setups

drowsy vector
#

I have vacation so I’m grinding world tour, closing in on leaderboard #150. That’s nice, and I’m having fun while grinding. Though I wonder, is there anything the top 500 gets for being there? Like, will it get you Emerald or something when it releases? (Just like you get Ruby in TA ranked). I’m just wondering how far I should take it, or I should just chill out the remainder of my vacation.

There isn’t much information about it in-game or anywhere else. And I know I know, it’s a luxury problem to have, but just want to have some confirmation it’s worth it in any way other than just being on that list nobody even looks at besides the people grinding for it

cursive lotus
#

Wizard fit

rough herald
#

a crew? damn #BuffBalanceTeam

prime rivet
#

DONT NERF WINCH CLAW PLEASE DEVS

dusk mica
#

Input based match making

unkempt bane
wind flame
#

The Kyoto map should be changed a lot, or removed. it's very pretty to look at, but plays horribly. there's way too much visual clutter, buildings have so many unnecessary places, and horrible flow. most roofs are too tall to climb up, meaning you can't do something you can do on Monaco and skyway stadium. The water slow is so extreme, it would be better if it was a void. You often lose fights because you just can't get to where you need to be to help your team.

red echo
#

yea tower is balanced if you ask me

earnest badge
proven ibex
#

Sure. Thanks for the kind words. Your reply really inspired me, I hope one day I'll become great player like you and inspire others with these motivational words. Thanks šŸ™šŸ» sir, you're just awesome šŸ‘šŸ»

languid oasis
#

What's the point in saying this if that is what he thinks would make the game better that's why he said it in game feedback if they think it's a bad idea they won't change it. It is not your job to choose that though so keep crying about what other people think princess

inland cove
#

pls delete the sniper the game would be better without it

wary cypress
#

Cash out changes are great but I get mixed feelings about the team wipe penalty getting removed. It takes the stress off of dying and being the last contestant standing in a team and I'd be lying if I wasn't relieved and appreciated that I didn't lost cash. But the penalty is a necessary evil I think.

In the future maybe custom games could have settings where players can turn the penalties on and off or how much money should be penalized. Maybe even tweak the amount of cash earn from inserting the box. If these features aren't permanent in the main game modes then that will be a good way to keep them alive, in private matches.

Also, I think the world tour stops should make it clear that each destination would have their own rules and policies because of the different sponsors, not because you're testing out features. It would make the world of The Finals feel more alive.

sharp briar
#

Please bring back ranked CASHOUT, and bring back team wipe penalties. They remove the element of ā€œanything can change at any momentā€ from the game which is what made the game so fun.

fresh heart
flint jungle
rough herald
#

remove sniper entirely, it never fun to fight and the only 2 counter play is just bad while the 3rd is just don't peek (thats not a counter play in my book, thats just avoiding). even if they didn't hit a single shot at all the sniper existent alone make people change their playstyle (no skill free value)

counter play 1: you shoot the sniper (you die)
counter play 2: forsaken your random teammate to fight 2v3 while you try to kill the sniper, and when you finally get there
your team is dead and are berating you for going on your own and guess what? the sniper grapple away and it all started
again

earnest badge
grim sand
#

Just a weapon suggestion for either medium or heavy since I feel like the weapon selection could use more variety
Putting a boomerang type of weapon in the game would be nice I think, maybe make it that whenever the boomerang returns it does more damage on the way back than an actual hit straight upfront. I think this would add a little bit of skill to use it as well
Preferably I would love this weapon on medium because the last two weapon updates didn't add anything I would personally use on medium

shell pond
#

Is there a bug on the new contract about interrupting 15 decriptions on TA? I can't obtain it in any way, even when I plant the key and the terminal is "mine".......

tawdry vortex
#

Is anyone getting the prevent stealing progress at all. Been playing cashout modes for 2 days 0 progress at all

smoky gust
#

i just had a really bad match on seoul with a sniper on the enemy team

no weapon can be reasonably expected to out compete sniper because of the recoil, you only loose this interaction
i tried getting close to disrupt him, but he just disappeared every time with his specialization
we tried staying in doors, but a lot of the time we had to be out in the open (to move to a cashout, or because the cashout itself had good sighlines), where we just took body shot after body shot

meanwhile the sniper just stood somewhere and got free kill after free kill against people that cant reasonably protect/defend themselves beyond just not playing the game by camping behind cover or going on a side-quest that takes longer than for the guy to respawn (which mind you, can still easily fail because of lights movement abilities)

people should not be de-incentivised from actually playing the game

if possible, turning it into a higher risk-higher reward lh1 for mid range would be better, since most weapons can deal decent damage at that range and deter a sniper
a sniper that doesn't snipe would obviously be kind of weird, but it would be healthier for the game and better than outright removal or letting it stay the way it is

queen widget
#

in order to actually stop 15 players from stealing, you have to kill them while they're stealing. Not booping them off or pulling the bank. Kill. Which doesn't always track if the enemy cancel their steal just as they get killed

oblique olive
#

one dose of fsr 3 please

tawdry vortex
inland maple
#

ban hackers last game i lost because those no rank hackers and i lose 1.3k rs

hardy bramble
#

THE STEAMROLLERS HAS STARTED THE FIRST CASHOUT ā€œthey might rollover the competition with this one isn’t that right June?ā€

dry raft
#

I'm curious about what embark will do in the next weeks. The game is dying because of bad servers, cheaters, balance issues, TA in ranked and other things.
I'm 100% sure that zero developper is platinum or + in ranked and that's a big issue for the game. They listen to much casual players and they are ruining the game every patch themselves

Make a real anticheat strategy (no unranked with plat and +, game history and RS cancel on cheaters game, a real cheater report follow list, fix the servers, detect all players that are above 60-70% of accuracy and analyse them one by one etc..)

That was a great game but I feel it's dead now

dark depot
#

EMBARK MAYBE YOU SHOULD STOP DOING HIGHLIGHT REELS AND TWITCH EVENTS AND TURN THE WIPE PENALTY BACK ON !!!!!

Literally killing your own game here with this BS !

autumn bison
hasty cliff
jagged musk
#

Please bring back original sound tracks. They were just so much better and made me want to play this game.

pseudo breach
# dry raft I'm curious about what embark will do in the next weeks. The game is dying becau...

The bad server are what's killing it for me at the moment. I already have to play with high latency. Used to play +-40 hours a week, it's now down to maybe 5 hours a week. Last night on Kyoto it was so bad that sliding cancels immediately and I just pop up again in place.

It seems that with every update since OB, the servers are getting worse and worse. I mean, S01 handled 200k+ steam players without any issues. We're down to like 13-15k a day and it's barely playable for me. Constant packet loss, the one yellow server issue icon every few seconds etc etc. This is the ONLY game this happens in. And not to mention that almost all other games when connecting to EU servers, I get 180ms latency max. This game... 220ms minimum

abstract wolf
#

@pearl kiln you really dont care about console player huh, imagine playing on xbox and play on asia dead server, never get a single match with crossplay off, if you give me suggest "just turn-on the crossplay on", it won't help, i rather uninstall this game then need to get stomp by mouse and keyboard player every single game

you guys never love the console community

@true gust buff aim assist cuz its shit or bring back mouse and keyboard compability, at least give a console player something to fight pc player

raven owl
#

it would be good to add an option to directly message a friend inside the finals. i just got added by someone who i had a good match with, however since there was no direct message option, i couldnt even ask them for their discord name

dry raft
# autumn bison you don't need your Devs to be playing at a high level

If the devs aren't in the highest ranks, then there's a gap in will between the players and the developers. The difference is that high-level players are waiting for balancing patches and issue changes to make the game more fun and more competitive, whereas devs only see the game's stats and the problems of the 90% of casu who talk about problems that don't really exist.
I don't see many players complaining about the servers, but I do see a lot of them crying over lights or heavy hammers.

viral prism
#

If you’re consistently dying to a heavy hammer then that’s just a skill issue tbh

autumn bison
# dry raft If the devs aren't in the highest ranks, then there's a gap in will between the ...

The devs would have a ton of data that you and I cannot see. They don't need to be playing at a high level to make balance changes because they don't need to be balancing based off of their personal feel. I don't know what Embark's particular process is, what they use, what they see, etc. but assuming the devs need to be playing at a high level to make balance changes for players at high level isn't right.

livid spruce
#

Please add a Helldivers 2 or Halo battlepass system. hug_friend

dim yacht
mellow igloo
#

please nerf the lights

uncut oak
#

No

blissful ginkgo
#

I'm silver and I just met 2 cheaters and 2 diamonds

rough herald
velvet olive
#

Team Fortress 2 shortstop (pepper gun) for light!!

coral forum
# dry raft I'm curious about what embark will do in the next weeks. The game is dying becau...

I agree, it's really sad. I use to get insta queues in bank it. Now for the first time I have to enable cross play to get into a game. Relly disappointing.

Hundreds of hours on this game and cash out has never been worse. The kill bonus in combination with no penalty for team wipe has made CO team death match... Why release so many changes at once? Why not test one change at a time. Wouldn't it be easier to gage how each change effects the game? Maybe they just wanted to push out everything they were working on before going on vacation... Idk maybe not.. they are still making highlight reels of last season... Aren't we a month into season 3?

halcyon drum
#

Can u guys fix the 20 marksman rifle headshots contract? Striking at least 15 headshots every match and still getting no progress at all

dry raft
cosmic ether
#

everyone here is a dev bruh, true story

viral prism
#

A very popular issue that has happened yet again, TA ranked and one of my teammates leave when we are 4-0 up, we need bigger bans or something

hardy bramble
#

Anyone use the dualsense Edge controller and if so what settings you use both controller and the finals?

rotund rapids
#

Winch, 0iq dev decision. Did you not learn from Overwatch

rapid pike
#

Would be great if one would not get a 10 minute abandonment comp ban when the server kicks one during joining (Steam Proton weirdness for example)

rapid stream
#

Hitreg issues have gotten like 10x worse since last patch

static mural
autumn bison
# dry raft I know they have datas, i'm not blind. I'm a dev too The problem is, if they don...

They can fix the issues using the data and feedback from players. They don't need to be able to play the game at a very high level to balance it. They need to be able to take all players into account, players at high, avg, and low skill level, players playing with friends, players playing solo queue, different game modes, different classes, and find a balance that makes the game enjoyable in as many areas as they can. Just because the devs aren't amazing at their own game doesn't mean they can't do this using feedback and data. That doesn't mean all changes will work great, but even if the dev team was amazing at the game that doesn't mean the changes they make will all be correct.

potent glacier
#

Congratulations, you're destroying the game. FPS gets lower and lower every single update. HUGE maps for 9 players???? Las Vegas was the worst map and you guys created a huge map AGAIN. Makes no sense, btw this new map makes the fps LOWER than the updates. No sense.

rough herald
#

Low Gravity event Fix Suggestion

**Note: **

  • so whats bad about low grav? as a movement player i find low grav very annoying, yeah sure it make hard jump easier and impossible jump now possible but in combat it make jumping a death wish as it make you a very easy target when falling.
    (i have so many clip of me beaming people who use jump pad in low grav)
  • yeah sure thats what it suppose to do but it can be interesting without being annoying

Suggestion:

  • Remove it (boring)
  • Do nothing (lame)
  • Let me control how fast i fall by pressing the crouch button so jumping is now viable, and it make fight more interesting thx to more option of outplaying enemy gamer (pls?)
tawdry vortex
#

The prevent steal challenge is still awful. I got 3/15 and that was pure luck. You have to play in a worse way and let them try to steal instead of taking good fights. Its awful

storm inlet
broken geyser
#

Revert the Lewis gun and m60 they're almost unusable especially the lewis

vital crystal
#

Real suggestions

Allow crossplay to be CONSOLE only … not just Xbox with Xbox or PS with PS.

dry raft
marsh dew
#

Just a fashion suggestion: Please add more red and black bottoms (pants, shorts, etc.). You've been adding all these awesome red and black tops, but there is only 1 pair of pants with red and black. There's way too much yellow/orange and black, but not enough red and black. hug_friend

brittle obsidian
gritty owl
#

Game is impossible to play without a premade team because ppl keep randomly leaving. Make a leave penalty already

sand raft
#

Instead of giving 30% cash for the box insert make it give 60% of the money divided in ticks every 20 sec to the defending team and in the end give remaining 40%. Values can be changed to 50/50.
This way teams will be rewarded for their effort of defense, not simply who inserted first.

autumn bison
eternal kayak
#

You should get the same boost jump as you do jumping from zip lines when grabbed by the wench I shouldn’t be forced to fall right in front of someone and take a free shot off something as easy to use as wench especially if I’m consciously jumping after

copper lark
#

make recoil easier to control and remove visual recoil/clutter for all weapons, I understand the need for a skill gap but we can't do that at the cost of accessiblity for newer players and casual playerbase who don't have time to learn these patterns. we can explore skill gaps in more ways. I'm not asking for laser beams. Stuff like lewis should not have recoils like that and stuff like v9s shouldnt completely block your view when shooting

rough herald
dry raft
# sand raft Instead of giving 30% cash for the box insert make it give 60% of the money divi...

10% on cashout, 20% for the team that got it at the end
the rest distribute per tick

@autumn bison the nukes nerf, we waited 1 month and 2 weeks to got a good nerf (they did only little nerfs 3 times before really nerf it)
The RPG is still broken
First defib patch give opportunity to use abilities during revive animation like shield or rpg and that was fucking broken + you can hide yourself behind the revive mate

All patchs are bad as I said

autumn bison
slate venture
#

would be nice to reroll contracts from the circuits. For instance reroll a contract that gives you 12k xp for another contract that gives u 12k xp

chrome pewter
#

Why are throwing knifes still untouched?

spice dagger
#

winch is OP

uneven dagger
#

make it so lights need to swipe the mouse across the table to throw knives

static mural
#

bro im play level 60 gold 1 simulator in world tour

pliant temple
#

So 3 seasons of straight xim lords on console no bans so much fun

burnt sedge
#

I’ve got a glitch where both teams are red?

rain scarab
#

apperently you have such system in terminal attack, but not in world tour. can you make it work in world tour as well?

timid parrot
#

So dumb I get banned for a hour from world tour even tho my teammate left and it said it wouldn't be penalized fix that that's absolutely ridiculous

rotund rapids
#

Can we give the heavy something to denote It's range, It's super misleading

wise jolt
# dry raft 10% on cashout, 20% for the team that got it at the end the rest distribute per ...

All patches are bad? They wanted to make TK more viable. They overdid it, listened to us and got it more in line with other weapons (arguably still too strong)
LH1 rework was too strong so they listened to us.
They are trying world tour changes,
They removed nukes,
They changed health distribution on TA
Theres so much good stuff the devs are doing. And they are actually listening, they just need Time.
Not all patches are bad,

dry raft
sand raft
autumn bison
sudden spire
#

The Scoped machien gun for light is way too OP at long range, XP-54 or w/e it's called. impossible to fight back

tawdry kiln
#

I don’t think any competitive game has devs playing at high level, or at least not the majority of them. It doesn’t matter

stark pilot
#

Can I speek other languege in here ? My english isnot good enought

junior monolith
#

I have an idea for ranked cashout.

Instead of the traditional point system where you have to completely defend a cashout to gain said points and potentially lose each cashout to a third party with no kills.. bc that’s always fun :))
Why don’t we merge cashout and bank it?
Cashout starts the same and the cash boxes have some values nothing changes to feel original.. the main difference being when you start a cashout you gradually earn the points from the cash box while under your control. If a team(s) wipe and steal during any point , your secured points are already in your teams bank - the wipe if the team was wiped. The remaining amount of the cash box will go to the next controlling team instead of earning the full amount for a quick wipe and 10 second hold.

Of course it’s just an idea but I’d like to add more to this so we can have ranked cashout back !!

small gazelle
#

i somewhat agree with the rpg nerf if you do that, i also think self damage should be nerf too cause right now it does about 240 to the heavy whilst it only does 140 to the receiver

quick coyote
rough igloo
#

Add a heal bomb gadget to Medium and let them have 2. When you throw it at enemies they can't heal for a certain amount of time.

last swift
#

Fix the Kyoto stairs please
Haven’t used the SA1216 since the last heavy event. What did yall do to it? Might be the worst weapon in the game now.

noble elbow
#

My friends and I all play the hell out of Cashout and have since release. We would really like to see the cashbox stealing mechanic mimic what powershift does when the opposing team is stealing after the clock runs out. Very often there is no point in trying to go for the cashbox even up to 30 seconds left depending on how your team spawns after a wipe.

Our thinking is that overtime should kick in for the duration on a team's steal to alleviate that hopeless feeling that occurs so often near the end of matches. Teams will be encouraged to me more aggressive knowing they can always have a chance and defenders can't just walk away from a "secure" cashout that still has time left.

Thanks for reading.

stoic marten
#

Wonder when you'll realize it isn't melee centric, just a severe degradation of networking. The servers are being strung about the place to compensate for lack of players despite the impossible regional distances they're being asked to provide for.

Registration issues are consistently a fault of poor networking which can be caused for a multitude of reasons. Poor connection to the server, enemy players having poor connection to the server, the server itself having connectivity issues, etc... What makes this game laughably awful in this regard is that there is no region lock (i.e you cannot filter out players that will never have a good solid connection to the server you're queueing into) and furthermore, you can't identify the quality of your connection to the server aside from seeing some arbitrary flashing icon at intervals limited by some sort of threshold that is entirely useless cause you'll feel it in your character movement the moment that icon is flashing šŸ™„ (This is why some matches are noticeably better than others, and that inconsistency alone can destroy your critical weapon timings, etc)

In this slowed down capture, before the heavy jumps, he is holding a player statue (just like cashbox) which can block bullets. The trajectory of my bullets shown to me indicate they should be hitting him, but supposedly (not visible to me) he's holding the statue where my bullets are failing to register.

(drag the progress bar with the clip paused to pan the individual bullets), you can see the statue "blocks" a hit to the body, gets hit, and then blocks a bullet that would have hit the building in the back but you can see a floating dust cloud indicating a bullet hit. Pretty interesting that it was giving me visual feedback of the surface the bullet was originally meant to hit but not actually happening.

This effects melee "registration" just the same because the enemy player (according to the server) is standing outside of your melee range when your client is visually representing them to be close enough to hit.

This shouldn't be a call to arms to "fix melee registration", it should be a call to arms to fix the servers, and NO there are no game servers capable of preventing this nightmarish registration bs by allowing people on the other side of the planet to be in the same server as you.

strange slate
#

Fix grab please!! it's so annoying when u lange with sword. This thing still blocking movement!!

final oak
#

There should be some compensation for WT participation based on where you place out of the 8 teams playing. Even if you don’t make it to the second round. This would help people who play solo and can never get a decent team and at least make you feel like your progressing when you get out early

echo urchin
#

Please ignore like 90% of the feedback in this channel. Please.

patent wind
#

fix hit register. Like the clip above ive had this happen a couple times and seen it happen while spectating. Very annoying. Especially for TA where chip damage is super important

sick crest
shrewd oriole
#

Please pretty please fix the hit reg.

last swift
#

Asking again to match up the actual range of melee weapons with the visual range. Make the visual weapon larger or lower the reach range please. (Hammer/spear mostly)

vestal oyster
#

Add lobby emoting and showing other's spin.

hazy sequoia
patent wind
pseudo latch
#
  • Fix Bow hitreg so my arrows aren’t duds at close range
  • Give FCAR an identity again, lower its fire rate and up its damage so its a proper DMR and not an AKM sidegrade
  • Fix Revolver hitreg so my shots aren’t phasing through people.
  • Give M60 a purpose. Either tighten its hipfire and up its firerate so it can be used at close ranges effectively or increase its minimum damage so you can actually hurt people past 30.
  • Give Lewis its old recoil back. Not S2 recoil, S1 recoil. It’s damage is comparable to mediums guns, it’s recoil should be to.
  • Fix KS23 hitreg so we aren’t firing blanks half the time
  • Increase MGL splash radius and/or make grenades detonate on enemy impact so the gun doesn’t demand a physics degree to be D-tier on its best days
  • Fix Flamer hitreg and give it something it does better than the SA12. Range, damage, better afterburn, something I’m begging here.

Also Day 133 of me begging the devs to give heavy an M134 Minigun as a Specialization.

  • 200 Round magazine, ammo is restored four bullets every second, 50 seconds for a full reload.
  • 20 rounds per second, eleven damage a round, 220 DPS. No headshot modifier to keep DPS from becoming insane.
  • Falloff begins at 30 meters down to six damage a shot at 50, but wide spread means the weapon becomes less effective past 10 meters even against larger targets, you’re probably not getting higher than 150 DPS even as far as 10 meters.
  • bullets do high damage to structures (should be breaking walls in 20-50 shots) allowing a mid-range option to output mass destruction (destroying entire walls on higher floors of buildings, ripping apart nesting sightlines)
    • significant damage to structures and players
    • gun can be pre-spooled with RMB over having an ADS (for obvious reasons, you try to aim down the sights of a water cooler)|
    • high suppressive force through sheer amount of bullets being fired
    • its a goddamn minigun
  • - Heavy cannot jump or sprint while holding it, has to switch back to primary
  • - lengthy equip-unequip time to balance such, no ā€œpocket minigunā€ strats, choosing to use this mid-combat is a commitment, one that could get you killed.
  • - gun has to spool up for a second before firing, spool up being LOUD
true gust
#

why embark (for fix the light and heavy problem) cannot just give light 200hp and heavy 300hp?

sonic thorn
#

The same way you guys removed recon from Medium, remove the gay ass throwing knifes, and sword from Light

sharp briar
#

Please just remove all winch claw damage

hardy bramble
#

A prop hunt mode would be a great LTM mode everyone would hop on

rotund aspen
#

They need to the r. 357 one more damage

prisma grail
#

Not sure if these have been suggested already (not reading allat):

✦Switch Zipline from medium to heavy loadouts
✦In World Tour/Cashout ranked gamemodes, allow one loadout change per match during a team wipe
✦Fix sword being able to quick melee on the same tick as a regular attack
✦Make the 1887 able to fire during a reload after loading a shell, NOT after halfway loading the second shell in the animation as it currently is, and slightly reduce the damage to compensate for faster dps,
this would make it feel less frustrating to use while maintaining its role
✦Add music kits from all current and previous seasons (the soundtrack is so good, please embark)
✦Add descriptions to every cosmetic to show which event it was unlocked in
✦Improve the statistics page to include:
•map specific W/L K/D
•contestant specific stats
•favorite weapon/weapon stats
•previous season statistics/ranks

lapis basin
#

Can we please revert goo grenade sticking mechanics??

crystal umbra
#

I actually don't mind the team wipe penalty being removed from the game. (Spoiler: they didn't really remove it 😲)

They changed the idea from "save as much money as you can" to simply "get more money than the enemy team faster"

Now you don't get to be a rat and wait for the other team to deposit for you, you get money for depositing, which is why you need to "run" faster than the other team to hopefully deposit before them, or, you need to "gun" them down to halt their deposit that gives them the immediate 30% initial bonus.
-Notice how when you deposit the most expensive vaults at the end of a round you earn the most money, same thing when you team wipe at the end of a round last season you also loose the most money (if your team was good and had a lotta money)

They took the same idea and flipped it on it's head and instead of "less, less, less" It's now "more, more, more". Genius, in my opinion.

*Another thing ppl don't realize - they made it so you still earn 30% for depositing money EVEN IN AN ENEMY CASHOUT. So instead of having to kill people to wipe them and take their 30% from them you can deposit a box last second AND GET THAT ADDITIONAL 30% AND POTENTIALLY QUALIFY.

They simply moved the 30% from the team wipes to the deposits.

It's litterally a different mental game now but some people don't like change. Some people may have missed the whole concept shift and think they hate the game mode changes but they don't know enough about it or don't get the whole picture and think they hate it when they are just ignorant.

I hear team mates complaining that they are getting team wipes left and right but they still loose, that's because they think the game mode is the same and they should be rewarded for eliminating whole teams.

Instead you should
-not hunt for kills, wait for them to revive and kill them again. Rewards for individual kills have been increased and the 30% for team wipes have been moved from team wipes to deposits
-Focus on depositing the vaults because that's where you get an instant boost to the score. Plus, if your team dies without you there's no penalty for the wipe and you can just come back and re-steal

It's not a "run n' gun fest" the strategy is just different now.

