#đŁâweapons-gadgets
1 messages ¡ Page 299 of 1
when i did my testing i recorded it and put it in a video editor and timed it at 67, but I've also suspected that it's ping-dependent and might vary
Just waiting on Bowregard to give his blessing
i like the repeater being the consistency king personally, I just think it needs a lower ROF
I thought that would be the Pikes place once they get it out of the gutter.
It felt like the faster fire rate, lower damage, larger mag would increase the consistency.
It wouldn't be affected by ping outside of extreme circumstances. I suspect you divided by 7 rather than 6 for determining the time between shots if you got that result, though
dont you love losing because your entire squad gets disconnected 8 minutes into the match?
Yeah itâs my favorite part of the game
Me too (I'm the one getting disconected)
me too, entire squad means im also disconnected
hitmarkers are ping dependant
I tested using frame->frame of the muzzle flash which is not ping dependant, it's client simulated so should be entirely accurate unless they broke something
problem with this is that while it has better range than revolver, it's way lower damage tahn revolver, whihc I feel would result in people not wanting to play it
I like the idea thoguh
I'd be ok with making the repeater a medium ks-23
The fall of on revolver would be more intense than CB im assuming.
Correct
tbh idk what teh weapon blanace team is doing in regard to medium weapons at all
Yo sledge it down
but I stand by my opinion that mediums weapons should get gutted so it's ttk even with light
and then heal beam and such should be buffed to compensate
medium should trade with light but actually be a powerful support class
So the revolver would be the close range duelist weapon and the CB the long range skill cannon
Correct. Repeater should focus on ranged poke where the Revolver is the brawler
I kinda perfer the cb to be a bodyshot chunker by giving it the ks23 treatment, feels like it matches the roleplay more
And the pike is the consistency dmr with some love.
I think what I did was I split the timeline every frame the shot fired and then derived the rpm from the splits
So did i
I was recording at 87 fps and you can see mouse inputs so u can check the input buffering good
I'll find the video in a minute
Where are you playing from BTW?
eu
Cause that does look faster than the fire rate i was able to achieve last i tested
Which makes me think the fire rate was bugged somehow, or still is but it's changed
recording is 87 fps which is gives good accuracy - my computer can achieve doulbe frame rate so only 1 frame of maxium error
What is that in rpm btw
Interesting, because the last time the model's rpm was touched the patch notes say it should be 77
nah patch notes are ass
they say the bolt rpm is 77
it's the bolt operations per min, not rounds fired per min
there's also a recoil animation or something
the bow has the same thing, they said rpm buff from 98 to 105
what they actually meant is the reload animation
idk where they're getting those numbers from, why are they saying "rpm"
and, I am not certain abuot this, but I think it's not even "rpm" but actually a rounded millisecond value, so 610ms to 580ms on the bow reload, rather than 98/104 or whaetver the rpm is
Increased rate of fire from 98 RPM to 103 RPM
98 rpm is 0.6122448979591837
103 is 0.5825242718446602
I suspect it's just 610ms/580ms
so its a completely worthless number lol
I mean, I think it's accurate, just not to the millisecond
roughly accurate to the 10ms range
but the problem is that the communication is very unclear
Decreased the pump-action duration from 0.8s to 0.78s, effectively increasing the fire rate from 75RPM to 77RPM
Decreased the duration of the lever-action animation from 0.85s to 0.8s, effectively increasing the weaponâs fire rate from 70RPM to 75RPM
OH NO
DO you have the lever action skin
wait no
well i mean rn im in the practice range and it seems to fire exactly as your last vid so it seems fine
they're all lever action skins, I assume the second time when they said pump was just a typo
and the pump ones says buffing from 75 to 77
the level one says 70 to 77
After version 5.12.0, the weapon's actual RPM is only 64 instead of the labeled 75. After version 6.6.0, the weapon's actual RPM is only 67.5 instead of the labeled 77.5. After version 8.6.0, the weapon's RPM was increased to 72 for unknown reasons.
@analog pewter
wait what date was 8.6
almost certainly after your recording lol
yup i actually have a video comparing them i forgot i made
cause i forgot that patch happened
so in fixing a different bug it looks like they fixed the fire rate bug
Notice KS isnât on the list
After version 8.6.0, for unknown reasons, the RPM of this gun was increased to 78.5.
repeater
oh my GOD bro they cant do anything without buffing the repeater
Matter
Cause KS needs all the help it can get. Unless it was also nerfed and they forgot to even mention it
AND OF COURSE LIGHT CATCHES STRAYS
Another 17 legendary skins for the ARN
||Repeater ADS speed increased by 0.2s||
INCREASED?
âWe realize thereâs an unintentional poke meta. To rectify this, we are making an intentional poke metaâ
embark doesnt even know how their own weapons work and what their fire rate is
Ainât no way
THE FUCKING REPEATER WENT FROM 72 TO 78.5
In a perfect world Embark would have a handy sheet with all the weapons and their intended niches listed so they can balance accordingly.
Which one is this?
mnatter
Iâd assume the pike is for poke (name pun) and the repeater is more long range duels or support with more focus on headshots but pike is dogshit and repeater has completely eclipsed it
so, matter and ks23 get nerfed
model, repeater and bfr get buffed
and the repeater gets a HUGE buff
from 0.83 to 0.76
60millisecond advantage per shot
0.83 is the same as the revolver's ttk on a light with 3 bodyshots, btw
@chilly granite what would you think about them adding a damage floor for shotguns, so something like 1-3 pellets landing for the matter guarantees 3 pellets worth of damage, and then only adding more damage above 3 pellets
@hushed kernel I don't mean to bother you mr techncial game designer, but the "fix for player skipping lever action/manual action animations" accidentally buffed the repeater, bfr a LOT, while nerfing the ks23, and matter
The repeater meta has only gotten worse and the "nerfs" to the repeater haven't helped at all, probably becuase this technical change was a MASSIVE buff to the repeater
Can this accidental change please be reverted with hotfix priority like the v9s got
I understand the repeater isn't being as played as much as the v9s, and that's becuase it's really not very enjoyable to play, even being op
the v9s is actualyl a fun gun to use, so ofc people use it when it's buffed
put it in #1201841543926005810
lame, the inner 3 pellets spread on all shotguns is basically inconsequentially small, so it's really easy to hit
the problem with the matter is that the spread is very wide, with few pellets; so each pellet is a lot of lost damage
if the matter had 1 pellet from the mid-spread moved to be close to the center, it would have better range than the DB, which is currently not the case (until you reach midfalloff on the db)
Hypothetically what if all the wepngad gang pinged a developer with gifs all at once. Not that we would, as that would be disruptive to their month long vacation
gof uckin do it you gigachad
I could be funny and ask for bare feet. Or hold it and wait for an issue that isnât just âYouâre pushing changes too slowâ
Iâll probably be autistic and work on a short rapidfire 3m video with my grievances and QoL Iâd like to see
GUESS WHAT OTHER GUN GOT NERFED
THATS RIGHTTTTT
LIGHTS POKE WEAPON
RIP SR84
@bronze fractal @elfin condor can u guys make sure this shit gets to the right place?
this is insane and no ok, i been bullied by repeaters too damn long and you nerfed light's best repeater counter
repeater is good enough against sr84 that it deserves a nerf on that basis alone, even wihtout it getting an accidental shadowbuff
A Sniper losing a little bit of dps isnât world ending. Still sucks though just makes it worse in close quarters
when the repeater goes from afire rate of 0.833 to 0.75 and teh sniper goes from 1.3 to 1.33
that hurts a lot
They probably mostly have pings muted, contacting support would make much more sense
Or I guess the bug reporting channel
Not sure what I'm boosting but sounds good
I just dominated last game with LLL as 7th seed hahahaa
frag grenade feels greeaattt
yall is m11 or v9s better
If youâre diving M11, if youâre dueling the V9S (imo)
p muhc
personal preference is probably the biggest factor
if you don't vibe v9s, the m11 will be better. If you don't vibe m11, v9s will be better
Someone buff my beloved child
yall is shak or mini better
shak
mini is probably better into shield comp tho, it shreds shields
hahhaa
i do unironically agree with the guy in #đâgame-feedback saying explosive weapons should deal self knockback
cl-40 jumping would be hype as fuck
Oh no
Frag is mandatory on mgl. Wish I was playing it when we got 2 charges
I counted the frames and this is, as far as I can tell, 386 ms from draw start
which is the exact amount of draw required to onetap a light
who was aruging the change wasn't a buff? Maybe not to you, but it was to me đ
@copper hazel
I recorded a bunch more clips but I gotta sleep now
I somewhat want to play sf6 but I got a bad headache last time and I don't want pay money to hurt myself lol
Fkn snowy Kyoto was running soo badly it made my game crash 3 times and it was unplayable when I was connected
Even without OBS the performance was still horrible, I went from 220fps standing inside the building to 120 dropping to 25fps outside
So I count 29 frames from the start of bow draw animation, for 386 ms of draw
80ms of predraw gives 306ms of true draw
306/490 max draw * 64 max draw damage gain = 40
+60 base damage, 100 total damage 1.5x headshot multiplier, 150 damage
Technically, the maximum error is slightly less than one frame
If I had one frame of overdraw, it would be 400ms total draw instead of 386
For 2.5 damage of overdraw hahahah
Shak. Mini is too reliant on positioning and team support
Invisibility needs nerfed. It's garbage that they can sit and wait til they heal completely in front of ur face then shoot you dead.
