#đŁâweapons-gadgets
1 messages · Page 261 of 1
The problem is I dont really see a glaring weakness that the Googun has.
Im not saying its not good, and I don't think anyone else is either. But it trades efficiency for versatility, which makes it worse than dedicated focused tools while giving you more options
Id agree with that if it wasn't great at pretty much everything.
thinking about it
unlike cns it cant defend you as well if rushed down when using mgl
but i didnt try goocooning when rushed down yet
Its weakness is only that is doesn't have any notable strength apart from being generally usable in most situations. It works everywhere, but it's not the best anywhere
And that's totally fine
And after hundreds of hours on it, im telling you theres a lot of places it is best at. Id say a majority of them.
The archetypes were designed to have certain strengths, you can see the descriptions of the archetypes when creating a loadout for your contestant
If you wanna go with that then sure
If you wanna go with the descriptions of the archetypes available in game then sure
Will do!
Yeah that's what I said redditard, glad you retyped it?
Average greener iq
Hes saying they aren't doing that even if theres some in game texts. Hes making the argument that they need to pick a lane, not just put text in the game with their idea.
The available specs generally push a contestant further into a designated archetype role. A Mesh Heavy leans more into defense while C&S may be more Breach focused
no, he's making the argument that everything I say is correct!
If I put text in my game that says you wont get slapped here. But sometimes ypu do, then there isnt consistency there. Hes making the argument that the archetypes aren't consistent enough as they give a version of everything to everyone.
At least thats how I interpret it.
The technical roles each class fill aren't entirely determined by the class design itself. They're interchangeable and liquid, and mostly depend on the needs of the specific team composition you're running.
Arguing that they don't exist at all is really stupid, and the class designs absolutely suggest the limits of what type or role you can and cannot fill on any specific class, but they're not these rigid structures that can be written into the code. They're emergent charictaristics of teamwork in action based on the tools provided to each player
So Light shouldnât have breach charges because Heavy is supposed to be the one specializing in demolition?
(Using his presumed logic)
No, hes saying that he's fine with everything being everything, or locking in roles. So youre partially understanding what he said, but not infering enough from it.
We all know youâre the most reasonable person here
But this half and half approach isnt good to him. Because they talk about roles and then do everything in their power to undermine the roles by giving the classes everything.
If I was to take what he said and take the most logical inference I could from it.
Game design and balance is limited by the roles, but then every class gets access to other classes "gimmicks". But we can't give heavy a movement option because "dat would be bad skull emoji"
'cause it would be too synergistic with tools whose limitations are based on the current status quo
from my pov when you're actively getting fired upon the goo gun isn't that effective compared to
holding up a shield so your teammates can immediately and safely deal with the problem
yanking the problem into instant death range
pulverizing the problem if they're closeby
you could try to goo the shooter but that's a little more awkward, more room for failure, more difficult to capitalize on and traditionally had more counterplay compared to the other options
heavy being the slow class is almost as baked into its design as its identity as a tank
It would be bad for the same reason light doesn't get 350 health and medium doesn't get a mesh shield. Those would overstep the bounds of the fundumental class design
So it's the tank class got it
Oooooo are we on the same âgive heavy movementâ argument again?
does have 0 cooldown (disregarding the reload)
Im not trying to be an ass here, but i want to genuinely understand where youre coming from. How much time would you say you have on the GooGun?
I personally donât like playing goo gun buts itâs one of the best specs (to my knowledge)
It is. It's the best in the game. Say it with your chest.
C&S could really use some tweaking. Its a bit outdated in the current game and doesnât have the versatility that the other heavy specs have
Not horrible by any means but is falling behind the other options
Make it a hulk jump. I know that people dont want heavy being mobile but it would so fun.
not too much frankly, I like the idea of it but mesh, charge, especially winch always seemed to get better results- just took goo nade for fortification, mobility and junk
This guy does not know the forbidden goo gun lore
it's like "oh i could goo lock the problem and run up to it and kill it" vs "i winch the problem and it's immediately gone without the need for me to take any risk whatsoever"
It replaces a lot of the kit on heavy if you get used to it. Trust me. It is a barricade mesh shield. It is a winch. It is antigrav and dome. It shuts down mines and explosives.
Why are you goo locking people? Thatâs a funny strat but not very good usually
goo gun is in many cases better than mesh shield for survivability, better than winch at disabling opponents, and, er, has some other utility. It just doesn't have the winch's fabled "pull an enemy into an instakill chamber" trait
Goo locking is a sin
Has its uses but if thatâs all youâre using it for youâre definitely underutilizing itâs ability
I'd argue goolocking is strong because it stop incoming damage as well.
It's good in many scenarios
Though it's worth noting that being better than mesh shield isn't a very high bar
I think you might be my soul partner
What
Eh. Mesh shield is only really suffering because glitch nade takes it out so well. Or, maybe I'm oversimplifying that, but it's not bad at its job.
All of your takes are valid af
We should burn goo lockers at the stake
Id say next season really try to learn and develop your googun tech. Its truly busted.
we have exposure immunity to that
These people cannot open their mind to it. They will deny its dominance. But if you can see what they cant, you will crush people with it.
Not really, it's a pretty weak spec over all imo. I've never had a particularly difficult time dealing with a mesh shield without glitch, it just kind of makes the heavy a sitting duck with more health. This isn't to say it can't be effective when used to assist teammates, but even then, that's 1/3 of your damage output in a teamfight not being used to do something that can be done to basically the same effect with a dome shield, or sometimes even a wall
Do you see how they.immediately deny it as a top tier mobility option? Its because they have no clue of its strength.
It does everything except destruction, and its good at it all.
Dome shields being really good doesn't really help sell it, since it's over two dome shields of strength. It's good at most ranks for wasting enemy bullets and messing up their kills more than anything though
aaaaaaaaabout that...
i did find a 90% reliable way to break ceilings with goo nade
pretty sure the goo gun ceiling break also still works, im working on the few times it also worked sideways
for googun to be a good mobility option wouldn't it have to be at least as good as the other dedicated mobility gadgets? it very clearly isn't
Confirmed, its incredible at everything. Ive noticed it breaking things lately but assumed it was a bug.
Id say it does a lot of their job well, AND it shuts down other mobility options well.
i mean, you get onto buildings like grappling hook, with less cooldown even
just not as fast
it can take you where a dash light would go, just not in bursts
Its one of the only tools that stops gateways from teleporting vaults.
...what happens if the gateway exit is fully covered?
does it warp it to the nearest viable space?
does it just not eleport?
does it destroy nearby placed goo?
I think it just destroys the goo. Im not sure.
But I just gooscoot the vault away and let them stand 70m away like idiots
gonna test rq
place a c4+mine under it if they check đ„
i think the speed at which you can traverse is kinda important, the googun can do the job of several mobility gadgets but nowhere near as fast, which makes it fundamentally worse as a mobility option
well, positioning is probably a better term for goo gun
This argument is used a lot but I think the value of being able to do these things without a cooldown means theres potential where you can do what they do but faster and more often.
also true
i wish we could go to more maps like monaco quick cash tutorial
like seouls crane area or something
its greatly hindering my dipshit science
If you use your jump pad, youre out of it for a while. I will "slowly" increase my elevation multiple times. I will zipline multiple times over multiple buildings to your one.
C&S is the real best spec
Haters gonna hate but they canât just eat concrete like true heavy chads
destroys on activation
now what happens if i throw more goo into the goo jail
Like I said though, these guys can stay ignorant to GooGun strength. Keep begging for winch nerfs or just play googun and shut it down easily.
seems to vanish
i got autobanned for saying launch mesh was evil but instead of evil i called it a certain dictator's name which is apparently off-limits
Theyre very scared of goo crashing servers again so im assuming when thebgame cant find a reasonable reaction to goo it just despawns
People are sensitive here. It happens.
uuuuh, gooking, yknow the goo nade trick for demolistion im talking about, right?
