#đŁâweapons-gadgets
1 messages ¡ Page 293 of 1
For each class, left side is model, right side is cb repeater
First table is shots to kill
Each row is a number of headshots, so, first line is the shots to kill body shots
Then one headshot, rest body shots
Second table is time to kill
Third table is ttk advantage ( just the difference between the two guns on the second table)
Right now there's no breakpoint the model beats the cb without quickmelee or chip damage, even though the repeater can hit headshots to utterly destroy models ttk, and the model can reach 40m
Whats your suggestion to fix that, but you cant say 180hp light.
Mostly because I don't see lights getting a buff like that.
This one doesn't need 180hp light, it's just needs a massive rof nerf to repeater
Whats the RoF now? And what would you like it to go to
67 is what I tested mostly because funny number but it works out
With 180hp light, you can revert the model nerf so it has 117 damage and then it's even better
Rof now, you can see it on the chart, 72 model and 78+ repeater
Technically 78 is the minimum rof on the peater, our testing varied from 79-82
I used conservative numbers for charts where accurate numbers aren't known so I'm not misrepresenting
And you want it down to 67?
At least, I'll send u the chart for 67 rof in a sec
67 is probably too fast considering it's competitive with sr84 with 67 while being on medium
Youre good. Just walk me through it and I'll just believe what youre saying when it comes to the data.
Whats the rof on titan?
.86, I think that's 70?
72 is 83
67 is about .9
So anyway
With .9 cyclic rate on repeater, the repeater no longer beats the model on any bodyshot ttks
What does .9 mean?
Seconds
Since their bodyshot shots to kill is the same, 0.9s per cyclic rate on reapater and 0.83(current/72rpm) on model would mean the model beats the repeater in cqb bodyshots
The higher hit damage means that model can also quickmelee combo a medium, which allows the model to beat the repeaters headshot ttk on medium in extremely close range
0.9 isn't bad enough to be acceptable vs sr84, but it at least makes the repeater balanced in respect to mediums own weapons (without a buff to light HP)
72 is inaccurate btw my testing suggested its around 68 I believe
For the model?
I believe so yeah
Cringe
Welp, 60rpm for the repeater then
To be fair, 67 would still technically work vs 68, but it's a tiny margin, small enough that I think double headshot would beat the quickmelee combo
One shot a second would feel so bad though.
It fires slower than the repeater
It has to fire slower than the model if it wants to keep these shot to kills
And if it wants to fire faster, it's gonna be a shitty pike
I mean, that was never in debate, the repeater is somewhere between 78 and 82 rpm, and the model on wiki is 72 at best
If they were equal rof wouldn't that make them better in their ranges?
I'm suspicious that the wiki/patch note number is accurate but only partial information, as with the bow - the bow has a list rpm of 104? I think it was
It describes the re-arrowing time
So for the model, that might be the pump time, but there's some other element (recoil time maybe) before the pump happens
Like model should win upclose and Repeater at range?
If they designed well yes but rn model loses at all ranges
No, because the shotgun has spread which means you need more cross hair on target, and the repeaters spread pattern is foolishly designed, so it's accurate like a shotgun when moving anyway
The model should shoot faster than the repeater full stop
That would make sense to me.
Fundmamnetally having a single pixel of your xhair on someone is easier than having all your pellets on target
Missing two pellets per shot means that you're doing prebuff repeater Damage per shot (84)
I'm just curious how much you could buff the fire rate on model before other things start to break
None
It got nerfed this hard for a reason
The model is a well balanced gun right now, why fuck with it when you could just shoot the problem child
I'm just thinking of possibilities. Is there a break point on repeater where it would still take two headshots on medium and then require one headshot on light to kill?
Giving it 117 damage so you can quickmelee combo heavies and gain better damage consistency would be nice, but without giving light 180hp so they don't get quickmelee combod, it's impossible
Requires 180hp on light, which is why I'm busy dying on this hill
Not 180hp, but more than 150 iirc
What if you reduced repeater damage to 74, but gave it a 1.75Ă crit?
84 damage per shot is minimum for two headshot medium, so 168hp minimum light
I can make a chart give a sec
72 damage, 1.75x crit. Then it requires one headshot on a light. Then it still two headshots medium, requires three body shots on light or one headshot on body.
I asked embark for 1.75 mult on bow to help with the headshot breakpoints being excessively punishing on the bow, but they ignored me
Theyre good at that.
I doubt they're any more willing to 1.75x than they are to do 180hp light
and 1.75x multi fixes the repeater, but not the bfr, or theproblem of light dying to a strong breese
I think 180hp light and nerfing dash and invis is better for the health of new player retention and long termm game sustainability
easier sell that still results in game dead in a year vs hard sell that keeps it sustainable and maybe even growing
this is my suggestion
You guys think this next Thursday patch will save the game?
depends what happens when I ping everyone at embark on monday
@analog pewter yeah, the pump time is what they measured, there's probably other parts of the cycle animation that thhey don't include
72 is the number on the wiki which I assumme was measured with some degreee of accuracy, so I'll trust it
"Effectively increasing the fire rate"
dude have you seen the bow patch notes
they do not know how to communicate clearly
Wiki is wishy washy lmao it's better to do your own testing
Increased rate of fire from 98 RPM to 103 RPM
BOW
98 RPM??????? 103 RPM????????
The cerberus is 100 rpm lmao
Is that for full draw?
no, it's for no draw
what they are referring to as "rpm" is what I call the quiver time
the time from the arrow being loosed, to the point you can start the next draw
but arrows don't loose immediately, even with no actual draw, there's a minimum draw time
What's the actual rate
previously it was 150ms, which mean that "98" rpm was actually78
No draw and full draw
91rpm no draw
now (103 rpm, and 0.08 minimum draw instead of 0.15 minium draw)
and 52rpm fulldraw now, 103rpm
48rpm fulldraw before
but "rpm" is a grossly decieving metric when you aren't including a mandatory animation
measuring a single mandatory animation and calling it rpm is beyodn stupid
like, I could just choose the other mandatory animaton for the bow and say the rpm is from 400 to 750
there's a mandatory reload animation, and a mandatory pull animation, and they picked "A" and said rpm is teh duration of "A"
And previously, they called the minium draw time "damage ramp-up start time from 0.2s to 0.15s"
I literally complained to them that "damage ramp up start time" is grossly misleading and suggested calling it the minimum draw time, which is proably the only reason that the patch notes don't use the same shitty phrasing
Embark is wild
honestly their dev team seems great
their balance team needs to get some soviet treatment
we had terrbile performance at start of patch and they had it fixed in a week
other games would've taken 3 months for that kinda fix
oh yeah I need to go to sleep
thanks for remidning me đ dont wanna forget to sleep for another day and end up shitposting in here for 36h like the first time I came
do people who leave ranked get a flat SR penalty? or is it dependant on the placement of the team afterwards?
Lost 500 rs earlier in a match where my teammate rage quit so whatever amount they lose isn't enough.
If your teammate leaves in a ranked match you should be protected from rank loss
Idk why the fuck you aren't
Anyways i hope the next balance patch they do they buff demat 
I miss it... I miss my demat.... why is it so rough now
I need them to fix the delay and the registration issues like asap
Idk how they even managed to cause registration issues like it has now
If they fixed demat and buffed model I would be a medium main again for sure
Both of them are so close to being just right, but they fall a little short
And they're so fun to use together
I made it to green.....
You lose 7/8th rs as dcon penalty
Even if you were connected when your team gets to second round
And connected when your team loses second round
Because the server took 6mins to load
I'm still mad đ¤
Bruh I got 4th place in a ranked game as a duo
We got 4th place with only two players
And we lost 300rs
With the rank compensation
That's a damn joke
Model doesn't need a buff, it just needs all the op shit to be deleted
wtf is this lobby man
I got no idea if the demat needs a buff or not, I hate that shit and I'm not smart enough to get value from it
Run bfr and have a field day
Free 20 bomb minimum waiting to happen đ
Dude play bow and farm heads
Nothing feels better than head farming with bow
I gotta go through my recordings and clip some nice frags I've had some really good ones
I also have some great examples of sus ass aim assist
I've been having too much fun with it ngl, until the walls didn't close properly by using my charge and i got jumped
Man I really hate the dumb fuck arguments people make for aim assist, I got arthritis and it makes my aim way less consistent then it used to be because of the pain
But because my arthritis is even worse on controller, I don't get any aim assist but perfectly healthy people get aim assist on controller and can play at a way higher level than their actual skill level
Like, good controller players exist, they might not be as good as mnk players, but the best mnk players are probably worse than mouse and joystick players
If you want to be a professional player, learn the tools of the trade. That applies for any other job.
And if it's just ego padding, it's fine to have aim assist in casual modes, but aim assist has no place in a ranked mode which is meant to be balanced games based on your personal skill level.
Tbh I also don't think aim assist should be in team death match which is all about aim skill, but that's a hotter take and I'm a tdm main so I'm not gonna die on that hill
I've tried playing controller on my steam deck and the aim assist elevates my aim, far,far above my skill level on controller. I'm struggling to fit a light through a doorway and yet I'm beaming people with m11?????
