#💣┇weapons-gadgets

1 messages ¡ Page 284 of 1

chilly granite
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it's like +200-+600 on a second and then 56/78 is like -800 -1200

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I've been running grapple and that's been good for making sure I get at least 5/6

analog pewter
chilly granite
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😄

I won my final round

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I'm net +300rs now but it would've been enough to put me in gold if I didn't lose 1.1k from the dumb bug where it said i abandoned

subtle gulch
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What if we play togheter i was gold

chilly granite
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I'm boutta go sleep hahah

subtle gulch
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Me too

chilly granite
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but yeha, I did sonar/frag/flash first/second round

third round I swapped sonar for gas because I wanted easy stall, and the enemy had two lights and a medium, so chip damage from gas is pretty powerful, and zoning against the DB is also good

the gas was very significant for my final round

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I've been running grapple instead of dash. it feels really bad in a firefight, but being able to grab vaults, bail if my team is feeding, rescue a statue, and get early taps on vaults and fast dunks is really good in solo queue

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if I had a functional team, dash would be much better for sure, but in solo queue, grapple is much nicer since it allows more options for cheesing a 3rd or evena second place

subtle gulch
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@chilly granite can we play tomorrow?

chilly granite
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idk my schedule is kinda non-existant, ifyou wanna play get the lfg channels

subtle gulch
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How can i get It?

indigo nexus
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Not really, those graphs are not very good.

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Nice info, I could theoretically use this to finally construct a graph that did the realistic capabilities of the bow justice. However it would be very complex to do, so that is unlikely to happen in the near future

near scroll
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the LH1 is just harder than ARN by default considering ARN is possibly the easiest gun to use in this game, the difference in regular and visual recoil between both guns is significant enough that i disagree with your last statement

near scroll
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i feel like damage ramp up would've been a great mechanic to balance the guns in this game around, but maybe im mistaken. it would at least give one more balancing factor to help make poke metas not too oppressive

indigo nexus
# near scroll what's wrong with them

They don’t correctly handle damage falloff, don’t represent quick melees or consider breakpoints other than pure headshot / pure bodyshot

chilly granite
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Idk why embark thinks weapons need a falloff floor

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If you're not balancing ranged DPS with spread then you need to let them keep falling off

indigo nexus
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Maybe it’s related to how they don’t give detailed information on their guns, so wouldn’t want people to be annoyed to discover that their gun was doing basically nothing at a long distance, or… something

chilly granite
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Or people just snipe with low recoil smgs

Like every single time I'm against a ruby M11 they're shooting me from 50m away and doing better DPS than the xp would

indigo nexus
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We may never know the theory behind it

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I like how arc raiders handled gun mechanics.

chilly granite
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Even a tiny amount of spread would mitigate this a lot

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Tbh I think making every gun projectile like arc would be a great step to nerfing poke meta

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But poke meta is a side effect of the maps being too fkn big for the number of players per team and number of teams

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You have 12 players on a map something like 5x bigger than csgos biggest map for 10 players

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R6 maps are fucking closets for 5v5

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I get that they have a different direction but the map size is suitable for point break, not 3v3

indigo nexus
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I don’t think the finals is similar enough to these in other aspects for this comparison to tell us much.

chilly granite
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The maps all feel a lot better in 8v8 than 3v3

chilly granite
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The maps at least to me feel insanely huge on h2h

On quick cash it's a total pain in the ass how big the maps are because you can lose on griefey spawns so often

Cashout feels decent but there's still moments where it's like, oh I just have to waste 45s running to the other side of the map or where there's no option but to run through a super long exposed corridor (the bit by hospital on skyway? The office building that has amazing sightlines on 3 jump pads)

Then tdm feels too small for sure

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But most tdm maps are significantly smaller than csgo or R6 maps

indigo nexus
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I’ve only really seen friends play CS, never really played it myself - but those maps always looked smaller than TDM maps

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But I do think TDM feels too small for sure

chilly granite
indigo nexus
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I’ve never minded the map size for cashout, it seems kind of necessary to keep teams from all clumping together

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Could just, spawn people closer to objectives (and vice versa), if one wanted less traversal.

near scroll
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maps are fine for cashout, but yea for other less populated modes, especially ones with only one objective, they can feel quite large.
i think we shouldn't clump "big" and "open" maps together though, like seoul doesn't feel particularily large, but it's very open so it makes poke more oppressive

chilly granite
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Or map size Vs the developers ability to program good spawn logic

near scroll
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if you wanna reduce the feeling of "too big" on modes that aren't cashout, you could use the TDM barriers or point break kill zones to restrict playable area to a smaller zone around the objective
and to reduce the feeling of "too open" either nerf poke meta lol, buff cover and movement optoins, or rework the maps

chilly granite
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If the map was smaller the spawn logic doesn't need to be good and your spawn is less likely to be stupid bad

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chilly granite
near scroll
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personally i don't like random spread as a balancing factor

chilly granite
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Honestly I thought deagles would be decent Vs poke meta but hitting shots on a CB at 60m isn't viable with deagles

near scroll
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i'd rather use ramp up and fall off

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chilly granite
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The deagles have a very small amount of spread, it won't affect anything within about 35m?

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Like it'd be one in 50 shots that miss from spread and not aim

near scroll
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fall off can balance it out

chilly granite
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If the Devs don't want to give infinite falloff, they need to add spread

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Like the arn shouldn't just hit a ttk floor of 1.5s on a light and keep killing that fast to infinity

near scroll
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like don't get me wrong, what you're saying makes sense, but imo making hitting shots consistent but the reward for hitting your shots variable depending on you and your opponent's circumstances feels better

chilly granite
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But also, the deagles shouldn't have spread on ads

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chilly granite
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If the deagles have it, everything should. The M11 shouldn't be outperforming deagles at 40 meters with perfect skill on both players

near scroll
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i dont think it does lol but i agree, it's stupid that m11 has such good fall off %

chilly granite
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It does if they don't miss

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Most people will miss, even the rubies miss some shots with M11 at 40

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chilly granite
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You gotta calculate the hit chance on a light at 40m

indigo nexus
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I’ve only seen legitimate long range beams where virtually every shot hits against targets that weren’t moving or were moving in a straight line.

chilly granite
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I'm vibesing that one

I'm still mad about losing my world tour cashout to a ruby m11 earlier

near scroll
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lol

chilly granite
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I'm not sure if it is 40m exactly, but somewhere around there the spread is too inconsistent to hit headshots on light

near scroll
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i mean yeah if m11 hits everything and deagles doesnt hit a headshot it's possible they win but realistically very unlikely

chilly granite
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You will lose to an arn though I'm pretty sure

indigo nexus
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mid range weapon loses to long range weapon at long range, more at 11.

chilly granite
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I mean, some people cheat to hit shots like that, but I wasn't suspicious of him, just pissed off he's bullying me in unranked

chilly granite
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I just think the arn is too good and wanted to complainn

near scroll
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given that it's both the easiest gun in the game and a generalist AR that is still reliable at close ranges, yeah i think it's too much of a jack of all trades

chilly granite
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I mean, the arn deserves to have an ass ttk in close range

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It's only like, 30ms slower than the xp, a weapon that is outdpsed by the M11 at 31 meters

near scroll
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like, XP-54 is now kinda supposed to be the jack of all trades of light, and it feels significantly weaker at filling that role than ARN

indigo nexus
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Mainly due to the ARN’s quickswap, I think. It helps the weapon a ton, the XP doesn’t have an advantage to really counterbalance that.

chilly granite
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The xp has the problem of not being substantially better enough ttk than the arn, while also having a totally ass magazine size and reload, so you 1) can't kill a m+h in 1 mag, and 2) then have the longest fucking reload in the world

indigo nexus
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Still, the XP is funny. It was at one point previously slightly better than it is now, and people would just not shut up about how OP it was.

near scroll
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personally i've always viewed the XP-54 as the jack of all trades, one clip oriented gun who's weakness is mid reload speed

