#đŁâweapons-gadgets
1 messages ¡ Page 297 of 1
yea but it being meta was a little lame
arguably less lame than repeater tho omg
Yh the nerf was sad tho
Arn is a perfectly good weapon
i wish i was playing when the fabled MMM defib model meta was a thing cause that sounds fucking hilarious
embark has this habit of nerfing the main meta thing and buffing the competitor as fuck, making the former irrelevant
???? my physio therapist is a guy and he's great, he works with a bunch of sports teams
nerfing our most interesting spec that exemplifies our unique gameplay and buffing the spec that is the most ordinary boring shit every other team based shooter has is the most brainless design decision ive ever seen
The did my FCAR real dirty so Iâve learned to use the FAMAS now
Yeah Deadass I was playing heal beam for like the second time earlier won the game and it felt like fucking overwatch or marvel rivals
the arn is the best weapon on light if you prefer long fights
if you focus cqb, then v9 or m11 is better
famas is genuinely imo like, pretty fair
I think it could stand to have a slight DPS nerf but otherwise imo it's the benchmark i think other medium weapons should be balanced around. it's just tight
Demat nerf was inevitable since it was literally the only spec mediums ever ran, but thatâs also true for dash on light and (previously) winch on heavy
Yeah I already used the m11 originally and noticed it was best for close range
winch is still really good too it's just that it has counters now and isn't a universal solution to enemy players existing. demat was made worse for nothing, it just made medium more boring and didn't really expand the sandbox
I'd prefer demat be OP than heal be the only viable medium spec
They gutted medium and made it a lil b*tch with poke repeater and healing
now we're in a healing shield meta. holy shit overwatch 1 we're so back
AKM is mid, FCAR got gutted, Pike got gutted, P90 is just mid
2 tanks? double shield? healing? poke damage? this truly is overwatch classic
my opinion is that most automatics have too much recoil, the strong recoil patterns emulating counter strike are weird in a game as fast and chaotic as this
My problem is they nerf automatics to the point where f*cking poke weapons can win duels up close easily, which is literally where automatics should excel
You can straight beam a repeater user up close with an AKM and they can still kill you lol
Not to mention midrange and further, thatâs just a lost cause
Pike ainât that bad imo, was playing earlier and it was still fun, won me a wt, itâs not op but itâs not bad
the modelloses to repeater in cqb too lol
the repeater is just straighttoo good
I think model is the best balanced medium weapon, and with it as baseline, all the ranged options are overpowered
repeater basically a direct upgrade to sr84
bfr is more arguable
True
the repater has basiucally no aspect where it's a downgrade from the sr84
the bfr has a bunch of areas where you can reasonable say it's worse
and it's actualyl realistic to try to win a sniper duel vs bfr with sr84
trying to duel a cb with sr84 is a mistake
Nerf repeater to 83 damage and nobodyâs gonna use it lol
Gonna be hard to balance
no
repeater is not fun, it's already underused even as the most op weapon in the game
they need to make light 180hp so you can actually have 88 damage on repeater without it being a massive grief
Bout time someone listens to me.
And they keep making it even more boring
Wait wrong reply
Was talking about this, medium truly is the victim class
medium a victim of their own success
They donât have the speed of light nor the survivability of heavy, nor the DPS of either except the Repeater which is an outlier
!?!?!?
FCAR is a shadow of a shadow of its former self now that they further nerfed it for some reason
the only thing the meidum has is the survivability of a heavy and dps of a light
the problem with medium class is their gadgets are bunk
fcar is 200dps to m11's 240dps
Medium does not have the survivability of heavy lol
medium has 66% more hp than light, and only 20% less dps
not literally, but medium has excessive hp for their damage
the problem is that their damage/hp is too good so they get nerf hammered constantly in the gadgets/spec, and now they don't have any good gadgets left
Heavy barely has slower TTK than medium
medium has better ranged dps than heavy?
By a little
!?!?!?!?
Lewis and BFR
how overpowered do you want medium to be
and you're ignoring that medium has significantly better mobility than heavy to enable that ranged dps advantage, or to gap close ona heavy to punish their long ranged weapons
the reason medium is unpopular in pro is not that their weapons are too weak, but because their gadgets/specs are a pile of dogshit
heal beam is 50hp/s compared to 180hp/s on h+
You make a good point actually, my bad
jump pad/zip vs gateway
glitch trap vs glitch grenade
Itâs just that Heavy has significantly better util which is why it feels so frustrating to fight them as Medium
meidums damage was overtuned from the start, and instead of simply nerfing all mediums weapons or hp down to where it should be, embark has continually gutted mediums specs and gadgets
Funny how medium is supposed to be the support class but it has the worst util lol
Bow-kun defending heavy? Never thought I would see it.
I mean, medium having as much dps and hp as they have has always pissed me off, it totally upsets the balance of the game
The GOUF patch fixes this. Don't worry. Eventually embark will give in.
medium is too tanky so only light feels the pain of stepping on a pyromine
Medium needs DPS to compensate for its bad util
no, medium needed dps to be nerfed in season 1 instead of embark doubling down on mistaeks
medium needs dps nerfs now so that embark can buff util without making medium OP
It would be kind of cool if medium became the assault class. Maybe i need to adjust the patch
adding gateway was a mistake though, it totally makes jump pad and zipline redundant
Light has stuff like M11 and DB as well as dash and glitch nade, Heavy has RPG, dome shield, winch
Mediumâs util is too shit for their weapons not to be slightly overtuned
m11 and db are not enough to compensate for hp gap
try playing m11 and db grapple vs good meidums
If we tuned down the killing power, and tuned up the support. Could light work as the support class?
that's already the case gooking
Just use dash like 90% of lights?
oh my, i'm obligated to use one fucking spec how balanced and good game
not only one spec, but the least fun spec
actualyl dash is better than invis
You kinda have to use dash with M11 and DB
Personally I prefer cloak with XP but I donât play light often
Typically support is the squishiest. Maybe that's the play. Make light support and medium the dps class.
but they both suck terribly compared to grapple in fun factor
m11 and db are the weapons that actaully give you the most leeway on spec to most extent, because they have the most dps to support off meta choices
Tbh light and heavy both do support better than medium
sr84 is passable with grapple
arn is rough with grapple
v9s is rough with grapple
I'd actually disagree with this. M11 and DB are 2 of the most dash dependent weapons. Weapons like sniper, sword, ARN, and LH1 give much more Versatility with specs
Have i been balancing wrong this whole time? I may have been
Light has glitch, h+ and gateway, Heavy has dome and mesh and healing emitter that can heal multiple people at once
Medium has healing beam and uh, jump pad and zipline I guess?
These ones are simply much more crucial
matter and bow are the most dash dependant, objectively
they don't have ttks to support cqb fighting without it and are expected to perform in cqb
Unjust what do you think of that change? Detune light weapons, uptune their support to make them the support class
DB and grapple is objecitvely excellent, for the same reason as dagger grapple
Also I've been brainstorming for that gamemode I was talking about the other day, and after playing cashball for the first time it's actually pretty similar to what I was going for just with 1 big caveat. Box Ball Brawl wasn't going to have any build, spec, weapon, or gadget limitations
and personally, I've found much more success with m11 grapple than with other options because you can just win the dps race against other classes with m11 if you hit enough headshots, which is basically just not true wiht lights other weapons
Cloak is arguably super fun if you know what youâre doing
ARN and sr84 can do roof sitting with grapple, but teh arn likes to have the choice to dive, but without dash to support it, it doesn't have the ttks to perform
cloak is still op vs new players or people with bad eyes or too high graphics settings
Yes but I'd knock DB into that very dash dependent list as well cause if it's clip and rage limitations, your basically always having to 1-2 shot you opponent to win a 1v1. And in team fight being able to quickly close distances, dodge in and out of fights, and flank behind people are required for the weapon ti work
Just cloak and stand still for reloads and whatnot while theyâre shooting your teammates, then just spawn out of nowhere and delete oblivious baboons
null and grapple support db exceleenlyl as u can grapple out and reengauge or grapple in to gap close on an isolated enemy
Btw what do yâall think of breach charge
I think their weapons are actually low enough already with the exception of 93R, ARN, and V9S. Otherwise they're kinda already lackluster given their small health pool
grapple is debatably a better synergy than dash for db
It's goated and peak
objectively correct
93r might be fine now? not really sure I'm too bad at using it to judge it properly
Did it get nerfed recently?
