#š£āweapons-gadgets
1 messages Ā· Page 302 of 1
If they were heavy then they'd also never leave the meta
Only light actively gets truly shafted by embark
do yall think repeater is still good after its minor nerf?
Maybe if light players didn't act the way they do then embark would give them smooches too
Nerfing 2 weapons is cool and all, but when are the implementing fun?
Bank it is fun. I had forgotten
I don't have enough experience with it to know
Ah yes, I was told recycling is good
Its the best were getting bud.
Embark is doing their best to bring us this exquisite content
Surely next week will be the beloved KS23 Eclipse Shade release
No. Its toy box shak mini sa
Light gets gloinked by neglect,heavy harbors the most parasitic spec in the game,one that only corrupts and takes away from heavys arsenal,embark too scared to remove it,the duseased corpse of heavy shambles on unable or unwilling to use anything else
The need to reverse every single nerf to cloak and buff grapple
Medium remains the most meticulously balanced and viable class at all times because embark actually cares about balancing Medium to some degree
Gatekeep wepsNgadg. Do not let them ruin this sanctuary.
every single one? even the one that made it not last 233 seconds when standing still?
Tbh yeah
WHAT
Was really fun to fight,good flip floppy game of cat and mouse
Was fun to use,could hide and actually be stealthy
i faced 3 cloak lights in a final cashout round in season 5 as cloak lh1 myself
we were ALL invisible poking at eachother, my teammates got eaten immediately and i stalled our cashout with cloak pressure alone for half of its duration
while it did get ass clenching i dont think I'd like anyone to face this kind of shit
i think the current standstill cloak time is fine, managing it well is part of the charm imo
ok it was 133s not 233
still insane
Kinda funny
Much funner meta than a dash meta though,people just needed to get used to spy checking
my fav thing about cloak lh1 is that headshot only kills lights in a little above the average human reaction time without factoring in ping, which means unavoidable death if ur stealing š¤
Death is unavoidable if you're stealing unshielded on any class tbh
yea but usually lights would just dash away with enough reactivity, they totally cant vs lh1
Dash meta is cringe tbh I don't really like fighting it,it's beatable,just not interesting
i dont like dash but i dont blame who uses it
i just wish other specs were you know, competitive
it's kinda sad that I'm the only player I've ever seen in a lobby actually cloak camp cashouts
it's such an obvious strategy but nobody seems to know cloak lasts longer when still
I don't blame the people who use it considering it's the only usable spec on light,but in a perfect world where the other specs are usable I'd certainly judge people for using it,it'd just be a boring pick,sure it's a boring pick now but it's the only pick for most builds
highkey gonna terrorize people with it in ranked in a few mins
Grapple dB is surprisingly dirty,try it out when you get the chance
i played grapple db in season 3, very funny
it doesn't didn't get any change since then iirc
Bro instinctively typed cloak when talking about db
true
i played cloak db in season 6 actually, boring as hell but it won games
and in season 9.... i dont even play light
I like it,but it's a lot of sitting around
i couldn't play cloak lh1 well before cuz i had ass aim, ass fps and ass visual recoil, visual recoil is kinda dead, fps issues semi fixed, aim slightly improved
i should be able to make it work finally
when you can finally use THE LOADOUT
Good luck
Cloak should be more visible while standing still and less visible while moving. Make it last longer while moving and make it LOUDER while moving.
The cloak wouldn't be exclusively used to play poke weapons
Moving should be rewarded and standing still should be more niche. Like all you get is audio for invis being super quiet.
Cloak is also hard to see depending on how strong your PC is. I had no issue facing invisible players in season 1, but when I played on poopooPC I couldn't see Glass, invisible lights or jump pad trails
but if ur gonna be moving around in a fight i feel like ur js better off using dash
and if you really want invis js pop a vanish bomb
what bro nahhh
Dash is just too fun to not use
Shits already deafening when moving as is
The main things that affect its visibility are your monitor and anti-aliasing / upscaling
I donāt like the idea of lights being able to go invis mid-gunfight and you not being able to clearly see what they are doing if they move, it seems like it would be too big of an advantage if it became good at this role.
And an intermediary state is not preferable because it magnifies the difference that different setups make on the effectiveness of invis, it kind of has to spec hard into one side or the other in order to be not so arbitrary
True its why vanish bomb is confusing, why add invisibility as a specialization and a gadget
I mean scaling the max duration would solve that. If youre less visible while moving then a maximum duration of 8 seconds would be reasonable no?
Its just its a bit counterproductive for light to have invis if its a class that rarely ever wants to be stationary
Maybe give invis as is to medium?
I don't think so. That would only make the focus on rapid movement even more intense
Cause dash is basically always good
Well... it does, that's what invis is for :p
I feel as though the difficulty of moving correctly and the punishment of being hit being higher would make the skill/reward ratio more fajr
I mean invis bomb yes šÆ
difficulty of moving correctly? I don't think I understand what you mean. Nor for punishment of being hit being higher.
But if youre in a matchup vs a dash light or grapple light youre at a pretty substantial disadvantage
Invis would have a lot less nuance if you could just... play normally while using it, so I don't understand that take I guess.
Opposite effect imo
If you lose 2 seconds for being shot thats a massive drop off to your total
fr
sure but it wouldnt be fun to fight of it was too good and it wouldnt be fun to play if it wasnt good enough
Thats fair
invis is in a weird spot where by its nature it can endup really unfun to play/play against based on how strong it is
Which is why I dont know if its even balancable
something like mesh shield can be tweaked much more easily than invis
Why?
It has no nuance now, its either stand still and burst someone down or hide in a corner and do the same
isnt it in a good spot?
If I didn't have to worry about stealth while running invis then I'd just use it going into every fight and every time in the fight that I wasn't under active fire, but wouldn't have to change my playstyle in any other way
Thats a gross oversimplification
oh i think it is im js saying its easier to change cause improving hp can make it better without making it busted and vice versa
That seems more nuanced than just playing as normal, but this seems like... well, what you just said, a gross oversimplification
unlike invis, in which strengthening invis can easily make it way too good and weakening it can easily make it way too bad
I was an invis main for a long time, its really the easiest thing to use. The only adaptation you make is learning when to stand still and when not to
Invis is given nuance specifically by the fact that movement is punishing, I don't think it has much other source of it right now. So I can't see what you're suggesting removing that would add
Stealth is already a massive part of light, invis simply amplifies it and let's you hold spaces you shouldnt because its obnoxious to fight an invis LH1 or invis V9S
Thats not nuance thats difficulty caused by clunky design
More often than not I dont use it while moving because why bother?
Well it quite plainly is, it's why timing and correctly determining what to do while invis is important. Why do you consider it clunky?
That exists with or without invis on all classes
I don't understand, this sentence seems nonsensical.
Poor design ā difficulty
where do either of those come from in this discussion
Its less a discussion now, you arent familiar with the concept of skill floor and ceiling enough and are fighting from an anecdotal perspective
If you look at the broader gameplay of Light, invis ads nothing beyond resource management. A concept that exists for everyone
I don't even know what your perspective is, you're being so vague!
Yes you can stand in more interesting spots but again this isnt depth is just a thing
Im not being vague as far as im aware
We would be here all day if I were to go over every single pheasible position A light can be in with invis and how it doesn't actually change the gameplay enough to be considered depth
Why do you think your idea will improve invis? You've given no explanation
I dont think it necessarily will, I said it offered more depth
Theres more focus on decision making if you cant just chill for 12 seconds in a corner
Invis is fundamentally flawed by concept
Overwatch faced the same issue for years with Sombra
Her stealth is now tied to something akin to Invis bomb + gateway
Invis places limitations on you, so I don't get why you are talking about the removal of a limitation as something that adds depth. With your suggestion, what depth would be added? So far you are only saying that you don't think invis is deep enough.
Which results in a larger focus on decisions and makes afking no longer optimal
The limitations are arbitrary, the limitation is you arent gonna have the flexibility to move around as much
Theres no healthy format of invisibility but at least allowing it compete with dash in any way without it being the same cheese strat we've seen since season 1
What's wrong with that as a limitation?
It makes only one playstyle possible in a game about adapting
The only other thing in the game with that same issue are mediums turret
You either play around turret positioning like youre tf2 engineer or you might as well not have it
Like invis bomb is great imo, its loud and a long CD and it forces a choice. Theres more opportunity for counterplay and equally the player can make invis bomb work for them by using it optimally
You are yet to explain why your idea for invis would create one at all, this doesn't make sense until you do that. Allowing for a new playstyle is better than doing nothing, of course
Ill elaborate if I wasnt clear before, if you have more agency to move around you have more use case scenarios.
More opportunity to use it, means more creativity and applied situations where it actually fits into the usual MO of Light. Get in, get out and dont die.
If I can actually use it to reposition at least once in a fight without risking lots of damage it can actually compete with dashes.