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or at least i think that's what it should be

chilly granite
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Yeah good take, and it does that well

near scroll
chilly granite
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The problem for the xp is that the M11 has same falloff multi so it does more DPS at long range, and the long range option also is only fractionally slower up close

indigo nexus
near scroll
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ngl when i saw ARN had that mechanic when it was first teased, i thought it was going to be a heavy gun bc of it, with similar mindset as M60

chilly granite
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And both are just better outside of the DPS of xp

near scroll
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light doesnt really want to stay in a fight anyways, it mostly helps keep poking uncontested from rooftops for longer

chilly granite
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The only advantage the xp has over the M11/arn is just DPS, but that DPS advantage is so slight and situational, that it's a moot point

indigo nexus
chilly granite
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I don't think it's weird on a light gun I think it's weird on a long range weapons

near scroll
chilly granite
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Long range weapons doesn't need big mag because hard to push far enemy so safe reload

Arn could be interesting as a close range sustain poke weapon

indigo nexus
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XP is pretty much directly in the middle of ARN and M11 ttk at close range, for reference

near scroll
indigo nexus
chilly granite
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The double mag is just giving a long range poke weapon the ability to be good in cab

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Cqb*

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Putting double mag on a long range weapons doesn't make the specialisation weaker, it just makes the weapon more generically powerful

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Like the arn can just win Vs the xp in cqb if you can bait a few shots because you'll out mag them

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Or if they've been shooting your trammye

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chilly granite
indigo nexus
chilly granite
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The only 2v1 and xp can realistically win, even assuming a huge skill gap, is ll

indigo nexus
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And of course, the ARN can’t exactly leverage a burst damage advantage to make that work. It’s only going to get more damage in than the other if it outplays the other

alpine sphinx
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Evasive dash nerfs when?

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alpine sphinx
chilly granite
indigo nexus
near scroll
chilly granite
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The xp wants to be fighting at 17m at least or it'll get owned by v9s/m11

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And honestly if it's cuddling so much that you hipfire the arn wins it because the bloom on the xp is too big and all the damn shots miss

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You run out of bullets so fast on xp hipfire lol, I can't even kill a heavy with that crap

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Xp recoil is easy. But the arn recoil is like? Lol? Recoil?

indigo nexus
chilly granite
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Tbh it depends more on map than anything

indigo nexus
chilly granite
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It might be luck bias but for me the arn seems to have much better hipfire

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Anyway, point being for a gun that's rock solid out to infinity, it's way too good in cqb

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Give the arn 16 damage a shot and the world is at peace

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But yeah, I really hate how steep the falloff curves for most weapons are and how they flatline

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Idk why embark can't just give them logarithmic falloff? So it starts steep and then plateaus, but always gets worse

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Feel like that would help so much

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That alone would fix the M11/xp problem

Someone post that in game feedback

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@indigo nexus btw how long does it take for quickmelee? Damage delay and reload time? It feels pretty instant and reload seems 1 s for me but that seems long time

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I want to expand my bow stats when I wake up tomorrow

indigo nexus
chilly granite
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I'm in bed trying to sleep or I'd try lol

indigo nexus
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I’ve never seen a game do that before. But it sounds like a good idea.

chilly granite
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I think v9s having linear falloff rather than exponential would be a cool niche for it

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But yes I like that idea

vocal stone
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Guys, do you think Model should two tap mediums and three tap heavies or its damage just fine as it is now?

stoic garden
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lowkey increase its rpm and nerf repeater's

vocal stone
near scroll
near scroll
vocal stone
stoic garden
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fuck that nerf ong 😭

near scroll
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i wish there was damage ramp up on top of damage fall off in this game, so shotguns just ARE better than stuff like repeater, when in the intended range

near scroll
stoic garden
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except for my fella matter

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if i didnt play arn i'd play matter

indigo nexus
stoic garden
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52 damage lh1

bright sequoia
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i need tier list weapons pls. 🙏

cursive elm
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Can I get the spreadsheet of the weapon stats?

near scroll
stoic garden
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i dont want to gadgetswap my keyboard is already in shambles

near scroll
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so be it. may this satisfaction stay a distant memory to you 😔

grand turtle
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Model needs that +1 damage per pellet for sure.

near scroll
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chat, what do we think about damage ramp up as well as fall off?

indigo nexus
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Not a fan as it's a bit unintuitive.

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However it could be a nice way to add more variety to weapons

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teal lance
near scroll
# teal lance Sniper doing more damage from range sounds interesting

i like the idea too but i can understand it'd be unintuitive

the point i was getting at though, would be to have designated close range weapons have that extra damage ramp up that other longer range/versatile options wouldnt have

for instance : m11 could have up to +50%dmg in ramp up, xp-54 up to +25% and ARN up to +10%, and in exchange we can balance base stats differently. like m11 has lower base dmg than xp-54, but when you factor in damage ramp up m11 becomes higher dmg

indigo nexus
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Currently we can already have guns be weak at close range just by having stronger closer range alternatives, so it’s not a balance tool that opens up a lot of possibility, just a bit of variety.

near scroll
indigo nexus
near scroll
indigo nexus
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So as in, having multiple falloff periods

near scroll
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i like it cause it can make it easier to estimate what damage you'll get at what range

indigo nexus
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Sounds fine to me as long as it’s used carefully

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I’m not sure what one would use it for right now

near scroll
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indeed it should, and i dont even know if it'd be perfect for this game but i think theres cases where it cold help

indigo nexus
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However communicating it to the user could be tricky

near scroll
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i dont think so

indigo nexus
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The game really should show a little graph for weapon falloff.

near scroll
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that is true

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but yeah all in all you can also think of it as one more falloff stage, but basically i'd like it cause it could mean there's a vast-ish range of base damage, a smaller range up close of more damage, and then the actual falloff for significantly long ranges

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could help with stuff like m11 having the potential to contest XP-54 when falloff is applied (given equivalent accuracy)

indigo nexus
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That’s already fixable

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I think the reason why it isn’t fixed is because for the vast majority of players, the recoil handles that well enough.

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Which relates to my personal stance that randomised recoil is a very useful balance mechanic!

near scroll
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i understand your sentiment but personally i hate balancing via randomness, for skill based games like FPS at least

indigo nexus
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Same as doing it in any other way, I think.

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Aim is already random, I don’t respect it as a higher level skill just because people can practice it.

near scroll
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i fundamentally dislike that in my competitive skill based video game i could theoretically lose an engagement not because of a difference in skill output in this moment but because of sheer luck.

indigo nexus
# near scroll i fundamentally dislike that in my competitive skill based video game i could th...

Thats how it’s happening either way, your body is not mechanically perfect. I would like to make the point that by having muscle-memory-based recoil control determine your ability to hit enough shots at range, with a faster firing weapon it may be less random to flatten it out with spread rather than relying on the human body’s capabilities to match a certain level, because people are not consistent.

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That’s a common disconnect between myself and a lot of people, a lot of people view the traits of parts of themselves other than the authority of their conscious mind as being fundamentally different to external influences that are equally outside of their direct authority. I do not.

jagged oriole
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mega yapping

near scroll
indigo nexus
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(Also, at a higher level, more of a game state overview, I think that a player’s ability being heavily dependant on how readily they are capable of absorbing deterministic recoil control skills is very random and has a major negative influence on things. As a result, if/when I create a shooter game, I wouldn’t want that.)

indigo nexus
alpine sphinx
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@indigo nexus about the post in #👂┇game-feedback
M11/XP are still meta, in addition to ARN now, AKM/Famas/FCAR are still meta, Defi is still meta, evasive dash is still meta, Demat is still meta

indigo nexus
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As long as a game consists of a decent enough sample size of skill-based events such that random influence (which is not brought on by the unpredictability of your enemy’s decision making) becomes pretty much negligible as a component, I think the situation is good

alpine sphinx
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medium/light meta has barely changed at all

indigo nexus
near scroll
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indigo nexus
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In THE FINALS randomness has to be reigned in more than usual, because matches can be determined by a small sample of events.

near scroll
alpine sphinx
indigo nexus
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Even so, I view it as a valid balance strategy

near scroll
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i think it has places in certain niches, like the minigun shouldn't be 100% consistent laser beam, cause the spread incentivizes you to get close, much like shotguns it's part of the weapon design. but i don't think we should be making every gun KS23/Deagles, else we'll be playing counter strike soon enough

indigo nexus
# alpine sphinx SMGs and ARs have pickrates of over 70% in ranked. And this hasnt changed since ...

Not true, since shotguns have certainly dominated at times (and the SA12 never left). But it’s no surprise the weapon classes with the least counterplay are the most viable. To change this is very hard, as the other weapons are prone to becoming too strong when considering the other 99% of the playerbase if we compensate for that.

