#š£āweapons-gadgets
1 messages Ā· Page 352 of 1
Someone added that. Which means someone else had the same issue youāre having. I wonder if it was talked about in this discord at the time. Or maybe on a different forum.
Oh shit fr?
Also, even if 7.12 is a store update. 7.13 is probably where the change wouldāve happened
Because they say worse than how it was in 7.12. Meaning it was probably good in 7.12 and ruined afterwards
I wouldn't know, I started playing on update 8.0
Like a hand crank minigun as opposed to one powered by an electric motor
Ah, so a different sound?
Oh, itās not 7.13, itās just 8.0 lmao
So theyāre saying season 8 fucked up the deagles. And the 8.3 patch attempted to fix it. But it still didnāt fix it enough
unique animations and sounds
I wouldn't know anything different besides what we have currently, the recent buff doesn't feel any different.
If youāre really invested I know ekazo (a streamer) is very into deagles, you may be able to ask in his chat or discord server and get some insight
I do watch some of his videos.
I mean im pretty confident that in 8.3 they made it worse not better because not only was that when it started to feel bad, but also its the exact opposite change to what happened in 8.3. Bullet dispersion builds quicker, not slower. Im thinking that maybe they intended to decrease the bullet dispersion build up so the deagles could have more range and hang with the BFR better, but they accidentally made it worse by changing the value in the wrong direction
Sometimes. I put into effect the tips they do, but it doesn't change the fact that the weapon just... Sucks unless you're hitting headshots consistently. I already have bad ping for an FPS, it's a struggle.
Like this is after 11 bullets, a nerf to bullet dispersion buildup will be noticeable here, thus the big difference
So i think that they tried to make it better and nerfed it on accident without even realising in 8.3
Nvm I just pinged him in ur bug report maybe heāll see
Oh shit ok ok
The latter one feels familiar. Didn't realize they were videos.
Theres videos and close-up screenshots from the videos
The wider dispersion feels familiar, I wish I got to play with the pre-S8 one.
Can you add this screenshot to your report?
Currently it just feels utterly random unless you're shooting very slowly, then you'll lose DPS races.
Whats the source of this just so i can list it
Wiki page, it is alleging that season 8 is when the dispersion was fucked, and that 8.3 improved it but didnāt fix it completely
That also tracks with why I wouldnāt have noticed the change since most of my beagle playtime is season 8 onwards. Just gotten used to it if true
Ive just seen it on there now yeah
I bet 90% of it is from before season 8, because i basically dropped them completely when they started feeling ass
I had them like level 5.5 at least by the end of season 4
damn u abandoned them
They really do feel really bad to play, but they're weapons I want to use.
Oh yeah 100%. I played a lot of cerb s5, minigun s6 (although i didnāt play like a huge amount in those seasons) and season 7 i was enjoying the cool pike skins/playing support as a light. Then i decided to pick up the deagles properly again somepoint after that, they felt ass, i subsequently abandoned them
I genuinely had no idea that there was no listed accuracy nerf in any patch notes
Because i have a friend who mained deagles from like s4-6 and he said they felt terrible too
When we noticed that they started feeling bad like around season 8 (i say around because i cant remember an exact moment i first noticed but it was definitely around then that they started feeling off)
And since then ive like actively avoided deagles because they felt like such a shadow of their former selves it was making me sad š
This is a "make the enemy team quit within 2 minutes" team comp
God tier comp if the enemy team has their monitors turned off
Waiter, more kill-theft please!
This made me giggle.
not possible
10 Combat total. Interesting.
Was the map Starlight Hollow? That map is open enough that if you ping an enemy it usually causes a feeding frenzy for that kill
Uh no. I don't know the names of all the maps, but it wasn't.
It was the one where everyone goes A first always, and the first point tends to stall on B.
But not Starlight.
Looked it up, it was SYS$Horizon.
Yeah nvm that's the opposite of Starlight Hollow (meaning that it's a good map)
syshorizon is peak
It exemplifies the issues of Point Break even more than they already are.
After playing alot with Dagger I understand where some of the common suggestions come from. I agree that the Dagger draw animations should be significantly quieter if not silent for enemy contestants, the inspects however are sick AF and if you cannot control your autism for 2s without a fidget spinner you should die (in game)
The one with clouds is animated!
Yeah. I was just thinking of some meme that was popular a few years ago. "Daniel" and "The Cooler Daniel" or something.
I met the first Sword player to do something for their teammate today. They bodyblocked my minigun to save a heavy in their blind rage to kill me.
This is a skin based on the Gatling Gun, its mythic because of its unique animation where you crank it to fire bullets, very neat!
I love this. But 1,200 coins. Ugh.
It's definitely very pricey, I'm the dedicated Minigun Mann and tbh I wouldn't suggest you purchase this skin unless you REALLY REALLY like it. As an AlfaActa floozie I only ever use two skins for it, the Rustler isn't among them.
I just have the Predator Alloy one. I don't really care of it but it was nice and cheap.
I could technically afford it but then I couldn't get the season pass until the end.
I'd personally suggest you hold off then, another skin may release you like more!
And I want the Lady Unyielding Set.
The only insta-buys for me would be Eclipse Shade skins. Regardless of what they're for I purchase, I don't bother looking at what they're for or how much they cost.
I really like Lady Unyieldings sticker, not a huge fan of anything else in the bundle personally.
I don't care for stickers or much, but I love the armour. I use the Lotus Reaper top and the Egyptian Headpiece from S8 at the moment, but I really want other outfits now.
I'm a huge proponent of unique stickers, be they sponsor flavor or thematic to the weapon. The gilded "Rightfully Mine" with an embossed texture so it looks like actual script instead of some cheap sticker is divine
It's the ONLY sticker I use that isn't from
and exclusively on my Minigun. 200MB well spent
Rightfully Mine
I'd use it on the Shak but it isn't properly centered and it ruins the sticker for me.
Wrong discord Goo.
You and your stick fiddling
Yeah, my bad.
I was talking to Googs about it and working in obsidian at the same time so I wasn't paying attention until I saw the minigun.
It's okay, I forgive you. But next time you'll be punished.
I don't care so much for the Sponsor equipment. I want more girly stuff though, not girly-girly but stuff like Lady Unyielding. I want to be a kick-ass woman.
Yeah, I'm a Dissun employee for life.
Still waiting for a Black Cat tail that isn't ruined by an obnoxious red bow. Embark you had ONE JOB.
The set that introduced Cat Ears doesn't even have any red! Why did you think to add it as an accent color?!? You had the basic cat tail already made! All you had to do was paint it black!
Special animations that you can't change
Just this but black raaaaagh!!!
Yes, it was discussed.
I was going to get the main outfit, but it's an outfit, not a uniform like I like.
I want a long skirt. I pretty much only wear long skirts and dresses IRL.
The appeal(to me) is that you can wear it piecemeal or the entire ensamble. You can just wear the top/skirt, or wear the headband stand-alone.
I don't have much more to ask regarding female cosmetics, I have an AlfaActa Dede and my Cat-Maid, that's really it. As a whole I have many requests regarding cosmetics but I wouldn't mind seeing long skirts!
The lone-wanderer has those really insane pants that could probably be fitted into a skirt relatively easily
Combat skirts/dresses and heels are my favourite aesthetics for games. If I have the option, then sure. That's me.
I'd like to see more combat-anything to be honest. The Orderkeeper set is fantastic (even if the helmet is rather bulbous) and I'd like to see more tacticool stuff but with The Finals flair!
My main gripe with Lady Unyielding is the lack of a skirt and the blocking of using headpieces.
Maybe a small one.
More like barding(?) I suppose.
The chainmail hood not being optional also does leave much to be desired. Wish it was removable as well.
Okay, I looked again. I don't mind it so much.
Yes, it leaves a lot.
It makes my Dede look like an angry lesbian.
If the hood wasn't mandatory at least long hair could be more prominent
I love the spiked shoulder pauldrons, everything aside from the hood is magnificent!
Aside from the gloves, which are very basic.
I don't particularly mind the gloves being basic.
The set has already got a lot going on. Less is more.
A pair of matching gaultlets would have gone so hard, especially asymetrical ones!
Infinitely vague.
Hm.
Definitely not. After playing all melee weapons myself and getting a grasp of what it takes for them to perform well I cannot agree. Chances are that as per usual it's a random that got his cheeks clapped by a melee player and rather than reevaluating his own plays he blames the weapon.
I didn't die because I pushed the sword in an enclosed space, it's because the sword is OP! No skill weapon! No I will not use it!
The game has too many people spamming bullets. Where are the gun control laws
It is the medieval season, there shouldn't be so many bullets!
Right. Give heavy a sling.
Got his ass
It's the case 90% of the time we get such sloppy 'feedback'. I got killed by something I feel is unfair! I'm gunna join the discord and whine about it!
Ngl with how far Heavy can throw canisters I can imagine a BFR Titan skin that is an ancient sling that he doesn't even need to spin up.
I'd like that. Just being given a rock to huck.
I sometimes do wish we also had the Jump Pad or Flying Fox on heavy, though I understand why not. I hope for a heavy weapon and gadget as we have the least amount of them both.
Jump Pad Heavy Bad. First in, last out. Heavy cannot have mobility on demand without the presence of a Medium.
Gateway allows that since its not just positive forward movement on demand. Requires set up.
Set for team, be first in, gateway them safely.
