#š£āweapons-gadgets
1 messages Ā· Page 287 of 1
You'll be fine until about high gold. You can run whatever you want. High goldthrough plat you can run whatever you want, but you have to apply yourself. Diamond is when you'll have to start optimizing.
Decent game sense will carry you until plat basically.
I suspect my skill is realistically mid plat but Iād love to shoot for Diamond
Just gotta work on my mental
Most important aspect of any competitive game.
Real
I believe in you, bud.
I will say one improvement ive seen in the discord since the last time I was active is there seems to be a lot less pp measuring about rank.
You couldn't have a decent conversation in here without some loser asking what your rank is.
Be ready to be humbled
Never
Losing is just opportunity to improve. Its a blessing.
If Iām not placed in diamond itās 100% my teams fault
I don't think you can place in diamond? Idk not sure
It canāt be me, itās my teams fault they decided to be the first and second light š¤·āāļø
Why should I have to swap off just because they picked light first š
Well yeah. Im present for every win I've ever had, so it cant be my fault.
I think the highest placement is gold 1 or plat 4 idk
Dang that feels good if true cause I placed gold 2 
I assume you can place higher if you've ranked higher in previous seasons though
Like they probably weigh it based on past ranked perf
Highest ive ever seen someone place is Gold 1 to start. This was the season after our highest rank and I believe we won all of our placements.
Interesting
But, this was several seasons ago so im sure the algorithm was different.
I believe he was like ~29800. So basically plat 4.
Im assuming you get accelerated RS gain if you are destroying lobbies after your placements, right? That seems like pretty standard ranked set up.
Like I remember in Valorant, my brother crushed a lobby immediately after placing and jumped an entire metal.
I dont really pay attention to how the ranked system in this works since its just our regular mode.
trust me bro
However by this definition, a huge majority of players are not ādecentā
This game have the most elo inflated rank ever
buff akm and charge n slam
AKM needs 36 bullets not 32
Hello Embark, since the smoke balances last season. I have to tell you : Upscaling visibility inside of it from 1m to 3m + Downing size + downing his length is a bit too much.
It is not viable anymore for stealth enjoyers like me. It's a cult gadget from every fps that been hated during major, while people don't think how to counter it. (with spotting gadgets or nades to blow the cloud).
It would be nice to roleback the visibility inside the smoke to 1m as this gadget is now smaller in radius and lifetime.
So when you are in a smoke, you cannot be spotted by enemies right outside of it too easily. They got to use their counter gadgets (Heavy always have rpg and c4).
I recommend to take example on CS2 smokes which length 13sec, cancel incendiaries and pure invisible inside of them and it is not an issue since smokes can be blown up and bullets can open a line of vision when shooting in the smoke
I hope they bring the barricade update back
Bro doesnāt know explodes donāt counter as intended
Respect to a dB gamer I played prox hahaha
Readychance#0914
I get tracked regularly by players of all levels in my tdms, so I would put the bar below decent in tdm
But tdm is optimized for people who know to aim, not how to use gadgets and play objectives, so bit different
Why were smokes nerfed btw?
Embark said that people were unhappy with them and that's about all we know.
wtf
it's not even like they were better than goo before
was anyone even using them outside of thermal vision?
I basically came back tothe game in season 8.5 and I was trying to use thermal vision and smokes and I kept getting shot because my smoke ran out super soon lmao
they last 9s and take like, 3 secconds for the smoke cloud to poropogate so right now you get like, 5s of smoke on a 50s cd
They nerfed smoke because of the smoke and thermal load outs but then removed thermal š¤”
You see balancing is so very hard with all this vacation time we're taking, so we decided it would be best to run a poll in #šāgame-feedback and let them pick the next nerf for us
āLetās nerf a gadget but then remove the other gadget making the problem thatās a great ideaā
just don't ppeek the long sight line with the suspicously placed smoke
is that a hard concept??
Naw it was really annoying and almost impossible to counter without also running smoke thermal
are you being serious? if so, why was that the case? I was a mostly bankit player early seasons and then mostly tdm later seasons
But like couldn't we just make it where if your running thermal vision you have like a white glow around you, so now they can see you through the smoke as well. That seems way better to me than removing a fun gadget on the ARCHETYPE that hasn't had any new items in like what, 3-4 months
the only counter is another thermal player
and at least in bankit/tdm, smokes+thermal were never meta
You could just smoke the cash out and make it impossible to steal
Can't youjust goo block the sightlines?
I mean, I think it's weird that no enviromental variables counter smoke when the rest have a clear couter chain
Buddy, this is Embark we just ignore problems until it loses us 50% of our players then we throw a bandaid on it
i mean yeah, but like that is such an avoidable situation from the thermal user
the easiest fix is to just make smoke clearable like gas, goo, pyro
gas counted by pyro is countered by smoke is countered by ?????
the easiest fix tbh is leaving thermal out of the game no cap frfr
It is but the way to do it doesnāt work
You're right, my bad, embark devs need their mid January 3 week vacation for all the hard balance changes they've made this season
spoiled heavy players irl
how u feel if i say that about dome shield bitch? š hahah
good because i dont run it 
Explosives disperses smoke but it doesnāt actually work correctly
(emojis for tone so you don't think i'm actually being too serious/toxic)
so basically, thermalshould've been in the game still, and smoke shoud've been patched out until they can copy valve's homework and render smoke correctyl
yeah i figured, i think goo grenade, especially for just running off meta weapons is more valuable than dome
Eh, even if it worked smoke and thermal would still be a problem
They should have just nerfed smoke and not thermal imo
knowing how incompetent embark is i wouldnt put it behind them, but does controller have aim assist in smoke
but yeah, nerf thermalif you need to, give it outline through smoke so it's a mutal reveal, but smoke is already worse than goo by basically every metric
Itās only really good on spear now
fire afterburn is super short, and you can see hp bars if you spam smoke, so it's rpetty easy to track a dude in smoe
so it's not very useful as a defensive tool
offensively without thermal synergy it's just kinda garbage
theres about 40 different options embark could try or do. but they will choose 0 and you will get finger gun deagles instead
hahahhahah
I feel bad for the dev we are bullying wihtout knowing, I'm sure they're trying, and he's probably still got a hangover from christmas holidays
can we all agree the bow buff was a successful buff that didn't make it op?
nah i dont feel bad. seeing this decline of the game and state of other games they get what they have coming
They need to put more time into taking 3 months to make a single balance change in arc raiders
seeing that youre able to chain snap hooks in arc raiders on top of your teammates to basically fly across an area together is cool and fun. and then we get grapple hook unable to grapple off of grenades and canisters
š
its good knowing that the glacial pace of fixing the most obvious of problems is an embark problem, and not a finals problem
venator used everywhere, hotfix slap on the wrist
kettle macros, takes 3months
At least they made one change so now people just spam heavy grenades instead of trigger grenades so now you get to live for .75 seconds before betting blown up instead of .5
Arigato Alex-san! Saving fighting games!
God if embark would let me grapple off of projectiles I would have the dirtiest bow rollout known to man
Buy skin, shoot ar, watch esports, loser. Thats fun
The kettle still outperforming some blue and purple weapons is hilarious
as if that wasn't fkn obvious, evne without macro it was still one of the numerically bets weapons inthe game
ALL HAIL ESPORTS, ALL HAIL ESPORTS
Bettina is the best weapon in the game and anyone that says other wise can name like 4 finals "pro" players
embark, not fixing blaantly obvious issues makes people think you don't care and elads to more burnout than just making fake changes that don't do anything
Why spend a hour getting the gear to make a experimental PvE weapon youāll lose to a guy with 15 grenades he made with two scraps and a kettle when you can just do that
I love the bad karma self report
not in my lobbies chud
also, making the fantasy esports gamemode into a real esport is the susest shit possible
it's so fucking weird having a fake esport in the real esport
Fake esports are good, real esports are bad. It's so simple
Because PvE is fucking boring in Arc Raiders
lol the low socialization self report is crazy
and the spectator experience is assssssss
four teams making two fights hapepning simultaniously and we the viewers can only watch one
They are scary for the first two hours of play time then you find out you can just walk away from them and kill it with two grenades
and that's ignoring the huge spectator ui issues
I want to @ an embark guy and ask if they actually watched tgm and thoguht it was a good viewer expeirence but im scared of getting smited by god
I'm into esports, I have watched so much csgo and dota, and tgm was not good
there was like, one fihgt whre one team doubled it so you actually had all 4 teams in one fight, and that was fun
Complains about optimizers. Is a pve optimizer
fuck it, make cashout 4 team quickcash with progresion for 1/2
that would be fun to watch
its not a good esport, especially when the tournaments breakdown into 1v1 cashouts. which is not what the finals even is. esports + the developer actively running the esports scene is the biggest throw i have ever seen of all time. PULL THE PLUG
Esports should be a multimode gauntlet. First team to three wins. You have to choose between all the game modes, including LTMs, once a mode has been chosen it cannot be chosen again.
