#š£āweapons-gadgets
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Gueling. Got to learn it.
xD
Heavy. Running Charge (swapping between that and shield), Akimbos (suck at dueling close range, hence why I need the help), Healing Balls, RPG-7 and Dome.
I don't have much experience with heavy they're on my list to learn good after i get emerald but i'm sure someone here can help
This would be very weird, how thorough was your testing?
it would have to be a factor that didn't show up on dispersion reticules, which is very dubious
very dubious indeed sausage san
2 matches where I did well by getting directly into the enemies face better. It makes hitting shots without ADS far easier.
And general observations.
if you just mean "getting closer is good for hipfire" then you're correct, it just does not sound like that's what you mean
Yea, but maybe it's so dogshit, that they won't even be carried by others, as they don't want to be dragged down š I solo queue to circuvent that problem, so my teammates only suffer me once. Though I did see a SINGLE other spear player at 37800, I'm not sure if he was a spear only guy like me
Best way to do it is to just get to ruby, queue once with spear and lose, take a picture of you in ruby as spear. Easy.
But I don't want the picture, I want the shiny stick 
Oh you can just get the ruby token and buy it these days.
I think that's how they said it works. I'm not sure.
...what š I thought the coin was just a way to get any skin you want, wdym buy? It's only available in rank, no?
Sorry, spend the token.
He's saying use a better weapon in the higher ranks and then just get the ruby spear skin
what rank have you gotten to?
I just reached the bottom of diamond today
nice
Thats pretty insane on spear.
Nah, I want a legit shiny stick, what's the point, if you're just gonna use the meta weapon to get it? (Plus i'm only good with spear
)
Yea, I'm seeing the rs gains...it hurts š„²
Bottom of diamond means youre almost there right? Ruby is at like 44k or something?
Ruby is 43k iirc
Yea, but... it's ruby
like, i'm not gonna get a clean 10 win streak to my way here. And a few days ago, it was 41k, I carried a diamond to ruby that way, and we became buddies
Not with that mentality. You sound like a light player with that mindset. Play like youre the baddest mf that lobby has ever seen.
He since then dropped to 35k, but we don't talk about that š
Nah, don't worry, i'm positive, just on the long term, not the short one. I'm gonna get it...it might take me the whole season, but i'll get it 
Damn. The BFR has way more kill potential than the Akimbos. How unfun.
I can only get to low plat with spear
I just used it and did a lot more kills. I already knew this, but damn.
what do you run it with?
Yes, it does ranged poke more reliably
I use spear to sink my RS and learn other new weapons. So you're much better than I am.
I think the BFR is fun. Im allowed to play the meta sometimes.
Spear, winch, barricade, healing emitter, and dome shield. I often try to hold positions, and slowly make my way up to the enemy with my moveable walls. I mostly stay back, and only get in if it's for the cashout to bait the enemy onto me, or if my team commits, otherwise i'm dead 
Itās absolutely fun, 100% with you there. But its existence is at odds with (what we can only assume) what was a core pillar of Heavies design, lacking effective ranged burst.
Akimboās go against this much better due to the bloom that scales with RoF. Itās also seemingly not perfectly accurate on the first shot either.
The healing emitter allows me to distract the enemy with my existance, while not fearing chip, as The ball just heals it back. Also, I like to support my team 
Man haha if only Embark had a shit ton of data and design documents they gatekeep zealously that would clarify many issues the community has with intended balance and design
the data shows people will buy bad skins every thursday and ignore issues with the game
indeed, it always has dispersion
Thanks king. š
Why didn't I realize this sooner. Meta weapons are meta weapons because they are effective weapon.
No way
nah, it's just the cool skins that decide it
Thereās a level of tolerance thatās to be expected with a live service game, but that tolerance quickly becomes frustration when certain criteria are met:
- Longstanding issues not being addressed
- Poor communication
- Questionable balance (**see heavies intentional lack of reliable ranged poke and the introduction of BFR)
- āLetting the dust settle before we tune obviously OP additionsā (H+ Infuser on release)
KS23 had its manual altered in S5, immediately fell off, and wasnāt meaningfully changed until 9 months later in S8(?).
All melee weapons beyond the Sledge are still lackluster.
We still donāt have any concrete idea of how Embark views the archetypes aside from the flavortext when creating one in the contestant menu.
Wikibait weapon stats. (Bars donāt communicate effectively how good or bad something is)
These and many more issues (aside from balance) are super easy to remedy with nothing more than communication and 2 years in, Embark refuses to do so.
TLDR: Embark should promote me to their God-King and I will lead them into a golden age with 0 experience.
You can be their PR guy, but I need to be head of balancing.
Even embark is on my side.
You'll be put in front if the spear throwing squad for a slow painful death.
Also if we could axe the mandatory chat filter, that would be great.
Creating an environment where 90% of players donāt want to talk because anything they say could be viewed as offensive is poison to what the intended environment is supposed to support. Communication between teammates.
Instead of introducing Chinese AI Moderation tools, put the power in the players hands.
- Manual blacklist of words
- Better social tools (mute pings/VC/text individually)
- Tab Menu Functionality
My main problem is that it was bugged. I tried to accept the 1984 contract, but it keeps kicking me out when I use voice chat and I have to accept it again.
Happens every two matches.
Same, I have to do it almost every other time I boot up the game
Itās fucking annoying
my randoms will get my pings and nothing else
It's very embark like to make something mandatory and have it not work.
I understand the Internet isnāt the same as it was when I was younger, and many players are incredibly sensitive, but rather than worsening the general player experience as a whole, giving players the power to moderate their own experience to their own sensibilities is not only more cost effective, but means less overhead for Embark
Iām sure itās at least in some measure contractually obligated due to The Finals ties with Nexon (Chinese company btw and theyāre not a fan of free speech over there) but China has its own branch of the game with no overlap to ours so why should we be held to similar standards?
Tbf that got kinda anti-China towards the end but the sentiment is there. The current methods of countering toxicity are subpar, frustrating to use, and intrusive
I didn't even think of it this way, but them having a separate game does make it weird that they moderate us similarly.
I think its fully okay to be anti-China when it comes to their free speech problems.
Its not like youre being racist or xenophobic by advocating for free speech for a set of people. It's more of a problem with the government than anything.
I think over moderation is kind of a problem in general these days, but I am also a person of maximum privilege. So what do I know.
Iām not expecting an elite strike force to be dispatched and kill players I find annoying, but when I block someone I should know
1.) I wonāt hear them farting over an open mic
2.) I wonāt see them typing in the chat
3.) Wonāt see them spamming Group Up (theyāre playing Light and running ahead of the team to 1v3)
Blocking players shouldnāt remove them from potentially playing matches with me (whatās stopping me from blocking everyone that kills me) but it should limit avenues for them to communicate with me. Players that get blocked a bunch (a metric I know for a fact Embark can see) should be manually targeted for discipline by moderation.
i expect a elite strike force tl be dispatched when my 2 randoms decide to go double light
I like blocking players being a way to remove people from your queue. I use it against people I find cheating or who just play in ways I hate like religiously camping the small ledges in $ystem horizon
I mean yeah, but with how easy to abuse it is I canāt imagine Embark making it work in such a way
Wdym, it already works that way
Iād love for there to be a āFuck this guyā token you get once a week where you can spend it to 100% avoid someone you suspect is cheating but thatās delirium
Nuh uh
Yea, that's why it asks you if you wanna block a player after you report them
Blocking only prevents communication. Nothing else
The fuck, why bother asking then? I don't give a fuck if the cheater calls me slurs, I care about not matching with them again
If I report someone for toxicity, ofc Iād block them too. So it just does the popup as QoL
Who tf reports for toxicity tho?
Some players Iād assume
I think I've only done it once and it's cause a dude I was playing with was literally calling the other player on our team slurs
Same, I love banter but genuine chimp toxicity isnāt poggers
Na it was bad, he was getting genuinely like screaming over the mic angry cause we were loosing and calling the 3rd who had Spanish in his name slurs for hispanics
That's the only time I've reported for toxicity, usual shit talk I either ignore or shit talk back
is slam damage based on how far you fall?
Not sure. The easiest way to do it would be to base it on velocity, but I think it may be height?
Add naked gun skins
I wanna say itās on height but thereās some super funky interactions with anti gravity
HGJ
Very thought provoking
What are some weapons and gadgets that change the utility of the Medgun in interesting ways
Most of my medium builds run Demat and I want some other Medgun builds but I feel like there's really only 1 way to play Medgun
I guess medbeam with and without defib are probably completely different playstyles
I guess if you're not running defib youd probably value lots of area denial and crowd control because if the team goes down you can still hero play
Youre the #1 medic. They aren't going to die on your watch anyway
Defib is a crutch anyway.
I kinda hate that it exists but also it's so strong that it makes any ass loadout good on principle that you're running it lol
"oh this guy is running dual blades and explosive mine? Wtf"
"Yeah but he's also got defib"
Suddenly the loadout is good
Anyways I'm thinking to make blades work best, I wanted to run it with Medgun but idk it feels like Medgun really doesn't complement blades at all unless you're playing with a very coordinated dive comp but it's not great solo queue.
Imma try
Blades, Defib, Demat, Jump Pad, Explosive mine or frag grenade gonna have to test which works better. Idea is I ambush people by either dropping onto them myself or I drop them onto me and ideally my frag.
