#đŁâweapons-gadgets
1 messages ¡ Page 263 of 1
in its current stage its very exploitable, but making an easier placement would be nice for it, just not as it is rn
Just track it bro
Poop
i have played with sr-84, it just my feel or its the mechanic its self, when scooping its feel my sens so low
sir, a second poop has hit the server
That's still crazy work imo, "The movement class is faster than the all-rounder, time for nerfs!"
I get that it's team movement, but team movement functions as solo movement on medium too and I don't think closing the gap there is a good idea.
Back when I was testing traversal capabilities of medium and light, I found that light's grapple and gateway could take them roughly 15m further that medium's zipline and bounce pad.
A 20m nerf to gateway means light is legitimately worse at both solo and team traversal now and that's a wild way to balance your glass cannon.
Actually I just tested again and they're just close.
I got it wrong the first time, light can go about 105m and medium can go 85m (with a full team)
Medium can actually go much further if you account for double jump pads or ziplines.
Im assuming the change was to stop the easy vault snatch. They just went about it the wrong way.
Besides goo and glitch grenade what are the best ways to stop it?
There really aren't any counters except trapping it with mines, which was also kind of an issue.
They could have made the thing destructable before activated, or even removed the ability to take things with you, I don't see why nerfing the distance was the conclusion they came to.
Yeah. And then they nerfed the way to deal with it.
Embark is weird like that with balancing
Should just apply my fun patch and hire me.
What are people's ideas for nerfing the famas?
Slightly lower fire rate
It doesn't really need any kind of big nerf apart from tiny number tweaks
Its not unbalanced by design just stats, so balancing it is really easy
I honestly think famas is fine,I shit on it more than I shit on p90
The only part of its design that's a bit unbalanced is the fact its burst but thats not really a big issue
Anyways nerf bfr and repeater, gut winch đ
They lowered the rpm by 3 đ
Oh they didn't drop the damage like people were saying.
Nope
Is the Bfr even a weapon you fire at max rpm
Sometimes, but it works fine at lower rpms
I've never fired it that way. Ive always just tried to click heads and it basically shoots when I pull the trigger
Such an odd change.
I suppose they're happy with it to some extent then. I cant say I'm unhappy with it as a heavy player.
what should i run on heavy
Back here again homie? lol try minigun with mesh - dome, lockbolt , and a wildcard like c4 or grav cube or whatever else you like. I got all kinds of heavy builds
p90 just dominates lights
How about a goofy one? Ks-23 with charge and slam - dome, rpg, heal ball
accurate, faster, and does more dmg in range compared to anything lights have
WHY
i just feel so useless when i solo que
What exactly makes you feel useless
not doing enough or damging people enough
or just getting merked
P90 med ruining games
Your job as heavy is to be a bullet sponge for your team to get clean up kills relatively safely. If you feel like you are just dying like crazy thatâs normal. You either need teamplay or just patience. Try to play for fun an stick to one thing you like and youâll figure it out
AIM LABS DID FUCK ALL FOR TEACHING AIM FOR ME
i dont even like heavy that much none of my friends will play him im the only one
it gave me carpal tunnel
I mained heavy for a few seasons. When ks-23 winch was good thatâs all I used. Everyone I met in solo queue would complain but I literally had 300 hours on just that build so I learned to use it really well. I think you just gotta put in the time and try some stuff.
Are you playing ranked?
no just casual
Then play what you want to play. Enjoying what you play will make you want to go for a lot longer than playing what you think is needed. My squad will run whatever they and we can get dubs.
You will find a moment in the future where the game kind of clicks for you and you gain your first bit of game sense. And it will hook you. It'll be a play you make that works or a clutch or whatever it is. Be playing the thing you enjoy when they happens.
The finals is great because you can win by being smarter, not a better shot. And you can win with anything. Will it be every time, no.
servers ruin the weapon damage and its wild how pathetic this is going on for
In fighting games people do this same thing. They ask who is good becaude they think it'll give them an advantage. The answer is to play something you want to keep going back to. Play triple light or LLM. It doesn't matter, especially in casual.
I agree with that. Ks-23 winch hooked me (pun intended) because I used to play overwatch and I mained roadhog over there lol very similar gameplay and I enjoyed it a lot. And now I have 900 hours on this dam game đ
what gadgets are good on light
nerf the v9s asap that too broken almost 1 tap light and can kill like in 2-3 sec a m 4-5 a h
bruh thats every gun for me, mine dont do anything but i get melted
What in the fuck did they do to the V9S
V9S is all you need since this company seemed to think that releasing this thing into the wild was okay.
They took one of the only guns in the game firing a round moving slower than the speed of sound and gave it a range buff for god knows what reason. But they didnt nerf the titan so its fine. Just keep clicking the tiny little guys until they stop using their new toy.
The balancing team has a severe lack of creativity.
Lmao lies, the p90 range didn't change
And also the v9s literally gained 10 meters and 3% less falloff
Still the 93r
p90 isnt even a hitscan gun, its like a projectile, i had to aim infront of someone while shooting to actually damage them'
I believe thats just server latency if anything. Im pretty sure the p90 is a hitscan weapon.
The dead internet theory lives on
literally had it last game, i dunno why but this is the 2nd time i had to aim infront of someone to deal damage as they were running,
Desync, considering embark's unwillingness to run their servers elsewhere and software bloat ( because the players NEED one quadrillion guns for their tiktok minds to be satisfied )
its not only that but the more console players in the match the worse the damage and registration
This is flat earth levels of responding.
Turn crossplay off and see what's what
it gets better, crossplay is an issue that embark needs to address, the more console players in a match the LESS damage pc players do and the more damage console does, its a literal fact and if you dont notice then thats on you but its a serious server issue
Do you have a clip?
Latency doesnât mean you have to lead your shots.
Bit more range
crazy
i think you just dont know damage numbers man
im on pc and i have never done less damage than console players or had my game run worse in lobbies filled with consoles
also p90 is hitscan and server latency does not make you lead your shots, itd just make the shots take longer to register
unfortunately not but i was moving the aimer infront and the bullets of the p90 were flying the left side, if i get it again ill try to clip it
you dont understand servers = damage numbers, the poorer the server the worst the damage as shots wont regitser properly and deal the proper amount per shot, it happens, i know it doesnt happen to you since you have the best connection and no issues but it does happen
why would the shots take longer to register if its hitscan? lol
You're either getting full damage or no damage
because the server isnt receiving information as fast and isnt parsing it fast enough, this is literally how internet speeds work
i like the dual blades, but they are too strong
They are currently one of the worst weapons in the game
your client isnt sending information fast enough to the server, and the server isnt sending it back fast enough, therefore there is a delay in your game registering your shots
Probably bottom 3 weapon rn
shots not registering properly is one thing but damage stays consistent across the game regardless of server performance because the damage numbers are hardbaked into the game's very code and arent modifiable unless 3rd party software is involved which is against ToS
also the visual representation of your bullets in game isnt accurate to where youre actually aiming, so saying your bullets where coming out from one side means nothing since all the game takes into account is where your crosshair is at the time of shooting, the visuals are just smoke and mirrors
you can get partial damage
no it doesnt, i dont understand why you cant understand that, the damage is based off the server if the server is poor the damage numbers will NOT be the same at all
The only way to get partial damage is if you're in falloff range, in which case it's intended.
But there is no way to get partial damage in range due to any kind of connection issue
i understand what youre saying completely, youre just wrong
you literally get a feed of the damage your shots have done and its consistent everytime, if even afterwards you still seriously think this is a real thing then youre just doing next level gymnastics
its legit a real thing, the damage numbers are not consistent through the entire matches, if the connection is poor the damage can and will be off. im telling you
dude ive played on servers from across the ocean with high ping and the damage was still consistent
you are describing something that isnt real and cant even be coded into the game in the first place
bruh its real, you NEED to understand that.
i have 2,500 hours in the game and i know its not real, how would you even code this in the first place?
Switch up the ragebait vro
like how would you actually code damage numbers decreasing if the players connection is poor
aint no ragebait dude im being dead ass
the game doesnt have limb-based damage so you cant fool the system into registering the shots in the wrong bodypart, theres genuinely no way to code this
i bet youre just beyond damage falloff range and not understanding that (assuming youre even looking at the damage youre doing)
You have never managed to produce a reason why this might be the case.
At face value itâs a pretty absurd theory, so it would need strong justification to even be considered
âthe damage is based off the serverâ is a semantically meaningless sentence here.
â
Whatâs your theory on why this would happen?
