#đŁâweapons-gadgets
1 messages · Page 294 of 1
I'm rather new and I haven't played ranked, only WT, but still I've never thought of frag or glitch mine to be more useful than goo or zipline
In casual lobbies thereâs no way youâll get games competitive enough that meta matters even remotely
Damn near anything performs about the same
Weapon wise, maybe, but gadgets have value by just being in your loadout
Even though wt is casual, people still run what works
My point is you barely ever get value out of frag or glitch mine as opposed to goo or zip
The only mediums not running goo pad fib are extremely new, playing a troll loadout or are just trying something new
Useful in most kinds of area denial situation as well, and to avoid being perused in unfavourable situations
Extremely situational though, goo does both of what you mentioned but 10x better
The vast majority of players do not play at a level such that meta loadouts are clearly the best picks for their capabilities.
Bruh, there isnât a need for capability when using the meta med loadout anyways
A goo nade doesnât force someone to vacate or take 140 damage. It is better at the other role, but for that comparison to be made you need to weigh up all the useful scenarios for both against one another.
Getting chased? Drop a goo
Get winched? You can goo any instant damage and pad away if youâre quick enough
Want to delay an enemy getting into an area? Goo the entrance/wall off
Only situation goo doesnt work is vs a CnS heavy
But a nade wouldnt do anything either, and youâre not going to be able to throw a glitch mine fast enough either
Meta picks are typically meta because of the fact that theyâre harder to use effectively than other gadgets, and hence becomes disproportionately better in the hands of better players.
Meta literally means most efficient technique available
Goo is efficient and easy, it does practically everything you want for area control
In this game at least, it always refers to the most efficient technique available from the perspective of a ruby player
Sure, but every medium irrespective of not touching ranked to ruby will be fine on the med meta loadout
Generally a gadget always âworksâ outside of specific scenarios, what youâd need to do for a meaningful comparison is consider all the scenarios that either would be useful in, and then determine the magnitude of usefulness in those cases
If we look at heavy or light, i can agree, it requires you to understand the game, but the M loadout is so easy and basic that you are not required to be good at the game to use it
And because of this, every medium is using goo fib and pad, the other gadgets just do not provide nearly enough value to justify swapping any of them
Unless you are playing a tailored loadout like melee with flashes or something of the sort
Sure, but you mentioned two scenarios in which goo is better than nades
It is also easier to execute in both situations
I disagree, the threat of 140 damage makes it much more effective for area clearing and in some situations, better for preventing pushes.
Aim requirements are more lax too, for whatever that counts.
sorry i didnt play for some years whats meta build on medium now? repeater, goo, jump pad, defib , heal gun?
Yep
Ok, i throw nade at doorway, it explodes and now they rush in and i either have to watch it or leave
I goo door, it takes them 5s to break it AND i audibly know where theyâre coming from
For area clearing, sure nades work
A light can also just dash over the nade, heavies might just not respect it and winch me instead
You can even just mesh and get through unscathed
If you used it in a useless scenario then thatâs on you.
Goo takes ~2s to break with a gun, though, a team can get through it very quickly.
If an enemy player were behind cover then you can often force them out of it with a frag, which is pretty useful. Can give you enough time to ensure they die.
Oh yeah, frag is also good for baiting enemies in to defend a steal, though thatâs always a risky play. Being able to generally prevent a time sensitive move without being at a large HP disadvantage is pretty useful, even if it only covers a ~1s window
Btw do you think the Pyro Nade is at all worth using?
it is better than nothing, but it might be the worst gadget out there, it has merit in hitting through walls and clearing gas on demand i suppose
I feel like the arns quick reload should be faster
Competitively probably not, though it's handy for revolver vs lights
it's not great for goo clearing because of how long it takes, it's mostly just an impact grenade / steal staller
Apparently it's meta in TDM, though I don't fully understand that claim.
If your aim isn't the greatest I think it makes a nice fight opener for whenever you get the drop on someone - you can take out your gun and start shooting before the grenade hits, to basically just add a bunch of ambush damage to secure the kill. It's not so useful when the enemy knows of your presence.
Is there any updates on Thermal Vision?
not really when so many other better gadgets exist
its only purpose its to clear gas which you can do with barrels anyway
HELL NAW
Why i feel like its actually so slow id rather tac reload then use it like that
if ur in a fight u quick reload if ur not u tac reload
if ur a bullet off from finishing someone off and they're running, u wanna quick reload
i dont see why you'd tac reload when you have the choice to quick reload if ur actively shooting someone
Light and heavies second class options are stronger than mediums second class options
But light and heavies first class options are way, way better than mediums first class options
You lose way less power as a medium bringing weird gadgets than a light skipping h+ glitch gateway
You're probably bad at throwing frags if you can't get value
Frags are solid at a minimum, but being fused, are much harder to use than impact/short fuse grenades
I just find goo and zip to be more useful more often
I was actually planning on trying frags again today
No it doesn't, that's a backronym, meta means metagaming, it's from greek
They could be pretty strong if I learn some tech with them
Zip is absolutely weaker than frags btw, because once you reach a level of skill, you just get shot dead on xiplines
Very fair point
https://youtu.be/32hb4hLp_98?si=LB6qRGan9xfk8QH0
This is a nice vid
This video isn't intended to be a guide/tutorial on how to use frag grenade... and I know I didn't go into every niche situation or use case but I just wanted to show that it can still be used in an effective way even in the current meta.
Also... I made this before the buff to frag grenade's blast radius in Season 9.
Thanks for watching!
And itâs not like vertical zips where you can jump on and off to avoid bullets
Will check this out for sure, thanks a lot for the input!
A lot of the time you only need a small amount of chip damage to finish someone who took cover, which the pyro nade does excellently
i mean they are
post nerf frags arent a throw pick by any means but you get far more value with things like goo nade, zipline, even glitch trap
also not true
previous to the last glitch buff we were seeing teams running zip instead of goo nade to move the HHM comp around
if you place the zip in a bad place yeah youll get shout out of it specially if you dont know how to weave in and out of it but as a rotating tool it's pretty fucking good and the only reason you dont see it in HML is because the light always brings gateway and the goo nade offers for medium that is much needed as they dont have any kind of direct defense
still upset at the shitty smoke grenades. i can see right through them now. i shouldnt be able to camp a doorway with 100% visibility while sitting in a smoke. at least reduce the 50 sec cooldown on them now that you can see through them.
also i still want ice grenades and mines
Actually got me drooling at the way he uses it to clear entire teams solo
The demat and cashout manipulation tech is also really cool
Definitely checking out this guyâs other videos, based and informative
Oh yeah, I love to run the two together
Healbeam might be more viable but medium without demat to me is⊠bread without butter
roleback smoke inner visibility radius to 1M please. Cloud is so small you can't even hide anymore inside. There are enough counters (rpg, trackers). please make smokes useful and niche again
Anyone got a pretty meta kit for light sword with cloaking device ?
nullifier is a solid pick so you can avoid fighting two people at once, I'd say sonar grenade and the third slot can be used to fill the needs of your team (H+, breach charge, goo nade etc)
Could also consider gateway since you're losing out on mobility from the spec
demat gang rise up we need that bugfix
the clutching potential of demat is just too good
but yeah I do think overall picking e-dash and filling a gadget slot with vanish is more effective but if you wanna use cloak then that's what I'd suggest
god talking to light mains makes me lose braincells
"grapples too strong at vault manipulation! so it should be buffed in combat instead"
"make it so you can shoot while grappling" you can, but you need to aim the grapple, and you're already dead by the time you aim back, evne if you're a pro player
"make it so grapple is as fast as dash" grapple requires you to turn and aim it, so it has a 3rd person animation warning them to track. So people will hit you anyway, and it will be even more op for vault manip if you do so
maybe it's just that dash having 3 charges with minimal internal cooldown is op?
grapple has always struck me as a cross map mobility/get out of jail free tool rather then for combat movement
yeah, and it's well balanced as such
the problem is that light is just too fragile to be played without dash/invis
what do they mean about vault manipulation?
yoink box and run
ah
I mean it's a trade off play though cause you're leaving your teammates fighting a man down and potentially have to guard the cash solo
yeah but rubies are bitches
esp cause of the double potential
mm
I wish the grapple had the same physics as pathfinder from apex, that was like the sole appeal of the game, except for gibby
KEKW that explains a lot
Does anybody know if we can only use the emerald/diamond tokens for previous weapon skins? Or can we redeem them to any weapon we want?
@placid hound hi just wondering if there's plans to improve map flow to reduce poke meta? repeater obviously needs nerfs so it doesn't outdps the model in cqb, but a lot of maps have really painful sightlines from cashbox locations
any weapon, the skins for this season will be different from preivous seasions emerald/ruby skins
so if I get gold tokne, and redeem on sr84, it will look different from my existing sr84 gold skin
Cool thank you man
Once you have enough chat points, ask in the wiki channel, that's where the skin nerds hang out
I'm 85% sure that's correct, but I'm not a skin nerd myself
I am đ©
idk why pepole asussume wepsngadg is skin nerds
if anything I'd assume the drip check people take the cake there
drip check is epople whoc are about the fashion
the wiki is where the people maintain a database of cosmetics
the wiki is the skin nerds
I love waking up to seeing Catter getting lit up for being angyđ
fr he just doesn't want another v9s (fuck v9s)
Skins go on weapons and gadgets. I guess thats the connection.