I may not even need the frag and there may be more value in running goo grenade with the loadout because then I could close in easier on maps like Bernal with Goo + Jump Pad
Dual Blades pair very well with a Minigun Heavy as the blades deflect in a cone, and the Heavyās height allows them to shoot over the Medium
Me and a buddy have been using it to fairly decent success in PointBreak
dude I blocked someone with an offensive name and it didn't even anonymise him
Iām in love with the deagles now
it's actually insnae that in a game that has so many players with offensive nicknames they have a crazy strict chat filter and the block featuer doesn't hide names
I have on locked full gun fu potential
I donāt know if I like them more than mini gun and spear but I am cooking with them now
Blades are too active for healgun. You can hot swaps cerb and pop a shot on cerb and cycle back nicely with it.
Youre an aim fella right? And youre not using the beefer?
1.5 mult, it's for noobs
Dink dink light go boom deags are goat
Plus tdm maps are small you don't need the better falloff on the bfr
I don't play heavy much, but when I do, the deags are my go-to, they feel so damn good
Isn't the deagle a 2x?
Yes, bfr is 1.5
Beef hipfire feels more consistent than deagles somehow.
Think bloom is smaller, deagles bloom is the one thing I don't like
Even ads the bloom is bigger than Id like on deags, I've had some headshots miss on bloom, I think you can't 100% a light headshot while strafing at 20m?
God damn it
Fire outfit btw
I keep getting so close to full S
I would trade the deagle range for hipfire accuracy in a heartbeat
The hip fire accuracy feels so bad for what is dualweilded pistols
Thank you.
Goated upper body fr
Like if they should be accurate in anyway it should be the hip fire first lol
They would feel so good if the bloom got reduced from the hip. You could reduce rhe range to like 15m for all i care if they were just demons from the hip
But yeah in tdm I'm pretty sure the bfr is just mathematically wrong because it's mostly lights and deags beat bfr ttk on both body and headshots
But the bfr is lame, I hate guns that don't reward headshots, and vs light, there's no point even trying which is why I don't use it
That's why I'm a bow addict
Bow is the most satisfying headshot weapon in game
Real, as a fellow BFR hater I forgive you for all your previous transgressions
That shit is for people who dont want to actually play heavy
Cashout, bud. Two tapping mediums feels great.
Get out
I've been trying to grind out my matter skins because I really enjoy matter too (again it's fun going for "shotgun headshots", ie, maximum pellet hit)
But the bow is so obscenely enjoyable for me lmao, I just adore the mechanics and headshotting with the bow so much, it's so satisfying
God gave us heavy. Im going to use all of the heavy.
I do have to admit I donāt like the extra deagle animations
I'd rather just 3 tap with deags tbh
The spinning reload just grinds my gears for some reason
It's faster, and they feel way more out skilled than just being double tapped by a gun with no recoil
You gotta assert dominance with maximum style
Hearing dink dink dink applies a psychological debuff to your enemies
It's so effective against enemy heavies in particular, dink dink dink dink makes them pick deagles and feed
Hahahaha
Using the slides to the rack the guns will forever be the best reload in the game.
Yeah it's the bfr user
Its the light you just smoked
Hahahaha
Also, the beef having only five shots adds a nice little tension to the shots.
Trust me, I willed the deagles in to the game back in the day. So I love them. But I also just picked up the beef this season and I'm loving it.
Tbh I wish they'd just done a single deagle with the same fire rate and slightly higher shot damage so you can kill heavy in 7 shots
Maybe even putting an extra bullet in the top so you got 8 shots for the heavy hahaha
But as much as I like the akimbo style, I think a single deagle is just more stylish
Sliding that last round you need in mid fight and smacking someone with it feels good.
I feel like embark thinks loading bullets one at a time makes a gun worse than a gun with a mag but they're fucking wrong
Im a beef guy right now. But I'm also on my arc of mastering every heavy weapon except spear.
Finally got my SA locked in.
So many fights have a second of downtime where you can fit antoher bullet in but not a full reload, and then you only need one or two more bullets to win the fight
Give the bfr an autoloader, but the heavys giant hands drop it once so they have to have an animation where they pick it up from the floor before they finish the reload
5 bullets and then stun locked for 5s while heavy picks up the dropped bullets š
Also the cb having both single load, and an autoloader for 3 shots, is beyond stupid and op
The model deserves the autoloader, at least the model requires you to aim well to twoshot lights
Since lights think the heavy weapons are OP, we should let them use the heavy weapons but each shot damages their fragile pathetic little bodies.
The deagles are just a worse lh1 but id do it for the style points
And heavy weapons aren't op, they're just unreasonable when they're backed up by 350hp, dome shield and mesh shield
You don't have to use the little fella. You can play the big fella.
(winch/cns/lockbolt/googun) all fit in this list
I like frag more than rpg or c4 but I know that's incorrect and that makes me feel bad
You guys are in such a rush to run straight in to the enemy team. Why you trying to leave so quickly
Lockbolt just gives you a nice little reminder of your bad play.
Frag can be run with those things.
Tdm maps are small which makes lockbolt harder to avoid, but usually yes its a mistake
You need to get on the cashout train.
Everyone wants a nuclear light on their team.
Hahaha
Googs wanted to invite you the other day.
I'm EU and I think u guys all na? I'm tryna sleep right now
Procrastinating sleep hahaha
Never mind then.
But I'm down to play some time if I happen to be awake at a relevant time, although I'm usually playing worse at 4 am hahhaa
I've been slowly adding more quick cash, cash out and ranked to my finals diet
I had a really fun quick cash today, we lost but we almost had it like 8 times lol, the respawn timers can be so short in quick cash
We killed one team, then the next, but the first team already respanwed, and we killed them again, but the second team had then respanwed! And we finally lost š
Its all good. He may have retired this afternoon.
I'm not a fan of quick cash, but its good for practicing third parties
Its nice for my tdm/ADHD brain; more intense and faster paced fights
I struggle in cash out when I gotta wait for the enemy to respawn I just go afk and argue with you guys
That's a problem bud. You gotta be setting up and doing recon
Yeah I know in theory but its hard to convince my brain
Some day I'll convince you to play heavy and take you under the wing to learn googun
The true duelist spec.
Hahaha I was playing 3v3 tdm with my friends today and our best player was bullying us all with goo gun and he's normally a CB main lol
Googun is the best adhd spec since there's always something to be doing
C&S is true spec
I always kill myself with cns
But yeah, I'm also trying to level up my matter right now and idk how you're meant to play matter in cash out other than afk for the enemy to arrive
And there's not limit to it so you're always developing
Need wall not there? Eat wall
Need down one floor? Eat floor
See light run into building? Eat building
See light? Eat light
C&S stays winning
If only that were true
I just panic cns to run away hahaha
Just play SA if you want to be an aim god. Hardest weapon in the game to aim well it feels like.
Hahaha
I really gotta sleep though, it was fun talking
I tried SA for a season but decided I didnāt like the play style enough to learn
See you in 4 hours
Heavy gotta heavy.
Plus SA and Goo actually works really well
It's easier and less fun than deags
I sleep for a long time when I sleep when I talked about bow for 32h I couldn't sleep cuz I was sick lol
Hahaha cya in 12h
SA is definitely not easier that deagles
Mini gun, spear, and now deagles are my favorites
No KS or flame in your diet?
Bodyshot deags < sa < headshot deags
Naw, flame is for reddit chuds
Ew. Flame is based.
Itās the melee weapon for people who canāt aim
You need to run my king of hell build.
Wrong arrows but u get the point
Playing deags headshot only is crazy hard and for sure harder than sa
Sa also probably isn't harder than model? Depends how you rank recoil Vs precision difficulty
Flamethrower is for people who like meme builds and for people who can't aim
Donāt care, didnāt ask, get winch boomed
I think the SA is a lot harder than model for me. The recoil of SA isn't bad because you really aren't full auto on it unless you're very close
But the model also feels really good after the buff
I need to run my chain bang load out again
In close range the model can be slightly more forgiving because it's tighter spread can fit more inside the body, but at midrange the spread requires a lot of precision to get big hits with
The sa's pattern is more forgiving than the model, if you're slightly off in any direction in the model you lose half your damage it feels like, but the SAs pattern means that slight errors are less punished, although if you don't know the pattern it's pretty easy to grief the pattern anyway
God this clip never gets old
The spread on the SA is what makes it most difficult for me. Its very easy to get hits low damage when you are trying to hit someone not right on top of you. I just shoot the model like a rifle most times and it usually works.
People use the model in close range a lot but it hits like a truck at distance and only starts falloff at 20, I really think you wanna take advantage of range and high burst damage with cover like CB
Also flamethrower is more about positioning, movement, and set up
Its easy to clown it but its hard to use in the higher ranks since it has dogass ttk
The models spread is quite even, so any error/spread area off target will result in a dramatic drop in damage, but any solid hit will be a solid hit, so you can aim it like a rifle and have it work
As I said it's easy to grief the sa pattern if you don't know it but if you've seen it once, it's a very abusable pattern for easy big hits
The matter is arguably my best weapon, even ahead of the bow, and it was my favourite before I stated using bow, and it has a much worse spread than the sa
I mean theres literally times rhe spread is just greater than the size of the target. I also dont like SA against heavy.
What spec do you run with matter?
That's why I mention abusability. The sa pattern it's quite easy to preserve damage when the target is smaller than the patter because the core is quite tight together with lots of verticality
Dash is the only spec if you want to win, but I'll grapple for fun sometimes
Oh... that makes sense.
The matter feels easier to me, but that's probably because im able to stay on top of people more easily.