Youâre the only person Iâve seen make a claim like this, which is funny because it wouldnât be too hard to provide clear evidence for if it was true.
not clicking, sword needs a buff
The rage bait is real
should not whipe a team of 2 mediums and a heavy that quickly, there was no counter
the counter was not letting the melee into melee range with your guns
he could dash as soon as he started getting shot, and kill us all in a couple swings
dude he stood right in front of your heavy while 2 mediums were looking for a solid 2 seconds before anyone even started shooting lmao
and then both mediums grouped up instead of splitting and shooting
if we did split, he could dash into us both and since's he's so fast, its much harder to hit shots
and he dropped right in the middle of us, and despite us all shooting him, giving us no time to react so we were all vaporised
if you did split he wouldnt have been able to shoot both of you at the same time meaning his ttk wouldve been much higher and you wouldve had the time to kill him before he killed both of you even with dash
if he used his dash to run in a straight line towards either of you he wouldve been super easy to hit which means he wouldve been dead before he could kill you due to both of your weapons being able to kill him before his kill either of you
if your argument is "well i couldnt hit him because hes hard to hit" that is entirely on your end
"despite us all shooting him" when 2 people died before anyone fired a shot lol
two hits with a normal attack from the sword should not kill a medium, and ive been killed as a medium in two shots at full health many a time
while riot baton kills medium with 3 hits and slower
no, you havent, because 2 hits from a sword do roughly 150 damage and mediums have 250
even that is overpowerd, considering they can dash out the way of shots and hit so fast while hitting multiple targets at once
light can deal first damage with M2 and then finish with M1 - nothing hard
they cant dash out of the way of shots if they have hitscans, and while they can hit multiple targets at once, thats precisely why you dont bundle together in the same exact spot
they cant, even 2 m2 hits dont do enough to kill a medium
i think your mistaken
you think wrong
oh
and if thats the case, they are close enough by then to hit a quick melee and kill
if you let them get close enough, yeah, usually when a melee weapon gets in melee range they'll be able to kill
even in that situation both mediums decided healing the heavy instead of shooting the light was a good idea, like why did you even switch to heal beam when the enemy was already right in front of you?
its mostly a combination of dash, they lunge, dash, lunge, quick melee, dead
in this situation it is entirely a skill v skill scenario, most of medium's weapons can kill a light before a light can kill them, its entirely up to how good the light uses his dash vs how good a medium's aim is
well 3 sword hits and medium dead
that is roughly a 3~ seconds ttk vs a medium's average of 0.7 seconds to kill a light though
i understand that, but lights can kill too fast combined with the dash, and i know i was prolly the worse player but skill based matchmaking could solve this, and it was me and my friends, all play casual, and an emerald who was one of the other memebers of the team
again its just how good the light's dashes are vs how good the medium's aim is
And if the light was able to get close before being shot initially
skill based matchmaking wouldnt solve this since the issue is that you werent able to react to the situation properly, in this situation any light with dash wouldve been a problem regardless of how good they were because again, you 2 just let him get free damage on the heavy that was stealing instead of everyone swapping to a weapon and firing the second they heard or saw the light
their fast ttks are needed because they also get killed fast
also emerald is just a playtime check its not an indication of skill
K/D matchmaking
good point, how do i counter if i wasnt able to hit the light as it came close due to a mix of it dashing and how it dropped on us in the clip, rather than running up to us where it could be hit
k/d matchmaking is actually a really good idea, if they can figure out a way to remove players who play badly on purpose to get into lower level games
Well you still have the TTK advantage if that happens, but of course there will always be a point leading up to the end of a losing fight where you can no longer turn it around
Yep, players with high k/d would stop playing against players with low k/d
but sadly online is shit
And their KD would go down and theyâd be put back against the players with lower KD
Itâs a less accurate skill estimation system than an elo-like system just because it never converges properly
there could be multiple variations of low/medium/high
0.5, 1.0, 1.5, 2.0 and etc
its a fair point, but embark can fine tune it so that wouldnt happen
Not possible. They could minimise the impact of it, but the current system for ranked at least already does this entirely. Not sure what system casual modes use
for example 0.5 would play with 0.4 or 0.6 (20% k/d difference)
but 0.5 vs 1.0 is signifficant difference already
why am I, a bronze, getting matchmade with emeralds? they were clearly better than me due to playing the game more so its pretty unfair
and in game 0.5/1.0 can even play against 2.0 which is absurd
How do we differentiate between a top 10% player and a bottom 10% player who currently have the same KD
Emerald isnât a skill level, itâs mostly an hour counter. But imbalanced matchmaking in ranked is due to a limited pool of available players
bottom 10% obviosly will never have same K/D with top 10%
fair point, but there are prolly better ways to fix that than unfair matchmaking. k/d matchmaking isnt perfect but neither is the current system, which i think is worse
If bottom 10% has been playing in bottom 10% lobbies and top 10% has been playing in top 10% lobbies, they could
Well its Devs job to solve - not ours
Itâs just a worse version of the current system. Thereâs no advantage to it, especially since K/D is not the metric by which player success actually occurs
They already did :p
they could add objective scores into the mix, or support scores, making it apply more to the finals
That helps, but there still needs to be some demonstrable advantage for it to make sense
anyway there are solutions for different situations - there are no impossible tasks
it could be trialed somehow, like in a seperate mode
Well, it should be clear that one can easily create an impossible task as counter-evidence.
Itâs probably possible to refine the current matchmaking for better user satisfaction with certain heuristics, but I donât know how that would be done without being able to collect a ton of data
For me its a must have for finals, because sometimes game becomes compleately unfun/vomit forcing when playing against monsters of aim
But whatâs the point in trialling a new system if there is no reason to believe it would be better? It would only be a less accurate measure of player capability as itâs not actually measuring a playerâs capacity to win the game, and is constantly fighting against a form of âdragâ that prevents it from converging properly
balancing is difficult to achieve since everyone has a separate playstyle, but combining combat, support, objective scores into an overall ranked score which determines your rank would be more effective than putting a bronze against emeralds.
Bronzes would still go against emeralds. That wouldnât change.
The reason that that is happening is because there arenât a better set of matchmaking players to choose from in the given time window
we don't know if it would be better unless its trialed, you can't predict the future and say definitively that it would be worse unless everyone trials it, which could be solved with a limited time mode featuring it or somthing
bronze and emeralds aren't all that different other than the bronze haven't reached the point of emerald yet
I donât think itâs really about prediction when itâs quite simple to think about the scenario. The current system:
Take an estimate with increased weighting on recent performance of a playerâs skill level based on how likely they are to win compared to players of other skill levels
The proposed system:
Move towards an estimate (weighting has not been discussed) of a playerâs skill level based on an approximated metric for how likely they are to win compared to the average player, + a natural resistive force which prevents it from reaching ideal rankings
but i still dont see a reason why it shouldnt be trialed, it doesn't affect ranked at all as it would be separate, it would be a good thing to at least trial to improve the current ranking system, which is good but clearly not perfect
â
A funny idea for an alternate system though; what about AI-based matchmaking? Half serious.
It would be interesting to give users quick surveys on how fair they thought the matchmaking was after each game and use that to train a neural network to predict their target rank based on their past performance. I wonder if that has been done before
Itâs separate? Well now you split the playerbase of the mode, making matchmaking much worse for a while anyway. So thatâs the reason not to.
about to lie my way to some easy lobbies
okay its a pretty good idea, it could be reinforced if players have an option to agree to an ai tracking the games the entire time, and removing the surveys to stop people of a higher skill matchmaking with newer players
the satisfaction ratings would be used to train its general understanding of what players are happy with and what they are not. It would then try to place you in the fairest lobbies it could in order to maximise everyoneâs satisfaction, by using the match histories of everyone in the matchmaker
In practice I expect this would kinda suck, but who knows
well it would take into consideration how they performed as well so i don't think higher players lying would get that
it could work as good matchmaking for quick cash, not as important as world tour and... quick cash is broken as it is
yep
well, sure, I just donât see what about it could be beneficial.
weeell ive mained quick cash for a long time and started playing world tour last season due to how broken its become, k/d/s/o matchmaking would make things a lot better over there...