I understand though this obviously takes away from invis bomb so there is that
If you make it stronger at what it currently does its oppressive and if you change it why does invis bomb exist?
So its always going to be tied to the weapons that make it viable
As soon as youre against a competent player you cant use invis with anything other than V9S and LH1.
At a baseline you have full agency to move around. Having invis as a spec does not prevent you from doing this, so this point doesn't make sense unless you specify what extra decision making would come with incentivised mobile invis.
Again, you seem to be thinking that a removal of a limitation adds to the gadget's depth but are not specifying what that would add that not using the spec in the first place doesn't do.
Invis having a use case shifted so it goes more toe-to-toe with dash in a straight fight would be bad for variety, I think. It should be focused on something other than brawling.
Limitations only create depth when the ability has high impact like say Winch claw or Nullifier
Not really no, just don't make it too much stronger
Ok you clearly are biased and ive lost interest
How could a limitation not create depth? Why does invis not count as "high impact"? You just aren't explaining anything.
I shouldnt have to
After all this time you haven't even acknoweldged the core question I've had to re-iterate several times
Inferred knowledge is usually applied in a debate regarding balance
Theres people smarter than me with more patience to explain these concepts. There are plenty of coaches in The Finals and any competitive game that can explain the concept of difficulty scaling and skill floor and ceiling in way you might understand better
I clearly have failed and lack the patience to do it
I am not asking you about those, I am asking you to justify the points you wish to make. Which may involve them, but it's not clear as you haven't linked them to any part of your argument yet.
I have, you not seeing the pattern doesn't mean its not there
It is not my responsibility to guess what your argument might be. I've only been exposed to the highest level representation of your stance, there's no way to infer what's behind it with any degree of accuracy
Im sure C4tter would understand š
@sudden pewter my goat pls help
Why would this be relevant to me, I know what skill floor/ceiling means
Clearly not
The only time you even brought up the phrase was to say I wasn't familiar with it, you didn't use it in your argument
Your claims would indicate you dont actually understand the difference between skill floor and skill ceiling and how it applies to difficulty scaling in a game
Which ones and why
All of them and because invis is easy to use and has a very low value ceiling
At least that's more detail than you gave up until now.
Why would your idea make invis harder to use, and why would it increase its ceiling, assmuning viability was maintained? From my perspective it'd do the opposite.
The difficulty comes from poor design and that you cant compete with builds that include dashes. Therefore youre forced into a disadvantage
A disadvantage thats a proxy of said bad design
Well, you can, invis-ambush them and kill them before they can do anything about it
invis was meta for a while without being much different to how it is now, after all, just harder to see
If you have counterplay and more opportunity to use it. It raises the skill ceiling and floor due to larger resource restrictions
It was meta with what gun remind me
Making a single-purpose tool useful in all scenarios would remove any and all nuance from it. You need to justify why your proposed change would not move us closer to that state.
I don't really remember, this was in like S4/5?
Because single purpose tools do not function in a game that requires constant adapting
well they do, there's plenty of examples
Chaos is the only guarantee
Name one
I just woke up
sure, motion sensor
you deploy it and it performs one task
Ok thats not a single purpose tool
wtf are you talking about here
With how I used the term, it is. When reading my message assume a definiton which would consider a gadget that has one mechanical function to meet that criteria
It also functions better on light than on other classes due to them not really having the opportunity to set it up in a valuable position
So lacking any nuance as usual
???
I'm the one who brought in the term, what are you even trying to say here
I could have worded it differently but I think I explained what I meant okay.
Invis has very few use cases in fights, it doesn't have a high reward and it doesn't offer depth in regards to gameplay loop.
When we are talking about single purpose were talking Turret and Invis
actually it'd be real nice if cloak as a spec was something like
Full invis even when running but you need to uncloak to do anything
And the gadget was current cloak
Nearly every other specialization and gadget have multiple purposes and uses
Yes!
Since cloak bomb can cloak the entire team it won't lose much value
True then it would be more team oriented
Currently youre forced into being greedy with it a lot of the time, other than maybe on entry or after a revive
It has a use case in any fight wherein you are not likely to be hit by an enemy shot at every moment. If you can break line of sight at any point then it becomes definitely useful.
If invis was just generally really weak then "doesn't have a high reward" could work, but it definitely has the highest potential payoff of the use of a light spec I would argue - you can do a ton of damage to a team by being able to perform an unexpected attack on them that would have been impossible otherwise
Now we are just being dishonest
if you cant see invis players u might need glasses
Stealth like I said is a major part of Light already. All invis does is amplify it without any extra depth
Slight simplification but generally I agree
what monitor are you using
On what?
what does the monitor have to do with anything
This would be true if invis made you harder to see and did nothing else, however this is not the case, so this isn't true. From my perspective your change would bring us closer to that state.
My brain hurts id rather talk to Air Hike now
i can't see invis that well on a laptop screen
Yeahhh
240hz old ass alienware ive had for like 8 years now
matte panel, idk its just like not that hard to spot warbly distorted movement
coughing baby vs nuclear bomb ahhh argument
Seeing invis is literally a setup check. Do you have a good enough pc? And screen? Yes? You have now won
bro what are you like 60hz gamin or what air hike
When I had poopooPC I couldn't see fkin glass
laptop screen bro
also run no AA
invis's effectiveness is partially based on your cosmetics too, which is a big issue
it's like 21in or something
Because they make sense and arent clunky
long story short invis poop use other specs
Morning, forgor about the time zones thing my B
whats this communities view on heavy charge
I like it more than rein charge in OW
Wish you could do a leap with it and max dmg was 50
Like you can still charge OR do a leap across a building like the hulk
my only complaint is you shouldnt be able to turn so fast on mnk
Probably OP af though
I have a strong disdain for controller
Bro what š
Dont limit my platform because controllers arent good for FPS games
They already did that to Apex and Call of Duty
? They really didn't, the only game I know that actively limited M&K to better support roller is shadowrun 2007
Apex pro scene would beg to differ
All the nerfs to movement were because of console
Stong af aim assist doesn't count as limiting M&K
Tap strafing got a massive nerf
I don't get why anyone would even consider playing a shooter with a controller tbh. Shit is so ass
Its like playing a fighter game on M&K
Apex continued to nerf movement until I gave up and uninstalled
Fighter game on m&K is infinitely better on m&k than controller shooter
That's not limiting M&K on their own, that's nerfing a movement tech that solely benefited M&K. I mean it is a nerf to M&K but it's not directly affecting their ability to function, it's removing exclusive tech
Id argue thats the same thing
No, the M&K works the exact same, you just got exclusive tech removed that gave M&K a massive advantage
Which shouldnt have happened
Nah fighting games on the keyboard is not the best but it's fine
Its playable, not optimal
Yes, but controller shooter isn't playable
Nerfing anything for console is just bad game design
I will die on this hill and am completely unbiased
True thats why they get aim assist
Aim assist exists because its the inferior platform
Aiming with a nipple will never compete with aiming on M&K
Seems pretty playable to me, though depends on how you wanna play. Roller has by far the best movement
Bro there is probably someone that can play well on a dancing pad, but that doesn't mean it's a good idea
Did you have fun on the dance pad? Yes... Did you play well? Yes... Then it was a good idea
Also sorry those clips look clunky as hell.
My legend so great I have yellows calling me goats smh what did I do wrong
Dont treat me like a second class citizens because of my colour ā¹ļø
LMFAO THAT WAS THE MESSAGE THAT GOT ME TO RED
Thats hilarious š
Might look a bit weird cause I use 500 horizontal and 350 vert. I upped my hor to 500 cause I've been trying dash dagger, usually ~420. The flame clips are 420-450 but the ARN is 500 iirc
Aim assist in this game is overtuned
How does the aim assist work in this game?
Given how many silvers who were beaming but would completely throw in every other department when I came back to this game
well it's inertia based so sharp turns kill all your speed
But its like the only reason you can even play vs PC so eh
Reason why I don't like cross play in PVP shooters
I have cross play off during the day
Consoles are second class citizens of gaming. Developers need to give them handicaps or they canāt play with PC players.
Yuhp
Back in Ow1 days I remember seeing console masters gameplay and it's just PC gold
Crossplay is awesome because it means the playerbase doesnāt need to be divided, less barriers is great. Crossplay sucks because we have to be neutered lest console players tweak out because we can aim. Thereās also ofc the cheating/scripting issues unique to each platform
I'm not familiar with the technical side of it, but isn't it possible to "fake" controller input with mnk to take advantage of aim assist?
You haven't answered the question, if it's broken can you tell me how it works, what form of Aim Assist is broken?
The flagging system The Finals uses for crossplay is awful.
Im not entertaining a console conversation, aim assist shouldnt exist from a balance perspective period
But here we are giving a crutch to people choosing the worse platform
Cause playercount is important
AFAIK no. But Iām sure thereās workarounds. Iām more familiar with consoles getting M&K but still registering as controllers.