Or set up the most vicious Slam above the cashout.
Gateway + MGL is fun.
Im a Gateway on Heavy believer until I die.
does anyone have faith in the melee rework
Cooking themselves yh
Hell no
After seasons of seeing them balance stuff and that stream they did, absolutely not
embARCā¢ļø
you say that but from what i gather on social medias even ARC's playerbase isnt happy xd
Like I want them to do it well, but I cannot trust Embark as of rn.
still a bigger game that generates more income for embark but yea
good to know no one trusts embark anymore
Yeah but thats where the money is because somehow arc blew up and the finals didnāt despite arc being ass
How i feel about everything atp
Imma be real Arc Raiders is doin well, and while they did some stuff that could've been better or needs work, they have consistently still put out updates that I think are good and a lot of QoL improvements people habe been asking for.
I think most people are just angry because they're not doing everything they want, such as a PvE mode which would destroy the core of the game
arc isn't ass, but it is disappointing to see how they handle the game (just like how it is with the finals lol)
Its like bungie jumping with an arrow through my head
from what i hear cheaters are still a huge issue and from my experience the content updates were quite lacking
I was looking forward to it for so long before it came out because i like extraction shooters and ik what embark are capable of. Arc was a massive disappointment and is one of the deadest games ive ever played
what was disappointing about it for you?
also i'll just write here : i find ARC's gun designs and balancing very strange and ass
How tf are there cheaters in a paid game man š
Is it cuz of the new Map? Personally I haven't seen anything that outrageous.
The content updates being slow idc about considering it IS a full game and they can afford to take some time with it, in my opinion people need to be more patient. They even stated they are gonna drop it more rarely, but more impactful, which I appreciate
like why did all blue rarity guns shoot medium ammo, shit like that
just dumb, boring and disappointing
Gunplay, enemy density, graphics, ui, sound design, loot density
idk i haven't played since the winter event thingy
On both a balancing and technical level it looks and feels awful
And it has the worst ui ive ever interacted with in a game
can you elaborate on gunplay, enemy and loot density?
No offense but that does sound lowk like a non-issue man. Now that u mention it, it IS weird, but I feel like this isn't something that's really an issue (new blue rarity weapons that behave differently would be nice I admit)
it's not actively an issue but it just shows the game is lacking compared to what it could've been
Personally I do like the guns, they look mostly trashy and that's how I expected them to be considering the world
sure but why not do more diverse guns
like the arsenal while it looked cool lacked variety and that showed in the loadouts ppl ran
Aiming and shooting feels really clunky and worse than most games from 10 years ago, and in the few hours i played 95% of my time was wondering around finding LITERALLY nothing. No enemies or worthless garbage to fill my pockets with for a few quid. And whenever i did find an enemy i snuck up on them, got the jump, they eat a mag like im shooting bubbles and then they just 1 tapped me. Like the really small enemies not the rocketeers.
also why have the "tech mod" slot but only use it for anvil splitter
U do be valid, I do see that them being careful with weapons is something that's expected. U don't want to introduce a weapon that's overturned immediately
just add shit like alof's mechanism for ferro idk, just do cool stuff instead of sitting on that cash and fingering urself
THAT I understand, that's really really weird
i think the aiming feeling clunky might be linked to ADS time being a very important stat for ARC's guns, also wdym the small bots ate a full mag and 1 tapped u
no offense but how many hours did you end up playing?
Theres a difference between something feeling slow and weighty and something feeling clunky and rubbish (like helldivers; weapons are very heavy and awkward to use but it feels well done, rather than the controls being wooden). Everything in the finals feels so silky smooth and i was hoping some of that magic would translate into arc raiders, but it really did not, even in the slightest. I played maybe just under 5 hours because i couldnāt sense even the slightest bit of potential up until that point (if i can survive the destiny 2 new player experience post sunsetting but get completely turned off in every way by arc raiders i think that says something about it, because i dont think ive ever straight up abandoned a game i payed for in the same way as i did arc)
im not sure what you mean, guns felt fine to me, they felt slow when unupgraded which is to be expected but most guns when upgraded felt good to me, and the roll led to some fun fights
maybe they're buying accounts from countries where regional pricing makes em cheaper
embarfā¢
fix sword camera bugs pls
Is this community stream worth watching?
Never mind. I thought it was an informational stream.
What bug
the lock after lunge is often have a longer duration then it should be. u already use m1 and still can't turn ur camera
overall lock is the horrible decision. but bugs make it 100 times worse.
and they cant fix no reg after long tme in the air. this bug have 2centuries anniversary yerstaday
aggry but we need to add it to all guns for fair duels
and movment lock too it s unfair that u can move and shoot on the same time
This guy is cooking.
winch is actually such fucking bullshit. it has no business being a counter to close range weapons or specs
Oscar say that they wants fair duels for every people. Melee users is just not people
Arc raiders also has the second worst fan base ever
is it
genuinely if s11 doesnt deliver i will stop playing this game. The blatant favouritism of the devs is genuinely so fucking annoying
looks like melee rework should happen in the medieval season but something went wrong
What's best light build
sword vanish infuser tp
K
What spec?
dash but graple actualy work too but much harder to execute
Based, you pass
Gave the Famass 3 weeks and its kinda ass! š
They did this to themselves... They wanted a Way to pull people close Range... So they Watched RoadHog and Didn't Think twice about the potential it has.
Iāve been using it myself to justify purchasing the animation pack, definitely had a fall from grace.
pulling people close range is fine, stunning them and cancelling close range actions such as charge and slam, or melee attacks is not, this punishes close range playstyles for going close range
You know Road Hog actually stuns people while he Hooks them... Right?
yes, but just because hog does it doesnt mean winch should, overwatch is a completely different game with different objectives and gameplay
actually fucking ridiculous how you can be hooked out of a charge and it just gets completely canceled
why even play anything aside from winch at this point, they might as well remove the other specs
Rare objectively correct statement???!?
Yet they took the same ability and made it to the game
I mean There has to be a way to Stop people from using Charge... That's why Winch Exists...
iamagine we get a new melee weapon in the melee rework
Hell naw... Unless they replace one Weapon.
why tho ?
any new playstyle is always nice
What and place another weak melee like Spear?
Iād hope all hands are on deck for making the rework(s) right now rather than adding more to the problem pile.
Once the rework hits live and has time to be iterated upon Iād love to see more melee weapons though!
I mean if the melee rework is a success melee shouldnt be weak anymore
Give it a Spear Toss
Spin move Makes you too open... If it had like Damage Reduction like Dual sword
I dont think it would be another problem if they think of it after reeworking melee, or while reworking melle, but I get you I hope they are mainly focused on the rework too
I dont like the toss idea, I like ts more tho
What?
damage reduction, or a m2 rework based on melee
Wait... What if they add the upper cut with the Sledge?
Its almost sad. Used to be such a rad gun!
Which was that move exclusive to the Heaven or Else ...
Not sure I agree with the statement of melee being weak after playing them (sans Spear). Frustrating for newer players absolutely, not viable at the highest levels of play too.
I still think spear should have a Toss.... Which should reward you with damage other than Running in and one shotting people with Sledge...
Outside touching numbers/animations I hope that the melee rework focuses on integrating tech into the weapons intended designs. Adjusting damage so that QM Comboās arenāt necessary, making superlunge a staple feature, spin cancel (assuming they choose to keep the spin), etc.
I hope Riot Shield gets its ability to block object interactions again (at least for enemy contestants).
It doesn't block Objects?
not only in the highest levels for some weapons, like db or spear, and maybe even rs and dagger
That's a fucking glorious dagger clip
Iāve been using all melee weapons in gamemodes like PB/TDM (PB lets you use whatever due to the chaos inherent of the gamemode and TDM gets you much more engagement exposure)
While neither gamemode is comparable 1:1 to Cashout Iām largely at odds with the general assumption many melee weapons are in an inherently weak state. The more likely reality is many melee players arenāt playing well and their limited range due to weapon choice is a convenient shield to guard ego.
Not that any levied concerns or frustrations arenāt valid. Melee needs significantly more work to confirm kills reliably than standard firearms!
I have so many, Iām basically instalocking dagger in any PB game where we have -3 lights
I actually sorta agree. I think melee as a whole is in like a C tier. It's not bad but it needs a boost to be able to be considered viable to me. Like you could take a spear or sledge or sword to the majors but I don't think it'd work out well. I think the issue for me is the effort gap. Sword has to put in way more work for way weaker returns than like a ARN or M11 which takes less effort and gets way better results. Part of this is just inherent to melee but I think the gap is too big right now
I understand that due to the skill disparity between players melee cannot be too good due to melee requiring less mechanical skill than a firearm so it slays in low elo lobbies, but this is reality and I donāt believe Embark will be able to break the emotional fairness barrier that has plagued gaming since Pong. Rather, Iād wish they focus on technical fairness as players with a surface level enjoyment and lack of understanding will always bitch and moan. They need to clarify melee gameplay, not simplify it.
This isnāt about elitism, or not supporting greenhorns. This isnāt about accessibility or ācatering to casuals because theyāre the backbone of any gameā. Itās a comprehension check.
āMake X change because muh accessibilityā is a super stupid argument because itās implying the average player is incapable of learning, itās assuming stupidity for the sake of removing mechanical depth.
Melee weapons and ranged weapons are inherently different, gun v gun engagements should play differently than melee v gun engagements or melee v melee engagements.