Skill issue. Anything else we can help you with?
Oh you copy pasted it from #đâgame-feedback nvm
If not nerf, put a cool down on it. Reduce the time you can be invisible. Skill issue or not this happens to pros and noobs. It's not just me. You can be less of an child too. We can be adults and not put eachother down or make eachother feel stupid people come to this channel with real concerns. Take them serious or stop being a duche canoe.
We love this game we pay money. Hear our feedback
Invis feels very easy to spot right now but maybe itâs harder to see on consoles.
It is incredibly easy to spot, and there is a very clear audio cue that informs you thereâs a rat about. Cloak is underperforming and if anything needs a buff or rework, not a nerf.
Not all feedback is equal, Iâm sorry you got your cheeks clapped and felt the feed to copy paste garbage in multiple channels in frustration
Gar maties, the invisible light got me again arghhhh
I did mention they are entirely undetectable when they are still? They are catching on and staying still in the middle of the feild and it's crazy.
That's not true though, even still you can still see them. They are always rendering.
If youâre dying to a light in the middle of a field thatâs a you problem. A light with 0 cover is a dead light in any elo other than bronze.
I don't hear anything and I got great audio.
There's so many things you could complain about this game but you chose invisibility. Respect I guess
Undetectable when they are still
You can still see them when they are still
I cannot. I'm on console. I CANNOT SEE OR HEAR THEM.
How are you seeing them when they are still?
Idk I just look at them, example:
https://youtu.be/YJIbPpN140E?si=HpOjCl_ERJiz6e3P
For you, hope this helps
invisibility in the finals is actually broken lol
some outfits make you way more visible than others and itâs kinda killing the whole point of going invisible.
cosmetics shouldnât affect gameplay like that, especially in a competitive game.
I LOVE THIS GAME
BUFF DAGGER PLEASEEE
That's first person veiw. Show an example of someone in 3rd person.
Wait who
And it's not a place to make fun of people. We pay money into this game and I want to have a convo with adults. Not children making fun of me
You have 420 in your name. You deserve to be made fun of tbh
âItâs not a place to make fun of peopleâ - the orange role thatâs new here
My mistake. I thought it was a great place to have a convo about the game. Yall were the worst people to be on at this time. Thanks for wasting my time.
I want the game to burn. Deuces weedbrain
bro that silly he couldn't see that invis light was killed in this clip 
You didnât come here for a convo you came here to whine about cloak, one of lights weakest specs
anyone who brings up age in the discussion is not older than 16 lil bro
Tourists will kill the game faster than Embarks glacial balance does
The game isn't fun because people on a discord don't think like me. I promise there's tons of other reasons why the game isn't fun
g let's move on and pray they will add new gadgets or specs next season đ
Apex added rocket jumping for a character, and we I'll be getting ads speed nerfs
Ong I donât believe we need new weapons or gadgets at this time. Iâd much rather see adjustments to the pile of options we have collecting dust
And hopefully invis nerfs
The pike was taken outside and double tapped, all melee weapons other than sledge are in need of attention, goo grenade needs to lose a charge, etc.
I agree. I'd love to see weapons overhaul somehow and reworking horrible gadgets and specs more than anything
I believe it was S6(?) where Oscar said in the future theyâre going to move away from new gadgets/weapons every season in favor of reworking existing options, essentially making them new.
He also provided an example of a game that did that concept well but I canât recall the name
weapons and gadgets agree
but man we need new specializations 
Light only has 1(2) specs. Guardian Turret still needs work.
But otherwise yeah, more specs please.
If you dropped 3 new specs in the current state of this game I'd play for one day and then go back to playing other things. The game has been so stale for 2-3 seasons now and new specs would just be a bandaid fix unfortunately
i remember oscar said they had new gadgets/reworks planned for s10
Do you remember where? Was it in a livestream?
it was at livestream around s8 launch
i think he also mentioned specializations but i don't remember how exactly
Thermal Vision is just a week away
something s11
Hopefully the winch stun will finally be addressed in S10
I hope they continue to work on QoL moving forward, Iâd love to be able to rebind the opt-in button for kill cams and revive requests
God cloak is fn busted. Sick of it.
Bro whattt
Why do I always open this chat to the wildest shit đ
Cloak fucking sucks
Nah he's right, they are undetectable when they are still and heal in front of your face and then shoot you dead
Thats what I do
"it's fucking busted"
then they mention it's only possible use case (that can be countered in at least 2 ways) 
i can agree it's annoying at times but it's definitely not op
more like situationally good
personally every time i encounter cloack/vanish in game i might fall for it only during the first encounter when idk what they're running
Turn off AA and youll see them clearly lol
Genuinely one of Embarks worst nerfs I don't care that the fuck ass ruby players cried about it and got it gutted,their complaints are only to elevate themselves
They ask for buffs for the things they collectively use and drive a stale boring poke or automatic meta while asking for nerfs to anything whimsical or even remotely strong
I don't think cloak is good
I think it's stupid light has vanish bomb tbf, but cloak sucks lmao
Yeah I was only poking fun at the guy above but I realized that irony is lost on the internet
wise words from 3s alex
Just over a month until we're back in business.
Huh? I never see ruby players doing this, itâs always the opposite. Theyâre typically the most annoyed about the meta because it directly impacts their gameplay experience
If embark catered to them then weâd have a ruby-centric balance, which we do not
Maybe hes making the argument that all balance is ruby centric. Since they just play the meta no matter what the state of the game is.
I donât understand that argument.
I just took my best shot.
I don't know who is ruby here and who is not, so I'm not sure which opinions to take as my own.
My opinion is Kenny Omega will not allow Alex to be mid, and Ingrid will be fun. Rejoice
Wait seriously?
I heard they were the reason cloak was nerfed,the rest was just slander because I'm a professional hater,there was a time when we were on the track to a ruby centric balance but the people called embark out on it,even so most of what ruby complained about that got nerfed is still stewing in either mediocrity or complete uselessness
This is true but it's not my fight,could argue that some of them would only be diamond without meta slavery but that's not my call to make
@hot flame so what are you exactly trying to say to where heavies need a nerf instead of buffing medium and lights for?
I just got into a match so I can't start a discussion here. Buffing other classes is alright but throws twice as many potential issues into the mix. TBH with a few small exceptions, like DB and M11, Light is pretty balanced right now
Have you not noticed from how difficult it is to balance those weapons in a equal level? They are literally changing fire rate on the guns since the damage increasing by 1 is too big of a difference.
I find it that more buffs would just make it easier to balance overall.
Like the model it's a impossible weapon to balance rn.
Edit: if everything was high kill ratio, model would've been never nerfed and light db would be never complained about.
What??? Nerfs or buffs is still changing things, its hard either way
Bigger numbers, easier to balance the auto and single firing weapons.
Pike is weak when deals 49 damage, but op when 50 or more.
They gave up on Pike a while ago, they could've easily fixed it with a 20% firerate reduction at 50 damage
They threw us teh repeater and said now theres this problem, guess pike doesnt matter anymore
The desisions they make are totally unknown to the playerbase, like WHO was complaining about FCAR??
And WHY DID THEY BUFF RPG?
I cant trust this company to make any logical decisions ever
Medium is the best class in the game,if you ask me both winch and dash don't belong in the game,they're crutches,and the only reason dash is tolerated is because the brainless balance team gutted lights only two interesting specs
I'm on the same page there.
Disagree, heavy has a total advantage right now. GRANTED, for a heavy to be most effective you need a medium teammate
Your kinda right. Fire rate reduction could've done it.
It was the same issue we now face with the repeater. Lights get picked off before they can even react. Reduced fire rate is desperately needed, maybe a little more recoil.
Embark just refuses to touch any sort of shot spread or recoil in this game tho, aside from shotguns ofc
They do however need to stop nerfing mediums funny weapons and leaving Medium with only boring automatics and poke,but they do that to both Medium and heavy already except they nerf poke on heavy too(justifiable tbh,I'd be fine with a single shot anti tank gun or a cannon,but the titan was excessive on launch)
In general medium is gonna get played because of mobility and support.
The issue right now is heavies are unstoppable forces due to a stale meta. Not exaggerating when I say 100% of heavies run Dome + RPG
I don't like recoil as solution. I liked it when season 1 actually made it harder to see through the recoil, but people complained about it, so now it's gone.
Nothing changed on heavy and we were in a Medium meta a couple seasons ago so I'd say it's just a case of no one finds the other classes fun anymore and 1050 health is not a fun fight for most comps
They in general nerf interesting weapons and lie that they do care about it. But then we've met with a basically 3v3 rainbow six siege with abilities game on majors.
My take on that is that people who were medium mains with meta weapons that got nerfed moved to heavy. its also a higher ELO thing tbh
Also god forbid they rework the mgl,they've been neglecting that sharpened piece of dog shit in the abuse corner for years
I think the MGL and CL40 don't belong in the game honestly. Explosions should be solely gadget based
Those people are none of my concern,my dedicated team has no interest in ranked and I think solo grinding is a waste of my time
I don't have any friends who play cuz the game is too hard to get into lol
Soft ass take tbh I rather enjoyed fighting them when they were good and I thought they were fun,it was mainly dash light mains dying due to desync issues that got cl40 nerfed and mgl's promised reworks shelved
Would work for MGL. But I don't think cl40 should be a gadget when breaching charge exists
Force them to under threat of bodily harm
I meant like just remove them entirely, we have mines, RPG, charges, etc.