and world tour matchmaking is good, i won't deny that, but it needs a lot of polishing undeniably
welll i wouldn't say that
world tour matchmaking is fucking AWFUL, atleast from my experience, every gamemodes matchmaking is awful
Possible, we know its matchmaking is ârelaxedâ compared to ranked
though what Iâd take from that is âgive everything ranked matchmakingâ :p
more linient ranked i would say, i liked quick cash for the fact its... well quick. But lack of matchmaking made it a lot harder to have fun, especiallty since newer players may be more attracted to it. a solutuon could be a quick cash and ranked quick cash, which contributes to world tour while keeping your rank and giving less xp and ranked points, as a way to ease newer players into the world tour system
eh, it was more so thinking out loud than really thinking about it
as if ranked uses matchmaking and doesnt just take the first few ppl it can find and throws them together
can they please nerf the new v9s again, the dps of this thing is outrageous
it isnt the worst balanced light weapon but a nerf would be nice
as an L main i can't even register im being shot b4 im dead and its so annoying to play with it too
i dont even know why the buffed it
That might be what is used currently, but we donât know, embark have been vague
ye, the reason no one uses it is cus my hadn is tired after 1 cashout round not because it lacked damage or anything
if they ever do another q/a on reddit, it might be worth someone asking about how ranked works and what they have planned to improve it
have we ever gotten something of substance out of these q/a's?`shit reads like corporate speech
I think we know how ranked works pretty well, only nobodyâs worked out the exact parameters
asking more about what they do when less people are online and what they could potentially do to help solve that could be worth it
Itâs definitely an elo system which works off of computed success probabilities, with some kind of curve to it which adjusts the magnitudes across the distribution of rank imbalances for player satisfaction
its not a bad system, the problem lies when less players are in ranked and have to go against people that are better
With the matchmaker itself becoming continually less picky about rank discrepancies over time of course according to some second curve, seemingly with the aim of keeping matchmaking times at a couple of minutes
i wonder if embark could give a pop up when queuing to ask if you would rather play in a potentially harder lobby or wait longer for potentially a better lobby, giving players more choice is always good
Yeah, though they may have been silently A/B testing that anyway. But if not they totally should
that would be a big help to my problem with ranked and ranked as a whole, i really hope they try that when player numbers are lower in ranked
M11 or Arn?
m11
mmmm ty :)
but ARN 220 is not bad too - anyway what u choose - take
Exactly, the buff wasnât even to DPSâitâs always been this strong, just never this versatile.
yeah, you can kill a Heavy with 14 body shots at 70+ meter range
as someone who does not really like the ARN or the M11 im going troug it rn :<
ARN is probably better with how the V9S can fill a similar niche to M11
it still has use but not a huge deal of it
according to a certain ruby player the main reason one would still run M11 is that it has unusually good in-air accuracy, which matters when paired with dash significantly
apparently that's a stat which varies substantially between guns but nobody has exact numbers for
v9s is terrible at in air accuracy as a side note*
well... i started like a month ago and those 2 guns are my current favs ( i tried them out a LOT in the range)
so im def not gonna be playing like ruby players so....
arn or M11?
then the question doesn't really matter to begin with
whatever you prefer
GIVE MEDIUM A NUKE GADGET
Depends on the range of the fight
what weapon would be the most busted if it could be on any class?
bfr oh wait
sniper on heavy lol
is it ever a good idea to use the slam attack in charge in slam when on equal fighting height?
M11, all of the benefits with none of the downsides of playing light
What if we buffed the clip to 50 and handed it to medium, imagine how broken it could be then
I feel like it'd be sledge hammer or SA-12, either of those on light or medium would be crazy
Fat sniper
Yes, when there is a group of people or to chain hits after eating a few normal charge hits
I do that if i cant be arsed to aim/have to finish someone on low hp off
Also goes a tiny bit further since it the slam cant be stopped even if the time runs out
(I think?)
sledge on light would be deeply funny
I know, I want a ltm with light sledge and heavy sword so bad
Heavy sword was busted
You dint give that mf lunge
buster sword?
SA on Light or sword on heavy
light is especially affected by things like being scanned, mines, or glitch, so it would be cool if light had a gadget that could make them undetectable by sonar, glitch trap, sonar trap, and mines
Heavy sword was peak and needs to return
would sword on heavy really be that good though?
damage is similar
and you loose the destruction
wait, that was a thing once?
It was a glitch that happened before, and it was busted as shit
A sledgehammer that also propels you forward at high-ish speeds is pretty powerful
ok fair
guess im just too used to winch
But think, sword on heavy could winch right after lunging to guarantee free qm combos on light, or run mesh shield for a scary ass sword and shield combo
Or imagine getting goo guned from 20m away and by the time it breaks the heavy is on your ass
thats the same for sledge
intuition still tells me it wouldnt be much different, but if the bug really explains it all ill concede
I present to you the bug
ok yeah, thats stupid

Iâm so happy my beloved gif has caught on
GOO PLANES HAVE RETURNED!!!
PEAK HAS RETURNED!!!!!
Its very funny
??? Explain!!1!1!1!
I hope this doesnât relate to the barricade in any way
There is bug of barricade u know.... đ
when building parts falls - enclose urself with 2 barricades as close as possible - it will trigger fly
Hear ye hear ye, dare not hush the herald of trumpets, as we must soar the heavens for our wings have been returned to us
Have you ever wanted to FLY with BARRICADES in The Finals? Well Truce and Season 9 have got good news... Movement Tech/Hilarious Bug Guide.
Bongo (my goat): https://www.twitch.tv/bongoshoob
Music:
Embark Studios - Destroyer
#thefinals #thefinalsgame
đ´Truce is an off...
Itâs the barricades. This will be fixed unfortunately
Got my hopes up for NOTHING!!1!!11â
But they said they won't fix it until they have a rework for barricades ready, meaning unless they lie we have time
Typical embarks, what to say
Itâs the best of both worlds tbf so we keep planes until the rework is ready
But holy shit this barricade âbugâ could honestly just be the rework
Itâs so fucking nice being able to plop them down in panic situations and not get killed by a pebble
And then light players wonder why they are so hated
People that play Light are fine, as they have a better understanding of the game and its ecosystem of weapons/gadgets because they play them.
Honestly I hate how much they despise goo planes and non confirmative fun. Let us be goofy in ways y'all didn't intend, who cares if it's not normal it doesn't effect the meta or really balance and is so much casual goofy fun
Goobers that exclusively play Light are dumb and stinky and I hate them because the game is balanced around Lights existence, yet they clamor for more changes to benefit them.
based
âI shouldnât have to look down, make us immune to minesâ
Honestly I agree with this sentiment on any one who exclusively plays one class, tho light is the most annoying. I play all three classes somewhat evenly, I just find sword the most fun and it's what I'm best at
âMy mobility should never be hampered in any way, remove Lockboltâ
Obviously Iâm cherry-picking because there is a small minority of players that exclusively play Light that better understanding its role in a team and what Lights strengths and weaknesses are in the game, but due to being the most populous archetype (and the most familiar to the average gamer) thereâs a disproportionate amount of dogshit feedback thatâs just bitching or asking for buffs to an archetype that doesnât need them
Rules for thee but not for me.
- Light can OHK other archetypes but should never be OHKâd.
- Light should be able to scout ahead, revealing enemy positions but never be revealed themselves.
Oh I agree, lights have some awful takes cause it's the most popular class and the most punishing class to play, I honestly wish the game forced you to start with medium so people have to learn a more well rounded class first
hey everyone. I played awhile back, when invis was meta and now i come back and arn is actually good and apparently dash is meta? I was watching an appoh video and now im now im confused as to what happened to cloak and vanish bomb
You can see invisible people now
That's an old ass meta bro
ARN didnât exist when cloak was meta
Dash is the definitive meta rn but a few pros went cloak during the qualifiers I think. But cloak is kinda countered by good gadgets so dash is the typical pick since it gives you such reliable movement
Unc hasnât played since pre alpha đ đ
I think season 1 had a cloak and double barrel meta
With Goo becoming more popular on Heavy, and the prevalence of Poke; some Lights swapped to VB to ensure a safer approach
I want a grapple meta for light. Itâs the most fun spec on light and the most fun one to fight as well
Idk I hate fighting grapple sometimes cause the rats always have a safe getaway
That I knew, I was so hyped to see an underused gadget ive ran for so long actually get the attention I think it deserved, now I'm just waiting for the break point to bring breach charge into a meta
A few went cloak in the final rounds
Or, at least one of them did a couple of times
That's cool, they were allowed to swap for final round?
Iâm hoping BreakPoint acts as a magnet for new players that seek a familiar experience in a new game
I noticed they did like the cash out games and final round games separately almost like they were separate brackets? But I'm confused as to how it worked for the tournament
I do too, but trying to get better at it has been hard, it's such a chaotic game mode
Doesnât help that they didnât add an out of bounds rescue for the objectives
I want to talk Medium, defibs are so busted. 99% of mediums bring them, so a team with 2 or 3 mediums have this ability to necromancer each other. It's never fun fighting them. Even if you out skill them, they still weasel out. So then this makes the counter play "bring glitch mines to stop all the defibs". So now a "good" medium is locked down to two gadgets to be considered competitive and a team player. Defibs and glitch mines.
How about give the healing gun a way to charge up and rez someone. Make it use 100% or 75% healing gun juice (if available) to quick rez like the defib does. Then replace the defib with a healing grenade that maybe does flat burst aoe heal and then leave a healing zone like the healing barrels, but smaller. This gives alternative specializations more identity without teammates being all "You're a medium with out defib?"
This is all from my very casual experience. I just see mediums doing the defib train all the time.
Seemed like it
Defib reviving teamates is generally suboptimal as patients are:
- 50% Health
- Revive Sick for 5s (no specs or gadgets)
- Death-State (ammo is often low assuming they died fighting)
If a team is able to effectively revive train itâs more often than not a skill-issue.
Pro level play is not conducive to casual play, casuals are not forced to bring Defibs to be competent.