Iād like to see more attack options for melee weapons, a standard primary and charged primary would be nice. Meaningfully sets them apart from ranged weapons (the only exceptions being bow and throwing knives)
Skibidi Toilet
I actually agree a good bit. And my message wasn't about how melee should be as easy as guns, tho I also don't think you interpreted it like that. I just think the returns should be a bit higher for the effort right now. I think if melee was just a bit more effective or had a bit more utility* then it'd be fine. Just a little something more for the effort. I'm perfectly fine with basic wash weapons that are effective. I think weapons like M11, P90, AKM, M60, ECT... Have a place in this game and are important I just think melee should be able to compete a bit better with the effort put in.
- By utility I don't just mean like destruction and stuff, could also be movement or just something fun, something to add more value to playing melee.
The āissueā as I understand from Embark given how little the speak to it is this: How can we keep melee viable in its effective range while making it feel fair for both parties and not an I win button?
This is a valid stance, if melee is so oppressive in its own range that it forces gun players to get out of dodge they become the ultimate dive tools, you canāt hold an obj because youāre limiting yourself to a space a melee player can infiltrate.
So it has to be fair, in that a gun player can still reliably fight back and potentially turn the fight around even if disadvantaged.
But now itās a catch 22 because melee is only effective within its intended distance, thereās no plink potential whatsoever. Should the gun player even be allowed to fight back? Emotional fairness says no, because you closed the gap, they fucked up. Technical fairness says yes, because the gun user may have some utilities up their sleeves.
Embark will never be able to satisfy both parties, Iād honestly prefer they stop trying.
What's best gadgets for light
A stopgap Id like to see is for more effort to be put into the kill-cam. Especially in TDM where combat is the main focus of the mode. Itās a more casual gamemode and I see many low lvl players there, many of which whine about melee when they die to it.
?
Currently the meta picks are:
- H+
- Gateway
- Vanish Bomb/Goo Grenade
Really you can use whatever you like. Variety is the spice of life and choosing what pros use without understanding why will lead to frustration.
K
Not even 5m wait before you do this smh I see why you play Light. š¤¦āāļø
Wow
buff goo gun make it shoot faster and make when gooed the breakout takes longer
ehh no
buff goo gun
forgot about glitch grenade
Glitch has been seen less since more Heavies are dropping dome in favor of goo since its nerf, but youāre absolutely right itās still definitely an S tier pick
why use glitch when double light is meta and they can mostly dodge
wah, are they? i saw them try that for like, a little but went immediately back to dome
My knowledge about pro-play is second hand as I donāt watch any of it myself, nor do I put much value in it. You may very well be right as Iām likely behind by a month or so.
pre nerf bfr did kinda push goo nade usage up a bit but idk now
lowkey just run medium with data reshaper š
Real, Data Reshaper is S tier now purely for its ability to completely remove a Dome from play. (Aside from being very good prior too)
Yes
perfect emot
Choose your next move carefully.
Why
Spam is fake and gay. This is hallowed ground.
If you want to level up, go to #ā”āthe-finals-chat or #š„āspawn-point
Im new to the server and everyone has these sponsor things behind thier names like ospuze
I wanted to look if I have it to
You choose them freely, read #šāwelcome and assign your roles at the top of the channel listings.
Solo queueing on this game might be the worst out of any game ive ever played
They need to remove abandonment penalties, or something. I shouldn't be expected to waste my time with people who have literally just started playing the game, whilst I'm going against rubies.
I shouldn't be punished for leaving the game when its this unplayable
idk soloq is the same feeling on any game
Another awful take. You are choosing to SoloQ knowing full well the average player has the mechanical skill of a pineapple. You decide the game is lost rather than putting forth any effort regardless of circumstance and are now seeking justification through the removal of abandonment penalties, which you will find very difficult.
Feel free to use the various LFG channels in this discord or other community discords, if you vibe with a teammate in any game try adding them and seeing if they want to queue together. Wishing you luck.
Fr
Get 'em my lord
And you cannot really say "remove penalties caus I don't wanna waste time with bad mates" whereas a lot of people leave you alone, well they should learn to try till the end, even if you are bad or if your mates are terrible you can win š¤
Maybe you are one of those bad mates who quit instead of trying 
I've seen many people blaming our team and quitting whereas they are the problem
blow up everyone and leave
Leave everyone and blow up
Sounds like you might be the problem, bud.
I get being frustrated by shit teams, truly. Iām sure weāve all been there, but to throw in the towel and leave makes you a part of the problem!
QFT!
Not sure what that means, Iām old and crunchy and I canāt pee hard.
Its specifically worse here due to matchmaking. And also the finals you rely on your team more than most other games
It's even worse on the finals because people outright refuse to use voicechat for some reason
The problem could be "solved" by finding people here but that isnt much of a solution
don't use vc bc people are really toxic
It should be from your/our era lol
quoted for truth
Embark has also fostered an environment where many donāt want to talk due to potential consequences. AI voice moderation, zealous chat filtering, and a no tolerance for toxicity policy (what is and isnāt toxic isnāt set in stone)
that's old school internet verbage right there. back in the ole online forum days
QFTā¦. Not familiar
Quoted for truth - it's a forum thing yeah.
someone was around for the early years!
it's like asking a group "who loves orange soda?"
real ones know the answer
I would use voice chat for sure if I wasnāt always in VCs with my friends. I would find it quite fun to talk to toxic people I think
Banter is healthy, while I understand the want for sanitation of online spaces for the sake of advertising, multiplayer games are largely rooted in social experiences and to be bereft of that is a major issue I take with gaming in the current era.
This is a peak dynamic social encounter.
See guy with Ospuze drip
Iāll bet he drinks Ospuze. Lemme go see if he will drink with me.
It usually just defaults to racism so its not that exciting.
The new generation isnt as creative as back in the day. They just call you a slur over and over.
If you talk, more often than not someone else will start talking. Healthy banter is contagious, itās up to gamers to keep traditions alive where companies and corporations actively seek to destroy our culture. As gamers itās our duty to shatter the glass ceiling and scream slurs at our friends.
Mostly because youre stuck talking to your team. The real fun was when you could talk to the enemy team during rounds and stuff.
Real, proximity chat would go nuts although in a game as fast as this it probably wouldnāt land. A server-wide text chat could work great
Or between rounds was the best. The explosion of hate after a big play was amazing.
clearly you never played sot
Considering I dont recognize the acronym youre probably right
SoT mentioned
Donāt even get me fucking stared
I mean doesn't sea of thieves have an older-ish audience anyways?
I got banned for sinking a streamer in the dedicated PvP mode, first 700 skeleton curse and I was killed for it
Exciting or not, theyāre likely to be far more bothered by me than I them
Sure.
damn sounds like another game I know
Id come back to the finals today if they added prox.
I get why modern developers are afraid of adding proximity chat, gaming has artificially become soft through strong arming and the rise of friend to friend platforms like Discord.
Organically meeting friends through play seems much harder now given how many tools to talk have been taken away from us.
No shitting I got Skeleton Curse twice. I fucking loved SoT
What if you made a gamemode for a shooter where your ability is a type of common cheating. Like the whole point of the gamemode is cheating is allowed and the cheats are built into the gamemode. So like you could play wall hacks, no recoil, infinite ammo, auto aim, ECT... And that's your ability. Not an idea for the finals just like a gamemode idea in general. If it was for the finals could be CNS sponsored
I was top 10 Reaper in the leaderboards for a season iirc.
Toxicity definitely isn't as verbally harsh as the ole lobby chat days, but it's more frequent because I think people are genuinely being brought up in a "if they aren't just like me then i hate them" society. That's why when I jump into a lobby chat the first thing I do is positively comment on someone's gamertag or character drip. sometimes it leads to a positive interaction, sometimes I'm told to F off simply for being cordial. But all in all I've had more positive experiences than negative ones because I think people actually feel a sense of relief NOT dealing with toxicity for once
I donāt want to blame woke because it doesnāt give credence to a large number of societal issues with a blanket term, the sanitation of online spaces, the forced child-friendly plaques on once adult spaces, advertising friendly requirements, etc.
The Finals is rated T by the ESRB, and I see why the chat function has a censorship option and moderation for voice, but we used to be able to disable those if we chose to do so, and Embark has removed those options.
Donāt wanna have your voice recorded and moderated by our dogshit AI algorithm provided by Nexon? You donāt get to talk then.
You wanna disable the chat filter? Too bad, we know whatās best for you.
Itās taking agency away from me, a grown adult. I hate it.
Let me moderate my own experience, if someone annoys me I can mute/block. If I come across someone breaking ToS I can report them should I feel the need to do so.
Embark, Nexon, or anyone else shouldnāt get to decide my sensibilities.
Oh I'm not saying there aren't those issues in the industry. I was mainly talking voice chat in general. The mute button has always been there, as has peer to peer engagement. But yes everyone is so soft (easily offended) that even someone being kind is viewed as some sort of sarcastic troll. And it's like, "nah man, your gamertag is hilarious and that helmet goes great with the boots. Let's have fun blowing crap up"
Unironically the Jew loadouts Iāve seen are hilarious and itās a travesty many get offending on their behalf and report them for it.
Nobody can take it on the chin anymore and I largely blame all of these glass jaws on corporations sanitizing the Wild West of the web.