Also I think there are issues with the aim assist working though flash/smoke when it shouldn't?
I mean, maybe it's when the flash is fading, but I couldn't see anything and yet I killed two people lmao
I can't see anything on the steam deck screen at all in general lmao, im playing 640x400 : đ
what do you guys think are the top 3 best light weapons rn with the new xp-54 change?
Arn, arn and arn
i agree
M11, arn and probably v9s
Fundamentally, it doesn't matter because light just wants to shoot people in the asshole anyway, so any gun will work. So the main thing is to pick a weapon that works for your preference on ranges.
If you like fighting at 17-25m, the XP is the best weapon still
Lh1 if you can control it, but its tough
Lh1 is always the numerically best weapon, it's not that hard to hit bodyshots, but Even a singlr miss will make it worse ttk than the arn
So you need excellent consistency for the lh1.
The bow is the most dynamic. It can fight comfortably at the most ranges.
The v9s and arn are competitors, but they both lose damage at extreme distances and are pretty boring to use. Personally I would enjoy the v9s but the spam clicking bullies my arthritis
M11 is excellent if you enjoy heavy cqb gameplay
Matter, db, dagger and sword are all kinda weird
The matter doesn't win any fights in cqb, so you end up playing like a bow with harass and corner peeks
But the matter has much better dive than the bow, with the same bodyshot damage and a 50% faster fire rate
The double barrled is the matter but you win your fights, except tou have a really annoying reload afterwards. But there's a lot you can do to mitigate the reload problem, such as running nullifier.
The db is just better than the matter in most situations IMHO
Tks confuse me
Sword confuse me
Dagger ewewwwww
I think that's all the light weapons covered?
Tbh they're all very viable, it matters much more how you want to play
Oh, the m11/db are the only ones that can man fight heavy, but the arn doesn't need to manfight because range
Which is the right way to use the R.357
Open scope fire fire fire...
Open scope fire open scope fire....
I am so sick and tired of having medium teammates in ranked
its like none of them know how to use the defibrillator, they just spam it at any dead teammate, no matter if it would be better to safe revive or if its completely out in the open and a death sentence.
The Defi is such a stupid item because it is op but at the same time really fucking bad if absolute morons use it like they do
ranked mediums try not to run turret challenge (impossible)
much more healing beams lately from my experience
real
Believe me, itâs much worse having a light teammate in ranked. Some of them have less kills than a heavy, the class that was supposed to be bullet sponge
can we buff smoke grenades' duration a bit, 9s on a 50s cooldown is rough for a puff of tobacco đ
I don't think the ADS time is fast enough and the downtime long enough for the latter option to be very practical
were dual blades changed/bugged to block 100% incoming bullets like a riot shield recently??
oh, that's definitely some kind of bug
he knowingly swapped back to blades after using fcar for 1 fight, guy knows its broken
I wouldn't say so without evidence that this issue is reproducible.
idk if its a one match thing but it was lasting for him
Do you know that he was not taking damage? Like, when you finally did damage him, was he on full health beforehand?
yeah i have vid of the whole match, just didnt clip it yet
So the server registered that the bullets should have been deflected, but didn't adminsiter the damage... hm
definitely worth a report
my death logs didnt show any dmg to him. all 3 of us never dmged or saw HP bar when shooting blocks. already reported
All of them
What confuses you about sword my son, I shall help you along your path to enlightenment and being based on the superiority of sword
I don't understand the real advantages of the sword over the double barreled
But tbh I run a pretty low sensitivity, low enough that I can out track myself if I face stuff someone with DB, and I play with melee aim assist off because it was making me a lil nauseous with quickmelee
Swords numbers seem a little low and I don't really get how it's meant to work in cash out
In tdm, there's enough chip damage that it's not a big deal
That's the thing, it isn't rn. Double barrel and matter are just better sword, they have longer range, similar or better damage, and lower ttk's. Swords advantage is movement. It is the best movement item in the game even beating grapple and dash. It's a weapon that is good for utility and support, rather than straight fighting
Oh wepsngadgs, can I hear opinions on the idea of replacing unranked cash out with an experimental branch cash out?
So that balance team can keep a fast balance pace in cash out, ranked has a more stable balance tempo, but we aren't relying on embarks in house testing when they don't have a 99the percentile cb player to ruin their day
I'm a bad utility player, so I think sword hits all my weaknesses hahaha
Mostly I just sorta let my team die and then 1v3 and it's not intentional I promise đ
that's probably also why I relatively underrate the matter to you guys, as I think the matter has the edge over the bow as a support weapon, even without facestuffing, but it only has an edge in "combat" if you're facestuffing, where the db is much better than it
as the matter doesn't lose dps to throwing gadgets, but the bow does
matter's facestuff dps being comprable to the bow's headshot dps, and "normal" dps being slightly lower than the bow's bodyshot dps (full drawn) (vibes based, I'd need to do some spread math to work out the nromal dps)
but the bow has better reach and breakpoints than the matter, making it much more consistent in a 1vx scenario
@coarse dragon the CB repeater is significantly better than the AKM, so I think your premise is fundamentally wrong
i would disagree. on paper, sure. in game? no
the AKM is significantly more reliable, and that makes up for the difference in theoretical ttk
Uhm, repeater is the hard medium meta and has been that way for a while. Idk what post he's referring to but The repeater is by far the best medium weapon maybe besides pure headshot revolver
no hate bro, but youre skill issuing yourself
again, you are talking about the theoretical perfomance. I am very good with the repeater, and it's very good. But the consistancy of it is holding it back
also, im very good at the game, i dont need approval for others to know. talking like this just shows bad faith arguing.
to achieve equal performance with repeater and akm, you need to hit 7/8 shots on a light (akm), or 2/2 shots on a light with repeater
technically speaking, that's the akm being worse; for the akm to beat he repeater its 7/7
we are not speaking the same language here. Yes, the TTK on the repeater may be faster in an ideal world. But with the ease of use, and actual TTK in Game, and the damage sharing between different guns from your teammates, means it isn't as black and white as you make it out to be. When you simplify the math so much, you get a simple answer.
These are ttk comparisons for the repeater and AKM, assuming 100% accuracy and a different number of headshots
realistically, 100% accuracy is significantly more realistic for the repeater because you can take more time to aim, and achieve the peak TTK
I'd say its good, but I wouldn't call it experimental. Just keep dropping different adjustments and make it a feature of the weekly balance patch. Major changes would probably need to be an event.
Its consistency is great, it's mostly the ability to beam heads that holds it back, but that's more of individual skill rather than consistency. And AKM was by far the worst AR on medium and mediums worst automatic before the 9.7 F-car buff that actually nerfed it (idk how this affects the placements now). The famas is just straight better and the F-car was better because of its much superior range and ability to perform well in the poke meta. AKM might still be a decent gun but it isn't better nor more consistent than the Repeater
So, against medium, the repeater can hit 2 headshots in two shots, and kill in 0.76seconds.
Meanwhile with 100% headshots, the akm kills in 0.8s.
Realistically hitting 50% headshots, the akm kills in 1s. That means you can take 175ms extra to aim each repeater shot, and still beat an extremely good ttk on the AKM, with 100% accuracy and 50% headshots
that's why the repeater is more consistent. If you find the repeater is not consistent, you are likely rushing your shots
The akm is much more competative against heavy, but against medium andlight, the repeater is objectively better
the fcar change was firmly a sidegrade, I would hesitate to call it a buff or nerf. it's suhc a minute change
the biggest change is that you can sometimes save a bullet if you hit the right number of headshots, which is a firm buff to the small mag fcar
So it makes it a more headshot focused weapon?
it would be better to say it was a nerf if you don't aim for headshots, and a small buff if you do
Kinda like if we combined be lewis's range and ShAK's playstyle and handed to medium?
I wouldn't say it's any more headshot focused than it was before
you cannot disprove my argument with tables of TTK, as that is not my argument. Im dropping consistantly 8-10k combat rounds in ranked and normal cashout with the AKM. i can't do that with another gun, as it's too inconsistant
That's fine for you, but the pros in tgm all ran cb on medium
Post one of your games on YouTube. Let's see
like I enjoy the akm signficantly more than the cb, but the cb is also just better, even in my hands
what the pros do is irrelevant? stop doing what others tell you to, and play the game yourself to see what works
Have you ever thought about maybe your better at a style of aim that works for AKM and worse at styles of aim that work for Repeater. It's ok to be better with worse weapons than the meta ones, but that doesn't change the meta. I'm great at sword and flamethrower but that doesn't mean the Matter and SA-12 are inconsistent
I'm a bow wielding eggplant, do you really think I'm listneting to pros who say bow is mid?