I would prefer if cl40 were a reloadable spec like goo gun over a gadget
RPG should be a spec if its gonna be so damn potent
Not cl40,mgl
Cl40 would be fine as a weapon and they should buff it a little
Give it 125 direct đ
Wouldn't that cause some redundancy with c&s?
Bad,no,go back to cave,just give it pin point accuracy and nerf It by 20 damage
If you're hitting direct pipes you should be able to 2 tap medium
Yes and no. CnS is also something I think needs a major rework. Point blank 100 dmg is insane.
HELL no what do you MEAN
I thought we were talking about rpg
Rpg should get nerfed đ
Its so stupid it even got a buff to 110
Cl40 definitely needs a buff but 125 seems excessive,120 would be fine though
RPG should be more about creating angles. Literally on the highest health class
ALSO, it allows melee heavies to still have a ranged attack. Its the only gadget that does direct damage
I guess it would work.
I just asked for a damage nerf,I want it's season one and open beta accuracy back though
Full accuracy (even while hipfiring, lower cd, more structure damage but reduced damage)
Funny man, you are
Ik
It becomes a lot better for map manipulation while still being a decent damage tool, but nothing like before
They need to go back to the random weekly balance changes so shit that gets broken doesn't terrorize the game in the hands of unemployed losers for a season and a half every time
They give a slap on the wrist to the most oppressive weapon in the game but nerf something nobody complained about
Mgl nerf next patch
Yeah no the 1.5 year Winch reign of terror destroyed my trust in them
To be fair this clip you got a bit lucky cuz you were reviving tm8 in a really awful position and it's surprising light didn't punish you for that and just missed like 3 bullets
Mgl nerfed to 1 damage and also can no longer kill someone on 1 health
Curious what you consider the most OP weapon
Fixed spawns (for the hundredth time)
Repeater should actually get its RoF gutted
I wonder which lol, all they did to the Repeater was a completely insignificant ADS speed nerf
Whenever i do stuff like this I'm getting instantly punished
This is the same type of patch note lie as herobrine being removed every other patch in minecraft
Yeah repeater does suck ass
In the "its op way" ofc
Had a very fun match playing vs 2 repeater smurfs camping spawns and hitting every single shot
You literally die within seconds of them spotting you
Well its been fun gentlemen, but sleep is important
On each class? Repeater,arn(they basically gave light an m60 with no recoil or falloff),winch with anything even after being gutted(most of heavys weapons are actually pretty underpowered and unreliable but winch simply existing propels some into the meta while preventing literally any buffs or reworks at all,half being nerfed because of winch,and some being reworked because of winch)
FCAR "buff" will go down in history just like the AKM's ammo reduction ngl
Honestly the only weapons that need nerfs are repeater and bfr
Everything else is within normal-ish ranges of balance
Whoa whoa hold up. Heavy weapons are NOT underpowered dude. SHAK, Lewis, Deagles, Flame and, once again, SHAK are all super high damage output for the 350 health class. pairing most any of these with a dome OR winch OR lockbolt will net you a kill every time
If those 2 got nerfs and weak options actually got buffs I'd be so happy
The bfr is kinda whatever now,they should have just given it falloff to begin with now it's in such an awkward state that if they nerf anything else about it it will be just kinda ass
Shak and deagles are strong, lewis is decent (but very consistent) and flame just sucks
Revert FCAR "buff" please
I just want it to get reworked into actually fitting heavy and not having good range
Flame only sucks if you dont know how to position. Its not OP exactly but it is def a good weapon when played well
Maybe they shouldn't have give a 90 bodyshot up to 35m for a 350hp class to begin with
It sucks when either you dont know how or the enemy does know how
Shak and Lewis are literally the only two exceptions,and personally I find deagles more of a minor annoyance rather than an actual good weapon,don't like using em,don't like fighting em,and flamethrower is just okay but it's kinda boring without mine and goo combos,the only things that make flamethrower comp viable or oppressive in any way are winch and mesh user and if you use either of those with flamethrower I just think less of you as a person
Many of heavys weapons are only conditionally overpowered,use this with winch,use that with mesh,but without them some are rather quite mediocre and are held down balance wise by winch
Genuinely remove winch and half of heavys arsenal becomes bad,not awful,not dogshit,just bad
Dont forget Flame + Lockbolt. Personally I run deagles in secondary gamemodes when I feel like giving light a break and they're pretty consistant. ALSO, having two exceptions just means thats all people play. I would say 30% of heavies I encounter play SHAK, another 20 play Lewis and another 20 play Deagles
Thing is I actually want winch Removed,it is the chains of a slave that bind heavy,that limit heavy
Maybe sneak the MG in there somewhere
Read the name buddy
Winch is still too oppressive, you can basically call it a "press Q to win"
Tbh if you get lockbolted AND let a flamethrower approach you before you break the object that has maybe 70 health that's kinda on you
I am a heavy main and I genuinely don't want winch,it is a monkeys paw and a tumor,it will only have every weapon on heavy nerfed or reworked around it until there is no other option but it
Winch is killing heavy and it has been since it was added
Thing is 98% of heavy mains are too stupid to even consider this perspective,that what they saw as a boon has been slowly making them weaker
Remove hit stun entirely from winch lol, or just make it stun you for an instant right when it connects and nothing more, gut ts honestly
Remove winch,or make it pull you towards the enemy rather than the enemy towards you,there are no other options for the future of heavy,anything else is the slow and sad death and dismantling of heavys sandbox
Heres my take on lockbolt. Realistically speaking, it's probably going to take you a MINIMUM of 1.2-1.5 seconds to locate and destroy it, and thats assuming you're not already in a firefight with someone else, AND that you can see it clearly (not around boxes or in smoke). It has nearly 120 health if I'm not mistaken. In that time frame, the heavy obviously already knows you're there, plus has a very clear beam of light showing exactly where you are, and (as a light) they and a TTK on you LOWER than that time it takes to destroy the lockbolt.
It also lasts for like 7 whole seconds, which is equally insane. All this is also not counting for any of the heavies allies shooting you
It has no skins,it CAN be removed,remember recon sense anyone?
Shoot big cylinder with line on your screen that points directly to it,run away,lockbolt countered,the only time where you get lockbolted and you're honestly fucked is if there is more than one opponent,which probably would have killed you anyway given the situation
Oh my god I hate this server moderation. Blocked my message for nothing
Genuine question, do you ever play light? Not trying to be a jerk im curious
The only thing lockbolt is REALLY good at is stomping on the tender malformed skulls of dash lights and overly aggressive mindless heavies and that's exactly what it should be because these players are very annoying to share air with
I play every class,I play grapple db and cloak with pretty much anything barring the arn,I find that weapon loathsome but I love every other weapon on light
I have played dash,but it's genuinely so brainless I haven't played it in months
I main V9S Dash
You're gross
Honestly don't play anything else in cashout. I've not changed since the literal Beta
Actually wait did you play v9s before they buffed it through the ceiling
Yeah, the nerf made me change to the XP for a while tho
That's fine then I don't care,fun weapon all around but I warn you that dash is a crutch,sure it's lights only good spec,but it's so good that it honestly plays the game for you
Mildly disagree, dash is good but the reason it's overplayed is cuz its the only counter to winch of any sort
And its BARELY a counter
I genuinely think both Don't belong in the game
Nah dash is a suitable thing for a low health high mobility class. What else would you even replace it with?
Dash is oppressive to literally any melee option and makes them borderline unplayable
Just dash backwards and shoot center mass and they'll never ever touch you and you win instantly
See but thats where winch and lockbolt come in
I don't like winch because it also opresses melee
Lockbolt is good kit for melee and it's dodgeable even if it hits
Most fights are honestly close quarters enough that melee heavies can do well as long as they cplay with the team
When it lands it takes half a second to chain
If ONLY lockbolt existed I wouldn't mind it all that much
I don't speak purely of heavys,dash oppresses ALL melees
Except maybe riot shield and situationally duel blades
I doesnt oppress other light melee either, so hence the only thing you could be talking about is heavy melee
No light melee is gonna run anything but dash
Ironically spear,heavys second worst weapon can beat dash easier than sledge,but not by much
I genuinely think dashes just shouldn't regen until you use all of them and you shouldn't be able to reload while dashing if they're not gonna let you reload while grappling
Because they killed it,it had one thing going for it and they beat it to death like an unwanted child
Sleep
As a heavy who never has a medium, wrong in fact the meta in high elo has shifted to be HHL or HLL as well as the standard form of HML and HHM.
Medium is basically the weakest rn
Lights support mediums better than mediums support heavies lmfao, medium has no identity anymore
No identity,yes,but medium is just the easiest and most reliable class in most situations
First, I was trying to bait him
Secondly, I thought my regen would start before he got there, which isn't true
If my regen starts even if he hits every shot, he dies
Man what even happened to this chat while I was sleeping
It's like everyone got lobotomized
I mean you cant bait people with revive cuz enemies dont hear you reviving (exception - defibs)
Except if someone from enemies gave them a callout which is still not consistent thing
I don't think its loud enough to reach players behind walls or next floor at least
There were like 3 open doors to where he was, I'm pretty sure eh could hear it, there wasn't a good reason for him to peek like that otherwise
Like you can hear after I start reviving he comes running immediately
But yeah, even if I played it poorly, even if he missed some shots, if I had to wait another 70ms to have a headshot cooked, I die there for sure, I only had 5hp lmao
Most buffs shouldn't be black and white but rather increasing win probability in gray area fights like this
That the balance team tends to miss so badly that it is black and white is a problem lol
Maybe because he just heard you running and jumping?