I should be to post videos at this level right?
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Took a lot of shit posting to get to where I am today. They call me an alleycat in some places
i complain about having 50 fps and terrible resolution sometimes, otherwise advocate for giving certain equipment the electric chair
(been here since season 1)
I just get told my ideas are bad and watch people piss and moan about no changes afterwards.
But its a living.
W caption
Two things can me true at once 
I've never seen that to be the case.
I love death cult
hahah i did it in like 2 weeks
to green
i got red in like 4 days
I dont have the elite ball knowledge necassary to make spreadsheets or ramble about specific gadgets like you do, not sure thats a fair comparison
Neither does he, but he do.
bro half my posts are incorrect so I have to make another post correcting it
that's why I shit out so many posts hahaha
if I actually understood maths and statistics well enough to get the right numbers first try, I would make so many less posts
also, if I was mroe confident in my ability to get the right answer, I wouldn't bother documenting my methodology, which also massivley inflates my post count
are there any new weapons or gadgets?
lol
I post my methodology so smarter people than I can spot my errors and help me fix them (usually sausage)
And so dumb people like me can hate for no reason
I just post my ideas to my own design document so people can't hurt my feelings
My fuck I regret scrolling up
Why?
This among other things
I applaud Sausage for having the patience to deal with subpar players being objectively wrong
I am not built in such a manner
What if that guy is top 500
Iâd still proudly puff out my chest and call em stinky
Glitch Traps are genuinely one of the best Medium Gadgets
Yeah they can get very annoying
I was trying to get Defib kills yesterday and I kept getting glitch trapped.
I want glitch traps on heavy so bad
Can we get this for heavy? Shoulder mounted semi auto anti tank rifle
No its okay. Ill just hide it in my GOUF notes. Norcomma is sprinting to the discord to dogpile on my hopes and dreams
This is about how big it would be on the heavy
Just remember, you said you werenât sure what we both wanted were different enough to call it âa different gameâ
Its a rifle.
This is pretty out there
Its more the concept than the look. I know it needs to be boring looking to make it in.
I like the look, but I know it would never fly with this community.
I mean, it could work? Just paint it black and add âThe Finalsâ in bold yellow text somewhere
But yes it would be insanely out of place
No, you're right. Ive just been thinking of how to make a penetration weapon work and this is it.
Literally just add any given gun, and add a CNS-esque glitch vector effect to the barrel to indicate it doesnât function normally
Nah nah let me show you what heavy should really have
It does function normally. Its a rifle with ballistics. Its just from ghost in the shell so it has to look sci-fi
Not rocket science. Stays within the aesthetic boundaries of the game and clearly communicates it isnât standard fare
What if for a penetration weapon it was hitscan until impact with terrain, and then the wall gave it "bloom" and made it projectile.
I think there could be a more fitting weapon that could do that
Why do we need a penetration weapon?
I see the vision. Let it shoot through dome as well
We have the RPG as a penetration weapon
And goo
I get itâs novel but imagine how awful it would be to fight
M16A2 + M203 for heavy
Because its a concept that fits the destruction of the finals.
Ah yes, Heavy runs around normally, sees a foe, then plonks down a barricade and starts blind firing
Then the cheaters could have a new weapon to abuse, why doesn't anybody think about them for a change
That sounds awesome actually
Wait I think he means destruction, not actual penetration(?)
Catter is making me want it more
No it would penetrate, but it would probably destroy the wall after 3 shots or something
Both would be cool
Or dont make it destroy walls thats better to me.
I just want it to penetrate walls and keep going.
Whatâs the opportunity cost?
What do you mean
Clearly itâs a giant shoulder mounted fuck off cannon. Big damage, penetration too because fuck it novelty. Whatâs the downsides
Whatâs stopping someone from treating it like a beefier KS23
Does it have an arm time like the minigun?
Does it have a Herculean reload?
Small magazine?
What keeps it in check
The giant part makes it operate more like mini. Sub 60 rof, ADS time would be long and hip accuracy would be insanely bad. Im thinking like 7 rounds.
Reload time would be between like flamethrower
I still want a hand held canon for heavy
Whatâs the damage range? Does it OHK lights?
It wont be allowed to one shot lights because embark.
BFR exists and I will bring this up until Embark addresses the multiple elephants that have been trapped in the room so long the bodies are rotting
I'd say damage fall off would mainly occur after impact with wall. Lets say 145, dropping to 75 to after impacting a wall?
So itâs a sniper rifle with penetration capabilities
(Arm time equating to scoping in)
Unsure of the standard fall off. But its a huge round so I would accept bullet drop and make it fully projectile
You can call it a sniper rifle sure, but it wouldn't receive a scope with any great magnification.
what the hell is all this weapons-gadgetsslop then
Iâd be much more willing to entertain a full projectile behavior to keep its ranged potential reigned in
Iâm trying to be nice Yikes said I was a meanie because I shut everything down
Anything with range in this channel is called a sniper on heavy so we can categorize it as that
day 3 of asking for tracking dart to be put on medium class aswell (what channel should i be saying this in
I want a fuck off canon for heavy
You dont have to be nice. But its at least better than asking for the M16 and V9S
None of them tbh
You will be consumed by the ravenous hordes. Stop spamming
if people dont want their idea shut down they should have good ideas
Not sure if tracking dart would be any more useful on medium, wouldn't mind it though.
I can just ask for real world guns from now on and just bullshit what it does if that makes everyone more comfortable.
Day 45 of asking Embark to wear the skins of people that copy paste the same dogshit
Ask for a canon with me
day 1745 of asking embark to remove poke weapons
Until we open up the conversation to a little more novelty the requests are always uhh what if light got a kriss vector
What if the ARN got another x14 legendary skins
Would the canon shoot a single ball or be a shotgun?
I feel like a shotgun would be best
Itâs a cannon not a blunderbuss
Canons have grape shot
At this rate thats what we will get. Because we're so locked in to it needing to fit the reality of a VR near future game show in a post apocalyptic world or some shit.
does anyone remember that guy that kept saying arn "should play like an actual AR" in the feedback channel
and hia argument was that it should fire slower but do more damage
ok but hear me out, im a medium main and i love tracking dart it is my baby
Send 35 messages.
What did he mean? It does feel like an SMG to me, but thats a symptom of it being on light.
I just think tracking dart would get even less value on M over L
Idk when asked hed get abgry at us tell us were blocked and call cms because we were "toxic"
How do you actually get good use out of it?
That seems like a reasonable reaction.
I can kind of see where hes coming from because the ARN just feels like XP but good for most people.
Itâs not like ideas are off limits we just need feasible ones that mesh with the existing game
it actually has really really good hipfire and can track people for a long time, just click and they are marked for death :3
I just think making it feel more like an AR would do nothing, if anything it might lead to ARN doing less damage since you cant quickly pop in, magdump and pop out
Death seems like a bit of an over exaggeration
Instead of suggesting Light gets a Scythe that has lifesteal, single target/AOE swings, and built in grapple/winch; maybe a pure thrown projectile for Hebvy? đđ
I got you dog, I had 2 heavy weapon ideas like that earlier.
The more sensible idea is the Philippine guerrilla gun, it's a single shot "rifle" that you could replace the barrel every shot and would do big numbers, idk how to balance it yet I just saw a video on that gun while high last night and loved it
The second is the Crusty Cannon
It has 3 shots per mag and does 115 damage per shot with
- Min falloff 20m
- Max falloff 32m
- 115dmg per shit
- 3 bullets per mag
- alt fire shoots a barrel you've loaded into it.
- alt fire does 40 DMG on top of whatever the barrels effect is
You can press X/reload while holding a barrel in hand and you'll load it into the barrel of the cannon. It can be shot at any time by pressing the alt fire button and can only hold 1 barrel at a time.
It might not be the best weapon but it'd be fun, and you can load heal barrels to shoot at teammates and be a semi support heavy which sounds hella fun to me
Tell me what that means for you. Because I think thats where we differ a lot. To me I see a game where theres people manipulating ohsycis and shit with the equivalent of alien tech mixed with real world guns. Should the alien tech stay on gadgets and keep the weapons normal?
Iv used tracking dart a few times and it would be good if light didnât have 5 S tier gadgets
Yeah but what does the tracking actually do, you get to see where 1 of them are but not only do they get notified you still dont know where the rest of the team is so at most youre just getting the information the other team wants you to have anyway
kinda, but in team fights you can just have wallhacks the whole enemy team with really solid uptime
healing gadgets shouldnt exist.
So what is the XPs role?
Iâm not reading all that pookie bear
Whereas with sonar nade or proxy sensor you can reveal them unexpectedly which can actually give you a heads up or disrupt plans
4 shots, 3 enemies
Bruhđ
Alien tech mixed with real world guns???
15(?) seconds of tracking with every hit
isnt that a good question, i thought it was to be a jack of all trades but after so many changes it kinda just doesnt do anything that either arn or m11 dont do better
Not to far off what I was actually thinking
If you can hit an entire team with it sure but the second someone on the team gets hit with it theyre gonna call it out and avoid getting the entire team detected
Gateway, Anti Grav and laser tethers on the lockbolt. But then we have AK, and AK but burst, AK but slightly worse now.