Console is the budget option, it's not a choice a lot of people make willingly, it's what they can afford. And if you're willing to whine and moan about something you seemingly don't even understand, then you should at least be willing to discuss it and maybe learn about it.
The Aim assist in this game isn't like most others, the aim snap and target tracking are capitally pretty weak, it's the aim slowdown that is tuned strong, basically as long as your partial inputs are within the ballpark of tracking a target, then the aim assist will stop you from over shooting. It's not tracking the target for you like other games
PC is often cheaper as a budget option
No PSN, games on sale at significantly lower prices, scalable
Console is and always will be the lazy persons preference
Sure, that's why most of the PC parts are skyrocketing in price, and we're on a game that is notoriously bad at optimization so it's not exactly gonna run on your Lenovo laptop
Thats recent but ok bucko
People work 40+ hours a week and don't wanna learn about pc parts on the side and research what parts best work with there game
See, point proven
There's lazy and then there's I just wanna come home and play my game without 2+ weeks of research
No, youre just lazy
And then dropping more money upfront to save money on a subscription. Which btw on Xbox you don't need to pay for online for free to play games
Yap yap yap
Consoles historically were the budget option, never fear, Gabe Newell as always will provide the answer. The Steam Machine will finally end the Console v PC War.
I'm hyped for new specs next season
Public opinion ā reality
Is that confirmed???
Gabe Newell always delivers
No, just cope.
Noooooooooooo
Rob said they were coming in S9 or S10, it's probably not S9 atp
This is the same dude that complained about Light not getting new toys š
I was excited :(
Didn't they sell PlayStation at a loss because they would recuperate similar to how restraunts and hotels overcharge for conveniences
Dawg that was like 2 days a few months ago, let it go man
#š£āweapons-gadgets message
Naw I got that shit saved
Comparing this game to Apex is peak stupidity. Itās a stain that never fades
Mb 11/30 was only like two and a half months ago
I need to stop spreading misinformation ig
Ong.
True
Youāll be on your deathbed, surrounded by loved ones present to watch you pass; and I will shatter the window to present these logs so they can pull the plug on you of their own accord.
š
Since then we've broken the 33 month mark, I lowkey wanna see if Embark will actually push for 3 years without a new light spec
I wouldn't even be mad atp
You think I have loved ones?
I forfeited that right back in late November š¤£
NGL I like to think the majority of players donāt need shiny new toys or jingling plastic keys to maintain their attention. We have a pile of lackluster weapons and specs that if refurbished could essentially be treated as new.
Rather than adding to the pile or powercreeping existing options with new stuff for the sake of novelty or having new stuff, Iād prefer they work on dusting off the pile of stuff in the corner of the room before it grows mold
Besides, Apex is old news
At least now I can say with objective truth that BLIZZARD ENTERTAINMENT adds more stuff to Overwatch than Embark does to The Finals š
True
Blizzard needed a W so bad they finally bent the knee to get the Goo*ers to come back. Love/Hate to see it.
Rocket Cat is the most stupid fucking design in existence and was a meme, Blizzard in their desperation to not go under actually made it real and itās both pathetic and beautiful in equal measure.
idk everywhere i search im told the machine and a ps5 would have the same specs, and the machine is a 1000 dollrs, so how that the budget option??
PC takes too much effort for the brainrotted
Prices havenāt been confirmed, disable AI Overview.
Rocket Cat is the future of the finals, Oscar told me in a vision that that's the next class they're adding.
Furthermore, read. Donāt skim. Consoles were the budget option.
The Finals doesnāt have classes. You will be decorticated like a banana and your screams will be muffled by the stars.
We have weight classes
Also, don't threaten me with a good time.
Where's obese and welter weight
We have archetypes. Not weight classes.
Where's my anemic light class
This is a hero builder, not a class based shooter per Embark
Its an arena shooter with TF2 class system
Pls buff famas
That's the next light spec, you projectile vomit for temporary poison damage and a 10% size decrease + speed boost
Lmfao
So I brought it up with Oscar and he said theyāre adding another 3 Legendary ARN skins. Hope that helps
You have Eclipse Shade, you donāt need anything else
Youre not wrong
Also m11 skins, like a tec9 m11 skin
Goo gun skins too pls
I dont want more guns
Id rather them add them as skins
I wouldnāt mind more weapons but we need to address what we have before adding more imo
I agree š
Melee weapons as a whole still need their promised rework. The MGL was listed as ālow priorityā for a rework but itās still relevant.
Mgl is just a meme weapon
Dagger is a meme weapon, the MGL (even when used poorly) is still very good if for nothing else than Destruction and ranged spam
Well yeah my buddy uses it
Can't say im a fan as a team mate, it makes fight readability a lot a less consistent
Yeah, but itās stupid easy to get value out of by just choosing a direction and just shooting like an ape.
Mind, this opinion largely comes from Point Break where cover is of utmost importance. Itās definitely D tier in places like Cashout
I mean i imagine in PB its better
Oh infinitely better.
If you destroy the building an objective is housed in/on. Attackers have to expend utilities to make a push, which requires coordination, such thing is a rarity.
Yeah sounds about right
- Goo grenades can be burned or destroyed
- Barricades are too small to be effectively used as cover for multiple players or to defend from broad angles
MGL can just spam from a distance, not even requiring LoS.
I miss headglitching with barricade
Until Embark introduces gamemode specific weapon balance, or a gadget/spec that rebuilds destructible geometry, MGL will be insane for PB just due to the nature of its demolition damage and spam value.
They need to do separate balancing for the different modes
The objectives and maps determine the viability of most things
Thatās a tough nut to crack, we already have issues with new player retention, imagine a noob liking the sniper in Quick Cash and enjoying it, only to play PowerShift and see itās only got a single shot before needing to reload (changed for the insane sightlines the mode offers)
Every solution comes with its own set of problems
Id argue focus one mode first and then build from there
In a perfect world, Embark would add solutions rather than making things behave differently based on gamemode or map.
But thereās never going to be something that pleases everybody
Make the game for mobile
I don't think poke cloak is meta,rush is more common
I play on a meh Xbox and see it fine
agreed
This has nothing to do with my point but go off king
Your point was you either love poke cloak or you find it loathsome,not quite sure
No
bro is gatekeeping his opinion
tbh I think that's a fair reason to look at the mgl for a rework
I don't think it's a good weapon design in any case
same with cl40
good weapon designs work well in any gamemode, like the sr84 with projectile past 40m
it's functinoal in tdm, powerful in powershift, and can be a solid option in cashout and point break
if the power level of a wepaon or gadget becomes exponentail when massed, it's probaly not balanced well
(dome shield)
shields that overlap should merge and act as one
glitch one = glitch both
damage one = damage both
no two "layers" of shield, furthers layer is real
sounds unnecessary ngl
yea i was able to imagine merged domes
Yeah but can you imagine several isles of discounted chocolate?
yes
merge domes would probably be enouhg of a nerf
tbh I think figure 8 doming is underexplored tech
i really think it's a buff more than a nerf
and it just makes glitch have more value... which doesn't seem too good for the game
tbh I think glitch being shared might be a bad idea
but I still think overlapping domes should merge and not have a crossover point
Glitch should remain exclusive to Light as itās one of their only teamplay gadgets
Until Heavy gets a fucking leash to keep those dumb fucking idiots within 20m so they donāt Naruto run into a 1v3
it would also be interesting if allied and enemy domes merged
That would be dumb and stupid and stinky and I hate you and please consider uninstalling Reddit because while we disagree youāre still human and I care about you.
How so?
Or never mind, I already answered the question in my head
It is interesting that Iāve never really seen anyone talk about that
I've said this before, but I think the "meta definers" in finals are pretty small brain compared to other games
there's so much tech and shit that is insanely underexplored in finals
Compared to other things in the same game, I would say
But I don't think that's inherently problematic as the game is still very complex
I mean, I don't think it's inherently problematic, but I do think it leads to people underrating and having weird opinions
GUYS FUN FACT HEAVY IS THE BEST CLASS sorry egplant
Yo I've been trying dash dagger on roller, it's honestly pretty fun tho lights are ass to fight
Then tell us funnyman,tell us your true point
Other lights are the worst part about playing dagger
There ain't no use in arguing with him bro, he just dodges questions he doesn't
Yea, I've been trying dash dagger cause I didn't think it was really possible on roller but I hit a few flick stabs in cashball so I'm trying it out in games now
You sound not fond of him,I wasn't aware that we were having an argument
Sorry thought you were. Yea I don't like the way he argues, was trying to have a discussion about aim assist earlier cause he called it broken but he wouldn't engage, went on to talk bout how much better M&K is despite just saying aim assist is broken and said people who own consoles are lazy cause they don't wanna research how to make a PC for the games they wanna play
Just overall don't like his takes or his response to criticism or rebuttals
Truth be told I think grapple dagger has the most potential but probably requires inhuman levels of skill and zero forgiveness for mistakes
I mean, I agree aim assist is overtuned, but acting like evreyone has access or skills to get a pc is crazy
a lot of countries have insane taxes on pc components so a pc is like 3x more expensive than console
Didn't know that actually, just kinda backs up the console is budget thing. But even in the states it's not guaranteed whatever hardware you get for your PC will mesh well with the games you get and console has a few bonuses on top of price like how it runs on virtual machines, you know for us sailors of the seven seas
Ah the lame ass aim assist is no skill argument,no aim assist is the bare minimum needed to compete with the precision of m&k and even then it doesn't quite match up,certain maneuvers that you can do on m&k are impossible on controller
In other games id agree like apex is notorious for M&K having better movement. But in the finals I'd actually argue roller has the movement advantage, but still yea M&K gets aim for sure given a good skill level
We do not discuss Apex here.