No, I dont run goo grenade much anymore. I used to but GooGun kinda makes it redundant.
But if I can use it for destruction I may pick it up again.
i can find the clip, hold on
Is this easily repeatable?
decently reliable, but not 100%
make sure the goo nade lands squarely on top of the other
works on monaco as well
And can it work on a vertical surface?
pretty much i think
doing it rn and its a bit fucky
may just be shooting range tho
Ill play with it.
horizontal, but only upwards
seems like the upper goo needs to intersect, if not surpass the roof though
rn its just jiggleing around in the building, may have changed, im testing
I wonder if this is possible with a pillar made from the gun
thats what has been used to breach the ceiling using it, but thats also been fucky
Like two glob pillar, grenade on top. Break pillar.
got it just now
seemed to be more reliable before
(or i just lost my rythm)
wtf, it just deleted a propane canister
Reasonable? Sure, but Iâm not infallible.
stupid idea in the works
ah, forgot barricades just garrys mod ragdoll when in a wall, too bad
attaching goo doesnt do anything either
Maybe there will be some fun when they allow the barricades to clip walls.
Return of GooFO
looking forward to it
what about chuck maybe...
well uuuh
something worked
well well well
if we find out why exactly this works, we may be 1 step closer to fully utilizing goo
very likely not chuck related, and just goo stuck in the ceiling (again)
but who knows
There's definitely some sort of reaction to non anchored goo in a ceiling.
thats basically how the goo nade shit works anyways
probably got nowhere to go, and in trying to move, the pressure it acts out destroys the wall
like how the ps platform instantly pulverises buildings it touches
though that one likely has a kill on contact thingy, since stuff falling on it slowly crumbles anyways (best seen on kyoto)
never got it to work sideways though, despite being somewhat do-able upwards
probably since goo is hard coded to make a 5x2 in an
xxxxx
xxxxx
shape, which is easy to get into the ceiling
but not sideways
ok, ive got 1 more stupid idea left in me today
youre doing gods work, son
it didnt work
my theory was
"well, what if we just dont give the goo space to wiggle into, aka. spam goo in a single line, to fill the whole room"
but i may have done it wrong, gonna repeat
Fixed for next season
Barricades can be placed in walls and its placement restrictions have been eased to make it less frustrating which is huge
nothing
why tf does titan 1-shot ziplines?
found a new way to clip through walls
2/2 so far
3/3
ok, not as reliable, got lucky
i came looking for copper, and found fucking midas touch that instantly bans whoever touches it
you may get your rocket jump after all
if i can fucking figure out how this works
and works again
it worked more often than it failed
How so?
got launched like a monaco house high
but i have yet to figure out how to use it "normally"
and i probably still wouldnt risk it probably with what its related to, dont wanna get my ass booted
probably gonna check in with mods some time when i stop procrastinating
no harm done since its not being used
sorry if i wrongfully got your hopes up
its like 1am and i didnt sleep well
Goo launch Iâm assuming
Its not serious, bud. You dont need to apologize.
Elaborate?
If you have a Goo barrel and a large enough prop you can throw the barrel on the right side and launch the prop while also destroying it, the momentum of which launches the contestant
Ive seen that, with boxed
But they only went sideways, not upwards
Certainly varies on the prop, some height is generally attainable, smaller props are often more erratic and can result in more height at the cost of distance
Iâve only done it a few times though so Iâm not the best source of info on the intricacies of goo launching
bro what is this stupid ass mode, i get shot direct and a shot next to me kills me in this stupid event garbage, i do the exact same shit and my stuff doesnt kill. my goodness man this games servers are so ass
i would hope that they would never bring it back, but a surprising amount of people for some awful reason like this mode
Blast off?
YES
Its pretty fun.
The servers make it kind of a mess but its quick to finish the challenges and move on without being super boring.
its one of those modes that are fun for one game and then its just pure misery7
For some I'm sure. If you ever enjoyed old arena shooters it kinda feels like a half baked version of that.
I'm just glad there's no fomo wheel attached to it
Its not as good as super cashball but its better than the spear knock out mode.
blast off is like #1 worst mode followed by snowball blitz
cashball #1 forever and always, i love cashball, cashball should stay forever
Nah blast off is really fun for me, not my problem you can't predict trajectories
Did they buff the mgl for season 9 at all?
Mgl rework getting half life 3 status
I got one primed and ready for them if they need help. Let me know, Embark.
They can have it for free
its not that i suck at it, its just really boring
Welp, it sounds like most people agree with you they'll hopefully never bring it back.
well people didn't like the first one that much and they brought it back anyways so
People seem to be very vocal this time, probably because they made the mistake of bringing it back.
season 28 MGL rework
Dont put that evil on me
Terminal Attack coming back as ranked is more likely than MGL rework.. or even MGL buff
I wouldn't even mind if Terminal Attack was a quick play mode for people that liked it.
If a fighting game can survive with like 300 players im sure TA can do it with a few thousand.
Most ltms suck after lile 2-3 games
Always limited loadouts, you don't have any variety in how you play and there's some bs contract saying you gotta play 20 games đ
I think it would be fun to have an ltm with light only as currently the only ones we've gotten where classes are locked have been either heavy or light.
My suggestion is the bomb game from crab game (might have gotten the name wrong.)
TL;DR One person has a bomb that after a certain amount of time blows up and kills them. Tagging another player means they get the bomb and the bomb timer is restarts. Each timer for the bomb is player specific meaning if you get re-tagged the timer will be go back to what it was once you transferred.
Just a little idea
is mgl rework good ?
Trick to using the CL-40?
prioritise high ground and maintaining the lower end of medium range I suppose, try to peek around corners for each shot where possible
I mean for Sour Core
Dual Blades deflecting Winch would be funny
am getting kinda bored of using the same weapons again and again in powershift what are some fun weapons I could use in powershift that aren't: flamthower, dubbel barrel, sniper,CL40,M60 . Prefferably somthing with not that high of a skill floor but with a decent skill cealing
Learn to predict the person's trajectory, try to fire after they use their dash, the enemy is easiest to hit midair when they move directly to or away from you
Tru
Id say try Fcar, ARN, Model, Deagles, Lewis gun, M26 Matter and Revolver
ok but don't you NEED to hit headshots with deagles for it to be usable?
Man bow better get a buff with all the shield meta that is gonna be S9, it is already harder with the addition of healing and losing a glitch will be rough.
This would be such a nice change
Yup
I did say it was funny but I honestly wouldn't mind that. Def would add to Dbls toolkit, as it really doesn't have much, and what they have barely works
Deflects don't even count headshotsđ
They are getting a buff today 
you miss out on damage if you dont hit headshots consistently but that doesnt really matter at lower levels, only at higher rank/esports level
what glitch does it loose?
Not a glitch with the weapon, light is losing a glitch grenade charge.
ah that makes more sense, I somhow know nothing about the new season other then that the new gamemode is 8v8.
Yeah there are always things left out of the preview, or changes that are added between so Iâm hoping for something.
It's literally just that and a map
also balance changes right? if not, that would be wierd
Oh I know, excited to see how it is ingame. Seems like it'll only matter towards Heavy Players, which are the ones I seem to never be able to take out
@thorny jewel They also buffed rpg 110 damage so they can later fix it and say they r making major balance changes to fix the game so u can look forward to that instead of new content.
Same thing with p90 range buff,it's supposed to be a close range hip fire smg but they it's already way to accurate.