Dash has been beaten by invis before, but it has been overrepresented too much I would agree.

indigo nexus
alpine sphinx
stoic garden
indigo nexus
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It seems impossible to do this without removing most of the weapon variety this game offers.

alpine sphinx
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increase damage fall off. the reason many of these weapons (especially ARs) are so dominant, is because in many cases the falloff is little enough for them to still be preferable over long range alternatives. Sticking to long range high ground positions should not be as effective with ARs and SMGs (its less viable with smgs, ik, but they have dash which is broken in itself), and changing that would make significant changes to pickrates

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there is no reason for an AKM to do consistent good damage over 50+ meters

indigo nexus
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It seems like any general nerf to the more “meta” picks wouldn’t really help, as it would invariably make other weapons too dominant elsewhere. You would need to rebalance the game such that the skill-dependant components and vulnerabilities of the weapons were all equal across the skill distribution.

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(Also, most people are of the opinion that AKM should be buffed, which makes this a curious assertion, even though I don’t really agree with them)

alpine sphinx
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i dont think thats true, but regardless, anything is better than the garbage we have rn

indigo nexus
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Well, I’d point to earlier seasons as an easy counterexample :p

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Balance seems almost as good as it is likely to get.

alpine sphinx
stoic garden
alpine sphinx
indigo nexus
# alpine sphinx this is because people like to get the weapons they use buffed, and since the ak...

I think it’s more people who don’t use it because they perceive FCAR / FAMAS to be upgrades. Community feedback as a whole is quite heavily biased towards the most dedicated players, who tend to be relatively good. Not that this says much about the calibre of their takes, but complaints about meta things are more common than complaints about anything else, which is the opposite of what you might otherwise expect

indigo nexus
stoic garden
indigo nexus
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We know for a fact that player retention in the first few seasons was relatively poor compared to what we have now, but that doesn’t seem relevant.

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indigo nexus
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indigo nexus
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I don’t yet understand why it was used as a counterargument

near scroll
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the systems in place in CS heighten the mechanical skill floor but lower the mechanical skill ceiling imo

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getting headshots while bhopping is a higher skill maneuver than holding an angle and bodyshotting with AWP, yet CS mechanics prevent players from doing that

indigo nexus
near scroll
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ideally mechanical skills and strategy should both have an impact in your results

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more mechanically driven players would follow the lead of their in game leaders who would take safer positions where they can capitalize off of their game sense more, while directing mechanical players to make high risk high reward mechanically driven plays

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ideally mechanics and strategy are both as important so that individual players can shine in either aspect and help their team win through that

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my point with CS is mechanical skill matters way less than having your team coach tell you how to play the map correctly

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you might be the most mechanically gifted player ever but you still can't 1v5 every round while at a disadvantage

indigo nexus
# near scroll how is being good mechanically not being good at the "actual" game

Mechanical skill is a bit of a broad term, but anything that just relies on learning muscle memory seems kind of irrelevant? It is not decisions made by your mind, and hence I don’t understand why that would be valued or perceived as intrinsically rewarding. For me it is only extrinsically rewarding in line with a game’s reward mechanisms.

near scroll
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the intrinsic reward is seeing your growth, aim/movement/muscle memory is a skill you hone, and seeing the imporvement and knowing that you are performing well given your abilities is what gives intrinsic satisfaction

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much like knowing you made the correct decision is satisfying, knowing you "passed the skill check" feels good

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also your mechanical skill should heavily dictate what decision you make, so i think it's a bit unfair to discard mechanical skill as something unsatisfying

indigo nexus
indigo nexus
near scroll
indigo nexus
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To an extent.

near scroll
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yes muscle memory is mostly unconcious but you are the one telling it what actions to take

indigo nexus
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Muscle memory and subconscious processes, I do not feel in control over.

alpine sphinx
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dash needs to get fucking deleted from the game i swear to god

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such a fucking annoying mechanic to play against and in many cases straight up unfair

near scroll
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i understand that, but you made the decision to get into a situation where you need to use muscle memory, thus you "summoned" that part of you. you might not control every muscle movement or whatever, but you are still the "green light" that enables your body to move

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indigo nexus
alpine sphinx
indigo nexus
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Which, actually could explain a lot…

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indigo nexus
near scroll
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i'd argue when i see my enemy take a pad and i try to track em, while i might not have the time to properly articulate a sentence in my head representing what i'm seeing, my brain receives the information and very consciously tells my body to adapt

indigo nexus
# near scroll so what about stuff like recognizing a shift in trajectory or movement speed tha...

A grey area certainly exists! It is a scale, but some things I think can be said to definitely fall into one category rather than the other.

Hence I specifically noted that “mechanical skill” is a broader field than what I’m talking about.

Mid spray recoil adjustments in my experience are conscious things, but it’s possible that’s not the same for everyone..? This is why I view random recoil as having a significant skill component, because it’s reactive rather than simply reproduced.

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indigo nexus
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(Not that I understand that process well to begin with)

near scroll
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i agree learning a recoil pattern is not the most fun for me either. it's very much a "honer" activity, where "feeling" your growth is the main appeal, as there are no outside variables impacting your inputs

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indigo nexus
near scroll
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i agree gunplay is hard to quantify, it's a very "feels" based feedback, but personally i think random recoil and especially visual recoil never help guns feel better

indigo nexus
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An example I like is the FAL from battlebit remastered. It has the most horizontal recoil in the game, but can be used well like a DMR and as a CQC shredder, suffering at close->mid range, and I really like that dynamic, which wouldn’t be possible without it.

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(One of my favourite guns in that game)

near scroll
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well, maybe feel better to shoot at a stationary target, but not feel better to try and outplay opponents with

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fighting my gun harder than i'm fighting my opponent does not make me feel good

indigo nexus
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Visual recoil I don’t like. Bullets should always go to the reticule

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But that’s not for much of a philosophical reason as it is, I just don’t like the conflicting feeling it gives with regards to what your weapon is doing

near scroll
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may i ask where you're from? i know it's random but im pretty sure reticle doesnt have an U in it

near scroll
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oh is it a UK vs US thing?

indigo nexus
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Maybe. Wikipedia lists both names but doesn’t distinguish via country.

near scroll
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interesting. anyways, thanks for answering :)

indigo nexus
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“Reticule” is how I pronounce it, and that’s not easy to change

near scroll
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fair enough haha

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i know in practice there would definitely be issues with it but the way i'd like to personally handle recoil in a hypothetical game is that at least for slower firing weapons the recoil is done by the time the next shot is ready. not sure how well that'd work with auto guns tho

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i'm saying conceptually, in terms of what i value that's what i'd do

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it'd add flavour, it'd add unwieldiness, but it would minimally affect aim

indigo nexus
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I've never made a proper recoil system so I don't have a great understanding of how it feels. But I think recoil should definitely be applied in its entirety before the next shot

near scroll
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it's true come to think of it i don't assume any game does otherwise

indigo nexus
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My current idea, after I'm done with my current project, will be to make some sort of shooter game, but how that will play out I don't know. The recoil will hopefully be similar to how it is in battlebit, but I'm not sure. May not be PvP.

unkempt moss
near scroll
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but yeah as an example, i'd like for revolver's recoil animation to be done and reset by the time next shot is ready, so no more visual bounciness on the gun model, and your crosshair has already reset to where it should be

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i don't like that if you wanna fire revolver ADS'd at full speed you're basically gonna be staring at your hands cuz of recoil

indigo nexus
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the revolver recoil I am not really a fan of how it works since it's so visual, I don't like the idea of the gun appearing to jolt away but then returning without your input, because I try to naturally compensate for it myself. I think that sort of thing is why I struggle so much with the LH1 / Pike, it tricks me into constantly overshooting or something when trying to control it

near scroll
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i think what it comes down to is that i value predictability. both players should know what they're getting each other into and what's gonna happen, so that they can prepare for it

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unkempt moss
indigo nexus
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unkempt moss
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I agree with that.