Pros take it in the ass
also this really isn't defending your point, 8-10k combat score is firmly mid to bad in cashout
per round? not full match?
are you sure you're talking about your per round and not your per match combat score
yes. 21k combat for a match'
that's not 8-10k per round
the difference between 7k times 3 and 10k times 3 is a huge difference
almost a 10k difference, in fact
ad hominem btw, in case anyone knows what that is in here :/
i hate you ngl
@coarse dragon your entire grounding of yyour argument is anecdotes, if we want to use logical fallicies to invalidate one another
I don't attack your logical fallicies, so don't attack mine
also, ad hominim isn't a logical fallacy, if your evidence is anecdotal
My argument cannot rely upon numbers, as it's an experience that is the core of my argument
that's called anecdotal evidence, and it is a logical fallacy
"i dont attack ur logical fallacies, so don't attack mine"????
ad hominimen is attack against the man; anecdotal evidence means using personal expiereince rather than objective evidence
an attack against the man is not logically invalid - IF THE MANS OPINON IS THE ONLY EVIDENCE
if you are going to use personal experience as your only evidence, you need to back it up with credentials that explain why your experience is valid, and not that of 90% of the player base and all th epros
you are wrong here. Ad hominem is always a falacy. you are attacking the man instead of the point.
the point is the mans expereince
I'm attacking the mans experience
I'm not saying you're a furry so you must be wrong
To be honest your skill in ranked is irrelevant to your point, you alone don't decide a weapons consistency. It's just factual that 2 headshots on repeater is more consistent to hit than like 8 headshots on AKM. If you're better at tracking aim than flick aim and the AKM works for you then great, but it doesn't change the repeaters dominance in ranked and in the meta
also, i have no following, as i dont like to be in the spotlight. So i cannot give a number to how many people agree with me. I can only ask you to play the game instead of listening to others
that would be an ad hominem
Check this ad hom out.
@serene glade You're a dumbass and Ingrid is going to be mid af
i only ever train flicking, and im a lot better in that than tracking. Yet i've noticed better performance on AKM than repeater
weapon compatibilty is a significant factor for sure
i have a friend who fucks up pro playres with the cb when we meet themm in our point breaks
he's a 98 percentile flick aimer in kovaaks
I tried getting him to use tracking weapons and he hates them.
he's a 78th percentile tracker in kovaaks
Ok that's you then, you play in a way where the AKM is favorable to you, doesn't change the repeaters numbers, dominance, or damage output
correct. Nor i have i ever claim it to. My argument is that the game is very well balanced, to the point where no gun is objectivly superior to the other
if oyu only ever train flicking, your scorese will be higher as they represent a higher spread of performances
and are you looking at % acacuracy or percentile in performance @coarse dragon
i swear i keep getting seeding 1 or 2 in every ranked today, its so annoying
Take it as a compliment
But that's not true due to dominate playstyle and strategies. The AKM and repeater may compete well on paper but if you take the meta dominance of stall and repeaters ability to suppress enemies and discourage pushes at range it starts becoming better
because 60% accuracy in a trakcing scenario is 3rd place
but 60% accuracy in a flicking scenario is 40th percentile @coarse dragon
realisticlaly, 60% accuracy in most tracking scearios is more like 80th percentile
bad enemies do buff akm
This is kind of crazy
@coarse dragon are we talking higher scores in percentile or score? I'm curious
I'm not gonna attack you for being bad, I'm just trying to check you're working with the rigth data; I post my methodologies when I'm calculating numbers so peeople can check my working
What are you talking about? what score?
you said aim trainging
its annoying because it has literally 0 influence on enemy strength, it seems like
100% in solo queue, team synergy is a way bigger factor than team net rs
yeah so the whole system is ass
I had a team of heavy/heavy with googun/mesh sledge/flamethrower, there were really nice teammatees and we had first seed, but my playstyle was so anti-synergetic with it that we got 5th ://
yes, i aim train occasionally. But i dont see where it fits in with my argument. I am however booting up my aimlabs (and recovering account, lol) to try and give you the number regardless.
I'm just curious if you were interpreting score or accuracy, as your performance, rather than percentile, becasue I'm highly skeptical that you're better with flick than tracking.
A score in a trakcing scenario will always be worse than a score in a flicking scenario for a given percentile on mnk because it's a harder thing to do @coarse dragon
kyskyskyskyskyskyskys
I don't know how much aimlabs normalizes score between flicking and tracking scnarios
We dont worry about enemy strength here. We going in to every match knowing we're better than every other mf
Im 93.9% percentile in Grindshot in Aimlabs, out of 13.362.845 total players on that exercise.
i sent a dm with the screenshot to confirm
Just post it here
can't post images here (edit, never mind)
that doesnt help when you have to make it to the final round every tournament to make any progress
i feel like we've gone off track of the point though. I do not know if any of you wish to resume the debate?
If you're better than every mf then you just make it to final round.
Do not limit yourself in my presence again
You're right King, i will now go pick up my hammer and climb to diamond
Good. Obliterate everyone and thing in front of you. These clowns deserve zero mercy.
YES
They've never seen a hammer like this.
no but fr tho
Yeah go for it.
I've continued in DM's with @chilly granite, but we can resume in here if need be
Oh okay
i got 10 kills but we lost unfortunately
At least you buffed your mental. We do not go in to matches expecting to lose.
Hammer from a design perspective is so weird to me. It's the only pick weapon on heavy, where and even the SA is a brawl weapon, the spear is an area denial and brawl weapon, the flamethrower is a brawl and area denial weapon, the sledge is the only true pick weapon cause titan isn't really a pick weapon. I guess ks-23 is pretty close to hammer tho. Pick focused and utility boosted
hammer is the most fun heavy weapon
Wrong, flame is king
i dont like it because it has 0 hit feedback
You gotta just feel it bro, it's an instinct weapon, don't think, just let your hands play for you and get them combos going
but like nothing feels better than smashing a careless light and making them explode when they chased you around a corner
That's fair, hitting the big smack on a light is one of the most satisfying feelings in the game. Only reflect sniping on dual blades really compares to popping the rat too slow to hit their dash button
no, its better when they dash into you, and you predict them
But na Flame is peak flow state weapon. Just feel shit and hope it works, it likely will
Very fair. Honestly the big hit is just satisfying as shit. I'll jump when I use the big hit cause it makes it feel even bigger, despite that actually nerfing my movement a bit
We're not wrong as long as we're playing heavy.
Hammer or flames, we are still brothers
another seeding 1 game where we completely lose, ts is random istg
ah i know what the problem is
i havent been wearing my one punch man outfit
Crazy that bow user kept the debate all to himself. Not fair
I promise you didn't want to be involved
he has too much skill to actually let logic affect him
I can't kill him in cqb with arn vs arn but in cqb with arn vs xp I can, but the arn isn't stronger than xp
He one of those ruby fellas that cant be wrong because aim good?
diamond because he doesn't like meta in ruby, which I do respect
but if you're actively choosing to ignore the meta you can't say that the meta doesn't exist
dying in a 1v1 to a cripple when you're diamond and saying it's not the weapon that's bad it's a skill issue is cringe
does he actually think he has more skill issue than the cripple who's in silver?
"not experienced with the xp, so that's why you're beating me in cqb with the arn, not because the arn is op in cqb"
Just dont play meta and make it to ruby. Ez
I have arthirtus and my best kovaaks scores are like, half his lmao
he absolutely shit on me with akm vs cb and cb vs cb and arn vs arn
but the arn is balanced because it's not unplayably bad in diamond
any weapon is viable if you skilldiff people
I just brain diff people tbh
and apparently 100fov is mandatory but I sohuldn't follow what pros do because pros are bad
I dont have aim for shit.
that's the most terrible take I've ever fucking heard
there are pros on 4:3 stretch and 16:10 stretch
fov is not mandatory
clearly, if a pro can play on 100fov 4:3 stretched, then 83 fov is an acceptable fov for playing the game on
the sr84's optic does not make it better at range than the repeater
people being bgiger on your screen is not making aim easier
the precision demanded is identical
if your sensitivity is too high, then having the sensitivty reduction of focal length zoom scaling, does reduce the precision demand of distance aiming, while keeping mousefeel the same
At least you made a friend though
but if you have a low enoguh sensitivity for that not to be relevent, then the precision demand is identical
on the subject of which I'm gonna drop sens again lol
should I go back to my old csgo sense when I was a monster deagle player?
This is why you dont argue with aimbots. They dont actually play the same game
He heard some names of logical fallacies on r/debate championships and then went to drop some knowledge on you.
yeah dude he didn't even realize he was dropping more logical fallacies/ours werent even fallacious beucase his argument was entirely fallacious
Its okay. As soon as he said ad hom in wepsNgadg I knew it was over. The alleycats just ad hom all day at each other in here but still get decent discussion. He came in to change your mind not his so its pointless.
What is this?
thats my old cs mouse sensitivity when I was a deagle monster
87cm for a 360 turn
But what program is this.
Convert cm/360 to game sensitivity with our Free cm/360 to Sens Converter. Easily calculate & match your mouse sens to improve your gaming performance.
https://www.youtube.com/watch?v=fMLfRON0ID4
British Gun Man ⢠with Finals guns
Ayyy! (hope this embeds lol)(nope I'm still too new, or Embark hates me)
man I'm using 60/350 right now in the finals
that's double my old cs sens hahaha
Is this malware?
no
it's the british gun man with finals guns
it's a fun video, and I do like john furgeson, keeper of firearms and artillery at the royal armoureies
Looks like malware
nah, I'd be more inconspicuous if it was malware.