How many seasons it took for them to realise ks23 a precision weapon should have good accuracy?!
Oh yea they r shaking up the meta,such a big deal.
Gateway gadget suddenly and randomly bounces off the wall I throw and opens somewhere else then I intended.
it will never get a buff :D
yes
They look very bland
Hey qts how u see this
Fym qts I'm not telling you shit now
Gateway my boy, first sword, now gateway. These filthy animals keep blowing my back out
I can do that without a patch
Ok gateway is justified for sure tho
Nuh-uh
Agree to disagree ig xd
Where the defib changes, or dome?
Dome now counters winch, defib was reworked a couple seasons ago
is thermal bore faster than breach charge now?
I thought we were gonna go on about stuff with a 100% pick rate getting nerfed or something
Well its more of the fact that the utility encroaches on what other gadgets can do, not whether the gadgets have the highest pickrates alone i think
did weapon and gadget meta change much or nah
i feel like meta weapons are basically still the same not counting light
Winch has counter now :D
v9s is overbuffed
Give it time xd
Oh boo hoo it's not strictly worse than the m11 now
i feel like theyre almost all equally good now
the heavy abilities but winch claw could underperform a lil bit
prepatch, it had more range, more damage per mag, faster reload, and less recoil
Maybe, im not a heavy main so i wouldnt know, but glitch is still a thing so who knows
While also being completely inferior
because?
Dps
the ttk was nearly identical
M11 has full auto and got to run and gun
Dps+ease of use then ig
means its much easier to use aswell
It will be interesting to see
the max fire rate isnt high at all
the era of the V9S is finally upon us
lowkey feel like m60 is gonna be meta along with minigun
I said that the weapon was already fine. They didn't listen! And now they will all suffer for it
Twin it's been 30 minutes
Yeah
Dual blades got a buff, which is great, but the poor spear man
i feel like spear deserves a buff more than blades
where you the buffs and changes ?
i think a nice buff, because before you would just melee instead of finishing the combo
Spin cancel lives another season though, same with fling
true
Billiards is a byproduct of fling so that's here too
model returning into meta?
ngl everytime melees become remotely good, games are going to be like shit
Wait, I didnât know those existed. I need to know now
if they make melees meta its genuinely over
Sledge almost did prior to season 7
yeah i wanna only play call of duty, so only make the call of duty guns good. based
yeah, but it should be buffed sligthly (maybe more movement speed with melee weapons)
itll genuinely be unfun to play agaisnt tho if melee's become meta
As a melee enjoyer I can agree melee should not be as viable with how they currently work
You mean meta, not viable
except light right?
Yeah
yes, i don't want a faster dashing sword user appearing behind a corner
Spear and hammer are in a good spot right now and I wouldnât want them buffed any more
spear is not in a good spot imo
but especially medium has no way to catch up to a good enemy
exactly
hammer debateable, spear not
Itâs only bad because of hit detection
idk i feel like its the only melee wep thats not as fun to use
Without the hit detection problems itâs on par with hammer now
the others are fun to use and unfun to play agaisnt
spear is just unfun to play agaisnt but thats cuz melee just isnt fun to play agaisnt
True
Because mfs don't know about spin cancel
Real
gulp
Especially new spin cancel
for some reason embark cant imagine melee as anything other than silly easy beginner weapons
7.6 moment
Melee is just so simple to be anything other than what it is now
If they buffed them they would be zero effort crutches
wait no p90 buffs??
good
Spear could get m1 damage buffs and still need effort to use
i thought they were gonna buff p90 since akm and fcar is basically better
have you checked that they didn't just remove that? Patch notes say they prevented some kind of animation cancelling on melee weapons
there was an exploit to swing faster i think it was that
That's for the rapid m1s, spin cancel is safe
I see
idk if i should use p90
Dont
p90 has pretty cool hipfire
What is the multi device
Where the melees at? I mean dual blades is nice but that's fucking pocket change buff for the weapon thats been bottom 1 since release
Tablet
its not meta, but its a really low effort gun
didnt they change demat and p90 i swear i heard about buffs for them both
What class is it for
im a little sad they didnt go through with the healing nerfs
guys where can i see the nerfs and buffs??
All of them
yea they literally did not touch med almost cuz they didnt go through with ALOT of the med changes thats why it seems like med is neglected
Formerly did before they removed thermal (before winch btw)
With all the waiting around for balance changes I was kind of expecting at least SOMETHING would get a big rework
I fucking agree
wheres the barricade change??
highkey disappointing balance season, they did NOT go along with alot of the changes they wanted to make, it feels like a small patch instead of a season change
Winch getting blocked is about the only thing that feels seasonal
true
nothingburger season tbh. embark stays doing as little as possible, honestly gotta give them props for keeping this up for so long
One of the most lack luster seasons yet it seems
I'm really hoping they have balance changes lined up for the whole season, we gotta get those melee reworks soon please embark we need them. Also if we're nerfing the meta then why was repeater left untouched, fuck poke meta I want mgl meta
I mean for all intents and purposes the BFR didn't get a nerf either
3 rpm? Whatever will I do
I want that goofy double explosion glitch to come back so when there's an mgl in the room above me I get nam flashbacks
I think it'd be fine with a bit of a range nerf and a more meaningful ks-23 buff
In Season 8 I reached Emerald 1, but I only received the Sniper weapon skin and the Heavy Revolver skin. Can someone help me understand why I didnât get the Emerald skin for the P90 and the other weapons that should come with Emerald 1?
Cause if ks-23 was good then BFR would have 2.5 side-grades
D-eagles
Ks-23
Lewis gun is similar enough to warrant .5
I love and main the repeater, but it really is way too good
I'm just pissed ks23 didn't get a hipfire buff
Like I don't want it nuked but it's a little too good rn, same for FAMAS I want that bitch slapped down
Oh
I'm green now, that looks weird
Maybe a reload/fire speed reduction or ammo count
Canât really change the damage imo
One of my friend was expecting a sniper rifle buff (one shot the medium in the head). Would that be a bit too overkill ?
I don't have much experience with/agaisnt the sniper rifle has an heavy player
Honestly, itâs a sniper, I feel like that would be fine.
But it would need a rework of some sort to balance out that kind of firepower
Yeah, putting more rate of fire like on the bfr
Yea that's a lot, snipers don't really fit this games playstyle and buffing them to be better insta kills would really hurt the game imo, especially powershift
A weapon having the same break points on different classes never works well
Double barrel đ
t-bag ALL db players.
No exceptions
Yeah, I've been using the sniper recently and as much as it's unsatisfying to headshot a medium it's probably for the best.
And itâs a mid weapon because of that
Yeah, I guess it fits well with a minimum of team coordination
In Season 8 I reached Emerald 1, but I only received the Sniper weapon skin and the Heavy Revolver skin. Can someone help me understand why I didnât get the Emerald skin for the P90 and the other weapons that should come with Emerald 1?
Rest in peace 93r
Double barrels are either useless or team melters and there's no in-between
Depends on the map, I guess.
But you gotta have a millions of fps and a 100$ mouse to use the best
Thatâs a solid 1/3 of light weapons though đŹ
That and Iâm dogshit soâŠ
Gotta start using dual blades this season.
Yeah, the buff is game changer, and got that stunning animation from the battle pass
Glad my flamethrower didn't got nerfed
Wasn't using the wench, so I'm not complete trash...
In what world would flamethrower ever catch a nerf
Flame thrower does not warrant any kind of nerf, bruh if they nerfed it I'd chimp out
no new weapons, no new specs, no new gadgets. catch yall in s10
đŽđŽđŽ
Actually pyro mines got nerfed nvm who even knows
It's the only weapon I can use with my third world ping
you think they are gonna make any changes then even lmao. shits over
https://www.reachthefinals.com/patchnotes/900
@heady steppe just a few changes. pretty disappointing tbh
Yeah, but more on the gadget and heavy specialization
That rpg buff looks scary
it changes like nothing?