The humble winch flamethrower. Goo gun flamethrower if they're stacking turrets
I hate saying âskill issueâ in response to feedback because it isnât helpful and doesnât give the person seeking help any avenue to improve.
With that in mind:
- Play with your team.
If youâre giving a Medium time to revive their teammate mid-fight, and not ending the engagement in time to farm the revived player thatâs a red flag somethingâs amiss.
ive heard the original goo plane was fixed due to an exploit about server crashes
surely if this one doesnt do so (which it doesnt seem like) and is just a goofy nene strat, i hope they keep it
you shouldnt need a 2v1 to have a chance against something
thats like textbook example of a scale being weighed down
and it only takes the medium 1 second of any cover at all, where they could also bhop and slide/charge behind cover to get a free revive off
not saying theyre 100% correct, but i see what they mean
If itâs a team fight (which must be the case given the medium is reviving another medium) then asking to play with a teammate isnât unreasonable
its suboptimal
but it allowes you to cheese a revive where it wouldve otherwise been impossible
even someone on 50% without items is someone you have to chase down and kill
if they died right as their reload finishes, then they can shoot you right away
and unless you hit all headshots, the defib user will be able to at least shoot back and weaken you, making the defibbed an actual risk
if you even get to shoot them at all
since they only need 1 second of any cover, rather than 5
This goes hard @indigo nexus
Itâs not âcheesing a reviveâ itâs using a utility to 1/2 revive faster than what would otherwise be possible, the defibbed player is significantly more vulnerable & weaker than they would be if hand rezzed
I don't get the defib hate, it allows for a shittier res in place of your ability to fight. You can pop a defib and get right back to fighting. But the defibbed teammate is at a significant disadvantage and if you fuck up after defibbing you've basically left them for dead unless they hard clutch up. Is this really any worse than having a grapple light constantly run corpses and keep the pressure constantly up
1 defib isn't an issue, but 3 is crazy. They can just out survive you, running through walls and bringing a guy back in 1 second you happen to take your eyes off the statue. And in casual tournoment play, its often the case when facing off against 3 medums. Even if you win the fight overall it takes forever finally wipe them.
it doesnt, in fact, not need to be
you could have 1v1'd someone, regenerated, and then should have been allowed another fair 1v1
1 item, on 1 player instantly denies that
instead you get a skewed 1v1.5
that is, with any advantage whatsoever, if you arent near cover, constantly watching the statue, anticipating where they will come from and hopefully get to reload while the revived does too
the single defib player gets to create a 1v2 by choosing 1 item
its like back when rpg dealt 150 damage, and you just tell the light to 2v1 to have a realistic chance of a 1v1, while an item completely throws it around
I donât want to dismiss defib feedback as a skill issue, I want to believe itâs an issue of perspective as Iâve never had any such problems in 275h of gameplay
its 5 times faster, since if the 1 second charge goes off, you have to deal with it
the defibbed player will be vulnerable, but so will you be
even if you assume you will be at about the same hp/ammo as the revived after shooting the medium
you need to take 3 1v1's to get the advantage of 2 1v1's, a clear uphill battle that allows the mediums to just make up for mistakes and hope to atrittion your chances down, since they only need to win once, while you need to win every time
oh
coming to think of it, i never saw you mention your hours
its probably partially perspectve too
but imo, there is a decently clear cut mechanical problem behind it
Getting defibbed as a mini gun player is literally just adding a extra death to my stats
which isnt great either
i wish it was reworked to not be annoying to get revived by
Yeah Iâm baby (sub 1k)
I don't want to limit gadgets brought to team comp, I just think a rework is needed for the Defib. Make it more meaningful and less a thing most mediums bring which lead to medium rez trains. Like if it was tied to the healing gun, then the medium would give the breach charge more use as now the medium doesn't have demat.
Canât run away, missing half of heavies most valuable resource (health), no gadgets to defend myself, and no weapon because in rather out of ammo if I I died with a mini gun or will take so long to spin up they kill me. 90% of situations itâs better to revive a mini gun normally
Shit got that 100% pick rate though
opinion differences can be ignored for idea brainstorm
do we got any?
Thatâs because thereâs only 5 gadgets on medium worth anything 
Too many ifs, most bad revives ( cheeses ) often lead to team wipes
The majority of players are sheep that copy what pros use without understanding the use cases behind them. A lot of the negative feedback for Defibs wasnât that they were too OP(until recently) but instead mindless idiots would revive teamates in the open with no cover
give the healing gun a way to charge up and rez someone. Make it use 100% or 75% healing gun juice (if available) to quick rez like the defib does. Then replace the defib with a healing grenade that maybe does flat burst aoe heal and then leave a healing zone like the healing barrels, but smaller.
Which means defib should not be auto picked since there is 3 gadget slots
90% of players arenât smart enough to use glitch trap or prox sensors so thatâs why
i think you may got the if's backwards
defib has skins
doubt they would just remove it
we should try working with it as is
Me when I cant decide on a main so I play heavy/light like 80/20
Also thereâs only two gadget slots anymore
Stun gun got removed
âMainâ is just whatever youâre the most comfortable playing. Play every archetype
Two gadget slots and one goo grenade slot
not its skin, just turned into nullifier
defib could get the same treatment (somehow)
Nullifier uses the exact same model as the Stun Gun. Skins & All 1:1
Why would they get rid of defib?
So we just lobotomise defib for similar reasons stun gun did
annoying
They should remove medium entirely fr
Light too
Heavy also
maybe, yeah
not saying it couldnt be better in a way that isnt frustrating though
Naw I need people to smash with C&S
That is an opinion, so why would they get rid of it?
Iâm an Oscar main
i wonder how this game wouldve panned out without classes
They got rid of stun for that reason
It would realistically just be meds
if enough people agree
reason enough
and im sure the odd revive victim would appreciate a rework that doesnt leave them as fish in a barrel too
Stun had no interaction beside kill the guy before you got stunned. Defibs are extremely fair as is
what i meant
questionable
both
đ¨ imo đ¨
(please dont snuke me)
Your teammates cant grab you and move you around when youre stunned
huh
You can kill the mf after your stunned, use gadgets to defend yourself while stunned, work with your team, etc
I just mean that the cheese revives just give 500 more dollaridoos to the opposing team
As far as I remember stun completely locked you up
Yeah I stopped playing because of the stun but before the nerf.
Why hasn't winch gotten deleted yet actually since stun gun is dead
thats ranked/wt
plenty of other modes wher ethats not a factor
and its crumbs compared to what you can gain if you manage to take or even just steal any cashouts due to its advantage
wt and ranked do play differently to some degree, but that doesnt make the others invalid
(or a rework that suits both a non-option)
Real, Winch suffers from similar balance issues that got Stun Gun reworked.
Ah, my fault. We're just here to complain as opposed to discuss
I smell bias considering they're only deleting light gadgets
My knee jerk reaction is they should limit defibs 1 per team, but limiting what gadgets you can play with doesn't seem fun either. Idk. I just came off a tourney and faced two different teams of 3 mediums rezing each other and It was stupid, I just wanted to vent to the Finals Void.
your guess is as good as mine
more sa1216 skins maybe?
(Youâre right though)
where did that come from?
When i saw "why hasnt winch been deleted yet". It just bothers me that people would rather see something removed than either move to another game or learn to play with that item existing
Stun gun
Just give medium a faster revive passive. Like 4.5 seconds instead of 7. Let them use the defib as their animation so all the skins clowns can keep their skins.
yeah
i think the history was roughly
-cant do anything, but the light cant shoot
-turn slowly but light can shoot
-can turn at normal speed but cant ads
-can ads (maybe here also gadget usage, couldve been seperate afterwards though)
-removed
-reworked
đ yes I quit the game because of stun but now I am back. I moved to another game!
Archetype Passives đ
C4tter đ
Game already has them, what's the problem with more thought out passives?
So mfs were both able to move to a different game, and learn to play around that item existing, yet it still got deleted regardless
League of Legends
? No we don't?
Type shit
Movement speed, health pool, hitboxes
League Of Legends
Ok vro quick cash is even worse cause there are now 2 teams fighting each other on top of your statue.
Powershift is the exception
im not for straight up removing items, thats why i always try to come up with reworks instead
but i see what some may think in regards to this
the finals is really fun, it scratches an itch that no other can hit (like a lot of games) so you dont want to leave
but then an item can make it so frustrating, or so chore like to play around, that it completely spoils the experience
youre basically stuck in limbo
and sometimes enough complain for that problem to be solved
But powershift also makes sr strong sooooo is it really a point of discussion
That's just the difference between eh archetypes, not passive abilities
Never understood it, but the greeners hate it. They want defib to mandatory for the life of the game.
respectfully, screw that hellhole
theres a reason i flipped when h2h and point break released
Twin SR has the worst ttk out of any dmr, while also having bullet drop
Well there's a reason it's poopoo now
Thats why diff modes exist honestly. Power shift has a different meta than cash out than point break
Because embark decided to nerf an already bad weapon?
why do i feel like ive seen that before
Powershift sniper was atrocious
It was popular for a bit
i hate my a and my h key
Every class has a goo nade or some form of weaponry to deny them
you tease
cmon, remind me what its called please
Vent Horse?