Thats exactly what someone trying to get me to click malware would say
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Jonathan Ferguson, an expert in firearms h...
But if you have the new anti-malware developed by our top systems physicists at VAIIYA, then you won't have to worry about it!
showing normies the skins garners the same reaction as showing them the gameplay
So you're teaming up to get me to click malware. I will remember this
google it if you don't like a risky click
john ferguson finals guns
Nah, you don't have to. I got your bank details and I'm uh... disappointed.
Look, I could list you on my Holtow insurance if it's that bad, you know?
Its worse than you could ever imagine
but yeha, it's crazy man, the xp should delete arn in cqb, but the arn is honestly better
he's like you're a light main, so you're clearly more experienced and I'm like, I have like 10 games on arn because it feels cheap to me, if the xp isn't winning in cqb in the hands of a vastly better player, there's a damn issue
he was winning way less often with xp vs arn than arn vs arn lmao
@unkempt moss what dpi u play on
I'm still trying to figure out what the three autos are supposed to be.
The MAC-11 is for close-up, that's obvious
But is the ARN meant for medium-range and the MP5 for almost-medium? Like what's the goal of their identities
the problem is simple; the balance team seems to underestimate the impact of falloff
400 I think
so; I define cqb at 0-10m, mid at 10-25, and long as 25+
I think that's a realistic interpretation of common ranges in the game
my old csgo sens in the finals is 27 in game sense at 400dpi lmao
go try it bro hahaha
I run it at like .5 or something in the finals
idk if my shoulder can withstand this much acceleration now I'm sick though
I'm not sure what the translations is
27 is the finals
Okay.
the finals only has whole number sensitivity unless you edit a file with a hex editor
which is insane
Then i must run it at 50
I could see that being workable in cs
50 is already crazy low for finals lol
I've always played low sense
yeah I used to play at 12 finals sens in csgo, that was the lowest I played, but I didn't have a proper mouse or mousepad back then
so it was basically to try to compensate
it was 400dpi, but my mousepad was a sheet of cardboard and it wouldn't track reliably, so I cranked my sens right down so it didn't do weird shit
I had the most broke bitch setup when I was a kid hahahaha
CRT, sheet of cardboard, trashed cheap desktop speakers
im in orange gg
28.5 is common for pros in finals, so I wouldn't worry too mcuh about being around 26cm
it depends how orange we're talking
I think anything under 22 is probably sus
uuuh im trying to remember
dpi/sens I can check
1200 dpi 55
13.8 hahah
its funny cuz my friend came into my chat yesterday talking about the cm 360 too
aye mayne im lowkey a freak but at least im still able to track
high sens tends to be better for tracking
tbf i just started the game 2 days ago so im sure im jus bullying newbies
I set my highest kovaaks pbs in trakcing scenarios doing 1600/66
whcih is 8.6cm/360
I don't recommend using that, but I was doing it to improve my fine control
it's probably worth dropping sens down a lot to make sure you learn to move your arm fast
it's a lot easier to rely on your wrist for fast movement, but it puts a lot of strain on a relatively fragile part of the body
ya thats my biggest issue is i struggle moving my arm
how big is your mousepad?
Large i think
i mean, do you know brand/model
not really my friend gave me a few cuz i needed a new one let me check
lethal gaming gear venus pro is what i got
holy cringe
what
that's not even bigger than your hand
if you wanna get your arm moving fast, play on 400/40
that's like, a swipe and half to 360 on your mousepad
which will force you to get a lot better at positioning too
good luck if a melee gets on your ass hahahahaa
i have probably average sens
hit us with it bro
I'm hundreds of kilometers away from my homeland rn
aye in apex i played on 1,200 dpi 1.5 sens
that was an old pic
but im a roller player on that
im honestly curious on howd i play on a diff mouse i got a chonky heavy boi mouse
iirc i play on 1000 dpi with 5 sens on my windows mouse settings
oh you gotta fix that, a heavy mouse sucks
but it's great for building arm strength for low sens flicks though
go 400/40 and you'll be a monster flick machine when you get a lightweight mouse
but the g502 sigma mouse âšď¸
there's a bug that breaks it sometimes, but usually finals ignores windows settings
100 sens on mouse finals settings with 100% ads mouse speed, i do have focal lenght scaling on tho (slows down sens the more you zoom)
well i use my mouse's specialized program to set it so idk, it uses a similar format to windows's tho
i dont really think sharing sens really matters, do what's most comfortable for your setup while retaining accuracy and not being clunky
mine is the most i can go before my aim at range dies
g502 isn't too heavy, it's fat but it's not overweight, my old mouse was 160 grams
my phone is 250 grams so whatever mouse is fine for me ngl
I used that shit with 0.6 /400 dpi in cs go
my right arm was huge and it wasn't for sus reasons
i could make it lighter cuz i have all the weights in it tbh
next phone I'm getting is 400 grams đ¤ đ¤ đ¤ đ¤
bro get those gone
thats 10 grams gone
but yeah, if you wanna build fast arm movement, just use a way too low sensitivity
if you can 180 in a single swipe, it's too high
practice your mouse lift game
I'd love to but my mousepad is probably not larger than half a meter đ¤
let me check rq
bro ur pad is about 12cm
brooo when do i get embed perms grr
you'll get it soon enough chatting no stress
if you do -l in the level check channel it'll show you, but I'm sure youre almsot there
he needs red role
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oof
that only took me like 1 day
you are a VERY special case
to be fair it was a very long day because I was sick so I couldn't sleep
and I get even more rambly when Im sleepy
@gritty wolf that's how you know it's way too highahhahaha
you should probably drop desktop dpi so it' doesnt feel so slow in the game relatively
i change my dpi through my logitech app
When will Thermal Vision get fixed? Next szn or have they said?
400 dpi is probably a good start, cuz that would put you at 1 360 with current sense, and the ratio of desktop -> game would feel the same
They are going to lobotomies it and turn it into another completely worthless gadget youâll never see like 90% of items in the game
god i just need a good ranked 3 stack
@gritty wolf lmk how 400dpi feels btw, it'll take a while to adjust and you will suck for a second,if you do some aim labs the adjustment will be way faster though which is ncie
You MnK players are weird bro. I just move the funny stick and shoot
Itâs not being âfixedâ itâs being reworked. It will return as a functionally different gadget. We currently have no official ETA.
Honestly even a duo would be enough.
Bro realtalk, my friends are in Bronze 2 and 3
nah nahhhh i cant take random fills, the lack of coordination is getting me completely fucked
controller players are weird i just press buttons to move and shoot
3 stack or no ranked
The way googs and I started playing was that everything was a 2v3. Change your approach to that and you will climb. Its exceedingly rare, even at the top, to find a solo that wants to work as a team. So just play like they aren't there.
Whats your rank?
Are they just the type that dont want to learn or what?
not to mention, if you're playing to win 2v3, then any contribution of the fill will make it an easy win
Exactly. Bow-kun gets it.
wi went from gold 2 to gold 4 today
From your view what are they struggling with.
if the'yre bronze, everythin
they should probably do a few days of tdm to get to grips with gunplay
well one of them is kinda okay, he is not very flexible tho and basically only plays hammer (which is based)
bro you dont know my one friend
What about the other.
the problems are siginificantly worse than that
i'll let this speak for itself
I love video evidence.
I will say, because I play googun, I have done this before on medium heal gun. I doubt that this is the problem for him but it looks like he tunnel visions super hard.
24h of tdm will help a lot with that
the scoreboard flickering seems very excessive
sorry haha, i do that when i spectate sometimes
The zombie run on defibs is funny. He was almost low enough that the defib would have killed him.
nono you dont understand, this man has 150 hours in this game
That just means hes been reinforcing bad habits for 150. But he would have to want to get better to learn. Does he want to?
no, he never plays anything else aside from cl, zip line, gas mines and defi
You should make him get off defib for a bit and see what he does.
how much is in tdm? tdm is a mcuh faster pace and puts more pressure on player control
Make him play demat and no defib to force him to think without using them.
he wont
I can almost guarantee it'll fix a lot of his problems.
he will not do that, he is hopeless
it might be worth "encouraging" him to try diff clases and gadgets until he finds some he enjoys using
putting the focus on creative and fun gadget useage rather than clikcing faces
is he mnk or controler?
mnk
Tell him that heavy is based and for absolute studs.
he plays flamethrower on extremely rare occasions
You just gotta encourage him to get on flame then.
if he's on mnk he needs a gadget focus to help him with thinking about how he's moving around and using his gear more slow paced
he's tryna act faster than his brain right now
yeah but like he refuses to engage with gameplay mechanics
Bro I got a friend just like that, and what's worse is he doesn't know he's bad, he keeps talking about how good he's getting and still does this shit on the regular. Bro has no awareness whatsoever and the processing time to rival an early 1900's computer
hahhahaha
that's a great line
a CS 2 based crohair system whold go hard (follogin the hipfire recol behavior)
is hipfire recoil significant enough for that to matter? once you account for recoil smoothing in cqb combat?