Esports teams are required to have 8 players incase pointbreak is chosen.
i also look at the "pro players" as jokes. because to me this games esport can be filled by multiple other games that have way more money and established esports scenes. but they basically choose to play the finals because they arent good enough at those games and then have a God complex over other people in the scene just trying to have fun on the finals.
doesnt help when people feed into their egos tho that ive seen when they talk in the finals chat, and also here occasionally when people are popping off about going up against pros or killing one
Itās not optimizing if you can easily trivialize the game with basic starter gear
The end game gear is simply bad and worthless. There is no reason to engage in pve besides getting gear for pve thatās already easy without it
And Abmm made the player interaction boring as well
Its a casual game, bud. Its not meant to be a sweat fest. Its like walking in to a 1st grade dodgeball game and crushing them, kids leaving on stretchers, and then complaining when you are forced to play with adults.
I use the more expensive weapons because its more fun. And I'm pokedexing blue prints. Im not opposed to some stella street sweeper runs of course, but thats a little sweet snack.
Its not a game that's going to be my life. I hop on for events and trials, do some questing, and give it a break when im done. I'll pick it up when new content comes out.
Embark is just doing everything to make the game stale before the first year passes
Also thatās completely subjective
I wonder how much of that is the culture behind videogames as well. Because I see people complain about Monster Hunter in the same way.
Extraction shooters arenāt casual for a reason and AR is a example of why
I think Arc was literally designed to be the casual extraction shooter, and I believe thats exactly why it's so insanely popular.
If you try to make it casual and for everyone it loses what makes an extraction shooter
I may be in the minority then, but I hope they focus almost entirely on the PvE aspects moving forward.
That may also be because I dont get my competitive fix from Arc or shooters in general.
i think the threat of PvE just needs to be buffed to where PvP is extremely difficult but possible
that way bringing in the high tier gear to clear PvE is faster/more efficiently is enticing if you wanna run PvP
The pve just kinda sucks
I just hope all the PvPers get what they want and embark makes it an esport balanced game for them.
The pvp would be fun if there was more than one gun used for it
Also who ever is making 90% of their skins needs to be fired
Mfs donāt know what normal pants look like
It's the most successful, though..?
It seems like evidence that they'd be better off as more casual, as a whole.
I think every genre needs both. For every starcraft needs its pikmin. Every Virtua Fighter needs its Smash Bros.
where is pikmin 5
For now
Not if they keep making horrible decisions repeatedly
So it's an example of why extraction shooters shouldn't cater to more casual audiences, because you speculate that it won't work in the long term?
Everything they do drives both sides of the game away
it has some of the best player retention I've seen
I donāt think itās gonna work longer term. They have a bunch of people now but I have a feeling the casual audience is going to get bored once everyone starts reaching end game
I think it's a bit silly to use intuited prediction as an argument for what a game genre should look like.
Once you hit end game thereās nothing to do in AR except PvP
I don't see why that relates to the relatively casual appeal
Could be wrong but I donāt see it lasting past a few years unless they actually add content for extended game play loops
I expect it'll have more of an endgame when it has more content
If
no, when
Thatās the big word
If they have more content
it's so ludicrously unlikely that they'll just drop their plans and abandon it that it seems silly to bring it up
Right now all they are adding in the next 6 months is one map and a single enemy
4 months (closer to 3), and no. You are ignoring the other content..?
Unless it adds more stuff to the map that is different than the other maps it doesnāt add any actual replay ability
Events and stuff are cool but doesnāt actually add to the loop unless it comes with more
The snow even was a small change of pace but didnāt actually add anything new
for the next 3.something months it's:
1 map
at least 3 new arc
3 new map conditions
several things to work towards
which sounds okay to me.
Depends on if those actually add anything to playing the game
They could add 15 new enemies and not actually do anything to the game of importance
how many hours do you have in the game?
well, I'm quite certain that they will. Novelty has its own value. So does variety of experience.
Do you want them to add raids or something
Havenāt checked in a while I know it was over 100 a while ago
I think i saw theyre adding clan battles for all the super elite hard-core pvpers
Something to make PvE fun and replay able would be nice
Personally I'm hoping for a 'bigger' endgame. Long-term cross-expedition goals to get the most cool things.
A tier of things above legendary, which are actually very good and hard to make (but the main thing gating them would be a one-time investment, for each option in that tier), would be cool.
Right, that's easy to say, but what does that look like to you?
Last time embark did clans it was super in depth and game changing XD
this might not work for a casual game like arc
Iād say something similar to what DMZ did and what Marathon is going to do with locked maps that have prerequisites to entering
bro DMZ was kind of fire when it released
Building 21 and the Koshki complex in DMZ were so much fun
Best thing COD has done and they killed it T-T
Embark should add a p90 to the game š š
Real
Also should say all of my opinions on AR are very subjective and probably represent a small minority of players
I actually like that
Building 21 was only active on weekends and required a key to go in and had high pve and PvP threat but amazing loot. Koshki was less PvP but had mini bosses with exclusive gear to them
I still havenāt touched the game since they added big snow building, and I havenāt even played it yet
Been to focused on Finals and other titles
I kinda stopped playing consistently after abmm got fully added because my friends that liked PvE didnāt like not being allowed to defend themselves and me and some PvP buddies being 100% always forced to kos no matter what was getting old so we all moved on
Dude, I did get 1st seed with tow unranked players
in gold 4
I went 10-0-6 and they went 1-10 each
first seed
and we got elimed in first round
oh is he meaning enemies? not teammates
oh that's a skill issue lol
I was just gonna be an asshole, but it wasn't worth
āThe rod of solo queue seldom arrives lubed or aloneā
Because itās Silver 2? Makes sense that unranked players would be matched middle of the road or on the lower end as a baseline to measure performance.
@faint kettle so it depends a lot on what class you play, but even in the worst situations, there's usualy some stuff you can do to express your own superiorityy to the game
for me, I play light grapple and yoink boxes and that can help get a 5/6th places at least, and often a 3/4 just on vault tap/dunk gold
And then in response to āindividual performanceā maybe bring up itās a team game? Idk
I get being frustrated with teamates, but bluds already on the discord. Pick up two LFGās
getting first seed with unranked teammate is bullshit thouhg, we had to get 1/2 for any +rs and the matchmaking clearly was overvaluing them loll
I solo queue because the few time I tried to LFG here all I found was more people needing to get carried or obnoxious mouth breathers
But then who could he blame his losses on without consequence?
The double light team mates obviously
I mean, I get it. Thereās some matches you literally cannot win because your team cannot pull their weight
Iv accepted that the player base is so small youāre always going to be in the same pool of matchmaking as 70% of the player base
I don't mind triple light it's usallly not bad in my bracket
mediumms tend to be the most useless temamates
(Iāve argued such recently)
But queuing solo is a choice with consequences, especially in ranked
That wonāt stop me from bitching about level 100 players playing worse than level 20s in ranked on my team
Bro I did that shit in a ācasual gamemodeā and there was #š„āspawn-point contamination in here
I cannot imagine the consequences of complaining about experienced players performing poorly in a ranked setting. Youāre just being elitist š«µ
Not this season but great example
There is no physical way for me to win this and this is no reason a level 96 emerald player should perform that badly
Emerald is a time investment, not an indicator of skill. Same with lvl
But I 100% understand where youāre coming from
I pointed at the same thing in my TDM game, but it was x3 +100 players collectively doing worse than a single dual blade medium
Is 106 considered a high level?
Thatās me, Iām the dual blade demon and I will glaze myself
Actually I was. I donāt play them anymore
I like to think Iām quite experienced but Iām only lvl 92
I need to go outside
why tf did h+ heal faster than xp-54 headshots up close
dual blades are significantly better on tdm maps anyway
either way if you have the time to invest in being emerald you should at least be decent at the game
Iād say itās a decent level. Not super sweaty but definitely means you have time invested
Yes, thatās what we were getting at
there's a lot of people who havee time but a reason they can't get good
kids are dumb but have time
some disablities can act as a significant hinderance to perforamnce but can result in having a lot of time
Get these kids out of my game. They should get a job in the mines already
Disabilities
That copper wonāt mine itself fr
TS would be tough in the bronze lobbies fr
I mean, I have arthirtus, it mostly doesn't affect my gampelay too badly but today is my injection-day, so last night my arthritus was worse than usual and my aim was totally asss for it
To much spinning with pre nerf sword
The only limits that can't be broken are the ones we set for ourselves
Or those put in place by developers
for sure but a lot of people are playing not to break their limits but for fun
The limits of mediums who use defib are also hard capped
Embark specifically puts me in Monkey 2 Lobbies twice before a balanced one because they fear my W/L ratio otherwise
Don't worry guys, Capcom saved us from Embark. We dont have to play anymore.
like, if I wanted to have the highest possible rank as a person with arthritus, the correct ansewr is to playy heavy lol
but I nejoy bow so I ply light
Youre going to play the class with harder movement and recoil control with arthritis?