Right, I wasn't denying the spread may be better. I was saying I have an easier time because of the speed of play on light. Especially with dash.
I was just adding for reference, since I was running off memory when I said it was more vertical and tight in the center
The sa's pattern is highly abusable though, cuz you can usually get the whole core to hit out to decent ranges
Also having a more horizontal spread would make it easier wouldn't it? Youre fighting on a flat plane pretty often with matter and SA
Easier to hit "something" harder to hit "value"
Whats the per pellet damage of each.
6 Vs 11
So you only have to hit almost half the pellets
Which is part of the reason why the pattern is more abusable
How is it more abusable? You can be way less accurate, on a class than can close distance way faster.
This is model btw. It's tight, but evenly distributed, and each pellet is worth a lot so missing any sucks
Pellet damage isn't comparable in a void, the matter has a slow as fuck fire rate
Im not comparing it in a void. Im comparing it in its effective setting. The most mobile class can hit half the pellets to do the same damage on two wrapons both using pellet spread.
Each pellet is 9.09% DPS on matter and 8.33% DPS on the SA
Ive never seen DPS expressed in percentages, so you'll need to explain that.
% of the weapon DPS. Idk what it is for the sa, but it's 170 for matter
Matter also seems to have better fall off than the SA.
Just slightly, but 2.5m is a lot for a shotgun.
228 on the sa
And this DPS is based on maximum damage at optimal range?
So each missed pellet on the SA is worth 19dps
Wouldn't this be comparing pellet damage in a void? You said not to do that.
And each missed pellet on the matter is 15.5 DPS
This is in falloff
But you're also missing that the matter can't hit the outer two pellets on any target outside of 7 metres
The dummy in the pictures is a light afaik
Or - my testing of the matters pattern on a light seems to match the pattern show on the dummy fairly closely
Okay, what does the matter spread look like on a heavy from the same distance those are taken at.
The bottom two go under his armpits and outer two outside his arms
You hit 5 core and with precise aim, can hit the upper two on his shoulders
I usually dont tpose at my enemies, so we're comparing in a void again.
No, I'm talking about tested on a training dummy which is holding a gun
Iāll end this debate. SA is harder than model because while it has a bigger spread you have to be literally touching the person to get a god to while the model is a smaller spread but can reach out way further so it easier to hit shots
Right, are we comparing in a vacuum or not?
The matter feels easier because dash is fucking op
This is matter vs SA. I think the SA is stronger, but harder to use.
Ah
He thinks the SA is easier than the matter.
Yeah 100% SA is better but a pain in the ass
Depending on the heavies animation it can be impossible to even get the 77 damage hit of upper two + center 5
The SA destroys the matter in a vacuum, but in practice its not that simple.
The spread pattern of the matter is about the same as the DB btw
But it just does way less damage
The matter can only twoshot a light at 7 metres, the dB can do it to 12
Right, the trade off is mag size and fire rate I'm assuming.
But this was about ease of use, about M26 vs SA
Technically 8 but again it depends on the specific animation of the light
How does any of this sound easy to use? The matter relies on dash being broken
Go play a game with invis matter and see what you think
Or grapple matter
I do play invis matter actually.
Also about falloff, the difference between the matter and SA is basically noise
2.5m isnt just noise with shotguns
Matters falloff starts a little later, but you can't hit nearly as many pellets at that range, so the sa will be dealing more damage
When you use the SA, are you visualising the spread when you aim?
I use a different reticle to help with that.
Of all the things to say are hard about the sa I really don't think the spread is it
I think the spread is the main factor in its difficulty. It surely isnt the recoil.
Spread and its interaction with range.
I mean, look at the ref picture, at 10 meters you only have 2 misses if you aim well
Once again, we're comparing in a void which you said we cant do.
Do your opponents often tpose at optimal range?
Not even optimal range, optimal range to win an argument.
That's why I clarified when they aim
The elbows stuck out further for most gun animations
Not all though
And the central column is reliably at a lot of distances
The matters central 5 is more reliably at long range though
The SAs spread is designed to make it have a range where it loses effectiveness drastically
But you can abuse this by aiming to the right and hitting one side of the central column
That's what I mean by abusable
At 20 meters, without abusing the pattern, the SA will touch a light for like 5 damage
Abusing the pattern you'll get like 20 damage which isn't bad when max hit is 72
I dont think i can really convince you of my argument in a vacuum so it kind of moot
The matter with simple aim will do way more at a distance because of higher per shot damage and tighter central spread
I don't get what's bad about the sa spread pattern if you're not facing people at a range where you shouldn't be using the SA
What are these teammates š
That argument can be used for any shotgun, no?
That's why im saying, the class able to manipulate range more effectively is easier. SA is stronger, M26 is an easier gun.
Hot take Open Beta 300 damage sa and 400 overhead Sledge were fine,but then winch came along and had these weapons reworked and nerfed and now they just feel clunky and dependent on winch or other forms of cc to be usable
The Open Beta SA was a work of art.
Winch is the tumor that crippled heavys arsenal
It could obliterate a whole team,however it took seven centuries to reload and that was what was beautiful about it
Obliterate team one,start reloading,get pushed by team two,explode
dont you wish you could go back
If you put the SA's spread pattern on the matter it would be op
If you put the matters spread pattern on the SA it would be trash
I don't find the SA hard to use but I'm also usually playing on smaller maps with less coordinated enemies. But the spread pattern isn't the problem with the SA ever. The spread size, maybe. The falloff, maybe. But the pattern itself? No
Open beta goo flame was nightmare fuel,oh I want igniting buildings back so badly
I pioneered that shit,I was the first goo flame user
I think there's a decent argument that the SA spread is too big
I must have misspoke if I said patter. I meant size. I dont think i would have said anything about pattern because I dont know the difference between them.
I thought i was consistent in saying spread the entire time.
At one point I even said spread and its interaction with range.
Patterns interact more with range than the size though
It's big enough to feel inconsistent
You need to abuse the pattern of the SA because the pattern is really abusable
Pattern is shape the bullets make when you shoot a wall
It will help a lot with the SA at range I promise
I know. I wouldn't have spoken on pattern because I don't know the difference.
My argument the entire time was the spread.
I refuse to touch it until they remove winch and give us old sa back,same with Sledge they are dead to me and winch killed them
You know you dont have to use winch?
You said this which is part of what furtherd my confusion, since this is an element of pattern
I get more where you were coming from now but you said a few things that imply pattern/make more sense from a pattern perspective, rather than the actual diameter
They depend on winch because of the way they were balanced,I refuse to even be tempted by the parasite
The SA will never go back to open beta.
But yeah, you said there's times when the spread is greater than the size of the target, you need to be aiming the specific bullets from the pattern at them, instead of aiming directly at them
The pattern kinda paints silhouettes around people unless you're 2 meters from them or inside their hitbox,same with cerb
If you aim the specific bullets of the matter, you can twoshot a light at 8.3 meters or so instead of 7, although that's in practice range, idk how the hell your meant to do it irl
You need to hit both their shoulders and their elbows
That was a separate point of confusion. You brought patter in to the discussions with the targets.
If youre doing this reliably I need you to start playing cashout and hit ruby within the week.
Because that level of precision is insane.
As for non -imbots like myself, I just have to get closer.
I was saying pattern the whole time lol
I can show you how to set up a cross hair for it, then just aim with one side of the cross hair
I wont ever have that precision.
If you can use the bfr you can do it bro
I'm not like that when I play.
So the concept is simple, a blob cross hair that is the width of the spread of the inner columns of the SA
Maybe not ruby,I'd say diamond 2,ruby players have either borderline spinbot aim or were let into/carried to ruby because rumor has it everyone in ruby knows each other and they fix matches and gatekeep
Im juggling too many things with googun and spacial awareness already. Having ti worry about aiming off center would be too much.
If the blob fits inside em, click
If no, aim with the edge of the blob
I typically goo lock,Pyro mine toss,incinerate with flamethrower,such is my true piety of the goo
Even if i did that I wouldn't hit ruby in a week on the basis of trash gamesene and not using gadgets or spec
That parts easy to learn.
I tried playing ranked as a heavy a while ago I got like 20 kills and lost first round lmao
Deags go brrrr
if you lose with 20 kills its gotta be your fault no cap
It was really fun but my team was ass they failed to Def everything and I was probably being too bloodthirsty
I hate the deagles tbh,they just don't feel like deagles,they feel like a reskin of the pike
I was being too bloodthirsty and not objective minded but all my team had to do was not drop the ball while I was killing everyone š
Lh1, the numbers are super similar hahaha
Idk,I lost with 20 kills earlier and I was just defending cashout most of the time moving like this
That's QC though, losing with 20kills in cashout is a lot harder
Longer respawn timers and usually teams play 3v3
To be fair in that game the enemy team doubled all the boxes which made the game a lot more of a shit show
My team kept pushing on defense and I kinda got firing squaded or had to pull shit like what I did in the end of the clip,I would either have to kill everyone by myself or explode instantly there was no in between lmao
@unkempt moss but yeah I picked up the SA first time and found it pretty easy to use, you probably should try some tdm with it
Tdm is good for drilling in fight positioning for the range of your weapon, which sounds like your issue with the SA
I'm ass at macro position, being with my team etc, but in a duel I'll usually have a strong position for my weapon if you understand me, and the SA depends a lot on that
My friend was trying the SA with me and he had a terrible time because his in fight positioning is one of his biggest weaknesses
I already worked through my inability to use SA.