I mean if it's something that could be accomplished by adding more options to the cross hair customization system then I see no problem with it, if it's fundamental change cross hairs then I'd have to give it a hard no
i mean xhair cusomtsiaton in finals is ass
Is it? I think it's pretty good with nice options for different styles of cross hairs. Like I use a circular crosshair that shows me center shot and the hip spread of whatever gun I'm using
there's a lot of games with worse, but there's also games with much better, to be fair
Imagine not using base crosshairs
Imagine not being able to see your spread
I don't like that I can't do decimals and partial numbers, and odd numbers being semitranspartant rather than odd numbers is a bad choice
The default does
It comes with the circle? I thought it was a + crosshair
Yea but that's like hard to read, I wanna circle to tell me the spread, not have to know what pellets hit where on the graph
Bah, just throw that shit center mass who cares about spread patterns
Also baller Cerb clip
Closest match of gotten to all S and itâs on the cerb for some reason
i like mine
Na bro you gotta see the whole picture, also helps a lot with hipfire spread on like the m11 and shit. Tells you very clearly when you're getting the movement and Juno penalty
There is something about he cerb heal gun build that gets you S ranks
Bros got radar on his screen, clear cheating
Tonight Imma be playing around with a Charge, SA12, Dome, Anti Grav, RPG loadout
This loadout seems like it kinda brings the DVA playstyle to the finals
sry forgot the other 2 pictures
đ¤Ť
I don't know why the Cerb is secretly goated, got my only all S game on Cerb
They should add a heavy specialty that if you die you turn into a light with no abilities or gadgets using V9S
Iâm also used to what I call â¨Vibe aiming⨠so I donât even look at my crosshairs when I play
and an animation of the light crawling out of the heavies flesh pls
Sorry, Gotta flex real quick here now
I could probably change it to a single dot and play the same as I do now
once you have a feel for the spread of a weapon, thats all you really need tbh
Lol
Honestly would be cool if they added some cosmetics in the store that make the heavy look like Mecha armor for a light build contestant
They kinda have it with the Gundam armor but customization is pretty limited there
You all wish you had my aiming skills fr
This is peak performance and weapon design even you you donât like it
Dual Blades Dough Kneaders skin moment
Peak
Even more proof the devs donât play their game
it was removed tho
but yeah lmao
? I have that skin? Did they fix the funny throw skin?
oh? then it was only removed from the shop i guess
I think it was limited time for Christmas, but could be wrong, either way I own the funny
bro the video compression makes it almost invisible
Bruh, one sec
at least in bright spaces
Also this is my crosshair, this is like one of the few recent clips I have of me on an automatic
Btw, cheater or na, I got this clip the other night and still can't tell if he was just careful and lucky, or wall hacks?
Probably just assumed my posting due to game awareness and the short time span
He looked around and saw ur outline before going blind into the cash out room. Seems perfectly reasonable
that looks real sussy lol
my gamesense isnt good but if his movement and aim are that bad, I'm betting his gamesense is worsethan mine
flame thrower needs toned down a bit shit is dumb
@tidal urchin so what do you dislike about fighting flamethrower?
It ain't that good unless you're light, and if your light dash outta there, you should be able to keep distance and gun them down unless they winch you
unjust I need to do testing on if a light can survive dashing out of range of flamethrower formpoint banlk btw
with a single dash, since Im not sure if it's actually possible
the full range of a single dash is the same as the max range of flamethrower, and depending on the ttk, it might be impossbile to survive with a single dash
That's fair, lights are hard melted by flame and their main saving grace against my hell fire is that cursed dash
double dash for sure works
that i can put 80 percent of my clip into the dudes chest and he just walks into me even when I do get the kill I still die. For ranked cashout its absurd.
Why are you 1v1'ing a flame heavy close distance in ranked?
you trolling? you cant be serious
That's the scenario you presented
so heavies' sprint speed is faster than the speed of a light ADSing backwards
however, if he's closing gap, he must run in a straight line, so you can hit easy headshots, which should always kill him before he can gap close if you start further than 2m outside of flamethrower range (10m)
even at 9m start distance, you shoudl still win the duel if you hit your shots, althoguh you will be low hp
flamethrower if anything is actually too weak right now, but it is alos annyoing to play against on light
I assume you're using m11?
light right now is not a manfight class; light is a lil bitch class who's mean to shoot the enemy in the ass
flame thrower is honestly one of the most winnable matchups for a light right now
if you're beating enemies in fair fights on higher classes, it's likely you're signfiicantly more skilled in aim than them
Iâm going to save you the time of trying to reason with this Atlanta guy. He still wanted the cl40 nerfed more after the last nerf
He got some dreadful takes
I'm of the opinion that the cl40 1) doesn't reward skill enough 2) punishes weak players significantly mmore than good players
and I think those two things should be fixed my making it like demo man gl
Eh kinda, i see kinda 2 main play styles on light when it comes to fighting.
Long range shred
And mid ranged stall
The ARN and V9s are mainly used for long ranged engagements to weaken enemies and charge in if they get taken low enough
And the 93r and Matter are used for being a dirty rat that holds teams up for as long as possible so your team can setup and you stall out the timer
I mean I feel like both of those qualify as "not manfighting"
that's probably a better description of how you're actaully meant to play it, than mine
Oh they aren't brawling for sure, but it's not jumping, lights don't really jump as much as they pester for as long as possible
my right ear is glitched or some shit
i got white noise in it
Damn bro caught tinnitus
lmao I'm pretty sure my game wasn't that loud
Too much time blasting metal to impress all the alt femboys I assume you pull
I wish I had the flamethrower that these dumb fucks complain about. Sounds so fun to have a weird weapon be good
I do have that flamethrower. I know some of these complaints in here are because of me.
Bro if only, but no, were stuck with a mod tier weapon and a bunch of lights who think they should be able to 1v1 a flame heavy in cpc
I feel like lights can trade with the flamethrower by standing still in front of it ngl
I stand by my opinon that flamaethrower needs to be faster ttk and shorter range
if they were very precise I think they can with some weapons, but that's not that realistic
7.5m is crazy long range
You could nerf flamethrower in to a water gun and lights would find a way to drown in it.
my reaction to this information
But see any lights that's gonna hit those shots won't be pissing and moaning in here about flamethrower
why make it more like a melee?
bro there's a lot of room between melee and 7.5m
a few meters
This guy literally just shows up and complains about literally anything that kills them and isnât their main weapon itâs kinda funny
infact there's at least 3.5m if we talking spear and 5.5m if we talking sledge
are you talking about me?
Spear has less range than gammer?
Na bro that's melees job, flamethrowers range is good and honestly the ttk against everyone but heavy is good rn. If they made the flame particles do a smidge more damage and left after burn and range the same it'd be goated
Flamethrower just needs the antiheal buff and its perfectly balanced.
No he's talking about Atlanta
Cl40 punishes you for picking it at character select screen
Oh god I'd take that over anything else in a heart beat
cl40 punishes you for using it as an aoe weapon
let me put it differently; I think the flamethrower needs a dps buff. But I don't think you can buff flamethrower without baddies rioting, and I think shortening the range would help weaker players wihtout making the flamethrower bad. If a player say "flamethrower range to 6.5" and "flamethrower dps buff 10% " in the same patch, they're gonna be way more chill aobut it
due to melee lunge and with how flamethrower slows you down significantly, I think the practical difference is lower. And feels lower, when with flamethrower you're almost always getting into melee range anyway, 'cause otherwise they could outrun you.
Buff fire to cauterize and you never need to touch flame and cerb again pretty much.
dps buff significantly helps this problem, and that's part of the reason why I think a dps buff is that it needs - so that it can be more different from melee
Scotty him self could offer me 2 pills
-
life time supply of ospuze, a massive milker goth gf, and we remove sword clamp
-
fire now blocks heals
And I'd be genuinely stuck
I'm fine with that if the range was kept the same, but how'd it make it more different to melee? Melee kills faster than the flamethrower right now
I take the antiheal 8 days a week
can u imagine part of the fire damage makes part of your hp unhealable until natural regen kicks in
i'd be down for two cl40s, one with nerfed dps but much better aoe/much less dodgable damage, and one with tf2 behaviour
Even if you set it so you just cant heal while the dot is on you it would be a massive buff.
I'm talking 6.5 or 7 meters, not gutting it, and with an appropriately sized dps buff (or rather, tick damage buff) allowing better swapping to mesh shield, gap closing, I think it's a lot more interesting in relation to melee than right now
I don't think this answers my question
And it would shoot Cerb and Thrower into the meta without actually making them stronger. They'd be really cool utility picks
furthermore, I don't think flamethrower needs to be pushed in a direction that makes it easier to use in, like, silver lobbies
range is easier to use in silver lobbies, not dps, that's why I think dps is better, becuase it makes it more effective in higher lobbies
And its power would just scale off of how strong heal is at any given moment. Buff to pyro mine/nade as well.
Who's gonna tell this guy there's only 7 days in a week 
Pyro nade would actually be decent.
