#💣┇weapons-gadgets
1 messages · Page 270 of 1
A little off topic but I honestly want flamethrower to have an alt but I don't know what would work, I like the idea of the alt being like scorches thermite launcher in titan fall 2 and costing 15 ammo but I've heard pushback on that one
Hes actually not wrong, you have to be ready to commit to every fight 100%. Its a lot of timing and understanding space. Being a GooGunner also makes a difference.
Right click you expend fuel twice as fast but it gives you thrust.
So you can launch and slide further.
So how can i do good wit spear almighty goo queen
First step is not giving up after one session.
You're going to get smoked a lot while you build your skill set.
Balls to the wall with maximum effort every time
Start looking for ways to approach that are different from normal
The only thing thats making me stop is lights mag dumping on me
And cause when i die my kd not good so i become mad bout it
Youre probably still playing like a ballistics user. Youre basically relearning the game.
Yeah. If you want to get good go play fighting games. It'll give you the mental to be good at anything you do.
I do
i always love to create a hole above the cashout (or place c4 below it) and then suprise the team trying to cap with m2
Its just annoying how there isn’t much you can do as a heavy against a light with spear
Then just play neutral with spear using cover. Think of it like playing a grappler.
When you get a kill on those lights just remember they're going to go complain in the discord about how spear needs a nerf. So you get to dunk on them now.
So is there any strats to die less kill more
There’s not really a good way to explain it or a magic fix all. It’s just something you have to learn over time
Try baricade instead of googrenade.
So since these goobers are giving the advice in a funny way, I'll talk from my melee experience even tho I don't play spear much.
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Get ready to lose, moving from normal guns to melee is hard and comes with a big learning curve, you have to get used to positioning and picking your fights being so damn important since you can't retaliate if you pick poorly like you can with a gun
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Use your gadgets, melee is super gadget reliant and you'll need to really utilize your gadgets to make melee work, I'd recommend Dome, RPG, and Lockbolt. Done to save your ass, rpg to finish off people who rain away, and lockbolt to stop them from running away.
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Learn to spin cancel, by holding the emote wheel button you cancel your spin which is such a huge life saver, you don't have to emote, just hold the emote wheel button for a second or two
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Maybe work your way up, start with like the SA-12 or flamethrower or some other close range weapon and get used to not being able to punish at range just to help a bit with the learning curve, if you're having trouble with spear, don't switch to D-eagles or shak, switch to flamethrower so atleast the playstyle is similar
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Learn break points, learn how much damage each hit does and learn to combo off that. Like the spin does 110 damage, so you can spin, cancel the spin, winch the light, and then quick melee (elbow) them for a clean and quick kill. Break points are super important in melee since you want them dead as quick as possible so they can't run away and shoot you
K ima hop in a game see how it goes
Had an idea. Embark, give us a VP70 for the 93R- just without the weird front sight. It would be perfect!
Can someone explain me while pros use famas over fcar or akm? I mean fcar over akm makes sense but besides preference between burst or spray is there an objective advantage to why i should switch to famas? Also, I’m running demat but saw most pros are using the heal beam as medium but i rarely play in a coordinated team environment so is demat fine for that?
FAMAS is a laser beam
😭 little more explanation pls
Spear is not as technical as its being made out to be. If googs can get in there and use it anyone can. He doesnt know tech, he doesnt have a good loadout, hes not smart, hes fat. Its literally just positioning and not dying needlessly.
It's a laser beam but with bullets instead of focused light.
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the burst is good, being able to pick between burst and cover, and just bursting then down with a sustained style damage makes the weapon versatile
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Good damage especially on headshot, the famas just had great damage and kills quickly on head shots
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The recoil, that thing is a fucking laser beam with very easy to control recoil
and it has good hip-fire accuracy. Good for damage spikes
Because pros can hit headshots reliably they draw out the strongest part of the gun.
God this is hideous
That and the reason why the headshots are so reliable and strong is because the raw rate of fire per burst is on part with the M11. Wherever you aim and fire, the three bullets are gonna hit
Hey, it was the 70s! And you show respect, that is the first polymer frame for a gun there was! Came even before Glock tried to take the credit, those fucks...
You guys need to learn that embark doesnt care about the gun-dorks. It drives me nuts too but they wont cater to the crowd.
I see
Thx for the explanation I’ll try it
Or other question I’m still a beginner I’d say (110 hrs) but ofc prior fps experience so my aim isn’t bad but ofc my spray control with akm or fcar isn’t perfect. Would you say it’s smarter for me rn to rather learn the spray control of those guns or switch to famas and learn to aim better at heads
Well, I don't work for Embark, so I can't tell what they're thinking! Maybe it's just a thing of rigging is too much of a pain in the ass, idk. I think full weapon remodels would be pretty legit, good way to sell skins; maybe someone wants an MP7 instead of the MAC-11, who knows
I agree because you could solve a lot of the weapon begging by making them skins.
Getting the spray patterns down vs sticking with what you like is a per-individual kind of thing. I personally am not gonna try to calculate how many rounds I've fired while doing it, so I just try to stick on the target as best I can. At least with the Famas, you just give a brief pause between bursts and the camera resets itself
Id also assume that a lot of it is these companies probably want money to use their guns or something.
Embark can just get around that with model tweaks and not using the real name. Licensing is a whole can of worms
So when you guys ask for the H&K Super Deluxo 45732 with Testical Massager but special edition only released in Somalia and has the .3 pound trigger pull instead of .5, h&K probably wants a cut
well we have the MP5 already, so there's that
Right, and you can make the knock off skins for sure.
I'm pretty sure that is a thing but they usually fix it by renaming the guns. That's why some guns like the ks-23 and CL-40 have their actual irl names (cause those are Chinese and Russian made weapons so they don't give a fuck about gun name copyright royalties) while American and European made guns like the XP-54 (the mp5) have different in game names
The M11 gets by because the manufacturer behind the original design doesn't exist anymore, so you can call it whatever you want. I don't know about the AK since I'm not sure there's a dedicated manufacturer that also holds Kalashnikov's name, and he died some time ago too. But I don't know fully how that all works
well the CL-40 is China Lake, so it's kiiinda similar, yea
But theres a lot of guns that fill the same niche, which is why I said the gun begging could be mitigated a lot by giving these niche guns a skin instead.
All I know is you can't use the official name and make money off it at the same time. They can't say Hey, here's our HK MP7 skin for $5
Not enough tanks
Yes and no- I like more guns, but I like when guns have their own ident- fuck
Need to build more tanks (c) Ta Hun Kwai
But when someone comes in with that ugly gun I have to wonder how much is it going to sell. And I prefer the fun skins like toy or alien ray guns because I can go out and be a gun dork in real life.
I mean, there's not a lot of burst pistols out there lol and the VP70 will make money of Resident Evil fans
You can put it in. I dont care if embark makes money, but im saying id rather have fun skins than real ones.
Good thing is, The Finals has aesthetics for everyone!
I also advocate for adding actual ray guns and shit to the roster. People say it doesnt fit the aesthetic, but these lore and shit for the aliens in game.
Id love a beam weapon thats slow to turn but can destroy walls and stuff. Like heavy is using an orbital cannon he ripped off of a spaceship
Honestly I'd love to see a fallout style laser musket, the gun is so unique and I'd love to see something like it in the finals
Woah woah woah woah. I'm husky
Ok I’ll just try the famas for a few games then
What abt demat vs heal beam
What is it
Demat you gotta get used to the feel of the game and think almost like a saboteur or ninja. Heal Beam is a good way to get in peoples' good graces
Basically a single burst laser weapon that you crank to charge your shot, and the more cranks the stronger it is. I don't know if the more cranks to increase damage would work but just a laser beam musket that you crank a handle to reload is aesthetically so cool
Id like that. Im pretty malleable with weapon additions when it comes things that aren't just AR/SMG/Shotgun #4
Especially if you could crank it enough to do more than 150
Yea, plus I think they could really do something unique with the crank idea if they put some thought into it, and it's a cool way to add a musket that could actually work in the game rather than being a 1 shot weapon with a 8 second reload
if it weren't for objectives then yes, but they're unable to safely attack you when you're not in the open. Spear can kill them super quickly
I think having a mechanic where you can overcrank it and you detonate the gun to do like a frag damage on top of yourself.
should decrease over time when not in use though
Yeah, I assume it would work like a slower minigun spool.
laser musket from fallout :D
God I love that guns design. I usually play a boxing only playstyle in fallout but I still use the musket as my go to gun when I need one
👌
We always love when devs make stuff with love and care
Honestly I'd love to see an infinite ammo idea just cause it'd be really funny, like you crank to load a round and every time you crank it loads another round, so you can sit there and charge like 200 shots just for the fun, even tho the shot cool down would balance it out a bit. I can already imagine me and my buddies playing and they die but I get the team wipe and I just sit there cranking while staring at their bodies while they scream for a res. Maybe we could meet in the middle.