Light cope
Iāve basically been a Medium main since the beta. That class just fits my playstyle, and Iāve never really liked playing ranked in any game (I think Iāve mentioned that here before as well).
But in the last few seasons I started thinking about giving ranked a serious try. I had some really good matches in World Tour... probably thatās what gave me the confidence to finally jump into ranked.
The problem is, ever since I started playing ranked this season, it feels like Iām playing a completely different game. Thereās barely any synergy between teammates. When there is synergy, the game feels amazing because we actually stick together, but that only happens in maybe 20% of the matches.
Most of the time everyone just plays their own game. And sure, people can say āthis is a team-based gameā... but then either donāt have a solo queue at all, or if you do, separate ranking more based on individual performance. You could even factor in class-based performance.
Iām more than willing to adapt my build depending on my teammatesā loadouts, but itās really hard to play properly when everyone just does their own thing...
Thatās cool by check this out
TS tuff
the sa is not heavies only waepon lol
and movement isn't difficult with any archtype in the finals, this isn't quake lol
class š
whats quake movement i.thought you just run and shoot
strafejump, rocket jump, double jump
truely one of the movements of all time
and the good old bunny jump
Skip my admittedly long introduction: 7:40
Strafe Jumping is the heart of Quake Live movement for everyone who thinks simply walking is too slow. It allows you to gain massive amounts of speed along a straight line. The mouse movement is especially crucial here, so I'm trying to explain in-depth what is going on.
Quake stands for āQuaking in my boots when I see womenā
Naw bruv Marathon cringe and gay and stolen art and stinky and Bungie smells
Womp womp Marathon is going to kill the finals
THE FINALS KILLER???
Dead game dead game only 200 player online fr
I'd rather play highguard over marathon. Shit looks horrible
IS PEGGLE 4 THE DESTINY 2 KILLER??
Destiny 2 and cod killer?!
like saying finals has hard movement is a fkn joke lol
it's hard compared to battlefield and cod, but it aint shit compared to quake clones
L take
Iām going to steal your skin
When Pikmin 5 is announced, embark will not last much longer
Silver Players donāt even know that every Ruby player abuses the grapefruit method
and like, maybe lights in ur games aren't doing the same movement tech as heavies, but even if I'm light, gotta go fast lol
We Stan Marathon in here
"We" 
Yes
did u guys see the funny clip of me steal box last night
Sorry babygirl
Iām all in on Marathon be good and no one can bring down my hope posting
Looks like doodoo feces ngl. Plus Bungie š¤¢
It looks great youāre coping
We all saw the playtests breastie š„
Visually itās different sure, but Iād give it another 2-3 years before itās worth my time. Especially since itāll likely fall through the same pitfalls Bungie experienced with D2.
You play TF2 get out
Valid, I play a game thatās actively maliciously neglected by the most financially successful gaming company on earth
And for +8 years they refused to hire a single employee to maintain the game or address rampant bot accounts that actively made the game unplayable
Actually be silent at once. Here you are tolerated but you tread upon hallowed ground.
Gabe, smite this fool at once.
holy slop take
Agartha has closed its doors to you
shhhhh, continue with your slop sentences
okayyyy chud
Bro thought he was Yakubs chosen. You havenāt earned the right to such powers
embed failure is such a discord insult, i lowkey respect that meatgloves, keep it going i see the mamba in you
also wtf is with players in org clans being toxic
is that not a brand risk
idk what the rules are on who can join org clans but they need to sort that shit out it's not a good look whne I get teabagged by an (org name) player as a casual playing a casual mode
I'm self censoring becuase I can't 100% remeber which org it was and I don't want to accidentally flamethe wrong org
some aren't open
but why would any be open at all, it's a terrible brand risk
Itās not a brand risk, nobody cares. Signed players are high profile
do you really think that haivng a brand name tag in front of a rracist profile is not a brand risk
its aight most of them suck your chilling bro you got this goat
nott rlly, they are not responsible for the names of random joiners only brand ambassadors
"responsible" vs "visibly associated"
yeah diff things, one stronger than the other
The Gamers care little for racism my sweet soft shelled hatchling. Iām not going to assume Envy supports the Klan when I see a player with a silly name in-game wearing Envy branded cosmetics he/she paid $12 for
envy branded cosmetics are different from the clan tag on the leaderboard
Any Org only really gives a damn about signed players, as long as Stew, Biggie, and Mambo #5 arenāt yelling slurs on stream or during an event they donāt care.
And why should they? Supposedly Embark moderates things. Report and move on
literally, only brand ambassadors matter, they dont care and shouldn't for randos
cus its a finals issue not an org issue
If they gave a damn about the Org Tag theyād vet who gets it and who does not. Since this clearly isnāt the case it must not matter. Nobody is reasonably going to assume any Org supports what random players say or do
@muted condor get the ENVY tag and Solo Q spear in ranked
Real
I actually had to fight someone from my clan once from randomly queuing against them. Thatās how small the player base has gotten
I didn't realize bow user was so passionate about the esports orgs
I'm not but it's a bad look for a casual/new player to get tbagged by a player who appears to be associated with an esports org
and I see a lot of new players in my tdms getting tbagged by esports tagged players lmao
Good. Hopefully it kills esports faster in the finals
more likely it will kill the casual and new player scene in the finals
Where the fuck are you guys finding all these people, I have been actively praying for a chance to run the ones with these supposed "pros" and you and yikes have them coming out your ass. This is fucking bullshit
what did tdm do
I mean i play like 12h a day
Makes people come in to the proper finals mode believing in an over prioritization on kills. Plus it makes bow user monologue in here with the worst imaginable takes for 16 hours a day
rpg jumping is the worst imagineable take?
Broken clock
hahaha
No, but it's still a bad one.
It gives heavy movement which is just a bad idea
It buffs rpg even more, an item with a super high pick rate in high elos and casual
And could be a nightmare to add to this game given even small balance changes can break entire items
if I played cashout /when I play cashout I talk more because there's more time where I'm dead/waitiing for enemies hahahaha
We've been listening to the no movement for heavy crowd for 9 seasons now and look where we are. Most boring season yet
high cost movement, long cooldown on valueable gadge and a shitload of self damage
Charge and slam should be reworked in to jump and slam. Let me hulk jump
Cmon and slam!
Anti grav? Why are we making RPG compete with the damn anti-grav. We finally get a viable off meta unique gadget like anti-grav and we gon give it's movement to RPG as well, I just don't like the idea on any level outside of pure fun
Fun chuds will inherit the earth after the serious crowd kills the game
wait can u actually yuse anti grav like a rockcet jump? send clips please i want to seeeee
He's saying high cost vertical
Well actually you can rocket jump with goo canisters but that's besides the point.
No anti-grav is just a good vertical movement that costs a high value gadget
Good is subjective.
Good for heavy
Its decent
Itās okay. Super niche but that doesnāt stop idiots from throwing it to their teams detriment in PB
I mean, anti grav probably needs a buff anyway, certainly as a tool for vert movement
and I don't think rocket jumping with current rpg self damage owuld be better than antigrav
what's hp after a rocket jump with rpg right now?
Anti grav is one of heavies best gadgets imo. Just takes some thinking
isn't it like, 130?
This is like the only instance I have of Gravity Cube being used for more than objective manipulation or āfuck it, itās off CDā
i feel like having light HP as a cost of gaining vertical movement seems perfectly fine
RPG is too good but that's a seperate argument, the projectile should probabbly be slower
You donāt need to feel, I know. Bad idea trust
https://youtu.be/IoPbnix0yNM?si=9Bs1G62ye8pEDWup
also I think is is what Just was referencing?
Wanna learn something new about the Anti-Gravity cube?
hi critters, i'm back :3
music: Floating Eyes - me :)
Oh Sh!t - The Pharcyde
if it's op just make rpg shit lol
Nah that sucks.
Fun chuds need to rise up against the status quo.
Catter and his band of serious posters must be cut off at the knees.
My mycelial network will consume you
Just because something is fun doesnāt mean itās balanced. Iām all for new ideas from people with more than a surface level understanding of the game.
I gave you my balance take for rocket jumping. You called me fat and stupid, and then banned me from speaking in wepsNgadg for 4 hours.
Iāll fucking do it again
Pls dont. This is my only socialization.
I have MPD and three of them are freaky š„µ
In gouf patch i actually have RPG going to medium anyway
No.
So rocket jump isn't even in the plans
Why not?
You haven't even seen the reasoning
The fun chud uprising is coming because of this.
Because the reasoning stinks!!!!
Curse of Ra Upon Thee
š šš
šš£ šš
No it doesn't...
As long as your manifesto doesnāt include āgive irons to sniperā Iām willing to entertain it. Even if just temporarily
It comes as part of my nerfs to heavy's ability to secure kills at range.
No
Thank fuck
whats heavy meta rn?
But i think theres two routes with RPG, make it more effective for destruction. Or give RPG to medium as is, because the self damage would he much more punishing meaning it couldn't be used in their face without major consequence.
Calories surplus + sedentary lifestyle.