Tho I will say even if I disagree I respect eggplants view of aim assist. At least he tests it and doesn't just get mad cause a roller killed him
My bad king, I forgot to censor the game that shall not be named
Thank you Habibi
I mean,I'm kinda ass at the finals and I only play that on console,and then I go and play TF2 on my shitty pc and I'm suddenly pretty decent,I started playing both these games at the same time and they have similar ttk and weapon balancing for the most part(except tf2 weapon balancing is actually good) so I dunno,the annoying jitter peeking and other quality of life things that you can just do easily on m&k verses having to learn them as a skill or a tech on controller is very noticeable having played both
That's fair but because of things like dash (which takes directional inputs) and grapple (directional inputs change the grapple angle and arc) it gives rollers an advantage in movement, also our button layout just makes movement more intuitive šØIN MY OPINIONšØ
I honestly think if you like playing the finals on controller you NEED a controller with paddles most of the time
The extra two buttons make it so much easier to move
Imagine what one could do with like 40 more buttons
More buttons more precision,kinda just better if you ask me
Oh definitely, I have a razor wolverine with 4 paddles and 2 extra bumpers, fuckign amazing layout, tho razors build quality and tech support is dogshit
I have a dogshit 30 dollar wired controller that I can't use semi autos with because the triggers don't work when you spam them even with the trigger locks turned on and you can't mess with this particular controller's settings on the Xbox at all but hey,two extra buttons I can actually evade gunfire
I would say if you can, save up for a wolverine, but I can't in good faith recommend razor with how shit their build quality is. Like it's by far the best designed controller I've ever seen or used.
- mouse click buttons
- trigger locks that turn your triggers into mouse click buttons
- great 4 paddle layout
- amazing extra bumpers, seriously having extra bumpers is a god send
But I've had 2 break on me with little abuse and my current one is also broken, just still usable. And updating them requires a PC and I don't even think the website works cause for the last update it gave you a url to use and the url straight up doesn't work, it gives you the razor oops message
Lmao
I have a cheap razor mic on my pc and the funny lights settings have reset and stopped working several times,probably the settings for the mic I set originally got fucked as well
You could probably find a sturdier controller with those same features,good luck to you
Any controller with paddles is a huge upgrade
The fact that paddles arenāt just standard for controllers is dumb
Big agree
Even one that makes semi auto guns not work sometimes when half the weapons I like are semi auto?
Also I wish consoles would let you bind things to the paddles instead of binding them to existing buttons
Iv never heard of that before
This piece of shit was 30 dollars
Well youāre on Xbox so thatās your fist problem
I mean outside of gyro we have the best controller options
Dirty greens
I prefer xbox's corporate greed over Playstation's only reason I'd get a ps5 is for bloodborne and maybe demonsouls
Jokes aside Iv played on bother over my time gaming and there isnāt a huge difference
I personally like PlayStation UI way more tho
I prefer Xbox because PlayStation is stinky and too anti consumer, but Xbox is the same now and looking at how Xbox is going that steam machine is looking mighty tasty
Xbox might be worse than PlayStation now
Microsoft the last two years is doing everything to blow their own foot off
Probably is, that's why I'm jumping ship, steam machine hype train here I come
There isn't,but the little differences are why I prefer one over the other,community too,a good amount of Playstation players like to team kill me on helldivers,they do it more than a couple times and I team kill them and don't reinforce,usually fuck off and stare at rocks until they leave or the mission runs out of time
Iām also interested in that because I want to play some pc games but Iām not a computer guy at all and getting one doesnāt interest me
The end of legacy console minecraft was the beginning of their long list of mistakes
It was so peak
Honestly I just want working hardware that doesn't have a chance to shit the bed at any time and I want mods, single player games are so much better on PC and steam machine gives me a window into that
Fucking fat agree, legacy was by far the best version
Watching my pc friends have to spend a hour every week adjusting settings and fixing stuff just to play a normal game turned me off from getting a pc lol
I know part of that is poor optimization from devs but there is still way to much shit that breaks on PCs for my taste
Legacy console minecraft was almost indistinguishable from Java too,just a few updates behind and a few features removed or limited,we could've had Java on console eventually
Bro even then with the difference it was superior to pocket edition in every way. I am still baffled by why they took pocket editions design and used it for bedrock rather than the near perfect legacy edition. Honestly 4J should've just been handed bedrock and told to run that version and mojang run java
Yeah I don't know why bedrock exists other than for microtransactions
It's not even that much more profitable,why get realms plus when you can just get a server on Java
cross platform
Could have done it with java
Modern consoles can probably run it
If memory serves not all consoles support it, but Java edition just does not run well enough
Needs to run on various kinds of mobile devices too.
They don't support it at all
Legacy console was a trimmed down version of it though
I mean Java in general
Nah, it was similar feature-wise but was completely different technically
There would probably be issues using 4J's version, since they may not have easily been able to obtain the rights to do so (I don't know exactly what the deal was, but they didn't own 4J or their work) and would be working with an engine they didn't make, and would have to redo it anyway as it was written for 32 bit systems and optimised specifically for use (and multiplayer within) the specific consoles it released for, so it makes sense that they took what I would guess was the easier option.
I mean go from infinite to limited worlds and it'll probably be very different
So pure laziness got it
that's quite an odd takeaway
The company owes its customers the superior product,anything less is treachery
calling attempting to do something efficiently laziness just seems silly
we don't know that it would have been at all better if they did use legacy console as the base
there'd have been the same design goals and monetisation
It ran a whole lot better that's for certain
It was a smaller game that ran much smaller worlds. I doubt it was as optimised
(not that I actually know of course, I assume it wasn't as thoroughly parallelised as bedrock is?)
I did play both versions when bedrock came out, iirc they had the same max render distance and both ran fine on my xbox, so there's not really anything to make a judgement with there from my experience
It probably could've been optimized as well with time,both played pretty much the same when bedrock came out
sure, but then you haven't really saved any time when the work was already done via pocket edition
Here's the daily dose of wacky gadget ideas:
- Jetpack for heavy
- Exploding boomerange
- Glider
Bro this was my first time trying out the dash dagger š
- red barreled
- rpg'd
- winched
- shot by 2 people
- and set on fire
They really didn't need all that bro
@sudden pewter sent his sleeper agents after me for daring to try dagger š¢
lmao
Iāll do it again
No need bro, I'll stick to double barrel, lesson learned
Iām sending a war elephant
I think I'ma try the other melee next that I don't really play, so I think spear is really the only one besides dagger. I'm guessing I ask snale for spear tips?
Then onto the cursed weapons, bloom weapons, God I am not excited for D-eagles and throwing knives
I mean I think the argument that controller players are entitled to be competative with MNK on aim is illogical
a trackpad, rollerball, thinkpad nipple player is at a severe disadvantage compared to mnk players, or controller players lmao
skill based matchmaking exists and should put you in games that feel fair regardless of input device; if your skill levl iwth a given input device is worse, you get enemies who are weaker
aim assist should exist to help controller players expereince a game that is equivalent to mnk - but it doesn't do that; the aim assist doesn't help when you get dived by a melee, which is when controllers are at the biggest disadvantage compared to mnk
melee is far better vs contorller playes because you can just go behind them and then again and again (sword/dash) lol
and the aim assit does nothing to remedy this at all
I think that's probaly why melees are underpowered, because aim assit doesn't help controllers fight them and melee is overpowered vs controller
(sword best example)
Got it so in the cross platform game you want console players to be free kills for you PC overlords to farm out and shit on even more than they already are understood
Just say you want bot lobbies
skill based matchmaking exists
controller playres wont be free kills for pc players, because pc players and controller players will be in matches of equivalent skill level
now it may be the case that without aim assist, controller players are incapable of suprassing a certain rank
but they will not be "free kills" for anyone
SBMM also exists in unranked modes
although it's not very reliable
Skill based matchmaking prevents bad players from improving,you're seriously not talking about turning this game into cod are you?
that's an entirely different argument and the game already has SBMM
In ranked and only ranked
I'm 99% sure that it has SBMM on unranked modes, but I don't have a precise source
No,cause there are ruby players in my lobbies and I'm not that good so this is pure speculation
that will happen anyway because the player pool is so small
Unless the sbmm is as bad as cods,and you get like one or two wins and then they slam you against the best players to ever live then maybe,but I doubt the game has sbmm in casual,they've stated explicitly that it doesn't have it
The only good shooter with sbmm is hunt showdown
that's not sbmm that's ebmm
Ebmm is better
engaugment based matchmaking
you get like one or two wins and then they slam you against the best players to ever live then maybe,but I doubt
ebmm
Noooo elimination based matchmaking
The only measurement hunt uses for its mmr is kd and bounty extractions
NOT HUNT
You said that after I talked about hunt,reply directly to the point you are arguing against,and I know it's engagement based matchmaking but cod calls it skill based matchmaking even though it's not,do you think they're the only game that lies about sbmm?