Like the gun does 25 dmg with 1 crank, 50 with 2, and 75 with 3. But after 3 cranks you're now loading the next shot. Probably give it a .6-.8 second shot cool down to balance the decent damage and practically infinite ammo with setup time. And since it's a reload you'd be able to sprint while cranking so it shouldn't be too terrible, id say no headshots tho since it is a crank for more damage weapon.
I'd like that just to comm to my teammates that I'm cranking my shit
See this guy gets it
Unreal. Get the gun in the game ASAP
hope its added not for light
I think medium is the best pick honestly
lights would never comm that, they dont play for fun
Hey now, Im a grapple sword main and I get we're rare but we do exist
A weapon with a major prerequisite to fire? That has heavy written all over it.
Lights amd mediums dont do much thinking.
🤷♂️
Anyway for heavy or medium 100%
That's kinda why I want it on medium, heavy already has minigun and just the laser musket feels like a medium weapon
Everyone knows heavy gets all the cool guns. Sorry Lightoids
Medium dies too fast to make use of it.
Well, heavy also dies fast
Not mine.
That's kinda the whole infinite ammo part, you crank your shit while rolling out or setting up
Im the heavy that lights post in game feedback about. They see me in their nightmares.
👌
I guess, I am only that doesnt get angry when die to heavy
I honestly don't understand why they get so mad. Heavy has 200 extra HP, like obviously it's a hard matchup that's gonna have you losing a lot
Plus light just kinda gets bodied a lot, like the cl-40 and ks-23 can kill us easily and those are two of the worst weapons in the game, so the shak or D-eagles is obviously gonna body us
when i played heavy - lights melted me in seconds! Didn't actually saw extra 200 hp as a huge advantage
Eh heavy is a hard switch for lights, as someone who's got a main on every class, heavy is the weirdest. You're very reliant on your specs and gadgets to survive fights and having good movement is weirdly very much encouraged so you can dodge headshots, duck to cover, and close distances
A class which should tank damage for teammates, is forced to sit behind barricades/shields in order to not die in several seconds
Being able to kill lights is a big skill check particularly for heavies
Can u make it so that u can throw your hammer at enemys pls 🙏
post in feedback
That isn’t like a dig at you personally, it just is
We cant even throw the spear without some spear user sobbing about having to adapt to their buffed weapon.
😔
Having a hammer be a thrown destruction item would be so based.
death sentence to lights
Actually, im switching the throw to hammer. These spear mains dont deserve to have good stuff for their weapon. They can keep begging for buffs and spin canceling. Give hammer the throw.
Having the hammer function as an RPG would be so fun.
I imagine throwing the hammer kinda like a boomerang in terms of the arc and spin
Easy funtard, the compchuds won't like that
Let me hold m2 to tom and jerry lights, m1 throws it while held.
Does thrown right click damage. Destroys things.
The super cereal compchuds play spear obviously. Muh spin cancel is elite tech
spear could be cool, but we have a fly swatter that you can spin with and then cancel the spin with elite super hard tech
i feel like it doesnt even play into the range gimmick at all
Remember melee has an unused reload button
let me skewer lights wiht a spear and hold them up for my teammates to shoot
let out a banshee scream while i do it
So what are we putting on hammers R?
I'm not a super fan of throw-able hammer but if we are adding it then we might as well keep the hammer the same and put the throw on the reload button
Just makes the button layout way easier to design
You don't need to. Just allowing the m1 to throw when you m2 is a very easy combo.
Yea but it can complicate designing the thing, I don't know any coding but I think it's easier to just assign throw to the reload button then figuring out how to differentiate holding m2 for the throw from pressing m2 for the tom and Jerry ah big hit
Thats why I'm saying to allow hammer to hold m2 at the top. I think over complicating controls when they dont need to is worse. Adding a button for something that is already muscle memory for players is unnecessary. Every player is used to aim with right click shoot with left. So it functions nearly the same.
It also has the charge built in and is telegraphed heavily to other players.
You're canceling the m2 with m1. Not replacing m2.
Ah I see, so you chuck it while it's charging, I'm ok with that, that's a cool design
The question is what cool thing do we do for R.
I did it
Nice
My idea for sledge (which for context my melee reworks are still very much just thoughts and not fully planned out yet or really ready even as just idea) was to have the heavy hook you with their hammer, pull you in, and suplex you. It wouldn't do much damage and I'd have the animation be quick and snappy, but the whole point was to add a set up move for the big M2 and a good way to keep enemies in range without adding annoying lunge to the weapon. Idk if this is a good way of doing it but I know the special ability needs to be a setup move to make the big hit more reliable
I think pepple would be sobbing about losing their player agency. They already do that with winch and goolock
I love a good suplex tho.
What if they gave the underhand launch to R from that one mode.
A nice utility move. Launch players and boxes and stuff.
The idea was a mini winch with no stun that could help set up the enemy for a kill by repositioning them behind you, tho it doesn't have much range as the grab hit box is just a little longer than the normal M1 hit box
Maybe max a 3-4m range
No I see it. It would be cool, but the playerbase wouldn't tolerate it.
That's fair, I still think the m2 really needs a setup move tho so the sledge can shine again post winch
Ive thought having grapples in the game would be interesting for CnS
But people start screeching as soon as their personal space is violated.
Honestly when it comes to melee rework/buff/nerf ideas I don't like factoring community sentiment (outside of listening to mains of the weapons and actual constructive criticism) into my ideas cause the community at large just hates melee in general, they hate the idea of a close range weapon that actually dominates the close range in exchange for not working at all past that close range
I also think the reward for landing an m2 is high enough that it shouldnt have a combo. The problem with combos in my eyes is they lead sword player type behavior. Where they just autopilot the m2 and then when it was made just slightly difficult they wont stop complaining about it.
The set up for m2s damage is good gadget usage or a nice hard read.
That's fair but it also brings up the point of viability, sledge struggles at higher elos because the M2 is so hard to hit. And most sledge mains I've talked to actively avoid m2 most of the time because it's so hard to hit on good players. I think a mild setup move is warranted given the sledge nerfs post winch
The problem I think we would run in to with that is if it can work against people who no life this game, its going obliterate new and low level players.
I think im okay with Sledge working up to like diamond and then falling off.
Yea that's always the issue and what makes good ideas for melee reworks so hard. It's gotta not punish lower level players while working on higher level players
I truly dont care about top500/pro play becaude its such a small amount of players. So if you give me a rework that works for the 99.9% of the rest of the players from diamond and lower then that's a success to me.
Which is also why I tend to focus more on making the game more engaging rather than worrying about balance.
I ideally want most weapons at least somewhat viable. I think weapons like m60, P90, and M11 are in fine spots cause they're designed to be easier versions of other weapons that fill similar roles but with higher skill requirements. But something as unique as sledge I think should at least be viable in an off meta way. To flesh out the m60 thing, the lewis and D-eagles are just better with higher skill but the m60 fills its own purpose and I think that's fine, not every weapon needs to be competitive, but I think unique weapons should be, especially one as fun and historically present as sledge
I like to thread the line. I care about top 500 play but I also care about the casual experience so I try to balance around both for my ideas, tho results are middling cause I don't do this for a living and can't test changes
What percentage of the community do you think is bronze to platinum?
As a skill level, I know casual is most popular.
First id say placement to plat because a lot of people don't play ranked, but honestly anywhere between like 70%-90% of players
Just finished a game 10 and 2
Fucking huge dude
Thanks for the tips guys
No problem, I hope it helped even tho I don't really play spear, it never really clicked for me
So, if you could choose between making a weapon engaging and viable to that 70-90% or making it decent all the way to the pros which would you choose?
I choose to make weapons that are engaging and viable to the 90% but still have their max potential output accounted for so it works for the other 10% without breaking anything. I try to shoot for 100% if I can
You won't ever hit 100% so you kind of have to bite the bullet somewhere.
The game the 10% and the 90% play is just too different.
Its a fine sentiment, but its not realistic in my eyes.
Thats why esports has been so damaging to the game.
I get that but I think there is a work around. Make the mechanics inherently fun and engaging while balancing around the max potential a weapon holds. Cause casuals will just play what they find fun and the sweaties will play these weapons at their max potential so making it fun and balancing its peak should work well for the 100%, just gotta remember the power at other levels of play and make sure using it super effectively isn't too easy or it dominates lower level lobbies
Id agree with that for something like a fighting game where the options are so numerous in a single character choice. But youre having to balance it off of two basic ways to interact with the game.
Do you play fighting games at all? Because the hammer is effectively in the same spot as grapplers
The place where I think we disagree is I don't think the differences between the 90% and the 10% are necessarily opposed to each other. I think you can balance in a way that works for both cause there objectives aren't opposites, they're just asymmetrical
I just dont know how youre going to balance the hammer in a way where youre pleasing pepple that think spear and flamethrower are broken and over powered, and the other side of it where they aren't used because they're so bad.