Weapons:
- Shak
- BFR
- Lewis
Gadgets: - Lockbolt
- Dome
- C4
- RPG
- SA-12
+Anti-grav
In the gouf patch i outline how i think rpg is currently unhealthy for the game. Changes I'd make to it on heavy, but the major change would giving it to medium. As Medium has lost both jump and defib in the patch, so I'm giving them strong gadgets in return
In the patch heavy has lost all throwables, exclusively having access to mines. So this is part of that.
I removed all gadget cross over as well.
I think at the very least you would appreciate the cohesiveness of the patch in giving every build a solid identity, while giving access to certain foundational aspects of the game to every build.
Sorry archetype*
thanks
which specialization
medium needs a much better gadget identity for sure
Winch or Mesh.
alright i already use winch
I have an idea for heavy movement but you gotta have an open mind.
mind is open..
but I think the biggest change needed is 4 gadget slots so you can do more interesting decisions
bruuuh 6 is so far away
No Anti Grav.
idk if I can afford to skip flashes for gravity vortex
Winch or Mesh 100%
C&S can be very good but Iād say itās for more experienced players to get the most out of
The council will judge you.
- area denial
- cashbox manipulation
- allows BFR, lewis, and ShAK to duck hunt
- vertical movement
- good stalling tool
- and pairs well with winch
Gateway on heavy.
- cant use it as effectively for movement as light but still gives them a movement option while keeping it from being fully forward active movement like jump/zip
- synergy with their siege style, meaning their extra health and destruction can get the team in safely
- slowest base movement speed meaning it is technically a nerf to gateway so you can increase the range again
- longest throw range so it can be used mid combat more effectively
Thoughts from the council
and you guys think my takes are bad
area denial- cashbox manipulation with Winch
allows BFR, lewis, and ShAK to duck hunt- very slow vertical movement
- good stalling tool
Anti grav is also a super strong anti defib tool
Aināt nobody using it for that blud.
Fast horizontal movement
Thats one of my main uses, fella
anti defib is for sure one of the main uses
the good/ruby heavies in point break do it all the time
Throw it on a defibbed opponent and they just float there with no movement, no escape. Eats their invincibility, and its just a pinata effectively.
I have yet to see it used such a single time and Iām living in Point Break
Not saying it canāt be done, but itās absolutely not a āmain useā of the gadget
whats ur point break rank?
#35
i mean c4tter, just for context as what "lilving in point break is"
No idea. As Yakubs chosen apostle Iāve risen above such things
Thats probably true but I do think its underutilized currently in that way.
Oh I 100% agree
leaderboards for casual modes are basically just how often do you play leaderardboards
Also my gateway idea just being ignored is worse than it being torn to shreds.
whats gogmazios meta rn?
Never read it
Great Sword obv
Run x3 Gooblies and spam Ninaks when off CD
great sword, and c4tter described chatacabra so aye aye
Were locked in
Iām consuming an entire stack of RizzBerries the moment the Goth Support joins the lobby
I care little for the diarrhea debuff
RizzBerries are best in slot for goth support, so this makes sense.
Optimized š Loadout
I could be your goth support
Hurts my heart
But you donāt play
anyway @sudden pewter can u check ur leaderboard pos so we can get some better context as to if you really are living in point break
He doesnāt ever play!
Post again Iāll read it promise
anyone with c4tter on your friendslist can also leak his stats
In my defense I work x6 days a week and I had a date on my ONE day off.
Im embarrassed now...
DATE?!
š š
YOUR CHEATING ON ME!
i too lie on the internet
We watched avatar 3 in 3D at a Cinnebar (cinema with a bar)
yeah, I'm proud of you having a life but oyu're not gonna be seeing as much different strategies or as many games with crazy shitty matchmaking as someone who nolifes like me lol
They aren't even showing it there. You didnt have a date!
She goes to another school so you wouldnāt know herā¦
if I played 1 day a week, then I would see a pro in my games like one a month lol
but playing like 14h a day 7 days a week biases the stats lol
I canāt have Catter getting it before me
Iām sorry babe but Iām not a virgin š
My K/D too high to not have at least a little game smh
Fraud
Iām still a gamer, I let it crust and pick it off like a scab
Fair
Thats aftercare if you let her do it
Still a fraud
Okay but what if I exfoliate her skin by raking her body with my teeth?
oh god please can we get a cm in here to makee them shut up
Like a Beaver peeling bark off a tree
Peak
Not allowed to say 4(play) in the discord
Youāre single š«µ
mods, cover this man in polyester
100% single
That costs way less
i'm rnak 50 on tdm leaderboard, is anyone surprised I'm single?
Can confirm. Wife and kids do be expensive af
this you?
are you the best repeater user
Fake. As a real gamer I use the grapefruit method
Iām ass at the game and am still single 
Rip
I will still blame everyone else for both problems 
Plays heavy, blames like a light. The meta
I conceed that guy is good at the repeater but being the best repeater user is like being the best user of a kids toy
use a manly weapon plz
lewis gun akm please
Says the light player lmayo
like a real man
Eclipse Shade Lewis when
most light weapons are pretty manly, it's the specs that are bitchy
Light Cope on full display
Absolutely not. Little pea shooters with zero recoil? Literally children's toys
What would the manliest light weapon be? Double barrel? At least it's loud.
matter
Manly as in Macho? Or Manly as in requires skill to perform well with?
Macho
Matter/lh1 respectively
Fuck broā¦.
Requires skill? Ain't no light weapon fits that descrip
Iād probably say LH1? (My judgement is clouded by Eclipse Shade skins)
Except my beloved dagger. I would say LH1 or DB. Just from noise they make.
lh1 is less macho than matter, but not by much
lh1 is most skillfull light weaopn
Dagger? Positioning is a skill. (For all I hate the weapon it definitely requires extra elbow grease to make it work)
DB is a turbo bottom weapon be real
DB is a power bottoms weapon
if you use db you take it in the bum
You just described light as a class
yeah but db does it even more
Cloak Dagger, no abuse just skill and game sense.
db users cant be good at the game without one shotting everyone like a homeless bum
Yes, Light should be able to OHK any other archetype.
No, Light shouldnāt be able to be OHKād. (Unless itās by other Lights)
Winch BFR was a monumental moment in the games history because for the first time since the RPG nerf Lights could fuck around and find out
light players are the reason duo queue in this game is a nightmare because your third is always some kind of sniper light that contributes nothing
This is so real
My friends first experience in H2H was a random Light that went 2/20 while we carried the match
every day i pray for a random that plays heal beam medium or mesh heavy
Many such cases
Someday you'll get my googun on your team and you'll be truly blessed
dont think my oce ass is gonna get you on my team im gonna be fr
Reminder you arenāt allowed to complain about teamates unless youāre playing ranked btw
I'll start queing there.
reminder that i am if they play light
Erm, elitist much??? Youāre not allowed to decide who gets to play what (Reddit face) youāre toxic and clearly itās a YOU issue (this somehow resolves the problem)
I was trying to spam revive me lol
Gateway plus charge and slam is poetry.
I'm full on gateway for heavy believer
Googs brought the mgl plus gateway synergy to my attention as well
I'm actually so smart its scary
Iām a light main but I feel Iāll be better off as medium so what is the medium loadout for me Iām tryna play ranked as well I used to play the v95 and bow as light I wanna be a good medium
Says light main but wants to play medium, displaying heavy tag. This guy is wild.
You could do repeater as well for similar bow play maybe? Mid range dominant slower fire rate.
Im not really a bow user, but I was thinking revolver or repeater.
Imma give you one tip: go and play with whatever you want
This game has near perfect balance
I play with pistols
nah we highguarding
Who up highing they guard
woah
Why?
I've never seen such a low score
What are the reviews saying, sausage-san?
reviews seem to be saying something to the end of "undercooked game, not great experience".
surprising that a game got so ludicrously low just off of what seem to be general issues?
Wtf is marathon anyways
Bungie slop
Bungslop?
Doesn't take much these days
I think a lot of times games get hate bandwagoned. I cant say for sure this game deserves it or not, but reviews seem to snowball.
a while ago the worst on steam, in terms of significant releases, was at like 40%
so I guess things are snowballing faster than they ever did previously, or... something
or the game is genuinely that bad.
I know Monster Hunter Wilds dipped pretty low for a long time because of performance issues.
Game was excellent if you didnt have the performance issues though, so that's why I'm saying it doesnt take a whole lot to garner reviews like that.
Extraction shooter. Itās not out yet but Highguard is the one that dropped today and get horrible reviews
Marathon will soon join it in the overwhelmingly negative realm
Mostly from grifters
People that have actually played the closed tests have loved it
I figured the virtue signaling about the AI or whatever controversy it was will follow it to 1.0
There was some drama of stolen assets but those were removed ages ago and the artist was already compensated
Is that going to be enough for the average dumbass though?
The average dumbass doesnāt care about that
You'd be right if they weren't given their opinion by other people. They have to pretend to understand the implications or risk becoming a pariah in their online social circle.