You still think it's harder than the model or the matter though
The model is mechanically significantly harder than the SA, requiring more precise and more accurate aim
However it doesn't give a single fuck about positioning because its a laser to 20 meters and has no falloff
If the recoil isn't the source of difficult with the SA, it's in fight positioning
Micro positioning or whatever you want to call it
Try some tdm, no dome, no goo, just SA and the map
The matter is also mechanically more difficult than the SA, with larger spread and a greater punishment for missed pellets. But the matter comes with light, which has an array of different specs and gadgets that make positioning trivial or irrelevant
Yes. The model feels like a rifle. For me, the difficult part of the model was always the ammo management. Never the shooting.
The difficulty of the matter is the lights health, not the weapon itself.
For me, is what I'm saying.
That's in fight positioning for sure, the matter is the gun I least complain about light hp with
is the v9s bad if i'm only landing bodyshots with it
No
V9s is bad if you're missing bodyshots
If you occasionally miss a bullet, the M11 will be less punishing due to higher fire rate and lower damage per bullet with similar DPS
The v9s DPS drops like a rock if you throw bullets
my click tracking is just awful i guess
Record and rewatch your gameplay to know for sure
and just my overall ability to fire at max rpm
nah i'm very new to this game and i'm not great at shooters as a whole
It's 6 clicks per second I have arthritis and it's easy for me you can do it if you practice for
10minw
The lights health is less relevant on matter than any of the ranged options?
is there any buffering for shooting it
Click hide click can't take damage while hiding
you can when embark servers have you take damage while unpeeked
ARN hold left click from ridiculous range and never unpeek?
Hahaha
It doesn't matter if you're behind a wall because you positioned well in the fight
M11, hold left click and kill before they can even 180.
These are much easier than the matter.
You click quickmelee and he's dead before you take damage
Are you talking light vs light?
And if he's on you, say it with me, shitty in fight positioning
Are we no longer talking matter?
Ive been talking SA vs Matter the entire time.
Are we still talking about the lights health being less relevent on the matter than ranges options
Yes. I still think the lights health is far less relevant on almost any ranged option than on matter.
If that's the case then you might be mistaking positioning or decision errors for aim errors
Try the practice range to get an idea of how well you hit the bots
But this started from me talking about why the matter is easier.
So light has the most escape tools to dodge enemies pinning them.
Gateway, invis, dash, thermal, breach.
And in a fight, an automatic weapon needs to hard peek to win the fight, but a weapon like bow, matter, SR, can shoot and hide to repeek, taking no damage in the meantime
maybe i'm confusing what ranges i should be fighting with the v9s
In their rectum
It can work out to infinity
The DPS is the same within 15 meters
But being up close and personal makes you a hard target, and you can hipfire them down nice and easy, and you want to be behind them, which is why I said rectum specifically
For the double barreled, I would've said cuddling them.
V9s is silenced so people can be a bit slower to notice the flank, and it's good to take advantage of that. Sometimes its a tiny advantage, but some people are having a slow day and die before they notice you lol
interesting
how is the 93r doing
It's fine if you like it but it's not longer a certified bs cannon
fine by me
If the reason you stated for lights health being less relevent for ranged than matter was mines, then I would've accepted that since walking on mines with the matter is my favourite pasttime
But if you aren't walking on mines while you gapclose with the matter, then you should win basically every duel with a lot of hp unless you made an error
But because of it's limited range and long cooldown on shots, it's super duper reliant on good position for the fight to keep your hp up via breaking line of sight, dashing to break aim, flanking, and safely closing the gap
Matter is for sure my best weapon in cashout btw, so this isn't a purely tdm biased take
I'm not tryna say your bad, just that this is probably a relative weakness to your other skills, resulting in the SA feeling hard and the matter light feeling squishy
I'm literally saying the matter is easier. I dont think we're disagreeing on that point.
Im disagreeing that the matter is easier to live than a weapon with range.
Matter is easier model isn't than sa
Model for me is easier than every other shotgun basically
That's entirely opinion though
This take is beyond awful as a full time light
These three takes all speak to the same thing, which is that you are making in fight positioning errors
Are you understanding that im saying the matter isnt difficult to use?
Model easiest shotgun is only true if your aim is better than your positioning by a significant margin
The matter has more effective hp than ranged automatics unless your positioning is bad
I dont particularly think any light weapon is difficult to use.
im quite confused i might be bad but its odd how one can miss every shot but others hit everything sometimes i notice it even when i am the one whos doin the damage
You're also not speaking on playstyle. I use the model on a medium support build. My positioning is reliant on where my teammate is.
?? That's not relevent though, the model doesn't care about positioning which is my point
Im not dueling with the model is what im saying.
It's mechanically harder, but it doesn't care about positioning, these are objective truths
The model has a slower fire rate with more precision required for its damage than any other weapon in the game
If you find the SA harder than that when the SA is much more forgiving spread pattern, but requires you to be standing in the right place, then you're standing in the wrong place.
The mechanic you find hard is in fight positioning
Because of my positioning.
I'd say my biggest strength as a player is positioning. Because I cant aim that well.
The model doesn't care about in fight positioning like the matter or SA. You can use it like a CB or a fcar and be fine. The Sa and matter depend on highly effective (in fight) positioning
Which is not the same as strategic, objective positioning
Okay, this goes back to our original conversation that I believe the SA is harder to use than the Matter.
I'm ass at strategic positioning, I'm always in some unbelievably stupid place isolated from my team, but my positioning is also one that enables me to abuse cover to win fights
I have absolutely no doubt your macro positioning is excellent, or you wouldnt play heavy lol
Trying to get back to my team when I've isolated myself in some stupid place 100meters away as a heavy is fucking awful lol
I do think the SA is harder than the matter btw, not than the model, but my opinion is not based on that assertion. The additional context and opinions you've shared made me form this conclusion
I guess I don't differentiate positioning in the same way. To me thats just bad positioning.
To me positioning is almost entirely a macro based idea.
I don't waste words. When I say spread pattern, I don't mean spread bloom, I mean spread pattern. When I say in fight/micro positioning, I say it to differentiate from macro positioning
That would explain why you don't position well for the gunplay
How do you think i win gunfights, if not with aim?
Play some tdms, no objective just gun and kills, no spec, no gadgets, just take sa12 and focus on positioning to gain advantages in the fight
Heavy might be fat but cover is still effective , I promise, it works for me on heavy
That's why matter has more hp than the auto guns, it's because you are using cover
I never even said spread pattern until you brought it up. I was talking about pellet spread the entire time.
Do you think im not using cover on heavy? With googun?
Dont call it positioning if you like, call it effective use of the map to close gap and protect yourself
If you can't force a figth to be within 10 meters with the SA, yes
I said multiple times ive learned how to play SA now. It's one of my main guns now.
Then do it for the matter
Try doing a 0 death game on matter
Dash, gateway, flash frag, I had a one death game two days ago and it was against some guys I've played before who are gigasweats
CB and sniper players
Can I just do it on dagger?
No, because dagger doesn't care about cover usage like matter does
It does in a somewhat different way, to be clear
I'm not saying you have to have 0 deaths, but at least do it until you don't think matter is a squishy weapon for light, becayse it really, really is not
One of the guys in that match plays CB with mines and turret, he's an absolute degen lol
That's pure tdm sweat right there
I just wanted to complain about him lol
every time i give the arn another shot i just suck with the gun
i can't find the sweetspot for range on this gun
yeah then i get blasted by people with actual stuff like repeaters and bfrs
Hide your body better, 1 pixel on their screen
I mean, it's not gameplay I enjoy, but that's how you do it
Frost, play heavy and check back. Its the right way to play Finals.
and my recoil control is not nearly good enough to laser people at 50m
i mean i primarily play heavy right now i'm just checking stuff out on light in random gamemodes for fun
Xp54 is probably what you want, 15-25 metres is the sweet spot, you can push it down to 10 but you gotta be cautious of m11s v9s matter
Xp54 is actually fun weapon unlike arn m11
i wish it had a deeper mag
Or a less awful reload for sure
It needs more dakka somehow
It's about the same mag size effective as the M11 with like 1.7x the reload
Wait no it's smaller by a fair bit
Heavy is home.
Hahaha
The other thing is that if you're used to using goo gun for cover, you're probably under utilising the map itself for cover because you always have that tool available
I'm pretty sure a lil cover practice in tdm would be helpful to you, even if you think tdm is degen shit
Goo houses are cozy
And again, not even tryna say your bad at it, just that it's probably a relative weakness compared to your other skills
Like when I play matter in cashout I feel like a brick wall gigachad lol, but if your aim is better than your natural cover usage, then that wouldn't be true, I'd feel way more confident with something like an arn or a m11
I'm fine just being a macro guy I guess.
Not even one tdm š¢
Its gotten me to ruby multiple seasons. So I'm not trying to change much up.
Hahaha
For sure, macro is vastly more important than micro in cashout anyway
Especially on heavy with dome shield
Like it doesn't matter if you win the fight because you chose a spot with nice distances and good cover, if it's miles away from the cashout and they steal for free hahah
Man that's bringing up some trauma for me šš
I don't use dome outside of hammer.
It is good. I just forget about it with googun
Yea, why dome, when you can make own dome with goo 
By the way, I always find myself completely absorbed by the goo gun when i'm using it, unable to use my other gadgets or weapons correctly, am I doing something wrong, gooking?
Not particularly. Try and find gadgets that aren't made redundant by the googun. I like antigrav, heal, destruction(not on hammer)
Grav and Heal make your googun stronger.