Just search horse flip finger meme
no
i dont know that
weird
maybe ill recall it if i look it up
oh, yeah, taht does it
Me and my full team of heavies cooking a meal and watching tv inside a 5 bedroom house made of barricades and domes while the team of enemy snipers do nothing to stop us
my fucking keys đŤ
It looks like that game kojima was making with Konami that never released cause Konami is stinky
The horror demo everyone loved where you just walk through hallways
oh, hey, i literally just cracked 6k matches
I mean, unless they have glitch nades and thermal bores
I believe unnerfed sniper would be hard meta these days
Huge
Idk man, I've never played kojima games
It's a holo of a db light
they should really turn off revive requests for the first second or so of being dead
i keep pannic pressing spec just as i die mid combat, making it use the request
would explain why people request, then coin as you revive
They should add a don't rez me button so my teammates don't run out of position or leave the cash out to rez when I can just coin
at least its gone in tdm
considering if bp should get the same treatment
since its limited life like TA
Limited Lives but very different from TA, Regen isnât capped and Gadgets are as they should be. Revives shouldnât give coins, but revives should stay
Youâre missing the feet bro
Yes, add a new rez coin that recharge, but are required to use defibrillator. The team starts with 2 and charge slowly enough so 3 mediums can defibrillator twice in most fights.
That would encourage the 3rd medium to maybe bring idk anything else.
could see myself agreeing with that
At last, common ground
Wanna kiss?
đđ

dont think my girlfriend would like that đ
meet me in 20 minutes behind patronelle plaza, bring your snuke and an ospuze
||i lied
i hope someone microwaves your pillow before you go to bed||
smh since when does this server allow doxxing
Head over to Roblox yall two
:(
nerf bfr
Buff flashbangs
Remove defib.
Buff breach drill
I want to use it, but why would I use it when demat is better in almost every way?
Costs less to run
Because one is a spec and the other a gadget
But yeah it could use a buff
Give it grater aoe into the direction its placed
So if you place it right on the edge of a wall, it takes the entire corner of the building off
Could definitely use a buff, if it could break goo it would be S tier
Due to the recent explosive damage buff against goo itâs just shy of breaking it (2 or 3 shots with any weapon will finish the job)
I need a place for an idea so I figured here
The Idea: A skin for the the proximity mine that's a jar of eyeballs which follow nearby players
I think that'd be here, idk, if you have concept art then put it in #1075060148004991067 but otherwise this is the weapons and gadgets chat
Not sure if its not a tad small
But i guess thats cool
Thank you
Evil
nice
Hoping for new specs next season
hoping the next season exists
The finals:
Season 0
Reverting all changes since launch
ARN-220 mythic skin when?
Beta SA yes please
Doing WHAT to betas?
snap aim is kinda busted. even if they toned down aim assist like ive been hearing. id rather go back to how AA has always been ngl lol
Playing Apex for so long makes you numb to aim assist being broken if you wanna go that route. Seeing rock bottom will make you appreciate the dumpster
you spittin facts
The correct answer is remove winch
Buff BFR, give winch its original range
Why no new weapons :(\
Bfr can be buffed when they remove winch,which I really hope they remove winch,but it's unlikely
Buff and bfr in the same sentence đ
I don't personally want it,what I want more than anything is winch to be gone
Embark is too busy rebalancing all the weapons to add new ones
They banning people because of the pount break thingy now
This is a good problem to have,it means hopefully no specs,gadgets and weapons will be left behind anymore
What?
You think they'll just ban whoever was reported?
If you winch the objective outside of the bounds where the other team can go, you are prone to being banned
The thing where you put the objective in your spawn
It's goo gun, winch doesn't do shit
Ah
Well, they could certainly collect data quite easily which would make it fairly clear whether or not a player was trying to do this
If player using goo gun, ban instantly
Goo gun hate is so forced
Nah i love getting goo stalled
Kill the heavy and stop trying to steal,you dopamine addicted lobotomite
Yeah bc you only goo stall when someone steals mb
awww little baby got singled out and couldn't hit the clip awww
đ
what is it my tiktok friend, you didnt get the clip for today's upload?
I don't even have TikTok my goat
Oh well you got the spirit at least
Deleting that shit was one of the best decisions i ever made ngl
On skibidi what is up my fellow glovers
âGloversâ? Um, no. Just, no.
Changes Iâd like to see for the KS-23 to give it uniqueness and value over the BFR.
- wall penetration (will hit both layers of a wall if thereâs a double wall with a single shot)
- revert fully back to projectile only w/ high velocity but push the minimum falloff from 23m â> 28/30m
- make the reload like the new model reload. Make it so it can double shell reload even when itâs not fully empty so in combat and utility usage you arenât playing reload simulator.
I think these would be really nice quality of life upgrades in both combat and utility without making it game breaking or a sniper rifle.
Chimmy this is why no one takes us seriously our leader has stage 4 brainrot
Shushhhh
If it wasn't for gf sillyposting i'd delete that shit too
Yes king
Paste it to feedback
im not really on board with the first, but i could reasonably see the other two happening
Lmao
First one would make motion sensor a good pick for heavy
yeah, and im a bit worried about that
not because of sensor becoming good
imagine getting shot through a wall and you just cant fight back
the wall breaking might limit that a little
but getting a free hit in could be huge
it might also lead to excessive blind fire spam in hopes of hitting someone
or even more destruction
Blind fire would be damn near impossible and down to chance, motion sensor is a lost dome/rpg/c4, you get max 2 shots on trailing silhouette that may not be that accurate and then you basically announce to everyone that you're behind that wall
Also either your team is down 350hp, or with that hp on idle guns
Suggest a hard but funny bulid, doesn't matter if it's heavy or light or med
Heavy spear with antigrav, goo gun, pyro mines and dome
Cheeks
Uhm can you change the spear i hate it
You asked for hard shit
Nothing harder than learning new stuff
Spear is the worst thing i ever used it sucks idk how ppl use it
Spin cancel
Ye you can't cancel it that's why you need timing and if your timing wrong then ur cooked
You just wrong bro, learn how to use the weapon before hating
How can i learn bro , i mean i tried it before it's js so hard and the damage isn't good
It's slow asf
Open comms wheel while spinning to cancel, abuse the shit out of slide, spear got a better ttk than sledge
i imagine being basically random is part of what would make it annoying
cant say it was a skillful shot, it was just mindless spam
and the wall breaking can just be avoided by going slightly sideways as you shoot
Ima try that , if i can learn how to cancel the spin then all cool , thx anyways
ambushing for me
i cant be the only one that thinks vaulting is too slow, right?
you are!
btw when you vault into high stuff, moving sideways (and forward) and jumping makes it very slightly faster
also to avoid being destroyed while zipping you can jump and reattach over and over to make it harder to track you
itâs mostly about taking the correct approach to a fight, anything else is very secondary
You want to be able to get into their face before having them able to shoot at you, where your team is able to support you, and if you canât isolate one of them to take out and you canât get into a good multihit spot then you need to figure out a way to force them to push you around cover via the objective and beat them with burst damage
Knowing when to use spin attacks is quite important as theyâre a bit of a risk, but note that it deals 210 damage quite quickly, and that becomes super quick if you initialise the spin before the active engagement starts, timed so you hit them with the ending of the first spin
The third spin is slow so you donât want to rely on it - spin cancelling makes it less of a risk, though I donât do it myself
hot take, nullifier is the worst light gadget
hot take, goo gun needs a bit of a nerf to its player stun locking imo
goo grenade too
Goo nade isn't spammable though so it's not an issue
Well the reason i hate spear it's bc it's slow and don't have a good damage like other meele like sword , hammer , dagger , if you are using spear it's so hard for you to get close to the enemy without dying , and as you said the right click is too risky , like if you spin , light could do 2 dash , 2 dash is so enough to cook you cus you are spinning and if he gets out of the spinning range the opponent could easily kill you if he doesn't use meele , that's why playing with spear is so risky and hard , melee weapons isn't for heavy cus he's slow , heavy needs shot gun or far range weapons like titan or shak or akimbo, not a meele weapon
Do you think a mag size reduction would be good or something different, like goo breaking more quickly on trapped players?
i don't wanna like, ruin everything else for the goo gunners, really all i think is just breaking faster when a player is encased in it
maybe a slight delay between shots? but maybe thats too far
Well your spec should be a major help in closing the distance, and in my opinion lockbolt goes quite well with it.