Nuh uh
Yeah hu
i have a worse kd
Hey community ! Got stupid idea for a guardian turret change that would make it a funnier specialisation to play :
Guardian Turret can be placed and mooved on barrels, giving it different effect based on the barrel used as anchor
Fire barrel : turret equiped with flame thrower
Goo barrel : goo gun
Glitch barrel : fires glitch trap effect
Gas barrel : creates a gas trail when the player mooves with the barrel in hand
Smoke cannister : creates smoke trail
Red cannister : turret auto aims the cannister at ennemies
To make it less of a only defensive specialisation, thowing the prop holding the turret should not flip the turret and make a tuuret plant. Extending the range for planting the item when attacking.
The basic guadian option would still be aviable, more option would just be added using an already existing mechanic, enhanced and developped as a core mechanic for the specialization.
Nerf winch claw
The duality of posters
Shit looks good as hell, definitely gonna play it
My man š¤
They have put a lot of work in this last year and it looks so good now
If you had to drop one trailer to sway someone to marathon which would it be?
I fully expect them to flub this mid season so my shooter slot will probably be opening up
Probably the Reveal Cinematic
Charge and slam and sledge or goo gun and sledge?
Highguard?
Goo gun
Monster Hunter Wilds
Actually, since youre here. @sand monolith
Gateway on heavy, how do you feel about it?
no wtf that would destroy heavy balance entirely
Tell me why. I know you'll talk to me like I'm a moron and mean it, so explain it to me.
I just had first seed, my heavy was highest on my team, so probably highest in the lobby
he went 0-5
cause classes need downsides/drawbacks in their loadout selection and heavy's main drawback should be movement speed / movement utility (and range)
if heavy could move with gateway we would probably have an HHH meta immediately because another heavy would just be better than having a medium
yeah
rpg jump heavy at least has the downside of deleting heavies largest advantage over other classes, hp
Doesnt the gateway require you to move first? So the slower movement speed on heavy would be a direct nerf to gateway?
no
no
it's a grenade, so it gains player velocity for a slightly longer throw
Quick Vertical/Horizontal Mobility. Heavy can stand still and due to having the biggest throw strength value, teleport big distance
the only time that really matters is when you gateway out of a dash pad. heavy would still get a 20m teleport
give heavy better tools for crossing open areas that fit the playstyle. an alternative to dome shield that can be carried but cant be shot through would be nice
Give heavy a riot shield
Why not just nerf dome to be like that? The consensus seems to be that its overpowered.
cause people would bitch and moan even though its a good idea
It doesnāt need a nerf other gadgets need buffs
if every gadget was dome shield strength then the game would be unplayable lol
Yeah I think there are cases where things need to be nerfed. Even being the buff everything guy.
Defib being an example. You'll never buff APS to provide the value of defib. So you have to bring defib down a notch.
Erm, haven't you heard??? This is a PvE game and everything can be adjusted soley with buffs. No nerfs neccesary.
Dont need to clown him. I do see where he is coming from. There's just outliers in these things
What if you nerfed the throw range on gateway for heavy.
Like it had a maximum throw range of 10m before it popped?
10m gateway is still a lot of vertical movement for a heavy
yea
i just dont see a need. heavy is super balanced around restricted movement. its way more trouble than its worth
So your rocket jump will be less than 10m?
do you know how far 10m is?
and you realize that it would eat most of heavy's hp?
30 ish feet.
33
So you want the heavy's rocket jump to go 5m vertically and do 200 self damage?
From the way people describe it, heavy isnt super balanced. The gateway change would come with a bunch of other changes i have in the document. I do think there is a way to make it work.
But I have to think about it since the consensus here seems to be that it wouldn't work.
10m is more than the height of most buildings in bernal, for context
I'd like to think theres a way to change it where heavy could get a movement gadget.
It takes 1 goo blob to get that height. I dont think its that far.
the in game distance measurements round btw, so 10m is between 9.5 and 10.5
Unless you mean the two stories. Even then you can googun up the side of those with like 4 shots at most. Which you can shoot reliably from way out.
Yeah, I still think theres a way to make it work. Especially with all the changes I have going on.
It would be strong, but thats what I want. For things to be strong and useful.
I'm not saying that, but rpg which deletes most of your hp giving a 14 meter or so jump is a lot less powerful than gateway
if you want to give medium rpg, then give heavy c4 jumping lol
gateway can also be used as a soft dash btw, since it's instant movement
rpg self damage gives heavy 152 hp, which is a reasonable trade for signficant noisy mobility
Going forward GOUF patch has Pad on Light, Zip on medium, Gateway on Heavy.
it's a fairly long cooldown and the noise makes it fairly likely to be punished
Working on the gateway changes to suit it now.
c4 is 149hp
as a minimum gateway should be a normal grenade
single throw, if you can bounce it good, it bounces good, and the first gateway spawns on your ass so you can't abuse other moiblity
gateway being able to be any two arbitrary locations is way too powerufl
on light, let aloen heavy
should I be using breach charge as a frag grenae?
Its going to work. I have spoken.
lmao, one of my teeammates just doubled with 2s left so we got 7/8 instead of 5/6
First nerf is definitely changing that vaults cant fall through anymore. They have to be thrown or carried.
No more set and forget gateways.
If 10m is three stories thats perfect.
Thank you for confirming, that its the height of Bernal buildings. That's all I needed to know.
how convient that I was bored in my bernal cashout
idk how you're meant to use breach charge, it's so bad as a frag grenade and I'm not good enough to use the destruction to effect
I'll keep trying i guess
Why would you use it as a frag?
The destruction is the point. It only does like 70 damage.
yeah, I'm not good at profiting off destruction
doing 140 to everyone in a room seems way more useful lol
Does it even have a decent AoE? Everyone in a room is a stretch.
Your profit off destruction is cash not kills. Its like how googun can win a cashout without a single elim. Or nullifier
I understand that except I'm not good at using destruction to secure cashotuts
But you can use it for kills by opening new sightlines.
I prefer thermal bore for that
Cashout destruction 101 is playing for drop. Plant breaches around the cashout, or on the ceiling below the cashout. Fight as normal, but stay alive. If you hear them start to steal, rip the breach and take advantage of the chaos. Or you can just sit below if youre not ready to play it more aggressive.
I've tried a bunch but I can't make it work idk
You probably need to slow down a bit if you're having trouble.
In cashout you need to learn to let off the throttle a bit.
I think I struggle to play with the same pace as my team, so when I play drop I end up playing too slow and so my teammates are already dead by that point
@tacit wasp deagles have crazy bloom and dont always shoot where ur cursor is
if youre moving
I solo queued to ruby with them, they MOST definitely need an accuracy buff with how absolutely mid they look in comparison to the bfr
and spamming, to be fair.
dude even when ur not moving, do you even know what bloom is
I always pace my shots fyi
literally ask any good deagle mains
aight so buff accuracy would make them a tier or so?
it would help thm for sure
tiers are subjective and somehwat depend on skill/rank
true
meta is lame
i wouldnt complain about a shift from bfr meta tbf
Make light walk through walls
Idk why deages acc was ever nerfed. Idk something the great minds at Embark clearly have reasons for
These great minds must be cooking something big then for thermal vision xD
Can we get the Mini 14 penetrator from Ghost in the Shell for heavy?
Forgot my picture.
seems a bit too fantastical to be a base weapon. I could see it as a weapon skin for another gun added in the future that has a similar visual profile (I can't think of what that would be, but it may happen), but base weapons are meant to be mostly grounded in reality and visually basic, which is why all of them thus far have been based on real weapons, and then their weapon skins can get to be wacky and fun
Its a shoulder mounted anti tank rifle shooting a round with enough recoil to hurt the user if improperly fired.
But I can wait until they release a basic version of that I suppose.
Hopefully we get another shotgun or AR in the meantime. Its getting a bit stale without some new additions.
what about a tankgewehr
i would uninstall actually if i was oneshot by this nvm
dont add this
dont add anti tank rifles to the game
or - and get this - actually significant ballance changes that change up the meta š±š±š±
i know thats such a crazy idea
It's been over a year since the last spear change
yeah the meta has ben virtually unchanged for over a year
yeah, the class that is supposed to be balanced by being weak to long range poke does not need a second busted weapon that is not only viable, but dominant at range (while also still being extremely strong at close and midrange btw)
it would obviously be on heavy though. it wouldn't make any sense on medium or especially light
next heavy weapon should be the chauchat
this and the Lewis gun are the two most beautiful guns in history
if arc raiders is anything to go off of, the chauchat could actually maybe possibly not be completely disgustingly overpowered on launch if it was added to the finals
but if they're adding it to heavy, I wouldn't hold my breath on that
ah, world war 1, the cambrian explosion of firearms development
every country was coming out with their own reject wierdo gun that was hastily thrown onto the frontlines
think a longer range but harder to handle shak with less ammo
shak not sa
eh, I just don't think heavy needs any more guns when most of the ones it already has would be strong enough to define the meta by themselves if that other weapon one peg up wasn't there.