Im not really a nunbers guy
Wtf is a number
@indigo nexus you gotta realize, that basically nobody is beating flamethrower ttk in silver lobbies , evne now, and even when flamethrowers are runnign up holding m1, not even sprinting
making flamethrower need better positioning to apply that damage, makes it more skillfull and less punishing in silver lobbies
2
Ah ty
when the aim requirement is low I don't think I agree on that account either. It'd help in higher lobbies, no doubt about it, but the ease-of-aim is why a lot of poorer players think that it has a high damage output.
I'm not sure what oyu mean, there's an aim requirement for the killer, not the flamethrower
Bro you guys keep talking down these silver lobbies but I don't see it no how
I'm silver rn, only played like 10 ranked games so far this season, and my last match had a V9 light and an ARN light spread out across different roofs on fortune stadium, wait for us to approach the vault, then one would poke us to keep us stuck which across the map headshots while the other and there minigun heavy moved in for the direct fight. It was the sweatiest game I've ever played
unjust, it's aim asssit
I turned off crossplay and my silver lobbies are worse than I'm describing they're crazy easy
BRO IT IS NOT, I CANNOT DO THAT SHIT MAN, THATS SOME VOODOO MAGIC
If they were in a 1v1 in a box then maybe, but it's never sensible to draw such extreme comparisons as that
they are
cashouts are generally located in small rooms and people aren't thnking things through enough to not push the small room with a flmaethrower
@serene glade I didnt realize that Jameis is number 5.
No the Atlanta guy
sry, u replied my comment so I was confused lol
5 is half of 35, and 35 is my lucky number.
the flamethrower does not always have its ideal situation. game is not neat enough for that.
Too bad he's number 19 rn
Fug
the problem for new players is that they aren't expereinced enoguh to force the non-ideal situation, and in it's ideal situation, especially against weak players, it is excessively effective
and nor are the flamethrower users against them experienced enough to force the ideal situation.
All g. I just donât want a beautiful man such as yourself wasting precious energy on such #đâgame-feedback troglodytes
Excessively is probably a bit of an overstatement
well... they're where they are for a reason, regardless of how sweaty a match is
Bro I promise they are not silver, i would be shocked if they are lower than high plat
here's the thing: people end up in the same rank because average performance is equal. A flamethrower is very punishable so it will be gated out of high silver/low gold lobbies by the players who are there, who know how to play against it and can punish it easily
but every single flamethrower user, even in bronze, understands "sit in small room with cashout"
They could be like when I'm down in silver from learning other weapons.
But like that would mean they dropped down to silver and then ran their mains again
That could definitely be the case
...high silver / low gold? I think your view of the meta puts it as a lot stricter than mine...
There's no hard gate on these things, you'll end up among those who you do as well as, and there isn't a sudden point where it flips on its head. It's a gradual progression and I am pretty confident that a fair zone must exist regardless of what weapon you are using and your skill level, save for the absolute extreme ends.
a bad flamethrower user, sorry that was unclear
a skilled flmaethwer cna get to ruby probably
I will stand by the second part of my message
There's no hard gate on these things, you'll end up among those who you do as well as, and there isn't a sudden point where it flips on its head. It's a gradual progression and I am pretty confident that a fair zone must exist regardless of what weapon you are using and your skill level, save for the absolute extreme ends.
the enemies who understand how to counter flamethrower aren't gonna be complaining about it
You can sit. Get comfortable.
so?
it being a fair zone doesn't mean that it feels fair for the weak players who don't understand how to counter it
fair zone on average*
Bruh idky but that shit had me laughing
That such a fucking stupid joke
Thats why it hit.
if you were better at using it than they were at countering it, then you wouldn't be in the same skill bracket as them anyway.
the skillgap on the flamethrower isn't the gun, it's the gadgets and spec
Also debating with bow-kun means you'll be here a while. Need to get comfortable.
oh, so this si actualyl a good point
SO, this is why I think it's ttk shouldl be more competative
because right now, it's pretty easy for a flamethrower to sit ina room and die to the enemy getting some extra chip damage, even when they played the flamethrower "properly"
Flame is one of those weapons that needs to be weak or it'll be obnoxious af
like, the maths on the flame thrower mean that it can't win even in an equal fight
so it's very easy for a flamethrower who is playing the weapon correctly, to win or losee matches based on the randomness of the enemies aim and if there happen to be a red barrel nearby
this leads to the flamethrower feeling op if there's no red barrel nearby
or feeling crap to the flamethrower user, if there is a red barrel nearby
in my games, if people see a red barrel nearby they tend to just grab it and yeet it, whcih is why it's my example
the flamethrower needs to be more rewarding for proper positioning and useage of the weapon, more like the minigun
considering it has worse range than the minigun by far (chart plz), it's dps being so far behind is pretty unreasonable imho
melee also needs a buff but that's a whole other can of worms
also, the range not being displayed in game, and the counter not being obvious, and the relative range of the flamethrower to many cqb areas in maps, all lead to it feeling uncounterable and op to weaker players
this would be mitigated a lot by my suggested "anti-melee tutorial" but that's a seperate conversation
lockbolt compounds this becasue it's counterplay isn't obvious, and new players can struggle to hit it, and it will give adequate time for a heavy to run them down
ngl I often forget to shoot lockbolt lol
a good flamethrower player would learn to hide/move the redbarrels, but that's asking a lot of a casual player
and good enemies will just use gadgets
Shooting the lockbolt is for weak babies, I square up with the fat bastard like a real alpha would
I wish I could but the bow does not have the dps
I normally try to and it ends with a squashed bow user
minigun gets around the issue by having a mechanic critical to its success which can't really operate on dumb luck, so I think something to this end would need to be introduced here to make genuine progress in the same way. The reason I'm not a fan of making it genuinely very strong very close up is because I think it will be too accidental when this is employed well in easier lobbies, and make it even more counterable by better players, and it is not clear that any advantage would outweigh this.
Think bigger, every weapon has the dps should you be strong enough
fair take
I'm of the opinon that range nerf dps buff would make it stronger in hgiher lobbies where positioning is better all around, but heavy's gadgets enable gap close
in low level lobbies, gadget use is hit or miss, so it's more about random positioning? and in random positioning, more radius is way better
the reason I said high silver/low gold is becuase that is the rank where people start to hit me on grapple, and therefore whre I think they can outdps the flamethrower
mid gold playing grapple is pretty hard cuz people are way more consistent at hitting the grapple so I need to actually not grapple like a moron in the open
higher lobbies will use sa12 bro.
here's a crazy idea:
being on fire prevents you from aiming down sights.
crazy. but maybe... it could work... maybe
I don't think that helps weak lobbies but it would help flamethrower in high lobbies
now having great aim doesn't allow you to headshot beam a flame heavy in the same way
stun gun ahh idea
nah
however, the idea is too crazy, as cerberus would become... awkward
most waepons can hit a heavy for flamethrower dps at flamethrower range
oh yeah cerb would be a big problmem lmaoo
maybe fire should make your charcter do a stop drop roll
imo flamethrower should stay casual as it is, at most make fire inhibit healing but otherwise no
it's an idea for improvement, not an ideal world!
fire inhib healing already would help flamethroweer find relevent in high level games
I would be okay with that.
I still think falmethrower needs "something", but idk what that is
fire healing inhib is a net win for every single aspect of the game
but fire dot needs to last longer for same total damage
there arne't enough incentives to try to counter fire, and fire as a fire isn't very strong
you can mostly ignore it, even with anti heal, just because the dps is mid and the radius is tiny
and the dot damage only lasts 2s, whcih at leeat for light, is usually an inconsequential delay to auto heal, but annyoing amount of damage
I think the afterburn damage ticks for too much damage on light, but basically every source of chip is too strong against light
oh yay I was in fire for 0.2s, now i'm low enogh to get oneshot by repeater or bfr!
Hell no đ
bruh I accdientally queued with crossplay on, I didn't realize until a guy had really sus aim lol
controller player
@compact tundra tbh I think the aim assist is worst at helping people who actually need it, and best at helping those who don't, and it looks way too mcuh like an aimbot, which I think leads to people blaming cheaters when it's just the aim assist
They should buff heavy so when there's a medium or light within 10m they start begging for their life and you can use the voice lines to hunt them down.
like Im really bad at controller, so I can't get the aim assist to trigger for me consistently at all, but when it does, it feels super aimbotty, and I see good controller players, doing what appears to be aiming in ways to specifically enchance the aim asssit
first place +1100 rs niceeee
what the hell
is losing -134
for 5/6 when I'm 8th seed
That just means the differences werenât too high.
Itâs possible to be 8th seed and lose a lot more than that, the seed thing is only vaguely relevant
How would you fix the ranked mode sausage?
the smallest possible change it needs is two rounds insstead of 3
No, we're keeping cashout.
no, I mean 1 round cashout 1 round final round
or two rounds of cashout and no final round
two qualifiers and one h2h, like our forefathers
Bro wants to remove reaching the finals from The Finals
I miss when it was 3 qualifiers
playerbase problem
Iâd say their ranked match design is one of the few things that is still solid
I would like to have events in ranked but whiny sweats wouldnât stand for fun being in the game
Whats the fastest way to level up guns?