There are nowhere near enough ruby players in casual lobbies for them to be matched with people near their rank.
i was typing when u typed about hunt
I know this,but if there was sbmm then they'd simply never find a match
Untrue, that would only be the case if it was very strict SBMM, which it isnāt
Strict sbmm is the only sbmm that sort of works
there's a lot of ways to tune an sbmm
but we know embark doesn't do strict because plats get rubies in lobby
Depends on how you define āworksā, but it sounds like you admit your claim was incorrect via this.
I mean, i don't care if it's what works, it's wildly off topic
it doesn't exist in the game we are playing
and it' snot relevent to aim assit
I don't need bad controller players to farm bots, I can just farm weak playres in general?
The whole point of sbmm is "fair" matchups,if even one ruby ends up in a casual lobby of bronzes and unranked the game might as well not have it at all
Itās enough that a very low tier player and a very high tier player will have very different lobbies, typically.
I mean, that does happen constantly, I see high diamond andrubies in my tdm playing against lvl 10s
This stance just doesnāt make sense, that is not a meaningful discriminant for whether it would be helpful or not
but it's because i'm like top 60 tdm player, so the SBMM eestimates me to be equivalent to the ruby, so our teams are equal value
And yet I see plats ruby's and diamonds all the time,see a lot of amethyst badges too,speaking of which why the hell are there no amethyst weapons and or gadget skins
It just shouldn't happen if the system is working as designed,so either it doesn't work or it doesn't exist,not that hard to grasp
The single clearest piece of evidence that Iām aware of for this, is how console players almost donāt exist in casual lobbies of decent players.
Further than that, Iāve had rather bad friends who became very frustrated queuing with me because they would be unable to perform decently in even casual games alongside me, but I saw their gameplay in their own queues and they generally did fine, while I experienced the same thing myself queuing with ruby/diamond players. Which is just anecdotal, but Iāve never heard an account of someone who has experience playing with friends of very different skill levels who did not think they experienced the same thing, which is vaguely convincing.
one type of SBMM assigns a value to every player, and then makes teams of equal value
it esimates me to be equal in value to a ruby, becaue I@m a top tdm player
so the ruby team has ruby and a bunch of lvl 10-30s, and my team has me and a bunch of 10-30s
And of course lots of the rubies who use smurf accounts talk about the pre-ranked grind where it takes a few games to get out of the ānoob lobbiesā
Actually I will say the aim slowdown helps massively against melee in a butterfly effect kind of way. Since the aim slowdown is the main form of Aim assist in this game and by far the strongest, it allows roller players to crank their sensitivity up which allows them to flick behind themselves and to melee's a lot easier. Typically you'd have to have lower sens cause aim snap and auto tracking are the main forms of AA and high sens can mess with those, but with aim slowdown it actually encourages you to crank the sens cause it'll micro adjust for you as long as you track within the ballpark of what's needed
hmm, I'm so bad with high sens on controler, mine was too low to expeinrece that, but I can see that
Oh, and that we straight up had confirmation of it for world tour. Which doesnāt apply to all casual modes by default, but itād make sense if it ran on the same system.
That actually might affect your testing a bit since lower sens means the aim assist will be stronger cause you can't pull away as hard, but your testing is still valid given I know players who play on low sens
The only good "sbmm" system that works btw
I did test the strenght of it with higher sens too, and althugh it was weaker, it was still very powerful
that would not work in cashout beuacse so mcuh is based around vault manipulation and such like
Obviously not. A good SBMM system is game-dependant, and ranks according to the metrics which most closely represent success from the playersā points of view.
But that is a similar system to how ranked works, it just looks at match results rather than combat score or something, which makes sense
It wouldn't work for ranked yes because ranked has to be much stricter, but for casual it's perfect
We do not know what metrics the casual matchmaking considers, so for all we know thatās exactly what it does, though I doubt it
tdm doesn't use KD for sure or I would not be valued anywhere nearly as highly as I am lmao
my kd is pretty ass
I don't typically find even slightly worse matches even if I kill a ruby player so I'm pretty certain it is completely random
this sentence is just incoherent, that just means it doesnāt get majorly re-evaluated per kill
Per death too,I don't exactly die a whole lot either
if you were consistently winning against those teams then I expect you would notice a difference, unless youāre joining queues that were literally too sparse for a noticeable difference to be possible
Some days I get queued against nothing but Adderall junkies and lose 9 matches in a row sometimes I win 9 matches in a row against malformed fetuses who've probably only touched a controller or keyboard once
I'm pretty sure tdm is winrate becuase I have a fairly good tdm winarte because I tend to either feed a lot or carry, and I carry more rounds than I feed
ty
I don't play tdm unless I have challenges or want to level up a weapon
Only cashout and quick cash,and point break,I actually really like point break I think they did a really good job on pointbreak other than the border exploits
I think the games balance however should purely consider cashout
That's the main gamemode that should be the sole contribution to nerfs and buffs
Of weapons and gadgets and specs
are you solo queue or trio queue?
Bro I've been saying this for like a month, point break is the most balanced mode for items. There isn't an item that is just outright bad, every gun, spec, and gadget has a place and a use case
if you're playing cashout, then there's 100% confirmed skill based matchmaking
Usually trio,the rare occasion I solo queue I play way better though,not that it's relevant to the discussion
sounds like ur team synergy sucks lol
but yeah, there's a lot of reasons why perforamnce and effecitveness can be variable
it's always worse around the weekend, for example, where you get more people hwo have less acruate sbmm due to a smaller sample size of games played
I main goo flame,the only time I play super well is when I'm harassing backlines and singling out stragglers and poke campers who are sitting across the map,when I try to do this with my team though it usually gets me killed
Real
tbh that's mostly a refleciton of cashout
no items are really bad, it's mostly just that they're worse than others
and filling slightly different niches is more powerful in point break where you have the ability to bring a little everythgin
Mgl and spear are bad,mgl may not be horrible but it could certainly use a small rework
Just make the grenades always explode on impact with players and never bounce off of or go through them
All it needs
Still want bouncing off terrain and buildings though
Just player,and maybe turrets
The Model is so weird
Cerb feels way better to use,model is best used as a support weapon
Cerb is just a better support weapon sure,but model isn't unusable,just kinda undertuned,still hasn't fully recovered from being gutted in the past even after some small buffs here and there,might need a rework but I'm not convinced
should i csarry thermal bore or breach charge as a breach tool for reserves
lets give this a try
Thermal bore is better for breaching but can be used to drop cashout,as well as having anti gas utility,breach is better for dropping cashout but can breach
What do you want more,what do you do more?
I usually prefer the qol of thermal bore (ranged usage, small delay for bow draw) but I'll try breaches, I'm a lot better udnerstanding cashout now, so I think it'll go better than last time
Good luck
good time to try it tbh
Solid team
nice
I got 5/6 kills for both cashouts we won
my team š¢
but I also didn't make any good use of breach charge lol
I shuo'dve put on on the box and knocked it over, it would've helped a lot on one fo them
Should note that breach is better for stalling and thermal is better for stealing (sometimes)
man
I had all 3 enemies on literally 80hp or less each
and my team sat on roof and dont psuh
we won if they push
one cerb shot would've cleaned it
we got third, +450, but we could've had second very easily
tbh we shoul'dve jsut let pink have the box and fought the other teams, they were both worse than us by a lot
Never expect roof campers to play smart or risky at all,they just want to sit and poke and farm kills
ik it's just annoying
and if the enemy team didn't push as 3 then I would've gotten all 3 kills lmao
If my teammates are roof campers I usually demo their perch or throw a Pyro nade at their heads
I despise when people are passive bitches,either push and win,die in glorious battle,or have me ruin your fun or kill you
Awful team again?
not great but not bad
I had to carry too much though, 2nd round I had 15 kills teammates, 3/4
my back hurts and it's not the arthritus! it's the carrying!
Fair enough
wtf is this 5th seed
ruby lobby lol
The weapon options with cloak over dashes/grapple is significantly lower.