I would say the only really op weapons on their own that heavy has is like. the bfr and thats it
the rest are only feeling op when paired with winch
it's the util that makes heavy good not so much the weapons, most of which lose straight ttk battles with medium or light counterparts
Light buff tomorrow probably since it didnāt really get anything in the first patch and I doubt they want a HHM meta again.
Or heavy nerf, but that would cause half the population to have a breakdown.
meta defining doesn't mean always overpowered. bfr is busted off its rocker, but SA defined the meta for the longest time and has always been strong, and shak is borderline the catalyst for the double heavy meta we have currently (apart from half of light's only viable gadgets being hard nerfed, making it just that much less desirable over a second heavy). if those three weapons didn't exist, heavy would still be eating well. akimbos would still shred, lewis would still shred, minigun would still shred, ks would still delete players from the game (though granted, that weapon hasn't been very good up until recently) and sledge and m60 would still be very viable.
Just my guess btw, donāt get mad
I hope dome shield gets nerfed enough that I can replace it on my spear loadout
Wouldnāt mind a bit of medium love too, I really hope we get a big stir up honestly.
I never want to see a cerb buff again
Lots of weapons across the board need a little love
the only mediocre-bad weapons heavy has are just flamethrower, which is a noobstomper and that's about it, the mgl, and the spear, when neither other class can say the same for their roster
Too many mfs got rose tinted glasses for that eldritch horror of a gun
Yeah lots of mediums took on db light personas.
Cerb was such a plague it lobotomised enough mediums into unironically using cl40 once it got nerfed
akimbos are unreliable and have really high spread for a weapon that needs headshots
shak-50 existed for a long time during HLM meta without drastically changing team comps, the reason light is out of meta right now is because the util especially glitch got nerfed a little too hard
Lewis gun loses a one on one fair engagement with any light assuming good mechanics on both without dome shield (again it's the util not the weapons that make heavy good)
none of these are bad but they aren't op
Cerb still stomps in lobbies with a lot of lights.
Honestly I think the Akimbos feel awesome, you just have to really practice pacing your shots
yeah they're fun but hardly meta defining or perfect weapons
even first shot spread isn't great
lewis doesn't lose a 1v1 with light, that's completely ridiculous. there are very very few weapons in the game that can lose direct ttks races to lights. even medium weapons hardly lose any vs light matchup, as much as they insist otherwise, but heavies especially don't
the health difference far outweighs the dps difference 100% of the time, which is why the flanker dps 'glass cannon' is reduced entirely to a passive support role once you get above platinum
db can two shot heavies ffs M11 kills heavies just as fast as any heavy weapon kills a light except bfr, dash pushes the odds of most one on one engagements in favour of light the same way done shield does for heavies, light unequivocally has more range than heavy, the util especially glitch which hard counters heavies and leaves then sitting ducks when used well just needs buffs
also there's less opportunity cost to running dash than there is for some shield to compare the two because invis and grapple are poop compared to dash
none of this means light needs nerfs it's just how it is
Sounds like you just need to practice 1v1ing lights as a heavy honestly dude, not trying to be rude.
db two shots because it's basically a melee weapon that you need to aim ffs, and m11 doesn't deal as much dps as you think it does. if we want to go gut to gut, I can show you the ttk stats of every weapon matchup, and they're not going to be in light's favor by any stretch of the imagination. dash barely makes a difference if you're not a lobotomite, and it's only run because cloak and grapple are cheeks.
if you can't drop a heavy as light by controlling the engagement with your utila and catching them off guard as light is meant to you kinda suck
Yeah and the same is to be said about a heavy who canāt 1v1 a light.
They counter each other
I'm still arguing that light should be buffed and heavy should be nerfed, just there's no inherent problem with most of heavies weapons as you imply
and by heavy nerfs I mean kill winch kill bfr and nerf mesh a lil maybe
also kill repeater not that that relates
then I suppose every light on pro teams sucks? they're absolutely not going for 1v1s with heavies, and any time they do, they lose flat out. in fact, they're not getting anything done at all without their heavy. oh, but the #1 light in the world got a team wipe once during the major, so light is good and fine and not just there to feed gadgets to their team actually. pay no mind that the entire class is snuffed out of the meta every other season lolol
Yeah, lets just nerf those weapons to the ground. Good idea :^)
Its not like there is barely any choice for medium
buff akm too
Both sides get angry because they are being countered, but like yeah that is the point. Then mediums just exist silently pulling the strings. whilst the kids argue who needs the most pandering.
and model and such , the fun weapons because getting oneshot in this game isnt fun
repeater, bfr, sr 84 and db are all dumb weapons that aren't fun in the slightest to fight against regardless of how good you are
#bufftheweaponsthatdontoneshotplease
Especially model and akm
Ngl if they give model +1 damage per pellet and 36 round mag back to akm, they will feel much better
And lowkey P90. I have no idea what makes people like it or call for nerfs, but it sucks a long one.
sr doesn't deserve the hate lol, it's not good. and that's coming from somebody who mains the thing. you ever wonder why we've been in a poke dominated meta for seemingly forever yet sr has never once popped up in pro when it's supposed to be the poke weapon? db doesn't really have my sympathies though, it's pretty overtuned. like I said, it's just a melee you need to aim, and it does the job of a light melee better than sword and dagger, which is a little sad
username checks out
no shit?
in all seriousness though I agree that it sucks but it's still uninteractive to play against, it's just bad because the ranges it encourages discourage teamplay and pushing the objective
I think they are mainly pretty mid weapons, db is annoyingly easy to use then feels cheap to die to, I think if it needed a qm with light, and heavy, it would feel less annoying but be a way more challenging weapon, but also making changes like that is bias to being an long time player.
it's not fun to play against or have it on your team, when me and my duo get a sniper light on our team it's genuinely already over
it's having -1 player but the enemies also have to deal with getting one shot across the map (these kills mean nothing because revives are easy at long ranges from your enemy)
if you should be hating on anything as a sniper user hate on defibs because they hard counter you in every way
this is a good change idea, esp because literally onshotting lights is silly regardless, and heavies shouldn't have the same hp threshold as medium for any weapon IMO
one-shots make just fine sense for light on light violence. when you have the frailest class with the highest dps playing against one another, you're going to have some one-taps in the mix. it's annoying, but not really that big a deal. I would prefer db didnt one-shot me, but it just wouldn't be worth using over anything else if it didn't.
Snipers can be great team mates, the problem is that it is one of the first weapons new players have, it takes quite a lot of skill to be an effective sniper and also juggle playing obj and support, and those skills take time to learn, so we end up with loads of bad sniper players.
I sure as hell am not a good teammate until at least 3 matches in, I'll tell you that much
I don't feel like sr is op or meta necessarily but it's design clashes so hard with every other design decisions made for the finals it's unreal
revives are super easy and playing around your team is optimal esp on heavy or light where util is super important -> cross map snipes do nothing but annoy people
I mean that's kind of just cope. if you find a weapon annoying to fight even though it isn't very good, that doesn't mean it's this cosmic enigma that doesn't have a place in the game, it just means you dislike fighting that weapon
I always just switch and deal with snipers if I have to, I will hunt them all game if it keeps my team happy.
tbf nobody comms with their teammates outside stacks in the casual game so it's not reasonable to expect a light random to do particularly well but especially when they run sniper they normally don't contribute much, which isn't entirely their fault as a solo queue paired up with a duo
no but what value does it provide when it's optimally used outside the range of lights util useage and revives are super free and any other weapon will do you better if you play with your team
Most of them are actually really bad and like I said just new players or kids using one of the only weapons they have. You get the occasional absolute monster sniper main, sometimes a couple in one game, but yeah honestly if they are annoying you a lot, destroy their cranes, and buildings, or text in chat for someone to do it, make it unplayable. KS23 is amazing for this.