There would be less 1 hp situation against light
And way more damage against multiple players
i promise you its gonna be the exact same
Yeah, the main usage remains the same, but might help in some specific situations
Might be a few breakpoints changed against lights but shouldn't be a big difference, still makes no sense it happened
They said something about goo, but since I'm a barricade user, don't know why
But if that shit burns down more quickly, i'm in
Na I use that shit on controller on my Xbox. Just get close enough to see the crust on their plumbers crack and it's good
if a change that they even mentioned in their sacred texts that only changes goo interactions and shouldnt have any impact on PvP ends up changing things drastically. i think it just shows how incompetent they are at balance
its easier to destroy with explosions
they then buffed the rpg a little to also help it destroy goo better
It's just weird that the only explosive they specifically buffed for "goo" is the one that has been meta the entire games lifespan
Yeah, most the time i was losing because I didn't knew at which distance to shoot efficiently. And hesitation cost always a lot
well they also did absolutely nothing about bfr, repeater, and gave no buffs to any struggling melee, there was just a whole lot of nothing this season, this feels more like a weekly update, not a new season
true
The double barrel needs to be breath smelling distance, outside of the your just pestering and baiting, which is useful for its own reasons
Well, beside the ultimate battle pass that clearly got a lot of work putted on
first skin is absolute peak
They did nerf the bfr though... A tiny bit
A 2.5% fire rate nerf
cool how they still do weekly patches, just every 3 or so months now
Yeah, way better than all the other skins from the previous season
Arc raiders is the priority now. But it will never compete with the finals level of customization
ive been putting off trying arc raiders, but with the direction this game has been going ever since the introduction of their stupid esport thing, might as well give it a try
It's fun and has great moments but over time the PvE is really getting pushed out by the PVP
Have the same opinion. But hard to balance this kind of stuff
Arc just need to hunt players WAY more aggressively
Want to PVP? Go for it but they hear it too
Yeah, especially with raider downed flairs. It shouldn't just attracts other, but also arcs
And maybe give more exact location, like on the map or something
And maybe an in-match bounty system that player who got downed could pay to put on the they raider that downed them
Extraction shooter gta-like before gta VI
Putting all these grenades to 1 be making them less used nowâŠand yall said yall wanted the grenade to be used moreâŠit wont bring stuff back to 2
The problem with arc raiders is there is zero reason to participate in PvE at all
The game activity punishes you for trying to do it
Every aspect of the game encourages killing other players and makes PvE the worst choice to make
Yup and for PVP there's just better games imo, third person plus high single shot damage weapons is garbage at times
Behold as I corner peak a trio to death with my shotgun
I get theyâre trying to encourage interactions between players but itâs not a 50/50 split between friend or foe itâs heavily weighted
Also some of the best weapons for PvP are the cheapest guns so you risk nothing while the pve weapon cost a fucking arm and a legs but have zero use in PvP
What weapons got nerfed
All of them, we fight with our fists now
most noteable, the 93R
Only notable really
Finally! Been waiting for that fix
Light only get one fist tho
Light gets a finger to pick they nose with
Why did they give those magnificent skins to the cerb and mgl and didn't do any balance changes/rework for them? Feels like a really weird decision. Did i miss something, or maybe they commented on this matter in any form?
This season has me a bit worried. The developers had a whole season to cook up New balance changes while the marketing, PR, and management teams were handling the majors and this is all we get on launch. I'm going to keep holding out hope for the rest of season but honestly I'm a little scared Arc raiders is going to become their defining game
Picketh thy nostrils light mains!
dude can you guys please fix thermal vision rather than making new cosmetics like please
Honestly, with how dry this season was due to the TGMâs I was hoping for a mile long list
I've been wondering where Thermal Vision has been, I honestly forgot about it tbh
And they wanna do another TGM next year
Hmm, I never used it too much, I was more of a hit and run or sniping player with light
Hopefully it doesn't go the way of the mgl rework
Reworking, not âfixingâ
The main reason it got turned off was because people abused smoke grenades with it in ranked, right?
its being reworked because it didn't work as intended so yes its a fix
Really wish they buffed the Cerberus just a tad.
Well, gtg, Bio class
You mean it didnât highlight enemies through smoke?
no it wouldn't highlight enemies in general sometimes. they would show up grey. not just through smoke
no image perms :(
Same, I feel like we should have seen quite a few of the lower use weapons get buffs or reworks and seen more top tier weapons receive nerfs/something to balance them out. Hell winch just got 2 hard counters and didn't even get it's previous nerf undone. I'm just confused as to how this balance patch, which is the same size as old weekly patches, is a season's worth of work considering no new items. I guess the game mode and map took work but not enough to justify such a weak season launch
Youâll get there eventually little orange role
Why would they undo a nerf for winch itâs still gonna be crazy good
Iâm fine with no new toys, not necessary given the current state of balance. The effort that would have gone towards new shiny keys to jingle in front of Light mains should have gone towards balancing whatâs already in the game. The list is lackluster and is very disappointing given how much effort they put into TGM while ignoring the game beyond the event
I don't really think so, now winches most viable alt pick is it's hard counter, and it's also hard countered by the one gadget damn near every heavy runs
I agree, I didn't want new toys this season. But in return I expected a lot more in the balance section
Still a kill on anyone you grab, and cashout manipulation
Yea I didnât play all of season 8 and Iâm pretty sure nothing changed
Yes but the last nerf was just increasing the recharge, I think it'd be fair
I hard grinded season 8 and like I gotta wait till I get off to play but I feel like nothing is really gonna change, maybe less 93r lights and more model mediums
All Iâm thinking is more mesh less 93r yea
Like how did a whole season go by with zero balance changes
And the new season has like 5 actual real changes
All the apologists that were saying we should just trust embark and they would make it up to the player base after ignoring them are tasting crazy boot right now
The game is really fun but damn if this company isnât like all the others
No news about shield hitbox fix in the patch , so sad
im not gonna say what i normally say about devs, but ya, im definitely disappointed too. i stopped playing halfway through s8 (first time ive stopped playing) and was hoping this list completely changed the game. but it's the most minor changes. probably not coming back till s10 now đ i miss when the finals was great
I understand having all hands on deck for the Majors as shareholders infamously love Twitch viewership and related sales figures for cosmetic packs but I was really expecting more after almost two months of nothing
Definitely one of the best shooters currently but could be way better
It feels like season 8 and 9 are just gonna be one big long season unless the mid season is crazy
Hopefully now that itâs over they can pick up the slack over the course of S9 but this is a kick in the balls
Iâm expecting a extraordinarily mid ass nothing burger of a season
China themed season so thatâs appropriate
This is the Chinese season so all the resources will go towards the Chinese version
I hope we get the ethnic death camps China is famous for in the new map
Maybe suicide nets on some buildings too
another ninjass themed skin season zzzz
A square where nothing happened (season 9) would be cool too
No new guns or gadgets?
YOU WILL BUY THE FIFTH SAMURAI SKIN AND YOU WILL LIKE IT
No. Now pay $30 for the ultimate pass
I was sad when I saw they didnât add any of those. Truly a staple in modern Chinese architecture
Waiter! Waiter! 25 more skins for the ARN please!
15 more hammer skins!