Biggest barrier is going to be using it as your main interaction with the game.
i have played 7 fucking matches of point break and gotten ONE win
I love being assfucked by EOMM!!!!!!!!!!!!!
EOMM?
Early Onset Matchmaking
Excessively Online Matchmaking.
Every Orifice Matchmaking
Thats it.
engagement-optimized matchmaking
Oh. Does the finals use that?
no idea i just assume every live service does atp
At least flamethrower is still cool, right guys?
Nah
I'll never understand the flamethrower hate.
Can the riotsheild least have the eye protection cover like dark glass against flashbang?
Yeah
best medium gadets for p90 and cb01?
Pad, fib, goo
With everything on medium. Medium has no gadget variety really
It literally can block a flashbang
how to ocunter these shields? i see many people running at me with shields I see them and i jump out of map you are not going to get me. but looking for another solution
i am runing nades mines and zip lines
Try jumping somewhere other than the edge of the map
Flamethrower,cl40,other melee weapons, leg and toe shots
Lockbolt and pyronade or gas if torture is your thing
Riot shield is mainly only useful against mediums and lights due to objective play, when thereās no time pressure you can just⦠not engage with it, and make it so if they try to chase you, theyāll end up exposing their other sides to your teammates
jump pad or really any movement option is super effective in counter playing them
The biggest thing is just that the weapon is ineffective when two people have different angles on it. If you just stand apart from one another the riot shield player canāt do a lot to attack either of you efficiently
Heavyās charge and slam is kind of a hard counter
Play flamethrower
I dunno I use it pretty effectively against heavies,but that's because most heavy mains in casual or really casual players don't know how to counter a lot of gimmick shit,funny thing is I'm bronze and yet grasp basic counter play
Heavies can also just out-dps it in general, but it can be a bit tricky to not hit the shield so much.
I say this as a heavy main btw we are pretty dumb
thing is i play medium class and going in with Fcar so when all of sudden see few of sheilds dont know how to counter with my explosion mine
Well an explosive mine alone allows you to punish them for getting close, you could in many circumstances just prevent them from attacking you without triggering it if they donāt have data reshaper or something
Place it in a doorway and you can run back and forth and they canāt safely chase you
explain triggering for my friends here. I know what u mean by trigger but lots of these bronze might have no idea
Still, teamplay is the main thing, you shouldnāt be fighting one by yourself whenever you can help it
I run explosive mines and motion sensors on riot shield and play around my traps,riot shield is really good when used defensively but most are overly aggressive with it
Er⦠walk up to it so it explodes.
even if walk up to it ? its safe if i walk up right
Well if itās your mine then yeah
amazing stuff
If you play around one you automatically have a movement advantage, because thereās a zone a few meters wide that the shield user canāt enter and you can, without them being put at a health disadvantage.
while we are on subject how to counter medium double swords they sit in corner deflecting bullets and then charge when they see gap. i try shooting their feet but its not working so far
Well theyāre not meta but I definitely wouldnāt say theyāre useless
Do literally anything other than [one person shooting them]. When deflecting they are a sitting duck to any other kind of attack, and they canāt catch up to you.
If you are not staring directly at it when it detonated it has little effect
A player sitting in a corner is not much of a threat to you anyway though
Did you install the game just this instant? If so this is the perfect place for you I'm glad you are here rather than #šāgame-feedback do not go there it is a stew of horrible opinions and bitterness
If youāre close then having it anywhere in field of view will blind for several seconds
not this instant but kinda new and only playing medium class due to Fcar, and t hen akm. since use to play lots of games with AK involved
The akm (and shak ig) is the only ar in this game that I respect,good choice,anywho,but heed my advice stay out of #šāgame-feedback until you are experienced and can spot the good or decent opinions and laugh at the bad ones
Enjoy the finals,there's no new shooter that is better and few old shooters that are equal
Yea but the effect is weak itās still easy to see
For a few seconds absolutely nothing can be seen, in that circumstance.
Are you arguing for a flashbang buff? You do know direct impacts blind whether or not they're facing it or not right?
Note that your flashbangs donāt affect you or your teammates as harshly as they do enemies.
No I didnāt know that
They can still get you killed when your teammate throws one at your head
Does it insta blind?
Well itās definitely not gradual, but it doesnāt instantly detonate
Yeah if they go off right behind you they full blind for the full duration,also I'm pretty sure the blind stacks so if your whole team runs flashbangs and avoids flashing themselves you can essentially stunlock a team to death and win pretty easily
The radius just falls off way faster when youāre looking away from them
got a taste of the bs ben was talking about
Ok nvm fb arenāt useless, I didnāt know that
Note that they gotta be kinda close still
Yeah they only really work on indoors cashouts, otherwise you canāt guarrentee they will be close
Nah like legit 8 feet away tops also riot shield can block flashes if they block
But yeah flash bangs are really good,also breach drills stack with flashbangs too
Breach drill is good
they stack?
how?
duration? or do they just burn your retinas?
Both,I've been hit by multiple flashbangs at the same time and been just stuck flashed for legit 17 seconds,only reason I lived was because I cocooned myself in the corner and filled the room with goo and mines and lit everything on fire
Didn't live much longer tho
17s?
I need to try something
How u did that?
you sure you didnt just get flashed again?
for me it only refreshed the duration when the 2nd flash hit
some decoration has a physical hitbox
in this case, this spot that happens to exists on this specific door, has a hitbox, and sends it flying in another direction
unless you already know, or pay utmost attention to every little detail, even in combat, stuff like this can sometimes screw you over when using mgl
It was simultaneous,3 at the same instant and I am assuming 3 more directly after,I am pretty positive that they stack but few take advantage of it
I was goo locked for quite some time,can't really reflash through goo
yo anyone got any tips how to get good with the sword?
Embark im here to sugest some improvement for us controller players, and no, i'm not asking for some sort of aim assist buff, what i'm really asking for, platically begging is an improvement for the joysticks and how they feel in game, a true 0 Deadzone would be so nice to have, micro ajustments would feel mutch more natural. Other nice improvemet would be a higher x/y sensitivity already is 750 why not go higher like 1000? let us roller player turn even faster plz. Thank you
Whereās the BS?
In our heart.
Profound
No I literally have a build of bs in my heart. The plaque will take me any day now.
The collective spirit of all the Pikachu āMy little butterflyā AMV edits from the early 2000ās may forgive you for your sins. However I have not.
Win some, you lose some.
You are hereby cursed with cold toilet seats.
Being 440 pounds i run a bit hot. So I appreciate the help.
I have been working my whole life at it. We cant all be exceptional, this is pure hard work
Try harder. Iāll bet you donāt even collect all your toenail clippings to sprinkle into your feeding trough for keratin maxxing
Rookie mistake honestly, I know you canāt be me but you can do better
I can do better. You're right
What weapon niches arenāt covered?
Weapon types arenāt a checklist, Light doesnāt need an MGL for example.
Heavy doesnāt need a sniper.
But what kind of weapon types or niches donāt exist in the context of The Finals?
Anybody know a way to counter a heavy using lock bolt and SHAK-50?
I despise āWell itās like X weapon but with Yā
So Iād prefer wholly unique weapons that play wholly unique from other offerings.
Range. Shak is only effective within a certain range due to the split-bullet mechanism. Beyond that you can take advantage of its low magazine by utilizing cover. The reload is 3.3s iirc and thatās plenty time to punish
Iām relatively new to the game and last time I played I got shit on by a TTV running a heavy build and it was hell
Thank you for the advice
TTVās are a foul despicable kind, I wish you luck in the decimation of their ilk.
I searched him up and he was⦠letās say, strange
Tbh the best way for you to learn about the Shak is to use it yourself. Youāll quickly find where its weaknesses & strengths lay
I like staying medium tho
Careful though, itās the gold standard of weapon balance. Once you use it everything else will lose its color
The movement speed of heavy is just not compatible for my brain
My number one right now would be the knock off spartan laser for heavy. Some sort of energy weapon in general. But having a shoulder mounted primary with a low fire rate using a charge time would be cool. It would probably exacerbate poke though
Wrong. Centennial Cannon.
let's add hydrogen bombs into the game
Like the ones on monaco?
Anyone with TTV/YT in their name should have a damage vulnerability
what of people with "KICK"
Should we start a wepsNgadg club in game.
I don't mind but i almost exclusively play with my friends and I'm european unlike 80% of the users who speak here
I already have an Alfa Acta fanclub
Okay.
š
I like the idea of what is essentially a single use weapon for Heavy as theyāre generally the first in-last out, but how would we make it avoid the pitfalls of Sniper or Poke weaponry
Plus, what makes it different but not worse than the BFR? Instakilling Lights?
I think the problem is my ADHD brain operates within certain ideas. One being the assumption that the BFR would be gutted.
I think it could be the first heavy weapon to instanuke a light because of the time between shots and reliance on spec/gadget.
You could have a drag mechanic so that you need to track the beam for full damage afterwards.
Iām not a fan of OHK capabilities as a rule of thumb, it would be hilarious to give the little shits a taste of their own medicine but our goal should be to improve the game, not add more issues or continue them
Have the charge time come with a laser that can be seen as like a warning
Lights are already the most prone to being punished for bad positioning
Maybe an aimlock once charging.
Or dont make it one hit. Just increase fire rate and make it do 140
Yeah, OHK bad.
I think I could stomach an OHK if thereās some measure of skill expression beyond āpointing at headā. A projectile OHK is more tolerable than hitscan IMO
To avoid a OHK you'd either have to make it so bad its unusable or make the fire rate decent which kind of goes against the identity of the gun.