XP-54 should just get 900 RPM honestly, this change would make it a P90 with better damage but smaller magazine
light victim mentality
I clarified with numbers
plz don't quote pre-clarification statements and use them to critique my point
Flamethrower skin that's just hair spray and a lighter
xp needs less rpm and +1 damage, it's biggest problem is mag size
The M11?
People like you make this chat fun
100 slower rpm, smaller magazine, slower reloads
if you keep the dps/ttks the same, and give the xp +1 damage, then it's significantly less bad
but the change the xp needs is actualyl just arn nerfs
That would be good too, but isnât that how it used to be before it got nerfed though?
I think they should do a drastic switch up of the meta
afaik the rpm wasn't buffed enough to make ti equivalent ttks
but as long as the arn exists, there's no reason to use xp which only has 50ms ttk advantage in cqb and 17m lesss range, and worse reload, and worse reocil
Xp is best light weapon imo
I've actually thought about swapping the range uses of the XP and the ARN. The ARNs versatile design by nature makes it already a good weapon. And I wonder what it's look like if the ARN was the versatile mid ranged option while the XP was the long ranged option due to a less punishing falloff. Tho conceptually this doesn't make sense with the XP being a high fire rate SMG and the ARN being a slower fire rate AR
I think arn is even more op if it's allowed to be acceptable in cqb because the fastmags are fucked
the only thing keeping fast mags in check is that the arn is a sniper where you don't actualyl really benefit from fast mags
I feel like the XP is perfect
I'm jealous of your ignorance
Me too
Its already acceptable in close range. And I would just make the XP have less punishing fall off while the ARN has a more punishing fall off so it actually gets hurt past that 40m max range
if they kept the dps wehre it is and just made a 22.5 falloff scalign 52, as the xp is now, then that would be fine, but I don't think embark is that smart
giving xp a .72 falloff like v9s would be amazing
Thank you bro
I'll keep using sledge
I think xp wtih a .72 is honestly fine anway, not even op
đ˘ I have no idea how this works twin
Is that current? I thought it was .5
its .52 rn
Im saying I think it's not op even if buffed to .72
I think it's fine where it is, the V9s still has good stats and use cases without a buff
I can't see embark doing it cuz muh realism
My mach 3 sword spits in your realisms face
.52 is way too low, makes it effectively useless in falloff, the m11 beats it cuz the m11 is .52 in falloff too
Na bro I see some nasty V9s headshot snipers. Had a fucker the other week hitting heads at 50m+ with that thing and it shredded
no v9s, xp
v9s is .65, was .62
practically same becasue 39 .65 is very close to 40 .62
I think allt he breakpoints are the same, but don't quote me on it
but yeah, I think with lower dps and higher recoil of the xp, I think .72 is totalyl fine
but I woulnd't want to buff the xp until I nerf the arn adn see how that plays out
Yea and then think if the ARNs Max falloff damage was nerfed to increase break points to conpensate. It's still be versatile and good at range but the ranged option would be the XP. Like the F-car is to the FAMAS
main thing is that falloff start on arn needs to be gutted
37.5 start is crazy when xp is 22.5 falloff start
I think it's only 5m falloff
32.5 to 37.5 or 42.5 is probably reasonable
for some reason embark has a problem with numbers that aren't 2.5/5/10
like I think all the v9s needed was 10-17.5m falloff
Huh that's a really small falloff range but I could get behind it ig
32-38, that would work well too and gives it an extra meter of adjustment
ye rn it's 37.5 to 42.5 which is why it feels liek it either beams or does nothing
it beams with 25% less effectiveness that's all
still kinda a lot since it's so easy to control and has 2 mags đ¤
yes but I also hit less shots at 42.5m vs 37.5m
so it feels like, half as effective at 42.5
thank god cuh
28*% less effectiveness btw
but yeah, the arn is for sure op
đ¤ˇđżââď¸ might just be that xp is underpowered
nah
Nah bro Arn is a problem, stall rats with it are genuinely making me play stardew valley
if the arn didn't exist, the xp would be a good midrange option for light
i kinda like stardew valley
i don't think that's a hot take
It's rare but when I see an exceptional ARN stall rat I call it quits after that game
also another day, another lewis massacre but i didnt screenshot
the problem is why to take the xp instead of the arn
when all the arns numbers bigger
Oh I'm in love with the game. But playing it has made me realize how much fun other games are compared to the "I HOPE WE GET AN ACTUAL UPDATE" shooter
it's funny that my favorite options also happen to be meta adjacent
I need to play dash hhhh
so i dont really give a fuck for now since i have no hope for the balance of this game
I mean that's fine, I don't think there's anything wrong with running meta if it's what you enjoy, I just wish the game wasn't so lopsided to a specific playstyle
I don't really care at all if the meta was fun
but the meta is shit and it feels shit knowing you couldve won if yuo played the shit unfun shit
one day i do want most gadgets to be equally viable within their own niche tho, dont wanna run the same fuckass loadout forever
I really dont understand why they let the least fun shit be the meta
why was the meta invis and dash and never grapple? grapple is just more fun for everyone
Bro play point break, I swear that gamemode has no meta, everything works, the fucking vortex works in that game mode
i much prefer ranked
That's fair but in point break literally every weapon has a good use case. Flamethower, minigun, sword, dagger, sniper, LH1, literally anything your heart desires can be used effectively
meeting the 8 john finals running goo gun:
Meta still somewhat exists, but in 8v8, the meta includes multiple types of weapons
i need to see 5v5 cashout đĽş
like you probably want an m11 and an arn palyer. You wanta cb palyer or two. You want a gateway. you want a grav vortex
Bro I swear 3v3 bank it would be peak, trust
i wish i was good when steal the spotlight was out
it does sound fun
Thing is tho those are roles, not hard metas. Like we could have a Cerb medium, or a flamethrower heavy, or a spear heavy, or a DB light. Everything works just gotta fill a role
5v5 cashout is probably the right answer though
arn: everything role
what I mean, is that you do see the relative powerlevel of weapons
i love arn but i think it should get a nerf of some kind, i've always thought that giving it 25 bullets per mag would be a big way of reeling back its power
Until my fat ass role playing as a Vietnam soldier winches the small child so they may experience an intimate relationship with my napalm
god dsah is just disguting op
man I just swapped dsah and got a kill where i would've 100% died on grapple
personally im a cloak main but i think both are essential light specs that should kinda remain unless they are somehow replaced by something better for everyone
something better for everyone couhg couhg grapple couhg couhg
for cloak i'd just be happy if they made it so ur completely invisible when still and your cosmetic style isnt factored in when moving, making it like tf2 would NOT fit the dynamism of the finals very much imo
they should make invis cloak use traning dummy model
there should be a single invis model
but I think completely invisible at all times a small delay when decloaking is fine
not tf2 scale delay
đ
cloak in tf2 is a 2s delay, I think finals would be fine with 300ms
true invis wiht no sound effect is usually worse than 300ms warning anyway
the current cloaks inconsistency is often more than 300ms disadvatnage, anyway
live embark reaction: đś
What if we removed light
hot take
nerf invis and dash into the ground
make grapple meta by default
and then make light balanced
and then slowly work dash and invis into viability as sidegrades
i dont play light so idc also cloak is already dead
This game is toast. What a waste.
Bro that'd take embark 3 years at their current pace
Skibidi
Do not post in this sewer when youre in Vegas. That's too much degeneracy at once.
Catter is in Vegas?
Yeah
Give turret 2 peaceable turrets instead of 1 >:)
Youâre within touching distance of me now
Iâm by the circus circus
We both are. ||eloping||
man I just won a game cuz I lectured my mediums not to chase defibs instead of focus objective lol
Omg he's leveled up his yap skill, bros winning games through yapping, this needs to be studied
Give me seven hours Iâll be there
hahhaha
@unkempt moss check out Mandalay Bay
The fuck, is weps&gadgs taking a field trip to Vegas
WepsNgadg meat up in vegas?
Imagine I actually just jumped into my car and drove 450 miles on a Friday night
Sadly I'm stuck in the bumfuck south, but I'll be there in spirit
Thats the night to do it.
They say not to talk to strangers on the internet so Iâm making sure to meet them in person đŁď¸
Solid strat honestly, it's an underrated one
Imma show you guys why they call me GooKing
đ
I'm only 5 hours away.
I honestly probably would but then Iâd have to drive back
Who knows where the weekend would take us.
Indian Food
If this goes well we wouldn't have to drive back until Monday.
I don't really don't like curry
Youâre not invited
Sorry Gaben you have no power here
i will spread my influence
the cl-40 must go
Why? Itâs pretty useless outside a light lobby
Its not useless when theres a 3 stack in a ranked game
If you are losing cashout to 3 CL40s, you are doing something wrong.