The new generation would not have survived an old COD or Halo lobby, that's for sure haha. 30 seconds in and we'd have a minimum of 50 lawsuits filed haha
Not that children need to be exposed to Al-Qaida beheading videos, gore, and the vile depravity of humanity as I was, but the least we can do is treat them as people and not metrics to sell shit to.
brother you do not know the censorship blue archive (a gacha game owned by nexon) has
Gacha Slop so ofc I donāt. I have taste.
You have your 850 year old Lolita hag armpits, I have my anthropomorphic robot polish catgirl that sells chips. We are not the same.
Post made by #KerfusGang
i played that shit like 4 years ago and i remember the censor being so fucking broad that it literally censored words like "greetings"
But a good creative ribbing that got the lobby laughing was always fun. Bad apples that resorted to the same tired slurs and such sure. But like you said, mute buttons were quick when they only had one repeatable retort
Monkey is censored in The Finals even though itās one of the random name gen terms
half my messages in group chats inside of that game were almost completely censored
1984
i was never rude or anything either lmao
I just started my first gacha. What's wrong with blue archive
Youāre on the downward spiral but you still have time to pull up.
censorship is lame but not a dealbreaker, i personally quit it because the gameplay was as boring as using only sword m1
Its Monster Hunter. Gotta see it through. They'll get zero dollars from me and I'll quit playing if money becomes a requirement
others will tell you it's bad because of the blatant business model of making you gamble for little girls and fawn over them but whatever, but as a game, the only good thing it has is the story
lmao
what if the game requires no gambling to enjoy, play and finish
Thatās fine then, Iām very anti-gambling especially when theyāre heavily pushed into games with intentionally habit forming designs. Mobile games as a whole will never be real games mainly due to the fact developers arenāt making games, theyāre making gambling machines to sell you.
yea unfortunately, with mobile gaming being such a large market with such a large user base you cant help it but try and squeeze money out of it
there's several games that are very functional on their own without monetization mechanics (gambling or ads for rewards) but, because they're mobile games (and therefore free to attract players) you kinda gotta put some ads here and there for the revenue
I largely blame China as thatās predominantly the target audience for western mobile devs.
I'ma keep giving updates for the castle cause I like my castle.
So I decided to forgo the tutorial for a while and freehand some stuff last night. I jumped the gun a bit and went ahead and did the interior for a building but I think it'll be good, might make the castle more unique and I'll just work around any issues that this causes later in the tutorial.
So I decided for one of the flower beds I'd instead make it into a garden/park, and since the other side of the building bordering the garden will be the archery range, which I plan to make more of like a sports archery rather than a training ground. I decided to make the building that connects the park and the range a restraunt/bar. I made the doors and windows first and worked from there so the entire restaurant was built around the view. I did the first flower bed, then the windows and door openings, then the interior, and I think that workflow made the interior look really cool and unique. I'm also super proud of the layering I did for the garden, decided to have it follow the road so it flows like a natural hill and I'ma have that follow across to the otheru flowerbeds so the whole castle courtyard looks like it's built on hills.
Btw if the castle updates are annoying just let me know, I just like talking about my castle and this is a good place to yap in.
You can't say "shit" but "shits" is completely fine, the censorship in the finals needs to be studied
Iām certain itās a general blacklist provided by Nexon and not Embarks discretion
Fart is censored in the game not making this up
It would make so much sense
You ever play Enshrouded?
chat filters are fucking lame, let people say whatever they want, its not like the game is for kids
I Haven't
Its a fun game, but its the best building experience that I've had and the community on the discord is awesome.
I play survival crafters pretty much solely for the building. Of everything ive played its by far the best for building.
Bonus is the base game/adventures is exceptionally fun as well. Plus the devs are amazing.
1.0 comes out this year so keep an eye on it if you're interested.
Whats the worst. Helldivers?
The fact idiot gets censored is wild to me
Fk also gets censored
lmao also used to get censored, but I'm not sure if that's still the case
It's ridiculous, just let people type what they want, at least make the filter optional or something
Yeah that would be great
Damn gets censored
There way too many 4 letter words that get censored which can completely change the meaning of a sentence
I sometimes just let the game keep going whilst I watch Instagram. If people choose to be trash at the game I just refuse to play.
For example, the kinds of people that get themselves killed on the first cashout and immediately coin in. Then they get themselves killed again and waste coins.
Some people just don't deserve a teammate.
Yes
Nothing more pathetic than giving up, even if your team is bad. Pulled plenty of matches out of the trash by playing to the bitter end. Fix your scrub mentality and i guarantee you win more matches.
I want to enjoy my time playing the game
Having a loser mentality isnt going to make that happen.
The one undeserving of a teammate is you.
Goo king is lowk right bro. Ngl GooKing is kinda the goat cuz hes a heavy and heavys ESPCIALLY heavys with the mentality of Mr. GooKing are genuine goats. Always Always fight to the bitter end
Then play with likeminded players rather than intentionally rolling the dice and whining when you get snake eyes.
Might as well delete the game at this point
"Find 2 people to always be available to play when you need it" sorry I'm not unemployed
Deep rock galactic has something similar I think with the optional filter
Once you get matched with bad teammates and good enemies you already lost
Not leaving the game at that point is a waste of time
isn't the gameplay itself fun enough? That's what keeps me playing
It's only fun when you have a team you mesh well with
If that's the way it is for you, ok i guess
Its a team based game
yep
I don't get why you don't understand that
"Why are you unsatisfied when you have bad teammates in a team-based game?"
"If you don't think a horror game is scary that's your fault? The gameplay itself should be the reason why you enjoy it!"
I am employed, I don't have the time to wade through miles of shit just to get a decent game.
Iām employed too, I do enjoy the gameplay itself, but I do understand having a good team can make you feel better about it. I usually play medium with a model. Used to play strong med-beam, now I use shockwave btw. Both are fun, but shockwaveās better for solo play in my opinion.
This is fundamentally an issue with matchmaking. Everyone complains about that but when I bring it up here im the bad guy
There is NO reason why I should be forced to team with people who have played for >10 hours whilst going against higher level players
At this point ranked is probably easier than cashout, because of this
Honestly, you should delete it if you can't learn to play with teammates you don't consider worthy of your time
There is no learning to play with people who don't even know how to play the game
There is just losing due to no fault of the player
Like quite literally, like I said, maybe if you read what I say instead of instantly trying to clap back to denigrate me
You can learn to improve your own gameplay or tell them more effective strategies.
That's another big ass issue, I cant fucking tell them shit because they NEVER have Voicechat enabled. I never have any issues with people I can talk to
And I cant use text chat because im on Playstation
Typing on that would take too long to be useful
I don't know what is going on with this game specifically, but people rarely ever use voice chat
Okay... so are plenty of other people. Im employed, have a 5 month old, and many other hobbies.
You also dont play the game anymore
I have recently. And still play other games. I popped back in for the LTM. And I only stopped playing at the end of season 9 which wasn't long ago.
But youre welcome to continue making excuses. Surely someday you'll convince everyone here of your excuses.
Excuses arent intrinsically wrong
True. But your mindset is one of failure. I'm a firm believer of a good mindset getting you diamond. I can tell you are expecting your teammates to play around you because you think you are correct in your action. When I play solo I build and play around my teammates.
are we deadass
Path of least resistance is usually the way to solo queue.
has to be ragebait
It seems like you just don't value your time, you'll understand when you're older.
My teammates quite literally just kill themselves repeatedly, they have 0 value or strategy. Im not exaggerating here. All they do is LITERALLY kill themselves repeatedly
right because doomscrolling reels is a better use of your time
I think the real problem is that you only value your own time and not the time of others
At least its enjoyable
i know alot of people complain abt solo q but its really not that bad, most of the time ur teammates range from below average to average
Sure thing. Woe is you.
its frustrating when u get that one teammate who isnt even necessarily mechanically unskilled hes js never helping the team
but its not like thats happening every game, and if u think it is imma be real its prob u
"Js" I see the issue, you're completely brainrotted.
oh my bad i use abbreviations
Needing an abbreviation for a 4 letter word might (and I am being literal here) be a sign of mental disability
lukewarm ragebait
Why dont you just call it bait like people have been doing for years? You need to add letters to short words but remove them from short words.
lukewarm ragebait
Yeah thats what I thought
damn you got me
Why are you even talking
Ive proven to hold dominion over you, you're probably a girl or effeminate
lukewarm ragebait
Watch out guys, he's resorted to meaningless insults!
I thought you said your time was valuable? Youre sitting in here crying to a bunch of people. How valuable can it be?
Daily yellow role rage posting
no but fr what could this possibly mean
It means he loves twinks
Well⦠are you one?
True colors revealed, explains the awful minigun take
only on tuesdays
Darn he just missed it
a real shame
Mom i baited the discord server, can you put the chat logs on the fridge!
he baited all over me
NGL the AlfaActa sword goes hard. Love the skin
Shitter mentality
@muted condor I get it.
Not only does he defib me in LoS of 3 enemies, he then proceeds to throw a pyro grenade at me.
Finaly some weapons talk in the weapons chat
that fit goes hard btw
sure it's mostly one set but it still goes hard
Ever hear of multitasking?