And its definitely not by giving it a mini winch which has been bootyblasting people since season 3 basically.
The objectives are almost actually opposites at that point.
Ive said it before, theres three different versions of the finals being played at any given time. Low, medium, and high to simplify it.
The points they make are opposites but I don't think the objectives for playing the game are, but I will agree it'd be difficult I just think it'd be doable. And the suplex was kinda just a placeholder idea to get across what I was going for. I want a setup for the M2 cause from talking to sledge mains that seems like what is the most needed. But I can't tell you what I'd actually do, I'd need a lot of time to contemplate and to talk with others on the server to see what would work best while sticking to the playstyle that sledge mains love about the weapon
I can agree with that
Thays why I think the utility of the uppercut would be useful.
Because its a set up in itself if they dont have dash
I actually didn't fully read your idea, I'ma go look at it
Its the uppercut from the smash bros mode they had.
I actually never played the first heavy hitters, just the heaven or else version
The first one was far better.
I've heard that, tho I thought heaven or else was really fun for the first week before the second week became unbearably sweaty
But it would allow you to launch with things like antigrav or set up enemies for like a duck hunt situation.
And you could almost get your idea if you launch them straight up and walk under them.
Ooo that sounds good
Its still escapable but only really for lights.
And googun obviously because its so based.
There would be counter play with CnS, since you'd could get free slam damage on the Sledge.
guys, im trying to find a loadout that feels good and smooth to play with. i usually play power shift and usually in a support role. but even then, cant find a good feeling medium loadout. heavy feels like it doesnt deal any damage on the weapons that feel alright.
If you set the launch to go based on the angle of your attack you could technically get them behind you.
Id say for power shift heavy spear and flamethrower work well because of the platform, just being dome and barricades so you can hide from snipers and don't be afraid to hop off and have to take it back over.
As for medium the model and dual blade work well with power shift support, but can be a bit hard to play
So its kind of a nice in-between of our ideas, while still allowing targets to keep their agency.
I agree honestly, it sounds like a solid setup and a good utility ability
i've had mixed success with the spear. id love to use it more but i have a hard time with melee weapons in this game (except dual blades)
Good working with you. I'll put it in my patch notes.
but light sword? knife? absolutely not.
Putting it in mine too probably, gotta look up some heavy hitters gameplay so I know what I'm adding first and what to do with it
I was really hoping it was a sign they were adding it to regular Sledge.
Eh those aren't great on powershift, dagger can be funny and sword is great for hunting fuckers but it's certainly not for everyone
Imagine uppercut in to Sledge throw for a duck hunt kill. Im going pro day 2
how about gadgets? yes i know dome shield and such are meta, but i just wonder more about good feeling. like i want the anti gravity cube to work but idk, never found its use case
Anti grav on powershift I've found is good for forcing the entire enemy team into the air while they control it so your teammates can shoot them, pairs well with minigun for mowing people down while they're stuck floating. Heal ball works great for flame and spear since you heal while holding the platform, rpg and gas nade are good damage when aimed well, dome and barricades are great for blocking snipers and roof rats
the only change i want to the sledge is to let you hold the overhead slam above your head and swing it on releasing M2. like fuckin serious sam
Watch the full video here: https://www.youtube.com/watch?v=JEr9AZfHPu4
serious sam would be a banger collab with the finals now that i think about it
could do a minigun skin, outfit, the works
its a shame the finals hasnt done any collabs when it's maybe the only game that it could work decently well in
so the 93R is still quite good right? the patch note didnt seem like it gutted it the way they did with the pike
its on par with the famas now. if you like the famas you will like th 93r
wish the 93r had a skin that removed the ugly stock
THE STOCK STAYS ON
bro its an aura vacuum, it makes the weapon so uncool
a stockless 93r that uses the wedge grip would be like the eclipse shade/dough wrangler skin for the model 1887. instant aura gain
dorky ass stock
i mean yeah i could imagine a skin without the stock
why dont they use the damn wedge grip anyways ?? got this kooky stock on but they're not using the foregrip that's literally on the model :\
idk i dont think too much abt it
WHAT I THINK ABOUT THO IS THE MGL REWORK WHERE IS IT EMBARK?!
fix the gl
personally, I use it with winch, dome shield, healing emitter and barricade, allowing me to hold a defensive position for very long, while I wait for the enemy to force itself in a bad position to get to me, and BAM, winch one, kill it and return to my turtle shell
interesting
That's honestly not a bad strategy but I imagine its not great at pushing a point with teammates who don't know how to support your style
I'm almost at plat 3, with spear only, 31600
sounds fun, might try it
it's fine, you can hold on to your position like I said, and slowly move up to the enemy by putting up and down the barricade and walking in the direction of the cashout, until you have a good flank route
Holy shit your actually just playing a tank, like a literal tank, I gotta try this, maybe with other weapons too and just actually roleplay a fucking tank
I am getting my friends to triple stack heavy on quick cash and we are so roleplaying a fuckign tank. We're gonna go minigun, flamethrower, and KS-23 and actually just play a tank, thank you for the amazing inspiration for new found shenanigans
The humble data reshaper 😔
Get outta here cretan, I'm a fucking tank, you dare not stir the hornets nest
my worst enemy 🌚 thankfully, he seems to be quite rare, I haven't seen one in my last 71 ranked games from the last 5 days
The data reshaper is an anti tank round
Yeah its super slept on
and when it isn't, people switch to goo 
it's a very enemy-gadget dependant gadget, most of all useful for melee mediums for utility
Weirdly it is, but in the majors the goo nade was so powerful that mediums were playing rock paper scissors with goo nade, aps turret, and data reshaper
93r needs some good skins
I don’t have any direct ideas but might come up with some later
nailgun
I got it all figured out
The team comp
Friend 1; C&S, MGL, Barricade, RPG, Heal ball
Friend 2; Mesh shield, M60, mine, heal ball, barricade
Me; Winch claw, flamethrower, Dome, heal ball, barricade.
This is our tank and the quick cash crowd will soon know our wrath
Good idea
The main problem with making a skin for it is that the stock makes it really big and if you remove it the gun will be like far away from you in game out of no reason
that's great, hope you have fun 👍 maybe three heal ball is overkill, but I suppose it's good to have them ready in case the others are too far/destroyed
Probably is but this is just the second draft and I haven't tested anything yet. All I know is we gotta coordinate how to move the tank and make this as stupid as possible. But either way your spear playstyle has birthed a potential quick cash menace
We need more deconstruction tools in finals for our local hard working demolition workers
the amount of time needed to grind gadget xp is still insanely lobsided. jumppad takes like a couple of days to get it to next lvl. meanwhile gasmine takes an entire season to get 1 level up
same thing for gateway aswell
Youre not wrong. Ive used the googun exclusively for almost 700 hours now and I just hit level 10 I think.
ive been playing, CL40, defib, pad and gasmine exclusively for as long as i can remember. and my gasmine is on level 9 and a half. Noted, i use gasmine ALOT during duals and fights. i will never see the end of the leveling because its too hard to get XP for it.
id love for them to look at the data, and adjust the XP gain on some gadgets. for instance. instead of 1xdmg done by gasmine= XP gain. 2xdmg done by gasmine =XP gained
because alot of the time ur not gonna get more than 2-3 ticks of dmg with the gas
I think there is data on each gadget/weapon in the game you just have to look in wiki I THINK not sure (side note all weapons have basically same xp gain)
yea i know that theres data on how much u get for what and stuff. but alot of gadgets get XP fast. and some get xp INSANELY SLOW, like gateway and gasmine
Well ya you were talking about wanting to look at it
id love for the devs to look at the data and adjust so that gadgets get XP similar to other gadgets
Mhhhhhh
Also I know this might be stupid but I really like the barrels in the game and I think a gravity one would be cool where when it “explodes”/activates it puts down a gravity vortex for 5 sec (like the light one) and also the barrel itself has lighter gravity and with that will have special trajectory
Just trying to get some ideas out there
I think an invis barrel would be fun too
Ya but it would have to be shorter otherwise op good idea tho
It should last 3 minutes
How we feel about a sleep dart
Ill pass on that
How do we feel about the vector on medium with an inverted recoil?
Finally a game that would do it right
I feel like it would be a high skill floor high skill ceiling weapon because the down recoil is so daunting
Also I think that there should be just a little more weapon customization like changing muzzle where if you choose silencer it’s quieter and flash hider little less vertical recoil and compensator has little less horizontal spread
This of course will not work for weapons that aren’t eligible like the M11
Sorry that there COULD BE
I think the vector would be a key part of that. One ergonomic would make it fully auto while another would make it 2 round burst
Yes
Anti grav cube and gravity vortex should be on L and H but not M
I like the lack of customization in the guns tbh. Plus embark can barely guns as is.