Personally I like the meta shift, I welcome yearly changes to the cashout rules. Maybe not every season but definitely once in a while it would be cool to have to reorganize my strats around the new rules šŸ‘šŸ¾šŸ‘šŸ¾šŸ‘šŸ¾

lilac citrus
manic sequoia
#

Embark make a lego finals set no cap i pay racks for it

olive fulcrum
smoky gust
young smelt
#

fix the crashes, 4 crashes in one game so far!!!

dry raft
quick coyote
dire grove
#

Hello.
I would like to suggest for the game to have camera sway, affected by character movement and mouse movements.

It would add a lot to the game immersion, it also fits very well as the game has big emphasis on movement.

It would be a toggle in the options menu for people who prefer a more responsive camera, much like motion blur is.

Thank you!

azure wasp
echo urchin
# final oak Ignore deez

@final oak like all the girls in your life? Ok.

@talksalot.#0000 I mean, I like the vibe you got, but let’s be honest, a lot of the feedback here would make the game worse, or it’s some spoiled dweeb grossly exaggerating a problem while having an emotional breakdown and threatening to take their business elsewhere unless they can speak to the manager and get exactly what they want.

Not to mention all the feedback that contradicts other feedback because a good chunk of the fan base bases their sense of self on a weird over-identification with one particular class and wants everything else to be nerfed into irrelevancy.

shrewd oriole
final oak
sweet isle
nocturne aspen
#

Petition to remove kyoto from TA

Reasons to remove: Not optimized and very laggy for not top-end pcs, starting at defender site = 100% higher chances of winning, sniper heaven/light heaven.

lost pine
#

Sbmm must be revise. Solo Play is impossible, only new player with me and full organised squad in ennemies … How I’M supposed to enjoy the game ? 10 game in a row and 10 loses at the 6th places

bronze heron
#

increase blast radius of glitch barrels. these never ever hit anyone

stray thunder
#

Is the game perfectly balanced?
No.

Does it need be?
No.

Everyone wants to play against other players that makes it feel possible to win with lille effort.

What we need is a matchmaking system that let ypu play against opponents close to your own skill level.

Soloq and face off against premade teams way above your skill level is not fun.

Soloq and team up with team mates way above your skill level is not fun for sny one .

A matchmaking system that actually works will solve this.

wanton echo
#

Need a custom outfit section

crystal umbra
#

@sweet isle Young man, watch your mouth and improve your reading comprehension.

The first line literally says "I don't mind the changes"

I also said they changes are "genius"

I also ended the comment saying that "I welcome more changes and mixups in the future"

Seems like your projecting you unhappiness with your inability to adapt and GET A FUCKING WIN onto me.

I didn't complain one bit - as a matter of fact for the last 3 weeks all I have been doing is complimenting the game and trying to give ideas - but Ill cut this response short cuz I'm sure you also can't understand what I'm saying here either.

dusk mica
#

Input based matchmaking

south mauve
#

GLITCH:

There is a staircase that leads into a building, right at the end of the bridge across to the house in the pond in Kyoto, that is busted. You have to vault to try and get up it and it doesn't work sometimes.

Additionally, please make it so you can knock over barrels and canisters by walking into them, because I keep getting stuck on them; thank you!!!!

sudden trout
# stray thunder Is the game perfectly balanced? No. Does it need be? No. Everyone wants to pla...

This is exactly what I've been saying throughout S3 and beforehand. People are only complaining about XYZ being op because in reality, people of higher skill are being pitted against more casual players and the casuals are losing hard. Even when Embark nerfs casual heavies it doesn't change the fact that if you're skilled enough with light, you can drop a 20 bomb again your enemies. Yes there needs to be some rebalances, but absolutely a rework of the game's matchmaking is needed urgently.

rough storm
#

day 9000 asking for snipers to be removed from TA as it made ranked a sniper match

velvet olive
#

Team Fortress 2 or Rust Collab!!

young smelt
#

Most of the crashes are caused by corrupt memory data. Fix it. Fix it now.

sweet isle
blazing gorge
#

FFS Invis should not be able to work against infared vision

violet elbow
crisp heart
#

please add hud safezone
l n
e o
a z
s e
e this f
a is a
d the s
d rectangle d
h of u
u begging h
d embark d
s for d
a hud a
f safezone e
e s
z a
o e
n l
enozefas duh dda esaelp

stray thunder
quick coyote
# shrewd oriole Recon was removed because it was bassically free cheats and is unhealthy for the...

Players will never realize the glass cannon has high dps weapon to compensate for it's low health because that's literally the definition of glass cannon, the support and tank don't need to have weapons on par with the glass cannon even though they already do - with their higher HP.

If you give the tank weapons as strong as the glass cannon with triple the health what's the point of playing anything else?

dense ocean
#

day 3 asking embark
let console players able/disable HUD

twin stream
#

massive loss in performance after the latest update. i used to play at a steady 160fps now I'm bouncing between 100-120fps

abstract marlin
#

god please add the hold heavy attack back to the dagger

quick coyote
#

Hit reg is through the floor, the hackers are through the roof, embark is MIA on vacation jerking off to themselves or something idk, vacation from fucking up everything must be nice.

dreamy void
#

I think the game is mostly fine. Some changes I can suggest would be:
-Adding the option to add people as friends on Steam.
-Being able to chat with people without adding them to your party.
-More punish on people leaving QuickCash. Some just leave when they die 2 times.

vapid latch
#

Please add FSR 3.1 support, it would be literally game changing for a lot of us, I love the game but even at low settings performance isn't ideal

viral prism
#

Pls fix the ranking system, win 400 RS coming top of the team lose 800 coming top of the team 5-7 FIX THIS ISSUE

blazing gorge
patent wind
fervent vortex
crystal umbra
#

I LOVE THE FINALS SO MUCH

Amazing selection of clips for the community highlights this time around.

Please send MORE. I'll continue to share. I really loved the charge n' slam one with the gateway.

I know this is asking for alot but can we try to incorporate any if these community clips into actual advertisements

(I understand it would be hard to find the ones that translate well to an audience that does not know what The Finals is)

pine pollen
#

Game performance on PC is getting worse every season. It's literally not figuratively becoming unplayable and the fact that Embark hasn't addressed this at all is inexcuseable. I used to be able to run the game and get 100+fps on High in the beta, now I'm lucky if I hit 60fps on medium.

blazing gorge
# patent wind are they just too far? it has a range

No way, thermal has a range?... No, it has happened close and far. The bug doesn't seem to care what distance to come into play. Also I would love to discuss this more, but I'm limited to one message every half-hour. @fervent vortex I'm "just kinda wrong?" That there is a bug? Read the chat, use context clues. I am annoyed because I use it a lot. Of course it's a must pick and a must use. Your brain is also a must use. "lmao."

calm edge
#

Oh is it possible for split screen to be a thing like playing with a mate in coop? Well what I'm saying is can that be a thing please. šŸ™‚

fervent vortex
keen lily
#

shit light meta, fix the game

vestal oyster
gentle sparrow
#

guys my friend cant shoot ?? xD

gentle jasper
#

got a Unreal engine kernel crash?

versed jetty
#

why is that i get a matchmaking ban when the game itself kicks me and doesn't let me rejoin??

blazing gorge
crisp ginkgo
#

buff (or just adjust) the model 1877 to feel more consistent, specifically the damage falloff, which feels as if i hit a devastating shot the one second and then a measly pinch the next

viral fern
glad delta
#

I love this game and I still think it could be an important game for the future of mp fps just in terms of what you're trying to do here.

I think if you can just fix the things that just don't work maybe they'll play a role later in actual balance. Like, for example, the thermal vision has a lot of problems with being buggy, and the range that it works at. Or, viewing people at range. Or the number of ticks per minute for character placement so you don't die to someone through a wall. Or losing the ability to shoot, press E, use my healing beam etc for anywhere for a whole life to all of the match. To name a few. Right now I'd really just like a general tightening up on the things that don't work as well as they should. Because even if you start to get the balance right, you're balancing for things that are still a little broken and have an impact on gameplay by not working as intended. Thank you, have a wonderful night.

Also, give Light an attack specialization like the charge n slam, winch claw, or turret. I just think it would be fun.

wintry trout
#

embark has been on vacation since S3 launched
why are they just announcing it now
and why are we still only getting FCAR skins every update

unreal fossil
#

Any casual lobby with more than 3 Lights usually becomes an absolute PITA. Getting harassed by multiple invisible enemies (vanishing bomb) that often see you just fine (sonar grenades), can deal tons of damage quickly (TK, sword, sniper, etc.) and run circles around you/evade death as soon as they take hits (dash) is not what I would call enjoyable. And I'm saying this even though I don't necessarily lose those games, and/or get a negative KDR at the end. But I only manage to hold my own because I've been playing for hundreds of hours, know every map by heart, am decently good at the game and usually play along at least one skilled friend on Discord. Despite this, it still feels like I need to be sweaty af to not get randomly back stabbed every minute. I can't imagine what the experience is for a solo queue beginner with not-so-good aim.

The class is not necessarily broken by itself, but it becomes nightmare-ish when there are 4, 5 players using it simultaneously.

I don't really have solutions in mind that could solve this 'problem' without, in turn, making the class too weak in tournaments.

General impressions: TKs need a fix; I very frequently see TK players pull out clutches that would have never occurred had they used any other weapon. Most Light players seem to spam vanishing bombs + dash. Why wouldn't they, as it grants them the benefits of two specialties (albeit at the cost of a distinct activation sound + shorter invis duration). This doesn't seem fair in my book. VB cooldown could be increased.

stray thunder
#

So whrn do we get a matchmaking system that actually workd?

hardy bramble
#

Add a prop hunt LTM!!!

quick coyote
#

Light is now the worst designed class ever. Its just cheese. There isnt a build that is even remotely fun to play against. Its just fuckin annoying bro

bitter aspen
wintry trout
#

I'm glad I still get booted for inactivity because I never load into the match at all
glad they fixed that bug like 3 times and then went on vacation

smoky gust
#

something like this happens a lot and it frequently causes deaths or prevents defensive plays

it would be really nice if dematerializer had some small aoe (especially on small pieces), so that we don't get stuck like this

eager ivy
#

is it just me but does playing heavy without chain feel impossible on elo 45k and up in TA. i feel like heavy might be the worst class in TA while light still being kinda busted.

stark notch
deep summit
#

If you can't find enough players to fill a 3 team, then don't queue me, why would I want to play a 2v3, use your brain devs

patent wind
nova osprey
#

Ok, the idea was I wanted a 22nd Century Antarctica map that’s two levels, a research base above ground, and a lab underground. There would be a new event that freezes people, slowing down movement but still slowing them to use gadgets. Medium would get a gernade that does this and we would have a new canister that does it. We would give heavy a new gadget, a laser canon that does 150 damage, requires you to charge it, and would have less aoe. We rework the rpg to do less damage like 50, have two charges, and do more aoe and more arena damage, we would give medium a Laser Sniper that’s kind of like the charge rifle from apex legends, but instead of having a magazine, you overheat the gun, and it takes time for it to cool down.

fathom glacier
#

why does the glitch nade and barrel not stop the winch? can we get some counter to that stupid thing

rocky hearth
lapis oriole
#

Can we get a photo mode for in-game and the menu?

This shot was difficult to get without blur and imperfections

lost mesa
#

EA sport

crisp heart
feral shell
wintry trout
#

I'm all for taking vacations
but I feel like you gotta work for it
essentially nothing has been done since season 3 launched
bug fixes have not fixed bugs, balance patches have made things worse, and there's still a terrible problem with cheaters, meanwhile no matter how many blatant aimbotters I report, I've never once received a notice that any of them have been banned
this game is in the worst state it's ever been and they're like "oh we'll just wait for season 9 to fix anything"
every week lately is just bullshit patches or no patches at all
I'm not mad, I'm just disappointed
this game had such potential but it's destined to die because the devs have no clue what they're doing sad_times
surprised Nexon is still funding this dumpster fire
absolute money sink

wise cliff
#

Please replace the task "stop opponents stealing your cashout or decrypting s terminal X-times". Really, it is not fair. First of all, I prefer playing Power shift mode. Secondly, I have tried a lot but there is still 0/5 done. It is very hard to do while you are playing alone and also it is a really hard to do, because when you start killing, the person just drop to steal. It is obviously. I remember when you cancelled 11 eliminations per match because "it was to hard". Playing power shift I make 15 and more kills per match everyday. But this challenge with stop stealing is too hard to done, really.

fair osprey
#

Sys$Horizon should get map variants

crisp ginkgo
rocky hearth
smoky gust
# nova osprey Ok, the idea was I wanted a 22nd Century Antarctica map that’s two levels, a res...

a slowing mechanic would probably be annoying

but slippery physics could work
could also make a frost grenade, freezing the floor so we can push the cashout for example (thats always fun), or freeze a doorway to make passing harder for enemies
(if thats not enough for viability, let it turn walls briddle as alternative breaching tool)

i personally think that in the 22nd century, antarctica would also become a tourist hot spot, so maybe we could work with that?
maybe a mix, a lab showing research for science loving tourists, with a museum for long gone animals?

olive fulcrum
#

Blast Caster achievement is nigh unattainable after S2 nuke changes
Blast Caster: Place an Explosive Mine on a ā€œcarriableā€ (e.g., a canister) and get an elimination by throwing it at an enemy.

jagged cedar
#

almost every niche playstyle in this game have recieved more nerfs than the hard meta

viscid sapphire
#

there needs to be a penalty implemented whenever players are leaving matches early fr

misty jasper
wise cliff
#

@pearl kiln @rare spear Please replace the task "stop opponents stealing your cashout or decrypting a terminal X-times". Really, it is not fair. First of all, I prefer playing Power shift mode. Secondly, I have tried a lot but there is still 0/5 done. It is very hard to do while you are playing alone and also it is a really hard to do, because when you start eliminating, the person just drop to steal. It is obviously. I remember when you cancelled "11 eliminations per match" because it was too hard for many players. Playing Power shift I make 15 or more eliminations per match everyday. But this challenge with stop stealing is too hard to done, really. It is imbalanced for a lot of players The Finals. So I sincerely asked to replace it. Thank you

sonic spoke
#

please keep dash changes. it is already abused and makes all the other insanely powerful weapons worse for balance.

chilly scarab
ivory pivot
#

This game just really isnt fun any more, playing against 4 lights using controller just aint it. CB 1,2, OB and S1 was so fun besides the nukes, light's weapons were actually pretty good but the biggest downfall to using the light was their absolute lack of team utility. They still dont have team util. They are just the best class right now, recieved most of the buffs and everyone else just got nerfed into oblivion. The teamplay in this game is just dead for the most part and its really sad to see. For those going to critisize me of talking bad about the light class, light DB invis was my favourite in casual but I didn't use it in ranked because of its lack of util. I really thought that the potential this game had was insane, really thought it will be the next big thing and still hope it will but its just in an incredibly frustrating state right now that I'm throwing the towel in.

crisp ginkgo
#

don't have a 10 minute ban for being in a party and leaving if the teammate not in the party leaves first

viscid sapphire
#

nah, bring back S1 invis and nerf the throwing knives

manic compass
gaunt perch
#

competitive quick cash, or at least skill-based matchmaking for quick cash. Every match I get destroyed by a squad of sweatlords

uneven dagger
#

MGL skin that alters the model plz

fathom glacier
#

the turret needs to have a ammo count. its so fucking oppressive

shrewd oriole
# quick coyote Players will never realize the glass cannon has high dps weapon to compensate fo...

I'm not suggesting "on par" in terms of high DPS but more of a balance for the weapons that are underwhelming or are getting smacked down too hard like the LMGS. Besides the need for hitreg to be fixed on a LOT of weapons, both the GLS, flamethrower, spear, and dual swords have been in the dumpster since launch/added to the game or they have been suffering from nerfs like the CL, LMGS, and the 93r. All of these weapons need buffs to at least be usable and be able to hold their own ground instead of being viewed as meme weapons you only screw around with.

unique berry
#

How about add a round highlight montage when waiting for other groups ( just like OverWatch's play of the game, but likes the professional Esports Live Tournament)

edgy urchin
#

day 35 and 36 of asking embark to balance the game!

fallen gyro
#

I feel like the flame is good

olive fulcrum
earnest quiver
#

Allow us to jump and shoot with accuracy or make people who crouch rapidly as inaccurate as jump shooting is now

agile jacinth
uneven dagger
#

dissun mgl surely

tidal lake
#

You know, I got a way to make Rank fun. Get rid of sniper and Bose. And if you're not going to do that. You need to boost heavies and medium Health? even more.

shy smelt
#

Why is it that when someone deliberately leaves the game, I have to wait several minutes for them to auto-abandon the match and I am not allowed to forfeit until it's too late? But when someone accidentally loses connection due to a brownout, crash, or rare internet blackout, they only have like 3 minutes to reconnect? People ragequitting to ruin the game for everyone else is an instant decision, trying to fix a technical problem is not. Accidents should be given more leniency.

I got banned, for the dozenth time now, because of an unexpected issue that was completely out of my control, yet half the games I go into people are ragequitting and I'm the one getting punished every time. If someone clicks "LEAVE MATCH", they should LEAVE THE MATCH. Not be given another 5 minutes while I'm given none.

To put this into perspective, in my over half a decade playing CS:GO, I have been suspended less than 8 times. This game has only been out for a year and I have easily doubled that number. CS's timer is way longer and allows for mistakes. Yeah it's annoying when a player ragequits there for the same reasons, you have to wait several rounds, but the difference is that THE FINALS matches are significantly shorter and if you are caught at the wrong time you can just get knocked out before you get to legally forfeit the match. Hence my suggestion.

I'm going to ask about this every single time it happens until the devs change something.

unkempt holly
orchid abyss
uneven dagger
#

let us load different grenade types into mgl

lapis oriole
minor wave
#

Removing the Team Wipe Penalty in Cashout hurts the balancing of the gamemode and should NOT be kept. Yes I answered the survey, but I must explain.

Team Wipe Penalties create a sense of balance between the four participating teams regardless of their current cash amount. If the game is one-sided and two teams are crushing the other two, them pushing their luck and getting greedy for a higher score can result in a teamwipe and change the tides of the game entirely.
With the removal of the penalty, there is no threat to dominating teams in the second half of the game and it makes 3rd and 4th place either give-up or quit the game.
Cashout is the best and most unique mode in the game and part of its quality comes from someone in last place being able to play their cards right and make it to the next round with a buzzer beater wipe and steal.

I also don't agree with sharing the Cashout money with the team who inserted the box. I feeds into the lack of balance and makes being behind a lost cause.
If the last Cashout is only 15K and the person in 2nd has 30K, you want me to steal that cashout from them and get 31 kills minimum? No wonder I've seen an increase of leavers.
I assume the insert bonus is to reward players for vault plays, but opening the vault already rewards you with 1k and starting the cashout rewards you with possession and a home turf advantage with time to set up your defenses.
BTW, the solution here is not to increase kill money, that just feeds more issues. The higher the money per kill is, the less defense oriented Cashout is. People will just snipe all game without participating in the actual gamemode they clicked on.

**You've removed the risk in dying and are incentivizing players to either play with less thought, less teamwork, or just leave the game entirely.

Revert Everything In Cashout Except The Vault Logic Upgrade If It Is Working Right.**

And while you're at it, make it the competitive mode again.

Hugs and Kisses,
Someone Who Cares

trim saffron
#

make bank it more part of the game, add back team wipes, try to make medium and heavy better in the gamemode. It'd be nice to see it have better flow, with a team based approach more encouraged. It'd also be really good for new casuals who want to play a more standard "le kill game "

analog hearth
nova osprey
hybrid dock
#

Winch claw flamethrower dome shield makes the game unplayable

Winch claw flamethrower dome shield makes the game unplayable

Winch claw flamethrower dome shield makes the game unplayable

Winch claw flamethrower dome shield makes the game unplayable

Winch claw flamethrower dome shield makes the game unplayable

Winch claw flamethrower dome shield makes the game unplayable

rapid rover
#

Can you fix the random banning it says I was banned for abandoning the match even though I played through.

shy smelt
dim yacht
#

The v9s needs a firerate nerf because being able to shoot as fast as you can click was the most brainless idea ever

viscid sapphire
#

i've never had an issue with the team wipe respawn timer, personally. the best compromise, imo, is to remove it whenever someone decides they're going to ragequit and there's a shortage of players on the team. except for maybe powershift being two players leaving.

uneven dagger
quick coyote
# shrewd oriole I'm not suggesting "on par" in terms of high DPS but more of a balance for the w...

LMGs are still very solid idk where you got "smacked too hard" from. Lewis is a straight upgrade AKM on heavy wih 100 more health. They mess up the recoil to prevent people from beaming across the map which is a terrible approach i agree with that. The game should go about consistency especially with how guns play out like recoil. Basically the gun is fine, if the recoil is to be improved the range should be reduced.

agile sage
#

Nerf heavy into the ground.

crystal umbra
#

I'm so excited for the year 1 anniversary next season.

BUILD THE HYPE!
DROP A TEASER!

HUZZAHā€¼ļø

uneven dagger
#

Fug it, mini single shot impact grenade launcher gadget for mediums that has any utility based grenade like incendiary or smoke, knock back grenades THATSALOTTADAMAGE

This way all three classes have an explosive based gadget that won’t break the dps meta like rpg has, lights will have their thermal bore for their environment interaction and mediums will have their utility grenade launcher that will shoot faster and farther than throwing it by hand mayhaps

oblique olive
#

one dose of fsr 3 please

twilit torrent
#

i agree

boreal rivet
#

Suggestion to nerf/rework throwing knives, it's current dps and lack of reload is making it too easy to use. I would suggest adding a fatigue meter the the throwing knives.
1: after throwing around 10 (or around that value in balancing) knives a fatigue meter will begin to go down. Knives will progressively start being thrown slower with around 10 knives afterwards lowering to .7x the original throwing speed.

stark pilot
#

The Finals feedback to Embark 3rd edition
Hello Embark, I would like to analyze the main issue of frustration with The Finals' Cash out from the many other FPS competitive game player who plays both solo and duo. I will present my solutions to address this problem.

I'll compare The Finals with several other games I've played over 400 hours of real experience, to argue why frustration is the primary issue rather than anything else.
I started playing The Finals in the first few days of its S1 release. Before The Finals, I mainly played FPS like Apex, Overwatch, and R6, each for hundreds to thousands of hours. Honestly, before experiencing The Finals, I never thought a game could be so "thrilling," which deeply captivated me far beyond the other well-developed FPS game. The variety of weapons and gadgets, imaginative offense and defense, explosives, fast-paced combat, and the excitement of turning the tide are constantly amazing. But why are players continuously leaving The Finals?
I believe there are a few key reasons causing player discomfort and will explain the reasons and provide some effective solutions:

1.Imbalance between revive time and healing time
2.High demand for team coordination
3.Long respawn wait times
4.Unclear positioning of the revival coin
5.Limited applicable scenarios for certain weapons
6.Problem with update 3.6.0

elfin quail
#

the circuit challenge for the inscription and cash out stopping for 18 times is WAY too many and ruined any fun i was having grinding the challenges out with my friend. can we keep them open to be played in any game mode as some games modes are full stop not fun to play in and too try hardy for what i feel is a more casual styled game.

bronze heron
#

light throwing knives do too much damage

rustic turtle
#

Change the Stop Opponents from Stealing Cashout some players don't like playing Cashout or Terminal Attack others just enjoy playing on Power Shift

true harness
#

Whether we're playing good, or whether we're playing bad, this is the least amount of fun I've had with the game. Update 3.6.0 absolutely destroyed the fun factor for me, and pretty much our entire team. I still have no idea how certain changes were able to make it into that update.

latent niche
#

I have some incredible news. I lied and reinstalled the game lol I couldn't give up . IT SEEMS LIKE the Memory allocation issue that causes the MAV crashes is caused by steam overlay. I disabled it and its the only variable that stopped the crashes.

versed hazel
#

can you guys make is so that we can choose what maps we want to play on? I'm so sick of getting matches on Kyoto because something is always broken on it

cold bolt
#

turret complaints are so funny

glacial sierra
#

can we get an explanation of what exactly constitutes stopping someone from stealing for the 15 times requirement? so far...nothing has counted in terminal attack or cashout etc.

onyx crystal
#

make it so if someoen leaves in first round of TA it cancels. 2 people were afk and got kicked (before round ended) and it didnt cancel

uncut mulch
#

Winch rework to make it cooler;
Instead of grabbing people it would hook on to surfaces like grapple but it wouldn't pull you so you would have to walk up a wall and could stay at one point and look around(like on a ladder)but while being abe to use weapon(kinda like scaling a building in rainbow six siege but with no upside down). If a shock wave gadget was added the heavys could use this to hook themselves to the floor so that there not affected by that. Maybe you could also make heavys attach the wench to ceilings and pull themselves up(not allowing the use of weapons while pulling up). Just an idea though.