Im saying do you want to keep the outlandish shit on gadgets and keep guns normal?
But even then you would be getting less value out of it than youd be getting out of other gadgets and the fact that it is on medium means its harder to get into a position where you can mark all 3 of them
I think thats his point, if I had to guess. Hes wanting the ARN to be slower but higher damage but with decent range. Let rhe XP in the role of the ARN right now.
I was thinking of having canon that has six balls in a shot and does 150 damage if they all hit with high arena damage
Itâs not outlandish, itâs a virtual environment (gameshow logic) and the contestants have gadgets that fuck with that virtual environment (mainly thanks to CNS)
mb in high level lobbies with comms, but this isn't my experience with it, tho i haven't run it in ranked bc it's light exclusive and im bad at light
Okay, that's my point exactly with adding strange guns.
and it only takes a lil peek to get detected :3
Don't worry young one, he is old and senile, the tracking dart is amazing and perfect and I love the fact that the tracking dart screams to your whole team "JUMP THAT MOTHERFUCKER RIGHT THERE, DROP EVERYTHING AND JUMP THAT BITCH NOW". It's a secret S tier like the data reshaper
I just think the gadget as a whole needs a rework before we can change anything about it since as I said it just doesnt provide enough value even if you hit a full team with it to consider running
It would be funny if tracking dart revealed your position to the entire lobby
you understand the truth
If it did this I would low key never swap off of it. That'd be the funniest gadget in the whole game
Let it hit teammates too đ
tracking dart then hunting them to the ends of the map is the best experience in the game
đ
Yes, (IMO) guns should remain largely realistic. Thus primarily influencing engagement ranges rather than affecting playstyles (specializations)
this would be incredible. stop fighting, kill that guy in particular
that doesnt end well for most teams
Bro ran away from a melee heavy with no winch and acts like a light would be the same. Grenade kill was sick tho
he did have winch, he just missed it
it would be the same with a light because the ttk vs light with fcar is even better
ok but the thing is tracking dart has near perfect hipfire accuracy, like comprable to ads akimbo. at close to mid range you can tap them really easily without needing to scope, and wallhacks is a big advantage :3
i wouldnt even need to manouver the way i did vs light, i wouldve killed them without needing to move lol
@sudden pewter Is there a point at which you think they just need to stop adding weapons? It seems like we would eventually hit a saturation point of weapon types being on every class.
They can headshot too man, and dash dodge, and hit from safe angles, and it tells their entire team where you are, your shots are good but not good enough for all lights it be a free kill, there will always be players who can out play you and a good light is a nightmare if they have wall hacks on you for 15s
wallhacks isnt even that big of an advantage when most people are already sitting on highground poking other teams before they can engage anyway
its a really niche gadget and that is why its never run which is why i think it needs a rework
Right now the best we are getting is pistol but medium. GL but light.
From the community ideas I mean.
Absolutely. Overchoice and X but Y balance are things that should be avoided. But frankly I donât feel weâre there yet. Iâm fine with no new weapons for some time as we need melee weapons as a whole and a few guns rebalanced.
they cant hit from any angle that i cant hit them back to and with headshots they still die before they can get a kill
the ONLY reason tracking dart gave that team ANY kind of value is because my team were randoms that didnt protect me (the only m) and if i was running with a stack theyd just stick to me which wouldve made that push even worse
the reason they were chasing me was because a light with tracking dart hit me and i deleted him in the first place
We aren't getting any of these rebalances anymore the balance team has given up
As long as any weapon is unique enough either functionally or in terms of âfeelâ Iâm satisfied. Iâm also okay with Embark shutting on established balance for the sake of experimentation (which theyâve done with the BFR) but they need to fucking communicate
Okay. I didnt realize how set you were on keeping it the how it is.
Whadyamean
For some reason I thought you were the type to want some forward progress with additions and wanted more novelty from the firearms.
Iâm old fashioned. I donât need new toys to keep me entertained. Novelty for novelties sake doesnât rev my engine
But in the past you had said you want it to be the same game, not 2.0.
besides i dont consider myself good but in the current meta where people want you to chase them so you can kite them with poke weapons? tracking dart actually just does nothing most of the time
imagine this but being 70m away cause that is how this game is
More Meaningful Options > More Options
Its not just for novelty sake in my head though. Its to open up new possibilities and play styles previously unavailable.
Yes, where I take issue is when the ânew play styles previously unavailableâ are a departure from the game as we know it
What if its not a departure but an expansion. Pentration as an example, fully seems reasonable in a game like this.
I would lament a new style of play like a drone master specialization that encourages sitting in a quiet corner of the map not moving while piloting gadgets from safety. To me, the contestant is sacred
And I agree, to a point. Penetration is tricky because it can invalidate several safety gadgets and perceived safety
I dont know if I have suggested something that takes that contestant out of play like that. Maybe I have just spitballing.
Not against the concept, but the implementation needs to be done tactfully and Embark is anything but capable as of recent
Someone suggested taking manual control of turrets and I said âR6â and shitthrowing ensued
I dont operate in embarks world when im theory crafting though.
Your assessment and trivialization was warranted in that case.
perhaps it isn't amazing in long range poke if you can't counterpoke, but i still choose to believe. it could be reworked to hit headshots for 10 damage instead of 5. in all seriousness, showing extra info on the hit enemies (health/cooldowns through walls or smth) could be a rework, or having dart times stack (if you hit an enemy 4 times they are tracked for 1 min instead of resetting the timer)
Thatâs what I mean, using The Finals as a sandbox is stupid. We already have a structure, rather than reinventing the wheel any new additions should respect and be designed to coexist and if possible play with whatâs already here
As an example, your penetration gun. What if instead of penetrating terrain, it penetrated shields?
Barricade is still âterrainâ, so it remains effective. But domes? Mesh? Fair game.
mesh shield counter gun đ
yeah showing more info would be a good idea, maybe make it so if you hit a wall instead of a player it turns into a mini proxy sensor
i just think it needs to be a better gadget before we think about giving it to other builds because atm its just not gonna do anything
What if I penetrated you? 
You don't like hard counters to things though. So I assume that would be your rebuttal if I was to pose something like that.
if it was on medium i could run it in ranked and understand how it could be reworked better đ„șđ„șđ„ș
Happens. I dont really know if it was going anywhere since its a foundational disagreement
Canon wouldnât be a disagreement
Thing is, I think Embarks line of thinking is more in line with catter and not mine. So it'll probably go that way.
if we take it as it is i have no issue with giving it to medium I just think it wouldnt get used
They have too many spinning plates as is with the things that are possible. So adding new things doesnt help that.
i would use it đ„ș
Yeah because it jiggles when I walk and Iâm a big brain boy.
OK you are in charge of gadget balance for the next 4 seasons so embark can hire you
Imagine how much it would jiggle with a canon
I am defeated. I'll just ask for regular things now.
Embark is clearly okay with experimenting with things otherwise considered no-noâs though. So you never know. Light has a better healing gadget than Mediums specialization. Heavy now has insane poke potential. Whatâs next, maybe a penetration gun đ€·ââïž
Think about it bro 3 cannon balls and a alt fire cannon ball that can
- explode in a cloud of gas upon impact
- explode in a ball of fire upon impact
- explode in a BALL OF HEALING upon impact
- explode in a cloud of smoke upon impact
- or just straight up add a true explosion upon impact
And the best part
GAMBLING
YOU DON'T GET TO CHOOSE WHICH, YOU GET TO PULL THAT SLOT MACHINE EVERY TIME YOU SPAWN OR ENTER A ROOM
Never give in keep going. Just how Iâll never stop hating you just not stop because of the hate
the finals NEEDS elemental magic weapons!
and i need to make dinner anyone want some tacos
Thatâs a little to much imo
Until Embark finally fucking communicates everything is on the table. For all we know the next gadget will be a YuGiOh card that when thrown at an enemy challenges them to a Tic Tac Toe game and the loser dies (45s cooldown)
this is more plausible than a nerf to repeater
Na bro, it's simple, the cannon eats the barrels
We could do a side by side canon
ok like mb 5-10m or so of detection where it lands, including on players to force seperating a bit(?) it could also ricochet mb to go around corners ooooo
this is so real
YES!!!!!
I still love you babygirl you just need to listen to me and only me and wear the kneesocks
Honestly I'm just going to put the creative energy in to something more important.
Now get in #đâgame-feedback and ask for a black cat tail to match the ears đ
i mean this already is probably more thought than embark has given it in the last 5 seasons
repeater will be nerfed in season 13 by reducing both damage and rpm, and buffing pike to 60 damage and adding a medium sniper rifle
Nothing is more important than video games
True. But my table top system needs finishing.
It will have its rpm reduced by 5 and embark will be like hmmm we see repeater pick rate has dropped from 100% to 99%so we are buffing its rpm by 20 and its damage by 3
Iâm thinking about making two of them
It got Orks?
(I was testing methods of painting skin)
Kinda. Its based on Monster Hunter so they wouldn't be called that.
I also have the fighting game one that is dusty as hell. I was making one for the finals but its too much work.