Or a light having a bad time
To be fair i had a turret medium random who did not know how to play
my macro is trash wihotut grapple
I'm winning more fights but losing more games lol
Maybe donât blame everything else and just think about what you could do to beat that next time? Destroy their high ground, and pads, be a heavy, APS, bait their grenades, attack from range.
CL40 is annoying, I 100% get that part, but it is very beatable.
If you release the GabeCube for sub 700 I'll make whatever balance changes you need.
"be a heavy"
i was
my only guess was I was using my abilities badly or something
positioning is key vs cl40
Heavy is the best. The smartest. The most handsomest.
Its hard to even call the CL40 annoying in its current state.
i have two (2) flamethrower, winch heavies
and they're blaming me
thank god I was so 8th seed it was only -5
fucking ruby lobby lmao
one guy was a s5/6 ruby, at least
and to be 8th seed with 66k rs, and only lose -5 for scoring 8th place
it must have been at least high plat lobby lol
Btw gooking I got lvl13 flash so I'm gonna swap it out for goonade
Flamethrower Heavy x2 sounds bad ass.
I'm gonna try swapping sonae for gateway too
Their clan tag was fat33
It would've been badass if they didn't also do double winch claw
Double winch double flame is not good
If theyre in sync it is.
Tbh their gadgets were probably biggest problem
Mine mine lovkbolt
No domes, RPGs or c4
Thats like 8 minutes of stu.
I gatewayed us above cashbox and they just jumped off the roof and walked through the door because no breach lmao
They were not in sync either, even though they were party
I was more in sync with one of them than his teammate was lol
Yeah CL40 is pretty bad against heavies.
Really cringe ass game
Anyway hopefully my arm will hurt less tomorrow
Grapple/bow/null/(frag|goo)/gateway
Is what I'm gonna experiment with
Unless you have height
One cl40 is, I don't think 3 cl40 are bad against heavy
3 cl40 will break a building pretty damn fast
True, multiple of anything can be a bit intense
Cl40s biggest weaknesses being self damage and rate of fire
Massed cl40s are pretty monstrous
Jump spam doesn't work against massed cl40s since skilled players will effectively alternate shots
I do not miss pre self damage CL40, B2B games of powershift with just noobtubes jumping around spamming their feet
The main way to counter cl40 spam is probably just to fight the other teams or blow up their house and shoot at them from a million miles away
Assuming you can't just skill gap them, because players doing such weird tactics probably aren't the strongest
I played against triple cl40 earlier and we just skill gapped them lol
Yeah I mean most people who are choosing CL40: a) they donât want to aim hard b) they struggle with aiming the actual guns c) light lobby fear
The funny thing is its way harder to make the CL40 work well than it is the ARs. CL is so inconsistent on the servers and loses to space bar.
The "low skill" weapon is way harder to use in an effectibe manner.
Occasionally I do come across some absolute god with the CL40, like I am sure they get a lot of abuse, but yeah by no means is it a small feat to actually master any of the weapons in this game.
It's harder to make it high value, and easier to make it some value
The players see light hp keep going down with every shot so it feels better than fcar where a bunch of shots never land
And sometimes you get lucky or play against a weak player, and it gains a lot of value
People remember success and forget failures, it's a key cognitive bias that will skew well in favour of the cl40
Because success is so powerful
Like, I could play arn or M11 and just win more games, but it's less juicy for my brain than using bow hahahaha
Bow also has the benefit of fitting my playstyle very well
But my arm was hurting way too much today my aim was awful
I just read back what I wrote and it's like my brain is a river
Just kinda goes where it wants, there's some kinda common thread but it's not really intentional
My adhd meds have probably worn off
Its okay. Match 17th will save us from this travesty
I've had more trouble getting consistent value from sonar recently, a lot of times my teammates don't use the information meaningfully, and depending on the situation the bow can often struggle to profit too
I should probably just practice using it but I like frag lol
I think gateway can be a good defensive and offensive gadget like flashbang is, and offer more utility to the team if I have a team who are responsive
Ill try running null sonar gateway tomorrow
My macro is too weak with dash and I'm good enough without dash in fights, that is probably better for me to just play grapple
Being able to yoink boxes with grapple is hilarious and also amazing for dragging weak teammates over the finish line
If I had better teamplay and gateway usage, then dash would certainly be better
But I also just enjoy fighting with grapple more, it's more satisfying and feels more skillful, and my mouse sensitivity is too slow for cqb dashing anyway lmao
Grapple is also good for double dunking and then running away and yeeting back in to block a steal which has been a pretty clutch manoeuvre for me ranking up lol
I'm gonna focus on trying to get more value out of my sonars rather than just dumping them lol
Next season will fix the game trust
Monster Hunter Stories 3 and Alex in March? It's so over.
Wow, thatâs the smallest max loss Iâve seen
The other teams must have genuinely been all ruby stacks for only -5
Give heavy a pilebunker
whatâs a pilebunker
This^
waow that would be awesome
whats a gunlance đ
Weapon from the greatest game series to ever grace this awful plane of existence.
and what game would that be ?
Monster Hunter.
ill have to check it out lol
Give heavy the bomb Lance from hunt showdown
They would never give the tank class a shield
Would be too close to proper game design
mesh shield..?
I mean bound to a weapon,like the police baton on medium
thatâd be horrifying
That'd be really funny
imagine a heavy with a shield blocking half their body and mesh shield, the stall game would be unmatched
Better than roof camping poke heavies with deagles,automatics and the titan
A tower shield bound to a melee weapon or siege cannon or something on heavy would be really cool
He wouldn't need mesh shield,cns would probably be the most optimal combo
Unless he has to protect teammates in bad positioning,but they shouldn't be there tbh
not convincedâŚ
Riot shield is frustrating because it's on a class that can chase and cannot protect,it doesn't really belong on medium,but they have it so whatever,give heavy a shielded armament and I think it will be balanced
I think heavy having access to a plethora of defensive gadgets that medium simply lacks compounds this a lot.
Heavy can already be hard to kill
Heavy protects,that is heavys purpose,Medium cannot protect,heavy is a better candidate for riot shield,even though I like riot shield on medium
Any class can be hard to kill with good aim and movement
With the logical end of, heavy should have an arbitrarily high ability to keep itself alive? I donât agree
I mean just shoot their feet it's not hard,works on riot shield too
Heavy with a shield, goo gun/mesh, dome shield, barricades would just be too much I think.
Not to mention heavys shield would probably cover much less of his body,the other man asked for the gunlance from monster hunter,given this hypothetical that still leaves heavys legs and head largely uncovered were gooking to get his wish,I disagree with his wish not because heavy shouldn't have a sustained and limitless shield,but because heavy shouldn't have a sustained and limitless shield with a poke weapon attached to it
I want heavy to just have a big shield that he beats people to death with tbh,a dueling shield could be cool too though
Having a shield which only protects part of the body is also very dangerous for the skill differential issue, it would become way less effective versus players with good aim
riot shield isnât too bad because when used correctly it covers almost everything
It would limit the options of players with better aim,so still the heavy has an advantage in close quarters
And yet shitters complain about it because it's on a class that can chase them down,heavy does not and cannot chase,shield or not he's too damn slow
Yet melee on heavy works fine. They have gadgets to help.
Lockbolt, winch claw, goo gun, and critically the fact that you donât have to chase people in an objective-focused game in a great deal of circumstances.
Never said it didn't apart from spear which is riddled with problems from it's core
Heavy is defensive,a big stick is gonna work unless it's a dash light that just dashes backwards down a hallway while shooting the heavy
It works because it can actually chase, running 5% more slowly can matter less than the other tools at your disposal to chase with
I just think a big shield for heavy will be cool
i mean he already has 2
I mean like a big physical shield that he uses as a weapon
Lets just give light the mesh and dome shields, then we can have a big shield/gunlance for heavy. I don't even use those two things, but I would use a shield weapon on heavy
My hope is that some day they have nerfed heavy so hard that it cant be used as an excuse against giving the class fun stuff.
You suggest anything even slightly entertaining you get an onslaught of people talking about how it would break the game and the gadgets are to strong and heavy is over represented in ruby and every strategy is too strong.
Just make heavy unusable at this point. Only way we can get people to entertain the idea of fun shit.
I said the gunlance thing as a joke but damn its annoying every time you suggest something to hear about how strong heavy is.