a single pick from long range doesn't mean much, the finals inherently encourages close range fights over cross map picks
unless the opposing team capitalizes on it via gateways or jump pads
so if that worked with the sr then in high coordination environments would it not be better to just run sniper light
but we don't see that really
why run sr when lh1 exists tho
lh1 is also better in close range and more versatile is the main reason I would say it outclassed the sniper
because If you can play near to your team that means you can gateway them, heal them, and glitch the enemy too
I agree, let's give it some buffs so it has more value :)
I'm joking, at least for the most part, but that's just kind of how it works when the weapon is bad but you don't like it. you acknowledge tht it doesn't get much value, but you're automatically opposed to anything that would give it more value potential, because that would mean it's better and more difficult for you to fight, so the only satisfying solution you can think of is to remove it from the game
and it's harder for the enemy to revive and when you push them in medium or close range
I'm mostly saying it's awkward because if you buff it enough to make it good and valuable in the finals you make it the antifun cannon like sniper in tf2
I didn't say remove it I said I don't like it's design with the finals and it will never be meta but that doesn't mean it should be buffed
like flamethrower will never be meta but don't buff its damage because it's not fun at all to play against when it works well
yea it's ok to have lower power ceiling easier weapons, look at melee lmao
that's not necessarily true, but I really wouldn't buff it much either. I think a small firerate increase would do wonders for its viability, but it wouldn't make it easier to play for players who haven't learned it, and it wouldn't really make fighting it more annoying either. it would just give players who are already proficient with it a bit more headroom to work with, and I think that would be fine
I don't want it to be meta either, because I agree that its design is not one that is conducive to a fun gamestate if it were to be too prominent or overly accessible. it's a relatively niche weapon that should and will always stay that way
i still think the Devs haven't quite figured out light as a whole yet
and that's not heavy being giga op busted kill that class it's light not having a clearly defined role because it's difficult to make a glass cannon balanced and also fun
it's always gonna be the most shaky in the meta and straight buffs aren't the solution it just needs more things which seemed to be the direction It was going with things like h+ and gateway
but they nerfed a lot of that so idfk anymore
I don't think it's actually that difficult, I think it's just that an actually balanced glass cannon is something that shit players are always going to complain endlessly about being overpowered because they can't be arsed to not make the same dumb mistakes over and over again, and so the balance philosophy has to bended, and at many times broken, to accommodate their skill issue because they unfortunatey make up a significant portion of any game's playerbase
but also light needs things like defib and dome shield that are essential because of the unique and necessary thing they add to any team comps, medium is the only character with a fast revive, heavy is the only character with team Shields and CC, so then what does light do?
#lightneedsthings
well light is supposed to be a dps flanker that provides value by taking key picks that create openings for the rest of the team, but light is simply unable to perform that role above platinum because that's when medium and heavy players realize that if they just pay attention to the game they're playing, they just turn around and outdps the light without a second thought
right but making light do more straight damage makes them unplayable against in low ranks which means new players won't enjoy the game as much and the game dies faster, so give light more util that makes them essential is a good way to make light better without making them an ultra pubstomper
or even make light have 175 hp
nerf db down to 155 damage
there's nothing light can do that isn't also provided in some way by another character even if that is a weaker version
yes light already has the most dps by far (minus bfr which should be killed) but light has no real big thing that makes them important other than their guns and speed which can be made up for
my problem with that is that being "unplayable in low ranks" is an entirely self imposed problem. just don't be in low ranks. that sounds reductive, but it is not at all difficult to learn your basic skill and knowledge checks and climb right up out of there, even if you're the most employed person in the world and all you have is 30 minutes 1 day a week. and like magic, when you learn your basic skill and knowledge checks, you no longer have any problem with light's. but bad players insist on being the victim that must be coddled like baby dolls lest "the game dies faster", which I think isn't true in the first place
yes right but a new player comes into the game, picks medium probably because it's the simplest to understand and most similar to other games, gets instakilled over and over by a 12-2 db light, they don't care if that's a skill issue, the game just doesn't seem fun and the skill floor is raised unnecessarily high
you can make things viable in high ranks without being an instant win in causal or low ranks that's a thing called game balance and considering multiple factors
that could be true if they're facing a level 60 light that has been around the block a few times, but fresh install newbies shouldn't be put with players who have an idea of what they're doing until they also have an idea of what they're doing
Already is one. I believe that's what the KS is.
nah, I agree that it shouldn't, because I think sbmm makes games worse for the majority of people, but it should specifically for fresh installs who need to learn to get a clue. call it daycare playground kiddie lobbies, don't put players there who have above so-and-so stats into them, and then throw them back into the real world when they graduate
and when they're in normal lobbies, they're still going to struggle for a bit, but people need to reconcile with the fact that they can't be good at something the second they try it and it's okay to suck fuck for a bit
arguing that sbmm shouldn't be in casual is arguing that people who play the game casually should play a competitive mode of they want a casual non sweaty experience
and that doesn't mean you win every game that means you arent up against mister unemployed with 5k hours when you get home from your 9-5 and play the game once a week
if "people who play the game casually" is code for bad players who can only play with other bad players, fine, but I don't think so little of actual casual players that I assume they're bad enough at the game that they have to lock in for every quick cash game to get a positive k/d
Can sledge be lobotomised then since it takes way less effort than spear
the only people who get more fun out of not having sbmm are slightly higher than average players who are scared to fight people of their own skill and only derive fun out of shitting on bad players
the difference with casual is that it should never tell you your elo so you don't gaf about wins or losses
if you can only enjoy casual modes if you go 13-2 every single time because you have a massive skill diff then idk what to tell you but that's not a healthy sustainable gaming experience
I mean, tell that to anybody who has played a first person shooter before 2015. sbmm didn't exist outside of any ranked mode, and all matchmaking was connection based. players still had fun, more fun even, and almost none of them were pubstomping every game. hop on team fortress 2 and see how it feels to just join a server and play. I'm terrible at tf2, but I have a blast. people need to stop equating how well they're doing competitively with how much fun they're having and then calling themselves a "casual player"
if your fun is entire dependent on how good you're playing the videogame and not doing well means you're not having fun, you're not a casual player. you're a competitive player that sucks
TF2 is different because it's more of a social experience than a 'competitive' one, casual the finals doesn't even have all chat so it's not really comparable
and? I want all chat in casual modes. it's a terrible idea, but it would be a step towards making them actually casual rather than just competetive but smaller
I think that's just bs though, I have lots of games where I'm fighting for my life but not falling, and lots of games where I'm doing well but getting curveballs thrown at me. neither of those are stomps on either side, but those make up the majority of my games. it really isn't as black and white as you make it out to be, but introducing heavy sbmm completely flattens that out.
suddenly every game is you playing against your exact double multiplied 6 times, and it just gets dull and tiring because every game feels like the same crabs-in-a-bucket struggle where your only reward for winning is going up against 6 times your exact double +1 the next game, which just feels like the same thing as last game but just that much heavier on your soul, and your punishment for losing is playing 6 times your exact double -1 where you're doing better, but you're barely getting by.
that's not to say that these games can't be enjoyable in a vacuum, but what kills the enjoyment is that there is no variance to stir up the pot, and no reprieve to ease the tension. there is no such thing as a game where you get to relax and just play, even though that's supposed to be the point of a casual game. you just jump into the meat grinder until it wears you down. and this is how it is at all skill tiers too. nobody benefits. I'd take a gamble of stomp-get stomped any day of the week over that
this discussion ain't worth it for either of us youve been typing for 20m we can agree to disagree but I need to sleep
also sorry for being so slow to type, I haven't slept in over 20 hours
nah it's alg man idk
this just was not worth staying awake for 2 more hours sorry for wasting your time too
you're fine, it seems like we're bothj just keeping each other up lol
yeah aight
that's called the matter
on the subject of which, the matter loses to db at like, 12 meters, because the db can twoshot a little further than the matter due to almost identical spread patterns and lower per-shot damage on the matter
db needs either a worse spread patter, or harsher falloff it it retains oneshot light ability
DB has much worse spread than matter
db core spread is almost identical
and you only need core spread to twoshot a light
this means that there's a significant region where the matter is 3shot light and the db is twoshot
about 8-12m
that's assumign pixel perfect aim, the wiggle of the training dummy makes it incosistent at 7m on the matter
you need 7 pellet hits for twoshot mmatter
and 5 for the db
the DB actually useually hits more than the central 5, because the bottom two often hit legs
the DB has less horizontal spread which means that it's more manipulateable for better hitreg
if the DB had indentical spread as the matter, it would be signficantly better against heavies and signficantly worse against lights/meidums
Close enough
Welcome back dome shield
anyway, the matter's spread pattern is appauling for what's meant to be light's long range shotgun, and it's dps is also crap tbh
I really don't think the ARN deserves to be able to beat ttk of matter in cqb
yes Im mad that I got pushed by an arn when I was playing matter and died
Obviously we should remove light
but yeah, probably the best fix is to make the matters inner spread a little more tight and consistent something like this
this was an extremely low effort mockup plz odn't hate
basically, I think the extremeties of the spread are ok, but dps with just the core is too bad, and what I feel like the matter's intended range, hitting more than just the core is extremely unreliable (15ish meters)
this gives you the oppertunity to dive to get the extremity hits, but the core dps fighting at distance is more consistent
right now, at 15-20m, which is firmly within matters falloff, your dps output even on heavies is laughable, let alone on mediums, forget fighting a model or a CB
"oh no I do 13 less damage at point blank range than the matter, and fire 120ms slower, how much my weapn sucks"
the matter is 121 damage since introduction and the model used to do 117 wiht that spread
same falloff BTW
someone at embark really, really hates light
Anyway, my proposed changes to give light 180hp would be very good for the game, because then you can give medium weapons more damage without them oneshotting light, helping medium weapons be balanced against both light and heavy
medium has 66% more hp than light and heavy only 40% more than medium, meanwhile the hitbox difference between heavy vs medium feel bigger than medium vs light ( but I need to actually test) and certianly I don't think meidum is 66% bigger than light and heavy 40% bigger than medium? maybe 1.4x width and height, but that's not 1.4x area, that's 2x area or whatever
(vibes based)
anyway I gotta go buy some food and take some adhd medicine or you guys will get more mad at me than usual
I love when the dashing light t poses in front of me and let's me shoot them like that to line up the pellets
Killing lights with close range weapons wasnāt bad enough
Every time I almost have a stroke reading this guys stuff I have to remember he plays a completely different game than us
I love that a heavily nerfed gateway is too busted for heavy but we're talking about buffing a strong weapon and giving light 180hp in the same pass.