Oo, oo, mine does
I like orcs. They big and hit hard. My system also has shadowrun style trolls
embark please hire meeeee id give EVERY class tracking dart and reverse the health pools. RANDOM LOADOUTS ONLY! I would give more cat tail and ear and everything cosmetics, and add a new cat class thats just a cat that runs around and can paw at people. id also give heavy the sniper rifle that came to me in a dream its kinda a laser but also not and it looks and works like the minecraft gaurdian thingy u charge it up while it lasers then a high damage projectile but the laser hurts a lil too. also cl40 and rpg and mg could now rocket jump and id also make the movement system that of titanfall 2 and id add fnaf skins and gregory to the game. i'd rebalance everything by RANDOMLY generating EVERY stat for EVERY weapon and also making the slot machines in vegas work so u can GAMBLE ur multibucks!!!!!!!!!! but the house always wins so itd be RIGGED unless ur name had house in it like house md but u cant have house without wilson so id add the house update and all the house md content to the game new weapons and cosmetics and classes and maps itd be a whole ass season
Monster Hunter has most of the fantasy races, they just have different names.
Humans
Wyverians (halflings, elves, giants)
Troverians (dwarves)
Lynians (Goblinoids, Beast People)
Sea People.
sea people
you know an ltm with random loadouts ala halo fiesta would be pretty good
Iv always wanted a bio tech system so I decided Iâd do it myself eventually
Its a lot of work and my ADHD keeps it even more difficult.
you pick a build but the loadout is randomized every spawn
or you dont even get to pick a build and everything is random every spawn
hell make it so that you can get things that dlnt belong to the build youre playing
Class
Embark, remove their organ privileges
What kind of bio tech do you want?
so much possibilities instead we just get cashball again
though i guess people did like cashball
Thatâs why Iâm procrastinating on starting because I know Iâll need a lot of time
Wyverians lay eggs and I love the implications this has
Medieval H.R. Giger
If that makes any sense
yaaaaa!
Oh okay, so like a dark fantasy bio tech. That could be reallt cool.
Almost body horror
wait what are they called
argonians drop cocaine in morrowind
Builds
The Hist gave Argonians breasts because they noticed the Mer had them and thought they were cool
Builds and/or Archetypes
Builds if youre a shill, archetypes if youre not.
I HATE THALMOR
I DIE FOR THE DOMINION
18 YEAR OLD ELF QUEEN FUCK IT WHY NOT
is that all youve got, CAT!?
ooooo id also add a lot more archebuilytpeses and magic and hatsune miku and ughhhh idk id go power crazy id probably replace everything with tracking dart
Yeah, basically if you can cut it off a person or animal you can attach it to yourself.
One of the features I know I want for sure is calorie intake and specific diets actually being important to keeping your bio tech working properly
You want a different game.
tracking dart on heavy is 100% something embark would pull though
That sounds like a nightmare to track but I love simulation play.
Theyâll probably make reworked thermal universal to ensure smoke isnât a âGotchaâ on Light
no i want power. i want to be a tyrant who can play god with the balance. i also want money please venmo me money
I regret checking
It would be crunchy as all hell but I feel like it would fit the theme. If you want to have a full exoskeleton and upgrade your legs so you can run 30mph while weighing 300lbs you can but youâre gonna burn through your groupâs food and your buddy who needs his specific diet to keep his poison potent will not be very happy.
How scarce will food be?
as much as your morals make it.
Fair
You know what I've never done, design a unique gamemode for this game, I shall return later today with one
Catter and I talked about his the other day. Seemed pretty fun. I have one that I think could be fun.
Looking forward to seeing what you come up with
Already got it cooking just need time to write it out.
I wanna call it
Box Ball Brawl
And it's a football style game mode that takes place in a shooting range style arena (think of the arena map in split gate 1)
I love shooting game mode featuring a ball
Was it that recent? Feels like weeks ago
I think it was last week.
Depends on where you are. If youâre in city that is a trading center they will have basically any food you want but if you get farther out you might only have access to local foods if any. If youâre going to a desert and you have a poison gland from an animal in a jungle you will need to bring food or supplements from that region.
I'm working on a trading/caravan system for monster hunter. Your system could do something similar and you could run campaigns just off of having traders for players getting rare stuff and selling it in far off lands.
Like have those poison glands stocked up and sell them to people in another land at a premium.
Exactly
Could be very cool. Its honestly similar to MH but instead of fantasy armor and weapons its limbs and organs youre putting your life on the line for.
There's a lot of possibility with like politics and stuff in your world. Or like getting a loan for some biotech from a corrupt fella, cant pay up and his goons come and carve that poison gland out of you.
Getting your feet repoed XD
Get your feet taken and then thrown off a pier. Good luck.
If someone insults you just go buy thicker skin then come back and beat the shit out of them
Just grafting orc skin on yourself to raise your AC
Yes I scalped this frost giant, I would like to transplant his hair on to my body to raise my cold resistance.
Thatâs what we call adapting to the situation
Its really good for rewarding your players as well. You can give them stuff besides XP and Gold.
Also you have to decide who gets what parts of the kills
Trying to end some friendships
I kill David's character and graft his head on to my shoulder, so he is my friend forever.
David died so Iâm gonna to take his skin since he wonât need it anymore
He isnt going to fall off that cliff himself. Give him a little help, take his stuff.
normally I'd read all the messages in wepsngadgs but theere's so mcuh what the fuck
it's like there's been 10 mes inchat
wNg is at its best when its off topic.
100% or 0% locked in, no in between
Dont read it, Bow-kun. I was defeated in the arena of debate. I dont want you thinking less of me.
From now on bow-kun is @chilly granite name, I just audibly laughed while in the bathroom at work
Had me hittin the speed face
We need to hold a vote here to petition him to change his name on the server to Bow-kun.
Fuck we can't run polls in here
We cant ever have anything nice.
You have me so thatâs one nice thing
True. We should be grateful for the good things we do have.
I'm starting to think snale is a tier 1 twink that hides behind jokes
another day of getting seeding 1 and 2 consistently and losing first round
silver here i come
yeah solo queue sucks
I've heard gold is even worse though
before you finally escape from low elo hell
duo queue does too
anything but a 3 stack is hell, and in my friend group a 3 stack is probably worse than a 2 stack and a random
Actually not that far off
I feel that so hard, I have 4 people I play with and me and my buddy only play ranked with a random cause the other two either rage too bad or just don't like how sweaty ranked is
my one friend is just unbelievable garbage at the game
Mine are too but garbage I can put up with if they listen to callouts and listen when we try to wrangle them in. The rage homie has no ability to listen whatsoever and is constantly running off on his own to chase butterflies or some shit. The other just gets overstimulated really easily and she does not have fun sweating
You havent seen garbage if they listen to callouts
My fault og, I'll lock in, I wasn't aware we had a baddie amongst us
He doesn't at all, that's half the problem. The person who doesn't like to sweat listens fine but cracks easily under pressure
I feel like from 10k to 30k rating its all the same
literally 0 difference in player ability
the ranked system in this game is so fundamentally flawed
Itâs one of the better ones imo
The majority of average players are actually in gold
yes but the seeding system is stupid, if you are only slightly above all the other teams you still have to dominate the lobby to make any progress
tbf if you are a top 3 seed, you definitely should dominate the lobby
no, the seeding system is completely arbitrary in like 80% of games
I ignore that
not really
yes really, especially if you dont trio queue
gives you an idea of the competition youâre facing
no it doesnt, because its inaccurate most of the time
Literally me
I hate griffith
if you are soloqueueing, team cohesion/synergy is a much, much bigger factor affecting win probability than anything else
oh my god I just skimmed all of the shitposting and man
that is some SHITposting
mmmm tasty
wait that didn't embed properly#
new gamemode idea: gregory eggnog.
one player is chosen for gregory eggnog. they must hide. the other players try to kill gregory eggnog. they cannot, for he cannot be killed. Gregory eggnog will find the hiding player. when he does, they will have a dance battle. the player will lose, and get gregory eggnogged. Gregory eggnog will then pick a new player, and the cycle will repeat until all players but one are gregory eggnogged. HOWEVER, the hiding player can see the ghosts of those who have come before them, and these ghosts will lead gregory eggnog to them, so they need to also hide from the ghosts. money can be earned by robbing other players, however you only can rob money they have and since they have no money going in there is no money. gregory eggnog has a lot of money but you cant rob him. there is also a bomb on the map that will explode but sometimes the ghosts say which wire to cut but they can also be lying so watch out. if the hiding player cuts the right wire they can feed the bomb to gregory eggnog and he will give them 5 dollars and gregory eggnog will be satiated for 5 minuites, letting the players rob eachother. afterwards gregory eggnog will resume. gregory eggnogged players cannot be robbed but you can feed them to gregory eggnog to give him the money back if they have the money and they will in turn give you the bomb back but itll be all slippery bc it was eaten so u can only pick it up for like half a second and cant really throw it and he doesnt really want it anymore anyway. one ghost will want the bomb tho and they will give you 2 dollars for it. if u survive 1 hour without getting gregory eggnogged AND have money on u u go up however much money u have ranked points bc this is ranked btw. if the money is on a gregory eggnogged player or you dont have any you lose 100 rp. also if the bomb goes off which it sometimes does. this is my gamemode idea.