Tbh mesh is a lame ass spec,I want fun and cool and whimsical shit I don't care about pure utility and optimization,that shit is for nerds who don't see the sky
I think itâs pretty cool
Is watching paint dry pretty cool too?
no
Meanwhile the bar for light until the top of ranked is "dont stand out in the open like a dumb ass and wait for your team" and they cant do that so we have to balance the entire damage structure of the game around these apes.
Truer words never before spoken,but the blame is partially on brainless mediums too,I feel like not enough people complain about medium compared to the other classes
That was always my favorite. You have a defib healgun medium attached to heavy and then the complaint is that heavy is immortal. No shit you cant kill a class with even a minor amount of sustain when he's getting dogwalked by a medium.
I've known lights with more consideration for their team and strategic skill than literally every medium main I play with,the best mediums I know main other classes
the finals racism đ
Now we have a heavy getting healed from three sources and on the off chance he goes down defib is sitting there waiting for him. Heavy out here playing a one tank goats comp and then we keep wanting to nerf heavy like the game doesnt expect you to support your tank.
Sadly the average medium doesn't run heal beam very well,but 90% will defib you to your death while they run away
If you aren't running heal beam I don't want to see defib in your loadout
It's closer to caste feudalism
Which is why healing is overtuned, and probably why they didnt feel the need to adjust breakpoints for healing. They know their community is so stupid that the vast majority of it won't be able to use it in a meaningful way.
Defib literally takes longer to get you to a useful state than hand resing
Honestly fuck it give defib to light
The few good mediums should suffer for the cranially malnourished state of their peers
It would be useless on light for two reasons. They are the dumbest mfs on the planet and they would die 70m from their team and be pinging for revive before their team goes down.
And still somehow do more for the team than the random turret famas medium
Heavy could have a primary weapon that's just a bug zapper that he sets down and cant do anything but quick melee. You would still see lights complaining about how strong it is.
True
Mediums complain about how their class is neglected and yet they're literally in far healthier states than the other classes
Then you tell them to not walk straight in to the bug zapper and they would say well heavy has the best gadgets and guns in the game.
Lmao
I genuinely think dash and winch were mistakes,I don't care how nerfed either one becomes,at their core they're annoying and anything annoying and toxic at its core should simply not be
Also nerfing cloak and grapple were the worst nerfs in the history of the games balance and that's coming from a heavy main
I really wish they would rid of winch at this point.
It's the chains of a slave,a tumor to limit heavy
That's all winch will ever be
I only play heavy, so it would be nice if we could rid of it so we could buff the stuff that has been made too strong by winch.
mesh puts me in third person, therefore allowing more sky to fill my screen
wtf me
Mesh has a couple funny builds,but I almost never see them,no mesh Sledge,no mesh spear or minigun,its always sa12,or flame,maybe shak
i used to play mesh minigun, then repeater buff hit
what should i run for heavy?
Mesh flame and winch flame users as a goo flame main make me sick
Minigun,any spec,motion sensors,dome or heal orb,barricades
Fun or win
alr thx, ill try it out
win, cuz im tryna complete the achivment
Winch, Shak, RPG, dome, healing emitter.
Shak, winch,rpg,dome,pyro mines or gravity cube
thx, ill try it after this one
Do you see how spoiled mediums are?
always knew
Bloated diseased livestock that claim to be mistreated
i loved when sword naturally predated medium players lol
The only bad nerfs medium ever saw was the riot shield and cl40 nerfs
Everything else on medium gets either overtuned for months or only sees perfect balance
Now sword players are basically the dogs in fromsoft games,they sit inside your hitbox and spam you to death
one thing i have gripe with is famas recoil nerf, i dont understand why embark isn't "yo the recoil on all other medium rifles is kinda ass let's make them a bit more accessible" and is instead "let's heighten the entry bar for famas while players with any basic knowledge of recoil control and shot pacing aren't affected at all"
Genuinely sword was never this frustrating till it was nerfed
i fucking love fcar and akm but their recoil feels so fucking ass for no reason
Used famas not long ago,still dirty as fuck with it,noticed little changes other than I can no longer snipe with it
fcar i can handle, but akm feels too bullshit for me ngl
I can't hit shit with fcar I actually really like akm
I think p90 will be a plague upon this earth until they give heavy a Thomson or an mp40
I can do all playstyles but brawl adjacent shit is my favorite
what
i only hate p90 cuz it probably means akm aint ever getting its mag size back
I don't like fighting p90 without an smg or fully revved minigun,give heavy an mp40 or a thomson with a drum mag and I won't despise it so much
Feels almost indistinguishable to play from m11 and m11 can be fun,but I prefer the mp5 over both
It's strange cause I usually love the p90 in most games but i just don't feel great using it here
Prefer Lewis,even when it was shit
since you're so much into fighting high rpm with high rpm i thought you'd be into it, i also main lewis lol
on both sides, nobody likes m1 spam
They did it to Sledge too,nobody overheads anymore
Riot shield,spear and duel blades is the only m1spam I'm fine with because they have distinct attack chains rather than just left right blender
yea also their m2s are either not attacks or situational
not being able to cancel spin is so dumb
Spin having a hard limit on the amount of things it can hit at once is spears biggest problem
is that a thing?
You ever camp an elevator with spear spin and notice people can just get away with hard pushing it without being sufficiently punished?
The place where spear should be the strongest is actually where it is almost useless
You'll just multi hit the walls and die after hitting the enemy maybe once
no actually i hate using spear, i js think it really needs a buff
prob wont use it after the buff either but i wanna see new things
Fair
It would be nice if data Reshaper got its 3rd charge back. Such a fun gadget
This was like a top 3 proof of how out of touch embark is moment.
Yeah it was the most random nerf to a gadget that didn't need it
Like it was very well balanced at 3 charges. I genuinely don't think anyone was complaining about how oppressive data Reshaper was
It was cannibalizing or something
Supposedly it was CRUSHING turret players down in low elo
The thing is, one singular charge also does that
It's very rare that you use all 3 charges on gadgets. The other 1-2 charges are for barrel use, which is a primary and needed function of the gadget
The only gadget to actually interact with barrels in a meaningful way had its barrel usage nerfed, while the part that was crushing turret users is still very prevalent
Hey im with you bud
Honestly I think turret should get some buffs that would only really make a major difference in higher level play.
Like also targeting goo, dome shields, barricades. Perhaps with some sort of "anti-material" rounds
That way TTK and health wise it stays the same, but it can provide more utility
Wrong channel
I think a lazy buff but effective would be just let the turret activate faster. That way it's usable in pushes and mid fights more effectively
You have to think minimal with changes since embark isn't going to put in that much effort for anything
what if the heavy had the tommy gun?
i guess
turret being less place and forget would be nice
flying that follows you asking for a brief time (invisibility-wise) with less health and damage?
nah cause thats still too place and forget
u use it and then u dont play around it at all like u do with every other specialization
i honestly got no good suggestions i js think it needs to have more active gameplay
what if heavy had the tommy gun?
i guess
I would suggest that they could give it a wrangler mechanic and let you manually aim it but itâs not really enough of a threat to make that worth it
that's what i said
Iâm always around
And yeah dumb idea. The entire point of the turret is that itâs autonomous, and you want to replace your primary weapon (even if temporarily) with turret? (Manual Control)
Could be super niche if you bring a shotgun and then use the turret to poke, but itâs also a turret. Piss poor damage probably on-par with just shooting a shotgun at range
that's what I said
@thick holly
Make it turn into a massive spider mech
Ratty ass behavior
hey I mean it works and its not hard to counter lol
Makes sense tho you'd lean into your zipline skills like I'd lean into my winch skills
Oh no it's kinda their fault for all just ball chasing
turret should first be able to see when it's been gooed and shoot the goo off itself
its far too easy to counter it lol
the fact that goo gun completely disables a medium spec w/o any cooldown is so tragic
and it should def ping whoever it's shooting
turret just has too many counters
Crazy goal Ngl
i mean, that's just the consequence of not having a goalkeeper
those shots are not at all difficult to stop so if you don't have anyone to catch them, that's entirely your fault
Yea I agree, I basically said that here
yes u have to earn my respeck
repsetk*
Feels like Russian
yo
Hi
Did you need help
fix the repeater shit is getting old
Go fix your bitchlessness
Buff turret then embark
đ
My Sledgehammer finally managed to get over 20 kills in a Team Deathmatch.
But after that, it was a mess...there were games where I didn't even get 10 kills.
Still not stable
Gys if u wan a tip for the american football game mode i suggest you light caus you can score more goals
Thx
I â¤ď¸ blades
True, I should play dual blades more
Anyone here own the Zestinator RPG?