Spear can kill people actually very effectively if you âcatch them outâ with it, as players often underestimate how strong it can be in its best case, so it works fine against most tiers of players I find
Longer delay between shots might be my intuitively preferred one but it wouldnât stop one from stalling supremely well. It would just prevent you from being able to do it to multiple people at once and make fortifying a little slower
It's meta with flame thrower, i use it it with flame thrower and it's crazy , i js use goo gun first then you keep frying with the flame thrower there is no way for him to get away if you could shoot him with goo gun while you are bear to him
Yeah if you can catch them and getting close to them then you are safe
It depends on you experience and your way to use it , you need to use it so much that you can figure a way how to get close or how to catch them if they run and more
Shit take
i fear you may be very biased but its okay
Goo is hard to use effectively,direct your hatred towards winch,winch is the enemy to all
not as ease of use as winch is but once you can hit your goos its kinda just as annoying as winch is
keep them where they are (cant be shot while covered in goo) vs pull them into your whole team (theyre stunned)
The only three weapons that actually combo with goo gun are MGL the worst gun,flamethrower,and sledge
Just like, get better?
yes
which if you are gooâd, you cant do too much about
Be with your team and goo won't guarantee your death
teammates arent all the useful believe it or not
Maybe don't push 500 people alone when one of them has goo gun
would you believe me if i said i dont
Man y'all complain so much
No because you just said teammates aren't useful
Wah goo gun op wah
mgl is probably a bad idea to combo with goo though, no?
since you give up close range self defence
i can fight with the team all i want, its not gonna help me if they do not much of any help
goo gun isnt, only the stun locking is just a little too long
the "just have teammates" thing doesnt work here the same reason it doesnt for anything else
but imo goo gun, even when it works well with these few options, is still miles off winch with any hitscan
Wah wah?
đ
It legit does
My bad I read that wrong loooollll
I think miles off is an overstatement due to what goo can do and winch canât.
The survivability of a goo gun user -> their ability to stall can be unmatchable
Never thought I'd see the day that people start asking for GooGun nerfs. Especially from a group that tries to deny my claims of it being busted all the time
Winch beats goo at getting a quick kill in, and at moving the cashout, in any other field where either could compete I think itâs fair to say goo gun dominates
It's not busted you just suck
thats goo gun in general though
i think this was about frustration from direct combat
just a small one that makes it not so uhh, difficult to escape its spam of goo that just locks you in until ur dead
Do you know how hard that's going to be for embark to balance? And GooGunners will just build tech you don't like after that within the limits you try to set.
like not even a full on stop them from doing so, just a, allow the person to have a slight bit more time to do something about it rather than an immediate goo to the face again
I hope they do fix that for you
It's not impossible to escape I do it all the time,if you get goo locked into a tiny corner that is your own fault
That is bad positioning,not bad game balance
just because you go against players who don't aim the goo that well doesn't mean it doesn't happen
No, let them have their excuses. And when embark plays the game for them and Googun finds another way to stop them they can beg for those changes too
I go against really talented goo flame and goo Sledge users,I can escape just fine
I will not have one of the holy relics defaced unjustly
its literally just one small change bro, you guys are acting like its the end of goo gun as we know it
Right. That's why I'm saying I hope they do it for you
Goo gun is the highest skill investment spec in the game,it's supposed to be rewarding when people use it well
okay, and if they have such skill, the change won't be such a big deal to them, it only allows a slight bit more time for the one thats being goo'd
This is borderline heresy
No. I just know that even if this guy gets what he wants he will still get crushed by the next best thing.
But even a small change will make the goo gun inaccessible to new users
No one will want to try it
That's what he wants because it hurts his agency when he gets goolocked
not that they try it that much anyways
Every time winch goes unused for goo gun is a good thing
some of you are insufferable đ
I see new goo gun users from time to time,but even a small nerf will have it never tried,and it will go neglected and never be tweaked again due to lack of users
thats fine, if you just want to sit all high and mighty like go for it, i won't try and argue no more
The new users wouldn't know what old stuff is like anyway.
It would only serve to slow down people that have been using it for a long time
To fresh hands it will be nigh unusable,a small change will not affect long time users at all,the change would not prevent the cause of the nerf,and it will simply be overnerfed in turn
Mos do you is the googun regularly or even occasionally?
I just want to know if you've tried goolocking someone with the current state of the servers.
Use something extensively before you complain about it,I have been doing that for a little under a year and I have all around become both better at the game and had better takes on balance because of it
Skill issue đ¤
If they're sitting still sure its easy, but on something moving its crazy inconsistent.
Fr
don't ping me about it anymore bruh, its ggs, you guys aren't worth tryna make an argument towards
I'll listen to what you have to say. You have to answer that question though
insert baby crying
You lose by default then
okay, have fun lol
Good day
Bad day
I feel like it would be similar to me telling you how dagger should work or be nerfed.
You'd probably think I'm clueless.
Too me, as a heavy, getting two touched by a dagger sucks. I think dashing back stab is lame af and there should be player collision to stop that.
If you cannot fight for your beliefs then you don't really believe in them,you have no grounds on exactly how it's unbalanced other than examples that are just wrong,you don't really care if goo gun is unbalanced or not,your ego was hurt and you want to see it gutted so rather than just improving your own gameplay and avoiding that situation you want that situation to be impossible no matter what you do
idk i don't know you
literally don't want it to be gutted, nor did i say that i didn't want that situation to not happen anymore, where are you getting that from
I want dagger to be good because its fun. One of the funnest light weapons. I also only dabble in it.
Any negative change to goo gun would gut it,it's just barely usable,also they just nerfed goos health,just shoot your way out
someone winched the grand vault out of the map and weve been contesting the defending team at 5 coins for like 15 minutes now
Goo gun has not gotten a single direct balance change since beta
It is powercrept,there are many better options,why nerf it at all?
Because you were annoyed by a self inflicted unfortunate position?
Something has to be to blame,but you'll blame the trap rather than your own two feet what stepped into it
Try DB its pretty fun too,similar but different enough gameplay loop to cerb,kinda like a mix between dagger and cerb
I understand that but theres a handful of ways and interactions that already stop goolock. Its also one of the few things that keeps a handful of heavy weapons viable. Which isnt the GooGuns fault its embark.
I can see why it would be frustrating, because it really does take away player agency and it is strong. Thats why I would challenge you to go try it and report back honestly.
opps need to correct smth
Saying something is broken is not enough,you have to use it and tell us why it is broken to be taken seriously,otherwise we're just talking feelings here and nobody wants to talk about that in a chat about weapon and gadget balance
Nerfing things simply because they are crazy strong at the highest level of play is also lunacy most of the time,better to nerf things that are strong at all levels of play
Ah yes the high risk low health class when the risk is not 100% in his favor
@eager wasp I also want you to understand that I want everyone's favorite toy to be fun and strong.
I preach buffs for everything in the game. Even though people tell me im stupid for it.
I would love if they reverted all cloak and dagger nerfs
How does everyone feel about defibs? would you say it is nessisary to run 100% of the time still? I didn't play S8 and came back this season to them being painfully slow to charge up.
A hiding ability should not tell people exactly where you are
based
Real ones will tell you its too strong. Others will tell you they aren't strong even though its been a mandatory medium pick for 9 seasons.
On god we buffing winch claw
you can play without it, you really should though
people still sometimes ask why you dont run it
It's throwing not to run,feel like they should remove iframes and defib sickness from it and give it no cooldown but also let us shoot the hologram while it's printing you to cancel a defib
Yeah, it needs a rework but still to be strong.
In truth I just want to use it to kill people
defib is worth using mostly when u are medic
On god we buffing CB and BFR
Yes.
i main medium medic and use defib all time
Cerb yes,bfr no unless they remove winch
You get a buff! You get a buff!
On god we bringing nukes back
Honestly yes
This guy gets it!
Yeah was thinking so
On god we bringing S3 LH1 back
Couldn't ya see the bloody bombs?
We have to. We just buffed titan and nukes
I hate that when I want to do so much as throw a c4 flowerpot so I can get a kill like in the promotional material for the game it flies fucking sideways now
On god Iâm making fun of you and buffing everything is a horrid idea
Nothing is broken if everything is broken,nothing gets left behind
See, this guy making my point.
He's the reason the game is so boring all the time now.
Also every class should get a new spec either halfway through this season or at the start of next season
Please embark we need new specs
if everything is broken, everything will be annoying to play against in its own way
just because you are too doesnt help it, two wrongs dont make a right
I donât think everything 1 shotting is very fun to fight actually
It is a better outcome than some options just being unusable
and people dont want to die instantly to an overpowered weapon
if everyone could beam everyone in the blink of an eye we just go back to cod
No one said everything should 1shot
He just agreed to bring nukes back bruh đĽ
Wait no you did
The automatic weapons (except ak) are typically the strongest and best options in the game,all I want is for every other weapon to be brought up to that effectiveness
perfect balance is impossible
but with weapons that are all around weaker, skill can make up for more
if a new player can pick a gun and flatten because its as op as everything else, skill hardly makes a difference
where, among purely weak weapons, playing well is rewarded
I don't want red barrel nukes back,those were cancer,however the other variations were actually very counterable and fun to play around
yep, they are the strongest
Why did i become a Riot shield main
Crazy coming from a light main. The entire game is built around your feefees being protected and not being one shot by anything except other lights.