Rpg is pretty balanced its the winch that needs nerf/rework

dusk mica
#

We need input based matchmaking

@dry raft It’s separate queues based on what you use. Controller players play with other controller players and MnK players play against other MnK players. Can’t find any matches with cross play disabled sadly, especially Tournament or TA.

glacial salmon
#

Found a bug in tournament mode, my enemy was highlighted forever even after respawning. I could find where he was at all the time.

lament heron
#

The r.357 is too difficult to use compared to what it offers. There is practically no situation where it is a better choice than another weapon. At close range, the Model is stronger; at mid-range, a FAMAS or any AR is stronger; and at long range, any AR is also way stronger. In my opinion, the changes needed are: increase the fire rate so the TTK (time to kill) makes it worth playing with only 6 bullets, making it a high-risk, high-reward weapon—if you don't miss, you'll get the kill. I would like to see a very little recoil pattern if you shoot on the maximum fire rate to make it hard to kill someone very fast from long range. At long range, it should deal much more damage (I think a maximum 30% damage loss would be sufficient, as it is very difficult to shoot accurately at a distance with this weapon).

versed hazel
sacred inlet
#

Add snowy weather to all the maps! And a deep snow mechanic! That'd be so neat! Aight I'm out.

abstract rose
#

please nerf light

dry raft
# lament heron The r.357 is too difficult to use compared to what it offers. There is practical...

I don't know what rank you are, but saying that the r.357 deserves a buff is proof that you're not at the top of the ladder. If a weapon isn't played a lot, it's not necessarily because it sucks. The LH1 was excellent before season 3, and it was a weapon for guys who really mastered it.
The r357 is the same, and here's the link to a player who plays revolver every game, if you buff his weapon he'll be at the top of the ladder.
You can litteraly do 148 damage on 1 bullet on a light in the head ! you 2 shot a medium ! Imagine boosting fire rate, the ttk with a headshot will be something like 0.35-0.5 to kill a medium

https://www.davg25.com/app/the-finals-leaderboard-tracker/player-stats/?id=maximus%230052

lament heron
# dry raft I don't know what rank you are, but saying that the r.357 deserves a buff is pro...

Diamond 1 since seasin 1, now gold1 in wt and plat in ta. Mastering the r.357 this season, the weapon already lv5. I know what I’m talking about. Headshoting a light with this gun is something what you literally never do. Smallest and fastest target in the game. Sometimes it randomly happens but it’s definitelly not a thing what you do by skill. I focus to the head when someone reviving, stealing or literally facing me with no dodges. I agree that lh1 was a great weapon in s2 but it’s a really good example of why a gun based on the stats is not equal as how it feels in the game. If you don’t agree with me, please provide any situation where the revolver is a better weapon then anything else. In my opinion a game is balanced if every weapon is situation based and the weapon is good in a players hand who know how to use it in witch situation. Better TTK is necessary since there is no situation where the revolver wins agains another weapon if you don’t hit head. It should’t be like this. Great example is the lh1. Headshot multiplyer is crazy good, but even if you shoot the body, ttk is better then xp for example, simple because you have to click for each shot, iron sight gives you less vision and you have only 6 bullets. You say it can kill a medium with 2 shot. Model also can do it, not to mention you can 1tap a light and meele with the model. You are talking about close range where we already have a way better gun. How about mid to long range for a heavy? 6 bullet is not enought to kill a heavy in 30m. 6 bullet is not enought to kill a MEDIUM in 50m. If you say it’s well balanced, well.. idk what to say 🤣

dry raft
rough herald
#

Low Gravity event Fix Suggestion

**Note: **

  • so whats bad about low grav? as a movement player i find low grav very annoying, yeah sure it make hard jump easier and impossible jump now possible but in combat it make jumping a death wish as it make you a very easy target when falling.
    (i have so many clip of me beaming people who use jump pad in low grav)
  • yeah sure thats what it suppose to do but it can be interesting without being annoying

Suggestion:

  • Remove it (boring)
  • Do nothing (lame)
  • Let me control how fast i fall by pressing the crouch button so jumping is now viable, and it make fight more interesting thx to more option of outplaying enemy gamer (pls?)
dusty igloo
#

Please add unique inspect animations to the spoon, it's always the saddest moment when I press the inspect button and it just does that spin.

uncut mulch
#

Jetpack
It would make Namatama happy
hug_friend

plush depot
#

You making a survey and the most important question is missing. Does it improve the game that you wont loser money when your team gets wiped. Because it absolutely destroyed all the tactics this game had its just a random deathmath shooter now almost and the way you guys work im sure it soon will be.
Im so happy valorant got Released on console Because the game is actually fun compared to what you guys did to the best game that got released in years: tournament cashout. I will definitely come back if you decide to fix the game, but I uninstalled the game for the first time with this update. Im sticking to valorant now.
Just imagine you would keep your items in valorant after getting wiped or keep your weapons in fortnitr after dying. Idk why you guys started destroying the game all of a sudden, but there's no point in playing the game anymore. So hopefully see you again if they decide to fix the game
And just a side notice all the other changes like the money you get from cashing in and more money for kills is amazing, but not losing money when getting wiped is so bad, that it doesnt even matter how good the other changes are.

misty jasper
opal ocean
#

I have to wonder how much the devs actually play test this game sometimes. Snipers on power shift is fucking boring. Why do we persist with this nonsense? Because a bunch of ten year olds love to snipe? It ruins the flow of everything that makes the finals a fantastic game. Do something about it

lament heron
# dry raft The only thing I agree with is the range. For the rest, the gun must not move. I...

The only thing you agree is literally 50% of what I said. The ā€œrestā€ is just the ttk. Let’s do a compare with the ak which is the most common weapon for the class: R.357: 0.86(L) 1.29(M) 1.71 (H) AKM: 0.7(L) 1.2(M) 1.7(H) /less is better. So as you can see ak wins in every situation, not to mention it’s close range for the maximum damage. By distance, the gap is even wider. Also please don’t forget, you have to hit 3 times a light, 4 times a medium and 5times a heavy out of overall 6 for a single kill if the range is ideal. This is the reason of why literally nobody use trefolver, and also the reason of why it needs a buff. Range and ttk buff both necessary or a complet rework. I don’t say only ttk buff will works, I also said in the first message that I can imagine a slighly recoil for the gun so the better ttk will not be effective in long range. (Weapon stats is up to date 13/06/2024)

thick ferry
#

I think having a class number cap for powershift is a good idea (like having a max of 3 per class) because otherwise playing against 4 or 5 lights or heavies is incredibly boring and really doesnt help the game at all. Plus people will be more inclined to try different classes and play the game in more of a fun way

lunar dome
#

Add a constant Sonar effect for Spawn Areas in Powershift

dry raft
# lament heron The only thing you agree is literally 50% of what I said. The ā€œrestā€ is just the...

yeah weapon stat are up to date.
As I said, the stats is not everything. The ttk don't count any headshot.
It's like sniper players, if they touch head, they win duel.
R 357 is for players that are able to touch heads most of the time and it's ok for me. I play it sometimes and I win a lot of duels if I touch the head, that's ok for me

If some rubies players are able to climb rank 100 or higher with R 357 it's because it's a fine weapon, don't change it
The LH1 as I said was perfect and they tried to change it. Today, nodoby play LH1

broken geyser
#

Revert the Lewis gun and M60 changes to the way it was. The gun was just fine, there was nothing wrong with it before. The emarald skin will be coming to the Lewis too, it makes no sense if its unplayable. - especially not with a ridiculous recoil pattern like this

bold cloud
#

can we make it so the bow doesnt take up half my vision when not ADSing

rough herald
keen shoal
#

i cant even see ur crosshair

sacred ore
#

What do you think about the points you get in WT? Lately it's been getting very hard for me to keep playing... only 20 points for winning the final and if you lose 10... plus having to level up TA at the same time :S

autumn oracle
#

hope this game gets better in season 4, this season is so fucking boring

fallow loom
uncut mulch
#

Jetpack please 🄺moolah

lapis spruce
#

I'm almost done with my Pro challenge events, but there's one that I can't seem to even trigger once. It's the one where you have to interupt and opponent as they try to steal a cashout or decrypt a terminal. It's so situational and I have to sway over how to get it to trigger. 0/15? How? Bruh how?

cursive cloak
#

Suggestion to buff light character, it is so bad it does not help team by anyway, and it is also so hard to lurk and get kills or fight face to face, either it need additional hp from 150 to 175 cuz rpg, mines or short guns can easily one shot lights, due to glitch traps are good now lights cannot use their specialization to escape or in and out game, either the game should be balanced or light should be reworked with the weapons and gadgets or u can just remove the character. It is so frustrating to die to a rpg or getting one shotted and dying while leaving them with 1 hp thats just unfair with light

rough herald
#

#BuffBalanceTeam

crisp oxide
#

pplz make lewis gun good again 😦

earnest pilot
#

We need Input based Matchmaking

floral prairie
#

What is with the 25 second team respawn. Actually just 25 sec respawn in general. Every other game as it at like 5 sec. The lower the respawn time the more I play meaning the more I want to play. Fix this please. 5 seconds maximum and like 2 seconds minimum

violet elbow
rough herald
#

A crew of people ain't enough to sustain a game dude

@dim pawn this is the official patch notes my man

upper citrus
#

It’s literally in their official patch notes

obtuse yoke
lapis spruce
#

Is it the same for terminal attack? I have to initiate the decryption and kill someone else trying to stop it?

stuck cliff
#

I hope the balance team doesn't take this chat channel seriously.

silent fog
jolly igloo
#

NOT A RANT ABOUT BALANCING BUT THE BUGS
for the love of god please fix the bugs how hard can it be to fix ? unable to use anything bug is damn annoying and is now much more frequent to the point it’s annoying af, can’t unequip a lot of stuff like animations stickers etc, servers are dogshit always bad server performance, infinite loading screen and most of all why was jumping momentum totally removed? made no sense nobody asked for it

rough herald
#

yeah i get what you said but the word they use is a lil concerning don't you think?

they are a company and company like to keep a good faces dog, they would've said a "team" or "workforce" or something and not a "crew", they are on their last leg for this game frr dog

obtuse yoke
# silent fog so you list 2 unbalanced things and somehow the respawn timer is the problem lol

Yes it is, it's unfairly punishes everyone in every game mode, the exact same way. Weather that be yes someone playing stupidly and deserving that 30-60sec absence to someone who got killed by a heavy in 0.5 seconds who now has to sit and wait for that time. Don't even get me started on Powershift, it's possibly the worst hit by the respawn timer, for a game mode that is practically a copy paste of payload in OW, you'd think they'd know that a full team punishment of 30 seconds is ridiculous and gives the enemy team an unnecessary advantage of a good distance. Team kills shouldn't result in a punishment, it's bad enough that your whole team is nowhere near the objective it doesn't also need to delay the push tho. It needs to be assessed

trail terrace
lapis spruce
novel lily
#

Delete Kyoto and Terminal attack, worst map and worst gamemode

hasty cliff
magic obsidian
#

Can the Devs please do something with the balance around lights?
When you get 75% of the teams as lights, it just sucks all the fun out of the game.
And throwing knives have been buffed way too much. No reload type mechanic is way op.
Unfortunately this season has been the worst so far in terms of game enjoyment....

wind flame
#

rework kyoto. it's a 3D Wallpaper, not a combat focused map.

mossy karma
#

Winch needs to be reworked or (if you guys can't balance it properly) removed from the game

Melee Heavies were doing totally fine with goo gun or slam in S2 and im saying this as S2 D2 Sledge heavy main

Winch + Sledge is a cancer combo which is very popular among noobs who still can't do shit and barely make 5 kills in a round but ruin normal people experience and make them quit the game

Here's my idea how winch claw should be reworked:
• CD increased to 10-15 seconds
• Reduce distance from which you can reach the rival with a hook
• Increase the distance between the victim and those who use the Winch Claw by the time grapple animation ends
° Lights are the fastest and are dragged almost as close to the Winch user as they are now
° Mediums are dragged close but out of reach Sledge secondary attack
° Heavies are dragged close but out of reach of Sledge primary and secondary attacks
• Make it possible for victims to shoot and equip/prepare (but not use) gadgets during hook animation
• Fix winch dragging players through obstacles

You might also give this reworked winch to mediums as they lack distance-breaking Specialization for melee setups

rough herald
#

i want to see them working on the game so people play it and so my fev game won't die, thats why im so obsess about it.
also maybe because i homeschool being at home all the time made me out of touch? so i didn't know the dev were on holiday

quick coyote
#

Lets us the possibility to :
-choice lobbys musics & matchmaking
-make emotes in lobbys
-bring back cashout ranked
-more characters slots ( maybe 3-5 per char)

silent fog
#

Nerf the tks. it's actually wild you left them like this for weeks now

vernal path
#

We need to change throwing knifes in to a X set/deck of knifes.

stark pilot
#

An individual is powerless; without teammate support, no matter how well you perform or how severe the opponent's mistakes are, they are almost never punished!
If you are unlucky enough to be killed by a mine or grenade, the long 20-second respawn time and movement time afterward will significantly waste the combat rhythm. As the extraction time keeps ticking away, the chance of victory diminishes due to accidental deaths. Therefore, most players opt to revive teammates first, but this also wastes a lot of time. Worse still, you might get caught and killed midway, leading to a team wipe, resulting in some facing up to 40 seconds of respawn time. In a game where you can be killed by explosions from all directions at any moment, this is unacceptable, causing players to feel extremely frustrated and lacking in control. Another possibility is that you manage to win a wave of victory, only to have the next team immediately follow, nullifying your previous win, which also brings extreme frustration.

What to do? I have two suggestions:
1.Implement a kill-to-heal mechanism, where each kill instantly heals 100 HP up to the maximum, similar to Apex's shield swapping or Overwatch's health packs, increasing individual maneuverability. When your teammates are dead and time is tight, you have a chance to make a desperate counterattack if the opponent makes a mistake.
2.Change the usable revival coin time to five seconds and show which team member used the revival coin in the kill feed. A five-second revival time makes the revival coin impactful in the game and allows unlucky teammates to return to the battlefield quickly in about ten seconds. The use of revival coins in a game will truly enter players' strategies.

violet elbow
delicate notch
#

okay, this is getting really annoying, the constant sonar vision bug in TA, getting disconnected and not being able to reconnect right before the final round in WT, it acted like the World Tour was done, just, so many issues. It has never been this bad! to my two teammates who just had a sword light player that left, it was not my decision, I am sorry...

nova flower
feral mirage
#

Remove Terminal Attack

flat solstice
#

In contracts where you have to deal damage with fire, using the flamethrower would actually count towards the contract. So It'd be nice if grenade launcher weapons count towards contracts where you have to deal damage with grenades. Otherwise please specify that the grenades have to be gadgets.

quick coyote
signal basin
#

Are you gonna do something one day about ALL THE DEATH I'VE GOT behind cover ?! The netcode is pathetic actually. I can make a full movie if I record all the death like that

boreal sentinel
#

New game mode idea: Hackfest
Description: There is no cashout involve. However, there is one hacking terminal. 4 teams of 3 must compete against each other by using the hacking terminal. The hacking terminal will target a random player on the match (excluding team member). If the player is hacked, he will be kicked out of the match. Using the hacking terminal takes about 10 seconds. No new player replacements for hacked players/leaver. Hacking terminal will dissapear and respawns elsewhere after 3 mins. Player respawns normally like quick cash. Infinite credits. Last teams standing wins. 15 min timer. Teams with most players and eliminations if the timer runs out wins as first place.

Leaver will get a penalty of 15 mins for leaving.

red echo
#

there are some stairs in kyoto which are bugged , just lost us a fight in final round

trail terrace
#

hey embark stop giving unrealistic contracts that rely on chance

lament heron
lapis basin
#

Does the spear hit multiple people anymore?

earnest badge
#

Can we let go of balancing for a bit and just fix actual bugs and crashes? Just a thought.
Also why do we have to remove TA, its alright.. just don't play it.
@rare stump I'm with you on the throwing knives though, I used to respect people who could use them cause they had a high skill floor.. now they seem to just attract trolls and it's kinda painful.

rare stump
#

remove terminal attack and world tour pls the ranked system in season 1 was good it needed just better matchmaking also nerf that damn throwing knife its impossible with decent player that uses it with dash

frigid river
#

An app or website that gives you a random game to spectate live anonymously. I would watch that stuff for fun, practically unlimited content due to the game’s show-style. Also would be cool to see drones flying around above you in game to add some more immersion. The only problem I see with this is server space (I would literally pay a subscription service just to watch this)

jagged grail
#

I could've sworn the bug with not being able to essentially play the game was fixed (not being able to shoot or use gadgets)...clearly not for PS5

novel lily
#

Hey Embark Please Replace this challenge with something that doesnt rely on complete luck to complete

quartz cedar
warm compass
#

why quick cash meter so faster than before you have only one chance to steal it ! i you removed the intensity

boreal sentinel
#

@novel lily U gotta be kidding me. Thats literally the eziest contract. You're delusional if u think anyone is going to cancel a progression task when hundreds of thousands of people have already completed it. And for the record, its not about luck. Its about skill. Git gud.

azure tinsel
#

I know a lot of people are already attached to Scotty and June as the commentators of each match, but I would love to see more options to choose from. Like an ex-contestant giving their insight on the plays, a spokesperson from a sponsor trying to promote their company, or a guest speaker/celebrity in the world of the finals.
Probably best to implement them would be to make them a package deal, choosing pairs of commentators for a different dynamic each time. Would also make the voice lines easier since you know who to play off of instead of picking and choosing so many different people.

quick coyote
#

Would be cool for Medium and Heavy to get suppressed guns too.
AS VAL for Medium.
I'm not sure about what gun for Heavy though.

patent wind
#

Remove the black tint on the edge of your screen when aiming the m60 and lh1.

tepid summit
#

whenever rpg direct hits a riot shield it should block most of the damage but launch the riot shield player in the direction the rocket was going lol

spice sparrow
#

Please make the anime skin combatable with the different eye variants/colors!

woeful lagoon
#

Give xp-54 recoil

hidden locust
#

Hetrochromia option for eyes!
Being able to mix sets would be sick

quasi niche
#

What in the multiverse

hybrid dock
#

Everyone needs to understand that this chat is full off nothing but rage bait and the devs don’t even look at this shit. The game is plummeting off the deep end with unplayable team comps like winch claw dome shield heavies and invisible stun lights who can see you through walls (things that would’ve warranted a ban in old games). I’ve submitted multiple claims to real people from Embark over a purchase made by accident on my account and no one has ever gotten back to me indicating that I have just been stolen from by Embark. Couple that with the general player base saying ā€œexpect to have a negative ELO because of sore losersā€ and you have yourself the soulless husk of a once great game blinded by the greed of micro transactions

latent niche
#

PLEASE DISABLE SNIPER IN POWER SHIFT. I AM LOSING MY MIND. Other than that power shift is like the most fun, but getting one shot as a med on the platform w nothing but a good grenade as a wall--- there's no counterplay for that. at least relegated to only one sniper per team

proven venture
patent wind
#

dmr for medium. Also add back recon senses to fit with a ranged medium.

Recon senses rework:While active, Marks anyone you ads at (1 target at a time) you must ads at them for 1 second then they get detected for 2 seconds before you have to take another 1 second to mark them again. Shows for the whole team. Makes it more of a support ability to get your team to combine fire at the target

lunar galleon
#

I would really like to see some improvements on the current private match area. Just tiny things like the leader being able to assign different people to different teams or just choosing your own team, adding solo bank it for an FFA mode would also be nice. Most people ive done private matches with or discussed the private match mode have expressed these thoughts and honestly I feel like being able to modify the teams and match itself would really draw alot of people in being able to just have fun with your friends or set up tournaments within the community.

azure tinsel
rain hazel
#

how to play with friends in different teams in a private game??

hasty cliff
hollow fractal
jagged totem
#

anyone else having an issue where the healing ray gun isnt working?

strange wren
#

Make it so we can use our equipment points on the battlepass

finite wind
#

bring back the fucking wipe penalty, it's full of braindeads hinting the final cashout

viral fern
#

So how long till proper heavy class nerf? I mean proper as in, heavy can't RPG and then hit few shots or a single burst/hit for an easy kill. RPG needs major dmg nerf. Similarly panic buttons like charge and slam should be reworked to be displacement/destruction ability rather than damaging ability. It should do tops 20 dmg per hit. Make the duration of the charge longer then. This will be disruption ability instead of cheap click to kill ability. Remove winch hook or make it pull environment around much more and not the players. Start with that and maybe there won't be as much of a need to nerf any of the weapons on heavy.

boreal sentinel
#

New game mode idea: Hackfest
Description: There is no cashout involve. However, there is one hacking terminal. 4 teams of 3 must compete against each other by using the hacking terminal. The hacking terminal will target a random player on the match (excluding team member). If the player is hacked, he will be kicked out of the match. Using the hacking terminal takes about 10 seconds. No new player replacements for hacked players/leaver. Hacking terminal will dissapear and respawns elsewhere after 3 mins. Player respawns normally like quick cash. Infinite credits. Last teams standing wins. 15 min timer. Teams with most players and eliminations if the timer runs out wins as first place.

Leaver will get a penalty of 15 mins for leaving.

novel lily
#

Change the terminal attack challenge to 3 games instead of 9. I knew the devs were evil, but seriously? Not a single person enjoys TA

random pine
#

Please remove glitch mines from the game, thank you

eternal shoal
visual bronze
#

make the hammer spin

viral fern
#

The gun not firing bug is still in the game. Do something with it already.

silent fog
unreal fossil
# viral fern So how long till proper heavy class nerf? I mean proper as in, heavy can't RPG a...

The class does not need to be nerfed, it needs to be reworked. From what I see in most lobbies, most players favor M/L, H is the least played class.

I used to play Heavy a lot during S1, but the class has become boring due to its over-reliance on specs and gadgets IMO.

A few ideas:

  • Revert barricade size change, or keep the current size and open up a slit players can fire from, albeit with a restricted FOV/arc of fire, maybe at the cost of reducing the ammo count from 2 to 1, adjusting the cooldown, making it more fragile (i.e. crippling it with bullets could destroy it), or needing 1-2 seconds of setup (it could load up like the defib animation for instance).
  • LMGs: reduced recoil when stationary, increased damage up to mid range, bullet spread penalty when hip firing or firing on the move. Turn Heavies into human turrets that shred everything in their arc of fire, at the expanse of mobility.
  • RPG: reduce damage to 100 or below, 2 rockets
  • KS23: make it hitscan, 125 damage per hit, or keep it at 100 damage with HS multiplier
  • SA1216: slight damage buff
  • Winch claw: make it a gadget that can only grab objects (including cashouts), maybe allow it to pull cashouts more easily.
  • Anti-gravity grenade: wider radius, indestructible, slightly shorter cooldown
arctic oak
#

why is soul not in ta

crystal umbra
#

To be fair... When I played halo, overwatch, cod, and other shooter games I played for kills.
They had slayer/TDM modes

Overwatch was objective based but still you needed to kill a singular opposing team to get your reward (moving the objective along)

While the main game mode (cashout - world tour) is a mix between BR or objective with an emphasis on killing

I do still suggest a HardPoint inspired mode that rewards players for getting kills.

This may be a good new way to have people engaged in fast paced gameplay and short respawns and feel rewarded for kills while having an objective twist:

✨New Game Mode Concept: "Blitz"✨Day 30

Here is an idea for a new game mode in The Finals, inspired by Hardpoint

CORE PRINCIPLES:

Appeal to new players:
Faster respawns and a focus on maintaining control of a designated area make it easier for new players to jump into The Finals and contribute.

Fast-paced and engaging:
Short to medium length matches and constant objective switching keep the action flowing, as well as short respawn times.

Teamwork encouraged:
Earning money is based on team presence within the zone, rewarding coordinated pushes and revives.

  • I believe the long respawns in every game mode has turned away a lot of people. "Fast paced & Chaotic" don't seem palatable when mixed with high respawn times. I understand we want to incentivise team work, revives, and strategy but I think a game mode with fast respawns is well overdue in a game like The Finals.

GAMEPLAY:

Team Setup:
3 teams of 4 players.
If supported - 3 teams of 5

  • Here I want to increase team size because I feel like people want bigger team sizes in The Finals to play with more friends. Also we might want a lot of concentrated destruction.
    I feel like 3 teams of 4 would not be too much and would be fun for a casual game mode.
    (Also would effect the size of zone and balance which is fine since all of this is just a concept)

Blitz Zone:
A designated area on the map becomes the objective (Blitz Zone or whatever it ends up being named). It can be circular, shaped like a building, or highlighted by a beam.