Recon sense and thermal vision now PLEASE
Invisible has gotten out of hand and in right hands its a game take over. With it back it brings the balance back, Recon sense was insane in the beginning but with some changed and reworks it could make a nice addition and puts more caution for people who go in Invisible.

invisible is not even broken honestly
True but it can be in the right hands its play light weight and I dont have the vision where I can see the figure or hear the sounds as best as others. It does sound like a skill issue but it makes it worst for Heavy or medium.
and also EVERYONE loves the DB and invisible combo this way it keeps the game from bring call of duty where there is a meta
im sorry to break it to ya but that is exactly a skill issue. when you say 'in the right hands' like yeah thats the point, when someones good at the game anything they use will be broken. jus cus you need glasses doesnt mean that the devs should nerf it
I'm not saying nerf
I'm saying they should just bring it back
And yes it is a skill issue for me i will admit that but I see no shame in having it back
Invis is not really a problem, I think it's in a good place right now, but I do think invis grenade is stealing cloak's role too much but invisibility itself is fine
Exactly that is true
Since embark likes to nerf things that are "cannibalizing" other gadgets' functionality, it's strange to me that they haven't touched invis bomb yet
I feel like with all of that it should be back
What should be back?
Recon sense and thermal vision
Why??? That would take away from invis not improve it. And the problem with thermal vision wasn't invisibility counter, it was smoke abuse
it was both
I'm not saying to nerf ANYTHING, I am saying they should bring it back to even the play field
indeed
countering an entire specialization with a gadget for a very prolonged duration seems not like having an even playing field
Well it does make the game more interesting than dying repeatedly to someone hiding and getting you fast, this way it puts up a fight for this. the proximity sensors are great and all but I dont see them work often
And the only gadget that would be nerf would be the Recon sense. Cause they used to be able to see from the other side of the map maybe they could bring it back and make it as a specialization that could see 10-15 meter with a cool down of 10 seconds
And thermal vision is a light weight tool that was just didnt work after season 4 for no reason, after its been re worked I say it should be the same but keep it as a gadget
No offense, but what rank are you playing at? If you play ranked cash out at all.
Reading this gave me a brain tumor
Invis can usually be very easily countered with proxi sensor or a general awareness of the game flow and visual cues. Good invis players can be more tricky to deal with, but especially when you know there is an enemy using invis nearby, it is definitely always possible to outplay them, even without specialized gadgets.
Reintroducing complete counters to an entire play style is toxic and bad game design, especially for a game that tries to be competitive.
White roles should be banned from this channel
Nun taken, I do gold 2
Then we're moving in the same lobbies, and I have not had issues with invis at all, and I mostly play heavy without motion sensor
I hate this game matchmaking so much
And yes your right everything could just stay as is, but I feel like it would be a good addition and belive it would keep invisible players to move smarter
It would make the last few lights that use cloak also switch to dash, so no, that would be a bad idea
Real, it's not rare that you get games with 30k rating differences between players
I mean no offense by this, but a dude getting countered by invis is higher rank than me rn (to be fair I don't play ranked that much) but like what are you guys lobbies. Everytime I play there's stacked triple season emeralds running triple heal with a ARN light, Repeater medium, and BFR heavy. Like bro I'm silver 1 why does my ass need to be loosened so
You need to become based and play heavy with goo gun
Goo gun is good but never could get my head around it
I could relate this to a degree thats why I say Recon sense and thermal vision should come back cuz ruby and emerald do this and its to much.
I'm not a pro or an expert, I'm a lightweight main who uses grappling and vanish bomb
im so lightweight
So its not like I dont use the stuff I'm fighting against to, this would mess me up 2
Depends, i wouldnt call it based if you use it as a 20 shot stun gun
Goo Stun will be adjusted as soon as winch is in a healthy state
It dominates discourse and the moment the hivemind is satisfied theyâll move onto the next big ticket item
Me but remove the word matchmaking
I still have too much fun to justify hating the game as a whole... Yet..... The next season or so will really determine it for me honestly
Like literally the last ranked match I played I got to final round, and we were facing a double light & heavy team with a ARN and V9s light that would spread out across roofs (we're on seoul, moving platforms) and beam us from 40-50m away while the minigun heavy would camp the vault, if we pushed together the lights would spray us from distance and the heavy would mow us down after the lights whittled our recourses and health away. If we pushed separate the lights would focus me and my friend (double heavy for that game), and keep us busy and stall us while their heavy would kill our light. We had to sit there and wait to go for vaults until we got an opportunity cause they did this every fucking vault. And if we took too long the heavy would run it after killing our light and their lights would oester and stall us for as long as they could. So beam us from separate roofs, one would push in while the other guarded outside areas from a long range spot. IM SILVER ONE, MY BUDDY WAS BRONZE 1, THE FUCK ARE THESE LOBBIES
Give everyone sniper rifles. Medium should get the Gol Magnum and Heavy the BFG-50
a
You will be forgotten by those you hold most dear. None will sing songs to guide your passing. Time will reclaim your memory as you rot.
hey anyone know if toybox trigger akm have it's own sound effects now or nah, was probably gonna buy it?
The Finals AKM Toybox Trigger Skin Showcase.
Name: AKM Toybox Trigger
Cost: 950 Multibucks
Available: Foamed Fury Set
Rarity: Legendary
Shows off Animations and SFX of "AKM" with "Toybox Trigger" Skin in this Spotlight.
All footage was taken in game.
For The Finals Related News Check Out TheFinals.wiki:
http://www.thefinals.wiki/
Please fee...
cool thx
Stop bringing this evil upon wepsngadg.
I had a heavy penetration sniper idea. Catter just called me a fat imbecile, then sentenced me to toenail collection duty.
I anticipate they'll probably make players break out of goo a little faster but I don't think they'll fundamentally change it because goo trapping is an integral feature of goo
And you can't really remove it from goo gun without changing how goo works and thus reshaping a big chunk of the game
Honestly I think a reload nerf to goo gun would suffice. My idea was to have you fill the goo canister with the goo syrup every time you reaload. A full reload would take ~5s but you can cancel the reload and keep the partial amount you reloaded. You still get goo lock, you still get 20 goo blobs, just now you have to use those 20 more carefully and reloads can be punished
unlike stuns or cc in most other games goo also protects the victim from damage so it's more of a stalling tool than a killing tool. You can certainly use it to secure kills but generally speaking you can only kill a gooed target after the goo has broken, and continuously locking them mostly protects them at the same time. It's like a micro nullifier + slow
Having seen more goo gun recently and being locked by it myself on occasion I really find it kinda unproblematic tbh
nerfing goo stun would be horrible and unnecessary, its the main thing it has going for it
i would agree with this if dash gets nerfed, googun is the only somewhat counter to dash that heavy has and its heavily skill based. Winch is very unreliable against dash
The only dash nerf I'd recommend is locking its vertical mobility to ~30% and nerfing it's cool down to like 10s so each dash has to be more carefully used, that'd be about it. Heavy wins ttk and dps races against light so I don't think heavys really the one that needs dash counters the most, also lockbolt works just as well.
lockbolt does barely anything against dash if the light isnt oblivious to being lockbolted since the radius is so big
Rate my loadout from 1 to 10: Turret, AKM with OKP sight, flashbang, pyro and defib
but i agree that dash cooldown needs to be significantly increased, spam dashing shouldnt be a get out of jail free card, and i think that using a dash should reset the active cooldown
I think reseeting active cooldown is too mean, becaue that means that if you're on 1 dash, then each use has an effective cooldown of like, 18s
the cooldown should just be 12s or so
you get three charges, having a cooldown equal to or lower than the single charge alternative is ridiculous
I still think that dash is too hard to balance with an internal cooldown as low as it has
since it's potentially a huge amount of survivabiltiy against even the ebst players, but it's super unreliable
I think having a logner internal cooldown and then blanacing light with the expecatation of having to win fights (1v1) wiht a single dash is way better
heavy counters light by hp, even with dash, heavies bust damage and survive options often mean that even the best lights can't 1v1 a heavy
tbh medium counters light by hp too, but mediums problem is their gadgets are garbage so if you don't just aim better than the light, you die lol
since a light will usually be able to extract advantage via spec or gadgets
They don't need to touch goo. This is nuts.