But not everything is weak ,some things are really strong,few things are pitifully shit,and the rest is just meh
My focus is on the things that are pitifully shit or overnerfed,often left behind,like shotguns,grenade launchers,and melee
I play heavy mostly now but like yeah medium and heavy 1 shotting lights is stupid lol
Light oneshots Light should we nerf bow,sniper or throwing knives,double barrel too perhaps?
Fr
Heavy never one-shot Light except with pre winch sa12
Sledge overhead too but like,cmon it's a shitty hammer that was nerfed because winch exists
The whole point of light is that itâs a glass cannon I just donât think medium which is the support class should be able to kill lights the millisecond they see them
Combo is not a one shot and even the combos have been removed
Unless you have the 1 shot dlc
They should have just removed winch,the root,the tumor,the blight that is killing heavy
considering Embark devs worked on the battlefront games, id like to see heavy getting the aerial's jump pack, basically a super jump, comboing that with the rpg or charge n slam would be fun
Nerfing weapons rather than just removing winch just leaves the weapons feeling hollow and awkward
For the good of all classes balance winch should be removed
I genuinely wouldn't be surprised if winch was the reason the game eventually died
It is the core of this stale shitty meta,it's why all everyone does is roof camp and sit far and poke,nobody wants to be winched
This is why the class thing you guys all preach is cancerous for the game. Every class support is strong and yet the medium has to take on the burden of being the support class.
im not saying those shouldnt be buffed
but its about proportion
if you overbuff them, you make them annoying, practically just setting them up to be complained about and gutted again
Overbuffing is the last thing I want for anything,because that just leads to a heavy nerf and that thing gets left behind
maybe making them end up worse than before the buff
and yet you keep saying if everything is op, nothing will be?
Embark seems to intentionally kill shotguns and try to push for poke and spray weapons to be meta intentionally because they're just easier to balance and Embarks balance team seemingly just can't be bothered to do it right the first or second try,instead they overbuff and immediately gut anything too complex or neglect it
More than anything embark seems to be I dunno, throwing most of the time when it comes to balancing anything that doesn't poke or spray
That's my problem,it's not that some options are just better than others,but that the worse options seem blighted,diseased,cursed, intentionally set up to fail
I don't know about keep,it was stated once,but know I never intended to insinuate that everything should 1shot,that's a disingenuous way to look at what I have to say
Remember when sledge could "one shot" lights with the left click combo, but light players were using their dash charges too poorly and winch is poorly designed so they just nerfed sledge. Ummmmmmm based?
Right? Rather than removing the problem,which is winch,they create more problems nerfing anything that even kinda synergizes with it
To see complaining about things one shotting lights when the only guns that do that are other light guns is insane to me
Oh sorry don't forget the sledge right click you have to hit on the class who's walking speed is almost as fast as your run speed
Hot take but winch is as infuriating and meta defining as something like recon sense,and what did they do to recon sense? They took it out justifyably,but embark fails us and fails us over and over,season after season they just won't remove winch
If a biased heavy main is telling you to remove winch,you should probably fucking listen
I'm down to make the game more nuanced and have specs come with different passives. Like lean into winch being more aggressive and have it be strong. But give heavy using the spec less HP for example. Would be too hard for embark to manage with the current state of making sure no weapon breaks a 149 threshold, but that's just one way to go about attacking the winch problem without removing it. Because don't get me the wrong the idea of winch is cool, just in this game it's not executed well at all
Decent idea,would mesh have more hp as a dedicated tank? Would a goo heavy have either fire resistance or weakness to fire?
What are your plans for passives for all specs
Shotguns have never been bad stats wise aside from ks-23 and 99 damage model
But shotguns on L and M have just always been redundant because of winch claw dominating the meta
Yeah you would do something like that, or just think up some passive perks that would go along with fitting the role you would want the specs to fill. I haven't put too much thought into it to give you that rn, but something would be like heal beam medium leaning into support role and having say faster normal revive passive, improved HP on aps turret or something. Then you don't have to keep pretending the classes are locked to roles and have the specs be the things being built around
Which is why both model and Cerberus are seeing more use and success this season
Yeah but hes green and invoked nukes meaning hes been around a long time bro. Trust him.
đ§ââď¸ââĄď¸
Cerb came out dogshit was fine after the first buff,then was overbuffed and gutted,lights shotguns are fine and balanced,there isn't a bad or unused weapon on light at all
Cerberus isnât gutted and itâs weaker than it was on launch
Then it was gutted
Thereâs just no point in using cqc medium with a winch heavy unless itâs buffed too far
If you think current Cerberus is gutted you arenât playing the weapon correctly
Winch claw fucked my wife, please buff my class and guns I use please!!!!
Because it was shit on launch,I use it to this day I get kills with it,but three shots to kill a light is excessive,that thing is weird now,because for some reason it three shots every class most of the time
Itâs not 3 shots to kill a light đ
You can kill a heavy in 3 shots with a quick melee and a light in 1 shot with a quick melee
It's two if I impale them with it but that's kinda hard to do I would rather just shoot them than let a light get anywhere near me
Okay then you arenât playing the weapon right
Cerberus is a counter dive weapon thatâs extremely defensive
It gets value from letting people get close to you
I'm playing the weapon just fine,it's a support weapon,you protect your heavy,get assists,finish fleeing players,and occasionally flank
Cerb is best played not far from a teammate
Itâs mainly an anti dive weapon and you just said you donât want lights to get close to you
When I speak of flanking I mean specifically heavies in particular
You donât flank anyone on Cerberus ever lol
Unless your entire team is flanking
Cerberus is genuinely as strong as it can possibly be (damage wise) without being overpowered
But itâs an anti dive weapon in a non dive meta
Cerberus seems fine to me ngl
Itâs not surprising that a weapon made to counter 1 play style isnât doing great when that play style isnât in the meta
I got one shot! And by one shot I mean i got blown up by being out of position and it hurt my feefees bro
It's undertuned,sure it's usable but you're not beating most other shotguns or smgs with it unless they don't see you and you liquefy the back of their heads
Itâs just a good weapon lol
Worst thing about cerb is that its not on my heavy class
Good for an organized and communicative team? Maybe? Good for solos? Not really,Good with one teammate and a random? Fuck no
Agreed,it would be far more at home on heavy
Once they apply GooKing's Super Official Fun Balance Patch it'll fix the game. Trust.
Isn't that just malware that kicks you when you pick light?
This is a good thing btw
Cqc medium should never be a good solo playstyle
No. I like lights and want to keep shooting them.
And my patch buffs lights too. I want everyone to be buffâ˘
Tell that to p90
P90 is good in like gold if youâre solo queue sure
P90 is better than model ever was
DAWG đ
They should have never buffed its range,they're just going to gut it in a few seasons and no one wants that
P90 literally isnât meta rn btw
one thing i dont like about the model is the tight spread. it essentially requires Repeater levels of skill but without the range or hs-multiplier
That's because we're in a poke meta
He used the argument if you arent as high a rank as him so you actually just lose. He knows better about the game because he can hit diamond. Sit your goyim ass down and listen
Ah the old diamond reject argument I'm familiar with it
We were in a poke meta when model was meta btw. It was just so overtuned that it took us out of it. We had 52 damage pike and 49 damage lh1 with more rpm when model was meta
I'm against a poke meta btw
So buffing weapons shifts meta. Who would have guessed
I think most people are but I was making the point that model was SO strong that it pulled us out of a poke meta thatâs stronger than the one we have rn
Unlike p90 which isnât seen above gold
Stalest nothing burger point and click win no thinking,no moving only dopamine slop,that is poke meta
For the vast majority of players,ie me,the casual player,the p90 is more frustrating than model was at its peak,yes old model had to go,but you know what's more annoying? Running revolver or any burst damage weapon and getting shredded before you can get the second or third shot off despite teammates also shooting that guy,that guy has decided he wants to kill you specifically and unless you have mesh there's nothing that you can do about it,sure he might die to your teammates but the p90 has so little recoil and spread that you'll be dead anywhere within its line of sight regardless of shooting back
Also hot take giving medium a weapon that is a few tiny tweaks away from being an m11 is just as bad of an idea as giving heavy the titan was
Heavy deserved the titan after nerfing the deagle range.
True,but the deagles damage nerf was worse I would have been fine with the range nerf
As soon as they turned the deagles into a fucking pike reskin I just stopped using them
Deagles should have always been a hip fire demon. Making dual .50s good at range was dumb af. Give me good hipfire and good accuracy while sliding with the .50s and you can take the range
Give that shit shotgun falloff,give us back the damage
The p90 kills very very slightly faster than the medium rifles and has much less range. Itâs not even close to the m11
Hipfire and damage. Let me John Woo with them.