We had been fighting shortly before
There was no reason to peek based on my movement sounds
He may have just been an idiot
ya, no AA is basically cheating against invis lights
Reddit cried about invis tho lol
Genuinely the main thing that rubies want is cashout to be fixed
Basically:
spawn logic for both vaults/cashboxes and players
griefing or at least how stupidly easy it is
game rules, money value, plug money etc.
1 word: Kyoto
When is thermal vision coming back
Never
"update 9.9 is going to be a banger"
Excited for another nothing burger, recycling old game modes is all they do these days
Servers dealing different damage is a new one. Using milking incorrectly as well
Spear kinda needs it more than sledge since goo causes the object cap, and the m1 qm combo off winch lets it reliably kill lights with an rpg followup
Update 9.9 gonna have 1 tap repeater istg
It's gonna have nothing, embark is gonna play the holiday card for the third time
Need a new fcar skin itâs been so long
Also 1 tap repeater would also be a notable change, which they don't do anymore
They'd increase a number by 2 like the bfr nerf
Demat needs 3 charges back, ngl lights being able to hawk you down dashing 4 times is crazy when you canât close the opening to run anymore theyâll just dash thru the window next to it, especially when it comes to a winch heavy
I would do terrible things to people if demat had 3 charges again
What if you brought back the charges and speed and just removed the ability to close the wall with a charge
That's just not demat though, would be less cancer but still fucks it up
It's still instant destruction with the unique property of not breaking anything. It's just no longer usable as a solo run away through a wall item
Would push it into more of an offensive/chase role opposed to being used defensively
flamethrowers alr perfectly balanced
same as mines
wepsngadgs, anyone else had worse performance since update today?
haven't had a chance to try it yet. My performance is always shaky though it isn't not a perfect metric
and I'm kinda tempted to play the new helldivers update over finals anyways
if your perf isn't great anyways you'll probably be feeling this imho
dire omens
Are there any current like tier lists/metas re guns and gadgets that yall recommend
Its called demat, not remat. So this works.
Unlikely but I really hope we get a balance patch with update 9.9
Hopefully FCAR gets reverted
they said its gonna be a banger, when they hype up a patch its normally horrible so i wouldnt get your hopes up
anything specific you're looking for or you just want the rundown on what's making the round rn?
Imagine they bring back Bank It and nothing else lol
I mostly play light and medium? So I guess thatâs as specific as Iâm looking for
This is likely what it'll be
the leading team comp is 2 heavies and medium so there's that. p90 and repeater considered top tier but fcar also a good pick. Large consensuses are "never take turret, always take defib" but you aren't gonna get stoned for not taking that advice. Jump pad is one of the best gadgets in the game once you learn how to use it effectively
on the light side, dash is sweeping as well as m11 and V9S
FCAR is kinda ass post "buff" ngl
you're gimping your capacity vs AKM for marginal benefits vs Light and actually slower TTK vs Heavies, though Medium TTK is a bit better
just has more consistency at range. not to mention I still see way more fcar than akim even post buff
Why is light not even a meta class? Too squishy?
yeah, too many counters exist or are in the meta right now, especially among the heavy
Is the BFR still just absolutely cracked for heavy
the way to thrive as light, at least for me, is to orient around sneaky pokes and stalling the objective. My main loadout is e-dash, V9S, vanish bomb, gas or glitch nade, and breach charges. Hide and attack enemies from behind or from unexpected angles, and priortized survival so you are on standby to interupt a steal with the breach charges
Yes, BFR Shak 50 and akimbo are very common
why do you want fcar reverted? it's mostly a buff
did you see my finalized graph?
It's a buff vs medium but a nerf vs light and heavy which was arguably why it was so good to begin with
yeah it performs better vs shields and with headshots but I think it's overall a downgrade
the one you sent on release day? yeah, and my opinion still stands
it performs better against more classes and gadgets but it's a downgrade?
HHL is arguably more popular than HHM or HML
the main thing is that gateway, H+ and glitch grenade are too powerful against HHx
And HML is too squishy
but before the glitch 2charge revert, HHM was far, far more popular than HHL
added benefit, you're making two weapons that are similar more distinct which is good for the uniqueness of the game
@viscid carbon so it's faster aginst heavy if you hit an odd number of headshots, and against medium if you hit an even number of headshots
it is worse aginst light in every situation, but only by 17-26 milliseconds, which is a very small amount
and it's 1 bullet less to kill if you hit an even number of headshots on meidum, or an odd number of headshots on heavy
which means that the fcar's very small mag becomes slightly larger
left side is new gun, right side is old gun
AKM just feels better to me this patch ngl
akm felt better before buff to me, and feels better now
but ammo efficency vs dome shield, and ammo efficency/needing 1 less headshot to kill a heavy, is a huge buff for the fcar in what I would argue was it's worst matchup
whenever I played fcar I really struggled vs heavy, espeically a heavy being healed
I wonder if it would be good for diversity to have one of the 3 smgs that light has to a similar change
damage up, rof down
problem is their damage numbers are too low and too sensitive
xp54 could have 16.5/840 probaly
but they haven't done a .5 dps before
I would just help avoid the issue of having 3 weapons so similar that one is just the static best option and the other two are invalid
that's called nerfing the arn
is the arn a problem? I never see it getting used
eh, kinda. It is very viable and relatively easy to use, I think most would agree
give arn the rof change then and make it slightly net negative. it can be the lewis gun equivalent of the smg trio
the m11/xp54 have good balance of advantage and disadvantage, the arn totally invalidates that
same 520 RPM but with 24 damage would be super good
but what if we reduced it to 20 or 22 rounds..?
if m60 was good then heavy would the best example of balancing a trio of weapons
I don't think there's anything wrong with the M60
20 round magazine would be too taxing with anything other than 25 damage, but you donât want that back lol
you're asking for it to have better dps than the m11
please shut the fuck up
that's a little hostile. but we've seen the conseuquences of raw dpr changes
huh? the m11 would still be better DPS by a large margin
10%? I didn't do numbers
+28.2%
either way the fcar would be firmly op
Maybe explain that properly to the unknowing person before telling them to shut the fuck up
216 dps vs 266 on the m11
If I was the balance guy I think I'd want to shift fcar to 24 damage and then reduce RPM / mag size as needed to keep it feeling uniquely specialised
I mean, your entire premise is flawed, which is that teh fcar is weak
Everyone and their grandma wants that
Iâm not saying itâs weak, Iâm saying itâs worse than it was before the âbuffâ
it objectively is not, except against only light
if you hit 0 headshots, OR only fight light, then the fcar is worse
hmm, the damage change wouldn't actually make a huge difference (RPM -> 520, damage ->24, mag size -> 22)
Supposedly it was really good in high elo,Everyone was running cloak but only in ruby,I'm sure a good amount of ruby players partake of the reddit
it is not objectively weaker but it is also not objectively neutral or better... I wouldn't argue it was strictly a nerf but I lean towards "probably a nerf".
Reddit gets mad at you when you complain about griefing funny enough
I think becuase it results in saved bullets on h/m, which was the fcar's biggest weakness (tiny mag in a teamfight), I consider it probably a buff
and the slower rpm and higher hit damage, while technically a nerf vs light, also probably a buff, because light is more vulnerable to chip damage, which is more likely to result in beneficial breakpoint changes now
reddit thinks omega savage in monster hunter is a cool fight. very unserious website
Mm, small mag size buff with small average TTK nerf. I just intuitively guess that that effective one extra bullet is less valuable than the TTK, but I don't know
Fair, it is slight to be honest.
Slower rpm arguably makes it easier to not waste bullets also/overkill
makes it more similar to the AKM with increased mag leniency though, which is not a direction I'm a fan of
+20ms on light, -20ms on meidum and +2ms on heavy
teh average is like, +6ms ttk
the biggest issue is how they phrased/presented it
if they presented it as a buff to ammo efficiency
my fancy graph thing says that in an 'average' scenario:
+43ms on light
+21.5ms on medium
+56ms on heavy
wait, maybe I messed up the stats
yeah, typed in the RPM values wrongly, so the actual values should be different, don't have time to redo it rn
This doesnât make sense because when the servers start shitting the bed the TTKâs change as damage starts to randomize âď¸ đ¤
CB-01 (Repeater)
Revolver
Famas
P90
FCAR(?)