eyeball issue đ I didnt see this guy and died to him lol
ALSO ITS ONLY IN ONE MAP the one thats like sis horizon but not but the same vibe actually it might be cys horizon
it really doesnt
@unkempt moss r8 my immprove
OMG DUDEEE
HIS DOME SHIELD SLID DOWN THE RAMP AND BLOCKED MY ARROW WHEN I WAS GONNA HEADSHOT HIM IN THE DOORWAY
find waldo
not bros running the triple annoying ass weapon combo lmao
the game before we lost to sledge sword p90
I fucked it up, the sledge hammer was in the basement and he onetapped me through the floor
I was meant to clutch with bow vs doublemelee
Already looking a lot better. How's sonar feeling?
ehhh
I know my team and I are getting value, but I do struggle to feel it myself because I generally have a fairly good read on enemy positions in combat, so it does feel a bit of a wasted slot
it's helping me win, so I'll keep with it for now thoguh lol
in these games we were on voice chat, so it wasn't very helpful at all,but playing soloqueue it's for sure way better at getting teammates to be useful in combat
At 1:20 you and three lights are standing in the same spot staring in to the distance grouped up. Ideally, with you on grapple you can take vantage points further out and create crossfire relatively safe. Them on dash means they can cross those gaps as effectively. You personally aren't doing anything wrong there, but as a group it was a missplay. Taking those rooftops on the opposite side of bridge or towards the other jump pads. Just look for ways to maximize your value on grapple.
I like sonar for pubs because it can kind of get everyone on the same page, but if youre not getting a ton of value you can switch.
You're playing your life better, and there's not as much time being wasted so its an overall improvement. Your teammates looked lost at times but theres nothing you can do about that without coms and stuff.
Its hard to make a lot happen with your team on triple light, but youre just fragging really hard so you're doing your job.
Your teammates looked lost at times but theres nothing you can do about that without coms and stuff.
they were on comms with me but they are both HARD tdm/point break mains lmao, they make me look like a cashout pro
our v9s player is an aim monster lol, I had the most kills but that was mostly positioning and gamesense rather than me shooting better than him lol
Any of them play heavy?
lmao no hahahaa
casual players hate heavy
but tbh we are all mechanically signficantly better than gold, it's just gamesense gap or we would dominate lobbies even harder lol
Makes sense. You gotta be the igl then.
yeah, I was doing so, that's why they were on the roof with me instead of hiding inside like I was before hahahaa
Thats awesome. If you're in coms with a trio you can absolutely drop sonar.
I'm still very weak at gamesense in cashout so my iglling wasn't very good
except I gave the best aimer strict instrucitons to never steal until I tell him to, because he made us lose two cashouts because he stole when there were like 3 enemies alive, instead of abusing his aim to kill them all and then stealing hahahaha
he has really bad "steal sense", so if he does it on his own instincts, he'll die for it every time hahahaha
Thats one of the biggest mistakes I see down low. Everyone alive and they want to run in and steal immediately. You can tap to bait the utility, but unless it's a desperate move you usually just want to play the timer and fight until it's pretty much guaranteed you can get the steal.
we already have h+, two glitches, and (I think, gateway but I didnt see it used hahah), so I think I probably want (frag/smoke/breach/bore/goo) when I play with them
I had some decent success with smoke in ranked already, but it does feel a lil weird
frag probably isn't needed becaue they're solid/extremely good aimers
so probably breach/thermalbore/goo
H+ on triple light isn't going to get a ton of value. I'd drop it for nullifier.
yeah there were 3 enemies but two were half hp, and we had 12 seconds - even with him feeding for the steal, we were only short 1s on the steal :/ if he fought with us, it was a won fight for sureeee
we were 8th seed thoguh and that round got 5/6 and only -50
I'm not really a light player though.
in theory yes but since you lack defib and chip damage is so crippling, it's pretty nice to have one on the team
yaro h+ing me and then I can facetank a cb with bow is scary as fuck for the enemy
For sure. When I play light I usually drop it unless I have a heavy.
Its definitely nice for keeping people in the fight for sure.
if teddy was running it, I'd tell him to drop it, but yaro can aim well enough to hit a light in combat so it actually works out well LMAO
the biggest anti-synergy of light on light H+ is actualyl just tryna hit your light with it hahahaha
plus with his gamesense, he'd likely approach nullifier like he does steals and feed for it lol
I wish this game had replay sharing
man idk I had terrible timing last game, like I just kept choosing the worst possible time to do everything lol
Embedfailure.gif
Or you could be like this guy who has never lost
I climbed wiht a negative winrate in dota 2 because I had so many losses from when I was bad that they still outnumbed my wins after I started climbing
There you go. That's good mindset.
As long as you want to improve its all worth it. Calling a good mental dirt 4 is peak dumbfuckery
hes dirt 4 in relations with his father tbf, he cant help himself
You hate to see it.
But all my redditor friends thought it was epic and cool
Just be better. -ur dad
Sorry hes not ruby like you. Hes still learning to play cashout. I'd take a 51% win rate light trying to get better over some dumbass ruby clown like you any day.
Waaa waaa waaa keep coping and crying
notice how he brought up "ur dad" but its because he so deeply craves the fatherly connection that his will not give him because hes in fact not proud of him
Whatever makes bro sleep at night
Embarrassing.
dont you have an appointment to take it up the ass or something to get to?
Thanks for reminding me Il go see your mom soon
that will go crazy on reddit bro, frame that one
This wouldâve made numbers on Facebook đ„đ
I hate when game feedbackers find out other channels dont have a 6 hour cooldown.
Everyone does pall you just told me 1+1=2
Got me. Did you need more attention or is that good?
@unkempt moss do people like this play fighting games or nah
2XKO.
ahhhh yeah that makes sense
BOYS (and girls too, and anything in between)
I need advice on the model and what skin I get
Dough wrangler or eclipse shade..... I'm so torn it's unreal
Ones got that classic western look, ones got the classic tactical swat team look
I hit some real nasty shots last game lol
oh god 2nd seed with double barrel, m11 and bow lights
Wrangler
@umbral lodge I think you can weigh in, what's your take?
Honestly depends what outfit u got with it
Ya lol the eclipse came out way after so
I PERSONALLY use eclipse shade but both r cool
Do you notice any play style difference at all? And take more of your screen, etc
Mmm eclipse is slightly bigger but nothing noticeable. But ya the same just look different
I'm in love with my skin, he's never being changed
Mmm thatâs tuff because both could work lol
In a sense, neither would match at all, meaning they'd both work equally
Just go off what u like bro u could even use a different skin but I assume u want the flip between shots animation
Yep, you told me it helps time shots last week
Ya it def does for me and everyone Iâve talked to
I think I'll go eclipse
Just follow ur heart bro
whats the best mine on medium rn
Glitch
none
glitch isn't mine it's trap đ
Itâs not even a mine and itâs still the best one
Pyro still I bet
Even with the blast reduction it still one taps a light sometimes
Does ruby spear exist
check the wiki
it will this season because you can make a ruby anything now
wait does that playback properly for you guys?
Yeah.
ok it doesn't work for me lol
I need to kite off people more, becuase I kept running out of mousepad
Nullifier saved you almost perfectly. Looks like it allowed you to regen 6 health, you had four after the explosion. Crazy.
I made a lot of mistakes in this fight, the biggest of which was doulbe throwing my sonars
bro I just used null to let me move my hand so I had mmore mmousepad hahahahahaha
111hp before the explosion
null actually carried so hard there
Oh i thought it was 108.
I had to go frame by frame to see it hahahaha
Either way, it came in clutch.
Nullifier is so good. I dont know the light meta but it feels so slept on.
tbh I kinda griefed by carrying my team that hard because after that fight they respected me so much we couldn't really do anything, they didn't risk pushing in the same way hahahaa
I scared them into playing well
I really want to throw a second sonar at 14:45 but I had wasted it
this fight, feels like the one we were most meant to win that lost us the game tbh
i'm really not sure how I was meant to position here, or anything lmao
now that's climbing hahahah
tbh I'm pretty sure I did more than my fair share that game lol
and it was +rs so I'm happy
Its just one of those times you play on your back foot because your teammate got picked below you. They played it right by pushing after the pick, its hard to come back from that when already took position in the house.
Halfway to plat.
It looks like you're getting more comfortable with you sonar usage.
And i remember when you had no idea how you were supposed to be using null, so thats obviously improved.
Im not sure if you're using to stop objectives, but one of my favorites is nullifying someone trying to stop the steal. And they have to just sit there and watch your team win
You'll be hitting a point soon where my coaching skills will run out for light.
yeah I had a nice fight in a previous game, where I used null to win the point
we lost the final round, and only got there because they greifed us into it hahaha but I made sure they got scared for griefing us in
For sure. You're picking it up fast. You're very coachable which is a good trait to have. Im sure one of the light rubies in wNg can have you take it to the next level with some help.
I think XenosYear is a ruby light if you need help.
tbh I'll worry about it when I hit a wall lol
I only lost like, 1.5 games today? -50 rs on one and then one was like, -300
Your bow savant powers will probably be enough for a while with those minor changes.
Would be cool to be a ruby bow fella.
hahaha
I want ruby bow skin tbh
I think someone named Bow User should probably have one.