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Its more like real shooting if done that way.

near scroll
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agreed

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you are gonna instinctively focus on your sight again IRL, but your arms would've moved, thus needing adjustment to stay on target

unkempt moss
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But, the favorite argument is that the game isnt meant to be realistic.

dreamy frigate
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And what do you think about goo ?

near scroll
#

sure, but if drawing from realism means better gameplay there's no reason not to implement it imo

near scroll
unkempt moss
#

Its the single most unique thing about the finals and should be protected at all costs.

dreamy frigate
indigo nexus
indigo nexus
#

(thank god for arc raiders not using hitmarkers and all that nonsense, makes fights so much cooler. This is totally unrelated in hindsight so I'm not sure why I typed it out)

unkempt moss
#

Its funny, Arc raiders is way more casual of a game but far more satisfying and competent of a shooter.

near scroll
near scroll
indigo nexus
near scroll
#

what is it that you guys prefer in arc's gunplay? like what gun interactions are u talking about im confused

unkempt moss
near scroll
#

that's fair. i've played Apex Legends as my main FPS before the finals and that is one ting i miss

indigo nexus
near scroll
#

beaming padding octanes with an AR that's fully projectile feels very very good

unkempt moss
#

I think projectile fixes a lot of the problems of the finals. I dont particularly think theres a lot of skill to hitscan.

near scroll
#

i do like the audio based feedback on hits, but i don't think it fits the finals. it's very good design for arc tho!

indigo nexus
near scroll
#

im still conflicted on that cause it incentivizes third partying and stuff

indigo nexus
#

I wonder if that's inspired by something else, or if embark invented that mechanic

indigo nexus
#

Fighting is already very dangerous in arc and most players are still eager for it, it doesn't need to be made any less of a risk

near scroll
#

yeah but the current design incentivizes snowball fights where even if the guy that won the fight was attacked first while minding his own business, he now has to deal with more threats as he's down resources and has valuables to loot, and it keeps going and going and everyone dies in the same spot of the map (exaggerating but yknow what i mean)

muted condor
indigo nexus
near scroll
#

i wonder if having the flare only pop up when a raider is actually killed instead of when they're downed could be cool

muted condor
near scroll
serene glade
#

I wonder if the flare was added when it was pve only or when pvp was in. Because iirc the plan was to just be pve, so the raider flares were probably more like "this fella over here needs my help"

indigo nexus
muted condor
#

I like it because it brings more people to me when I drop someone

near scroll
indigo nexus
#

In friendly lobbies you will just rarely die in a fairly unpredictable way, and in more violent ones... may as well play a game like hunt showdown or something (which I have never played, I'm just guessing it's better designed for that dynamic :p)

near scroll
#

also ngl coming from hunt showdown and playing arc raiders makes me feel deaf

#

audio in that game is quite mediocre, which is a shame as i think good audio makes "openworld" FPS games significantly more fun

#

hearing sprinting footsteps in hunt as you're in a building dealing with zombies or w.e is a great way to inform both teams of each other's whereabouts without giving their position away, while building tension

serene glade
#

Hunt made me never wanna play extraction shooters. The pve isn't noticeable and it takes like 15-20 minutes from death screen to get back into action, and there's no real reason to extract. It took me a while before I would even try arc, but glad I finally did

near scroll
indigo nexus
#

The sounds are really good in arc raiders, but their interaction with the environment does need work.

near scroll
near scroll
muted condor
#

Speaking of fully kitted players that’s my biggest complaint with arc raiders

near scroll
#

also level design is insanely good, with most building having different materials for floors, which makes footsteps unique depending on the surface
like a plaque of sheet metal near an important doorway or window, to alert enemies of your spot and balance the spot's risk/reward

muted condor
#

The high end loot is completely dog shit and there no reason to take expensive stuff ever

near scroll
#

i agree, but considering how easy SOME of this stuff is to get idk

indigo nexus
#

I disagree, but it probably needs to be a bit better / more valuable than it currently is

muted condor
#

Most the purple weapons are straight up worse than the blue weapons and don’t get me started on how trash the experimental weapons are

near scroll
#

like blueprints is the big gatekeeper there, the materials themselves are not too bad to get, but if you haven't rolled the BP yet well what are you gonna do about it

indigo nexus
#

The legendaries are good for PvE, it would be nice if they were a little better for PvP

near scroll
#

bro equalizer is a laser minigun, how is that not deadly to people

muted condor
#

You need epic crafting materials and a queen core to craft a weapon that is less efficient at killing arc than just taking a stack of grenades that cost half a dollar and a gum wrapper

near scroll
#

btw i know it's crazy to ask but i'd like an augment that has a passive where when you get shot while your weapon is stowed, you get damage resistance for a moment, to minimize first shot advantage

#

help carefree empty brained raiders like me not die cuz some guy decided i needed to die

muted condor
#

The grenades are better for pve than the dedicated pve weapons

near scroll
indigo nexus
muted condor
near scroll
muted condor
#

The bad PvE design and weapon balance is kinda why I just started going PvP now

near scroll
#

do you pvp in a squad

muted condor
#

Kill is less effective than just looting the dropped armor

muted condor
#

I’m really looking forward to the Marathon release because it’s much more PvP oriented and the fan base is way better

slow linden
#

*some shotguns

near scroll
near scroll
neat bolt
#

Can we get like a

#

Kunai throwing knives skin

near scroll
#

i think having pvp quests to work towards that keep progress between deaths is a good way to reduce gear fear and incentivizing "chad pvp" behaviour where people willingly walk around looking for a fight instead of camping a high tr1ffic area

muted condor
near scroll
near scroll
muted condor
#

That makes sense. I don’t plan on extracting when I go in for pvp so that doesn’t matter to me

#

If I survive that’s cool but not the goal

neat bolt
muted condor
#

Isn’t that literally what the base skin is?

near scroll
muted condor
#

I do looting runs every now and then and make it out with massive hauls when I do survive

noble saddle
#

So updating my hero loadouts that I will tier off fun and effectiveness solo queue unranked cashout, in case any of y'all enjoy the game the same way and like playing weird kits

S Tier (very fun and very effective)

  • AKM, Medbeam, Goo Grenade, Jump Pad

  • Riot Shield, Turret, Flash Genade, Breach Drill, Frag Grenade

  • Matter, Evasive Dash, Flash Grenade, Gas Grenade, Breach Charge

A Tier: Very fun, still strong but can be more inconsistent than the S tiers in an average lobby

  • Revolver/Cerberus depending on the vibe, Demat, Goo Grenade, Pyro Grenade, Glitch Trap

  • CL40, Demat, Data Reshaper, Zipline, Jump Pad

  • Model, Demat, Jump Pad, Mine, Frag

  • Pike, Turret, Motion Sensor, Zipline, Defib

A- Tier not as fun but decently stable. Fun I have with these builds are carried by the costumes I have for them

  • 93r, Cloak, Gateway, H+, Sonar Grenade

  • SHAK, Mesh, Dome, RPG, Anti Grav

This game just too fun to mess around with

glossy marsh
#

yo guys im new here and wantd to know if you have any idea who i could talk to about some new animations for the P9S

chilly granite
chilly granite
indigo nexus
chilly granite
chilly granite
# indigo nexus Sure, but it doesn't make a difference either way

It made a difference in the context I saw but then like 2 messages later you said you don't feel in control of your subconscious which renders it a moot point lol

I do think that's a wild take though

My subconscious is very obviously a reflection of my conscious mind and the effort I put it

When I do aim training I'm consciously thinking about my aiming and then when I focus on other things I can see my subconscious is taking the lessons I learned from conscious practice and applying them

#

And my subconscious decisions are not in breach of my own sense of logic and priorities

indigo nexus
#

maybe the concept of pride comes into this?

#

If you took pride in something you had gotten your subconsciousness to improve on in that way, it'd make sense

chilly granite
#

yeah I think that's the typical angle, in aim trainers and such, you're reprogramming your subconscious to perform the actions you want it to

but conscious thought is an element too

like in cs1.6, there are two spray patterns, left and right

you need to observe which one is happening and then control recoil for it, rather than relying on simple repetition

tepid bramble
#

/ argent

chilly granite
#

man appoh is full of l takes

bow buff wasn't needed becuase if you had excellent gamesense it was playable in cashut

meanwhile if it takes more than 2s to get line of sight/delete a dome shield, you can't kill a heavy fast enough with 1 headshots to defend box in point break

also I think he's misunderstood the rpm change as being a change to the draw time, when it's a change to the reload time

meanwhile lowering the skill floor is just nice to casuals who want to play bow but aren't sweaty enough to actually be good, and the skill ceiling is still high and the bow almost certainly isn't op anyway

#

lowering skill floor in ways that don't affect skill ceiling are just good

sand monolith
#

Yeah his take on the bow was very odd

chilly granite
#

supposedly he's a bow enjoyer and he wants it to be gatekept and crap?

sounds like someone who just wants his special toy for him only

#

a true bow user shares the love

#

I'm not sure how much of the change was because of point break but I sent them a video of me failing to kill a heavy solo stealing the box in front of me wihtout even a dome shield because I couldn't get a headshot angle on him lmao

the bow needed a dps increase for point break for sure

sand monolith
#

He never says it but he insinuates that the bow when used at its peak is a dominant / meta tier weapon

#

Which I think is unbelievably wrong

#

It’s so much more effort for worse results than you’d get by using other light weapons

serene glade
#

Appoh seems like a loser tbf

sand monolith
#

No he’s a cool guy he’s super nice

#

I just don’t agree with a lot of his takes

serene glade
#

Yeah that seals that for me

sand monolith
#

True #killallnicepeople

muted condor
#

Is he a streamer or esports player?

sand monolith
muted condor
#

🖕

#

#killallesportssuporters

indigo nexus
#

#...maybe...don't?

noble saddle
# chilly granite I'm not sure how much of the change was because of point break but I sent them a...