Model
All are pretty good, Iâve been using the AKM to some success as well
the model is the only medium weapon I actually think is well balanced
everything else is varying degrees of over or under powered imho
I will say, I think the akm is numerically overpowered but I think the recoil pattern results in it being actually well balanced
revolver is weird and I don't like it
but I think that mediums weapons need to be ovwerpoed with how shit mediums kit is
IMHO defibs are underpowerd but they're also fundamentally game changing, so some people will use them no matter how underpowered they are
defibbing lights is aboslutely underpowered
Spawning in with half health and an ability cooldown is annoying af as a light
gravity cube deadass best gadget
half health is dramatically more crippling on light than m/h
ther'es so mcuh stuff that oneshots 75hp, vs very little that does 125, and nothing htat does 175
tanks are on 175 hp bro its not only bad for u
u got smaller hitbox and WAYY faster speed
HAHAHAHAHAH
HEAVY MAIN SYNDROME
???
defib is still really really good, it can prevent team wipe and stall a steal
doesnt matter if 75 hp 125 or 175
Sprint speed on heavy is faster than walk speed on light; the amount of distance a light/heavy can run in the duration of invicibility on defib is about 4.5m for heavy and 5.2m for light
Not signfiicant
I love getting defibbed only to die immediately to: mine, bow, knives, repeater, any melee ever
no shit ofc sprint speed gonna be faster on heavy than light walking
the complaints i see about the half health and ability cooldown are weird. because its normally the reciever complaining about their KD. if there even is a chance where the light gets away its still a man up. the risk reward is insane. obviously gonna prio heavy for the defib but the complains of "im easy to kill as a light after a defib" is just not a good one to me
did u forget the hitboxes dude? i genuinely dont think defib needs a buff
how bad at aiming are you to sturggle ot hit a light that isn't dashing?
the ability cooldown should stay but be a little lower
how would you feel if you didnt have breakfast this morning
I mean it depends on where you get defibbed, but when my teammates defib me in LOS as opposed to moving me behind a corner kills me every time
positioning? do u even know how to use light bro
ok then thats a player issue, but again i dont care about a KD at all
I don't care about my kd, it's more that it's almsot always a net negative to defib a light vs slow revive
u can defib someone mid fight and it just guarantees a win
No agreed I also donât care about KD but they waste the defib on me and then cannot use it more effectively
I just got defib'd by an idiot medium
its a little unfair so i see why they made it half hp and abil cd
You can defib a heavy mid fight and it's a 100% win, not a light
not 100% a win lmao
yeah normally, its more so a medium player doesnt need to think about defib because its such a high value gadget if unpunished, and not a massive L if it fails
This. Cause a competent enemy team sees the revive and just kills immediately
theres soo many ways to counter a defibbed heavy
all one of the enemies needs ot do is onetap the fresh defib light wiht repeater or ks23 or bfr or frag or rpg
frag or rpg?
what's teh question?
js run behind a wall bro đ
If they time it at all you physically canât
I literally timed a frag that exploded right after the guy spawned and inviuln wore fof
yesterday
idk if i can find the clip
if someone defibbed u that person that defibbed u is probably still alive, u can js bruteforce
if its 2v2 then no ur not gonna win defib doesnt work like that
i think defib is strong, but im not this guy @chilly granite lmao
im not saying defib is op
im saying it doesnt need a buff
defib is good on heavy, great on medium, and bad on light
op, i hate those 2 letters so much
heavy and light depend way more than than medium on gadgets and spec for impact
id love to see healing removed aside from heal beam, and shields reworked as the heavy nerf and see what happens. because i will stand by heavy isnt the main issue, its the support on a heavy
u want heavy nerfed???
How would you feel if you didn't have breakfast this morning man
js use a sniper or melee ambush the heavy as light bro istg theres a counter for everything
if hes using sledge hammer js shoot him from med range if hes using bfr either rush him or js snipe him
theres literally soo many ways to counter heavy i have no idea how u guys are struggling against them
@fleet hound you realize googs is a heavy main
(same can be said for every other class)
the brain damage never stops
I don't even remember complaining about heavy
"heavy main" doesnt mean im always right, maybe thats js his opinion though
also my argument was simply that mediums gadgets and specs, combined, are significantly underpowerd by comparison to both light and heavy
heal beam is way worse than h+
dash, claw, mesh, googun, invis, are all way better than demat, turret or heal beam
jump pad is "ok" at best
defibs are solid, but certianly not strong to the level of dome, c4, rpg, glitch nade, gateway
Medium is literally only needed for defib
mediums 3 best gadgets are "shitty gateway", "defibs" and "a gadget every class has"
jump pad/defib/goo grenade
I just think it's the bfr over tuned, healing, and shields
goo gun and invis is NOT better than demat bro
istg demat one of the best gadgets out there
goo gun, abosufucikng lutely is
invis I'll conceed
Goo gun is better than demat
Yeah true
u can push down the cashout from under with demat then steal or even above witha heavy using gravity cube + claw
You can do this with several other things like any breach tool ever
its literally a guaranteed steal, not only that u can steal vaults from the floor by just pushing it from down
You can stall insanely easy with goo gun.
not possible if u do it with a breach tool the cashout will fall down and the players can just rush u
stall not steal
They can rush you if you take it down with demat if they have any breach tool too
You can put the cashout on a pedestal of goo to stop it from even being dematted
Also they just put mines on it anydyou die regardless when they do
heheheh
can they rush u from above? u would still have time to get half of the bar
also u can just explode the mines by shooting them
goo gun can chainstun people
demat is mostly useless in a fight
demat aint supposed to be used in a fight bro
That's just not true
Okay but by the time you shoot the mines they can get to you, so no benefit. And if youâre halfway on the bar, you are in a 2v3 unless you abandon the steal
I mean, that's wrong, but also, if it is true, that's just another argument as to why goo gun is better
u can while running or open a wall but its not usually used for that
But even if demati si better than goo gun, that doesn't mean a medium iwth demat/defib/jump/goo is better than a ehavy with goo/rpg/dome/c4
barely use goo gun idk alot about it so yes it could be better
the gadgets medium has still pretty much mandatory for strats also the reason most people even use medium is for defib
there are some strats that medium is mandatory for, but not all
defib is powerful but the reaosn why its less popular than light/heavy in pro right now is becuase you can work around missing jump, goo grenade, and defibs by using different strategies
Medium is boring, bring back the jump pad demat plays, and launching the cashout I beg
(yeah you can still launch it, just not the same)
u can still do it but u need a heavy
You don't
if u wanna seal the roof then yes otherwise they r js gonna go through the gravity cube
@fleet hound try wtaching this https://www.youtube.com/watch?v=vaXmZBNBpdQ
PHL stuff is cool i guess, sucks for mediums, aka victims
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appoh tends to overstate trends/dramatize stuff
but the fundamental part is good
teh start
After he stops talking he just shows his gameplay for the rest
js tell me what part to watch im not watching 45 mins
Based
3:10
I mean I don't think that's controversial to anyone butthis guy
true but i guarantee u demat is better than invis its genuinely not a bad specialization
I'll grant you that.
I'd rather have a light wiht invis and good light gadgets, than a medium with demat and good medium gadgets
I'd almost always rather have a medium than light.
I'd take turret medium no defib over any light, in most circumstances.
somewhat depends on playstyle
a medium can be used as a meat shield better than a light
but a light can have more individual impact
Not usually. I can think of maybe 3 light players on my team that ive been impressed by.
I'd rather have a H+ than a heal beam, can you agree with that?
absolutely not, both are toxic
hahaha
Just from experience the light acts on their own too much. While mediums, even mediocre ones, will usually play next to me. Which, to me, is more important.
that's bad players being bad
that doesn't speak to the strength of the archtype or their kit
Its a truth that exists until very high in the ranks.
Okay so would you rather have a light playing with you or a medium playing with you
I just think medium kit facilitates team work better, even if overall weaker
that's fair
Like if the light is actively playing with the team theyâre better
Wing it predicted the meta, fucking knew they were the goats
Its closer but I still think I prefer the mediums kit. That's getting down into personal preference though.
At that level it gets kit and even map specific.
Best teammate ive ever had, that wasn't a heavy, was a light.
Sniper Light to be exact. But that doesnt change my opinion from lights being a burden on the team most times.
wing it is the goat they had a sword and a bow
Which team had the googun user?
Newer player here. Is there a "meta" build for each class? Or is it more akin to "play what feels good"?
there is a meta but you should play what you enjoy, unique concepts is what sets this game apart so don't limit yourself
Good copy, thank you đđ˝đŤĄ
the advantaeg of skill based matchmaking is that if you suck with what you enjoy, your enemies get weaker until your games are decent
just play what's fun and let sbmm work it out
if you want to get ruby, then there's a meta, but you'll be good enoguh to work it out if you're good enoguh to get to ruby
yeah and hopefully it'll change by the time you're getting there
I mean, not to toot my own horn over here, but I blew through Bronze pretty quickly yesterday, so Ruby should be a piece of cake, right? RIGHT!?!
/s
how long have you been playing for?
If I play today then that would make it 4 days lol
And youâre already on the ranked scene? Thatâs wild.
I was so bad for my first few months that I wouldnât even get off quickplay
omg guys I have the most insane clips from my last game
I canât post clipsđ˘ but Iâve love to see them
I admittedly didn't realize I was playing the ranked world tour at first but just kept going. Haven't fully won yet but I've gotten to the Finals a couple times now and lost but we've been close!
Neat! I get 2nd or 3rd most of the time and thatâs a steady pace so keep up the good work
Should mention Im also in silver, I exclusively play ranked with a set of friends I recently introduced to the game but they still do well
Should I be focusing more on quick cash games while still new?
If you like playing ranked just play ranked
Nah man if youâre performing well then keep at it. Play whatever is fun for you
It's not a serious game so just play whatever you want. Ranked is the mode punishing team wipes which is nice
yeah I've always thought cashout needs wipe loss
Public execution of all demat mediums March 7th 2026
@fresh maple quick cash is great for practicing third parties; both doing and being
head2head is great for practicing final round
tdm is great for practicing aim and cqb
play what you enjoy and if you feel like you're struggling with a certain type of gameplay, then practicing in a different mode might be good
Hell yeah, appreciate the advice y'all! And I've gotta say, so far this game's community has been super inviting, not something I expected from an FPS PvP game.