But you could movement and aim lock it, give a warning laser and sound.
I mean how hard are we holding the lights hands?
Too much warning makes it frustrating for the user. Too little makes it frustrating for the victim.
Lights shouldnāt need handholding but unfortunately theyāre simultaneously the weakest and strongest archetype depending on who you ask.
It would already be an MGL situation where only some would use it anyway.
So its not really a good addition.
Yeah, but we donāt want another gamemode specific weapon niche
Obviously this hypothetical laser weapon would be dogshit in something like H2H or perhaps Quick Cash. But in Point Break where the chaos of the arena is at an all time high? A Heavy could easily get an off angle
It also depends on the personal philosophy. Because I dont mind the heavy having range and I've already talked about how I would nerf the BFR
Heavy shouldnāt have range*
*easy poke
See i was thinking the opposite. It would be terrible in point break but good in final round.
Akimboās were perfect, unreliable ranged damage that had insane bloom scaling with RoF
Because you wont be interrupted by things as easily in final round.
But the BFR does everything it does, but easier
Not that itās a direct upgrade, but certainly stronger at range. Something prior to the addition of the BFR, was considered a core weakness of the archetype
To me, the ranged archetype fits the BFR better with it being a long barrel single gun pistol. Ive always disliked the deagles play though.
Here's my problem. Say we gutted the BFRs range. Made it better up close, which doesnt make sense for the gun type. The damage would be the next thing they go after.
It would also just be a worse KS depending on the nerfs.
I agree with that, it makes sense Embark is hesitant to buff the KS into viability because they have to account for its demolition capabilities. The best melee weapon in the game atm serves a similar niche
Theyāre probably afraid of giving it too much juice so it doesnāt become a similar problem
I think the BFR needs to have a slower fire rate when ADS. They already have the system in place to do my nerf to BFR. The have special animations for the hammer pull. Just make the hammer pull only when ADS, cut the fire rate. So people can get out of the way easier.
So long as it doesnāt get a hipfire buff Iād be fine with that
Then allow a faster fire rate from the hip by doing like a fan animation. Just make it not great accuracy.
Fanning should be like a last resort panic fight
Giving it a unique fanning animation would send the wrong message, the majority of players are idiots
Plus it would punish the low ammo count.
āOh this has fanning, clearly Iām meant to hipfire itā
Thats a good point. Then keep it the same. I actually feel like the hip fire is good where its at right now. Usable but unstable.
Useable but unreliable unless youāre still
Perfectly balanced.
Definitely not the Shak, and definitely not ideal.
Still flabbergasted Embark released it in the state they did.
The reduced fire rate for accuracy i think fixes it because it would just lose outright to the better long range options, and close range options.
We need a codified design doc from Embark ASAP
Brother they dont even talk to us outside of patches.
I think the design philosophy is somewhat clear at this point. Everyone is getting everything.
- Melee weapons as a whole are slated for a rework. High Priority
- Barricade Rework (no listed priority but we see evidence itās being worked on)
Yeah. But the state theyāre released in needs QA desperately and they need to fucking talk with us about their intentions
āWe donāt agree with the flavortext on the archetypes anymore. Rather than having Medium as the support specialist, weāre giving all archetypes options to heal, but intend for Medium to stay the king of support. But also weāre giving Light a gadget that more meaningfully supports via healing while in combat than the Medium can. We are an Enigmaā
The point break release was very illuminating on their ability to QA games.
Yeahā¦.
I love many of the changes and QoL S9 brought but holy fuck they still managed to bellyflop
Also after playing light for a while now. Lights ability to support far outpaces mediums. Mainly because their support items are almost all very strong, while medium has a ton of terrible support items, some good, and good movement.
I really think support light is optimal as they are right now
When does healing matter the most? In an engagement
What does the most healing in the shortest amount of time? H+
What is the safest healing option for the user? H+
Why does a gadget do healing more effectively when itās needed the most than the dedicated healing spec?
Light has better scramble healing, heavy has better poke healing.
Why hasnāt embark ever brought this up or addressed it? Why did Embark leave the H+ almost unchanged for a full season?
Chuck plays into Heavies defensive strengths. Itās a stationary healing orb that deactivates when picked up. It also heals less when it tethers to more players and nobody brings that up.
Would you make heal gun a gadget?
I didn't even know it heals less with more people
Could be interesting, but itās a staple spec for Medium and would be insanely broken when combined with Demat. Does way too much
True.
Iād say H+ should be a spec but then itās the opposite issue. It isnāt dash, so it isnāt viable.
(Thatās the abridged rant, Light doesnāt need Dash but thatās the general consensus amongst the mouth breathers)
It feels like we're cooked no matter what tbh.
I really felt the healing in the game last night on flamethrower.
I mean yeah, Embark isnāt willing to remove content that doesnāt suite the state of the game. So weāre stuck with dagger as it is. They canāt go back and retroactively adjust Light because too much of the game is balanced around them.
Thatās not a snide remark either, itās just a fact that weapon balance needs to be adjusted for the lowest common denominator
In this instance, our large population of below average Light players
Pro Players arenāt the norm for better or worse.
Im with you on that. I really feel like it makes a lot of guns feel awful balancing around the 150.
whats the best gun for medium and heavy
And thereās nothing they can do about it. If we buff Lights health then every weapon and gadget in the game needs to be adjusted. Embark canāt even change melee weapons
Letās say Embark finally grows a pair and does sweeping changes. Hypothetically.
Embark now has 10-11 Months to get shit in line because TGM is already scheduled for this year and all the professional teams need to establish a new meta. Because Pro play isnāt casual play. Itās specifically formatted in a way to limit chaos and be effective in as many scenarios as possible
So now aside from completely changing everything we know about the game and its balance philosophy, theyāre on a timer. Because Nexon expects bank on its investment
CB-01 and BFR Titan, probably
ty
If embark is really going to focus on esports. Every major should mark a 2.0, 3.0, and so on. Season 9 should have been a finals 2.0 with a ton of changes and reworks and all of those sweeping changes.
what is the most annoyin small combo
Then maybe even the non-esport crowd has a reason to look in to it. TGM ends with a massive trailer on changes and stuff.
ESPORTS is vital moving forward
Never let them live that down
crys in tears
Iām fucking waiting for an S5 Cerb or S8 93R situation again because Iāll throw that at them like a turd
How is overtuning XYZ conducive to ESPORTS
And itāll be ignored as it always is. Because they need to ālet the dust settleā before they make adjustments again
Or because theyāre Swedish and need 2 months off
@unkempt moss come back who am I supposed to complain to when the channel is dead
The weird thing to me is how they dont have a person on the balance staff who has even half the passion for the game that people like me or the other handful in here that only talk about balance and reworks.
Maybe they do? He/She is just an idiot?
Nah, there would be a lot more changes going on.
Many of the players in this discord only enjoy the game at a surface level. Balance or identity isnāt important to them because if things sour theyāll just go back to Fortnite.
I donāt need to think about how a bunch of weapons are collecting dust in the corner, I just want new toys. More maps, more gadgets, more weapons.
Embark should add ults! And a stamina system! I need new things to keep me entertained also I main Light and I should have higher health
When S8 launched with no new weapons for Light there were fucking riots dude read #šāgame-feedback
People threatened to uninstall. They said it was unacceptable.
I think with a wepsNgadg style of balancing dweeb you'd have a lot more communication. Imagine if bow user was the balancing head. He'd be in the chat incoherently monologuing the entire time.
Yes but heās also objectively wrong in believing the game in its entirety should be balanced around only the way he plays
That level of engagement would help with frustration too. Has the balancing team ever even come in here?
That's why they hire me. Im the only reasonable one here.
I do wish the devs would communicate more in the discord. Even if itās just āI took a fat shit just nowā at least make their presence known
As it stands we just ping the mods when we see bots. Or they step in when particularly stupid idiots spam the feedback channel
Day XX of spamming the feedback channel with doodoo feces!!!
And we canāt moderate that channel either, itās quarantine. If we start filing complaints itāll leak into here and Iāll have a fucking aneurism
I basically said the same thing last night. It's so weird how little I hear from the devs
Every time a member of the rabble comes in here it gets worse
Oscar is the face of Embark from a PR standpoint but I donāt believe he actually handles anything in terms of development or balance. Heās a mouthpiece
Is he the one who randomly streams on Thursdays after patches on the finals channel. I never watch those
Yes
Nothing against Oscar, but him being the forefront for Embark means thereās nobody we can meaningfully communicate with or blame with a face.
Once every blue moon we get some brave idiot actually ping a developer and say something meaningful and deep like ānerf swordā or ābuff swordā and at most theyāll get the response of āweāll pass this alongā
(Nothing against this support staff so I cut out the name)
This is generally all we can expect in terms of communication from Embark. Never direct comments, just āweāve pushed this to X department. Thanks!ā
I love killing and ruining the fun of this specific kind of light,if you main dash with automatics and just spray from height and run as soon as someone wants to fight specifically you I don't want to hear any complaints about the hell that I'm going to put you in
71 embark roles online right now as well. Never heard of these people nor would have guessed that many people are associated with the company
Were they active during the weekly changes
I agree entirely with this but I'm too scared to say it myself for fear of being nuked
Imagine if Embark had a public facing balance team/member(s) akin to say Digital Extremes Pablo (my beloved). He actively communicates with the community, directly receiving feedback. When issues arise, heās communicative with what is and isnāt feasible, and what is and isnāt on the table.