Earning Money:
Teams earn money based on the number of players within the Blitz Zone. More teammates present translates to exponentially higher earnings per tick.

Example:
-One person in the area will earn the base amount of points - $10 per tick

-Two people earn the base amount of $10 per tick PLUS $5 each (since there are 2 team mates inside.)

-Three people all earn the base amount of $10 per tick PLUS a bonus of $10 each (since there are 3 team mates inside

-Full team will receive a base amount of $10 per tick PLUS a bonus of $15 or $20 EACH (since there is a full team alive in the zone)

Penalties & Rewards:
"Direct Deposit" - Kills have a small siphon effect where you take money from the enemy you killed and it's added to your teams total balance.
NOTE: Only kills between players inside the Blitz Zone have siphon effect. ✨Clutch players REJOICE✨

"Team wipe" aka "Bankruptcy" - Same as cashout, you loose a percentage of your teams balance if your whole team is dead at the same time.
OR bankruptcy can have a short lock-out effect where a team might not be able to earn for a short period of time after respawning.

("Bankruptcy" might be too much for a casual mode since it makes another variable to calculate mid gunfight. Might but be good for the gamer that wants to just shut their brain off. If they play this and don't care about score tm8s will complain and ruin the mood... Maybe this is an idea for a less casual modešŸ¤·šŸ¾ā€ā™‚ļø)

Match Duration:
The game lasts between 5-10 minutes with the Blitz Zones active for 2-4 minutes each before switching to a new location.

Suggestion:
For all casual modes, turn on auto Re-que. It's a wise decision.

This is a starting point, and all aspects of Blitz are open for discussion and refinement.

Thanks for your consideration šŸš€

lime fable
#

Can we get something fun and useful for medium, more emphasis on useful please and thank u

vestal prairie
#

A lot of yall have to realize with individual nerfs it just moves down the line similar to how when you solve a business problem you just find another similar to how if you were to tally every time you would die in this games current meta it would be 40% AKs 40s XP's then 10% snipers then the rest of the guns in the entire game would be 10% when it used to be all lewis and fcar

night glen
#

I find it very interesting that the throwing daggers can do more damage per second than a machine gun and that there is never any kind of reload for them.

quick coyote
#

Game is miserable to play right now, do something about lights for real. They are 0 fun to play against. Vanish Dash Lung/Backstab is just a joke. 230 headshot damage from hitscan while invis from across the map, insane. Embark you have no clue what you're doing. To the tune of actually asking us what WE THINK you should do. Like we're on your payroll. Bro. I can tell you one thing. Generally speaking, if you have a game mechanic in place such as team wipe penalties. If you think they're doing too much, you don't just remove the fucking mechanic entirely. It really doesn't appear that Embark has any thought behind their changes.

quick coyote
#

Reduce RPG-7 damage to 100/90 DMG.
Reduce the self-damage amount.

MAYBE make it push enemies/players in the explosion just for the funny?

novel lily
tawdry vortex
#

Well every game now someone is staggering cashouts and going in a circle 3rd partying in a voice chat stack. SoloQ is actually unplayable now. "We did it Patrick, we defeated 3rd partying"

violet elbow
patent wind
honest island
#

Ruby rating where do I follow it ??? AKM rose bed medium weapon skin still broken 80% of the games it doesn't work in the game ??? will they fix it or will they give me my money back ???

untold ore
#

anyone have a fix for low gpu usage? i have a r7 5700x, rtx 3070, and 32gb of ram, i play at 1080 144hz and my gpu doesnt go more than 65% or 75%, my cpu is at the same % most of the time so its not a bottleneck issue. This started to happen after one of the last updates. edit: i have the game on a m.2 and my rams are running at 3200mhz (4x8)

tight verge
#

This really hurts me to say, but I am going back to Apex, and I want you guys to know why. Mainly so you can understand why people might be leaving and so you can win us back (trust me I really want to be won back)

The external reason is that Apex fixed all my biggest issues with it. Nerfed aim assist, removed aim punch, made the game more mnk friendly. But there are problems with Finals that are pushing me out as well. I'll explain the big ones that if fixed would make me dump apex and permanently return to Finals.

1, Dagger is trash. A very niche issue that touches on a larger problem. The beauty of having so many unique wepons is all the unique playstyles that arise from them. I wrote a long post about this yesturday which Is the message I responded to, go read that.
#šŸ‘‚ā”‡game-feedback message

2, Preformance. I get 70 fps on my Ryzen 7 3700x and 3080ti at lowest settings. I'm sorry, but that is unacceptable for a competetive fps. I've heard it could be because of the anticheat sapping up all the cpu. I had fantastic preformance in the open beta but ever since it has just gotten worse and worse.

3, Movment is boring. There is no movment skill ceiling in this game. All we have is window climbing, and that easy after 400 hours ive mastered the movment. Compared to Apex with insane movment skill expression, this game is just sad. I want to walljump, I want to prop boost, I want to invest hours in the firing range practicing the recently discovered movment tech.

That's pretty much it. These are ordered from most to least important. I really hope these are fixed, and I can come back to this fantastic game.

GGs, I hope to come back in the future when this game matures, but for now it is goodbye.

plain lotus
clear hemlock
woeful lagoon
#

glitch mines are too easy to get xp for, aps on the other hand...

tawdry vortex
viral fern
# plain lotus Seeing this after coming from Reddit a whole thread saying rip heavies after gun...

LOL. heavy is overpowered. It's not an opinion. It's a fact. That's the reason why HHM is the strongest team comp. half of lobby at least nearly every game plays heavy. The numbers alone and mechanics behind heavy (as well as history of the buffs it got) show that heavy is just a crutch class that takes little to no effort. Majority of reddit threads are bad players complaining about lights. Entire finals subreddit is just cesspool of heavy mains crying around how their class is useless because their main gun that was good in close, mid and long range was finally put in line after 3 and a half seasons of the game. The existence of RPG alone makes heavy a crutch. And that is only one of many gadgets/weapons/abilities that are completely overpowered. Heavy by it's own presence, by merely existing during the match is a tool for zoning enemy players. Lewis gun is still good if you can control recoil, M60 is now a zoning tool and mow down whole team weapon if you play smart. The other weapons on heavy were getting constant buffs (except for SA that got a joke of a nerf twice and is still extremely strong). KS23 got buffed to oblivion with tons of casual friendly changes that make the gun hitscan till 50 meters and is essentially a better revolver. Hammer and flamethrower are self explanatory. Not to mention both weapons can deal damage through walls. Most fights happen in enclosed spaces in close range and paired with plenty of ways to either close the distance (charge and slam which in itself is panic button to kill light or medium for free) or pull them in (winch) or reposition using dome shield, barricades. Heavy was, is and will remain a crutch class that takes little skill to be effective with. The amount of things you have to do well on light and medium to do as well is much higher (with exception of throwing knives on light and 1887 on medium - these also take little skill to do well with)

frigid river
oblique sand
#

Power Shift needs to be fixed. I just won a game in sudden death while an enemy player was contesting the platform. If the platform doesn't stop moving while both teams are on it, it's practically impossible to stop. Whether its a bug or it's a feature of the game mode, it's not fun

pastel cypress
#

Can we get the ability to ping enemy statues?

small gazelle
cosmic ether
# viral fern LOL. heavy is overpowered. It's not an opinion. It's a fact. That's the reason w...

Bruh this is literally one of the saltiest, skill issue, light main takes I've ever seen. Idk what lobbies or region you've been playing on but as of recently most lobbies for me have had at maybe 2 heavies max (and I play pretty regularly). You'll get the occasional H stack or HML but most of my lobbies have been populated by a mixture of L's and M's, often times mostly L's and you wonder why that is; No one wants to play heavy. The thing is a walking brick. If you use the KS-23 you will see that it's extremely temperamental, shoots blanks half the time. The majority of weapons feel like shit and are not fun, wildly unreliable; idk how much more plainly someone needs to state that. So when you see them with sledge and flamethrower, weapons that were niche for two seasons, it's just more reliable and for them to be effective these fights need to happen in close range- there's nothing OP about that, it's just strategic advantage. Get a group of melee heavies out in the open it's like shooting fish in a barrel. But what's most unfortunate is that shit takes like this is what gets the fun nerfed the fuck out of everything.

plain lotus
# viral fern LOL. heavy is overpowered. It's not an opinion. It's a fact. That's the reason w...

With the first contradiction saying that the reddit was lights then saying g they were heavy, to the random point made about the throwing knives and 1887, you certainly have a unique outlook on things, with an astounding amount of hours in the game, and a firm understanding of balancing, for me to run into a single one of those issues and call heavy overpowered, in my 600 hours, is surely just a coincidence.

silent grove
#

heavy needs a spec that picks up lights and throws them

frigid river
deft pecan
# viral fern So how long till proper heavy class nerf? I mean proper as in, heavy can't RPG a...

RPG was already nerfed heavily. The self-damage from its explosion is multiplied WAY more than splash damage to enemies. So, lights can just dash once and avoid almost all the damage. And speaking of "panic buttons"... your dash is literally a crutch for ANY inconvenience you face lol. Dash OR knives (or both tbh) need to be nerfed so you can't spam them to wipe a whole team or get 100m away after taking 10 damage. Lights also have way more counters to pretty much everything Mediums and Heavies have (which is not the "core" of their gameplay; they're supposed to go in quick, do SOME damage, and get out quick...not kill a whole squad with endless damage and unhittable movement)

dim pivot
#

people need to realise that's it not about how you die, it's who you die to: if a person with 20 hours can get 10+ kills a game with something, maybe it's a bit strong, if someone with 250+ hours uses it and kills you a bunch, it's not that big a deal

steady dune
#

As a heavy main who loves the mesh shield, I even can acknowledge it needs to be nerfed, 750 hp on demand whenever you want is pure evil, and I've gotten many cashouts that I def didn't deserve lol. For everyone else, add a cooldown timer, for me never change it lmao.

tame crag
#

Light health should be increased to 175 or 200, and then their weapons damage rebalanced accordingly. I think shifting the light from a glass cannon perspective will help players feel better playing against lights and as light.

Mobility should remain the same though.

valid cradle
#

Two world tours in a row there have been literal bots (or 4 year olds) on my team. I love this game it’s not broken at all! This is all SUPER fun šŸ™‚

drifting pawn
#

plz stop setting contracts that force you to play some mode you wouldn't otherwise ever/rarely play. it's a waste of time and is not a productive means at all to get/keep players. current example: 9 rounds of quick cash/power shift

unreal fossil
#

People saying Heavy is strong when most lobbies are full of L/M. Alright. Okay. We're apparently not playing the same game. The only time I see Heavies actually doing good is when they're on permanent life support from a Medium who almost does nothing but perma-heal the f*ck out of them.

I stopped playing Heavy altogether in S3, I just couldn't see any benefits when in most scenarios I would have done much better as a Medium or Light. The only thing I miss is being able to throw dome shields to steal cashouts under fire. I don't even care about the RPG, I just run Frags on all classes: 140 damage on a good hit, enemies don't usually see them, and you get two. So I play Medium and sometimes Light like everyone else.

Heavies are the least threatening targets in my book, I usually defeat them with more ease than M/L, unless they're very good with the class.

golden harbor
#

Remove winch because yes lol

rotund aspen
cosmic ether
stray valley
terse slate
#

WT Gold 2 and upwards feels like cheater hell...

glacial knot
slender oasis
#

Sensitivity options further for scoped would be great, am a controller player and the sniper feels very hard to use even at 5% sens zoomed, and the thermal bore is even harder to aim. Need more fine tuning settings like what games like Apex Legends has.

crystal umbra
# small gazelle i dont think you know how much i fuck with this

Hey bro I appreciate the encouragement, I'll add this one too just because of youšŸ¤šŸ¾

✨FREE IDEA: "Company System"✨ Day 60

"Hey bro, do you wanna join our company?"

Encourage us to play and make friends. I'm talking about make The Finals about team play (Way too much solo culture in ranked. The Finals is a team game.)

They need to make a "squad" system next season.
For obvious reasons I believe this idea will lead to a exponential engagement effect, let me explain:

"Squads" or "Companies" should be able to select or vote for sponsors:
-Vaiiya
-Volpe
-Engimo
-Ospuze
Etc.

During the season we should be able to grind for "fame" so we can get company drip (cosmetics) for completing these "company contracts".
(Gives me reason to hop back on the game, me and my friends are working towards a goal now. +++ Add Bonus Points for playing with company mates)

This may take the place of circuits but I think my ideas fits the theme of the game-show AND this gives people a reason to play with friends and implore their friends to hop on The Finals with them.

Create specialized cosmetics for these sponsors. Once your company selects one they are locked in for specialized one-time cosmetics.

This creates urgency AND rarity since -for example- the season 4 OSPUZE set will never show up again. (Same for Engimo, Vaiiya, etc.)
Remember, ONLY AVAILABLE FOR ONE SEASON

Top companies (i.e. companies with the most "fame" or money cashed out) are showed on the World Tour leaderboard.
There we can select their names and the top players should be able to Type out their various handles like their Twitch, YouTube, and other socials or streaming platforms.

✨((MAKE YOUR CONTESTANTS STARS))✨
Appeal to human nature and give us something to talk about amongst ourselves. Give us something to brag about.

You remember back when MLG E-Sports was a thing? Remember that vibe?
"Oh shxt, that's Oscar from 'x' Company".

In real life athletes have sponsor drip, well in The Finals - "The world's greatest game-show" - it's no different.

We get to flex our specialized drop from our favorite sponsors (opportunity to expand the lore)
And the top, most loyal finalists get shout outs.

Thanks for your consideration šŸš€

eternal kayak
#

I truly don’t want any new weapons in this game until they balance what they have. It would be so much better if the game balanced based on logic so it could be intuitive to everyone who comes play. It’s just not even making sense at this point.

unreal fossil
# violet elbow https://media.discordapp.net/attachments/1182536896723812422/1189772610939125820...

Yes, I mainly play QC. I don't find WT to be widely different though. What game mode should I play for my opinion to be relevant ?

Bear in mind that I reached Diamond in S2 as a Heavy main. But that was before the changes introduced in S3.

I probably fail to adapt to the current Heavy meta. But that's not the point.

Heavies are over-reliant on gimmicks and any good Heavy I come across proves this. Notice that complaints about the class are rarely ever about its main weapons, but about its specs and gadgets, which further proves my point. There is clearly an issue when your main damage output doesn't come from your main weapon (or at least not by itself, i.e. winch + sledge insta gib).

jagged cedar
# quick coyote Game is miserable to play right now, do something about lights for real. They a...

have you tried looking at the dagger players?

@cosmic ether meta in cashout is still hhm after 3 seasons

@deft pecan gameplay often revolves around whether or not heavies have used their rpg, this 45s cd gadget plays the role that a once a game ultimate does in other games. Lights essentially require their spec for survivability, comparing dash to a 140 instant burst damage cooldown is stupid

@unreal fossil meta in every gamemode is still double heavy

ruby saddle
#

when will the finals introduce an update where you can withdraw all the money you earned?

buoyant yew
#

Anyone resolved crashing issues? Ive tried all the fixes ive seen on site and online with no success. any tips would be great

clear hemlock
#

embark is actually locked in with the anti cheat thanks for the quick bans to cheaters

tulip jasper
#

i love this game, but now it's not fun at all

rotund prism
#

Is cash out coming back to ranked?

pseudo latch
#
  • Fix Bow hitreg so my arrows aren’t duds at close range
  • Give FCAR an identity again, lower its fire rate and up its damage so its a proper DMR and not an AKM sidegrade
  • Fix Revolver hitreg so my shots aren’t phasing through people.
  • Give M60 a purpose. Either tighten its hipfire and up its firerate so it can be used at close ranges effectively or increase its minimum damage so you can actually hurt people past 30.
  • Give Lewis its old recoil back. Not S2 recoil, S1 recoil. It’s damage is comparable to mediums guns, it’s recoil should be to.
  • Fix KS23 hitreg so we aren’t firing blanks half the time
  • Increase MGL splash radius and/or make grenades detonate on enemy impact so the gun doesn’t demand a physics degree to be D-tier on its best days
  • Fix Flamer hitreg and give it something it does better than the SA12. Range, damage, better afterburn, something I’m begging here.

Also Day 133 of me begging the devs to give heavy an M134 Minigun as a Specialization.

  • 200 Round magazine, ammo is restored four bullets every second, 50 seconds for a full reload.
  • 20 rounds per second, eleven damage a round, 220 DPS. No headshot modifier to keep DPS from becoming insane.
  • Falloff begins at 30 meters down to six damage a shot at 50, but wide spread means the weapon becomes less effective past 10 meters even against larger targets, you’re probably not getting higher than 150 DPS even as far as 10 meters.
  • bullets do high damage to structures (should be breaking walls in 20-50 shots) allowing a mid-range option to output mass destruction (destroying entire walls on higher floors of buildings, ripping apart nesting sightlines)
    • significant damage to structures and players
    • gun can be pre-spooled with RMB over having an ADS (for obvious reasons, you try to aim down the sights of a water cooler)|
    • high suppressive force through sheer amount of bullets being fired
    • its a goddamn minigun
  • - Heavy cannot jump or sprint while holding it, has to switch back to primary
  • - lengthy equip-unequip time to balance such, no ā€œpocket minigunā€ strats, choosing to use this mid-combat is a commitment, one that could get you killed.
  • - gun has to spool up for a second before firing, spool up being LOUD

Oh and one more thing, yall calling for light to have more health like it isn’t literally the single weakness the class has do not understand how fucked anyone but light would be by that change.

pseudo relic
#

I'm not going to lie the update 3.6.0 is the worst update I've ever seen, I hate all the changes that they've done to "Cash Out" except maybe for killing a player for 500 cash, my main issue with the game mode change is that team wipes are almost non-existent which means there's no point in team wiping someone, which removes all risk from the game mode, now I just rewards players who make successful cash outs and that's it seems a little dumb down if you personally ask me.

The absolute worst part is that during the last 2 minutes of "Cash Out" the losing team has a 0% chance of winning even if they successfully steal to cash out. Essentially Cash Out became more of a Reward type game instead of "Risk and Reward". If I'm being honest it makes the game mode honestly less enjoyable. And another thing is that it most indefinitely encourages third party because the winning team could just bully the losing team even if they can't win for like stealing 10,000 cash for the last minute. And let me just say third party is not the worst thing in cash out it's just normal whoever says it it's bad they should go play terminal attack or power shift where the game mode has no third party at all. So I say please Embark reverse these changes.

cold plaza
zinc meteor
#

let me stack face paint with body paint 🄹

sleek lintel
vestal prairie
#

There's a bug with healing beam that it doesn't work or attach to teammates but the end flashes as it would for the entire game

soft spear
#

Agreed reverse the changes. It makes cashout so boring with no stakes

quiet quarry
#

Facts:
You had 70hp
You were in space controlled by Orange
You have 0 ranged gear (= 0 pressure as long as you aren't right next to him)
You dashed in a sraight line in the same direction that guy was going up the stairs -> He didn't even have to aim bc you did it for him
You also happened to dash in the dead center of the room where you have 0 cover

I understand winch counters light and you guys aren't used to someone finally having an ability that oppresses your role but some of these claims are too funny

  • Respect for dagger player
slate mauve
#

Backifilling unwinnable Quickplay matches needs to stop happening or stop counting.

  • Example: A Powershift game can end pretty quickly, so backfilling a $39000/40000 v. $0 match is tremendously stupid. This still counts toward the player even if they join into a team that has 0 teammates. The game ends before the player spawns in...
hasty glacier
#
  • For the love of god controller players do NOT need Aim Assist along with Sens Reduction, Target Tracking, AND zoom snapping it is literally a major advantage for people to play on controller than it is on MnK
  • Fix Protocol Core Skins Hitbox
warm sandal
#

6V6 PLAYLIST PLEASE????????????????????? DAY 1 OF ASKING

warped bridge
#

How are gold one players getting paired with bronze players still? This Answer? Not enough players to even be able to rank people together and not big enough player database

junior holly
#

this makes me so happy. you light scum trying to dash away after backstab and getting noped the fuck back hahahah

wispy raven
#

After I wipe 2 teams teammate starts taking cashout and stops just before the end and starts emoting
I try to take it and time runs out
I get banned for 30 minutes for leaving the game
This is exactly how youre gonna keep players playing embark lmfao

frigid river
#

All the heavy players begging for light nerfs, all the light players begging for heavy nerfs. Screw that, why isn’t anyone talking about us poor revolver users trying to fight the little 150 HP goblins when they constantly cloak/dash/grapple away after we deal 148 damage to them. Also please represent the data reshaper more, it’s such a cool gadget with so many use cases but it needs a range buff when trying to reshape dome shields, most of the playerbase doesn’t even know that is a feature

pseudo relic
# wispy raven After I wipe 2 teams teammate starts taking cashout and stops just before the en...

Exactly, it's not the fact that it's boring it's more like that it feels almost unplayable, because during the last 2 minutes the losing team has no way to make a comeback, plus it increases the amount of third party that's likely to happen because the winning team will just prevent the losing team from even winning not like that they had a chance and it's during the last 2 minutes. I also hate how much little cash you make for each cash out box they're put in confusing numbers now like 7,000 or whatever the rest was I can't remember, but the way it was before was memorable First Cash Out Box was like 10,000 the other was like 15,000 and then the last was 22,000.

Man 3.6.0 is the worst update for competitive players not gonna lie. It feel like Cash Out is be coming Quick Cash. Which is concerning because on how dumb down the game mode is. Yet it hard for new players to even win and increase third party then before, this update literally did the reverse on what Embark wanted to do...

torpid sky
fervent bay
#

MORE CONTESTANT SLOTS PLEASEEEEEEEEEEEEEEEE

wicked glade
#

Nerf the range of subs no reason the XP is outranging ARs it has literally no downsides to using it

stone hazel
#

im currently doing the 9 matches of terminal attack challenge and it's soooo boring
genuinely cant even bring myself to finish it in one sitting im gonna have to do like one or two matches a day max
i just spent 20 minutes dying twice, killing nobody, and running around with nothing to do the whole game
and with how much longer the queue times are compared to all of the quick play gamemodes, i dont think im the only one who finds it boring
if terminal attack were a little faster paced and had smaller maps i could see myself enjoying it somewhat

vestal prairie
#

The grenade trajectory charting could also use a change half the time it is slightly off course from where it's trajectory is showing

junior holly
signal willow
#

nerf the claw-hammer combo, unless you are running dash light there is nothing to do against that 100% brainless skill requirement combo

tight verge
#

Winch claw is lame as it is now, and rpg should defiantly be more focused on destruction than damage I agree. Sledge and other mele weapons are fine though. It adds a lot of more dynamics to the fights. We need more of that actually I think

near oyster
#

just let me reroll one challenge in the pro circuit… stopping a cash out or decryption feels impossible to do 15 times…

tribal spoke
#

Dual blades buff please

sonic spoke
deep summit
#

How to gain more players:

  • Better anti cheat
  • Skill based match making
crystal umbra
# tribal spoke Dual blades buff please

I never play medium and I agree, please buff the dual blades.

It's great to have unique weapons. . . Unless they never get picked.

One thing I realized with the bow is that it didn't really need a buff, I just needed to try it. Now I'm a bow main. (Thx for adding the bow fr)

What I'm trying to say - once again - is, maybe new weapons should be in a slightly powerful state upon release

šŸ—£ļøTHENā€¼ļø

Sometime mid season, we rebalance them.

This helps the smooth brain people try out the new toys that our favorite devs work so hard on in between seasons, and players test out new fun ways to play & new strats. (This helps mitigate people saying "the game is stale" since they only use the guns they are use too)

Dual blades is cool as fork though.

Thanks for your consideration šŸš€

raw crest
#

everyone has the world tour rank not showing ?

quick coyote
#

Hire someone that can design games around some type of philosophy. Embark is lost bro, like horrible horrible at game management. The most inconsistent TTKs. Do you want it to be fast or slow? Why are 1 shot weapons in this game? Why are throwing knives only viable through bunny hopping? Why does backstab do 320 damage? The whole light class, every loadout is straight up broken right now. Vanish > Dash > Sword lunge or backstab. 230 hitscan damage from invis from across the map with zero bullet drop off. Throwing knives can shred a medium with a model before he can get a 2nd shot off, which means a 0% win rate, and then you're hoping your garbage desync doesnt register 18 damage.