Most people who you clown on this game are people who deserve it
wait until you see the racist names and outfits
I don't think the finals community is particularly bad, but since it's free to play, you get a lot of people doing such things
Does the gateway's lifetime timer start immediately after placing the first portal (when it's still black), or can I throw it in the air and wait for a convenient moment and place to place the second portal?
The wiki doesn't seem to answer it: https://www.thefinals.wiki/wiki/Gateway
I don't think the community is better than csgo, but I think that the general opinon of fps games being toxic is overstated by people who don't understand injokes
wait for a convenient moment, the only limit is the max tether range
So it's 20 seconds from putting the second portal, right?
yeah
the first portal will last infinitely as long as you are within tether range (50m)
once you throw the second portal, they remain up until 20s have passed
Thanks
hehe
Realistically, how hard is it to play with the bow?
I wouldn't be afraid of it
it's pretty easy to pick up; the arrows are so fast and fat that they feel pretty hitscan in close quarters
getting used to partial draws which are slower projectile, and require you to draw the right amount for the damage you want, takes a lot of practice but it's very rewarding
the bow is really fun too, so I recommend it on that level
long range shots are a pain in the ass though, and skilled lights can be a nightmare too
and when you hit the juicy long range headshot, oh boy is that a nice feeling hahahahah
the projecitle looses a lot of speed at range, so at 70m, it takes like half a second to arrive, and it's 0 chance to hit a player who isn't moving in a straight line or standing still
but a heavy trying to aim a bfr at 70m is usually a pretty easy target lol
but yeah, learnign the bow, I would focus on getting consistent wtih full draw bodyshots, then trying full draw headshots, and then start trying to do partial draws and crazy shit hahahah
Are there gonna be weapon changes in 9.9
we pray
ooof I need to make my recordings smaller
you can tell which ones I got to final round lmao
@unkempt moss I found a couple of guys, flamethrower and dual blades players
great synergy, it's been good for exposing my weaknesses as a player becuase I can see more clearly when i let them down, becuase I know how good they play when I'm doing my job too
they're absoultely chadly and it's very fun to play with them
dual blades and flamethrower means i ahve two tanky bois I can sit behind and arrow people
they have great gadget usage so can often win a cashout def solo
so my good vault control with grapple, sets up for their strong cashout def, which covers for my accidentally dying somehwere stupid
I got some good clips of us playing togehter but I@m tired so i'll do that tomorrow
we lost to a former ruby being boosted by his friend on a smurf account though which was really sad, we almost beat them LMAO
if I had hit one arrow on the repeater player, we would've beat them ahha
we were 8th seed and it was at least a mid plat lobby, i think, so we got decent points for 5/6 instead of 7/8
Are they going to play with you regularly?
I've added them and they said they'd like to, but I'm not sure lol
They didn't have VC enabled so it was mostly text Comms lol
But we played like, 10 games lmao, so I've already got a lotto learn from
I really need to work on my self control in not overcommitting on a kill, that was quite evidently my biggest weakness
When I have teammates who have guns and more movement tools, it's less obvious when I'm overcommitting
But when I know I'm playing with flamethrower and a dual blades, it's very obvious when Ive thrown away advantage by overcommiting on a small advantage
Flamethrower players are great synergy for lights because they draw so much agro. You can play invisible if you do it right.
Exactly, and dual blades has a similar effect
Hard to look at anything else when the the deathnaut is in your face burning you to death.
And I was mostly doing a good job of playing off them, but there were multiple times where I threw good advantage away with a sloppy peek because I was kill hungry and such like
Sounds like you're learning a good lesson. Good thing youre self aware enough to see and fix it.
Sometimes I just accidentally found myself out of position; not hearing enemies only to walk into an entire team
But I've already been improving that lol
But mostly it was "intentional" overcommiting, where Im trying to pressure an advantage but instead throw away the advantage
Even through the games we played, like, 4 or 5h? We significantly improved our cohesion and teamplay
I was playing much better around their protection, and I was doing a better job of judging when I could commit or when I should stay playing behind
I'll try to grab some clips tomorrow
Also, dual blades attack sucksss man
It's so long and it does no damage at all
Your better off just blocking them to death hahaha
Our dual blades player was crazy with the blocks, he was hitting full mag reflections on heavies hahaha
And our pyro, winch/flame/RPG/pyro mine/dome
Dude was crazy good, he had multiple solo cashout Def's lol
And incredibly good at surviving, so many fights he lived through 1hp
Tbh those guys are a threat on their own, just giving them a bow for protection at range and a little bit of follow up is huge lmao
And the dual blades player is by far the medium with the best defib usage of any medium I've played with
Very good decision making on who to defib and when to revive, and the only mid fight defibs I've had when I'm light that were actually good lol
Demat jump pad dual blades frag defib
I should probably drop frag for h+ when I play with them
Frag was powerful in multiple games, but I think h+ is just too good with flamethrower+ dualblades
Anyone wanna pick up a chill silver controller player ah ha haaa type shit
I gotta say the riot shield seems to be more effective but I just love the swords way more, even if I donât know how to use them like a top tier
I was joking but thank you
Iâve been relying more on the RPG as a heavy. I just straight up win more fights with direct hits from above.
Iâve also learned how to use C4 in engagements in TDM. I just put one right at a doorway Iâm escaping through, and just set it off right after arming. No need for pyro mines anymoreâŚ
Combine the C4 with a mine of your choice.
Forbidden African C4 Ritual will increase your KDA
landing 3rd on a projected 8th is toe tickling
woulda gone higher too but the 4th place team decided to spoof us for the love of the game
turret is a pretty crap specialization that absolutely deserves a buff. But for now, i kinda wanna find a use out of its uselessness
i'm thinking maybe i place it at the entrance to a room, using it as a sort of room clearing gadget maybe
also this is more of a self reminder
you kinda just place it where your team is so that if the other teams dive you in you can get some extra damage
thats the only use it has and it doesnt even always work
i guess you can use it as a fallback if you get jumped while using cl40 aswell
Add kriss vector
what are your controls
omfg they look soo trackpad-dy
What does that mean?
he means putting a c4 on a mine
the mine pops the c4, resulting in like, 250 burst damage
man I just had a team of randoms last game that insulted me while doing literally nothing
like I acknowledge I did not pop off, but they were negative value entirely
literally every signle fight our repeater player died instantly
in my last game, 5/6 7/8 was 1/2 3/4
I was 2nd seed lol
Using it to detect enemies when they approach from a certain angle is a common use. But putting it in a hallway or room you suspect a light will retreat to when they are low hp can garner some success when you are lucky
One of the games I played last night we took a wipe because I admittedly played a bit too aggressive and one of the teammates who was putting in work said âI hate you guysâ so I locked in and we came out on top. Satisfying to say the least
I wish I had clipped it but I had some insane jukes trying to revive my teammates. Like one where I ran around a corner, vanished, and then ran back through them and up a zipline and somehow didnât get caught
turret honestly is good, the problem is that it's too counterable
and I don't know how you fix that
we doubled so third place could beat out pink, who were first seed ahhaha
turret is kinda like invis in that it's really easy to counter once you know how, but it's not super obvious, and if you just run headfisrst into it, you'll get bodied
have a chart
how do you change the rpg?
You use the gadget on the rocket midflight
Make it work on dome from the outside Embark
It's actually getting a charge taken away tomorrow for cannibalizing turret some more
I usually do 1 of 2 things with it
Either I set it up in a room, or behind cover and use it as a retreat spot. That way I can either bait the enemy into a 2v1 with my turret by my side. Or run away through the room and have the turret stall them for me as I get away
Or I put it in a spot that covers a lot of the areas they could pester us from, this is especially useful on point break after the buildings have broken down where you can put your turret on a spot of rubble high up and if it's back is to a wall it'll genuinely cover most the rat spots where people like to get high up and shoot down on you. Good at stopping GL players and rat lights from pestering you from above
Wdym? How so?
im a trackpad player
Oh i see
I dont use a trackpad though. What made you think that?
real chads use a drawing pad
drawing pad for aim, dance pad for movement
or the other way around to be extra spicy
thats literally default except for the spec?
@hushed crown
Sorry for @'ng you but Im on cooldown in feedback and kinda wanna discuss this a bit.
I think dash actually could use a nerf but not nearly as harshly as other people think. Obv cloak and grapple need a buff, but I do think dash is too forgiving rn and its vertical mobility makes it cannibalize grapple a bit. So what I want to see nerfed about it is the recharge time go from 6s to ~10 so each dash had to be more carefully used, you still get 3 dashes but now they take a lot longer to recharge so you have to be strategic about when you use them. Secondly I'd like to see the vertical mobility nerfed. I think adding a vertical clamp to the dash would work well, maybe limit it to 30-40° so you can still dash upwards but not nearly as steeply, so grapple has a better use case.