Having the minigun destroy a build with 50 bullets isn't insane
I don't think it'd break the game, just makes the ammo use towards destruction slightly more efficient
It is a tiny quality of life improvement for the niche sect of people that can get use out of having the extra destructive capabilities
Im actually going to time the difference between 75 and 50 bullets
JUST TO ILLUSTRATE HOW THIS WOULDN'T NUKE THE ENTIRE GAME'S BALANCE
The difference is 2 seconds at most
It normally takes 6 seconds to shoot 75 bullets
Changing it down to 50 would make it 4 seconds
That is reasonable, maybe 4.5
I don't see a reason why the minigun shouldn't have that, it would be a minor improvement
Like people have said, adding 50 bullets didn't make the gun overpowered or anything, but its just slightly more convenient to use
2 seconds is also reasonable considering they still have to wait to actually start shooting the gun
If you are chasing a target and want to destroy a wall even if the building damage made it so a build would be destroyed in 25 bullets, that is still more than enough time to get away if you're any class that isn't heavy
Builds with the anti-gravity cube tend to do well with destruction, I think the buff to build damage would mostly be an AGC buff in disguise
Which every game stands to benefit from using the best gadget in the game
Youre the minigun destruction guy. I was wondering who you were and why you had such a hard on for trolling this chat
Brother get a grip š
Ride a horse, yankee
I live in London mate im not a yank
Full 24h later and he still cannot comprehend why the demolition damage doesnāt need a buff. Brick wall
Did Bungie kill drifter yet and sunset Gambit or is he still hanging onto life
I think hes still kicking around
London is the second biggest yankee city
Lmaoo
I find it quite dumb that the Minigun just... Loses DPS races if you haven't revved it for at least a few seconds before actually fighting. I caught a SHAK heavy off guard going up stairs but I lose the DPS race because I just revved up instead of revving for several seconds.
I've been noticing it more the more I use the weapon.
Isnt that kinda its thing?
I was shooting the entire time the other guy was.
But the minigun gains damage over time the longer it is revved up (including revving up with the m2)
Unless you've been there for several seconds, you're not beating anyone on DPS even if fully revved.
You don't shoot with maximum RPM for a few seconds, yes. I'm not sure if this is recorded down anywhere, but it exists.
I believe you.
There's a similar thing in TF2 for Heavy but it's far less annoying
You can tell by the audio when you rev up the the M2. It's slower for a few seconds, I'll record it.
No need. I believe you.
I feel that. Depends who's in the chat really.
I will say I like to argue for things I dont believe just to fire up the boyz sometimes. So I dont help that problem
Clan: Pistol Packers Tag: PSTLS
Wrong channel silly goose
@fair sable to the shadow realm with them
For my own sanity. In the first video you can hear how the clicking is slower at the start, then a comparison. I think it's more marginal than I would've though but I think it definitely exists.
How do I join?
I had to search if that was a new slur or something
whats ur embark id
But he was just spammin
C4tter#4356
LOL.
inv sent
Yes ofc
For ideas idk what I can contribute tho
Your thoughts are all I require.
Here's one. M2 on flamethrower, provides upwards thrust similar to antigrav lift.
Good or bad idea?
Solar confirmed ceo of alfa acta confirmed (guy loves a graph and i respect it tbh)
We're taking a lot from TF2 I see.
Ur just gonna roast ur ankles
I think you're forgetting I only have 100hrs on the game, lvl 29 unranked
Fact checking this right now
Never played it.
A lot of weapons here are near carbon-copies of their versions over there. The Dagger is the Spy's knife, the Minigun is very similar to Heavy's Minigun, the idea you just suggested is extremely similar to what Airblast is.
Youre in your prime for fun ideas right now.
C4tter, the resident minigun and TF2 fella, said airblast is a knock back.
Airblast works like, reflecting projectiles, pushing players, I could imagine it also pushing objects in this game.
Yeah I want to be a jet trooper but fly fatly
I'm in the phase where I use c4, and spam clicks it hoping it detonates with enough clicks
This is a much different game but it is the corner-stone of Pyro's viability in TF2.
Youre my perfect angel. So should the flamethrower allow for thrust on alternate fire?
Please do. I will concede if I have just mandela effected myself, and peer-reviewing is proper science.
is this not what everyone does
Dont worry about anything but if it would make the weapon more fun. Dont let the thought terminators deter you from fun.
Like a short burst blow when you right click or something? Will it generate the same effect as shockwave?
It is yes, airblast is the secondary fire of the flamethrower that in-engine uses a cone to reflect projectiles or apply force onto players, I say force rather than knockback because the force can reflect off of surfaces due to source spaghetti. If you look down at the grown while airblasting you launch your foe higher into the air than looking directly at them, or looking up would.
No. Its sustained lift similar to anti grav cube. And is affected by other sources of vertical lift like jumping and pad.
Thrust huh, not sure. won't that be a balance issue?
Air blast in TF2 is a whole can of worms after Jungle Inferno.
How so?
It would be, as would airblast.
Jungle Inferno was 9 years ago now, I cry.
Omg ur red now congrats
Grats on red. Also yes, pre-spinning results in a faster TTK. (Not just due to the spin time either)
Uses ammo, doesnt provide an immense amount of vertical lift unless coupled with another cooldown.
It would require resource management to use in active combat. But provide synergy with other stuff in heavy's kit that would be pretty entertaining.
I feel like most guns in The Finals are balanced around having clear strengths and weaknesses, though Iāve only used like 10 so far.
Giving the flamethrower a secondary ability might kinda go against its role as a simple, beginner-friendly weapon.
Alright. Banished to the Gouf pages.
Airblast serves multiple purposes in TF2, reflecting projectiles, stopping Ubercharged players, clearing sticky traps. The same function in The Finals serves little to no purpose beyond safely pushing an enemy out of your effective range. The only use-case it would have is knocking players into OOB pits.
I didnt even want airblast tho. Why would I want a bump them out of flamethrower range button?
Thank you.
None of my dreamers in chat. Killing me.
My knights RS, Unjust, and Drywall missing in my time of need.
i think you forgot "mos" in that list, just here to remind you
Tell me an idea you want for the game. We'll see if youre a Dream Knight.
The cat in your picture is very cute so thats a good start.
i mean airblasting mines and shit would be useful, isnt that smth shockwave does?
Yes, but thats shockwave, not the flamethrower.
idk what we were talking about sorry
People sleeping on the Jet Trooper rework.
I think we need a 25 kill nuclear explosion after 25 kills
Oh my fucking god how did I not realize this
Working on putting a visual aid with a timer and explanation, give me like 3 more minutes
Might actually be worth mentioning on the wiki
Add leaf blower to the game
embarfā¢
I think a high powered water blower would really make our lives easier with sword using lights
Can we get FLUDD from Sunshine as a heavy spec
Add bf hardline weapins and ammo
Are we talking about my boy
jetpack finally added and it's fucking fludd lol
but ngl fludd is hype and i love sunshine so i wouldn't complain
Fludd and all the forms it has would be amazing.
If it wasn't currently 1:13am I'd have also done tests against Medium & Heavy. Unfortunately I have work in 5h and I need to sleep.
May the shit ass be with you, always...
I feel like the "having to rev up" part is enough.
The schpeel at the end isn't for you btw, I'm a petty god and the players asking for the Minigun to be changed displease me greatly.
Oh yes, I do think that the Minigun should be the weapon that does kill you if you get caught of guard.
I'm just saying that if I predict where someone is going to be and pre-spun, I shouldn't be punished for not having done it sooner.
My god I'm such a dumbass I should have added a VHS effect at the end and an alfa acta sponsorship ughhhhh
I'll modify it later
I need to sleep. Night Night
This video would probably fit on the wiki.
Sweet dreams.
Singular ass. Would've been double if not for lots of kill theft.
Golden ticket alley. Please let me get the watch before the event ends, it's a cool watch. I don't want to pay for it.
Especially since I barely ever get to see my watch, it doesn't really show on any of the weapons I use, especially with my gauntlets.
I agree to be honest.
To a degree.
This is kind of the same with all specializations. They're specializations.
Mesh - Purely defensive (Juggling is a myth and also defensive)
Winch - Purely offensive with some utility in moving things, even then it's a great spec. because of versatility.
Goo gun - Purely defensive.
Charge 'n' Slam - Has to be either or with commitment.
Shockwave - This is just Medium's version of Dash but worse with added utility. Has far more commitment though.
Healing Beam - Purely defensive.
Sentry - Purely defensive.
Demateralizer - Has to be either or with commitment.
Grapple - Has to be either or with commitment.
Invisibility - Ditto above.
Dash feels like an outlier in level of commitment. You don't have to think about Dash, you just do it.
And at that, it's probably the most versatile specialization in the game besides Goo Gun which has a massive skill and knowledge requirement behind it.
Not saying it's OP or anything, it's not, but it is extremely versatile in a way nothing else really is.
And the fact it can non-committal escape, I do think making it have to aim where you Dash would make it a more committal option.
It can easily make mistakes non-punishable. Like I caught a dash knives light off-guard in my Point Break match just before, I got them really low because I punished their mistake, but they just immediately dashed behind a building.
there's a huge difference in power level with the other two light specs tho which has eternally been the problem
dash is fine this dash is fine that, bro idc i'm still seeing dash on 90% of lights and it's pissing me the fuck off
rather dash than cloak
I'd rather cloak be completely reworked.
cloak shoulda been reworked seasons ago ngl
Assuming you couldnāt quickly follow them, they could also have used mesh shield or goo gun to a similar effect, no?