Game is gonna fail because Embark has done absolutely nothing to make it successful. Legit a terrible studio when it comes to design. To the tune of being like "Idk guys heres a survey what do you think the team wipe penalty should be". Lol thats just crazyness honestly.

austere junco
#

Getting issues where primary fire and secondary fire won’t register

bright wraith
#

Will MatchMaking be fixed next update ? new players teammates are not ok to play with or against them. NOT FUN. they have to learn and level up to 20 before play with level 60 players, WT and TA are only for over level 20. just fix the matchmaking

crystal umbra
reef lichen
#

does anyone know why my gpu utilization is only around 60-70% no matter what video settings i use? i play at 1440p and no matter when i use low or ultra settings i have the same fps

tribal spoke
#

The only way a dual blades user can kill any other melee weapon is because the other player played bad, good luck killing a heavy with sledge or a sword light with dual blades, please fix!

vast hornet
#

please fix ur mmr shit i am a literal PLAT 31K AND I QUEUE with a 6k bronze like wtf is that mmr and its not even like 1 time its every other fucking game

cyan crane
#

Allow us to leave the match without receiving a penalty after both teammates disconnect? Sucks to wait for like 10 mins without a chance

vital rivet
#

Why was I suspended for 5 mintues when I GOT AN ERROR WHILE LOADING THE MATCH?! Seriously, wtf.

pseudo relic
#

We all agree that "Cash Out" should be the way it was back then. Cuz the new one sucks there's NO risk or reward anymore, now there's just reward which is boring.

proven venture
tidal lake
#

Aren't I ever going to fix the match making?

viral prism
#

I would put this in media chat but I don’t think it suits it but I need a ban an a player ASAP, he is in my ranked game doing nothing standing still and his username describes how he is playing, and this is why ranked on this game won’t become anything good. Ive been stuck in silver/gold top fragging every round however people like him are making me lose points and rank down his username is (GIGAN1G6A#8518) sorry if this offends you but embark you need to start hammering down on these trolls on ranked, it’s EMBARRASSING! I also lost 745RS from this, oh I love this game

tribal spoke
vague tide
sonic timber
#

Does this sound like a good weapon idea for The heavies
the American 180 dual barrel

It has a fire rate of 3000 rpm and shoots 22 magnum rounds

Here should be its stats Firerate: 50 rounds per second

Damage: 4 per round

Recoil: practically none but bad bullet dispersion

Reload time: 1.5x the lewis gun

Magazine size: 360 rounds

It has a bee themed skin pack in the store with an angry bee charm, spray, and sticker

Here is a Video of it
https://youtu.be/si7Q6BCPBYg?si=jC3PygeIy8HmGUSZ

pseudo relic
# proven venture you can get the first cash out then qual with only the insert bonus money in thi...

Yeah, but then we crash into the issue of the spawn location where some teams are spawned closest to the cash out which gives the other teams an unfair advantage.

Another issue with 3.6.0 update is it increases the chances of the third party because the first two teams who are on top don't have to be worried about a team wipe, which furthers encouraging them to bullying the losing team, removing "Team Wipe" is essentially removing the risk out of playing "Cash Out". Now "Cash Out" only rewards players only make a successful Cash Out only. Without suffering no penalties which can be an issue for the losing team because that means they can't make any comebacks in the last 2 minutes no matter what. Which essentially just makes in most cases making the game on winnable because of the increase of third party and zero come back within 2 minutes of the Game. The only positive change I could possibly say is that killing a player will now give you $500 but that's about it everything else is just trash it is terrible it just ruins the competitiveness of the game mode.

Cash Out has Dumb Down to Quick Cash essentially as a competitive game. I'm slowly starting to lose more interest in the finals after what they did to Cash Out...

eager ivy
#

welp time to wait for new season light just ruined it for me. their just way too busted.

proven venture
deep summit
# vague tide Ah yes just get a better anti cheat. Perfect!

They have a pinned message saying they are working on it, it has been 1 month since I last saw it, no update on their anti cheat. Never said it’s easy to make an anti cheat, especially one that can detect DMA but it’s vital for the longevity of the game 🤦

vague tide
#

Ah yes winch hammer is the issue with the game. Not the over powered high mobility class or the lack of any viable weapons on heavy

lament depot
#

you need to fix the fucking desync issue or whatever it is causing enemy teams to be able to steal cashouts MULTIPLE FUCKING SECONDS AFTER THE TIMER HITS THE END

ITS FUCKING HORSESHIT

runic quarry
#

ps5 version is 60 fps, pls work on 120fps, idk why this is PS5 version and not PS4 if we yet still play on 60šŸ˜…

quick coyote
#

Honestly that's just a winch claw issue not sledge. Melees entire downside was being completely worthless at any range; so they gave heavy an effective range of 17 meters with a stun effect on the player. Sledge is fine, winch is not, and should have never made it to the game.

sharp pollen
#

grenade indicators PLEASE šŸ™šŸ™šŸ™šŸ™šŸ™

real lagoon
#

pls nerf knives
No matter how hard you make it to hit someone, someone will always hit you. So lower the damage.

quiet quarry
#

nerf light XP

plain lotus
lofty osprey
#

fix thermal vision, it is so dogshit at night and doesn't highlight them half the time

fresh shell
#

It would be quite a refreshing change to have a pure PvE mode, with free (if wave-based, at least per-wave) loadout changes like pshift, and score-based competition between 2x5 or 4x3 teams if necessary. Something a little calmer to run between the track grinds.

orchid osprey
#

Just played a quickcash lobby that felt pretty sweaty. All PC players on Vegas, I'm the only medium in the lobby. Our comp LMH vs LLL and HHL. Really just unfun how often a light is trying to wrap on me and dash away/heavy tries to get on top of you with hammer while I have no ability to chase or run from the fights myself... Maybe medium could have access to a little double jump on cooldown or something and actually have a unique way to utilize tools like demateralize, jumppad, zipline where the other classes couldn't reach the equipment as easily or something. Feel useless playing medium too often on different maps.

quiet tulip
#

Changes to quick cash

I’m not sure if the change for respawn time outweighs the respawn position. It’s true players can fight more and longer, but once team wiped the team spawns on the furthest side of any map.

This is most noticeable on Kyoto, and Seoul.

It’s not a bad change for moving towards too many 3rd party team fights, but I don’t think the respawn position needed to change in quick cash.

I always figured it was a mode where 3 teams fight for 2 cash outs.

Tour on the other hand is much different with a whole extra team and respawn conditions.

Tweak respawn distance from a team wipe in quick cash

trail terrace
#

Be Embark. Tune the matchmaking in a way that I, a level 60 player always gets teamed with idiots who don't even know how to play, but give me opponents who are at peak form. wth embark

drifting acorn
#

more CNS outfits when? (please let them return)

brisk garden
#

world tour leaderboard is a joke (always has been) especially now that teamwipes don't take cash. top 500 are doubling their cash every week and the rest of us will never catch up. wealth inequality is probably lore-accurate tho

sonic spoke
#

Hettign hit with anythign when stunned shouold immidialtly take you out of stun

misty osprey
#

Are tiebreakers decided on which team has more kills?

silver fox
#

Can i get a devils advocate for mp5? Its damage is the highest, its ads is amazing, no recoil, fast reload, big mag, kills mediums and lights. The gun is over powered and im kinda peeved its not been nerefed

rose nacelle
#

It'd be nice to be able to recover lost RS from playing against a found cheater.

floral hedge
#

please put an option for swapping back to gun after using a util instead of making us throw two grenades or mines

fickle thunder
#

i keep getting to the final round of WT and the game keeps freezing on the loading screen. one of my teammates first had infinite respawn coins, then on the final round he had -2. skins and weapons are nice and all, but please fix these BUGS.

on a positive note, WT / Cash Out is heading in the right direction. keep it up.

stone hazel
#

stop putting me in matches AFTER i cancel queue this happens unbelievably consistently

languid oasis
#

The fcar is so bad now I agree that it was overpowered before but now it's basically useless if you fighting someone 1v1

grim patrol
#

Decrease the number of rounds in ranked TA to be equal to casual.

Increase the amount of RS gained on a victory.

Decrease the amount of RS lost on a defeat.

Experiment with the sniper. Possibly with an inverse damage falloff, making it do less damage at close range and full damage at long range. Or make scoping in and out take longer, with a strong slow applied until fully unscoped.

sharp pollen
#

grenade indicators

obsidian sail
#

Aim trainer plz ā¤ļø

languid oasis
#

Just got 10 assists and 4 kills with the fcar I should be able to kill someone myself I shouldn't have to need my teammates to kill someone

grim sand
#

Why do I get suspended when the game is stuck in the post tournament scoreboard for 4 minutes straight without anything happening and me trying to restarting the game to reconnect?
This is frustrating especially if you in the last round of the tournament and the game just decides instead of letting you reconnect to suspend you. This seems to be a problem for a very long time now and still haven't been fixed.

west trellis
#

I've come to find some relief when my game crashes in the first round, because then I'm probably not gonna crash in the final round. That's kinda sad

eternal kayak
#

Pick a vision and stick to it stop trying to appease everyone. Trying to please everyone is a major sign of lack of vision. When you have a specific enough vision it will isolate people but this game feels unbalanced to the point of unpleasant chaos not the chaos we knew and loved from previous seasons. There needs to be some sort of consistent logic to balancing especially you guys are adding weapons every season. Asking players to learn 12 weapons per year and all their individual stats without data because you guys don’t have a fundamental philosophy behind balancing is a bit much in my opinion. TTKs are all over the place and the logic behind decisions isn’t even making sense at this point. Melee is becoming a problem it seems to be balanced in a way that it’s only true counter is distance but this is problematic in a game where most objectives are close range. It makes it to where anything that dominates close range is dominant. There is a severe imbalance of effort when it comes to certain engagements and that’s incredibly frustrating to know you have to jump, dodge, aim, climb spin etc all while shooting when someone else just can spam it’s not really fun. To know you have to hit 18 bullets consistently with all this movement and someone only has to hit you with two based on their weapon is just simply not fun.

night vortex
#

Could we get the walls on the platform in power shift like 30% higher?

bright wraith
#

Will MatchMaking be fixed next update ? new players teammates are not ok to play with or against them. NOT FUN. they have to learn and level up to 20 before play with level 60 players, WT and TA are only for over level 20. just fix the matchmaking. or Add small arena tests & challenges and gates before people can reach the big arena. YOU KNOW! REACH THE FINALS!

mellow gust
#

has there been any talk about adjusting the horizontal recoil on the fcar?

rancid cloud
#

Revert the dash CD. Either do 5.5 like it was or 6. 6.5 is too long.

lament surge
#

Only shotguns game mode and/or only melee game mode would be sick!

hybrid dock
#

Officially uninstalled on one of two consoles! Gentlman! Rejoice! The light of day has shone upon me and I say to you: UNINSTALL!!! It’s the most fun you’ll have interacting with the software called ā€œthe finalsā€

cold pilot
#
  • Removed team elimination penalty in Power-Shift
  • Removed team elimination penalty in Power-Shift
  • Removed team elimination penalty in Power-Shift
  • Removed team elimination penalty in Power-Shift
  • Removed team elimination penalty in Power-Shift
  • Removed team elimination penalty in Power-Shift
  • Removed team elimination penalty in Power-Shift
dusk mica
#

Input based match making

narrow belfry
#

Im gonna be honest stop trying to to appease casual players in ranked game modes by doing things like removing team wipe penalty on world tour bc now no one plays objectives and goes for straight kills and third party’s it’s impossible to cash out or hold it with this absolute insanely aggressive non punishing play style everyone has

hybrid dock
real scroll
#

just had 2 rubies throw the game so their friend could gain rs. I reported them but I hope embark actually does something about it

eternal kayak
#

Prior to season 3 there was a clear divide between ranked and casual play. If you wanted to sweat, get better and play the game around people with a deeper understanding you would go to ranked and if you wanted to just have some fun you’d play casual. Now it seems because of terminal attack the community is a bit divided and it’s a mix of everyone everywhere further worsening the solo experience. Terminal attack is a cool mode to have in the game but it should’ve never replaced a core mode like cashout. Your community was built on cashout never let an outside mode outshine the core of The Finals. World Tour isn’t taken as seriously as ranked so the cashout mode really isn’t being experienced like it used to in previous seasons. There was a level of depth in gameplay you could expect from high level ranked that has been a bit lost in this season.

rough herald
#

Input based match making

night vortex
#

I need help with disconnecting issues. Is there a channel I can go to? I’ve done everything I’ve found online for it and I’m still getting disconnected three times a night.

quick coyote
#

gameply fucked the game with TA ranked who tf thought that would have been a good idea?

foggy field
#

making the ranked gamemode terminal attack is the worst decision i have ever seen by a developer

strange wren
#

We need more game modes TDM & king of the hill. Need to make the game more accessible to new players. Maybe a reworked tutorial. When new players start out they need to unlock all the equipment that takes time and puts them at a disadvantage. And think will put some people off because of the fast paced nature of the game. Its about getting new players through the door and retaining them. I'm all for the ranked player base but think the focus should be on fun

abstract ledge
#

i wanted to tell yall this a long time now.
PLEASE KEEP CONSISTENCY
first season, we had 3v3v3 unlimited respawn 1 cashout station quickcash mode
then in season 2 we had 3v3v3v3 limited respawn 2 cashout station cashout mode, and i was like wtf is this im not used to this and then i got used to it way better than the original 3v3v3, 3v3v3v3 is more balanced, instead of 3 teams fighting for 1 cashout station, usually 2 teams fought for 1 cashout station with limited respawn which makes it so u have to play safe which makes the game fun
and now in S3 we lost the 3v3v3v3 limited respawn cashout, and i want it back, give us a consistent mode without changing it every season
** Petition to get 3v3v3v3 limited respawn cashout mode BACK FOREVER**

fleet socket
#

We do? It's world tour

coarse oar
#

Bring back dead goes boom in powershift. Would be hilarious

solid yacht
#

Are the devs ever going to fix enemy footstep audio?

sharp briar
#

Please hurry up and nerf lights accuracy. It’s stupid how an smg with a rediculous ttk can outperform the akm at medium range. I don’t understand how anyone can think it’s balanced.

dense ocean
#

day 4 asking embark
let console players able/disable HUD

bleak hollow
#

Keybord and mouse support on Xbox šŸ™šŸ™šŸ™šŸ™šŸ™šŸ™šŸ™

rough herald
delicate star
tawdry storm
#

love it

quaint jetty
#

How Can the devs be this shit at trying to make a game right

cold lake
#

so can we do something about light? all their weapons are way too powerful for a class that has mobility and specializations that make him invincible; like why? also for the love of god BUFF SA1216

vernal hemlock
#

I hаvе sоmе соmmеnts оn thе gаmе.

  1. mаkе іt sо thаt [shіft] - thе run buttоn. dоеs nоt аffесt thе аіmіng (і.е. dоеs nоt саnсеl іt)
  2. аdd а rаnkеd sоlо mоdе, bесаusе I'm tіrеd оf рlŠ°ŃƒŃ–ng wіth іmbесіlеs (і.е. mоst рlауеrs)
cursive lotus
#

Wizard fit pls

stable path
glacial sierra
barren mesa
pale kettle
viral fern
#

@cosmic ether I'm a medium main btw šŸ™‚ I'm playing in EU. Lights are dominating in the lowest of the low of skill level lobbies mostly associated with new and bad players or with TA/Quick cash. "KS23 shoots blanks half the time" - yeah. If you miss the shot (since it's essentially a hit scan weapon) or have major lags. Record your gameplay and watch it back. You'll see you either miss or it's a server/lag issue. If majority of heavy weapons feel like shit then THAT's a skill issue because most of them are easy to use and effective. I've been seeing people who are garbage on light and medium and the moment they play heavy they have no issue making massive impact on the game with no effort while still moving and making same bad decision (however heavy class itself is allowing them to play bad and still succeed). "Close range". Vast majority of fights happen in close range in enclosed spaces. You can't balance the game without taking into consideration what is the most likely type of fight to happen. "Get a group of melee heavies out in the open it's like shooting fish in a barrel" - the fact you give this as example proves you are not skilled enough to be talking about game balance. You're not supposed to be out in the open as heavy. That's on you for messing up. And realistically as heavy you have more ways than other classes to survive in the open with barricades and shields. "the fun" - your definition of fun is having a click to win class that boosts bad players effectivenes way above their skill level. @plain lotus there is no contradiction. Read again. People are crying about lights being too strong. Those people are mostly heavy players. It's not a random point - throwing knives take almost no effort to use while having a great damage output. Similarly 1887. Still it's just a single weapon for each class that is overpowered while heavy has loads of them. your 600 hours and mine 600 hours are vastly different šŸ™‚ hours do not mean anything

ornate sandal
#

I do have a bit of a request for a future season theme a medivel fantasy if you dont know what that is its dnd type stuff the medium class could have a crossbow, the heavy could have a sword and shield(or alternatively the riot shield could have sword shield skin) and the light well ile leave that up to yall but their could also be a skin simular to the crash test dummy or the anime girl which could be a slime with a skeleton inside if its to much you can just put some coins in their or something and when you walk around its jiggles and has a slushing sound of course the jiggle will not effect gameplay its eniterly just cosmetic and a new map could be a medivel castle and the story could be after the reset the ai bugged out and is using older stuff and is becoming more and more unstable with the next few seasons being things in the past until it implodes and reboots and fixes itself and improves it self and their could be a life event where whilst your fighting glitches happen bringing you to different time periods and giving you different stuff which will be hinting at the stuff to come and then it will fake crash and when you open the game a new season starts this could bring back some players

vernal hemlock
#

Ensure that the run button does not interrupt aiming, i.e., give higher priority to the right mouse button over the Shift key.

glacial geyser
#

I get that this isn't very constructive feedback, but I just don't find The Finals fun anymore.
I keep trying every time I play games, but end up switching to something else.

I'm not sure if it's the new changes to cashout, or the terrible direction with World Tour, but it has just lost its spark...

Maybe once ranked cashout is back, it might regain some enjoyment, but when the first place team literally doesn't even care about getting wiped... something is seriously wrong.

(note - this isn't just from the lack of teamwipe penalty, there's no reason to be scared of a wipe in World Tour at all, since you may as well risk it for the cash... if you lose, you just jump straight into another match to grind more total cash... yawn.)

Also, on a completely different note, I hate how I have to force quit The Finals every time I close it... because for some weird reason it just stays sitting in the background for who knows what purpose

verbal holly
#

Gotta nerf the goo launcher, give it 10 shots and a cooldown, heavies are just spamming the shit these days

ruby saddle
#

Please never add skill based matchmaking, it's the worst invention of mankind!!

rough herald
copper sphinx
#

The contract to stop opponents from stealing feels pretty bad imo.
It's basically only doable with stun gun as noone will calmly wait for you to gun them down while stealing. And even then it's a fairly boring grind that forces you into playing entire matches of cashout without a guarantee of progress in the contract.
i know coming up with compelling challenges is hard and it's reasonable to make players adjust their playstyle, but this particular one limits you in choice of gamemode, class and gadget, which is too much in my view

glacial sierra
# pale kettle this mission is so misguiding

i'm assuming it's bugged. nothing i've done in quick cash, bank it, world tour, ranked or unranked terminal attack has made any difference. i don't even know if i'll ever use the stupid blue jacket thing but for fucks sake....make the challenges somewhere in the realm of possible, right?

rustic ember
#

Can we separate the game as a whole? Like a PC version and a console version because the only way to balance this game is to separate the two because on console heavy is way harder to play than it needs to be, like Lewis and SA1216 are suck clunky and borderline useless weapons because of the recoil and awkward shot patterns if you don't perfect tracking and aiming these might put out like 20 or 40 damage during your entire fight but on PC you really have to flick your wrist to their head to win. Because of that, the devs nerf it and therefore console players suffer for it. Also STOP BASING WEAPON BALANCE OFF THE TTK. TTK IS AN IMAGNATIVE NUMBER THAT DOES NOT ACCURATELY REPRESENT THAT WEAPONS EFFECTIVENESS

pale kettle
primal vector
#

match making is one of the most annoying thing in thsi game...

quick coyote
teal minnow
#

Sorry ,what? I got kicked constantly from the server ,reconnect -> kicked from server and I get suspended ? WTF embark

fresh oxide
#

Much needed QoL changes:

  1. Glitch mine - give it an arm time and make it twice as long as the other mines because the range is huge
  2. Glitch mine - end the glitch effect immediatly after LoS or the mine is broken
  3. Defibrillator - remove the invincibility time because it is no longer needed and just unfair at this point
  4. Fix bugs that take no more than 10 seconds to fix and have been in the game for months such as the 'next item' and 'previous item' actions triggering on button release
inner stream
#

Regarding the survey on WT 3.6:

on team wipe, instead of a static percentage or no penalty at all, maybe it works well, if it depens on the value of a vault/box/cashout that is involved in the wipe. like from no penalty when there was no vault/box/cashout up to a heavy penalty on a double-cashout.

upper citrus
# ruby saddle Please never add skill based matchmaking, it's the worst invention of mankind!!

Activision Blizzard released a 25 white page document that includes an amazing A/B test where they secretly progressively turned off SBMM and monitored retention and turns out everyone hated it, with more quitting, less playing, & more negative blowouts.

https://t.co/o92gUqaUHY

viral fern
#

@deft pecan Self damage doesn't mean anything. Most of the time enemy isn't literally in your face in meele range and even if your death is guaranteed you can trade 1 for 1 with RPG anyway. No downsides. Light dash isn't an argument and if light avoids most of the damage then there are 2 things going on: either the light is cracked out of his mind or the heavy player is terribly bad or both. Dash is not a crutch, it's a reposition tool that has 3-4 meters range and with most fights happening in enclosed spaces and close range it's usually not that useful against heavy with tons of ways to do AOE damage. Also it's not "my" dash. I don't main lights. Throwing knives are a problem because of their nature combined with a dash. Once throwing knives get proper nerf they won't be as oppressive and easy to use as now. Lights are essentially assassins and disruptors. You essentially want light to deal close to no damage and be a mosquito that does nothing more than being an annoyance. Again - unless the squad is terribly bad or light is super cracked or both "killing whole squad with endless damage" will not happen lol. @dim pivot exactly. Also a slight correction. Hours are not as important as experience. 2 players can have 50 hours in the game and be on completely different skill level and have different understanding of game mechanics and balance. It's about the effort a player needs to put when using X class compared to effort that player needs to put on Y class. When heavy class has downsides but these downsides become irrelevant and can't be used against them because heavies can just make you disappear before you can threaten them and it takes absolutely no skill to do so - that's when there is a problem. Heavy can just RPG and hit a few shots with M60 and kill a med (he can actually miss half the shots and still survive and get a kill). Med needs to hit all shots with half of them being headshots to kill a heavy. Disproportional effort required.

ruby saddle
tame valve
#

Feel like the 20 points awarded after winning a world tour tournament is too less for the amount of time you spend on the tournament
Maybe a little bit more might be better
Tryna balanced that and ranked and its taking too long to rank up on world tour

glacial sierra
dusk mica
obsidian sail
upper citrus
smoky gust
#

i would love a renaissance season
but not renaissance as theme, rather a renaissance for the finals as a whole

something that captures the original feel of the finals from the betas and season 1

a map from any famous place like paris, berlin or venice for example, but specifically without special theming (like hacked for sys$ horizon for example)
music thats similar to the early ost
perhaps a bunch of qol features like a music box for the lobby
maybe a focus on rebalancing and bringing in some fresh wind
adding more events and making them more impactful
perhaps the odd ltm or so

something to expand on the core
a season that shows that between the lore heavy changes to the arena, the finals is still what it always has been

plain sapphire
#

Just finished a world tour game with 2 bronze teammates and a medium with 0 revives. I am gold and had the best stats for everything, which sums up all of my games. This game has no matchmaking balance, like NO BALANCE AT ALL. It is a cycle of "get 1 iq teammates>carry, get frustrated and lose>repeat" this is the worst MM i have every played since the dawn of FPS games. CS:GO had better MM than this shit

tawdry storm
ruby saddle
#

when will the finals introduce an update where you can withdraw all the money you earned?

quick coyote
dusk mica
viral fern
# plain sapphire Just finished a world tour game with 2 bronze teammates and a medium with 0 revi...

yup. As soon as you get above average skill level the matchmaking will put bots on your team while other teams have normal players that are decent. To matchmaking it's still fair because the average skill of your team is still rougghly equal as other teams. The problem is you essentially play 1v3 every fight because while other team members might be worse than you. There are 3 of them working together. You are left with 2 bot players who have no idea what they are doing and mostly can't even aim properly. It makes much more than half of the games require you to output 200% effort just to have some chance to win. But this is pretty common in nowadays games. And if you manage to carry then 2 bot players are happy cause they won the tournament game. Rinse and repeat for increased player engagement. I want to be matched with and against similarly skilled players. Not just against. Especially in something that I kind of consider ranked (WT)

plain sapphire
# viral fern yup. As soon as you get above average skill level the matchmaking will put bots ...

just got 16 kills on the first elim round with 9k damage and highest support pts where my team adds to 5k combat dmg...