I had one where I couldn't lose xD like last place was +120
hahahha
ehhh
if you want a given rank, then yes
I only play ranked
if you care about having a specific medal by your name in ranked
if you're willing ot be bronze, you can use anything with anything
Well a caveman can beat his wife with a rock, doesn't make Grug right
Grug still needs to be held accountable for his stupidity
and the same is true of grapple anyway, just less so
Grapple has more map dependence
On some it shines on others theres rare use cases besides people who put 100s of hours into it
I do tend to fuck people up on kyoto
but on any map, grapple bow is rough
Grapple bow is S tier fun
yeah 100% most fun loadout in the game
but there's so many situations where dash bow is miles better lmao
Shhhh
Grapple bow has aura
nulliifer helps those a lot
God I miss motion sensor on light
idk how mnk lights can stand doing the fucking sutpid m11 bhop
recoil smooothing should not work on vertical mouse movemnts
Thats an absolutely insane take but ok
it's very op but it feels fucking bad to do and its so stupid
I mean, I also low key think recoil smoothing is for lowskills kekw
@sudden pewter my brain hurts again help
I come from a land called counterstrike, wehre you have to actualyl aim your gun
Oh no
CS aiming is boring and talentless, its just memorising a spray pattern on an optimal gun.
CS is also equivalent to Chess in that its a decided game with no room to stand out
It becomes whos memory is better, little skill expression
Canāt help you bro this guy went on a several paragraph rant on how the game should be balanced around the bow
I didn't say the game should be balanced around the bow but ok
People who think Counter strike has a high skill ceiling are lobotomised aim labs babies
I like chess which is why I hate that the comparison works
m11 bhopping has a skill ceiling in the floor but ok
Ok LobotoBert
What if they made it mandatory to pass a basic aptitude test to be allowed to use social media š¤
Oh maybe the world wouldn't be so dim
forgive me for not being as intelligent as the man who immediately resorts to adhom
I just cant be asked to deconstruct that level of stupidity, but yes I do often go to adhominum
Saves my mental health
if m11 bhopping didn't eat the m11's recoil i'd have more consideration of it's skill level
You in X amount of years playing have yet to learn the distinction between preference and skill expression.
Additionally, because of forcing a suboptimal playstyle you developed unhealthy biases that bleed into every statement
what's the skill expression? tracking aim and pressing space a bunch?
I kinda lean with bow on this ngl
Grossly over simplifying doesnt counter my point š
I mean im not saying it takes metric tons of skill
I'm not oversimplifying, I'm asking a quqestion
that's why I think it's got less room for skill expression, it's to me, simply those two elements; that isn't a high level of skill expressison
There's areas you can argue that finals is more skillful than CS, but bhop m11 isn't one lmao
plesae, illuminate me
Tracking during rapid movement while timing your jumps is definitely higher skill than CS
But not by much
Again its not like im arguing you need to be God's gift to the game to do it
Firstly, saying that it's higher skill than the entire game is blatantly false
secondly, cs has bhopping, which is more skillful than in the finals
and thirdly, a spray transfer, where you need to correctly flick with incredibly speed from one enemy, to another, who are likely moving extremely quickly, while being mindful of the point in the recoil pattern your currently in, is way more skill expression than simple trakcing during rapid movement
Theres no rapid movement in CS
True
how much/waht cs have you played?
What parts are you agreeing wiht him on š¤
Idk anymore I saw the word BHopping and kinda zoned out
you realize that cs's default movement speed is the same a light right? and that higher speeds are available to skilled players via bhopping?
about***
The tldr of cs is its Timmy's first FPS
Didnāt read the full debate so Iām not going to cast a vote but Iāll soapbox briefly and say thereās definitely value in deeper understanding of mechanics or tech. I couldnāt live without my Medium Duo that covers my statue with a goo grenade PRIOR to defibbing me, not sure if that means heās hit the defib skill ceiling but itās definitely an expression of skill/understanding
man if you watched people play csgo with 100fov i bet your mind would be broken
csgo is played on 74.7 fov in the finals, for reference
I played OW at a level where I regularly scrimmed Pros
I dont think anything in CSGO is hard to understand
lmao i'm so impressed you played the deaddest game to ever dead
The conversation has ended as you have chosen intellectual dishonesty
Tbf CSGO isnāt exactly complex, but skilled play is still skilled play
True
which comment do you refer to?
CS still has skill expression
Aye
CSGO still has a skill ceiling, even if the ceiling doesnāt involve goo grenade placement or RPG efficacy
Absolutely
I like visual clarity in my games so that does have me biased. (I mean visual clarity toward what my item/weapon/ability does when I press the button
I was about to say, Visual Clarity and OW do not mix
@random depot I recorded some footage at csgo fov so you can have a reference of what the finals but csgo would looklike, so you understand why I say finals movement isn't faster
Yeah you eventually can see through it all
But its A LOT of visual clutter
Out of curiosity what do you think the healthiest meta A game like OW can have?
I havenāt played OW since release and the first Halloween event because witch mercy had me shooting goo
Iām not too familiar with its modern era meta or hero balance so Iām not sure I can make an informed opinion or argument Iād willingly back
Most coaches think dive is the good boy comp
Id be inclined to agree from first hand experience
Dive is relatively strong regardless of game, but with OWās hero design and counter culture I donāt believe there will ever be a āhealthy metaā
X is strong so people choose Y. Y becomes popular so more people choose Z. And so on
Its all preference really, im a Disrupt Specialist so I exist on the fringes of the community as theres not many of us
Its a subset of dive involving a far more execution heavy playstyle. As in setup doesn't really exist in the traditional sense
Only a few heroes can do it, and the synergy in a team environment is built on ideas you'd need first hand experience doing to see
All that to say, disruption is a fundamental skill in the finals which is why I love it so much
Its like finding the perfect piece of toast for your home made butter
i'm having a hard time finding csgo clips where you can clearly see the movement speed, since guns have poor moving accuracy, so adad spam and shooting at stopped points is meta
and audio is actually good in cs so walking is ipomrtant to minimise sound signature
but here's the finals if it was csgo fov and no adsing
not great examples of movement from my enemies but i'm gonna blame it being 5am
https://youtu.be/EuPSkOUd1rQ?si=aZIeHnQiW7bcZlGU&t=121
this is probably the best csgo example, look at teh speed of the last enemy moving from right to left, before the enemy crouches again
Trade skins fast & safe @ http://tradeskinsfast.com
Songs : Razihel - Love U [NCS Release]
Jo Cohen & Sex Whales - We Are [NCS Release]
3D Animation by Skoobi - https://www.youtube.com/c/itsskoobi
Music provided by NoCopyRightSounds
most of the time people are sneaking so they don't leak intel or just straitght adad spam so it's impossible ot see the movement speed properly
clip at 3:33 is a good example too, but at further range
3:48 too
another thing that can make it unclear is that csgo has tagging, where being shot slows movement speed briefly
you can see that pretty obviously with how they slow down when he hits them at 348
Dash is substantially faster than csgo movement speed, but normal movement is only very slightly faster, and that's on light; heavy and medium are substantilaly slower
I haven't measured acceleration speed in finals so idk what it actaully is
or how it compares to csgo
at least in vibes based testing, accel seems a little lower than csgo, but ground friction is way higher?
I do think low ground friction is higher skill than high ground friction for sure
what level have you played cs at, to be able to make this judgment?
What are the strengths of the Famas?
Good burst damage, range, damage per mag and overall ttk
Its pretty much slightly above average at everything while not having any weaknesses, which makes it quite strong
I see
Guys does anybody have a skin showcase for the gasgranade better nature skin i have been looking everywhere but couldn't find it
Its TTK is pretty poor as far as medium weapons go
Not by a lot, but itās surely not better than average
graph!
it perhaps did meet that criteria at its peak but it got nerfed like 4 times in a row since then
Fair, but the ttk is still good all things considered
Technically above average if you count every medium weapon š¤
Hmm. I think that depends on how you consider them
Its range used to be in line with the FCAR, but is now kinda eh as well
i think the power of the famas is quality of life
being able to peek and repeek rather than holding a peek is powerful
burst dps is more powerful than pure dps
Yeah, thatās the biggest thing in my eyes
For the most part medium balance is pretty close these days I think. Notably more than the other classes, I think.
yes
I think most of mediums stuff is overtuned, and it should all be closer to the models power level, but all of the weapons are super close in powerlevel relative to one another
For the next grand major I wouldnāt be surprised if we saw many weapons get a lot of use for them
Melees are awkward as ever, of course.
I think with the cerb buff, excluding melee, model is ofically mediums worst wepaon
Hmm, maybe⦠Iām not really sure
Itās weird, model has gotten so many buffs since its nerfs but itās still considered a bad - ok weapon
Personally I was never good with it to begin with so I canāt really judge it myself.
tbh I think it's perfectly balanced for medium, but it's def less powerful than the rest of mediums guns
You mean to say youād like it if the rest of mediumās kit was brought down to it?
yeah
and buff the gadgets and specs to compensate
mediums gadgets and specs are firmly ass tier
I donāt really have a strong opinion on that, but since the repeaterās been nerfed, I wonder if some minor buffs to the underperforming specs/gadgets across the class are now in order
Data reshaper is firmly mediums best gadget (excluding defib) and nobody uses it because goo grenade is better lmao
But in another sense, I like that medium allows the shared gadgets to actually get some use..?