It has enough bullets to guarantee the death of a heavy from 30 meters,and that was before the range buff,it might have been fine before,but giving it more range is definitely where they fucked up,now it's going to get the mp5 treatment and be gutted
Which gutting it isn't what I want
It doesnât have more range
If youâre referring to the appoh patch notes video that wasnât a real patch note
They literally just reduced it's falloff I'm beaming from twice the range I used to with it
"Nuh uh"
I do not watch videos,I use weapons fairly regularly and I listen to rumors,once or twice a season I look at patch notes and that is all that I need to do
And guess what wasnât in the patch notes
GGs
Point is the p90 just has too much range
Bro
This has to be a rage bait master
They tweak shit by mistake without telling us all the time do you know what they accidentally did to barricades?
That's not in the patch notes because it's not intentional
Yeah idk I canât argue against someone who just makes things up and presents them as fact. Good luck against the p90, it kills about .2s faster than the medium rifles at max đ
I've heard people claim they have checked that it wasn't changed but I didn't confirm myself.
2 seconds faster is a lot faster in this game you should know that
.2
Even that,Something that kills even a little faster than rifles shouldn't be given rifle range
Thatâs why it doesnât have rifle range đ
I diagnose you with using the p90 in point break where it is very strong and assuming it is op
hello i just came can someone summarize the discorse
It does,i get better use out of it than famas and fcar and those guns are pretty good
I think the p90 has too much range,5v5 disagrees
He thinks p90 is stronger than model ever was and thinks it got a secret range buff (it didnât) and refuses to look at any data and just goes off of his own thoughts
More annoying than stronger
im p sure it did get a range buff tho
is he talmbout one thats extra from the patchnotes?
It didnât, that was in the preview but not final release
He denies it was ever buffed
Rumor from appoh video
too much range is pretty different than better than model
erm it was zuki actually
It's a different argument,I made that point and moved on,unfortunately the leech of a man has latched onto it despite that discussion ending
This guy must be protected.
âI made that point and realized it was fucking stupid so I stopped talking about itâ
@serene glade alley cats cuh
i too am in this conversation
He also made the corny "erm its not viable past gold đ¤" diamond reject shitter argument,like gang we get it being diamond is your only personality trait,you're not good enough for ruby like God kill me please
No I just donât care about whatâs viable in dogshit casual games
lets be honest, this game is dogshit all the time
Ranked is pretty good rn for the second time ever
anything is good when ur playing against casuals lol
Lmao ranked truly is all he has,he can't appreciate the whole game,that's so sad
Aside from v9s and repeater
1nd time ever was when pike was 55dmg oooahhh hyeahhh
is embark still in charge of balance and servers? because that cant be true if they are
i thinl they poured all their time and money into new customization and map lol
Tbh yeah,riot shield stomps most quick cash games but is actually really hard to use in tournament and ranked
the humble fireball
V9s is fine,repeater is kinda annoying but it's also fine,what's your beef with them?
imo v9s is fine lol
v9s is so fucking annoying dude it shreds light from 5 million miles away now
dunno abt the range but i hear it does 23 dmg at max
is v9s meta or sumn i keep hearing an uproar for it
I love light on light violence
its better than m11 was before they nerfed its range
Good
it is but it used to be a niche good weapon like the repeater and now htey bufed it its gonna get nerfed into the ground
throwing knives fr
actually its not good for a weapon to dominate in both cqc and range!
oh rip im just shit then ty ty
93r is problematic, so we are gonna nerf it (still usable btw) and then just make the v9s the problematic weapon. the company im supposed to believe has a "good" ranked state rn
False but also side note the m11 is the most balanced gun in the game
do you read
Tell that to p90
lh1 lol lol lol
I said SIDE note do YOU read?
ooohhh he got ur ass there
Good only means when its what I like.
yall remember when the chinals wasnt the chinals but it was the finals
yeah
Explain the chinals thing to me. I only ever see it in hivemind chat
ill kneel for china if we bring back weekly balance patches
i miss the 2 burst anything but the 2 burst
china and finals combined
Because of the map?
because of the china themed season
that and the finals china version release
the finals lwk not that niche anymore
@sand monolith are yous till here
And why do we hate the chinals? I need to be told what to think.
its still niche theres no other games like this
Can somebody tell me how this was NOT backstab?
Bronze
93r is pretty annoying yeah,I don't think they should nerf the damage though just give it more falloff,same with the v9s if people are gonna bitch about it but for the love of God stop touching the damage of guns when the problem is often the exessive range that they have
idk nobody hates it they just hate the balance patches and tje servers tweaking out
Oh.
you cannot be serious lol please go touch grass
prolly the cause it wasnt within 150 degrees i think they nerfed the 180 back stab
God this Auph guy is based
cause ur using dagger so you get a perma 100% no reg buff
ikr hes such a handsome guy
Bet he could beat you in a 1v1
Bro the weapon is already underpowered and the nerf it?
the nerf was like a long time ago its been like this for a while
Lil boy went to bed
Bro but in season 8 i was beast dropping 30 kills in wt and now i cant even kill s9 so weird
ts guy hardstuck plat check his msg history
oh idk then ive heard servers are worse now tho i dont feel a difference myself tho
I feel every game i have disadvantage
okay i go eep now goonnight
He just doesnt miss. Unreal
ur playing a melee weapon on top of running light lmfao so kinda
The servers are a big determining factor as to why some of the weapons are just kinda shit,inconsistencies make and often break most gimmicky or unorthodox options
But this was not back in s8
riot shield and sword hitbox being random is server side also ive heard
A pity
light still sucks this season
The game would be far easier to balance if it were on good servers
The meta is triple medium,or medium heavy medium rn
Because heavy is the class for cool kids. Why would you play light?
You can get away with triple heavy but it's really hard
cause they nerfed sledge hammer
Yeah, heavy players adapt.
Winch does nothing but take,I pray that we one day be rid of it
i ran sledge charhe and slam
Winch is the sole thing that weapons for heavy are balanced around now,that's bad
GooGun, my son. GooHammer
A good favorite,but know Winch caused the nerf
oh i still run goo gun with gravity cube shinanigans lol i love gravity cube
fucking winch vaused sledge nerf đ
Learn GooHammer and give up on the light class.
im back, meta is still very well lmh
Can i somehow make embark buff dagger?
Just remove winch,it's a tumor that hollows out every weapon that it has a little synergy with,or has that weapon reworked to depend on it
Remove winch,give us back blunderbuss sa12,give us back original sledge
Wise Wizard do you see how lights beg for buffs and nerfs? With heavies we understand that there will be ups and downs.
When you ask goo for strength, dont be surprised when it hands you weights.
Embark cannot nerf our spirit as heavy players.
I dunno,I kinda stomp lmh it's mmm that I have most trouble with
If you chase them you'll never win against them
lol i thought we were talking comp meta
no they only nerf melee weapons (the fucking duel swords buff was a massive surprise to me)
light is def hr=arder to play at the noncomp scene so yeah mmh or hhm are gonna be surging
I'm talking all round meta,usually if it's good in comp it's probably good in other gamemodes too
give winch nullifier treatment
đ lmfao
Wouldn't fit anymore,just remove it
It already doesn't fit as is
It is a parasite that does nothing but devour,it's nothing more than a disease that should be cut out at the root
Did someone breathe? Oh man I guess we gotta nerf dagger and cloak randomly
to balance it out we gonna buff rpg
To beta stats
Yes please.
Hitting a light for 150 direct at long range felt so good.
Seeing the tears in chat over it. What an era
It needed the damage nerf,the spread was excessive though
I think the RPG being changed is what sparked the lights "cry over improve" meta in the discord.
Can't get rid of the spread now,it does too much damage for that
Bro, buff dagger
yall remember the flying goo tech
Yes. It should have never been taken out.
They removed it because fuck fun ig
It took all kinds of great tech with it.
it was taken out cause people kept abusing it in ranked to crash servers if they were losing đ
Anyone remember the goo tech that let you launch buildings and cashout into orbit?
what is best gun for medium class?
Whatever you want it to be
im new btw, 3 hrs on the game lol
is that the one where you throw goonade into cashout and spam mantle while your in the gloo?
Just use whatever you want, the game is not that deep
alr fairs
Repeater probably but honestly mediums the best class in the game just use what you like
Which one do you think is really cool?
repeater but models pretty fun
Nah i quit playing this game this season is ass and even the dagger feels off ima play Minecraft or smth that dont make me to break controler
ok ill try repeater
i was using the FCAR just now
fcar is also good
That one is just fine.
yeah at least the game's balanced
Make a troll loadout,go out of your way to grief a team that you do not particularly like,lose knowing that they did not qualify and you will have fun
The real answer is to play heavy