Why do i have to get stressed 2x just to lose the game?? I know embark won't solve this because they are playing among themselves when playtesting in their comfy office where everyone has pretty mediocre aim i assume. I watched oscar's stream and if they are balancing around that kind of gameplay we are doomed, dude can't hit the broad side of a barn and yet we have to do all the work just to get screwed.

Not a single cent is going out of my wallet to these devs if this is how it' gonna be, just leeching from this point onward. Nexon is eventually going to shut down the game because the solo queue experience is so shit everyone is dropping the game. This is more stressful than my day job. It is funny when everyone is asking "why this game is dying, why player count so low", and here i am experiencing the reason firsthand. Because it is not fun to play competitively, if you are gonna grind you are going to lose your sanity. For premades it is not a problem but that is a minority of the playerbase.

earnest pilot
#

We need Input based Matchmaking

cosmic ether
vestal basin
#

Trash bugged game

sonic wigeon
#

Can you fix the winpoints in World tour already... Takes to damn long to rank up even if u win whole tournament, this game starts to feel like a shitty grindgame

hardy bridge
#

Hhm is easily countered nowadays with glitch barrels everywhere tasers winch claw and more

quick coyote
#

Play some sound effect when you get invited by someone.
Sometimes I get invited and I have no idea, especially when I'm alt-tabbed and I feel bad for just leaving others hanging there.

smoky gust
# hardy bridge Hhm is easily countered nowadays with glitch barrels everywhere tasers winch cla...

glitch barrels aren't always around, even if you carry one you might be unable to use them at the exact moment its needed (and it often only slightly delays the inevitable)
taser only works on 1 person, and it doesn't even stop gadgets like rpg (and unless you kill that person during the stun it doesn't end up doing much, which it still might not anyways if you do, because of defib)

it often feels like fighting fire with fire is the only way to be viable, which is sad considering how much loadout variety we have to give up for a decent chance at winning

at least stuff that is run pretty much 99% of the time should be nerfed, so that it doesn't feel like you're throwing for trying to have fun with other combinations

wind ridge
#

The Terminal Attack game mode is unplayable because of AFK players. I can't play a game without encountering AFK players. On top of that, we lose SR if we lose a match with only 3 or 4 players against 5. The game mode is unplayable, and soon there won't be any players left, especially since it already takes at least 2 minutes in matchmaking. The mode has potential, but it's really being ruined.

keen lily
#

fix the fucking game, on loadout selection screen on sys horizon map you can't see anything, and if you get revived close to the end of the overtime you get a black screen, which fixes itself at the end of the round. This kind of issues should have been fixed during the beta

noble patrol
#

Removing team wipe cash loss in WT might be the dumbest thing that’s been implemented. Removed half of the strategy.

shrewd oriole
#

Bring back dead goes boom pretty please 🄺 . Even if it gets major damage tweaks and nerfs idc. It's super duper fun

civic oar
heady vapor
#

bro how is it that the structural damage with arena carriables is still not tracking at times holy shit

dull bloom
young smelt
iron bough
chrome pewter
#

Nerf throwing knives already holy fuck

delicate glen
#

Reduce damage on players with RPG for the love of god

near nova
#

Can i turn off the white screen flash when respawn? It's very uncomfortable for the eyes.

short cedar
#

The bright white loading screen on syshorizon seems to have been fixed but now I get a black loading screen instead where I can only see my teammates names. Seems to only happen so far in World Tour

eternal kayak
#

No reloads on throwing knives is a benefit that can’t be balanced

copper anvil
sonic spoke
#

Servers are horrible they last two days. Server side and jitter making it unplayable.

mortal dock
#

same..asia server lag, packet drops non stop

smoky gust
# copper anvil just give it a reload?

Part of its identity
It is an interesting option to have

Id rather make it a low dps spam weapon for long team fights and make its 1v1 ability dependant on hitting a single high risk secondary fire headshot

brave remnant
#

When will we get the posibility to see our carrier (the 20 last match we did in ranked terminal attack) please with a full leaderboard etc. And the posibility to report old player from our match

cosmic ether
#

make throwing knives run out completely and not reset until the next match :^)

dusty fox
#

In the tournament, you no longer see the animations when you win or move on to the next stage

normal merlin
mossy karma
#

Winch needs to be reworked or (if you guys can't balance it properly) removed from the game

Melee Heavies were doing totally fine with goo gun or slam in S2 and im saying this as S2 D2 Sledge heavy main

Winch + Sledge is a cancer combo which is very popular among noobs who still can't do shit and barely make 5 kills in a round but ruin normal people experience and make them quit the game

Here's my idea how winch claw should be reworked:
• CD increased to 10-15 seconds
• Reduce distance from which you can reach the rival with a hook
• Increase the distance between the victim and those who use the Winch Claw by the time grapple animation ends
° Lights are the fastest and are dragged almost as close to the Winch user as they are now
° Mediums are dragged close but out of reach Sledge secondary attack
° Heavies are dragged close but out of reach of Sledge primary and secondary attacks
• Make it possible for victims to shoot and equip/prepare (but not use) gadgets during hook animation
• Fix winch dragging players through obstacles

You might also give this reworked winch to mediums as they lack distance-breaking Specialization for melee setups

patent wind
# mossy karma Winch needs to be reworked or (if you guys can't balance it properly) removed fr...

Its still a free kill tho. Even if theyre out of range of your sledge then just run flame, lewis, or spear. Plus you can just coordinate with your team to focus fire. AND when you die now youre body is at the other teams feet making it impossible to res.

Winch should also break if the heavy takes too much damage.

I do agree its a stupid combo. This one kid in top 500 sucks so bad but he just uses winch sledge and gets a pick and then yells ā€œi got my kill you guys suckā€

tame valve
#

World tour points needs a bit of change pls pls
Winning a tournament and only getting 20 points seems so much of a grind fest on gold

sonic spoke
mystic heath
#

Please bring back ranked tournament. The best casual/ranked structure would be like rocket league. Have a casual tournament and terminal attack, but add ranked bank it, power shift, tournament, and terminal attack.

vague hawk
#

The contract about defense cashout or decrypting terminal is too hard
It has to be very skilled and lucky
In me, a alone player it is kind of impossible
Im in ~Gold 4 and I played rank and quick cash for 3hours
I only do once I cannot imagine how to do 15 times
Pls reduces times or change it to be an easier contract
Itz fuxking hard

short crater
#

Nerf that sniper PLEASE

solemn fulcrum
#

Bruh parties queued against solo randoms is really unfair

frigid river
#

How come I hit a 5’2 90 pound man with a .308 magnum to the skull and he’s still alive but he shoots me with a 14th century contraption made of wood and string and all of my health disappears

mellow gust
inland maple
#

do something to those hackers im losin rs because of them

near nova
#

In PowerShift mode, sniper rifles should have nerf damage or ammo caps, or more distance penalties

fickle thunder
#

Win WT Round 1: 10 points
Round 2: 25
Final Round: 50

This is way too grindy. And I'm Gold 4...

waxen grove
#

Matchmaking is the worst part of this season. At least give me the same experienced enemys as my teammates.

night vortex
empty violet
#

Can we have the summary (how much XP we gained with weapon/gadgets) after every game and NOT ONLY after concluding/progressing into a contract?

boreal wagon
#

can we have heavy charge and slam have a bit of ramp up before it just one shot kills you? damage should scale with how fast you're going... so dumb you can be standing next to one and instantly blow up because they clicked one button

stone hazel
#

sure would be cool of demat actually worked
i should need FOUR CHARGES to get through a ceiling or two to three to get through a wall
it's so frustrating to play with an ability thats good when it works and literally useless or outright getting in the way when it doesnt
if i use demat on a wall i should be able to walk through the wall instead of having to pull out demat again to spam it until it's clear enough to actually get through

tribal spoke
#

I love how the heavy which has the biggest hitbox by far somehow never takes damage from the dual blades even if you aim dead center at their body

west pagoda
#

The Las Vegas Terminal Attack spawn areas allows for a sniper to instantly hit the attacking team right as the spawn zone opens (fix this please)

gaunt hedge
#

Can we get an in game reward for being top 10 in the orf leaderboard @quick coyote please šŸ™‚

real pier
#

Can we please add mouse and keyboard support to console, controllers hurt my hands.

sacred cypress
#

Just had thus happen in WT... Y does it say -2 Creds?

warm compass
#

buff aim assist its really hard to compete

austere vector
#

Idc how you do it but please get rid of the Sniper light meta in powershift

hybrid dock
#

Uninstalled!!!!! The developers have viewed my appeal about a purchase by accident have chosen to ignore it. You will not get one more second of my time or money

silent fog
#

surely you guys will nerf tks upcoming patch.. right..?

dusty fox
#

In the world tour tournament, a person who works to maintain his household normally when he reaches the gold levelšŸ¤·šŸ»šŸ¤·šŸ»šŸ¤·šŸ»šŸ¤·šŸ»šŸ„“

sonic spoke
hard badger
#

nerf flamethrower, i was in the final round and as a light dagger I couldnt kill him once, I was killing almost whole lobby but that heavy player I couldnt. Maybe he was cheating idk or its to op. His name is flawlessstyle.
And dont listen to all the crybabies who cry if you nerf something because all they want is get kills ez but thats just lazy big fat skill issue imo lmao.
@austere vector Yes I agree snipers are plaging powershift its just not fun, and all they do is camping at the other side of the map and sniping, not even a single sniper player did I see on the platform in powershift, that says it all...

covert nest
#

Every. Single. Damn. Match. is thirdpartying now. PLEASE what the hell

tribal spoke
#

Really hoping the dual blades get some damage and range cause right now I might aswell slap them with a wet rag

glacial knot
#

Please add like in overwatch game replay. You will ban so many cheaters and all players will think good before they use cheats. Or just kill cam record to replay kills.

sharp briar
#

Stun gun makes melee redundant. Do you have any idea how stupid of a mechanic that is. Also revert CASHOUT changes. They were good before and now there are more situations where it is literally impossible to win a couple of mins before the games end. This is due to the removal of team wipes. It removes the signature element of ā€œanything could change at any momentā€

cobalt shuttle
#

I just got a crash at the start of a competitive match, I immediately ''succesfully'' reconnected again, game started and then suddenly kicked me and banned me for 2 hours??? Amazing game pls make the reconnection time even shorter and let crashes happen more frequently so we won't play at all

dull mirage
#

please, please for the love of god nerf rpg I don't understand how it's been like this since teh start of the game

frigid river
#

buff data reshaper xp gain to make it give xp per item reshaped instead of per time used

sharp briar
#

PLEASE IM BEGGING YOU NERF LIGHT. ITS INSANELY DEMORALISING AND FRUSTRATING TO PLAY AGAINST IM BEGGING YOU EMBARK. IVE PLAYED IT AND IT REQUIRES NO SKILL AND ZERO EFFORT TO DO WELL IM GOING INSANE ITS TOO MUCH I CANT DO IT ANYMORE. When I kill someone as the light class in a piss easy way, instead of feeling proud, I can’t help but think that I’m causing complete mystery for people who want to have fun with melee/fun builds. I understand the class is hard to balance, but the way its power needs to go is downward. You can’t tell me that it’s not overpowered when i load into a game against 9 lights and get crushed. My team are crushed every game by lights. I just want to guitaur people without getting stun gunned and made redundant. I love you embark but can you not see the deranged nature of such a condition within your system. Thou art an unholy and depraved type to condone and endorse such conditions of which effect the light build.

A DOGGED CLASS INDEED IS THE LIGHT. THOU ART DEPRAVED.

south mauve
#

wt or cashout rework idea:

maybe if you deposit and hold the whole time without another team stealing you get bonus cash?

thin venture
#

I think a good idea for more modifiers that play a little more of an impact to the game could possibly be a could be fall damage and/or bridle building buildings will break from a normal ammunition after a certain amount of damage, I also think low gravity is frustrating (js my opinion) and alien invasion is a little lacking in impact.

turbid kiln
#

Pls nerf light, do something ... The game is just not fun anymore.... Trowing knife are just too op, dagger is just ridiculous and don't even talk about sword .... There is no shitty weapon (don't talk about 93R) on them.... Any of them can just kill you in a second... Just try worldtour, there are teams with 3 light just rolling other any other team... It's not fun, no diversity, just PLS DO SOMETHING ...

grim patrol
#

Decrease the number of rounds in ranked TA to be equal to casual.

Increase the amount of RS gained on a victory.

Decrease the amount of RS lost on a defeat.

Experiment with the sniper. Possibly with an inverse damage falloff, making it do less damage at close range and full damage at long range. Or make scoping in and out take longer, with a strong slow applied until fully unscoped.

random vault
#

how do i solve build request fail issue?

olive fulcrum
#

I will not complete this challenge. Out of principle

daring musk
#

nerf sniper
nerf throwing knifes
take back team wipe penalties in world tour
fix matchmaking in ranked terminal attack
make the game better optimized ( i went from 90-120 fps on season 2, to 45-55 fps on lowest settings since the last update)
fix bamboo stick (it barely hits anyone when you right click)

cunning stag
cold lotus
#

nerf aim assist locks on to invisible lights even when you can’t see them

flint jungle
quick coyote
viral fern
#

Do something with trolls. There should be report for people who jeopardize the game intentionally and a system that punishes such players. Just had 2 morons in World Tour that played it like free for all deathmatch and didnt care at all about the cashout. Losing the game like this sucks.

warm compass
#

buff aim assist

gentle seal
#

Really need to do something about hackers had two in a game recently both pc using wall hacks and bullet tracker they were literally on the other side of the map spraying getting head shots constantly, thetannabis #0333 and leelikeschees #9067 get them banned

real pier
smoky gust
dawn fossil
#

Ranked should be cash out, not terminal attack

cunning stag
grim patrol
#

Decrease the number of rounds in ranked TA to be equal to casual.

Increase the amount of RS gained on a victory.

Decrease the amount of RS lost on a defeat.

Experiment with the sniper. Possibly with an inverse damage falloff, making it do less damage at close range and full damage at long range. Or make scoping in and out take longer, with a strong slow applied until fully unscoped.

sage vector
#

Embark you genuinely made things worse than they were. Removing the team wipe penalty from cashout is beyond ridiculous. Stupid decision, honestly. Fix it.

sharp briar
#

Stun gun makes melee redundant. Do you have any idea how stupid of a mechanic that is. Also revert CASHOUT changes. They were good before and now there are more situations where it is literally impossible to win a couple of mins before the games end. This is due to the removal of team wipes. It removes the signature element of ā€œanything could change at any momentā€

I mean

PLEASE IM BEGGING YOU NERF LIGHT. ITS INSANELY DEMORALISING AND FRUSTRATING TO PLAY AGAINST IM BEGGING YOU EMBARK. IVE PLAYED IT AND IT REQUIRES NO SKILL AND ZERO EFFORT TO DO WELL IM GOING INSANE ITS TOO MUCH I CANT DO IT ANYMORE. When I kill someone as the light class in a piss easy way, instead of feeling proud, I can’t help but think that I’m causing complete mystery for people who want to have fun with melee/fun builds. I understand the class is hard to balance, but the way its power needs to go is downward. You can’t tell me that it’s not overpowered when i load into a game against 9 lights and get crushed. My team are crushed every game by lights. I just want to guitaur people without getting stun gunned and made redundant. I love you embark but can you not see the deranged nature of such a condition within your system. Thou art an unholy and depraved type to condone and endorse such conditions of which effect the light build.

A DOGGED CLASS INDEED IS THE LIGHT. THOU ART DEPRAVED.

magic widget
#

My personal wishes for balance changes:
Buff spear dmg, kinda pales in comparison to sledgehammer’s even with the bonus range
93r buff, objectively outclassed by every other light weapon (though u don’t really know the right way to buff it without it performing a similar function to another weapon)
Cash out team wipe penalty
More event impact on gameplay (some are very noticeable, others don’t affect you whatsoever)
Heavy rpg rework (too much of a must pick for heavies with so much utility, maybe make it have half grenade damage but keep the destruction, and counter-buff the c4 damage to mediate this? Idk tho I’m no game dev lol)
Invis rework (invis based on eyesight is never good, make it fully invis from far and clearly wavy/translucent when close, as well as requiring a deactivation before shooting)
Keep this game going strong embark, this is easily one of the best games I’ve played in a while!

humble violet
#

Take back team wipe penalties in world tour
fix matchmaking in ranked terminal attack (always end up with weird ranks)
nerf sniper
nerf throwing knifes
buff FCAR
Fix hitbox, sometimes they almost doesn't take any dmg.
make the game better optimized. (lag on 4090)

viral fern
# sharp briar Stun gun makes melee redundant. Do you have any idea how stupid of a mechanic th...

The only class that requires no skill and effort to play this game and still play way above player's actual skill level is heavy. It's a class designed exclusively for average and below average players that allows them to play against way above average players and win. I literally played a game of heavy first time with KS23 and got stunned out in the open in the first encounter 50 seconds into the game. 2 well placed ks23 shots and the light was dead before he was able to take more than half hp off me. If I played winch with hammer I would just winch him, hit him once before he dashes out and finished things off with rpg. If you can't deal with lights as heavy it's a skill issue. Lights are the weakest class in the game with one exception - throwing knives. That loud out can rot in hell for all I care. It's equally broken as heavy class.

ivory pivot
mellow gust
#

FCAR could use a minor buff. Recoil seems the most straighforward way to fix it- specifically tuning down the horizontal recoil, making it more consistent. Anyone else have ideas? AKM is in a good spot IMO

uncut lichen
#

Anybody Else experiencing extreme lag spikes?

pseudo latch
#
  • Fix Bow hitreg so my arrows aren’t duds at close range
  • Give FCAR an identity again, lower its fire rate and up its damage so its a proper DMR and not an AKM sidegrade
  • Fix Revolver hitreg so my shots aren’t phasing through people.
  • Give M60 a purpose. Either tighten its hipfire and up its firerate so it can be used at close ranges effectively or increase its minimum damage so you can actually hurt people past 30.
  • Give Lewis its old recoil back. Not S2 recoil, S1 recoil. It’s damage is comparable to mediums guns, it’s recoil should be to.
  • Fix KS23 hitreg so we aren’t firing blanks half the time
  • Increase MGL splash radius and/or make grenades detonate on enemy impact so the gun doesn’t demand a physics degree to be D-tier on its best days
  • Fix Flamer hitreg and give it something it does better than the SA12. Range, damage, better afterburn, something I’m begging here.

Also Day 134 of me begging the devs to give heavy an M134 Minigun as a Specialization.

  • 200 Round magazine, ammo is restored four bullets every second, 50 seconds for a full reload.
  • 20 rounds per second, eleven damage a round, 220 DPS. No headshot modifier to keep DPS from becoming insane.
  • Falloff begins at 30 meters down to six damage a shot at 50, but wide spread means the weapon becomes less effective past 10 meters even against larger targets, you’re probably not getting higher than 150 DPS even as far as 10 meters.
  • bullets do high damage to structures (should be breaking walls in 20-50 shots) allowing a mid-range option to output mass destruction (destroying entire walls on higher floors of buildings, ripping apart nesting sightlines)
    • significant damage to structures and players
    • gun can be pre-spooled with RMB over having an ADS (for obvious reasons, you try to aim down the sights of a water cooler)|
    • high suppressive force through sheer amount of bullets being fired
    • its a goddamn minigun
  • - Heavy cannot jump or sprint while holding it, has to switch back to primary
  • - lengthy equip-unequip time to balance such, no ā€œpocket minigunā€ strats, choosing to use this mid-combat is a commitment, one that could get you killed.
  • - gun has to spool up for a second before firing, spool up being LOUD

Oh and one more thing, yall calling for light to have more health like it isn’t literally the single weakness the class has do not understand how fucked anyone but light would be by that change.

boreal rivet
#

Can you rework the spear spin combo? It currently requires you to finish the animation to deal damage but it's really slow. The change is really simple. Halve the damage of each hit but double the amount of hit boxes activated, so instead of 3 hit boxes, it's 6 hitboxes in the duration of the animation while dealing halve the amount of damage. This is a trade off that guarantees hits and forces opponents to deal with a more consistent hit box. Besides that, spear is relatively balanced for a melee.

robust patio
#

I beg you please fix the damn enemy footstep audio it’s insane. they make no sound at all

grim patrol
#

Decrease the number of rounds in ranked TA to be equal to casual.

Increase the amount of RS gained on a victory.

Decrease the amount of RS lost on a defeat.

Experiment with the sniper. Possibly with an inverse damage falloff, making it do less damage at close range and full damage at long range. Or make scoping in and out take longer, with a strong slow applied until fully unscoped.

wispy raven
#

I started searching for a game in world tour, and without finding any game it said "kicked from server", I alt f4'd to get rid of that bug and came back to a 45 minute ban

keen beacon
junior ravine
#

Heavy body type looks more like escaped alcoholic than a strong muscular person and thats for both male and female

stiff lantern
#

hello please nerf xp-54 thx u šŸ™‚

rustic ember
night vortex
brisk garden
#

HOW IS THE HEALING BEAM BUG NOT FIXED? It's happened twice since the last update

gleaming tundra
#

ive been banned from tournament after tournament for a "disallowed tool" ive got nothing, im pissed because i cant even play tournament anymore

quick coyote
#

Trusted/Untrusted Lobbies whereby people who disable Secure Boot/Kernel DMA Protection, etc, are in "Untrusted" Lobbies.

untold ore
#

i hope they add more anime skins and clothes sadcat

young drum
#

Yo how do yall nerf light before nerfing the medium shotgun or the heavy rpg and shoulder charge

final root
#

i hope all the devs sleep on the warm side of their pillow tonight

hardy portal
#

decorated bronze player here, game bad do gooder

pulsar knot
#

My main problem with this game and why I’ve had to take breaks and stop playing is the lag and bad optimization, I have the recommended system requirements and run on low to medium graphics but I’ve been have constant input delay and audio lag. I have never had this problem in any other game like CSGO2, ow2 and warzone. Is there a fix or solution? Also matchmaking is so bad I have 50 ish hours and constantly get put into teams who have no idea what’s happening or enemy’s that are way to good for me.

celest tree
#

ability to choose maps to play in casuals. i literally cannot play kyoto cus of the extreme lag. i get that it prob should be in ranked or WT but at least let me enjoy casual in peace

plush plume
#

Before you (hopefully) re-add Cashout as the competitive game mode, I hope you consider to change/ keep these things:
Tone back the ratio of the cash value of the vault being given by inserting, I think overall it is a good change, but a slight lean back to steals would be nice, so maybe a 25/75 or 20/80 split would be slightly better in my opinion. In my mind, this is supposed to give more emphasis on steals again so overall tension and excitement is higher.
Same goes for money lost on team wipes, please revert to losing cash on wipes, in its current state there is not enough risk involved in fighting, lowering the excitement factor once more. Trying to wipe a team to get to qualify or not wiping yourself was something that added a small, but felt tactical depth. Wiping a team last second to clutch the qualification was also very hype and kept the game engaging till the last second. Now, the game sometimes ends like 3 minutes early for you because it is mathematically almost impossible to qualify from that position. I have also noticed that the top teams often just start to grief everyone towards the end without any risk for themselves (I know this was a thing before, but there they at least had something to lose if they f* up somehow).
New vault spawns in the beginning and higher kill reward are nice and should be kept.

torpid quarry
#

I have a hot take that I want to share: all balancing issues would be solved by giving medium and heavy classes more gadget spots.

Light had three, medium has four, and heavy has five. Want more mobility as a medium? Zipline. Want to counter lights as a heavy? Mines and sonar.