Balancing weapons shouldn't be about viableness necessarily it should just be is the weapon satisfying to use for the demographic it's trying to be meant for and from what I understand every bow user thinks it's way too punishing for mistakes and not rewarding enough for skill.

To me, that means that bow should likely get some sort of change to its numbers to make it feel satisfying to play.

In a game that has punchy marksman hitscan guns, unless if shields become insane they will always be the meta choices.

Other weapons don't need to be buffed to match that, other weapons just need to be buffed so they are satisfying to play by the people who want to use them.

chilly granite
#

good take

#

tbh I really don't think reapeater/bfr fit in the finals, they're basically identical to scout in csgo

#

and csgo's weapon balanceing is entirely different from the finals, so putting a scout in the finals' weapon mix is gonna be crazy op

spiral hound
#

Which weapons are not pure hitscan?

#

I'm asking because I'm surprised to learn that the repeater and the titan are both hitscan, i'd have assumed them to be projectiles.

muted condor
chilly granite
spiral hound
#

Thank you

serene glade
#

wish they would try making one of the medium ARs full projectile and see how it feels, but i just dont ever see that happening

chilly granite
#

tbh I think it's better on an smg first

#

cqb is less punished by projectile

and p90 sucks to play against as a pleb

chilly granite
#

like his opinionos make a lot more sense in a world wehre everyone is nolifing the game

unkempt moss
#

Down vote his comments

stoic garden
#

appoh when i dont play charge and slam ks23 in the grand majors:

serene glade
chilly granite
#

not everone has the time or ability to llearn how to position perfectly to abuse the bow, and making it easier for them wihtout making the bow op, or reducing the skill ceiling, is just a good thing

but if you're in a world where everyone you know plays 18 hours a day and nobody has a disability that affects their abilities, learning the bow seems like a trivial thing and isn't a big deal, so it seems like a pointless buff

#

I got arthritus and while it doesn't generally impact my ability to play, holding down the mouse or spam clicking for bow/v9s respectively is often painful

stoic garden
chilly granite
#

so being able to hold the mouse down less duration is a nice quality of life for me

unkempt moss
#

Why not both

chilly granite
#

don't threaten me with a good time

stoic garden
#

day 2300 of waiting for embark to add full auto accessibility option for semi autos

#

no wait that would make v9s even more mainstream

#

uhhh kill v9s

chilly granite
#

yeah I litearlly said, if they're giving aim assist to controller players they should give autoclicker for cripples like me

#

and tbh it's easier to blaance semiautos if there's the expectation that they are to be fired at full speed

and there's an inherent advantage to tap firing so skilled players will do so

#

recoil control, ammo efficency

stoic garden
#

why

slow linden
#

Hitscan

#

I am often pretty mediocre with what I usually choose to use and yet I always frag out with automatics even some of the worse automatics ,even a bad automatic is much easier to use than a semi or gimmick or melee weapon

#

I predict hitscan just kinda makes automatics too easy to use Regardless of where they end up in the meta

#

Would rather they be projectile

#

Shotguns should also be projectile,everything should be projectile

serene glade
#

not only does it make it easy, it makes it feel boring. every automatic feels the exact same to me

alpine ledge
#

That invis ball gotta go or sum ppl already be running enough ts sad you start killing ppl they instantly switch to lights pistol and invis

muted condor
#

Wait a second

sudden pewter
#

Seconds up, back to the killing zone

muted condor
#

Is that my stats?

sudden pewter
#

Perhaps

#

I just saw we were bullying someone and hopped in because I smelled blood in the water

muted condor
#

No way this mf held onto a screenshot of my stats for months after I posted it just to do that

neat bolt
#

For the season thats supposed to be medieval themed, I hope we get new melee weapons to use

#

Like a spiked flail for light class, an axe for medium, maybe a lance for the heavy,

final lotus
#

Glitch buff wasn't necessary

#

Imo they should keep the ammo count nerf and revert the cooldown buff

candid plank
#

no

sudden pewter
#

And melee as a whole is being reworked, I don’t want to see any more melee weapons until the issues with the weapon type is addressed

novel copper
#

In my game it felt like the arn did more damage than the usual

alpine ledge
slow linden
serene glade
#

god damn gucci , louis, 3 box logo

alpine ledge
young pewter
#

make a move away 🤣

slow linden
young pewter
#

how do you spell lucky wrong

alpine ledge
slow linden
alpine ledge
young pewter
serene glade
#

@alpine ledge curious how youd feel if you didnt have breakfast this morning

unkempt moss
#

I'm about to hit a light with 11 different options from prowler stance no kizzy

slow linden
young pewter
#

that reference is going to get got is it

unkempt moss
serene glade
#

2 months away is insane no cap

unkempt moss
#

We have to play this dogshit for two more months?

#

Do NOT drop the trailer this early if you aren't releasing him in February

serene glade
#

ingrid is late spring, so shes gotta be like may/june right?

#

happygolucky better not be eating breakfast rn

unkempt moss
#

Doesn't matter. She's late to saving the genre.

#

Guaranteed Alex gets nerfed before evo

serene glade
#

grapplers are like winch claw bud, nobody likes getting yoinked

peak monolith
#

I know I'm gonna get flamed but tracking dart for Medium? It's probably OP but I need someone to explain why

unkempt moss
#

Hm. Do feel like that.

peak monolith
#

Actual dumb idea that deserves flaming:
Give medium a longbow and heavy a crossbow so that all classes get arrows

slow linden
unkempt moss
#

Medium can have the crossbow

slow linden
#

Give heavy egon's greatbow

unkempt moss
#

Ewww elden ring?

slow linden
#

Get you a strength faith glass cannon build or no funny organs

unkempt moss
#

Please. Elden Ring isnt anything special. The dodge window of the souls genre is insane.

slow linden
#

I beat bloodborne do not act as I don't know

unkempt moss
#

Are soulsborne really the bar for difficulty these days?

serene glade
unkempt moss
slow linden
unkempt moss
#

You told me to get good and do some buns ass build. You're a difficulty chud for sure.

slow linden
unkempt moss
#

I play the same build since Demonsouls. Sword and board, fluted helmet.

slow linden
#

I use summons and all the flashy shit,I'm not one of those rusty spatula no hit run builds

#

Anything goofy or cool looking ill use it regardless of whether it's good or not

unkempt moss
#

I just smack with sword and fight boss.