I just wish for slightly more not much tho
Once you start adjusting recoil I feel like its too far, but thats just me. Put something to kill the horizontal recoil on the FCAR and its just a laser.
medium has demat, granted. BUT...
I kinda want more gadgets like that where 2 out of the 3 classes has the same gadget and the other class has a different gadget that does the same thing but different. Proxy sensor and sensor grenades come to mind. Heavy and Medium have a good recon gadget but the light has it but different
A mine for light could be cool
We have explosive/gas mines for M, and explosive/pyro for H but L has none. It doesn't neccesarily have to be something damaging, but something more unique like the gravity vortex as a mine, or tripwires that lets people fall over and stuns them or whatever
Red
One step away from Green Godhood
Mgl rebalance: on direct hit with the enemy, the nade just deals kinetic damage ( pure 88 damage, no explosion )
So true. While my glitch trap and jump pads got to like lvl 4/5 within 20hrs of playing
They need to adjust the xp given to balance out these gadgets
Yay.........
did light double barrled shotty got nerfed?
i did 2 head shots to medium didnt die
shotguns do not headshot
alr
it can two tap heavies
if i get close?
yes
alr tytytytyty
aim for their chest
alr
because we've been born with a free will
not really. i assume ppl play stuff for fun. because games are you know...
...entertainment software
made for fun and allat
Not when you can deflect a full ak mag with a melee weapon. Bad balancing imo
talking like the deflect works properly
also whats with ppls hyperfixation about "muh balancing"? I bet you eat nothing but stale bread because you deem everything else too op
"Bad balancing imo" as if youre not someone whos hardstuck in silver.
SYBAU!
Talking about hardstuck silver when I’ve literally just began playing the game again from S1
What rank are you?
That’s the weapon’s whole thing
The deflect isn’t very good, it makes you mostly safe from a single weapon but you’re a sitting duck to literally everything else while using it. You can’t exactly close distance while doing it either as you’re slower than them, by quite a bit
Hence it baffles me that so many people think it should have, for example, a limit on how much it could be used. It’s not a ‘strong’ ability, it’s just a utility that the weapon is reliant on to be much use.
None have ever been meta, though sledge was kinda close at one point
And I guess sword was in a similar boat at one point with exploits
Sledge was def meta early days even though it wasn’t the “must have” kind of weapon
what if up to 2 defenders could recapture the grand vault at the same time, to make it take half as long?
it makes it a bit easier to actually contest and take it back
but you need help for it, which also thins your numbers somewhere else
should be fine that it ends up slightly shorter than the original capture, especially since the defenders often have numbers advantage and less cover for the defenders to get it back (alongside the strict time limit)
Not so much early days, more season 5/6
Early on the meta was stronger, and it didn’t compete with it. SA1216 was hugely better.
nice
the viability gap in weapons is indeed small enough that nothing stops you from dominating a lobby with spear.
Yeah i love my devil spear
In ranked I sometimes get people resigning the game to a loss immediately when they see I'm running spear, which is a bit annoying though. And downright stupid, even if they didn't know that it wasn't that bad. They can see my rank after all!
Lol
tbf, you couldve gotten there with other weapons and want to throw
(not that that makes it any better)
Yeah, but I always tell them otherwise
maybe they think I'm lying, but like... why
do wish more of my friends played regularly to avoid that kind of nonsense
anyone got any tips on throwing knives?
i really want to use them but they just dont hold up agianst M11 and V9S
Uhm I play them but I guess there isn’t that much to say except to learn the ranged trejecrory which will make it super easy to hit far away
Also ALWAYS aim at the head the damage is crazy multiplied
okay, thanks
Corner peaking is also very strong with normal shots and right click since it’s like a burst
ive been playing them a bit, just gotta live long enough to hit em first
got it
Don’t get to aggressive with them if you are in a building you should always go a floor above of the others and make a hole in the ground which gives easy headshots and if get low you can escape
For utility I really like the grappling hook out of this reason but dash is fine too
rn i run dash, knives, vanish, null or thermal bore, and pyro. pyro is my staple
I think that’s pretty good I normally run with sonar instead of pyro cuz thermal bore can already burn things but I think it’s preference based
yeah,makes sense. thank you again for ur advice
Gotchu ask if you need anything else
:)

Also I think special arrows for bow could be cool, like it you come close to a fire barrel for example you can interact and you next shot is fire shot
Might be busted but it’s just an idea
Also @iron nebula you can go to #channels and roles if you want to show off you sponsor and customize the chats you see
(Example would be if you choose main role light you can see and text in the light lounge)
Just a tip
What is better between fcar and akm for a battle medic playstyles?
On one hand, I don't get to shoot a lot, so getting damage out quickly with the fcar is better.
But I have to reload more often.
While the other hand, I don't have time to reload too often when using heal beam. so akm is better to maximize up time at the cost of damage.
thanks, will do!
If you hit all your shots face all day
But if your aim is a little iffy I think akm
both of them are straightforward ar's really so just pick the one that you feel comfortable with
I think for medic playstyle your could even run the repeater but the main thing you want to worry about is gadgets
or yeah listen to your heart or some bullshit idk man
Gadgets are pretty set in stone
Ok
one or two movement and defib and whatever
it's the gun that i'm experimenting with
That sounds very set in stone 😂
well it is a little flexible since this is rank
So like, set in mud?
Yea
i would say go for a versatile weapon since being a medic means you gotta stay with your teammate and that teammate might play close, mid or far range so use something that works in pretty much every situation
in short: dualblades my word is final
Honestly I dabble with the famas for heal beam as well as it can do good damage shredding through tanks and also it’s good for when you are getting flanked
It has a decent mag as well so I think it’s a very good option
I've actually never tried famas before
Would you say it's a middle child between akm and facr?
its neither its a burst weapon. its a thing for itself
I'm speaking more abstractly
like how you'd play the gun
All 3 are mid range (I assume for famas)
Fcar are more damage per second
AKM are more damage per mag
Famas are?
i mean it says meta build so IT HAS to be good
Also every burst weapon has very good corner peaking potential which is def useful for heal beam as you want to be hidden while healing
imma be real youre approaching this far to theoretical. just go and try the famas
eh
I don't feel like it for tonight lol
So I'm asking you here instead of actually trying it out myself
excuse me 🫠
GO. AND PLAY THE FAMAS NOW!!!!
GOO QUEEM
Hello
I GOT A WT GAME 20AND4 3 assists
Basically a spear master these days
With my beloved spear 💋💋🥛
Well done, bud.
Bro i also had a gnarly clip where i team wiped everyone in spin attacking
Get those defibs away from me
Its a medic, what u expected? Using defib without healing gun has less value
Save it for when red
Everyone should be. Theyre inherently bad for the game.
Wym ?
You can post your clips here when your name turns red.
Oh
I HATE THEM
I HATE THEM
I HATE THEM
If you’re going to heal beam after defib why dont you just revive normally?! I HATE DEFIB
extra points + faster revival
Norcomma I know youre not based because you want the spear to be boring, but the defib hate really pushing you up in my book.
i can revive ally with defib, ally goes fighting, i heal him compensating his low HP
I am the #1 defib hater
Nah bud that's me
Defib is actually the biggest crutch in the game.
If ally is light - he is basicly full hp after revival with defib because heals super fast with heal gun
That’s all fine and dandy until you defib me while I have 3 shots left in my mini gun, half health, and no gadgets
this situation is rare
Lit just feeding kills
Well like that’s just bad teammate
WELL THATS EVERY DEFIB USER
They are all bad the whole lot of em
thats just dumb labeling
It’s the truth
not all defib users are dumb
i think most debif players just dont know that theyre supposed to get you to safety and THEN defib you
most of the time i get defibbed in the single worst situation with a life expectancy of 0.43 seconds and then they flame me for having so many deaths
like aight its not like you just set me up to get gang 🍇 ed man...
hey im kinda new only played heavy so far can anyone suggest a good light or medium build to try out?
Anyone know any free cosmetics? Cause im f2p and need some drip
what is your heavy loadout?
usually charge n slam m60 or flamethrower depending on the game mode rpg healing emitter and dome or flash bang depending on game mode
When are we playing together babygirl
Let me show you #NotAllDefibUsers
a standard medium loadout would be akm/fcar (fcar needs more aim) heal beam, as it has a low skill floor, jump pad for movement (place it on edges for fast travel), defib (dont use it when the statue is being guarded) and either a mine or a grenade
I do that if you do it in the middle of battle it’s useless
what are ur thoughts on the turrets?