At the very least, you could have a plat or diamond one.
You're doing great, bud.
plat bow is my minimum goal
@sudden pewter you know what's mystifying? Diamond 4's last season going 12-11 in tdm vs lvl 20s, who are obviously new and not smurfs
be whatever level u wanna be, but holy shit, how on earth do you get to diamond 4 being that fkn bad
oh waiiit it might have been world tour diamond
idk why they both have a diamond rank, that's so dumb
hahaha you can tell i'm a bankit/tdm main
lol
damn this shit takkkkes sssoooo loooong
@unkempt moss an actually good idea; loser bracket finals
I mean, the premise he starts from is kinda shit
but the conculsion is very good
and ranked games would have a more consistent length
Is there a meta build for medium rn? Iâve been running the model, goo nade, defib, and jump pad
cb not model, otherwise yes
cb has better time to kills than model, it has no spread, and it has 40m falloff
there is 0 advantage to using the model unless youre a masochist
bruh
I literally lost last game because my heavy didn't want to winch the cashbox on moving platformm soeuld
it was +90
but it should've been a first place, the enemies were so bad
idk, neither my teammates were hitting shots, and my medium wasn't landing defibs either
@serene glade do you like my idea of amethyst skins for top 500 in non-ranked leaderboards
đ hahahahah
The main advantage is being able to maintain full movement but that really aint worth everything repeater offers đ
@hardy dust repeater spread pattern is umm.. questionable, so that' advantage isn't real anyway
bruh I started losing and I went tdm and my score is mid
I think my medicine wore off cuz I stayed up too long
Do flame thrower go through shield?
Or is it just after burn
Hi Niclas,
I'm not sure if you're the balance lead, but I think I speak for the whole community when I say that we are owed an apology from the balance team for the failure to nerf the repeater and BFR in the last patch. You can pick someone else to throw under the bus, but the repeater is hilariously poorly balanced.
I'm not sure where the problem lies in your balancing/game design process, but there must be a problem somewhere, for a weapon which has hipfire spread similar to the model*, damage breakpoints similar to the model, a headshot multiplier, a faster rate of fire than the model, and 40 meters of falloff, to be approved.
Also, you give medium and heavy ranged weapons that can each deal more than half of a light's hp pool. And wonder why light is no longer popular?
And the patch notes:
"Dev Note: Weâve seen both âpokeâ (long ranged, high damage) and âbrawlâ (short ranged, high damage) weapons increasingly becoming the top weapons in the meta over the last season or so, and this was never really intentional. Itâs left a lot of automatic weapons struggling performance wise by comparison, so weâre making various small nudges to a range of automatic weapons in 9.7 to help them out. This FCAR change, a small buff in overall DPS for the weapon, is one of those. "
Why are we buffing weapons that don't need a buff, mostly inconsequentially buffing them, instead of simply doing what is needed and ensuring that the weapon with 40m of range, doesn't have better stats than the shotgun with 15m range.
I suspect the balance team is just comparing DPS, and not ttks and breakpoints. I have sent support a spreadsheet that can calculate headshot, quickmelee, and raw time to kill for each class.
If you're not responsible for balance, please refer the balance team to wepsngadgs to discuss, but light needs 180hp, and dash and invis should be nerfed so that new players dont hate light and light is playable with grapple/dash/invi @maiden trench
*hipfire in all stances on the repeater has a good chance (I think1/4 but I didn't test throughly) of a spread smaller/similar to that of the model's spread
If you're going to give medium/heavy ranged weapons with more than X/Y damage, then you need to give light more than X/Y hp
right now, 88+90, 178
heavy and medium being able to double peek (quite literlaly, as heavy is taller than medium adn can stand behind medium) and oneshot light is not ok
ignoring that the bfr/repeater are superior to the SR84 (when you consider the HP pool of the class they are on, and that they are hitscan to infinity) in a duel individually
evasive dash and invis don't have obvious counters to a new player and I would be shocked if they aren't a significant cause of new player retention issues (assuming that those exist, obviously I don't have access to new player retention figures)
buffing light to 180hp makes nerfing both dash and invis to make them more obviously counterable would be signfiicantly beneficial IMHO
Grapple feels more fun and fair for both user and victim
Also there should be a melee tutorial, to teach players how to fight against melee, which could also introduce invisbility (backstab) and how to counter it
Need a gun that shoots out cheeseburgers
The balance guyâs name is Matt, isnât it?
Are there weapons where there is no benefit whatsoever to ADS? I believe it's the case for all shotguns (including matter, which has sights up to 2x for some reason??), RPG, both grenade launchers and maaaybe the minigun. But I'm not sure. Any opinions?
i did it fellas
minigun gets bonus in ADS, they recently change it so that if you ADS, stand still, and crouch you get bonus accuracy but unfortunately you become a standing target
crouching gives accuracy???
(dont mind me, im a nub)
in many shooters it does
with minigun only, other weapons dont get a bonus
you get random spread added to every gun if you are in the air, its worse if you're going up and it gets slightly better when you are falling
are there any other unusual aiming features? i recall something about the CL or smth. or was it the model
only "matt" in the discord is mattv, who's a technical artist
and his posts are mostly him getting flamed by someone who thought he was matt from balance
and him correcting them KEKW
rpg is slighty inaccurate when not ADSing but that's it, idk if there's anything else
@pallid pilot excuse me, do you know the discord @ for the balance matt? I would like to complain đ
It's not a horrendous idea especially with the playerbase going down in ranked it feels like and when you're up high enough the queues can just take forever. More uptime in game and less in queue is a positive

having cashout -> winners bracket, losers bracket round 2 cashout -> first/second, third/foruth, fifth/sixth, seventh/eight final round also means you have a much more consistent experience for everyone
like if you're not great at cashout, you can not get to final round, like ever lol
I mean, I don't like final round, I think it should at least be a first to 3 cashouts
I also think the timer for final round is stupid long
If anything I feel like you can just have round 1 losers so keep the 5/6 7/8 eliminated and then just have a 3rd/4th place game. You have 4 teams requeing around the same time that way, and the lower seeds are usually eliminated so they should have a better chance of getting back into games more according to their seed
I mean I think it's much better to have a consistent experience for everyone
it's a lot easier to balance for a consistent expeirence
and if everyone has final round, you have a 50% winrate average, rahter than a 1/8 winrate
I don't think losers bracket for bottom 4 would be good though, since you're bound to go negative at that point anyway a lot of people would just leave the game
but a head to head for 3rd and 4th I do like
each bracket should have different elo gain or loss based on who the opponent is
which woudl also help with enemies griefing worse enemies into later stages
I mena, that should already be true
Yeah that is another point, the ranked points would need a rework if you do that, because I have seen the way people dump their self worth into their rank. Nobody is gonna play for pride
if first seed got elim'd in first round, the teams that fought them shuld all have boosted elo gain, regardless of anything else
meanwhile the other 2 teams that didn't fight first seed should not
however, if I elim first seed in round 1, and then lose to second seed in round 3, second seed gets the "victory reward" of having come first place
which promotes griefing
I love how they don't like having a poke meta but don't nerf the actual poke weapons and instead give inconsequential buffs or straight up sidegrades to automatics
and poke weapons
The balance team isn't smart, or creative, or handsome
why
on
earth
did
pike
get
buffed
inconsequential buff
@daring grove is this an alias? are you balance matt from embark? can we bully you for buffing poke wepoans when you complained about poke meta in the patch notes?
It's inconsequential because they are dumb, but the intention is there I guess lmao
this could result in teams who play honestly still getting punished sometimes when low seed teams gets really lucky
lucky wins and losses are normal, and will get ironed out with more games played
lucky wins and losses happen in like, 1 in 4 games
greifs happen in like, half
These "balance patches" are literally just: nerf/buff x weapon damage by 1, firerate by 10/20, and falloff by 2/2.5m
Actually pathetic
But also, griefing is kinda just part of the strategy of the game
embark doesn't seem to realize that everyone will remeber the nerfs, but forget the buffs
so you need one really fuckin big nerf, so that you can give it a lot of little buffs
That's what "balance" is ,not too much not too less
why wouldn't you want to promote a team you can beat?
Couple weeks ago they nerfed the repeater by giving it a .03s ads nerf, please be grateful
collusion is punished in any esport, if they want it to be an esport collusion shouldn't be normal in the ranked mode
The problem is that it's too little
I mean, the buffs tend to be heavy handed and the nerfs tend to be light
which is a bigger problem
buffs are either 0 impact or heavy handed**
and nerfs are almost always gentle caresses of a lover
collusion implies it was premeditated, the bad team is really just a victim/benefactor of circumstance
Understandable but take a pencil for example,you can't balance it in only 2 tries if your not familiar
They do inconsequential buffs but if they touch a weapon that used to be meta in the past they'll either change something that does absolutely nothing for the gun, or add a compensatory nerf to a minor buff because they're afraid it'll suddenly explode back into the meta again
Anyone know when thermal vision is coming back?