I stand by events in ranked
fr? i thought it was kinda too long
i also theorize they might've shortened it to two qualifiers so that geforce now free players could do all matches 100% of the time
wait guys I hit a clip
anyway what they should actually change is make tdm 1 round
3 round tdm is kinda dumb
But yeah, I like cash out a lot but too many quals makes people feel like they're losing a lot
I feel like even 1 round cash out no finals is better
Cause second in quals feels like losing and then second in finals rubs it in
And that's not to mention people who don't even make it to the finals
Tdm has no need to be anything but a single round, it should be a casual mode for casual players which is really brief and drop on drop out kinda thing
Tdm being 3 rounds means it's 10-15min which represents a fairly large time commitment
tasty
grav vortex is fun, but I am ass at using it
don't bully my movement too hard, my left hand is hurting quite a lot rn
we lost unfortunately, I pulled the cashout off the moving thingys into a really exposed location but they goo walled off and it became a shitshow
but it was fun and we made it to the finals đ
go look my clips and booly me
@unkempt moss please tell me how to use utility like intelleginet persona
im gonna quit because 1 that game got me gold and 2 i want to wake up early to ping embark until we get answers
and i'm feelin sik too
Also my flicks are a lil sus cuz I changed my sensitivity again today hahah
33/400, it's hurting my hand less so I'm feeling good
Bro missed his grapple
Weâre in cardboard 4 đ
Itâs over
(Nice shots btw)
Think about it alternatively; if I left that in, you know I'm not cherry picking too hard hahahhaa
The number of mediums I see miss their defibs man...
FUCK DEFIBS
That said, I always miss my defibs but I don't play medium hahahahha
Have I ever told you how much I hate defibs?
Yes don't worry, I stand by you
When you're waiting for vault to pop you need to be more proactive than standing there waiting for it. Especially with grapple. You should be up on a building doing recon.
Youre not getting any value out of your kit or yourself staring at the vault like that. If you guys got flanked right there you would never see it coming.
I need a new GPU cuz I'm scared to sit on roofs cuz I never spot enemies first cuz I'm potota graphics
The third clip seems fine, you just deleted that team. I think grav Vortex isnt going to get any value, its pretty bad.
So I just get shot first hahaha
The videos are basically 1:1 wit what I see except the long one
Playing in the building is fine too. The only thing thats not fine is standing there in the open waiting for the vault.
Ok, I'll try both and see how it goes
My fear of roofsititng may be partially that I need to practice spotting, rather than it being impossible with my settings
When youre playing and you have down time you should be asking yourself "what can I do to maximize my value" or "what position can I take to up my chances of winning this next push"
Yeah I have the problem of my ADHD brain going afk when there's downtime
I often just chat with you guys when I'm meant to be playing lmao
Literally sitting afk on a cashout waiting for the enemy team to arrive hahha
Did I play the doubled cashout decently?
Fastest way you'll climb is activating your mind to maximize your chances. That'll win you fights up until plat basically.
I tend to be good at thinking about options once I'm in fight mode, but I struggle to stay in fight mode if you get me
Like, once I doubled the cashout I'm clearly thinking about ways to improve the defensibility and stay alive
Cuz I know we gonna have 3 team on us, I was quite focused. I didnt do a great job at anything there, but I was thinking about what I could do and where I should be
Your breach charge above isnt great. Get it on the floor and knock the cashout on top of it as a basic drop play. Running around with your breach remote out is a bad habit.
It's vortex not breach
Either way, running with the remote out isnt great. Just wait until you need it to pull it out.
Normally I keep flashes or null out, but when I use vortex or breach I tend to accidentally die from being out of position because I wasn't paying attention; so I have the remote out so I can pop vortex before I die lol
Which is a bad habit to fix a bad habit
Doubling there is basically your win condition. The problem with your positioning there is not great because orange seems to be able to run up on your building and they haven't taken a single arrow. A lot of time spent with your cross hair on the wall waiting.
I mean, part of it is because the audio seems really inconsistent and bad? I normmally just listen for approach but it doesn't work in finals
You have both cashouts so you know where the entire lobby will be in about 15 seconds. You want to stall teams on the cross to hopefully cause them to run in to each other. Hit shots and ping.
Yeah, that comes back to being bad at spotting, I try not to take the long range fights that are meta because I struggle to see people, so instead I'm playing to effectively third party stall
Play your life. Youre good with the bow so your primary will get infinitely more value than the grav.
I think cuz I struggle to finish kills off because people tend to find cover very quickly against bow, I feel like I'm not getting value, when forcing them to cover is value because it's delaying their arrival
Like in the grand major the CB people just shoot each other for 30mins
They might not be dying but they are basically out of the fight. Sonar I really think would help you.
Nothing actually happens
I mean the CB poke fights
Because when they get behind cover you can play your game safer.
Sonar is excellent with the bow, , prefire is glorious, and it might help me spotting
I don't think you can see it in the footage but I actually use flash to spot enemies
I chuck one each direction and see which pops so I can "spot" them without having to rely on my eyes
I was running frag instead of grav vortex but I was watching uni twitch and he was playing vortex and it looked really fun, I kinda enjoy vortex but I do struggle with getting value
Sonar is going to be far more consistent for you in these situation. And consistency climbs ranks.
You can keep flash, Id drop grav for them.
Nullifier is very strong so I wont tell you to drop that.
Frag is nice when I need to 1v3 because it really helps the bow because bow doesn't have enough DPS in a lot of situations
But I shouldn't be playing to be 1v3 Def cashbox anyway
So sonar is better for playing for advantage earlier
If you like frag I'd say Frag, Sonar, Nullifier. But I know you want flash.
I think null flash sonar sounds great, I'll give it a try tomorrow
Sounds good.
And I'll try to practice spotting at range. Snow Kyoto is the worst possible map for it hahhaha
Just spam ping if you think you see movement.
Oh yeah I never think to do that
Alright thanks for the advice gooking, I'm gonna sleep
Have a nice evening everyone
Take it easy.
is xp still king?
yo?
No. I am.
No
Not since it got the damage nerf, now its on the lower end of light weapons
See, this guy is confirming.
Need some new specs
@analog pewter Welcome to green.
Everyone is green, disgusting
I want pistol weapons for medium like it would be nice to have like a riot shield with a pistol or dual glocks
Riot with a glock sounds horrifying
oh you meant as gadgets, hell nah
i do want something like the HK mk 23 as a medium pistol option tho
I assumed he meant like rainbow six where they have a pistol with the riotshield
im tired of games overlooking one of the coolest handguns ever put to service
a cool way to set it apart from the pike would be to make it a bloom weapon like the deagles or ks-23, and when you ADS the laser light turns on giving you really tight spread but revealing your LOS
so no full ADS, but like C.A.R. aim holding the pistol centered and canted
https://www.usacarry.com/car-shooting-system/
like mf john wick
I was saying thats how the V9S should work, with a canted grip for ADS similar to deagles. But the laser giving away the user is a great idea.
a C.A.R.-held pistol for medium would be crazy fucking aura. I would use that all the time, easily become my secondary to the model
light and medium lack bloom weapons while heavy has two, this would be a great way to extend the mechanic to the other archetypes
wait sorry heavy has three
I assumed that was a choice because heavy is supposed to be bad at range.
yeah give me my close quarters pistol for medium PLEASEEEE and make it 1.5x headshot multiplier so it's not as headshot reliant as deagles and revolver PLEASEEEEEEE
yea but given the other classes also have shotguns I feel like it's worth expanding the domain
you could still tune it to be better at range than deagles with faster potential shot pacing, especially with the "laser exposes LOS" feature
Thank you for reminding what that grip style is called btw. Its been bugging me for a while now.
god it would be so cool i want it so bad
@sudden pewter you will evaluate my idea here
Proceed with idea
pistol for medium that has a laser module and you hold it C.A.R. style, so it's a bloom weapon instead of a recoil weapon
when you ADS, the laser turns on and the spread tightens dramatically giving you respectable range potential
ideally something like the HK Mk 23 SOCOM, as above
Pistol so I sleep
held like wick style
that's C.A.R.
https://www.usacarry.com/car-shooting-system/
Everything gun. No thank
wtf do u mean everything gun...
Bad range good cqc when not ADS but then flips when you ADS
Everything gun
Give it a niche and stick to it
respectable doesn't mean great lol
you'd still have to pace shots which puts it in a league below every rifle
but it wouldn't be purely fucking random like the deagles
Donât even at me with the deagles rn I was trying to break a Zipline in TDM and every shot missed even though I was perfectly on target and I chimped out
also you have no imagination you just shut everything down without thinking constructively on how the idea could be worked out
imaginationlet
id like to see them try a bloom weapon with a slow recenter speed but that is perfectly accurate on that first shot even while strafing
Third times the charm
You asked me to evaluate not iterate
Consider pairing it with a bare feet cosmetic so your foes can hear you coming
if u werent a goofy goober you'd realize that iteration is the best form of evaluation
cynical ahh catboy
I play Heavy and you expect me to use my brain smh

anyways medium would never have an "everything gun" bc they're not allowed to kill fast enough to compete with the other 2
unless the weapon's name is repeater 
Revolver exists dawg
revolver can kill one guy before having to reload đ
And it does it FAST
i have yet to see a decent revolver user who isnt like diamond or ruby rank, weapon reserved for the absolute best players to start being functional
headshot reliance in a game this fast and erratic and chaotic is just irrational design
I tremble in my boots as a Minigun user when a revolver user is in the lobby because I can get glue trapped and die instantly
I think Iâll be polite and say nothing
Because God forbid we make Medium's arsenal truly good
@bitter geyser Unfortunately you can't add a single digit of damage to the AKM otherwise it'll simply be a better FCAR
You can do that to model
+1 damage per pellet and it will be good again :)
It would help with consistency for sure
Even if FCAR keeps the +1 dmg and old RPM?