I enjoy running frag and goo grenade, but it's hard to justify them on other classes (sometimes, loadout-dependant as goo grenade works with anything)
Medium relying on shared gadgets for power, makes them more replaceable too; that's why it's easy to swap a medium for a second heavy and have a goo gun instead of goo grenade and have much stronger actual gadgets
Or even hypothetically, swap the medium for a second light who has the goo grenade instead
A lot of the class specific gadgets need to be tuned down to the level of generic gadgets probably though
H+, RPG, dome, C4, gateway, just all of lights gadgets lmao, are crazy op
Medium still suffers from this because jump pad and defib are so important, so you only actually get 1 slot to play with
I do think medium should probably steal breach charge and light should keep thermal bore though, I'm not sure why medium doesn't get to have a decent breach gadget?
H+ should be a backup plan if you have a demat medium and want healing, not the primary healing output of a team with healbeam
Fair, and this naturally leads them to being boxed into just a couple of really good things and not really anything else holding them there
And I guess Iām fine with it because that lines up with what I like to use, but another configuration could be better
It's also why I have an issue with embark reverting the glitch grenade nerf to make light relevent in pro again
The class should not rely on a single overpowered gadget for its entire relevance to high tier matches
Which is the defib problem
Basically only heavy is "real" and medium and light only exist to make the heavy maximally powerful right now lol
Gateway jumppad to ferry the heavy
Defib healbeam h+ to fatten the heavy
Glitch grenade to weaken the enemy heavy
And goo grenade so the medium doesn't feed and can block steals
All classes should be viable choices with pure generic gadgets imho
But that's not even remotely true now
Not all on the same team, but with good gadgets on teamamtes to support, a light should be able to take goo frag flash
But idk how you fix that
I'm really tired I need to sleep I been awake some 23 hours now
Sorry I'm rambling lol
But yeah, medium guns should all be balanced to power level of model
Matter needs a buff
Medium gadgets and specs need buffs
And heavy and light gadgets need a nerf
That's my current dream scenario
Also, funny gadgets should be buffed and boring ones nerfed
Gravity vortex, big buff
H+, glitch, big nerf
Give me gravity vortex meta please embark
wrong chat maybe but anyone have a method for running windowed or borderless fullscreen on stretched?
Don't use stretched
Stretched is archaic way to reduce fov in games that don't have fov slider
This game has fov slider
What fov do you want to play on, and what resolution do you want to stretch from?
100fov 4:3 is 83fov 16:9
I was streaming to my friend who plays 4:3 stretched and he asked me if I was playing 4:3 stretched lol
I played 83fov 16:9
im playing on 1920x1440 i really like it
try full resolution and 83 or 84 fov
the mathematically correct equivalent of 4:3 stretched is 83.5
ill try that then, i just get more frames on stretched
using a lower render resolution will have the same result, and it will give you more fidelity in the horisontal than vertical plane, which will be better
would oyu rather see up and down more clearly, or left and right
stretched makes up and down clear, left and right blurry
lower render resolution/dlss resoiltuion/taa resolution, makes up and down an equal % blurry, but it will be less blurry in total
makes sense
I personally play without anti aliasing, ive always preferred that for fps
im gonna test native res at 90 fov to start
90 will not feel the same as 4:3 stretched, only 83 or 84
I also like playing without AA, the render scaling is functional
Yooo
I love ac6 so fucking much,wish this game had cool energy weapons
Type of shit I wish heavy could shoot
@poppanickles#0000 it seems is no longer with us
ac6 is literally my favorite game
but the pvp is so ass dude
godawful fromsoft netcode, promotion to s rank is literally hell, and idk abt now but when i stopped playing bvo got nerfed into the ground and the only viable lightweight was ratting
and i was running double melee like a clown
story was great tho, not a fan of the third route as much narratively as the first 2 but it was still cool
I don't touch ranked,full of basement dwelling missile rat and kite builds
yeaa i stopped like a year ago
i was running pulse blade pilebunker and zimm/wuerger(swapped sometimes) and some missile launcher
I do mainly friendly matches with silly or hilariously over the top tank builds and melee
got to s rank promos and never made it past, 8/10 wins required against other current s ranks is absolutely wild
I still need to B rank and get the logs from every mission to get Walter's sword and the coral shield
gonna be real i used a guide on those logs
but s ranking isnt too hard if u beat the game
Try to copy the beam tank build I was using in one of the clips,might serve you well
i js really like melee in p much all games, if i ever have the option i will use it
I used a guide but doing them all at once makes me get bored really fast
main sword in the finals too
You like the energy shotgun katars?
the wuergers? i had them on my double melee build sometimes
swapped between that and the zimm
I had bad cook on a double melee build,usually used double moonlight or laser lance into pilebunker
speaking of melee, is it js me or does melee aim assist fuck with my camera sometimes?
cause sometimes after an m1 i js cant turn my camera
I want them to add a pilebunker to this game and give to heavy
i dont wanna a lance up my ass
Most people advise that you turn it off
You end up missing a lot because melee aim assist is genuinely detrimental
It's poorly designed and you basically have to not be trying to hit the enemy for the aim assist to work correctly
does it affect qm too?
It'd be really funny,and we need more gimmick weapons
qm combos are so much harder with the camera lock
A charge up melee weapon would be cool
thats sledge tho right?
Uncertain but probable
Sledge isn't chargeable as much as I wish it was
You can't just enter a stance and hold the overhead and wait
Would be cool,but can't.
You click the overhead button and it just chucks that shit
After a small but noticeable delay
Small enough to just dash out of it
Dagger is the only weapon with a hold and release stance attack
got it
Also its been tainted by winchclaw so i refuse to use it,it's one of the weapons they nerfed around winchclaw instead of just removing the loathsome parasite
I love the pyro grenade
username checks out
valid tho, they shouldve given winch a mechanic where u could somehow break the claw before it fully pulls u towards the user.
smalleer range didnt help, its still really annoying
you can manipulate cashout with winch so that doesnt really help
not to mention the range is way further than flamethrower's and guarantees a lot more damage
id agree that that wouldve been too strong until shields were changed to stop winch
I don't care that it's unbalanced,if you were paying attention I care that they were nerfing things that synergize with winch rather than nerfing or removing winch,I am a heavy main,winchclaw existing has done far more damage to heavys balance for the wrong reasons,embark nerfed around the problem rather than nerfing the problem,the parasite hollowed out a 10th of heavys arsenal
what's the counter to sword and duel blades? I've used lockbolt, i stood onto mines and grenades so that they take damage, CL-40, flamethrower, evasive dash, and i die pretty much every time still. Is there a tactic i'm missing? something i'm doing wrong?
It actively keeps certain weapons from being buffed too
Sword and duel blades are hard countered by flamethrower, flamethrower is countered by taking height
Could also use double barrel and insta kill them
yes but i keep getting lights that kill me before i kill them, leaving them with 1 hp. My aim is decent with flamethrower, it's just that they kill me way too fast
ah i see. What about duel blades though? I cant double barrel that if they guard
Incorporate goo gun,Pyro nade or rpg into your combos
Or Pyro mine,that's the big thing everyone uses with flamethrower
alrighty, i'll try to do that
It has a hard time blocking shotguns unless they perfectly time it I believe
Could be wrong
btw do we know what heppend to googs and gooking?
Looks like they might have gotten banned
No clue but neither are in the server anymore
they let the goo get the better of them
sword
let sledge hold the right click above their head like serious sam
I've wanted this since the beta
sledge needs it
Genuine gibberish Gen alpha speak
Not very usable anymore,the sword dash moved two feet now,only way to get good use out of it is catapulting yourself into people's hitbox with dash spec and spamming mouse1
Sword dash moves you further than ever, it was only buffed in that regard in relatively recent seasons
me when lunge jumping is faster than running by a good margin
Feels worse,feels like I move two feet
Well itās not, you can move around very fast with it
i think the timing changed
Don't you need a sloped surface for that?
no you can do it anywhere
M1 spam isnāt very functional against players with better aim, but sword in general ends up not being great at that point
my friend travels around maps very fast with it in fact
M2 is just very punishing when you mess it up
I tried when they gutted sword and it didn't work,could only kinda do it on sloped roofs
the timing is kinda hard but it goes crazy when you figure it out
it's about before the end of the lunge iirc, havent done it recently
The sword nerf made sword more annoying and less skillful somehow,but it also just made it kinda worse
By the way goo king is no longer with us
Depends on what you mean by skillful. Itās harder to use now, but it seems to have a lower skill ceiling.
i saw
He unadded everyone and left the server : (
many such cases
Lower skill floor,higher skill ceiling for less reward
Genuinely unneeded nerf I never found it super annoying
Depends on what you mean by skill floor
With how I use it itās lower, but with how most people use it itās higher
For the M2 at least, you could argue M1 on its own got slightly easier to use
Entry level use
I feel like they always nerf anything that isn't an ar or smg way too hard most of the time
they always nerf everything too hard or too little
Mm, often. Definitely not always imo
i love hyperboles
Is the 93r still good?