Eh gate way would be busted on heavy
You guys cant see the vision along with the rest of the document so I get thinking its busted.
I've made it extremely clear that in my opinon evasivee dash is agreesively op and needs the hammer
and that invis shouldn't allow 0ms shooting
with those two changes, I don't think that the proposed changes would be that dominant
and the matter isn't even remotely close to the power level of m11?
also the matter is intended to be used as a long ranged alternative to the db which is not a role it currently really fills with current damage, spread pattern, and falloff numbers
Heavy doesnāt have vertical movement and shouldnāt have gotten a sniper for a reason
This comes with a handful of nerfs to heavy's kit. Dome, C4, RPG, Winch, and CnS have all either been reworked, removed, or balanced.
Bru
BFR was also nerfed in the gouf patch.
Now Iām going to have a stroke
I think even without other gadgets, 350hp ks23/bfr + gateway combo is unhealthy
or even deagles, lewis
maybe lewis woulnd't be too bad I haven't played enough lewis to be certain
Because heavy's kit is being changed?
YOU WANT TO NERF ALL THE DECENT GEAR JUST FOR ONE MID MOVEMENT GADGET
Reworking literally 1/3 of the game for one gadget is a horrible idea
The GOUF patch has some foundational changes to the game for a more cohesive design philosophy than we already have. One of them being that every class has movement, destruction, and healing. Previously I had zipline on heavy, but I think its too much immediate positive movement and gateway is a much better option since it has to be placed twice and the heavy needs to change places forward first to do it.
Its not just for one gadget, these changes were already in place. Im only swapping zip for gateway within the gadget changes already there.
I cant give you the whole picture here until I drop the document, but its just one piece of the puzzle.
Ok I'm like genuinely curious about what all you change and I kinda wanna see your design philosophy and ideas, is there a reason you're withholding it?
Its living document to some extent, but the first release of it isnt quite where I'm happy with it. There's certain things I haven't come up with an answer to that I think are crucial for making the whole thing come together.
Bow user I take back everything bad I ever said youāre a reasonable person and keep cooking
I miss your ideas already
Damn. Bow user is more reasonable than me. Time to pull the plug on gouf patch.
I wasnāt expecting to get a virtual lobotomy today but here we are
Ooooo, what are they? I wanna crack at them
This would be my first time dipping my toes into wacky full game redesign
Christmas list PLEASE embark
⢠Nerf Double Barrel
⢠Nerf repeaters damage and aim assist snapping
⢠Revert bow buff
⢠Remove the right click from throwing knives
⢠Remove sword from hitting while winched
⢠Revert the nerf for winch not being able to go through Dome shield only, the dome was already op and we're just creating a new mesh meta.
ā¢Buff xp a tiny tiny bit
⢠Make the spear spin like it was in head to head
GOD DAMN
You all are just trying to give me an aneurism
Oh my God, I think we all owe an apology to bow user and goo king, In one post y'all been justified
The shadow government is trying to kill me with horrible balancing takes
So one part I'm struggling with is that goo grenade is removed from light, as there are no more gadget crossovers between the builds. Goo Grenade is exclusive to medium. Goo gives light a lot of survivability and I dont know how to tackle that.
I canāt take it anymore every post in here could be my 13th reason
medium should have way less hp in that world
Norcomma wants your balance takes, dont worry about Gouf patch.
use my spreadsheet I sent you, you should be able to make a copy and play with numbers to find a nice hp pool where medium is highly vunlerable while also being able to use goo to keep themselves alive
I love you now. These people are actually mental
Youāre takes are just a bit miss directed as a TDM player but these animals are trying to kill me
the biggest problem in the game is the hp gap between light -> med -> heavy makes balancing a lot of weapons bad
yeah I do realize that a lot of my takes are tdm biased where weapon numbers beat situational powre
Your public meltdown in here is actually making me laugh out loud at work, I'm struggling rn bro
However, I think that TDM is somewhat the foundation of the game - fundmental gunplay should be sound, and balancing for advanced/strategic game modes is easier if the weapon balance is good to start with
Did heavy keep dome or did that go to medium as a team support? Also can we make new gadgets or is it existing items only?
One to many bad takes and to much time around Catter and now Iām going to burst a blood vessel
give medium 150hp and dome shield and Im happy
I do not think this is how thegame should be balanced but I do think it would be funny
my firm opinion is that dome shield should be deleted
do what needs to be done to fix heavy after, but dome is gross
Heavy keeps dome. Philosophy for heavy is they kind of an area lockdown and siege specialist. So they lost RPG and throwable damage. But they have exclusive access to mines and breach charge.
I have new gadgets in the patch but thats more of the living document part. Also you can make sweeping changes to weapons and things, it just needs to fall within the philosophy of the patch.
my firm opinion is that mines should only be on the sniper class that can get oneshot by mines (cough cough light)
I don't think mines are good gameplay for pushing into, and they make more sense on the most fragile class who is most likely to die and be unable to press button
and I think the victim should be the abuser
Norcomma agrees with you.
I share air with these troglodytes!
tbh I don't really get why mines exist in a dynamism shooter at all
Yeah, Norcomma doesnt know why they exist in a dynamism shooter either. He wants mines exclusive to light.
mines are very "dynamism" put it on the floor and wait
so dynamic vrey wow so much ism
I have to get off this fucking planet
I'm glad that I know you speak for him now. I can just assume that if bow user drops it in a monologue it has the backing of one other person without question. An extension of Bow User.
You lack vision
Bowcomma
Make them dynamic
that's a nice play
I really need to try controller on steamdeck, I had two controller players aimlock on me really hard in my cashouts last night
I need to decide if the aim assist is really op or if it was just luck/skill?
It would be cool if they added a force mine that just pushed people. Probably wouldnāt be meta but you could do fun played and set ups
PULSE MINE FROM ARC
@compact tundra
The main thing with the patch is theres two types of changes. There's baseline changes and there's "never ever" changes. Things that I think would be fun but I know wont ever be accepted.
YES
good take
that can be the fat people's mine
and then heavy can shoot it to sticky jummp
Push people onto a pre placed jump pad off the map
Wait, thatās actually not a bad movement idea for heavy
give it a small explosion when it's shot so there's a hp cost
We might be Cooking rn
Who like that mine anyways itās boring
idk what the tradeoffs on the existing mines are tbh
Explosive mine is outdated in the current game
but I don't think that any class should be able to, self-host a oneshot kill
I donāt really agree with the implication that the balance interactions regarding gunplay and such in TDM make more sense to balance around than how they play out in cashout. Weapons being balanced for TDM specifically would not mean the weapon balance was good once the rest of the game exists - I donāt think it is āfoundationalā in any meaningful way
without huge commitment/barrrels
I think medium can do it though???
Not that I know of
You'll need to draw a second person to your side, Sausage-san. Bowcomma operates as a unit.
I want sledgehammer discriminatory nerfs
are whole teams just using all their mines to kill just me?
Real
that's fucking bullying
Like shit that just fucks over sledge and nothing else so I can point and laugh at them
It would take more than one unless they wait for the cool down multiple times
oh dude they're totally waiting for cooldown lol
I've seen my teammates do it hahahaha
I mean if they are sitting in one spot and just placing mines on the same spot thatās asking to lose
until you oneshot the enemy light who's carrying his team lol
I'm still salty I lost that game
they had 5 mines in one spot
Youāre making me want to start playing my winchboom load out again
I havenāt played it in over a season so I donāt know if it even works anymore
what exists in cashout that doesn't exist in tdm other than cashboxes and vaults?
The game plays completely different and just straight gun fights matter less
I've actually been finding recently that I like the balance of point break the most, outside of spawn points and cashbox placements. It's a game mode where I can't think of a weapon, gadget, or spec that doesn't have a good use case outside of dual blades and maybe vortex, I'm really liking it cause snipers have a place to shine, GL's have a place to shine, melees have a place to shine, flamethrowers and shotguns have a place to shine, and the automatics and meta still shine here too. It's really cool to look at just how many weapons have use cases or straight up viability in that game mode and I wouldn't be mad if we saw point break get a ranked mode and a tournament bracket at the majors or even become the main bracket
vortex is goated on point break, box manip and stall
Oh I thought those boxes would be too heavy for it to pull
8v8 is bad for comp thouhg, it's too many people to keep ttrack of
Point break makes me wanna stick some iron in my mouth and pull the trigger
That's fair, for a comp style I'd love to see a 6v6 version
5v5 is the max for spectator fps esports
ow killed itself via 6v6
That'd work too but I think the more people the more places for weird off meta shit to work in the chaos