Gadgets are pretty balanced themselves and would really add to or fix the meta issues we have now.

rose nacelle
#

I'd appreciate if Unrankeds in TA didn't count into the damn overall score of the team.

twin rock
#

Hey everyone, probably a drop in the ocean but here's my point of view, from someone that was playing the game regularly since its release:
I stopped playing after cashout was removed from ranked, I just don't get it: that was the game, not the counter strike like mode; i tried it but it just wasn't it; tried playing normal games/world tour for a moment but without ranks the matchmaking is just so random :(
Stopped playing for a few weeks and tried again recently, only to see the cashout changes? With the cash-on-insertion and the removal of team wipe penality it just removed most of what made the game so fun to me: being able to clutch. Most of my favorite moments playing The Finals were insane clutch: getting last moment cashout, wiping a team to get beyond them right at the end, it always felt like you could win even if you got nothing until overtime; but now the game seems often over so early? It's so sad; I feel like what was fun just got mostly removed; when I finish a game I don't really want to queue up again, whereas before I would just constantly play for months with my friends
The game was so unique: fast pace, insanely well made game engine, a meta that was always changing, and every game had its insane moments and clutches; but I can't see that anymore; though I really tried
After years of playing the same games I finally found one that I wanted to play regularely, loved to grind, and had a group of friends always ready to do it with me; I'm so sad it's over

misty ice
#

Remove Projectile deviation from the KS-23, It has no reason to have the amount of deviation that it does, I understand that its not meant for long range combat and that's probably why they did something like that, but after they nerfed the range to 23ft there is no reason to have this much deviation. It takes almost an entire tube to kill a medium from 30 to 40ft away, and that's if you can hit anything cause your deviation can make the projectiles miss completely even when leading your shots, it also makes it feel like every shot you miss up close was not because of your aim but the deviation that unluckily made the shell go in the opposite direction that the player was swinging and this happens often with lights especially when they are facing your direction, because their hitbox is microscopic when they aren't looking and moving perpendicular to your vision. I understand that the gun is a two shot on lights, but the risk of missing a single shot is enough to get you killed in most encounters especially against meta guns. If I don't land 4 shots in a row against a heavy I am guarantied to die from every one of his weapons, because it takes almost 3 seconds to pump 4 slugs into a heavy that only needs 1 or 2 seconds to kill you especially with an RPG involved. We are just two steps away from a perfectly balanced utility gun.

olive fulcrum
#

Buff CL-40
Buff Guardian Turret
Nerf Heal Beam

lament sable
#

Hello there, there is a bug with cashout either final round or kyoto or moving platforms? Not sure what caused it but its 6 seconds steal time not 7

haughty mica
#

why we still don’t have ā€œSorryā€ in communication wheel

tidal lake
#

Why am I only winning 300 points? When I lose around a 1000 or 800. How am I ever To rank up.

zealous pulsar
ripe seal
#

Can we get text chat on console

short cedar
#

So am just gonna say again, bring back the team wipe penalty. Please if you only do one thing, bring that back.

unique steeple
#

Why does this fucking game feel like my bullets register half a decade after I shoot hello?????? What the fuck have you done with the netcode in season 3 this is unplayable

sleek forge
#

unranked should not be able to queue with parties of gold and above, you’re allowing cheaters

olive fulcrum
quaint forge
#

Bro can you guys fix the fucking sbmm? I can’t fucking win a single tournament match and I keep fucking deranking cuz of the shitty matchmaking

tribal spoke
#

The dual blades deal no damage, please fix that

patent wind
#

correction. take away the instakills that are hard to avoid. double mines instakilling is fine. if you cant hear 2 mines beeping and flashing you deserved it. if someone snipes you with a red barrel they deserve the kill. if someone head tap snipes you. they deserve it.

if you get winched and right clicked with sledge. that shouldnt happen. although idk if thats a winch issue or a sledge issue

jagged cedar
marble prawn
#

they should let lower cross body bags fit over baggy sweaters

harsh iron
#

After showing it to my wife, and having another girl enter a discord call to watch, the impressions I got were "I don't understand what's going on". and mostly watching it makes me nauseaous lol.

Onboarding could use a tuneup, you have AI announcers, you need an educational script. ESPECIALLY regarding the new world tour rules. So many games people are still playing like the old rules. it's just confusing people as to why they're losing.

WeSmart download

hardy portal
#

after further investigation, update is not bad, my teammate heyarnold is bad

crystal umbra
#

I don't play terminal attack but I just saw a YouTube video about the rank system . . . And it's not looking good.

Hopefully we get another VISUAL upgrade along with additional transparency because other competitive games have pretty good ranked systems.

I played alot of Overwatch, Rocket League, & Halo back in the day and I'd say currently I'd rate The Finals as last out of all the ranked competitive systems I've participated in thus far. (Plenty of time and room for improvement)

I feel it would be fair to say given the atmosphere of the game a well rounded ranking system should have been completed day 1 without the need of so many wild revisions

But I give grace seeing how previous games you guys worked on didn't have much of a competitive ranked setting to begin with

I'm looking forward to the improvements to come. I know you guys got itšŸ¤šŸ¾

tribal spoke
#

The dual blades need something to deal with lights, it should 2 shot + quick melee instead of 4 shot and range

sinful snow
#

If you're losing in this game mode because of a lack of team wipes, you're just garbage. Sorry not sorry.

proven venture
plain kiln
#

SCAR and AK Feel really bad rn

quick coyote
#

Hi devs, idk if you're reading this but a fun and exciting way to have a good end is when someone starts stealing, the timer stops until 1) they complete the cashout or 2) they are removed from it,

  • there are so many times where i just stop playing because i spawn far away and have no time to even try and win the cashout, makes the game boring at the end, but if the timer were to stop if i got my hands on the cashout, that would make everyone try and actually play till the finals seconds of the game,

  • this rule should probably only apply for the final 10 seconds so its not stopping the timer during the game

  • im sure this would help teams not feel so helpless at the end and still try and go for the win

  • also, keep the money earned from kills but also add in team wipe money loss ( theres no penalty for dying now and a lot of the time i can go AFK for an easy win)

  • Throwing knives need to be nerfed, ( way to easy to use)

  • winch claw needs a rework or a nerf( many times its just an easy kill, even if a light has dash)

  • Medium is sort of okay, FCAR just needs a buff and the medium shotgun needs a nerf

  • heavy RPG needs a nerf ( easy no skill kills all the time with it)

  • light cloaking should be removed from the game and so should stun gun (makes for unfair and boring gameplay)

  • im speaking as a top 500 player from season 2, i put a lot of hours into the game and i just wanna see it do well

zenith apex
little gulch
#

not really about the gameplay but I think more customization options for your default character rather than a few face head and hair types along with color would go a long ways so you don't have to settle on the current very random options for new players

crisp heart
#

EMBARK PLEASE remove lmao/lmfao/wtf from the censored words in text chat. i usually use these in a joking tone and having them censored actually makes the messages seem MORE toxic.... like i know you want to censor toxicity but in this instance it actually tends to make my friendly chat come across more hostile lol

cold bolt
west trellis
#

can we be done with kyoto now

fathom glacier
#

when are we going to address the fact that the shotguns (alll of them) do damage from 100 meters away

rough herald
patent wind
oak smelt
#

Buff light snipers

crystal umbra
#

"sigh" I am defeated. I am no longer a bow main. They have forced me to play invis+stun+xp-54

Sadge

floral prairie
# oak smelt Buff light snipers

Uh no. They need a nerf before a buff. They take 0 skill to use because they are hit scan and you can sit across the map dealing lots of damage to players

limpid tundra
#

sonars gives full game wall hacks on certain players in ta so far only on kyoto

red echo
shrewd sparrow
#

Snipers should be 1 shot to lights chest up and 1 shot headshot to medium

cosmic cloud
#

About the World Tour rule changes: No cash loss team wipes.

At first, I really didn’t like the fact that team wipes had no cash loss penalty. The change does increase the amount of third parties and reckless/risky behavior by other teams. But as I played more, I do prefer the change now. This change has helped more than any other change made.

It makes solo queue more viable than before, as mistakes or the lack of team coordination have less of an impact now. It also just feels better knowing that we won’t lose cash because some other team came late to the cashout party and decided it’s team deathmatch time, or when all teams descend on to a vault at once. It also makes holding player revive statues hostage (a strategy I despise) almost worthless and allows for quicker team recovery.

Depending on our position in the match, the change allows us to make bolder plays and push for more cash, especially during the end game of match. It also allows us to push cashouts of stronger teams without fear of losing cash/progress.

Have there been times where I have lost because there isn’t a team wipe cash penalty, sure. But that happens infrequently enough, and I may have been in a losing situation anyways, even with team wipe penalties.

Granted, I did form this opinion with the current state of WT match making, which seems to match players over a very wide range of skill. Most matches often had large skill gaps between teams. How this change plays out in a match against near-peer teams/players, we’ll have to see.

jaunty heath
# ripe seal Can we get text chat on console

Yes please, some people use discord or their own console partys to chat, leaving the 3rd person speaking alone, at least with text chat they can we aware that you're trying to communicate or trying to do something on the game

patent wind
#

remove console players

rough herald
quiet chasm
#

Okay hear me out: careers statistics page should show your overall lifetime support score.

distant oar
#

We should have some sort of "tag" system in the game where people can assign specific tags, such as support, healer, scout, breacher, etc. and select specific tags they'd like to play with. In searching, this could help players match up with others who match their playstyle, and at the very least give the other players on a team some information on their teammates and play around that system.
^
Because of potential playercount issues, this could just be the biggest weight in some sort of matchmaking system & they can be broken down into more general categories and try and match from there (I.E Support, Defense, Offense). I feel like this would get rid of 90% of the frustration in matches because it'd give teammates far more insight into their team comp and would help match players who want to play in a similar way :D

Also, SBMM should have a bigger impact on matchmaking, specifically in WT. I feel like casual cashout is just quick cash and it can help make the 2 modes more functionally distinct

dusky portal
#

the last twitch drops have been pretty lackluster

tacit dock
#

If they don’t nerf the sniper, and light in general, when next update drops it’s proof to me the devs don’t care about the future of the game at all. Recent decisions have already been horrible.

shell grail
#

Please make a custom outfit tab so we can save our cool outfits, it sucks having a sick outfits* then new things to try and have to go to each specific tab of clothing in order to get back to a fit I was using, please Embark plzzzzzzzzzzzzzzzzz

quick coyote
#

Embark has to know their matchmaking is straight up garbage right

sacred siren
#

man its so depressing to use any of the machine guns on heavy. m60 is just plain bad, getting outdmged by literally anything. lewis gun is impossible to use past 20m, cause for some reason you think that making recoil pattern harder is a good idea for a nerf. all you had to do was increase dmg dropoff, and instead you force every heavy to play shotguns or melee.

stray siren
#

Please remove sniper from TA it's just straight up doesn't belong there same as the defibrillator and healing beam it's not fair at all the match becomes almost one sided if they have 2 of them

regal salmon
#

Not strictly game feedback, but some business feedback.

When you've spent like 5 years pouring your blood, sweat and tears (and tens of millions of dollars) into developing a game, maybe don't send the entire company on holiday during your launch year, and a peak onboarding period with kids off school for summer.

I get Sweden has great employee protections. But is hitting the beach really worth tanking your company over?

Call me crazy, but I think i'd have been good to have hired more staff earlier in the year to work on banked content ready for the hiatus.

distant sluice
#

I LOVE WHEN MY VIDEO SETTINGS GET RESET FOR THE 15TH TIME AND WHEN I TRY TO CHANGE THEM BACK IN GAME HAHA OH WHOOPS MY GAME CRASHED!!!! YIPPEEEE SO GLAD THAT THIS GAME JUST LIKES TO PISS ME OFF AS A FULL TIME JOB HAHAHAHAHAH

young drum
#

Revert my beloved dash

tribal spoke
#

Please dont, us mediums have it rough enough already, especially melee ones

thorn kelp
#

So everyone is talking about a Winch Claw nerf without any pointers to give...

My idea for a Winch Claw nerf would simply nerf how close the Winch Claw can pull players in. This way it not only nerfs the Winch Claw + SA1216, but also Winch Claw + Sledgehammer

The Spear is supposed to be a longer ranged melee weapon vs the Sledgehammer. The Winch Claw pull-in nerf would not allow Heavy to get a free reg swing on Sledgehammer only

rough herald
#

^^^ agree ^^^

rancid cloud
#

Revert dash cooldowns

brazen belfry
# zenith apex PLEASE make throwing knives more accurate from farther. even from close, trying ...

I don't know what you're talking about. Knives are already the most disgusting weapon in the game. Keep improving them? Make them more accurate? Are you trying to fix the problem of people still playing THE FINALSH? Make this game completely dead? As for the crazy spread you mentioned, that's hilarious, because knives don't have any spread at all, it's just because you didn't aim. If knives really had 'crazy spread' then other players wouldn't have to deal with knives players jumping around without any movement penalty. If you know how powerful knives are and just want to use them to beat other people more easily, then I'd say you're a selfish person. Knives need to be nerfed.froggy_sad_S

zenith apex
bronze abyss
#

PLEASE give demat some love, it is a really great specialization with some downsides that do not quite put it on par with heal beam. One of the most frustrating things about demat is its inconsistency when going through walls, roofs, etc... or trying to steal a cashbox and it getting stuck on invisible objects. It would most likely be difficult to change in the backend, but definitely one worth doing. I think it should demat an area, or just demat through multiple layers.

Something that is easier to implement and change that would be better in the short term is increasing the recharge speed on demat and/or giving it an additional charge.

civic igloo
rough herald
foggy field
#

can we change the fucking ranked game mode back

rancid cloud
sand bramble
#

Please add a pirate themed set to the shop - with cutlass sword, flintlock revolver, and parrot shoulder pet

timid steeple
#

a peg leg would be hilarious to see running around

copper anvil
mortal dock
rocky cypress
#

Whats your favorite skin?

outer jetty
#

Gamemode idea: Banning tournament

  • Banning one weapon for classes.

  • All votes all together to pick what item to pick to ban, And also shows data for Devs what gets banned for letting them notice what weapons should be nerfed.

  • This also gives for high flexibility players play. With different loadouts.

  • Here's conditions:

If no one picks either no teams, Nothing will banned. But if 3 teams don't pick but one team did. It would banned what that one team picked. Everyone gets the effect-ban.

rough herald
#

Low Gravity event Fix Suggestion

**Note: **

  • so whats bad about low grav? as a movement player i find low grav very annoying, yeah sure it make hard jump easier and impossible jump now possible but in combat it make jumping a death wish as it make you a very easy target when falling.
    (i have so many clip of me beaming people who use jump pad in low grav)
  • yeah sure thats what it suppose to do but it can be interesting without being annoying

Suggestion:

  • Remove it (boring)
  • Do nothing (lame)
  • Let me control how fast i fall by pressing the crouch button so jumping is now viable, and it make fight more interesting thx to more option of outplaying enemy gamer (pls?)

@quick coyote fine yes, but annoying? also yes

potent walrus
#

low gravity event is dreadful for contestants that use weapons that are influenced by gravity also. I especially hated it while I was using the cl-40 or the mgl32

quick coyote
#

Low gravity is fine, stop crying.

torpid quarry
dense ocean
#

day 5 asking embark
let console players able/disable HUD

rotund oxide
#

Request, olympic shooter glasses.

outer jetty
#

Gamemode idea: Gold Rush // Blitz Rush

  • Everything is buffed from, Reload Speed and walk speed/sprint speed, Firing rate increased by 1.25% faster then the default.

  • Doing cashouts faster. (From 6 seconds into 3 Seconds)

  • Events come early and end early. (2 Events to happen in one game)

  • Faster respawn 8 Seconds.
    (Time wipe respawn 10 Seconds)

  • Gadgets recharge faster by -30% faster.

  • Specialization recharge faster by -30% faster.

  • Yes, It sounds chaotic, But worth the idea of an event also. For testing of course.

fervent citrus
#

S3 Health regen, guardian turret, glitch mine, & gadget changes are all great. Alongside some minor weapon tweaks for useability such as the KS-23.

Remember when cloak light db spam that can 2-shot any class in S1? Well, now we have throwing knives (nobody still uses the alt-fire post nerf only spam) & db is back to being able to 1 or 2-shot any class. Seeing triple db teams in WT now. A repeat of OB & S1.

Remember when light stun gun spam giving free kills? Well, now we have the winch claw for heavy that not only stuns, but also pulls & allows them to do a survivable point blank rpg.

What happened to the "long ttk" gameplay?

The CL40 was given a damage nerf, fire rate buff, & range nerf, making it one of the second lowest dps to the lowest dps weapon. The only possible reason for this is due to it's burst being too good in TA but in TTK, it's one of the slowest & will lose most duels if not careful. It counters L, mid to M, & weak to H. This change made it unable to fight heavies reliably at all. The pump rate & fire rate would also be considered as a nerf as due to it depleting the 4 rounds quicker & spending more time instead with the long reload. The linear explosion change made direct hits the minimum to deal any damage, as it's explosion range is so small, making it less forgiving. Might as well name it the slug shotgun 40.

In S2 ranked, despite it being a poor pick, I still brought it to plat. Despite the low dps, you need to play safely/area denial/insane movement & learn its trajectory for mid-long shots. Before the change, the fire rate, reload, & ammo was low but it was rewarding to hit direct hits. Now it barely tickles H or other M.

Overall. Didn't care about TA, but if core game & balance changes are catered to it instead of the core gameplay of the game, it will mess up balances for other modes. Showing more that, already built gameplay & balance isn't fit for it. Most of the s3 patch felt like forgetting the balance work made during S1 & S2.

hard badger
#

nerf damn throwing knives! its way to strong!
@brazen belfry I agree! I was fighting knive against throwing knives and throwing knives still wins, says enough how broken it is. If you cant aim with it just use another weapon, there are enough choises

outer jetty
#

Throwing knifes needs a nerf of limited ammo (clip size) of 7 and also having a reload. Or nerfing the speed or damage. Because it's one of the most disgusting weapons to be against. As playing flex it's disgusting and feels unfair to play against if he hits all throws perfectly. Rather a sniper headshot. I have time to react and notice and it's slow. But still powerful.

SA1216 needs his range back but also needs a reload speed to keep up the balance of the gun. It feels sad to play with it. And it should be a very valid point for a gun update. If you miss one shot, I guess wait 0.7 seconds to fire the next round and then the enemy has a chance to escape and regenerate all health and it can't do enough damage to eliminate a healing beam enemy.

Dual Blades needs a buff of damage reduction, Extremely easy to eliminate with gadgets/specialisations.

Spear needs a speed-spin buff or damage buff. It's an extreme downgrade of sledgehammer.

Riot shield, Needs damage reduction by +15% at least while shielded.

93R needs a accuracy buff.

warm compass
#

quick cash meter so fast it remove the intensity of the match

teal minnow
#

Make mines glow with thermal vision

outer jetty
#

The dash is perfectly fine now. I play Light with dash it's fair enough to play against and dash it's still powerful.

Skill issue. 🄱🤷 If you want doom eternal style stuff, Then play medium with zipline and jump-pad. And materialise specialization.

The game is having new content and new changes. And new balance āš–ļø

If you didn't care about balancing then you love yourself to much. For not caring about others and not everyone's fun. So that everyone enjoys the game. When the game is fair.

@dim pawn

wanton lagoon
#

despite all the Terrible Attack feedback i truly love the game and how you handle it for the most part. Much love hug_friend

lime fable
#

Game is stale, we need more content and communication with tm8s, game feels very boring playing solo

dry raft
#

Create an "engineer" ability in Season 4. To see the mines and equipment behind walls in a small area and to be able to hack one or two equipment
Imagine taking an enemy turret before entering objectives 🤔

short crater
#

NERF SNIPER!!

teal minnow
prisma raptor
#

Anyone have this problem where settings change automatically to Epic ?

solemn fulcrum
versed hazel
solid linden
#

Hi, maybe its been asked already, but are there any plans to implement hdr? Thanks

forest mason
#

for the throwing knife, lets give em a overheating mechanic. where the light fire rate gets lower for every throw

gleaming tide
#

Egg throwing knife skin.

rough herald
fickle sundial
oblique hedge
#

my feedback is the game in WT is balanced, skill issue. IF wipe penalty is brought back that is

I'd love to see M60 and lewis just slightly buffed back though.
Also fix medium melee or give him a unique playstyle other than "gun" (CL40 is close but it's really weak atm)

dry raft
rapid plover
real lagoon
#

pls remake practice ground

oblique olive
#

one does of fsr 3 please

terse cosmos
plush fjord
#

Buff up heavies in certain ways. Ik winch and sledge and others are pretty strong, but im talking guns like sa1216, m60 and lewis. especially lewis. mayb slight inc their damage and dec recoil. only reason im saying this is bcz no one takes heavies anymore, and im sick of playing with all lights teammates, (speaking as a light main myself). an HML meta wouldve bn so good, but now im always getting 100 percent lights. pls do anything that would bring a few heavies

quick coyote
#

If you are in Europe please take a minute of your time and sign this because we gamers deserve better, it's so they can't shut down servers and take games away after you already spend money on them, thank you to all that do šŸ‘šŸ¼

https://eci.ec.europa.eu/045/public/#

rugged temple
young smelt
unique wasp
# young smelt More insane European legislation. That’s unfeasible.

I don't really understand why some people jump to "that would never work this is dumb hope they fail" etc etc. it's a petition, not a finalized law, there's room for discussion and refinement.

if you really like games and want modern games to be as relatively easy to play in the future as older games are, end-of-service regulation seems like the only path to take as studios simply aren't going to do it themselves as long as there's no financial incentive to do so. There's been plenty of time for it to be proven otherwise on any appreciable scale.

IDK I understand that for some modern games it's just not as easy as handing out server binaries- but even if hashing out the particulars of regulation is an arduous process I think it's an issue worth pursuing.

slender jackal
#

The game is amazing, I don't have very insightful advice like the pros may (even though the meta is definitely still skewed towards the usual suspects), I just want more contestant packs in the new season 😭 you keep giving us awesome looking cosmetics but how are we gonna use them with only 6 packs? That's not even one for each specialization, which I think should be the bare minimum.

frail shell
#

(playing from ps5) Love this game guys but after the latest updates there are so many bugs that makes this game sometimes unplayable

terse cosmos
#

agreed, but they have holiday in Sweden, they also deserve it šŸ˜„

lament sable
#

Hello i had a cashout match last night and in the final round the cashout steal time was 6 seconds not 7 seconds. I have a clip to prove it

chrome pewter
#

Why exactly do the classes have different movement speeds? Is light having all of those movement items not enough? They have to be base faster? What the fuck am I supposed to do as a heavy when the light can just walk away from my hammer because what, i’m just slower? Bunch of shit

rugged temple
#

Womp womp

cold pilot
#
  • RemovE team elimination penalty from Power-Shift
    - RemovE team elimination penalty from Power-Shift
    - RemovE team elimination penalty from Power-Shift
    - RemovE team elimination penalty from Power-Shift
    - RemovE team elimination penalty from Power-Shift
    - RemovE team elimination penalty from Power-Shift
    - RemovE team elimination penalty from Power-Shift
short crater
#

1.Respawn time is too high!
2.Sniper nerf.
3. Nerf heavy dome shield and mesh shield.
4.Buff akm

violet elbow
tepid stone
obsidian solar
#

BUFF THE RIOT SHIELD:
Here are a few ways that can improve the shield, as it underperforms against any other ranged and melee weapon. I know all of these together would make the shield pretty strong but even 1 or 2 would be enough to improve it so much!:

  • While blocking movement speed should be the same as walking (increasing block movement speed would help a lot in pushing and giving your teammates support)
  • The shield should block a larger area of the body to make it more consistent at blocking melee, bullets, and splash damage. Players with decent aim can easily hit the arms and legs which defeats the whole purpose of it.
  • Blocking melee attacks should inflict a knockback to prevent melee weapons from clipping through and scoring a second hit with the active frames.
  • Increase the melee range, even just +1m of range would make it feel so much better to catch enemies that were just outside your range before.
  • Electrify the baton and allow it to glitch enemies for a very short period, it would provide a lot of team utility and prevent dash lights and charge and slam heavies from effortlessly hard countering shielders

FIX THE RIOT SHIELD BUGS:

  • When picking up throwables in the arena, the first person shield model gets messed up and blocks your entire screen.
  • Remove the fov zoom in and turning speed reduction when you raise the shield to block, it makes it overly clunky to use and feels terrible in a fast pace environment.
  • Pyro grenades "stick" to the shield and burn the player forever, making it also impossible to see

GIVE SMOKE GRENADES TO ALL CLASSES:

  • Give smoke grenade to all classes! It would open so many strategies for the other builds! I would use smoke so much if it was on medium, especially to better support my team against fire, detection sources, or to help revive teammates, and steal cashouts in an open area.