goo stalling cashout is op
goo in general is fine but they need to work out a way for goo stall to not be real
anyway gooking, I've been doing grapple/bow/null/frag/gateway
gateway somewhat acts as a defensive gadget similaar to flash, but the main thing is improving my positioning
sonar was really too unreliable. I can't puhs on a sonar with grapple bow, becuase the slow is super cripplign and grapple with overcommit me
so I'm basically relying on people being dumb enough to push me on sonar, or my teammates to push with sonar intel
and neither of those were very consistent
I tried goo and smokes instead of frag, and I'm kinda just bad at using both of them; the simple damage of frag really helps the bow feel more consistent, and it's a lot more obvious when I want to use it
glitch or h+ is the meta choice, and glitch is probably the objective best choice, but glitch has the same problem of me not using it effectively
H+ has the sonar problem of depending too muhc on allied performance, and positioning
basically every time I take h+ i regret it becaue I am very bad at extract value from it because my positioning and teamplay aren't good enough, and my teammates often have weak enough positioning and teamplay that they just get exploded too hahah
I prefer flashbang because they work better defensively, and on a lower cooldown, but frags offer more direct value
I rarely had fights I won because of flash, but today I've had multiple fights won becuase a frag got a lot of burst to start a fight
Or a frag killed the person stealing, etc
I think if I was better at using gateway, I would be able to use dash, but as it is, my gateway usage is inconsistentt so having a grapple is too importantt
grapple and gateway also do stack to allow some insane plays
I still hate using gateway, it's so inconsistent
it's fun when it works but it's so inconsistent and annoying that I don't like using it
I'm probably not being imaginative enough with goo grenade/bow/grapple synergies
but that also relies a lot of me hitting shots, and aim consistency is a problem for me cuz my health
my kovaaks scores are funny cuz I will have like, 3 runs at 70th percentile and then one at 25th percentile lmao
I think once I'm confident in my gateway usage, I'll experiment with swapping frag for a different gadget
I think it's good to focus on building skill with one tool at a time so you don't overwhelm yourself
@unkempt moss I wrote you an essay, you can expierence a day in the life of embark support
oath brother
is anyone here oppposed to final round being first to 3 cashouts
75k instead of 50k
weird idea but dash cooldown should speed up over time, and then slow back down if you use a dash
so if you have a dash coming up off cooldown, dashing again will increase the time it takes for the dash to come off cooldown
idk if im explaining that correctly but
so nonequal cooldowns
like, 5/6/7s cd on first/second/third dash charge?
@alpine sphinx reasoning?
me, im opposed to it
nah it would be variable because when you dash would affect the proportional remaining CD
but the scaling concept is right?
so using second charge gives you a "second charge " cooldown, and extends your current cooldown to "repaining cooldown % of second charge cd"
actually ignore me my idea is bad because the worst case scenario would happen if you spaced your dashes apart
it should be more like
the cooldown is slowed down for a time if you use dashes in rapid succession
so double dashing would slow the cooldown, and then dashing again before some time has elapsed would slow the cd further
Street Fighter is best of three rounds. Its fine like that.
Probably the best way to implement that is to just do unequal length dash cooldowns, with a short first dash cooldowns and a much longer second dash cd
Something like 5/12/16
I would agree if it was actually best of 3, but best of 3 cashouts isn't the same as best of 3 rounds due to positioning and map
And also, due to the shorter steal timer in final round, each cashout feels less deterministic than a round in street fighter
Bo5 would be really punishing for people getting griefed in. I think it would lead to actual griefing not the finals snowflake version.
How do you feel about a longer time for the vault to spawn
So after the cashout, there's a 30s window before the vault spawn
I think an improved vault spawn system would be more than enough.
Improved vault spawn is hard
30s cd is a number
Hard isn't really an excuse when they made the game.
Even with a 30s cd, improved vault spawns would still be beneficial
Just spawn the losing team closer if you want the comeback mechanic.
Fair
You're slowing down an already slow mode which I think hurts playability.
The other issue is pacing of final round
Hahahah, both said it at same time
How do you feel about a 10m timer
For final round?
Yeah
I think trying a new version of final round would be more interesting.
How do you feel about final round being 5m timer, best of 3, 3 resets 1 vault/cashout per reset
I see. Youre saying extend the timer with each cash
No; I'm saying reset the map, let people swap reserves, like a new phase
But your idea is cool too
A true round based best of 3, rather than first to 50k
I think reserves should be more available in competitive play in general
Parrt of the problem with current system is that it doesn't give players room to breath to discuss strategy if they lost a fight
For me
I dont know how to balance yhis but doing like a capture the flag style. Where each team has a cashout. And if you steal you need to take it to yours and cash it out. First to one.
Obligate cashouts will lead to camping the box to steal it back
Then you could have the back and forth, dead team gets chance to intercept. Would make grapple really meta
And teams arent large enough to both attack and defend at the same time
Youre not attacking and defending. There's only one vault.
You're attacking and bringing it back to your own cash. Its just an idea off the top of my head.
I meant, if you had two vaults to solve the camping issue
I don't know. H2H is the most boring mode unless you have bad blood with rhe team from the rounds before.
I feel like it could be great in a 5v5 bank it
I think first to 60k with kill gold would already make final round better
But kill gold would probably slow it down even more
They should make final round first to 10k tdm.
Hahahah
Final round has way too many problems
It should be on the tdm maps so that kiting and camping is less effective hahhaha
Idk how you fix the problem of a single vault and high vulnerability leading to super slow vault fights
i prefer h2h over quick cash any day
That's probably because it is boring though? The worst thing about quick cash is how unboring it is
Quick Cash is good for practicing third parties at least.
@unkempt moss what do you think of a 7 min timer, first to 20k, and kill gold?
First to 20k means that it's a nightmare to get there via kills, rather than cash boxes
But kill gold means that a single kill will give a team default win, and the 7min timer means that one team will be invested in getting dunk done fast
10k vaults
I feel like that would increase tempo of final round a lot
Also think the respawn timers should be adjusted for final round to be more quickcashy
I love H2H
Hows grapple in ranked
The anti fun guy likes h2h... pottery
"pottery" hahaha
It's significantly worse than dash+gateway, especially if you're well coordinated with your teammates.
But it isn't unplayable, if your aim is good enough to win without dash, and you ensure that you're using grapple to have a position advantage in every fight
If you're good at using gateway, dash is better. If your bad at positioning, dash is probably better. If your not confident in your aim, dash is better. If your enemies are monsters, dash is better.
Grapple is more fun and I'm happy to have a lower number by my name for that fun
Grapple is also better if you struggle to coordinate with teammates, as it can help with rapid repositioning to bail them out
Grapple also allows cheesy and fun vault snatches and third parties
I struggle to coordinate with my teammates, so when I use dash I often end up isolated, and I like to do hilarious vault steals and the like, which just doesn't work nearly as well with dash
So for me, grapple is a much better choice
grapple isnt a get out of jail free card. It's not bad, its just not dash. It does exactly what it is supposed to do.
Dash is get me out of jail free
Grapple is get my team out of jail free hahaha
Grapple is great at what it does, and if that means it solves the problems you have, you should use it, but dash+gateway does 90% of grapple, and it makes you win fights you shouldn't
Grapples well balanced but dash is fkn op
Hhhh I need to sleep, but I'm hungry and need food, and I don't wanna move because my medicines started wearing off and I feel terribleeee
The Pro Finals Guy likes H2H⌠*
Pro finals is like, super duper anti fun, lmao
my most played modes these days are cashout, h2h, and point break
h2h is just preferable to me as a low-commitment cashout mode. quick cash is deeply frustrating, and sometimes cashout is just too much time investment for me
i hate that quick cash is a fucked up third party simulator
id rather quick cash be a mode thats like the qualifiers of cashout, and 1st + 2nd place both count as a win (for the purposes of challenges). it's just a better format. could still give more WT points for placing 1st over 2nd
Buff arn empty reload?
no way
but i wish there was some way to do the quick reload w/o mag dumping. unless there is and i dont know about it
Everyone knows pros are the most boring players
Iâm anything but a pro
I know some things your a pro at
The moment Iâm done shedding my skin youâre done buster
Dang I forgot about that
some of u guys seem like u actually hate the game unironically and not as a joke 
I'm getting there unfortunately
In the same way that an addict hates their addiction
this meta has already broken one of my friends, he's choosing to study over the finals because its more fun
You get off cause youâre pissed and then overtime you rose tint focus on the adrenaline and occasional fun then play for an hour or two before the clarity hits
And another decided to try playing tf2 because he was so over finals lmao
Tf2 is so fun though. Iâve been meaning to try tf2 classic Iâve heard itâs good
I think ive played once in the last week. And got off because I'm burnt out. Ive made progress on my worthwhile hobbies though, so its worth it. Embark seems to have checked out anyway.
the meta is disgustingly cringe right now
and embarks passivity in regard to fixing it is ridiculous
Yeah I can have one or two of my trio be lobotomized and still win because weâre playing HHM
spawn camping wiht repetaer and bfr is very entertaining
the meta is so poisonous it's affected my casual games
repeater spam in fkn tdm and point break
Itâs a decent game dragged down by Embark as a studio. I understand they donât have the budget of AAA Studios and theyâre Swedish so they get insane amounts of time off but holy fuck
2 years in and they still havenât learned to communicate with the community
We arenât asking them to reinvent the wheel
Maybe thatâs why my auto shotgun build has been putting in so much work, I feel like itâs a nice counter to repeater if you can catch them off guard or make good use of defensive gadgets to close distance
my swedish friend wwas like "... is there a swedish dev problem? first mojang, now embark, just not working ever?"