That was my main before it got removed 10 decades ago
Atp forget about it, just like bloodborne 2
collusion doesn't require premeditation
strongest team just says, who's bad and who wants mmr? come and get it
that's not strategy, that's collusion
not to mention, even if it is strategy, because it's not in your own control, it will not be representative of your onw skill level, therefore making your rank inaccurate
Next big balance patch, trust
(they don't do big balance patches anymore)
When is that
inshallah another damage +/-1 to the pike
It's been almost 2 seasons since they removed it
Another +1 pike would actually make it really strong again. They just don't know how to make the repeater and pike different enough. If one is good one will be bad. They are creatively bankrupt for literally every weapon
creatively bankrupt or making reskins and wondering why a reskin doesn't work differently
We've done the dance enough to establish tweaking damage will inevitabilty make it too strong or too weak, they just need to go back to the increased headshot cause it was in a good state then
or you know, just change rate of fire?
i mean, pike shuld be ass
it a sniper rifle on medium, asking for it to be good is a bad idea, light is a meance with sr84 in powershift and that's a 150hp target
give it 250hp and yeah it'll be fucked
It's what a poke weapon should be, opressive but not insanely lethal
here's the thing, sniper is balanced around light being a strong breeze away from death, so even without poke weapons people can fight back
that doesn't work against medium//pike/repeater/bfr
I agree
I really think they need try making some guns fully projectile and see how it feels, buffing along with the change to fit it no longer being a laser beam. But we will continue getting .03s ads nerfs, the worst balance patch of all time, followed by an immediate "get ready for more Esports" announcement
a sniper on medium or heavy, needs to be projectile, and it needs to be numerically bad
it shuold not be good, because the second it is good, it will be meta defining
same as sr84
heavy should not have a sniper
E sports rlly ruined the whole thinking behind balance
making the titan projectile would be interesting though, maybe the peater as well
all of this is true regardless of esports, I odn't get how esports comes intoplay here
The thing is you could make the KS back to fully projectile and have less damage fall off and I don't think it would be that strong
they need 3 shot light so its possible for a light of similar skill to fight back
and they need to be slower ttk than the model
an sr84 should win unless the cb/bfr hits double headshot
maybe not the peater cause it needs to be good at range and struggle in close quarters. Longer ads time?
make its spread actally spread would be a good start
lower fire rate would give it a good adjustment
@frigid raven btw u profile says introducing bugs, is it ur fualt the repeater doesn't have a functinoal spread pattern? (joke) please refer my ocmplaint to blaance team and get them to make the repeater not spread tighter than the model please
Cuz more people lean into "oh cuz ntmr used it it must be good so I'll use it too" it stops players from being creative and different and that leads into other players making static loadsouts to counter that particular thing, it's a loop of sort
I mean, ntmr used it because it is good
I'm firmmly creative player, I run grapple bow flash null sonar

Embark, add a gadget for medium that can either change your teams speed or slow enemy team? chat is this a bad idea?
but that doesn't mean that there aren't objectively correct choices, and that's not ntmr's fault, that's the fault of the balance team
zip jump pad glitch trap goo
does glitch trap slow? :0
it breaks dash and grapple and charge and slam
Not ntmr fault ofc
it's not esports fault either, it's the fault of the balance teeam; even without esports peeople congregate around a meta
Also makes you drop the box which I'll never understand
crowd control is more heavy's bag anyways, I think a spec that buffs move speed and jump height would be awesome though
heavies bag is everything becasue the real embark matt is clearly a heavy main
Indeed but eSports displays it without needing to search it up as much
should I @ all the embark heavy mains and ask if they're the head of balance team because of the clear heavy bias in balalncing?
matt give heavy a movement gadget it would be hysterical
I figure if I @ enoguh embark people eventually one will get pissed off and get someone to deal with me
I stand by rpg being used for rocket jumping, it would be hilarious
self lockbolting to swing like the grappling hook
Where's the mgl rework at guys I'm starting to think it's not real
I didnt think it needed one
was there ever a mgl reworkpromised? who even cares about mgl
oh, I bet it's the balance guy, since he's a heavy main
A separate rocket like the Rocket Jumper from tf2 would be funny af as u can use it as a vertical travel for heavy only and as a C&S assist
as much as I want the move speed buffing spec I think the biggest balancing issue is figuring out how stacking the effect works
Season 3 they mentioned it
that would be op, the rpg as movement is valid because it denies heavy a super immportant cooldown and deals a shitload of selfdamage
HAHAHA SEASON 3
IS THERE ANYONE EVEN ON THE BALANCE TEAM
High risk high reward
exactly, rocket jumper doesn't have the risk, so would be super op
functionally, the shockwave grenade from fortnite would not be out of place
How so?
no self damage
no self damage and u cafn have rpg in the other slots
I wanna Lucio and ''help my team'' ooohhh a gadget or weapon that pushes enemies or teammates would be fun, (troll potential)
being able to rocket jumper for highground advantage and then rpg down on the enemies and CNS on top of that, would be insanely op
that's an s1 nuke
orbital precsion strike heavy sounds so fun, sorry to say
Ye but u can add like 200 on self
Last mgl change was season 4 where they buffed the reload by .3s 
It be like those modded servers on tf2 where it's just hulk jump heavies with sandviches
what if you made it a weapon? a quad barrel rocket launcher that pushes yourself (with self damage) or opponents and hits on impact, but does less damage and doesn't have wall break
@maiden trench hi when is mgl rework coming
also how many people are on the balance team? -1, chat gpt, or 0?
Top that with a fast rocket speed so players can't just dodge most shots even from close
so you get movement in exchange for the insane damage heavy needs to push teams
that's just rpg, 190 self damage hahaha
Ye but rpg doesn't have movement
I'm saying give rpg movement
I don't think you should be able to have a jump rpg and a kill rpg in two slots
Too versatile for a single slot
too versatile for two slots
the versatility is a penalty because it's oppertunity cost
I'd say less self damage cause that opens the door for multi jumps lol, but it should be 4 direct rockets to kill a medium and a long as reload so you cant spawn from nowhere and instantly kill the team
the cooldown on rpg is long, if you use it for damage, that's 40s no mobilty
and then inverse is true
rpg is already too versatile lol, making it more verstile is a nerf, not a buff
Wait. I got it it has a switch mechanisms where it's a single gadget but does 2 things but only one of them before recharge
I mean, I don't see the need for a switch mechanism?
shoot it at your feet, you get yeeted
shoot it at enemy feet, they get boomed
Heavy can decide to load a dmg rpg or a jumper
nah one rocket with multi-utility
you can decide on the fly how to use it but suffer the draw backs either way
the opertunity costs exists withot needing an ammo swap mechanism
ammo swap mechanism just makes the controls shit
(couhg cough reloading gadgets at all cough cough)
U can only decide once and that is when you pull it out after recharge
until they add variable firing types to the game then having an ammo swap weapon will be too complicated
True true
@pallid pilot hi actually on topic, you're an artist right? can u make a nullifier that's a disposable tazer, so ther'es no annyoing ass reload animation?
one of the handhelds with the button tape down and you chuck it at the opponent when you fire, reload animation is pulling out a new one and putting the tape on
like, there's no actual logic on what reloads and what doesnt, it's literally "what looks like it has an source of ammunition"
just redesign tazer so it's disposable rather then reloadable, fixed
aren't there disposable rpgs too?
what other annoying ass reload gadgets are there
since the UI team can't be bothered to make the UI show if your gadgets are reloaded or not
just delete the mechanic
we going bakc to 2007. Programmers too lazy? lie to the customer, technonolgy isn't there yet
what game was that
I have no issue with reload gadgets
Ngl I get the rpg reload as it is kind of as a warning with the loading sound but lockbolt doesn't deserve it
it's skill floor for no benefit to skill ceiling
it's opression to new//casual players
there is no UX communication of the reload existing
you just draw it next use and die because you had to reload your gadget
Do I see more bad takes to hate on?
acutally fuck new//casual palyers
Thatâs my boy!
it's opression to disabled, adhd makes my working memory bad so I can't remeber if I reloaded or not
and there's no ux to communicate it
"lacking experience imposes restrictions on the unexperienced"
Our lil eggplant is all grown up now
no, I just found a more protected group to use as my reasoning
literally nobody in the finals discord cares aobut new palyers, least of all marketing KEKW
Drag those new players down, insult them, make them pay for trying to play YOUR game!
And USE the skill ceiling as an excuse to make them quit and uninstall
@tiny relic sorry to bother you but I need to win an argument
are the new player retention numbers good or bad; you don't need to be specific
the community could be total and complete assholes to newbies and they'd still play because once they expirience the euphoria of hitting a clip there is no escape
We donât need a dev to tell us that
@indigo nexus does
add this skin pls
https://youtube.com/shorts/7nU5lE7EeXM?si=lw_dhK5oB5XQGdB
đ
Itâs pretty obvious how shit player retention is
hahahaha
how?