FIX THE GLITCH TRAP:

  • Glitched heavy can still use the winch claw and it doesn't stop chargeNslam
eternal kayak
#

I honestly hope they take wench claw out. It’s not necessary OP but it’s insanely cheap. What do I mean by cheap? The opportunity created is significantly higher than the skill required to create said opportunity. You can be grabbed out there air, while running, they can grab the cash out, I’ve been grabbed off the platform and it’s like you automatically are in a range they can harm you. It’s like a free kill just for being near someone there’s no jump boost if you jump out of it nothing. Just because someone can aim something in the general direction one single shot? That’s too much power for not enough skill required to perform. Of course everyone is going to say ā€œjust create distanceā€. The objectives are almost always in close quarters and some are impossible to get to without going into some form of a smaller space. It’s just too much for someone who already has the most health, shields, rpg etc. They don’t move that much slower where they need all of that.

dusk mica
#

Input based match making

inland maple
#

fix your game i get bronze mates when im high gold

daring fossil
flint bear
wooden wolf
#

I’m in a world tour and both my teammates left immediately. I’m just stuck in a match by myself!

lament sable
#

The cashout timer is still 6 seconds in final round

split wraith
#

***THE ONLY FEEDBACK I WOULD GENUINELY LOVE TO GET RECOGNIZED ***… can you PLEASE make it so previously purchased battlepass could get leveled up no matter the season..? I absolutely ADORE the game and wish i would have more time playing it though due to some irl aspects I can’t… and I have already missed two seasons couldn’t level the battle pass completely and or the addition of the ability to put previous seasons theme into the lobby… the CNS themes were complete bangers and I and rue other people would have agreed so too! Hope this actually gets somewhere rather than get ignored.. anyways who Evers reading this hope yall have a good day lad

topaz ledge
#

the stun gun makes the holo sight on the fcar vibrate back and forth, making it impossible to shoot down sights properly

velvet olive
rough herald
#

Low Gravity event Fix Suggestion

**Note: **

  • so whats bad about low grav? as a movement player i find low grav very annoying, yeah sure it make hard jump easier and impossible jump now possible but in combat it make jumping a death wish as it make you a very easy target when falling.
    (i have so many clip of me beaming people who use jump pad in low grav)
  • yeah sure thats what it suppose to do but it can be interesting without being annoying

Suggestion:

  • Remove it (boring)
  • Do nothing (lame)
  • Let me control how fast i fall by pressing the crouch button so jumping is now viable, and it make fight more interesting thx to more option of outplaying enemy gamer (pls?)

@velvet olive team base game but a casual game mode no? i think there's a middle ground we can strike here

@deep summit šŸ’€

deep summit
#

nerf fire damage over time too op

untold locust
#

Someone apply as Dev for skycheats and sabatoge the Finals hacks pls; I am seeing way too many wall hacks recently

mystic ivy
#

Gonna go a bit on a rant here. The Kyoto map in terminal attack is quite bad, just finished a ranked match against 5 lights who dominated the entire map and match. But the most important that that should be addressed it the fact that you lose rank if you’re half of your team quits and get left in two v five. Please make it so that you don’t lose any points if 2+ people quit. It’s unfair…

lament gazelle
#

Can you guys please add a mode with bigger money payout like a million dollars a game it would feel cool

twin hatch
#

5 stack shouldn’t be allowed, takes no skill, duo q or soloq should be required at higher ranks

twin cave
#

Suggestion:

Option/Feature to be able to convert VRs into certain amounts of Multibucks, even better if based around a certain value change for 1 VR point so you could convert them all if you want to.

For example 3K VRs (full) could amount to 1K Multibucks (an example ratio, can be lower/different), this way you still need to convert a set amount of full times to get higher amounts Multibucks, so you still need to earn them (especially with play time) in a way to get enough for higher priced items.

This would be great to reward players that already unlocked equipment and doesn't have use for VRs other than new Seasonal content.

If that's not possible due to revenue needs for Embark since it is a free to play game, it would be nice to be able to get 2X XP Tokens (new feature, variations: BP XP, Equipment XP, Career XP) by using left overs VRs.

hybrid dock
#

The finals is a record setting turd in a toilet way too small to flush it

deep summit
#

Day 242 of asking for Skill Based Match Making and an Anti Cheat that can detect DMA

If there was SBMM it would be stated in the patch notes, there isn't, if there is, it isn't proper SBMM

red echo
#

bro can you remove the fking witch claw from the game??? im gonna fking lose it with al the claw and hammer p[layers , i play medium and tell me whats the fking outplay to witch claw + hammer? fking hide and dont fight holy shit man

like i cant believe a dev had this idea and other devs confirmed it and thought it was good for the game , do the devs even play the fking game????

give heavies fking nothing man holy shit , i played heavy since yuesterday and its fking braindead , no idea how to move and was dropping 10 kills with the fking ks23 while i only play akm with medium

obtuse wedge
cosmic ether
#

Give heavies a c-ram weapon system

queen shale
#

never queued into a game, its telling me to reconnect

fix yo shit embark

ps not even loading in with extra coins anymore?

proven crown
#

Discouraging Doubles might be an angle to tackle the third party frequency issue: Perhaps the value of the 2nd vault should just be decreased, and it's a 30% loss overall (no insert money that way)

Another idea: If there's a cashout going and is less than a quarter complete, you could give a big mobility speed boost to anyone carrying a vault (to make it more likely that 2 cashouts will start at more similar times)

vernal swallow
# red echo bro can you remove the fking witch claw from the game??? im gonna fking lose it ...

tbh as a heavy main I’ll say that heavy is in a shit spot rn, I mean on one hand shit like the winch claw is insanely op and on the other stuff like the Lewis gun is so shit now that no one uses it, I mean like it’s annoying but the real dumb thing about heavy is that he’s been op this whole time when he should be a class just for defending cashouts, it’s kinda dumb but I honestly don’t main heavy to kill people my play style is just defense which is why embark should make heavy a more defense focused character in s4 instead of the tanky meatball he is now

short crater
#

Nerf bow!

flint bear
#

Nerf throwing knifes too

sonic spoke
dull mirage
short crater
#

NERF SNIPER!! PLEASE 🄺 IN POWERSHIFT IT IS SO ANNOYING

dire sedge
#

Stop changing my graphics settings every time I open the game!

elder wave
#

When players leave Ranked TA we get no compensation, it grantees us a loss. Last game I played I went up 1200, the very next game we had 2 people leave and got no compensation and lost 7 out of 7 rounds and went down 919!!! Please make it so I can get Compensated or go down less for loosing a teamate. In Apex Legends if you are in ranked and have a teamate leave then you dont go down at all. This is a sudgestion that would fix TA and make people enjoy it mpre.

storm inlet
#

Since overheating is now something that healing beam players should be aware of, why not having an easier way to show them how close to overheating the beam is ?
Why not having a little bar above the healed player's hp bar ?
*also nerf throwing knives please xdd *

red echo
arctic summit
#

im not sure if this is a known bug but my team managed to get like actual wall hacks by spamming sonars and tracking darts which kinda sucks

untold locust
#

FOR FUCKS SAKE GIVE PEOPLE TEAM DEATHMATCH
It's what everyone is playing regardless

dry raft
abstract ridge
#

We need a Yusuf Dikek skin

broken geyser
#

Reduce Lewis gun recoil

outer jetty
#

Nice, Still loves himself.

pseudo breach
minor notch
solemn fulcrum
#

Fancy AK skin has way too thick iron sights pole

storm inlet
tepid summit
#

i would like more green in cosmetics, and more color variations in general, i feel like the most i see is yellow black red blue

split wraith
#

***THE ONLY FEEDBACK I WOULD GENUINELY LOVE TO GET RECOGNIZED ***… can you PLEASE make it so previously purchased battlepass could get leveled up no matter the season..? I absolutely ADORE the game and wish i would have more time playing it though due to some irl aspects I can’t… and I have already missed two seasons couldn’t level the battle pass completely and or the addition of the ability to put previous seasons theme into the lobby… the CNS themes were complete bangers and I and rue other people would have agreed so too! Hope this actually gets somewhere rather than get ignored.. anyways who Evers reading this hope yall have a good day lads

royal ivy
#

I like this game i think its very well designed

strange plover
dense igloo
#

As a ruby player, I feel that there is adequate counterplay for every class/build in the game, TA wise šŸ™‚

alpine flame
mossy karma
#

Winch needs to be reworked or (if you guys can't balance it properly) removed from the game

Melee Heavies were doing totally fine with goo gun or slam in S2 and im saying this as S2 D2 Sledge heavy main

Winch + Sledge is a cancer combo which is very popular among noobs who still can't do shit and barely make 5 kills in a round but ruin normal people experience and make them quit the game

Here's my idea how winch claw should be reworked:
• CD increased to 10-15 seconds
• Reduce distance from which you can reach the rival with a hook
• Increase the distance between the victim and those who use the Winch Claw by the time grapple animation ends
° Lights are the fastest and are dragged almost as close to the Winch user as they are now
° Mediums are dragged close but out of reach Sledge secondary attack
° Heavies are dragged close but out of reach of Sledge primary and secondary attacks
• Make it possible for victims to shoot and equip/prepare (but not use) gadgets during hook animation
• Fix winch dragging players through obstacles

You might also give this reworked winch to mediums as they lack distance-breaking Specialization for melee setups

upper citrus
tired bough
#

friendly reminder to remove TA from ranked and add cashout back. Also remove Gravity event, thx

minor notch
nova solar
crystal umbra
#

Shout out to Alfredo Fernandez for this cool idea & render.

Sombody said this could be a deployable (like a turrent) trap that reels people in.

stark pilot
#

I suggest that a kill should grant an 100 HP in cash out. I think this would be a great change, especially because revives are a strong counter heavy-medium team with range weapon. A major issue with this game is that killing one enemy and healing both take quite a lot of time, while reviving only takes five seconds. This means that if the enemy is grouped up, even if you manage to take out two out of three opponents and then wait for health, as long as the enemies start reviving immediately, by the time you come back, they’ll all be at full HP.

The game loves to design melee weapon, but melee is generally poor. Not only do you have to avoid enemy fire to have a chance of winning, but you also need to watch out for mines, flamethrowers, shock guns, potential cover, charges, and enemies from high position. When you finally manage to trade one-for-one and leave one enemy badly injured, but you die right in front of the enemy and they die at the hands of their teammates, then after a five-second wait, all your effort ends up being for nothing.

pseudo latch
# deep summit Day 242 of asking for Skill Based Match Making and an Anti Cheat that can detect...

You Cowards. Commit. Do it properly. @twin carbon
Day 135 of me begging the devs to give heavy an M134 Minigun as a Specialization.

  • 200 Round magazine, ammo is restored four bullets every second, 50 seconds for a full reload.
  • 20 rounds per second, eleven damage a round, 220 DPS. No headshot modifier to keep DPS from becoming insane.
  • Falloff begins at 30 meters down to six damage a shot at 50, but wide spread means the weapon becomes less effective past 10 meters even against larger targets, you’re probably not getting higher than 150 DPS even as far as 10 meters.
  • bullets do high damage to structures (should be breaking walls in 20-50 shots) allowing a mid-range option to output mass destruction (destroying entire walls on higher floors of buildings, ripping apart nesting sightlines)
    • significant damage to structures and players
    • gun can be pre-spooled with RMB over having an ADS (for obvious reasons, you try to aim down the sights of a water cooler)|
    • high suppressive force through sheer amount of bullets being fired
    • its a goddamn minigun
  • - Heavy cannot jump or sprint while holding it, has to switch back to primary
  • - lengthy equip-unequip time to balance such, no ā€œpocket minigunā€ strats, choosing to use this mid-combat is a commitment, one that could get you killed.
  • - gun has to spool up for a second before firing, spool up being LOUD

Oh and one more thing, yall calling for light to have more health like it isn’t literally the single weakness the class has do not understand how fucked anyone but light would be by that change.

@deep summit yall cant just say "Day X" commit to the fuckin bit.

deep summit
topaz ledge
#

cashout rounds feel so much shorter, like cut-short interrupted feeling. the rounds often end in loss with our team feeling like we couldn't do anything about other teams 3rd partying even if we top fragged the lobby

uneven dagger
#

I also like this game, and think it is very well designed

tacit dock
#

Daily reminder that the light class ruins this entire game

minor notch
chrome pewter
#

Reminder: ā€œskill issueā€ isn’t an argument. I know it’s hard but use your words.

thorn elbow
#

if i see kyoto one more fucking time in rotation, the WORST fucking map of all-time

i HOPE the dev that approved it just has the worst season of his life rn

dull mirage
#

agreed

thorn kelp
#

Since Medium's melee weapons are a bit lackluster compared to Light and Heavy, why don't we make it to where you can run while holding shield/deflect. Gives Medium more utility in my opinion

zinc lance
#

can you make like charts in dc or somn lol need it for my cashout rework

velvet olive
stark pilot
# minor notch push with your teammates so that you can take out the entire team also, 100hp p...

Sorry my English is poor , I'll try my best.
Solo player feel terrible and not a lot of team can do teamwork great, and most time the range weapon is better than melee to help your team ,most of time your teammate will stuck in building, deal with mine, gas ,fire ,or healing.
Long time to heal myself is also why the healing gun is OP, just stick together, fight with enemy, back and heal, push ,they die and you win.
if you play welll and the key of win still teamwork the game never be good to the most of FPS player .
Is the light strong in cash out ? I don't think so. light is poor in high level match, even have buff a lot of season , it is still poor in high level match , because light is the most affected by the teamwork and long heal-waiting time .
i think the a kill should grant an 100 HP in cash out is the best way to fix the lot of problem, poor fo solo player, poor melee weapon , poor lignt in cash out .

brittle perch
#

Nerf throwing knives

lapis basin
#

TK are so damn annoying man. They gotta fix it ASAP.

minor notch
high lynx
# mossy karma Winch needs to be reworked or (if you guys can't balance it properly) removed fr...

These changes will make the winch completely useless, the whole point of the winch is to help melee heavies get closer for kills.

For lights, your whole thing is being fast and unpredictable, the winch already requires considerable amount of aim-leading due to its projectile-like nature, if you move fast enough and know (without a better way of saying) when to dodge the timing. This apply to movement mediums too, you should be moving so fast that the winch user can’t even get a consistent aim on you, rendering the winch useless to you. If you’re a melee heavy, the winch works both ways. If you time your attack right you can counter attack the winching heavy. If you’re a medium/heavy running ranged weapon (AR, Lewis gun, etc), why are you even in winch range at all.

ruby saddle
#

when will the finals introduce an update where you can withdraw all the money you earned?

zinc lance
#

The community seems to agree that the Cashout changes were overall positive, except mainly the teamwipe penalty removal and also some about inserting vaults giving too much money.
Cashout is unique and should be the signature mode of the finals and i absolutely think its correct for Embark to mainly focus on rebalancing this mode.

I have some ideas for changes in particular about decreasing the amount of money for inserting a cashbox along with suggestions about recieving money for holding a cashout, that i believe would make it meet the criteria for a signature mode:
-----------------------: ------------------------------ :--------------------------------
First of all, bring back the wipe penalty (duh) then, divide the total amount of money for a cashout into 20% for inserting, 30% every second over time for holding, and 50% for getting. The total amount of money does not change so it is easily compared. Look at this chart for explanation:
Vault 1 (10k) Vault 2 (15k) Vault 3 (22k)
Inserting Cashbox 2000$ 3000$ 4400$
Holding Cashout 3000$ 4500$ 6600$
Getting Cashout 5000$ 7500$ 11000$
-----------------------: ------------------------------ :--------------------------------
In my opinion inserting and holding a cashout is just as hard and should be just as important as actually getting it, so this seems fair. With this the game will be closer, ratting and 3rd partying is discouraged even more, but the game can always turn around since the cashout still constitutes a large enough amount of the value.

Along with this Cashout should be brought into the main page (where world tour is) along with the announcers explaining thoroughly for the new players how it works.

swift violet
#

Question how does someone elim a player and their statue spawns with a glitch mine on it? Is that cheating?

glacial knot
#

Only cheaters have good aim during this fucking low gravity because the aimbot lock for them REMOVE THE FUCKING LOW GRAVITY REMOVE THE FUCKING LOW GRAVITY REMOVE THE FUCKING LOW GRAVITY REMOVE THE FUCKING LOW GRAVITY REMOVE THE FUCKING LOW GRAVITY REMOVE THE FUCKING LOW GRAVITY REMOVE THE FUCKING LOW GRAVITY REMOVE THE FUCKING LOW GRAVITY REMOVE THE FUCKING LOW GRAVITY REMOVE THE FUCKING LOW GRAVITY

quick coyote
normal mauve
pseudo breach
lapis jasper
#

Games a snooze fest after the seasons release

stark pilot
# minor notch as someone who solo queues 99% of the time, i have no trouble with teammates hav...

Maybe you don't play any once melee weapon in solo cash out .or you just a bank it player .
No trouble with teammates having bad teamwork? Nerf throwing knives ? It isn't sound like a high level player say. XDDD
If i'm playing duel blade what can I do when my teammate with low HP and enemy push ? Run ,stunning by stun gun and die ?
Even they can't shoot any once on me ,I still can do noting with duel blade, because the long-waiting time heal ,and five second revive .

slow crescent
#

When loading screen will be fixed? I stucked in this today twice in a row

lucid hollow
#

There should be a new map based off the historic district of Savannah

minor notch
cosmic tide
#

Can someone for the sake of my sanity tell me why the hell is "Stop opponents from stealing cashout or decrypting a terminal" not working???

steady torrent
#

my quest to stop enemys from steal my cashout or decrypting isnt moving i eliminated so many people yet it doesnt move can someone help? i cant send a ss

warm bluff
#

limited 1v1 gamemode with small parts of the existing maps cornered off? would probably unbalanced but eh

warm compass
#

buff aim assist its so weak

stark pilot
#

XDDD Sorry my bad.

finite wagon
#

many of this game's issues stem from the nature of the game modes. balancing is hard when you have only three people a team

extremely hot take, but i don't think cash out as a mode works as the primary mode of the game. understanding it's the finals' core identity, but it just doesn't work beyond being competitively focused. third partying is an issue you can never solve as it's too beneficial in every circumstance, and fast ttk is very noticable when there's less targets a fight, and singling out players is much more important. cash out is a very good competitive mode, but not a good casual mode by any means

this game plays really, really well in 5v5. power shift is a fantastic addition to the game. it is very much reasonable as to why people gravitate towards it overtime. it also helps that power shift allows you to change everything about your class as you play

i think a hard focus on respawn oriented 5v5 modes is the best thing for this game. keep quick cash as is, keep terminal attack unranked, make cash out the primary competitive mode, and fill the game with 5v5 modes that resemble overwatch and other team shooters

"you're removing what makes the finals unique" i think there's many things that make the finals unique, but you make a game too unique and you only garner a dwindling playerbase. i love this game to death but the problems with its direction have really reared its ugly head with this season

normal mauve
drowsy relic
#

Sick matchmaking btw putting 30k players against 70k

quick coyote
#

I think the game events are fun and shouldn’t be removed as it’s a core part of the game. However we haven’t got a single new event in Season Three, I wonder why that is? 🤨

fresh shell
#

The 18 decrypt stops/cashout steals challenge progresses way too slow... especially in TA good combat on either team makes decrypts almost never happen
And by slow I mean, out of like 15 whole games of TA, I'm still at 1 decrypt

thorn kelp
# zinc lance The community seems to agree that the Cashout changes were overall positive, exc...

First interesting feedback I've seen given in this channel lol. You would be suggesting that the team who can at least hold the cashbox after inserting it for at least the first minute would secure the 20% and 30% and the last minute remaining of the cashout would recieve the last 50%

With teamwipes brought back into the game, this could very much shape things up

I know you said 30% every second, but this would be a bit tough to implement and I think after the first minute is better

zinc lance
buoyant helm
#

NICE GAME, CRASHES MULTIPLE TIMES A DAY! šŸ‘

hasty root
dire scarab
#

ADD req to join party button ? that would save me some huge time fr

quick coyote
#

I truly enjoyed cash out / tournaments for what they where before it was ever touched, now it feels like an entirely different game mode, I feel the team play aspect has been damaged with the changes as it acts more like a free for all than a competitive game mode, no risk, no reward..?

lament sluice
#

After w few matches the game starts terribly lagging, even on lowest settings and resolution it refuses to run better. First match in 80 FPS, next matches in 20

patent wind
#

add solo bank it back

potent wedge
#

There needs to be penalization for team wipes in the world tour.

flint bear
#

This chat is absolutely cooked

mossy karma
# high lynx These changes will make the winch completely useless, the whole point of the win...

Well if u play against Heavies who miss with Hook every 8 seconds then its understandable

Otherwise every decent Heavy will wreck ur ass, especially if you'll try playing as another Heavy or Medium

Winch has a range long enough to grab a player from average close-mid distance fight

  • it works through obstacles

I play Sledge + Goo Gun and it takes much more skill but gives great reward

Heavy doesn't need another distance-breaking Specialization, Medium needs it so hook can be given to Mediums

Winch + Sledge is a no-brain combo, most of such players don't even know how to use Sledge properly so they just annoy other players and thats all

night glen
#

The fact that the swords and shield can block EVERYTHING really sucks. I get the block, but they block way too much. They should only block a percentage of the damage. And the swords blocking all of a shotgun? Who thought of that stupidity?

ornate horizon
#

Would absolutely LOVE being able to pick teams for a custom, trying to play 1v1v1 quick cash with friends and it ALWAYS ends up being 2v1 when the game starts

keen lily
#

why is low grav still in the game, remove that shit already or at least reduce the effect

quick coyote
#

From my perspective the only reason why the Winch Claw would be considered ā€œoverpoweredā€ is because it’s literally your only counter this season, too many items, gadgets and weapons been nerfed for three seasons, and then you’re left with a power creep - 300 plus damage on throwing knives yet some people still complain when your caught in a bad position, and punished for it. Winch Claw is the only thing heavy has going for them.

nimble gale
#

Winch claw shouldn't go to mesh shield.

glacial knot
#

To save you a lot of work, only check players who have achieved the final round, because that's where the cheaters usually are in world tour. And they use rage setting mostly on the final round . Just try and thank me later

neat lantern
#

not exactly game play type feedback, but have the servers (EU) felt more laggy lately?

marsh carbon
#

I am having issues with starting the game it will always crash and I dont know why I tried to uninstall reinstall

sharp briar
#

Nerf light it’s annoying as fuck

glacial garnet
#

please either make it so enemy teams are always pink, purple, orange, or repalace the second pink color for tourney mode with like green or something. Its a nightmare for callouts when there is two different pink teams.

quick coyote
#

I believe the right thing to do is give medium class a marksman weapon, with light class having a bow & sniper, I believe we need to move the L1 to medium, like we did with sonar grenade being moved from medium to light class - either keep it ass it is or remove the 100m distance -

narrow belfry
#

Dev Team I’m praying you see this or whoever is in charge of what gets worked on, I’m on PS5 and I’ve talked to countless other console players but they’re seems to be a issue where we are all experiencing constant lag, stutters or straight up almost game crashing freezes mid game every single match we play, idk if this is a performance issue or server problem for consoles but pls look into and fix it bc its extremely frustrating to try and be competitive with the disadvantage of nonstop lag.

craggy basin
#

Explosions should have knockback

pseudo breach
# arctic heron THATS A PLAY NOT A BUG

I doubt it is. That mine is supposed to explode as soon as the player is revived and triggers it. It never triggers, instead it disappears till the player gets killed again. And then reappears on the statue.

dusk lake
#

Embark, please return the rank title to cashout. Its the og gamemode, its what makes the game special, and now youve just added rebranded search and destroy. I dont understandwhy youve done this, but im sure you had your reasons. Ive seen a lot of hate for terminal attack, its a gamemode i hate myself. But youve changed one of the biggest things that makes this game special and its saddening to see

austere remnant
#

IT would be cool if there would be some sort of incorporation of a streak bonus but not for kills? For support? If you achieve the bonus faster revive times, faster interaction times overall?

quiet quarry
#

nerf the model

crisp heart
#

please add hud safezone
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d embark d
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z a
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enozefas duh dda esaelp

austere vector
#

Bro nerf the freaking throwing knives please

deep summit
#

Day 243 of asking for Skill Based Match Making and an Anti Cheat that can detect DMA

night glen
#

Yes... throwing knives are stupidly powerful. And stop spawning people so far away from the objective that most of the cashout time is spent just getting there. Unless of course the devs are trying to make it so a team wipe results in a guaranteed loss. Then sure... keep the sawn distances extreme and make people not want to continue to play this game.

wooden shuttle
#

NERF THE MODEL PLEASE

warm island
#

dont worry, all they've been doing is nerfing medium and heavy