Yea uh can we get the 343rd red and black outfit piece? Yea thanks
i forgot what season it was, maybe 2 seasons ago where they said "this mid season balance patch will be one our biggest shifts to the game" or something like that, and nothing changed. so i have no hopes for a mid season fix
and since ultimate battle pass thingy , ""premium"" battle pass reward are ass
I didnât buy the last 2 because they were ass, and even if this one isnât Iâm not buying it
Ultimate is so lame man
I understand Embark is published by Nexon (owned by Tencent) so any China related themes would trigger anyone elseâs gag reflex (contractual obligation to make China look good) but we already have so many Eastern themed cosmetics
Literally whole battle pass, and I assume this one is the same
S3 was Japan, I understand itâs not China. But holy fuck
at the end of Kyoto season i was so bored of ninja / anime skin , and here we go again
We have the Japan pass and the China pass. Can we get like an arc raiders themed one that game has a cool art style
At least this season does a VR Spin in the modern-futuristic motif China fakes having access too
put ferro in the game embark please
If we donât get a Toxic Smog variant for the new map Iâd be pretty disappointed
Walk outside and take damage đ
Shoutout to the Chinese guy who used a vacuum cleaner outside his house to condense the smog in the air into an actual brick
Just saying that cannons can be moved now
Covid 19 random event in the map , all player get wipe if they dont confine in the buildings
The Chinese government is very familiar with this tactic itâs how they build their apartment blocks
No, thatâs Tofu and corn husks
Wait the game is saved actually. Can light players finally load themselves into it and launch cross map?
With some fuckery probably
I donât know if anyone got the same feeling from the new cosmetics but they give off a Chinese mobile game vibe for some reason
Makes me think of COD mobile and all those Pubg knock off games from a few years ago
what new weapons and gadgets were added?
None, just the new map
RIP
its crazy how the one handed skin for the model makes it feel like a completely different gun
Petition to let me buy the ultimate pass with multibucks
China sponsored season (if the overview of the new map glazing China didnât make it obvious) so thatâs a given
real
Another thing that worries me about all the China influence is if they have any money in the game they might start trying to push their monetization and money based balancing
Normally I wouldn't care but honestly since they added mnk to console even when I turn off cross play just to enjoy a night of fun Xbox only lobbies I still have to deal with fucking mnk sweaties. So you know what, fuck it, if I gotta deal with your bullshit then you should have to deal with ours.
I donât think embark would ever do that
They need to fix crossplay off flagging players to only play with other non-crossplay players rather than putting them in lobbies with no console players
Pre CCP Embark probably wouldnât
I agree. Also don't get scared of the snapping, more than likely it'll actually make our aim worse
The model feels FUCKING AMAZING THERE IS A GOD
If it doesnât I will go on a holy crusade
Will they add new weapons this season?
They wont
No.
Bro why
Not necessary. More work needs to be done balancing existing weapons and gadgets.
Who's voting for nerfing cl40, plz mind a reaction
Okay
They are focusing on balancing the game,not leaving more overnerfed or neglected weapons behind while dropping the next broken thing
I am just so fed up with that shii
That makes sense
Same here
Woosh
Cl40 is undertuned if anything
And it's only problem is that it's a victim of damage stages
Kinda mid af, fun gun to just bounce around with like a maniac but not effective
If you are being 2 tapped by cl40 as a light they are hitting you with the projectile I'm sorry to break it to you
The projectile that is harder to hit than a model shot,speaking of the model they just buffed it and it feels amazing now
Whenever I try to sneak in one random ahh guy throws cl nades like that's his only fkin job
I can't escape too
That is his job it's a deterrent support weapon
Does the reload no longer feel like a crowbar getting shoved down your throat hooked end first?
But as a light main I can't think of a counter
Reload js smoother I think but they just sped up cycle time the tiniest bit
Not tiny, a lot
Sword,you'll hit him and he'll one tap himself
The reload is the only reason I hate that thing
Good,it needed it
" Accuracy "
They might have tweaked the reload,but I'm uncertain
Reload feels fine
I checked it's been reduced from 2.35 sec or something like that to 1.3.something seconds
Crazy right, one damage buff needed
That's good
Double barrel too
It's dogshit and they nerfed it too hard
Nerfed in s9?
No like season 7
U wrong tho give it a try it feels amazing
1 tap light, 3 tap medium, 3 tap qm heavy
After they spent a whole season making it usable,over buffed it a tiny bit and then cratered it
I've been using it
I think you mean 3 tap light from any range past inside the lights hitbox
From close m saying thats how shoties r to be played right
They're supposed to be close,not have so much spread that some pellets shoot straight up in the air and behind you if you are outside of kissing distance
Also the model is a midrange beast and both light shotguns are surprisingly good midrange, though intended to be close
Hmm true for model
ive been hearing the ks23 is nasty? has anyone tried it?
Not the double barrel can say for m26
Seems like the cerbrus is currently the worst shotgun in the game, hope it doesn't stay like that, as it's a really fun gun
The false doorway pyro mine goo trap: an inconspicuous doorway hides a pyro mine, with an arch of goo blocking anyone from going thru the door.
Lights tend to open the door, trip the mine, get burned. In those fiery seconds, they tend to run forward, only to be further burned by the goo.
Why m the only one using it đit feels good imo
If you like the titan but aren't crazy at popping heads run ks23 instead you'll do more damage,also you can breach with it
ah ok, i feel like if it just did a bit more damage itd be an A tier weapon
i feel like too many people run what the pros run which is why guns like the cerbrus are forgotten. Because none of the top 500 run it too many people assume it's trash
I adore you
It is kinda trash tbh
It's already incredibly good after they just made it consistent
whast funny is that theres top 500 sword players yet we still call it bad. it just seems people dont know how to use a weapon and just label it bad
ima run it rn
definitely could use some love, but I see like 1/100 shotgun users running it, and like 1/20 people i play against run shotguns
Now that each pyro mineâs burst damage is only 55 instead of 80, Iâm placing both pyro mines into this trap. Instead of just one like I usually do
Now theyâll be dealt even more damage.
EXACTLY, THANK YOU
Does he reach top 500 with sword or does he just play sword in top 500? Big difference
Didn't someone make a yt series about reaching top 500 with sword?
I always put both mines since the start
very fair, i assumed he mains it considering how good he is with it. but thats a very fair point
Totally get that balancing is hard. You can't please everyone at once, so you have to make sacrifices and do what feels right. Embark is probably gonna fix the balancing issues this season, with the majors out of the way, so we just have to wait and see
I know thereâs a mini gun player in top 500 but she doesnât actually use mini gun for climbing
That's sad
And finally I lived to see the day that V9S got a buff and isn't just worse 93R
The range was really that gun's only counter, maybe the firerate-semiauto making it a spam fest aswell, unlike the pike and lh1 which are more pacing based semi auto
Really hope they don't immediatly revert the changes
I've spend way too many hours with that gun for it to go back to where it is (or even worse)
It's an acquired taste
They should add randomizing favorite animations for guns
Like if you cant decide between 2 or something
but cant u equip both and then it is random?
ya I think you're correct
yeah u can i just checked
the randomization is weird though, it isn't like back and forth, it's a weird random choice (that sometimes doesn't feel equal)
yeah its a useless rn
hows the model changes feeling haven't been able to play yet
Were going back to HMM this season. Playing some good ol god honest finals.
hmm?
heavy medium medium team
Thats pretty close.
Could be hhm
looks like HML teams are gonna diminish is popularity this season
I welcome it.
at least ill never have to see that many LLL teams anymore, so thats a plus
Why? Shield spam would be ass
why just cause 93r and gateway nerf?
Do you think I play shield?