#

Monster Hunter is the far superior series anyway.

slow linden
#

I use big weapon and bonk boss or I throw big fire or lightning or boulders or dragon spells

unkempt moss
#

Big weapon smack force of nature will always beat high fantasy.

slow linden
#

Elden ring has a giant motorized pizza cutter

unkempt moss
#

Yeah they stole that from monster hunter.

neat bolt
unkempt moss
#

Brothers never played charge blade. Crazy

neat bolt
#

Im HOPING its a season since we seem to be following a theme of different cultures

#

We already had Japanese, Chinese, Hispanic

neat bolt
#

Different time periods too, past, modern, futuristic

sudden pewter
#

You may be referring to the Reddit AMA stream where they said (in response to medieval question iirc) “we’re adding a Viking cosmetic”

neat bolt
#

OK bro

sudden pewter
#

Nothing Medieval on the docket, sorry to say

neat bolt
#

Im still holding out that we get a medieval season

serene glade
#

I want a season in rural Kansas. Medieval sounds lame

neat bolt
#

I wanna see knights n shit beating the fuck outta each other

sudden pewter
unkempt moss
slow linden
unkempt moss
#

Yeeeeuck

sudden pewter
#

Waiter! Waiter! Bare feet please!

neat bolt
unkempt moss
#

MMO weapon, inferior lance, and bowgun??

slow linden
neat bolt
#

Its swords and armor and dragons n hand to hand combat

#

Not to mention BIG CASTLE

serene glade
#

Farming and agriculture is way more exciting than this corn dog shit you are saying

neat bolt
#

Lay seige to a fortress

sudden pewter
neat bolt
#

Storm the castle gates whilst dodging arrows raining down

unkempt moss
#

Lance and Greatsword, the only correct answer. I would have also accepted hammer/horn or SnS.

neat bolt
#

Capture the flag

serene glade
#

Hunting horn new medium weapon?

unkempt moss
neat bolt
#

Metal clanging and fire burning

serene glade
slow linden
neat bolt
serene glade
#

The more I hear of the ideas of a medieval season the less I want it

unkempt moss
slow linden
#

Ballista for heavy

serene glade
#

Insect glaive is sick cmon now

unkempt moss
#

Probably have an absolutely busted horn build for Omega.

unkempt moss
novel copper
#

Did the arn get buffed or am i just schizophrenic?

slow linden
unkempt moss
#

Drywall, you can play whatever you want. Its just my job as a GS elitist to say whatever you plays is whack.

slow linden
#

Gunlance is cool and has fun combos

#

With cool explosions and pretty lights

sudden pewter
slow linden
#

Bowguns are only worth a shit in the newest game

unkempt moss
#

Its aight. Lance is more fun to play though

sudden pewter
#

But gamemodes? Melee weapons? Pass. Fuck that

unkempt moss
slow linden
#

And charge blade is pretty cool but I like Gunlance more

slow linden
unkempt moss
slow linden
#

Fair enough

unkempt moss
#

I wish the Gunlance had a little my dynamic of a standard moveset. It doesnt feel as fluid as lance, but the ammo part is fun. It'll get there.

slow linden
#

I feel like it's a lot less clunky in the newest game

unkempt moss
#

Oh for sure.

#

But the lance also got an absolutely insane set of moves that just took it to the next level.

slow linden
#

I also play a lot of hammer,specifically the one that looks like a cage on a stick and only that one

unkempt moss
#

I started on Gunlance in 3, but moved to Lance main in 4.

sudden pewter
# unkempt moss Why not game modes?

It would have to be something wholly unique and once again I have to pull the “Shitty track record” card because Embarks flagship new addition in S9 (PointBreak) has 0 testing because it was unplayable day one due to exploits

unkempt moss
slow linden
#

Yea

unkempt moss
unkempt moss
sudden pewter
#

(Me pulling the Lights ruin everything gun from my pocket)

unkempt moss
slow linden
slow linden
slow linden
#

Asthetically at least

slow linden
unkempt moss
slow linden
#

I just haven't found one that clicks with me,moves are cool but haven't found one that looks cool

unkempt moss
#

Missing out. Hopefully when you find one you like it has great songs.

serene glade
#

Someone say rathian horn for the omega fight?

unkempt moss
#

Thank you thank you thank you

#

Me as each buff is applied

#

Catter better come up with a unique mode right now.

#

And he cannot say not my job.

serene glade
#

It should have new mechanics for potential weapon reworks and then never get touched or added to the main game mode ever

unkempt moss
#

Im so excited for the juxtaposition of Alex trailer releasing and the worst mid-season patch we've ever seen tomorrow.

#

The peaks and valleys of this week are insane.

slow linden
serene glade
#

Oh I forgot its finals Christmas night. Getting to wake up to a new patch in my stocking

#

(it's coal)

slow linden
serene glade
#

It's normally just empty these days

slow linden
#

True

sudden pewter
serene glade
#

Yipee, I'm forever grateful. Another ultimate battle pass purchase is heading embarks way

sudden pewter
#

We had roller rink carpet, laser tag walls, this time you’re getting those jazzy paper cups!

#

Oh, and more white girl cosmetics

slow linden
#

Waiter waiter more whimsical skins for sledgehammer instead of un-neutering the damn thing

serene glade
#

We were running low!

slow linden
sudden pewter
#

I so desperately want to be optimistic for the games future. It’s not like it’s going to die anytime soon but if we’re just due for more of the same lackluster balance I don’t have anything to be excited for beyond “Oh boy new Battlepass”

sudden pewter
serene glade
sudden pewter
slow linden
unkempt moss
slow linden
serene glade
#

Bao was cool until I shot it and realized it doesn't shoot actual buns

sudden pewter
serene glade
#

They should add duck duck goose to mainstay where you just play normal ass duck duck goose. And then sharks and minnows is the new ranked mode

slow linden
serene glade
#

I'm pretty positive it just shoots normal ass grenades

slow linden
#

Swear I saw it shoot bao but to be fair it's the only gl skin with alternate ammo models

#

Apart from the sour core cl40

sudden pewter
#

KOTH. But it’s on a unique arena where the geometry is indestructible but shifts according to a timer.

  • Physical objects as OBJ’s have proven problematic because they’re prone to manipulation, as seen in PB.
  • Destroying buildings to clear the arena can prevent attackers from approaching without expending valuable utilities which give defenders an advantage.
    So my plan is to:
  • Make the OBJ a “zone” or area of influence opposed to an actual object.
  • Regen/Randomize the arena to prevent turtling or poor plays to clear the area.
    If some dumbass starts spamming gas to prevent the enemy from capping, it also prevents them from holding.
#

@unkempt moss Thoughts?

unkempt moss
#

How big would the capture areas be?

slow linden
#

Big team battle with tanks n shit wait wrong game mb

unkempt moss
#

I like it because it feels like all the builds can shine in that

sudden pewter
#

Roughly the size of the Mammoth Skull room in Museum.

#

It’s large enough to act as a miniature arena on its own, large enough for mid range weapons to be viable, but intimate enough to allow CQC plays

unkempt moss
#

Okay. I think it works pretty well tbh. It's also immediately understandable.

#

Team sizes?

slow linden
#

Sys horizon kinda mid map

unkempt moss
#

You've thought through the immediate issues it would have as well

sudden pewter
# unkempt moss Team sizes?

I really adore the chaos of 8v8. I’m not a fan of smaller team sizes because each player is forced to carry more weight, in 8v8 you can have 3 lights throwing shit at eachother and still win because there’s 5 competent players but in 3v3 if even one person has an off day they’re less useful

unkempt moss
#

Hm. I feel 5v5 might be better but its your mode.

sudden pewter
#

I’m also unsure how this theoretical gamemode would handle spawns, as once a side has control of the zone what’s stopping them from just pushing ground to hold players off at a spawn zone? It would need to be somewhat randomized, which could also affect team cohesion

#

Players “dribbling in” opposed to making actual pushes with numbers behind them can be frustrating

#

Especially with limited lives via coins

unkempt moss
#

I'm trying to think of how to best work that.

slow linden
#

Sys horizon is just poke central

sudden pewter
#

My only qualm with an indestructible arena is it would lower the value of destructive utilities like RPG/C&S. (Beyond damage ofc) But perhaps having specific structures that are clearly indicated as destructible but provide powerful positions could be a compromise?

unkempt moss
#

I feel like random is the only way. Random wave spawns?

sudden pewter
#

Wave spawns could work in theory, but if the team sizes are smaller they’re less coordinated unless it’s a wipe

unkempt moss
#

I was thinking with 8v8.

sudden pewter
#

Especially based on map size

#

In a perfect world this gamemode would be able to be retrofitted on existing maps, but beyond specifically the aforementioned Museum I can’t think of any

#

Maybe the hallway of hospital? But that has its own issues. And a single map for a unique gamemode doesn’t seem like something embark would endorse outside an LTM

unkempt moss
#

The spots could have a timer on them, and if you're in control it gives you points. Shifts to different areas in a round. So the destruction doesnt matter as much?

sudden pewter
#

The more I think about it, the more I like the idea of just having regenerating structures opposed to indestructible structures. That way destruction utilities can keep their power but easy destructive spam like the MGL are limited. Nothing is stopping them from spamming a certain spot, but they can’t shoot everywhere at once without putting themselves at risk

#

If a team times a push through a wall via C4 or breaching charge or the stupid fucking god damn drill, that would be pog.