Mesh shield doesn't literally remove them from the encounter, neither does Goo really after the changes. You can just walk up to the mesh player and bash them, or jump rev. Either or, they're far more committal with actual counterplay in that scenario.
Celebration.
Fair enough, I suppose itās more likely you can do something about it.
However, light at a baseline being able to die so fast makes me not sure that this is actually indicative of a problem.
It's less an issue of being able to escape but level of commitment. And some ease of use, Dash is incredibly strong for how easy it is to use while shooting.
Having to aim your Dash probably wouldn't decrease the strength of it while making it more committal and likely increase the skill required. I'm for this change.
i got all 3 last rewards in the last day.
Straight up 3 items for 3 tickets.
I'm so lucky and i fucking hate Embark for giving me gambling addiction. š
I mean okay but why would being able to deal damages at the same time as dashing would be a problem
Stop nerfing dashes 
i rolled 3 times today with 19/20 and remained 19/20
i will never gamble again. there's no good in it
you can ask ai to argue against its own point. itās one of several suggestions gpt will make.
(regarding dash)
i think even with that change people who struggle with dash would still lose & the class would feel worse for nothing. (just like the recent dash nerf)
at embarfā¢, nothing ever happens
it sort of reads like every time a heavy throws dome shield they now need to guide it into a cup using a/d. successful ball in the cup players can still make use of dome shield. but now they can play ball in the cup at the same time.
whatās the point essentially besides making it feel cumbersome to use? should RPG require solving a puzzle before firing? etc. just kinda silly.
I AM ALL FOR RPG'S PUZZLE
pragmata style lol
idk iāve definitely spent time thinking about it and arguing about dash with gpt just to see what it says. iāve been maining medium this season & have been melting dashing lights with akm the whole time. sometimes there is a truly skilled dasher & my team mate is the one who helps me with that.
i think if someone is good with it itās okay for them to be hard to play against. with automatic weapons it doesnāt feel that bad & is i would say even fun to ego check dashing lights.
i think worth learning to adapt to keep a fun play style instead of just nerfing everything out of existence. that guy claims to main Light btw. a little disingenuous imo.
Update 10.9 will be groundbreaking
I wouldn't use AI for any game advice, it is going to be terrible at it.
As with any game. It doesn't actually understand what it's saying.
well then the suggestion is entirely moot. it was never my idea. i just did it to make a point against anti Light users.
Yep I don't think it's a problem that you can shoot while dashing, like you actually need a nice tracking to do it consistently, dashes are a dueling spec so it allowing you to win duels you might have lost is normal bruh, you can still beam dashing lights if you're a great player, and finally dashes can also be used to reposition yourself, flee and chase, so you have to be careful when using em, if you spend too much on a kill you js get traded 
I haven't seen the clips caus I forgot my twitch password but pretty sure they're not representative of most situations š (dashing doesn't make you invincible)
it definitely doesnāt. before i had shadow play running yesterday i had some dash moments (on medium) that made me giggle & im sure confounded the light player. itās rewarding imo.
i do wonder if there should be something in the academy to help practice dealing with Lights though.
Ehh maybe since most of the lights complains are from inexperienced players
yeah. i know thatās sort of like arming your enemy vibes but if someone really wants to play and wants to learn they should have the opportunity (and really no excuses)
maybe one day they will be buffing dash? lol
Ehh it's still a really great spec anyways it doesn't need one, it could use one ofc but it would be cool if embark would buff the other options too
Nah this would make it basically useless for close range and also reduces survivability and it isnāt overpowered or anything so Idk why it would even need a rework like this most complaints are tied to skill issue and it certainly seems like this is one
oh yea what did the golden tickets do i never rolled one
they just give you another ticket
Guarantee a reward
Block 10K damage gotta be the worst contract in the game icl. Going into powershift for 1-2 matches and doing nothing but throwing goo nades, dome shields and having mesh up is so boring
And unless you main mesh heavy youāre never getting it done passively
I've been enjoying Mesh Heavy a lot since the buff.
Can I get yāallās opinion on this?
Anti Gravity Cube Viability Changes:
- Lift Speed Increase - players 1.5 times faster & raises objects/cashouts 2.0 times faster
- Cube Recall - be able to recall the cube early BUT no cooldown reduction. Itās simply an option to end the cubes duration early.
Either of these changes would allow for more stall/ utility potential.
1.) No
2.) You can shoot the cube to end it early.
AG cube is already massively slept on. Mainly because it shines brightest when you bring in other kit around it to use with it
Good try. I see the vision for the changes. I think the multiplier on the lift increase might be too intense as a starting buff though
And making the speed different between objectives and players would get clunky. If anything it would probably need to be the other way since the players are so much lighter than the objective.
Been using it with ks23 and winch and its sooooooo fun
You could literally move a cashout across manhattan
Even got the fabled double ass in PB
No wonder I'm constantly getting S support if 1k is A. My average support is nearing 6k.
someone please tell me when/how they nerfed the winch
for at least the past week, ive barely been able to winch a box up a floor, taking 3 attempts just to have it bounce off floors and not move at all
previously i could easily winch a box up 2 floors, no issue
Last nerf was in the beginning of s9 š§āāļø
Wow
Choose your next words carefully.
Fair enough, I'm just trying to rank up to be able to name voice chats lol
Rather than spam, engage in conversation or at least have the decency to keep it in #ā”āthe-finals-chat . This is hallowed ground.
No just a smartass.
whats everyones thoughts on the model?
Second worst gun in the game. Fun but horrendous
Very fun, not good to 1v1 with it though. Very much an advantage pusher weapon
Problem is that its objectively worse than the repeater in literally every way
Aye but you can stay much more mobile with the model as itās a shotgun so it doesnāt have a hipfire penalty. Whereas you need to do quick flicks with the repeater which is significantly harder
ADS time is quick enough that even in cqc situations it completely rolls the model tho
Like the model needs to be doing 14 damage a pellet imo
Because currently its just awful
I canāt consistently 1v1 a model player with the Repeater but Iām also not super cracked (yet) so I cannot say
I do enjoy using the model though, youāre forced to play it differently due to the TTK differences from other medium weapons
I know you can shoot cube to end it early but I feel like being able to remotely end the AGC lift would give it that much more depth in stalling and gravity manipulation. It wouldnāt make it much better but just enough it could maybe compete with C4 in terms of stalling.
It shouldnāt be competing with C4. The gravity well goes through terrain. You can affect a cashout station without the need of LoS, just throw it from a floor below.
Again, I know my cube is level 10 or something now and I love it but its largest weakness is:
- can be destroyed without providing value unlike C4 that still explodes when destroyed.
- causes massive issues for teammates who donāt know how to play around/ with the cube. Which is like 85% of the playerbase.
I feel like being able to activate a remote kill switch could make it better with team play/ can give it a lift and drop playstyle for stall. Also Iām sure the devs will never see this anyways so itās all just theoretical. But Iād like to think that simple change could give it SOOOO much more value on top of all the crazy stuff you can already do with it.
If the cube isnāt providing value, thereās a large chance it was counterplayed (ex Enemy heavy winched the vault out of it) or you fucked up the placement. In either instance the cube isnāt at fault.
Teamates find it difficult to play around the cube, I agree. I largely attribute this to the cube not communicating your intent effectively.
If a teammate sees me place C4 on an entryway such as a door or avenue, and sit with my RPG at the ready itās obvious Iām looking to deal heavy burst damage on an unfortunate foe. If I put C4 on the objective itās clearly there for stall. A gravity cube communicates none of these things. Is the heavy:
- farming XP
- being a dumbass
- trying to travel vertically
- manipulate the cashbox/vault/station
- slow enemy ingress
- slam combo
I donāt know, thereās very few ways to tell.
Know what? Iāve changed my mind. Let it be manually deactivated. In exchange; the cube has a faint glow that visually clarifies where the gravity well stems from.
I agree so I feel like a kill switch could make it more āuser friendlyā. Especially spending some time studying how Ekazo uses it, Iāve noticed that even with clear comms and purpose per use it can be clunky/ a hinderance. So if you could use it for what you need then kill it. That would be even more of a top tier ābig brainā gadget
Cube is already a big brain gadget. It doesnāt need manual deactivation to fulfill that.
Iām down for that. Seems fair. I mean itās fairly easy to ID now anyways
Iāve only ever had my cube shot at twice since S5. It could be a symptom of it not being seen often so the average player doesnāt understand its counterplay.
Yeah same. I think it truly is 1) lack of knowledge to shoot it 2) unable to waste time shooting it during chaos 3) canāt hit it with the added in-air inaccuracy.
It can be shot from outside the well, the visual distortion doesnāt do much since thereās still a static outline visible through the effect, but my rationale is the faint glow would add more visual interest drawing the average players eyes more effectively
Yeah I think thatād be totally fair. Also people usually shoot at the regular looking cube itself rather than the outline (the actual cube hitbox) because of the distortion. So maybe just get rid of the distortion on the cube itself rather than the glow?
Either seem like a good change to make counter play easier
I feel the distortion has good reason to be there, I wouldnāt want to get rid of it entirely
Its over. Harada is making a bowling game instead.
Not sure what or who Harada is but Iāve zero interest in sports games.
Bowling isn't a sport so it works out
It isnāt? Are you certain?
I've played it. Its not athletic enough for me to consider it a sport.