I just want to be rid of this disgusting poke meta
Yes
Yeah poke meta is so annoying, just get chipped for a third or a half of your hp from Narnia, not fun
I see this now, hmm
+20 RPM to AK
Yeah the only things you can buff on the AKM are capacity and recoil tbh
The poke weapons would not be so oppressive if the short range weapons did not suck a long one at their ranges.
The fact you can out-repeat a model or P90 at close is insane
What about reload speed?
but muh realism, AKM has always been 600 RPM lol
Gameshow, anything goesâŚ
That too, good suggestion
Lewis being buffed was so good i just am so upset they didnt do they same to fcar
AKM lost its charm when the most random mag nerf happened
Lewis got 1 damage without nerfed RPM yeah
Reshaper nerf killed a bit of my soul
In my big ass post I suggested bringing back the 36 rounder and slightly reducing the leftward recoil at the beginning of the recoil pattern
To still make it appealing over a 23 damage 540 RPM FCAR
Medium always gets the short end of the stick, with the Repeater being the only exception, and it'll probably be nerfed eventually anyway
The fact I can only see Repeater, Revolver and somewhat Fcar as the only good options and yet the solution is to drag them down to absolute mediocrity of P90 and Model...
Famas?
Also idk, the model for me is perfectly ok, you can two tap lights from narnia and dueling close range is pretty alright since you arent restrained by ADSing
Like the only thing that sucks about the model is fighting a heavy who can actually track, but besides that, the light and medium fights feel alright
I think it's stupid that the FAMAS kills L in 3 bursts, M in 4 but H in 6
They should buff its damage to 24 so it can kill H in 5 bursts, and reduce the RPM to 210 to mirror the 93R for counterbalance I guess
Yeah, you just have to sprinkle a headshot in
But tbf it has zero recoil, and ive had no issues on it either i suppose
Still bothers me a bit lol, even if you don't feel it often
Famas was really nice but devs made it worse to use (making recoil kick harder) just because it was good
I cant use it now. If I aim at heads, I tend to miss the rest of the burst.
And model is conveniently right below fullshot+QM kill on light and requires 4 shots to kill a heavy.
Same amount the repeater does without headshots
Reasonable
Repeater just needs to be shadow realmed
I wouldnt mind another RPM buff to the model, genuinely every time they do that it feels so much better
It was just the STK for the heavies no?
I think for Mediums too? Can't remember
Oh i thought mediums was always 3 and heavies was 5
Changed one breakpoint and suddenly it was being used by everyone
Or they could just add 1 damage to pellets...
I dont want to see nerfs to repeater, because I know its gonna die like Pike and Cerb and next in line is Revolver :^)
Oh it was 3shot for Medium even before the buff
Which is honestly very strange to me
It was 84 damage previously
I genuinely dont know why it became so popular after a change to one classâs duel potential
Model has how many pellets? 12?
Or 6, i canât remember idk
9 pellets, 12 damage
If it goes to 84 damage, its gonna be 5 shots for a heavy.
Which wont be appealing at all. Too much risk for how unforgiving the gun is.
83 and it's a 4shot to Medium lol
You can still duel like 2/3s of every other class anyways though
Insane range, you have mostly free movement while close-med range fights
Maybe lower the damage drastically but give it better HS multiplier
Since its just an ADS spam
They should have done this to the pike, given it a 2x HS multi
Imo slow firerate precision weapons should work like that
Reward the epic headshots
Oh well, i just wish embark wasnât so scared to make more balance changes
What do you guys think of these suggestions
True. 2m range changes and small cooldown reductions...
But the effectiveness is the problem
P90 is honestly ok where it is at rn, its just more of a comfort pick for plat players and i think thats fine. Everything else reads well though
I think the P90 could still use a small push
It's just lackluster compared to the ARs
The AKM kinda fills the area on what you want p90 to go into, it is an SMG afterall
If they revert the RPM nerf on the FCAR, the TTK will be quite close to that of the P90
Hence I think it should gain slightly better range so it doesn't become obsolete
P90 is a joke
Peashooter at best that is even worse the moment enemy moves out of the hug zone around you
It does not need more range.
It needs shredding power up close
Eh, i think we have different ideas on what the p90 should be, personally itâs just a comfort pick for players with ok aim who want uptime or a solid ability to SMG close range duel
the AKM is more of a close-med range weapon, which is somewhat the next âlevelâ where the P90 is right now
I dont know what "comfort pick" is.
But I know that you are better off with fcar for that.
Low skill easy to aim
Doesnt have much recoil, the hipfire is pretty good, lots of ammo
P90 - AKM - FCAR
Descending RPM and capacity but ascending damage and range
Iâm concerned that that would be too big a buff. If any buff is warranted itâs surely a slight one, imo.
Yeah, and also the P90 > AKM > FCAR has ascending? hipfire tightness
Are 4 rounds that much to ask for? If so then just buff the reload speed slightly
4 bullets is a small buff for that kind of gun
And it is a revert of a pointless nerf in the first place
The AKM was okay with 36 before, but I honestly would prefer if automatics got buffs in terms of raw DPS/dueling ability
Well, since it was nerfed in the first place from that, I assume so.
Iâd definitely rather they just nerfed repeater than make the automatics more lethal.
23 damage 540 RPM FCAR would be extremely potent, with better TTK vs all classes compared to the AKM, hence my suggestion
Yeah but besides famas, medium is genuinely a victim class now
And better hipfire for AKM would be nice.
It shoots space
Besides famas? Iâm not sure what you mean
They need better weapons, lights weapons are solid, their gadgets stink though, heavy has solid weapons and decently balanced gadgets AND decently viable specs, medium has 2 dead specs, 2 maybe 3 viable weapons and has been hardstuck on 3 gadgets for the last 5 seasons
As a medium main, life is pain lol
If you nerf repeater, the only viable weapon for medium is the famas and revo
Fcar stinks now, akm is meh, cerb is fun but sucks because of how DOT works, model is ok but not really insane
This is just confusing to me. Light gadgets are really good, thatâs how they survive in ranked. All of them only have 2 maybe 3 viable weapons, thatâs just how meta goes.
âhardstuck on 3 gadgetsâ - which three? Heavy and light have stricter gadget allocations than medium for sure.
The FCAR nerf was slight, this seems an exaggeration
Heavy has deagles shak lewis sa bfr and maybe m60
Respectfully disagree on the last point. You only ever see medium running goo, pad, fib or zip in place of goo
Gadgets wise, whilst yes, dome c4 rpg are the standard, weâve seen flexes to healball, barricade and goo nades
Pyro mine too
Lights have a choice btw invis bomb i suppose
Lowk pyro mines are slept on
Infuser, gateway, glitch, vanish bomb, sonar, maybe thermal bore or goo
Idk ab bore tbh, but ive seen goo
Medium only has 4 good gadgets
Perhaps, but switching to another pick Iâm pretty confident is less problematic than dropping the meta gadgets for light and heavy.
Bore needs to burn goo* way faster
Light and Heavy have lots of good gadget options outside the meta, Medium does not
You canât really swap to anything else on medium though, like maybe APS if you can coordinate well with a heavy bub, but everything else gadget wise is pretty gutted
I use explosive mine on medium, but rest is always pad and defib
Wish gas was more deadly.
Its kinda dead
Gas c4 stalls were my go to w my heavy, worked super well
Glitch trap and frag nade?
Useless
Frags have been gutted
Thatâs an extreme exaggeration
Why would you ever use those over goo or zipline?
Theyre more of an annoyance than actually adding value im gonna be honest
Gas stops being useful the moment enemy has fire nade or fire weapon.
It even has a short time of no damage for some reason
Theyâre completely different specialisations, so this is a confusing response
Situational usefulness
Goo and zip are simply exponentially more useful more often
âexponentiallyâ doesnât make sense in this context.
You only have 3 choices, youâre obviously bringing fibs and pads if you arent throwing, so the last spot is usually taken by goo, but are you not making an argument of utility for other choices?
I would definitely say glitch trap / frag nade are better picks for medium than thermal bore is for light. Or than pyro nade is for heavy given the recent nerf
That is what I am doing, yes. Those gadgets seem to perform well in general, if not strictly meta.
Yes, so then frags were gutted, and glitch mines are more of âoh no, anywaysâ esque interacion
Usually for double H honestly
Zip is just very nice overall but yeah
âguttedâ seems a major exaggeration. Which change are you referring to here?
Useful for the same reason glitch nades are. They were meta when you could deploy two of them in quick succession
What kind of RS level do you play at, for comparison?