Just because you solo cue quick match and get ass teammates doesn’t mean they are all dumb
Turret needs different loadouts and can be used with revolver the model and akm
If you are starting out early you should really just experiment tho
Breh what? Catter
Bad
yea im trying every thing but having a set loadout is helpful and then i can switch out as needed also ty for the advice
Which part
All
And Catter officially doesn’t like turret the model the akm and the revolver what the heck
Turret needs work done, what it doesn’t need is the ability to swap weapons
what do u think i should try catter?
defib has a 100% pickrate at high level bro
I think you should experiment with everything and use what you find fun. Meta is a cancer that takes root in your brain and tells you you’re not allowed to use X or Y because it isn’t “optimal”
def true i do appreciate input tho im pretty new to the game
Dumbasses that mindlessly parrot comp sentiment or copy high elo players spout meta this meta that but have never even meta woman before
That’s what I was saying but if you want meta loadouts just play and then choose the most boring one and you will find it
Oh MB pimp I thought you were suggesting turret should have a revolver
i dont think there's a single piece of equipment that is unviable in this game, unless youre purposefully picking the worst equipment with the least synergy
Oh nah Catter never
(Actual suggestions made here before btw)
You good twin
a full circle moment
I've recently figured out that the more i enjoy the finals the less i visit this channel, wonder what that's for
If you’ve experience with FPS games I suggest the Revolver, it’s insanely strong, if not then the AKM is Mediums starter weapon of choice for a good reason, large mag and decent damage
Definitely get HealBeam ASAP to feed friendly Heavies though
turret becoming the default spec in season 3 signed the fall of this game 💔
This isn’t TF2 where team play is largely unconscious, or CoD where you can be a one man army
You have to make conscious decisions on where you choose to fight and with whom you fight, and Medium is at its best when orbiting a Heavy
im going with healy beam akm defib jump pad and flash bang
If you have a homie that’s interested in the game I cannot suggest you play with them enough
careful not to flash your teammates 2 times in a row
I got a friend to play Medium and we just stick to eachother like magnets and thrive in most situations
real and true, especially since mesh is back on the menu
Today
brogon my beloved
Hopefully I’m off in another 7h or so
I wanna play Point Break now that most of the issues have been addressed (though some still remain unfortunately)
I’m off in 3
Lucky
more damage
and accuracy and range
More damage in general?
Or in a specific ways like maybe the burst make shot easier?
just in general
the only thing fcar does better is killing lights, but it still has less range so even that is debatable
akm is better at sustain but it has the worst damage and range of the 3
that being said the choice between fcar and akm is largely up to preference or what you think will fit your team comp more
AKM feels so much better this season than last I’m unsure what’s changed about it
but if you just want the "better" AR, then FAMAS is the way to go
I’ve been using it more in TDM (to get more combat data) and it’s surprisingly very good considering the FCAR overshadowed it historically
unless you really hate lights for some reason, then fcar, but light's at its weakest this season compared to the last 3~ seasons
technically the p90 kills lights 0.01 seconds faster while being able to strafe without adsing, but it lacks range so no point in using it over fcar
I like the Famas and fcar more than the ak because I have cool skins for them
Criminal the P90 got an eclipse shade skin before the KS23
well at least the p90 eclipse shade looks like ass so its not that big of a loss
im surprised they havent given an eclipse shade to lewis yet
Yeah it has a ping-a-ling
I need to look at wiki numbers more often
I didn't know FAMAS just have more damage in general
EMBARK
ECLIPSE SHADE LEWIS AND MY LIFE IS YOURS
E-Eclipse shade Minigun too pweez 👉👈
I would guess that it's probably only the values rolled by the universe's random number generator which determine your confirmation bias tendencies
Spear eclipse shade when
I always wrote it off as poopoo compared to FCAR but after slugging with FCAR in one round I tried it out and it was pretty decent
you took a massively exaggerated stance
I’m sure a part of it is I generally play Heavy more than I do medium
But I do play with every weapon
(The only exceptions are dagger and flamethrower)
I gotta draw the line somewhere 🤷♂️
yeah seriously, minigun needs some love
then again things like anti grav and gateway still have 1 skin outside of the level ones so
wait 2 twitch drops? i know about the one that's a little fella but the other one i have was from the S7 email
The CNS themed one?
yes
I already have the best minigun skin so it doesn’t matter
Was it email? Thought it was Twitch
Alfa Acta 💪
I’m so fucked up by TF2’s art style that I keep thinking it’s too small compared to Heavies frame
Praying we get more AA Drip next season, ideally as a sponsor
I’m also waiting on my embark email this season, a trinket iirc but daddy needs his MB
I like the tacticool Alfa acta skins but my favorite drip is still from way back in season 2
I love the Tacticool aesthetic and really wish we had more of it compared to more Samurai armor or eastern themed stuff
I get China is different from Japan but mann that TacSec armor is baller and I wish we had more of it
if you havent got it yet you might wanna send a ticket, theyre not suppossed to take longer than 2 weeks
For missing an email?
Didn’t know that was ticketable, figured I was on the shitlist for blowing up eggmail
ye, ive done it twice, once on s5 once this season cause i missed both of those emails and they got back to me within a day and either added the email bundle to my account or just gave me a code directly to redeem it
Man I wish I knew that during S6 because I’d have loved the Hades Button from AA
Would I do that through Eggmail or via the embark official website?
Embark's support in the website
Epic
Make sure you go to the support section for the finals though and not arc
Ofc, I’ll get on that when I’m off shift thanks boo
Day ruined, someone in #👂┇game-feedback believes the P90 needs more range 😔
#👂┇game-feedback still exists, day ruined
First bullet point is how the v9s needs sooner damage fall off. But the p90 needs damage and range buff. Wonder what gun the fella uses
p90 might be like the perfect balance point right now, like you could balance the entire game with the p90 at the center it's that well balanced
gng can we ffs give light some love and a new weapon. all we get is nerfs and heavy and medium just buffs like heavy already op
give light a projectile weapon that doesn't get headshots and has a moderate shot pacing rewarding direct hits and my life is yours
honestly. i was thinking bout blow darts that give poison on hit like cerb does with burn
my thinking is like the grenade launcher in tf2, but with no explosion
or like the softball in titanfall
that sort of rate of fire + damage output, but non-explosive so it requires direct hits to do well
Baseball gun
hahahah yessss
or a slingshot 🤣
I want a cerb buff
my original thinking was like, akimbo flare pistols, where the "reload time" for the flare gun is the cycle time
so maybe it could be that with like, afterburn on top of the projectile damage
i had some write-up i could find but it was more for a medium weapon than a light weapon. light weapons tend to be harder-hitting (compare model to matter)
T-shirt Cannon, I can only imagine all the branded skins you could get, shooting out Ospuze, I-Seult or Dissun shirts as projectiles
found it
https://docs.google.com/document/d/111Yxa9Tq07PBh5jxONgY-cBjV-YNx2Hmwgu27j99Ij4/edit?usp=sharing
Note: as a mockup, this is only a concept - however Embark would balance this is probably better Akimbo Flare Pistols A pair of signaling pistols, useful for setting players and flammable objects alight at a distance or up close in a pinch. Primary weapon equipped by the Medium class. Wie...
i just worry it would be "too silly"
if they were to do a blunt projectile weapon they'd probably want to make the base model more serious and then save things like a t-shirt cannon for skins
Cerb needs some love for sure
type of thing they might have to make up or modify from real-life weapons. sort of like how the cerberus is not quite a chiappa triple crown, but definitely has its dna and design language
Iv started using it just so I’m decent when I get the reload animation from the bp
Model sweeps the cerb
model sweeps my dopamine receptors
Model does Cerb better than Cerb, only thing it doesn’t do is ignite goo and gas
The reload buff goes HARD
That is true, I more so gave it since it seemed like it would fit the game 😅
maybe something simple, like throwing axes or chakrams. distinctly heavier than throwing knives, made for medium?
for flourish they could have their own quick melee animation, though it wouldnt be statistically any different (unless they wanted it to)
maybe ADS could preview the throwing arc, similar to how grenades do
or maybe a sling, sort of like the medium's equivalent to the bow, but trading headshots for a larger projectile that's a little bit easier to land consistently 
Bruh the last thing medium got was breach drill and its so ass
Medium needs stuff if anything
hi! Im new here. Are there class/weapon specific channels?
Interested in Light with Sword
There's class specific channels yh
where do I find those?
ohh I see it
Nice
breach drill is underrated. it's not great, but I think it has more value than ppl acknowledge
the ability to create a doorway wherever you want is on its own really nice
it's a nice stand-in for demat when you're running heal beam
I use demat anyways cz my light and heavy both run heals so there no point in me having to use breach drill
And the time it takes to activate is way too long aswell
it's niche but the fact it has activation time is nice because you can climb the drill
I've used it on occasion to get above enemy players and drop on them when they're expecting me to come through the hole I just made
its a great way to create an assault on multiple angles if you coordinate it with your heavy
Lowkey a good strat but I don't think i can make it work i prefer the instant holes
demat will always be the goat no doubt
Flamethrower is based.
Not the way I’m interested in playing, I refuse to touch it on moral grounds.
If you dont like the sizzling and sounds of lights screaming then I don't want to partake in your morals. There's few things better in the finals than watching a light burn to death slowly.