#

I don’t want to completely cut out ways to play

unkempt moss
#

How long is the regen on the stadium?

sudden pewter
#

Perhaps having individual pieces have their own timer would be the silver bullet, opposed to whole buildings?

#

If I had to pull a number out of my ass, 20s. Heavies regen from near death is 16s, which is pretty long and the +4s would allow some wiggle room

unkempt moss
#

It woild need to work like horizon where walls just disappear instead of being a cluster fuck.

sudden pewter
#

Rubble is annoying, yeah

unkempt moss
#

Plus the regen would mean more rubble than previously possible.

sudden pewter
#

All my homies HATE rubble. (Post made by sledgehammer gang)

unkempt moss
#

I like the idea a lot.

slender fiber
slow linden
sudden pewter
unkempt moss
#

I'd actually play it unlike tdm

sudden pewter
#

I love TDM

#

I just go in expecting to lose, even if I perform well

slender fiber
sudden pewter
slender fiber
#

I've never been a fan of tdm I always prefer objective based modes

sudden pewter
#

I like TDM for its simplicity, but overall I prefer OBJ’s myself

slender fiber
sudden pewter
#

So I figured the best median would be larger teams (5 or 8) where kills still tied to the objective (controlling the zone) but weren’t the main focus

slender fiber
#

I think it would be sick if there was an almost completely indoors and CQC map like battlefield 1 fort Vaux in the finals

unkempt moss
sudden pewter
#

But due to the OBJ being a zone, I wouldn’t want Heavy to be the instalock choice due to their defensive and destructive capabilities

unkempt moss
#

Except pilot v pilot. I like that

sudden pewter
#

If structures regenerated, Lights would have cover to play around without being instagibbed

slender fiber
#

fuck it make a map set in WW1 for the finals

sudden pewter
#

Trenches would go hard

slender fiber
#

in like a fort or something with a trench section

#

and they can add the chauchat so the Lewis gun isn't lonely

sudden pewter
#

Eclipse Shade Lewis my beloved

#

Take off the fucking cooler and lemme drink the water inside

chilly granite
#

bruh I had second seed in a game wtih a 6000 RS player on my team and a 18000rs sword

slender fiber
#

virtual extension Lewis gun will never be topped because the Lewis gun is the most beautiful gun ever

chilly granite
#

idk how I'm meant to carry teammates like that tbh

sudden pewter
#

Lewis was what made me start playing Heavy in the first place, Virtual Extension was my first purchase in the game

chilly granite
#

sword died to pro like 9 times

i pulled it off round 1 but that was only because the enemy didn't punish my dunk

slender fiber
#

the only reason I picked up heavy after running medium for a few games

#

i feel like a finals version of the chauchat would be like the shak-50 in dps but worse hipfire and a bit more range and more accurate ads

sudden pewter
#

Shak is unironically the gold standard for weapon balance

#

High damage potential, coold split shot mechanic, punishing reload, low magazine

unkempt moss
#

Every heavy has a SHAK for a reason

#

Its the standard

molten compass
sudden pewter
#

Do I wish other weapons were as potent? Yes.
Does the Shak deserve to be crucified for Embarks failings? No.

slender fiber
slow linden
slender fiber
#

it has no sustain already don't kill my baby

unkempt moss
slow linden
#

I knew they'd randomly gut Sledge and continue to neglect spear and mgl

sudden pewter
#

The Light hivemind has decided Heavy is too strong and as the most popular archetype they have the most say when it comes to balance

slow linden
slender fiber
slender fiber
slow linden
#

Spear sucks because there's a hard limit on how many things it can hit with spin at once

slender fiber
#

no I think the spin is a terrible idea in general

slow linden
slender fiber
#

0 skill and it stuns you for ages so you die, replace that shit

slow linden
slender fiber
#

if spin was good it would be cringe as fuck and if it's bad then it's useless and you die

slow linden
unkempt moss
slow linden
slow linden
# unkempt moss This is correct.

Catter blocked me for recommending a throw instead of a spin and a couple flamethrower reworks,got really pissy whenever I brought either one up

unkempt moss
#

Did he actually?

slow linden
slow linden
sudden pewter
#

Yeah, he argued the throwing knives were melee weapons

slow linden
unkempt moss
sudden pewter
slow linden
#

He's going to love having it thrown at him

slow linden
unkempt moss
#

He's comfortable knowing that throwing the spear is much too much effort for embark.

slow linden
#

True,flamethrower igniting buildings was too much for Embarks servers

#

I want that shit back,I fucking hate wm1 no consequence flamethrower users,and it added depth and a lot of utility to the weapon

sudden pewter
slender fiber
#

solution is give flamethrower to medium instead

sudden pewter
#

Perish

slow linden
slender fiber
unkempt moss
sudden pewter
slow linden
slender fiber
#

if the spin was just a single loop it would be better

slow linden
slender fiber
#

because it's silly to sit there for 3 seconds afk either killing everyone or dying because you misinput m2

slender fiber
slow linden
slender fiber
#

gg

unkempt moss
slow linden
slender fiber
#

the finals would be better off it ak was better than repeater please and thank you also buff Lewis gun and charge n slam

sudden pewter
slow linden
slender fiber
unkempt moss
#

I hate when hes right. Someone tell him hes wrong.

sudden pewter
#
  • Jiggles when I walk
  • Always right
    💅
#

The melee rework cannot come fast enough

slow linden
slender fiber
sudden pewter
#

I cannot imagine it's anything other than high priority and it's been 4 seasons so when it does arrive it better be more than fucking "sledge 2 gud"

slow linden
slender fiber
#

so good my name is a reference to it

sudden pewter
slow linden
#

Do not speak the devils name here

slender fiber
sudden pewter
#

Im a good noodle. the best even

slender fiber
unkempt moss
#

Yes

sudden pewter
#

2 months with no changes due to TGM last season. Then S9 launches with questionable changes at best, and a very short list at that. I really hope they've been cooking naked this whole time and they're waiting to surprise us with something actually meaningful.

#

But tbh I'm not optimistic, the pivot to ESPORTS came out of nowhere and so far we haven't seen any positive benefits.

#

The Premium BP's still haven't paid off either, just another form of consistent revenue for Embark. Was hoping to see the money go towards servers

#

More than anything I want consistent clear communication from the balance team. That shits free and embark still holds back

dry path
unkempt moss
analog pewter
#

I think they need to make lunge more consistent and by that I mean if you're in the same zip code as my crosshair I should get the fucking lunge

chilly granite
#

thrust shouldn't have movement or sword should be o med

unkempt moss
#

3 hours, fellas.

#

Finals 2.0

chilly granite
unkempt moss
#

March 17th yeah.

#

Literally saved the genre.

#

Anti projectile on a grappler? Insane

chilly granite
#

r8 my ranked loadout

unkempt moss
#

11 options off of prowler, special counter hit state. Giving grappler demon flip is just as insane

serene glade
serene glade
chilly granite
#

grapple sucks but it's better for playing solo queue because I can grab vaults and teammates and bail if my team is feeding

unkempt moss
#

Literally just fake air stampede. Or flying squirrel. It's so over

chilly granite
#

dash wins me more fights, but the tactical utility of a grapple is very powerful

analog pewter
sudden pewter
#

What the fuck am I reading

chilly granite
#

my heavies are dead weight which is why I don't bother with h+

i have it in reserves if my heavies prove themselves in round 1

analog pewter
chilly granite
#

yup pretty much

unkempt moss
analog pewter
chilly granite
#

I win based on vault pop and dunk money

analog pewter
#

Lmao okay

chilly granite
#

it's way more consistent for me

serene glade
#

That was the meta tbf a couple a seasons ago

analog pewter
#

Light players are such stooges...

serene glade
chilly granite
#

If I could reliably work with my teammates effectively, I would use better strategies

analog pewter
#

I wonder how many times you've flashed your teammates and gotten them killed only to blame them for your team fight loss

unkempt moss
chilly granite
#

not many I tend to forget to use my flashes

analog pewter
#

That's good for your team then

unkempt moss
#

You're actually such a Sagat but refuse to accept it

serene glade
#

I flash my teammates with breach drill all the time and tell them to suck my nuts

analog pewter
#

Swap it for h+ and give a little bit of support to your heavies you're currently leaving for dead

chilly granite
#

last time I tried that it was yikes

unkempt moss
#

Plus Sag is the coolest he's ever been. CA3 literally breaking femurs.

serene glade
#

My light loadout is glitch, h+, nullify

serene glade
unkempt moss
unkempt moss
chilly granite
#

gateway is way too operful for the strat I'm using

unkempt moss
#

I think 2 is usually the utility super

chilly granite
unkempt moss
#

Im flash chopping tiger shots on reaction anyway. So it doesn't matter.