Glitch nerf and shield buffs
HP Nerf also, plus glitch
light got a hp nerf?
and the buffs to other classes, while light got... none (besides V9S)
H+ Infuser mb
ok that makes more sense
I think everyone saw the H+ nerfs from a mile away though
idk i think ill still see plenty of lights with matter, db, bow, sniper, or arn
As someone who runs dash V9S vanish H+ glitch this season hit me hard
what you mean matter? Everyone sleeps on that weapon, it's got the potential to be meta
I still never see lights running it, like less than 1/1000
i can go 100 rounds and not see a single matter
i see it used not as much a db but i still see it
People be sleeping on the M26, it's actually insane with dash
I think dash is just broken
100% is, I could see a nerf to 2 charges with slightly lower cooldowns in the future
Would it be if they had proper servers, no. But here we are
if your opponet can aim its not broken, will say its still better then invis and grapple
Why did they even nerf cloak in the first place? Doing that didn't only make it weaker, but it made dash stronger
Grapple is grapple, so...
the barricade buffs definitely made it in, just not on the patch notes for whatever reason
your problem was using cloak in the first place lol as long as invis bomb exist cloak will be useless
Yeah you can track it all you want, server latency makes it literally impossible sometimes
Dashing through melee will always be a fun interaction
This doesnât affect your ability to shoot dashing players, unless it was so extreme the server was denying your actions
I used to run cloak over dash and swapped vanish for flash but now due to the nerf there's no point
People say that H+ and Healing Emmiter made Healing Beam pointless, what about vanish bomb making cloak useless
cloak and invis do the same thing there was never a reason to use it
If you wanted a gadget slot for something else, maybe pre nerf gateway?
Vanish bomb lasting 7 seconds and providing a more visible cloak and revealing your location when you use it in a wide area are the reasons
Gotta love the people running frag, pyro, and gas grenade
it can cloak your tm8s, which cloak can not
Getting winched through walls people lose their minds and say the game is broken, but if you bring up dash having unintended Iframes due to the server than you are crazy. Got it
the only thing in that makes sense is broadcasting my location when i use invis bomb but other than that it really didnt matter yes people can see you but normally it takes a second so you still get the drop on em
Just track it bro
rebuff cloak pls embark, if you're gonna buff healing beam and nerf H+ and Healing Emmiter, don't just nerf cloak and ignore vanish bomb
Much less so since they know to expect you, and you are under a far greater time pressure
for cloak to get a buff we would have to have thermal vision back
It doesn't.
and that's not happening, or at least in the state it was in
my og light loadout was cloak, m26, thermal vision, smoke, flash
easily both the most annoying loadout to fight and most fun to play
BEFORE THE NERFS TO SMOKE AND CLOAK AND THE REMOVAL OF THERMAL
Ah ok đ
well it doesnt have to be the previous state but if they buff cloak to anything like old cloak then theres no counter play cause we cant use thermals the only counter would be to use flamthrower and spin in circles lol
That what flamethowers do already
Not really, you don't need explicit loadout counters to things for them to be fair.
the bad ones yes
Like, there is no 'counter' to demat, but that doesn't make it overpowered
so youd be happy with a 100% invis player no way to see them at all running around in your back line all game
Hold on you can equip multiple animations?
No, what on earth has this got to do with anything I said?
Googun counters it
Bruuuuuuuh howd I never realize that
not in the same way that thermal vision counters invis. It merely introduces some counterplay against it.
you said there doesnt need to be counters thats what no counter would be if they buffed cloak
In the name boy scouts
The previous cloak was not 100% invisible with no way to see them at all.
but yes there does need to be counters or counter play to everything if theres not then you get winch from last patch
It completely negates playing for drop with demat and breaching walls ceilings. How is that not countering it
Most things don't have explicit counters further than glitch, which is the general universal counter
The "old cloak" in THE FINALS refers to the Cloaking Device ability prior to significant balance changes introduced in Season 5, which many players consider its peak state. Before these changes, the cloak allowed for near-total invisibility
and that's good, your loadout composition should have as little impact on the viability of what the enemy team has brought as possible. Otherwise you're building a meta around counter-picking rather than counter-playing
It really didn't. It was a little harder to see than it is now, and no harder to hear.
Holy shit this game sucks
theres a reason it was nerfed the lower graphics quality you go the harder it is to see invis for budget builds it was practically totally invis
bruh m60 is a laserbeam now
I heard other people claim the opposite so not sure about that. But it wasnât a big change.
Increased recoil past 30 bullets my ass
Interesting to see bfr nerfed in this way, it was strong for sure but I dont think fire rate was the issue lol
still things have to have counter play, if not then its an i win button kinda like winch last season with the bfr
fire rate is the safest nerf strategy for any weapon really if you just want to hurt it a little
yes, counterplay, which is very distinct from loadout counters
loadout counters are appart of counterplay
Wrong
One which should be minimised. It exists out of necessity to maintain the level of variety we have, really
ok so whats the counter to dome
Embark is aware of the Minigun disparity and that makes me so happy
In an ideal world you should have an effective arsenal of counterplay tools in your team to any enemy strategy regardless of what you chose to bring in
Cover or distance or both and concentrated team fire and time also, this is coming from a platt player. And so my knowledge only goes thst far, but this is how I counter it
otherwise fights are being determined by something quite random and quite unrelated to skill expression
agreed keep it minimised is good but i feel like for cloak to get a buff we should wait till we get thermals back
yes cover and distance work when they dome the cash out and are stealing it
i think the dynamic is good just need to tone down how easy thermals can see invis
nerfing damage either does nothing or completely kills a gun depending on thresholds
In this case, a dive with concentrated fire counters it
rof is much more modular
that leaves you out in the open or right on top of the cash out perfect time to get third partied and wiped the answer is glitch
I guess I just honestly expected some bloom or no hit scan at distance or smth. Rof just seems kinda meh as a change which I guess is the intent. Just a little nudge
while it has crazy dmg at range i dont think that was the main problem one shot combo was more of a problem
Against L u mean?
yes or a m left them very low if you had any help at all when you winched them they instantly fall over
Absolute cash out
I mean fair but also lights could totally play around that by not getting close
i mean you kinda gotta get close during cash outs
and even if your farther away i can still do the bodyshot into rpg combo
No I think the rpg increase is genuinely insane. If its to counter goo why not just increase the damage to goo...????
didnt know rpg got a increase to dmg only thought goo got a nerf
Yea rpg scares me, now it can qm combo a light for a panic close range kill at the cost of half your own health
hmm good to know
As a sword main I'm scared
As you should be
sword is dead
why did they gut it so bad? I feel like I get no distance using it with dash
It's weird
you can stack 2 barricades on the same door now
The movement is actually better than it used to be but it's way less skillful than it used to be combat wise
The dash lunge is worse but super lunging is better than it used to be
More or less they took the skill ceiling way down, and raised the skill floor
there's no way, I used to glide so far when using dash with thrust
Kinda, for the movement they raised the skill floor by removing the super dash's use case, but lowered it by making super lunging way easier
isn't superdashing the same as super lunging?
Idk
I personally donât like any of the melees except sledge, purely because the sledge is funny
Na, super dashing is mixing dash and lunge or super lunge for bonus distance. Super lunge is where you time your jump to keep your lunge momentum while in the air
oh, so they only nerfed the distance you can go while dashing and lunging
I don't really know, I never super dashed, I've always just lunged and saved my dashes for when I need them
it still absolutely sucks though, old sword was so fun, and it actually took some skill
They said they buffed it but to be it feels like it was nerfed and there's no reason to use it when super lunging does the same thing and keeps your dash
Yea I miss the reliable combos a lot, I like the new movement tho, it's way less finicky
Sword movement is honestly better now but everything else about it got gutted
ig I just don't understand the superlunge
Yea
I've always used dash in combo with lunge to go super far, but that isn't possible now
One sec
This is a mediocre video of me trying to show it off and how camera angle and flicking effects it
This one sentence injured my respect for the developers (well, the balance guy) more than any other so far I think, though I donât know for sure if it should or not
I sincerely hope there is more context they omitted for brevity and this isnât the plain reason for the nerf
so it's just a lunge with a delayed dash. I guess that's good for movement but it doesn't extend the reach of the lunge at all. How recent were these changes?