Also as for weapons I agree we should be giving out far more buffs than nerfs but there are a few guns that need nerfs. Weirdly enough I actually think the SA is in a great spot. The weapons i'd want nerfed are the BFR (range nerf), Repeater (hipfire and fire rate nerf), FAMAS (recoil nerf), and ARN (slight nerf to range). There's a few more reworks I'd like to see but they aren't straight nerfs so I'll leave them out.
youre fine! i think a cd nerf is fine but four seconds feel a bit much. though i do agree it has too much vertical mobility. in a lot of scenarios you can almost use it like a grapple
also yah i kind of forgot how easy the arn & famas are to use, they could definitely get recoil nerfs
also i usually play melee, an smg, or an lmg, so i cant tell if the titan or cb01 need nerfs đ they seem fine to me but ofc i cant hit my shots
That's fair, I actually like the recoil on the ARN cause of how headshot focused it is and I think either nerfing it's range or nerfing it's falloff multiplier would suffice for it
Not by a lot tho cuz it's fairly balanced right now it just feels a little shitty when you get beamed from like 40m+
The Titans problem is it's range is too good on heavy. Heavy is the best defensive build in the game and giving them a long-range weapon like that is just a bad idea so I think nerfing is range and maybe giving it an extra bullet to compensate would be fair.
As for the repeater that thing is just borderline broken, it is one of the best weapons in the game and I think nerfing both hipfire and fire rate would be good for it
The hip fire is dogshit Iâm unsure why so many claim itâs comparable to the revolver
Definitely needs a nerf though, too good for poking and itâs lethality is unchanged in CQC
the only rework i wanna see is goo nade going to 1 charge but having a quicker cooldown
Goo Nade does need to lose a charge fr
Quemby about to drop a manifesto
Turret buff idea
Feel like this gonna work real well but it's going to make things a bit complicated. It's a whole change in mechanics.
You can "upgrade" your turret mid-match with barrels found in-game. This gives them temporary perks that relate to each barrel.
The perks will last for until its destroyed, or **maximum limit 30 seconds **of being deployed. When upgraded, the health of the turret is reduced to half. You have to bring a barrel to the turret and hold an input to upgrade it.
- Explosive barrel (red): Turns the turret into a rocket launcher, shoots rockets after every 3 seconds. Does 50-60 % of the damage of an rpg. It locks on to where the opponent was 2 seconds before firing, meaning that the opponent can still escape if it keeps moving.
- **Pyro barrel (**orange): Turns the turret into a flamethrower-ish turret. It spreads fire in a circle around it after every 6 seconds, which lingers on the floor. Radius slightly larger than the aps turret only.
- Gas barrel (green): Turns the turret into a** gas nade launcher, has a small range, gas nades launched last for 5 seconds and do half the damage of a regular gas nade. Shoots the nades really fast.**
- Glitch barrel: (purple): Sends shockwaves of glitch in a circle like the pyro one. Every 4 seconds.
- **Smoke barrel **(grey): Spreads smoke in a cone in front of it constantly, but the smoke only reaches till a certain point (really short). Cooldown after every 10 seconds.
The damage, how fast it shoots, or the range could be buffed or nerfed if it gets op or undermined.
Note that the explosive barrel turret can be evaded, but the person has to keep moving. This forces opponents to keep moving unless they destroyed the turret.
Bad. Awful even.
I know I said Goo wanted a different game but this is a whole ânother level
Take this back to coldharbor
the P90 range buff was so uncalled for
I doubt it, why would they have buffed it if it was both not underperforming and people werenât generally requesting one?
thisa isnt an argument, you have weapons that have never been meta that havent been touched for 5 seasons
So?
Embark definitely doesnât want some weapons to be heavily represented in gameplay, that doesnât mean theyâll randomly buff weapons that are doing well
Any idea for motivations must be compliant with embarkâs viewpoint for it to make sense
Yeah my turret idea is way better tbh
yes, but that can be a bad viewpoint, hence a buff can be uncalled for
embarks "vision" is to bring other weapons into poke meta, instead of just changing the meta
Do you really feel that this is appropriate for The Finals?
I think the P90 buff was a big mistake mainly cause the P90 boxes put weapons that are already struggling. I think the P90 on its own is fine and the buff was fine, but when you look at what it's good against you start to see a problem. It boxes out melees, underperforming shotguns, and flamethrower, all weapons that are typically bad and need buffs
i think it already did that without the buff but ok
also everything is good against flamethrower atp
It did but when all these weapons that need buffs are left without any changes, why buff one of their best counters
Donât worry bro Embark is working on a full melee rework. Next season will fix everything trust
don't ask me og
Not really, I main flamethrower and it's underpowered but not terribly, if you utilize your specs and gadgets well it's not bad
ask chatgpt đ¤
@Grok, is this nwah fr?
Boom!
We been saying that for 3 seasons đ
Next season bro trust
would you rather have the turret change, or orf with an AK
Also I have updated and expanded my 100% accurate, I am never wrong, tier list.
The items are not in order within their tier list, I'll organize them in tier when the phone UI is functional
Orf with an AK
Famas overtuned? Impossible. Professional players arenât using it and that means itâs actually underperforming, I main Light and Iâm bronze 1 and I know more about the game than you do!!!
Why is googun not in g rank?
(If you disagree with me Iâll call you a child)
Peak gameplay is the highest I can give, any higher and I'd have to make an individual tier list for sword and flamethrower as well
Idk what changed but I said this idea some time ago and it was well-recieved.
But yeah it might make the game feel like sum role playing game or sum
Your entire rework seems like a League of Legends ability. Incredibly out of place
Then at least give me a flamethrower turret specialization. I settle for nothing less. And we need a new spec anyway
lets give medium a drone @sudden pewter
yes this is my point exactly, embark gives small buffs to weapons that area are already very good and calls it "major weapon changes"
ishowspeed has the most difficult to read faces for me so its really hard to see how ur feeling rn
But, you lack information pertinent to that viewpoint? The info which would be required to justify or discredit it is info which you lack and embark does not. So, I am confused as to where you perceive the credibility of this point to come from.
I understand youâre suggesting changes in good faith, and the turret certainly needs changes to be on par with Demat or HealBeam. But your suggested rework is very complex and goes far beyond what any specialization should be doing
Hear me out:
- Faster target acquisition
Damage unchanged
I donât really see why it boxes out anything. It is more comparable to closer ranged weapons, but that doesnât make it inherently better against them than any other - after all, the meta right now is mostly consisting of longer ranged options, so if anything youâd expect it to be the other way
honestly target acquisition rules would need to be straight changed
rn it's super fast if your team has aggrod it
the biggest thing the turret needs is faster rotation and more consistent target acquisition
Actually well-written and surprisingly calm response.
Anywyas thanks for agreeing to a new turret spec đĽ
even a heavy can walk circles around turret
Everybody gets one calm response.
Then I chimp out and start flinging shit like an ape
Except the stamina system guy, fuck that
I love how that was months ago and he still haunts this channel
Elephant never forgets
heroes get remembered, but legends never die
Bro you don't understand, he wanted to turn melees into a literally different game making melees play like mordhau
I DEMAND you make a new rank above over tuned called G Rank, exlcusive to GooGun
Melee weapons would also get more damage based on stamina
I would love to my liege, but the UI on mobile is so bad that I ain't touching that tier list for at least 3 more months
we should have a week where game feedback balances the game
That would be an absolute disaster
The best question here is what would have more buffs then nerfs, and what would be untouched
I donât trust half the posters in that god forsaken channel to breathe properly or chew with their mouth closed, much less balance the game
it will be a learning experience for them to see their dogass changes in action
Theyâll get what they want for a week and realize theyâve killed the game. âYeah Light should be able to OHK everybody else because theyâre so weakâ and then theyâll get it and realize the game isnât fun anymore
Itâll be S3 all over again
lets let it rock. maybe we will get the one guys suggestion of cringe voicelines in the game. "woah bro you are using the flamethrower, that thing is ass"
IT WILL BE JUST LIKE DEADPOOL GUYS
GooGun would get 3 shots on a 60 second cooldown, goolock has been removed.
goo players will grow stronger from this setback, rejoice in God's obstacles as a pathway to strength
Sword would just be a spin attack like spear but you lunge forward.
Common sense? You dont need usage and performance data to know that some weapon are complete dogass and arent even picked in 95% of the games
Dagger would have a 270 degree backstab.
bud things the team that hasnt done any meaningful changes in 3 seasons needs reasons for anything they do
No i dont think that @indigo nexus said that
and 3 seasons is being very generous, more like 6
dash will be a gadget
GooStun removed but you can now shoot through goo
season 7 technically was meaningful adding universal healing options, horrible design but meaningful
Hes saying that's intentional. I believe he said their vision doesnt include every weapon being in a truly viable state.
Embark would take a perfectly balanced weapon and buff it because it isnât being used enough. They seem to live in some grand delusion where every weapon is equally chosen by players
That is of course, unless theyâre melee weapons. In which case they have no idea what to do with them, but theyâll fix it next season promise.
yeah but how does that go against my comment of the buff being uncalled for?
If I had to guess he's saying that P90 isnt picked at a rate that Embark seems to think is acceptable.
So they buffed it because its underperforming by their metrics.
Hes saying you cant possibly know what their metrics or intentions are to make a judgment like you are.
âCommon senseâ is a terrible defence because not only does it mean a different thing to every person, it grants no authority to your stance but intuited guesses. And thatâs not even the claim I was arguing.
When engaging with Sausage-san you have to approach him differently than you would one of the alleycats.
but then what are you arguing?
but then he's arguing a strawman, i never said anything to the contrary
But have you considered youâre wrong and that Iâm always right?
Checkmate liberal
Brother, I'm on your side. I think the P90 buff was a weird move. You're not going to sway Sausage-san though.
It was 3m range buff or so wasnât it?
I cant remember. I think the optics of it were more what the problem was.