When something is reworked, he shares it. Not DE. Heās right there explaining the changes. He isnāt a ghastly figure in a dev room, heās a person and acts as such.
Where is that for Embark?
Iām not asking for someone I can point my finger at and blame for bad decisions. Iām asking for a person to be our window into the balance room. Someone to communicate with the community about missteps and intentions behind decisions.
Keep Oscar as PR. Thatās fine, but can we at least have a once a month visit and discussion with someone from the balance team?
Ngl the most fun metas were from open beta to season 3
Can we have Oscar ask questions pertinent to balance? Even if the questions are vetted by Embark and cleansed of actual community concerns?
You should never let a game like this have it's meta settle imo
I would rather a heal meta than a poke meta
I tried to get some of my friends who never played finals to give the game try last night. Unranked cashout was full of nothing by dashing lights so it was frustrating for them already. Playing on Seoul and a team took both boxes and camped the hospital and stalled the final 2 minutes out so nobody could dunk. They said they aren't playing again. Good work embark š
We have terrible new player retention, fact
They keep the meta pretty stale,it's always poke or boring automatic just going back and forth every season now,any time melee or shotguns or launchers or any silly shit becomes meta for even a little bit it gets violated and forgotten by the balance team
I only got one of my friends into playing the game because they introduced TDM. He hated Quick Cash and refuses to play H2H because we had a single awful random Light teammate so the entire game was a 2v3
Heās in love with Point Break but Heavies winching or lockbolting the OBJ to their spawn and sitting in an area we canāt push is definitely still a huge issue
Don't forget the cl40 was decent one short span recently and they nerfed it to the ground in like one week because it upset lights
Same thing will happen to turret
Those lights are upset by anything that kills them,these are the people embark is making the game for,not us
Hindsight I should have gotten them on point break, but I think the cash out mode is just the game to me. Like I can shoot guns and play rush in battlefield. But can't play cashout anywhere else. Big mistake to keep them playing on my end
Yeah, Cashout is the vanilla experience. Itās what the game is ideally balanced around. Unfortunately it isnāt the friendliest to new players
Sure we get a seat at the table but do we have as much sway as these boring spammy roof camping vermin? No they have far more influence than us
Point Break is a healthy medium as it retains the OBJ gameplay and exemplifies the chaos of the game. Individual performance isnāt as important on a team of 8 so one bad player doesnāt immediately ruin the game for others
A Light with MC Syndrome in QuickCash can make a game unwinnable. Itās a 3v3v2.
A Light with MC Syndrome in PB is the norm. But ape together strong. And if aforementioned player is on the defending team thereās no punishment for death, just a respawn timer
Infinitely easier for new players to grapple with
They better not nerf turret,it needs buffs about as urgently as MGL
embark doesnt need new players for the finals tho
Iām introducing another friend to the game tonight and Iām going to bottle feed him TDM and PB. He will not touch Cashout until heās at least lvl20
esports will carry
Throw him into ranked right away š
Esports if they focus on it over balance and innovation will kill the game if anything
they said its vital, new player retention isnt vital
Vital to the games future bro trust
We are so fucked
lol
How about both?
healing promotes poking
Sometimes poking something heals you too
Jelly of healing
I've never understood that playstyle outside of comp, it's so anti fun. The only autos I use are M11 and rarely the ARN but camping roofs is so boring, I rather just jump in a mother fuckers face, spit in his eye, and challenge him to a duel
Honestly in a healing meta anything is fine,poke is far stronger absent from a healing meta though
A wall hacks buff, God please no, that would ruin the Asian servers
The range limit helps some but the amount of fuckers on Asian servers with wall hacks would make that weapon a cheaters wet dream
I do feel a piercing weapon could be at home in the finals though
I think it could be too, just embark has let us down enough, buffing wall hacks would suck so much. Plus it would make camping with proxy's way more annoying
Sadly light by its very design attracts more honorless cowards than people with whimsy or sportsmanship,mediums about in the middle,and heavy is mainly honorable unless they run winch claw
Sonar plus pierce would be annoying.
Heavies that partake in winch claw feed the parasite that is killing heavy,they are the most selfish players of this game
what's the best lmg to be using right now on heavy
I disagree, Embarks shitty handling of the winch is killing heavy. Winch claw is a fun spec that allows for really cool plays
They nerf anything with synergy to winch,I'd rather it be removed and all nerfed around it be restored
Whichever one you have a cooler skin for
It may not have been intended to be parasitic but embark corrupted it into one
Or just nerf the winch and let a fun spec with lots of creative and cool uses stay in the game...
Add a wind up time, make it trade with C&S and not pull them in, problem solved
Awful
They've nerfed it to hell and they still won't give me back old Sledge or blunderbuss sa12
SA-12 is still meta without it, it pairs really well with mesh shield as well. Sledge could use a buff tho
Yeah, lemme just disregard Shields + Barricades + Goo. Lemme get a weapon to empower cheaters using walls and make several gadgets useless for several weeks
Everything that specialization has clicked with they hollowed out and abandoned
BFR titan... ShAK-50...
SA-12... Which is still the meta
yeah, lemme get 2 bigmacs and a large strawberry shake to empower my fatass
Sa12 is no longer the same weapon that it was,I don't want this clunky piece of shit,I want the thing that deleted anything that was vaguely in front of you and took four centuries to reload,I don't want the sledgehammer that we have now,I want untouched open beta Sledge back
Sir you know as well as I do the ice cream machine is broke
Possibly a bad idea: ~~Give the mediums an automatic Glock with a drum-mag as a standalone weapon, but give it the 6.5Ć25 mm APDS rounds from the following video:
https://youtube.com/shorts/vXr8p2LsKYI?si=RBuKZAnpiNQZjmpq~~
~~Make it so that the Glock can pierce through objects in-game that would normally stop bullets (walls, floors, doors, walls of goo, physical barricades, etc), but only at close ranges (<10 metres).
The Glock wouldn't outright destroy walls like the KS-23; it would just shoot through the walls, like the guns in CS can.~~
#forgottenweapons #cbj #armorpiercing #apds #conversion #6.5x25cbj #cbjms
So you want a 16 shot, good sustain shotgun with a high fire speed to delete people for looking at them in close range. You just want the shotgun to be broken again
Titan saw nerfs,they made it more awkward rather than give it falloff,they gave it random nerfs rather than balance,I'm not sure what has ever happened to shak but I'm fairly certain shak has always been perfectly balanced as far as I know
Novel? Yeah.
OP on principle? Probably not.
Infinitely better than āgive sniper ironsā
It was 4 shot,and took like 5 seconds to rotate the tube
i used sniper with dash for the first time ever last night, it does NOT need irons
Four shots,5 second wait timer probably going to be pushed and annihilated
YOU JUST HATE FUN
But it's still perfectly fine as it is, it's a unique shotgun that requires tracking and rotation management over just aim and positioning, why make it simpler and less unique? Cause just it used to be even better, it's still one of the best weapons on heavy
I didn't use it much then but it didn't feel like a chore to use,shotguns should never be a chore to use they're supposed to be simple
So we only make simple shotguns? I like that the SA-12 is unique and has a different play style to other shotguns, like the ks-23, they're unique and different
I'm having trouble with dual blades the build I'm trying to pull off is an ambush focused support/assassin hybrid but the lack of mobility and range is just so tough lol.
The idea behind the build is to either locate teammate statues and pop defib and get them back in immediately, or to locate an enemy and either drop them onto me or drop myself onto them but it just doesn't work at all in practice hahaha
How do I make this concept work
Rn the loadout is blades, defib, jump pad, motion sensor
Should I swap pad for zipline? Should I run double movement? Idk.
Maybe it'll never work lol
Istg the Cerberus would be an upgrade here
The ks23 feels simple to use,it's not a chore,you just point and click and have fun,double barrel,matter,cerb all share in this,model does too kinda??? Depends on if people are running dash or not I hate that desync basically gives dash lights i frames
Dual Blades isnāt conducive to an Ambush weapon. That would imply a burst of damage rather than a 3 hit combo
Dual blades isn't a weapon period
Trade the sonar for the goo nade
The goo and allows you to lock people in place and you can put your jump pad on the goo wall to angle it for a really good launch angle
Yea I was thinking this could be the move also
The cerb is really dogshit after being butchered though,but it's just barely usable in some situations so embark will never touch it again
Is the Cerberus worse than dual blades is the question
They're about equal after dual blades got that awkward buff not that long ago
The problem with blades is that I'm fuckin dead before I get the last hit of the combo out lmao
Are you still orbiting your Heavy? (When applicable ofc)
It might be a chore to you, but I find it fun and engaging, your saying it's bad based off of personal playstyle, but I like it quite a lot and if you hit meat shots then it certainly packs a fucking punch. It just doesn't delete everyone now, heavies take the most shots but they're by far the easiest to hit. Mediums die decently quickly but take a few more shots to hit, and lights die really quickly but are damn hard to hit, it is pretty well balanced
Fr,the deflect should honestly do double crit and should be able to deflect projectiles like grenades and goo and arrows and knives
I dont want to feel reliant that my heavy is gonna be aware of the game. This is kinda the problem with the blades in general is it feels like I'm so dependant on my team to be smart and I can't be the one that starts the momentum. They're more reactionary and feel incredibly inconsistent because of it
I don't like it's weird staggered firerate or spread pattern at all,I find them loathsome
Yeah, relying on teamates isnāt fun. But it is a team game and you canāt expect to do everything yourself (for better or worse)
That's how you should be playing medium in general tbh,protect your heavy and your heavy will protect you,breaking this cycle will only lead to both of your deaths
No I get this obviously I can't one man Army but it's a matter of blades really don't work if my team is a second late on pushing an advantage.