Could beâŚ
idk from my perspective it's a damn excellent game w some of those problems described
i cant really be bothered by a crummy meta when that's only crummy from the finals' frame of reference, it's still far more interesting than any other shooter on the market rn
embarks technical guys seem to be crakced, they tend to fix serious bugs in what is record time for other games
but their balance team appears to be one very stoned sweede who takes a lot of holidays
Yeah the game fucks, itâs unique but Embarks glacial speed of balancing is largely detrimental because anything obviously OP will remain so for a season before itâs adjusted
Embarks âwe need to let the dust settleâ is stupid. They refuse to be reactive unless itâs the Sledge
or unless it's light
day 1 hotfix for v9s lmfao
meanwhile the repeater is busted for months
they ping pong light all over the place lol
and no hotfix for repeater hipfire bug is insane
Probably the sole issue keeping the game out of mainstream. Besides advertising, not beginner friendly, lack of server capacity, monitazation model, etc
i generally think your ideas for "fixing" light are dogshit but I understand the extreme opinions when they keep tossing light around like a ragdoll with how wanton and reckless their balance changes can be
Mainstream is fuck, gatekeep the normies
but yeah while finals is unique, it's meta is uniquely terrible
like, theres no other game ion the market that would allow such a terrible antifun meta to exist
othergame as a whole might be worse, but as far as metas within a given game go, finals is beyond belief
no game has ever "gone mainstream" 2 years after launch as far as I can recall. the only exception maybe being TF2 only because it started out as a paid game and went F2P
I donât want more COD or Fortnite Kids in here.
the game will probably grow steadily as it has momentum behind it from really good coverage from big youtubers but i dont think it's going to ever spike massively
games haven't been around long enough to really make a firm statement on that anyway
Itâs not like The Finals needs to be a Top 3 ESPORT to survive. Embark should be perfectly content with keeping it as a niche successful title, but I reckon Nexon is pushing for competitive focus
You know having notoriously awful team players doesnât sound fun I changed my mind
sweden is basically the origin of competative esports
so it's probably an internal push tbh
Especially in a team game where itâs intentionally balanced in a way a single player cannot do everything
I doubt finals would ever attract cod/fortnite kids without significant changes to cashout/final round format
coin timer + coin limit is way too mcuh for cod/fortnite kids lolo
is it just me or isCerberus 12g kinda lacking rn
cerb is shit next
Cerb only okay against lights and is outshined completely by model
tbh
I think the cerb is better than the model rn
Sole benefit is clearing goo and gas
like, the repeater is a directly better model
I feel like the cerb offers something the reapeter/model dont
Iâm inclined to disagree, model lets you take out multiple people with one mag as opposed to having to reload once or potentially twice per person
Cerb is not better than model in a vaccum, it's just, it's more interesting right now becuase it fills a different niche
Theyâre literally in #đâgame-feedback asking to water down what makes the game unique bro. We get actual mouth breathing idiots in this channel asking for secondary weapons because managing ammo is too difficult for them
yeah that's why we ignore game feedback like embark does
I hate the people who post the same copypastas every day. Especially the controller guy. And I play on controller which speaks volumes
bruh the sr84 player who keeps complaining about the bow
Bare Feet. 𦶠đ¨ đ
I know what kind of man (or woman idk) you are @rustic kiln
to be fair, it looks like the guy who kept complaing about the bow has stopped since I gave him tips on how to ocunter it
đ
I mean, the bow was kinda just a worse sr84 before the buff, but the sr84 was/is not even remotely op
complaining abuot the sr84 is crazy work
the sr84 is so mid
The guy who said to replace spin with a spear throw might be cooking
isn't that googs?
Nah some other guy with like 15 bullet points. Some are okay some are eh
The concept of a phasing device replacing cloak is interesting but probably better to just make them separate things as not to step on the toes of the 5 cloak mains
I donât have the energy to explain why both are dogshit, talk amongst yourselves
more damage than the bow is crazy work
the bow is 124 damage
a spear throw having even 125, is insane
Phasing device/dash does sound cool though
It would have to be a long cooldown though so you can only use it for entry or exit in one fight. But if you can go omnidirectional, so you could move through floors and ceilings too could make for an interesting addition
Im a boomer as far as this game is concerned. Ive played since the beta so ive put my time in. Its not going to get shelved, but it won't be my main game now. It'll probably sit comfortable outside the top 5 games vying for my attention and get picked up a couple times a month.
BUT BUT YOY HAVE TO COMPLETE THE BATTLEPASS
DONT YOU WANT THOSE DELICIOUS BONUS PAGES???
Iâve noticed myself picking up marvel rivals more often after my big surge of finals gameplay
True. Embark isn't part of the worth my money crew anymore
Deadpool is just too fun. And I play arc raiders too when friends are available
Spear throw 4ever tho
Basic BP is still decent value given how many cosmetics you get but the Premium+ is definitely extra
Spending 30 bucks on a free game for cosmetics is insane though
Part of me wishes theyâd make finals a paid game so they could cut down on the cash grabbing a little bit
Thatâs obviously working for raiders
raiders has like $300 of cosmetics already
I think it was fate tbh. My competitive genre of choice is calling me back. And I can actually socialize with other humans on this one.
teh cash grabbing is very much there in arc raiders
Yeah but itâs not in your face every 5 seconds like finals. Couldnât tell you when the last time is I personally have seen a dollar sign in the game
Ill still be in here shitposting though
I mean, that's mostly because it's all in the proxy currecny
I haven't spent money on arc outside of the entry price. The free passes and Christmas gift gave me the one skin I wanted
alright im gonna inject my meds and go sleep, goodnight gamers
hopefully we get a good patch next week
I think I accidentally bought the premium version of the game, used that money to buy one skin and itâs never come off. I swap my pack and my axe around for the free stuff but thatâs it
for our judgment, what other games are you playing over the finals
S9 certainly felt different from other seasons given its shaken how the game is played (PB and the WT changes are huge) and while Iâm certainly not optimistic about the current state of the game and its immediate future I like to think Embark isnât stupid and at least occasionally dips in to see what the consensus is
im optimistic that season 10 is going to be pretty good
All they gotta do is everything I want and nothing I donât want and the game will flourish đŻ
all they gotta do is add a couple gadgets and have a decent balance patch :)
i would be if i wasnt thinking things would change for like the past 2-3 seasons
Barricade Rework launch, Thermal Vision Rework launch, Melee Rework pt1
SF6 and MH Stories 3 in March. Monster Hunter Wilds now. Ttrpg in between
SF6?
Street Fighter 6.
honestly barricade doesn't need a rework, it just needs to be able to be placed reliably
ppl are experimenting taking barry over dome lately, partially since barricade isn't countered by glitch and because the dome nerf actually mattered
Also, is MHStories considered a large release?
I don't think so.
This next one might put on the map as a premier creature collector though
Yeah. Not being fucked by a pebble is all it needs. The leaked rework that hit live was so fucking good oh my god
The fact they took it away leads me to believe that theyâre looking into changing how itâs CD is handled
Which Iâm not sure I like the idea of, but Iâm holding my breath
praying that my rework idea makes it in (can be placed intersecting walls and objects, and panels fully intersecting a wall/object are removed, refunding that portion of the cooldown)
i got level 8 barricade the other night making it my highest level weapon or gadget
My highest lvl weapon is 5(?) and my barricade is lvl 9 because Iâve been aura farming Minigun Heavies in PB
yeah weapons level so much slower than gadgets its baffling
They yoinked barricade rework because people were exploiting it to yeet houses and themselves
They have to get scraped off the floor when Iâm running Minigun then swap to it and get farmed
my highest level wep is also 5
Supposedly it also affected server performance but Iâm doubtful
All weapons level 10x faster than nullifier
3, almost 4-way tie between deagles, minigun, model 1887, and sledge being close to 5
Nullifier is 50xp per hit, 15s cd
Weapons are .2x damage + 25/assist 50/kill
lv 8 barricade, lv 7 jump pad, lv 6 goo grenade, and somehow i have level 5 smoke despite barely using it
Embark canât make everyone happy regardless of what they do. We have players that want weapon colors irrelevant of rank, players that view weapon levels as some measure of skill, and players that view the levels as a badge of honor.