Even animals deserve a humane death, prolonging their suffering shows your shadows to all
Lights are below animals. Id put animals above humans anyway. Lights have the intelligence of firewood, they yearn for the flame. Its home to them.
Fair
I like lockbolting lights and watching them squirm
The flashbang effect is also surprisingly effective, at least on the receiving end. Not enough to make me swap off demat, but still interesting
Does the flash just happen like right by the drill or is it like a normal flash bang that drops for a millisecond
Lmao
🤣
What are your thoughts on AKM vs FCAR?
If you hit all shots FCAR if not AKM that’s how I see it
hmm sounds logical
i personally use fcar, my aim isnt perfect but i hit 75% of shots so it works for me
roughly anyways
Also @sullen imp plz go ahead and go to #Channels and Roles so you can select your sponsor and your main
preciate it, pretty new to this server
Gotchu just want to see what side you are on
Also never step foot in #👂┇game-feedback pls there is no point they are all morons
(Also make sure you don’t offend any of the heavies in this server and don’t bring up ideas before you think about life choices unless of course you want to summon Catter)
alrighty, just did all the setup
thanks for the tip, also whos Catter?
Mhhhhhh
He will post pictures at you.
"at you" scares me
You’ll get introduced to the gang now
he has decent sense for the game's design but he's got a bit ego about it and looks down on anyone who isn't as.... invested in it as he is
as someone on the spectrum I can tell that fella is on some typa spectrum
That’s about right thanks
ahh alright, i get what you mean
There's just certain things that set him off.
m11 is goated
Now we are just missing Googs XENOSYEAR and of course Catter himself and all the introductions will be done
hmm alright, ill just steer clear then
Of the usuals sorry if I left anyone out
RS and SausageGPT
Right mb
It’s a love hate relationship from my point of view
please elaborate
Sausage speaks and engages with the game on purely a empirical level. He doesnt understand feel and fun, so its like speaking to a robot.
His real name is @indigo nexus and he has opinions and GooKing has different better opinions
ahhh
But you ask SausageGPT when you need hard data on things. So hes useful.
'hes useful' lmfao
Ya
You have to get use to the Heavy Mafia (I don’t really have a better name mb) they include most of our top talkers so it took me a little to fit in as a light and medium enthusiast
wdym get used to?
wepsNgadg is a dysfunctional little family.
Buncha alleycats shit posting and hating each other.

All your ideas will be shot down and you will be mad until you realize that you’re dumb and useless so you change kind of like 1984 but you get converted to the actual good side
huhhhh
Googs is here
This is the best channel tho just fit in I guess all the other ones are dumb except for innocent and amazing #🐱┇pet-channel
known compchud here to shootdown any funtards
Fun ideas get kept
aight ima join
You don't have to fit in, just defend your ideas. Its mostly game feedback style posting that gets smited
alrighty
Also check your rank in #🏆┇rank-check when you hit level 3 you can send pics and vids very useful
lol wdym useful
whats fastest way to rank ujp
pretty sure its just engage wit ppl
makes sense
Post dumb idea and defend for hours until you loose your mental
The entire channel is eagerly awaiting GooKings Official Ultra Fun Patch Notes
ragebaiting lol
When is release date (we are treating this like a famous album)
Early Spring
whens alex dropping
Ok sounds good
Early Spring
(never)
preciate u guys introducing me to stuff, ima go for now tho
thanks
hes never coming back
He’s fleeing to #👂┇game-feedback
- please make the weapon i dont like really bad
- please make the weapon i like really good
- flamethrower is insanely broken
- add sri lanka flag
- add friendly fire
- me making bullet points makes me feel smart and it looks official
Friendly Fire?!?!?
that was indeed in game feedback
lol
took ages but i finally got model 1887 level 5
the weapon leveling is so unbalanced in this game ive barely used the riot shield and its like level 4
lmao
possibly true
is friendly fire an often requested thing?
In Game feedback maybe
FF would do nothing good for the game lol
idiots…
personally i do like games with ff on but in the finals itd be way too chaotic and easy to troll
theres already ff with fire and gas
12 would be perfect to future-proof new spec additions up to 4 for each class
they should make ff into a wt event or something
I hate this man
He thinks ff in ranked would be viable even though I think first of all it I don’t usually shoot through my teammates when I’m trying to get kills so the impact in that sense wouldn’t be great but the reason it’s terrible is because there would be trolls that would kill everyone (also since it’s a game show friendly fire wouldn’t make that much sense I think)
yea or like a limited gm
maybe not even limited
add it to the mega damage gameshow event
In qm
Genuine Idiot
Bring back Terminal Attack with friendly fire. Then all the tacchuds can rub on each other about it
It adds depth sure, but it isn’t meaningful, and more than anything will be an annoyance that allows insane grief potential.
Same with adding glancing blows to rockets as was suggested before. FF will just frustrate players and enable players to be even more toxic
If TA was still in the game I’d say go for it, it’s essentially a bastard child of CSGO dropped into The Finals Sandbox anyway so who’re cares about such an unpopular feature being put into a similarly unpopular gamemode. But FF has no place in this game, and “Well it’s cool” or “But I think it could be fun” aren’t good arguments to justify it,
I love drinking asbestos
I think getting 5 kills within a single life should let you get a tactical nuke that wipes all teams and levels the map.
I could argue that “it adds depth” because now players are encouraged to focus and eliminate players doing well, but that’s fucking stupid.
They should add an asbestos brick throwing gadget that does 60 impact damage and puts out small fires
Same rhetoric for adding ults, a stamina system, directional melee attacks and clashes, etc. Complexity for complexities sake and depth that does nothing for the game.
(All of the above are actual suggestions from real people made in this channel)
It’d be cool if gas countered smoke by corrupting it into more gas, completing the rock paper scissors
Explosives counter smoke
Fire > Gas
Smoke > Fire
Explosive > Smoke
EMP doesn’t interact with any of them so it sits in the corner and cries.
Notice gas doesn’t counter anything
Gas co-exists with smoke. Not exactly a counter but it’s something
Having it counter would validate bringing it in the first place, you cant deny gas has always been weak
Area Denial options have always been lackluster in general, it isn’t unique to gas.
the funny thing is that the friendly fire suggestion is coming from someone with the personality that would get him friendly fired all the time.
There’s only room for one Toxic PoS and that’s me.
what is with you people wanting to throw bricks?
you guys think Rek is coming back?
Instead of holding a button to steal it would be interesting if instead you played Chinese checkers against a robot and if you win you steal the cashout station I think
If you disagree you’re a TikTok Chess-pilled Zoomer and you’re dumb and stinky
Should be fengwai exclusive
Also, on vegas let me bet our teams money on the various gambling tables/slots
For Fengwei you need to type “Glory to CCP” 10 times
I want to get 80k in cash and put it all on black
Would be hilarious
nerf repeater already it's so fucking disgusting
Brick
Fire needs anti heal it official
You guys think Rek is coming back or nah?
He's leaving the server
Watching goo gun play is fun but it is hard to learn.
I largely use Mesh Shield at the moment and it's largely more intuitive
I get you can do a similar thing with the goo gun but it kind of restricts range
And since I play with the Akimbos, the ability to defend myself at range while sniping matters a lot
I guess I could bring Barricade to make up for the defeciet
Bare in mind I do mostly play quickplay modes because I'm cursed with the new player brigade in tournament cash out
If there are < level 10s in the lobby, then it's an %90 chance they'll be on my team, and I'm basically playing a 1v3v3v3
I still have no idea what that thing is
imagine posting in wepsNgadg and not knowing its mascot. I couldn't.
Oat-sama guides us all to make good posts and better plays.
Goo gun would be amazing if projectile hitreg wasn't so awful
Were you here when we were talking about making all weapons hybrid hitscan/projectile?
Were you wanting help with goo gun? You made a handful of declarative statements but I wasn't sure if it was for guidance
I don't know really, just commenting on it
I think the biggest change you can make on googun is switching your mind to it being your primary weapon.
So when I see you say this, it tells me you're not maximizing its capability.
I mean I could goo myself to defend myself
For deagles youre using it to create quick barricades and shut down sight lines
You'll basically win any long range engagement because your ability to create goopeeks from anywhere and shoot around pillars.