Other builds I can still apply pressure when we've got some momentum but blades I just fucking die if I move in alone so I'm just praying someone on my team actually pushes lol
Yeah,you're a medium main not a light main
Yeah, blades arenāt a frag weapon. IMO they shine when it comes to support
The issue I'm having with them is as a support tool I don't see why you'd ever run em over riot shield
Damage on the approach
Medium and heavy melee is just kinda meh rn
You shouldn't run them over riot shield,they're a season 2 weapon,season 2 is the worst and most neglected balance wise season of all
Heavy has the strongest melee weapon in the game. The two are not comparable
Begone yellow. Biden Blast š„
Idk I like them, makes it really feel like a weird automatic shotgun, I wouldn't mind a simple normal shotgun on heavy with good damage, but i'd want it to be something new rather than taking away this unique and good weapon
Hammer kinda struggles at high elo
And spear is just dog water
Melee as a whole struggles at high elo.
True, remember when it wasn't like that though, the good old days
I wish we could back time, to the good old dayyyys
Give heavy a non-sawed off double or triple barrel,hell even a 4 barreled shotgun,or a drilling if anyone here knows what that is
Give heavy a martini henry
It's the only melee weapon seen at high elo tho, nothing else besides maybe riot or a cracked dagger can work up there. Also the meta is L M H so all the classes are in a pretty decent spot rn and heavy certainly isn't bad, it's arguably the best ARCHETYPE rn at high levels
With a bayonet
Class? I expected better from you
And long press melee button to charge at the enemy
There it is
There you go pookie
Hammer didn't need the nerf it got,they took the soul out of hammer
In Chinals hammer kinda cracked because it's the old damage and breakpoints
No just a stronger quick melee,nothing too complex
Battlefield 1 reference if nobody got it
Weapons that change quick melee behaviour sound cool
Heavy does need an M2browning and a chainsaw though
If its the best then why do I have so much trouble learning it? Is it another SA situation?
It's just hard to get close to enemies as heavy and they get away quick from you
Spear is very lackluster but Sledge is stupid easy. No idea how some people canāt comprehend itās the best melee in the game
Best melee in the game is my quick melee actually sweaty
I canāt just say āskill issueā either because itās toxic and then they stop listening
Tbh it's just really easy to outrun a sledge
Especially lights, sledge can't touch them even with winch
The slowest archetype has difficulties keeping pace with the most mobile archetype? Wild
That's why sledge isn't that good, it need to be in melee range but it can't because heavy isn't mobile enough
Nobody is saying heavy should be able to keep up with a light
or Troll. Call it
i think sledge is good because you can also play the game on defense
Sledge is good but melee as a whole especially on heavy and medium just isn't that strong
the melee arguments are always i cant run this light down, but like brother hold your ground and deny space
On defence it's pretty good though, they come to you instead you going to them
I picked up deagles this week
Sometimes you just need that last hit to turn things around but you can't because they're one pixel too far
i feel like the biggest issue i see is with melees getting to that position and then feeling the need to overextend to get the kill
another point break match where the defenders put the vault at the red border
Light at the end thought he was tuff
If you're the last one on your team they can just keep running circles around you till you die
Report the players responsible and action will be taken. If you have any video use #video-player-reports
Melee is also kinda map dependent, dear god imagine playing hammer in kyoto
is it actually reportable to move it to the red border
yeah i mean if you are the last alive on your team with any weapon its gonna be hard no? i do think melee is neglected but people complain about the wrong things or just understand something is bad but then ram their head into a wall over and over again expecting things to change.
Per support: Yes.
We must humble the prideful
I meant 1v1
(This is me submitting a report of a player doing the same thing)
how would i know who is responsible for this if i'm the attackers and didn't see them set up
Hold tab. The only players capable of manipulating the OBJ horizontally are Heavies.
Lockbolt + Winch can be used to drag it.
If your teammate got the last enemy down to 1hp the last guy just runs away from you then heals up and shoots you from distance, if heavy had a gun all he would need to do is put a bullet in the enemy
Catter clowns me for asking for help. Crazy
If nobody else will I gotta 
These are just my personal experiences as a hammer main back when they first released winch, it went from being able to winch light attack a light(which is op) to winch light attack qm(which tbh was fine) to now the stun not lasting long enough to hit them.
Itās all up to where you are and what enemy gamers are doing. Ultimately gamesense will carry you but aping is a valid strategy if your team is behind you
Barricade.
Not consistent have you ever tried placing a barricade
Out of all the melee I'd probably rank them
1.sword
2.hammer
3.dagger
4.riot
5.dual
6.spear
Youāre unsalvageable. Have a nice day
As a dagger main when seeing a heavy hammer i usually think free kill just time the heavy attack and backstab
Im too dumb to hammer it seems
Tbh goo with hammer is good, juts a bit of a pain to get close to them
Ill get there though. My MGL duo tells me to stop using it and then plays dash sniper.
I thought i could play hammer more aggro
I personally think goo is better with hammer, you can lock down your enemy from a distance, you can chase enemies or build barriers, you can even manipulate the cashout, you also can use it for goovement and it doesn't have a cooldown
If you can play MGL you can sledge
MGL is on my list to take to the next level. I'm trying to be great, not decent is the problem.
I'm like a C- sledge player. I want to be a B+
Mgl is just hella inconsistent. Embark said mgl rework for like 3 seasons now
GooGun is the only thing making me C-, otherwise it would be a D-
I'm trying to think of what my personal best weapons would be on heavy.
For me minigun and shak
Shak better be on that list
Its never coming
HHAAAAHAJAJA
Spear will never be good or reliable either
Remember this for 2067 when spear becomes meta for 1 week because of a bug
And they will gut it to be even worse than before because the balance team is awful and incompetent
I feel like every heavy player has a pocket shak, right?
Iād hope. Shak is golden
To me saying you play heavy means you have a shak, lmg, and a specialty.
Most of the time but after the Lewis buff I have been using Lewis gun more
Shak is the workhorse of the heavy. It's not flashy but it gets the job done
Shak ā
Lewis ā
Minigun ā
Checks out.
Lewis,minigun,shak and flamethrower are probably heavys most reliable weapons,flamethrower could use a small buff or rework,but that's just my personal fantasy
I know its a cardinal sin to the council of heavies, but i love the flamethrower.
Na bro, flamethrower is so fun once you learn how to use your gadgets and spec
Being able to focus on movement and setting traps is so nice a chance when you use guns all the time.
I'd love to see an alt fire in it but honestly it's pretty balanced as is, just suffers at higher elos due to its high ttk
My M2 thruster is coming. Trust me.
That's why it's so fun, it takes the focus off the gun and on everything else
Its looked down on because its not a epic aimer gun. Its fun to find a way to make a 5minutes ttk work somehow
I think if I buffed the flame thrower legitimately and not my meme thruster. Id make it ramp in damage so it was a little better against heavies and about the same against lights.
Idk why but people don't ever think of skill as anything more than aiming, there's so much more skill to the game other than aiming
Thats the beauty of this game. People like me can do well by outsmarting the other team, not just by left click.
We're never getting an anti heal to fire. So making the flamethrower do more damage under sustained fire would probably be how I do it.
God do I want anti heal fire, it'd fix so many problems in one move
I think even the meangreens agree it would be a good overall change to the game.
Entire Heal meta nerfed
Pyro nade and mine buffed
Thrower buffed but not annoying
Cerb buffed but not annoying
In one move the entire meta has been rebalanced slightly
smoke indirectly buffed
The only issues to arise would be the indirect nerf to gas. But I think that can be worked on
Tho smoke gets extra indirect buff cause of invincible gas
Gas doing percent damage probably the play
i like gas breaking on dome shields and mesh shieldsand being a way to combat dome on other classes with a grenade
That's what I wanted
Gas explodes on impact wouldn't be a bad change, it'd hurt dome (which needs some more counters after the winch nerf) and it's make gassing through walls better
I think gas becoming impact, percent damage, and making the interaction between fire and gas(explosion) do damage.
That'd honestly probably do it. Gas still wouldn't be perfect but it'd have it's uses
Make those changes and let them sit for a bit. Turn the knobs and get them good to go.
how about instead of that, you get a matter .004 ads speed buff?
They should give Heavy a great sword skin
Yeah
I would love an FN F2000 in this game
Yeah
The Spear is literally a great sword, idk why we don't have one already to be honest
Imagine a player on fire that walks into gas, igniting it and exploding with big damage 
It just makes so much sense, I wish embark would just listen to us on this one
That would actually give gas some synergy with flamethrower/cerb too.
Throw some gas in front of someone. Help secure kills with gas grenade
Embark im here to sugest some improvement for us controller players, and no, i'm not asking for some sort of aim assist buff, what i'm really asking for, platically begging is an improvement for the joysticks and how they feel in game, a true 0 Deadzone would be so nice to have, micro ajustments would feel mutch more natural. Other nice improvemet would be a higher x/y sensitivity already is 750 why not go higher like 1000? let us roller player turn even faster plz. Thank you
You think after posting this 500 times and them not responding that maybe it's time to hang it up
They should make gyro better and add native flickstick support
Flickstick solves that turning faster problem and gyro gets rid of the aim assist controversy.