Lvl5 smoke is weird, it's 200xp per throw? But you gotta use it a fair amount to get lvl 5
Iâd love to see a badge perhaps? Something that tracks weapon kills? So you can show off your favorite weapon?
Jump pad, goo and barricades all level super fast
Goo and barricades give xp per damage blocked, and damage for activating it too
Good idea
Dota 2 has a leaderboard for hero mastery, so a leaderboard for weapon master in final would cool
XP for everything needs to be looked at and adjusted. Really odd that some gadgets level significantly slower than other similar ones
I've complained extensively, specifically about the nullifier
Null only rewards a successful hit, and only gives 50xp
Meanwhile pyro gives 25 for throwing it, and gives 20x damage as xp
That's like, 31.75*20 if you hit one person with only afterburn
A fuckload
Meanwhile frags only give 3x damage as xp, and no xp for throwing it
i just want them to add a universal camo system similar to nu-cod. i like being able to pull out a weapon, do a challenge or 2 with it, and then unlock a unique camo i can put on any of my other weapons
if every weapon had even one challenge that was decently difficult, you could make a lot of new camo-style skins 
Iâd very much like a universal camo system, but would likely conflict with some of the shittier skins in the game. (Think the awful cardboard or the Blacklight roller rink texture swaps)
I'm not opposed but they need to fix the basics
Every time they add a new weapon or gadget theyâd need to update the camo Iâd assume
What really concerns me is "stat based balancing" and then gadgets don't give xp for stuff that the game should totally be tracking for stats based balancing
Still waiting for numerical statistics in the equipment menu. Bars tell you fucking nothing
Emerald, I've told them to add an amethyst skin for people who get top 500 in casuals modes hahaha
top 500 rewards for casual would turn every casual mode into ranked 
But like, how can they stat based balance nullfier if they aren't tracking how often people get killed or kills after using it?
nullifier should give bonus xp for stopping cashouts or stopping players who had just damaged a teammate
Same for smoke. How can you stat based balance smoke if it's not tracking when you steal in smoke?
And if this shit is tracked, why don't I get xp for it?
Ik but I want amethyst skins and idk what else they would add them for
Like, stat based balancing is either a lie or their stats are ass and that's why the balancing is ass
It's the second one
Buff frags!
"CB repeater is one of the least popular medium weapons, gun is fine"
"We buffed a fun weapon so everyone logged in to have fun and play it, we must immediately nerf it" (v9s)
Money
Repeater is obnoxious atm
amethyst for reaching plat 1 in both ranked and wt?
And yet embark refuse to nerf when they did a next day hot fix for v9s lmao
Stat based balancing; most people don't like using repeater so it must be balanced, not overpowered and boring
I mean the issue is its range
The dmg is a lot too, but fights over 25-30meters in this game are unhealthy
It also has bigger numbers than the model while having equal range to it, forget having more range
Equivalent damage and significantly faster rate of fire than the model
Shak lvls of hipfire
Even if you nerf it to 25m, it's still a stupid gun that would need nerfs
Honestly, letting both medium and heavy have weapons that combine to oneshot light, while also having respectable numbers against medium and heavy, is a terrible idea
Titan is close to being balanced
Gut the rate of fire and put it down to 84 damage and nobody will use it because it'll be useless against heavy
Titan is much better than repeater but still problematic
Make it projectile and 88 damage and it's fine
Pike exists, range isn't useful without kill potential to back it up
Disagree, range is oppressive af
I need to sleep, talk to someone else sorry
If that was true lh1 would be relevant
Just cause its outclassed atm
Why run lh1 light when Cerb and Titan exist
Light plays like a support these days, with high close ttk
Lh1 will come back as soon as Cerb and Titan are balanced, LH1 is still very strong. Its just boring for most people playing light because its an afk weapon 70/80% of the time
"As soon as cerb is balanced"
Elaborate on that statement please
Your angle being more valuable than the dmg itself at times
Does not require it, very straight forward statement
Lmao
Poor communication skills being blamed on the receiving end is wild
"I asked a redundant question with no depth and now I hate you"
Nah heâs right. Youâre a silly sausage
For?
The green is already becoming a part of you. It crawls deeper with every message
Ah perhaps I was confused, did you mean the other guy or me?
cerb one of the worst weapons in the game rn lol
Rank?
u first
Gets worse and worse
Plat 1 season 1, currently plat 4

I was too focused on OW to give this game time
how tf do you get to plat 4 and think cerb is good 𤣠i think you just have a matchup you need to work on bro
I mean medium is bad rn
Plat 1, focused on OW sir
Doesnt make Cerb bad, when its the only reason medium is played at the pro level
He watches and looks at pro play, how does it keep getting worse
I donât have enough alcohol for this
Neurological ahh response
Ahh, please go back to reddit I beg
Currently reading No, David
A book written by a child?
Please don't spoil it
Not very stimulating but sure, its better than no books
Hungry Caterpillar SWEEP
This guy isnt real.
I will not take David slander
You may look down on me all you like, you have yet to offer any counter points beyond "nuh uh" and anecdotal experience
Brown Note
Im coming at this from the standpoint of a former coach for a different game
What's your point again? I just see you slandering the good name of my fellow wNg posters.
I asked you to elaborate in Cerberus getting balanced. A very vague statement, then you tried to own me with a reddit response. Buddy I don't care about your coaching in Esports
The gift of thought isn't for everyone I suppose
âI coached a different game and this somehow validates my shit take in another game I donât need to explainâ
You failed to ask a coherent question, and blame me for responding in kind
We gotta gatekeep this channel ong this is #đĽâspawn-point behavior
So Appoh and Ronin are just dumb then?
Yeah
I shouldnt listen to Ruby players who know the game better
How would you want to balance the cerberus. Genuinely, one coach to another.
It's very straightforward
See thats a question
I dont know exactly, but running with the idea that its near identical to Ashe from OW. The range and ttk are too high.
What way to adjust it is beyond me. All I can see is its a fine line between useful and useless
Fire rate and range would be my first thoughts
But that's hard to fine tune in a game like The Finals
I have no idea what that is đĽ˛
are you thinking of CB-01 ? the repeater?
cerb is the fucking
3-barrel shotgun
Ah yes
is that the confusion here
You are correct and I did the thing again
omfg
all good i understand you now
Lmfaoooo
I was very confused when he said range was to high on cerb.
Yeah uh
All good. We're all on the same page.
Yeah...
I dont really call any of the weapons by name in my head
Its just the visual models
Floating like a gta3 item pickup
Except the lord and saviour of the game Goo gun, I fucking love the goo gun
Tough. Probably not best practice to start calling people stupid if thats the case.
Its more than fair given his prior statements, do not cast stones if you dont wish them to be thrown back
But, Jesus forgives everyone, so I will follow his lead.
Jesus also let his homies eat his body, and Iâm so hungry.
No one knows how stupid googs is better than I.
Wtf, where did all the communion wafers go? Me with a Jesus Christ shaped tummy
"Idkkkkkk"
(Me baptizing my stomach with the holy water) Mmmmm praise the lawd
This has to be a culture thing, wtf are you people saying
Not drinking the blood of Christ after a delicious body of Christ, crazy
You play OW, you wouldnât understand
Has to be sacrilege
Culture could kiss you on the lips and youâd be oblivious to it
Like what's with you people and sarcastic comments like that?
The culture thing here is knowing that were a family. So the squad shows up for each other. The alleycats fight, but when the dog shows up we gang up on the dog.
Oscar better show up with the menthol cigarettes and whole milk next season ong
What
Communion is the body and blood of Christ wtf are you talking about
Point Break absolutely replaced QC for me. If we just had more QoL it would be perfect
I'm only serious.
Also if we could get meaningful balance changes sooner that would be fucking epic gamer style
more point break maps or riot
Peace Center my beloved.
Iâm very surprised Fengwei isnât a PB option
point break on skyway would go crazy man i need it
Skyway? I could see it
I dont see the appeal
Of what?