Also, don't be afraid to spam long range to shut down their advantages
Don't goolock people on deagles unless you're gueling another heavy
Or the obvious like goobraking and goostopping which is standard kit
Ekazo is a really good goo heavy streamer
Learnt a lot of things from him
When will they get the light gadget back
is it just me or is the akimbo's hipfire kind of useless?
even at its optimal range (like 3-5 meters), I'll still miss shots even with good tracking
maybe I need to turn autosprint off
but then I'm a super easy target
At that range it should hit every shot
if it doesn’t it implies you aren’t very on target
it really doesn't
especially if the target is a light
against heavies sure, that's a given, most shots will hit, but not all and it's kinda insane
the hipfire is just so inaccurate
I'll try a match with auto sprint off and sprint bound to a mouse button
that was not it
still a good match, but not it. maybe I should crouch more to reduce it, and reduce my hitbox at the same time
which weapon and gadget should i use i main light
some weapon that are op or gatekeep
V9S is op for sure, I'd reckon same for the ARN
the V9S really did not need the buff it got
arguably, nerf the other options to make it more attractive
idk try them out and use the one you feel comfortable with
like I'd use the ARN if it were on heavy
I like playing with the ARN because it's so strong, but I don't like playing light
pls add one demage to the revolver
no
there's a reason it's that specific number, so it can't 1 shot lights
add 6 damage to the .50 akimbos
can't headshot to death any faster, but it's 1 less body shot for everyone. 4 shots for a light is a lot
yes the BFR deserves nerfs
buff the range for the revolver
then i need to main the v9s
bcs idk HOW i got one shot in the head bcs i jump one time
with a sniper
the revolver doesn't need buffs
it does need it's so op
the repeater deserves nerfs
yes i agree
what is a repeater ? and the portal need a buff too
the CB-40 Repeater
marksman rifle for medium
the repeater is the best weapon on medium by a good lot, maybe only rivaled by the P90
P90 has higher usage
(~40% last time I checked, same with the BFR and ARN)
ARN might've fallen because of the V9S
we need crossbow for medium
so heavy gets a ballista?
how can u ever say guns like revolver repeater or bfr ever need a nerf at this point
u nerf them too much and theyre not going to be worth putting in that much skill
repeater takes more skill than every medium rifle combined /j
P90 isnt good
All the ars are honestly better
Revolver and repeater are both better too
P90 is literally the most used medium gun
you don't get a 40% usage by just being easy to use
Yes you do
Sa12 is one of the best, if not the best heavy weapon and it has a stupidly low pick rate, because its hard to use. P90 is basically the opposite, high pickrate despite not being good because its easy
And I'm not saying p90 is bad either, its decent. You're not losing much by running it, just that other options are a bit stronger
You do understand how percentages work, right?
40% means 60% for every other medium weapon
And medium has a lot of easy to use, good weapons
Like the FCAR and such. Why isn't the FCAR also used 40% of the time?
And "just because it's easy" doesn't work in every scenario
Dual blades is extremely easy to do well with since the buff, but you don't see dual blades topping charts by a long margin
Just play with like turret and with either pyro grenade or gas grenade so you can deal the extra little damage. As soon as I used these two I saw how busted revolver is
Wtf?
I agree with your overall statement but the FCAR isn’t the best example here cuz you need aim to hit your shots and do real damage
Ok I’m done bye
The akimbo is probably the least intuitive heavy weapon because of the inconsistent hipfire. You have a weapon that does great long range but doesn't ADS, and then struggles in what intuitively feels like it should be best at.
The bloom is deceptively intense when firing at full rate. So I find even delaying your shots by a hair can significantly increase your close range fighting capabilities.
I do delay my shots
it's hard to get use of the hipfire beyond like 4 meters because your shots will miss
The weapon is just unintuitive to use like that. Which sucks because it should be one of heavy's best close range dueling weapons, and it is. It just feels not great to use.
and you really can't afford to miss a shot generally
For me id rather have the long range capabilities gutted to make it super consistent from the hip
Where does this number come from..?
I feel like they could just reduce the spread on hipfire and it'd be in a much better state. maybe increase its base damage to 50, removing 1 bullet required for each tier for body shots (3 for light, 5 for medium, 7 for heavy)
P90 is definitely crap if you can aim with other weapons.
That thing is a peashooter and even more so at medium range.
Its high usage is only seen in more casual lobbies.
Note how a +4 damage to repeater changed its popularity
Any nerf to it is likely gonna kill the gun.
It also happens to be the most used medium weapon in ranked too. 🤷♀️
I think you could honestly just buff hip fire and it would be fine. It does plenty of damage, and heavy isnt really allowed to have super oppressive damage like that.
a hipfire buff would be really nice. the weapon already struggles with the other weapons that deal way quicker damage (without headshots). it'd also make it more reliable to go for headshots
the weapon revolves around headshots like the revolver, but it doesn't have the accuracy it also has
and where does that come from too
https://thefinals.gg it's the only thing seemingly reliable that I was able to find
It would go a long way for making the gun feel good to use. I suggested a hipfire buff, plus giving it best in class sliding and aerial accuracy. It would go a long way to making the deagles feel intuitive and very fun.
I wish. Its 7am here
So, based on a small sample of people who downloaded their app?
The website doesn’t give much detail on what it’s actually showing, which makes it quite obtuse
Does it show how many people are using it at all?
Something confusing is that all the loadouts it shows seem to be tied to a single user..?
Also, aren't a lot of statistics extrapolated from a small subset of a given population?
I think it just measures a ranking of how much each user uses each loadout that they use, but that’s hard to say
the “tier list” they show is also absolutely horrific, I don’t know what it’s based on
the accounts there all look to be gold/silver
Im not defending the site. It looks low budget and without a proper API for the game its kind of pointless
Okay, the “most popular” medium loadout, which it displays, is so due to ~60 silver/gold players using it
Which is what in the loadout?
demat p90 defib goo jump pad
9th and 10th ones are basically identical but have pyro nade in them, which is quite funny
All of my ranked matches is fill with those guys right now lol
I don’t know where the other person got the 40% figure from though, I haven’t found anything related to that on the site
Thats why we keep you around SausageGPT. Sniffing out the inconsistencies like our little truffle pig.
Hmm, I am finding lots of things that don’t make statistical sense though. Apparently, running the XP-54 with any spec reduces its measured performance. Wonder how they managed that..?
What if Solar is GBT?
I love him. Zero humanity, all data.
I think a lot of their “rankings” are based on an unweighted mean average of a lot of stats they have regarding the weapons
The P90 for example (an “S-tier weapon”) is claimed to have a top 56% KD, but the “E-tier” SA1216 is top 37%. The reason? Unclear, but it may be because the P90 scores high on assists, revives and support score (?)
We didn’t judge if one of the bros are just numbers and shit
Thats probably a good assumption.
That would be cool, but I am an imperfect emotional being who does not have a complete or near-complete intellectualisation of my thought processes :(
Every good spaceship has the android incapable of human emotions.
It’s funny how their “top #1” P90 player is silver rank with a low KD and winrate
Thats exactly the response we need from our Ultra Based Truffle Pig Android.
I genuinely have no idea how they rank that leaderboard
Yeah, that about kills the platforms viability.
wanted to ask again for more opinions
what if 2 pointbreak defenders could steal at the same time to make it faster
90% of pyro nade use comes from bronze-low gold players using it for “burst damage”
At least demat + p90 kinda makes sense?
what do y'all think of a incendiary weapon for light the same way heavy has the flamethrower and medium the cerb.
I thought of maybe a slow firing smg that applies burn when enough bullets hit.
incendiary gl?
tho tbf, both other weapons have low range
range + aoe which applies dot has potential to be really annoying
There is something called the Vincent Cerberus Gun which is like the Titan and Cerberus and a baby
I don’t think that’s creative enough tho
I think special arrows for bow could be cool, like it you come close to a fire barrel for example you can interact and you next shot is fire shot.
Might be busted but it’s just an idea
I like this idea, especially cause it works well as a sorta counterbalance to the gain coins on rez, which hot take I know but I like that rezing grants extra coins
i mean, i see how it can be nice
but gaining coins on rez also takes a lot of the risk out of defending once you've taken it
as long as you can make sure you stall long enough to finish it, you can risklessly keep throwing players at it to trade, then revive all at the end
the finals
Yes but defenders can also stack on the point and make it incredibly difficult to steal in the first place. I think having coins be gained on rez is pretty fun given it lets your team choose where to prioritize their builds rather than some arbitrary amount given on each steal which is what would likely happen if the system was removed. Plus I like that it gives more support focused builds a real place to shine in such a brawl heavy game mode
@novel prism
Hey I filled out your survey but the whole weapon exclusion section confused me a bit. Melee and cl-40 are some of the least viable weapons in the game so in a bit confused as too why they were chosen for a section about gun restrictions in ranked, to me it feels the question should've been raised about weapons that have either currently negatively impacted ranked (like the titan, repeater, 93r kinda, ECT..) or weapons that have historically always dominated ranked (like the SA-12, ShAK-50, repeater, XP-54 maybe, ECT...)
yeah fair enough
the finals
God I love the destruction In this game, whenever I go sledge and charge I love looking at the buildings I break like a toddler looking at their Lego monstrosity
yeah, this game is a gem
i used to kind of dream about what an ideal game would look like, or how cool such a creative/impactful destruction game would be
idrr
but when i saw it, i knew the finals was exactly that
i love it
Weirdly same but I didn't notice it for the first few hundred hours.