Just that the P90 got anything at all while other weapons collect dust?
And we have a couple weapons that are out of control.
It's more that P90 got a small buff while the other weapons, that it counters, are underperforming and collecting dust
The P90 very well may have needed that buff. The timing was like a fart in church though.
season 10 will be the big melee rework for sure for sure
Donât worry bro patch 9.9 will fix everything and surely has roughly 2/3 of the seasons balance changes weâve been waiting for since the start of S9
I am praying
And then next season theyâll rework all the melee weapons and finally release the barricade rework and thermal vision rework
season 10 will be ||fun||
And once again all the awful players that relied on smokethermal will cry and piss and shit and uninstall and weâll be better for it
It's going to be a banger
Watch it be another asian themed season
Chinals Pt2
findials
BingChilinals
Fin(SRI LANKA)als
if they do another country/region theme I hope it's mediterranean
new emote is kissing an older male version of your contestant on the lips
I WANT MORE CHINA, THIS TIME LETS VISIT HONG KONG, TAIWAN, AND TIBET, ALL WONDERFUL AND BEAUTIFUL PARTS OF THE CHINESE HOMELAND
maybe with a greek map
I'm praying for medieval europe with fantasy elements. I want a medieval map and medieval fantasy outfits
Iâm still waiting for more out there arenas that take advantage of the VR setting. Nozomi is cool (I guess) if you listen to Lofi tunes while working on homework
moon base map where if you go outside the moon base you have low gravity
the LG event doesnt happen on the map it just has permanent low gravity outside
like that one map in overwatch (unfortunately the best comparison)
Could have said LawBreakers
nobody remembers lawbreakers
even if it was good
I want them to put it on mars for when they introduce their first energy weapons in s10
S10 will introduce Eclipse Shade gadget skins
map on an interstellar city-ship like in mf wall-e
Crashed alien ship on mars bubble colony
Canât wait for the claymore explosive mine skin
Honestly I don't know if this would be good for the game, but I want a map with 4d rules. Like parts of the map are slides that go below the map but when you come out you're on top of the map. I'm thinking like the wargames Titanfall map (my favorite map in that game) but instead of the wall running sections obviously, we have sections built for the finals movement that use 4 dimensional rules to move you across the map
wall-e had fun art direction
outer space....why is everyone so unserious rn. TGM2 is not that far off LOCK IN
Not sure the engine could handle such a thing, but if possible the possible applications of the tech would be sick for more than just maps
map that's just a supersized laser tag arena
so basically syshorizon
they are actually just dropping nuketown season 10
Youre right. I hope they go to Minneapolis introducing an ltm about ice.
Iâm still hoping for a âReconstructionâ or âRedoâ grenade that rebuilds the arena and undoes destruction
do NOT make me share the singing
Simply because leveling the entire map is such a strong maneuver in terms of Point Break/TDM
that'd be fun, i think maybe as a conical tablet thing like data reshaper
Its one side with fire grenades and a v9s with four mags. The other is a riot shield and Gas
eclipse shade ChuckâŚ..
maybe instead of full reconstruction, it reconstructs a holographic simulacrum of the original geometry that players and weapons cant pass through, but physics objects can
Physics objects like?
Apples
destroyed structures, deployed gadgets and specs, barrels
or you can play the snowball mode again
Maybe we can get a Gaza map
i want cashball back it gave so many fans and i didnt play enough
Why nerf demat fr?
cuz using it as a runaway tool is stupid
Sorry didn't mean that politically, just picked the most police like weapons and thought manhunt would be fun. Just deleted it, might be too polarizing
Demat is in a perfectly viable state atm, I donât see why it requires another nerf
That you do not have a meaningful reason to believe that the buff was a bad thing, and following on from that, that many guns not being buffed is not evidence for this.
it has made heal beam the only smart choice
thats just not true
you have to be insanely experienced with demat to ever use it correctly
More like defat amirite
also how is a runaway tool the reason medium gets a nerf?
"its only good if youre good with it" đŤŁ
exactly
Stop running
As far as I can tell it is pretty unknown how relatively viable demat is outside of ruby
heal beam takes minimal skill
Mm⌠less than demat, but more than turret
true
Demat is very simple, it doesnât require much thought to get value out of
You do have to manage using it at appropriate times and making sure you are in the right position to use it, when it is needed
I think making turret work takes way more skill and game knowledge than both.
Demat has a very high ceiling just because of how many situations one can get some sort of value out of it exist
worst take ive ever heard. apoligies
Do you think turret gets a lot of value easily?
zero value. useless
I think thatâs just a discrepancy in what we each mean
I would argue turret gets a lot of the value it has to offer relatively easily, I would not argue that it is easy to get a lot of value out of at higher ranks.
Oh wait heavy and light are the best classes. fuck medium nerf demat
I think the consensus is that light is the worst class
Iâm not sure
@simple falcon how would you feel if you didnt have breakfast this morning
hungry
I dont agree with that but that seems to be the most parroted take
Class
Youâre all wrong

Heavy is rightfully the strongest.
This season. However last season it was light imo
Its always been heavy.
Light is the most annoying. Medium is the most boring. This is the way it has always been.
As catter says, we cannot change from this. This is the finals
Not sure about âstrongestâ. Heavy has(had) clearly defined weaknesses, lack of mobility and range. Light is very powerful but more prone to being punished.
Heavy is the strongest because I play it.
We gotta axe this victim complex in the bud
heavy is the heaviest because i play it
No. Heavy is for champions. Our weapons are the strongest. Our specs the strongest. Our gadgets
the strongest
Heavy has the weakest weapon in the game (Spear) but beyond that I donât feel thereâs a single bad choice in terms of weapons.
Exactly
heavy is the most fun class too because of that, you can run anything lmao
I mean most people can run anything on any class and do well with a little effort.
Heavy is the least played of the 3 archetypes, if Heavy was truly the strongest I feel the scales would shift to prove that
It just takes the most brain power.
heavy heavy medium/light:
Not only are we the most handsome, we are also the most intelligent.
Heavy(as a brawler) is prone to being the first in, last out. Taking the opener role puts them at the most risk because if things go tits up:
- A light has the mobility to run away.
- A medium can disengage.
Heavy canât run effectively, and doesnât have mobility utilities to disengage. (At least not quickly or without prior setup) So theyâre at the biggest risk since theyâre generally the tip of the spear.
Coordinating with your teammates? Whatâs that?
I dont actually believe the things I'm saying. I'm just being a jackass
Uh huh
Isn't junior the ceo of alfa?
Yes, yes I am
Correct, the CEO of AlfaActa is Junior
Why do you have a vaiya tag
Shhhhhh he knows too much
Sounds like a vaiyalation of contract
đŞ
^
I'm here all week
guy's the definition of contradictory
Is a PC player... but uses controller
Nah I use mnk like a sane person
Anyhow, the victim complex or Us vs Them mentality proliferating of late is very fucking stupid. Just because Light isnât âmetaâ doesnât mean Light as a whole is weak. Jumping on the bandwagon and using whatâs strongest because a YouTuber told you to is a hallmark of stupidity and smoothbraindedness. OFC the meta will dominate if you never try to contest it.
The problem with lightbis and always will be the playerbase unless substantial nerfs hit out of nowhere.
When Poke was(is) all the rage, Vanishbomb rose from the grave like the fucking undertaker
Thatâs a given, Light players (on average) are very fucking stupid. The bell curve unfortunately leans heavily to the left.
Itâs okay to like being the Glass Cannon, but you need to stomach the glass instead of bitching and moaning about
i tried running smoke, but my fat ass was getting repeatered through it 
Clearly cheating. Make sure you post their EMBARK ID in #đâgame-feedback and no video or evidence
I joined the light main channel while you were gone. It was insane.
i saw you had an L tag, i thought you were larping
What goes on there ?
âI lost a 1v1 to an enemy that has over x2 my health and knew I was comingâ
fuck my chungus life
Its as bad as you can imagine. How we meme about lights is how they actually interact with each other.
đ
The other side of the coin is âI died basically instantly and had almost no opportunity to reactâ or âLights are so hypermobile I canât punish them because they run away or melt meâ
Mediums (bless them) are generally void of such complaints, but we have definitely had an influx of idiots that have only a surface level understanding of the gadget/weapon ecosystem and complain about things being nerfed
Demat being a token option
Prior to its nerf it was S tier at every role, pushing, chasing, defending, etc. Losing a charge means you can open two walls, or make a door to escape. It losing a charge left wiggle room for the other option (HealBeam) to occupy. Followed by some well needed buffs, HealBeam is now the top choice
đ˘
the argument of its only good if you know how to use it was an interesting angle
Turret still needs work and I understand why Embark has taken so long to touch it, itâs an autonomous ability so balancing it in a way where itâs effective but doesnât shaft Lights is a very sharp line to balance
Grapple is fine right now but Dash is just too good to ever choose grapple. Cloak has its own issues stemming both from Lights assuming theyâre truly invisible and not cloaked (also that theyâre loud as fuck when they run) and ofc the cosmetics ruining the cloak
if invis was good i still feel like the issue there is its on a gadget. so again youd have no reason to choose cloak over dash
Even then, with cloak as bad as it is, we still get mouthbreathers that claim itâs too OP and they âcanât do anything against itâ
Ideally Cloak would be more supportive of ambush play, but the most prominent ambush options (Double Barrel & Dagger) both have major balance issues that make them problematic*