Do I see we're talking about sword movement in here boys
Let me fly on hammer as heavy like Thor
Or at least let me throw team mates in like a human jump pad
Played flamethrower for the first time
how did it feel
hhh I just lost my lsat game because my medium didn't steal why the other light was fighting heavy, instead he felt the need to press demat
think
press demat again
think more
throw a goo grenade
think
steal
he could've just naked stole
also, the double demat, put him on the same floor as the heavy, which then made the heavy able to kill him
he was 3rd floor heavy 1st floor
Bad.
man i love goo gun but it really shouldnt be able to shut down players by shooting at them
my biggest problem w/it is that it has really poor hit feedback so you just kinda have to have faith your flame particles are actually landing and you're not just hitting afterburn ticks
Yeah
they need to add a more distinct fiery whoosh sound i think, for when you're directly hitting the fire
oops mis-reply meant for catter
personally i think it's fine
IME when playing with my friends and using goo gun this way, it actually ends up giving my target a health buffer and sometimes an opportunity to escape they might not have otherwise had. and if they removed the ability to hit players, it would completely dissolve its utility in stalling. plus you couldn't hit sick clips airshotting someone with it and then clapping them on the landing
goo lock is often countered by running away, or putting up any form of cover
Flamethrower left click is using the wrong hitmarker
it should be using the normal bullet hitmarker probably, but it's use the damage over time hitmarker
it definitely needs a distinct hitmarker and hitsound
being a victim of Goo Lock is MISERABLE however
I sent a message to embark support about it @analog pewter
on a scale of like, okay to winch claw, i rank it closer to okay than winch personally
around the middle of that scale
nullifier might be the worst one
null is not worse than winch imho
at least the entire time they can shoot, you can shoot back
Goo lock will definitely be addressed eventually, if Winch stun is gay then so is goo.
idk what you do to goo lock without just fucking goo as a mechanic lol
probably just make it so the goo gun dosent spawn goo when you direct impact a player
or make it bounce
Winch is the worst by far, and goolock is much worse than null tbh
Idk how hard it would be to implement but slowly gaining resistance to goo stun overtime when being stunned by goo repeatedly would maybe work as a temp fix
So the initial stun would be the same but the more they get stunned the less effective it becomes
uh if i play light and run vanishing bomb, glitch nade which would be a better third frag grenade or pyro grenade? ive been kinda between the two
My AKM was empty in front of a heavy, with mesh shield up. So I grabbed the props in Kyoto instead of my teammateās revive statue.
In a frenzy I landed 3 hits with the props in a row (earned achievement!) , dealing enough damage thru the shield that the heavy backed off a bit. We reloaded and I finished them off.
Best way to counter double barrel?
Does it have to be a grenade? Light has many great gadgets
its kinda just a place holder rn cause im tryna get better with gateway but ive been running pyro grenade and i was just wondering for future use if pyro or frag were better or if theyre like equally good
Pyro isnt that good rn. However ive really been liking frag grenade for area denial and punishing slower classes
Basically i use it to flush people out of cover, cut off escapes, or usually if they're too slow or distracted then they take a bunch of damage from it
It's also good to stall with
mm gotchu gotchu, thank you so much for you wisdom
You should probably still ask other people besides me though. Im not a ranked player i just play casually
yeah ill prolly get some more opinions just to see but ill def try the frag grenade out more cause you bring some valid points, ill see which i like more
I think Pyro grenades are phenomenal, and I was a certified Pyro hater until recently. Its extremely easy to use Pyros on reflex reactions, slice angles with them, and they have a whole bevy of utility.
Breaks goo and gas; stalls cashouts, doors or revives; deals damage through barricades, thin walls or floors; adds alot of visual clutter to hide behind, can be whipped out almost instantly.
The average damage of a frag is much higher but its also very "cross your fingers" and hope the enemy doesn't react to the blinking red light quick enough.
I love both of these grenades now, I'm seeing their strengths.
But i just think other gadgets do that same job but better
Depends on what class you're playing and why
Id say the only strength pyro has is against lights in similar situations but if you wanna counter something like barricade or cut off exits or stall then there's better options
Play a Heavy and see how you feel about getting touched by fire, and your super long HP regen restarts all over again. Very underrated.
Now in all honesty i feel like there are better gadgets than frag grenade to use as light
^ agree
I usually regen that hp no problem and im a heavy main
for example you could use H+ infuser to heal the team
thermal bore or breach charge to break open walls, gateway to bait enemies, spawn on the cashout, flank, and transport the cashbox faster
you could also run nullifier to stall, make escapes, and force a 1v2 fight into a 1v1 (it's also a really good counter to minigun cuz it unrevs the gun)
Pyro/Frag def things I would prefer to run on Med or Heavy, not Light
Light-specific gadgets are too strong to overlook
goo grenade is good for saving yourself if the enemy catches you out of position (gateway can do this too)
i would say medium since medium lacks good specialized gadgets compared to other classes
Yes I agree, its my favorite grenadier class for sure
Would gut the goo gun,goo flame would be ruined and so would goo sledge
Pyro would be better if it stuck to players or had a larger aoe. It's utility otherwise is just alright. Goo getting nerfed makes Pyro less necessary to have in general.
It's annoying to deal with sometimes but, not the worst thing to get hit by unless you're playing light. Since getting hit at all in general as light is just bad. Especially with so many things that could just one shot them.
Frags should get 2 charges again. But reduce the dmg to at least 100~120 dmg and it will be better.
I wasn't talking about pyronade but I do use it in my flamethrower loadout
I agree with you though,but for fire in general not just pyro
Oh, for like Pyro mines? I like them a lot. I wished Pyro nades worked like them on hit tbh lol
Also removing cooking from frags and reducing them to 1 charge was the most boring balance change ever
I agree. I feel like that's been embarks balance trend lately. Mostly taking the fun out of a lot of gadgets.
A shame
Keep the sand in the sandbox
I miss being a wizard and hucking multiple grenades at people
And Pyro nades
They don't do 60 damage on impact for a reason,they completely shut down an area and do like 60 damage over time or more if you don't escape fast enough
I'd love for them to hit harder,but it wouldn't be fair
Having 2 again would be fine though
They never had cooking
Open beta
I used to run at people with heavy and have them explode in my hand
I miss open beta... š
I never noticed they could be cooked in ob
Although its honestly a fair change to remove it
A shame,was really nice,got good kills perfectly airbursting it into a room
They could def get a nice buff now though
Fair? No. Balance safe? Maybe,frags are balanced,but they're a little too balanced
It's kinda easy to walk through the fire now tbf. Most players don't even care about the dot enough to not walk through it if it means they can chase you if you're low hp.
2 charges would be good though.
I think a larger aoe in general or Pyro also would help
It keeps lights off your back line If you place it right,can also completely disrupt their frontline with it
Pyro and gas should get decent buffs tho
I could see them slightly increasing aoe but not too too much
I agree. Im just thinking of the pros and cons
I NEED 2 Pyro nade charges again
Also I will stand by the fact that the grenade indicator shouldn't have been added
This I agree
Gas needs love too. But gas mines are still amazing lol
Should be able to pick up frags and gas with telekinesis and throw them back
Maybe 2 charges for gas grenades.... but idk about that one lol
That'd probably be all it needs,gas shreds
The frag indicator being added helps players with less awareness, so I get it. Im just annoyed it lost 2 charges. 1 charge for a frag is like... having 1 of those tiny pop rock things lol
Then you gotta wait 20 seconds
Yeah
@random depot idk how the fuck u can stand to play overwatch to a high level
there's like 0 feedback on gameplay
it feels like, a game made for a movie, for like, a kid to play on screeen
worst thing about overwatch is the sticky movement that feels like skyrim
it also means that in every duel the optimal strategy is to just facemash the A/D keys because there's no inertia to prevent that strategy from being stupidly good
yeah
I mean, that's probably the worst thing about it gameplay wise, but from a first expiereince perspective
just like, I don't feel like I'm doing anything
it feels like I'm pressing buttons but nothing is happening
and then I look at scoreboard and see I'm doing more than my teammates and we're winning lmao
the gameplay feedback is awful
it gives you a bunch of big popups telling you "your achievements" but it feels like a consolation prize becasue I'm not feeling the impact of my shots
also I was bow user before i was bow user
ana was the only overwathc hero I liked in my previous 14h of playtime, and her rifle feels super similar to bow ahahah