I never was much of a destruction lover until this game, but what clocked for me was honestly that this game has a weirdly similar loadout style to how shadow run 2007 worked and I love it. It's one of my favorite games of all time and seeing a game take a somewhat similar loadout style and really run with it in a creative way and add amazing destruction on top of that has really fucking hooked me
i only know a dnd like game under shadow run
Yea shadow run started as a mediocre ttrpg with an amazing world but the video games are honestly so good. And shadow run 2007 is such a fucking anomaly of a game. It was a multiplayer only game that released in 2007 and was the first shooter to introduce cross platform play (between Xbox and windows gaming) and it's weirdly so ahead of it's time that it flopped
thats kinda sad
i wonder where we would be now if everyone/thing that is ahead of its time actually went off
went of? took off?
I honestly don't know, the game did have some inherent flaws tho. It was super hip fire and positioning focused but still had a rifle and sniper rifle that could headshot everyone except dwarfs, which dominated the meta despite being damn near opposite to how the game felt it should be played. It's really weird and I get why it failed but if it came out today with all the knowledge of current shooters I think it'd have been a great game. It is really funny tho looking back at critiques and discussions around the game and its basically all 'they had to nerf M&K because controller physically can't compete" just an interesting to look at given modern games
The Finals is unique and that’s even more of a reason it should be protected from CoD Chuds and Fortnite Franks asking for dumb shit like secondary weapons, passives, perks, attachments, etc.
I agree, I don't think passives would be awful if implemented in a cool way that fits the current design but I'm also not clamoring for them. I think gadgets fill most of what a passive could so I'd want them to be more unique if they ever were added
The most common one I see is “Medium should revive faster because support focused archetype”
I think passives could work for finals if handled correctly, but it never is
Yea like I'm ok with that but the revive is honestly fast as is so how fast are we talking. I think conceptually it's cool but In reality revives are already so fast that sometimes you just skip defib's, so I don't see a way to add that without it being busted
That’s my immediate thought, passive defibs. Beyond that, what about Heavy and Light? More demo damage for Heavy? Sounds fine when you don’t think about it, but what happens to the KS? The minigun? Traditionally standard firearms?
Will there be options for passives? How do we communicate which passive any player has chosen to enemies?
Too many factors for stupid decisions, bad idea
I thought if anything it's tied to the spec a class is using to separate play styles more. Obviously not a really deep thought just one way it can be handled
If Embark does do something similar I don’t have faith it would be done well or healthy for the game.
Which is ultimately where I will leave it for the topic and similar suggestions. Sad to say Embark has been dropping the ball alot as of late and we desperately need a W
That I can agree with. I think passives could be done well in theory but would be hard to implement well and I don't know if I trust the team that didn't even beta test point break well enough to find game breaking bugs, to add thought out and interesting passives in a well communicated and clear way
The QoL that came with S9 were fantastic, everything else has been lackluster which is sad due to how the game itself was left to gather dust during TGM
Team Bundles for $10 a pop are cool and all but balance changes are the lifeblood of the game
Being able to see what spec a player has equipped just by looking at them is amazing
And the Quickplay to WT Pipeline is awesome
I'm convinced people just want to play call of duty. "Make ranked team vs team so I don't get 3rd partied"
agreed
I'm not convinced such a correct handling exists
the finals vr update when
Probably not, but I'm always open to exploring new options with the game that isn't just add new rifle
Calling shadow run mediocre is not based
I mean the world and shit is really good but come on man, I don't have a PhD in shadowrun mechanics and I don't wanna play a game that requires one. If the mechanics were less confusing or better designed I think it'd be amazing but they just aren't for most gens
i have so far not felt at a loss in pointbreak because my teammates decide to run meme loadouts
recency bias?
not played enough?
or is it really the bigger teams?
For light it could be 20% extra speed when below half health
Ah yes, even more mobility for the most mobile archetype with Dash being its most prevalent spec
Well it fits the role? I don’t know just thinking of ideas and I don’t think it would be that busted
Lights moving 1/5 faster on top of already being the most agile archetype (with the smallest frame) isn’t related to any “role”. It’s a get out of jail free card with no input
I'm not against a thoughtful and reserved implementation of perks, but it would need to be very carefully designed as to not overwhelm the current balance
The 20% extra speed should make lights walking speed faster then heavy's run so fuck it let's do it
Anything that affects weapons would do just that, anything that affects movement changes chases, any slight buff to the archetypes risk doing nothing or doing too much
I can’t think of any passive that’s meaningful and not horrifically overtuned in some manner
i wouldnt do it for that reason
Its the reason pathfinder is a thing when DnD exists. Certain people want crunchy mechanics. Doesn't make them bad.
Even something seemingly minor like a 10% magazine size would grant the KS an extra shot
Or god forbid the BFR Jesus
What about 10% cooldown per elim on light.
DnD being one of the worst rpg systems but staying the most popular is annoying
There's a reason shadowdark exploded.
DnD wasn't always this bad
I think the market is shifting towards more osr style play.
Wizards of the Coast are consistently fucking their user base and implementing anti-consumer practices
DnD will likely remain a household name but other more friendly methods of play or materials for home brewing will take center stage
Akin to how the video game industry is largely propped up but Indie Titles due to AAA Games faltering in quality for the past 5 or so years
ngl i always thought of the idea of buying perks or something else between the rounds during a tournament. all the money you earn gotta be good for something
Ive thought about if they added weapon attachments, spending cash on them mid tournament.
nah i dont want attachments in the finals let alone due to how weapons are designed. attachments would be nobrainers that make weapons even more broken.
- for m11 go for laser sight
- for Ar's take the front grip
- for shotguns long barrel
- the list goes on
I was thinking like an underbarrel shotgun or launcher for ARs.
I wasn't really think boring ass cod mindset
ah like that
Something that swings the game.
maybe but you have more room for creativity if upgrades arent bound to your weapon like perks
nobody in the game is creative, people come in here and ask what best weapon
The problem is when we say "no brainer" thats the way it will for perks or anything you add to the game. People will always gravitate towards easiest and best of whatever it is.
Im not for attachments in general becaude of the importance of gadgets. But thats how I thought of spending cash.
And of course my gambling in Vegas need
have you played fortnite perchance? for a season or two they had a system where in regular intervals it would randomly give you 3 perks to choose from. so maybe rng could help not just going with a meta build that would be figured out
I did play a little during that. It was kinda cool. I wish thr finals would take chances like that with world tour.
yeah but that means thinking outside of the box and the best embark can do is small numberchanges im afraid
I actually thought the mode where weapons get different cash for kills shoulf be how the game works in general. Then balancing is a little offset for off meta or difficult weapons.
were past that point c4tter youre late. the discussion moved on
A catter arives precisely when they mean to
But that mode rewarded weapon specialists majorly.
i wonder why they havent implemented a lucky wheel yet. before a match, it rolls what world tour effect the tournamen / match is gonna have since we have more than enough world tour modifiers
They should let me bribe the refs with our cash to extend cashouts.
They only like fomo wheels bud
its getting a little too silly in here, remember this is an Esport
Catter try not to started chugging hatoraid when someone suggests a new game feature (I will always agree)
ah yes right. We need to keep the game as stale and boring as possible for our ruby players
My fault og, you're right we need spear throw and heavy .50cal
Can we get suggestions that won’t completely change the game into something it isn’t 😔
Im past the spear throw. The hammer throw is the new beg.
I miss when it was just “Hey guys what kind of new weapons do we want” instead of “MELEE WEAPONS NEED A STAMINA SYSTEM THAT INCREASES THEIR DAMAGE AND ALLOWS NEW ABILITIES”
Fucking call back there, been a while since I've heard that one
they should let me kiss my medium heal beaming me on the lips to boost its effectiveness
Heavy passive 🫵
Of course. Heavy is the best kisser
aight new weapon then:
- I think light should also have an incendiary weapon like heavies flamethrower or mediums cerberus.
- A smg that sets ppl and stuff on fire after enough bullets hit.
There you go a new weapon suggestion
ok lets go back to outlandish changes, that would make the game more fun
Why an smg?
The problem is with weapon additions its either tacticool people suggesting they add the Sig Sauer 435sa because their dad let them shoot theirs and now it's all they think about. Or its something so outlandish that it would never work.
Like the chuds in here that always seem to want to throw bricks.
wdym how. the smg has incendiary ammo that sets ppl on fire after enough hits
didn't see it, sorry.
Heavies should be able to sniff our Support Mediums hair and maybe hold their hand and pull them close
heavy on a leash, gets a dog collar to boost damage output and healing output
God I hope you play medium when they implement this
It would be interesting to give training wheels to Mediums so they learn to Orbit the Heavy
New gadget is the monkey backpack for toddlers. Its just a lockbolt tether to the heavy
I ALREADY can do that with heal beam. What's next, Damage beam?
Okay Mercy
Might be a weird take but I think damage boosting should be off limits for the finals, I think health pools are so close and even heavies die fast enough where any form of damage boosting would break the game