There are only three sports: bullfighting, motor racing, and mountaineering; all the rest are merely games."
The only sport I actively follow would be womenās nude mud wrestling. Everything else is quite boring.
I have a large amount of respect for athletes but I abhor the corruption present in many leagues and the ego, worship, and debauchery many fall into.
Then again, if I had millions of dollars, celebrity status, and a drug addiction, perhaps I too would start viciously physically abusing my significant other.
That came out of nowhere perhaps Iāll take a nap.
Yeah that's probably best. I saw you almost agree with an idea that wasn't communication or UI based. So there's something deeply wrong
Gravity Cube is the actual artists gadget. Itās very weak on its own but has interesting synergies with other tools in the Heavy arsenal.
If youāre running GooGun you can put a dollop of it on the cube to prevent it from being reshaped or shot at.
You can throw it and slam enemies out of it a very significant distance.
It can pair with winch to make objectives easier to manipulate.
The issue with Gravity Cube on its own is that it does very little of use. In that regard itās somewhat similar to Gravity Vortex.
I think it scoots the cube when you goo it.
Vortex may pull the objective, but without another object with weight to play off the objective it sort of just floats serenely?
Ive been a gravity cube main since its inception so I know the value very well.
Since the defib sickness update its also the number one and defib gadget.
Anti defib*
Cube needs something but Iām very hesitant to give it a clear designated role. It canāt be mobility, Heavy shouldnāt have on demand mobility. It could be CC, but additionally adding a slow to such a huge AOE beyond simply adjusting gravity would likely make it less nuanced.
More work needs to be done with idols tbh. Placing a mine on them isnāt relevant anymore as once you pick them up, they deactivate. Reviving someone also makes them respawn next to you, so if you revive from a distance to the statue they wonāt trigger mines.
I use it as all of those things already. Throw it in doors to cut it off, jump cube for mobility.
I throw it on trophies to deter revives and make it more dangerous.
The fact that mines and c4 deactivate on statues is diabolical
Iāve been using Spear in PointBreak and suffered another RCE. (Nowhere near as bad as the last) But once Iām back to using firearms Iāll definitely use cube more
My cube gets used basically off cooldown.
Idk why tf they do that. Thats literally what mines are for; putting them in places where the enemy has to get close to them
Snagging off of moving platforms by throwing under. Its so useful.
Idol Snukes
Also, everyone else is too afraid to say it so I suppose I will: Calvin is the worst among the personable gadget skins.
And mines as a whole are pretty ass anyway. Only real use is combining pyro mines and c4 for an explosive inferno on a cashout, but by themselves they aint it
Yeah it should have been Andy Grav. Been saying it since day one.
100%
Mines are absolutely wonderful and I would personally consider each and everyone an S tier gadget.
Ive put 2 pyro mines next to each other and seen them both be triggered simultaneously by a light, and the light survives
And 2 explosive mines wont kill a medium, and you can only carry 1
Explosive minds cool down is relatively quick and you can have up to three active at any given time. Pyramids now only deal 80 damage with the value coming from the crowd control due to the presence of fire.
I thought the limit on exp mines was 2?
I dont think theyre supposed to replace your primary
are you sure it's 3?
Feel free to correct me if Iām wrong I was using them in point break yesterday and I want to say that the limit is three
Then again I was playing with the duo and we were stacking mines so I may very well have been confusing one of his for my own
both memory and wiki say it's 2
Also pyro mines do 55 on initial trigger
Which is why theyāre useless by themselves, and 2 will most often not kill a light
Was that not adjusted late last season?
That was ages ago iirc
9.0 just checked
Iām old and crunchy so itās still relatively fresh in my mind
But solar says the wiki is wrong all the time so who knows
The wiki is wrong all the time. While itās generally somewhat reliable it isnāt infallible.
Yeah ive noticed a couple small mistakes on it
The M134 wiki page has no mention of the RoF TTK difference for example.
But i know this for a fact because i remember seeing someone being annoyed at the time, and they mentioned specific numbers
I guess I thought it was obvious that the ttk was faster on a spun mini.
Yeah i was certain it was 2
I think the reason they did it is because the explosion on the pyro mine was comparable to the explosion on the explosive mine, so they nerfed pyro instead of buffing explosive despite both being mid
does the pellet spread on the model tighten if you scope?
I don't think so
Yeah i dont think so either
no buckshot shotgun does that
the finals is a very realistic game after all
no shotgun in this game tightens its spread when adsing
That is the point
This alongside allowed instances should be information present in the equipment menu.
save for ks, if you can even consider it ads, since u aint aiming down no sight
i need to slap pyro mines on my light teammates
The only shotgun in the game with a hipfire penalty is the KS23. Every other shotgun fires the exact same regardless of ADS state.
It feels beautiful to have gadgets that only exist to synergize with other playstyles and add creativity
The bars need to go man. Ik the gadgets have no bars and should definitely display stuff like what you just mentioned, but for the main weapons the bars have to go
The gravity vortex is kinda mid thought
how can i use antigrav for more than just cashout stalling and manipulation
I dislike anything that requires you to be alive for it to be useful
Most mines and gadgets will still be able to change the game if you are killed
yeah like turret ā¤ļø
Its good for 50/50ing people if you have a low airborne accuracy penalty weapon
Iāve been championing QoL update of the equipment menu since S6.
KS23 loses almost no accuracy while floating its so awesome
You can use it to block off entrances or exits, like a temporary barricade
I dont blame you it was ass 2.5 years ago and its still ass now
Wtf is wrong with the equipment menu
You can use them on suspended structures to effectively trap Heavies and Mediums on zips and funnel them into kill corners if they use launch pads.
The trigger area on mines is too small to guarantee them going off if someone goes for a cashout tho
Whats not wrong with it
and that's precisely why you gotta place them smart
Turret should get incendiary rounds
smart? in the finals ?
mines are kinda easily seen and shot, place them at the side of a door instead so people run in and get blown up for example
Even if you do you can still just about not set them off
The beeping is also audible through walls
But you do have to be extremely careful
Theyāre great like just above the little vent openings
- most players do not listen
- that's a good way to stall if they wanna be silent
1.) Yeah, the average player is a pineapple.
2.) Could you elaborate? Not sure I understand.
I concur, the area must be longer. Too many things in the game just dont feel like a serious threat. Most of the gadgets just finish off damaged lights.
when you're fighting the team equivalent of a fruit bowl
Yeah offensive gadgets as a whole are way too weak, bar rpg (which i think should have a slightly lower self damage multiplier)
you said the beeping is audible, if they know there's mines to the side of the door in front of them, they can decide to open another path or go somewhere else entirely, usually making a lot of noise, or open the door and glitch the mines, all of these kinda waste their time or exhaust their resources
Ah, yes.
it's nothing crazy and i'm probably overthinking it, but it is a possibility
Carefully walking up to a cashout not setting the mines off and then a teammate running straight over them mid steal will never not make me sad
I have a clip of a Light running through one mine, not stopping whatsoever, directly into a second
Average light behaviour
Yeah, mines are one of the most effective counters to Lights insane mobility. If they choose to be chimps and not slow down to ensure their path is clear they lose 120hp generally which leaves them vulnerable to just about everything, alongside losing the element of surprise.
i have a clip of me juking a light, going behind a door, placing a mine on it and then comboing them with a ks shot for a near instakill
fuck am i saying i dont have no clip, cant even record without my fps going down to 30
I think mines should arm much faster. C4 arming slowly is fine but mines should be ready to blow the second they leave ur hand
they arm in 2 seconds the moment you throw them even mid air
2 seconds makes a big difference
i bet they do, which is probably why it should stay like that, i dont think mines should be such a reactive damage tool
Mines are, and should be, proactive tools. Not reactive tools.
I mean the aoe isnāt big enough for it to be reactive, i think it would just make them better at punishing overconfident pushes
They are traps, not grenades.
Having said that, pyro mine pairs wonderfully with MGL and Flamethrower.
me when i plop down a sneaky mine while running away from a melee player and suddenly they lost half their health
Yeah but traps are supposed to work by themselves. Currently walking over an explosive mine is like being hit with a pillow
or any player ever if you go behind corners lol
120 is definitely not comparable to a pillow
120 damage is big
Yeah but its not good enough to kill anything at all
And the whole point of a trap is that its self sufficient, which they arenāt atm
You can stack mines with other gadgets to ensure kills, but Iām of the position mines shouldnāt be free kills. They weaken, thatās more than enough.
maybe you should play the game instead of assuming things in a vacuum, there's barrels everywhere and you yourself can supplement the rest of the damage if possible
A landmine should be doing way more damage than a frag grenade, not way less
Companion Barrels with an explosive mine ensure kills on Lights.
alongside the fact u can place another mine if you're proactive on the gameplay
Yeah but if youāre in a position to shoot them anyway then whats the point of the trap? Like i said earlier they need to be self sufficient
No thoughts, just W key. (Ofc heās on sword)
to kill them faster.
And if you put barrels next to them its just a huge giveaway
Ideally the barrels wouldnāt be in LoS, nor the mine.
you dont react to mines exploding on your ass the same way a gun shoots at you, aint no dome or mesh saving you either
Placing mines/barrels to the side of doorways leaves them out of LoS but will still trigger when someone enters the space.