Is the movement in this video before the nerfs?
https://youtu.be/0vS_hA_fo-Y?si=aZ_2UXxJ7zzRBS6n
A lot of the decisions here kinda confused me, but if thereâs one thing Iâm happy about itâs the MODEL 1887 reload speed buff
They keep bringing up metrics they have access to but rarely ever divulge more about them. Iâd love to have even a glance at the information Embark supposedly gatekeep
100%
I have a definite expectation that this gameâs balance decisions are made with at minimum as solid a framework as I would be able to come up with myself, so if they actually do not meet that criteria it would be quite disappointing
They must have some sort of large backend for data collection because the information theyâre referencing is particularly niche. Which makes balance missteps particularly odd
Why did it take them so many seasons to make the KS23 accurate?
Among other things
I donât think Iâve seen them explicitly reference a metric that is much more than trivial, assuming you take what they say at face value
No I don't dash, it's just a jump and camera flick
Well, not just disappointing, very surprising! Youâd need to be a lot more skilled than me to be hired for anything technical there to begin with
This was a change that people knew it needed almost immediately after it came out. I'm not sure why it took so long
Chat GPT, write me some code for my resume:
I hate medium. It just looks so weak. Every gadget and spec is just mediocre if not bad. Except for like defib and jump pad
Being a medium main has been a bit difficult đ
How much damage does the explosive mine do?
120
medium does feel pretty flaccid, since it has no gadgets whatsoever that have immediate, mid fight impact, and also has no short range burst damage
compare to light vanishbomb, dash, glitch, or heavy rpg, winch, charge n slam, dome, lockbolt
cerberus?
all of mediums tools do stuff in between fights, never in the middle of one
demat has quite a strong mid fight impact I'd say, so does healbeam but maybe less directly
cerberus has slower ttk than fcar
Demat is still very strong
It lost a single charge and now many players just pretend it doesnât exist?
medium has no weapons that have faster ttk than fcar
Burst weapons typically have a slower ttk, that's what balances them
and thats not what i mean by mid fight
AKM, P90, revolver perhaps
okay revolver yes, but not the other 2
AKM ekes it out unless you hit virtually no headshots
akm p90 and fcar all have virtually identical ttk, it doesnt really make a difference
And P90 beats AKM unless you hit literally all headshots
Fair enough, but it does make the claim incorrect
Flanking someone with a demat is engaging the fight. By midfight i mean doing something after the players have started shooting at eachother
that doesnt involve running away
You can open new avenues of engagement
demat through walls to avoid fire, demat an enemy into you or demat them away
Enemy behind cover? Demat it.
I think you're narrowing the definition enough that I don't see why this really matters to begin with
im just explaining why medium might feel weak
medium has like, a million tools to control the means of engagement, but once the engagement starts, they just shoot
Canât relate, Medium feels fine to an ascendant gamer goblin such as myself
with guns that are always tuned for range/sustain, and lack raw damage
Does anyone else feel like a founding father when yawing the CB01
Idk I play medium like light and it works pretty well for me, hit angles and be ready to get outta dodge, also stay behind the meat truck heavy if you've got one to pocket
Did the p90 end up getting a range buff? I saw a reddit post saying it should have in the preliminary patch notes yet the official notes dont have it. Did they decide not to implement it?
Only for heavy
Unless you're counting headshots
P90, akm depending on class, revolver with headshots
For god sake give Heavy a claymore or something so he can use some of the freaking cool sword skins in this battlepass. Like freaking giant shogun heavy would be nice
the model is such a weird mix. its like in this middleground where it takes all the bad things and combines them.
Anyone else think an M1919A6 Browning for heavy would go hard
thank you Unjust72 for the replay option info!
No problem, I'm gonna change the settings myself since I've had that glitch too
But I had it last season
i was getting kinda motion sick from the constant smooth action to the weird frame skipping replay that would take like 3 seconds to start then be rubberbandy
im sad that there isnt any new equipment or weapons in the newest season. it kinda bummed me out. did they only add like 1 new gamemode and a bunch of UI changes? this season just feels like a normal update not a big release thing that warrents all the hype
Is there no new anything to spend unlock currency on or just new map and some balance shenanigans
new map, new gamemode, and basically no balance changes, thats about it
dont think they even added any new sights. kinda a let down
Honestly a second asian themed battlepass and another asian themed map is kinda a let down if that is all we get for this season
Admittedly I doubt they care right now with Chinals and Chinese interest being the main point
I don't mind the lack of new toys but I'm disappointed by the lack of balance changes l, we went a whole season with very few balance changes and the big hyped up balance sheet for the season 9 release is lackluster and barely shakes anything up
k the racism aint needed. they are still players too and getting only a map still kinda sucks for everyone no matter the race
What racism? I mean if I was racist I genuinely didn't mean to, wasn't this season the launch of the Chinese version of the finals?
Thatâs not racist đ
Thatâs not racism. I could show you real racism.
I'm genuinely confused on what the racist part was
Bringing up China
dude the chinals thing. I see a lot of people be racist as fuck on this server
???
Huh
The Finals in China. The Chinals đšđł
Thatâs not racism, itâs a good joke.
That is what people call the Chinese specific version of the game, like even on BiliBili
The game literally is different in China
He's saying the chinals thing is insensitive, which I don't fully disagree but I don't really think it's racist in this context, maybe a bit insensitive but that's it really
ye
So did p90 get the range buff or no?
So I am being insensitive for saying something that Chinese players and players are calling the Chinese Version of the game?
I'm not saying they are worse or anything like that. It's a different version of the game specific to China, and I didn't even make the name up
Block and move on, no discussion to be had
it wasnt used in a bigoted manor. It has been and easily could tho yo. thats all
Bru
bru
Medieval season tomorrow
Na I think they interpreted your use of it as a slight against the game having a Chinese theme. Idk I think it's a bit of an overreaction that was based on other peoples use of it
chinese finalsâŠ
I wish, I just want a knight outfit and a axe skin for the hammer that or a great sword skin
I require armor
uh huh. i got that.
China has its own separate branch of the game for those unaware, totally distinct from our own. With unique cosmetics and compromises made to comply with the almighty demands of the CCP
it was pretty obvious though
Twin Headed Axe for sledge would go hard AF
yea but on a quick read I interpreted that as them focusing on chinese finals players and used a stupid made up derogatory term for a race of people playing a game
got it cleared up now tho. sorry about that
bro all your doing is trying to add fuel to the fire but its already died down. enjoy your night : )
did lewis get a buff
Yes
I don't really know why that thing fucking shreds
It always did, sleeper pick
Embark didn't think so
Praise be to embark for buffing heavy!
the m60 still has the better ttk but it's quite slight
most ttk differences in this game are slight
m60 also has the easier recoil of the two
Damn it, the guy who seems to have been wrong for the first time ever about balance left the server so I can't ping him about it
its already the hipfire king idrk why it needed it of all guns
i didnt know of lewis having noteworthy hipfire
Just go ahead and pop off in here about it.
Minigun ain't got shit
The hip is ok, but headshots is where the magic is
its always been good for me
Capital Letter Gamer Word.
- Failed Mantle
- Wasted Dome
He wasnât hitting headshots judging from the audio, you would be mulch otherwise
Your slander will not be forgotten Ishallah
- nuh-uh
- dome could've protected head if he could aim a bit upwards
- even Allah's grace could not save your minigun from my lewis or my sword
Iâm Facebook friends with Obama, at my word drones will drop Alfa Acta Explosive mines around your domicile.