I wonder how long it'll take me to get in trouble with embark for @@@ing them all like this lol
Dw I got this
I think they're all so disconnected form the finals that they don't even care
i should try in the arc raiders discord I bet I'll get instant response
The number of people between the level 10-80 compared to people 90+ and the steady drop in play counts with every new season
@silent swallow tell Rob to add a snowman as part of a lore about trentila carrots
@indigo nexus on a vibes based level, the player retention is obviously shit
that said, there is no clear metrics or evidecen we have access to as players
don't bother him, he's do not disturb so he won't get notifications, you need to pick someon who you can annoy
I donât have hard evidence but my own observation says itâs bad. I see lots of people under level 20 but almost no one over that unless they are over 90
@crimson holly since arc raiders was a massive success is the balance team for the finals now a bastion? or is it still chat gpt?
also, I need to win an argument with @indigo nexus - are you happy with new player retention numbers in the finals?
ohhh, maybe it's a shredder
There is basically no one sticking around long
I've seen a few more 20s/30s recently, but not many
basically 0 4/5/6/7/8/9s
Nah itâs a leaper for sure, because every balance change is designed solely to piss people off
That would evidence poor player onboarding, in terms of player retention that would be a positive sign..? And in any case I doubt youâve been collecting data on this.
*new player retention
was the topic at hand
we were arguing about if any of the arcplayers stuck aroudn
If there was good player retention there would be people at level 40 and what not but there isnât. Everyone has ether been here since season 2 or leaves before they even unlock everything
can't u unlock everything faster now?
Everyone that plays is basically a day 1 player now
The onboarding is better than it was in the first seasons
Gradual introduction of mechanics, including the playstyle tokens
oh yay, it's no longer unforgivably bad, yippie I'm so happy
âHereâs a gun and a grappling hook, go do a crimeâ
And you know what thatâs all I needed
And a pyro nade
âGo get curb stomped by the dash userâ*
the lack of explainatino of how to deal with dash or invis was why I stopped playing
Thatâs the new user experience
I was a grapple player in s1 and grapple was really really bad in s1
This.
Yeah I went negative and lost every game for the first like 3 or 4 months and then it all just came together eventually
Btw what's the cool down on grapple it's been a year since I've used it
Every player that hasnât been her for two years reading every patch note with full knowledge of every weapon tech
8 hasn't changes since liks 3
Interesting
I just quit, like a normal person would, because getting curb stomped every game is not fun
and that's ignoring that 3v3v3v3 means that you only win 1/4 games (bankit)
1/3 quick cash
1/8 cashout
and cashout was 1/12 at the start right?
that probably why I stuck to the 5v5 modes so much then
powershift?
Ngl yeah my gaming routine is basically this: Play the finals> get curbed until ur tired> find a game that is 10$ or less> Play it and platinum it> go back to playing the finals cuz u got no money to buy another game
yeah that was kinda it wasnt it
cause terminal was competitive at the time, and tdm is a recent edition
terminal was s2 additon
i literally neveer played it
It was fun.
That almost killed the game and we still havenât recovered player numbers from it
terminal looks like even shitter rainbow 6 seige
@crimson holly I'd take a ban over bieng flat ignored by everyone and everything
Please ban this child of darkness đ
hahahaha
Terminal lights in a nutshell
they haven't got the cajones to ban the bow wielding eggplant
that's litearly just lights bro
Damn him and his children back to the void that birthed them
the really mindblwoing thing is how good embarks technical people are
like, they fix a bug in 1 day
they had perf issues at the start of s9 and fixed them in 1 week
for any other game dev, that's insanely fast
and then, the balance team, is just fuckin afk?
oh am I the only one who has constant audio bugs?
I havenât noticed any
they've plugged a bastion's ai into a laptop
it thinks heavies are bastions, mediums are hornets because they're always flying on jump pads, and then it sees the lights and recognizes them as human and shoots them
I got repeating audio
I got gun audio going haywire when people die
I got sounds not making noise/cutting out randomly
also, the balancing is just ass? I can't hear anything ever, even when it's working right
I have 4 different headphones too, it's crap on all of them
Bow-kun just going nuts in here on the devs.
eventually they'll have to cave or ban me
I killed him the spear last night
Or they will do what they already do with their game. Ignore it
They're going to respond by giving wepsNgadg a one hour cooldown
hahahhaha
TA didn't almost kill the game, embark removing cashout from ranked did
this is probably truer than ta almost killed game
It could've been so much worse, like solo bank it ranked
bahhaha
Or ranked power shift
ranked powershift unironically probably would've been signficiantly better for the health of the game thank ranked ta
Ranked point break
It's fucking powershift it's not built for people thinking
Hell on earth
isn't the ranked mode of tf2 basically powershift?
No? It's not like tf2 has a good ranked mode either
Yes except the maps are actually designed for it
hahah
Instead of turning maps built for cashout into sniper paradises
I mena, the maps in finals aren't designed for cashout either
yes that is a hot take
Seoul feels like it fits the game mode well
but if the maps were properly designed for cashout, they wouldn't need ot keep reworking spawn logic
The maps work better for TA than TDM ngl
Kill him now
No funny gif or threats of violence just end it asp
I feel like the maps are too big to be well designed
Embark strike this man down I beg you
Not true, map size doesn't matter, its how the players and the game interact with the map
I have never once thought âMan if only the maps were smaller so I could get third parties even more.â
It's not even that, playing highguard out of all things made me realise that small maps aren't necessary for small teamcounts
It all depends on how the game is designed around the playspace
I know, I still think mfs who say "map too big for teams of x" have a very shallow argument because they try to quantify how a map should play off of square km
When it's much deeper than that
Out of all bow users takes I think thatâs the worst if Iâm being real
The maps are great for cashout
Are you referring to new player retention specifically?
Yeah
So an intuitive high ratio of new/older players to moderately experienced players is your reasoning for that
So then Iâd need to know if you mean, in comparison for other games, or within this gameâs lifecycle
The complete none existence of mid level players is my reasoning
I doubt thatâs quite how it is, but I donât pay attention to player levels :p
And the fact that the game is just losing players consistently every season and with each update I only see level 90+ more and more
Most the mid level plays I do see are probably smerfs anyways
Very much not the case, we only had a dip around the arc raiders launch. Aside from that itâs been slowly moving upward within the last ~9 months or so
The question for the current state of affairs is, how many of these players are new, how many are new from arc raiders, and how many are returning players who got bored of arc raiders
Which I cannot answer in the slightest
Yeah⊠moving up
Yeah, thatâs the arc raiders dip.
Itâs literally going down still
Before that it was on an upward trend, and itâs been upward since
It went down all of season 8 and is still going down
Incorrect, last month has been an increase
Every season drops players from the last one by a lot
Every season except S9 has declining player counts mid-season. This isnât evidence of a broader trend
Season 9 level out for the first half thatâs not a climb
Untrue, or weâd have less players than S3 could maintain
Statistically it is, if you sign in you can see the per-month comparison
Not a big one, but itâs the only closest-to-middle-of-a-season period ever which showed a gain
Sean 3 is a outlier because of them almost killing the game
The game is dying currently and itâs not a subjective take. The only times the player numbers are decent are on season drops then it drops lower than before a few weeks later
It was staying level 5-8 and now has continued to drop
This would occur regardless of how well the game was doing.
Of the game was doing good it wouldnât lose almost half its players after a single season
GMT fucked the game
What's this based on? The S8 - S9 reduction is nowhere close to half across the season. The closest it gets is on the season drops themselves, but that's still only 65%
The game was starting to gain traction again after the S3 shit show then S8 set it back where it was before and itâs on a downward slope
1/3 drop not half mb
S8 seemed fine until the arc raiders drop
Oh yeah the season where they said âfuck the players we need to keep the pros happyâ and dropped 10k players was fine
You seem to make a habit of putting as much of a skew on what you say as you can, it's a bit annoying.
The season had better average player counts than the last many seasons until the AR drop
(best since season 2 for the month of the season drop, though I haven't controlled that for time of drop within the month.)
If a completely different genre of game steal 1/3 of your players thatâs not a good reason to be losing that many people
It's their own game, so it doesn't make much sense to fault them for it. THE FINALS community was primed to play it because they were the main group of people who knew about it, initially
If it was a similar game it would make since but they arenât comparable at all
They would have also come back for season 9 but they didnât
It makes it a bit less comparable, but it would be crazy to ignore the impact of them being made by the same studio. A lot of the same people play them - both of us for example are in both servers
I could guess that that may be why player counts are recovering..?
Obviously there's no moment where everyone drops arc raiders and goes to play something else, its numbers are still exceptional
There was a small climb for the mid season and thatâs it
(If you could call it a patch more like a single stitch)
Why do you believe this?
Numbers could be better, but game is definitely bringing some players in
Hopefully it continues for next few months, if the finals can hit a consistent 30k playercount on steam, the matchmaking will also significantly improve
I also thought we were bleeding players till i looked at the charts
They would have to actually put effort in to do that
God forbid they actually balance something
I dont really know what theyve been doing lately tbh as well, but whatever the game is for the most part playable
would be nice if they tried more balance changes, but they don't get paid to do nothing. If they're not doing that it's because whoever might be working on it is doing something else
Only thing that comes to mind is smooth destruction, but balancing shouldnt be halted by an entirely different system
They were hiring to expand all their teams recently, so perhaps a lot of work is going into onboarding at the moment
They are making another 15 recolors and getting ready for the GMT with a new set of pro packs to pay off the toxic streamers
Theres only like 2 or 3 toxic streamers lmao
I don't think they have a team dedicated to the balance, I think it's mostly one guy who manages it with others involved in QA, and we don't know what else he does
Strange, I wonder how hard it is to test balance in 3 week intervals
More like 2-3 half decent ones