Mines are never in LoS because theyāre small and stick to walls
if you want to secure kills use barrels, double mines, bring pyro mines, c4, whatever lol
there's a billion tools at your disposal
they shouldn't be a self sufficient free kill so easily
I consistently see mines placed on the floor guarding doorways or common avenues. While smart players will obviously try to obfuscate the visibility of the mine you should never assume any player will do it automatically.
There are also times an obvious mine is the correct play!
I do use pyro mine and c4 all the time in ranked because together they are brilliant, but by themselves they arenāt great, and explosive mines are really not great at all. I used them a lot last season and just gave up because they just lack the power required to be worth using
I cannot believe what Iām reading isnāt bait.
We should get rocket jumping
i get that other utility gadgets have more value, sure, but i dont think you're using them mines well if you say the lack power
Why bother using a mine that needs me to finish the job when an akm/fcar can just evaporate anyone instantly anyway?
The explosive mine is 120 damage you donāt need to do with the AKM/FCAR. The lack of health may very well make your foe avoid the engagement entirely.
I mean i did use them well and people would almost always trigger them
why run rpg when i can just singularly shoot everyone, one at a time while possibly losing a greater amount of health, possibly my life and that of my teammate's
Explosive mine is in my top 10, if not top 5 gadgets.
Because rpg lets you hit people around corners
surely that's why people use it and not the burst aoe damage it provides that lets you kill them in almost half the time
I mean thats what i use it for because the eqiup/stow speed hurts your ttk quite a lot if you can actually aim
Also throwing a frag at someone and shooting them will kill them way faster than shooting someone as they walk over a mine
Yeah
Like if it doesnāt kill them outright and still needs me to be there then that defeats the point of it being a trap
Did you used to run by a different name on this server?
number 1 mesh fan, remove winch it's killing heavy, other names i dont remember
Gotcha. I didnt know if you were like Unjust where youre running on a temp name.
my account will always be the same name tho
Same
I dont usually look at account names. Only if I recognize the profile pic
as an identifier i suppose you could see me as the number 1 @sudden pewter jiggly cheeks fan
put it as user note
Notes are for logging grudges and pertinent information
I dont think i have grudges with anyone. I usually just remember people by some identifiers. Boring, worship rubies, EDF, and worth talking to. But I always just remember it from the name so I should probably start looking at profile names.
Everyone defaults to worth talking to though. Even Waltuh the minigun destruction guy.
Generally I agree. Everyone is innocent until proven witless.
Yeah but witless doesnt mean they arent worth talking to. Its more like a value system. Because you can be multiple. Someone can be Worth and Worship Rubies, they just have an over value on ranked and its role in the ecosystem of them game.
But they might have interesting ideas about the ranked experience.
If people are here to argue, theyāre worth talking to. If people are here to state/complain, their minds are already made up and nothing you say will change how they think. These individuals are not worth talking to as neither party gains anything.
I have some wiggle room there. Because what if their minds are made up, but its kind of an interesting idea. So you can pick their brain a little bit and get something useful from it. Depends when they die on the hill I suppose.
I think āX is OPā No I donāt have any other reasons to support this other than I died to it.
If you point out what keeps it in check, counterplay, or things I could do better then Iāll make shit up
i just complain about riot shieldš
What about riot shield?
im just a whiny bitch about it
Fair. That's me about the light class
SPEAR OP TOO MUCH RANGE, MAKE IT LIKE DAGGER
The only issue I have with dagger is when a player with high latency is using it. Not even a dagger problem moreso a server problem. Doesnāt help Embark obfuscates ping intentionally
ehh i'd want a dagger user to have more tbh
if im fighting them ofc bc it makes so many stabs not count
its the ones with low that you gotta be afraid of
You should be using shotguns or melee weapons
And yes, H+ infuser is incredibly good.
ks is a shotgun
The worst of both worlds gun. Hipfire innacuracy like a rifle, headshot multiplier of a shotgun
Can we please buff the Titan reload speed? Im fine with the range nerfs but ffs 5.8 seconds for a revolver is insanity when the range is what it is. So I cant outpoke anyone at 25+ AND I spend 4 decades reloading?
You WILL stomach intentionally designing problem weapons then removing their niche because they were problematic
You WILL buy another 17 legendary ARN skins
Yes daddy embark š¤·āāļø
Make sure to buy all 25 TGM 2025 bundles and get hyped for TGM 2026!!!1!1!
comp
My goo Titan build is dead now, and I will never get it back
Between reloading rpg, googun and Titan... im playing The Reloaders
Can I at least get to shoot more than every 10 years please š
casual
I refuse to become a winch heavy despite how much easier climbing is with it
Works in plat and diamond. Only rubies give me issue atm
Tho im considering going back to light cause im getting bored of Lewis gun
Dunno how id stack up, im plat4 at best on light maybe plat 3
In s11 they better nerf the shit out of sword m1
Theres literally nothing you can do if ur on controller
And even so its too easy. I suck at melee in this game and even i can dumpster people with the sword
Just had to fight 2 in a final round and omfg its even more infuriating than winch shak
Sword is just gamesense and barely any mechanical depth relative to most of the Finals
It requires zero game sense or mechanical skill
Its very gamesense intense
This is just a nonsensical statement
Maybe not in pisslow lobbies
The thing in the game that most fits that description is probably healbeam due to the aim lockon, but that still has some gamesense requirement for it to be used meaningfully
Then why is it the only melee weapon i dont get shit on with and i simultaneously shit on people with it if it requires any kind of skill at all in any way
Id say maybe recon nade?
If someone who knows nothing about the melee playstyle can pick it up and roll people its too good
Just slap it down and scare everyone free value
I do not see what these assertions have to do with one another
I think most people can do this with most equipment? Itās only when you have unintuitive or unclear mechanics that this is never the case.
You donāt have to know anything about a generic gun to know how to use it for sure, as itās nothing novel or confusing
I dislike the mobility it offers with only a small tradeoff which is no ranged damage.
I definitely wouldnāt call that āsmallā myself
Not to the extent of immediately picking it up and getting the most kills in a match every match with a kd of 3
If this was a real phenomenon I think Iād see it happening at least vaguely often.
If most people could do that to the extent that casual matchmaking couldnāt make them less successful, I think youād be seeing sword mains everywhere
In the hands of a competent player its not that big of a deal. Play off your H or M or L and create traps. Abuse mobility to make them waste resources trying to pin you down rinse repeat
I mean thats what happens whenever i use it, and every other melee weapon i average a kd of like 0.7-0.9
Just dont play in the open while running and you're chill bingo bango
Congratulations I suppose, though I donāt really trust you to report this accurately
KD is kinda meaningless in the finals
Did you win OBJ? Did you contribute to that outcome?
I have a friend who used to play a lot who is actually really good with sword and could kind of do that in most casual matches, to be fair. I couldnāt do so well myself.
I have a friend who got a 39 kill tournament win first time they used sword while still being new to the game in general
In terms of surviving thatās fair, Iām more thinking that it would be a huge advantage if you could kill people on another rooftop by looking at them with the sword :p
Why not?
Yeah i just wouldnt fight that without them being occupied by someone else. And even then why am I up there?
You havenāt measured, correct? People almost never do and so the values will be hugely skewed by ideology
I mean the last time everyone called bullshit on my feel of something i literally proved myself right
And this happened as a fact
13 kills per round against presumably pretty weak players is achievable fairly broadly⦠however that does pretty much require that the opponents were something like an arrangement of spoons.
Sorry what
Ik that doesnāt mean im always gonna be right but it means that automatically assuming everything i say is bullshit is ridiculous
I assume any number someone generates on the spot is untrustworthy without evidence otherwise, especially so if they have any motive to skew it. I think people have a tendency to do that by default.
Thats flawed logic but sure
How so?
Why would i have a motive to skew it?
I want the game to be balanced and fair
When people wish to make a point they tend to be motivated to provide information that supports that point. This often leads to biased representations of information, all the time really
And in this case itās reliant on vague memories, so your brain can be quite flexible in its interpretation
Im aware of that and try to remain bias free as much as possible
My Memories being vague is a huge assumption
3kd is unsustainable for players who arenāt generally super good at the game in my experience, so as a baseline there needs to be meaningful evidence for me to assume this could happen
Any conversation is impossible if youre always looking for minor maltruances that cant be determined beyond comprehensive data that to be expected to serve for a point they are trying to make is just loathsome.
The point people are trying to make when doing so is more important than random data points. Anyone can quote anything from anywhere. What remains the same is the intent, which you ignore with petty grievances like "maybe numbers wrong"
which light weapon is best rn?
Hmm. Iām not sure what the status of āphotographic memoriesā and such is in psychology. I do not expect that most people can remember large numbers of low-importance numbers for long periods of time.
Who the fuck cares, a discussion that turns into defending random shit that has nothing to do with the actual objective is a waste of energy.
Iām not sure what intent matters? They were making a claim based on a numerical value - if that value were different, so would be the relevance of that claim
Word soup
Was that unclear?
Most people arenāt autists who got an A* in Gcse maths, gcse stats and A level maths
You're focusing on what you WANT to be correct rather than the actual discussion
Iām not sure what the point of that reply is at all
I do not know what you mean by this
It forced a circular argument with no positive outcome
anyone got a general rundown of what's good rn? currently my classes are:
light: dash, m11, vanish, h+ infuser, goo
medium: heal beam, akm, frag, jump pad, defib
heavy: charge, m60, dome, rpg, healing emitter