Were it me youâd be fertilizer for my lawn
why would u ever use xp now when you can use v9s?
I'm pretty sure the V9s still has a far shorter range
Mm, I already turned off my computer before going to bed⊠wait like 8 hours and Iâll get a pretty graph
XP doesnât feel like shit to shoot compared to the V9S imo
I cannot stand how the V9S feels to shoot, itâs like nails on a chalkboard
weak index finger
My right arm has more muscle than your entire body
I walk lopsided like the Charger from L4D
Ideal Gamer Posture & Form
v9s has 15-25 and has 65% minimum damage. xp has 22.5 to 32.5 and 52% minimum damage
and v9s has a higher baseline dps
Yea but I feel the xp has the range advantage. Hell M11 has had better ttk's then both the Arn and XP if I'm correct but the M11 is the only non meta option there
Feel free to fact check me from memory if I'm wrong, I'm kinda curious
Might be but I feel the V9 still falls to far into the close range problem, which is fine in specific playstyles but it seems mid range light reigns supreme comp wise
past 32 meters, v9s outdamages xp, plain and simple. The only range xp COULD beat v9 out is midrange
and also
do you think m11 also falls into the "close range problem"? because v9s had more range than m11 even before the patch
sorry im just in a very chinese time of my life
KS feels so much better to use now
i still wish it had less inaccuracy while airborne but i just gotta adjust my own playstyle and adapt to keeping my feet on the ground
Don't undervalue how RPG + KS + QM is now 250 damage. It definitely lets you play extremely aggressive vs Mediums
did the rpg buff go through? i dont see it on the patch notes
It was there this morning
Idk maybe they realized it's stupid to buff one of the most picked gadgets on the most meta class
Yeah, dual blades are still absolutely horrendous đ
Embark doing what they do best and ignoring the actual problem and just randomly throwing bullshit patches at stuff until something works
they actually made a good change to the dual blades
kind of annoying that sword isn't allowed to two lunge a medium but every gun in the game is allowed to kill a light in a second or less
it 2 lunges if u quick melee but thats hard to get off sometimes
camera locking makes it harder from what i heard also
did they really have to buff minigun
How do I get my game to look this good? I have my settings maxed
Yes. We love when Heavy gets buffs
Idk I'm on Xbox series X
Crazy. Its like my shaders arent as good looking or something. .
The lighting looks better. If this is on Xbox then it must be just a setting or something I messed up.
no new weapons or gadgets this season or am i blind?
Nope
#đŁâweapons-gadgets enjoyiers must fast this season
whats meta for heavys this season?
Shak/SA1216, Winch, RPG, Dome, C4
The gateway nerf was unnecessary
Isn't it?
Totally not needed, nobody considered it overpowered
Man I miss the charger lmao, he was my main problem when playing on a hard difficulty
True
Another certified pickrate balancing classic.
I don't think I've seen anyone complain abt Gateway
As opposed to pyro mine which was clearly a menace
they should've just buffed explosive mine
making the excuse that pyro was better than explosive when they nerfed explosive and not pyro is just dumb, explosive isn't used BC ITS BAD why you may ask? BC THEY NERFED IT, so how about buffing it instead nerfing everything else to also be a bad
Fr
embark thinks very sillily
Pyro was already B tier unless used specifically in a goo cocoon with c4
best setup for Light?
Being able to take a cashbox and instantly get to a cashout is a little bit op
I don't play ranked or wt so I don't care for it but I can understand the nerf
I'm genuinely upset about pyro mine
EMBARK PLEASE MAKE THE GRAVITY CUBE LIFT SLOWLY THE GRAND VAULTS IN POINT BREAK
not much reason honestly, unless you really can't stand tapfiring
Not really. Falls off a bit sooner but significantly less hard
Can anyone explain this shit why does gas burn but if itâs a gas mine it doesnât just because itâs a mine doesnât change the physics of gas being flammable please fix this is ridiculous
That is not normal.
Itâs been happening since the update Iâll mention it in the bugs chat
Xp falloff ends at 32.5, v9s ends at 25
Was it maybe inside smoke?
Gas inside smoke doesnt burn
Tap firing the v9s genuinely gets tiring
V9S falloff should've ended at 20m rather than 25m, it's a little bit excessive
v9 kills in like 3 shots on lights, well from my xp i die insanely quick but takes ages for me to kill someone
3 headshots
Are they gonna be adding any new weapons or do we not know yet?
Where is this from? I'd like to compare other weapons like this
a script I wrote
Any chance you'd put it on GitHub or something like that? :D
Yeah, er, problem is it sucks from a technical standpoint (is ludicrously inefficient for low damage weapons), so I guess I have an irrational reluctance to 'publish' it anywhere! But I can just send it to you if you like.
At some point, maybe soon, I'll properly finish it... maybe
Sure, I'd appreciate it if you send it to me then haha
I totally get that "publishing anxiety" for quick and dirty scripts tho
I tried to make it super considerate of a lot of different things but did not choose a good approach to simulate them efficiently
sooooo it has O(2^n) time complexity for shots to kill. This is alleviated by an iteration limit after which it falls back onto stochastic processing, but there's some bug there which makes it less accurate than it should be so I just set it really high to get accurate results for everything :p
Interesting, I'll take a look, thanks :D
and the multithreading is downright stupid, I don't know why I decided to just run one thread against each class when it may take dramatically longer against a heavy than a light
also note that damage over time was half implemented because nobody cares about flamethrower ttk :p
Question, got the p90 actually buffed, because I cant find any changes in the patch notes?
I havenât tested. Wiki doesnât think so.
Do lights really need 3 sword skins at the start of this season?
no, but nobody needs any skins
They kinda got curbstomped this season, ngl
*I think
The Tech is GONE AND MASSACRED
3 skins for a weapon that hasn't been good in months đ
Thankfully
i cant be the only one that thinks its weird that lots of weapons have an ads that does nothing
the v9s buff goes kinda crazy lowk
What changed?
range increase. it had some of the worst DMG fall off in the game
anybody know when thermal vis is making a return?
Why did they remove thermal vision anyway?
is it just me or xp54 with default sight makes my aim trash
Temporarily disabled in Season 8 and being reworked due to numerous bugs & balancing issues.
dual blades buff actually make it worth doing the full combo now or is qm cancelling still better?
Smoke Lights distraught
The third hit in the combo deals 40 additional damage, and QM cancelling was nerfed
they do be hatin qm
Theyâre trying to boost melee weapon efficacy as a baseline and remove QM cancel to put more power into the weapons themselves, which I like
I beg buff the 87
Model was buffed
No they aren't, otherwise other shit would've been bufed
They just buffed dual blades and sledge is fine
Spear & Riot still need work I agree, hopefully we see more work done soon
Just give spear 5 extra damage for the m1 and fix the hitreg
Sorry, all development is going towards content for TGM next year
Definitely looks like it given the patch notes
Yeah itâs fucked
2 months of nothing for a welcome but very short list of balance changes for a new season
Only like actually notable change is the v9s falloff
93R nerf was an obvious choice, but very interesting changes to V9S
Iâll need to use it more
Bro I predicted this shit from a mile away
I mean everyone knew 93R nerf was coming
It was the obvious way to go with the weapon
Oh the V9S mb sugar boo
V9S is cqc precision, give it better falloff so it doesn't overlap with the m11
my gun keeps going off after switching back to my weapon from the healbeam.. anyone know why that is?
Are you using a controller?
no and its a new mouse. I dont have double clicking issues anywhere else. even in the finals all other gadgets are fine