#

Do you think flying knee AAs tiger knee?

serene glade
#

Remember Sagat is not a zoner because Capcom is afraid of zoners

unkempt moss
#

Make it work

#

Zoner to master

serene glade
#

Yeah his sa2 side switches, juggles, or just does raw damage depending on input, based

#

Release the patch notes and show me nothing is gonna change, please embark

unkempt moss
#

SA1 for Alex looks like he just spear tackles you

#

I am so happy and grateful that the lord has blessed me to grapple my foes.

analog pewter
#

I don't care until they announce Makoto

#

If Makoto is not in season 4 I'm crashing out

#

I've waited an entire decade

unkempt moss
#

She probably has a better chance than Duds. At least she wasn't complete replaced by another fighter.

#

Makoto with a drive rush is toxic af

#

Rush, command grab, 75%

serene glade
#

Makoto is definitely the most requested i hear from people so I can see it happening

#

I hope Hugo gets in tbh

analog pewter
#

Yeah but she's been the most requested for like 7 years so I just think Capcom hates her

unkempt moss
unkempt moss
analog pewter
#

Or Kenny omega does and Capcom loves Kenny

unkempt moss
#

Thats probably more accurate.

analog pewter
#

Unironically though I'm nearly 27 now and I've been asking for Makoto since I was like 16 when sfv was just coming around

unkempt moss
#

The world is healing bud. I know Makoto is season 4.

nocturne pelican
#

buff glitch

chilly granite
#

do people actually think that m11 has recoil?

alpine sphinx
chilly granite
#

at the range it's intended for use in, it has litearlly none

#

at long ranges its still easy as hell if you burst fire half a clip instead of the whole ass magazine

near scroll
#

its recoil got buffed whenever ago too

chilly granite
#

the cb is so stupid if you play grapple

alpine sphinx
chilly granite
#

people playing cb in tdm give me trauma

near scroll
chilly granite
#

the minigun does feel like ass so that makes sense

#

delete dome shield and make heavy guns actually fun please embark

near scroll
alpine sphinx
chilly granite
#

it's ass in tdm

#

if they wanted a lever gun just do a lever action shotgun

near scroll
#

you're not gonna believe this bro...

near scroll
unkempt moss
#

Hes number 42 in world

chilly granite
#

all the casuals that buy the skins and play tdm and pay for your servers

unkempt moss
#

Thats cashout players bud.

chilly granite
#

you mean world tour/

unkempt moss
#

Cashout, ranked or casual.

chilly granite
#

I don't think the casual population of ranked cashout is high

near scroll
chilly granite
#

tbh I don't think the populatioon of ranked cashout is high either

unkempt moss
#

Ill be real. I'd rather play terminal attack than TDM

near scroll
#

not sure i'd go that far lol, but fair enough

unkempt moss
#

Im just saying how I feel. I used to at least queue terminal on occasion.

chilly granite
#

I mean, when I played minigun it felt like it lacked a lot of "fuck that direction in particular" energy

#

I would like it to have significantly better dps with significantly less accuracy

#

it wasn't really unusable but it didn't really feel like a minigun

near scroll
unkempt moss
#

Ranking of mainstay modes. Cashout, Point Break, Bank It, Quick Cash, Power Shift, Terminal, TDM.

This is objectively correct.

chilly granite
#

id' take 5v5 bank it over tdm, but 3v3v3v3 bank it was kinda sad beacuse oten your teammates didn't play with you and griefed a lot

near scroll
#

5v5 quick cash when

unkempt moss
#

I still want 2v2v2v2v2v2 cashout.

chilly granite
#

5v5 bank it on the limited tdm maps would be really interesting

#

honestly I think 6 teams 3v3 cashout would be cool

#

I'm gonna be rank 30tdm if I play wiht the m11 more

unkempt moss
#

A in support. Disgusting.

chilly granite
#

I should've flashed my team more ik

unkempt moss
#

Just get ruby in ranked. You're plenty good to do it

chilly granite
#

taunt kills when?

#

gooking wanna coach my tdm?

unkempt moss
#

Then you can fire back on people who shit on tdm

#

Hell no. How tf would I coach tdm

chilly granite
#

idk why I'm farming kills with m11, I'm meant to be practicing my cqb bow aim

unkempt moss
#

Your best quality is how mad it makes people that youre good at TDM

chilly granite
#

hahahaa

#

using grapple with bow is so painful in cqb

unkempt moss
#

Invis on bow

chilly granite
#

honestly invis is better

unkempt moss
#

I like invis

chilly granite
#

even thoguh bow and invis has antisynergy you have first move advatnage so yu can just waitfor an easy shot

#

like, idk why invis whiners don't want there to be a delay to shoot with inivs

#

i feel like that would be a great trade for actually functional invisibility

unkempt moss
#

Can you charge bow while invis

chilly granite
#

no, that's the antisynergy

unkempt moss
#

Needs that buff.

chilly granite
#

thats my point, invis is fine even with a firedelay of 570ms

unkempt moss
#

You can charge sword and dagger. doesn't makes sense.

chilly granite
#

it does not need that buff

unkempt moss
#

I think it does.

chilly granite
#

that would make the bow legit op

it's already a stealthy weapon and giving it invis full draw dps is crazy

unkempt moss
#

It'll be alright

chilly granite
#

getting hit for 124/186 at range from invis

do you reall ywant that?

unkempt moss
#

Wouldn't bother me.

chilly granite
#

would u be down to coach my acutal cashouts thoguh?

unkempt moss
#

Depends on what's going on. I play pretty unorthodox though, so ypure probably better getting a more normal player.

chilly granite
#

I feel like your gonna have the best advice for my weaknesses tbh

unkempt moss
#

You'd also have to learn googun

#

I'm nothing without it

chilly granite
#

how about goo grenade?

#

I've been thinking that goo grenade is somewhat a better flashbang

#

but I do not know how to use it

#

honestly goo gun is probably eh spec i should use on heavy cuz it's probably the one I most actually press the button on

#

man I need to get some food first my hands are shaking from hunger lol, I can't aim

#

maybe that's why teh m11 was so easy lol, my hand shaking triggering the recoil smooohting

near scroll
#

can we please nerf everything? like unironically, ccould we die a bit slower?

chilly granite
#

100x agreed

#

like genuinely the only oneshot combos on any class should require significant outplay

#

dagger shuld be on medium

near scroll
chilly granite
#

I think it's fine on medium

you gotta rely on your teammates to set up for you wtih invis or gateway. You can make intersting plays with jump pad, and you have more health to support it, but you don't have the benefit of self-supporting via dash/grapple/invis/invisbomb

#

oneshot combos shoud require both teamplay and outplay

slate epoch
#

What do you think they're gonna nerf/buff

chilly granite
#

REPEATER

near scroll
chilly granite
#

sniper goes to heavy. Heavy doesn't have mobility to self support a sniper rifle, and is a big obvious target on far sightlines

slate epoch
#

When's the update coming?

chilly granite
#

sh1900 and sword to medium. sh1900 gets retuned so that you have to truely facestuff, skin on skin contact, a light to onetap them, but with a slightly slower firerate

#

hp pool of medium and light are tuned closer together, so that mines are less op against light and more powerful vs medium, and then heavy gets a hp buff to keep everything reasonable

#

I mean, that's one option for balancing the gmae

the other is to lean into the oneshot kills and just make respawns not take 3 years with limited toakens

#

my prefrerence is to just lean into it and make respawning and reviving both more effective

#

but that's not the esports answer so it's not realistic

slender fiber
chilly granite
#

you wouldn't be playing the same game where death sucks thogu

slender fiber
#

there's already too many weapons that make me feel like a light when I'm playing heavy (talking about you, DB, repeater)

chilly granite
#

i stand by my opinon that heavy needs more hp and dome shield deletus

slender fiber
#

game would be better off if nothing could one tap a medium even tbh

#

fuck sniper and fuck dagger and fuck db and fuck em all

#

they don't deserve to exist the way they do

slender fiber
chilly granite
#

mesh?